RE: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-22 Thread K. Mike Bradley
Yes ... Why do we even have exec's? What is it that they do that is so
vital




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Thursday, October 21, 2004 9:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

Pretty much. I've done support before, and executives are the worst users to
support. They are woefully ignorant about techinal stuff, but their ego
won't let them admit that. And they don't seem to understand the word "no".
No, you can't do that, no matter how much your stocks are worth today.


- Original Message -
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 20, 2004 6:20 PM
Subject: RE: [hlds] For Bruce B. Snipett of Doug Lombardi interview


> Executives don't ever know about reality ... They are salesmen (i.e.:
> liars)
> to the investors and the rest of the world.
>


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Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-21 Thread Ooks Server
Pretty much. I've done support before, and executives are the worst users to
support. They are woefully ignorant about techinal stuff, but their ego
won't let them admit that. And they don't seem to understand the word "no".
No, you can't do that, no matter how much your stocks are worth today.
- Original Message -
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 20, 2004 6:20 PM
Subject: RE: [hlds] For Bruce B. Snipett of Doug Lombardi interview

Executives don't ever know about reality ... They are salesmen (i.e.:
liars)
to the investors and the rest of the world.

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Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-21 Thread Ooks Server
I think most of us tried that, and were ignored. Communication isn't one of
Valve's strong points. For a while it was great here, we had a couple of
Valve people talking to us on a daily bases. Now all we get Alfred posting
news about updates every now and then, and that is about it.
Well, let's cut them some slack. HL2 may be gold, but there is steam to fix,
the next patch to prepare, plans to make about how they are going to roll
out HL2, etc. Just because HL2 is gold doesn't mean there is nothing to do,
they are probably pulling 12 hour shifts just trying to get the more
important stuff done. Life is hell for them right now, and they don't have
time to pay attention to us belly aching
- Original Message -
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 20, 2004 10:08 PM
Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

I dunno about you but if I were a VALVe employee right about now I'd be
thinking you were a toss and ignoring your opinions (no offence) because
they're rather heated and generally heated arguements are flawed and
just some angry person ranting about something random.
Try the nice approach, you -may- get a reply (though doubtful).
- Bruce "Bahamut" Andrews

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RE: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-21 Thread K. Mike Bradley
LOL all exec's use their name as their password.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NeoMatrix99
Sent: Thursday, October 21, 2004 10:20 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

Think about it this way. They are creating one the most highly anticipated
and wanted games in history but they connect the computer developing it to
the internet. I'd of had the room on lock down, no disks leave the room
unless previously authorized and no disks enter. If you want to use the
internet you must use a seperate set of computers that are not connected to
the computers used for development of the game. And of all things gabes
forum password was his damn name, you'd think they would have changed all
passwords the second the leak occurred. And now this non-steam crap that
works with source.


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RE: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-21 Thread David Fencik
Perhaps at that point they will learn to speak with profanity and will
become hostile?

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, October 20, 2004 10:47 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

They seriously need to talk to IBM Global Services or something like
that, and some beneficant CISCO engineers, not sales but CISCO
qualified guys who know wtf they are doing and give a shit about their
reputations, to walk them through a few things, and sit down whoever
needs to be sat down and told, "This is how you need to do your shit
if you want to survive on the Internet!"

On Wed, 20 Oct 2004 21:23:17 -0400, K. Mike Bradley <[EMAIL PROTECTED]>
wrote:
> They are all game programmers and not network or IT engineers.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Wednesday, October 20, 2004 5:49 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
>
> Personally I do not think STEAM is a bad idea per se, although I would
be
> extremely concerned with some of the possibilities if you are of the
> paranoid conspiracy ilk, as there are some definite conclusions you
can draw
> that are a logical consequence of this technology.
>
> That being said, the whole thing was a complete design and
implementation
> cluster fuck from almost the beginning.
>
> How Valve had no idea how many users they were going to have to
service on
> the STEAM Network I will ever understand.
>
> The complete naivety Valve displays in regards to the security of
their
> software borders on the sophomoric at the best of times. At worst it
is
> completely negligent!! Their design philosophys might have worked back
in
> 1995 when the Internet really started to kick off, and nobody knew
what they
> were really doing, but in the 21st century you build your network
> applications based on the following principles:
>
> 1. Whatever Network Bandwidth you think you are going to need, double
it,
> people can never get enough, and be in the position to quickly double
it
> again on demand with a sub 24 hour turn around.
>
> 2. Servers and Server Process break down, for crying out loud,
automate the
> monitoring of the damn things if you can't put bodies on them to watch
them
> 24/7 and setup things so when something crashes, it is restarted
> automatically.
>
> 3. The Internet is a dangerous place, assume people are going to try
to fuck
> you, your network and your software up with methodical malicious
intent and
> plan accordingly.
>
> I know I go on about this shit constantly, but who here with
experience with
> Networks and Servers could not have foreseen many of the problems that
Valve
> seem to blindly stumble into on a regular basis?
>
> And what is worse though, is that it is going to happen again and
again and
> again because whatever software culture they have over it Valve is,
its not
> working at a very fundamental level.
>
> The worst thing is, their idea's are great, STEAM is a great idea
(poor
> implemented mind you) their games are great when it comes to playing
them. I
> suspect HL2 is going to make Doom3 seem like an annoyance in terms of
its
> depth of story and useful visual effects and multi faceted
possibilities,
> but they keep letting themselves down, which annoying to me because
they
> promise so much!!!
>
> Anyhow that's the end of this rant for now. Guess you will all get
another
> one soon enough, I'm afraid.
>
> On Wed, 20 Oct 2004 10:32:25 -0700, Ooks Server
<[EMAIL PROTECTED]>
> wrote:
> > "After a bumpy first few months..."
> >
> > Bumpy? lol, what an understatement :-)  It was more like slamming
into
> > a brick wall at 180mph
> >
> > From their perspective, it is working just fine. There is an
allowable
> > level of defects, and even if that means that 1% of their customers
> > are borked, it's still work well for the 99% and that is good
enough.
> > How would you like it if your bank or credit card company screwed up
1% of
> their transactions?
> >
> > Besides, what is he going to do, stand up and tell the truth that no
> > one wanted Steam in the first place but decided to shove crapware
down
> > our throats because it helps maximize our shareholders wealth, and
> > that is all that counts after all...
> >
> > Quake4 is looking better and better.
> >
> > 
> >
> >
> >
> >
> > - Original Message -
> > From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
> &g

Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-21 Thread Bruce \"Bahamut\" Andrews
meh, the last thing you'd expect was this sort of issue to stem out of
your email program, but hey, computer programs aren't perfect, all they
have to work with is "on" and "off" so they're doing a damn good job so far.
As for the password, well, it was just a forum.  I mean, who cares.
"OMGZ0R I CARCKED GAEBS PASSWARD AT HL2Fallout.com" - "yay".
Though, theoretically that could have been a smart idea, since most
people know never to use their real names / phone numbers / addresses in
passwords, people trying to crack it would've assumed the head guy at
VALVe would've had higher password standards and not bothered :p
I kinda see your point there, but you've gotta give 'em a break.  In the
end they're a bunch of gamers who are living out their dreams of making
'awesome' computer games, it wouldn't be fun if there weren't problems
to solve =)
- Bruce "Bahamut" Andrews

NeoMatrix99 wrote:
Think about it this way. They are creating one the most highly
anticipated and wanted games in history but they connect the computer
developing it to the internet. I'd of had the room on lock down, no
disks leave the room unless previously authorized and no disks enter. If
you want to use the internet you must use a seperate set of computers
that are not connected to the computers used for development of the
game. And of all things gabes forum password was his damn name, you'd
think they would have changed all passwords the second the leak
occurred. And now this non-steam crap that works with source.
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Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-21 Thread NeoMatrix99
Think about it this way. They are creating one the most highly
anticipated and wanted games in history but they connect the computer
developing it to the internet. I'd of had the room on lock down, no
disks leave the room unless previously authorized and no disks enter. If
you want to use the internet you must use a seperate set of computers
that are not connected to the computers used for development of the
game. And of all things gabes forum password was his damn name, you'd
think they would have changed all passwords the second the leak
occurred. And now this non-steam crap that works with source.
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Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread Whisper
They maybe heated but I don't think they are flawed, and experience is
a great teacher, and some people are actually intelligent enough to
learn from it.

Have you learnt anything yet?

On Thu, 21 Oct 2004 15:08:45 +1000, Bruce Bahamut Andrews
<[EMAIL PROTECTED]> wrote:
> I dunno about you but if I were a VALVe employee right about now I'd be
> thinking you were a toss and ignoring your opinions (no offence) because
> they're rather heated and generally heated arguements are flawed and
> just some angry person ranting about something random.
>
> Try the nice approach, you -may- get a reply (though doubtful).
>
> - Bruce "Bahamut" Andrews
>
> Whisper wrote:
>
> >Oh, and another thing, I'm pretty sure there are people out there who
> >care about these things who would love to have on their CV's "Fixed
> >STEAM"
> >
> >You could even run a workshop sponsered by Valve over a week, and
> >people would come and tell them how to do things.
> >
> >I mean if they can take days out to show case their product they can
> >sure as hell spare the time to learn how to fix their product for the
> >good of everybody and the sanity of many a Network and Server
> >Administrator! :)
> >
> >On Thu, 21 Oct 2004 12:47:26 +1000, Whisper <[EMAIL PROTECTED]> wrote:
> >
> >
> >>They seriously need to talk to IBM Global Services or something like
> >>that, and some beneficant CISCO engineers, not sales but CISCO
> >>qualified guys who know wtf they are doing and give a shit about their
> >>reputations, to walk them through a few things, and sit down whoever
> >>needs to be sat down and told, "This is how you need to do your shit
> >>if you want to survive on the Internet!"
> >>
> >>
> >>
> >>On Wed, 20 Oct 2004 21:23:17 -0400, K. Mike Bradley <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>>They are all game programmers and not network or IT engineers.
> >>>
> >>>
> >>>-Original Message-
> >>>From: [EMAIL PROTECTED]
> >>>[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> >>>Sent: Wednesday, October 20, 2004 5:49 PM
> >>>To: [EMAIL PROTECTED]
> >>>Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
> >>>
> >>>Personally I do not think STEAM is a bad idea per se, although I would be
> >>>extremely concerned with some of the possibilities if you are of the
> >>>paranoid conspiracy ilk, as there are some definite conclusions you can draw
> >>>that are a logical consequence of this technology.
> >>>
> >>>That being said, the whole thing was a complete design and implementation
> >>>cluster fuck from almost the beginning.
> >>>
> >>>How Valve had no idea how many users they were going to have to service on
> >>>the STEAM Network I will ever understand.
> >>>
> >>>The complete naivety Valve displays in regards to the security of their
> >>>software borders on the sophomoric at the best of times. At worst it is
> >>>completely negligent!! Their design philosophys might have worked back in
> >>>1995 when the Internet really started to kick off, and nobody knew what they
> >>>were really doing, but in the 21st century you build your network
> >>>applications based on the following principles:
> >>>
> >>>1. Whatever Network Bandwidth you think you are going to need, double it,
> >>>people can never get enough, and be in the position to quickly double it
> >>>again on demand with a sub 24 hour turn around.
> >>>
> >>>2. Servers and Server Process break down, for crying out loud, automate the
> >>>monitoring of the damn things if you can't put bodies on them to watch them
> >>>24/7 and setup things so when something crashes, it is restarted
> >>>automatically.
> >>>
> >>>3. The Internet is a dangerous place, assume people are going to try to fuck
> >>>you, your network and your software up with methodical malicious intent and
> >>>plan accordingly.
> >>>
> >>>I know I go on about this shit constantly, but who here with experience with
> >>>Networks and Servers could not have foreseen many of the problems that Valve
> >>>seem to blindly stumble into on a regular basis?
> >>>
> >>>And what is worse though, is that it is going to happen again and again and
> >>>again because

Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread Bruce \"Bahamut\" Andrews
I dunno about you but if I were a VALVe employee right about now I'd be
thinking you were a toss and ignoring your opinions (no offence) because
they're rather heated and generally heated arguements are flawed and
just some angry person ranting about something random.
Try the nice approach, you -may- get a reply (though doubtful).
- Bruce "Bahamut" Andrews

Whisper wrote:
Oh, and another thing, I'm pretty sure there are people out there who
care about these things who would love to have on their CV's "Fixed
STEAM"
You could even run a workshop sponsered by Valve over a week, and
people would come and tell them how to do things.
I mean if they can take days out to show case their product they can
sure as hell spare the time to learn how to fix their product for the
good of everybody and the sanity of many a Network and Server
Administrator! :)
On Thu, 21 Oct 2004 12:47:26 +1000, Whisper <[EMAIL PROTECTED]> wrote:

They seriously need to talk to IBM Global Services or something like
that, and some beneficant CISCO engineers, not sales but CISCO
qualified guys who know wtf they are doing and give a shit about their
reputations, to walk them through a few things, and sit down whoever
needs to be sat down and told, "This is how you need to do your shit
if you want to survive on the Internet!"

On Wed, 20 Oct 2004 21:23:17 -0400, K. Mike Bradley <[EMAIL PROTECTED]> wrote:

They are all game programmers and not network or IT engineers.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, October 20, 2004 5:49 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
Personally I do not think STEAM is a bad idea per se, although I would be
extremely concerned with some of the possibilities if you are of the
paranoid conspiracy ilk, as there are some definite conclusions you can draw
that are a logical consequence of this technology.
That being said, the whole thing was a complete design and implementation
cluster fuck from almost the beginning.
How Valve had no idea how many users they were going to have to service on
the STEAM Network I will ever understand.
The complete naivety Valve displays in regards to the security of their
software borders on the sophomoric at the best of times. At worst it is
completely negligent!! Their design philosophys might have worked back in
1995 when the Internet really started to kick off, and nobody knew what they
were really doing, but in the 21st century you build your network
applications based on the following principles:
1. Whatever Network Bandwidth you think you are going to need, double it,
people can never get enough, and be in the position to quickly double it
again on demand with a sub 24 hour turn around.
2. Servers and Server Process break down, for crying out loud, automate the
monitoring of the damn things if you can't put bodies on them to watch them
24/7 and setup things so when something crashes, it is restarted
automatically.
3. The Internet is a dangerous place, assume people are going to try to fuck
you, your network and your software up with methodical malicious intent and
plan accordingly.
I know I go on about this shit constantly, but who here with experience with
Networks and Servers could not have foreseen many of the problems that Valve
seem to blindly stumble into on a regular basis?
And what is worse though, is that it is going to happen again and again and
again because whatever software culture they have over it Valve is, its not
working at a very fundamental level.
The worst thing is, their idea's are great, STEAM is a great idea (poor
implemented mind you) their games are great when it comes to playing them. I
suspect HL2 is going to make Doom3 seem like an annoyance in terms of its
depth of story and useful visual effects and multi faceted possibilities,
but they keep letting themselves down, which annoying to me because they
promise so much!!!
Anyhow that's the end of this rant for now. Guess you will all get another
one soon enough, I'm afraid.
On Wed, 20 Oct 2004 10:32:25 -0700, Ooks Server <[EMAIL PROTECTED]>
wrote:

"After a bumpy first few months..."
Bumpy? lol, what an understatement :-)  It was more like slamming into
a brick wall at 180mph
From their perspective, it is working just fine. There is an allowable
level of defects, and even if that means that 1% of their customers
are borked, it's still work well for the 99% and that is good enough.
How would you like it if your bank or credit card company screwed up 1% of

their transactions?

Besides, what is he going to do, stand up and tell the truth that no
one wanted Steam in the first place but decided to shove crapware down
our throats because it helps maximize our shareholders wealth, and
that is all that counts after all...
Quake4 is looking better and better.


- 

Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread Whisper
Oh, and another thing, I'm pretty sure there are people out there who
care about these things who would love to have on their CV's "Fixed
STEAM"

You could even run a workshop sponsered by Valve over a week, and
people would come and tell them how to do things.

I mean if they can take days out to show case their product they can
sure as hell spare the time to learn how to fix their product for the
good of everybody and the sanity of many a Network and Server
Administrator! :)

On Thu, 21 Oct 2004 12:47:26 +1000, Whisper <[EMAIL PROTECTED]> wrote:
> They seriously need to talk to IBM Global Services or something like
> that, and some beneficant CISCO engineers, not sales but CISCO
> qualified guys who know wtf they are doing and give a shit about their
> reputations, to walk them through a few things, and sit down whoever
> needs to be sat down and told, "This is how you need to do your shit
> if you want to survive on the Internet!"
>
>
>
> On Wed, 20 Oct 2004 21:23:17 -0400, K. Mike Bradley <[EMAIL PROTECTED]> wrote:
> > They are all game programmers and not network or IT engineers.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Wednesday, October 20, 2004 5:49 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
> >
> > Personally I do not think STEAM is a bad idea per se, although I would be
> > extremely concerned with some of the possibilities if you are of the
> > paranoid conspiracy ilk, as there are some definite conclusions you can draw
> > that are a logical consequence of this technology.
> >
> > That being said, the whole thing was a complete design and implementation
> > cluster fuck from almost the beginning.
> >
> > How Valve had no idea how many users they were going to have to service on
> > the STEAM Network I will ever understand.
> >
> > The complete naivety Valve displays in regards to the security of their
> > software borders on the sophomoric at the best of times. At worst it is
> > completely negligent!! Their design philosophys might have worked back in
> > 1995 when the Internet really started to kick off, and nobody knew what they
> > were really doing, but in the 21st century you build your network
> > applications based on the following principles:
> >
> > 1. Whatever Network Bandwidth you think you are going to need, double it,
> > people can never get enough, and be in the position to quickly double it
> > again on demand with a sub 24 hour turn around.
> >
> > 2. Servers and Server Process break down, for crying out loud, automate the
> > monitoring of the damn things if you can't put bodies on them to watch them
> > 24/7 and setup things so when something crashes, it is restarted
> > automatically.
> >
> > 3. The Internet is a dangerous place, assume people are going to try to fuck
> > you, your network and your software up with methodical malicious intent and
> > plan accordingly.
> >
> > I know I go on about this shit constantly, but who here with experience with
> > Networks and Servers could not have foreseen many of the problems that Valve
> > seem to blindly stumble into on a regular basis?
> >
> > And what is worse though, is that it is going to happen again and again and
> > again because whatever software culture they have over it Valve is, its not
> > working at a very fundamental level.
> >
> > The worst thing is, their idea's are great, STEAM is a great idea (poor
> > implemented mind you) their games are great when it comes to playing them. I
> > suspect HL2 is going to make Doom3 seem like an annoyance in terms of its
> > depth of story and useful visual effects and multi faceted possibilities,
> > but they keep letting themselves down, which annoying to me because they
> > promise so much!!!
> >
> > Anyhow that's the end of this rant for now. Guess you will all get another
> > one soon enough, I'm afraid.
> >
> > On Wed, 20 Oct 2004 10:32:25 -0700, Ooks Server <[EMAIL PROTECTED]>
> > wrote:
> > > "After a bumpy first few months..."
> > >
> > > Bumpy? lol, what an understatement :-)  It was more like slamming into
> > > a brick wall at 180mph
> > >
> > > From their perspective, it is working just fine. There is an allowable
> > > level of defects, and even if that means that 1% of their customers
> > > are borked, it's still work well for the 99% and that is good enough.
> >

Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread Whisper
They seriously need to talk to IBM Global Services or something like
that, and some beneficant CISCO engineers, not sales but CISCO
qualified guys who know wtf they are doing and give a shit about their
reputations, to walk them through a few things, and sit down whoever
needs to be sat down and told, "This is how you need to do your shit
if you want to survive on the Internet!"

On Wed, 20 Oct 2004 21:23:17 -0400, K. Mike Bradley <[EMAIL PROTECTED]> wrote:
> They are all game programmers and not network or IT engineers.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Wednesday, October 20, 2004 5:49 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
>
> Personally I do not think STEAM is a bad idea per se, although I would be
> extremely concerned with some of the possibilities if you are of the
> paranoid conspiracy ilk, as there are some definite conclusions you can draw
> that are a logical consequence of this technology.
>
> That being said, the whole thing was a complete design and implementation
> cluster fuck from almost the beginning.
>
> How Valve had no idea how many users they were going to have to service on
> the STEAM Network I will ever understand.
>
> The complete naivety Valve displays in regards to the security of their
> software borders on the sophomoric at the best of times. At worst it is
> completely negligent!! Their design philosophys might have worked back in
> 1995 when the Internet really started to kick off, and nobody knew what they
> were really doing, but in the 21st century you build your network
> applications based on the following principles:
>
> 1. Whatever Network Bandwidth you think you are going to need, double it,
> people can never get enough, and be in the position to quickly double it
> again on demand with a sub 24 hour turn around.
>
> 2. Servers and Server Process break down, for crying out loud, automate the
> monitoring of the damn things if you can't put bodies on them to watch them
> 24/7 and setup things so when something crashes, it is restarted
> automatically.
>
> 3. The Internet is a dangerous place, assume people are going to try to fuck
> you, your network and your software up with methodical malicious intent and
> plan accordingly.
>
> I know I go on about this shit constantly, but who here with experience with
> Networks and Servers could not have foreseen many of the problems that Valve
> seem to blindly stumble into on a regular basis?
>
> And what is worse though, is that it is going to happen again and again and
> again because whatever software culture they have over it Valve is, its not
> working at a very fundamental level.
>
> The worst thing is, their idea's are great, STEAM is a great idea (poor
> implemented mind you) their games are great when it comes to playing them. I
> suspect HL2 is going to make Doom3 seem like an annoyance in terms of its
> depth of story and useful visual effects and multi faceted possibilities,
> but they keep letting themselves down, which annoying to me because they
> promise so much!!!
>
> Anyhow that's the end of this rant for now. Guess you will all get another
> one soon enough, I'm afraid.
>
> On Wed, 20 Oct 2004 10:32:25 -0700, Ooks Server <[EMAIL PROTECTED]>
> wrote:
> > "After a bumpy first few months..."
> >
> > Bumpy? lol, what an understatement :-)  It was more like slamming into
> > a brick wall at 180mph
> >
> > From their perspective, it is working just fine. There is an allowable
> > level of defects, and even if that means that 1% of their customers
> > are borked, it's still work well for the 99% and that is good enough.
> > How would you like it if your bank or credit card company screwed up 1% of
> their transactions?
> >
> > Besides, what is he going to do, stand up and tell the truth that no
> > one wanted Steam in the first place but decided to shove crapware down
> > our throats because it helps maximize our shareholders wealth, and
> > that is all that counts after all...
> >
> > Quake4 is looking better and better.
> >
> > 
> >
> >
> >
> >
> > - Original Message -
> > From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, October 20, 2004 9:35 AM
> > Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
> >
> > > lol, maybe he doesn't know about the...issues ;)
> > >
> > > Shame I don't have his email address :(
> > &

Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread Bruce \"Bahamut\" Andrews
Perhaps they should employ one...
- Bruce "Bahamut" Andrews

K. Mike Bradley wrote:
They are all game programmers and not network or IT engineers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, October 20, 2004 5:49 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
Personally I do not think STEAM is a bad idea per se, although I would be
extremely concerned with some of the possibilities if you are of the
paranoid conspiracy ilk, as there are some definite conclusions you can draw
that are a logical consequence of this technology.
That being said, the whole thing was a complete design and implementation
cluster fuck from almost the beginning.
How Valve had no idea how many users they were going to have to service on
the STEAM Network I will ever understand.
The complete naivety Valve displays in regards to the security of their
software borders on the sophomoric at the best of times. At worst it is
completely negligent!! Their design philosophys might have worked back in
1995 when the Internet really started to kick off, and nobody knew what they
were really doing, but in the 21st century you build your network
applications based on the following principles:
1. Whatever Network Bandwidth you think you are going to need, double it,
people can never get enough, and be in the position to quickly double it
again on demand with a sub 24 hour turn around.
2. Servers and Server Process break down, for crying out loud, automate the
monitoring of the damn things if you can't put bodies on them to watch them
24/7 and setup things so when something crashes, it is restarted
automatically.
3. The Internet is a dangerous place, assume people are going to try to fuck
you, your network and your software up with methodical malicious intent and
plan accordingly.
I know I go on about this shit constantly, but who here with experience with
Networks and Servers could not have foreseen many of the problems that Valve
seem to blindly stumble into on a regular basis?
And what is worse though, is that it is going to happen again and again and
again because whatever software culture they have over it Valve is, its not
working at a very fundamental level.
The worst thing is, their idea's are great, STEAM is a great idea (poor
implemented mind you) their games are great when it comes to playing them. I
suspect HL2 is going to make Doom3 seem like an annoyance in terms of its
depth of story and useful visual effects and multi faceted possibilities,
but they keep letting themselves down, which annoying to me because they
promise so much!!!
Anyhow that's the end of this rant for now. Guess you will all get another
one soon enough, I'm afraid.
On Wed, 20 Oct 2004 10:32:25 -0700, Ooks Server <[EMAIL PROTECTED]>
wrote:

"After a bumpy first few months..."
Bumpy? lol, what an understatement :-)  It was more like slamming into
a brick wall at 180mph
From their perspective, it is working just fine. There is an allowable
level of defects, and even if that means that 1% of their customers
are borked, it's still work well for the 99% and that is good enough.
How would you like it if your bank or credit card company screwed up 1% of

their transactions?

Besides, what is he going to do, stand up and tell the truth that no
one wanted Steam in the first place but decided to shove crapware down
our throats because it helps maximize our shareholders wealth, and
that is all that counts after all...
Quake4 is looking better and better.


- Original Message -
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 20, 2004 9:35 AM
Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

lol, maybe he doesn't know about the...issues ;)
Shame I don't have his email address :(
- Bruce "Bahamut" Andrews

Napier, Kevin wrote:

Clearly he's on medication. :)
-Original Message-
From: Dave R. Meyers [mailto:[EMAIL PROTECTED]
Sent: Wednesday, October 20, 2004 9:29 AM
To: [EMAIL PROTECTED]
Subject: [hlds] For Bruce B. Snipett of Doug Lombardi interview
HomeLAN - After a bumpy first few months, Steam seems to have
become a stable way to release Valve's products. Are you pleased
with the Steam content delivery system and what changes and
improvements to it can we expect in the months ahead?

Doug Lombardi - We're very pleased with how it has evolved. For
some

time,

it's been a great backend for updates, anti-cheating, and server

browsing.

It proved to be an incredibly valuable tool for administering the CS:

Source

beta, allowing us to make changes and roll those changes to the
beta community almost instantly.
Just thought you would like his choice of words in regards to
steam. 8)
Dave R. Meyers
OZ Deathmatch

__

RE: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread K. Mike Bradley
They are all game programmers and not network or IT engineers.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, October 20, 2004 5:49 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

Personally I do not think STEAM is a bad idea per se, although I would be
extremely concerned with some of the possibilities if you are of the
paranoid conspiracy ilk, as there are some definite conclusions you can draw
that are a logical consequence of this technology.

That being said, the whole thing was a complete design and implementation
cluster fuck from almost the beginning.

How Valve had no idea how many users they were going to have to service on
the STEAM Network I will ever understand.

The complete naivety Valve displays in regards to the security of their
software borders on the sophomoric at the best of times. At worst it is
completely negligent!! Their design philosophys might have worked back in
1995 when the Internet really started to kick off, and nobody knew what they
were really doing, but in the 21st century you build your network
applications based on the following principles:

1. Whatever Network Bandwidth you think you are going to need, double it,
people can never get enough, and be in the position to quickly double it
again on demand with a sub 24 hour turn around.

2. Servers and Server Process break down, for crying out loud, automate the
monitoring of the damn things if you can't put bodies on them to watch them
24/7 and setup things so when something crashes, it is restarted
automatically.

3. The Internet is a dangerous place, assume people are going to try to fuck
you, your network and your software up with methodical malicious intent and
plan accordingly.

I know I go on about this shit constantly, but who here with experience with
Networks and Servers could not have foreseen many of the problems that Valve
seem to blindly stumble into on a regular basis?

And what is worse though, is that it is going to happen again and again and
again because whatever software culture they have over it Valve is, its not
working at a very fundamental level.

The worst thing is, their idea's are great, STEAM is a great idea (poor
implemented mind you) their games are great when it comes to playing them. I
suspect HL2 is going to make Doom3 seem like an annoyance in terms of its
depth of story and useful visual effects and multi faceted possibilities,
but they keep letting themselves down, which annoying to me because they
promise so much!!!

