RE: [hlds] Source Engine Update Available

2007-06-16 Thread derick jronimo


Hi
Can someone please tell me how to disable the news letters and ect! im sick
of allways getting shit in my mail box!
thanks c ya


From: Adam Sando [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Update Available
Date: Fri, 15 Jun 2007 13:01:43 +1000

Are you writing swear words? Because I have noticed that when putting
swear words into the chat area, it doesn't display anything at all.
Maybe I have a no swear option enabled in the filter section :)

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Friday, 15 June 2007 9:23 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Update Available

Chat is broken ... window shows up and you type but nothing shows at
all...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, June 14, 2007 6:27 PM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Source Engine Update Available

Updates to the Source Engine are now available. Previously this was in
Beta, behind src0613. Please run hldsupdatetool to receive this update.
The specific changes include:

- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in soundlist command
- Reallowed fps_max value of 0 (= unrestricted fps)
- Fixed exploit that showed spectator radar when not a spectator
- Fixed a crash playing back demo files recorded with the
previously-released engine
- Client forwards server commands it doesn't understand back to the
server
- Allow servers to execute chooseteam in Counter-Strike: Source
- Allow servers to execute retry
- sv_pure 1 now allows custom spray decals by default
- Fixed Has Users Playing checkbox not using the new change where we
only display human players in the players tab, so you'd see servers with
0 players (they actually had only bots) listed

Jason

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RE: [hlds] Source Engine Update Available

2007-06-16 Thread Chris Barnett
http://list.valvesoftware.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of derick jronimo
Sent: 16 June 2007 10:39
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Update Available


Hi
Can someone please tell me how to disable the news letters and ect! im sick
of allways getting shit in my mail box!
thanks c ya

From: Adam Sando [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Update Available
Date: Fri, 15 Jun 2007 13:01:43 +1000

Are you writing swear words? Because I have noticed that when putting
swear words into the chat area, it doesn't display anything at all.
Maybe I have a no swear option enabled in the filter section :)

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Friday, 15 June 2007 9:23 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Update Available

Chat is broken ... window shows up and you type but nothing shows at
all...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, June 14, 2007 6:27 PM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Source Engine Update Available

Updates to the Source Engine are now available. Previously this was in
Beta, behind src0613. Please run hldsupdatetool to receive this update.
The specific changes include:

- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in soundlist command
- Reallowed fps_max value of 0 (= unrestricted fps)
- Fixed exploit that showed spectator radar when not a spectator
- Fixed a crash playing back demo files recorded with the
previously-released engine
- Client forwards server commands it doesn't understand back to the
server
- Allow servers to execute chooseteam in Counter-Strike: Source
- Allow servers to execute retry
- sv_pure 1 now allows custom spray decals by default
- Fixed Has Users Playing checkbox not using the new change where we
only display human players in the players tab, so you'd see servers with
0 players (they actually had only bots) listed

Jason

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RE: [hlds] Source Engine Update Available

2007-06-15 Thread Keeper
Oh, I was swearing alright :)  Just not using the keyboard for it...

But no, I was just typing stuff like gg and lol ...

The text works to trigger mani stuff and my plugin stuff it's just not
showing up in the game area for newer clients.  Older clients can still see
what I type as well as what they type.  I can't see anything :(

Keeper


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: Thursday, June 14, 2007 11:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Update Available

Are you writing swear words? Because I have noticed that when putting
swear words into the chat area, it doesn't display anything at all.
Maybe I have a no swear option enabled in the filter section :)

Regards,
Adam



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RE: [hlds] Source Engine Update Available

2007-06-15 Thread Tony Paloma
I can confirm that this is an issue. Chat isn't working on any server that I
join.


Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.
Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.
Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Friday, June 15, 2007 4:52 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Update Available

Oh, I was swearing alright :)  Just not using the keyboard for it...

But no, I was just typing stuff like gg and lol ...

The text works to trigger mani stuff and my plugin stuff it's just not
showing up in the game area for newer clients.  Older clients can still see
what I type as well as what they type.  I can't see anything :(

Keeper


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: Thursday, June 14, 2007 11:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Update Available

Are you writing swear words? Because I have noticed that when putting
swear words into the chat area, it doesn't display anything at all.
Maybe I have a no swear option enabled in the filter section :)

Regards,
Adam



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RE: [hlds] Source Engine Update Available

2007-06-15 Thread Alfred Reynolds
We should have a fix out in an hour or two for this.

Tony Paloma wrote:
 I can confirm that this is an issue. Chat isn't working on any server
 that I
 join.


 Couldn't dispatch user message (24)
 Netchannel: failed processing message svc_UserMessage.
 Couldn't dispatch user message (24)
 Netchannel: failed processing message svc_UserMessage.
 Couldn't dispatch user message (24)
 Netchannel: failed processing message svc_UserMessage.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
 Sent: Friday, June 15, 2007 4:52 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Source Engine Update Available

 Oh, I was swearing alright :)  Just not using the keyboard for it...

 But no, I was just typing stuff like gg and lol ...

 The text works to trigger mani stuff and my plugin stuff it's just not
 showing up in the game area for newer clients.  Older clients can
 still see
 what I type as well as what they type.  I can't see anything :(

 Keeper


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
 Sent: Thursday, June 14, 2007 11:02 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Source Engine Update Available

 Are you writing swear words? Because I have noticed that when putting
 swear words into the chat area, it doesn't display anything at all.
 Maybe I have a no swear option enabled in the filter section :)

 Regards,
 Adam



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Re: [hlds] Source Engine Update Available

2007-06-15 Thread Kevin Ottalini

Thank you Alfred, the update fixed it!


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, June 15, 2007 4:06 PM
Subject: RE: [hlds] Source Engine Update Available



We should have a fix out in an hour or two for this.

Tony Paloma wrote:

I can confirm that this is an issue. Chat isn't working on any server
that I
join.


Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.
Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.
Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.




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Re: [hlds] Source Engine Update Available

2007-06-14 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Jason

Will the version numbers change, and if so, what to?

Thanks

On 6/15/07, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to the Source Engine are now available. Previously this was in
 Beta, behind src0613. Please run hldsupdatetool to receive this update.
 The specific changes include:

 - Fixed a client crash
 - Fixed sv_allow_wait_commands restricting the server using wait
 - Fixed a crash in soundlist command
 - Reallowed fps_max value of 0 (= unrestricted fps)
 - Fixed exploit that showed spectator radar when not a spectator
 - Fixed a crash playing back demo files recorded with the
 previously-released engine
 - Client forwards server commands it doesn't understand back to the
 server
 - Allow servers to execute chooseteam in Counter-Strike: Source
 - Allow servers to execute retry
 - sv_pure 1 now allows custom spray decals by default
 - Fixed Has Users Playing checkbox not using the new change where we
 only display human players in the players tab, so you'd see servers with
 0 players (they actually had only bots) listed

 Jason

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 please visit:
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Re: [hlds] Source Engine Update Available

2007-06-14 Thread Ryan Veltidi

My servers (updated) are reporting:

CS:S  version : 1.0.0.34/7 3140 secure
DoD:S  version : 1.0.0.7/7 3140 secure

On 6/14/07, Whisper [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
Jason

Will the version numbers change, and if so, what to?

Thanks

On 6/15/07, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to the Source Engine are now available. Previously this was in
 Beta, behind src0613. Please run hldsupdatetool to receive this update.
 The specific changes include:

 - Fixed a client crash
 - Fixed sv_allow_wait_commands restricting the server using wait
 - Fixed a crash in soundlist command
 - Reallowed fps_max value of 0 (= unrestricted fps)
 - Fixed exploit that showed spectator radar when not a spectator
 - Fixed a crash playing back demo files recorded with the
 previously-released engine
 - Client forwards server commands it doesn't understand back to the
 server
 - Allow servers to execute chooseteam in Counter-Strike: Source
 - Allow servers to execute retry
 - sv_pure 1 now allows custom spray decals by default
 - Fixed Has Users Playing checkbox not using the new change where we
 only display human players in the players tab, so you'd see servers with
 0 players (they actually had only bots) listed

 Jason

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 please visit:
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Re: [hlds] Source Engine Update Available

2007-06-14 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Thats what I get as well now

Thanks

On 6/15/07, Ryan Veltidi [EMAIL PROTECTED] wrote:

 My servers (updated) are reporting:

 CS:S  version : 1.0.0.34/7 3140 secure
 DoD:S  version : 1.0.0.7/7 3140 secure

 On 6/14/07, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Jason
 
  Will the version numbers change, and if so, what to?
 
  Thanks
 
  On 6/15/07, Jason Ruymen [EMAIL PROTECTED] wrote:
  
   Updates to the Source Engine are now available. Previously this was in
   Beta, behind src0613. Please run hldsupdatetool to receive this
 update.
   The specific changes include:
  
   - Fixed a client crash
   - Fixed sv_allow_wait_commands restricting the server using wait
   - Fixed a crash in soundlist command
   - Reallowed fps_max value of 0 (= unrestricted fps)
   - Fixed exploit that showed spectator radar when not a spectator
   - Fixed a crash playing back demo files recorded with the
   previously-released engine
   - Client forwards server commands it doesn't understand back to the
   server
   - Allow servers to execute chooseteam in Counter-Strike: Source
   - Allow servers to execute retry
   - sv_pure 1 now allows custom spray decals by default
   - Fixed Has Users Playing checkbox not using the new change where we
   only display human players in the players tab, so you'd see servers
 with
   0 players (they actually had only bots) listed
  
   Jason
  
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   please visit:
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RE: [hlds] Source Engine Update Available

2007-06-14 Thread Keeper
Chat is broken ... window shows up and you type but nothing shows at all...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, June 14, 2007 6:27 PM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Source Engine Update Available

Updates to the Source Engine are now available. Previously this was in
Beta, behind src0613. Please run hldsupdatetool to receive this update.
The specific changes include:

- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in soundlist command
- Reallowed fps_max value of 0 (= unrestricted fps)
- Fixed exploit that showed spectator radar when not a spectator
- Fixed a crash playing back demo files recorded with the
previously-released engine
- Client forwards server commands it doesn't understand back to the
server
- Allow servers to execute chooseteam in Counter-Strike: Source
- Allow servers to execute retry
- sv_pure 1 now allows custom spray decals by default
- Fixed Has Users Playing checkbox not using the new change where we
only display human players in the players tab, so you'd see servers with
0 players (they actually had only bots) listed

Jason

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RE: [hlds] Source Engine Update Available

2007-06-14 Thread Adam Sando
Are you writing swear words? Because I have noticed that when putting
swear words into the chat area, it doesn't display anything at all.
Maybe I have a no swear option enabled in the filter section :)

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Friday, 15 June 2007 9:23 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Update Available

Chat is broken ... window shows up and you type but nothing shows at
all...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, June 14, 2007 6:27 PM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Source Engine Update Available

Updates to the Source Engine are now available. Previously this was in
Beta, behind src0613. Please run hldsupdatetool to receive this update.
The specific changes include:

- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in soundlist command
- Reallowed fps_max value of 0 (= unrestricted fps)
- Fixed exploit that showed spectator radar when not a spectator
- Fixed a crash playing back demo files recorded with the
previously-released engine
- Client forwards server commands it doesn't understand back to the
server
- Allow servers to execute chooseteam in Counter-Strike: Source
- Allow servers to execute retry
- sv_pure 1 now allows custom spray decals by default
- Fixed Has Users Playing checkbox not using the new change where we
only display human players in the players tab, so you'd see servers with
0 players (they actually had only bots) listed

Jason

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RE: [hlds] Source Engine Update Available

2007-06-13 Thread Adam Sando
When I was testing with our server, I simply added the following, to
allow for all custom map content to be considered allowable:
maps\...  allow_from_disk

This worked fine for me, and meant all bsp and nav files were
automatically allowed.

Not sure if this is the right way to go about it, but it definitely
worked.

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, 13 June 2007 2:55 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: Re: [hlds] Source Engine Update Available

--
[ Picked text/plain from multipart/alternative ] Whats the deal with
usage for custom maps?

Is it simply a case of adding:

maps\de_season.bspallow_from_disk+check_crc
maps\de_season.navallow_from_disk+check_crc

And that is it?

I was of the understanding that we wouldn't have to do anything for
custom content?
The whitelist could get pretty messy for servers that run custom maps,
correct?


On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to the Source Engine are now available.  Previously this was
 in Beta, behind srcds0407.  Please run hldsupdatetool to receive this
 update.  The specific changes include:

 Pure Servers:
 Servers can now force the client to match the server's files, by
 becoming a pure server. When a server enables sv_pure, clients who
 connect and play on the server cannot gain an advantage by modifying
 the game content. For more information about Pure Servers, click here:
 http://developer.valvesoftware.com/wiki/Pure_Servers.

 Source Engine:
 - In-game server browser only shows human players in the player counts

 column. Bots column now shows number of bots instead of a some bots
 or no bots icon
 - Fixed servers with bots reporting incorrect number of bots when
 sv_master_legacy_mode is set to 0
 - Fixed a server performance problem with queued packets
 - Increased the maximum rate to 1 megabyte
 - Added a findflags console command, which can list all cvars with a
 specified flag. For example: 'findflags server_can_execute' will find
 all console variables and commands marked with
 FCVAR_SERVER_CAN_EXECUTE
 - Cheat protected many cvars and commands
 - Removed cl_restrict_server_commands to prevent clients from being
 redirected
 - Fixed user names reported as unconnected when greater than 32k
 players had connected to the server
 - Fixed a client crash during authentication
 - Fixed a crash when mashing the ~ key on disconnect
 - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
 the client
 - Fixed the free roaming camera in SourceTV demos
 - Fixed cl_language archiving itself and not updating correctly when
 the language changed
 - Fixed a voice recording bug that could cause voice dropouts
 - Fixed a rare crash when spectating in Counter-Strike: Source

 We'd also ask that everyone please set sv_master_legacy_mode 0 again
 and report any problems.

 Jason

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Re: [hlds] Source Engine Update Available

2007-06-13 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I tried maps\...  allow_from_disk and people kept getting booted for:
[MOD]\maps\soundcache\_other.cache. File must be removed to play on this
server..

I also tried
maps\*.* allow_from_disk+check_crc
maps\soundcache\... allow_from_disk

Same problem

Custom maps are going to be a bitch If I don't work out a way around this.

On 6/13/07, Adam Sando [EMAIL PROTECTED] wrote:

 When I was testing with our server, I simply added the following, to
 allow for all custom map content to be considered allowable:
 maps\...  allow_from_disk

 This worked fine for me, and meant all bsp and nav files were
 automatically allowed.

 Not sure if this is the right way to go about it, but it definitely
 worked.

 Regards,
 Adam.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Wednesday, 13 June 2007 2:55 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
 Subject: Re: [hlds] Source Engine Update Available

 --
 [ Picked text/plain from multipart/alternative ] Whats the deal with
 usage for custom maps?

 Is it simply a case of adding:

 maps\de_season.bspallow_from_disk+check_crc
 maps\de_season.navallow_from_disk+check_crc

 And that is it?

 I was of the understanding that we wouldn't have to do anything for
 custom content?
 The whitelist could get pretty messy for servers that run custom maps,
 correct?


 On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote:
 
  Updates to the Source Engine are now available.  Previously this was
  in Beta, behind srcds0407.  Please run hldsupdatetool to receive this
  update.  The specific changes include:
 
  Pure Servers:
  Servers can now force the client to match the server's files, by
  becoming a pure server. When a server enables sv_pure, clients who
  connect and play on the server cannot gain an advantage by modifying
  the game content. For more information about Pure Servers, click here:
  http://developer.valvesoftware.com/wiki/Pure_Servers.
 
  Source Engine:
  - In-game server browser only shows human players in the player counts

  column. Bots column now shows number of bots instead of a some bots
  or no bots icon
  - Fixed servers with bots reporting incorrect number of bots when
  sv_master_legacy_mode is set to 0
  - Fixed a server performance problem with queued packets
  - Increased the maximum rate to 1 megabyte
  - Added a findflags console command, which can list all cvars with a
  specified flag. For example: 'findflags server_can_execute' will find
  all console variables and commands marked with
  FCVAR_SERVER_CAN_EXECUTE
  - Cheat protected many cvars and commands
  - Removed cl_restrict_server_commands to prevent clients from being
  redirected
  - Fixed user names reported as unconnected when greater than 32k
  players had connected to the server
  - Fixed a client crash during authentication
  - Fixed a crash when mashing the ~ key on disconnect
  - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
  the client
  - Fixed the free roaming camera in SourceTV demos
  - Fixed cl_language archiving itself and not updating correctly when
  the language changed
  - Fixed a voice recording bug that could cause voice dropouts
  - Fixed a rare crash when spectating in Counter-Strike: Source
 
  We'd also ask that everyone please set sv_master_legacy_mode 0 again
  and report any problems.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,

  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

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RE: [hlds] Source Engine Update Available

2007-06-13 Thread Knobbly
I've added the command sv_master_legacy_mode 0 and am getting:-

utlmemory.h (314) : Assertion Failed: IsIdxValid(i)

Every few seconds.
Anyone else see this (I'm running mani 1.2N)?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jason Ruymen
Sent: 12 June 2007 22:11
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Source Engine Update Available


Updates to the Source Engine are now available.  Previously this was in
Beta, behind srcds0407.  Please run hldsupdatetool to receive this
update.  The specific changes include:

Pure Servers:
Servers can now force the client to match the server's files, by
becoming a pure server. When a server enables sv_pure, clients who
connect and play on the server cannot gain an advantage by modifying the
game content. For more information about Pure Servers, click here:
http://developer.valvesoftware.com/wiki/Pure_Servers.

Source Engine:
- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a some bots or
no bots icon
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode is set to 0
- Fixed a server performance problem with queued packets
- Increased the maximum rate to 1 megabyte
- Added a findflags console command, which can list all cvars with a
specified flag. For example: 'findflags server_can_execute' will find
all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
- Cheat protected many cvars and commands
- Removed cl_restrict_server_commands to prevent clients from being
redirected
- Fixed user names reported as unconnected when greater than 32k
players had connected to the server
- Fixed a client crash during authentication
- Fixed a crash when mashing the ~ key on disconnect
- Fixed a bug with sv_minrate and sv_maxrate not applying properly on
the client
- Fixed the free roaming camera in SourceTV demos
- Fixed cl_language archiving itself and not updating correctly when the
language changed
- Fixed a voice recording bug that could cause voice dropouts
- Fixed a rare crash when spectating in Counter-Strike: Source

We'd also ask that everyone please set sv_master_legacy_mode 0 again and
report any problems.

Jason

___
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please visit:
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Re: [hlds] Source Engine Update Available

2007-06-12 Thread Adam Heath

Way to break zblock once and for all! lol nice release though!

Regards
Adam Heath

www.Power-Frag.co.uk
The Power to Frag, for LESS!



Jason Ruymen wrote:

Updates to the Source Engine are now available.  Previously this was in
Beta, behind srcds0407.  Please run hldsupdatetool to receive this
update.  The specific changes include:

Pure Servers:
Servers can now force the client to match the server's files, by
becoming a pure server. When a server enables sv_pure, clients who
connect and play on the server cannot gain an advantage by modifying the
game content. For more information about Pure Servers, click here:
http://developer.valvesoftware.com/wiki/Pure_Servers.

Source Engine:
- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a some bots or
no bots icon
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode is set to 0
- Fixed a server performance problem with queued packets
- Increased the maximum rate to 1 megabyte
- Added a findflags console command, which can list all cvars with a
specified flag. For example: 'findflags server_can_execute' will find
all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
- Cheat protected many cvars and commands
- Removed cl_restrict_server_commands to prevent clients from being
redirected
- Fixed user names reported as unconnected when greater than 32k
players had connected to the server
- Fixed a client crash during authentication
- Fixed a crash when mashing the ~ key on disconnect
- Fixed a bug with sv_minrate and sv_maxrate not applying properly on
the client
- Fixed the free roaming camera in SourceTV demos
- Fixed cl_language archiving itself and not updating correctly when the
language changed
- Fixed a voice recording bug that could cause voice dropouts
- Fixed a rare crash when spectating in Counter-Strike: Source

We'd also ask that everyone please set sv_master_legacy_mode 0 again and
report any problems.

Jason

___
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visit:
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Re: [hlds] Source Engine Update Available

2007-06-12 Thread Ray

This update will effectively stop mani's mod from working.

Beetlesmod is working fine with it.
http://www.beetlesmod.com/forums/




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Re: [hlds] Source Engine Update Available

2007-06-12 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
zblock was already updated. Nice try though.
http://zblock.cs-resourced.net/

Already downloaded 500 times also :)

On 6/13/07, Adam Heath [EMAIL PROTECTED] wrote:

 Way to break zblock once and for all! lol nice release though!

 Regards
 Adam Heath

 www.Power-Frag.co.uk
 The Power to Frag, for LESS!



 Jason Ruymen wrote:
  Updates to the Source Engine are now available.  Previously this was in
  Beta, behind srcds0407.  Please run hldsupdatetool to receive this
  update.  The specific changes include:
 
  Pure Servers:
  Servers can now force the client to match the server's files, by
  becoming a pure server. When a server enables sv_pure, clients who
  connect and play on the server cannot gain an advantage by modifying the
  game content. For more information about Pure Servers, click here:
  http://developer.valvesoftware.com/wiki/Pure_Servers.
 
  Source Engine:
  - In-game server browser only shows human players in the player counts
  column. Bots column now shows number of bots instead of a some bots or
  no bots icon
  - Fixed servers with bots reporting incorrect number of bots when
  sv_master_legacy_mode is set to 0
  - Fixed a server performance problem with queued packets
  - Increased the maximum rate to 1 megabyte
  - Added a findflags console command, which can list all cvars with a
  specified flag. For example: 'findflags server_can_execute' will find
  all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
  - Cheat protected many cvars and commands
  - Removed cl_restrict_server_commands to prevent clients from being
  redirected
  - Fixed user names reported as unconnected when greater than 32k
  players had connected to the server
  - Fixed a client crash during authentication
  - Fixed a crash when mashing the ~ key on disconnect
  - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
  the client
  - Fixed the free roaming camera in SourceTV demos
  - Fixed cl_language archiving itself and not updating correctly when the
  language changed
  - Fixed a voice recording bug that could cause voice dropouts
  - Fixed a rare crash when spectating in Counter-Strike: Source
 
  We'd also ask that everyone please set sv_master_legacy_mode 0 again and
  report any problems.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




--
___
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
--

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Re: [hlds] Source Engine Update Available

2007-06-12 Thread Ryan Veltidi

Mani 1.2 R is working fine.

Windows Server 2003

On 6/12/07, Adam Heath [EMAIL PROTECTED] wrote:

Way to break zblock once and for all! lol nice release though!

Regards
Adam Heath

www.Power-Frag.co.uk
The Power to Frag, for LESS!



Jason Ruymen wrote:
 Updates to the Source Engine are now available.  Previously this was in
 Beta, behind srcds0407.  Please run hldsupdatetool to receive this
 update.  The specific changes include:

 Pure Servers:
 Servers can now force the client to match the server's files, by
 becoming a pure server. When a server enables sv_pure, clients who
 connect and play on the server cannot gain an advantage by modifying the
 game content. For more information about Pure Servers, click here:
 http://developer.valvesoftware.com/wiki/Pure_Servers.

 Source Engine:
 - In-game server browser only shows human players in the player counts
 column. Bots column now shows number of bots instead of a some bots or
 no bots icon
 - Fixed servers with bots reporting incorrect number of bots when
 sv_master_legacy_mode is set to 0
 - Fixed a server performance problem with queued packets
 - Increased the maximum rate to 1 megabyte
 - Added a findflags console command, which can list all cvars with a
 specified flag. For example: 'findflags server_can_execute' will find
 all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
 - Cheat protected many cvars and commands
 - Removed cl_restrict_server_commands to prevent clients from being
 redirected
 - Fixed user names reported as unconnected when greater than 32k
 players had connected to the server
 - Fixed a client crash during authentication
 - Fixed a crash when mashing the ~ key on disconnect
 - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
 the client
 - Fixed the free roaming camera in SourceTV demos
 - Fixed cl_language archiving itself and not updating correctly when the
 language changed
 - Fixed a voice recording bug that could cause voice dropouts
 - Fixed a rare crash when spectating in Counter-Strike: Source

 We'd also ask that everyone please set sv_master_legacy_mode 0 again and
 report any problems.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Source Engine Update Available

2007-06-12 Thread tsuehpsyde
--
[ Picked text/plain from multipart/alternative ]
Definately not. Mani working fine for us in Linux on all four servers.

On 6/12/07, Ray [EMAIL PROTECTED] wrote:

 This update will effectively stop mani's mod from working.

 Beetlesmod is working fine with it.
 http://www.beetlesmod.com/forums/




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Source Engine Update Available

2007-06-12 Thread Ray

ok..cool...alot of people said it would be broken...must be urban legend.
Ray


At 06:25 PM 6/12/2007, you wrote:

--
[ Picked text/plain from multipart/alternative ]
Definately not. Mani working fine for us in Linux on all four servers.

On 6/12/07, Ray [EMAIL PROTECTED] wrote:

 This update will effectively stop mani's mod from working.

 Beetlesmod is working fine with it.
 http://www.beetlesmod.com/forums/




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.472 / Virus Database: 269.8.13/844 - Release Date:
6/11/2007 5:10 PM




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Re: [hlds] Source Engine Update Available

2007-06-12 Thread Munra -hlds

Mani only works if you are using source metamod
- Original Message -
From: tsuehpsyde [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, June 12, 2007 6:25 PM
Subject: Re: [hlds] Source Engine Update Available



--
[ Picked text/plain from multipart/alternative ]
Definately not. Mani working fine for us in Linux on all four servers.

On 6/12/07, Ray [EMAIL PROTECTED] wrote:


This update will effectively stop mani's mod from working.

Beetlesmod is working fine with it.
http://www.beetlesmod.com/forums/




___
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please visit:
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--

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RE: [hlds] Source Engine Update Available

2007-06-12 Thread Adam Sando
I've installed the update on my primary SRCDS instance, and everything
appears to be working at first glance.

- Mani works correctly.
- Mattie's Eventscripts work correctly.
- Haven't tested zBlock.

No players have joined yet, so hard to say whether its stable or not.

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Wednesday, 13 June 2007 8:01 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Engine Update Available

ok..cool...alot of people said it would be broken...must be urban
legend.
Ray


At 06:25 PM 6/12/2007, you wrote:
--
[ Picked text/plain from multipart/alternative ] Definately not. Mani
working fine for us in Linux on all four servers.

On 6/12/07, Ray [EMAIL PROTECTED] wrote:
 
  This update will effectively stop mani's mod from working.
 
  Beetlesmod is working fine with it.
  http://www.beetlesmod.com/forums/
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
--

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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.472 / Virus Database: 269.8.13/844 - Release Date:
6/11/2007 5:10 PM



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Re: [hlds] Source Engine Update Available

2007-06-12 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
What version number should come up when you do an rcon status?

Windows  Linux please

Thanks

On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to the Source Engine are now available.  Previously this was in
 Beta, behind srcds0407.  Please run hldsupdatetool to receive this
 update.  The specific changes include:

 Pure Servers:
 Servers can now force the client to match the server's files, by
 becoming a pure server. When a server enables sv_pure, clients who
 connect and play on the server cannot gain an advantage by modifying the
 game content. For more information about Pure Servers, click here:
 http://developer.valvesoftware.com/wiki/Pure_Servers.

 Source Engine:
 - In-game server browser only shows human players in the player counts
 column. Bots column now shows number of bots instead of a some bots or
 no bots icon
 - Fixed servers with bots reporting incorrect number of bots when
 sv_master_legacy_mode is set to 0
 - Fixed a server performance problem with queued packets
 - Increased the maximum rate to 1 megabyte
 - Added a findflags console command, which can list all cvars with a
 specified flag. For example: 'findflags server_can_execute' will find
 all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
 - Cheat protected many cvars and commands
 - Removed cl_restrict_server_commands to prevent clients from being
 redirected
 - Fixed user names reported as unconnected when greater than 32k
 players had connected to the server
 - Fixed a client crash during authentication
 - Fixed a crash when mashing the ~ key on disconnect
 - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
 the client
 - Fixed the free roaming camera in SourceTV demos
 - Fixed cl_language archiving itself and not updating correctly when the
 language changed
 - Fixed a voice recording bug that could cause voice dropouts
 - Fixed a rare crash when spectating in Counter-Strike: Source

 We'd also ask that everyone please set sv_master_legacy_mode 0 again and
 report any problems.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

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Re: [hlds] Source Engine Update Available

2007-06-12 Thread Adam Heath


version : 1.0.0.34/7 3128 secure

Regards
Adam Heath

www.Power-Frag.co.uk
The Power to Frag, for LESS!



Whisper wrote:

--
[ Picked text/plain from multipart/alternative ]
What version number should come up when you do an rcon status?

Windows  Linux please

Thanks

On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote:


Updates to the Source Engine are now available.  Previously this was in
Beta, behind srcds0407.  Please run hldsupdatetool to receive this
update.  The specific changes include:

Pure Servers:
Servers can now force the client to match the server's files, by
becoming a pure server. When a server enables sv_pure, clients who
connect and play on the server cannot gain an advantage by modifying the
game content. For more information about Pure Servers, click here:
http://developer.valvesoftware.com/wiki/Pure_Servers.

Source Engine:
- In-game server browser only shows human players in the player counts
column. Bots column now shows number of bots instead of a some bots or
no bots icon
- Fixed servers with bots reporting incorrect number of bots when
sv_master_legacy_mode is set to 0
- Fixed a server performance problem with queued packets
- Increased the maximum rate to 1 megabyte
- Added a findflags console command, which can list all cvars with a
specified flag. For example: 'findflags server_can_execute' will find
all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
- Cheat protected many cvars and commands
- Removed cl_restrict_server_commands to prevent clients from being
redirected
- Fixed user names reported as unconnected when greater than 32k
players had connected to the server
- Fixed a client crash during authentication
- Fixed a crash when mashing the ~ key on disconnect
- Fixed a bug with sv_minrate and sv_maxrate not applying properly on
the client
- Fixed the free roaming camera in SourceTV demos
- Fixed cl_language archiving itself and not updating correctly when the
language changed
- Fixed a voice recording bug that could cause voice dropouts
- Fixed a rare crash when spectating in Counter-Strike: Source

We'd also ask that everyone please set sv_master_legacy_mode 0 again and
report any problems.

Jason

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



--

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Re: [hlds] Source Engine Update Available

2007-06-12 Thread James Gray

Very nice update! Definitely got it right with this one. Looking
forward to whatever else you have in store for Source.

On 6/12/07, Whisper [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
What version number should come up when you do an rcon status?

Windows  Linux please

Thanks

On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to the Source Engine are now available.  Previously this was in
 Beta, behind srcds0407.  Please run hldsupdatetool to receive this
 update.  The specific changes include:

 Pure Servers:
 Servers can now force the client to match the server's files, by
 becoming a pure server. When a server enables sv_pure, clients who
 connect and play on the server cannot gain an advantage by modifying the
 game content. For more information about Pure Servers, click here:
 http://developer.valvesoftware.com/wiki/Pure_Servers.

 Source Engine:
 - In-game server browser only shows human players in the player counts
 column. Bots column now shows number of bots instead of a some bots or
 no bots icon
 - Fixed servers with bots reporting incorrect number of bots when
 sv_master_legacy_mode is set to 0
 - Fixed a server performance problem with queued packets
 - Increased the maximum rate to 1 megabyte
 - Added a findflags console command, which can list all cvars with a
 specified flag. For example: 'findflags server_can_execute' will find
 all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
 - Cheat protected many cvars and commands
 - Removed cl_restrict_server_commands to prevent clients from being
 redirected
 - Fixed user names reported as unconnected when greater than 32k
 players had connected to the server
 - Fixed a client crash during authentication
 - Fixed a crash when mashing the ~ key on disconnect
 - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
 the client
 - Fixed the free roaming camera in SourceTV demos
 - Fixed cl_language archiving itself and not updating correctly when the
 language changed
 - Fixed a voice recording bug that could cause voice dropouts
 - Fixed a rare crash when spectating in Counter-Strike: Source

 We'd also ask that everyone please set sv_master_legacy_mode 0 again and
 report any problems.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

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Re: [hlds] Source Engine Update Available

2007-06-12 Thread Ryan Veltidi

My servers all report:

version : 1.0.0.34/7 3137 secure

for CS:S on Windows server 2003

On 6/12/07, Whisper [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
What version number should come up when you do an rcon status?

Windows  Linux please

Thanks

On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to the Source Engine are now available.  Previously this was in
 Beta, behind srcds0407.  Please run hldsupdatetool to receive this
 update.  The specific changes include:

 Pure Servers:
 Servers can now force the client to match the server's files, by
 becoming a pure server. When a server enables sv_pure, clients who
 connect and play on the server cannot gain an advantage by modifying the
 game content. For more information about Pure Servers, click here:
 http://developer.valvesoftware.com/wiki/Pure_Servers.

 Source Engine:
 - In-game server browser only shows human players in the player counts
 column. Bots column now shows number of bots instead of a some bots or
 no bots icon
 - Fixed servers with bots reporting incorrect number of bots when
 sv_master_legacy_mode is set to 0
 - Fixed a server performance problem with queued packets
 - Increased the maximum rate to 1 megabyte
 - Added a findflags console command, which can list all cvars with a
 specified flag. For example: 'findflags server_can_execute' will find
 all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
 - Cheat protected many cvars and commands
 - Removed cl_restrict_server_commands to prevent clients from being
 redirected
 - Fixed user names reported as unconnected when greater than 32k
 players had connected to the server
 - Fixed a client crash during authentication
 - Fixed a crash when mashing the ~ key on disconnect
 - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
 the client
 - Fixed the free roaming camera in SourceTV demos
 - Fixed cl_language archiving itself and not updating correctly when the
 language changed
 - Fixed a voice recording bug that could cause voice dropouts
 - Fixed a rare crash when spectating in Counter-Strike: Source

 We'd also ask that everyone please set sv_master_legacy_mode 0 again and
 report any problems.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Source Engine Update Available

2007-06-12 Thread Scumbucket

Very nice no problems at all :)


- Original Message -
From: James Gray [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, June 12, 2007 6:39 PM
Subject: Re: [hlds] Source Engine Update Available



Very nice update! Definitely got it right with this one. Looking
forward to whatever else you have in store for Source.

On 6/12/07, Whisper [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
What version number should come up when you do an rcon status?

Windows  Linux please

Thanks

On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to the Source Engine are now available.  Previously this was in
 Beta, behind srcds0407.  Please run hldsupdatetool to receive this
 update.  The specific changes include:

 Pure Servers:
 Servers can now force the client to match the server's files, by
 becoming a pure server. When a server enables sv_pure, clients who
 connect and play on the server cannot gain an advantage by modifying
 the
 game content. For more information about Pure Servers, click here:
 http://developer.valvesoftware.com/wiki/Pure_Servers.

 Source Engine:
 - In-game server browser only shows human players in the player counts
 column. Bots column now shows number of bots instead of a some bots
 or
 no bots icon
 - Fixed servers with bots reporting incorrect number of bots when
 sv_master_legacy_mode is set to 0
 - Fixed a server performance problem with queued packets
 - Increased the maximum rate to 1 megabyte
 - Added a findflags console command, which can list all cvars with a
 specified flag. For example: 'findflags server_can_execute' will find
 all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
 - Cheat protected many cvars and commands
 - Removed cl_restrict_server_commands to prevent clients from being
 redirected
 - Fixed user names reported as unconnected when greater than 32k
 players had connected to the server
 - Fixed a client crash during authentication
 - Fixed a crash when mashing the ~ key on disconnect
 - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
 the client
 - Fixed the free roaming camera in SourceTV demos
 - Fixed cl_language archiving itself and not updating correctly when
 the
 language changed
 - Fixed a voice recording bug that could cause voice dropouts
 - Fixed a rare crash when spectating in Counter-Strike: Source

 We'd also ask that everyone please set sv_master_legacy_mode 0 again
 and
 report any problems.

 Jason

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Re: [hlds] Source Engine Update Available

2007-06-12 Thread NaughtyGeek
I'm running three DOD:S servers and 1 SC:S server. I updated all but 1. The 
three I updated are all now running at 28-29 FPS where they were at 515 before. 
Is this a product of the update, or did something get overwritten in my .cfg. I 
have fps_max set to 0.

NaughtyGeek
T3GamingCommunity.com
 -- Original message --
From: Jason Ruymen [EMAIL PROTECTED]
 Updates to the Source Engine are now available.  Previously this was in
 Beta, behind srcds0407.  Please run hldsupdatetool to receive this
 update.  The specific changes include:

 Pure Servers:
 Servers can now force the client to match the server's files, by
 becoming a pure server. When a server enables sv_pure, clients who
 connect and play on the server cannot gain an advantage by modifying the
 game content. For more information about Pure Servers, click here:
 http://developer.valvesoftware.com/wiki/Pure_Servers.

 Source Engine:
 - In-game server browser only shows human players in the player counts
 column. Bots column now shows number of bots instead of a some bots or
 no bots icon
 - Fixed servers with bots reporting incorrect number of bots when
 sv_master_legacy_mode is set to 0
 - Fixed a server performance problem with queued packets
 - Increased the maximum rate to 1 megabyte
 - Added a findflags console command, which can list all cvars with a
 specified flag. For example: 'findflags server_can_execute' will find
 all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
 - Cheat protected many cvars and commands
 - Removed cl_restrict_server_commands to prevent clients from being
 redirected
 - Fixed user names reported as unconnected when greater than 32k
 players had connected to the server
 - Fixed a client crash during authentication
 - Fixed a crash when mashing the ~ key on disconnect
 - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
 the client
 - Fixed the free roaming camera in SourceTV demos
 - Fixed cl_language archiving itself and not updating correctly when the
 language changed
 - Fixed a voice recording bug that could cause voice dropouts
 - Fixed a rare crash when spectating in Counter-Strike: Source

 We'd also ask that everyone please set sv_master_legacy_mode 0 again and
 report any problems.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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RE: [hlds] Source Engine Update Available

2007-06-12 Thread Adam Sando
My primary instance reads the following:

Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 19:11:27 Jun 10 2007 (3137)

I take it this is the right version?

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, 13 June 2007 10:53 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: Re: [hlds] Source Engine Update Available

--
[ Picked text/plain from multipart/alternative ] What version number
should come up when you do an rcon status?

Windows  Linux please

Thanks

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Re: [hlds] Source Engine Update Available

2007-06-12 Thread NaughtyGeek
Nevermind, I set fps_max to 600 and they're running where they used to.

 -- Original message --
From: [EMAIL PROTECTED] (NaughtyGeek)
 I'm running three DOD:S servers and 1 SC:S server. I updated all but 1. The
 three I updated are all now running at 28-29 FPS where they were at 515 
 before.
 Is this a product of the update, or did something get overwritten in my .cfg. 
 I
 have fps_max set to 0.

 NaughtyGeek
 T3GamingCommunity.com

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Re: [hlds] Source Engine Update Available

2007-06-12 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Whats the deal with usage for custom maps?

Is it simply a case of adding:

maps\de_season.bspallow_from_disk+check_crc
maps\de_season.navallow_from_disk+check_crc

And that is it?

I was of the understanding that we wouldn't have to do anything for custom
content?
The whitelist could get pretty messy for servers that run custom maps,
correct?


On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to the Source Engine are now available.  Previously this was in
 Beta, behind srcds0407.  Please run hldsupdatetool to receive this
 update.  The specific changes include:

 Pure Servers:
 Servers can now force the client to match the server's files, by
 becoming a pure server. When a server enables sv_pure, clients who
 connect and play on the server cannot gain an advantage by modifying the
 game content. For more information about Pure Servers, click here:
 http://developer.valvesoftware.com/wiki/Pure_Servers.

 Source Engine:
 - In-game server browser only shows human players in the player counts
 column. Bots column now shows number of bots instead of a some bots or
 no bots icon
 - Fixed servers with bots reporting incorrect number of bots when
 sv_master_legacy_mode is set to 0
 - Fixed a server performance problem with queued packets
 - Increased the maximum rate to 1 megabyte
 - Added a findflags console command, which can list all cvars with a
 specified flag. For example: 'findflags server_can_execute' will find
 all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
 - Cheat protected many cvars and commands
 - Removed cl_restrict_server_commands to prevent clients from being
 redirected
 - Fixed user names reported as unconnected when greater than 32k
 players had connected to the server
 - Fixed a client crash during authentication
 - Fixed a crash when mashing the ~ key on disconnect
 - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
 the client
 - Fixed the free roaming camera in SourceTV demos
 - Fixed cl_language archiving itself and not updating correctly when the
 language changed
 - Fixed a voice recording bug that could cause voice dropouts
 - Fixed a rare crash when spectating in Counter-Strike: Source

 We'd also ask that everyone please set sv_master_legacy_mode 0 again and
 report any problems.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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