Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-23 Thread Saint K.

For some reason most our servers arnt losing VAC anymore.
But, now a new bug, steam client keeps losing connection to server causeing
the cs game to disconnect due to "No connection could be made to steam logon
servers", or "No connection could be made to VAC servers" is a populair one
sinds this weekend too.

Saint K.
- Original Message -
From: "[GS]BeNt" <[EMAIL PROTECTED]>
To: 
Sent: Monday, January 23, 2006 7:44 AM
Subject: Re: [hlds] Servers losing VAC, gettin beyond a joke...



I totally agree with Rayne.I've been running servers since 1.3.I now have
cs
1.6 in acouple different flavors and a CS:S server.I used to run a CSDM
server also.Seems here lately that VALVe is busy with other things and
this
happens here and there.I don't think it is because they are neglecting(sp)
us,they just don't keep the people,who keep all the servers for their
game,in the loop.I for one would like at least a weekly update on whats
being worked on such as a list of bugs still being worked on,an estimation
or ruff guess on how far along the next patch is about to come out
ect.Also
when you do get something solved tell us and let us know it will be in the
next patch.Also another HUGE help would be if you could gather up acouple
Server Admins from across the community to test the updates BEFORE you
release them over a major holiday and you know you won't be back.I wasn't
effected by it as I'm not on linux but I can imagine the frustration
several
operators went through.Theres basically 2 major issues I see with VALVe
vs.
any other companies.#1 not enough communication of issues and resolves.#2
making sure 95-99% of what you work on works right on as many different
flavors of os's and systems BEFORE you release the update.I think this
would
calm this list down a great bit with just those two things incorporated
into
your daily/weekly cycle.

It seems everyday that what happened to EA is about to happen to VALVe.At
least EA woke up after they saw most of the servers with some quality
going
offline.But I dunno.

This is not directed at Alfred as he is just one person in a pool of many
people at VALVe.But I would like to see more than just Alfred jump on the
list from time to time and answer questions and provide some input.Show
the
community you do care about our servers and our quality of
services,especially for the GSP's out there that get hit when they have to
tell their customers "Whenever its done" .Thanks thats my rant for the
month.

On topic.Between all the servers I run,they are all on different -sport's
and different ip's running off multiple nics.And all are scheduled to
restart anywhere between 5am and 7:30 am.And they all at random times and
restarts don't pick up the vac modules.After a restart they do pick them
up.I used gamepanel for my stop,start,restart and batch files for my  hard
restarts.

Dual 3.06 Xeon's
2 gigs of Ram
100Mbit Connection
Windows 2k3 Server

BeNt
http://www.gorillazsouth.com

- Original Message -
From: <[EMAIL PROTECTED]>


Hey, how about release an update you can handle, hey, how about don't
have
your guys wipe out every Linux server on planet earth on the Xmas
holiday.
Hey, IMPRESS us for a change huh!?

Rayne

P.S. Obviously we've lost confidence in Valve and your patronizing
comments
like "when it's done" has gone too far. Why not just close the list. It's
not like it make a difference to anything anymore.




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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.375 / Virus Database: 267.14.21/236 - Release Date: 1/20/2006




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Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-22 Thread [GS]BeNt

I totally agree with Rayne.I've been running servers since 1.3.I now have cs
1.6 in acouple different flavors and a CS:S server.I used to run a CSDM
server also.Seems here lately that VALVe is busy with other things and this
happens here and there.I don't think it is because they are neglecting(sp)
us,they just don't keep the people,who keep all the servers for their
game,in the loop.I for one would like at least a weekly update on whats
being worked on such as a list of bugs still being worked on,an estimation
or ruff guess on how far along the next patch is about to come out ect.Also
when you do get something solved tell us and let us know it will be in the
next patch.Also another HUGE help would be if you could gather up acouple
Server Admins from across the community to test the updates BEFORE you
release them over a major holiday and you know you won't be back.I wasn't
effected by it as I'm not on linux but I can imagine the frustration several
operators went through.Theres basically 2 major issues I see with VALVe vs.
any other companies.#1 not enough communication of issues and resolves.#2
making sure 95-99% of what you work on works right on as many different
flavors of os's and systems BEFORE you release the update.I think this would
calm this list down a great bit with just those two things incorporated into
your daily/weekly cycle.

It seems everyday that what happened to EA is about to happen to VALVe.At
least EA woke up after they saw most of the servers with some quality going
offline.But I dunno.

This is not directed at Alfred as he is just one person in a pool of many
people at VALVe.But I would like to see more than just Alfred jump on the
list from time to time and answer questions and provide some input.Show the
community you do care about our servers and our quality of
services,especially for the GSP's out there that get hit when they have to
tell their customers "Whenever its done" .Thanks thats my rant for the
month.

On topic.Between all the servers I run,they are all on different -sport's
and different ip's running off multiple nics.And all are scheduled to
restart anywhere between 5am and 7:30 am.And they all at random times and
restarts don't pick up the vac modules.After a restart they do pick them
up.I used gamepanel for my stop,start,restart and batch files for my  hard
restarts.

Dual 3.06 Xeon's
2 gigs of Ram
100Mbit Connection
Windows 2k3 Server

BeNt
http://www.gorillazsouth.com

- Original Message -
From: <[EMAIL PROTECTED]>


Hey, how about release an update you can handle, hey, how about don't have
your guys wipe out every Linux server on planet earth on the Xmas holiday.
Hey, IMPRESS us for a change huh!?

Rayne

P.S. Obviously we've lost confidence in Valve and your patronizing
comments
like "when it's done" has gone too far. Why not just close the list. It's
not like it make a difference to anything anymore.




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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Napier, Kevin
ouch.. :)

(dude at least he acknowledged the issue, I mean I know that doesn't mean jack 
but it beats pure silence, I feel your comments but ease up just a tad 
raynester.)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED]
Sent: Thursday, January 19, 2006 9:07 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...


Exactly my point, nothing is in the logs and the server isn't crashed so
their's no dump. The bottom line is it's impossible for us to help you fix
what's broken. It takes giving a damn enough to LOOK to find the answer. I'd
rather you just hand AC off to somebody else. Your update yesterday clearly
shows what Valve is/is-not capable of doing well. VAC/VAC2 is simply the
most important thing about your game and for it to be completely ignored is
RIDICULOUS! How about fixing SourceTV while you're at it so leagues can
promo your game and make it more popular for the hackers you can't stop.
Hey, how about release an update you can handle, hey, how about don't have
your guys wipe out every Linux server on planet earth on the Xmas holiday.
Hey, IMPRESS us for a change huh!?

Rayne

P.S. Obviously we've lost confidence in Valve and your patronizing comments
like "when it's done" has gone too far. Why not just close the list. It's
not like it make a difference to anything anymore.

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Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Team Pfeffer
--
[ Picked text/plain from multipart/alternative ]
We run multiple source dedicated servers on our windows boxes, and haven't
experienced any VAC dropping since we made sure that every server instance
on a box has a unique -sport set (none use the default port) even when the
instances are tied to different network interfaces.

In general they've been quite stable. Other than one or two crashes over the
past couple of months (pure virtual function calls, stack trace points to
something in server.dl at map change time) the games only get restarted for
OS updates.

-b


On 1/16/06, Saint K. <[EMAIL PROTECTED]> wrote:
>
> Currently we have to reset our servers multiple times a day because they
> are
> losing VAC.
> Often a server needs 2 or 3 resets to get VAC back active.
> We have 2 choices... Reboot a filled server (Looking bad vs ur players if
> your constantly resetting servers), or leave server unsecured as result
> you
> attracks 10 cheaters an hour on a full server.
>
> We need VAC fixed asap as this is getting out of controle!!
>
> Saint K.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Deadman Standing
When a server comes up if for some reason the Steam servers do not respond
VAC mode is disabled. In the console you see the message, "Could not
establish connection to Steam Server".

Then is says something similar to .. "VAC secure mode not activated".

Then VAC is off for as long as the server is up.

If you exit and restart the server a few times eventually it can get a
response from the Steam servers and VAC is activated. You see the message
,"Connection to Steam servers Successful" and "VAC secure mode activated".

The kicker is if your server resets during the day you have no idea when it
comes up if it is in VAC mode or not. It gives the illusion of losing VAC.

If it gets VAC or not appears somewhat random.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, January 19, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

As you experience the problem any chance you could answer my questions
to help me track this down?

- Alfred



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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Gary

I've noticed limelight is doing weird metrics to their network, so I
just adjust my routing and the servers appear to operate just fine now.

Before I had problems with servers not getting steam connected, vac2
init problems etc. :)

Maybe you should consider getting a carrier that doesn't use
limelight exclusively. (or better yet just become your own carrier
and buy the transit you need that doesn't fall apart, or that doesn't
listen for customer metrics)

At 10:17 PM 1/19/2006, Alfred Reynolds wrote:

I don't believe a traceroute would provide any useful info (you actually
connect too a pool of backend servers, the exact one depends on your
location and system load). I will email you offlist with a couple
specific debugging things you could do.

- Alfred

Tom French wrote:




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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Mike Munoz
I run a total of 11 Servers: All names start with {MC} Paradises  Server
5 CS 1.6 Servers
1 CS:Source
1 Dystopia
1 Garry's Mod 9
1 DOD:Source
2 HLTV (HL1) servers
I also occasionally have this problem, there is no pattern. They just loose
VAC intermittently. Most of the servers are running on Windows 2003 Server
(SP1) and 2 of them are on XP Pro (SP2) fully patched and updated. The HLDS
configurations are fairly similar across all of them. Configs available upon
request.
A restart with HLSW or restarting the service usually fixes this. I check
the status every half hour or so during the day and restart them as needed.
It is getting very annoying.
Also, if you change sv_lan 1 then back to sv_lan 0 that will reestablish VAC
without a restart...

I would be glad to send you any logs or any other data you require to help
figure this out.

Mike ParaDOX Munoz
www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Thursday, January 19, 2006 10:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

I would appreciate that as well (the debugging things) dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Thursday, January 19, 2006 10:17 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...


I don't believe a traceroute would provide any useful info (you actually
connect too a pool of backend servers, the exact one depends on your
location and system load). I will email you offlist with a couple specific
debugging things you could do.

- Alfred

Tom French wrote:
> Alfred,
>
> I have experienced this problem on our win2k3 servers that run CSS.
> I will log into a few that have the problem, and see if I can trace
> route or someting to the VAC servers.
> Do you have any particular DNS for them, or should I just pick what
> the game is looking for.?
> Thanks for your dedication and help on Source.
> Tom
>
> Alfred Reynolds wrote:
>
>> I cannot reproduce this problem (nor am I sure exactly what the
>> problem is, log excerpts and minidumps would be useful). How do you
>> know you are "losing VAC"? How do you know that a restart doesn't fix
>> the problem (do you wait a little for login sequence to complete?)
>> What are the configurations of the machines with the problem? Do you
>> have other machines that do not exhibit the problem?
>>
>> - Alfred
>>
>> Saint K. wrote:
>>
>>
>>> Currently we have to reset our servers multiple times a day because
>>> they are losing VAC.
>>> Often a server needs 2 or 3 resets to get VAC back active.
>>> We have 2 choices... Reboot a filled server (Looking bad vs ur
>>> players if your constantly resetting servers), or leave server
>>> unsecured as result you attracks 10 cheaters an hour on a full
>>> server.
>>>
>>> We need VAC fixed asap as this is getting out of controle!!
>>>
>>> Saint K.
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>
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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Affordablegameservers.com
I would appreciate that as well (the debugging things)
dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Thursday, January 19, 2006 10:17 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...


I don't believe a traceroute would provide any useful info (you actually
connect too a pool of backend servers, the exact one depends on your
location and system load). I will email you offlist with a couple
specific debugging things you could do.

- Alfred

Tom French wrote:
> Alfred,
>
> I have experienced this problem on our win2k3 servers that run CSS.
> I will log into a few that have the problem, and see if I can trace
> route or someting to the VAC servers.
> Do you have any particular DNS for them, or should I just pick what
> the
> game is looking for.?
> Thanks for your dedication and help on Source.
> Tom
>
> Alfred Reynolds wrote:
>
>> I cannot reproduce this problem (nor am I sure exactly what the
>> problem
>> is, log excerpts and minidumps would be useful). How do you know you
>> are "losing VAC"? How do you know that a restart doesn't fix the
>> problem (do
>> you wait a little for login sequence to complete?) What are the
>> configurations of the machines with the problem? Do you have other
>> machines that do not exhibit the problem?
>>
>> - Alfred
>>
>> Saint K. wrote:
>>
>>
>>> Currently we have to reset our servers multiple times a day because
>>> they are losing VAC.
>>> Often a server needs 2 or 3 resets to get VAC back active.
>>> We have 2 choices... Reboot a filled server (Looking bad vs ur
>>> players if your constantly resetting servers), or leave server
>>> unsecured as result you attracks 10 cheaters an hour on a full
>>> server.
>>>
>>> We need VAC fixed asap as this is getting out of controle!!
>>>
>>> Saint K.
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>
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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Alfred Reynolds
I don't believe a traceroute would provide any useful info (you actually
connect too a pool of backend servers, the exact one depends on your
location and system load). I will email you offlist with a couple
specific debugging things you could do.

- Alfred

Tom French wrote:
> Alfred,
>
> I have experienced this problem on our win2k3 servers that run CSS.
> I will log into a few that have the problem, and see if I can trace
> route or someting to the VAC servers.
> Do you have any particular DNS for them, or should I just pick what
> the
> game is looking for.?
> Thanks for your dedication and help on Source.
> Tom
>
> Alfred Reynolds wrote:
>
>> I cannot reproduce this problem (nor am I sure exactly what the
>> problem
>> is, log excerpts and minidumps would be useful). How do you know you
>> are "losing VAC"? How do you know that a restart doesn't fix the
>> problem (do
>> you wait a little for login sequence to complete?) What are the
>> configurations of the machines with the problem? Do you have other
>> machines that do not exhibit the problem?
>>
>> - Alfred
>>
>> Saint K. wrote:
>>
>>
>>> Currently we have to reset our servers multiple times a day because
>>> they are losing VAC.
>>> Often a server needs 2 or 3 resets to get VAC back active.
>>> We have 2 choices... Reboot a filled server (Looking bad vs ur
>>> players if your constantly resetting servers), or leave server
>>> unsecured as result you attracks 10 cheaters an hour on a full
>>> server.
>>>
>>> We need VAC fixed asap as this is getting out of controle!!
>>>
>>> Saint K.
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>
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Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Tom French

Alfred,

I have experienced this problem on our win2k3 servers that run CSS.
I will log into a few that have the problem, and see if I can trace
route or someting to the VAC servers.
Do you have any particular DNS for them, or should I just pick what the
game is looking for.?
Thanks for your dedication and help on Source.
Tom

Alfred Reynolds wrote:


I cannot reproduce this problem (nor am I sure exactly what the problem
is, log excerpts and minidumps would be useful). How do you know you are
"losing VAC"? How do you know that a restart doesn't fix the problem (do
you wait a little for login sequence to complete?) What are the
configurations of the machines with the problem? Do you have other
machines that do not exhibit the problem?

- Alfred

Saint K. wrote:



Currently we have to reset our servers multiple times a day because
they are
losing VAC.
Often a server needs 2 or 3 resets to get VAC back active.
We have 2 choices... Reboot a filled server (Looking bad vs ur
players if
your constantly resetting servers), or leave server unsecured as
result you attracks 10 cheaters an hour on a full server.

We need VAC fixed asap as this is getting out of controle!!

Saint K.


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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Paladin82
I have found if you stop the server and wait 10sec before restarting VAC is
stable. But if you do a quick stop then start the server, VAC will appear
then disappears within a min.

-Paladin

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Alfred Reynolds
Sent: Thursday, January 19, 2006 5:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

I cannot reproduce this problem (nor am I sure exactly what the problem
is, log excerpts and minidumps would be useful). How do you know you are
"losing VAC"? How do you know that a restart doesn't fix the problem (do
you wait a little for login sequence to complete?) What are the
configurations of the machines with the problem? Do you have other
machines that do not exhibit the problem?

- Alfred

Saint K. wrote:
> Currently we have to reset our servers multiple times a day because
> they are
> losing VAC.
> Often a server needs 2 or 3 resets to get VAC back active.
> We have 2 choices... Reboot a filled server (Looking bad vs ur
> players if
> your constantly resetting servers), or leave server unsecured as
> result you attracks 10 cheaters an hour on a full server.
>
> We need VAC fixed asap as this is getting out of controle!!
>
> Saint K.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Tom French

Rayne,
That was uncalled for.

[EMAIL PROTECTED] wrote:


Exactly my point, nothing is in the logs and the server isn't crashed so
their's no dump. The bottom line is it's impossible for us to help you fix
what's broken. It takes giving a damn enough to LOOK to find the answer. I'd
rather you just hand AC off to somebody else. Your update yesterday clearly
shows what Valve is/is-not capable of doing well. VAC/VAC2 is simply the
most important thing about your game and for it to be completely ignored is
RIDICULOUS! How about fixing SourceTV while you're at it so leagues can
promo your game and make it more popular for the hackers you can't stop.
Hey, how about release an update you can handle, hey, how about don't have
your guys wipe out every Linux server on planet earth on the Xmas holiday.
Hey, IMPRESS us for a change huh!?

Rayne

P.S. Obviously we've lost confidence in Valve and your patronizing comments
like "when it's done" has gone too far. Why not just close the list. It's
not like it make a difference to anything anymore.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Thursday, January 19, 2006 8:38 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

I see this from time to time.

All my boxes are win32 have 1 nic with multiple ips bound to it (one server
per ip)

Generally i see it upon mass restarting. Every few days i batch restart my
servers to get back the memory they leak.

Although it appears on the weekends its worse. Sometimes just restarting a
single server in the middle of the day requires multiple restarts to get it
to go vac.

A restart fixes the problem generally but people are unwilling to do so
sometimes they think it should just work.

I was hoping for some type of retry say 3 retries with a longer timeout
period perhaps?  It just generally seems like the server it tries to talk to
doesnt answer in time for whatever reason.

The server does not create any dump file, all you get is a console saying it
couldnt connect and vac is disabled.

If there is a debug mode or anything I can use to gather more information
for you please let me know the procedure and I will make sure to use it the
next time i see it happening during the day.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Thursday, January 19, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...


As you experience the problem any chance you could answer my questions
to help me track this down?

- Alfred

[EMAIL PROTECTED] wrote:



Come on, how can you not reproduce a server losing VAC? Run a few
servers
for a while, ya know, the thing you guys code in there. We run lots
of both
HLDS and SCRDS servers and all of them will lose VAC from time to
time. Both
public servers, private servers and servers we run just for the world
to
play on. All servers use a unique port as well as steam port. It's
intermittent and always has been. Running a little internal LAN
server won't
show you the effects of anything really. You guys need to run publicly
accessible servers and you'll clearly see this issue yourselves. I've
personally seen it happen on RHE3, Debian (Stable), Win2kServer,
Win2k3Server and Win2k3Ent.X64 server. There is no rhyme or reason to
it. It obviously is lack of communication between the game servers
and the VAC
servers. Whether that be from line saturation or just poor network
connectivity of the VAC servers is unclear but it DOES happen. Daily
to most
of us here. I just cannot believe you put ANY solid effort into
reproducing
our environment and fail to see one of those servers insecure. I just
checked our list and found two from looking about 2 hours ago. If you
have something I should look for in logs then by all means give us
the phrase to
search for. But don't assume we'll accept "we can't reproduce it" and
call
the case closed. I'll be HAPPY to help run this useless AC on our
servers
out of lack of options since Valve is too nuts about coding to allow
somebody that gives a damn to do a better job of it.

Rayne

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, January 19, 2006 7:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

I cannot reproduce this problem (nor am I sure exactly what the
problem
is, log excerpts and minidumps would be useful). How do you know you
are "losing VAC"? How do you know that a restart doesn't fix the
problem (do
you wait a little for login sequence to complete?) What are the
configurations of the machines with the problem? Do you have other
machines that do not exhibit the problem?

- Alfred


RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Affordablegameservers.com
I don't have any problem with the job valve is doing. Imagine having a
product that your target market is 13-17 year olds. They must get some
serious hate mail heh.

Things take time and we must be patient. Eventually the cause for this will
be figured out if its my servers end ill fix it with whatever configuration
they recommend. If its just the addition of a retry for vac a few times,
eventually it will get done.

I'll provide whatever they would like from me to help trouble shoot the
problem.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED]
Sent: Thursday, January 19, 2006 9:07 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...


Exactly my point, nothing is in the logs and the server isn't crashed so
their's no dump. The bottom line is it's impossible for us to help you fix
what's broken. It takes giving a damn enough to LOOK to find the answer. I'd
rather you just hand AC off to somebody else. Your update yesterday clearly
shows what Valve is/is-not capable of doing well. VAC/VAC2 is simply the
most important thing about your game and for it to be completely ignored is
RIDICULOUS! How about fixing SourceTV while you're at it so leagues can
promo your game and make it more popular for the hackers you can't stop.
Hey, how about release an update you can handle, hey, how about don't have
your guys wipe out every Linux server on planet earth on the Xmas holiday.
Hey, IMPRESS us for a change huh!?

Rayne

P.S. Obviously we've lost confidence in Valve and your patronizing comments
like "when it's done" has gone too far. Why not just close the list. It's
not like it make a difference to anything anymore.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Thursday, January 19, 2006 8:38 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

I see this from time to time.

All my boxes are win32 have 1 nic with multiple ips bound to it (one server
per ip)

Generally i see it upon mass restarting. Every few days i batch restart my
servers to get back the memory they leak.

Although it appears on the weekends its worse. Sometimes just restarting a
single server in the middle of the day requires multiple restarts to get it
to go vac.

A restart fixes the problem generally but people are unwilling to do so
sometimes they think it should just work.

I was hoping for some type of retry say 3 retries with a longer timeout
period perhaps?  It just generally seems like the server it tries to talk to
doesnt answer in time for whatever reason.

The server does not create any dump file, all you get is a console saying it
couldnt connect and vac is disabled.

If there is a debug mode or anything I can use to gather more information
for you please let me know the procedure and I will make sure to use it the
next time i see it happening during the day.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Thursday, January 19, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...


As you experience the problem any chance you could answer my questions
to help me track this down?

- Alfred

[EMAIL PROTECTED] wrote:
> Come on, how can you not reproduce a server losing VAC? Run a few
> servers
> for a while, ya know, the thing you guys code in there. We run lots
> of both
> HLDS and SCRDS servers and all of them will lose VAC from time to
> time. Both
> public servers, private servers and servers we run just for the world
> to
> play on. All servers use a unique port as well as steam port. It's
> intermittent and always has been. Running a little internal LAN
> server won't
> show you the effects of anything really. You guys need to run publicly
> accessible servers and you'll clearly see this issue yourselves. I've
> personally seen it happen on RHE3, Debian (Stable), Win2kServer,
> Win2k3Server and Win2k3Ent.X64 server. There is no rhyme or reason to
> it. It obviously is lack of communication between the game servers
> and the VAC
> servers. Whether that be from line saturation or just poor network
> connectivity of the VAC servers is unclear but it DOES happen. Daily
> to most
> of us here. I just cannot believe you put ANY solid effort into
> reproducing
> our environment and fail to see one of those servers insecure. I just
> checked our list and found two from looking about 2 hours ago. If you
> have something I should look for in logs then by all means give us
> the phrase to
> search for. But don't assume we'll accept "we can't reproduce it" and
> call
> the case closed. I'll be 

Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Alfred

We have no minidumps as it does not require a server to crash or restart for
VAC connectivity to be lost.

The server will be running as VAC enabled, then after some random number of
hours pass, they will mysteriously come up as having no Anti-Cheat in my
HLSW list, and it won't be all servers, it will be some servers, and more
often than not, not on the same box, and they do not come up again as VAC
enabled later on unless a SRCDS restart is done.

Further investigation using rcon status also shows the server to not be
secure.

What probably the most annoying thing to the people on the list is, we all
check that our servers are VAC enabled after their 5am restarts, and they
are all in fact VAC enabled. Come back and look at them during your 9pm peak
hour rush time, and then mysteriously (without a single server crash)
several of them will be INSECURE and you cannot find an instance of a server
crash whatsoever.

Anyhow, AMD Dual Core Dual CPU Opetrons 2GB of RAM with Windows 2003 (32
bit)

On 1/20/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> I cannot reproduce this problem (nor am I sure exactly what the problem
> is, log excerpts and minidumps would be useful). How do you know you are
> "losing VAC"? How do you know that a restart doesn't fix the problem (do
> you wait a little for login sequence to complete?) What are the
> configurations of the machines with the problem? Do you have other
> machines that do not exhibit the problem?
>
> - Alfred
>
> Saint K. wrote:
> > Currently we have to reset our servers multiple times a day because
> > they are
> > losing VAC.
> > Often a server needs 2 or 3 resets to get VAC back active.
> > We have 2 choices... Reboot a filled server (Looking bad vs ur
> > players if
> > your constantly resetting servers), or leave server unsecured as
> > result you attracks 10 cheaters an hour on a full server.
> >
> > We need VAC fixed asap as this is getting out of controle!!
> >
> > Saint K.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread ray
Exactly my point, nothing is in the logs and the server isn't crashed so
their's no dump. The bottom line is it's impossible for us to help you fix
what's broken. It takes giving a damn enough to LOOK to find the answer. I'd
rather you just hand AC off to somebody else. Your update yesterday clearly
shows what Valve is/is-not capable of doing well. VAC/VAC2 is simply the
most important thing about your game and for it to be completely ignored is
RIDICULOUS! How about fixing SourceTV while you're at it so leagues can
promo your game and make it more popular for the hackers you can't stop.
Hey, how about release an update you can handle, hey, how about don't have
your guys wipe out every Linux server on planet earth on the Xmas holiday.
Hey, IMPRESS us for a change huh!?

Rayne

P.S. Obviously we've lost confidence in Valve and your patronizing comments
like "when it's done" has gone too far. Why not just close the list. It's
not like it make a difference to anything anymore.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Thursday, January 19, 2006 8:38 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

I see this from time to time.

All my boxes are win32 have 1 nic with multiple ips bound to it (one server
per ip)

Generally i see it upon mass restarting. Every few days i batch restart my
servers to get back the memory they leak.

Although it appears on the weekends its worse. Sometimes just restarting a
single server in the middle of the day requires multiple restarts to get it
to go vac.

A restart fixes the problem generally but people are unwilling to do so
sometimes they think it should just work.

I was hoping for some type of retry say 3 retries with a longer timeout
period perhaps?  It just generally seems like the server it tries to talk to
doesnt answer in time for whatever reason.

The server does not create any dump file, all you get is a console saying it
couldnt connect and vac is disabled.

If there is a debug mode or anything I can use to gather more information
for you please let me know the procedure and I will make sure to use it the
next time i see it happening during the day.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Thursday, January 19, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...


As you experience the problem any chance you could answer my questions
to help me track this down?

- Alfred

[EMAIL PROTECTED] wrote:
> Come on, how can you not reproduce a server losing VAC? Run a few
> servers
> for a while, ya know, the thing you guys code in there. We run lots
> of both
> HLDS and SCRDS servers and all of them will lose VAC from time to
> time. Both
> public servers, private servers and servers we run just for the world
> to
> play on. All servers use a unique port as well as steam port. It's
> intermittent and always has been. Running a little internal LAN
> server won't
> show you the effects of anything really. You guys need to run publicly
> accessible servers and you'll clearly see this issue yourselves. I've
> personally seen it happen on RHE3, Debian (Stable), Win2kServer,
> Win2k3Server and Win2k3Ent.X64 server. There is no rhyme or reason to
> it. It obviously is lack of communication between the game servers
> and the VAC
> servers. Whether that be from line saturation or just poor network
> connectivity of the VAC servers is unclear but it DOES happen. Daily
> to most
> of us here. I just cannot believe you put ANY solid effort into
> reproducing
> our environment and fail to see one of those servers insecure. I just
> checked our list and found two from looking about 2 hours ago. If you
> have something I should look for in logs then by all means give us
> the phrase to
> search for. But don't assume we'll accept "we can't reproduce it" and
> call
> the case closed. I'll be HAPPY to help run this useless AC on our
> servers
> out of lack of options since Valve is too nuts about coding to allow
> somebody that gives a damn to do a better job of it.
>
> Rayne
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Thursday, January 19, 2006 7:42 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...
>
> I cannot reproduce this problem (nor am I sure exactly what the
> problem
> is, log excerpts and minidumps would be useful). How do you know you
> are "losing VAC"? How do you know that a restart doesn't fix the
> problem (do
> you

RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Affordablegameservers.com
I see this from time to time.

All my boxes are win32 have 1 nic with multiple ips bound to it (one server
per ip)

Generally i see it upon mass restarting. Every few days i batch restart my
servers to get back the memory they leak.

Although it appears on the weekends its worse. Sometimes just restarting a
single server in the middle of the day requires multiple restarts to get it
to go vac.

A restart fixes the problem generally but people are unwilling to do so
sometimes they think it should just work.

I was hoping for some type of retry say 3 retries with a longer timeout
period perhaps?  It just generally seems like the server it tries to talk to
doesnt answer in time for whatever reason.

The server does not create any dump file, all you get is a console saying it
couldnt connect and vac is disabled.

If there is a debug mode or anything I can use to gather more information
for you please let me know the procedure and I will make sure to use it the
next time i see it happening during the day.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Thursday, January 19, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...


As you experience the problem any chance you could answer my questions
to help me track this down?

- Alfred

[EMAIL PROTECTED] wrote:
> Come on, how can you not reproduce a server losing VAC? Run a few
> servers
> for a while, ya know, the thing you guys code in there. We run lots
> of both
> HLDS and SCRDS servers and all of them will lose VAC from time to
> time. Both
> public servers, private servers and servers we run just for the world
> to
> play on. All servers use a unique port as well as steam port. It's
> intermittent and always has been. Running a little internal LAN
> server won't
> show you the effects of anything really. You guys need to run publicly
> accessible servers and you'll clearly see this issue yourselves. I've
> personally seen it happen on RHE3, Debian (Stable), Win2kServer,
> Win2k3Server and Win2k3Ent.X64 server. There is no rhyme or reason to
> it. It obviously is lack of communication between the game servers
> and the VAC
> servers. Whether that be from line saturation or just poor network
> connectivity of the VAC servers is unclear but it DOES happen. Daily
> to most
> of us here. I just cannot believe you put ANY solid effort into
> reproducing
> our environment and fail to see one of those servers insecure. I just
> checked our list and found two from looking about 2 hours ago. If you
> have something I should look for in logs then by all means give us
> the phrase to
> search for. But don't assume we'll accept "we can't reproduce it" and
> call
> the case closed. I'll be HAPPY to help run this useless AC on our
> servers
> out of lack of options since Valve is too nuts about coding to allow
> somebody that gives a damn to do a better job of it.
>
> Rayne
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Thursday, January 19, 2006 7:42 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...
>
> I cannot reproduce this problem (nor am I sure exactly what the
> problem
> is, log excerpts and minidumps would be useful). How do you know you
> are "losing VAC"? How do you know that a restart doesn't fix the
> problem (do
> you wait a little for login sequence to complete?) What are the
> configurations of the machines with the problem? Do you have other
> machines that do not exhibit the problem?
>
> - Alfred
>
> Saint K. wrote:
>> Currently we have to reset our servers multiple times a day because
>> they are losing VAC.
>> Often a server needs 2 or 3 resets to get VAC back active.
>> We have 2 choices... Reboot a filled server (Looking bad vs ur
>> players if your constantly resetting servers), or leave server
>> unsecured as result you attracks 10 cheaters an hour on a full
>> server.
>>
>> We need VAC fixed asap as this is getting out of controle!!
>>
>> Saint K.
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or vi

RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Alfred Reynolds
As you experience the problem any chance you could answer my questions
to help me track this down?

- Alfred

[EMAIL PROTECTED] wrote:
> Come on, how can you not reproduce a server losing VAC? Run a few
> servers
> for a while, ya know, the thing you guys code in there. We run lots
> of both
> HLDS and SCRDS servers and all of them will lose VAC from time to
> time. Both
> public servers, private servers and servers we run just for the world
> to
> play on. All servers use a unique port as well as steam port. It's
> intermittent and always has been. Running a little internal LAN
> server won't
> show you the effects of anything really. You guys need to run publicly
> accessible servers and you'll clearly see this issue yourselves. I've
> personally seen it happen on RHE3, Debian (Stable), Win2kServer,
> Win2k3Server and Win2k3Ent.X64 server. There is no rhyme or reason to
> it. It obviously is lack of communication between the game servers
> and the VAC
> servers. Whether that be from line saturation or just poor network
> connectivity of the VAC servers is unclear but it DOES happen. Daily
> to most
> of us here. I just cannot believe you put ANY solid effort into
> reproducing
> our environment and fail to see one of those servers insecure. I just
> checked our list and found two from looking about 2 hours ago. If you
> have something I should look for in logs then by all means give us
> the phrase to
> search for. But don't assume we'll accept "we can't reproduce it" and
> call
> the case closed. I'll be HAPPY to help run this useless AC on our
> servers
> out of lack of options since Valve is too nuts about coding to allow
> somebody that gives a damn to do a better job of it.
>
> Rayne
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Thursday, January 19, 2006 7:42 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...
>
> I cannot reproduce this problem (nor am I sure exactly what the
> problem
> is, log excerpts and minidumps would be useful). How do you know you
> are "losing VAC"? How do you know that a restart doesn't fix the
> problem (do
> you wait a little for login sequence to complete?) What are the
> configurations of the machines with the problem? Do you have other
> machines that do not exhibit the problem?
>
> - Alfred
>
> Saint K. wrote:
>> Currently we have to reset our servers multiple times a day because
>> they are losing VAC.
>> Often a server needs 2 or 3 resets to get VAC back active.
>> We have 2 choices... Reboot a filled server (Looking bad vs ur
>> players if your constantly resetting servers), or leave server
>> unsecured as result you attracks 10 cheaters an hour on a full
>> server.
>>
>> We need VAC fixed asap as this is getting out of controle!!
>>
>> Saint K.
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

___
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visit:
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Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Kevin Ottalini

I run both an HLDM and HL2DM (win32) servers 24/7 and I have never seen this
happen.

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, January 19, 2006 5:15 PM
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...



Come on, how can you not reproduce a server losing VAC? Run a few servers
for a while, ya know, the thing you guys code in there. We run lots of
both
HLDS and SCRDS servers and all of them will lose VAC from time to time.
Both
public servers, private servers and servers we run just for the world to
play on. All servers use a unique port as well as steam port. It's
intermittent and always has been. Running a little internal LAN server
won't
show you the effects of anything really. You guys need to run publicly
accessible servers and you'll clearly see this issue yourselves. I've
personally seen it happen on RHE3, Debian (Stable), Win2kServer,
Win2k3Server and Win2k3Ent.X64 server. There is no rhyme or reason to it.
It
obviously is lack of communication between the game servers and the VAC
servers. Whether that be from line saturation or just poor network
connectivity of the VAC servers is unclear but it DOES happen. Daily to
most
of us here. I just cannot believe you put ANY solid effort into
reproducing
our environment and fail to see one of those servers insecure. I just
checked our list and found two from looking about 2 hours ago. If you have
something I should look for in logs then by all means give us the phrase
to
search for. But don't assume we'll accept "we can't reproduce it" and call
the case closed. I'll be HAPPY to help run this useless AC on our servers
out of lack of options since Valve is too nuts about coding to allow
somebody that gives a damn to do a better job of it.

Rayne

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, January 19, 2006 7:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

I cannot reproduce this problem (nor am I sure exactly what the problem
is, log excerpts and minidumps would be useful). How do you know you are
"losing VAC"? How do you know that a restart doesn't fix the problem (do
you wait a little for login sequence to complete?) What are the
configurations of the machines with the problem? Do you have other
machines that do not exhibit the problem?

- Alfred

Saint K. wrote:

Currently we have to reset our servers multiple times a day because
they are
losing VAC.
Often a server needs 2 or 3 resets to get VAC back active.
We have 2 choices... Reboot a filled server (Looking bad vs ur
players if
your constantly resetting servers), or leave server unsecured as
result you attracks 10 cheaters an hour on a full server.

We need VAC fixed asap as this is getting out of controle!!

Saint K.


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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread ray
Come on, how can you not reproduce a server losing VAC? Run a few servers
for a while, ya know, the thing you guys code in there. We run lots of both
HLDS and SCRDS servers and all of them will lose VAC from time to time. Both
public servers, private servers and servers we run just for the world to
play on. All servers use a unique port as well as steam port. It's
intermittent and always has been. Running a little internal LAN server won't
show you the effects of anything really. You guys need to run publicly
accessible servers and you'll clearly see this issue yourselves. I've
personally seen it happen on RHE3, Debian (Stable), Win2kServer,
Win2k3Server and Win2k3Ent.X64 server. There is no rhyme or reason to it. It
obviously is lack of communication between the game servers and the VAC
servers. Whether that be from line saturation or just poor network
connectivity of the VAC servers is unclear but it DOES happen. Daily to most
of us here. I just cannot believe you put ANY solid effort into reproducing
our environment and fail to see one of those servers insecure. I just
checked our list and found two from looking about 2 hours ago. If you have
something I should look for in logs then by all means give us the phrase to
search for. But don't assume we'll accept "we can't reproduce it" and call
the case closed. I'll be HAPPY to help run this useless AC on our servers
out of lack of options since Valve is too nuts about coding to allow
somebody that gives a damn to do a better job of it.

Rayne

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, January 19, 2006 7:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

I cannot reproduce this problem (nor am I sure exactly what the problem
is, log excerpts and minidumps would be useful). How do you know you are
"losing VAC"? How do you know that a restart doesn't fix the problem (do
you wait a little for login sequence to complete?) What are the
configurations of the machines with the problem? Do you have other
machines that do not exhibit the problem?

- Alfred

Saint K. wrote:
> Currently we have to reset our servers multiple times a day because
> they are
> losing VAC.
> Often a server needs 2 or 3 resets to get VAC back active.
> We have 2 choices... Reboot a filled server (Looking bad vs ur
> players if
> your constantly resetting servers), or leave server unsecured as
> result you attracks 10 cheaters an hour on a full server.
>
> We need VAC fixed asap as this is getting out of controle!!
>
> Saint K.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-19 Thread Alfred Reynolds
I cannot reproduce this problem (nor am I sure exactly what the problem
is, log excerpts and minidumps would be useful). How do you know you are
"losing VAC"? How do you know that a restart doesn't fix the problem (do
you wait a little for login sequence to complete?) What are the
configurations of the machines with the problem? Do you have other
machines that do not exhibit the problem?

- Alfred

Saint K. wrote:
> Currently we have to reset our servers multiple times a day because
> they are
> losing VAC.
> Often a server needs 2 or 3 resets to get VAC back active.
> We have 2 choices... Reboot a filled server (Looking bad vs ur
> players if
> your constantly resetting servers), or leave server unsecured as
> result you attracks 10 cheaters an hour on a full server.
>
> We need VAC fixed asap as this is getting out of controle!!
>
> Saint K.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread Scott Tuttle
Had two servers drop after a reboot just today.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
Sent: Monday, January 16, 2006 7:59 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

This is why many people would like them to implement at least the hooks for
PB as it has a better track record especially since you cannot download an
earlier version of the code from 1000x places on the internet.

I haven't had a problem with VAC sticking since they were having the DoS
problem on one of the Master servers.  SteamID pending issues went away for
me with the release of de_nuke.

Still see hackers copying other people's SteamIDs.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Monday, January 16, 2006 2:49 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

To say "broke" assumes that it actually "worked" at some point. For the love
of God and all that this good in this world release the Anti-Cheat to
somebody that might actually give a damn about it so at least the job
'might' get DONE!!

Rayne

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TooL
Sent: Monday, January 16, 2006 3:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

What's the issue?  VAC has been broken since the day it came out  :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Drew Hostetler
Sent: Monday, January 16, 2006 12:01 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers losing VAC, gettin beyond a joke...

Yes, I have to restart my servers 5-6 times before they finally initialize
VAC properly.  On top of that, it takes 10-15 seconds for it to say whether
VAC is enabled or disabled, so people are trying to join the server but they
get kicked when I have to try again.

Oh, and then the other great bug when STEAM IDs stop working entirely.
 Restarting the server application doesn't fix the bug, so you have to
restart the entire computer which also runs other servers.  So all of those
people get kicked as well.

Gotta love it. If I was trying to make a living off of selling servers, I'd
be pissed.  But luckily I'm not.  But it's still irritating.

On 1/16/06, Saint K. <[EMAIL PROTECTED]> wrote:
> Currently we have to reset our servers multiple times a day because
> they are losing VAC.
> Often a server needs 2 or 3 resets to get VAC back active.
> We have 2 choices... Reboot a filled server (Looking bad vs ur players
> if your constantly resetting servers), or leave server unsecured as
> result you attracks 10 cheaters an hour on a full server.
>
> We need VAC fixed asap as this is getting out of controle!!
>
> Saint K.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread sKel

oh man, people stealing steam ids is annoying.. i had this one person in my
server the other day that stole the steam id of one of my admins... yea that
was fun... cuz then they had full admin through mani. this is like the 3rd
time i have banned this person by ip, they keep comming back with a
different, i know its the same person by how they boast and brag about it.


- Original Message -
From: "Stuart Stegall" <[EMAIL PROTECTED]>
To: 
Sent: Monday, January 16, 2006 6:59 PM
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...



This is why many people would like them to implement at least the hooks
for
PB as it has a better track record especially since you cannot download an
earlier version of the code from 1000x places on the internet.

I haven't had a problem with VAC sticking since they were having the DoS
problem on one of the Master servers.  SteamID pending issues went away
for
me with the release of de_nuke.

Still see hackers copying other people's SteamIDs.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Monday, January 16, 2006 2:49 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

To say "broke" assumes that it actually "worked" at some point. For the
love
of God and all that this good in this world release the Anti-Cheat to
somebody that might actually give a damn about it so at least the job
'might' get DONE!!

Rayne

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TooL
Sent: Monday, January 16, 2006 3:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

What's the issue?  VAC has been broken since the day it came out  :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Drew Hostetler
Sent: Monday, January 16, 2006 12:01 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers losing VAC, gettin beyond a joke...

Yes, I have to restart my servers 5-6 times before they finally initialize
VAC properly.  On top of that, it takes 10-15 seconds for it to say
whether
VAC is enabled or disabled, so people are trying to join the server but
they
get kicked when I have to try again.

Oh, and then the other great bug when STEAM IDs stop working entirely.
Restarting the server application doesn't fix the bug, so you have to
restart the entire computer which also runs other servers.  So all of
those
people get kicked as well.

Gotta love it. If I was trying to make a living off of selling servers,
I'd
be pissed.  But luckily I'm not.  But it's still irritating.

On 1/16/06, Saint K. <[EMAIL PROTECTED]> wrote:

Currently we have to reset our servers multiple times a day because
they are losing VAC.
Often a server needs 2 or 3 resets to get VAC back active.
We have 2 choices... Reboot a filled server (Looking bad vs ur players
if your constantly resetting servers), or leave server unsecured as
result you attracks 10 cheaters an hour on a full server.

We need VAC fixed asap as this is getting out of controle!!

Saint K.


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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread Stuart Stegall
This is why many people would like them to implement at least the hooks for
PB as it has a better track record especially since you cannot download an
earlier version of the code from 1000x places on the internet.

I haven't had a problem with VAC sticking since they were having the DoS
problem on one of the Master servers.  SteamID pending issues went away for
me with the release of de_nuke.

Still see hackers copying other people's SteamIDs.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Monday, January 16, 2006 2:49 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

To say "broke" assumes that it actually "worked" at some point. For the love
of God and all that this good in this world release the Anti-Cheat to
somebody that might actually give a damn about it so at least the job
'might' get DONE!!

Rayne

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TooL
Sent: Monday, January 16, 2006 3:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

What's the issue?  VAC has been broken since the day it came out  :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Drew Hostetler
Sent: Monday, January 16, 2006 12:01 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers losing VAC, gettin beyond a joke...

Yes, I have to restart my servers 5-6 times before they finally initialize
VAC properly.  On top of that, it takes 10-15 seconds for it to say whether
VAC is enabled or disabled, so people are trying to join the server but they
get kicked when I have to try again.

Oh, and then the other great bug when STEAM IDs stop working entirely.
 Restarting the server application doesn't fix the bug, so you have to
restart the entire computer which also runs other servers.  So all of those
people get kicked as well.

Gotta love it. If I was trying to make a living off of selling servers, I'd
be pissed.  But luckily I'm not.  But it's still irritating.

On 1/16/06, Saint K. <[EMAIL PROTECTED]> wrote:
> Currently we have to reset our servers multiple times a day because
> they are losing VAC.
> Often a server needs 2 or 3 resets to get VAC back active.
> We have 2 choices... Reboot a filled server (Looking bad vs ur players
> if your constantly resetting servers), or leave server unsecured as
> result you attracks 10 cheaters an hour on a full server.
>
> We need VAC fixed asap as this is getting out of controle!!
>
> Saint K.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread Brandon
--
[ Picked text/plain from multipart/alternative ]
eh same problem

On 1/16/06, Napier, Kevin <[EMAIL PROTECTED]> wrote:
>
> Amen.
>
> (and I dont even play the game anymore..lol)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED]
> Sent: Monday, January 16, 2006 3:49 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...
>
>
> To say "broke" assumes that it actually "worked" at some point. For the
> love
> of God and all that this good in this world release the Anti-Cheat to
> somebody that might actually give a damn about it so at least the job
> 'might' get DONE!!
>
> Rayne
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread Napier, Kevin
Amen.

(and I dont even play the game anymore..lol)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED]
Sent: Monday, January 16, 2006 3:49 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...


To say "broke" assumes that it actually "worked" at some point. For the love
of God and all that this good in this world release the Anti-Cheat to
somebody that might actually give a damn about it so at least the job
'might' get DONE!!

Rayne


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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread ray
To say "broke" assumes that it actually "worked" at some point. For the love
of God and all that this good in this world release the Anti-Cheat to
somebody that might actually give a damn about it so at least the job
'might' get DONE!!

Rayne

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TooL
Sent: Monday, January 16, 2006 3:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...

What's the issue?  VAC has been broken since the day it came out  :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Drew Hostetler
Sent: Monday, January 16, 2006 12:01 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers losing VAC, gettin beyond a joke...

Yes, I have to restart my servers 5-6 times before they finally initialize
VAC properly.  On top of that, it takes 10-15 seconds for it to say whether
VAC is enabled or disabled, so people are trying to join the server but they
get kicked when I have to try again.

Oh, and then the other great bug when STEAM IDs stop working entirely.
 Restarting the server application doesn't fix the bug, so you have to
restart the entire computer which also runs other servers.  So all of those
people get kicked as well.

Gotta love it. If I was trying to make a living off of selling servers, I'd
be pissed.  But luckily I'm not.  But it's still irritating.

On 1/16/06, Saint K. <[EMAIL PROTECTED]> wrote:
> Currently we have to reset our servers multiple times a day because
> they are losing VAC.
> Often a server needs 2 or 3 resets to get VAC back active.
> We have 2 choices... Reboot a filled server (Looking bad vs ur players
> if your constantly resetting servers), or leave server unsecured as
> result you attracks 10 cheaters an hour on a full server.
>
> We need VAC fixed asap as this is getting out of controle!!
>
> Saint K.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread moF ยท Bush

Where have you been??


- Original Message -
From: "TooL" <[EMAIL PROTECTED]>
To: 
Sent: Monday, January 16, 2006 3:18 PM
Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke...



What's the issue?  VAC has been broken since the day it came out  :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Drew Hostetler
Sent: Monday, January 16, 2006 12:01 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers losing VAC, gettin beyond a joke...

Yes, I have to restart my servers 5-6 times before they finally initialize
VAC properly.  On top of that, it takes 10-15 seconds for it to say
whether
VAC is enabled or disabled, so people are trying to join the server but
they
get kicked when I have to try again.

Oh, and then the other great bug when STEAM IDs stop working entirely.
Restarting the server application doesn't fix the bug, so you have to
restart the entire computer which also runs other servers.  So all of
those
people get kicked as well.

Gotta love it. If I was trying to make a living off of selling servers,
I'd
be pissed.  But luckily I'm not.  But it's still irritating.

On 1/16/06, Saint K. <[EMAIL PROTECTED]> wrote:

Currently we have to reset our servers multiple times a day because
they are losing VAC.
Often a server needs 2 or 3 resets to get VAC back active.
We have 2 choices... Reboot a filled server (Looking bad vs ur players
if your constantly resetting servers), or leave server unsecured as
result you attracks 10 cheaters an hour on a full server.

We need VAC fixed asap as this is getting out of controle!!

Saint K.


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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread TooL
What's the issue?  VAC has been broken since the day it came out  :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Drew Hostetler
Sent: Monday, January 16, 2006 12:01 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers losing VAC, gettin beyond a joke...

Yes, I have to restart my servers 5-6 times before they finally initialize
VAC properly.  On top of that, it takes 10-15 seconds for it to say whether
VAC is enabled or disabled, so people are trying to join the server but they
get kicked when I have to try again.

Oh, and then the other great bug when STEAM IDs stop working entirely.
 Restarting the server application doesn't fix the bug, so you have to
restart the entire computer which also runs other servers.  So all of those
people get kicked as well.

Gotta love it. If I was trying to make a living off of selling servers, I'd
be pissed.  But luckily I'm not.  But it's still irritating.

On 1/16/06, Saint K. <[EMAIL PROTECTED]> wrote:
> Currently we have to reset our servers multiple times a day because
> they are losing VAC.
> Often a server needs 2 or 3 resets to get VAC back active.
> We have 2 choices... Reboot a filled server (Looking bad vs ur players
> if your constantly resetting servers), or leave server unsecured as
> result you attracks 10 cheaters an hour on a full server.
>
> We need VAC fixed asap as this is getting out of controle!!
>
> Saint K.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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RE: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread Napier, Kevin
Probably because either they're aware of the bugs and have yet to fix them (or 
maybe cant without a larger update in the works, or because they can not 
successfully and repeatedly reproduce them.  Though I do recall a few comments 
month back relating to this topic I think from Alfred, so i doubt they are 
completely oblivious to the issue.
Probably think it's better to say nothing then to comment on it, of course 
that's where in most cases they have a history of usually being wrong.


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Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

Ya know, I find it odd that Valve never responds to any of these particular
complaints with VAC disabling & the steamid bug which plagues anyone.

Why is that?

For the steamid bitm the only fix right now is to have that person reconnect &
it SHOULD give them their rightful steamid.



--
From: Drew Hostetler <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers losing VAC, gettin beyond a joke...
Date: Mon, 16 Jan 2006 12:00:40 -0500

Yes, I have to restart my servers 5-6 times before they finally
initialize VAC properly. On top of that, it takes 10-15 seconds for
it to say whether VAC is enabled or disabled, so people are trying to
join the server but they get kicked when I have to try again.

Oh, and then the other great bug when STEAM IDs stop working entirely.
Restarting the server application doesn't fix the bug, so you have to
restart the entire computer which also runs other servers. So all of
those people get kicked as well.

Gotta love it. If I was trying to make a living off of selling
servers, I'd be pissed. But luckily I'm not. But it's still
irritating.

On 1/16/06, Saint K. <[EMAIL PROTECTED]> wrote:
> Currently we have to reset our servers multiple times a day because they

are

> losing VAC.
> Often a server needs 2 or 3 resets to get VAC back active.
> We have 2 choices... Reboot a filled server (Looking bad vs ur players if
> your constantly resetting servers), or leave server unsecured as result

you

> attracks 10 cheaters an hour on a full server.
>
> We need VAC fixed asap as this is getting out of controle!!
>
> Saint K.
>
>
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Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread Drew Hostetler
Yes, I have to restart my servers 5-6 times before they finally
initialize VAC properly.  On top of that, it takes 10-15 seconds for
it to say whether VAC is enabled or disabled, so people are trying to
join the server but they get kicked when I have to try again.

Oh, and then the other great bug when STEAM IDs stop working entirely.
 Restarting the server application doesn't fix the bug, so you have to
restart the entire computer which also runs other servers.  So all of
those people get kicked as well.

Gotta love it. If I was trying to make a living off of selling
servers, I'd be pissed.  But luckily I'm not.  But it's still
irritating.

On 1/16/06, Saint K. <[EMAIL PROTECTED]> wrote:
> Currently we have to reset our servers multiple times a day because they are
> losing VAC.
> Often a server needs 2 or 3 resets to get VAC back active.
> We have 2 choices... Reboot a filled server (Looking bad vs ur players if
> your constantly resetting servers), or leave server unsecured as result you
> attracks 10 cheaters an hour on a full server.
>
> We need VAC fixed asap as this is getting out of controle!!
>
> Saint K.
>
>
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> visit:
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[hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread Saint K.

Currently we have to reset our servers multiple times a day because they are
losing VAC.
Often a server needs 2 or 3 resets to get VAC back active.
We have 2 choices... Reboot a filled server (Looking bad vs ur players if
your constantly resetting servers), or leave server unsecured as result you
attracks 10 cheaters an hour on a full server.

We need VAC fixed asap as this is getting out of controle!!

Saint K.


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