Re: [hlds] Reliable Snapshot Overflow

2012-07-23 Thread Ominous Gaming

On 7/23/2012 5:05 AM, Invalid Protocol wrote:

There are too many entities that require too many data that must be sent to
a new client => buffer overflow. I assume that was a custom map with too
many func_breakable entities. I'm not a map maker so I may be wrong, but
this is the first thing I would verify.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Monday, July 23, 2012 3:59 AM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: [hlds] Reliable Snapshot Overflow

Hi all,

For quite some time now I've been getting reports from clients saying
they're being prevented from joining my servers. They're being kicked
with this message. 'Disconnect: ERROR! Reliable snapshot overflow..'

Here's a pastebin link with my info in hopes that it's helpful.
http://pastebin.com/hYvzC7Ng

The error is very prominent, and is preventing clients (Including
myself) from joining the server. From my understanding, and reading a
number of other threads on the list, the issue is present in TF2 as
well.

Thanks,
Kyle.

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It's the number of entities in proximity, not necessarily the type. I 
run a mod called BuildWars, and on any given round there tends to be 
800-1000 prop_dynamic_overrides spawned. Once the count starts to 
increase, snapshot overflows become increasingly common with 1500+ 
kicking at least 50% of the server until the map changes. This would be 
the extreme end of the issue - mods like Minigames and Zombie: Reloaded 
typically don't have near the number of props spawned, but they have 
enough entities in proximity to players (i.e. other players, moveable 
defenses, grenades, donator benefits like trails, etc) that it's enough 
to trigger the issue.


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Re: [hlds] Reliable Snapshot Overflow

2012-07-23 Thread Invalid Protocol
There are too many entities that require too many data that must be sent to
a new client => buffer overflow. I assume that was a custom map with too
many func_breakable entities. I'm not a map maker so I may be wrong, but
this is the first thing I would verify.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Monday, July 23, 2012 3:59 AM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: [hlds] Reliable Snapshot Overflow

Hi all,

For quite some time now I've been getting reports from clients saying
they're being prevented from joining my servers. They're being kicked
with this message. 'Disconnect: ERROR! Reliable snapshot overflow..'

Here's a pastebin link with my info in hopes that it's helpful.
http://pastebin.com/hYvzC7Ng

The error is very prominent, and is preventing clients (Including
myself) from joining the server. From my understanding, and reading a
number of other threads on the list, the issue is present in TF2 as
well.

Thanks,
Kyle.

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Re: [hlds] Reliable Snapshot Overflow

2012-07-22 Thread Cameron Munroe
What type of server, and most likely it is that the cvar for max 
download speed is too low.



On 7/22/2012 6:49 PM, Kyle Sanderson wrote:

I'd be inclined to agree. However, this is on client connection and 10
friends couldn't manage to join the server with 45 players. This was
for the entire duration of the map, and there were admins ingame
relaying information back.

Thanks,
Kyle.

On Sun, Jul 22, 2012 at 6:36 PM, Cameron Munroe
 wrote:

We did have that issue when mic spammers or lots of voice chat was going on.


On 7/22/2012 5:59 PM, Kyle Sanderson wrote:

Hi all,

For quite some time now I've been getting reports from clients saying
they're being prevented from joining my servers. They're being kicked
with this message. 'Disconnect: ERROR! Reliable snapshot overflow..'

Here's a pastebin link with my info in hopes that it's helpful.
http://pastebin.com/hYvzC7Ng

The error is very prominent, and is preventing clients (Including
myself) from joining the server. From my understanding, and reading a
number of other threads on the list, the issue is present in TF2 as
well.

Thanks,
Kyle.

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Re: [hlds] Reliable Snapshot Overflow

2012-07-22 Thread Kyle Sanderson
I'd be inclined to agree. However, this is on client connection and 10
friends couldn't manage to join the server with 45 players. This was
for the entire duration of the map, and there were admins ingame
relaying information back.

Thanks,
Kyle.

On Sun, Jul 22, 2012 at 6:36 PM, Cameron Munroe
 wrote:
> We did have that issue when mic spammers or lots of voice chat was going on.
>
>
> On 7/22/2012 5:59 PM, Kyle Sanderson wrote:
>>
>> Hi all,
>>
>> For quite some time now I've been getting reports from clients saying
>> they're being prevented from joining my servers. They're being kicked
>> with this message. 'Disconnect: ERROR! Reliable snapshot overflow..'
>>
>> Here's a pastebin link with my info in hopes that it's helpful.
>> http://pastebin.com/hYvzC7Ng
>>
>> The error is very prominent, and is preventing clients (Including
>> myself) from joining the server. From my understanding, and reading a
>> number of other threads on the list, the issue is present in TF2 as
>> well.
>>
>> Thanks,
>> Kyle.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
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Re: [hlds] Reliable Snapshot Overflow

2012-07-22 Thread Cameron Munroe

We did have that issue when mic spammers or lots of voice chat was going on.

On 7/22/2012 5:59 PM, Kyle Sanderson wrote:

Hi all,

For quite some time now I've been getting reports from clients saying
they're being prevented from joining my servers. They're being kicked
with this message. 'Disconnect: ERROR! Reliable snapshot overflow..'

Here's a pastebin link with my info in hopes that it's helpful.
http://pastebin.com/hYvzC7Ng

The error is very prominent, and is preventing clients (Including
myself) from joining the server. From my understanding, and reading a
number of other threads on the list, the issue is present in TF2 as
well.

Thanks,
Kyle.

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Re: [hlds] Reliable Snapshot Overflow

2008-05-05 Thread Tony Paloma
I've been noticing this too. I'm pretty sure it only happens when there is a
lot of data to send and thus creating the overflow.

Interesting note, it actually says snaphsot overflow. :/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
Sent: Monday, May 05, 2008 5:40 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Reliable Snapshot Overflow

Yeah, I was just talking about this with some of my server regulars.
I haven't noticed the specific time it happens, but previous to the
goldrush update I saw people disconnected with that error maybe a
couple times.  Post-goldrush update I've already seen it 20 times.



On Mon, May 5, 2008 at 1:42 AM, DontWannaName!
<[EMAIL PROTECTED]> wrote:
> I have been noticing players getting disconnected from ERROR: reliable
snapshot overflow after playing a round of GoldRush and starting a new round
at the first stage on blue. Thats the only time I see it and about 2 people
are disconnected from it. Anyone else see this on Goldrush? Also, more and
more people are using that medic exploit and I have been banning people left
and right. :(
>
>
>
>
>


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Re: [hlds] Reliable Snapshot Overflow

2008-05-05 Thread Dustin Wyatt
Yeah, I was just talking about this with some of my server regulars.
I haven't noticed the specific time it happens, but previous to the
goldrush update I saw people disconnected with that error maybe a
couple times.  Post-goldrush update I've already seen it 20 times.



On Mon, May 5, 2008 at 1:42 AM, DontWannaName!
<[EMAIL PROTECTED]> wrote:
> I have been noticing players getting disconnected from ERROR: reliable 
> snapshot overflow after playing a round of GoldRush and starting a new round 
> at the first stage on blue. Thats the only time I see it and about 2 people 
> are disconnected from it. Anyone else see this on Goldrush? Also, more and 
> more people are using that medic exploit and I have been banning people left 
> and right. :(
>
>
>
>
>   
> 
>  Be a better friend, newshound, and
>  know-it-all with Yahoo! Mobile.  Try it now.  
> http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
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Re: [hlds] Reliable Snapshot Overflow

2008-05-04 Thread DontWannaName!
I have been noticing players getting disconnected from ERROR: reliable snapshot 
overflow after playing a round of GoldRush and starting a new round at the 
first stage on blue. Thats the only time I see it and about 2 people are 
disconnected from it. Anyone else see this on Goldrush? Also, more and more 
people are using that medic exploit and I have been banning people left and 
right. :(



  

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