Anyhow that's the end of this rant for now. Guess you will all get another
one soon enough, I'm afraid.


On Wed, 20 Oct 2004 10:32:25 -0700, Ooks Server <[EMAIL PROTECTED]>
wrote:
> "After a bumpy first few months..."
>
> Bumpy? lol, what an understatement :-)  It was more like slamming into
> a brick wall at 180mph
>
> From their perspective, it is working just fine. There is an allowable
> level of defects, and even if that means that 1% of their customers
> are borked, it's still work well for the 99% and that is good enough.
> How would you like it if your bank or credit card company screwed up 1% of
their transactions?
>
> Besides, what is he going to do, stand up and tell the truth that no
> one wanted Steam in the first place but decided to shove crapware down
> our throats because it helps maximize our shareholders wealth, and
> that is all that counts after all...
>
> Quake4 is looking better and better.
>
> 
>
>
>
>
> - Original Message -
> From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, October 20, 2004 9:35 AM
> Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
>
> > lol, maybe he doesn't know about the...issues ;)
> >
> > Shame I don't have his email address :(
> >
> > - Bruce "Bahamut" Andrews
> >
> >
> >
> > Napier, Kevin wrote:
> >
> > >Clearly he's on medication. :)
> > >
> > >
> > >-Original Message-
> > >From: Dave R. Meyers [mailto:[EMAIL PROTECTED]
> > >Sent: Wednesday, October 20, 2004 9:29 AM
> > >To: [EMAIL PROTECTED]
> > >Subject: [hlds] For Bruce B. Snipett of Doug Lombardi interview
> > >
> > >
> > >HomeLAN - After a bumpy first few months, Steam seems to have
> > >become a stable way to release Valve's products. Are you pleased
> > >with the Steam content delivery system and what changes and
> > >improvements to it can we expect in the months ahead?
> > >
> > >
> > >
> > >Doug Lombardi - We're very pleased with how it has evolved. Fo

RE: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread K. Mike Bradley
Executives don't ever know about reality ... They are salesmen (i.e.: liars)
to the investors and the rest of the world.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Wednesday, October 20, 2004 12:36 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

lol, maybe he doesn't know about the...issues ;)

Shame I don't have his email address :(

- Bruce "Bahamut" Andrews



Napier, Kevin wrote:

>Clearly he's on medication. :)
>
>
>-Original Message-
>From: Dave R. Meyers [mailto:[EMAIL PROTECTED]
>Sent: Wednesday, October 20, 2004 9:29 AM
>To: [EMAIL PROTECTED]
>Subject: [hlds] For Bruce B. Snipett of Doug Lombardi interview
>
>
>HomeLAN - After a bumpy first few months, Steam seems to have become a
>stable way to release Valve's products. Are you pleased with the Steam
>content delivery system and what changes and improvements to it can we
>expect in the months ahead?
>
>
>
>Doug Lombardi - We're very pleased with how it has evolved. For some
>time, it's been a great backend for updates, anti-cheating, and server
browsing.
>It proved to be an incredibly valuable tool for administering the CS:
>Source beta, allowing us to make changes and roll those changes to the
>beta community almost instantly.
>
>Just thought you would like his choice of words in regards to steam. 8)
>
>Dave R. Meyers
>OZ Deathmatch
>
>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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___
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Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread Bruce \"Bahamut\" Andrews
"Bumpy? lol, what an understatement :-) It was more like slamming into a
brick wall at 180mph"
lmfao, awesome call there =D
Good ol' Whisper rants, never get old ;)
I agree that STEAM was an awesome idea, just a few things were
overlooked that shouldn't have been, and situations have ended with a
lack of staff maintaining STEAM and HL1 while HL2 gets all the attention
(for obvious reasons).  Similar thing happens with us, the admins are
all really busy working on other stuff so they get less time to maintain
gameservers that we currently have which results in widespread
frustration from users and people moving to other alternative solutions
(in this case other servers, in the STEAM case it'd be third party
mods/cd/etc).
Guess that's just a part of life we have to deal with at the moment.
Would be nice if they could at least block damn opengl32.dll's though.
I mean, they're pointless for legitimate uses when placed in the game
executable directory, all they're used for is some multihacks and the
infamous VAC disabler v2.  Get rid of the VAC disabler and pow, VAC
security levels should be pretty much back to normal (mebbe) =D
- Bruce "Bahamut" Andrews

Whisper wrote:
Personally I do not think STEAM is a bad idea per se, although I would
be extremely concerned with some of the possibilities if you are of
the paranoid conspiracy ilk, as there are some definite conclusions
you can draw that are a logical consequence of this technology.
That being said, the whole thing was a complete design and
implementation cluster fuck from almost the beginning.
How Valve had no idea how many users they were going to have to
service on the STEAM Network I will ever understand.
The complete naivety Valve displays in regards to the security of
their software borders on the sophomoric at the best of times. At
worst it is completely negligent!! Their design philosophys might have
worked back in 1995 when the Internet really started to kick off, and
nobody knew what they were really doing, but in the 21st century you
build your network applications based on the following principles:
1. Whatever Network Bandwidth you think you are going to need, double
it, people can never get enough, and be in the position to quickly
double it again on demand with a sub 24 hour turn around.
2. Servers and Server Process break down, for crying out loud,
automate the monitoring of the damn things if you can't put bodies on
them to watch them 24/7 and setup things so when something crashes, it
is restarted automatically.
3. The Internet is a dangerous place, assume people are going to try
to fuck you, your network and your software up with methodical
malicious intent and plan accordingly.
I know I go on about this shit constantly, but who here with
experience with Networks and Servers could not have foreseen many of
the problems that Valve seem to blindly stumble into on a regular
basis?
And what is worse though, is that it is going to happen again and
again and again because whatever software culture they have over it
Valve is, its not working at a very fundamental level.
The worst thing is, their idea's are great, STEAM is a great idea
(poor implemented mind you) their games are great when it comes to
playing them. I suspect HL2 is going to make Doom3 seem like an
annoyance in terms of its depth of story and useful visual effects and
multi faceted possibilities, but they keep letting themselves down,
which annoying to me because they promise so much!!!
Anyhow that's the end of this rant for now. Guess you will all get
another one soon enough, I'm afraid.
On Wed, 20 Oct 2004 10:32:25 -0700, Ooks Server <[EMAIL PROTECTED]> wrote:

"After a bumpy first few months..."
Bumpy? lol, what an understatement :-)  It was more like slamming into a
brick wall at 180mph
From their perspective, it is working just fine. There is an allowable level
of defects, and even if that means that 1% of their customers are borked,
it's still work well for the 99% and that is good enough. How would you like
it if your bank or credit card company screwed up 1% of their transactions?
Besides, what is he going to do, stand up and tell the truth that no one
wanted Steam in the first place but decided to shove crapware down our
throats because it helps maximize our shareholders wealth, and that is all
that counts after all...
Quake4 is looking better and better.


- Original Message -
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 20, 2004 9:35 AM
Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

lol, maybe he doesn't know about the...issues ;)
Shame I don't have his email address :(
- Bruce "Bahamut" Andrews

Napier, Kevin wrote:

Clearly he's on medication. :)
-Original Message-
From: Dave R. Meyers [mailto:[EMAIL PROTECTED

Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread Whisper
Personally I do not think STEAM is a bad idea per se, although I would
be extremely concerned with some of the possibilities if you are of
the paranoid conspiracy ilk, as there are some definite conclusions
you can draw that are a logical consequence of this technology.

That being said, the whole thing was a complete design and
implementation cluster fuck from almost the beginning.

How Valve had no idea how many users they were going to have to
service on the STEAM Network I will ever understand.

The complete naivety Valve displays in regards to the security of
their software borders on the sophomoric at the best of times. At
worst it is completely negligent!! Their design philosophys might have
worked back in 1995 when the Internet really started to kick off, and
nobody knew what they were really doing, but in the 21st century you
build your network applications based on the following principles:

1. Whatever Network Bandwidth you think you are going to need, double
it, people can never get enough, and be in the position to quickly
double it again on demand with a sub 24 hour turn around.

2. Servers and Server Process break down, for crying out loud,
automate the monitoring of the damn things if you can't put bodies on
them to watch them 24/7 and setup things so when something crashes, it
is restarted automatically.

3. The Internet is a dangerous place, assume people are going to try
to fuck you, your network and your software up with methodical
malicious intent and plan accordingly.

I know I go on about this shit constantly, but who here with
experience with Networks and Servers could not have foreseen many of
the problems that Valve seem to blindly stumble into on a regular
basis?

And what is worse though, is that it is going to happen again and
again and again because whatever software culture they have over it
Valve is, its not working at a very fundamental level.

The worst thing is, their idea's are great, STEAM is a great idea
(poor implemented mind you) their games are great when it comes to
playing them. I suspect HL2 is going to make Doom3 seem like an
annoyance in terms of its depth of story and useful visual effects and
multi faceted possibilities, but they keep letting themselves down,
which annoying to me because they promise so much!!!

Anyhow that's the end of this rant for now. Guess you will all get
another one soon enough, I'm afraid.


On Wed, 20 Oct 2004 10:32:25 -0700, Ooks Server <[EMAIL PROTECTED]> wrote:
> "After a bumpy first few months..."
>
> Bumpy? lol, what an understatement :-)  It was more like slamming into a
> brick wall at 180mph
>
> From their perspective, it is working just fine. There is an allowable level
> of defects, and even if that means that 1% of their customers are borked,
> it's still work well for the 99% and that is good enough. How would you like
> it if your bank or credit card company screwed up 1% of their transactions?
>
> Besides, what is he going to do, stand up and tell the truth that no one
> wanted Steam in the first place but decided to shove crapware down our
> throats because it helps maximize our shareholders wealth, and that is all
> that counts after all...
>
> Quake4 is looking better and better.
>
> 
>
>
>
>
> - Original Message -
> From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, October 20, 2004 9:35 AM
> Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
>
> > lol, maybe he doesn't know about the...issues ;)
> >
> > Shame I don't have his email address :(
> >
> > - Bruce "Bahamut" Andrews
> >
> >
> >
> > Napier, Kevin wrote:
> >
> > >Clearly he's on medication. :)
> > >
> > >
> > >-Original Message-
> > >From: Dave R. Meyers [mailto:[EMAIL PROTECTED]
> > >Sent: Wednesday, October 20, 2004 9:29 AM
> > >To: [EMAIL PROTECTED]
> > >Subject: [hlds] For Bruce B. Snipett of Doug Lombardi interview
> > >
> > >
> > >HomeLAN - After a bumpy first few months, Steam seems to have become a
> > >stable way to release Valve's products. Are you pleased with the Steam
> > >content delivery system and what changes and improvements to it can we
> > >expect in the months ahead?
> > >
> > >
> > >
> > >Doug Lombardi - We're very pleased with how it has evolved. For some
> time,
> > >it's been a great backend for updates, anti-cheating, and server
> browsing.
> > >It proved to be an incredibly valuable tool for administering the CS:
> Source
> > >beta, allowing us to make changes and roll those changes to the beta
&

Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread Ooks Server
"After a bumpy first few months..."

Bumpy? lol, what an understatement :-)  It was more like slamming into a
brick wall at 180mph

>From their perspective, it is working just fine. There is an allowable level
of defects, and even if that means that 1% of their customers are borked,
it's still work well for the 99% and that is good enough. How would you like
it if your bank or credit card company screwed up 1% of their transactions?

Besides, what is he going to do, stand up and tell the truth that no one
wanted Steam in the first place but decided to shove crapware down our
throats because it helps maximize our shareholders wealth, and that is all
that counts after all...

Quake4 is looking better and better.




- Original Message -
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 20, 2004 9:35 AM
Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview


> lol, maybe he doesn't know about the...issues ;)
>
> Shame I don't have his email address :(
>
> - Bruce "Bahamut" Andrews
>
>
>
> Napier, Kevin wrote:
>
> >Clearly he's on medication. :)
> >
> >
> >-Original Message-
> >From: Dave R. Meyers [mailto:[EMAIL PROTECTED]
> >Sent: Wednesday, October 20, 2004 9:29 AM
> >To: [EMAIL PROTECTED]
> >Subject: [hlds] For Bruce B. Snipett of Doug Lombardi interview
> >
> >
> >HomeLAN - After a bumpy first few months, Steam seems to have become a
> >stable way to release Valve's products. Are you pleased with the Steam
> >content delivery system and what changes and improvements to it can we
> >expect in the months ahead?
> >
> >
> >
> >Doug Lombardi - We're very pleased with how it has evolved. For some
time,
> >it's been a great backend for updates, anti-cheating, and server
browsing.
> >It proved to be an incredibly valuable tool for administering the CS:
Source
> >beta, allowing us to make changes and roll those changes to the beta
> >community almost instantly.
> >
> >Just thought you would like his choice of words in regards to steam. 8)
> >
> >Dave R. Meyers
> >OZ Deathmatch
> >
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


___
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Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread Whisper
Is he one of the guys at Valve banned from using e-mail now, and thats
why the Valve E-mail server won't acknowledge their existence if you
try to send them an e-mail?

:)

On Thu, 21 Oct 2004 02:35:53 +1000, Bruce Bahamut Andrews
<[EMAIL PROTECTED]> wrote:
> lol, maybe he doesn't know about the...issues ;)
>
> Shame I don't have his email address :(
>
> - Bruce "Bahamut" Andrews
>
>
>
>
> Napier, Kevin wrote:
>
> >Clearly he's on medication. :)
> >
> >
> >-Original Message-
> >From: Dave R. Meyers [mailto:[EMAIL PROTECTED]
> >Sent: Wednesday, October 20, 2004 9:29 AM
> >To: [EMAIL PROTECTED]
> >Subject: [hlds] For Bruce B. Snipett of Doug Lombardi interview
> >
> >
> >HomeLAN - After a bumpy first few months, Steam seems to have become a
> >stable way to release Valve's products. Are you pleased with the Steam
> >content delivery system and what changes and improvements to it can we
> >expect in the months ahead?
> >
> >
> >
> >Doug Lombardi - We're very pleased with how it has evolved. For some time,
> >it's been a great backend for updates, anti-cheating, and server browsing.
> >It proved to be an incredibly valuable tool for administering the CS: Source
> >beta, allowing us to make changes and roll those changes to the beta
> >community almost instantly.
> >
> >Just thought you would like his choice of words in regards to steam. 8)
> >
> >Dave R. Meyers
> >OZ Deathmatch
> >
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >___
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> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
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Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread Bruce \"Bahamut\" Andrews
lol, maybe he doesn't know about the...issues ;)
Shame I don't have his email address :(
- Bruce "Bahamut" Andrews

Napier, Kevin wrote:
Clearly he's on medication. :)
-Original Message-
From: Dave R. Meyers [mailto:[EMAIL PROTECTED]
Sent: Wednesday, October 20, 2004 9:29 AM
To: [EMAIL PROTECTED]
Subject: [hlds] For Bruce B. Snipett of Doug Lombardi interview
HomeLAN - After a bumpy first few months, Steam seems to have become a
stable way to release Valve's products. Are you pleased with the Steam
content delivery system and what changes and improvements to it can we
expect in the months ahead?

Doug Lombardi - We're very pleased with how it has evolved. For some time,
it's been a great backend for updates, anti-cheating, and server browsing.
It proved to be an incredibly valuable tool for administering the CS: Source
beta, allowing us to make changes and roll those changes to the beta
community almost instantly.
Just thought you would like his choice of words in regards to steam. 8)
Dave R. Meyers
OZ Deathmatch

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RE: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread Napier, Kevin
Clearly he's on medication. :)


-Original Message-
From: Dave R. Meyers [mailto:[EMAIL PROTECTED]
Sent: Wednesday, October 20, 2004 9:29 AM
To: [EMAIL PROTECTED]
Subject: [hlds] For Bruce B. Snipett of Doug Lombardi interview


HomeLAN - After a bumpy first few months, Steam seems to have become a
stable way to release Valve's products. Are you pleased with the Steam
content delivery system and what changes and improvements to it can we
expect in the months ahead?



Doug Lombardi - We're very pleased with how it has evolved. For some time,
it's been a great backend for updates, anti-cheating, and server browsing.
It proved to be an incredibly valuable tool for administering the CS: Source
beta, allowing us to make changes and roll those changes to the beta
community almost instantly.

Just thought you would like his choice of words in regards to steam. 8)

Dave R. Meyers
OZ Deathmatch




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Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

2004-10-20 Thread Bruce \"Bahamut\" Andrews
lmao, such a bold statement with it's current state :P
- Bruce "Bahamut" Andrews

Dave R. Meyers wrote:
HomeLAN - After a bumpy first few months, Steam seems to have become a
stable way to release Valve's products. Are you pleased with the Steam
content delivery system and what changes and improvements to it can we
expect in the months ahead?

Doug Lombardi - We're very pleased with how it has evolved. For some time,
it's been a great backend for updates, anti-cheating, and server browsing.
It proved to be an incredibly valuable tool for administering the CS: Source
beta, allowing us to make changes and roll those changes to the beta
community almost instantly.
Just thought you would like his choice of words in regards to steam. 8)
Dave R. Meyers
OZ Deathmatch

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