RE: [hlds] Steam Updates & Overwriting config files

2006-04-20 Thread Jason O. Washburn
I haven't had one hang yet on an update.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ironchef
Sent: Friday, April 21, 2006 12:01 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Steam Updates & Overwriting config files


Jason O. Washburn wrote:
> That's what I was thinking.  We have to do it on our clients computers

> also.  Write only stops the over writes during updates.

It also makes the update process crap out when it attempts to overwrite
a protected file. So unfortunately we're left copying config files
around or relying on command line parameters.

p.s. For the love of ford, trim your replies guys :)

--
ironchef
http://www.dexworld.org/


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Re: [hlds] Steam Updates & Overwriting config files

2006-04-20 Thread Kevin Ottalini

just change the mapcyclefile to a different one in the command line or in
server.cfg, then you never need to worry about it.

mapcyclefile mymaps.txt

Put your custom mapcycle in mymaps.txt.


- Original Message -
From: "Jason O. Washburn"
To: 
Sent: Thursday, April 20, 2006 9:43 PM
Subject: RE: [hlds] Steam Updates & Overwriting config files


That's what I was thinking.  We have to do it on our clients computers
also.  Write only stops the over writes during updates.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Thursday, April 20, 2006 11:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Updates & Overwriting config files


I agree with that ...

But i dont think that valve will change that way ... Because of
releasing new maps and that they want to update it into the cycles.

What about making the files readonly ? Shouldnt that work ?

- Andi

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris |
FatPipeServer.com
Gesendet: Freitag, 21. April 2006 06:26
An: hlds@list.valvesoftware.com
Betreff: [hlds] Steam Updates & Overwriting config files

Hello,

I'm not sure if this has been touched on or not in the past... But if
so, maybe someone could point me in the right direction.

I am wondering if there's any way to stop the Steam Updates from writing
over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS
update. Also maybe a way to stop it from overwriting the server.dll file
in case someone is using a server-side mod.

I have a system for backing these up and replacing them once the update
is complete, but I was wondering if maybe there was some kind of -switch
for the hldsupdatetool for this, or maybe one could be implemented by
Valve.

Just hoping, I guess.

Chris


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RE: [hlds] Steam Updates & Overwriting config files

2006-04-20 Thread ironchef
Jason O. Washburn wrote:
> That's what I was thinking.  We have to do it on our clients computers
> also.  Write only stops the over writes during updates.

It also makes the update process crap out when it attempts to overwrite
a protected file. So unfortunately we're left copying config files
around or relying on command line parameters.

p.s. For the love of ford, trim your replies guys :)

--
ironchef
http://www.dexworld.org/


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RE: [hlds] Steam Updates & Overwriting config files

2006-04-20 Thread Jason O. Washburn
That's what I was thinking.  We have to do it on our clients computers
also.  Write only stops the over writes during updates.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Thursday, April 20, 2006 11:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Updates & Overwriting config files


I agree with that ...

But i dont think that valve will change that way ... Because of
releasing new maps and that they want to update it into the cycles.

What about making the files readonly ? Shouldnt that work ?

- Andi

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris |
FatPipeServer.com
Gesendet: Freitag, 21. April 2006 06:26
An: hlds@list.valvesoftware.com
Betreff: [hlds] Steam Updates & Overwriting config files

Hello,

I'm not sure if this has been touched on or not in the past... But if
so, maybe someone could point me in the right direction.

I am wondering if there's any way to stop the Steam Updates from writing
over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS
update. Also maybe a way to stop it from overwriting the server.dll file
in case someone is using a server-side mod.

I have a system for backing these up and replacing them once the update
is complete, but I was wondering if maybe there was some kind of -switch
for the hldsupdatetool for this, or maybe one could be implemented by
Valve.

Just hoping, I guess.

Chris


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RE: [hlds] Steam Updates & Overwriting config files

2006-04-20 Thread Andrew Armstrong
The server configuration supports a mapcyclefile (and motdfile) variable.

 mapcyclefile mymaps.txt

Put that in your config or command line, and use mymaps.txt as your server's
mapcycle.

- Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Friday, 21 April 2006 2:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Updates & Overwriting config files

I agree with that ...

But i dont think that valve will change that way ... Because of releasing
new maps and that they want to update it into the cycles.

What about making the files readonly ? Shouldnt that work ?

- Andi

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris |
FatPipeServer.com
Gesendet: Freitag, 21. April 2006 06:26
An: hlds@list.valvesoftware.com
Betreff: [hlds] Steam Updates & Overwriting config files

Hello,

I'm not sure if this has been touched on or not in the past... But if so,
maybe someone could point me in the right direction.

I am wondering if there's any way to stop the Steam Updates from writing
over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update.
Also maybe a way to stop it from overwriting the server.dll file in case
someone is using a server-side mod.

I have a system for backing these up and replacing them once the update is
complete, but I was wondering if maybe there was some kind of -switch for
the hldsupdatetool for this, or maybe one could be implemented by Valve.

Just hoping, I guess.

Chris


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Re: [hlds] Steam Updates & Overwriting config files

2006-04-20 Thread Andreas Grimm
I agree with that ...

But i dont think that valve will change that way ... Because of releasing
new maps and that they want to update it into the cycles.

What about making the files readonly ? Shouldnt that work ?

- Andi

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris |
FatPipeServer.com
Gesendet: Freitag, 21. April 2006 06:26
An: hlds@list.valvesoftware.com
Betreff: [hlds] Steam Updates & Overwriting config files

Hello,

I'm not sure if this has been touched on or not in the past... But if so,
maybe someone could point me in the right direction.

I am wondering if there's any way to stop the Steam Updates from writing
over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update.
Also maybe a way to stop it from overwriting the server.dll file in case
someone is using a server-side mod.

I have a system for backing these up and replacing them once the update is
complete, but I was wondering if maybe there was some kind of -switch for
the hldsupdatetool for this, or maybe one could be implemented by Valve.

Just hoping, I guess.

Chris


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Re: [hlds] Steam Updates & Overwriting config files

2006-04-20 Thread Stuart Stegall

I think the map.txt files only get updated when there's a new map.

Chris | FatPipeServer.com wrote:

Hello,

I'm not sure if this has been touched on or not in the past... But if so,
maybe someone could point me in the right direction.

I am wondering if there's any way to stop the Steam Updates from writing
over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update.
Also maybe a way to stop it from overwriting the server.dll file in case
someone is using a server-side mod.

I have a system for backing these up and replacing them once the update is
complete, but I was wondering if maybe there was some kind of -switch for
the hldsupdatetool for this, or maybe one could be implemented by Valve.

Just hoping, I guess.

Chris


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Re: [hlds] Steam Updates

2006-01-19 Thread sprout

LOL very true ok well then a release the night before where everyone can
update their server once then just have a script install it on each server
at x time
- Original Message -
From: "artiecs" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, January 19, 2006 1:59 PM
Subject: Re: [hlds] Steam Updates



interesting idea, but the thought of my server's update coming from
somewhere like the myg0t's server isn't very appealing :)


- Original Message -
From: "sprout" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, January 19, 2006 9:41 AM
Subject: Re: [hlds] Steam Updates



I agree with u or have some system that is like bittorrent in the way
that
once u have downloaded x ammount u redistribute it out personally that

would

be kinda cool
- Original Message -
From: "Dan Sorenson" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, January 18, 2006 6:13 PM
Subject: Re: [hlds] Steam Updates


> At 06:52 PM 1/18/2006 -0800, Leo wrote:
>
>> Instead of Valve choosing to update in the middle of
>>the night the updates always come out during the
>>"Prime time" when people are getting home from work
>>and trying to hit their servers 4pm - 7pm which no one
>>can get to because all the servers are "Out of
>>Date".
>
> You bring up a couple of interesting thoughts.
>
> If the servers are out of date, then a gazillion clients
> have managed to download the updates just fine but the
> servers haven't.
>
> Prime time for your area may not be prime time for the rest
> of the world.  Valve has said they time their updates for
> the fewest users on-line.  Perhaps 4pm CST really is just the
> calm before the storm and adjusting to 2pm CST would allow
> everybody a little more breathing room, to use one time zone?
> As somebody once said, no matter how great you think you are,
> there are approximately three billion Chinese who couldn't
> care less.  That might be true with Steam usage.
>
> Perhaps Valve ought to use GMT as the baseline, and
> since servers register by region they could update on a
> time-zone basis instead of trying to feed the world with
> one big spoon?
>
> Mirrors: the updates aren't that big.  If the updates
> can be fed via DNS entries rather than IP's that allows places
> like FilePlanet and the like to be brought in for major updates
> only, which only lasts a couple of days.
>
> Alfred?  Any thoughts on these ideas?
>
> - Dan
>
> * Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
> * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
> * The town was burning, the villagers were dead.  They didn't need  *
> * those sheep anyway.  That's our story and we're sticking to it.   *
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Steam Updates

2006-01-19 Thread artiecs
interesting idea, but the thought of my server's update coming from
somewhere like the myg0t's server isn't very appealing :)


- Original Message -
From: "sprout" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, January 19, 2006 9:41 AM
Subject: Re: [hlds] Steam Updates


> I agree with u or have some system that is like bittorrent in the way that
> once u have downloaded x ammount u redistribute it out personally that
would
> be kinda cool
> - Original Message -
> From: "Dan Sorenson" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, January 18, 2006 6:13 PM
> Subject: Re: [hlds] Steam Updates
>
>
> > At 06:52 PM 1/18/2006 -0800, Leo wrote:
> >
> >> Instead of Valve choosing to update in the middle of
> >>the night the updates always come out during the
> >>"Prime time" when people are getting home from work
> >>and trying to hit their servers 4pm - 7pm which no one
> >>can get to because all the servers are "Out of
> >>Date".
> >
> > You bring up a couple of interesting thoughts.
> >
> > If the servers are out of date, then a gazillion clients
> > have managed to download the updates just fine but the
> > servers haven't.
> >
> > Prime time for your area may not be prime time for the rest
> > of the world.  Valve has said they time their updates for
> > the fewest users on-line.  Perhaps 4pm CST really is just the
> > calm before the storm and adjusting to 2pm CST would allow
> > everybody a little more breathing room, to use one time zone?
> > As somebody once said, no matter how great you think you are,
> > there are approximately three billion Chinese who couldn't
> > care less.  That might be true with Steam usage.
> >
> > Perhaps Valve ought to use GMT as the baseline, and
> > since servers register by region they could update on a
> > time-zone basis instead of trying to feed the world with
> > one big spoon?
> >
> > Mirrors: the updates aren't that big.  If the updates
> > can be fed via DNS entries rather than IP's that allows places
> > like FilePlanet and the like to be brought in for major updates
> > only, which only lasts a couple of days.
> >
> > Alfred?  Any thoughts on these ideas?
> >
> > - Dan
> >
> > * Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
> > * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
> > * The town was burning, the villagers were dead.  They didn't need  *
> > * those sheep anyway.  That's our story and we're sticking to it.   *
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] Steam Updates

2006-01-19 Thread sprout

I agree with u or have some system that is like bittorrent in the way that
once u have downloaded x ammount u redistribute it out personally that would
be kinda cool
- Original Message -
From: "Dan Sorenson" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, January 18, 2006 6:13 PM
Subject: Re: [hlds] Steam Updates



At 06:52 PM 1/18/2006 -0800, Leo wrote:


Instead of Valve choosing to update in the middle of
the night the updates always come out during the
"Prime time" when people are getting home from work
and trying to hit their servers 4pm - 7pm which no one
can get to because all the servers are "Out of
Date".


You bring up a couple of interesting thoughts.

If the servers are out of date, then a gazillion clients
have managed to download the updates just fine but the
servers haven't.

Prime time for your area may not be prime time for the rest
of the world.  Valve has said they time their updates for
the fewest users on-line.  Perhaps 4pm CST really is just the
calm before the storm and adjusting to 2pm CST would allow
everybody a little more breathing room, to use one time zone?
As somebody once said, no matter how great you think you are,
there are approximately three billion Chinese who couldn't
care less.  That might be true with Steam usage.

Perhaps Valve ought to use GMT as the baseline, and
since servers register by region they could update on a
time-zone basis instead of trying to feed the world with
one big spoon?

Mirrors: the updates aren't that big.  If the updates
can be fed via DNS entries rather than IP's that allows places
like FilePlanet and the like to be brought in for major updates
only, which only lasts a couple of days.

Alfred?  Any thoughts on these ideas?

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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RE: [hlds] Steam Updates

2006-01-18 Thread leo bounds
I do understand that. I guess I live in the unlucky
part of the world because steam updates allways hit
our servers at the worst possible time of the day.
That is right when everyone is getting home from work
and tries to get on their servers between 4pm - 7pm.

It would be nice if us server admins could get some
sort of pre-load the night before it goes live to
steam clients or a staged deployment based on time
zone at 2am.
 I realize that is all just wishful thinking though.

- LB

> Message: 1
> Subject: RE: [hlds] Steam Updates
> Date: Wed, 18 Jan 2006 18:58:09 -0800
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Reply-To: hlds@list.valvesoftware.com
>
> Look at the server status page, we release during a
> low in player
> numbers...
>
> - Alfred


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Re: [hlds] Steam Updates

2006-01-18 Thread DT
--
[ Converted text/html to text/plain ]
Dan Sorenson wrote:

At 06:52 PM 1/18/2006 -0800, Leo wrote:



Instead of Valve choosing to update in the middle of
the night the updates always come out during the
"Prime time" when people are getting home from work
and trying to hit their servers 4pm - 7pm which no one
can get to because all the servers are "Out of
Date".



You bring up a couple of interesting thoughts.

If the servers are out of date, then a gazillion clients
have managed to download the updates just fine but the
servers haven't.

Prime time for your area may not be prime time for the rest
of the world.  Valve has said they time their updates for
the fewest users on-line.  Perhaps 4pm CST really is just the
calm before the storm and adjusting to 2pm CST would allow
everybody a little more breathing room, to use one time zone?
As somebody once said, no matter how great you think you are,
there are approximately three billion Chinese who couldn't
care less.  That might be true with Steam usage.

Perhaps Valve ought to use GMT as the baseline, and
since servers register by region they could update on a
time-zone basis instead of trying to feed the world with
one big spoon?

Mirrors: the updates aren't that big.  If the updates
can be fed via DNS entries rather than IP's that allows places
like FilePlanet and the like to be brought in for major updates
only, which only lasts a couple of days.

Alfred?  Any thoughts on these ideas?

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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I've been trying to update from 6:00 pm to 10:50 pm now and still nothing. Not 
even 1%.  How long should it take?

===References:===
  1. mailto:[EMAIL PROTECTED]
  2. http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Steam Updates

2006-01-18 Thread Dan Sorenson
At 06:52 PM 1/18/2006 -0800, Leo wrote:

> Instead of Valve choosing to update in the middle of
>the night the updates always come out during the
>"Prime time" when people are getting home from work
>and trying to hit their servers 4pm - 7pm which no one
>can get to because all the servers are "Out of
>Date".

You bring up a couple of interesting thoughts.

If the servers are out of date, then a gazillion clients
have managed to download the updates just fine but the
servers haven't.

Prime time for your area may not be prime time for the rest
of the world.  Valve has said they time their updates for
the fewest users on-line.  Perhaps 4pm CST really is just the
calm before the storm and adjusting to 2pm CST would allow
everybody a little more breathing room, to use one time zone?
As somebody once said, no matter how great you think you are,
there are approximately three billion Chinese who couldn't
care less.  That might be true with Steam usage.

Perhaps Valve ought to use GMT as the baseline, and
since servers register by region they could update on a
time-zone basis instead of trying to feed the world with
one big spoon?

Mirrors: the updates aren't that big.  If the updates
can be fed via DNS entries rather than IP's that allows places
like FilePlanet and the like to be brought in for major updates
only, which only lasts a couple of days.

Alfred?  Any thoughts on these ideas?

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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Re: [hlds] Steam Updates

2006-01-18 Thread Tom French

been there for 50 minutes still no movement.

leo bounds wrote:


Is anyone else having problems with the update
starting or completing ?

On updating I have this screen:
Updating 'Counter-Strike Source Shared Content' from
version 43 to version 45

It's been at least 8-10 minutes and not one file has
come down or updated. Steam Network overloaded ? It
seems constipated because nothing is moving.

I've complained before about the time Valve picks for
updates but no one seems to care about that.
Instead of Valve choosing to update in the middle of
the night the updates always come out during the
"Prime time" when people are getting home from work
and trying to hit their servers 4pm - 7pm which no one
can get to because all the servers are "Out of
Date".

- LB

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RE: [hlds] Steam Updates

2006-01-18 Thread Alfred Reynolds
Look at the server status page, we release during a low in player
numbers...

- Alfred

leo bounds wrote:
> Is anyone else having problems with the update
> starting or completing ?
>
> On updating I have this screen:
> Updating 'Counter-Strike Source Shared Content' from
> version 43 to version 45
>
> It's been at least 8-10 minutes and not one file has
> come down or updated. Steam Network overloaded ? It
> seems constipated because nothing is moving.
>
> I've complained before about the time Valve picks for
> updates but no one seems to care about that.
>  Instead of Valve choosing to update in the middle of
> the night the updates always come out during the
> "Prime time" when people are getting home from work
> and trying to hit their servers 4pm - 7pm which no one
> can get to because all the servers are "Out of
> Date".
>
> - LB
>
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RE: [hlds] Steam Updates

2005-11-11 Thread James Tucker
Further solutions such as version number monitoring around and about the 
various consoles, protocols, logs and so on
could also provide a built-in system inference. This has been used at one of my 
clients developments and so far has yet
to miss and update. IIRC it's pulling out information from client disconnects 
during negotiation. Version inference is
spread amoung other servers of the same engine/major mod.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: 11 November 2005 17:37
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Steam Updates
>
> Absolutely correct. Unless of course your provider pipes the
> console window to a screen you can see ;) Most good providers
> will be on top of Alfred saying, "update coming soon" and
> will be prepared to update all of their clients to eliminate
> your pain that you describe. Point blank, STEAM updates suck
> for everybody. Why that is the case is unclear to us of
> course but the key is that eventually it will work and you'll
> get the updates you need. But your scenario is spot on in all
> reguards.
>
> Ray S.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds
> Sent: Friday, November 11, 2005 12:28 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Steam Updates
>
> The problem with people that setup remote control panels to
> update games by Steam that don't have full access to the
> server is the person using the control panel never knows how
> long the update is taking, they also never know if there is
> some steam error that did not complete successfully.
>
> I have seen many times when I update a server the update has
> completed, however after restart only to find that the update
> did not complete and it is missing some files.
>  Only after running the Steam update again will it correct
> the problem.
>  Someone trying to do this from a Control Panel will never know this.
>  Second thing is.. when Steam Updates first come out on the
> release day I often have seen where I need to keep restarting
> the update over and over where it will seem to "hang" not
> downloading a single file for a very long time. I'm guessing
> because the Steam network is overloaded with everyone trying
> to get the update at the same time.
>  Often after sitting there for a long time it will just exit
> after not downloading one file and will need to be restarted again.
>  I have seen it sit there for over an hour not getting a
> single file. The person trying to do this from a remote
> control panel would have no clue as to what is going on at that point.
>  - LB
>
>
>
>
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>
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RE: [hlds] Steam Updates

2005-11-11 Thread James Tucker
GREP STRACE AND OUTPUT TO THE CLIENT!

Progress problem solved.

Anything else?

Most GSP management software is built improperly, as it's built by web 
developers, who note are grouped distinctly
differently from computer scientists or programmers.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds
> Sent: 11 November 2005 17:28
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Steam Updates
>
> The problem with people that setup remote control panels to
> update games by Steam that don't have full access to the
> server is the person using the control panel never knows how
> long the update is taking, they also never know if there is
> some steam error that did not complete successfully.
>
> I have seen many times when I update a server the update has
> completed, however after restart only to find that the update
> did not complete and it is missing some files.
>  Only after running the Steam update again will it correct
> the problem.
>  Someone trying to do this from a Control Panel will never know this.
>  Second thing is.. when Steam Updates first come out on the
> release day I often have seen where I need to keep restarting
> the update over and over where it will seem to "hang" not
> downloading a single file for a very long time. I'm guessing
> because the Steam network is overloaded with everyone trying
> to get the update at the same time.
>  Often after sitting there for a long time it will just exit
> after not downloading one file and will need to be restarted again.
>  I have seen it sit there for over an hour not getting a
> single file. The person trying to do this from a remote
> control panel would have no clue as to what is going on at that point.
>  - LB
>
>
>
>
> __
> Yahoo! FareChase: Search multiple travel sites in one click.
> http://farechase.yahoo.com
>
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> archives, please visit:
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RE: [hlds] Steam Updates

2005-11-11 Thread ray
Absolutely correct. Unless of course your provider pipes the console window
to a screen you can see ;) Most good providers will be on top of Alfred
saying, "update coming soon" and will be prepared to update all of their
clients to eliminate your pain that you describe. Point blank, STEAM updates
suck for everybody. Why that is the case is unclear to us of course but the
key is that eventually it will work and you'll get the updates you need. But
your scenario is spot on in all reguards.

Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of leo bounds
Sent: Friday, November 11, 2005 12:28 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Updates

The problem with people that setup remote control
panels to update games by Steam that don't have full
access to the server is the person using the control
panel never knows how long the update is taking, they
also never know if there is some steam error that did
not complete successfully.

I have seen many times when I update a server the
update has completed, however after restart only to
find that the update did not complete and it is
missing some files.
 Only after running the Steam update again will it
correct the problem.
 Someone trying to do this from a Control Panel will
never know this.
 Second thing is.. when Steam Updates first come out
on the release day I often have seen where I need to
keep restarting the update over and over where it will
seem to "hang" not downloading a single file for a
very long time. I'm guessing because the Steam network
is overloaded with everyone trying to get the update
at the same time.
 Often after sitting there for a long time it will
just exit after not downloading one file and will need
to be restarted again.
 I have seen it sit there for over an hour not getting
a single file. The person trying to do this from a
remote control panel would have no clue as to what is
going on at that point.
 - LB




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Re: [hlds] Steam Updates

2005-11-11 Thread leo bounds
The problem with people that setup remote control
panels to update games by Steam that don't have full
access to the server is the person using the control
panel never knows how long the update is taking, they
also never know if there is some steam error that did
not complete successfully.

I have seen many times when I update a server the
update has completed, however after restart only to
find that the update did not complete and it is
missing some files.
 Only after running the Steam update again will it
correct the problem.
 Someone trying to do this from a Control Panel will
never know this.
 Second thing is.. when Steam Updates first come out
on the release day I often have seen where I need to
keep restarting the update over and over where it will
seem to "hang" not downloading a single file for a
very long time. I'm guessing because the Steam network
is overloaded with everyone trying to get the update
at the same time.
 Often after sitting there for a long time it will
just exit after not downloading one file and will need
to be restarted again.
 I have seen it sit there for over an hour not getting
a single file. The person trying to do this from a
remote control panel would have no clue as to what is
going on at that point.
 - LB




__
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http://farechase.yahoo.com

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