Re: [hlds] Reliable Snapshot Overflow
On 7/23/2012 5:05 AM, Invalid Protocol wrote: There are too many entities that require too many data that must be sent to a new client => buffer overflow. I assume that was a custom map with too many func_breakable entities. I'm not a map maker so I may be wrong, but this is the first thing I would verify. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Monday, July 23, 2012 3:59 AM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Reliable Snapshot Overflow Hi all, For quite some time now I've been getting reports from clients saying they're being prevented from joining my servers. They're being kicked with this message. 'Disconnect: ERROR! Reliable snapshot overflow..' Here's a pastebin link with my info in hopes that it's helpful. http://pastebin.com/hYvzC7Ng The error is very prominent, and is preventing clients (Including myself) from joining the server. From my understanding, and reading a number of other threads on the list, the issue is present in TF2 as well. Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds It's the number of entities in proximity, not necessarily the type. I run a mod called BuildWars, and on any given round there tends to be 800-1000 prop_dynamic_overrides spawned. Once the count starts to increase, snapshot overflows become increasingly common with 1500+ kicking at least 50% of the server until the map changes. This would be the extreme end of the issue - mods like Minigames and Zombie: Reloaded typically don't have near the number of props spawned, but they have enough entities in proximity to players (i.e. other players, moveable defenses, grenades, donator benefits like trails, etc) that it's enough to trigger the issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Reliable Snapshot Overflow
There are too many entities that require too many data that must be sent to a new client => buffer overflow. I assume that was a custom map with too many func_breakable entities. I'm not a map maker so I may be wrong, but this is the first thing I would verify. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Monday, July 23, 2012 3:59 AM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Reliable Snapshot Overflow Hi all, For quite some time now I've been getting reports from clients saying they're being prevented from joining my servers. They're being kicked with this message. 'Disconnect: ERROR! Reliable snapshot overflow..' Here's a pastebin link with my info in hopes that it's helpful. http://pastebin.com/hYvzC7Ng The error is very prominent, and is preventing clients (Including myself) from joining the server. From my understanding, and reading a number of other threads on the list, the issue is present in TF2 as well. Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Reliable Snapshot Overflow
What type of server, and most likely it is that the cvar for max download speed is too low. On 7/22/2012 6:49 PM, Kyle Sanderson wrote: I'd be inclined to agree. However, this is on client connection and 10 friends couldn't manage to join the server with 45 players. This was for the entire duration of the map, and there were admins ingame relaying information back. Thanks, Kyle. On Sun, Jul 22, 2012 at 6:36 PM, Cameron Munroe wrote: We did have that issue when mic spammers or lots of voice chat was going on. On 7/22/2012 5:59 PM, Kyle Sanderson wrote: Hi all, For quite some time now I've been getting reports from clients saying they're being prevented from joining my servers. They're being kicked with this message. 'Disconnect: ERROR! Reliable snapshot overflow..' Here's a pastebin link with my info in hopes that it's helpful. http://pastebin.com/hYvzC7Ng The error is very prominent, and is preventing clients (Including myself) from joining the server. From my understanding, and reading a number of other threads on the list, the issue is present in TF2 as well. Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Reliable Snapshot Overflow
I'd be inclined to agree. However, this is on client connection and 10 friends couldn't manage to join the server with 45 players. This was for the entire duration of the map, and there were admins ingame relaying information back. Thanks, Kyle. On Sun, Jul 22, 2012 at 6:36 PM, Cameron Munroe wrote: > We did have that issue when mic spammers or lots of voice chat was going on. > > > On 7/22/2012 5:59 PM, Kyle Sanderson wrote: >> >> Hi all, >> >> For quite some time now I've been getting reports from clients saying >> they're being prevented from joining my servers. They're being kicked >> with this message. 'Disconnect: ERROR! Reliable snapshot overflow..' >> >> Here's a pastebin link with my info in hopes that it's helpful. >> http://pastebin.com/hYvzC7Ng >> >> The error is very prominent, and is preventing clients (Including >> myself) from joining the server. From my understanding, and reading a >> number of other threads on the list, the issue is present in TF2 as >> well. >> >> Thanks, >> Kyle. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Reliable Snapshot Overflow
We did have that issue when mic spammers or lots of voice chat was going on. On 7/22/2012 5:59 PM, Kyle Sanderson wrote: Hi all, For quite some time now I've been getting reports from clients saying they're being prevented from joining my servers. They're being kicked with this message. 'Disconnect: ERROR! Reliable snapshot overflow..' Here's a pastebin link with my info in hopes that it's helpful. http://pastebin.com/hYvzC7Ng The error is very prominent, and is preventing clients (Including myself) from joining the server. From my understanding, and reading a number of other threads on the list, the issue is present in TF2 as well. Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Reliable Snapshot Overflow
I've been noticing this too. I'm pretty sure it only happens when there is a lot of data to send and thus creating the overflow. Interesting note, it actually says snaphsot overflow. :/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Monday, May 05, 2008 5:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Reliable Snapshot Overflow Yeah, I was just talking about this with some of my server regulars. I haven't noticed the specific time it happens, but previous to the goldrush update I saw people disconnected with that error maybe a couple times. Post-goldrush update I've already seen it 20 times. On Mon, May 5, 2008 at 1:42 AM, DontWannaName! <[EMAIL PROTECTED]> wrote: > I have been noticing players getting disconnected from ERROR: reliable snapshot overflow after playing a round of GoldRush and starting a new round at the first stage on blue. Thats the only time I see it and about 2 people are disconnected from it. Anyone else see this on Goldrush? Also, more and more people are using that medic exploit and I have been banning people left and right. :( > > > > > > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Reliable Snapshot Overflow
Yeah, I was just talking about this with some of my server regulars. I haven't noticed the specific time it happens, but previous to the goldrush update I saw people disconnected with that error maybe a couple times. Post-goldrush update I've already seen it 20 times. On Mon, May 5, 2008 at 1:42 AM, DontWannaName! <[EMAIL PROTECTED]> wrote: > I have been noticing players getting disconnected from ERROR: reliable > snapshot overflow after playing a round of GoldRush and starting a new round > at the first stage on blue. Thats the only time I see it and about 2 people > are disconnected from it. Anyone else see this on Goldrush? Also, more and > more people are using that medic exploit and I have been banning people left > and right. :( > > > > > > > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Reliable Snapshot Overflow
I have been noticing players getting disconnected from ERROR: reliable snapshot overflow after playing a round of GoldRush and starting a new round at the first stage on blue. Thats the only time I see it and about 2 people are disconnected from it. Anyone else see this on Goldrush? Also, more and more people are using that medic exploit and I have been banning people left and right. :( Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds