RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2022-12-05 Thread via hlds list
If you open the Mann Co. Store in-game, there should be a * SALE * tab.

-Eric



From: hlds@list.valvesoftware.com  On Behalf Of 
Naleksuh
Sent: Monday, December 5, 2022 6:19 PM
To: hlds 
Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

The patch notes mention a winter sale, but I do not see one. All items seem to 
be the normal price. Is this change live yet or am I missing something?



 On Mon, 05 Dec 2022 17:30:09 -0800 Eric Smith - erics at valvesoftware.com 
(via hlds list) 
mailto:hlds@list.valvesoftware.com>> wrote ---

We've released a mandatory update for TF2. This is the Smissmas update. The new 
version number is 7701286. The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=166625

Thanks.

-Eric


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RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2022-09-26 Thread via hlds list
Yes, there was a second update. Apologies for the missing email. Going to send 
one now.

-Eric


From: hlds@list.valvesoftware.com  On Behalf Of 
Naleksuh
Sent: Monday, September 26, 2022 8:03 PM
To: hlds 
Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

Hey, I noticed a second update was posted on the blog but didn't send around 
any email for that one. Was that an item schema only update and there was only 
one game update? (Confused as there has been "fake" updates before like this 
one)



 On Mon, 26 Sep 2022 12:39:03 -0700 Eric Smith - erics at valvesoftware.com 
(via hlds list) 
mailto:hlds@list.valvesoftware.com>> wrote ---

We've released a mandatory update for TF2. The new version number is 7532489. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=143572

Thanks.

-Eric

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RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2022-07-08 Thread via hlds list
I’ve forwarded the information for both of these issues. Thanks.

-Eric


From: hlds@list.valvesoftware.com  On Behalf Of 
Josh Russell
Sent: Friday, July 8, 2022 8:40 AM
To: Half-Life dedicated Win32 server mailing list 
Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

Death Freeze is still happening, too, since the earlier update.

On Fri, Jul 8, 2022 at 5:45 AM R. D. D. 
mailto:supergro...@gmail.com>> wrote:
This issue still existed after the previous patch too.

2022-07-08, pn 07:33, Naleksuh 
mailto:nalek...@naleksuh.com>> rašė:
Hi Eric, in a previous update one of the patchnotes stated that you fixed 
players sometimes being unable to vote for next map-- but I just got this 
issue. Either this patch put it back or the issue wasn't really fixed. Can you 
investigate more?

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[hlds_linux] RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2021-11-02 Thread via hlds_linux list
We intend to it possible for community server operators to opt into SDR if they 
want.  Hopefully we'll have some more information on that soon.

There are no plans to *require* SDR.  There's really no upside for us to 
eliminate ordinary direct UDP access.

-Original Message-
From: hlds@list.valvesoftware.com  On Behalf Of 
Tohru Adachi
Sent: Thursday, October 28, 2021 3:40 PM
To: hlds@list.valvesoftware.com
Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

 From my own findings re. disconnect messages, the client still accepts the 
buffer from the server on net_disconnect, it just overrides the reason 
regardless. It's a bit of a hack job considering that there's non-user 
disconnect behaviour that uses that function (eg srcds quit) to display a 
different disconnect reason.

I'm not sure why there isn't a convar check in there to see if the server is 
part of the MM pool - I'm fairly sure there's similar checks for some client 
behaviour such as activating contracts on the client.

It is true that most SrcDS games are, to a degree, somewhat dependent on Steam 
servers eg. master server for server browser, GC/items and so forth. On the 
flipside, those can be mitigated to an extent by serverside mods and some 
convar changes, although you could also argue that with virtually all 
gameserver traffic directed at Valve through the use of Casual MM, it doesn't 
really matter much either way in regards to the current atmosphere and image of 
community-run game servers.

That's a whole other topic though, so I won't delve into that...

  -
5DE7 65CE F99A B8FB 62A3
6613 A792 D15F DA9E F531
  -

 Original Message 
From: sigsegv [mailto:sigs...@sigpipe.info]
Sent: Thursday, October 28, 2021, 11:24 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Mandatory Team Fortress 2 update released

A quick devil’s advocate argument (more of a food for thought thing, than an 
attempt to push any particular position really):

One could perhaps reasonably argue that you’re already reliant on Steam’s 
servers being up anyway, even as an independent TF2 community
server: if the TF2 GC is down, items don’t function properly; and since the 
scope of items covers not just cosmetics but large swaths of weapons, it has a 
pretty significantly deleterious impact on gameplay.

So—arguably—you’re sorta already in the dependent-on-Steam-servers situation 
you’re saying you don’t want to be in; and it wouldn’t necessarily be a 
substantially different situation in the event that all community servers were 
required to use SDR.

(It’s true though that the GC being up, and the SDR servers being up, aren’t 
exactly equivalent in impact: items not loading is less impactful than possibly 
being unable to connect to, or stay connected to, a server. And since these 
servers are distinct from the GC servers, it’s in reality an additional point 
of failure / degree of freedom that expands the potential outage “shadow” so to 
speak, rather than lining up perfectly such that there’s no difference.)

Anyway… I just figured that was worth bringing up. Of course, all of this is 
moot if SDR does not in fact end up being mandatory.

I believe CS:GO has been quite a bit ahead of TF2 in adopting SDR; so perhaps 
surveying the community server situation over there (such as it
is) might be a useful exercise.

(Incidentally: Now I want to look into the server disconnect reason thing more 
thoroughly. There’s no doubt the chat messages were being abused; but I’m 
wondering now if maybe there’s a legitimate reason for removing the rest of it 
too. (Not giving a convar to revert to the old behavior does seem ill-advised; 
maybe there were also client-side changes which made that infeasible…? Maybe 
not, dunno.) Anyhow… time to go dumpster diving into publicly available cheat 
source code and dig thru all the game-disconnect-related crap…)

Justin / sigsegv


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Re: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2021-10-28 Thread Tohru Adachi
Thank you very much for taking the time to reply back regarding this - 
it's very much appreciated.


 -
5DE7 65CE F99A B8FB 62A3
6613 A792 D15F DA9E F531


 Original Message 
From: Eric Smith - erics at valvesoftware.com (via hlds list) 
[mailto:hlds@list.valvesoftware.com]

Sent: Friday, October 29, 2021, 1:04 AM
To: hlds
Subject: [External Mail] Re: [hlds]  Mandatory Team Fortress 2 update 
released


We don’t have the details yet, but we’re going to look into how we can
continue supporting them.

-Eric
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RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2021-10-28 Thread via hlds list
We don’t have the details yet, but we’re going to look into how we can continue 
supporting them.

-Eric


From: hlds@list.valvesoftware.com  On Behalf Of 
Naleksuh
Sent: Thursday, October 28, 2021 4:23 PM
To: hlds 
Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

Hey, thanks. I'm glad you were listening to the previous thread and are willing 
to consider bringing them back.

Will we as server operators have to do anything different with disconnect 
reasons in the future? Or will they just start working again like they did 
before?




 On Thu, 28 Oct 2021 16:05:42 -0700 Eric Smith - erics at valvesoftware.com 
(via hlds list) 
mailto:hlds@list.valvesoftware.com>> wrote 


We’ve released a mandatory update for TF2. The new version number is 6862056. 
The notes for the update can be found here:



  https://www.teamfortress.com/post.php?id=100603



We’ll look into ways we can support the client disconnect reason for one of the 
coming updates. Thanks.



-Eric


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RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2021-10-22 Thread via hlds list
The game treats bots like it would normal players and kicks them for being 
idle. If you’re running this on your own server, does setting 
“mp_idledealmethod 0” fix the problem you’re having? The ConVar mp_idlemaxtime 
sets how long players are allowed to be idle. The default is 3 minutes.

-Eric



From: hlds@list.valvesoftware.com  On Behalf Of 
Naleksuh
Sent: Friday, October 22, 2021 4:52 PM
To: hlds 
Subject: RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update 
released

1) Have 1 or more bots on the server
2) Have them not move for 3 minutes (or whatever mp_idlemaxtime is set to)
3) They will be kicked (as long as idle kicking is enabled)

Video version available at : https://www.youtube.com/watch?v=kDDc2WSDoYM

This seems to only happen with bots created directly in the engine and not 
through end user commands. This specific case is niche but seems to be part of 
a wider problem of not recognizing bots. Started with the Sep 16 patch, the 
same one that caused bots to show avatars before being special cased there with 
just the avatars.

I would appreciate a fix for this issue whether bots being treated as humans in 
general or a specific exemption for bots being kicked.



 On Fri, 22 Oct 2021 15:59:31 -0700 Eric Smith - erics at valvesoftware.com 
(via hlds list) 
mailto:hlds@list.valvesoftware.com>> wrote 

If you have step by step instructions on how to reproduce the problem, it will 
help.

Thanks.

-Eric



From: hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com> 
mailto:hlds@list.valvesoftware.com>> On Behalf Of 
Naleksuh
Sent: Friday, October 22, 2021 3:49 PM
To: hlds mailto:hlds@list.valvesoftware.com>>
Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

Hey Eric, ever since the patch on September 16th bots are getting kicked for 
being idle if they don't move. The cause might be similar to the bug that was 
causing bots to have avatars. Can a check be made to prevent bots from being 
kicked for being idle or other stuff like that?


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RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2021-10-22 Thread Naleksuh
1) Have 1 or more bots on the server

2) Have them not move for 3 minutes (or whatever mp_idlemaxtime is set to)

3) They will be kicked (as long as idle kicking is enabled)



Video version available at : https://www.youtube.com/watch?v=kDDc2WSDoYM



This seems to only happen with bots created directly in the engine and not 
through end user commands. This specific case is niche but seems to be part of 
a wider problem of not recognizing bots. Started with the Sep 16 patch, the 
same one that caused bots to show avatars before being special cased there with 
just the avatars.



I would appreciate a fix for this issue whether bots being treated as humans in 
general or a specific exemption for bots being kicked.






 On Fri, 22 Oct 2021 15:59:31 -0700 Eric Smith - erics at valvesoftware.com 
(via hlds list)  wrote 



If you have step by step instructions on how to reproduce the problem, it will 
help.

 

Thanks.

 

-Eric

 

 

 

From: mailto:hlds@list.valvesoftware.com  
On Behalf Of Naleksuh
 Sent: Friday, October 22, 2021 3:49 PM
 To: hlds 
 Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released


 

Hey Eric, ever since the patch on September 16th bots are getting kicked for 
being idle if they don't move. The cause might be similar to the bug that was 
causing bots to have

 avatars. Can a check be made to prevent bots from being kicked for being idle 
or other stuff like that?


 





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RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2021-10-22 Thread via hlds list
If you have step by step instructions on how to reproduce the problem, it will 
help.

Thanks.

-Eric



From: hlds@list.valvesoftware.com  On Behalf Of 
Naleksuh
Sent: Friday, October 22, 2021 3:49 PM
To: hlds 
Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

Hey Eric, ever since the patch on September 16th bots are getting kicked for 
being idle if they don't move. The cause might be similar to the bug that was 
causing bots to have avatars. Can a check be made to prevent bots from being 
kicked for being idle or other stuff like that?

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RE: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

2019-10-10 Thread Eric Smith
We’re looking into it. Thanks.

-Eric


From: hlds@list.valvesoftware.com  On Behalf Of 
stephanie
Sent: Thursday, October 10, 2019 4:04 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: [External Mail] Re: [hlds] Mandatory Team Fortress 2 update released

Not sure if you folks are aware; there seems to be several reports of random 
server crashes at the end of both pl_precipice_event_final and 
koth_slaughter_event. It appears to be related to a round-end event, but I'm 
not too sure, as I've only seen it happen on Casual servers.

https://i.imgur.com/o8kQLKm.jpg

On Thu, Oct 10, 2019 at 2:52 PM Eric Smith 
mailto:er...@valvesoftware.com>> wrote:
We've released a mandatory update for TF2. This is the Scream Fortress XI 
update. The new version number is 5407238. The notes for the update can be 
found here:

http://www.teamfortress.com/post.php?id=54757

Thanks.

-Eric

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--
stephanie

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