RE: [hlds] Steam Updates & Overwriting config files
I haven't had one hang yet on an update. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ironchef Sent: Friday, April 21, 2006 12:01 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Steam Updates & Overwriting config files Jason O. Washburn wrote: > That's what I was thinking. We have to do it on our clients computers > also. Write only stops the over writes during updates. It also makes the update process crap out when it attempts to overwrite a protected file. So unfortunately we're left copying config files around or relying on command line parameters. p.s. For the love of ford, trim your replies guys :) -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates & Overwriting config files
just change the mapcyclefile to a different one in the command line or in server.cfg, then you never need to worry about it. mapcyclefile mymaps.txt Put your custom mapcycle in mymaps.txt. - Original Message - From: "Jason O. Washburn" To: Sent: Thursday, April 20, 2006 9:43 PM Subject: RE: [hlds] Steam Updates & Overwriting config files That's what I was thinking. We have to do it on our clients computers also. Write only stops the over writes during updates. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Thursday, April 20, 2006 11:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Updates & Overwriting config files I agree with that ... But i dont think that valve will change that way ... Because of releasing new maps and that they want to update it into the cycles. What about making the files readonly ? Shouldnt that work ? - Andi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Chris | FatPipeServer.com Gesendet: Freitag, 21. April 2006 06:26 An: hlds@list.valvesoftware.com Betreff: [hlds] Steam Updates & Overwriting config files Hello, I'm not sure if this has been touched on or not in the past... But if so, maybe someone could point me in the right direction. I am wondering if there's any way to stop the Steam Updates from writing over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update. Also maybe a way to stop it from overwriting the server.dll file in case someone is using a server-side mod. I have a system for backing these up and replacing them once the update is complete, but I was wondering if maybe there was some kind of -switch for the hldsupdatetool for this, or maybe one could be implemented by Valve. Just hoping, I guess. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam Updates & Overwriting config files
Jason O. Washburn wrote: > That's what I was thinking. We have to do it on our clients computers > also. Write only stops the over writes during updates. It also makes the update process crap out when it attempts to overwrite a protected file. So unfortunately we're left copying config files around or relying on command line parameters. p.s. For the love of ford, trim your replies guys :) -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam Updates & Overwriting config files
That's what I was thinking. We have to do it on our clients computers also. Write only stops the over writes during updates. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Thursday, April 20, 2006 11:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Updates & Overwriting config files I agree with that ... But i dont think that valve will change that way ... Because of releasing new maps and that they want to update it into the cycles. What about making the files readonly ? Shouldnt that work ? - Andi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Chris | FatPipeServer.com Gesendet: Freitag, 21. April 2006 06:26 An: hlds@list.valvesoftware.com Betreff: [hlds] Steam Updates & Overwriting config files Hello, I'm not sure if this has been touched on or not in the past... But if so, maybe someone could point me in the right direction. I am wondering if there's any way to stop the Steam Updates from writing over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update. Also maybe a way to stop it from overwriting the server.dll file in case someone is using a server-side mod. I have a system for backing these up and replacing them once the update is complete, but I was wondering if maybe there was some kind of -switch for the hldsupdatetool for this, or maybe one could be implemented by Valve. Just hoping, I guess. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam Updates & Overwriting config files
The server configuration supports a mapcyclefile (and motdfile) variable. mapcyclefile mymaps.txt Put that in your config or command line, and use mymaps.txt as your server's mapcycle. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Friday, 21 April 2006 2:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Updates & Overwriting config files I agree with that ... But i dont think that valve will change that way ... Because of releasing new maps and that they want to update it into the cycles. What about making the files readonly ? Shouldnt that work ? - Andi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Chris | FatPipeServer.com Gesendet: Freitag, 21. April 2006 06:26 An: hlds@list.valvesoftware.com Betreff: [hlds] Steam Updates & Overwriting config files Hello, I'm not sure if this has been touched on or not in the past... But if so, maybe someone could point me in the right direction. I am wondering if there's any way to stop the Steam Updates from writing over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update. Also maybe a way to stop it from overwriting the server.dll file in case someone is using a server-side mod. I have a system for backing these up and replacing them once the update is complete, but I was wondering if maybe there was some kind of -switch for the hldsupdatetool for this, or maybe one could be implemented by Valve. Just hoping, I guess. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates & Overwriting config files
I agree with that ... But i dont think that valve will change that way ... Because of releasing new maps and that they want to update it into the cycles. What about making the files readonly ? Shouldnt that work ? - Andi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Chris | FatPipeServer.com Gesendet: Freitag, 21. April 2006 06:26 An: hlds@list.valvesoftware.com Betreff: [hlds] Steam Updates & Overwriting config files Hello, I'm not sure if this has been touched on or not in the past... But if so, maybe someone could point me in the right direction. I am wondering if there's any way to stop the Steam Updates from writing over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update. Also maybe a way to stop it from overwriting the server.dll file in case someone is using a server-side mod. I have a system for backing these up and replacing them once the update is complete, but I was wondering if maybe there was some kind of -switch for the hldsupdatetool for this, or maybe one could be implemented by Valve. Just hoping, I guess. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates & Overwriting config files
I think the map.txt files only get updated when there's a new map. Chris | FatPipeServer.com wrote: Hello, I'm not sure if this has been touched on or not in the past... But if so, maybe someone could point me in the right direction. I am wondering if there's any way to stop the Steam Updates from writing over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update. Also maybe a way to stop it from overwriting the server.dll file in case someone is using a server-side mod. I have a system for backing these up and replacing them once the update is complete, but I was wondering if maybe there was some kind of -switch for the hldsupdatetool for this, or maybe one could be implemented by Valve. Just hoping, I guess. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates
LOL very true ok well then a release the night before where everyone can update their server once then just have a script install it on each server at x time - Original Message - From: "artiecs" <[EMAIL PROTECTED]> To: Sent: Thursday, January 19, 2006 1:59 PM Subject: Re: [hlds] Steam Updates interesting idea, but the thought of my server's update coming from somewhere like the myg0t's server isn't very appealing :) - Original Message - From: "sprout" <[EMAIL PROTECTED]> To: Sent: Thursday, January 19, 2006 9:41 AM Subject: Re: [hlds] Steam Updates I agree with u or have some system that is like bittorrent in the way that once u have downloaded x ammount u redistribute it out personally that would be kinda cool - Original Message - From: "Dan Sorenson" <[EMAIL PROTECTED]> To: Sent: Wednesday, January 18, 2006 6:13 PM Subject: Re: [hlds] Steam Updates > At 06:52 PM 1/18/2006 -0800, Leo wrote: > >> Instead of Valve choosing to update in the middle of >>the night the updates always come out during the >>"Prime time" when people are getting home from work >>and trying to hit their servers 4pm - 7pm which no one >>can get to because all the servers are "Out of >>Date". > > You bring up a couple of interesting thoughts. > > If the servers are out of date, then a gazillion clients > have managed to download the updates just fine but the > servers haven't. > > Prime time for your area may not be prime time for the rest > of the world. Valve has said they time their updates for > the fewest users on-line. Perhaps 4pm CST really is just the > calm before the storm and adjusting to 2pm CST would allow > everybody a little more breathing room, to use one time zone? > As somebody once said, no matter how great you think you are, > there are approximately three billion Chinese who couldn't > care less. That might be true with Steam usage. > > Perhaps Valve ought to use GMT as the baseline, and > since servers register by region they could update on a > time-zone basis instead of trying to feed the world with > one big spoon? > > Mirrors: the updates aren't that big. If the updates > can be fed via DNS entries rather than IP's that allows places > like FilePlanet and the like to be brought in for major updates > only, which only lasts a couple of days. > > Alfred? Any thoughts on these ideas? > > - Dan > > * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * > * Vikings? There ain't no vikings here. Just us honest farmers. * > * The town was burning, the villagers were dead. They didn't need * > * those sheep anyway. That's our story and we're sticking to it. * > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates
interesting idea, but the thought of my server's update coming from somewhere like the myg0t's server isn't very appealing :) - Original Message - From: "sprout" <[EMAIL PROTECTED]> To: Sent: Thursday, January 19, 2006 9:41 AM Subject: Re: [hlds] Steam Updates > I agree with u or have some system that is like bittorrent in the way that > once u have downloaded x ammount u redistribute it out personally that would > be kinda cool > - Original Message - > From: "Dan Sorenson" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, January 18, 2006 6:13 PM > Subject: Re: [hlds] Steam Updates > > > > At 06:52 PM 1/18/2006 -0800, Leo wrote: > > > >> Instead of Valve choosing to update in the middle of > >>the night the updates always come out during the > >>"Prime time" when people are getting home from work > >>and trying to hit their servers 4pm - 7pm which no one > >>can get to because all the servers are "Out of > >>Date". > > > > You bring up a couple of interesting thoughts. > > > > If the servers are out of date, then a gazillion clients > > have managed to download the updates just fine but the > > servers haven't. > > > > Prime time for your area may not be prime time for the rest > > of the world. Valve has said they time their updates for > > the fewest users on-line. Perhaps 4pm CST really is just the > > calm before the storm and adjusting to 2pm CST would allow > > everybody a little more breathing room, to use one time zone? > > As somebody once said, no matter how great you think you are, > > there are approximately three billion Chinese who couldn't > > care less. That might be true with Steam usage. > > > > Perhaps Valve ought to use GMT as the baseline, and > > since servers register by region they could update on a > > time-zone basis instead of trying to feed the world with > > one big spoon? > > > > Mirrors: the updates aren't that big. If the updates > > can be fed via DNS entries rather than IP's that allows places > > like FilePlanet and the like to be brought in for major updates > > only, which only lasts a couple of days. > > > > Alfred? Any thoughts on these ideas? > > > > - Dan > > > > * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * > > * Vikings? There ain't no vikings here. Just us honest farmers. * > > * The town was burning, the villagers were dead. They didn't need * > > * those sheep anyway. That's our story and we're sticking to it. * > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates
I agree with u or have some system that is like bittorrent in the way that once u have downloaded x ammount u redistribute it out personally that would be kinda cool - Original Message - From: "Dan Sorenson" <[EMAIL PROTECTED]> To: Sent: Wednesday, January 18, 2006 6:13 PM Subject: Re: [hlds] Steam Updates At 06:52 PM 1/18/2006 -0800, Leo wrote: Instead of Valve choosing to update in the middle of the night the updates always come out during the "Prime time" when people are getting home from work and trying to hit their servers 4pm - 7pm which no one can get to because all the servers are "Out of Date". You bring up a couple of interesting thoughts. If the servers are out of date, then a gazillion clients have managed to download the updates just fine but the servers haven't. Prime time for your area may not be prime time for the rest of the world. Valve has said they time their updates for the fewest users on-line. Perhaps 4pm CST really is just the calm before the storm and adjusting to 2pm CST would allow everybody a little more breathing room, to use one time zone? As somebody once said, no matter how great you think you are, there are approximately three billion Chinese who couldn't care less. That might be true with Steam usage. Perhaps Valve ought to use GMT as the baseline, and since servers register by region they could update on a time-zone basis instead of trying to feed the world with one big spoon? Mirrors: the updates aren't that big. If the updates can be fed via DNS entries rather than IP's that allows places like FilePlanet and the like to be brought in for major updates only, which only lasts a couple of days. Alfred? Any thoughts on these ideas? - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam Updates
I do understand that. I guess I live in the unlucky part of the world because steam updates allways hit our servers at the worst possible time of the day. That is right when everyone is getting home from work and tries to get on their servers between 4pm - 7pm. It would be nice if us server admins could get some sort of pre-load the night before it goes live to steam clients or a staged deployment based on time zone at 2am. I realize that is all just wishful thinking though. - LB > Message: 1 > Subject: RE: [hlds] Steam Updates > Date: Wed, 18 Jan 2006 18:58:09 -0800 > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Reply-To: hlds@list.valvesoftware.com > > Look at the server status page, we release during a > low in player > numbers... > > - Alfred __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates
-- [ Converted text/html to text/plain ] Dan Sorenson wrote: At 06:52 PM 1/18/2006 -0800, Leo wrote: Instead of Valve choosing to update in the middle of the night the updates always come out during the "Prime time" when people are getting home from work and trying to hit their servers 4pm - 7pm which no one can get to because all the servers are "Out of Date". You bring up a couple of interesting thoughts. If the servers are out of date, then a gazillion clients have managed to download the updates just fine but the servers haven't. Prime time for your area may not be prime time for the rest of the world. Valve has said they time their updates for the fewest users on-line. Perhaps 4pm CST really is just the calm before the storm and adjusting to 2pm CST would allow everybody a little more breathing room, to use one time zone? As somebody once said, no matter how great you think you are, there are approximately three billion Chinese who couldn't care less. That might be true with Steam usage. Perhaps Valve ought to use GMT as the baseline, and since servers register by region they could update on a time-zone basis instead of trying to feed the world with one big spoon? Mirrors: the updates aren't that big. If the updates can be fed via DNS entries rather than IP's that allows places like FilePlanet and the like to be brought in for major updates only, which only lasts a couple of days. Alfred? Any thoughts on these ideas? - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[2] I've been trying to update from 6:00 pm to 10:50 pm now and still nothing. Not even 1%. How long should it take? ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://list.valvesoftware.com/mailman/listinfo/hlds -- Content-Description: "AVG certification" No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.14.20/234 - Release Date: 1/18/2006 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates
At 06:52 PM 1/18/2006 -0800, Leo wrote: > Instead of Valve choosing to update in the middle of >the night the updates always come out during the >"Prime time" when people are getting home from work >and trying to hit their servers 4pm - 7pm which no one >can get to because all the servers are "Out of >Date". You bring up a couple of interesting thoughts. If the servers are out of date, then a gazillion clients have managed to download the updates just fine but the servers haven't. Prime time for your area may not be prime time for the rest of the world. Valve has said they time their updates for the fewest users on-line. Perhaps 4pm CST really is just the calm before the storm and adjusting to 2pm CST would allow everybody a little more breathing room, to use one time zone? As somebody once said, no matter how great you think you are, there are approximately three billion Chinese who couldn't care less. That might be true with Steam usage. Perhaps Valve ought to use GMT as the baseline, and since servers register by region they could update on a time-zone basis instead of trying to feed the world with one big spoon? Mirrors: the updates aren't that big. If the updates can be fed via DNS entries rather than IP's that allows places like FilePlanet and the like to be brought in for major updates only, which only lasts a couple of days. Alfred? Any thoughts on these ideas? - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates
been there for 50 minutes still no movement. leo bounds wrote: Is anyone else having problems with the update starting or completing ? On updating I have this screen: Updating 'Counter-Strike Source Shared Content' from version 43 to version 45 It's been at least 8-10 minutes and not one file has come down or updated. Steam Network overloaded ? It seems constipated because nothing is moving. I've complained before about the time Valve picks for updates but no one seems to care about that. Instead of Valve choosing to update in the middle of the night the updates always come out during the "Prime time" when people are getting home from work and trying to hit their servers 4pm - 7pm which no one can get to because all the servers are "Out of Date". - LB __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam Updates
Look at the server status page, we release during a low in player numbers... - Alfred leo bounds wrote: > Is anyone else having problems with the update > starting or completing ? > > On updating I have this screen: > Updating 'Counter-Strike Source Shared Content' from > version 43 to version 45 > > It's been at least 8-10 minutes and not one file has > come down or updated. Steam Network overloaded ? It > seems constipated because nothing is moving. > > I've complained before about the time Valve picks for > updates but no one seems to care about that. > Instead of Valve choosing to update in the middle of > the night the updates always come out during the > "Prime time" when people are getting home from work > and trying to hit their servers 4pm - 7pm which no one > can get to because all the servers are "Out of > Date". > > - LB > > __ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam Updates
Further solutions such as version number monitoring around and about the various consoles, protocols, logs and so on could also provide a built-in system inference. This has been used at one of my clients developments and so far has yet to miss and update. IIRC it's pulling out information from client disconnects during negotiation. Version inference is spread amoung other servers of the same engine/major mod. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: 11 November 2005 17:37 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Steam Updates > > Absolutely correct. Unless of course your provider pipes the > console window to a screen you can see ;) Most good providers > will be on top of Alfred saying, "update coming soon" and > will be prepared to update all of their clients to eliminate > your pain that you describe. Point blank, STEAM updates suck > for everybody. Why that is the case is unclear to us of > course but the key is that eventually it will work and you'll > get the updates you need. But your scenario is spot on in all > reguards. > > Ray S. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds > Sent: Friday, November 11, 2005 12:28 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Steam Updates > > The problem with people that setup remote control panels to > update games by Steam that don't have full access to the > server is the person using the control panel never knows how > long the update is taking, they also never know if there is > some steam error that did not complete successfully. > > I have seen many times when I update a server the update has > completed, however after restart only to find that the update > did not complete and it is missing some files. > Only after running the Steam update again will it correct > the problem. > Someone trying to do this from a Control Panel will never know this. > Second thing is.. when Steam Updates first come out on the > release day I often have seen where I need to keep restarting > the update over and over where it will seem to "hang" not > downloading a single file for a very long time. I'm guessing > because the Steam network is overloaded with everyone trying > to get the update at the same time. > Often after sitting there for a long time it will just exit > after not downloading one file and will need to be restarted again. > I have seen it sit there for over an hour not getting a > single file. The person trying to do this from a remote > control panel would have no clue as to what is going on at that point. > - LB > > > > > __ > Yahoo! FareChase: Search multiple travel sites in one click. > http://farechase.yahoo.com > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam Updates
GREP STRACE AND OUTPUT TO THE CLIENT! Progress problem solved. Anything else? Most GSP management software is built improperly, as it's built by web developers, who note are grouped distinctly differently from computer scientists or programmers. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds > Sent: 11 November 2005 17:28 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Steam Updates > > The problem with people that setup remote control panels to > update games by Steam that don't have full access to the > server is the person using the control panel never knows how > long the update is taking, they also never know if there is > some steam error that did not complete successfully. > > I have seen many times when I update a server the update has > completed, however after restart only to find that the update > did not complete and it is missing some files. > Only after running the Steam update again will it correct > the problem. > Someone trying to do this from a Control Panel will never know this. > Second thing is.. when Steam Updates first come out on the > release day I often have seen where I need to keep restarting > the update over and over where it will seem to "hang" not > downloading a single file for a very long time. I'm guessing > because the Steam network is overloaded with everyone trying > to get the update at the same time. > Often after sitting there for a long time it will just exit > after not downloading one file and will need to be restarted again. > I have seen it sit there for over an hour not getting a > single file. The person trying to do this from a remote > control panel would have no clue as to what is going on at that point. > - LB > > > > > __ > Yahoo! FareChase: Search multiple travel sites in one click. > http://farechase.yahoo.com > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam Updates
Absolutely correct. Unless of course your provider pipes the console window to a screen you can see ;) Most good providers will be on top of Alfred saying, "update coming soon" and will be prepared to update all of their clients to eliminate your pain that you describe. Point blank, STEAM updates suck for everybody. Why that is the case is unclear to us of course but the key is that eventually it will work and you'll get the updates you need. But your scenario is spot on in all reguards. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds Sent: Friday, November 11, 2005 12:28 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Updates The problem with people that setup remote control panels to update games by Steam that don't have full access to the server is the person using the control panel never knows how long the update is taking, they also never know if there is some steam error that did not complete successfully. I have seen many times when I update a server the update has completed, however after restart only to find that the update did not complete and it is missing some files. Only after running the Steam update again will it correct the problem. Someone trying to do this from a Control Panel will never know this. Second thing is.. when Steam Updates first come out on the release day I often have seen where I need to keep restarting the update over and over where it will seem to "hang" not downloading a single file for a very long time. I'm guessing because the Steam network is overloaded with everyone trying to get the update at the same time. Often after sitting there for a long time it will just exit after not downloading one file and will need to be restarted again. I have seen it sit there for over an hour not getting a single file. The person trying to do this from a remote control panel would have no clue as to what is going on at that point. - LB __ Yahoo! FareChase: Search multiple travel sites in one click. http://farechase.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates
The problem with people that setup remote control panels to update games by Steam that don't have full access to the server is the person using the control panel never knows how long the update is taking, they also never know if there is some steam error that did not complete successfully. I have seen many times when I update a server the update has completed, however after restart only to find that the update did not complete and it is missing some files. Only after running the Steam update again will it correct the problem. Someone trying to do this from a Control Panel will never know this. Second thing is.. when Steam Updates first come out on the release day I often have seen where I need to keep restarting the update over and over where it will seem to "hang" not downloading a single file for a very long time. I'm guessing because the Steam network is overloaded with everyone trying to get the update at the same time. Often after sitting there for a long time it will just exit after not downloading one file and will need to be restarted again. I have seen it sit there for over an hour not getting a single file. The person trying to do this from a remote control panel would have no clue as to what is going on at that point. - LB __ Yahoo! FareChase: Search multiple travel sites in one click. http://farechase.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds