Re: [hlds] Source Engine/Dedicated Server Beta

2007-08-18 Thread dackz
Does the client send a command when they deny redirection? If not, can
this be added?

PS: In your example, you forgot to free kv, and you should be using
strtod, not atof.

On 8/8/07, Mike Dussault <[EMAIL PROTECTED]> wrote:
> Here's some example code that could go in a
> IServerPluginCallbacks::ClientCommand handler:
>
>  if ( FStrEq( pcmd, "doaskconnect" ) )
>  {
>   const char *ip = "MyTestServer.ValveSoftware.com:27015";
>   if ( engine->Cmd_Argc() >= 2 )
>ip = engine->Cmd_Argv(1);
>
>   float flDuration = 4.0f;
>   if ( engine->Cmd_Argc() >= 3 )
>flDuration = (float)atof( engine->Cmd_Argv(2) );
>
>   KeyValues *kv = new KeyValues("blah");
>   kv->SetFloat( "time", flDuration );
>   kv->SetString( "title", ip );
>
>   helpers->CreateMessage( pEntity, DIALOG_ASKCONNECT, kv, this );
>   return PLUGIN_STOP;
>  }
>
> Here's the DIALOG_TYPE update. It would be in
> public\engine\iserverplugin.h, but we'll have to do an sdk release for
> that so it's a ways off.
>
> typedef enum
> {
>  DIALOG_MSG = 0,  // just an on screen message
>  DIALOG_MENU,  // an options menu
>  DIALOG_TEXT,  // a richtext dialog
>  DIALOG_ENTRY,  // an entry box
>  DIALOG_ASKCONNECT // Ask the client to connect to a specified IP
> address. Only the "time" and "title" keys are used.
> } DIALOG_TYPE;

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[hlds] Source Engine/Dedicated Server Beta Update

2007-08-15 Thread Jason Ruymen
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Updates to the Source Engine and Source Dedicated Server Beta are
available.  To receive them, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed a bug in askconnect_accept
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0
- Fixed master server queries being truncated if too many players with
long names

Jason

--

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Re: [hlds] Source Engine/Dedicated Server Beta

2007-08-10 Thread Ratman2000
Hello,

thats, what i have sayed.
Thanks Mike!!!
I hope you tell us, when the funktion is fixed, or what we do wrong!

With friendly Reguards

Ratman2000

- Original Message -
From: "Ray" <[EMAIL PROTECTED]>
To: 
Sent: Friday, August 10, 2007 1:08 AM
Subject: RE: [hlds] Source Engine/Dedicated Server Beta


> I got that this morning...i have f3 on a diff computer ..so I got
> that to work..however
> when I hit F3 to accept ..it doesnt pass the address ...it gets an
> empty connect string or something..
>
> I have a cvar  Redirect and I set it to "69.90.34.10:27015" (another
server ip)
> and after accepting the request...it fails to connect and I get the
message
> Bad server address ("connect "co"")
> The code is pretty much verbatim what you gave me.
> trying many times...sometimes I get
> Bad server address ("connect "")
> and sometimes the "co"
>
> Thanks
> Ray
>
>
>
>
>
>
>
>
> At 05:31 PM 8/9/2007, you wrote:
> >Do you have something bound to F3? If not, it should have bound to that
> >key for you. If you do have something bound to F3 already, then you have
> >to go to the keyboard configuration page and there's a new entry near
> >the bottom (something like "accept redirect request from server".
> >
> >-----Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Ray
> >Sent: Wednesday, August 08, 2007 6:07 PM
> >To: hlds@list.valvesoftware.com
> >Subject: RE: [hlds] Source Engine/Dedicated Server Beta
> >
> >
> >Thanks..
> >
> >I get the dialog with the ip address in it..but all it says is please
> >configure a key to accept.
> >What do I need for that?
> >Ray
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
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> >
> >___
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> >archives, please visit:
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> >
> >
> >
> >--
> >No virus found in this incoming message.
> >Checked by AVG Free Edition.
> >Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date:
> >8/8/2007 5:38 PM
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-09 Thread Mike Dussault
I've heard a few reports of that "connect" "co" thing. I'll look into
it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Thursday, August 09, 2007 4:09 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine/Dedicated Server Beta

I got that this morning...i have f3 on a diff computer ..so I got that
to work..however when I hit F3 to accept ..it doesnt pass the address
...it gets an empty connect string or something..

I have a cvar  Redirect and I set it to "69.90.34.10:27015" (another
server ip) and after accepting the request...it fails to connect and I
get the message Bad server address ("connect "co"") The code is pretty
much verbatim what you gave me.
trying many times...sometimes I get
Bad server address ("connect "")
and sometimes the "co"

Thanks
Ray








At 05:31 PM 8/9/2007, you wrote:
>Do you have something bound to F3? If not, it should have bound to that

>key for you. If you do have something bound to F3 already, then you
>have to go to the keyboard configuration page and there's a new entry
>near the bottom (something like "accept redirect request from server".
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Ray
>Sent: Wednesday, August 08, 2007 6:07 PM
>To: hlds@list.valvesoftware.com
>Subject: RE: [hlds] Source Engine/Dedicated Server Beta
>
>
>Thanks..
>
>I get the dialog with the ip address in it..but all it says is please
>configure a key to accept.
>What do I need for that?
>Ray
>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date:
>8/8/2007 5:38 PM



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RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-09 Thread Ray

I got that this morning...i have f3 on a diff computer ..so I got
that to work..however
when I hit F3 to accept ..it doesnt pass the address ...it gets an
empty connect string or something..

I have a cvar  Redirect and I set it to "69.90.34.10:27015" (another server ip)
and after accepting the request...it fails to connect and I get the message
Bad server address ("connect "co"")
The code is pretty much verbatim what you gave me.
trying many times...sometimes I get
Bad server address ("connect "")
and sometimes the "co"

Thanks
Ray








At 05:31 PM 8/9/2007, you wrote:

Do you have something bound to F3? If not, it should have bound to that
key for you. If you do have something bound to F3 already, then you have
to go to the keyboard configuration page and there's a new entry near
the bottom (something like "accept redirect request from server".

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Wednesday, August 08, 2007 6:07 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine/Dedicated Server Beta


Thanks..

I get the dialog with the ip address in it..but all it says is please
configure a key to accept.
What do I need for that?
Ray



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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date:
8/8/2007 5:38 PM




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RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-09 Thread Mike Dussault
Do you have something bound to F3? If not, it should have bound to that
key for you. If you do have something bound to F3 already, then you have
to go to the keyboard configuration page and there's a new entry near
the bottom (something like "accept redirect request from server".

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Wednesday, August 08, 2007 6:07 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine/Dedicated Server Beta


Thanks..

I get the dialog with the ip address in it..but all it says is please
configure a key to accept.
What do I need for that?
Ray



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RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ray


Thanks..

I get the dialog with the ip address in it..but all it says is please
configure a key to accept.
What do I need for that?
Ray



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RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Mike Dussault
Here's some example code that could go in a
IServerPluginCallbacks::ClientCommand handler:

 if ( FStrEq( pcmd, "doaskconnect" ) )
 {
  const char *ip = "MyTestServer.ValveSoftware.com:27015";
  if ( engine->Cmd_Argc() >= 2 )
   ip = engine->Cmd_Argv(1);

  float flDuration = 4.0f;
  if ( engine->Cmd_Argc() >= 3 )
   flDuration = (float)atof( engine->Cmd_Argv(2) );

  KeyValues *kv = new KeyValues("blah");
  kv->SetFloat( "time", flDuration );
  kv->SetString( "title", ip );

  helpers->CreateMessage( pEntity, DIALOG_ASKCONNECT, kv, this );
  return PLUGIN_STOP;
 }

Here's the DIALOG_TYPE update. It would be in
public\engine\iserverplugin.h, but we'll have to do an sdk release for
that so it's a ways off.

typedef enum
{
 DIALOG_MSG = 0,  // just an on screen message
 DIALOG_MENU,  // an options menu
 DIALOG_TEXT,  // a richtext dialog
 DIALOG_ENTRY,  // an entry box
 DIALOG_ASKCONNECT // Ask the client to connect to a specified IP
address. Only the "time" and "title" keys are used.
} DIALOG_TYPE;




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Wednesday, August 08, 2007 2:59 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Engine/Dedicated Server Beta

- Added a way for server plugins to ask players if they'd like to
connect to a different server

How is this used?

Ray


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Re: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ray

- Added a way for server plugins to ask players if they'd like to
connect to a different server

How is this used?

Ray


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Re: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ray

- Added a way for server plugins to ask players if they'd like to
connect to a different server

How is this used?

Ray


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RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Bart King
Heh, my original post to the list about the memory leak was back in
October 2006...

Now that's a quick around ;)

Bart

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: 08 August 2007 12:56
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: Re: [hlds] Source Engine/Dedicated Server Beta

Finally fixes for the memory leaks :)

Regards
Steve

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RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Keeper
Any word on the swing differences between linux and windows on the crowbar?

Thx,
Keeper



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Re: [hlds] Source Engine/Dedicated Server Beta

2007-08-08 Thread Steven Hartland

Finally fixes for the memory leaks :)

   Regards
   Steve

- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>

- Fixed a server memory leak (2-3 megs per map change)




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RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-07 Thread Tony Paloma
Hooray! <3

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Dussault
Sent: Tuesday, August 07, 2007 11:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine/Dedicated Server Beta

That's next on the list of things to fix in hl2mp.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Tuesday, August 07, 2007 10:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine/Dedicated Server Beta

Hey, thanks for all these fixes! One thing though, where is the fix for
hl2mp player names not being colored in chat?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, August 07, 2007 6:47 PM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
Subject: [hlds] Source Engine/Dedicated Server Beta

A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-07 Thread Mike Dussault
That's next on the list of things to fix in hl2mp.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Tuesday, August 07, 2007 10:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine/Dedicated Server Beta

Hey, thanks for all these fixes! One thing though, where is the fix for
hl2mp player names not being colored in chat?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, August 07, 2007 6:47 PM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
Subject: [hlds] Source Engine/Dedicated Server Beta

A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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RE: [hlds] Source Engine/Dedicated Server Beta

2007-08-07 Thread Tony Paloma
Hey, thanks for all these fixes! One thing though, where is the fix for
hl2mp player names not being colored in chat?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, August 07, 2007 6:47 PM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
Subject: [hlds] Source Engine/Dedicated Server Beta

A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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Re: [hlds] Source Engine/Dedicated Server Beta

2007-08-07 Thread Chad

- Fixed certain models showing up all white when sv_pure flushed them

um, is that why my laptop let me look through walls, and showed the
players as randomly either pure black or white?


Jason Ruymen wrote:

A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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Re: [hlds] Source Engine/Dedicated Server Beta

2007-08-07 Thread Chad

- Fixed a server memory leak (2-3 megs per map change)
OMG Finally!!!


Jason Ruymen wrote:

A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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Re: [hlds] Source Engine/Dedicated Server Beta

2007-08-07 Thread Chad

- Added a way for server plugins to ask players if they'd like to
connect to a different server

yay


Jason Ruymen wrote:

A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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[hlds] Source Engine/Dedicated Server Beta

2007-08-07 Thread Jason Ruymen
A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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Re: [hlds] Source Engine Dedicated server beta

2007-04-03 Thread Ook

There is no update for hl1mp, so what we do is run the update for hl2mp,
then copy hl1 and hl1mp content from the steam gcf files. That is all it
takes to run an hl1mp source dedicated server. I've been doing it for a
while, as have others.

In my bin directory, engine.dll is 4,440,064 bytes, created 4/2/2007. It
doesn't seem to have a version stamp. Is that the correct file size?


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, April 03, 2007 6:19 PM
Subject: RE: [hlds] Source Engine Dedicated server beta



You ran the update for hl2mp not hl1mp. I am not sure how you got hl1mp
working so I have no idea why its not working, make sure you actually
have a new engine.dll up in your bin\ folder :)

Ook wrote:

version
Protocal version 7
Exe version 1.0.0.1 (hl1mp)
Exe build: 16:07:11 Mar 21 2007 (3056)

I installed a clean server:
hldsupdatetool -command update -game hl2mp -dir . -beta srcds0407

Start server:
srcds -game hl1mp

does the beta not apply to hl1mp:s?



- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 02, 2007 8:29 PM
Subject: RE: [hlds] Source Engine Dedicated server beta



Type "version", it returns todays date.

Ook wrote:

Installed, running it now. How can I tell if the beta files are
actually there?

19:34:00 hostname:  Ooks Steaming Pile of Crap
 version : 1.0.0.1/7 3056 secure
 udp/ip  :  10.0.0.12:27016
 map :  subtransit at: 0 x, 0 y, 0 z
 players :  0 (12 max)


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ;
 Sent: Monday, April 02, 2007 4:16 PM
Subject: [hlds] Source Engine Dedicated server beta



We have a beta update for the Source Engine available for Dedicated
servers. To get the update run the hldsupdatetool with "-beta
srcds0407" on the command line.

This update addresses some lag issues that have been seen when
running the Source Engine (in particular, it programmatically does
something similar to using the net_queuesplits cvar).

- Alfred

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RE: [hlds] Source Engine Dedicated server beta

2007-04-03 Thread Alfred Reynolds
You ran the update for hl2mp not hl1mp. I am not sure how you got hl1mp
working so I have no idea why its not working, make sure you actually
have a new engine.dll up in your bin\ folder :)

Ook wrote:
> version
> Protocal version 7
> Exe version 1.0.0.1 (hl1mp)
> Exe build: 16:07:11 Mar 21 2007 (3056)
>
> I installed a clean server:
> hldsupdatetool -command update -game hl2mp -dir . -beta srcds0407
>
> Start server:
> srcds -game hl1mp
>
> does the beta not apply to hl1mp:s?
>
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, April 02, 2007 8:29 PM
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
>> Type "version", it returns todays date.
>>
>> Ook wrote:
>>> Installed, running it now. How can I tell if the beta files are
>>> actually there?
>>>
>>> 19:34:00 hostname:  Ooks Steaming Pile of Crap
>>>  version : 1.0.0.1/7 3056 secure
>>>  udp/ip  :  10.0.0.12:27016
>>>  map :  subtransit at: 0 x, 0 y, 0 z
>>>  players :  0 (12 max)
>>>
>>>
>>> - Original Message -
>>> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>>> To: ;
>>>  Sent: Monday, April 02, 2007 4:16 PM
>>> Subject: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>>> We have a beta update for the Source Engine available for Dedicated
>>>> servers. To get the update run the hldsupdatetool with "-beta
>>>> srcds0407" on the command line.
>>>>
>>>> This update addresses some lag issues that have been seen when
>>>> running the Source Engine (in particular, it programmatically does
>>>> something similar to using the net_queuesplits cvar).
>>>>
>>>> - Alfred
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
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>
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Re: [hlds] Source Engine Dedicated server beta

2007-04-03 Thread Ook

version
Protocal version 7
Exe version 1.0.0.1 (hl1mp)
Exe build: 16:07:11 Mar 21 2007 (3056)

I installed a clean server:
hldsupdatetool -command update -game hl2mp -dir . -beta srcds0407

Start server:
srcds -game hl1mp

does the beta not apply to hl1mp:s?



- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 02, 2007 8:29 PM
Subject: RE: [hlds] Source Engine Dedicated server beta



Type "version", it returns todays date.

Ook wrote:

Installed, running it now. How can I tell if the beta files are
actually
there?

19:34:00 hostname:  Ooks Steaming Pile of Crap
 version : 1.0.0.1/7 3056 secure
 udp/ip  :  10.0.0.12:27016
 map :  subtransit at: 0 x, 0 y, 0 z
 players :  0 (12 max)


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; 
Sent: Monday, April 02, 2007 4:16 PM
Subject: [hlds] Source Engine Dedicated server beta



We have a beta update for the Source Engine available for Dedicated
servers. To get the update run the hldsupdatetool with "-beta
srcds0407" on the command line.

This update addresses some lag issues that have been seen when
running the Source Engine (in particular, it programmatically does
something similar to using the net_queuesplits cvar).

- Alfred

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RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
Linux doesn't have an IOCP interface meaning some calls are blocking
under linux and not on windows.

- Alfred

Affordablegameservers.com wrote:
> I was thinking that as well, but why does it not affect windows
> servers if
> its something on valves end?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, April 02, 2007 11:28 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> Still not looking so hot.  Exactly what is the problem and why would
> VALVe's connectivity cause FPS drops in Source?  I can understand
> games
> not connecting to the master or authentication servers, but server
> performance affected so drastically by your remote servers?
>
>
>> We are working on the problem, the internet pipes are being grumpy
>> (yes, that is the technical term). Should be happy again real soon.
>>
>> - Alfred
>>
>> Affordablegameservers.com wrote:
>>> ive been getting reports from other gsps as well that now all of
>>> the sudden have this issue.
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of
>>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> I believe this is more than just a Source issue.  Our HL1 game
>>> servers that are restarted in the past few hours do not seem to be
>>> able to find Steam (yes, running 32bit not 64bit).  Some other GSPs
>>> I've been in contact with in the past 30 minutes are noticing the
>>>  10fps issues as well. I have to imagine this is linked in some
>>> fashion but I doubt it has anything at all to do with the betas
>>> (I'm not running the beta on any of our machines).
>>>
>>>
>>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>>> when it all messed up for me. I have tested it with another fresh
>>>> install and its doing the same thing. If it has something to do
>>>> with net_queuesplits needing to be set, id gladly do it. Im reading
>>>> through a huge post now in teh steampowered.com forums looking
>>>> where i should put it and how
>>>>
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> You will not get this update unless you add that special command
>>>> line.
>>>>
>>>> - Alfred
>>>>
>>>> Affordablegameservers.com wrote:
>>>>> Alfred, im wondering does this have any affect on other servers
>>>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>>>> css servers started running at 10fps. I installed a hl1 game on
>>>>> the box and its fine tops out at about 330 or so and acts normal.
>>>>>
>>>>> centos no real changes to anything it just all of the sudden
>>>>> started happening. restarts dont help.
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>>> To: hlds@list.valvesoftware.com
>>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>>
>>>>> 04 = April, 07 = 2007 :)
>>>>>
>>>>> - Alfred
>>>>>
>>>>> RMaioroff wrote:
>>>>>> Thanks for offering this to us. I am going to update it right now
>>>>>> on one of our busy Garry's Mod 10 pubs.
>>>>>>
>>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>>> the release version to push? That is, if you're at liberty to
>>>>>> say.
>>>>>>
>>>>>>
>>>>>> -Original Message-
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>&

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
Okay, the problem is fixed, things should be working fine now.

Alfred Reynolds wrote:
> There is a bug in the server causing it to wait too long for
> connections
> when it is in a certain state (after restart in particular) and we
> have
> a couple servers being slow right now. Longer term we want to decouple
> the timing from the servers main loop obviously.
>
> - Alfred
>
> [EMAIL PROTECTED] wrote:
>> Still not looking so hot.  Exactly what is the problem and why would
>> VALVe's connectivity cause FPS drops in Source?  I can understand
>> games not connecting to the master or authentication servers, but
>> server performance affected so drastically by your remote servers?
>>
>>
>>> We are working on the problem, the internet pipes are being grumpy
>>> (yes, that is the technical term). Should be happy again real soon.
>>>
>>> - Alfred
>>>
>>> Affordablegameservers.com wrote:
>>>> ive been getting reports from other gsps as well that now all of
>>>> the sudden have this issue.
>>>>
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of
>>>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> I believe this is more than just a Source issue.  Our HL1 game
>>>> servers that are restarted in the past few hours do not seem to be
>>>> able to find Steam (yes, running 32bit not 64bit).  Some other GSPs
>>>> I've been in contact with in the past 30 minutes are noticing the
>>>>  10fps issues as well. I have to imagine this is linked in some
>>>> fashion but I doubt it has anything at all to do with the betas
>>>> (I'm not running the beta on any of our machines).
>>>>
>>>>
>>>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>>>> when it all messed up for me. I have tested it with another fresh
>>>>> install and its doing the same thing. If it has something to do
>>>>> with net_queuesplits needing to be set, id gladly do it. Im
>>>>> reading through a huge post now in teh steampowered.com forums
>>>>> looking where i should put it and how
>>>>>
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>>>> To: hlds@list.valvesoftware.com
>>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>>
>>>>> You will not get this update unless you add that special command
>>>>> line.
>>>>>
>>>>> - Alfred
>>>>>
>>>>> Affordablegameservers.com wrote:
>>>>>> Alfred, im wondering does this have any affect on other servers
>>>>>> running on the box. All of the sudden, about 2 hours ago or so,
>>>>>> my css servers started running at 10fps. I installed a hl1 game
>>>>>> on the box and its fine tops out at about 330 or so and acts
>>>>>> normal.
>>>>>>
>>>>>> centos no real changes to anything it just all of the sudden
>>>>>> started happening. restarts dont help.
>>>>>>
>>>>>> -Original Message-
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>>>> To: hlds@list.valvesoftware.com
>>>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>>>
>>>>>>
>>>>>> 04 = April, 07 = 2007 :)
>>>>>>
>>>>>> - Alfred
>>>>>>
>>>>>> RMaioroff wrote:
>>>>>>> Thanks for offering this to us. I am going to update it right
>>>>>>> now on one of our busy Garry's Mod 10 pubs.
>>>>>>>
>>>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>>>> the release version to push? That is, if you're at liberty to
>>>>>>> say.
>>>>>>>
>>>>>>>
>>>

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread jlaws
Aim2Game is the cause of these problems, I'm sure of it.  They were the
2nd gunman on the grassy knoll!

=)

> Tried blasting some poker chips through the pipes? :P
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: Tuesday, 3 April 2007 11:51 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
> We are working on the problem, the internet pipes are being grumpy (yes,
> that is the technical term). Should be happy again real soon.
>
> - Alfred
>
> Affordablegameservers.com wrote:
>> ive been getting reports from other gsps as well that now all of the
>> sudden
>> have this issue.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of
>> [EMAIL PROTECTED]
>> Sent: Monday, April 02, 2007 9:28 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>
>>
>> I believe this is more than just a Source issue.  Our HL1 game servers
>> that are restarted in the past few hours do not seem to be able to
>> find
>> Steam (yes, running 32bit not 64bit).  Some other GSPs I've been in
>> contact with in the past 30 minutes are noticing the 10fps issues as
>>  well. I have to imagine this is linked in some fashion but I doubt
>> it has
>> anything at all to do with the betas (I'm not running the beta on any
>> of
>> our machines).
>>
>>
>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>> when it all messed up for me. I have tested it with another fresh
>>> install and its doing the same thing. If it has something to do with
>>> net_queuesplits needing to be set, id gladly do it. Im reading
>>> through a huge post now in teh steampowered.com forums looking where
>>> i should put it and how
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> You will not get this update unless you add that special command
>>> line.
>>>
>>> - Alfred
>>>
>>> Affordablegameservers.com wrote:
>>>> Alfred, im wondering does this have any affect on other servers
>>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>>> css servers started running at 10fps. I installed a hl1 game on the
>>>> box and its fine tops out at about 330 or so and acts normal.
>>>>
>>>> centos no real changes to anything it just all of the sudden
>>>> started happening. restarts dont help.
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> 04 = April, 07 = 2007 :)
>>>>
>>>> - Alfred
>>>>
>>>> RMaioroff wrote:
>>>>> Thanks for offering this to us. I am going to update it right now
>>>>> on one of our busy Garry's Mod 10 pubs.
>>>>>
>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>> the release version to push? That is, if you're at liberty to say.
>>>>>
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>>>>> Subject: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>> We have a beta update for the Source Engine available for Dedicated
>>>>> servers. To get the update run the hldsupdatetool with "-beta
>>>>> srcds0407" on the command line.
>>>>>
>>>>> This update addresses some lag issues that have been seen when
>>>>> running the Source Engine (in particular, it programmatically does
>>>>> something similar to using the net_queuesplits cvar).
>>>>>
>>>>> - 

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Andrew Armstrong
Tried blasting some poker chips through the pipes? :P

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, 3 April 2007 11:51 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta

We are working on the problem, the internet pipes are being grumpy (yes,
that is the technical term). Should be happy again real soon.

- Alfred

Affordablegameservers.com wrote:
> ive been getting reports from other gsps as well that now all of the
> sudden
> have this issue.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, April 02, 2007 9:28 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> I believe this is more than just a Source issue.  Our HL1 game servers
> that are restarted in the past few hours do not seem to be able to
> find
> Steam (yes, running 32bit not 64bit).  Some other GSPs I've been in
> contact with in the past 30 minutes are noticing the 10fps issues as
>  well. I have to imagine this is linked in some fashion but I doubt
> it has
> anything at all to do with the betas (I'm not running the beta on any
> of
> our machines).
>
>
>> I didnt update to the beta but some updated from ds 74 to 75 thats
>> when it all messed up for me. I have tested it with another fresh
>> install and its doing the same thing. If it has something to do with
>> net_queuesplits needing to be set, id gladly do it. Im reading
>> through a huge post now in teh steampowered.com forums looking where
>> i should put it and how
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>
>>
>> You will not get this update unless you add that special command
>> line.
>>
>> - Alfred
>>
>> Affordablegameservers.com wrote:
>>> Alfred, im wondering does this have any affect on other servers
>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>> css servers started running at 10fps. I installed a hl1 game on the
>>> box and its fine tops out at about 330 or so and acts normal.
>>>
>>> centos no real changes to anything it just all of the sudden
>>> started happening. restarts dont help.
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> 04 = April, 07 = 2007 :)
>>>
>>> - Alfred
>>>
>>> RMaioroff wrote:
>>>> Thanks for offering this to us. I am going to update it right now
>>>> on one of our busy Garry's Mod 10 pubs.
>>>>
>>>> Is 0407 the internal build number or perhaps the target date for
>>>> the release version to push? That is, if you're at liberty to say.
>>>>
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>>>> Subject: [hlds] Source Engine Dedicated server beta
>>>>
>>>> We have a beta update for the Source Engine available for Dedicated
>>>> servers. To get the update run the hldsupdatetool with "-beta
>>>> srcds0407" on the command line.
>>>>
>>>> This update addresses some lag issues that have been seen when
>>>> running the Source Engine (in particular, it programmatically does
>>>> something similar to using the net_queuesplits cvar).
>>>>
>>>> - Alfred
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.co

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Affordablegameservers.com
I was thinking that as well, but why does it not affect windows servers if
its something on valves end?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: Monday, April 02, 2007 11:28 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta


Still not looking so hot.  Exactly what is the problem and why would
VALVe's connectivity cause FPS drops in Source?  I can understand games
not connecting to the master or authentication servers, but server
performance affected so drastically by your remote servers?


> We are working on the problem, the internet pipes are being grumpy (yes,
> that is the technical term). Should be happy again real soon.
>
> - Alfred
>
> Affordablegameservers.com wrote:
>> ive been getting reports from other gsps as well that now all of the
>> sudden
>> have this issue.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of
>> [EMAIL PROTECTED]
>> Sent: Monday, April 02, 2007 9:28 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>
>>
>> I believe this is more than just a Source issue.  Our HL1 game servers
>> that are restarted in the past few hours do not seem to be able to
>> find
>> Steam (yes, running 32bit not 64bit).  Some other GSPs I've been in
>> contact with in the past 30 minutes are noticing the 10fps issues as
>>  well. I have to imagine this is linked in some fashion but I doubt
>> it has
>> anything at all to do with the betas (I'm not running the beta on any
>> of
>> our machines).
>>
>>
>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>> when it all messed up for me. I have tested it with another fresh
>>> install and its doing the same thing. If it has something to do with
>>> net_queuesplits needing to be set, id gladly do it. Im reading
>>> through a huge post now in teh steampowered.com forums looking where
>>> i should put it and how
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> You will not get this update unless you add that special command
>>> line.
>>>
>>> - Alfred
>>>
>>> Affordablegameservers.com wrote:
>>>> Alfred, im wondering does this have any affect on other servers
>>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>>> css servers started running at 10fps. I installed a hl1 game on the
>>>> box and its fine tops out at about 330 or so and acts normal.
>>>>
>>>> centos no real changes to anything it just all of the sudden
>>>> started happening. restarts dont help.
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> 04 = April, 07 = 2007 :)
>>>>
>>>> - Alfred
>>>>
>>>> RMaioroff wrote:
>>>>> Thanks for offering this to us. I am going to update it right now
>>>>> on one of our busy Garry's Mod 10 pubs.
>>>>>
>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>> the release version to push? That is, if you're at liberty to say.
>>>>>
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>>>>> Subject: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>> We have a beta update for the Source Engine available for Dedicated
>>>>> servers. To get the update run the hldsupdatetool with "-beta
>>>>> srcds0407" on the command line.
>>>>>
>>>>> This update addresses some lag issues that have been seen when
>>>>> running the Source

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
There is a bug in the server causing it to wait too long for connections
when it is in a certain state (after restart in particular) and we have
a couple servers being slow right now. Longer term we want to decouple
the timing from the servers main loop obviously.

- Alfred

[EMAIL PROTECTED] wrote:
> Still not looking so hot.  Exactly what is the problem and why would
> VALVe's connectivity cause FPS drops in Source?  I can understand
> games
> not connecting to the master or authentication servers, but server
> performance affected so drastically by your remote servers?
>
>
>> We are working on the problem, the internet pipes are being grumpy
>> (yes, that is the technical term). Should be happy again real soon.
>>
>> - Alfred
>>
>> Affordablegameservers.com wrote:
>>> ive been getting reports from other gsps as well that now all of
>>> the sudden have this issue.
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of
>>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> I believe this is more than just a Source issue.  Our HL1 game
>>> servers that are restarted in the past few hours do not seem to be
>>> able to find Steam (yes, running 32bit not 64bit).  Some other GSPs
>>> I've been in contact with in the past 30 minutes are noticing the
>>>  10fps issues as well. I have to imagine this is linked in some
>>> fashion but I doubt it has anything at all to do with the betas
>>> (I'm not running the beta on any of our machines).
>>>
>>>
>>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>>> when it all messed up for me. I have tested it with another fresh
>>>> install and its doing the same thing. If it has something to do
>>>> with net_queuesplits needing to be set, id gladly do it. Im reading
>>>> through a huge post now in teh steampowered.com forums looking
>>>> where i should put it and how
>>>>
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> You will not get this update unless you add that special command
>>>> line.
>>>>
>>>> - Alfred
>>>>
>>>> Affordablegameservers.com wrote:
>>>>> Alfred, im wondering does this have any affect on other servers
>>>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>>>> css servers started running at 10fps. I installed a hl1 game on
>>>>> the box and its fine tops out at about 330 or so and acts normal.
>>>>>
>>>>> centos no real changes to anything it just all of the sudden
>>>>> started happening. restarts dont help.
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>>> To: hlds@list.valvesoftware.com
>>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>>
>>>>> 04 = April, 07 = 2007 :)
>>>>>
>>>>> - Alfred
>>>>>
>>>>> RMaioroff wrote:
>>>>>> Thanks for offering this to us. I am going to update it right now
>>>>>> on one of our busy Garry's Mod 10 pubs.
>>>>>>
>>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>>> the release version to push? That is, if you're at liberty to
>>>>>> say.
>>>>>>
>>>>>>
>>>>>> -Original Message-
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>>>> To: hlds_linux@list.valvesoftware.com;
>>>>>> hlds@list.valvesoftware.com Subject: [hlds] Source Engine
>>>>>> Dedicated server beta
>>>>>>
>>>>>> We have a 

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
They are one and the same.

Affordablegameservers.com wrote:
> Working on the pipes? or the 10fps issue?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, April 02, 2007 9:51 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> We are working on the problem, the internet pipes are being grumpy
> (yes,
> that is the technical term). Should be happy again real soon.
>
> - Alfred
>
> Affordablegameservers.com wrote:
>> ive been getting reports from other gsps as well that now all of the
>> sudden have this issue.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of
>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>
>>
>> I believe this is more than just a Source issue.  Our HL1 game
>> servers that are restarted in the past few hours do not seem to be
>> able to find Steam (yes, running 32bit not 64bit).  Some other GSPs
>> I've been in contact with in the past 30 minutes are noticing the
>>  10fps issues as well. I have to imagine this is linked in some
>> fashion but I doubt it has anything at all to do with the betas (I'm
>> not running the beta on any of our machines).
>>
>>
>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>> when it all messed up for me. I have tested it with another fresh
>>> install and its doing the same thing. If it has something to do with
>>> net_queuesplits needing to be set, id gladly do it. Im reading
>>> through a huge post now in teh steampowered.com forums looking
>>> where i should put it and how
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> You will not get this update unless you add that special command
>>> line.
>>>
>>> - Alfred
>>>
>>> Affordablegameservers.com wrote:
>>>> Alfred, im wondering does this have any affect on other servers
>>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>>> css servers started running at 10fps. I installed a hl1 game on the
>>>> box and its fine tops out at about 330 or so and acts normal.
>>>>
>>>> centos no real changes to anything it just all of the sudden
>>>> started happening. restarts dont help.
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> 04 = April, 07 = 2007 :)
>>>>
>>>> - Alfred
>>>>
>>>> RMaioroff wrote:
>>>>> Thanks for offering this to us. I am going to update it right now
>>>>> on one of our busy Garry's Mod 10 pubs.
>>>>>
>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>> the release version to push? That is, if you're at liberty to say.
>>>>>
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>>>>> Subject: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>> We have a beta update for the Source Engine available for
>>>>> Dedicated servers. To get the update run the hldsupdatetool with
>>>>> "-beta srcds0407" on the command line.
>>>>>
>>>>> This update addresses some lag issues that have been seen when
>>>>> running the Source Engine (in particular, it programmatically does
>>>>> something similar to using the net_queuesplits cvar).
>>>>>
>>>>> - Alfred
>>>>>
>>>>> _

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread jlaws
Still not looking so hot.  Exactly what is the problem and why would
VALVe's connectivity cause FPS drops in Source?  I can understand games
not connecting to the master or authentication servers, but server
performance affected so drastically by your remote servers?


> We are working on the problem, the internet pipes are being grumpy (yes,
> that is the technical term). Should be happy again real soon.
>
> - Alfred
>
> Affordablegameservers.com wrote:
>> ive been getting reports from other gsps as well that now all of the
>> sudden
>> have this issue.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of
>> [EMAIL PROTECTED]
>> Sent: Monday, April 02, 2007 9:28 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>
>>
>> I believe this is more than just a Source issue.  Our HL1 game servers
>> that are restarted in the past few hours do not seem to be able to
>> find
>> Steam (yes, running 32bit not 64bit).  Some other GSPs I've been in
>> contact with in the past 30 minutes are noticing the 10fps issues as
>>  well. I have to imagine this is linked in some fashion but I doubt
>> it has
>> anything at all to do with the betas (I'm not running the beta on any
>> of
>> our machines).
>>
>>
>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>> when it all messed up for me. I have tested it with another fresh
>>> install and its doing the same thing. If it has something to do with
>>> net_queuesplits needing to be set, id gladly do it. Im reading
>>> through a huge post now in teh steampowered.com forums looking where
>>> i should put it and how
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> You will not get this update unless you add that special command
>>> line.
>>>
>>> - Alfred
>>>
>>> Affordablegameservers.com wrote:
>>>> Alfred, im wondering does this have any affect on other servers
>>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>>> css servers started running at 10fps. I installed a hl1 game on the
>>>> box and its fine tops out at about 330 or so and acts normal.
>>>>
>>>> centos no real changes to anything it just all of the sudden
>>>> started happening. restarts dont help.
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> 04 = April, 07 = 2007 :)
>>>>
>>>> - Alfred
>>>>
>>>> RMaioroff wrote:
>>>>> Thanks for offering this to us. I am going to update it right now
>>>>> on one of our busy Garry's Mod 10 pubs.
>>>>>
>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>> the release version to push? That is, if you're at liberty to say.
>>>>>
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>>>>> Subject: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>> We have a beta update for the Source Engine available for Dedicated
>>>>> servers. To get the update run the hldsupdatetool with "-beta
>>>>> srcds0407" on the command line.
>>>>>
>>>>> This update addresses some lag issues that have been seen when
>>>>> running the Source Engine (in particular, it programmatically does
>>>>> something similar to using the net_queuesplits cvar).
>>>>>
>>>>> - Alfred
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view t

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
Type "version", it returns todays date.

Ook wrote:
> Installed, running it now. How can I tell if the beta files are
> actually
> there?
>
> 19:34:00 hostname:  Ooks Steaming Pile of Crap
>  version : 1.0.0.1/7 3056 secure
>  udp/ip  :  10.0.0.12:27016
>  map :  subtransit at: 0 x, 0 y, 0 z
>  players :  0 (12 max)
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: ; 
> Sent: Monday, April 02, 2007 4:16 PM
> Subject: [hlds] Source Engine Dedicated server beta
>
>
>> We have a beta update for the Source Engine available for Dedicated
>> servers. To get the update run the hldsupdatetool with "-beta
>> srcds0407" on the command line.
>>
>> This update addresses some lag issues that have been seen when
>> running the Source Engine (in particular, it programmatically does
>> something similar to using the net_queuesplits cvar).
>>
>> - Alfred
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Ook

Installed, running it now. How can I tell if the beta files are actually
there?

19:34:00 hostname:  Ooks Steaming Pile of Crap
version : 1.0.0.1/7 3056 secure
udp/ip  :  10.0.0.12:27016
map :  subtransit at: 0 x, 0 y, 0 z
players :  0 (12 max)


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; 
Sent: Monday, April 02, 2007 4:16 PM
Subject: [hlds] Source Engine Dedicated server beta



We have a beta update for the Source Engine available for Dedicated
servers. To get the update run the hldsupdatetool with "-beta srcds0407"
on the command line.

This update addresses some lag issues that have been seen when running
the Source Engine (in particular, it programmatically does something
similar to using the net_queuesplits cvar).

- Alfred

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Affordablegameservers.com
Working on the pipes? or the 10fps issue?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Monday, April 02, 2007 9:51 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta


We are working on the problem, the internet pipes are being grumpy (yes,
that is the technical term). Should be happy again real soon.

- Alfred

Affordablegameservers.com wrote:
> ive been getting reports from other gsps as well that now all of the
> sudden
> have this issue.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, April 02, 2007 9:28 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> I believe this is more than just a Source issue.  Our HL1 game servers
> that are restarted in the past few hours do not seem to be able to
> find
> Steam (yes, running 32bit not 64bit).  Some other GSPs I've been in
> contact with in the past 30 minutes are noticing the 10fps issues as
>  well. I have to imagine this is linked in some fashion but I doubt
> it has
> anything at all to do with the betas (I'm not running the beta on any
> of
> our machines).
>
>
>> I didnt update to the beta but some updated from ds 74 to 75 thats
>> when it all messed up for me. I have tested it with another fresh
>> install and its doing the same thing. If it has something to do with
>> net_queuesplits needing to be set, id gladly do it. Im reading
>> through a huge post now in teh steampowered.com forums looking where
>> i should put it and how
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>
>>
>> You will not get this update unless you add that special command
>> line.
>>
>> - Alfred
>>
>> Affordablegameservers.com wrote:
>>> Alfred, im wondering does this have any affect on other servers
>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>> css servers started running at 10fps. I installed a hl1 game on the
>>> box and its fine tops out at about 330 or so and acts normal.
>>>
>>> centos no real changes to anything it just all of the sudden
>>> started happening. restarts dont help.
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> 04 = April, 07 = 2007 :)
>>>
>>> - Alfred
>>>
>>> RMaioroff wrote:
>>>> Thanks for offering this to us. I am going to update it right now
>>>> on one of our busy Garry's Mod 10 pubs.
>>>>
>>>> Is 0407 the internal build number or perhaps the target date for
>>>> the release version to push? That is, if you're at liberty to say.
>>>>
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>>>> Subject: [hlds] Source Engine Dedicated server beta
>>>>
>>>> We have a beta update for the Source Engine available for Dedicated
>>>> servers. To get the update run the hldsupdatetool with "-beta
>>>> srcds0407" on the command line.
>>>>
>>>> This update addresses some lag issues that have been seen when
>>>> running the Source Engine (in particular, it programmatically does
>>>> something similar to using the net_queuesplits cvar).
>>>>
>>>> - Alfred
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mai

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
We are working on the problem, the internet pipes are being grumpy (yes,
that is the technical term). Should be happy again real soon.

- Alfred

Affordablegameservers.com wrote:
> ive been getting reports from other gsps as well that now all of the
> sudden
> have this issue.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, April 02, 2007 9:28 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> I believe this is more than just a Source issue.  Our HL1 game servers
> that are restarted in the past few hours do not seem to be able to
> find
> Steam (yes, running 32bit not 64bit).  Some other GSPs I've been in
> contact with in the past 30 minutes are noticing the 10fps issues as
>  well. I have to imagine this is linked in some fashion but I doubt
> it has
> anything at all to do with the betas (I'm not running the beta on any
> of
> our machines).
>
>
>> I didnt update to the beta but some updated from ds 74 to 75 thats
>> when it all messed up for me. I have tested it with another fresh
>> install and its doing the same thing. If it has something to do with
>> net_queuesplits needing to be set, id gladly do it. Im reading
>> through a huge post now in teh steampowered.com forums looking where
>> i should put it and how
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>
>>
>> You will not get this update unless you add that special command
>> line.
>>
>> - Alfred
>>
>> Affordablegameservers.com wrote:
>>> Alfred, im wondering does this have any affect on other servers
>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>> css servers started running at 10fps. I installed a hl1 game on the
>>> box and its fine tops out at about 330 or so and acts normal.
>>>
>>> centos no real changes to anything it just all of the sudden
>>> started happening. restarts dont help.
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> 04 = April, 07 = 2007 :)
>>>
>>> - Alfred
>>>
>>> RMaioroff wrote:
>>>> Thanks for offering this to us. I am going to update it right now
>>>> on one of our busy Garry's Mod 10 pubs.
>>>>
>>>> Is 0407 the internal build number or perhaps the target date for
>>>> the release version to push? That is, if you're at liberty to say.
>>>>
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>>>> Subject: [hlds] Source Engine Dedicated server beta
>>>>
>>>> We have a beta update for the Source Engine available for Dedicated
>>>> servers. To get the update run the hldsupdatetool with "-beta
>>>> srcds0407" on the command line.
>>>>
>>>> This update addresses some lag issues that have been seen when
>>>> running the Source Engine (in particular, it programmatically does
>>>> something similar to using the net_queuesplits cvar).
>>>>
>>>> - Alfred
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Affordablegameservers.com
ive been getting reports from other gsps as well that now all of the sudden
have this issue.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: Monday, April 02, 2007 9:28 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta


I believe this is more than just a Source issue.  Our HL1 game servers
that are restarted in the past few hours do not seem to be able to find
Steam (yes, running 32bit not 64bit).  Some other GSPs I've been in
contact with in the past 30 minutes are noticing the 10fps issues as well.
 I have to imagine this is linked in some fashion but I doubt it has
anything at all to do with the betas (I'm not running the beta on any of
our machines).


> I didnt update to the beta but some updated from ds 74 to 75 thats when it
> all messed up for me. I have tested it with another fresh install and its
> doing the same thing. If it has something to do with net_queuesplits
> needing
> to be set, id gladly do it. Im reading through a huge post now in teh
> steampowered.com forums looking where i should put it and how
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, April 02, 2007 9:02 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> You will not get this update unless you add that special command line.
>
> - Alfred
>
> Affordablegameservers.com wrote:
>> Alfred, im wondering does this have any affect on other servers
>> running on
>> the box. All of the sudden, about 2 hours ago or so, my css servers
>> started
>> running at 10fps. I installed a hl1 game on the box and its fine tops
>> out at
>> about 330 or so and acts normal.
>>
>> centos no real changes to anything it just all of the sudden started
>> happening.
>> restarts dont help.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
>> Sent: Monday, April 02, 2007 8:34 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>
>>
>> 04 = April, 07 = 2007 :)
>>
>> - Alfred
>>
>> RMaioroff wrote:
>>> Thanks for offering this to us. I am going to update it right now on
>>> one of our busy Garry's Mod 10 pubs.
>>>
>>> Is 0407 the internal build number or perhaps the target date for the
>>> release version to push? That is, if you're at liberty to say.
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>>> Subject: [hlds] Source Engine Dedicated server beta
>>>
>>> We have a beta update for the Source Engine available for Dedicated
>>> servers. To get the update run the hldsupdatetool with "-beta
>>> srcds0407" on the command line.
>>>
>>> This update addresses some lag issues that have been seen when
>>> running the Source Engine (in particular, it programmatically does
>>> something similar to using the net_queuesplits cvar).
>>>
>>> - Alfred
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



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Re: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Father dougal
--
[ Picked text/plain from multipart/alternative ]
got the same problem. havent updated the server or anything and just
rebooted the server becouse of the current lag issue.


v1.0.0.34 (Linux, Dedicated, Protocol 7)

02:34:05 CPU   InOut   Uptime  Users   FPSPlayers
   0.20  0.00  0.00  41 010.00   6

running debian.
On 03/04/07, Dan E <[EMAIL PROTECTED]> wrote:
>
> With and without the beta, there is still this weird issue.  It only
> escapes
> above 10FPS for a second or so.  My windows box is fine.  CentOS 5 with
> dynamic ticks (working fine just earlier) that I was planning to migrate
> to
> is now crippled..
>
> Dan
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: Monday, April 02, 2007 9:02 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
> You will not get this update unless you add that special command line.
>
> - Alfred
>
> Affordablegameservers.com wrote:
> > Alfred, im wondering does this have any affect on other servers
> > running on
> > the box. All of the sudden, about 2 hours ago or so, my css servers
> > started
> > running at 10fps. I installed a hl1 game on the box and its fine tops
> > out at
> > about 330 or so and acts normal.
> >
> > centos no real changes to anything it just all of the sudden started
> > happening.
> > restarts dont help.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> > Sent: Monday, April 02, 2007 8:34 PM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Source Engine Dedicated server beta
> >
> >
> > 04 = April, 07 = 2007 :)
> >
> > - Alfred
> >
> > RMaioroff wrote:
> >> Thanks for offering this to us. I am going to update it right now on
> >> one of our busy Garry's Mod 10 pubs.
> >>
> >> Is 0407 the internal build number or perhaps the target date for the
> >> release version to push? That is, if you're at liberty to say.
> >>
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> >> Reynolds Sent: Monday, April 02, 2007 5:17 PM
> >> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
> >> Subject: [hlds] Source Engine Dedicated server beta
> >>
> >> We have a beta update for the Source Engine available for Dedicated
> >> servers. To get the update run the hldsupdatetool with "-beta
> >> srcds0407" on the command line.
> >>
> >> This update addresses some lag issues that have been seen when
> >> running the Source Engine (in particular, it programmatically does
> >> something similar to using the net_queuesplits cvar).
> >>
> >> - Alfred
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread jlaws
I believe this is more than just a Source issue.  Our HL1 game servers
that are restarted in the past few hours do not seem to be able to find
Steam (yes, running 32bit not 64bit).  Some other GSPs I've been in
contact with in the past 30 minutes are noticing the 10fps issues as well.
 I have to imagine this is linked in some fashion but I doubt it has
anything at all to do with the betas (I'm not running the beta on any of
our machines).


> I didnt update to the beta but some updated from ds 74 to 75 thats when it
> all messed up for me. I have tested it with another fresh install and its
> doing the same thing. If it has something to do with net_queuesplits
> needing
> to be set, id gladly do it. Im reading through a huge post now in teh
> steampowered.com forums looking where i should put it and how
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, April 02, 2007 9:02 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> You will not get this update unless you add that special command line.
>
> - Alfred
>
> Affordablegameservers.com wrote:
>> Alfred, im wondering does this have any affect on other servers
>> running on
>> the box. All of the sudden, about 2 hours ago or so, my css servers
>> started
>> running at 10fps. I installed a hl1 game on the box and its fine tops
>> out at
>> about 330 or so and acts normal.
>>
>> centos no real changes to anything it just all of the sudden started
>> happening.
>> restarts dont help.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
>> Sent: Monday, April 02, 2007 8:34 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>
>>
>> 04 = April, 07 = 2007 :)
>>
>> - Alfred
>>
>> RMaioroff wrote:
>>> Thanks for offering this to us. I am going to update it right now on
>>> one of our busy Garry's Mod 10 pubs.
>>>
>>> Is 0407 the internal build number or perhaps the target date for the
>>> release version to push? That is, if you're at liberty to say.
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>>> Subject: [hlds] Source Engine Dedicated server beta
>>>
>>> We have a beta update for the Source Engine available for Dedicated
>>> servers. To get the update run the hldsupdatetool with "-beta
>>> srcds0407" on the command line.
>>>
>>> This update addresses some lag issues that have been seen when
>>> running the Source Engine (in particular, it programmatically does
>>> something similar to using the net_queuesplits cvar).
>>>
>>> - Alfred
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



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RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Affordablegameservers.com
I didnt update to the beta but some updated from ds 74 to 75 thats when it
all messed up for me. I have tested it with another fresh install and its
doing the same thing. If it has something to do with net_queuesplits needing
to be set, id gladly do it. Im reading through a huge post now in teh
steampowered.com forums looking where i should put it and how


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Monday, April 02, 2007 9:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta


You will not get this update unless you add that special command line.

- Alfred

Affordablegameservers.com wrote:
> Alfred, im wondering does this have any affect on other servers
> running on
> the box. All of the sudden, about 2 hours ago or so, my css servers
> started
> running at 10fps. I installed a hl1 game on the box and its fine tops
> out at
> about 330 or so and acts normal.
>
> centos no real changes to anything it just all of the sudden started
> happening.
> restarts dont help.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, April 02, 2007 8:34 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> 04 = April, 07 = 2007 :)
>
> - Alfred
>
> RMaioroff wrote:
>> Thanks for offering this to us. I am going to update it right now on
>> one of our busy Garry's Mod 10 pubs.
>>
>> Is 0407 the internal build number or perhaps the target date for the
>> release version to push? That is, if you're at liberty to say.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>> Subject: [hlds] Source Engine Dedicated server beta
>>
>> We have a beta update for the Source Engine available for Dedicated
>> servers. To get the update run the hldsupdatetool with "-beta
>> srcds0407" on the command line.
>>
>> This update addresses some lag issues that have been seen when
>> running the Source Engine (in particular, it programmatically does
>> something similar to using the net_queuesplits cvar).
>>
>> - Alfred
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Dan E
With and without the beta, there is still this weird issue.  It only escapes
above 10FPS for a second or so.  My windows box is fine.  CentOS 5 with
dynamic ticks (working fine just earlier) that I was planning to migrate to
is now crippled..

Dan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, April 02, 2007 9:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta

You will not get this update unless you add that special command line.

- Alfred

Affordablegameservers.com wrote:
> Alfred, im wondering does this have any affect on other servers
> running on
> the box. All of the sudden, about 2 hours ago or so, my css servers
> started
> running at 10fps. I installed a hl1 game on the box and its fine tops
> out at
> about 330 or so and acts normal.
>
> centos no real changes to anything it just all of the sudden started
> happening.
> restarts dont help.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, April 02, 2007 8:34 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> 04 = April, 07 = 2007 :)
>
> - Alfred
>
> RMaioroff wrote:
>> Thanks for offering this to us. I am going to update it right now on
>> one of our busy Garry's Mod 10 pubs.
>>
>> Is 0407 the internal build number or perhaps the target date for the
>> release version to push? That is, if you're at liberty to say.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>> Subject: [hlds] Source Engine Dedicated server beta
>>
>> We have a beta update for the Source Engine available for Dedicated
>> servers. To get the update run the hldsupdatetool with "-beta
>> srcds0407" on the command line.
>>
>> This update addresses some lag issues that have been seen when
>> running the Source Engine (in particular, it programmatically does
>> something similar to using the net_queuesplits cvar).
>>
>> - Alfred
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Affordablegameservers.com
Im reading the archives and it does talk alot about net_queuesplits but not
where to put it, i started a css server up and tried it as a console command
it came back upknown. Anyone know where to put that setting?
dex

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of John
Sent: Monday, April 02, 2007 8:59 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] Source Engine Dedicated server beta


I'm also seeing this problem with Linux Source-based servers, on Gentoo. It
only seems to affect servers that are being restarted, and I heard my first
complaint at around 5:15pm PDT. We had no problems with the game today until
this started. We are not running the beta on any of our servers.

The servers fluctuate between 10fps and their full FPS rate, but mainly run
at 10. Sometimes they're not reachable at all. Even typing text in the
server console feels choppy.

-John

- Original Message -
From: "Affordablegameservers.com" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 02, 2007 5:45 PM
Subject: RE: [hlds] Source Engine Dedicated server beta


> Alfred, im wondering does this have any affect on other servers running on
> the box. All of the sudden, about 2 hours ago or so, my css servers
> started
> running at 10fps. I installed a hl1 game on the box and its fine tops out
> at
> about 330 or so and acts normal.
>
> centos no real changes to anything it just all of the sudden started
> happening.
> restarts dont help.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, April 02, 2007 8:34 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> 04 = April, 07 = 2007 :)
>
> - Alfred
>
> RMaioroff wrote:
>> Thanks for offering this to us. I am going to update it right now on
>> one of
>> our busy Garry's Mod 10 pubs.
>>
>> Is 0407 the internal build number or perhaps the target date for the
>> release version to push? That is, if you're at liberty to say.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>> Reynolds
>> Sent: Monday, April 02, 2007 5:17 PM
>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>> Subject: [hlds] Source Engine Dedicated server beta
>>
>> We have a beta update for the Source Engine available for Dedicated
>> servers. To get the update run the hldsupdatetool with "-beta
>> srcds0407"
>> on the command line.
>>
>> This update addresses some lag issues that have been seen when running
>> the Source Engine (in particular, it programmatically does something
>> similar to using the net_queuesplits cvar).
>>
>> - Alfred
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Dan E
Holy crap, nevermind.  Yeah... I didn't even update to the beta, and I see
this on a test box running with no players/bots.  Pegged to 10FPS for most
of the time.  Extremely slow to respond to stats commands via ssh.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Monday, April 02, 2007 8:46 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta

Alfred, im wondering does this have any affect on other servers running on
the box. All of the sudden, about 2 hours ago or so, my css servers started
running at 10fps. I installed a hl1 game on the box and its fine tops out at
about 330 or so and acts normal.

centos no real changes to anything it just all of the sudden started
happening.
restarts dont help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Monday, April 02, 2007 8:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta


04 = April, 07 = 2007 :)

- Alfred

RMaioroff wrote:
> Thanks for offering this to us. I am going to update it right now on
> one of
> our busy Garry's Mod 10 pubs.
>
> Is 0407 the internal build number or perhaps the target date for the
> release version to push? That is, if you're at liberty to say.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Monday, April 02, 2007 5:17 PM
> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
> Subject: [hlds] Source Engine Dedicated server beta
>
> We have a beta update for the Source Engine available for Dedicated
> servers. To get the update run the hldsupdatetool with "-beta
> srcds0407"
> on the command line.
>
> This update addresses some lag issues that have been seen when running
> the Source Engine (in particular, it programmatically does something
> similar to using the net_queuesplits cvar).
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
You will not get this update unless you add that special command line.

- Alfred

Affordablegameservers.com wrote:
> Alfred, im wondering does this have any affect on other servers
> running on
> the box. All of the sudden, about 2 hours ago or so, my css servers
> started
> running at 10fps. I installed a hl1 game on the box and its fine tops
> out at
> about 330 or so and acts normal.
>
> centos no real changes to anything it just all of the sudden started
> happening.
> restarts dont help.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, April 02, 2007 8:34 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> 04 = April, 07 = 2007 :)
>
> - Alfred
>
> RMaioroff wrote:
>> Thanks for offering this to us. I am going to update it right now on
>> one of our busy Garry's Mod 10 pubs.
>>
>> Is 0407 the internal build number or perhaps the target date for the
>> release version to push? That is, if you're at liberty to say.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>> Subject: [hlds] Source Engine Dedicated server beta
>>
>> We have a beta update for the Source Engine available for Dedicated
>> servers. To get the update run the hldsupdatetool with "-beta
>> srcds0407" on the command line.
>>
>> This update addresses some lag issues that have been seen when
>> running the Source Engine (in particular, it programmatically does
>> something similar to using the net_queuesplits cvar).
>>
>> - Alfred
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread John

I'm also seeing this problem with Linux Source-based servers, on Gentoo. It
only seems to affect servers that are being restarted, and I heard my first
complaint at around 5:15pm PDT. We had no problems with the game today until
this started. We are not running the beta on any of our servers.

The servers fluctuate between 10fps and their full FPS rate, but mainly run
at 10. Sometimes they're not reachable at all. Even typing text in the
server console feels choppy.

-John

- Original Message -
From: "Affordablegameservers.com" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 02, 2007 5:45 PM
Subject: RE: [hlds] Source Engine Dedicated server beta



Alfred, im wondering does this have any affect on other servers running on
the box. All of the sudden, about 2 hours ago or so, my css servers
started
running at 10fps. I installed a hl1 game on the box and its fine tops out
at
about 330 or so and acts normal.

centos no real changes to anything it just all of the sudden started
happening.
restarts dont help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Monday, April 02, 2007 8:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta


04 = April, 07 = 2007 :)

- Alfred

RMaioroff wrote:

Thanks for offering this to us. I am going to update it right now on
one of
our busy Garry's Mod 10 pubs.

Is 0407 the internal build number or perhaps the target date for the
release version to push? That is, if you're at liberty to say.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Monday, April 02, 2007 5:17 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: [hlds] Source Engine Dedicated server beta

We have a beta update for the Source Engine available for Dedicated
servers. To get the update run the hldsupdatetool with "-beta
srcds0407"
on the command line.

This update addresses some lag issues that have been seen when running
the Source Engine (in particular, it programmatically does something
similar to using the net_queuesplits cvar).

- Alfred

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RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Affordablegameservers.com
Alfred, im wondering does this have any affect on other servers running on
the box. All of the sudden, about 2 hours ago or so, my css servers started
running at 10fps. I installed a hl1 game on the box and its fine tops out at
about 330 or so and acts normal.

centos no real changes to anything it just all of the sudden started
happening.
restarts dont help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Monday, April 02, 2007 8:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta


04 = April, 07 = 2007 :)

- Alfred

RMaioroff wrote:
> Thanks for offering this to us. I am going to update it right now on
> one of
> our busy Garry's Mod 10 pubs.
>
> Is 0407 the internal build number or perhaps the target date for the
> release version to push? That is, if you're at liberty to say.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Monday, April 02, 2007 5:17 PM
> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
> Subject: [hlds] Source Engine Dedicated server beta
>
> We have a beta update for the Source Engine available for Dedicated
> servers. To get the update run the hldsupdatetool with "-beta
> srcds0407"
> on the command line.
>
> This update addresses some lag issues that have been seen when running
> the Source Engine (in particular, it programmatically does something
> similar to using the net_queuesplits cvar).
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
04 = April, 07 = 2007 :)

- Alfred

RMaioroff wrote:
> Thanks for offering this to us. I am going to update it right now on
> one of
> our busy Garry's Mod 10 pubs.
>
> Is 0407 the internal build number or perhaps the target date for the
> release version to push? That is, if you're at liberty to say.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Monday, April 02, 2007 5:17 PM
> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
> Subject: [hlds] Source Engine Dedicated server beta
>
> We have a beta update for the Source Engine available for Dedicated
> servers. To get the update run the hldsupdatetool with "-beta
> srcds0407"
> on the command line.
>
> This update addresses some lag issues that have been seen when running
> the Source Engine (in particular, it programmatically does something
> similar to using the net_queuesplits cvar).
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread RMaioroff
Thanks for offering this to us. I am going to update it right now on one of
our busy Garry's Mod 10 pubs.

Is 0407 the internal build number or perhaps the target date for the release
version to push? That is, if you're at liberty to say.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, April 02, 2007 5:17 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: [hlds] Source Engine Dedicated server beta

We have a beta update for the Source Engine available for Dedicated
servers. To get the update run the hldsupdatetool with "-beta srcds0407"
on the command line.

This update addresses some lag issues that have been seen when running
the Source Engine (in particular, it programmatically does something
similar to using the net_queuesplits cvar).

- Alfred

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please visit:
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[hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
We have a beta update for the Source Engine available for Dedicated
servers. To get the update run the hldsupdatetool with "-beta srcds0407"
on the command line.

This update addresses some lag issues that have been seen when running
the Source Engine (in particular, it programmatically does something
similar to using the net_queuesplits cvar).

- Alfred

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