Re: [hlds] hitboxes

2005-10-11 Thread James Tucker
meh, you just have to build communities like UA.

Sadly UA have organisation issues themselves, for example I've been
waiting to join the hlstats team for about 6 months now, but because
they are a registered US charity this causes various liability issues
with certain other investments.

There is no ideal, but the kids will often get to the proper places
in the end; one can only hope that the mature nature of the proper
places will come through and provide solutions. Alas however, it is
often the case that they simply lower themselves.

On 10/10/05, Mahmoud Foda [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I think some are using as an alternative for the steampowered forum. GOD i
 hope they dont shut it down and force us to use the steampowered fourm with
 all the 9 year olds.

 On 10/10/05, James Tucker [EMAIL PROTECTED] wrote:
 
  try this:
 
  make a lan server,
  run revert all on the server,
  run revert all on every client,
  test the hitboxes.
 
  The result should provide sufficient evidence of correct hitbox
  alignment that you should now be satisfied that your issues are that
  of configuration rather than programming/box design.
 
  On 10/6/05, sprout [EMAIL PROTECTED] wrote:
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   I get the wrong feeling hitboxes are still way off still. Any idea when
  valve plans on fixing that? cause I get the feeling they are worse since
  last update cause I just played and sat there emptyed a clip right on a
  player with him sliding and got 2 hits for 20 damage. m4 should do more
  damage and should hit a bit more then that
   --
  
  
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Re: [hlds] hitboxes

2005-10-10 Thread James Tucker
try this:

make a lan server,
run revert all on the server,
run revert all on every client,
test the hitboxes.

The result should provide sufficient evidence of correct hitbox
alignment that you should now be satisfied that your issues are that
of configuration rather than programming/box design.

On 10/6/05, sprout [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I get the wrong feeling hitboxes are still way off still.  Any idea when 
 valve plans on fixing that? cause I get the feeling they are worse since last 
 update cause I just played and sat there emptyed a clip right on a player 
 with him sliding and got 2 hits for 20 damage.   m4 should do more damage and 
 should hit a bit more then that
 --


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Re: [hlds] hitboxes

2005-10-10 Thread Mahmoud Foda
--
[ Picked text/plain from multipart/alternative ]
I think some are using as an alternative for the steampowered forum. GOD i
hope they dont shut it down and force us to use the steampowered fourm with
all the 9 year olds.

On 10/10/05, James Tucker [EMAIL PROTECTED] wrote:

 try this:

 make a lan server,
 run revert all on the server,
 run revert all on every client,
 test the hitboxes.

 The result should provide sufficient evidence of correct hitbox
 alignment that you should now be satisfied that your issues are that
 of configuration rather than programming/box design.

 On 10/6/05, sprout [EMAIL PROTECTED] wrote:
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  I get the wrong feeling hitboxes are still way off still. Any idea when
 valve plans on fixing that? cause I get the feeling they are worse since
 last update cause I just played and sat there emptyed a clip right on a
 player with him sliding and got 2 hits for 20 damage. m4 should do more
 damage and should hit a bit more then that
  --
 
 
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Re: [hlds] hitboxes

2005-10-08 Thread Dan Stevens (IAmAI)
--
[ Picked text/plain from multipart/alternative ]
Meh. Just filter messages from people who flame in your email client.

On 07/10/05, James McKenna [EMAIL PROTECTED] wrote:

 How long till Valve gives up on this list and closes it down? Seems like
 people arn't really using it for information anymore.
 --
 Sincerely,

 James McKenna



 - Original Message -
 From: emtpy [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, October 07, 2005 11:30 AM
 Subject: Re: [hlds] hitboxes


  [EMAIL PROTECTED] wrote:
 
 Why be mad at us? We just cracked your computer, installed an email
 server
 on it and now you host this lovely list. And we thank you for it. :)
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Friday, October 07, 2005 12:48 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] hitboxes
 
 I don't understand your meaning. Can you explain in
 detail?
 
 
 FUCK YOU SPAMMER!
 
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  ray from the cheap server company?
  if so, fuck you and go die in a hole.
 
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RE: [hlds] hitboxes

2005-10-08 Thread Alexander Kobbevik
Heh.
Have you paid any attention to this list lately?

Seems some people think all hope is gone when we get some mails off topic.
Lots of useful information has been posted here the last week.
I'm getting more tired of your asses... ;)

 ray from  the cheap server company?
 if so, fuck you and go die in a hole.

Lol :P

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: 7. oktober 2005 20:37
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hitboxes

How long till Valve gives up on this list and closes it down? Seems like
people arn't really using it for information anymore.
--
Sincerely,

James McKenna




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Re: [hlds] hitboxes

2005-10-07 Thread Dan Stevens (IAmAI)
--
[ Picked text/plain from multipart/alternative ]
Wasn't their already a thread demonstrating the hitboxes where fine on CS:S.
I think they're fine.

On 07/10/05, Tyler Cook [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 so, why dont u just play on a 100 tick server?

 On 10/6/05, Whisper [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Its not a hit box issue
  Its a shot registration issue and the lower the tickrate the more likely
  the issue raises its head.
  Its next to impossible to reproduce, other than knowing that you are
  standing still and the other player is standing still and you burst, not
  spam and hit bugger all, or maybe 1 shot in 10 hits even though you are
  aiming at the torso.
  I know for a fact that if a player is alt-tabbed or lagging out, they
 seem
  to take twice as many bullets to kill as a person who is not.
 
  On 10/7/05, Tyler Cook [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   maybe you should go onto a 100 tick server?
  
   On 10/6/05, sprout [EMAIL PROTECTED] wrote:
   
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I get the wrong feeling hitboxes are still way off still. Any idea
  when
valve plans on fixing that? cause I get the feeling they are worse
  since
last update cause I just played and sat there emptyed a clip right
 on
  a
player with him sliding and got 2 hits for 20 damage. m4 should do
  more
damage and should hit a bit more then that
--
   
   
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Re: [hlds] hitboxes

2005-10-07 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
the position of the hitboxes isn't... it's off quite a bit. VALVe improved
them significantly, but they are still off.

On 10/7/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Wasn't their already a thread demonstrating the hitboxes where fine on
 CS:S.
 I think they're fine.

 On 07/10/05, Tyler Cook [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  so, why dont u just play on a 100 tick server?
 
  On 10/6/05, Whisper [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   Its not a hit box issue
   Its a shot registration issue and the lower the tickrate the more
 likely
   the issue raises its head.
   Its next to impossible to reproduce, other than knowing that you are
   standing still and the other player is standing still and you burst,
 not
   spam and hit bugger all, or maybe 1 shot in 10 hits even though you
 are
   aiming at the torso.
   I know for a fact that if a player is alt-tabbed or lagging out, they
  seem
   to take twice as many bullets to kill as a person who is not.
  
   On 10/7/05, Tyler Cook [EMAIL PROTECTED] wrote:
   
--
[ Picked text/plain from multipart/alternative ]
maybe you should go onto a 100 tick server?
   
On 10/6/05, sprout [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I get the wrong feeling hitboxes are still way off still. Any idea
   when
 valve plans on fixing that? cause I get the feeling they are worse
   since
 last update cause I just played and sat there emptyed a clip right
  on
   a
 player with him sliding and got 2 hits for 20 damage. m4 should do
   more
 damage and should hit a bit more then that
 --


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Re: [hlds] hitboxes

2005-10-07 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
100 tickrate is not the solution nor the cause for every problem tyler
 The hitboxes are fine for the most part except for the possible
cl_interpolate 0 bug which enables people to shoot behind players and still
score kills, which bad most of the time but is useful for making AWP shots
like T spawn through Double Doors on Dust2
 On 10/7/05, Tyler Cook [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 the position of the hitboxes isn't... it's off quite a bit. VALVe improved
 them significantly, but they are still off.

 On 10/7/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Wasn't their already a thread demonstrating the hitboxes where fine on
  CS:S.
  I think they're fine.
 
  On 07/10/05, Tyler Cook [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   so, why dont u just play on a 100 tick server?
  
   On 10/6/05, Whisper [EMAIL PROTECTED] wrote:
   
--
[ Picked text/plain from multipart/alternative ]
Its not a hit box issue
Its a shot registration issue and the lower the tickrate the more
  likely
the issue raises its head.
Its next to impossible to reproduce, other than knowing that you are
standing still and the other player is standing still and you burst,
  not
spam and hit bugger all, or maybe 1 shot in 10 hits even though you
  are
aiming at the torso.
I know for a fact that if a player is alt-tabbed or lagging out,
 they
   seem
to take twice as many bullets to kill as a person who is not.
   
On 10/7/05, Tyler Cook [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 maybe you should go onto a 100 tick server?

 On 10/6/05, sprout [EMAIL PROTECTED] wrote:
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  I get the wrong feeling hitboxes are still way off still. Any
 idea
when
  valve plans on fixing that? cause I get the feeling they are
 worse
since
  last update cause I just played and sat there emptyed a clip
 right
   on
a
  player with him sliding and got 2 hits for 20 damage. m4 should
 do
more
  damage and should hit a bit more then that
  --
 
 
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   archives,
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Re: [hlds] hitboxes

2005-10-07 Thread Adypapa
FUCK YOU SPAMMER!

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Re: [hlds] hitboxes

2005-10-07 Thread richardwelsh

I don't understand your meaning.  Can you explain in
detail?


FUCK YOU SPAMMER!

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RE: [hlds] hitboxes

2005-10-07 Thread ray
Why be mad at us? We just cracked your computer, installed an email server
on it and now you host this lovely list. And we thank you for it. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, October 07, 2005 12:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hitboxes

I don't understand your meaning.  Can you explain in
detail?


FUCK YOU SPAMMER!

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Re: [hlds] hitboxes

2005-10-07 Thread emtpy

[EMAIL PROTECTED] wrote:


Why be mad at us? We just cracked your computer, installed an email server
on it and now you host this lovely list. And we thank you for it. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, October 07, 2005 12:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hitboxes

I don't understand your meaning.  Can you explain in
detail?


FUCK YOU SPAMMER!

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ray from  the cheap server company?
if so, fuck you and go die in a hole.

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Re: [hlds] hitboxes

2005-10-07 Thread James McKenna

How long till Valve gives up on this list and closes it down? Seems like
people arn't really using it for information anymore.
--
Sincerely,

James McKenna



- Original Message -
From: emtpy [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, October 07, 2005 11:30 AM
Subject: Re: [hlds] hitboxes



[EMAIL PROTECTED] wrote:


Why be mad at us? We just cracked your computer, installed an email server
on it and now you host this lovely list. And we thank you for it. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, October 07, 2005 12:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hitboxes

I don't understand your meaning.  Can you explain in
detail?


FUCK YOU SPAMMER!

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ray from  the cheap server company?
if so, fuck you and go die in a hole.

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Re: [hlds] hitboxes

2005-10-06 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
maybe you should go onto a 100 tick server?

On 10/6/05, sprout [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I get the wrong feeling hitboxes are still way off still. Any idea when
 valve plans on fixing that? cause I get the feeling they are worse since
 last update cause I just played and sat there emptyed a clip right on a
 player with him sliding and got 2 hits for 20 damage. m4 should do more
 damage and should hit a bit more then that
 --


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Re: [hlds] hitboxes

2005-10-06 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Its not a hit box issue
 Its a shot registration issue and the lower the tickrate the more likely
the issue raises its head.
 Its next to impossible to reproduce, other than knowing that you are
standing still and the other player is standing still and you burst, not
spam and hit bugger all, or maybe 1 shot in 10 hits even though you are
aiming at the torso.
 I know for a fact that if a player is alt-tabbed or lagging out, they seem
to take twice as many bullets to kill as a person who is not.

 On 10/7/05, Tyler Cook [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 maybe you should go onto a 100 tick server?

 On 10/6/05, sprout [EMAIL PROTECTED] wrote:
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  I get the wrong feeling hitboxes are still way off still. Any idea when
  valve plans on fixing that? cause I get the feeling they are worse since
  last update cause I just played and sat there emptyed a clip right on a
  player with him sliding and got 2 hits for 20 damage. m4 should do more
  damage and should hit a bit more then that
  --
 
 
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  please visit:
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 --

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Re: [hlds] hitboxes

2005-10-06 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
so, why dont u just play on a 100 tick server?

On 10/6/05, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Its not a hit box issue
 Its a shot registration issue and the lower the tickrate the more likely
 the issue raises its head.
 Its next to impossible to reproduce, other than knowing that you are
 standing still and the other player is standing still and you burst, not
 spam and hit bugger all, or maybe 1 shot in 10 hits even though you are
 aiming at the torso.
 I know for a fact that if a player is alt-tabbed or lagging out, they seem
 to take twice as many bullets to kill as a person who is not.

 On 10/7/05, Tyler Cook [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  maybe you should go onto a 100 tick server?
 
  On 10/6/05, sprout [EMAIL PROTECTED] wrote:
  
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   I get the wrong feeling hitboxes are still way off still. Any idea
 when
   valve plans on fixing that? cause I get the feeling they are worse
 since
   last update cause I just played and sat there emptyed a clip right on
 a
   player with him sliding and got 2 hits for 20 damage. m4 should do
 more
   damage and should hit a bit more then that
   --
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  --
 
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