RE: [hlds] Source Engine Update Available
Hi Can someone please tell me how to disable the news letters and ect! im sick of allways getting shit in my mail box! thanks c ya From: Adam Sando [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Date: Fri, 15 Jun 2007 13:01:43 +1000 Are you writing swear words? Because I have noticed that when putting swear words into the chat area, it doesn't display anything at all. Maybe I have a no swear option enabled in the filter section :) Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, 15 June 2007 9:23 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Chat is broken ... window shows up and you type but nothing shows at all... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, June 14, 2007 6:27 PM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Source Engine Update Available Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Dont miss your chance to WIN $10,000 and other great prizes from Microsoft Office Live http://clk.atdmt.com/MRT/go/aub0540003042mrt/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
http://list.valvesoftware.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of derick jronimo Sent: 16 June 2007 10:39 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Hi Can someone please tell me how to disable the news letters and ect! im sick of allways getting shit in my mail box! thanks c ya From: Adam Sando [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Date: Fri, 15 Jun 2007 13:01:43 +1000 Are you writing swear words? Because I have noticed that when putting swear words into the chat area, it doesn't display anything at all. Maybe I have a no swear option enabled in the filter section :) Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, 15 June 2007 9:23 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Chat is broken ... window shows up and you type but nothing shows at all... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, June 14, 2007 6:27 PM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Source Engine Update Available Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Don't miss your chance to WIN $10,000 and other great prizes from Microsoft Office Live http://clk.atdmt.com/MRT/go/aub0540003042mrt/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
Oh, I was swearing alright :) Just not using the keyboard for it... But no, I was just typing stuff like gg and lol ... The text works to trigger mani stuff and my plugin stuff it's just not showing up in the game area for newer clients. Older clients can still see what I type as well as what they type. I can't see anything :( Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Thursday, June 14, 2007 11:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Are you writing swear words? Because I have noticed that when putting swear words into the chat area, it doesn't display anything at all. Maybe I have a no swear option enabled in the filter section :) Regards, Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
I can confirm that this is an issue. Chat isn't working on any server that I join. Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, June 15, 2007 4:52 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Oh, I was swearing alright :) Just not using the keyboard for it... But no, I was just typing stuff like gg and lol ... The text works to trigger mani stuff and my plugin stuff it's just not showing up in the game area for newer clients. Older clients can still see what I type as well as what they type. I can't see anything :( Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Thursday, June 14, 2007 11:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Are you writing swear words? Because I have noticed that when putting swear words into the chat area, it doesn't display anything at all. Maybe I have a no swear option enabled in the filter section :) Regards, Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
We should have a fix out in an hour or two for this. Tony Paloma wrote: I can confirm that this is an issue. Chat isn't working on any server that I join. Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, June 15, 2007 4:52 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Oh, I was swearing alright :) Just not using the keyboard for it... But no, I was just typing stuff like gg and lol ... The text works to trigger mani stuff and my plugin stuff it's just not showing up in the game area for newer clients. Older clients can still see what I type as well as what they type. I can't see anything :( Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Thursday, June 14, 2007 11:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Are you writing swear words? Because I have noticed that when putting swear words into the chat area, it doesn't display anything at all. Maybe I have a no swear option enabled in the filter section :) Regards, Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
Thank you Alfred, the update fixed it! - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, June 15, 2007 4:06 PM Subject: RE: [hlds] Source Engine Update Available We should have a fix out in an hour or two for this. Tony Paloma wrote: I can confirm that this is an issue. Chat isn't working on any server that I join. Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] Jason Will the version numbers change, and if so, what to? Thanks On 6/15/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
My servers (updated) are reporting: CS:S version : 1.0.0.34/7 3140 secure DoD:S version : 1.0.0.7/7 3140 secure On 6/14/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Jason Will the version numbers change, and if so, what to? Thanks On 6/15/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] Thats what I get as well now Thanks On 6/15/07, Ryan Veltidi [EMAIL PROTECTED] wrote: My servers (updated) are reporting: CS:S version : 1.0.0.34/7 3140 secure DoD:S version : 1.0.0.7/7 3140 secure On 6/14/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Jason Will the version numbers change, and if so, what to? Thanks On 6/15/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
Chat is broken ... window shows up and you type but nothing shows at all... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, June 14, 2007 6:27 PM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Source Engine Update Available Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
Are you writing swear words? Because I have noticed that when putting swear words into the chat area, it doesn't display anything at all. Maybe I have a no swear option enabled in the filter section :) Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, 15 June 2007 9:23 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Chat is broken ... window shows up and you type but nothing shows at all... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, June 14, 2007 6:27 PM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Source Engine Update Available Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
When I was testing with our server, I simply added the following, to allow for all custom map content to be considered allowable: maps\... allow_from_disk This worked fine for me, and meant all bsp and nav files were automatically allowed. Not sure if this is the right way to go about it, but it definitely worked. Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, 13 June 2007 2:55 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] Source Engine Update Available -- [ Picked text/plain from multipart/alternative ] Whats the deal with usage for custom maps? Is it simply a case of adding: maps\de_season.bspallow_from_disk+check_crc maps\de_season.navallow_from_disk+check_crc And that is it? I was of the understanding that we wouldn't have to do anything for custom content? The whitelist could get pretty messy for servers that run custom maps, correct? On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] I tried maps\... allow_from_disk and people kept getting booted for: [MOD]\maps\soundcache\_other.cache. File must be removed to play on this server.. I also tried maps\*.* allow_from_disk+check_crc maps\soundcache\... allow_from_disk Same problem Custom maps are going to be a bitch If I don't work out a way around this. On 6/13/07, Adam Sando [EMAIL PROTECTED] wrote: When I was testing with our server, I simply added the following, to allow for all custom map content to be considered allowable: maps\... allow_from_disk This worked fine for me, and meant all bsp and nav files were automatically allowed. Not sure if this is the right way to go about it, but it definitely worked. Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, 13 June 2007 2:55 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] Source Engine Update Available -- [ Picked text/plain from multipart/alternative ] Whats the deal with usage for custom maps? Is it simply a case of adding: maps\de_season.bspallow_from_disk+check_crc maps\de_season.navallow_from_disk+check_crc And that is it? I was of the understanding that we wouldn't have to do anything for custom content? The whitelist could get pretty messy for servers that run custom maps, correct? On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
I've added the command sv_master_legacy_mode 0 and am getting:- utlmemory.h (314) : Assertion Failed: IsIdxValid(i) Every few seconds. Anyone else see this (I'm running mani 1.2N)? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jason Ruymen Sent: 12 June 2007 22:11 To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Source Engine Update Available Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
Way to break zblock once and for all! lol nice release though! Regards Adam Heath www.Power-Frag.co.uk The Power to Frag, for LESS! Jason Ruymen wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
This update will effectively stop mani's mod from working. Beetlesmod is working fine with it. http://www.beetlesmod.com/forums/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] zblock was already updated. Nice try though. http://zblock.cs-resourced.net/ Already downloaded 500 times also :) On 6/13/07, Adam Heath [EMAIL PROTECTED] wrote: Way to break zblock once and for all! lol nice release though! Regards Adam Heath www.Power-Frag.co.uk The Power to Frag, for LESS! Jason Ruymen wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
Mani 1.2 R is working fine. Windows Server 2003 On 6/12/07, Adam Heath [EMAIL PROTECTED] wrote: Way to break zblock once and for all! lol nice release though! Regards Adam Heath www.Power-Frag.co.uk The Power to Frag, for LESS! Jason Ruymen wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] Definately not. Mani working fine for us in Linux on all four servers. On 6/12/07, Ray [EMAIL PROTECTED] wrote: This update will effectively stop mani's mod from working. Beetlesmod is working fine with it. http://www.beetlesmod.com/forums/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
ok..cool...alot of people said it would be broken...must be urban legend. Ray At 06:25 PM 6/12/2007, you wrote: -- [ Picked text/plain from multipart/alternative ] Definately not. Mani working fine for us in Linux on all four servers. On 6/12/07, Ray [EMAIL PROTECTED] wrote: This update will effectively stop mani's mod from working. Beetlesmod is working fine with it. http://www.beetlesmod.com/forums/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.472 / Virus Database: 269.8.13/844 - Release Date: 6/11/2007 5:10 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
Mani only works if you are using source metamod - Original Message - From: tsuehpsyde [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, June 12, 2007 6:25 PM Subject: Re: [hlds] Source Engine Update Available -- [ Picked text/plain from multipart/alternative ] Definately not. Mani working fine for us in Linux on all four servers. On 6/12/07, Ray [EMAIL PROTECTED] wrote: This update will effectively stop mani's mod from working. Beetlesmod is working fine with it. http://www.beetlesmod.com/forums/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
I've installed the update on my primary SRCDS instance, and everything appears to be working at first glance. - Mani works correctly. - Mattie's Eventscripts work correctly. - Haven't tested zBlock. No players have joined yet, so hard to say whether its stable or not. Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Wednesday, 13 June 2007 8:01 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Engine Update Available ok..cool...alot of people said it would be broken...must be urban legend. Ray At 06:25 PM 6/12/2007, you wrote: -- [ Picked text/plain from multipart/alternative ] Definately not. Mani working fine for us in Linux on all four servers. On 6/12/07, Ray [EMAIL PROTECTED] wrote: This update will effectively stop mani's mod from working. Beetlesmod is working fine with it. http://www.beetlesmod.com/forums/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.472 / Virus Database: 269.8.13/844 - Release Date: 6/11/2007 5:10 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] What version number should come up when you do an rcon status? Windows Linux please Thanks On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
version : 1.0.0.34/7 3128 secure Regards Adam Heath www.Power-Frag.co.uk The Power to Frag, for LESS! Whisper wrote: -- [ Picked text/plain from multipart/alternative ] What version number should come up when you do an rcon status? Windows Linux please Thanks On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
Very nice update! Definitely got it right with this one. Looking forward to whatever else you have in store for Source. On 6/12/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What version number should come up when you do an rcon status? Windows Linux please Thanks On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
My servers all report: version : 1.0.0.34/7 3137 secure for CS:S on Windows server 2003 On 6/12/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What version number should come up when you do an rcon status? Windows Linux please Thanks On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
Very nice no problems at all :) - Original Message - From: James Gray [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, June 12, 2007 6:39 PM Subject: Re: [hlds] Source Engine Update Available Very nice update! Definitely got it right with this one. Looking forward to whatever else you have in store for Source. On 6/12/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What version number should come up when you do an rcon status? Windows Linux please Thanks On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
I'm running three DOD:S servers and 1 SC:S server. I updated all but 1. The three I updated are all now running at 28-29 FPS where they were at 515 before. Is this a product of the update, or did something get overwritten in my .cfg. I have fps_max set to 0. NaughtyGeek T3GamingCommunity.com -- Original message -- From: Jason Ruymen [EMAIL PROTECTED] Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
My primary instance reads the following: Protocol version 7 Exe version 1.0.0.34 (cstrike) Exe build: 19:11:27 Jun 10 2007 (3137) I take it this is the right version? Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, 13 June 2007 10:53 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] Source Engine Update Available -- [ Picked text/plain from multipart/alternative ] What version number should come up when you do an rcon status? Windows Linux please Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
Nevermind, I set fps_max to 600 and they're running where they used to. -- Original message -- From: [EMAIL PROTECTED] (NaughtyGeek) I'm running three DOD:S servers and 1 SC:S server. I updated all but 1. The three I updated are all now running at 28-29 FPS where they were at 515 before. Is this a product of the update, or did something get overwritten in my .cfg. I have fps_max set to 0. NaughtyGeek T3GamingCommunity.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] Whats the deal with usage for custom maps? Is it simply a case of adding: maps\de_season.bspallow_from_disk+check_crc maps\de_season.navallow_from_disk+check_crc And that is it? I was of the understanding that we wouldn't have to do anything for custom content? The whitelist could get pretty messy for servers that run custom maps, correct? On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds