Re: [hlds] hlds Digest, Vol 10, Issue 13
Even though I disagree with people complaining about the changes, I would ask that people not lower themselves to using curse words here. I know it may be a futile gesture, but calling someone (me) a bitch isn't helping your case at all as it reminds me of a child using curse words to try to sound more adult. The change is made. Deal with it. Alican Çubukçuoğlu wrote: unappritiative (and a bitch ofc.). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 10, Issue 13
We're currently hosting about 5,000 game servers for Left 4 Dead on the PC. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Stifler Sent: Thursday, December 04, 2008 7:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13 Ummm, if plain servers are the intention here then maybe Valve should prevent all mods or better yet just host the servers themselves?? On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote: In my opinion, I think Left 4 Dead is being 'locked down' because of all the problems that appeared during the last year with TF2. It became nearly impossible to find a plain Jane vanilla TF2 server. It's like every single one of them had some mod installed that changed gameplay. I'm not against the modding community, though I'd like to just be able to play the game as it was intended. I feel that Valve and it's playtesters know a bit more about what makes a game fun than Joe Blow modder...so I'd like to see what Valve has to offer and not what 32-man, insta-spawn, fast ubercharge, longer spawn for non-clan members, less damage for non-clan members, etc. server op has to offer. Left 4 Dead is quickly becoming what TF2 became. A different game. Last night I was on a versus server that spawned a Tank ~1 minute into each round. Rounds ended quickly and no team ever made it to the Safe Room. It was plain old not fun. Maybe that server op likes playing that way, but nobody on the server at the time did...so we voted back to the lobby. The next server had sv_cheats 0 in its config so we faced random issues, like Infected only being able to spawn 3 at a time and not 4. The list goes on. While, as a server op, I'd like to have a bit more control over my own server, I welcome these changes being introduced to the game. Just because a server op likes to play the game a certain way does NOT mean everybody does. I'm not too keen on the Normal difficulty for Versus mode, but we'll see what happens. I think Valve is doing this for the community and not for any other reason. Most of the complaints I hear are about how this server or that server sucks because of x or y changes made to it. Locking certain aspects of the gameplay down seems almost a necessary evil when combined with how we now connect to servers. Give it time. Valve is obviously listening to the feedback being given and are making changes as they see fit. Just last night I was chatting with someone from Valve about certain aspects of server management. He had explained in detail what things could be changed and how they would affect our servers. I thought I had understood the whole conversation, but I had completely missed the bigger scope of the issues. Maybe we're not looking at the long-term and only seeing the short-term. Like I said...give it some time. -Richard Eid On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote: I'd like to chime in here and second this. I love versus mode but by far I've had the most fun in versus playing on servers running on Hard difficulty or better. I find normal is just way to easy and too forgiving on the survivors. If anything I think in an ideal world I would be able to CHOOSE the difficulty for versus when creating the lobby. Why Valve feels versus should only be played with wimpy normal difficulty zombies I have no idea. Let the players play it at the difficulty they want, don't lock my server down so I can't play how I please. This is by far the worst game that I've ever operated a server for. I feel like Valve is expecting people to run these as basically a public service to them. If you want this level of control valve you should pay to run your own servers. And at this rate you may have to. [EMAIL PROTECTED] wrote: Message: 1 Date: Thu, 4 Dec 2008 16:46:25 -0800 From: Formologic23 [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Update Available To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion. Normal is too easy, and most of the people I have talked with prefer to play Versus on Advanced. So why would you LOCK the difficulty? I really am considering shutting down my servers because if I can't have control over them (including the clients to a certain degree), then I really am not interested in supporting this particular game anymore. I love the game, but seriously, this is ludicrous. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] hlds Digest, Vol 10, Issue 13
Huh. Glad to hear that. Erik Johnson wrote: We're currently hosting about 5,000 game servers for Left 4 Dead on the PC. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Stifler Sent: Thursday, December 04, 2008 7:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13 Ummm, if plain servers are the intention here then maybe Valve should prevent all mods or better yet just host the servers themselves?? On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote: In my opinion, I think Left 4 Dead is being 'locked down' because of all the problems that appeared during the last year with TF2. It became nearly impossible to find a plain Jane vanilla TF2 server. It's like every single one of them had some mod installed that changed gameplay. I'm not against the modding community, though I'd like to just be able to play the game as it was intended. I feel that Valve and it's playtesters know a bit more about what makes a game fun than Joe Blow modder...so I'd like to see what Valve has to offer and not what 32-man, insta-spawn, fast ubercharge, longer spawn for non-clan members, less damage for non-clan members, etc. server op has to offer. Left 4 Dead is quickly becoming what TF2 became. A different game. Last night I was on a versus server that spawned a Tank ~1 minute into each round. Rounds ended quickly and no team ever made it to the Safe Room. It was plain old not fun. Maybe that server op likes playing that way, but nobody on the server at the time did...so we voted back to the lobby. The next server had sv_cheats 0 in its config so we faced random issues, like Infected only being able to spawn 3 at a time and not 4. The list goes on. While, as a server op, I'd like to have a bit more control over my own server, I welcome these changes being introduced to the game. Just because a server op likes to play the game a certain way does NOT mean everybody does. I'm not too keen on the Normal difficulty for Versus mode, but we'll see what happens. I think Valve is doing this for the community and not for any other reason. Most of the complaints I hear are about how this server or that server sucks because of x or y changes made to it. Locking certain aspects of the gameplay down seems almost a necessary evil when combined with how we now connect to servers. Give it time. Valve is obviously listening to the feedback being given and are making changes as they see fit. Just last night I was chatting with someone from Valve about certain aspects of server management. He had explained in detail what things could be changed and how they would affect our servers. I thought I had understood the whole conversation, but I had completely missed the bigger scope of the issues. Maybe we're not looking at the long-term and only seeing the short-term. Like I said...give it some time. -Richard Eid On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote: I'd like to chime in here and second this. I love versus mode but by far I've had the most fun in versus playing on servers running on Hard difficulty or better. I find normal is just way to easy and too forgiving on the survivors. If anything I think in an ideal world I would be able to CHOOSE the difficulty for versus when creating the lobby. Why Valve feels versus should only be played with wimpy normal difficulty zombies I have no idea. Let the players play it at the difficulty they want, don't lock my server down so I can't play how I please. This is by far the worst game that I've ever operated a server for. I feel like Valve is expecting people to run these as basically a public service to them. If you want this level of control valve you should pay to run your own servers. And at this rate you may have to. [EMAIL PROTECTED] wrote: Message: 1 Date: Thu, 4 Dec 2008 16:46:25 -0800 From: Formologic23 [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Update Available To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion. Normal is too easy, and most of the people I have talked with prefer to play Versus on Advanced. So why would you LOCK the difficulty? I really am considering shutting down my servers because if I can't have control over them (including the clients to a certain degree), then I really am not interested in supporting this particular game anymore. I love the game, but seriously, this is ludicrous
Re: [hlds] hlds Digest, Vol 10, Issue 13
What kind of hardware do you guys use to host your L4D servers Erik? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Friday, December 05, 2008 12:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13 We're currently hosting about 5,000 game servers for Left 4 Dead on the PC. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Stifler Sent: Thursday, December 04, 2008 7:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13 Ummm, if plain servers are the intention here then maybe Valve should prevent all mods or better yet just host the servers themselves?? On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote: In my opinion, I think Left 4 Dead is being 'locked down' because of all the problems that appeared during the last year with TF2. It became nearly impossible to find a plain Jane vanilla TF2 server. It's like every single one of them had some mod installed that changed gameplay. I'm not against the modding community, though I'd like to just be able to play the game as it was intended. I feel that Valve and it's playtesters know a bit more about what makes a game fun than Joe Blow modder...so I'd like to see what Valve has to offer and not what 32-man, insta-spawn, fast ubercharge, longer spawn for non-clan members, less damage for non-clan members, etc. server op has to offer. Left 4 Dead is quickly becoming what TF2 became. A different game. Last night I was on a versus server that spawned a Tank ~1 minute into each round. Rounds ended quickly and no team ever made it to the Safe Room. It was plain old not fun. Maybe that server op likes playing that way, but nobody on the server at the time did...so we voted back to the lobby. The next server had sv_cheats 0 in its config so we faced random issues, like Infected only being able to spawn 3 at a time and not 4. The list goes on. While, as a server op, I'd like to have a bit more control over my own server, I welcome these changes being introduced to the game. Just because a server op likes to play the game a certain way does NOT mean everybody does. I'm not too keen on the Normal difficulty for Versus mode, but we'll see what happens. I think Valve is doing this for the community and not for any other reason. Most of the complaints I hear are about how this server or that server sucks because of x or y changes made to it. Locking certain aspects of the gameplay down seems almost a necessary evil when combined with how we now connect to servers. Give it time. Valve is obviously listening to the feedback being given and are making changes as they see fit. Just last night I was chatting with someone from Valve about certain aspects of server management. He had explained in detail what things could be changed and how they would affect our servers. I thought I had understood the whole conversation, but I had completely missed the bigger scope of the issues. Maybe we're not looking at the long-term and only seeing the short-term. Like I said...give it some time. -Richard Eid On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote: I'd like to chime in here and second this. I love versus mode but by far I've had the most fun in versus playing on servers running on Hard difficulty or better. I find normal is just way to easy and too forgiving on the survivors. If anything I think in an ideal world I would be able to CHOOSE the difficulty for versus when creating the lobby. Why Valve feels versus should only be played with wimpy normal difficulty zombies I have no idea. Let the players play it at the difficulty they want, don't lock my server down so I can't play how I please. This is by far the worst game that I've ever operated a server for. I feel like Valve is expecting people to run these as basically a public service to them. If you want this level of control valve you should pay to run your own servers. And at this rate you may have to. [EMAIL PROTECTED] wrote: Message: 1 Date: Thu, 4 Dec 2008 16:46:25 -0800 From: Formologic23 [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Update Available To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion. Normal is too easy, and most of the people I have talked with prefer to play Versus on Advanced. So why would you LOCK the difficulty? I really am considering shutting down my servers because if I can't have control over them (including the clients to a certain degree
Re: [hlds] hlds Digest, Vol 10, Issue 13
Mostly quad core CPUs in a blade setup. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Friday, December 05, 2008 11:28 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13 What kind of hardware do you guys use to host your L4D servers Erik? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Friday, December 05, 2008 12:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13 We're currently hosting about 5,000 game servers for Left 4 Dead on the PC. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Stifler Sent: Thursday, December 04, 2008 7:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13 Ummm, if plain servers are the intention here then maybe Valve should prevent all mods or better yet just host the servers themselves?? On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote: In my opinion, I think Left 4 Dead is being 'locked down' because of all the problems that appeared during the last year with TF2. It became nearly impossible to find a plain Jane vanilla TF2 server. It's like every single one of them had some mod installed that changed gameplay. I'm not against the modding community, though I'd like to just be able to play the game as it was intended. I feel that Valve and it's playtesters know a bit more about what makes a game fun than Joe Blow modder...so I'd like to see what Valve has to offer and not what 32-man, insta-spawn, fast ubercharge, longer spawn for non-clan members, less damage for non-clan members, etc. server op has to offer. Left 4 Dead is quickly becoming what TF2 became. A different game. Last night I was on a versus server that spawned a Tank ~1 minute into each round. Rounds ended quickly and no team ever made it to the Safe Room. It was plain old not fun. Maybe that server op likes playing that way, but nobody on the server at the time did...so we voted back to the lobby. The next server had sv_cheats 0 in its config so we faced random issues, like Infected only being able to spawn 3 at a time and not 4. The list goes on. While, as a server op, I'd like to have a bit more control over my own server, I welcome these changes being introduced to the game. Just because a server op likes to play the game a certain way does NOT mean everybody does. I'm not too keen on the Normal difficulty for Versus mode, but we'll see what happens. I think Valve is doing this for the community and not for any other reason. Most of the complaints I hear are about how this server or that server sucks because of x or y changes made to it. Locking certain aspects of the gameplay down seems almost a necessary evil when combined with how we now connect to servers. Give it time. Valve is obviously listening to the feedback being given and are making changes as they see fit. Just last night I was chatting with someone from Valve about certain aspects of server management. He had explained in detail what things could be changed and how they would affect our servers. I thought I had understood the whole conversation, but I had completely missed the bigger scope of the issues. Maybe we're not looking at the long-term and only seeing the short-term. Like I said...give it some time. -Richard Eid On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote: I'd like to chime in here and second this. I love versus mode but by far I've had the most fun in versus playing on servers running on Hard difficulty or better. I find normal is just way to easy and too forgiving on the survivors. If anything I think in an ideal world I would be able to CHOOSE the difficulty for versus when creating the lobby. Why Valve feels versus should only be played with wimpy normal difficulty zombies I have no idea. Let the players play it at the difficulty they want, don't lock my server down so I can't play how I please. This is by far the worst game that I've ever operated a server for. I feel like Valve is expecting people to run these as basically a public service to them. If you want this level of control valve you should pay to run your own servers. And at this rate you may have to. [EMAIL PROTECTED] wrote: Message: 1 Date: Thu, 4 Dec 2008 16:46:25 -0800 From: Formologic23 [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Update Available To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion
Re: [hlds] hlds Digest, Vol 10, Issue 13
I'd like to chime in here and second this. I love versus mode but by far I've had the most fun in versus playing on servers running on Hard difficulty or better. I find normal is just way to easy and too forgiving on the survivors. If anything I think in an ideal world I would be able to CHOOSE the difficulty for versus when creating the lobby. Why Valve feels versus should only be played with wimpy normal difficulty zombies I have no idea. Let the players play it at the difficulty they want, don't lock my server down so I can't play how I please. This is by far the worst game that I've ever operated a server for. I feel like Valve is expecting people to run these as basically a public service to them. If you want this level of control valve you should pay to run your own servers. And at this rate you may have to. [EMAIL PROTECTED] wrote: Message: 1 Date: Thu, 4 Dec 2008 16:46:25 -0800 From: Formologic23 [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Update Available To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion. Normal is too easy, and most of the people I have talked with prefer to play Versus on Advanced. So why would you LOCK the difficulty? I really am considering shutting down my servers because if I can't have control over them (including the clients to a certain degree), then I really am not interested in supporting this particular game anymore. I love the game, but seriously, this is ludicrous. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 10, Issue 13
If you want to fight zombies who deal 20 dmg in one hit, you should play campaign. The point of Versus mode is that you're playing against other players, not the computer controlled infected. And if you want players to play at the difficulty THEY want, you probably wouldn't have changed the config to force it to a certain difficulty to begin with. Kevin Kolk wrote: I'd like to chime in here and second this. I love versus mode but by far I've had the most fun in versus playing on servers running on Hard difficulty or better. I find normal is just way to easy and too forgiving on the survivors. If anything I think in an ideal world I would be able to CHOOSE the difficulty for versus when creating the lobby. Why Valve feels versus should only be played with wimpy normal difficulty zombies I have no idea. Let the players play it at the difficulty they want, don't lock my server down so I can't play how I please. This is by far the worst game that I've ever operated a server for. I feel like Valve is expecting people to run these as basically a public service to them. If you want this level of control valve you should pay to run your own servers. And at this rate you may have to. [EMAIL PROTECTED] wrote: Message: 1 Date: Thu, 4 Dec 2008 16:46:25 -0800 From: Formologic23 [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Update Available To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain;charset=us-ascii Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion. Normal is too easy, and most of the people I have talked with prefer to play Versus on Advanced. So why would you LOCK the difficulty? I really am considering shutting down my servers because if I can't have control over them (including the clients to a certain degree), then I really am not interested in supporting this particular game anymore. I love the game, but seriously, this is ludicrous. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 10, Issue 13
Totally agree. I see my early decision to pull all my L4D servers was the correct one. I won't play the game either, and would gift this turd if I could. I think time will ultimately show people that this linear console hack isn't worth supporting in the long run. Just my opinion. From: [EMAIL PROTECTED] [EMAIL PROTECTED] On Behalf Of Kevin Kolk [EMAIL PROTECTED] Sent: Thursday, December 04, 2008 9:28 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13 This is by far the worst game that I've ever operated a server for. I feel like Valve is expecting people to run these as basically a public service to them. If you want this level of control valve you should pay to run your own servers. And at this rate you may have to. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 10, Issue 13
In my opinion, I think Left 4 Dead is being 'locked down' because of all the problems that appeared during the last year with TF2. It became nearly impossible to find a plain Jane vanilla TF2 server. It's like every single one of them had some mod installed that changed gameplay. I'm not against the modding community, though I'd like to just be able to play the game as it was intended. I feel that Valve and it's playtesters know a bit more about what makes a game fun than Joe Blow modder...so I'd like to see what Valve has to offer and not what 32-man, insta-spawn, fast ubercharge, longer spawn for non-clan members, less damage for non-clan members, etc. server op has to offer. Left 4 Dead is quickly becoming what TF2 became. A different game. Last night I was on a versus server that spawned a Tank ~1 minute into each round. Rounds ended quickly and no team ever made it to the Safe Room. It was plain old not fun. Maybe that server op likes playing that way, but nobody on the server at the time did...so we voted back to the lobby. The next server had sv_cheats 0 in its config so we faced random issues, like Infected only being able to spawn 3 at a time and not 4. The list goes on. While, as a server op, I'd like to have a bit more control over my own server, I welcome these changes being introduced to the game. Just because a server op likes to play the game a certain way does NOT mean everybody does. I'm not too keen on the Normal difficulty for Versus mode, but we'll see what happens. I think Valve is doing this for the community and not for any other reason. Most of the complaints I hear are about how this server or that server sucks because of x or y changes made to it. Locking certain aspects of the gameplay down seems almost a necessary evil when combined with how we now connect to servers. Give it time. Valve is obviously listening to the feedback being given and are making changes as they see fit. Just last night I was chatting with someone from Valve about certain aspects of server management. He had explained in detail what things could be changed and how they would affect our servers. I thought I had understood the whole conversation, but I had completely missed the bigger scope of the issues. Maybe we're not looking at the long-term and only seeing the short-term. Like I said...give it some time. -Richard Eid On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote: I'd like to chime in here and second this. I love versus mode but by far I've had the most fun in versus playing on servers running on Hard difficulty or better. I find normal is just way to easy and too forgiving on the survivors. If anything I think in an ideal world I would be able to CHOOSE the difficulty for versus when creating the lobby. Why Valve feels versus should only be played with wimpy normal difficulty zombies I have no idea. Let the players play it at the difficulty they want, don't lock my server down so I can't play how I please. This is by far the worst game that I've ever operated a server for. I feel like Valve is expecting people to run these as basically a public service to them. If you want this level of control valve you should pay to run your own servers. And at this rate you may have to. [EMAIL PROTECTED] wrote: Message: 1 Date: Thu, 4 Dec 2008 16:46:25 -0800 From: Formologic23 [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Update Available To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion. Normal is too easy, and most of the people I have talked with prefer to play Versus on Advanced. So why would you LOCK the difficulty? I really am considering shutting down my servers because if I can't have control over them (including the clients to a certain degree), then I really am not interested in supporting this particular game anymore. I love the game, but seriously, this is ludicrous. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 10, Issue 13
Don't forget your parting gift on the way out. On Thu, 2008-12-04 at 22:11 -0500, Karl Weckstrom wrote: Totally agree. I see my early decision to pull all my L4D servers was the correct one. I won't play the game either, and would gift this turd if I could. I think time will ultimately show people that this linear console hack isn't worth supporting in the long run. Just my opinion. From: [EMAIL PROTECTED] [EMAIL PROTECTED] On Behalf Of Kevin Kolk [EMAIL PROTECTED] Sent: Thursday, December 04, 2008 9:28 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13 This is by far the worst game that I've ever operated a server for. I feel like Valve is expecting people to run these as basically a public service to them. If you want this level of control valve you should pay to run your own servers. And at this rate you may have to. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 10, Issue 13
Ummm, if plain servers are the intention here then maybe Valve should prevent all mods or better yet just host the servers themselves?? On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote: In my opinion, I think Left 4 Dead is being 'locked down' because of all the problems that appeared during the last year with TF2. It became nearly impossible to find a plain Jane vanilla TF2 server. It's like every single one of them had some mod installed that changed gameplay. I'm not against the modding community, though I'd like to just be able to play the game as it was intended. I feel that Valve and it's playtesters know a bit more about what makes a game fun than Joe Blow modder...so I'd like to see what Valve has to offer and not what 32-man, insta-spawn, fast ubercharge, longer spawn for non-clan members, less damage for non-clan members, etc. server op has to offer. Left 4 Dead is quickly becoming what TF2 became. A different game. Last night I was on a versus server that spawned a Tank ~1 minute into each round. Rounds ended quickly and no team ever made it to the Safe Room. It was plain old not fun. Maybe that server op likes playing that way, but nobody on the server at the time did...so we voted back to the lobby. The next server had sv_cheats 0 in its config so we faced random issues, like Infected only being able to spawn 3 at a time and not 4. The list goes on. While, as a server op, I'd like to have a bit more control over my own server, I welcome these changes being introduced to the game. Just because a server op likes to play the game a certain way does NOT mean everybody does. I'm not too keen on the Normal difficulty for Versus mode, but we'll see what happens. I think Valve is doing this for the community and not for any other reason. Most of the complaints I hear are about how this server or that server sucks because of x or y changes made to it. Locking certain aspects of the gameplay down seems almost a necessary evil when combined with how we now connect to servers. Give it time. Valve is obviously listening to the feedback being given and are making changes as they see fit. Just last night I was chatting with someone from Valve about certain aspects of server management. He had explained in detail what things could be changed and how they would affect our servers. I thought I had understood the whole conversation, but I had completely missed the bigger scope of the issues. Maybe we're not looking at the long-term and only seeing the short-term. Like I said...give it some time. -Richard Eid On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote: I'd like to chime in here and second this. I love versus mode but by far I've had the most fun in versus playing on servers running on Hard difficulty or better. I find normal is just way to easy and too forgiving on the survivors. If anything I think in an ideal world I would be able to CHOOSE the difficulty for versus when creating the lobby. Why Valve feels versus should only be played with wimpy normal difficulty zombies I have no idea. Let the players play it at the difficulty they want, don't lock my server down so I can't play how I please. This is by far the worst game that I've ever operated a server for. I feel like Valve is expecting people to run these as basically a public service to them. If you want this level of control valve you should pay to run your own servers. And at this rate you may have to. [EMAIL PROTECTED] wrote: Message: 1 Date: Thu, 4 Dec 2008 16:46:25 -0800 From: Formologic23 [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Update Available To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion. Normal is too easy, and most of the people I have talked with prefer to play Versus on Advanced. So why would you LOCK the difficulty? I really am considering shutting down my servers because if I can't have control over them (including the clients to a certain degree), then I really am not interested in supporting this particular game anymore. I love the game, but seriously, this is ludicrous. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or
Re: [hlds] hlds Digest, Vol 10, Issue 13
Agreed with OP. On Thu, Dec 4, 2008 at 10:04 PM, DontWannaName! [EMAIL PROTECTED]wrote: Ummm... They are hosting a lot of servers in Seattle and DC. They are there to provide gamers an alternate official server that is setup the way it was made to be. Im sure they will be going international soon too... The reason why they made srcds available is for us to play with our friends using our server that we ping well to instead of the west and east coast ones that some people may not. This isnt TF2 or CSS or DODS, its L4D and dont forget that. From: Steve Stifler [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, December 4, 2008 7:29:25 PM Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13 Ummm, if plain servers are the intention here then maybe Valve should prevent all mods or better yet just host the servers themselves?? On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote: In my opinion, I think Left 4 Dead is being 'locked down' because of all the problems that appeared during the last year with TF2. It became nearly impossible to find a plain Jane vanilla TF2 server. It's like every single one of them had some mod installed that changed gameplay. I'm not against the modding community, though I'd like to just be able to play the game as it was intended. I feel that Valve and it's playtesters know a bit more about what makes a game fun than Joe Blow modder...so I'd like to see what Valve has to offer and not what 32-man, insta-spawn, fast ubercharge, longer spawn for non-clan members, less damage for non-clan members, etc. server op has to offer. Left 4 Dead is quickly becoming what TF2 became. A different game. Last night I was on a versus server that spawned a Tank ~1 minute into each round. Rounds ended quickly and no team ever made it to the Safe Room. It was plain old not fun. Maybe that server op likes playing that way, but nobody on the server at the time did...so we voted back to the lobby. The next server had sv_cheats 0 in its config so we faced random issues, like Infected only being able to spawn 3 at a time and not 4. The list goes on. While, as a server op, I'd like to have a bit more control over my own server, I welcome these changes being introduced to the game. Just because a server op likes to play the game a certain way does NOT mean everybody does. I'm not too keen on the Normal difficulty for Versus mode, but we'll see what happens. I think Valve is doing this for the community and not for any other reason. Most of the complaints I hear are about how this server or that server sucks because of x or y changes made to it. Locking certain aspects of the gameplay down seems almost a necessary evil when combined with how we now connect to servers. Give it time. Valve is obviously listening to the feedback being given and are making changes as they see fit. Just last night I was chatting with someone from Valve about certain aspects of server management. He had explained in detail what things could be changed and how they would affect our servers. I thought I had understood the whole conversation, but I had completely missed the bigger scope of the issues. Maybe we're not looking at the long-term and only seeing the short-term. Like I said...give it some time. -Richard Eid On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote: I'd like to chime in here and second this. I love versus mode but by far I've had the most fun in versus playing on servers running on Hard difficulty or better. I find normal is just way to easy and too forgiving on the survivors. If anything I think in an ideal world I would be able to CHOOSE the difficulty for versus when creating the lobby. Why Valve feels versus should only be played with wimpy normal difficulty zombies I have no idea. Let the players play it at the difficulty they want, don't lock my server down so I can't play how I please. This is by far the worst game that I've ever operated a server for. I feel like Valve is expecting people to run these as basically a public service to them. If you want this level of control valve you should pay to run your own servers. And at this rate you may have to. [EMAIL PROTECTED] wrote: Message: 1 Date: Thu, 4 Dec 2008 16:46:25 -0800 From: Formologic23 [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Update Available To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion. Normal is too
Re: [hlds] hlds Digest, Vol 10, Issue 13
I totally agree with OP. This change is totally unfair. Some people wants to play normal, some wants to play hard. Why do what normal mode players want and take away other players' fun? If you don't like mods, if you don't like hard mode or anything else you can always host your own server. If you can play on a low-ping server with your friends on somebody else's server for free and still bitch about it's configuration, you are just being unappritiative (and a bitch ofc.). On Fri, Dec 5, 2008 at 04:28, Kevin Kolk [EMAIL PROTECTED] wrote: I'd like to chime in here and second this. I love versus mode but by far I've had the most fun in versus playing on servers running on Hard difficulty or better. I find normal is just way to easy and too forgiving on the survivors. If anything I think in an ideal world I would be able to CHOOSE the difficulty for versus when creating the lobby. Why Valve feels versus should only be played with wimpy normal difficulty zombies I have no idea. Let the players play it at the difficulty they want, don't lock my server down so I can't play how I please. This is by far the worst game that I've ever operated a server for. I feel like Valve is expecting people to run these as basically a public service to them. If you want this level of control valve you should pay to run your own servers. And at this rate you may have to. [EMAIL PROTECTED] wrote: Message: 1 Date: Thu, 4 Dec 2008 16:46:25 -0800 From: Formologic23 [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Update Available To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Why on earth would you lock the Versus difficulty? That is a pretty lame forced update in my opinion. Normal is too easy, and most of the people I have talked with prefer to play Versus on Advanced. So why would you LOCK the difficulty? I really am considering shutting down my servers because if I can't have control over them (including the clients to a certain degree), then I really am not interested in supporting this particular game anymore. I love the game, but seriously, this is ludicrous. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds