Ummm, if plain servers are the intention here then maybe Valve should
prevent all mods or better yet just host the servers themselves??

On 12/4/08, Richard Eid <[EMAIL PROTECTED]> wrote:
>
> In my opinion, I think Left 4 Dead is being 'locked down' because of all
> the
> problems that appeared during the last year with TF2.  It became nearly
> impossible to find a plain Jane vanilla TF2 server.  It's like every single
> one of them had some mod installed that changed gameplay.  I'm not against
> the modding community, though I'd like to just be able to play the game as
> it was intended.  I feel that Valve and it's playtesters know a bit more
> about what makes a game fun than Joe Blow modder...so I'd like to see what
> Valve has to offer and not what 32-man, insta-spawn, fast ubercharge,
> longer
> spawn for non-clan members, less damage for non-clan members, etc. server
> op
> has to offer.
>
> Left 4 Dead is quickly becoming what TF2 became.  A different game.  Last
> night I was on a versus server that spawned a Tank ~1 minute into each
> round.  Rounds ended quickly and no team ever made it to the Safe Room.  It
> was plain old not fun.  Maybe that server op likes playing that way, but
> nobody on the server at the time did...so we voted back to the lobby.  The
> next server had sv_cheats 0 in its config so we faced random issues, like
> Infected only being able to spawn 3 at a time and not 4.  The list goes on.
>
> While, as a server op, I'd like to have a bit more control over my own
> server, I welcome these changes being introduced to the game.  Just because
> a server op likes to play the game a certain way does NOT mean everybody
> does.  I'm not too keen on the Normal difficulty for Versus mode, but we'll
> see what happens.
>
> I think Valve is doing this for the community and not for any other reason.
> Most of the complaints I hear are about how this server or that server
> sucks
> because of x or y changes made to it.  Locking certain aspects of the
> gameplay down seems almost a necessary evil when combined with how we now
> connect to servers.  Give it time.  Valve is obviously listening to the
> feedback being given and are making changes as they see fit.  Just last
> night I was chatting with someone from Valve about certain aspects of
> server
> management.  He had explained in detail what things could be changed and
> how
> they would affect our servers.  I thought I had understood the whole
> conversation, but I had completely missed the bigger scope of the issues.
>
> Maybe we're not looking at the long-term and only seeing the short-term.
> Like I said...give it some time.
>
>
>                                                     -Richard Eid
>
>
>
> On Thu, Dec 4, 2008 at 9:28 PM, Kevin Kolk <[EMAIL PROTECTED]> wrote:
>
> >
> > I'd like to chime in here and second this.  I love versus mode but by
> > far I've had the most fun in versus playing on servers running on Hard
> > difficulty or better.
> >
> > I find normal is just way to easy and too forgiving on the survivors.
> > If anything I think in an ideal world I would be able to CHOOSE the
> > difficulty for versus when creating the lobby.
> >
> > Why Valve feels versus should only be played with wimpy normal
> > difficulty zombies I have no idea.
> >
> > Let the players play it at the difficulty they want, don't lock my
> > server down so I can't play how I please.
> >
> > This is by far the worst game that I've ever operated a server for.  I
> > feel like Valve is expecting people to run these as basically a public
> > service to them.
> >
> > If you want this level of control valve you should pay to run your own
> > servers.   And at this rate you may have to.
> >
> > [EMAIL PROTECTED] wrote:
> > > Message: 1
> > > Date: Thu, 4 Dec 2008 16:46:25 -0800
> > > From: "Formologic23" <[EMAIL PROTECTED]>
> > > Subject: Re: [hlds] Left 4 Dead Update Available
> > > To: "'Half-Life dedicated Win32 server mailing list'"
> > >       <hlds@list.valvesoftware.com>
> > > Message-ID: <[EMAIL PROTECTED]>
> > > Content-Type: text/plain;     charset="us-ascii"
> > >
> > > Why on earth would you lock the Versus difficulty? That is a pretty
> lame
> > > forced update in my opinion. Normal is too easy, and most of the people
> I
> > > have talked with prefer to play Versus on Advanced. So why would you
> LOCK
> > > the difficulty? I really am considering shutting down my servers
> because
> > if
> > > I can't have control over them (including the clients to a certain
> > degree),
> > > then I really am not interested in supporting this particular game
> > anymore.
> > > I love the game, but seriously, this is ludicrous.
> > >
> > >
> > >
> > >
> > >
> >
> >
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