Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-05 Thread Leonard L. Church
Even though I disagree with people complaining about the changes, I 
would ask that people not lower themselves to using curse words here. I 
know it may be a futile gesture, but calling someone (me) a bitch isn't 
helping your case at all as it reminds me of a child using curse words 
to try to sound more adult.

The change is made. Deal with it.

Alican Çubukçuoğlu wrote:
 unappritiative (and a bitch ofc.).

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Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-05 Thread Erik Johnson
We're currently hosting about 5,000 game servers for Left 4 Dead on the PC.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Stifler
Sent: Thursday, December 04, 2008 7:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13

Ummm, if plain servers are the intention here then maybe Valve should
prevent all mods or better yet just host the servers themselves??

On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote:

 In my opinion, I think Left 4 Dead is being 'locked down' because of all
 the
 problems that appeared during the last year with TF2.  It became nearly
 impossible to find a plain Jane vanilla TF2 server.  It's like every single
 one of them had some mod installed that changed gameplay.  I'm not against
 the modding community, though I'd like to just be able to play the game as
 it was intended.  I feel that Valve and it's playtesters know a bit more
 about what makes a game fun than Joe Blow modder...so I'd like to see what
 Valve has to offer and not what 32-man, insta-spawn, fast ubercharge,
 longer
 spawn for non-clan members, less damage for non-clan members, etc. server
 op
 has to offer.

 Left 4 Dead is quickly becoming what TF2 became.  A different game.  Last
 night I was on a versus server that spawned a Tank ~1 minute into each
 round.  Rounds ended quickly and no team ever made it to the Safe Room.  It
 was plain old not fun.  Maybe that server op likes playing that way, but
 nobody on the server at the time did...so we voted back to the lobby.  The
 next server had sv_cheats 0 in its config so we faced random issues, like
 Infected only being able to spawn 3 at a time and not 4.  The list goes on.

 While, as a server op, I'd like to have a bit more control over my own
 server, I welcome these changes being introduced to the game.  Just because
 a server op likes to play the game a certain way does NOT mean everybody
 does.  I'm not too keen on the Normal difficulty for Versus mode, but we'll
 see what happens.

 I think Valve is doing this for the community and not for any other reason.
 Most of the complaints I hear are about how this server or that server
 sucks
 because of x or y changes made to it.  Locking certain aspects of the
 gameplay down seems almost a necessary evil when combined with how we now
 connect to servers.  Give it time.  Valve is obviously listening to the
 feedback being given and are making changes as they see fit.  Just last
 night I was chatting with someone from Valve about certain aspects of
 server
 management.  He had explained in detail what things could be changed and
 how
 they would affect our servers.  I thought I had understood the whole
 conversation, but I had completely missed the bigger scope of the issues.

 Maybe we're not looking at the long-term and only seeing the short-term.
 Like I said...give it some time.


 -Richard Eid



 On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote:

 
  I'd like to chime in here and second this.  I love versus mode but by
  far I've had the most fun in versus playing on servers running on Hard
  difficulty or better.
 
  I find normal is just way to easy and too forgiving on the survivors.
  If anything I think in an ideal world I would be able to CHOOSE the
  difficulty for versus when creating the lobby.
 
  Why Valve feels versus should only be played with wimpy normal
  difficulty zombies I have no idea.
 
  Let the players play it at the difficulty they want, don't lock my
  server down so I can't play how I please.
 
  This is by far the worst game that I've ever operated a server for.  I
  feel like Valve is expecting people to run these as basically a public
  service to them.
 
  If you want this level of control valve you should pay to run your own
  servers.   And at this rate you may have to.
 
  [EMAIL PROTECTED] wrote:
   Message: 1
   Date: Thu, 4 Dec 2008 16:46:25 -0800
   From: Formologic23 [EMAIL PROTECTED]
   Subject: Re: [hlds] Left 4 Dead Update Available
   To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
   Message-ID: [EMAIL PROTECTED]
   Content-Type: text/plain; charset=us-ascii
  
   Why on earth would you lock the Versus difficulty? That is a pretty
 lame
   forced update in my opinion. Normal is too easy, and most of the people
 I
   have talked with prefer to play Versus on Advanced. So why would you
 LOCK
   the difficulty? I really am considering shutting down my servers
 because
  if
   I can't have control over them (including the clients to a certain
  degree),
   then I really am not interested in supporting this particular game
  anymore.
   I love the game, but seriously, this is ludicrous.
  
  
  
  
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-05 Thread Jonah Hirsch
Huh. Glad to hear that.

Erik Johnson wrote:
 We're currently hosting about 5,000 game servers for Left 4 Dead on the PC.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Stifler
 Sent: Thursday, December 04, 2008 7:29 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13

 Ummm, if plain servers are the intention here then maybe Valve should
 prevent all mods or better yet just host the servers themselves??

 On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote:
   
 In my opinion, I think Left 4 Dead is being 'locked down' because of all
 the
 problems that appeared during the last year with TF2.  It became nearly
 impossible to find a plain Jane vanilla TF2 server.  It's like every single
 one of them had some mod installed that changed gameplay.  I'm not against
 the modding community, though I'd like to just be able to play the game as
 it was intended.  I feel that Valve and it's playtesters know a bit more
 about what makes a game fun than Joe Blow modder...so I'd like to see what
 Valve has to offer and not what 32-man, insta-spawn, fast ubercharge,
 longer
 spawn for non-clan members, less damage for non-clan members, etc. server
 op
 has to offer.

 Left 4 Dead is quickly becoming what TF2 became.  A different game.  Last
 night I was on a versus server that spawned a Tank ~1 minute into each
 round.  Rounds ended quickly and no team ever made it to the Safe Room.  It
 was plain old not fun.  Maybe that server op likes playing that way, but
 nobody on the server at the time did...so we voted back to the lobby.  The
 next server had sv_cheats 0 in its config so we faced random issues, like
 Infected only being able to spawn 3 at a time and not 4.  The list goes on.

 While, as a server op, I'd like to have a bit more control over my own
 server, I welcome these changes being introduced to the game.  Just because
 a server op likes to play the game a certain way does NOT mean everybody
 does.  I'm not too keen on the Normal difficulty for Versus mode, but we'll
 see what happens.

 I think Valve is doing this for the community and not for any other reason.
 Most of the complaints I hear are about how this server or that server
 sucks
 because of x or y changes made to it.  Locking certain aspects of the
 gameplay down seems almost a necessary evil when combined with how we now
 connect to servers.  Give it time.  Valve is obviously listening to the
 feedback being given and are making changes as they see fit.  Just last
 night I was chatting with someone from Valve about certain aspects of
 server
 management.  He had explained in detail what things could be changed and
 how
 they would affect our servers.  I thought I had understood the whole
 conversation, but I had completely missed the bigger scope of the issues.

 Maybe we're not looking at the long-term and only seeing the short-term.
 Like I said...give it some time.


 -Richard Eid



 On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote:

 
 I'd like to chime in here and second this.  I love versus mode but by
 far I've had the most fun in versus playing on servers running on Hard
 difficulty or better.

 I find normal is just way to easy and too forgiving on the survivors.
 If anything I think in an ideal world I would be able to CHOOSE the
 difficulty for versus when creating the lobby.

 Why Valve feels versus should only be played with wimpy normal
 difficulty zombies I have no idea.

 Let the players play it at the difficulty they want, don't lock my
 server down so I can't play how I please.

 This is by far the worst game that I've ever operated a server for.  I
 feel like Valve is expecting people to run these as basically a public
 service to them.

 If you want this level of control valve you should pay to run your own
 servers.   And at this rate you may have to.

 [EMAIL PROTECTED] wrote:
   
 Message: 1
 Date: Thu, 4 Dec 2008 16:46:25 -0800
 From: Formologic23 [EMAIL PROTECTED]
 Subject: Re: [hlds] Left 4 Dead Update Available
 To: 'Half-Life dedicated Win32 server mailing list'
   hlds@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=us-ascii

 Why on earth would you lock the Versus difficulty? That is a pretty
 
 lame
 
 forced update in my opinion. Normal is too easy, and most of the people
 
 I
 
 have talked with prefer to play Versus on Advanced. So why would you
 
 LOCK
 
 the difficulty? I really am considering shutting down my servers
 
 because
 
 if
   
 I can't have control over them (including the clients to a certain
 
 degree),
   
 then I really am not interested in supporting this particular game
 
 anymore.
   
 I love the game, but seriously, this is ludicrous

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-05 Thread Mike Stiehm
What kind of hardware do you guys use to host your L4D servers Erik?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Friday, December 05, 2008 12:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13

We're currently hosting about 5,000 game servers for Left 4 Dead on the PC.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Stifler
Sent: Thursday, December 04, 2008 7:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13

Ummm, if plain servers are the intention here then maybe Valve should
prevent all mods or better yet just host the servers themselves??

On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote:

 In my opinion, I think Left 4 Dead is being 'locked down' because of all
 the
 problems that appeared during the last year with TF2.  It became nearly
 impossible to find a plain Jane vanilla TF2 server.  It's like every
single
 one of them had some mod installed that changed gameplay.  I'm not against
 the modding community, though I'd like to just be able to play the game as
 it was intended.  I feel that Valve and it's playtesters know a bit more
 about what makes a game fun than Joe Blow modder...so I'd like to see what
 Valve has to offer and not what 32-man, insta-spawn, fast ubercharge,
 longer
 spawn for non-clan members, less damage for non-clan members, etc. server
 op
 has to offer.

 Left 4 Dead is quickly becoming what TF2 became.  A different game.  Last
 night I was on a versus server that spawned a Tank ~1 minute into each
 round.  Rounds ended quickly and no team ever made it to the Safe Room.
It
 was plain old not fun.  Maybe that server op likes playing that way, but
 nobody on the server at the time did...so we voted back to the lobby.  The
 next server had sv_cheats 0 in its config so we faced random issues, like
 Infected only being able to spawn 3 at a time and not 4.  The list goes
on.

 While, as a server op, I'd like to have a bit more control over my own
 server, I welcome these changes being introduced to the game.  Just
because
 a server op likes to play the game a certain way does NOT mean everybody
 does.  I'm not too keen on the Normal difficulty for Versus mode, but
we'll
 see what happens.

 I think Valve is doing this for the community and not for any other
reason.
 Most of the complaints I hear are about how this server or that server
 sucks
 because of x or y changes made to it.  Locking certain aspects of the
 gameplay down seems almost a necessary evil when combined with how we now
 connect to servers.  Give it time.  Valve is obviously listening to the
 feedback being given and are making changes as they see fit.  Just last
 night I was chatting with someone from Valve about certain aspects of
 server
 management.  He had explained in detail what things could be changed and
 how
 they would affect our servers.  I thought I had understood the whole
 conversation, but I had completely missed the bigger scope of the issues.

 Maybe we're not looking at the long-term and only seeing the short-term.
 Like I said...give it some time.


 -Richard Eid



 On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote:

 
  I'd like to chime in here and second this.  I love versus mode but by
  far I've had the most fun in versus playing on servers running on Hard
  difficulty or better.
 
  I find normal is just way to easy and too forgiving on the survivors.
  If anything I think in an ideal world I would be able to CHOOSE the
  difficulty for versus when creating the lobby.
 
  Why Valve feels versus should only be played with wimpy normal
  difficulty zombies I have no idea.
 
  Let the players play it at the difficulty they want, don't lock my
  server down so I can't play how I please.
 
  This is by far the worst game that I've ever operated a server for.  I
  feel like Valve is expecting people to run these as basically a public
  service to them.
 
  If you want this level of control valve you should pay to run your own
  servers.   And at this rate you may have to.
 
  [EMAIL PROTECTED] wrote:
   Message: 1
   Date: Thu, 4 Dec 2008 16:46:25 -0800
   From: Formologic23 [EMAIL PROTECTED]
   Subject: Re: [hlds] Left 4 Dead Update Available
   To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
   Message-ID: [EMAIL PROTECTED]
   Content-Type: text/plain; charset=us-ascii
  
   Why on earth would you lock the Versus difficulty? That is a pretty
 lame
   forced update in my opinion. Normal is too easy, and most of the
people
 I
   have talked with prefer to play Versus on Advanced. So why would you
 LOCK
   the difficulty? I really am considering shutting down my servers
 because
  if
   I can't have control over them (including the clients to a certain
  degree

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-05 Thread Erik Johnson
Mostly quad core CPUs in a blade setup.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Friday, December 05, 2008 11:28 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13

What kind of hardware do you guys use to host your L4D servers Erik?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Friday, December 05, 2008 12:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13

We're currently hosting about 5,000 game servers for Left 4 Dead on the PC.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Stifler
Sent: Thursday, December 04, 2008 7:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13

Ummm, if plain servers are the intention here then maybe Valve should
prevent all mods or better yet just host the servers themselves??

On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote:

 In my opinion, I think Left 4 Dead is being 'locked down' because of all
 the
 problems that appeared during the last year with TF2.  It became nearly
 impossible to find a plain Jane vanilla TF2 server.  It's like every
single
 one of them had some mod installed that changed gameplay.  I'm not against
 the modding community, though I'd like to just be able to play the game as
 it was intended.  I feel that Valve and it's playtesters know a bit more
 about what makes a game fun than Joe Blow modder...so I'd like to see what
 Valve has to offer and not what 32-man, insta-spawn, fast ubercharge,
 longer
 spawn for non-clan members, less damage for non-clan members, etc. server
 op
 has to offer.

 Left 4 Dead is quickly becoming what TF2 became.  A different game.  Last
 night I was on a versus server that spawned a Tank ~1 minute into each
 round.  Rounds ended quickly and no team ever made it to the Safe Room.
It
 was plain old not fun.  Maybe that server op likes playing that way, but
 nobody on the server at the time did...so we voted back to the lobby.  The
 next server had sv_cheats 0 in its config so we faced random issues, like
 Infected only being able to spawn 3 at a time and not 4.  The list goes
on.

 While, as a server op, I'd like to have a bit more control over my own
 server, I welcome these changes being introduced to the game.  Just
because
 a server op likes to play the game a certain way does NOT mean everybody
 does.  I'm not too keen on the Normal difficulty for Versus mode, but
we'll
 see what happens.

 I think Valve is doing this for the community and not for any other
reason.
 Most of the complaints I hear are about how this server or that server
 sucks
 because of x or y changes made to it.  Locking certain aspects of the
 gameplay down seems almost a necessary evil when combined with how we now
 connect to servers.  Give it time.  Valve is obviously listening to the
 feedback being given and are making changes as they see fit.  Just last
 night I was chatting with someone from Valve about certain aspects of
 server
 management.  He had explained in detail what things could be changed and
 how
 they would affect our servers.  I thought I had understood the whole
 conversation, but I had completely missed the bigger scope of the issues.

 Maybe we're not looking at the long-term and only seeing the short-term.
 Like I said...give it some time.


 -Richard Eid



 On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote:

 
  I'd like to chime in here and second this.  I love versus mode but by
  far I've had the most fun in versus playing on servers running on Hard
  difficulty or better.
 
  I find normal is just way to easy and too forgiving on the survivors.
  If anything I think in an ideal world I would be able to CHOOSE the
  difficulty for versus when creating the lobby.
 
  Why Valve feels versus should only be played with wimpy normal
  difficulty zombies I have no idea.
 
  Let the players play it at the difficulty they want, don't lock my
  server down so I can't play how I please.
 
  This is by far the worst game that I've ever operated a server for.  I
  feel like Valve is expecting people to run these as basically a public
  service to them.
 
  If you want this level of control valve you should pay to run your own
  servers.   And at this rate you may have to.
 
  [EMAIL PROTECTED] wrote:
   Message: 1
   Date: Thu, 4 Dec 2008 16:46:25 -0800
   From: Formologic23 [EMAIL PROTECTED]
   Subject: Re: [hlds] Left 4 Dead Update Available
   To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
   Message-ID: [EMAIL PROTECTED]
   Content-Type: text/plain; charset=us-ascii
  
   Why on earth would you lock the Versus difficulty? That is a pretty
 lame
   forced update in my opinion

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Kevin Kolk

I'd like to chime in here and second this.  I love versus mode but by 
far I've had the most fun in versus playing on servers running on Hard 
difficulty or better.

I find normal is just way to easy and too forgiving on the survivors.  
If anything I think in an ideal world I would be able to CHOOSE the 
difficulty for versus when creating the lobby.

Why Valve feels versus should only be played with wimpy normal 
difficulty zombies I have no idea.

Let the players play it at the difficulty they want, don't lock my 
server down so I can't play how I please.

This is by far the worst game that I've ever operated a server for.  I 
feel like Valve is expecting people to run these as basically a public 
service to them.

If you want this level of control valve you should pay to run your own 
servers.   And at this rate you may have to.

[EMAIL PROTECTED] wrote:
 Message: 1
 Date: Thu, 4 Dec 2008 16:46:25 -0800
 From: Formologic23 [EMAIL PROTECTED]
 Subject: Re: [hlds] Left 4 Dead Update Available
 To: 'Half-Life dedicated Win32 server mailing list'
   hlds@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=us-ascii

 Why on earth would you lock the Versus difficulty? That is a pretty lame
 forced update in my opinion. Normal is too easy, and most of the people I
 have talked with prefer to play Versus on Advanced. So why would you LOCK
 the difficulty? I really am considering shutting down my servers because if
 I can't have control over them (including the clients to a certain degree),
 then I really am not interested in supporting this particular game anymore.
 I love the game, but seriously, this is ludicrous.




   


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Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread tgnwells
If you want to fight zombies who deal 20 dmg in one hit, you should play 
campaign. The point of Versus mode is that you're playing against other 
players, not the computer controlled infected.
And if you want players to play at the difficulty THEY want, you 
probably wouldn't have changed the config to force it to a certain 
difficulty to begin with.

Kevin Kolk wrote:
 I'd like to chime in here and second this.  I love versus mode but by 
 far I've had the most fun in versus playing on servers running on Hard 
 difficulty or better.

 I find normal is just way to easy and too forgiving on the survivors.  
 If anything I think in an ideal world I would be able to CHOOSE the 
 difficulty for versus when creating the lobby.

 Why Valve feels versus should only be played with wimpy normal 
 difficulty zombies I have no idea.

 Let the players play it at the difficulty they want, don't lock my 
 server down so I can't play how I please.

 This is by far the worst game that I've ever operated a server for.  I 
 feel like Valve is expecting people to run these as basically a public 
 service to them.

 If you want this level of control valve you should pay to run your own 
 servers.   And at this rate you may have to.

 [EMAIL PROTECTED] wrote:
   
 Message: 1
 Date: Thu, 4 Dec 2008 16:46:25 -0800
 From: Formologic23 [EMAIL PROTECTED]
 Subject: Re: [hlds] Left 4 Dead Update Available
 To: 'Half-Life dedicated Win32 server mailing list'
  hlds@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain;charset=us-ascii

 Why on earth would you lock the Versus difficulty? That is a pretty lame
 forced update in my opinion. Normal is too easy, and most of the people I
 have talked with prefer to play Versus on Advanced. So why would you LOCK
 the difficulty? I really am considering shutting down my servers because if
 I can't have control over them (including the clients to a certain degree),
 then I really am not interested in supporting this particular game anymore.
 I love the game, but seriously, this is ludicrous.




   
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   

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Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Karl Weckstrom
Totally agree. I see my early decision to pull all my L4D servers was the 
correct one.

I won't play the game either, and would gift this turd if I could.

I think time will ultimately show people that this linear console hack isn't 
worth supporting in the long run. Just my opinion.

From: [EMAIL PROTECTED] [EMAIL PROTECTED] On Behalf Of Kevin Kolk [EMAIL 
PROTECTED]
Sent: Thursday, December 04, 2008 9:28 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13


This is by far the worst game that I've ever operated a server for.  I
feel like Valve is expecting people to run these as basically a public
service to them.

If you want this level of control valve you should pay to run your own
servers.   And at this rate you may have to.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Richard Eid
In my opinion, I think Left 4 Dead is being 'locked down' because of all the
problems that appeared during the last year with TF2.  It became nearly
impossible to find a plain Jane vanilla TF2 server.  It's like every single
one of them had some mod installed that changed gameplay.  I'm not against
the modding community, though I'd like to just be able to play the game as
it was intended.  I feel that Valve and it's playtesters know a bit more
about what makes a game fun than Joe Blow modder...so I'd like to see what
Valve has to offer and not what 32-man, insta-spawn, fast ubercharge, longer
spawn for non-clan members, less damage for non-clan members, etc. server op
has to offer.

Left 4 Dead is quickly becoming what TF2 became.  A different game.  Last
night I was on a versus server that spawned a Tank ~1 minute into each
round.  Rounds ended quickly and no team ever made it to the Safe Room.  It
was plain old not fun.  Maybe that server op likes playing that way, but
nobody on the server at the time did...so we voted back to the lobby.  The
next server had sv_cheats 0 in its config so we faced random issues, like
Infected only being able to spawn 3 at a time and not 4.  The list goes on.

While, as a server op, I'd like to have a bit more control over my own
server, I welcome these changes being introduced to the game.  Just because
a server op likes to play the game a certain way does NOT mean everybody
does.  I'm not too keen on the Normal difficulty for Versus mode, but we'll
see what happens.

I think Valve is doing this for the community and not for any other reason.
Most of the complaints I hear are about how this server or that server sucks
because of x or y changes made to it.  Locking certain aspects of the
gameplay down seems almost a necessary evil when combined with how we now
connect to servers.  Give it time.  Valve is obviously listening to the
feedback being given and are making changes as they see fit.  Just last
night I was chatting with someone from Valve about certain aspects of server
management.  He had explained in detail what things could be changed and how
they would affect our servers.  I thought I had understood the whole
conversation, but I had completely missed the bigger scope of the issues.

Maybe we're not looking at the long-term and only seeing the short-term.
Like I said...give it some time.

-Richard Eid


On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote:


 I'd like to chime in here and second this.  I love versus mode but by
 far I've had the most fun in versus playing on servers running on Hard
 difficulty or better.

 I find normal is just way to easy and too forgiving on the survivors.
 If anything I think in an ideal world I would be able to CHOOSE the
 difficulty for versus when creating the lobby.

 Why Valve feels versus should only be played with wimpy normal
 difficulty zombies I have no idea.

 Let the players play it at the difficulty they want, don't lock my
 server down so I can't play how I please.

 This is by far the worst game that I've ever operated a server for.  I
 feel like Valve is expecting people to run these as basically a public
 service to them.

 If you want this level of control valve you should pay to run your own
 servers.   And at this rate you may have to.

 [EMAIL PROTECTED] wrote:
  Message: 1
  Date: Thu, 4 Dec 2008 16:46:25 -0800
  From: Formologic23 [EMAIL PROTECTED]
  Subject: Re: [hlds] Left 4 Dead Update Available
  To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
  Message-ID: [EMAIL PROTECTED]
  Content-Type: text/plain; charset=us-ascii
 
  Why on earth would you lock the Versus difficulty? That is a pretty lame
  forced update in my opinion. Normal is too easy, and most of the people I
  have talked with prefer to play Versus on Advanced. So why would you LOCK
  the difficulty? I really am considering shutting down my servers because
 if
  I can't have control over them (including the clients to a certain
 degree),
  then I really am not interested in supporting this particular game
 anymore.
  I love the game, but seriously, this is ludicrous.
 
 
 
 
 


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Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread msleeper
Don't forget your parting gift on the way out.

On Thu, 2008-12-04 at 22:11 -0500, Karl Weckstrom wrote:
 Totally agree. I see my early decision to pull all my L4D servers was the 
 correct one.
 
 I won't play the game either, and would gift this turd if I could.
 
 I think time will ultimately show people that this linear console hack isn't 
 worth supporting in the long run. Just my opinion.
 
 From: [EMAIL PROTECTED] [EMAIL PROTECTED] On Behalf Of Kevin Kolk [EMAIL 
 PROTECTED]
 Sent: Thursday, December 04, 2008 9:28 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13
 
 
 This is by far the worst game that I've ever operated a server for.  I
 feel like Valve is expecting people to run these as basically a public
 service to them.
 
 If you want this level of control valve you should pay to run your own
 servers.   And at this rate you may have to.
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Steve Stifler
Ummm, if plain servers are the intention here then maybe Valve should
prevent all mods or better yet just host the servers themselves??

On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote:

 In my opinion, I think Left 4 Dead is being 'locked down' because of all
 the
 problems that appeared during the last year with TF2.  It became nearly
 impossible to find a plain Jane vanilla TF2 server.  It's like every single
 one of them had some mod installed that changed gameplay.  I'm not against
 the modding community, though I'd like to just be able to play the game as
 it was intended.  I feel that Valve and it's playtesters know a bit more
 about what makes a game fun than Joe Blow modder...so I'd like to see what
 Valve has to offer and not what 32-man, insta-spawn, fast ubercharge,
 longer
 spawn for non-clan members, less damage for non-clan members, etc. server
 op
 has to offer.

 Left 4 Dead is quickly becoming what TF2 became.  A different game.  Last
 night I was on a versus server that spawned a Tank ~1 minute into each
 round.  Rounds ended quickly and no team ever made it to the Safe Room.  It
 was plain old not fun.  Maybe that server op likes playing that way, but
 nobody on the server at the time did...so we voted back to the lobby.  The
 next server had sv_cheats 0 in its config so we faced random issues, like
 Infected only being able to spawn 3 at a time and not 4.  The list goes on.

 While, as a server op, I'd like to have a bit more control over my own
 server, I welcome these changes being introduced to the game.  Just because
 a server op likes to play the game a certain way does NOT mean everybody
 does.  I'm not too keen on the Normal difficulty for Versus mode, but we'll
 see what happens.

 I think Valve is doing this for the community and not for any other reason.
 Most of the complaints I hear are about how this server or that server
 sucks
 because of x or y changes made to it.  Locking certain aspects of the
 gameplay down seems almost a necessary evil when combined with how we now
 connect to servers.  Give it time.  Valve is obviously listening to the
 feedback being given and are making changes as they see fit.  Just last
 night I was chatting with someone from Valve about certain aspects of
 server
 management.  He had explained in detail what things could be changed and
 how
 they would affect our servers.  I thought I had understood the whole
 conversation, but I had completely missed the bigger scope of the issues.

 Maybe we're not looking at the long-term and only seeing the short-term.
 Like I said...give it some time.


 -Richard Eid



 On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote:

 
  I'd like to chime in here and second this.  I love versus mode but by
  far I've had the most fun in versus playing on servers running on Hard
  difficulty or better.
 
  I find normal is just way to easy and too forgiving on the survivors.
  If anything I think in an ideal world I would be able to CHOOSE the
  difficulty for versus when creating the lobby.
 
  Why Valve feels versus should only be played with wimpy normal
  difficulty zombies I have no idea.
 
  Let the players play it at the difficulty they want, don't lock my
  server down so I can't play how I please.
 
  This is by far the worst game that I've ever operated a server for.  I
  feel like Valve is expecting people to run these as basically a public
  service to them.
 
  If you want this level of control valve you should pay to run your own
  servers.   And at this rate you may have to.
 
  [EMAIL PROTECTED] wrote:
   Message: 1
   Date: Thu, 4 Dec 2008 16:46:25 -0800
   From: Formologic23 [EMAIL PROTECTED]
   Subject: Re: [hlds] Left 4 Dead Update Available
   To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
   Message-ID: [EMAIL PROTECTED]
   Content-Type: text/plain; charset=us-ascii
  
   Why on earth would you lock the Versus difficulty? That is a pretty
 lame
   forced update in my opinion. Normal is too easy, and most of the people
 I
   have talked with prefer to play Versus on Advanced. So why would you
 LOCK
   the difficulty? I really am considering shutting down my servers
 because
  if
   I can't have control over them (including the clients to a certain
  degree),
   then I really am not interested in supporting this particular game
  anymore.
   I love the game, but seriously, this is ludicrous.
  
  
  
  
  
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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 please visit:
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Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Brad
Agreed with OP.

On Thu, Dec 4, 2008 at 10:04 PM, DontWannaName!
[EMAIL PROTECTED]wrote:

 Ummm... They are hosting a lot of servers in Seattle and DC. They are there
 to provide gamers an alternate official server that is setup the way it was
 made to be. Im sure they will be going international soon too... The reason
 why they made srcds available is for us to play with our friends using our
 server that we ping well to instead of the west and east coast ones that
 some people may not. This isnt TF2 or CSS or DODS, its L4D and dont forget
 that.




 
 From: Steve Stifler [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, December 4, 2008 7:29:25 PM
 Subject: Re: [hlds] hlds Digest, Vol 10, Issue 13

 Ummm, if plain servers are the intention here then maybe Valve should
 prevent all mods or better yet just host the servers themselves??

 On 12/4/08, Richard Eid [EMAIL PROTECTED] wrote:
 
  In my opinion, I think Left 4 Dead is being 'locked down' because of all
  the
  problems that appeared during the last year with TF2.  It became nearly
  impossible to find a plain Jane vanilla TF2 server.  It's like every
 single
  one of them had some mod installed that changed gameplay.  I'm not
 against
  the modding community, though I'd like to just be able to play the game
 as
  it was intended.  I feel that Valve and it's playtesters know a bit more
  about what makes a game fun than Joe Blow modder...so I'd like to see
 what
  Valve has to offer and not what 32-man, insta-spawn, fast ubercharge,
  longer
  spawn for non-clan members, less damage for non-clan members, etc. server
  op
  has to offer.
 
  Left 4 Dead is quickly becoming what TF2 became.  A different game.  Last
  night I was on a versus server that spawned a Tank ~1 minute into each
  round.  Rounds ended quickly and no team ever made it to the Safe Room.
  It
  was plain old not fun.  Maybe that server op likes playing that way, but
  nobody on the server at the time did...so we voted back to the lobby.
  The
  next server had sv_cheats 0 in its config so we faced random issues, like
  Infected only being able to spawn 3 at a time and not 4.  The list goes
 on.
 
  While, as a server op, I'd like to have a bit more control over my own
  server, I welcome these changes being introduced to the game.  Just
 because
  a server op likes to play the game a certain way does NOT mean everybody
  does.  I'm not too keen on the Normal difficulty for Versus mode, but
 we'll
  see what happens.
 
  I think Valve is doing this for the community and not for any other
 reason.
  Most of the complaints I hear are about how this server or that server
  sucks
  because of x or y changes made to it.  Locking certain aspects of the
  gameplay down seems almost a necessary evil when combined with how we now
  connect to servers.  Give it time.  Valve is obviously listening to the
  feedback being given and are making changes as they see fit.  Just last
  night I was chatting with someone from Valve about certain aspects of
  server
  management.  He had explained in detail what things could be changed and
  how
  they would affect our servers.  I thought I had understood the whole
  conversation, but I had completely missed the bigger scope of the issues.
 
  Maybe we're not looking at the long-term and only seeing the short-term.
  Like I said...give it some time.
 
 
  -Richard Eid
 
 
 
  On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk [EMAIL PROTECTED] wrote:
 
  
   I'd like to chime in here and second this.  I love versus mode but by
   far I've had the most fun in versus playing on servers running on Hard
   difficulty or better.
  
   I find normal is just way to easy and too forgiving on the survivors.
   If anything I think in an ideal world I would be able to CHOOSE the
   difficulty for versus when creating the lobby.
  
   Why Valve feels versus should only be played with wimpy normal
   difficulty zombies I have no idea.
  
   Let the players play it at the difficulty they want, don't lock my
   server down so I can't play how I please.
  
   This is by far the worst game that I've ever operated a server for.  I
   feel like Valve is expecting people to run these as basically a public
   service to them.
  
   If you want this level of control valve you should pay to run your own
   servers.   And at this rate you may have to.
  
   [EMAIL PROTECTED] wrote:
Message: 1
Date: Thu, 4 Dec 2008 16:46:25 -0800
From: Formologic23 [EMAIL PROTECTED]
Subject: Re: [hlds] Left 4 Dead Update Available
To: 'Half-Life dedicated Win32 server mailing list'
  hlds@list.valvesoftware.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=us-ascii
   
Why on earth would you lock the Versus difficulty? That is a pretty
  lame
forced update in my opinion. Normal is too

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Alican Çubukçuoğlu
I totally agree with OP. This change is totally unfair. Some people wants to
play normal, some wants to play hard. Why do what normal mode players want
and take away other players' fun? If you don't like mods, if you don't like
hard mode or anything else you can always host your own server. If you can
play on a low-ping server with your friends on somebody else's server for
free and still bitch about it's configuration, you are just being
unappritiative (and a bitch ofc.).

On Fri, Dec 5, 2008 at 04:28, Kevin Kolk [EMAIL PROTECTED] wrote:


 I'd like to chime in here and second this.  I love versus mode but by
 far I've had the most fun in versus playing on servers running on Hard
 difficulty or better.

 I find normal is just way to easy and too forgiving on the survivors.
 If anything I think in an ideal world I would be able to CHOOSE the
 difficulty for versus when creating the lobby.

 Why Valve feels versus should only be played with wimpy normal
 difficulty zombies I have no idea.

 Let the players play it at the difficulty they want, don't lock my
 server down so I can't play how I please.

 This is by far the worst game that I've ever operated a server for.  I
 feel like Valve is expecting people to run these as basically a public
 service to them.

 If you want this level of control valve you should pay to run your own
 servers.   And at this rate you may have to.

 [EMAIL PROTECTED] wrote:
  Message: 1
  Date: Thu, 4 Dec 2008 16:46:25 -0800
  From: Formologic23 [EMAIL PROTECTED]
  Subject: Re: [hlds] Left 4 Dead Update Available
  To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
  Message-ID: [EMAIL PROTECTED]
  Content-Type: text/plain; charset=us-ascii
 
  Why on earth would you lock the Versus difficulty? That is a pretty lame
  forced update in my opinion. Normal is too easy, and most of the people I
  have talked with prefer to play Versus on Advanced. So why would you LOCK
  the difficulty? I really am considering shutting down my servers because
 if
  I can't have control over them (including the clients to a certain
 degree),
  then I really am not interested in supporting this particular game
 anymore.
  I love the game, but seriously, this is ludicrous.
 
 
 
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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