Re: [hlds] Source Engine/Dedicated Server Beta
Does the client send a command when they deny redirection? If not, can this be added? PS: In your example, you forgot to free kv, and you should be using strtod, not atof. On 8/8/07, Mike Dussault <[EMAIL PROTECTED]> wrote: > Here's some example code that could go in a > IServerPluginCallbacks::ClientCommand handler: > > if ( FStrEq( pcmd, "doaskconnect" ) ) > { > const char *ip = "MyTestServer.ValveSoftware.com:27015"; > if ( engine->Cmd_Argc() >= 2 ) >ip = engine->Cmd_Argv(1); > > float flDuration = 4.0f; > if ( engine->Cmd_Argc() >= 3 ) >flDuration = (float)atof( engine->Cmd_Argv(2) ); > > KeyValues *kv = new KeyValues("blah"); > kv->SetFloat( "time", flDuration ); > kv->SetString( "title", ip ); > > helpers->CreateMessage( pEntity, DIALOG_ASKCONNECT, kv, this ); > return PLUGIN_STOP; > } > > Here's the DIALOG_TYPE update. It would be in > public\engine\iserverplugin.h, but we'll have to do an sdk release for > that so it's a ways off. > > typedef enum > { > DIALOG_MSG = 0, // just an on screen message > DIALOG_MENU, // an options menu > DIALOG_TEXT, // a richtext dialog > DIALOG_ENTRY, // an entry box > DIALOG_ASKCONNECT // Ask the client to connect to a specified IP > address. Only the "time" and "title" keys are used. > } DIALOG_TYPE; ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Source Engine/Dedicated Server Beta Update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Updates to the Source Engine and Source Dedicated Server Beta are available. To receive them, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed a bug in askconnect_accept - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0 - Fixed master server queries being truncated if too many players with long names Jason -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine/Dedicated Server Beta
Hello, thats, what i have sayed. Thanks Mike!!! I hope you tell us, when the funktion is fixed, or what we do wrong! With friendly Reguards Ratman2000 - Original Message - From: "Ray" <[EMAIL PROTECTED]> To: Sent: Friday, August 10, 2007 1:08 AM Subject: RE: [hlds] Source Engine/Dedicated Server Beta > I got that this morning...i have f3 on a diff computer ..so I got > that to work..however > when I hit F3 to accept ..it doesnt pass the address ...it gets an > empty connect string or something.. > > I have a cvar Redirect and I set it to "69.90.34.10:27015" (another server ip) > and after accepting the request...it fails to connect and I get the message > Bad server address ("connect "co"") > The code is pretty much verbatim what you gave me. > trying many times...sometimes I get > Bad server address ("connect "") > and sometimes the "co" > > Thanks > Ray > > > > > > > > > At 05:31 PM 8/9/2007, you wrote: > >Do you have something bound to F3? If not, it should have bound to that > >key for you. If you do have something bound to F3 already, then you have > >to go to the keyboard configuration page and there's a new entry near > >the bottom (something like "accept redirect request from server". > > > >-----Original Message- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] On Behalf Of Ray > >Sent: Wednesday, August 08, 2007 6:07 PM > >To: hlds@list.valvesoftware.com > >Subject: RE: [hlds] Source Engine/Dedicated Server Beta > > > > > >Thanks.. > > > >I get the dialog with the ip address in it..but all it says is please > >configure a key to accept. > >What do I need for that? > >Ray > > > > > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >___ > >To unsubscribe, edit your list preferences, or view the list > >archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > >-- > >No virus found in this incoming message. > >Checked by AVG Free Edition. > >Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: > >8/8/2007 5:38 PM > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine/Dedicated Server Beta
I've heard a few reports of that "connect" "co" thing. I'll look into it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Thursday, August 09, 2007 4:09 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine/Dedicated Server Beta I got that this morning...i have f3 on a diff computer ..so I got that to work..however when I hit F3 to accept ..it doesnt pass the address ...it gets an empty connect string or something.. I have a cvar Redirect and I set it to "69.90.34.10:27015" (another server ip) and after accepting the request...it fails to connect and I get the message Bad server address ("connect "co"") The code is pretty much verbatim what you gave me. trying many times...sometimes I get Bad server address ("connect "") and sometimes the "co" Thanks Ray At 05:31 PM 8/9/2007, you wrote: >Do you have something bound to F3? If not, it should have bound to that >key for you. If you do have something bound to F3 already, then you >have to go to the keyboard configuration page and there's a new entry >near the bottom (something like "accept redirect request from server". > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Ray >Sent: Wednesday, August 08, 2007 6:07 PM >To: hlds@list.valvesoftware.com >Subject: RE: [hlds] Source Engine/Dedicated Server Beta > > >Thanks.. > >I get the dialog with the ip address in it..but all it says is please >configure a key to accept. >What do I need for that? >Ray > > > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: >8/8/2007 5:38 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine/Dedicated Server Beta
I got that this morning...i have f3 on a diff computer ..so I got that to work..however when I hit F3 to accept ..it doesnt pass the address ...it gets an empty connect string or something.. I have a cvar Redirect and I set it to "69.90.34.10:27015" (another server ip) and after accepting the request...it fails to connect and I get the message Bad server address ("connect "co"") The code is pretty much verbatim what you gave me. trying many times...sometimes I get Bad server address ("connect "") and sometimes the "co" Thanks Ray At 05:31 PM 8/9/2007, you wrote: Do you have something bound to F3? If not, it should have bound to that key for you. If you do have something bound to F3 already, then you have to go to the keyboard configuration page and there's a new entry near the bottom (something like "accept redirect request from server". -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Wednesday, August 08, 2007 6:07 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine/Dedicated Server Beta Thanks.. I get the dialog with the ip address in it..but all it says is please configure a key to accept. What do I need for that? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.10/943 - Release Date: 8/8/2007 5:38 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine/Dedicated Server Beta
Do you have something bound to F3? If not, it should have bound to that key for you. If you do have something bound to F3 already, then you have to go to the keyboard configuration page and there's a new entry near the bottom (something like "accept redirect request from server". -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Wednesday, August 08, 2007 6:07 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine/Dedicated Server Beta Thanks.. I get the dialog with the ip address in it..but all it says is please configure a key to accept. What do I need for that? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine/Dedicated Server Beta
Thanks.. I get the dialog with the ip address in it..but all it says is please configure a key to accept. What do I need for that? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine/Dedicated Server Beta
Here's some example code that could go in a IServerPluginCallbacks::ClientCommand handler: if ( FStrEq( pcmd, "doaskconnect" ) ) { const char *ip = "MyTestServer.ValveSoftware.com:27015"; if ( engine->Cmd_Argc() >= 2 ) ip = engine->Cmd_Argv(1); float flDuration = 4.0f; if ( engine->Cmd_Argc() >= 3 ) flDuration = (float)atof( engine->Cmd_Argv(2) ); KeyValues *kv = new KeyValues("blah"); kv->SetFloat( "time", flDuration ); kv->SetString( "title", ip ); helpers->CreateMessage( pEntity, DIALOG_ASKCONNECT, kv, this ); return PLUGIN_STOP; } Here's the DIALOG_TYPE update. It would be in public\engine\iserverplugin.h, but we'll have to do an sdk release for that so it's a ways off. typedef enum { DIALOG_MSG = 0, // just an on screen message DIALOG_MENU, // an options menu DIALOG_TEXT, // a richtext dialog DIALOG_ENTRY, // an entry box DIALOG_ASKCONNECT // Ask the client to connect to a specified IP address. Only the "time" and "title" keys are used. } DIALOG_TYPE; -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Wednesday, August 08, 2007 2:59 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: Re: [hlds] Source Engine/Dedicated Server Beta - Added a way for server plugins to ask players if they'd like to connect to a different server How is this used? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine/Dedicated Server Beta
- Added a way for server plugins to ask players if they'd like to connect to a different server How is this used? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine/Dedicated Server Beta
- Added a way for server plugins to ask players if they'd like to connect to a different server How is this used? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine/Dedicated Server Beta
Heh, my original post to the list about the memory leak was back in October 2006... Now that's a quick around ;) Bart -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: 08 August 2007 12:56 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] Source Engine/Dedicated Server Beta Finally fixes for the memory leaks :) Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine/Dedicated Server Beta
Any word on the swing differences between linux and windows on the crowbar? Thx, Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine/Dedicated Server Beta
Finally fixes for the memory leaks :) Regards Steve - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> - Fixed a server memory leak (2-3 megs per map change) This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine/Dedicated Server Beta
Hooray! <3 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Dussault Sent: Tuesday, August 07, 2007 11:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine/Dedicated Server Beta That's next on the list of things to fix in hl2mp. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Tuesday, August 07, 2007 10:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine/Dedicated Server Beta Hey, thanks for all these fixes! One thing though, where is the fix for hl2mp player names not being colored in chat? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, August 07, 2007 6:47 PM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: [hlds] Source Engine/Dedicated Server Beta A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine/Dedicated Server Beta
That's next on the list of things to fix in hl2mp. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Tuesday, August 07, 2007 10:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine/Dedicated Server Beta Hey, thanks for all these fixes! One thing though, where is the fix for hl2mp player names not being colored in chat? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, August 07, 2007 6:47 PM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: [hlds] Source Engine/Dedicated Server Beta A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine/Dedicated Server Beta
Hey, thanks for all these fixes! One thing though, where is the fix for hl2mp player names not being colored in chat? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, August 07, 2007 6:47 PM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: [hlds] Source Engine/Dedicated Server Beta A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine/Dedicated Server Beta
- Fixed certain models showing up all white when sv_pure flushed them um, is that why my laptop let me look through walls, and showed the players as randomly either pure black or white? Jason Ruymen wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine/Dedicated Server Beta
- Fixed a server memory leak (2-3 megs per map change) OMG Finally!!! Jason Ruymen wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine/Dedicated Server Beta
- Added a way for server plugins to ask players if they'd like to connect to a different server yay Jason Ruymen wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Source Engine/Dedicated Server Beta
A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Dedicated server beta
There is no update for hl1mp, so what we do is run the update for hl2mp, then copy hl1 and hl1mp content from the steam gcf files. That is all it takes to run an hl1mp source dedicated server. I've been doing it for a while, as have others. In my bin directory, engine.dll is 4,440,064 bytes, created 4/2/2007. It doesn't seem to have a version stamp. Is that the correct file size? - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Tuesday, April 03, 2007 6:19 PM Subject: RE: [hlds] Source Engine Dedicated server beta You ran the update for hl2mp not hl1mp. I am not sure how you got hl1mp working so I have no idea why its not working, make sure you actually have a new engine.dll up in your bin\ folder :) Ook wrote: version Protocal version 7 Exe version 1.0.0.1 (hl1mp) Exe build: 16:07:11 Mar 21 2007 (3056) I installed a clean server: hldsupdatetool -command update -game hl2mp -dir . -beta srcds0407 Start server: srcds -game hl1mp does the beta not apply to hl1mp:s? - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Monday, April 02, 2007 8:29 PM Subject: RE: [hlds] Source Engine Dedicated server beta Type "version", it returns todays date. Ook wrote: Installed, running it now. How can I tell if the beta files are actually there? 19:34:00 hostname: Ooks Steaming Pile of Crap version : 1.0.0.1/7 3056 secure udp/ip : 10.0.0.12:27016 map : subtransit at: 0 x, 0 y, 0 z players : 0 (12 max) - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; Sent: Monday, April 02, 2007 4:16 PM Subject: [hlds] Source Engine Dedicated server beta We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with "-beta srcds0407" on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Dedicated server beta
You ran the update for hl2mp not hl1mp. I am not sure how you got hl1mp working so I have no idea why its not working, make sure you actually have a new engine.dll up in your bin\ folder :) Ook wrote: > version > Protocal version 7 > Exe version 1.0.0.1 (hl1mp) > Exe build: 16:07:11 Mar 21 2007 (3056) > > I installed a clean server: > hldsupdatetool -command update -game hl2mp -dir . -beta srcds0407 > > Start server: > srcds -game hl1mp > > does the beta not apply to hl1mp:s? > > > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Monday, April 02, 2007 8:29 PM > Subject: RE: [hlds] Source Engine Dedicated server beta > > >> Type "version", it returns todays date. >> >> Ook wrote: >>> Installed, running it now. How can I tell if the beta files are >>> actually there? >>> >>> 19:34:00 hostname: Ooks Steaming Pile of Crap >>> version : 1.0.0.1/7 3056 secure >>> udp/ip : 10.0.0.12:27016 >>> map : subtransit at: 0 x, 0 y, 0 z >>> players : 0 (12 max) >>> >>> >>> - Original Message - >>> From: "Alfred Reynolds" <[EMAIL PROTECTED]> >>> To: ; >>> Sent: Monday, April 02, 2007 4:16 PM >>> Subject: [hlds] Source Engine Dedicated server beta >>> >>> >>>> We have a beta update for the Source Engine available for Dedicated >>>> servers. To get the update run the hldsupdatetool with "-beta >>>> srcds0407" on the command line. >>>> >>>> This update addresses some lag issues that have been seen when >>>> running the Source Engine (in particular, it programmatically does >>>> something similar to using the net_queuesplits cvar). >>>> >>>> - Alfred >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Dedicated server beta
version Protocal version 7 Exe version 1.0.0.1 (hl1mp) Exe build: 16:07:11 Mar 21 2007 (3056) I installed a clean server: hldsupdatetool -command update -game hl2mp -dir . -beta srcds0407 Start server: srcds -game hl1mp does the beta not apply to hl1mp:s? - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Monday, April 02, 2007 8:29 PM Subject: RE: [hlds] Source Engine Dedicated server beta Type "version", it returns todays date. Ook wrote: Installed, running it now. How can I tell if the beta files are actually there? 19:34:00 hostname: Ooks Steaming Pile of Crap version : 1.0.0.1/7 3056 secure udp/ip : 10.0.0.12:27016 map : subtransit at: 0 x, 0 y, 0 z players : 0 (12 max) - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; Sent: Monday, April 02, 2007 4:16 PM Subject: [hlds] Source Engine Dedicated server beta We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with "-beta srcds0407" on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Dedicated server beta
Linux doesn't have an IOCP interface meaning some calls are blocking under linux and not on windows. - Alfred Affordablegameservers.com wrote: > I was thinking that as well, but why does it not affect windows > servers if > its something on valves end? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of > [EMAIL PROTECTED] > Sent: Monday, April 02, 2007 11:28 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > > Still not looking so hot. Exactly what is the problem and why would > VALVe's connectivity cause FPS drops in Source? I can understand > games > not connecting to the master or authentication servers, but server > performance affected so drastically by your remote servers? > > >> We are working on the problem, the internet pipes are being grumpy >> (yes, that is the technical term). Should be happy again real soon. >> >> - Alfred >> >> Affordablegameservers.com wrote: >>> ive been getting reports from other gsps as well that now all of >>> the sudden have this issue. >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of >>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM >>> To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Source Engine Dedicated server beta >>> >>> >>> I believe this is more than just a Source issue. Our HL1 game >>> servers that are restarted in the past few hours do not seem to be >>> able to find Steam (yes, running 32bit not 64bit). Some other GSPs >>> I've been in contact with in the past 30 minutes are noticing the >>> 10fps issues as well. I have to imagine this is linked in some >>> fashion but I doubt it has anything at all to do with the betas >>> (I'm not running the beta on any of our machines). >>> >>> >>>> I didnt update to the beta but some updated from ds 74 to 75 thats >>>> when it all messed up for me. I have tested it with another fresh >>>> install and its doing the same thing. If it has something to do >>>> with net_queuesplits needing to be set, id gladly do it. Im reading >>>> through a huge post now in teh steampowered.com forums looking >>>> where i should put it and how >>>> >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM >>>> To: hlds@list.valvesoftware.com >>>> Subject: RE: [hlds] Source Engine Dedicated server beta >>>> >>>> >>>> You will not get this update unless you add that special command >>>> line. >>>> >>>> - Alfred >>>> >>>> Affordablegameservers.com wrote: >>>>> Alfred, im wondering does this have any affect on other servers >>>>> running on the box. All of the sudden, about 2 hours ago or so, my >>>>> css servers started running at 10fps. I installed a hl1 game on >>>>> the box and its fine tops out at about 330 or so and acts normal. >>>>> >>>>> centos no real changes to anything it just all of the sudden >>>>> started happening. restarts dont help. >>>>> >>>>> -Original Message- >>>>> From: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM >>>>> To: hlds@list.valvesoftware.com >>>>> Subject: RE: [hlds] Source Engine Dedicated server beta >>>>> >>>>> >>>>> 04 = April, 07 = 2007 :) >>>>> >>>>> - Alfred >>>>> >>>>> RMaioroff wrote: >>>>>> Thanks for offering this to us. I am going to update it right now >>>>>> on one of our busy Garry's Mod 10 pubs. >>>>>> >>>>>> Is 0407 the internal build number or perhaps the target date for >>>>>> the release version to push? That is, if you're at liberty to >>>>>> say. >>>>>> >>>>>> >>>>>> -Original Message- >>>>>> From: [EMAIL PROTECTED] >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM >&
RE: [hlds] Source Engine Dedicated server beta
Okay, the problem is fixed, things should be working fine now. Alfred Reynolds wrote: > There is a bug in the server causing it to wait too long for > connections > when it is in a certain state (after restart in particular) and we > have > a couple servers being slow right now. Longer term we want to decouple > the timing from the servers main loop obviously. > > - Alfred > > [EMAIL PROTECTED] wrote: >> Still not looking so hot. Exactly what is the problem and why would >> VALVe's connectivity cause FPS drops in Source? I can understand >> games not connecting to the master or authentication servers, but >> server performance affected so drastically by your remote servers? >> >> >>> We are working on the problem, the internet pipes are being grumpy >>> (yes, that is the technical term). Should be happy again real soon. >>> >>> - Alfred >>> >>> Affordablegameservers.com wrote: >>>> ive been getting reports from other gsps as well that now all of >>>> the sudden have this issue. >>>> >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Behalf Of >>>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM >>>> To: hlds@list.valvesoftware.com >>>> Subject: RE: [hlds] Source Engine Dedicated server beta >>>> >>>> >>>> I believe this is more than just a Source issue. Our HL1 game >>>> servers that are restarted in the past few hours do not seem to be >>>> able to find Steam (yes, running 32bit not 64bit). Some other GSPs >>>> I've been in contact with in the past 30 minutes are noticing the >>>> 10fps issues as well. I have to imagine this is linked in some >>>> fashion but I doubt it has anything at all to do with the betas >>>> (I'm not running the beta on any of our machines). >>>> >>>> >>>>> I didnt update to the beta but some updated from ds 74 to 75 thats >>>>> when it all messed up for me. I have tested it with another fresh >>>>> install and its doing the same thing. If it has something to do >>>>> with net_queuesplits needing to be set, id gladly do it. Im >>>>> reading through a huge post now in teh steampowered.com forums >>>>> looking where i should put it and how >>>>> >>>>> >>>>> -Original Message- >>>>> From: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM >>>>> To: hlds@list.valvesoftware.com >>>>> Subject: RE: [hlds] Source Engine Dedicated server beta >>>>> >>>>> >>>>> You will not get this update unless you add that special command >>>>> line. >>>>> >>>>> - Alfred >>>>> >>>>> Affordablegameservers.com wrote: >>>>>> Alfred, im wondering does this have any affect on other servers >>>>>> running on the box. All of the sudden, about 2 hours ago or so, >>>>>> my css servers started running at 10fps. I installed a hl1 game >>>>>> on the box and its fine tops out at about 330 or so and acts >>>>>> normal. >>>>>> >>>>>> centos no real changes to anything it just all of the sudden >>>>>> started happening. restarts dont help. >>>>>> >>>>>> -Original Message- >>>>>> From: [EMAIL PROTECTED] >>>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM >>>>>> To: hlds@list.valvesoftware.com >>>>>> Subject: RE: [hlds] Source Engine Dedicated server beta >>>>>> >>>>>> >>>>>> 04 = April, 07 = 2007 :) >>>>>> >>>>>> - Alfred >>>>>> >>>>>> RMaioroff wrote: >>>>>>> Thanks for offering this to us. I am going to update it right >>>>>>> now on one of our busy Garry's Mod 10 pubs. >>>>>>> >>>>>>> Is 0407 the internal build number or perhaps the target date for >>>>>>> the release version to push? That is, if you're at liberty to >>>>>>> say. >>>>>>> >>>>>>> >>>
RE: [hlds] Source Engine Dedicated server beta
Aim2Game is the cause of these problems, I'm sure of it. They were the 2nd gunman on the grassy knoll! =) > Tried blasting some poker chips through the pipes? :P > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Sent: Tuesday, 3 April 2007 11:51 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > We are working on the problem, the internet pipes are being grumpy (yes, > that is the technical term). Should be happy again real soon. > > - Alfred > > Affordablegameservers.com wrote: >> ive been getting reports from other gsps as well that now all of the >> sudden >> have this issue. >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Behalf Of >> [EMAIL PROTECTED] >> Sent: Monday, April 02, 2007 9:28 PM >> To: hlds@list.valvesoftware.com >> Subject: RE: [hlds] Source Engine Dedicated server beta >> >> >> I believe this is more than just a Source issue. Our HL1 game servers >> that are restarted in the past few hours do not seem to be able to >> find >> Steam (yes, running 32bit not 64bit). Some other GSPs I've been in >> contact with in the past 30 minutes are noticing the 10fps issues as >> well. I have to imagine this is linked in some fashion but I doubt >> it has >> anything at all to do with the betas (I'm not running the beta on any >> of >> our machines). >> >> >>> I didnt update to the beta but some updated from ds 74 to 75 thats >>> when it all messed up for me. I have tested it with another fresh >>> install and its doing the same thing. If it has something to do with >>> net_queuesplits needing to be set, id gladly do it. Im reading >>> through a huge post now in teh steampowered.com forums looking where >>> i should put it and how >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>> Reynolds Sent: Monday, April 02, 2007 9:02 PM >>> To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Source Engine Dedicated server beta >>> >>> >>> You will not get this update unless you add that special command >>> line. >>> >>> - Alfred >>> >>> Affordablegameservers.com wrote: >>>> Alfred, im wondering does this have any affect on other servers >>>> running on the box. All of the sudden, about 2 hours ago or so, my >>>> css servers started running at 10fps. I installed a hl1 game on the >>>> box and its fine tops out at about 330 or so and acts normal. >>>> >>>> centos no real changes to anything it just all of the sudden >>>> started happening. restarts dont help. >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM >>>> To: hlds@list.valvesoftware.com >>>> Subject: RE: [hlds] Source Engine Dedicated server beta >>>> >>>> >>>> 04 = April, 07 = 2007 :) >>>> >>>> - Alfred >>>> >>>> RMaioroff wrote: >>>>> Thanks for offering this to us. I am going to update it right now >>>>> on one of our busy Garry's Mod 10 pubs. >>>>> >>>>> Is 0407 the internal build number or perhaps the target date for >>>>> the release version to push? That is, if you're at liberty to say. >>>>> >>>>> >>>>> -Original Message- >>>>> From: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM >>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >>>>> Subject: [hlds] Source Engine Dedicated server beta >>>>> >>>>> We have a beta update for the Source Engine available for Dedicated >>>>> servers. To get the update run the hldsupdatetool with "-beta >>>>> srcds0407" on the command line. >>>>> >>>>> This update addresses some lag issues that have been seen when >>>>> running the Source Engine (in particular, it programmatically does >>>>> something similar to using the net_queuesplits cvar). >>>>> >>>>> -
RE: [hlds] Source Engine Dedicated server beta
Tried blasting some poker chips through the pipes? :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, 3 April 2007 11:51 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Dedicated server beta We are working on the problem, the internet pipes are being grumpy (yes, that is the technical term). Should be happy again real soon. - Alfred Affordablegameservers.com wrote: > ive been getting reports from other gsps as well that now all of the > sudden > have this issue. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of > [EMAIL PROTECTED] > Sent: Monday, April 02, 2007 9:28 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > > I believe this is more than just a Source issue. Our HL1 game servers > that are restarted in the past few hours do not seem to be able to > find > Steam (yes, running 32bit not 64bit). Some other GSPs I've been in > contact with in the past 30 minutes are noticing the 10fps issues as > well. I have to imagine this is linked in some fashion but I doubt > it has > anything at all to do with the betas (I'm not running the beta on any > of > our machines). > > >> I didnt update to the beta but some updated from ds 74 to 75 thats >> when it all messed up for me. I have tested it with another fresh >> install and its doing the same thing. If it has something to do with >> net_queuesplits needing to be set, id gladly do it. Im reading >> through a huge post now in teh steampowered.com forums looking where >> i should put it and how >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >> Reynolds Sent: Monday, April 02, 2007 9:02 PM >> To: hlds@list.valvesoftware.com >> Subject: RE: [hlds] Source Engine Dedicated server beta >> >> >> You will not get this update unless you add that special command >> line. >> >> - Alfred >> >> Affordablegameservers.com wrote: >>> Alfred, im wondering does this have any affect on other servers >>> running on the box. All of the sudden, about 2 hours ago or so, my >>> css servers started running at 10fps. I installed a hl1 game on the >>> box and its fine tops out at about 330 or so and acts normal. >>> >>> centos no real changes to anything it just all of the sudden >>> started happening. restarts dont help. >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>> Reynolds Sent: Monday, April 02, 2007 8:34 PM >>> To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Source Engine Dedicated server beta >>> >>> >>> 04 = April, 07 = 2007 :) >>> >>> - Alfred >>> >>> RMaioroff wrote: >>>> Thanks for offering this to us. I am going to update it right now >>>> on one of our busy Garry's Mod 10 pubs. >>>> >>>> Is 0407 the internal build number or perhaps the target date for >>>> the release version to push? That is, if you're at liberty to say. >>>> >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM >>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >>>> Subject: [hlds] Source Engine Dedicated server beta >>>> >>>> We have a beta update for the Source Engine available for Dedicated >>>> servers. To get the update run the hldsupdatetool with "-beta >>>> srcds0407" on the command line. >>>> >>>> This update addresses some lag issues that have been seen when >>>> running the Source Engine (in particular, it programmatically does >>>> something similar to using the net_queuesplits cvar). >>>> >>>> - Alfred >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.co
RE: [hlds] Source Engine Dedicated server beta
I was thinking that as well, but why does it not affect windows servers if its something on valves end? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Monday, April 02, 2007 11:28 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Dedicated server beta Still not looking so hot. Exactly what is the problem and why would VALVe's connectivity cause FPS drops in Source? I can understand games not connecting to the master or authentication servers, but server performance affected so drastically by your remote servers? > We are working on the problem, the internet pipes are being grumpy (yes, > that is the technical term). Should be happy again real soon. > > - Alfred > > Affordablegameservers.com wrote: >> ive been getting reports from other gsps as well that now all of the >> sudden >> have this issue. >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Behalf Of >> [EMAIL PROTECTED] >> Sent: Monday, April 02, 2007 9:28 PM >> To: hlds@list.valvesoftware.com >> Subject: RE: [hlds] Source Engine Dedicated server beta >> >> >> I believe this is more than just a Source issue. Our HL1 game servers >> that are restarted in the past few hours do not seem to be able to >> find >> Steam (yes, running 32bit not 64bit). Some other GSPs I've been in >> contact with in the past 30 minutes are noticing the 10fps issues as >> well. I have to imagine this is linked in some fashion but I doubt >> it has >> anything at all to do with the betas (I'm not running the beta on any >> of >> our machines). >> >> >>> I didnt update to the beta but some updated from ds 74 to 75 thats >>> when it all messed up for me. I have tested it with another fresh >>> install and its doing the same thing. If it has something to do with >>> net_queuesplits needing to be set, id gladly do it. Im reading >>> through a huge post now in teh steampowered.com forums looking where >>> i should put it and how >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>> Reynolds Sent: Monday, April 02, 2007 9:02 PM >>> To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Source Engine Dedicated server beta >>> >>> >>> You will not get this update unless you add that special command >>> line. >>> >>> - Alfred >>> >>> Affordablegameservers.com wrote: >>>> Alfred, im wondering does this have any affect on other servers >>>> running on the box. All of the sudden, about 2 hours ago or so, my >>>> css servers started running at 10fps. I installed a hl1 game on the >>>> box and its fine tops out at about 330 or so and acts normal. >>>> >>>> centos no real changes to anything it just all of the sudden >>>> started happening. restarts dont help. >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM >>>> To: hlds@list.valvesoftware.com >>>> Subject: RE: [hlds] Source Engine Dedicated server beta >>>> >>>> >>>> 04 = April, 07 = 2007 :) >>>> >>>> - Alfred >>>> >>>> RMaioroff wrote: >>>>> Thanks for offering this to us. I am going to update it right now >>>>> on one of our busy Garry's Mod 10 pubs. >>>>> >>>>> Is 0407 the internal build number or perhaps the target date for >>>>> the release version to push? That is, if you're at liberty to say. >>>>> >>>>> >>>>> -Original Message- >>>>> From: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM >>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >>>>> Subject: [hlds] Source Engine Dedicated server beta >>>>> >>>>> We have a beta update for the Source Engine available for Dedicated >>>>> servers. To get the update run the hldsupdatetool with "-beta >>>>> srcds0407" on the command line. >>>>> >>>>> This update addresses some lag issues that have been seen when >>>>> running the Source
RE: [hlds] Source Engine Dedicated server beta
There is a bug in the server causing it to wait too long for connections when it is in a certain state (after restart in particular) and we have a couple servers being slow right now. Longer term we want to decouple the timing from the servers main loop obviously. - Alfred [EMAIL PROTECTED] wrote: > Still not looking so hot. Exactly what is the problem and why would > VALVe's connectivity cause FPS drops in Source? I can understand > games > not connecting to the master or authentication servers, but server > performance affected so drastically by your remote servers? > > >> We are working on the problem, the internet pipes are being grumpy >> (yes, that is the technical term). Should be happy again real soon. >> >> - Alfred >> >> Affordablegameservers.com wrote: >>> ive been getting reports from other gsps as well that now all of >>> the sudden have this issue. >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of >>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM >>> To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Source Engine Dedicated server beta >>> >>> >>> I believe this is more than just a Source issue. Our HL1 game >>> servers that are restarted in the past few hours do not seem to be >>> able to find Steam (yes, running 32bit not 64bit). Some other GSPs >>> I've been in contact with in the past 30 minutes are noticing the >>> 10fps issues as well. I have to imagine this is linked in some >>> fashion but I doubt it has anything at all to do with the betas >>> (I'm not running the beta on any of our machines). >>> >>> >>>> I didnt update to the beta but some updated from ds 74 to 75 thats >>>> when it all messed up for me. I have tested it with another fresh >>>> install and its doing the same thing. If it has something to do >>>> with net_queuesplits needing to be set, id gladly do it. Im reading >>>> through a huge post now in teh steampowered.com forums looking >>>> where i should put it and how >>>> >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM >>>> To: hlds@list.valvesoftware.com >>>> Subject: RE: [hlds] Source Engine Dedicated server beta >>>> >>>> >>>> You will not get this update unless you add that special command >>>> line. >>>> >>>> - Alfred >>>> >>>> Affordablegameservers.com wrote: >>>>> Alfred, im wondering does this have any affect on other servers >>>>> running on the box. All of the sudden, about 2 hours ago or so, my >>>>> css servers started running at 10fps. I installed a hl1 game on >>>>> the box and its fine tops out at about 330 or so and acts normal. >>>>> >>>>> centos no real changes to anything it just all of the sudden >>>>> started happening. restarts dont help. >>>>> >>>>> -Original Message- >>>>> From: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM >>>>> To: hlds@list.valvesoftware.com >>>>> Subject: RE: [hlds] Source Engine Dedicated server beta >>>>> >>>>> >>>>> 04 = April, 07 = 2007 :) >>>>> >>>>> - Alfred >>>>> >>>>> RMaioroff wrote: >>>>>> Thanks for offering this to us. I am going to update it right now >>>>>> on one of our busy Garry's Mod 10 pubs. >>>>>> >>>>>> Is 0407 the internal build number or perhaps the target date for >>>>>> the release version to push? That is, if you're at liberty to >>>>>> say. >>>>>> >>>>>> >>>>>> -Original Message- >>>>>> From: [EMAIL PROTECTED] >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM >>>>>> To: hlds_linux@list.valvesoftware.com; >>>>>> hlds@list.valvesoftware.com Subject: [hlds] Source Engine >>>>>> Dedicated server beta >>>>>> >>>>>> We have a
RE: [hlds] Source Engine Dedicated server beta
They are one and the same. Affordablegameservers.com wrote: > Working on the pipes? or the 10fps issue? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds > Sent: Monday, April 02, 2007 9:51 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > > We are working on the problem, the internet pipes are being grumpy > (yes, > that is the technical term). Should be happy again real soon. > > - Alfred > > Affordablegameservers.com wrote: >> ive been getting reports from other gsps as well that now all of the >> sudden have this issue. >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Behalf Of >> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM >> To: hlds@list.valvesoftware.com >> Subject: RE: [hlds] Source Engine Dedicated server beta >> >> >> I believe this is more than just a Source issue. Our HL1 game >> servers that are restarted in the past few hours do not seem to be >> able to find Steam (yes, running 32bit not 64bit). Some other GSPs >> I've been in contact with in the past 30 minutes are noticing the >> 10fps issues as well. I have to imagine this is linked in some >> fashion but I doubt it has anything at all to do with the betas (I'm >> not running the beta on any of our machines). >> >> >>> I didnt update to the beta but some updated from ds 74 to 75 thats >>> when it all messed up for me. I have tested it with another fresh >>> install and its doing the same thing. If it has something to do with >>> net_queuesplits needing to be set, id gladly do it. Im reading >>> through a huge post now in teh steampowered.com forums looking >>> where i should put it and how >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>> Reynolds Sent: Monday, April 02, 2007 9:02 PM >>> To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Source Engine Dedicated server beta >>> >>> >>> You will not get this update unless you add that special command >>> line. >>> >>> - Alfred >>> >>> Affordablegameservers.com wrote: >>>> Alfred, im wondering does this have any affect on other servers >>>> running on the box. All of the sudden, about 2 hours ago or so, my >>>> css servers started running at 10fps. I installed a hl1 game on the >>>> box and its fine tops out at about 330 or so and acts normal. >>>> >>>> centos no real changes to anything it just all of the sudden >>>> started happening. restarts dont help. >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM >>>> To: hlds@list.valvesoftware.com >>>> Subject: RE: [hlds] Source Engine Dedicated server beta >>>> >>>> >>>> 04 = April, 07 = 2007 :) >>>> >>>> - Alfred >>>> >>>> RMaioroff wrote: >>>>> Thanks for offering this to us. I am going to update it right now >>>>> on one of our busy Garry's Mod 10 pubs. >>>>> >>>>> Is 0407 the internal build number or perhaps the target date for >>>>> the release version to push? That is, if you're at liberty to say. >>>>> >>>>> >>>>> -Original Message- >>>>> From: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM >>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >>>>> Subject: [hlds] Source Engine Dedicated server beta >>>>> >>>>> We have a beta update for the Source Engine available for >>>>> Dedicated servers. To get the update run the hldsupdatetool with >>>>> "-beta srcds0407" on the command line. >>>>> >>>>> This update addresses some lag issues that have been seen when >>>>> running the Source Engine (in particular, it programmatically does >>>>> something similar to using the net_queuesplits cvar). >>>>> >>>>> - Alfred >>>>> >>>>> _
RE: [hlds] Source Engine Dedicated server beta
Still not looking so hot. Exactly what is the problem and why would VALVe's connectivity cause FPS drops in Source? I can understand games not connecting to the master or authentication servers, but server performance affected so drastically by your remote servers? > We are working on the problem, the internet pipes are being grumpy (yes, > that is the technical term). Should be happy again real soon. > > - Alfred > > Affordablegameservers.com wrote: >> ive been getting reports from other gsps as well that now all of the >> sudden >> have this issue. >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Behalf Of >> [EMAIL PROTECTED] >> Sent: Monday, April 02, 2007 9:28 PM >> To: hlds@list.valvesoftware.com >> Subject: RE: [hlds] Source Engine Dedicated server beta >> >> >> I believe this is more than just a Source issue. Our HL1 game servers >> that are restarted in the past few hours do not seem to be able to >> find >> Steam (yes, running 32bit not 64bit). Some other GSPs I've been in >> contact with in the past 30 minutes are noticing the 10fps issues as >> well. I have to imagine this is linked in some fashion but I doubt >> it has >> anything at all to do with the betas (I'm not running the beta on any >> of >> our machines). >> >> >>> I didnt update to the beta but some updated from ds 74 to 75 thats >>> when it all messed up for me. I have tested it with another fresh >>> install and its doing the same thing. If it has something to do with >>> net_queuesplits needing to be set, id gladly do it. Im reading >>> through a huge post now in teh steampowered.com forums looking where >>> i should put it and how >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>> Reynolds Sent: Monday, April 02, 2007 9:02 PM >>> To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Source Engine Dedicated server beta >>> >>> >>> You will not get this update unless you add that special command >>> line. >>> >>> - Alfred >>> >>> Affordablegameservers.com wrote: >>>> Alfred, im wondering does this have any affect on other servers >>>> running on the box. All of the sudden, about 2 hours ago or so, my >>>> css servers started running at 10fps. I installed a hl1 game on the >>>> box and its fine tops out at about 330 or so and acts normal. >>>> >>>> centos no real changes to anything it just all of the sudden >>>> started happening. restarts dont help. >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM >>>> To: hlds@list.valvesoftware.com >>>> Subject: RE: [hlds] Source Engine Dedicated server beta >>>> >>>> >>>> 04 = April, 07 = 2007 :) >>>> >>>> - Alfred >>>> >>>> RMaioroff wrote: >>>>> Thanks for offering this to us. I am going to update it right now >>>>> on one of our busy Garry's Mod 10 pubs. >>>>> >>>>> Is 0407 the internal build number or perhaps the target date for >>>>> the release version to push? That is, if you're at liberty to say. >>>>> >>>>> >>>>> -Original Message- >>>>> From: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM >>>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >>>>> Subject: [hlds] Source Engine Dedicated server beta >>>>> >>>>> We have a beta update for the Source Engine available for Dedicated >>>>> servers. To get the update run the hldsupdatetool with "-beta >>>>> srcds0407" on the command line. >>>>> >>>>> This update addresses some lag issues that have been seen when >>>>> running the Source Engine (in particular, it programmatically does >>>>> something similar to using the net_queuesplits cvar). >>>>> >>>>> - Alfred >>>>> >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view t
RE: [hlds] Source Engine Dedicated server beta
Type "version", it returns todays date. Ook wrote: > Installed, running it now. How can I tell if the beta files are > actually > there? > > 19:34:00 hostname: Ooks Steaming Pile of Crap > version : 1.0.0.1/7 3056 secure > udp/ip : 10.0.0.12:27016 > map : subtransit at: 0 x, 0 y, 0 z > players : 0 (12 max) > > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: ; > Sent: Monday, April 02, 2007 4:16 PM > Subject: [hlds] Source Engine Dedicated server beta > > >> We have a beta update for the Source Engine available for Dedicated >> servers. To get the update run the hldsupdatetool with "-beta >> srcds0407" on the command line. >> >> This update addresses some lag issues that have been seen when >> running the Source Engine (in particular, it programmatically does >> something similar to using the net_queuesplits cvar). >> >> - Alfred >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Dedicated server beta
Installed, running it now. How can I tell if the beta files are actually there? 19:34:00 hostname: Ooks Steaming Pile of Crap version : 1.0.0.1/7 3056 secure udp/ip : 10.0.0.12:27016 map : subtransit at: 0 x, 0 y, 0 z players : 0 (12 max) - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; Sent: Monday, April 02, 2007 4:16 PM Subject: [hlds] Source Engine Dedicated server beta We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with "-beta srcds0407" on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Dedicated server beta
Working on the pipes? or the 10fps issue? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Monday, April 02, 2007 9:51 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Dedicated server beta We are working on the problem, the internet pipes are being grumpy (yes, that is the technical term). Should be happy again real soon. - Alfred Affordablegameservers.com wrote: > ive been getting reports from other gsps as well that now all of the > sudden > have this issue. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of > [EMAIL PROTECTED] > Sent: Monday, April 02, 2007 9:28 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > > I believe this is more than just a Source issue. Our HL1 game servers > that are restarted in the past few hours do not seem to be able to > find > Steam (yes, running 32bit not 64bit). Some other GSPs I've been in > contact with in the past 30 minutes are noticing the 10fps issues as > well. I have to imagine this is linked in some fashion but I doubt > it has > anything at all to do with the betas (I'm not running the beta on any > of > our machines). > > >> I didnt update to the beta but some updated from ds 74 to 75 thats >> when it all messed up for me. I have tested it with another fresh >> install and its doing the same thing. If it has something to do with >> net_queuesplits needing to be set, id gladly do it. Im reading >> through a huge post now in teh steampowered.com forums looking where >> i should put it and how >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >> Reynolds Sent: Monday, April 02, 2007 9:02 PM >> To: hlds@list.valvesoftware.com >> Subject: RE: [hlds] Source Engine Dedicated server beta >> >> >> You will not get this update unless you add that special command >> line. >> >> - Alfred >> >> Affordablegameservers.com wrote: >>> Alfred, im wondering does this have any affect on other servers >>> running on the box. All of the sudden, about 2 hours ago or so, my >>> css servers started running at 10fps. I installed a hl1 game on the >>> box and its fine tops out at about 330 or so and acts normal. >>> >>> centos no real changes to anything it just all of the sudden >>> started happening. restarts dont help. >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>> Reynolds Sent: Monday, April 02, 2007 8:34 PM >>> To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Source Engine Dedicated server beta >>> >>> >>> 04 = April, 07 = 2007 :) >>> >>> - Alfred >>> >>> RMaioroff wrote: >>>> Thanks for offering this to us. I am going to update it right now >>>> on one of our busy Garry's Mod 10 pubs. >>>> >>>> Is 0407 the internal build number or perhaps the target date for >>>> the release version to push? That is, if you're at liberty to say. >>>> >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM >>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >>>> Subject: [hlds] Source Engine Dedicated server beta >>>> >>>> We have a beta update for the Source Engine available for Dedicated >>>> servers. To get the update run the hldsupdatetool with "-beta >>>> srcds0407" on the command line. >>>> >>>> This update addresses some lag issues that have been seen when >>>> running the Source Engine (in particular, it programmatically does >>>> something similar to using the net_queuesplits cvar). >>>> >>>> - Alfred >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mai
RE: [hlds] Source Engine Dedicated server beta
We are working on the problem, the internet pipes are being grumpy (yes, that is the technical term). Should be happy again real soon. - Alfred Affordablegameservers.com wrote: > ive been getting reports from other gsps as well that now all of the > sudden > have this issue. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of > [EMAIL PROTECTED] > Sent: Monday, April 02, 2007 9:28 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > > I believe this is more than just a Source issue. Our HL1 game servers > that are restarted in the past few hours do not seem to be able to > find > Steam (yes, running 32bit not 64bit). Some other GSPs I've been in > contact with in the past 30 minutes are noticing the 10fps issues as > well. I have to imagine this is linked in some fashion but I doubt > it has > anything at all to do with the betas (I'm not running the beta on any > of > our machines). > > >> I didnt update to the beta but some updated from ds 74 to 75 thats >> when it all messed up for me. I have tested it with another fresh >> install and its doing the same thing. If it has something to do with >> net_queuesplits needing to be set, id gladly do it. Im reading >> through a huge post now in teh steampowered.com forums looking where >> i should put it and how >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >> Reynolds Sent: Monday, April 02, 2007 9:02 PM >> To: hlds@list.valvesoftware.com >> Subject: RE: [hlds] Source Engine Dedicated server beta >> >> >> You will not get this update unless you add that special command >> line. >> >> - Alfred >> >> Affordablegameservers.com wrote: >>> Alfred, im wondering does this have any affect on other servers >>> running on the box. All of the sudden, about 2 hours ago or so, my >>> css servers started running at 10fps. I installed a hl1 game on the >>> box and its fine tops out at about 330 or so and acts normal. >>> >>> centos no real changes to anything it just all of the sudden >>> started happening. restarts dont help. >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred >>> Reynolds Sent: Monday, April 02, 2007 8:34 PM >>> To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Source Engine Dedicated server beta >>> >>> >>> 04 = April, 07 = 2007 :) >>> >>> - Alfred >>> >>> RMaioroff wrote: >>>> Thanks for offering this to us. I am going to update it right now >>>> on one of our busy Garry's Mod 10 pubs. >>>> >>>> Is 0407 the internal build number or perhaps the target date for >>>> the release version to push? That is, if you're at liberty to say. >>>> >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM >>>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >>>> Subject: [hlds] Source Engine Dedicated server beta >>>> >>>> We have a beta update for the Source Engine available for Dedicated >>>> servers. To get the update run the hldsupdatetool with "-beta >>>> srcds0407" on the command line. >>>> >>>> This update addresses some lag issues that have been seen when >>>> running the Source Engine (in particular, it programmatically does >>>> something similar to using the net_queuesplits cvar). >>>> >>>> - Alfred >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>
RE: [hlds] Source Engine Dedicated server beta
ive been getting reports from other gsps as well that now all of the sudden have this issue. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Dedicated server beta I believe this is more than just a Source issue. Our HL1 game servers that are restarted in the past few hours do not seem to be able to find Steam (yes, running 32bit not 64bit). Some other GSPs I've been in contact with in the past 30 minutes are noticing the 10fps issues as well. I have to imagine this is linked in some fashion but I doubt it has anything at all to do with the betas (I'm not running the beta on any of our machines). > I didnt update to the beta but some updated from ds 74 to 75 thats when it > all messed up for me. I have tested it with another fresh install and its > doing the same thing. If it has something to do with net_queuesplits > needing > to be set, id gladly do it. Im reading through a huge post now in teh > steampowered.com forums looking where i should put it and how > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds > Sent: Monday, April 02, 2007 9:02 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > > You will not get this update unless you add that special command line. > > - Alfred > > Affordablegameservers.com wrote: >> Alfred, im wondering does this have any affect on other servers >> running on >> the box. All of the sudden, about 2 hours ago or so, my css servers >> started >> running at 10fps. I installed a hl1 game on the box and its fine tops >> out at >> about 330 or so and acts normal. >> >> centos no real changes to anything it just all of the sudden started >> happening. >> restarts dont help. >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds >> Sent: Monday, April 02, 2007 8:34 PM >> To: hlds@list.valvesoftware.com >> Subject: RE: [hlds] Source Engine Dedicated server beta >> >> >> 04 = April, 07 = 2007 :) >> >> - Alfred >> >> RMaioroff wrote: >>> Thanks for offering this to us. I am going to update it right now on >>> one of our busy Garry's Mod 10 pubs. >>> >>> Is 0407 the internal build number or perhaps the target date for the >>> release version to push? That is, if you're at liberty to say. >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >>> Reynolds Sent: Monday, April 02, 2007 5:17 PM >>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >>> Subject: [hlds] Source Engine Dedicated server beta >>> >>> We have a beta update for the Source Engine available for Dedicated >>> servers. To get the update run the hldsupdatetool with "-beta >>> srcds0407" on the command line. >>> >>> This update addresses some lag issues that have been seen when >>> running the Source Engine (in particular, it programmatically does >>> something similar to using the net_queuesplits cvar). >>> >>> - Alfred >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Dedicated server beta
-- [ Picked text/plain from multipart/alternative ] got the same problem. havent updated the server or anything and just rebooted the server becouse of the current lag issue. v1.0.0.34 (Linux, Dedicated, Protocol 7) 02:34:05 CPU InOut Uptime Users FPSPlayers 0.20 0.00 0.00 41 010.00 6 running debian. On 03/04/07, Dan E <[EMAIL PROTECTED]> wrote: > > With and without the beta, there is still this weird issue. It only > escapes > above 10FPS for a second or so. My windows box is fine. CentOS 5 with > dynamic ticks (working fine just earlier) that I was planning to migrate > to > is now crippled.. > > Dan > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Sent: Monday, April 02, 2007 9:02 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > You will not get this update unless you add that special command line. > > - Alfred > > Affordablegameservers.com wrote: > > Alfred, im wondering does this have any affect on other servers > > running on > > the box. All of the sudden, about 2 hours ago or so, my css servers > > started > > running at 10fps. I installed a hl1 game on the box and its fine tops > > out at > > about 330 or so and acts normal. > > > > centos no real changes to anything it just all of the sudden started > > happening. > > restarts dont help. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds > > Sent: Monday, April 02, 2007 8:34 PM > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Source Engine Dedicated server beta > > > > > > 04 = April, 07 = 2007 :) > > > > - Alfred > > > > RMaioroff wrote: > >> Thanks for offering this to us. I am going to update it right now on > >> one of our busy Garry's Mod 10 pubs. > >> > >> Is 0407 the internal build number or perhaps the target date for the > >> release version to push? That is, if you're at liberty to say. > >> > >> > >> -Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > >> Reynolds Sent: Monday, April 02, 2007 5:17 PM > >> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com > >> Subject: [hlds] Source Engine Dedicated server beta > >> > >> We have a beta update for the Source Engine available for Dedicated > >> servers. To get the update run the hldsupdatetool with "-beta > >> srcds0407" on the command line. > >> > >> This update addresses some lag issues that have been seen when > >> running the Source Engine (in particular, it programmatically does > >> something similar to using the net_queuesplits cvar). > >> > >> - Alfred > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Dedicated server beta
I believe this is more than just a Source issue. Our HL1 game servers that are restarted in the past few hours do not seem to be able to find Steam (yes, running 32bit not 64bit). Some other GSPs I've been in contact with in the past 30 minutes are noticing the 10fps issues as well. I have to imagine this is linked in some fashion but I doubt it has anything at all to do with the betas (I'm not running the beta on any of our machines). > I didnt update to the beta but some updated from ds 74 to 75 thats when it > all messed up for me. I have tested it with another fresh install and its > doing the same thing. If it has something to do with net_queuesplits > needing > to be set, id gladly do it. Im reading through a huge post now in teh > steampowered.com forums looking where i should put it and how > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds > Sent: Monday, April 02, 2007 9:02 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > > You will not get this update unless you add that special command line. > > - Alfred > > Affordablegameservers.com wrote: >> Alfred, im wondering does this have any affect on other servers >> running on >> the box. All of the sudden, about 2 hours ago or so, my css servers >> started >> running at 10fps. I installed a hl1 game on the box and its fine tops >> out at >> about 330 or so and acts normal. >> >> centos no real changes to anything it just all of the sudden started >> happening. >> restarts dont help. >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds >> Sent: Monday, April 02, 2007 8:34 PM >> To: hlds@list.valvesoftware.com >> Subject: RE: [hlds] Source Engine Dedicated server beta >> >> >> 04 = April, 07 = 2007 :) >> >> - Alfred >> >> RMaioroff wrote: >>> Thanks for offering this to us. I am going to update it right now on >>> one of our busy Garry's Mod 10 pubs. >>> >>> Is 0407 the internal build number or perhaps the target date for the >>> release version to push? That is, if you're at liberty to say. >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >>> Reynolds Sent: Monday, April 02, 2007 5:17 PM >>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >>> Subject: [hlds] Source Engine Dedicated server beta >>> >>> We have a beta update for the Source Engine available for Dedicated >>> servers. To get the update run the hldsupdatetool with "-beta >>> srcds0407" on the command line. >>> >>> This update addresses some lag issues that have been seen when >>> running the Source Engine (in particular, it programmatically does >>> something similar to using the net_queuesplits cvar). >>> >>> - Alfred >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Dedicated server beta
I didnt update to the beta but some updated from ds 74 to 75 thats when it all messed up for me. I have tested it with another fresh install and its doing the same thing. If it has something to do with net_queuesplits needing to be set, id gladly do it. Im reading through a huge post now in teh steampowered.com forums looking where i should put it and how -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Monday, April 02, 2007 9:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Dedicated server beta You will not get this update unless you add that special command line. - Alfred Affordablegameservers.com wrote: > Alfred, im wondering does this have any affect on other servers > running on > the box. All of the sudden, about 2 hours ago or so, my css servers > started > running at 10fps. I installed a hl1 game on the box and its fine tops > out at > about 330 or so and acts normal. > > centos no real changes to anything it just all of the sudden started > happening. > restarts dont help. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds > Sent: Monday, April 02, 2007 8:34 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > > 04 = April, 07 = 2007 :) > > - Alfred > > RMaioroff wrote: >> Thanks for offering this to us. I am going to update it right now on >> one of our busy Garry's Mod 10 pubs. >> >> Is 0407 the internal build number or perhaps the target date for the >> release version to push? That is, if you're at liberty to say. >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >> Reynolds Sent: Monday, April 02, 2007 5:17 PM >> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >> Subject: [hlds] Source Engine Dedicated server beta >> >> We have a beta update for the Source Engine available for Dedicated >> servers. To get the update run the hldsupdatetool with "-beta >> srcds0407" on the command line. >> >> This update addresses some lag issues that have been seen when >> running the Source Engine (in particular, it programmatically does >> something similar to using the net_queuesplits cvar). >> >> - Alfred >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Dedicated server beta
With and without the beta, there is still this weird issue. It only escapes above 10FPS for a second or so. My windows box is fine. CentOS 5 with dynamic ticks (working fine just earlier) that I was planning to migrate to is now crippled.. Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, April 02, 2007 9:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Dedicated server beta You will not get this update unless you add that special command line. - Alfred Affordablegameservers.com wrote: > Alfred, im wondering does this have any affect on other servers > running on > the box. All of the sudden, about 2 hours ago or so, my css servers > started > running at 10fps. I installed a hl1 game on the box and its fine tops > out at > about 330 or so and acts normal. > > centos no real changes to anything it just all of the sudden started > happening. > restarts dont help. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds > Sent: Monday, April 02, 2007 8:34 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > > 04 = April, 07 = 2007 :) > > - Alfred > > RMaioroff wrote: >> Thanks for offering this to us. I am going to update it right now on >> one of our busy Garry's Mod 10 pubs. >> >> Is 0407 the internal build number or perhaps the target date for the >> release version to push? That is, if you're at liberty to say. >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >> Reynolds Sent: Monday, April 02, 2007 5:17 PM >> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >> Subject: [hlds] Source Engine Dedicated server beta >> >> We have a beta update for the Source Engine available for Dedicated >> servers. To get the update run the hldsupdatetool with "-beta >> srcds0407" on the command line. >> >> This update addresses some lag issues that have been seen when >> running the Source Engine (in particular, it programmatically does >> something similar to using the net_queuesplits cvar). >> >> - Alfred >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Dedicated server beta
Im reading the archives and it does talk alot about net_queuesplits but not where to put it, i started a css server up and tried it as a console command it came back upknown. Anyone know where to put that setting? dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of John Sent: Monday, April 02, 2007 8:59 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds] Source Engine Dedicated server beta I'm also seeing this problem with Linux Source-based servers, on Gentoo. It only seems to affect servers that are being restarted, and I heard my first complaint at around 5:15pm PDT. We had no problems with the game today until this started. We are not running the beta on any of our servers. The servers fluctuate between 10fps and their full FPS rate, but mainly run at 10. Sometimes they're not reachable at all. Even typing text in the server console feels choppy. -John - Original Message - From: "Affordablegameservers.com" <[EMAIL PROTECTED]> To: Sent: Monday, April 02, 2007 5:45 PM Subject: RE: [hlds] Source Engine Dedicated server beta > Alfred, im wondering does this have any affect on other servers running on > the box. All of the sudden, about 2 hours ago or so, my css servers > started > running at 10fps. I installed a hl1 game on the box and its fine tops out > at > about 330 or so and acts normal. > > centos no real changes to anything it just all of the sudden started > happening. > restarts dont help. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds > Sent: Monday, April 02, 2007 8:34 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > > 04 = April, 07 = 2007 :) > > - Alfred > > RMaioroff wrote: >> Thanks for offering this to us. I am going to update it right now on >> one of >> our busy Garry's Mod 10 pubs. >> >> Is 0407 the internal build number or perhaps the target date for the >> release version to push? That is, if you're at liberty to say. >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >> Reynolds >> Sent: Monday, April 02, 2007 5:17 PM >> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >> Subject: [hlds] Source Engine Dedicated server beta >> >> We have a beta update for the Source Engine available for Dedicated >> servers. To get the update run the hldsupdatetool with "-beta >> srcds0407" >> on the command line. >> >> This update addresses some lag issues that have been seen when running >> the Source Engine (in particular, it programmatically does something >> similar to using the net_queuesplits cvar). >> >> - Alfred >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Dedicated server beta
Holy crap, nevermind. Yeah... I didn't even update to the beta, and I see this on a test box running with no players/bots. Pegged to 10FPS for most of the time. Extremely slow to respond to stats commands via ssh. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Affordablegameservers.com Sent: Monday, April 02, 2007 8:46 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Dedicated server beta Alfred, im wondering does this have any affect on other servers running on the box. All of the sudden, about 2 hours ago or so, my css servers started running at 10fps. I installed a hl1 game on the box and its fine tops out at about 330 or so and acts normal. centos no real changes to anything it just all of the sudden started happening. restarts dont help. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Monday, April 02, 2007 8:34 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Dedicated server beta 04 = April, 07 = 2007 :) - Alfred RMaioroff wrote: > Thanks for offering this to us. I am going to update it right now on > one of > our busy Garry's Mod 10 pubs. > > Is 0407 the internal build number or perhaps the target date for the > release version to push? That is, if you're at liberty to say. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: Monday, April 02, 2007 5:17 PM > To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com > Subject: [hlds] Source Engine Dedicated server beta > > We have a beta update for the Source Engine available for Dedicated > servers. To get the update run the hldsupdatetool with "-beta > srcds0407" > on the command line. > > This update addresses some lag issues that have been seen when running > the Source Engine (in particular, it programmatically does something > similar to using the net_queuesplits cvar). > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Dedicated server beta
You will not get this update unless you add that special command line. - Alfred Affordablegameservers.com wrote: > Alfred, im wondering does this have any affect on other servers > running on > the box. All of the sudden, about 2 hours ago or so, my css servers > started > running at 10fps. I installed a hl1 game on the box and its fine tops > out at > about 330 or so and acts normal. > > centos no real changes to anything it just all of the sudden started > happening. > restarts dont help. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds > Sent: Monday, April 02, 2007 8:34 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Engine Dedicated server beta > > > 04 = April, 07 = 2007 :) > > - Alfred > > RMaioroff wrote: >> Thanks for offering this to us. I am going to update it right now on >> one of our busy Garry's Mod 10 pubs. >> >> Is 0407 the internal build number or perhaps the target date for the >> release version to push? That is, if you're at liberty to say. >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >> Reynolds Sent: Monday, April 02, 2007 5:17 PM >> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com >> Subject: [hlds] Source Engine Dedicated server beta >> >> We have a beta update for the Source Engine available for Dedicated >> servers. To get the update run the hldsupdatetool with "-beta >> srcds0407" on the command line. >> >> This update addresses some lag issues that have been seen when >> running the Source Engine (in particular, it programmatically does >> something similar to using the net_queuesplits cvar). >> >> - Alfred >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Dedicated server beta
I'm also seeing this problem with Linux Source-based servers, on Gentoo. It only seems to affect servers that are being restarted, and I heard my first complaint at around 5:15pm PDT. We had no problems with the game today until this started. We are not running the beta on any of our servers. The servers fluctuate between 10fps and their full FPS rate, but mainly run at 10. Sometimes they're not reachable at all. Even typing text in the server console feels choppy. -John - Original Message - From: "Affordablegameservers.com" <[EMAIL PROTECTED]> To: Sent: Monday, April 02, 2007 5:45 PM Subject: RE: [hlds] Source Engine Dedicated server beta Alfred, im wondering does this have any affect on other servers running on the box. All of the sudden, about 2 hours ago or so, my css servers started running at 10fps. I installed a hl1 game on the box and its fine tops out at about 330 or so and acts normal. centos no real changes to anything it just all of the sudden started happening. restarts dont help. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Monday, April 02, 2007 8:34 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Dedicated server beta 04 = April, 07 = 2007 :) - Alfred RMaioroff wrote: Thanks for offering this to us. I am going to update it right now on one of our busy Garry's Mod 10 pubs. Is 0407 the internal build number or perhaps the target date for the release version to push? That is, if you're at liberty to say. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, April 02, 2007 5:17 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Source Engine Dedicated server beta We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with "-beta srcds0407" on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Dedicated server beta
Alfred, im wondering does this have any affect on other servers running on the box. All of the sudden, about 2 hours ago or so, my css servers started running at 10fps. I installed a hl1 game on the box and its fine tops out at about 330 or so and acts normal. centos no real changes to anything it just all of the sudden started happening. restarts dont help. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Monday, April 02, 2007 8:34 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Dedicated server beta 04 = April, 07 = 2007 :) - Alfred RMaioroff wrote: > Thanks for offering this to us. I am going to update it right now on > one of > our busy Garry's Mod 10 pubs. > > Is 0407 the internal build number or perhaps the target date for the > release version to push? That is, if you're at liberty to say. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: Monday, April 02, 2007 5:17 PM > To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com > Subject: [hlds] Source Engine Dedicated server beta > > We have a beta update for the Source Engine available for Dedicated > servers. To get the update run the hldsupdatetool with "-beta > srcds0407" > on the command line. > > This update addresses some lag issues that have been seen when running > the Source Engine (in particular, it programmatically does something > similar to using the net_queuesplits cvar). > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Dedicated server beta
04 = April, 07 = 2007 :) - Alfred RMaioroff wrote: > Thanks for offering this to us. I am going to update it right now on > one of > our busy Garry's Mod 10 pubs. > > Is 0407 the internal build number or perhaps the target date for the > release version to push? That is, if you're at liberty to say. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: Monday, April 02, 2007 5:17 PM > To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com > Subject: [hlds] Source Engine Dedicated server beta > > We have a beta update for the Source Engine available for Dedicated > servers. To get the update run the hldsupdatetool with "-beta > srcds0407" > on the command line. > > This update addresses some lag issues that have been seen when running > the Source Engine (in particular, it programmatically does something > similar to using the net_queuesplits cvar). > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Dedicated server beta
Thanks for offering this to us. I am going to update it right now on one of our busy Garry's Mod 10 pubs. Is 0407 the internal build number or perhaps the target date for the release version to push? That is, if you're at liberty to say. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, April 02, 2007 5:17 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Source Engine Dedicated server beta We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with "-beta srcds0407" on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Source Engine Dedicated server beta
We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with "-beta srcds0407" on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds