RE: [hlds] users timed out
On the bothem of this email you see a part of the log. So its not the "No steam logon". > > Check the logs, my servers are having a problem too. Ingame it tells me > 'client timed out', in the console I see 'No steam logon' > > Cheers, > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Eric van Beesten > Verzonden: Tuesday, October 30, 2007 3:16 PM > Aan: hlds@list.valvesoftware.com > Onderwerp: RE: [hlds] users timed out > > Happend again a few minutes ago. The server is full all day and we don't > have hardware issues. We can't seem to find the problem, because it > happened > only 1 times a day with our server. Beside that the server is doing > nothing > then hosting a tf2 server. The strangest thing is that not all players get > kicked. > > If the kick is over the server is fine for a day. No more kickes etc. > > > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens DontWannaName! > Verzonden: maandag 29 oktober 2007 22:24 > Aan: hlds@list.valvesoftware.com > Onderwerp: Re: [hlds] users timed out > > -- > [ Picked text/plain from multipart/alternative ] > 5 people timed out on one of the 4 servers on my box at once. It seems to > happen a lot too. I have 1 TF2 server on the box. > > > ----- Original Message > From: P. Bhandal <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Monday, October 29, 2007 8:16:40 AM > Subject: Re: [hlds] users timed out > > -- > [ Picked text/plain from multipart/alternative ] > I was wondering the exact same thing, I've been getting it a lot on my TF2 > servers. > > Occasionally up to half of the server will get kicked out. > > I don't use SourceMod myself, I use Mani. I also run metamod source on the > server. > > I have three servers on the machine, a 24 man cs:s gungame, 32 man TF2 and > another 32 man TF2. Both of the 32 man TF2 servers are affected, but they > usually don't get the time out errors simultaneously. > > > On 10/29/07, Eric van Beesten <[EMAIL PROTECTED]> wrote: >> >> Dit is een meerdelig bericht met een MIME-indeling. >> -- >> [ Picked text/plain from multipart/alternative ] >> Hee guys, >> >> >> >> Just a question. Sinds a few days our server has a little problem. >> Sometimes >> in the middle of the map players got kicked for time out. for example >> see >> below. This is only happening in the last few days and never happened >> before. The server is a amd 3000 and tf2 has been installed there from >> the >> beginning. The addon installed is sourcemod (but I don't think that is >> the >> problem). >> >> >> >> Anyway, this problems is happening in the last few days. Anyone know >> what >> the problem is? Or how it can be solved? >> >> >> >> Greetz, >> >> >> >> Eric >> >> >> >> Logfile of the event: >> >> >> >> L 10/29/2007 - 15:17:43: "[MoX] Paulonski<1496>" >> disconnected (reason "[MoX] Paulonski timed out") >> >> L 10/29/2007 - 15:17:43: "Prometheux<1539>" >> disconnected (reason "Prometheux timed out") >> >> L 10/29/2007 - 15:17:43: "Dae<1378>" disconnected >> (reason "Dae timed out") >> >> L 10/29/2007 - 15:17:43: "DasB<1470>" disconnected >> (reason "DasB timed out") >> >> L 10/29/2007 - 15:17:43: "a.C.e Lee`<1448>" >> disconnected (reason "a.C.e Lee` timed out") >> >> L 10/29/2007 - 15:17:43: "bs910593<1485>" >> disconnected >> (reason "bs910593 timed out") >> >> L 10/29/2007 - 15:17:43: "woepsiepoespie_78<1511>" >> disconnected (reason "woepsiepoespie_78 timed out") >> >> L 10/29/2007 - 15:17:43: "a.C.e Juicy<1441>" >> disconnected (reason "a.C.e Juicy timed out") >> >> L 10/29/2007 - 15:17:43: "Zsolt<1492>" >> disconnected >> (reason "Zsolt timed out") >> >> L 10/29/2007 - 15:17:43: "ADAMANDEVE<1443>" >> disconnected (reason "ADAMANDEVE timed out") >> >> L 10/29/2007 - 15:17:43: "xre<1429>" disconnected >> (reason "xre timed out") >> >> L 10/29/2007 - 15:17:43: "ChuChuTrain<1455>" >> disconnected (reason "ChuChuTrain timed out") >> >&
RE: [hlds] users timed out
Check the logs, my servers are having a problem too. Ingame it tells me 'client timed out', in the console I see 'No steam logon' Cheers, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: Tuesday, October 30, 2007 3:16 PM Aan: hlds@list.valvesoftware.com Onderwerp: RE: [hlds] users timed out Happend again a few minutes ago. The server is full all day and we don't have hardware issues. We can't seem to find the problem, because it happened only 1 times a day with our server. Beside that the server is doing nothing then hosting a tf2 server. The strangest thing is that not all players get kicked. If the kick is over the server is fine for a day. No more kickes etc. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens DontWannaName! Verzonden: maandag 29 oktober 2007 22:24 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] users timed out -- [ Picked text/plain from multipart/alternative ] 5 people timed out on one of the 4 servers on my box at once. It seems to happen a lot too. I have 1 TF2 server on the box. - Original Message From: P. Bhandal <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 8:16:40 AM Subject: Re: [hlds] users timed out -- [ Picked text/plain from multipart/alternative ] I was wondering the exact same thing, I've been getting it a lot on my TF2 servers. Occasionally up to half of the server will get kicked out. I don't use SourceMod myself, I use Mani. I also run metamod source on the server. I have three servers on the machine, a 24 man cs:s gungame, 32 man TF2 and another 32 man TF2. Both of the 32 man TF2 servers are affected, but they usually don't get the time out errors simultaneously. On 10/29/07, Eric van Beesten <[EMAIL PROTECTED]> wrote: > > Dit is een meerdelig bericht met een MIME-indeling. > -- > [ Picked text/plain from multipart/alternative ] > Hee guys, > > > > Just a question. Sinds a few days our server has a little problem. > Sometimes > in the middle of the map players got kicked for time out. for example see > below. This is only happening in the last few days and never happened > before. The server is a amd 3000 and tf2 has been installed there from the > beginning. The addon installed is sourcemod (but I don't think that is the > problem). > > > > Anyway, this problems is happening in the last few days. Anyone know what > the problem is? Or how it can be solved? > > > > Greetz, > > > > Eric > > > > Logfile of the event: > > > > L 10/29/2007 - 15:17:43: "[MoX] Paulonski<1496>" > disconnected (reason "[MoX] Paulonski timed out") > > L 10/29/2007 - 15:17:43: "Prometheux<1539>" > disconnected (reason "Prometheux timed out") > > L 10/29/2007 - 15:17:43: "Dae<1378>" disconnected > (reason "Dae timed out") > > L 10/29/2007 - 15:17:43: "DasB<1470>" disconnected > (reason "DasB timed out") > > L 10/29/2007 - 15:17:43: "a.C.e Lee`<1448>" > disconnected (reason "a.C.e Lee` timed out") > > L 10/29/2007 - 15:17:43: "bs910593<1485>" > disconnected > (reason "bs910593 timed out") > > L 10/29/2007 - 15:17:43: "woepsiepoespie_78<1511>" > disconnected (reason "woepsiepoespie_78 timed out") > > L 10/29/2007 - 15:17:43: "a.C.e Juicy<1441>" > disconnected (reason "a.C.e Juicy timed out") > > L 10/29/2007 - 15:17:43: "Zsolt<1492>" disconnected > (reason "Zsolt timed out") > > L 10/29/2007 - 15:17:43: "ADAMANDEVE<1443>" > disconnected (reason "ADAMANDEVE timed out") > > L 10/29/2007 - 15:17:43: "xre<1429>" disconnected > (reason "xre timed out") > > L 10/29/2007 - 15:17:43: "ChuChuTrain<1455>" > disconnected (reason "ChuChuTrain timed out") > > L 10/29/2007 - 15:17:43: "Mambozaaa!<1410>" > disconnected (reason "Mambozaaa! timed out") > > L 10/29/2007 - 15:17:43: "Mulle<1390>" disconnected > (reason "Mulle timed out") > > L 10/29/2007 - 15:17:43: "PrezX<1480>" disconnected > (reason "PrezX timed out") > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archiv
RE: [hlds] users timed out
Happend again a few minutes ago. The server is full all day and we don't have hardware issues. We can't seem to find the problem, because it happened only 1 times a day with our server. Beside that the server is doing nothing then hosting a tf2 server. The strangest thing is that not all players get kicked. If the kick is over the server is fine for a day. No more kickes etc. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens DontWannaName! Verzonden: maandag 29 oktober 2007 22:24 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] users timed out -- [ Picked text/plain from multipart/alternative ] 5 people timed out on one of the 4 servers on my box at once. It seems to happen a lot too. I have 1 TF2 server on the box. - Original Message From: P. Bhandal <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 8:16:40 AM Subject: Re: [hlds] users timed out -- [ Picked text/plain from multipart/alternative ] I was wondering the exact same thing, I've been getting it a lot on my TF2 servers. Occasionally up to half of the server will get kicked out. I don't use SourceMod myself, I use Mani. I also run metamod source on the server. I have three servers on the machine, a 24 man cs:s gungame, 32 man TF2 and another 32 man TF2. Both of the 32 man TF2 servers are affected, but they usually don't get the time out errors simultaneously. On 10/29/07, Eric van Beesten <[EMAIL PROTECTED]> wrote: > > Dit is een meerdelig bericht met een MIME-indeling. > -- > [ Picked text/plain from multipart/alternative ] > Hee guys, > > > > Just a question. Sinds a few days our server has a little problem. > Sometimes > in the middle of the map players got kicked for time out. for example see > below. This is only happening in the last few days and never happened > before. The server is a amd 3000 and tf2 has been installed there from the > beginning. The addon installed is sourcemod (but I don't think that is the > problem). > > > > Anyway, this problems is happening in the last few days. Anyone know what > the problem is? Or how it can be solved? > > > > Greetz, > > > > Eric > > > > Logfile of the event: > > > > L 10/29/2007 - 15:17:43: "[MoX] Paulonski<1496>" > disconnected (reason "[MoX] Paulonski timed out") > > L 10/29/2007 - 15:17:43: "Prometheux<1539>" > disconnected (reason "Prometheux timed out") > > L 10/29/2007 - 15:17:43: "Dae<1378>" disconnected > (reason "Dae timed out") > > L 10/29/2007 - 15:17:43: "DasB<1470>" disconnected > (reason "DasB timed out") > > L 10/29/2007 - 15:17:43: "a.C.e Lee`<1448>" > disconnected (reason "a.C.e Lee` timed out") > > L 10/29/2007 - 15:17:43: "bs910593<1485>" > disconnected > (reason "bs910593 timed out") > > L 10/29/2007 - 15:17:43: "woepsiepoespie_78<1511>" > disconnected (reason "woepsiepoespie_78 timed out") > > L 10/29/2007 - 15:17:43: "a.C.e Juicy<1441>" > disconnected (reason "a.C.e Juicy timed out") > > L 10/29/2007 - 15:17:43: "Zsolt<1492>" disconnected > (reason "Zsolt timed out") > > L 10/29/2007 - 15:17:43: "ADAMANDEVE<1443>" > disconnected (reason "ADAMANDEVE timed out") > > L 10/29/2007 - 15:17:43: "xre<1429>" disconnected > (reason "xre timed out") > > L 10/29/2007 - 15:17:43: "ChuChuTrain<1455>" > disconnected (reason "ChuChuTrain timed out") > > L 10/29/2007 - 15:17:43: "Mambozaaa!<1410>" > disconnected (reason "Mambozaaa! timed out") > > L 10/29/2007 - 15:17:43: "Mulle<1390>" disconnected > (reason "Mulle timed out") > > L 10/29/2007 - 15:17:43: "PrezX<1480>" disconnected > (reason "PrezX timed out") > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2624 (20071029) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] users timed out
-- [ Picked text/plain from multipart/alternative ] 5 people timed out on one of the 4 servers on my box at once. It seems to happen a lot too. I have 1 TF2 server on the box. - Original Message From: P. Bhandal <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 8:16:40 AM Subject: Re: [hlds] users timed out -- [ Picked text/plain from multipart/alternative ] I was wondering the exact same thing, I've been getting it a lot on my TF2 servers. Occasionally up to half of the server will get kicked out. I don't use SourceMod myself, I use Mani. I also run metamod source on the server. I have three servers on the machine, a 24 man cs:s gungame, 32 man TF2 and another 32 man TF2. Both of the 32 man TF2 servers are affected, but they usually don't get the time out errors simultaneously. On 10/29/07, Eric van Beesten <[EMAIL PROTECTED]> wrote: > > Dit is een meerdelig bericht met een MIME-indeling. > -- > [ Picked text/plain from multipart/alternative ] > Hee guys, > > > > Just a question. Sinds a few days our server has a little problem. > Sometimes > in the middle of the map players got kicked for time out. for example see > below. This is only happening in the last few days and never happened > before. The server is a amd 3000 and tf2 has been installed there from the > beginning. The addon installed is sourcemod (but I don't think that is the > problem). > > > > Anyway, this problems is happening in the last few days. Anyone know what > the problem is? Or how it can be solved? > > > > Greetz, > > > > Eric > > > > Logfile of the event: > > > > L 10/29/2007 - 15:17:43: "[MoX] Paulonski<1496>" > disconnected (reason "[MoX] Paulonski timed out") > > L 10/29/2007 - 15:17:43: "Prometheux<1539>" > disconnected (reason "Prometheux timed out") > > L 10/29/2007 - 15:17:43: "Dae<1378>" disconnected > (reason "Dae timed out") > > L 10/29/2007 - 15:17:43: "DasB<1470>" disconnected > (reason "DasB timed out") > > L 10/29/2007 - 15:17:43: "a.C.e Lee`<1448>" > disconnected (reason "a.C.e Lee` timed out") > > L 10/29/2007 - 15:17:43: "bs910593<1485>" > disconnected > (reason "bs910593 timed out") > > L 10/29/2007 - 15:17:43: "woepsiepoespie_78<1511>" > disconnected (reason "woepsiepoespie_78 timed out") > > L 10/29/2007 - 15:17:43: "a.C.e Juicy<1441>" > disconnected (reason "a.C.e Juicy timed out") > > L 10/29/2007 - 15:17:43: "Zsolt<1492>" disconnected > (reason "Zsolt timed out") > > L 10/29/2007 - 15:17:43: "ADAMANDEVE<1443>" > disconnected (reason "ADAMANDEVE timed out") > > L 10/29/2007 - 15:17:43: "xre<1429>" disconnected > (reason "xre timed out") > > L 10/29/2007 - 15:17:43: "ChuChuTrain<1455>" > disconnected (reason "ChuChuTrain timed out") > > L 10/29/2007 - 15:17:43: "Mambozaaa!<1410>" > disconnected (reason "Mambozaaa! timed out") > > L 10/29/2007 - 15:17:43: "Mulle<1390>" disconnected > (reason "Mulle timed out") > > L 10/29/2007 - 15:17:43: "PrezX<1480>" disconnected > (reason "PrezX timed out") > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] users timed out
-- [ Picked text/plain from multipart/alternative ] I was wondering the exact same thing, I've been getting it a lot on my TF2 servers. Occasionally up to half of the server will get kicked out. I don't use SourceMod myself, I use Mani. I also run metamod source on the server. I have three servers on the machine, a 24 man cs:s gungame, 32 man TF2 and another 32 man TF2. Both of the 32 man TF2 servers are affected, but they usually don't get the time out errors simultaneously. On 10/29/07, Eric van Beesten <[EMAIL PROTECTED]> wrote: > > Dit is een meerdelig bericht met een MIME-indeling. > -- > [ Picked text/plain from multipart/alternative ] > Hee guys, > > > > Just a question. Sinds a few days our server has a little problem. > Sometimes > in the middle of the map players got kicked for time out. for example see > below. This is only happening in the last few days and never happened > before. The server is a amd 3000 and tf2 has been installed there from the > beginning. The addon installed is sourcemod (but I don't think that is the > problem). > > > > Anyway, this problems is happening in the last few days. Anyone know what > the problem is? Or how it can be solved? > > > > Greetz, > > > > Eric > > > > Logfile of the event: > > > > L 10/29/2007 - 15:17:43: "[MoX] Paulonski<1496>" > disconnected (reason "[MoX] Paulonski timed out") > > L 10/29/2007 - 15:17:43: "Prometheux<1539>" > disconnected (reason "Prometheux timed out") > > L 10/29/2007 - 15:17:43: "Dae<1378>" disconnected > (reason "Dae timed out") > > L 10/29/2007 - 15:17:43: "DasB<1470>" disconnected > (reason "DasB timed out") > > L 10/29/2007 - 15:17:43: "a.C.e Lee`<1448>" > disconnected (reason "a.C.e Lee` timed out") > > L 10/29/2007 - 15:17:43: "bs910593<1485>" > disconnected > (reason "bs910593 timed out") > > L 10/29/2007 - 15:17:43: "woepsiepoespie_78<1511>" > disconnected (reason "woepsiepoespie_78 timed out") > > L 10/29/2007 - 15:17:43: "a.C.e Juicy<1441>" > disconnected (reason "a.C.e Juicy timed out") > > L 10/29/2007 - 15:17:43: "Zsolt<1492>" disconnected > (reason "Zsolt timed out") > > L 10/29/2007 - 15:17:43: "ADAMANDEVE<1443>" > disconnected (reason "ADAMANDEVE timed out") > > L 10/29/2007 - 15:17:43: "xre<1429>" disconnected > (reason "xre timed out") > > L 10/29/2007 - 15:17:43: "ChuChuTrain<1455>" > disconnected (reason "ChuChuTrain timed out") > > L 10/29/2007 - 15:17:43: "Mambozaaa!<1410>" > disconnected (reason "Mambozaaa! timed out") > > L 10/29/2007 - 15:17:43: "Mulle<1390>" disconnected > (reason "Mulle timed out") > > L 10/29/2007 - 15:17:43: "PrezX<1480>" disconnected > (reason "PrezX timed out") > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Users?
-- [ Picked text/plain from multipart/alternative ] We are rebooting most of our servers now, so I'll keep and eye on the time reported On 12/14/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > No, uptime should be number of minutes since server start. That time > will wander a little with respect to wall clock time due to accumulation > errors, but I wouldn't expect a 12 hour deficit after just 20 hours of > up time... > > - Alfred > > Whisper wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > If Users = map changes then it seems uptime is now how many players > > have > > connected in total > > > > 13:20:34 CPU In Out Uptime Users FPS > > Players > > 78.12 104258.52 191168.381915 4859.32 > > 32 > > > > As this server has not been up for 32 odd hours > > > > But 48 * 25 Minutes per map = about the 20 odd hours it has in fact > > been up. > > > > Is that correct Alfred? > > > > > > On 12/13/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > >> > >> Actually, for SRCDS it is the number of level changes since start. > >> For HLDS it is total number of players that have ever connected. > >> Learn something new every day eh? > >> > >> - Alfred > >> > >> Whisper wrote: > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Mani here too > >>> > >>> On 12/13/05, sKel <[EMAIL PROTECTED]> wrote: > >>>> > >>>> yeaa.. mine just did the same.. i changed map and it went up one.. > >>>> hmmm.. > >>>> > >>>> the only plugins i run right now are mani 1.1.0zg and small > >>>> statsme plugin. > >>>> > >>>> > >>>> - Original Message ----- > >>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > >>>> To: > >>>> Sent: Tuesday, December 13, 2005 12:08 AM > >>>> Subject: Re: [hlds] Users? > >>>> > >>>> > >>>>> the "Users" count increments everytime I changelevel to a new > >>>>> map, no players attached :) > >>>>> > >>>>> - Original Message - > >>>>> From: "sKel" <[EMAIL PROTECTED]> > >>>>> To: > >>>>> Sent: Monday, December 12, 2005 9:49 PM > >>>>> Subject: Re: [hlds] Users? > >>>>> > >>>>> > >>>>>> yea i just checkd one of my servers and it has 2 people in right > >>>>>> now, and the server has been up for awhile.. well its not on the > >>>>>> map it starts on, so im guessing its been up awhile, lol.. and > >>>>>> stats came up with this.. CPU InOut Uptime Users FPS > >>>>>> Players > >>>>>> 0.00 3626.79 4223.23 62 1 99.91 2 > >>>>>> > >>>>>> it as well says only 1 user, while 2 players are on. > >>>>>> > >>>>>> and my other server sitting empty aside from 4 bots, has a user > >>>>>> count of 9 with 4 players... soo i don't know. > >>>>>> > >>>>>> i know the user count used to climb to high numbers, but i > >>>>>> haven't lookd at it for a long while. > >>>>>> > >>>>>> > >>>>>> - Original Message - > >>>>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > >>>>>> To: > >>>>>> Sent: Monday, December 12, 2005 11:37 PM > >>>>>> Subject: Re: [hlds] Users? > >>>>>> > >>>>>> > >>>>>>> say oops, the source server looks like it's not reflecting the > >>>>>>> right count after all, I was aliased by the uptime that just > >>>>>>> happened to match the player count at that moment, too weird. > >>>>>>> > >>>>>>> It currently is telling me one player with 4 on right now ... > >>>>>>> perhaps it's telling us the map rollovers instead? (I just > >>>>>>> restarted the server). > >>>>>>> > >>>>>>> > >>>>>>> - Origina
RE: [hlds] Users?
No, uptime should be number of minutes since server start. That time will wander a little with respect to wall clock time due to accumulation errors, but I wouldn't expect a 12 hour deficit after just 20 hours of up time... - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > If Users = map changes then it seems uptime is now how many players > have > connected in total > > 13:20:34 CPU In Out Uptime Users FPS > Players > 78.12 104258.52 191168.381915 4859.32 > 32 > > As this server has not been up for 32 odd hours > > But 48 * 25 Minutes per map = about the 20 odd hours it has in fact > been up. > > Is that correct Alfred? > > > On 12/13/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> >> Actually, for SRCDS it is the number of level changes since start. >> For HLDS it is total number of players that have ever connected. >> Learn something new every day eh? >> >> - Alfred >> >> Whisper wrote: >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Mani here too >>> >>> On 12/13/05, sKel <[EMAIL PROTECTED]> wrote: >>>> >>>> yeaa.. mine just did the same.. i changed map and it went up one.. >>>> hmmm.. >>>> >>>> the only plugins i run right now are mani 1.1.0zg and small >>>> statsme plugin. >>>> >>>> >>>> - Original Message - >>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> >>>> To: >>>> Sent: Tuesday, December 13, 2005 12:08 AM >>>> Subject: Re: [hlds] Users? >>>> >>>> >>>>> the "Users" count increments everytime I changelevel to a new >>>>> map, no players attached :) >>>>> >>>>> - Original Message - >>>>> From: "sKel" <[EMAIL PROTECTED]> >>>>> To: >>>>> Sent: Monday, December 12, 2005 9:49 PM >>>>> Subject: Re: [hlds] Users? >>>>> >>>>> >>>>>> yea i just checkd one of my servers and it has 2 people in right >>>>>> now, and the server has been up for awhile.. well its not on the >>>>>> map it starts on, so im guessing its been up awhile, lol.. and >>>>>> stats came up with this.. CPU InOut Uptime Users FPS >>>>>> Players >>>>>> 0.00 3626.79 4223.23 62 1 99.91 2 >>>>>> >>>>>> it as well says only 1 user, while 2 players are on. >>>>>> >>>>>> and my other server sitting empty aside from 4 bots, has a user >>>>>> count of 9 with 4 players... soo i don't know. >>>>>> >>>>>> i know the user count used to climb to high numbers, but i >>>>>> haven't lookd at it for a long while. >>>>>> >>>>>> >>>>>> - Original Message - >>>>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> >>>>>> To: >>>>>> Sent: Monday, December 12, 2005 11:37 PM >>>>>> Subject: Re: [hlds] Users? >>>>>> >>>>>> >>>>>>> say oops, the source server looks like it's not reflecting the >>>>>>> right count after all, I was aliased by the uptime that just >>>>>>> happened to match the player count at that moment, too weird. >>>>>>> >>>>>>> It currently is telling me one player with 4 on right now ... >>>>>>> perhaps it's telling us the map rollovers instead? (I just >>>>>>> restarted the server). >>>>>>> >>>>>>> >>>>>>> - Original Message - >>>>>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> >>>>>>> To: >>>>>>> Sent: Monday, December 12, 2005 9:31 PM >>>>>>> Subject: Re: [hlds] Users? >>>>>>> >>>>>>> >>>>>>>> I'm not sure what is going on, are you running some mod on >>>>>>>> that server? >>>>>>>> >>>>>>>> both my hldm and my hl2dm server (win32) reflect the proper >>>>>>>> counts. >>>>>>>> >>>>>>>&
Re: [hlds] Users?
-- [ Picked text/plain from multipart/alternative ] If Users = map changes then it seems uptime is now how many players have connected in total 13:20:34 CPU In Out Uptime Users FPS Players 78.12 104258.52 191168.381915 4859.32 32 As this server has not been up for 32 odd hours But 48 * 25 Minutes per map = about the 20 odd hours it has in fact been up. Is that correct Alfred? On 12/13/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > Actually, for SRCDS it is the number of level changes since start. For > HLDS it is total number of players that have ever connected. Learn > something new every day eh? > > - Alfred > > Whisper wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Mani here too > > > > On 12/13/05, sKel <[EMAIL PROTECTED]> wrote: > >> > >> yeaa.. mine just did the same.. i changed map and it went up one.. > >> hmmm.. > >> > >> the only plugins i run right now are mani 1.1.0zg and small statsme > >> plugin. > >> > >> > >> ----- Original Message - > >> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > >> To: > >> Sent: Tuesday, December 13, 2005 12:08 AM > >> Subject: Re: [hlds] Users? > >> > >> > >>> the "Users" count increments everytime I changelevel to a new map, > >>> no players attached :) > >>> > >>> - Original Message - > >>> From: "sKel" <[EMAIL PROTECTED]> > >>> To: > >>> Sent: Monday, December 12, 2005 9:49 PM > >>> Subject: Re: [hlds] Users? > >>> > >>> > >>>> yea i just checkd one of my servers and it has 2 people in right > >>>> now, and the server has been up for awhile.. well its not on the > >>>> map it starts on, so im guessing its been up awhile, lol.. and > >>>> stats came up with this.. CPU InOut Uptime Users FPS > >>>> Players > >>>> 0.00 3626.79 4223.23 62 1 99.91 2 > >>>> > >>>> it as well says only 1 user, while 2 players are on. > >>>> > >>>> and my other server sitting empty aside from 4 bots, has a user > >>>> count of 9 with 4 players... soo i don't know. > >>>> > >>>> i know the user count used to climb to high numbers, but i haven't > >>>> lookd at it for a long while. > >>>> > >>>> > >>>> - Original Message - > >>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > >>>> To: > >>>> Sent: Monday, December 12, 2005 11:37 PM > >>>> Subject: Re: [hlds] Users? > >>>> > >>>> > >>>>> say oops, the source server looks like it's not reflecting the > >>>>> right count after all, I was aliased by the uptime that just > >>>>> happened to match the player count at that moment, too weird. > >>>>> > >>>>> It currently is telling me one player with 4 on right now ... > >>>>> perhaps it's telling us the map rollovers instead? (I just > >>>>> restarted the server). > >>>>> > >>>>> > >>>>> - Original Message - > >>>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > >>>>> To: > >>>>> Sent: Monday, December 12, 2005 9:31 PM > >>>>> Subject: Re: [hlds] Users? > >>>>> > >>>>> > >>>>>> I'm not sure what is going on, are you running some mod on that > >>>>>> server? > >>>>>> > >>>>>> both my hldm and my hl2dm server (win32) reflect the proper > >>>>>> counts. > >>>>>> > >>>>>> - Original Message - > >>>>>> From: "Whisper" <[EMAIL PROTECTED]> > >>>>>> To: > >>>>>> Sent: Monday, December 12, 2005 9:23 PM > >>>>>> Subject: Re: [hlds] Users? > >>>>>> > >>>>>> > >>>>>>> -- > >>>>>>> [ Picked text/plain from multipart/alternative ] > >>>>>>> Kevin if that were true then how does a server with 32 players > >>>>>>> on it only have 1
Re: [hlds] Users?
-- [ Picked text/plain from multipart/alternative ] How can I do? My pc's behind a routeur and hlds only shows a local IP. here are my routeur's ports: i enabled ALL the followin ports in udp AND tcp, ALL redirected to 192.168.1.101 (my ip in local) 27015 - 27030 5273 7002.. Can someone help me out? On 12/13/05, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > yay > > :) > > > On 12/13/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > > > Actually, for SRCDS it is the number of level changes since start. For > > HLDS it is total number of players that have ever connected. Learn > > something new every day eh? > > > > - Alfred > > > > Whisper wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Mani here too > > > > > > On 12/13/05, sKel <[EMAIL PROTECTED]> wrote: > > >> > > >> yeaa.. mine just did the same.. i changed map and it went up one.. > > >> hmmm.. > > >> > > >> the only plugins i run right now are mani 1.1.0zg and small statsme > > >> plugin. > > >> > > >> > > >> - Original Message - > > >> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > > >> To: > > >> Sent: Tuesday, December 13, 2005 12:08 AM > > >> Subject: Re: [hlds] Users? > > >> > > >> > > >>> the "Users" count increments everytime I changelevel to a new map, > > >>> no players attached :) > > >>> > > >>> - Original Message - > > >>> From: "sKel" <[EMAIL PROTECTED]> > > >>> To: > > >>> Sent: Monday, December 12, 2005 9:49 PM > > >>> Subject: Re: [hlds] Users? > > >>> > > >>> > > >>>> yea i just checkd one of my servers and it has 2 people in right > > >>>> now, and the server has been up for awhile.. well its not on the > > >>>> map it starts on, so im guessing its been up awhile, lol.. and > > >>>> stats came up with this.. CPU InOut Uptime Users FPS > > >>>> Players > > >>>> 0.00 3626.79 4223.23 62 1 99.91 2 > > >>>> > > >>>> it as well says only 1 user, while 2 players are on. > > >>>> > > >>>> and my other server sitting empty aside from 4 bots, has a user > > >>>> count of 9 with 4 players... soo i don't know. > > >>>> > > >>>> i know the user count used to climb to high numbers, but i haven't > > >>>> lookd at it for a long while. > > >>>> > > >>>> > > >>>> - Original Message - > > >>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > > >>>> To: > > >>>> Sent: Monday, December 12, 2005 11:37 PM > > >>>> Subject: Re: [hlds] Users? > > >>>> > > >>>> > > >>>>> say oops, the source server looks like it's not reflecting the > > >>>>> right count after all, I was aliased by the uptime that just > > >>>>> happened to match the player count at that moment, too weird. > > >>>>> > > >>>>> It currently is telling me one player with 4 on right now ... > > >>>>> perhaps it's telling us the map rollovers instead? (I just > > >>>>> restarted the server). > > >>>>> > > >>>>> > > >>>>> - Original Message - > > >>>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > > >>>>> To: > > >>>>> Sent: Monday, December 12, 2005 9:31 PM > > >>>>> Subject: Re: [hlds] Users? > > >>>>> > > >>>>> > > >>>>>> I'm not sure what is going on, are you running some mod on that > > >>>>>> server? > > >>>>>> > > >>>>>> both my hldm and my hl2dm server (win32) reflect the proper > > >>>>>> counts. > > >>>>>> > > >>>>>> - Original Message - > > >>>>>> From: "Whisper" <[EMAIL PROTECTED]> > > >>>>>> To: > > >&
Re: [hlds] Users?
-- [ Picked text/plain from multipart/alternative ] yay :) On 12/13/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > Actually, for SRCDS it is the number of level changes since start. For > HLDS it is total number of players that have ever connected. Learn > something new every day eh? > > - Alfred > > Whisper wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Mani here too > > > > On 12/13/05, sKel <[EMAIL PROTECTED]> wrote: > >> > >> yeaa.. mine just did the same.. i changed map and it went up one.. > >> hmmm.. > >> > >> the only plugins i run right now are mani 1.1.0zg and small statsme > >> plugin. > >> > >> > >> ----- Original Message - > >> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > >> To: > >> Sent: Tuesday, December 13, 2005 12:08 AM > >> Subject: Re: [hlds] Users? > >> > >> > >>> the "Users" count increments everytime I changelevel to a new map, > >>> no players attached :) > >>> > >>> - Original Message - > >>> From: "sKel" <[EMAIL PROTECTED]> > >>> To: > >>> Sent: Monday, December 12, 2005 9:49 PM > >>> Subject: Re: [hlds] Users? > >>> > >>> > >>>> yea i just checkd one of my servers and it has 2 people in right > >>>> now, and the server has been up for awhile.. well its not on the > >>>> map it starts on, so im guessing its been up awhile, lol.. and > >>>> stats came up with this.. CPU InOut Uptime Users FPS > >>>> Players > >>>> 0.00 3626.79 4223.23 62 1 99.91 2 > >>>> > >>>> it as well says only 1 user, while 2 players are on. > >>>> > >>>> and my other server sitting empty aside from 4 bots, has a user > >>>> count of 9 with 4 players... soo i don't know. > >>>> > >>>> i know the user count used to climb to high numbers, but i haven't > >>>> lookd at it for a long while. > >>>> > >>>> > >>>> - Original Message - > >>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > >>>> To: > >>>> Sent: Monday, December 12, 2005 11:37 PM > >>>> Subject: Re: [hlds] Users? > >>>> > >>>> > >>>>> say oops, the source server looks like it's not reflecting the > >>>>> right count after all, I was aliased by the uptime that just > >>>>> happened to match the player count at that moment, too weird. > >>>>> > >>>>> It currently is telling me one player with 4 on right now ... > >>>>> perhaps it's telling us the map rollovers instead? (I just > >>>>> restarted the server). > >>>>> > >>>>> > >>>>> - Original Message - > >>>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > >>>>> To: > >>>>> Sent: Monday, December 12, 2005 9:31 PM > >>>>> Subject: Re: [hlds] Users? > >>>>> > >>>>> > >>>>>> I'm not sure what is going on, are you running some mod on that > >>>>>> server? > >>>>>> > >>>>>> both my hldm and my hl2dm server (win32) reflect the proper > >>>>>> counts. > >>>>>> > >>>>>> - Original Message - > >>>>>> From: "Whisper" <[EMAIL PROTECTED]> > >>>>>> To: > >>>>>> Sent: Monday, December 12, 2005 9:23 PM > >>>>>> Subject: Re: [hlds] Users? > >>>>>> > >>>>>> > >>>>>>> -- > >>>>>>> [ Picked text/plain from multipart/alternative ] > >>>>>>> Kevin if that were true then how does a server with 32 players > >>>>>>> on it only have 12 users? > >>>>>>> > >>>>>>> 15:41:59 CPUInOut Uptime Users > >>>>>>> FPS Players > >>>>>>> 13.99 53560.51 143045.58 617 12 > >>>>>>> 257.16 32 > >>>>>>> > >>>>>>&
RE: [hlds] Users?
Actually, for SRCDS it is the number of level changes since start. For HLDS it is total number of players that have ever connected. Learn something new every day eh? - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Mani here too > > On 12/13/05, sKel <[EMAIL PROTECTED]> wrote: >> >> yeaa.. mine just did the same.. i changed map and it went up one.. >> hmmm.. >> >> the only plugins i run right now are mani 1.1.0zg and small statsme >> plugin. >> >> >> - Original Message - >> From: "Kevin Ottalini" <[EMAIL PROTECTED]> >> To: >> Sent: Tuesday, December 13, 2005 12:08 AM >> Subject: Re: [hlds] Users? >> >> >>> the "Users" count increments everytime I changelevel to a new map, >>> no players attached :) >>> >>> - Original Message - >>> From: "sKel" <[EMAIL PROTECTED]> >>> To: >>> Sent: Monday, December 12, 2005 9:49 PM >>> Subject: Re: [hlds] Users? >>> >>> >>>> yea i just checkd one of my servers and it has 2 people in right >>>> now, and the server has been up for awhile.. well its not on the >>>> map it starts on, so im guessing its been up awhile, lol.. and >>>> stats came up with this.. CPU InOut Uptime Users FPS >>>> Players >>>> 0.00 3626.79 4223.23 62 1 99.91 2 >>>> >>>> it as well says only 1 user, while 2 players are on. >>>> >>>> and my other server sitting empty aside from 4 bots, has a user >>>> count of 9 with 4 players... soo i don't know. >>>> >>>> i know the user count used to climb to high numbers, but i haven't >>>> lookd at it for a long while. >>>> >>>> >>>> - Original Message - >>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> >>>> To: >>>> Sent: Monday, December 12, 2005 11:37 PM >>>> Subject: Re: [hlds] Users? >>>> >>>> >>>>> say oops, the source server looks like it's not reflecting the >>>>> right count after all, I was aliased by the uptime that just >>>>> happened to match the player count at that moment, too weird. >>>>> >>>>> It currently is telling me one player with 4 on right now ... >>>>> perhaps it's telling us the map rollovers instead? (I just >>>>> restarted the server). >>>>> >>>>> >>>>> - Original Message - >>>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> >>>>> To: >>>>> Sent: Monday, December 12, 2005 9:31 PM >>>>> Subject: Re: [hlds] Users? >>>>> >>>>> >>>>>> I'm not sure what is going on, are you running some mod on that >>>>>> server? >>>>>> >>>>>> both my hldm and my hl2dm server (win32) reflect the proper >>>>>> counts. >>>>>> >>>>>> - Original Message - >>>>>> From: "Whisper" <[EMAIL PROTECTED]> >>>>>> To: >>>>>> Sent: Monday, December 12, 2005 9:23 PM >>>>>> Subject: Re: [hlds] Users? >>>>>> >>>>>> >>>>>>> -- >>>>>>> [ Picked text/plain from multipart/alternative ] >>>>>>> Kevin if that were true then how does a server with 32 players >>>>>>> on it only have 12 users? >>>>>>> >>>>>>> 15:41:59 CPUInOut Uptime Users >>>>>>> FPS Players >>>>>>> 13.99 53560.51 143045.58 617 12 >>>>>>> 257.16 32 >>>>>>> >>>>>>> Or is Users reset at every map change and its only new >>>>>>> connections since the >>>>>>> map change that are counted? >>>>>>> >>>>>>> I recall that the user column would climb into the 1000's quite >>>>>>> easily, but >>>>>>> I have just done a quick run through of all my servers with >>>>>>> players in them with all of them with players over double >>>>>>> digits, but users only registering in the single digit range. >>>>>>> >>>
Re: [hlds] Users?
-- [ Picked text/plain from multipart/alternative ] Mani here too On 12/13/05, sKel <[EMAIL PROTECTED]> wrote: > > yeaa.. mine just did the same.. i changed map and it went up one.. hmmm.. > > the only plugins i run right now are mani 1.1.0zg and small statsme > plugin. > > > - Original Message - > From: "Kevin Ottalini" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, December 13, 2005 12:08 AM > Subject: Re: [hlds] Users? > > > > the "Users" count increments everytime I changelevel to a new map, no > > players attached :) > > > > - Original Message - > > From: "sKel" <[EMAIL PROTECTED]> > > To: > > Sent: Monday, December 12, 2005 9:49 PM > > Subject: Re: [hlds] Users? > > > > > >> yea i just checkd one of my servers and it has 2 people in right now, > and > >> the server has been up for awhile.. well its not on the map it starts > on, > >> so > >> im guessing its been up awhile, lol.. and stats came up with this.. > >> CPU InOut Uptime Users FPSPlayers > >> 0.00 3626.79 4223.23 62 1 99.91 2 > >> > >> it as well says only 1 user, while 2 players are on. > >> > >> and my other server sitting empty aside from 4 bots, has a user count > of > >> 9 > >> with 4 players... soo i don't know. > >> > >> i know the user count used to climb to high numbers, but i haven't > lookd > >> at > >> it for a long while. > >> > >> > >> - Original Message - > >> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > >> To: > >> Sent: Monday, December 12, 2005 11:37 PM > >> Subject: Re: [hlds] Users? > >> > >> > >>> say oops, the source server looks like it's not reflecting the right > >>> count > >>> after all, I was aliased by the uptime that just happened to match the > >>> player count at that moment, too weird. > >>> > >>> It currently is telling me one player with 4 on right now ... perhaps > >>> it's > >>> telling us the map rollovers instead? (I just restarted the server). > >>> > >>> > >>> - Original Message - > >>> From: "Kevin Ottalini" <[EMAIL PROTECTED]> > >>> To: > >>> Sent: Monday, December 12, 2005 9:31 PM > >>> Subject: Re: [hlds] Users? > >>> > >>> > >>>> I'm not sure what is going on, are you running some mod on that > server? > >>>> > >>>> both my hldm and my hl2dm server (win32) reflect the proper counts. > >>>> > >>>> - Original Message - > >>>> From: "Whisper" <[EMAIL PROTECTED]> > >>>> To: > >>>> Sent: Monday, December 12, 2005 9:23 PM > >>>> Subject: Re: [hlds] Users? > >>>> > >>>> > >>>>> -- > >>>>> [ Picked text/plain from multipart/alternative ] > >>>>> Kevin if that were true then how does a server with 32 players on it > >>>>> only > >>>>> have 12 users? > >>>>> > >>>>> 15:41:59 CPUInOut Uptime Users FPS > >>>>> Players > >>>>> 13.99 53560.51 143045.58 617 12257.16 > >>>>> 32 > >>>>> > >>>>> Or is Users reset at every map change and its only new connections > >>>>> since > >>>>> the > >>>>> map change that are counted? > >>>>> > >>>>> I recall that the user column would climb into the 1000's quite > >>>>> easily, > >>>>> but > >>>>> I have just done a quick run through of all my servers with players > in > >>>>> them > >>>>> with all of them with players over double digits, but users only > >>>>> registering > >>>>> in the single digit range. > >>>>> > >>>>> Am I missing something here? > >>>>> > >>>>> > >>>>> On 12/13/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > >>>>>> > >>>>>> it gets incremented everytime a player joins the server. > >>>>>> >
Re: [hlds] Users?
yeaa.. mine just did the same.. i changed map and it went up one.. hmmm.. the only plugins i run right now are mani 1.1.0zg and small statsme plugin. - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Tuesday, December 13, 2005 12:08 AM Subject: Re: [hlds] Users? the "Users" count increments everytime I changelevel to a new map, no players attached :) - Original Message - From: "sKel" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 9:49 PM Subject: Re: [hlds] Users? yea i just checkd one of my servers and it has 2 people in right now, and the server has been up for awhile.. well its not on the map it starts on, so im guessing its been up awhile, lol.. and stats came up with this.. CPU InOut Uptime Users FPSPlayers 0.00 3626.79 4223.23 62 1 99.91 2 it as well says only 1 user, while 2 players are on. and my other server sitting empty aside from 4 bots, has a user count of 9 with 4 players... soo i don't know. i know the user count used to climb to high numbers, but i haven't lookd at it for a long while. - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 11:37 PM Subject: Re: [hlds] Users? say oops, the source server looks like it's not reflecting the right count after all, I was aliased by the uptime that just happened to match the player count at that moment, too weird. It currently is telling me one player with 4 on right now ... perhaps it's telling us the map rollovers instead? (I just restarted the server). - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 9:31 PM Subject: Re: [hlds] Users? I'm not sure what is going on, are you running some mod on that server? both my hldm and my hl2dm server (win32) reflect the proper counts. - Original Message ----- From: "Whisper" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 9:23 PM Subject: Re: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Kevin if that were true then how does a server with 32 players on it only have 12 users? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12257.16 32 Or is Users reset at every map change and its only new connections since the map change that are counted? I recall that the user column would climb into the 1000's quite easily, but I have just done a quick run through of all my servers with players in them with all of them with players over double digits, but users only registering in the single digit range. Am I missing something here? On 12/13/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote: it gets incremented everytime a player joins the server. - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: "HLDS" Sent: Monday, December 12, 2005 8:45 PM Subject: [hlds] Users? > -- > [ Picked text/plain from multipart/alternative ] > Probably a silly question with an answer I've forgotten about, but > what > does > the users column mean in the stats output? > > 15:41:59 CPUInOut Uptime Users FPS > Players > 13.99 53560.51 143045.58 617 12 > 257.16 > 32 > > Thanks > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Users?
Maybe the "r" became a typo in the last update and its now USES! Sorry, trying to lighten the mood. My servers are down atm (hardware issues) or else I'd check. But from the data provided already it looks like a) mods are screwing the stats output up, or b) there is a serious issue with this latest update that is nerfing the users column. I am sure Alfred and them 1337 coders at Valve are replicating this issue as we speak and hopefully patching it sometime before Christmas. 8) -StealthMode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Users?
the "Users" count increments everytime I changelevel to a new map, no players attached :) - Original Message - From: "sKel" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 9:49 PM Subject: Re: [hlds] Users? yea i just checkd one of my servers and it has 2 people in right now, and the server has been up for awhile.. well its not on the map it starts on, so im guessing its been up awhile, lol.. and stats came up with this.. CPU InOut Uptime Users FPSPlayers 0.00 3626.79 4223.23 62 1 99.91 2 it as well says only 1 user, while 2 players are on. and my other server sitting empty aside from 4 bots, has a user count of 9 with 4 players... soo i don't know. i know the user count used to climb to high numbers, but i haven't lookd at it for a long while. - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 11:37 PM Subject: Re: [hlds] Users? say oops, the source server looks like it's not reflecting the right count after all, I was aliased by the uptime that just happened to match the player count at that moment, too weird. It currently is telling me one player with 4 on right now ... perhaps it's telling us the map rollovers instead? (I just restarted the server). - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 9:31 PM Subject: Re: [hlds] Users? I'm not sure what is going on, are you running some mod on that server? both my hldm and my hl2dm server (win32) reflect the proper counts. - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 9:23 PM Subject: Re: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Kevin if that were true then how does a server with 32 players on it only have 12 users? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12257.16 32 Or is Users reset at every map change and its only new connections since the map change that are counted? I recall that the user column would climb into the 1000's quite easily, but I have just done a quick run through of all my servers with players in them with all of them with players over double digits, but users only registering in the single digit range. Am I missing something here? On 12/13/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote: it gets incremented everytime a player joins the server. - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: "HLDS" Sent: Monday, December 12, 2005 8:45 PM Subject: [hlds] Users? > -- > [ Picked text/plain from multipart/alternative ] > Probably a silly question with an answer I've forgotten about, but > what > does > the users column mean in the stats output? > > 15:41:59 CPUInOut Uptime Users FPS > Players > 13.99 53560.51 143045.58 617 12257.16 > 32 > > Thanks > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Users?
yea i just checkd one of my servers and it has 2 people in right now, and the server has been up for awhile.. well its not on the map it starts on, so im guessing its been up awhile, lol.. and stats came up with this.. CPU InOut Uptime Users FPSPlayers 0.00 3626.79 4223.23 62 1 99.91 2 it as well says only 1 user, while 2 players are on. and my other server sitting empty aside from 4 bots, has a user count of 9 with 4 players... soo i don't know. i know the user count used to climb to high numbers, but i haven't lookd at it for a long while. - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 11:37 PM Subject: Re: [hlds] Users? say oops, the source server looks like it's not reflecting the right count after all, I was aliased by the uptime that just happened to match the player count at that moment, too weird. It currently is telling me one player with 4 on right now ... perhaps it's telling us the map rollovers instead? (I just restarted the server). - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 9:31 PM Subject: Re: [hlds] Users? I'm not sure what is going on, are you running some mod on that server? both my hldm and my hl2dm server (win32) reflect the proper counts. - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 9:23 PM Subject: Re: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Kevin if that were true then how does a server with 32 players on it only have 12 users? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12257.16 32 Or is Users reset at every map change and its only new connections since the map change that are counted? I recall that the user column would climb into the 1000's quite easily, but I have just done a quick run through of all my servers with players in them with all of them with players over double digits, but users only registering in the single digit range. Am I missing something here? On 12/13/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote: it gets incremented everytime a player joins the server. - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: "HLDS" Sent: Monday, December 12, 2005 8:45 PM Subject: [hlds] Users? > -- > [ Picked text/plain from multipart/alternative ] > Probably a silly question with an answer I've forgotten about, but > what > does > the users column mean in the stats output? > > 15:41:59 CPUInOut Uptime Users FPS > Players > 13.99 53560.51 143045.58 617 12257.16 > 32 > > Thanks > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Users?
-- [ Picked text/plain from multipart/alternative ] [EMAIL PROTECTED]@$% Mani Thanks Kevin On 12/13/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > I'm not sure what is going on, are you running some mod on that server? > > both my hldm and my hl2dm server (win32) reflect the proper counts. > > - Original Message - > From: "Whisper" <[EMAIL PROTECTED]> > To: > Sent: Monday, December 12, 2005 9:23 PM > Subject: Re: [hlds] Users? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Kevin if that were true then how does a server with 32 players on it > only > > have 12 users? > > > > 15:41:59 CPUInOut Uptime Users FPS > > Players > > 13.99 53560.51 143045.58 617 12257.16 > > 32 > > > > Or is Users reset at every map change and its only new connections since > > the > > map change that are counted? > > > > I recall that the user column would climb into the 1000's quite easily, > > but > > I have just done a quick run through of all my servers with players in > > them > > with all of them with players over double digits, but users only > > registering > > in the single digit range. > > > > Am I missing something here? > > > > > > On 12/13/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > >> > >> it gets incremented everytime a player joins the server. > >> > >> - Original Message - > >> From: "Whisper" <[EMAIL PROTECTED]> > >> To: "HLDS" > >> Sent: Monday, December 12, 2005 8:45 PM > >> Subject: [hlds] Users? > >> > >> > >> > -- > >> > [ Picked text/plain from multipart/alternative ] > >> > Probably a silly question with an answer I've forgotten about, but > what > >> > does > >> > the users column mean in the stats output? > >> > > >> > 15:41:59 CPUInOut Uptime Users FPS > >> > Players > >> > 13.99 53560.51 143045.58 617 12257.16 > >> > 32 > >> > > >> > Thanks > >> > -- > >> > > >> > ___ > >> > To unsubscribe, edit your list preferences, or view the list > archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Users?
say oops, the source server looks like it's not reflecting the right count after all, I was aliased by the uptime that just happened to match the player count at that moment, too weird. It currently is telling me one player with 4 on right now ... perhaps it's telling us the map rollovers instead? (I just restarted the server). - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 9:31 PM Subject: Re: [hlds] Users? I'm not sure what is going on, are you running some mod on that server? both my hldm and my hl2dm server (win32) reflect the proper counts. - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 9:23 PM Subject: Re: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Kevin if that were true then how does a server with 32 players on it only have 12 users? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12257.16 32 Or is Users reset at every map change and its only new connections since the map change that are counted? I recall that the user column would climb into the 1000's quite easily, but I have just done a quick run through of all my servers with players in them with all of them with players over double digits, but users only registering in the single digit range. Am I missing something here? On 12/13/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote: it gets incremented everytime a player joins the server. - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: "HLDS" Sent: Monday, December 12, 2005 8:45 PM Subject: [hlds] Users? > -- > [ Picked text/plain from multipart/alternative ] > Probably a silly question with an answer I've forgotten about, but > what > does > the users column mean in the stats output? > > 15:41:59 CPUInOut Uptime Users FPS > Players > 13.99 53560.51 143045.58 617 12257.16 > 32 > > Thanks > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Users?
I'm not sure what is going on, are you running some mod on that server? both my hldm and my hl2dm server (win32) reflect the proper counts. - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: Sent: Monday, December 12, 2005 9:23 PM Subject: Re: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Kevin if that were true then how does a server with 32 players on it only have 12 users? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12257.16 32 Or is Users reset at every map change and its only new connections since the map change that are counted? I recall that the user column would climb into the 1000's quite easily, but I have just done a quick run through of all my servers with players in them with all of them with players over double digits, but users only registering in the single digit range. Am I missing something here? On 12/13/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote: it gets incremented everytime a player joins the server. - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: "HLDS" Sent: Monday, December 12, 2005 8:45 PM Subject: [hlds] Users? > -- > [ Picked text/plain from multipart/alternative ] > Probably a silly question with an answer I've forgotten about, but what > does > the users column mean in the stats output? > > 15:41:59 CPUInOut Uptime Users FPS > Players > 13.99 53560.51 143045.58 617 12257.16 > 32 > > Thanks > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Users?
-- [ Picked text/plain from multipart/alternative ] Kevin if that were true then how does a server with 32 players on it only have 12 users? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12257.16 32 Or is Users reset at every map change and its only new connections since the map change that are counted? I recall that the user column would climb into the 1000's quite easily, but I have just done a quick run through of all my servers with players in them with all of them with players over double digits, but users only registering in the single digit range. Am I missing something here? On 12/13/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > it gets incremented everytime a player joins the server. > > - Original Message - > From: "Whisper" <[EMAIL PROTECTED]> > To: "HLDS" > Sent: Monday, December 12, 2005 8:45 PM > Subject: [hlds] Users? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Probably a silly question with an answer I've forgotten about, but what > > does > > the users column mean in the stats output? > > > > 15:41:59 CPUInOut Uptime Users FPS > > Players > > 13.99 53560.51 143045.58 617 12257.16 > > 32 > > > > Thanks > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Users?
it gets incremented everytime a player joins the server. - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: "HLDS" Sent: Monday, December 12, 2005 8:45 PM Subject: [hlds] Users? -- [ Picked text/plain from multipart/alternative ] Probably a silly question with an answer I've forgotten about, but what does the users column mean in the stats output? 15:41:59 CPUInOut Uptime Users FPS Players 13.99 53560.51 143045.58 617 12257.16 32 Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Users?
-- [ Picked text/plain from multipart/alternative ] Lol Well thats why it doesn't make any sense since if I have 32 players on the server then 12 users only is not possible Add that to the bug list I guess. Minor bug, but hey they all count :) On 12/13/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > Total user connects to the server since start. > > - Alfred > > Whisper wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Probably a silly question with an answer I've forgotten about, but > > what does > > the users column mean in the stats output? > > > > 15:41:59 CPUInOut Uptime Users FPS > > Players > > 13.99 53560.51 143045.58 617 12257.16 > > 32 > > > > Thanks > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Users?
Total user connects to the server since start. - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Probably a silly question with an answer I've forgotten about, but > what does > the users column mean in the stats output? > > 15:41:59 CPUInOut Uptime Users FPS > Players > 13.99 53560.51 143045.58 617 12257.16 > 32 > > Thanks > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds