[hlds_announce] Mandatory Team Fortress 2 update released

2024-04-22 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 8835751. 
The notes for the update are below.

Thanks.

-Eric


--

- Fixed a crash caused by using -dxlevel commands
- Fixed some ABI compatibility regressions for server plugins/mods
- Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD 
elements which assume the player is Gordon Freeman
- Fixed a crash when opening options/going into game (mostly affecting Windows 
7 users)
- Fixed the snd_cull_duplicates command not working
- Fixed a hang when importing cosmetics into the Workshop tools to upload
- Fixed an issue selecting surround sound audio settings (Headphones, 4, 5.1, 
7.1, etc.)

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[hlds_announce] Mandatory Team Fortress 2 update released

2024-01-09 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 8622567. 
The notes for the update are here:

https://www.teamfortress.com/post.php?id=215056

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2023-12-21 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 8604597. 
The notes for the update are below.

Thanks.

-Eric


--

- Updated cp_carrier
- Fixed a clipping issue near the bell tower
- Fixed the carrier being able to take teleporters
- Fixed players dropping flags during waiting for players
- Adjusted gravity and health formula for the carrier
- Half-Zatoichi reverted back to restoring 50% of the carrier's health
- The carrier is now able to use the Thermal Thruster, the Pain Train, 
as well as taunts
- Decreased size of the frog

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[hlds_announce] Mandatory Team Fortress 2 update released

2023-12-20 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 8600658. 
The notes for the update are below.

Thanks.

-Eric


--

- Updated koth_krampus
- Added a second trigger_hurt in the underworld that becomes active 
after Krampus' portal closes
- Fixed players dropping flags during waiting for players

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[hlds_announce] Mandatory Team Fortress 2 update released

2023-12-19 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 8598246. 
The note for the update is below.

Thanks.

-Eric


--

- Fixed a regression with the Clue Hairdo where the smoke attachment was missing

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[hlds_announce] Mandatory Team Fortress 2 update released

2023-12-18 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 8596679. 
The notes for the update are below.

Thanks.

-Eric


--

- Updated the Carry-Van to fix a problem with the LOD files
- Updated the Scruffed 'n Stitched to fix the blue material using the red 
diffuse texture for the second style
- Updated main menu background to fix missing nomip/nolod settings
- Updated pl_camber to fix a crack in the forward spawn
- Updated the Cozy Coverup
- Fixed backpack icon
- Fixed broken paint region
- Fixed jigglebones
- Fixed Scout's headphones being hidden for style 3
- Fixed Soldier's lod0 for style 3 not matching style 1
- Updated the Clue Hairdo
- Updated to fix issues with shading on maps
- Updated to fix the clipping of the loose hair strand with the forehead
- Updated the Sleuth Suit
- Updated all models to fix issues with shading on maps
- Fixed clipping/changed rigging in some poses
- Fixed the fourth style having only one material, which caused the 
problems
- Fixed parts of the textures
- Changed the backpack icon to reflect the changes in the item



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[hlds] Re: [hlds_linux] Re: [hlds_announce] Mandatory Team Fortress 2 update released

2023-12-08 Thread Christian Burns
Please stop using the Internet. This isn't the Stealth Mode pity party.
Grow up and stop using this list to vent. If you have an issue with Valve,
reach out to them directly. Mailing lists isn't for that.

On Fri, Dec 8, 2023, 6:00 PM StealthMode Hu 
wrote:

> Now to hijack this thread since the announcement from Saturday was
> censored
>
> Coming soon...
>
> A little of the Old...
> With a bit of the New
>
> Featuring new engine compatibility...
> And Modernization.
>
> Without GOs animated startup / main page, and full easy to navigate
> Client/Admin/Developer Access Features. RCON & ADMIN modification to Server
> / Client
>
> CSGO2.lost a lot of customers / clients.
> From CSGO1. Which is a mod of the original #1 blockbuster franchise FPS
>
> So
> This Developer has decompiled the necessary parts of each products engines.
>
> And is also going to make The Real Source 2 SDK, if VALVe does not.
>
> Community Announcement:
>
> I, and a small Team of trusted Developers have decompiled / reverse
> engineered CS Source, and CSGO2. I am pulling all the GO code out, putting
> CS:Source core programming in, recompiling it.
> And modding it as needed to run in the Source 2 engine.
>
> I already told Gabe ( newell ), Eric ( smith) and Erik ( johnson )
> Privately in email
> Valve lost 9 million oyal CS fans over CSGO2, they should rollback to CSGO
> on that game ID, then make a new gameID for CSGO2, name it correctly. And
> make the game everyone has been waiting for. Since they wont I WILL...
>
> 9 million loyal customers.
> barely 500k - 1mil left playing csgo2.
> Used to be 10 million in csgo.
> Plus cs1.x and css communities...
> The entire combined gaming community is not happy with csgo2
> So
>
>
> Source DS upgrade too. It wont be like csgo2 at all, nor csgo.
>
> Fast paced intense action, Source in Source 2. Same game. Evolved.
>
> No gimmick gambling loot box crates for purchased key gimmicks.
>
> No bloatware eye candy intense hi res resource consumption. New
> customizable rendering options.
>
> No store, no animated start screen / main page. No end of round bloatware
> scoreboards, map change, and boom. Right back in the fast paced competitive
> environment.
>
> Lastly, I am also trying to push them to create a true Source 2 SDK
> development team. to get away from this " Workshop " crap. If they don't,
> this Developer will.
>
> Dedicated Server has built in Scrim / Match settings.
> Admin toggleable
>
> Re-introducing lag interpretation
> and interpolation
>
> Standalone Source 2 SDK that can be used offline, and no cloud sync of
> skins, models, mapshowever, new " Files " storage area.
>
> personal storage space.
>
> no more buying skins
> or crates
>
> If you want custom skins
> its going back to old skewl style
> dump em in your server models and mats folder, or clients
>
> IF you want skins
>
> Full performance tweaking, including disabling of Shadows, and other GPU /
> CPU rendering options.
>
> Booyah...
>
> -StealthMode
> Project Manager
> Black Operations Development Group
>
>
> On Fri, Dec 8, 2023, 19:56 StealthMode Hu 
> wrote:
>
>> Addendum to previous msg:
>>
>> Eric,
>>
>> This is the last I will mention the sloppy rollouts of software updates...
>>
>> Did you forget y'all had Steam?
>> Or that neat little tool for HLDS/SourceDS.
>> Cough, the " Server Update Tool " ?
>> That lil executable that any DS owner / operator could run to parse a
>> remote directory at VALVe / Steam for the server update?
>>
>> Posting manual links to the TF2 server update. Amateurish. And looking
>> real sloppy. Knowing what Steams only main primary function is. As well as
>> the function of the standalone server update tool.
>>
>> Meanwhile, it appears that y'all forgot those programs existed.
>>
>> We also need to chat about Source 2 TV.
>> Kind of egotistical, and arrogant. While not showing proper respect to
>> the History of Development. Calling it CSTV.
>>
>> Should have been named Source 2 TV. Like its legacy version, SourceTV.
>>
>> Looking real sloppy @ VALVe.
>> Sloppy and Amateurish.
>>
>> I mean hech, even you forgot their was a server update tool for SourceDS.
>> Let alone that Steam was built / created for this exact function.
>>
>> Let alone what your #1 Blockbuster FPS is. Hint: It's not CSGO, nor CSGO2.
>>
>> -StealthMode
>>
>> On Fri, Dec 8, 2023, 08:34 StealthMode Hu 
>> wrote:
>>
>>> Why does this not update automatically like every other VALVe product?
>>>
>>> What happened to the " Content Delivery Management System " known as
>>> Steam ( called REAKTOR by Gabe Newell and VALVe ) ?
>>>
>>> Especially a compulsory, mandatory update?
>>>
>>> Things are going downhill fast @ VALVe Software aka VALVe Corporation.
>>>
>>> /Looks @ Counter-Strike: Source 2 ( Source 2 DS ), and Client
>>>
>>>
>>> Thankfully, some are not so Amateur, pretending to be Professionals
>>> still.
>>>
>>> EndComms.
>>>
>>> -STEAlthMode
>>> WonID 2116995
>>> SteamID 28918
>>> Steam3ID

[hlds] Re: [hlds_announce] Mandatory Team Fortress 2 update released

2023-12-08 Thread StealthMode Hu
Now to hijack this thread since the announcement from Saturday was
censored

Coming soon...

A little of the Old...
With a bit of the New

Featuring new engine compatibility...
And Modernization.

Without GOs animated startup / main page, and full easy to navigate
Client/Admin/Developer Access Features. RCON & ADMIN modification to Server
/ Client

CSGO2.lost a lot of customers / clients.
>From CSGO1. Which is a mod of the original #1 blockbuster franchise FPS

So
This Developer has decompiled the necessary parts of each products engines.

And is also going to make The Real Source 2 SDK, if VALVe does not.

Community Announcement:

I, and a small Team of trusted Developers have decompiled / reverse
engineered CS Source, and CSGO2. I am pulling all the GO code out, putting
CS:Source core programming in, recompiling it.
And modding it as needed to run in the Source 2 engine.

I already told Gabe ( newell ), Eric ( smith) and Erik ( johnson )
Privately in email
Valve lost 9 million oyal CS fans over CSGO2, they should rollback to CSGO
on that game ID, then make a new gameID for CSGO2, name it correctly. And
make the game everyone has been waiting for. Since they wont I WILL...

9 million loyal customers.
barely 500k - 1mil left playing csgo2.
Used to be 10 million in csgo.
Plus cs1.x and css communities...
The entire combined gaming community is not happy with csgo2
So


Source DS upgrade too. It wont be like csgo2 at all, nor csgo.

Fast paced intense action, Source in Source 2. Same game. Evolved.

No gimmick gambling loot box crates for purchased key gimmicks.

No bloatware eye candy intense hi res resource consumption. New
customizable rendering options.

No store, no animated start screen / main page. No end of round bloatware
scoreboards, map change, and boom. Right back in the fast paced competitive
environment.

Lastly, I am also trying to push them to create a true Source 2 SDK
development team. to get away from this " Workshop " crap. If they don't,
this Developer will.

Dedicated Server has built in Scrim / Match settings.
Admin toggleable

Re-introducing lag interpretation
and interpolation

Standalone Source 2 SDK that can be used offline, and no cloud sync of
skins, models, mapshowever, new " Files " storage area.

personal storage space.

no more buying skins
or crates

If you want custom skins
its going back to old skewl style
dump em in your server models and mats folder, or clients

IF you want skins

Full performance tweaking, including disabling of Shadows, and other GPU /
CPU rendering options.

Booyah...

-StealthMode
Project Manager
Black Operations Development Group


On Fri, Dec 8, 2023, 19:56 StealthMode Hu  wrote:

> Addendum to previous msg:
>
> Eric,
>
> This is the last I will mention the sloppy rollouts of software updates...
>
> Did you forget y'all had Steam?
> Or that neat little tool for HLDS/SourceDS.
> Cough, the " Server Update Tool " ?
> That lil executable that any DS owner / operator could run to parse a
> remote directory at VALVe / Steam for the server update?
>
> Posting manual links to the TF2 server update. Amateurish. And looking
> real sloppy. Knowing what Steams only main primary function is. As well as
> the function of the standalone server update tool.
>
> Meanwhile, it appears that y'all forgot those programs existed.
>
> We also need to chat about Source 2 TV.
> Kind of egotistical, and arrogant. While not showing proper respect to the
> History of Development. Calling it CSTV.
>
> Should have been named Source 2 TV. Like its legacy version, SourceTV.
>
> Looking real sloppy @ VALVe.
> Sloppy and Amateurish.
>
> I mean hech, even you forgot their was a server update tool for SourceDS.
> Let alone that Steam was built / created for this exact function.
>
> Let alone what your #1 Blockbuster FPS is. Hint: It's not CSGO, nor CSGO2.
>
> -StealthMode
>
> On Fri, Dec 8, 2023, 08:34 StealthMode Hu 
> wrote:
>
>> Why does this not update automatically like every other VALVe product?
>>
>> What happened to the " Content Delivery Management System " known as
>> Steam ( called REAKTOR by Gabe Newell and VALVe ) ?
>>
>> Especially a compulsory, mandatory update?
>>
>> Things are going downhill fast @ VALVe Software aka VALVe Corporation.
>>
>> /Looks @ Counter-Strike: Source 2 ( Source 2 DS ), and Client
>>
>>
>> Thankfully, some are not so Amateur, pretending to be Professionals still.
>>
>> EndComms.
>>
>> -STEAlthMode
>> WonID 2116995
>> SteamID 28918
>> Steam3ID 57836
>> Steam64 ( Too many characters to fit in this space )
>>
>> On Thu, Dec 7, 2023 at 4:36 PM Eric Smith (via hlds_announce list) <
>> hlds_announce@list.valvesoftware.com> wrote:
>>
>>> We've released a mandatory update for TF2. This is the Smissmas update.
>>> The new version number is 8562712. The notes for the update are here:
>>>
>>> https://www.teamfortress.com/post.php?id=213565
>>>
>>> Thanks.
>>>
>>> -Eric
>>>
>>> ___

[hlds] Re: [hlds_announce] Mandatory Team Fortress 2 update released

2023-12-08 Thread StealthMode Hu
Addendum to previous msg:

Eric,

This is the last I will mention the sloppy rollouts of software updates...

Did you forget y'all had Steam?
Or that neat little tool for HLDS/SourceDS.
Cough, the " Server Update Tool " ?
That lil executable that any DS owner / operator could run to parse a
remote directory at VALVe / Steam for the server update?

Posting manual links to the TF2 server update. Amateurish. And looking real
sloppy. Knowing what Steams only main primary function is. As well as the
function of the standalone server update tool.

Meanwhile, it appears that y'all forgot those programs existed.

We also need to chat about Source 2 TV.
Kind of egotistical, and arrogant. While not showing proper respect to the
History of Development. Calling it CSTV.

Should have been named Source 2 TV. Like its legacy version, SourceTV.

Looking real sloppy @ VALVe.
Sloppy and Amateurish.

I mean hech, even you forgot their was a server update tool for SourceDS.
Let alone that Steam was built / created for this exact function.

Let alone what your #1 Blockbuster FPS is. Hint: It's not CSGO, nor CSGO2.

-StealthMode

On Fri, Dec 8, 2023, 08:34 StealthMode Hu  wrote:

> Why does this not update automatically like every other VALVe product?
>
> What happened to the " Content Delivery Management System " known as Steam
> ( called REAKTOR by Gabe Newell and VALVe ) ?
>
> Especially a compulsory, mandatory update?
>
> Things are going downhill fast @ VALVe Software aka VALVe Corporation.
>
> /Looks @ Counter-Strike: Source 2 ( Source 2 DS ), and Client
>
>
> Thankfully, some are not so Amateur, pretending to be Professionals still.
>
> EndComms.
>
> -STEAlthMode
> WonID 2116995
> SteamID 28918
> Steam3ID 57836
> Steam64 ( Too many characters to fit in this space )
>
> On Thu, Dec 7, 2023 at 4:36 PM Eric Smith (via hlds_announce list) <
> hlds_announce@list.valvesoftware.com> wrote:
>
>> We've released a mandatory update for TF2. This is the Smissmas update.
>> The new version number is 8562712. The notes for the update are here:
>>
>> https://www.teamfortress.com/post.php?id=213565
>>
>> Thanks.
>>
>> -Eric
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/
>
>
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[hlds] Re: [hlds_announce] Mandatory Team Fortress 2 update released

2023-12-08 Thread StealthMode Hu
Why does this not update automatically like every other VALVe product?

What happened to the " Content Delivery Management System " known as Steam
( called REAKTOR by Gabe Newell and VALVe ) ?

Especially a compulsory, mandatory update?

Things are going downhill fast @ VALVe Software aka VALVe Corporation.

/Looks @ Counter-Strike: Source 2 ( Source 2 DS ), and Client


Thankfully, some are not so Amateur, pretending to be Professionals still.

EndComms.

-STEAlthMode
WonID 2116995
SteamID 28918
Steam3ID 57836
Steam64 ( Too many characters to fit in this space )

On Thu, Dec 7, 2023 at 4:36 PM Eric Smith (via hlds_announce list) <
hlds_announce@list.valvesoftware.com> wrote:

> We've released a mandatory update for TF2. This is the Smissmas update.
> The new version number is 8562712. The notes for the update are here:
>
> https://www.teamfortress.com/post.php?id=213565
>
> Thanks.
>
> -Eric
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
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[hlds_announce] Mandatory Team Fortress 2 update released

2023-12-07 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. This is the Smissmas update. The new 
version number is 8562712. The notes for the update are here:

https://www.teamfortress.com/post.php?id=213565

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2023-10-30 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 8453904. 
The notes for the update are below.

Thanks.

-Eric


--

- Updated koth_sawmill_event
- Fixed missing model and material
- Updated pd_farmageddon
- Fixed instances where players can get stuck when leaving the cap zone 
(Thanks Lo-fi)
- Added custom announcer lines for gargoyle spawn
- Updated zi_atoll
- Significantly reduced strength of trigger_push in water
- Adjusted trigger_push entities on trees
- Improved clipping/collision on wood plank structures
- Adjusted distribution of health and ammo pickups to make structures 
easier for Red to hold
- Reduced file size of map

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[hlds_announce] Mandatory Team Fortress 2 update released

2023-10-27 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 8449996. 
The notes for the update are here:

https://www.teamfortress.com/post.php?id=211509

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2023-10-19 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 8431293. 
The notes for the update are here:

https://www.teamfortress.com/post.php?id=211041

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2023-10-09 Thread Eric Smith (via hlds_announce list)
We've released another mandatory update for TF2. Apologies for so many updates 
today. The new version number is 8405658. The note for the update is below.

Thanks.

-Eric


--

- Updated zi_woods to add missing content

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[hlds_announce] Mandatory Team Fortress 2 update released

2023-07-13 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 8192807. 
The notes for the update are below.

Thanks.

-Eric

-

- Fixed a crash when opening the achievement dialog
- Fixed a bug where custom replacement materials in a map could persist to 
other maps
- Fixed a bug where some particles were not the using correct particle types on 
clients
- Fixed EmitSoundEx not using the correct sound name
- Fixed the Strange Filter prefix for vsh_tinyrock
- Fixed missing sounds and animation blends for the Taunt: Teufort Tango
- Fixed the equip_region for The Shrapnel Shell
- Updated vsh_skirmish to fix an issue where some props would disappear when 
viewed at certain angles
- Updated pl_phoenix
- Fixed missing materials
- Fixed various physics props obstructing the payload cart
- Updated vsh_nucleus
- Fixed an exploit that allowed players to build out of bounds
- Added decals to ammo pack locations throughout the map

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[hlds_announce] Mandatory Team Fortress 2 update released

2021-06-22 Thread Eric Smith (via hlds_announce list)
We've released another mandatory update for TF2. The new version number is 
6623512. The notes for the update are below.

Thanks.

-Eric



- Fixed players not being able to download large custom maps from servers
- Added check to prevent players without admin access using the dump_all_caches 
server command

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[hlds_announce] Mandatory Team Fortress 2 update released

2021-06-22 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 6616932. 
The notes for the update are below.

Thanks.

-Eric



- Added the Summer 2021 Cosmetic Case
- Contains 18 new community-contributed items
- Adds 6 new community-created Unusual effects
- Numerous security and stability improvements
- Added a cooldown before a player can create a vote when they join a match 
already in-progress
- sv_vote_late_join_time controls the grace period after the match 
starts before the cooldown is applied: default 90 secs
- sv_vote_late_join_cooldown controls the length of the cooldown: 
default 5 min
- Kick votes will end early and automatically pass if the vote target leaves 
the match during the vote
- Added a ConVar to control players changing their name during a match
- tf_allow_player_name_change: default is 1
- Matchmaking servers will set this to 0
- Updated the player list in the vote-kick dialog to show the time each player 
has been connected to the server
- Removed the disconnect reason from the message when players leave the server
- Updated the Mann vs. Machine "inspect" command to only work for players in 
your party or in your Friends list
- Moved materials for the community particle effects into the Effects/workshop 
sub-folder to distinguish them from Valve materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Fixed clipping throughout map
- Fixed explosion splash being caught by objects throughout map
- Made movement smoother throughout map
- Reworked some problematic areas like the kitchen
- Minor visual enhancements throughout the map
- Updated cp_process
- Fixed incorrect skin for the Red radio tower

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[hlds_announce] Mandatory Team Fortress 2 update released

2021-03-02 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 6394067. 
The notes for the update are below.

Thanks.

-Eric



- Added a round timer to cp_powerhouse
- Updated/Added some tournament medals
- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2021-01-08 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 6300758. 
The notes for the update are below.

Thanks.

-Eric



- Updated pl_pier
- Added additional exits to forward spawns
- Added windows to RED final spawn
- Added small platform to the first beach
- Improved general clipping
- Players can no longer build on the tables in RED spawn

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-12-16 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 6269048. 
The notes for the update are below.

Thanks.

-Eric



- Fixed a client crash related to inspecting the same item twice
- Fixed the Strange Count Transfer Tool not being able to transfer stats 
between Mad Milk and Mutated Milk
- Fixed the equip_region for Pebbles the Penguin
- Fixed not being able to use Taunt: The Table Tantrum Unusualifier on Taunt: 
The Boiling Point
- Updated Taunt: The Pooped Deck to fix some sounds
- Updated the localization files
- Updated ctf_snowfall_final
- Fixed an issue some players were having with candy cane textures
- Updated the lighting
- Updated pl_wutville_event
- The Smissmas trees are now properly colliding with mercs and ordinance
- The larger first BLU spawn has been re-zoned for proper class changes 
and no more Engineer shenanigans
- Wooden crates and furniture from the 2Fort division has had the 
minimum DirectX levels restored and should now be visible to mercs
- Clipping of ledges and outcroppings around the Control Points has 
been installed to keep the merc's boots on the ground
- The train tunnels will no longer allow for early escape

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-12-11 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 6258167. 
The notes for the update are below.

Thanks.

-Eric



- Fixed the Spy's arms not cloaking
- Updated Taunt: Spin-to-Win to fix an animation timing issue
- Updated Taunt: The Pooped Deck with missing animations and sounds
- Updated the equip_region for The Cammy Jammies
- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-12-09 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 6252422. 
The notes for the update are below.

Thanks.

-Eric



- Fixed Strange war paint weapons not including the Strange attribute in their 
name
- Fixed an issue with the Select Style and Adjust Unusual dialogs not 
displaying properly in the loadout panel at some resolutions
- Added jingle sound to the Elf Care Provider
- Added Taunt: The Table Tantrum to the list of items for the Unusualifier
- Updated the Anodized Aloha war paint to fix an issue with the Back Scratcher
- Updated Taunt: The Fist Bump to add a particle effect on success
- Updated Taunt: The Boston Boarder to fix moving forward too early
- Updated Taunt: Spin-to-Win to have the sign stay longer at the end of the 
taunt
- Updated web page with community fixes from Liam Stone (boba)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pd_snowville_event
- Fixed ground texture incompatibility with mat_specular 0
- Fixed clipping issues
- Rewrote HUD file to not conflict with custom HUDs
- Festivized the middle pine tree
- Updated pl_pier
- Expanded hallways to BLU spawn exits
- Players can no longer build inside RED spawn
- Fixed rock occasionally missing a texture
- Fixed clipping not covering some roof overhangs

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-12-03 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. This is the Smissmas update. The new 
version number is 6239334. The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=78083

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-11-05 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 6186971. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=77492

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-10-29 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 6173888. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=77157

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-10-15 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 6145689. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=76577

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-10-09 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 6131739. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=76348

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-10-08 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 6131739. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=76303

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-10-02 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2 to fix an issue with the Handsome 
Devil. The new version number is 6121893. 

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-10-02 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The new version number is 6121705. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=76161

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-10-01 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. This is the Scream Fortress update. 
The new version number is 6118528. The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=76112

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-07-03 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 5970214.

-Eric


--

- Accounts that are unable to chat in matchmaking are now also restricted from 
sending voice chat
- Fixed a bug where cosmetic items in the second and third equip slots would be 
un-equipped
- Fixed matchmaking badges not displaying the correct tier in the scoreboard 
and other dialogs
- Added matchmaking badge and time connected to the Report Player dialog
- Updated the vote kick process to automatically vote Yes for anyone who hasn't 
already voted if the target for the vote leaves the server
- Updated the Mute Player dialog to have the same information as the Report 
Player dialog
- Updated item schema with community fixes from Andrés S. (rabscootle)
- Updated/Added some tournament medals
- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-06-24 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 5948754.

-Eric


--

- Added rate limit checks for in-game text chat
- Accounts that are unable to chat in matchmaking can no longer update their 
in-game name while connected to the server
- Fixed being able to update team name while in matchmaking games
- Fixed seeing the RED team skin for the TF2VRH while on the BLU team
- Updated/Added some tournament medals
- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-06-16 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 5932704.

-Eric


--

- Restricted certain new accounts from using chat in official matchmaking modes
- Work is ongoing to mitigate the use of new and free accounts for 
abusive purposes
- Added "Enable text chat" and "Enable voice chat" options to the top of the 
Advanced Options dialog to disable in-game text and voice chat
- Updated the Report Player dialog to include more details so players can make 
informed decisions about who they're reporting
- Fixed getting the "Incoming message..." quest HUD notification when you've 
already completed all available quests
- Fixed the OnDestroyed output not getting fired when an object is destroyed by 
the Red-Tape Recorder
- Updated The Telefragger Toque to fix swapped materials
- Updated The TF2VRH headset to include on/off styles
- Updated the PASS Time Federation medals to fix issues with them not drawing 
correctly
- Updated/Added some tournament medals
- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-05-01 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The update notes are below. The new 
version number is 5840528.

-Eric

-

-Added a tribute to Rick May, voice of the Soldier
-Fixed a client crash related to malformed custom spray files
-Fixed an exploit where sentry guns could fire through thin walls
-Fixed confirm dialog showing the error model for some items when using paint 
cans
-Updated the Aim Assistant and Telefragger Toque to fix jigglebones issues 
-Updated the ConTracker font to fix missing characters in some languages
-Updated/Added some tournament medals
-Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-04-27 Thread Eric Smith (via hlds_announce list)
We've released a mandatory update for TF2. The update notes are below. The new 
version number is 5830736.

-Eric

-

- Fixed Heavy exploit related to infinite overheal
- Updated localization files




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[hlds_announce] Mandatory Team Fortress 2 update released

2020-04-07 Thread John Schoenick (via hlds_announce list)
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 5799494.

- John



- Fixed a server crash exploit
- Updated localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2020-01-18 Thread Eric Smith
We've release a mandatory update for TF2. The new version number is 5615298. 
The notes for the update are here:

http://www.teamfortress.com/post.php?id=57794

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2019-10-16 Thread Eric Smith
We've released a mandatory update for TF2. The new version number is 5417376. 
The notes for the update can be found here:

http://www.teamfortress.com/post.php?id=55155

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2019-04-30 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 5063830.

- John



- Fixed the datacenter display in matchmaking settings occasionally
being blank
- Fixed several client crashes
- Updated/Added some tournament medals
- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2019-03-28 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 5018191.

- John



- Improved how vote kicks work in matchmaking to reduce potential for abuse
- Fixed a case where vote-kicked players could rejoin a match
- Added Asian BBall Cup tournament medals
- Updated model/materials for the Rasslabyxa Cup Helper medal
- Updated RETF2 Retrospective finalist medals to be paintable

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[hlds_announce] Mandatory Team Fortress 2 update released

2018-12-20 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version number is 4883963.  

Thanks.

-Eric



- Updated cp_gullywash_final1 to fix func_rotating entities not working in the 
skybox
- Updated some of the cosmetic items from the Winter 2018 Cosmetics Collection 
to fix missing styles

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[hlds_announce] Mandatory Team Fortress 2 update released

2018-12-19 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are here:

http://www.teamfortress.com/post.php?id=46984

The new version number is 4881676.  Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2018-10-30 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version number is 4783668.

Thanks.

-Eric

==

- Fixed XP-earned text being truncated for some clients
- Fixed some missing particles when running in DirectX8
- Fixed the Athenian Attire not being paintable
- Added server ConVar "sv_downloadlist_include_navfile" to control downloading 
.nav files to clients (disabled by default)
- Added ESEA 6s Invite Season 29 and Season 30 tournament medals
- Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
- Updated the LODs for the TFNew tournament medals
- Updated the Roaring Rockets unusual taunt particle effect
- Updated pl_rumble_event
- Fixed bumper car head start not being awarded correctly to the 
winning team of the normal world
- Fixed Merasmus announcing winner of the bumper car race twice
- Fixed players sometimes getting stuck on closing doors
- Added spawn locations for the collectable soul gargoyle in the normal 
world
- Increased sound distance for the flying sawblades so they can be 
heard from farther away
- Improved clipping in the underworld race area
- Updated pl_millstone_event
- Fixed an issue where players were able to trap Headless Horseman 
above the death pit
- Updated pd_cursed_cove_event
- Fixed missing materials
- Updated koth_slasher
- Fixed an inconsistent set of func_nobuilds at mid
- Fixed a spot where Engineers could hide buildings in trees
- Fixed players being able to build on top of the spawn rooms
- Updated koth_bagel_event
- Entering the underworld now puts players back to full health
- Players will no longer fall off the platform if they enter the 
underworld while moving backwards or sideways
- Added a couple pumpkin spawn locations in the underworld
- Minor visual update to underworld exit

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[hlds_announce] Mandatory Team Fortress 2 update released

2018-10-25 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
can be found at the link below. The new version number is 4777091.

http://www.teamfortress.com/post.php?id=45236

Thanks.

-Eric

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[hlds_announce] Mandatory Team Fortress 2 update released

2018-10-22 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 4771545.

- John



- Fixed a common crash related to the Panzer Pants taunt
- Fixed competitive match history failing to load
- Fixed an issue preventing some players from being able to activate
Halloween Contracts

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[hlds_announce] Mandatory Team Fortress 2 update released

2018-10-19 Thread Eric Smith
We've released a mandatory Team Fortress 2 update for Scream Fortress X. The 
notes for the update can be found at the link below. The new version number is 
4767377.

http://www.teamfortress.com/post.php?id=45049

Thanks.

-Eric


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[hlds_announce] Mandatory Team Fortress 2 update released

2018-09-21 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 4725564.

- John



- Added LBTF2 6v6 Season 15 tournament medals
- Added NewbieDuo Cup Summer 2018 tournament medals
- Added Ultimate Ultiduo Season 2 tournament medals
- Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament
medals
- Added ETF2L Highlander Season 15, 6v6 Season 30, and Highlander Season
16 tournament medals
- Added Newbie Highlander Season 4 tournament medals
- Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament
medals
- Added PASS Time Federation Season 1 tournament medals
- Added Chapelaria Highlander Season 1 tournament medals
- Added Respawn League Highlander Season 1 tournament medals
- Added Moscow LAN Summer 2018 tournament medals
- Community request: player_hurt events are now visible to SourceTV clients
- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2018-08-02 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 4647498.

- John



- Added UGC Highlander Season 24, Highlander Season 25, 6v6 Season 26,
6v6 Season 27, 4v4 Season 13, and 4v4 Season 14 tournament medals
- Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2
tournament medals
- Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal
- Added Insomnia 63 tournament medals
- Added Essentials.TF monthly tournament medals
- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2018-06-26 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 4586063.

- John



- Added tournament/community medals for HLMixes, Hydro.tf, Ready Steady
Pan Season 4, and Blapature
- Tweaked Competitive Mode MMR calculations
  - MMR mobility increased somewhat across the board
  - Players who have high game counts relative to the rest of the player
base should see fewer adjustments of 1 or 0 MMR
- Updated pl_enclosure_final to fix a displacement hole in stage two
- Updated Test Run items such that the discount is not valid if the item
is already on sale in the Mann Co. Store
- Updated the models for The Frontier Djustice, The Rotation Sensation,
and the Elf Esteem to fix display problems with unusual effects
- Fixed some currencies not properly calculating the Test Run discount,
which prevented being able to purchase the item
- Updated the localization files

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[HLDS_Announce] Mandatory Team Fortress 2 update released

2018-06-07 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version number is 4549959.



Thanks.



-Eric



==



- Several fixes to address exploits and stability issues

- Fixed server crash related to the CTriggerAddTFPlayerCondition map entity

- Fixed client crash when playing Mann vs. Machine

- Fixed client crash on exit

- Fixed Scouts not being able to pick-up the Sandman's baseball

- Fixed broken Unusual effects for the Exquisite Rack, the Stainless Pot, and 
the Universal Translator

- Fixed broken Strange Filter store images for Brimstone, Maple Ridge Event, 
and Pit of Death

- Updated r_screenoverlay command to accept '0' as well as 'off' to disable 
overlays. This fixes some community mods that were incorrectly expecting 0 to 
disable the overlay, resulting in unexpected behavior.

- Added "Reset All Achievements" button to the Achievements dialog

- A small number of achievements are based on player stats and 
will be awarded again when Team Fortress 2 is restarted unless the player stats 
are also reset

- Resetting achievements will not allow you to receive 
achievement-based items multiple times

- Players who consistently demonstrate a pattern of negative behavior in-game 
(based upon excessive reports from other players and several other factors) 
will now receive a temporary matchmaking ban

- Added RGL.gg tournament medals

- Added Copenhagen Games tournament medals

- Added PURE League tournament medals

- Added Beginnings 5 tournament medals

- Added ozfortress Season 22 tournament medals

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[hlds_announce] Mandatory Team Fortress 2 update released

2018-04-26 Thread Eric Smith
We're released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version number is 4478108.

-Eric

-

- Fixed players not being able to push the payload cart on some maps
- Fixed a client crash related to the main menu
- Fixed a client crash when exiting the game
- Fixed not being able to pickup item_bonuspack entities that have not been 
assigned to a specific team
- Added self-damage when using the Short Circuit's orb to attack an enemy at 
close range
- Added the new Pyro weapons to the list of weapons that can be found via 
random drops
- Added The Heartfelt Hero medal for the Hugs.tf 2018 community event
- Updated ctf_foundry
- Organized powerup locations to be more consistent with other maps
- Removed the crit powerup in the center of the map
- Fixed the return times for dropped flags

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[hlds_announce] Mandatory Team Fortress 2 update released

2018-04-12 Thread Eric Smith
We're released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version number is 4462894.



-Eric



-



Matchmaking Changes

- The initial load time into a match no longer counts against a player's 
abandon timer

- Changed the timeout before a missing player is marked as having abandoned a 
competitive match to be three minutes from the first time a player disconnects 
from the server, rather than from the moment the match is formed

- Queue times should now be significantly faster when dealing with large 
numbers of placement and recently-placed players in queue

- Moved the Competitive MMR change notification so it no longer overlaps your 
rank

- Fixed continuing to receive the prompt to rejoin a match after you have been 
dropped from said match

- Fixed a case where players would receive a rank change in matches that 
dissolved due to abandon



General

- Added a stomp animation to Pyro that plays when coming down after blasting 
off from the Thermal Thruster

- Added HLPugs.tf tournament medals

- Added Gette it Onne! tournament medals

- Added TFCL tournament medals

- Added Copenhagen Games tournament medals

- Fixed Medics having an accelerated Übercharge build-rate when healing 
full-health Snipers who are using The Razorback

- Fixed being able to capture control points during setup time

- Fixed the Golden Wrench not having an offset when using minimized viewmodels

- Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped

- Fixed the Medic's auto-call feature not including enemy Spies disguised as 
the Medic's team

- Fixed The Lugermorph not displaying when inspected in the backpack

- Fixed unusual effects on the Brass Bucket rendering in the wrong spot

- Fixed Mann vs. Machine late-join failing for parties of two or more

- Fixed the Short Circuit orb not changing particle color after being deflected

- Fixed the Short Circuit orb not being able to destroy rockets/grenades during 
the first 0.25 seconds of their lifetime

- Updated models and materials for the Private Maggot Muncher

- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2018-03-30 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for
the update are below. The new version is 4445080.

- John



- Updated model/materials for the Starboard Crusader and added a second
style
- Added AsiaFortress Season 13 medals
- Updated the localization files
- Fixed Mann vs. Machine matches with open slots not receiving late-joiners
- Fixed a server crash related to the Sniper Rifle
- Fixed the "View promotional codes" button not showing for those users
with promotional codes


Notes missed from Competitive Revamp update
- The UI version has been bumped to 3.  Any UI mods will need to be
updated to work with the new UI changes.


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[hlds_announce] Mandatory Team Fortress 2 update released

2018-03-29 Thread John Schoenick
 We've released a mandatory update for Team Fortress 2. The notes for
the update are below. The new version is 4442762.

- John



- Added smoke to the Punk's Pomp
- Made the Sky High Fly Guy and The Hot Case paintable
- Fixed the Short Circuit still performing its old area-of-effect attack
when firing
- Fixed Scouts taking to the skies
- Fixed thumbnail for ctf_foundry


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[hlds_announce] Mandatory Team Fortress 2 update released

2018-03-28 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The update notes can be 
found using the link below. The new version number is 4439428.

http://www.teamfortress.com/post.php?id=38643

Thanks.

-Eric


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[hlds_announce] Mandatory Team Fortress 2 update released

2017-12-21 Thread Eric Smith
We've released another mandatory update for Team Fortress 2. The new version 
number is 4294355. The notes for the update are below.

Thanks.

-Eric

-

- Fixed missing sounds for the new taunts
- Fixed a bug that prevented already-Festivized weapons from drawing their 
lights
- Updated materials/model for the Blast Blocker
- Updated the Heals for Reals medals so they can be painted

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[hlds_announce] Mandatory Team Fortress 2 update released

2017-12-21 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4293828. The notes for the update are below.

Thanks.

-Eric

-

Happy Smissmas 2017!

- All players who play TF2 during the event will receive a Stuffed Stocking as 
a gift! Stockings contain goodies for good little Mercenaries.
- Event runs through January 10th, 2018
- Added the Winter 2017 War Paint Case
- Contains 15 new community-contributed War Paints
- Randomly dropped for players who have activated a Jungle Inferno 
Campaign Pass 
- Added the Winter 2017 Cosmetic Case
- Contains 20 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 6 new community-contributed taunts to the Mann Co. Store
- Taunt: The Skating Scorcher
- Taunt: The Bunnyhopper
- Taunt: Runner's Rhythm
- Taunt: Luxury Lounge
- Taunt: Surgeon's Squeezebox
- Taunt: The Trackman's Touchdown
- Expanded the list of weapons that can be Festivized!
- Ubersaw, Dragon's Fury, Amputator, Air Strike, Back Scratcher, 
Scotsman's Skullcutter, Bazaar Bargain, Black Box, Claidheamh Mòr, Crusader's 
Crossbow, Degreaser, Loose Cannon, Persian Persuader, Detonator, Brass Beast, 
Holy Mackerel, Loch-n-Load, Powerjack, Iron Bomber, Reserve Shooter, 
Disciplinary Action, Family Business, Shahanshah, Scorch Shot, Shortstop, Soda 
Popper, Rescue Ranger, Tomislav, Panic Attack, Winger
- Mann Co. Store winter sale!

General

- War Paints can now be used for Mann Co. Trade-Ups
- Fixed a rendering issue with the Misty Skull unusual effect
- Fixed a case where it was possible to use the Thermal Thruster twice in one 
launch
- Fixed the inspect animation for the Shortstop
- Fixed the Festive Sandvich not showing the bite mark when eaten
- Increased the maximum number of backpack slots to 3000 (from 2500)
- Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 
23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, 
and 4v4 Season 12 tournament medals
- Added Ready Steady Pan Season 3 tournament medals
- Updated cp_mercenarypark
- Added a forward spawn for BLU when attacking the final control point
- Added a connecting stairwell to the mid-structure of the final 
control point
- Fixed area portal rendering issues between the first and second 
control points
- Updated pd_watergate
- Respawn times of the teams will change dynamically based on the 
difference in scores. This should help balance any extreme differences in the 
team skills/scores.
- <50% difference in scores: 8s for leading team, 4s for 
trailing 
- >50% difference in scores: 12s for leading team, 0s for 
trailing 
- Equal scores: 6s for each team
- Relocated the player beer pickup counter on the HUD to the lower 
left, but made it slightly larger
- Updated the soundscape to have more alien-y sounds in the main areas
- Adjusted detail in the center and spawn rooms
- Adjusted clipping around the map



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[hlds_announce] Mandatory Team Fortress 2 update released

2017-12-13 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4280740. The notes for the update are below.

Thanks.

-Eric

-

- Fixed a client crash related to viewing notifications
- Fixed being able to interrupt taunts using the ConTracker commands
- Fixed a bug with the Medi Gun not staying attached to players
- Fixed a bug with the Backburner using its owner's angle to determine whether 
the attack is behind the victim
- Fixed a rendering issue with the Spectral Swirl unusual effect
- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the 
control point on Nucleus)
- Fixed not being able to light Huntsman arrows with the Dragon's Fury
- Fixed Dragon's Fury projectiles not fizzling when hitting water
- Fixed not being able to detonate stickybombs when switching to melee with 
secondary attack held down
- Fixed the charge sound for the Stickybomb Launcher not stopping if the player 
switches weapons while charging
- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after 
launching with the Thermal Thruster
- Fixed being able to shoot flares through objects like setup gates 
- Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
- Fixed the Winger not counting towards the Scout achievement "Gun Down"
- Fixed the Festive Sandvich not counting towards the Heavy achievement 
"Konspicuous Konsumption"
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas 
Two-Step"
- Fixed the Genuine version of the Flying Guillotine having no taunt
- Updated the Vita-Saw so victims spawn random internal organs on hit
- Updated the Atomizer damage penalty vs players to -15% (from -25%)
- Updated the party system so invites are shown to all party members
- Updated the Thermal Thruster stomp damage on other players to be 3x the base 
fall damage - not the reduced fall damage of the owner
- Updated the "With Friends Like these..." achievement to check for five 
friends instead of seven
- Added the Heals for Reals 2017 community medals
- Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2
- Added the "Spectral Snowflake" community medal for the Nightmare Before 
Smissmas 2017 community showcase


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[hlds_announce] Mandatory Team Fortress 2 update released

2017-12-01 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4264764. The notes for the update are below.

Thanks.

-Eric

-

- Added the Chapelaria 6v6 Season 3 tournament medals
- Contract loaner items no longer have an expiration date
- Players viewing their ConTracker can no longer move or attack
- Fixed the main menu not updating its layout after a resolution change
- Fixed the Engineer's ConTracker animation
- Fixed the Medic, Sniper, and Engineer not un-hiding their weapons at the end 
of the ConTracker animation
- Fixed item collections sometimes incorrectly marking items as owned
- Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, 
It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by 
Disco unusual effects
- Updated the materials for Mandrew's Munificent Mug

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[hlds_announce] Mandatory Team Fortress 2 update released

2017-11-17 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4246944. The notes for the update are below.

Thanks.

-Eric

-

- Fixed the scoreboard not displaying the proper images for Jungle Inferno 
Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed the animation for The Second Banana plate
- Fixed a Scout bug where mini-crits were granted to weapons other than The 
Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to 
Steam
- Updated the localization files
- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props
- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads 
make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling 
over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks
- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A


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[hlds_announce] Mandatory Team Fortress 2 update released

2017-11-07 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4228475. The notes for the update are below.

Thanks.

-Eric

-

- Fixed an exploit where players were getting out of bumper-car mode and ghost 
mode on Halloween maps
- Fixed a rare client crash related to community server mods
- Fixed not seeing the new flamethrower effects on some machines
- Fixed not being able to jump after zooming with The Classic
- Fixed the bite bodygroup for The Second Banana
- Fixed The Rescue Ranger not drawing its attached screen properly
- Fixed The Saxton not cloaking properly
- Fixed a Pyro melee animation bug
- Fixed a client hitch related to the backpack
- Added new drop plates for The Fishcake, The Dalokohs Bar, and The Buffalo 
Steak Sandvich
- Updated the Taunt Unusualifier 'Inspect' screen to display the unusual 
effects it will roll against when used
- Updated the localization files


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[hlds_announce] Mandatory Team Fortress 2 update released

2017-11-01 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4218712. The notes for the update are below.

Thanks.

-Eric

-

- Fixed a client crash related to the Mann Co. Store
- Fixed server crash related to the ConTracker
- War Paints directly purchased with Blood Money in the Mercenary Park Gift 
Shop and the Dragon Slayer come as Factory New again
- Existing War Paints and weapons affected by yesterday's change will 
be fixed-up in the coming days
- Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
- Fixed the Festive Jag not drawing the lights
- Fixed a bug related to the Razorback and touching a resupply closet or 
respawning
- Fixed the Mantreads description for reduced airblast vulnerability
- Fixed bots constantly respawning during Training mode
- Fixed bots constantly respawning when tf_bot_force_class is set
- Fixed a case where bots would constantly respawn if 
tf_bot_spawn_use_preset_roster was disabled
- Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable 
bot reselecting their class while in spawn rooms
- Fixed a bug with the Phlogistinator's attack distance so it matches the other 
flamethrowers
- Fixed the War Paint icons in the Steam Community Market
- Known issue: War Paints still show as blank and with zero quantity in 
search results
- Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine
- War Paints now have individual listings on the Steam Community Market
- Outgoing party invites now get a notification panel
- Updated cp_badlands
- Disabled collision on a bunch of props (mainly lights/lamps)
- Reduced attackers' spawn advantage by 1 second when working on final 
control point
- Upgraded the small ammo pack to medium in the yard (on the porch)




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[hlds_announce] Mandatory Team Fortress 2 update released

2017-10-31 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4215609. The notes for the update are below.

Thanks.

-Eric

-

- Fixed an issue with how Flamethrowers were determining range after recent 
fixes to close-range hit detection
- Updated the Taunt Unusualifier to draw from a pool of previous years' 
Halloween Unusual effects during the Scream Fortress IX event
- Updated War Paints purchased from the Mercenary Park Gift Shop so they use 
all wear levels

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[hlds_announce] Mandatory Team Fortress 2 update released

2017-10-30 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4213117. The notes for the update are below.

Thanks.

-Eric

-

- Fixed a client crash related to weapons with effect meters
- Fixed a bug with the main menu sometimes displaying two character images at 
the same time
- Fixed the recharge rate for the Fishcake
- Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. 
Machine mode
- Fixed flamethrowers not damaging buildings at close distance
- Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
- Changed The Gunslinger contract objective from "Get a kill with a sentry" to 
"Get a kill with a mini-sentry"
- Reduced the number of times "Get 5 kills with The Back Scatter in a single 
life" needs to be scored to 3
- Updated pl_badwater to improve hit detection around some of the staircases

Notes missed from the previous update:
- Fixed the new airblast not honoring airblast vulnerability modifiers on Mann 
vs. Machine bots
- Fixed the new airblast not benefiting from the airblast force upgrade in Mann 
vs. Machine
- Fixed The Mantreads not properly granting airblast resistance


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[hlds_announce] Mandatory Team Fortress 2 update released

2017-10-27 Thread Eric Smith
We've released a second mandatory update to fix some missing files from the 
first. Apologies for the confusion. You will need to update your servers again. 
The new version number is 4207643.



Thanks.



-Eric



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[hlds_announce] Mandatory Team Fortress 2 update released

2017-10-27 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4207528. The notes for the update are below.

Thanks.

-Eric

-

- Updated the Case Global Unusual Effects to draw from a pool of previous 
years' Halloween Unusual effects during the Scream Fortress IX event.  This 
applies to all cosmetic cases.
- Fixed all classes doing 3x damage when landing on enemies
- Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of 
crit kills
- Made it easier to score "defend an objective" style Contract objectives
- Lowered the requirements for the Amputator Contract's bonus objectives
- Fixed a case where players standing directly in front of the Pyro would not 
get burned
- Fixed a bug related to the Medi Gun and changing class/loadout while being 
healed
- Updated Mann vs. Machine
- Removed the "Faster recharge rate"  upgrades from The Dragon's Fury
- Fixed the missing "Increased Airblast Push Force" upgrade on The 
Dragon's Fury



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[hlds_announce] Mandatory Team Fortress 2 update released

2017-10-26 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4204882. The notes for the update are below.

Thanks.

-Eric

-

- Scream Fortress IX has arrived!
- Play your favorite classic Scream Fortress maps! 
- Free Halloween contracts and rewards added to the ConTracker!
- Event runs through November 8, 2017
- Updated Brimstone
- Players now crit and healthboost when exiting the Hell area 
instead of just ubercharge 
- Increased slightly RED team respawn time on the last area 
- Fixed the coffin music playing into the next round from 
previous one 
- Fixed Monoculus sometimes getting stuck to certain locations
- Fixed players sometimes getting stuck to other players in 
Hell area 
- Adjusted preferred nav-path for Merasmus to prevent him going 
into RED final base
- Fixed The Thermal Thruster not doing 3x damage when landing on enemies
- The Thermal Thruster no longer fully stuns mini-bosses in Mann vs. Machine 
mode
- Fixed an LOD bug with The Holiday Punch
- Updated model/materials for The War Eagle

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[hlds_announce] Mandatory Team Fortress 2 update released

2017-10-25 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4201273. The notes for the update are below.

Thanks.

-Eric

-

- Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster)
- Fixed a client/server crash related to contracts
- Fixed a server crash related to taunting
- Updated The Dragon's Fury such that extinguishing a teammate will return 20 
health to the Pyro, matching other flamethrowers
- Abandon/disconnect dialogs now show controller hint icons when Steam 
Controller is active
- Removed trade restrictions from the Prinny items

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[hlds_announce] Mandatory Team Fortress 2 update released

2017-10-24 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4199528. The notes for the update are below.

Thanks.

-Eric

-

- Added a Steam Workshop tag for War Paint submissions
- Updated the description for The Gas Passer
- Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects
- Updated the models/materials for The Nuke, The Snowmann, and The Fireman's 
Essentials
- Updated the following Contracts:
- Reduced the number of times the bonus objectives for the Thermal 
Thruster Contract need to be completed
- Reduced the number of times "Defend the control point" objectives 
need to be completed
- Fixed The Loose Cannon not being able to Double Donk
- Fixed the afterburn duration for The Huo-Long Heater, The Sharpened Volcano 
Fragment, The Huntsman, and The Cow Mangler
- Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping 
in the HUD
- Fixed the charge meter not recharging for The Fishcake and The Robo-Sandvich
- Fixed The Fishcake not honoring the viewmodel minmode setting
- Fixed The Festive Black Box not working for Black Box Contracts
- Fixed the charge meter for The Sandvich not resetting to 100% when the player 
picks up a health kit
- Fixed the 2nd objective for the Brass Beast Contract
- Fixed the HUD prompt for a movable building so it shows the proper Steam 
Controller button text
- Fixed party invite and join requests being inconsistent with five or more 
players in the group
- Fixed the party invite mode setting not saving when exiting the game
- Fixed party invite mode and ignore party invites settings not always working 
as expected
- Fixed a case were a party invite or join request would reappear after being 
acted upon




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[hlds_announce] Mandatory Team Fortress 2 update released

2017-10-23 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4197184. The notes for the update are below.

Thanks.

-Eric

-

- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War 
Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying 
the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic 
contract
- Fixed players being able to use the Thermal Thruster during the freeze period 
at the beginning of the round
- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
- Fixed various errors related to textures
- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed an area near cap B where engineers could build in an 
inaccessible area
- Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the 
game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller 
devices to default to using Steam Controller configuration. Users can re-enable 
this via the Steam Big Picture UI if desired.(Conversely, players who prefer 
the legacy gamepad mode, should ensure this setting is not enabled.)


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[hlds_announce] Mandatory Team Fortress 2 update released

2017-10-20 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4193938. The notes for the update are below.

Thanks.

-Eric

-

- Fixed not being able to redeem War Paints
- Fixed War Paints not displaying properly in the backpack
- Fixed a bug where the first shot fired from pistols was off-center
- Fixed the ConTracker UI not working properly in DirectX 8
- Fixed being able to select a style for the ConTracker in the loadout screen
- Fixed not being able to use the Thermal Thruster after taunting with it

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[hlds_announce] Mandatory Team Fortress 2 update released

2017-10-20 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The new version number 
is 4192434. The notes for the update are here:

   http://www.teamfortress.com/jungleinferno/notes.php

Thanks.

-Eric


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[hlds_announce] Mandatory Team Fortress 2 update released

2017-08-03 Thread John Schoenick
 We've released a mandatory update for Team Fortress 2. The notes for
the update are below. The new version is 4085139.

- John



- Fixed players being unable to shoot or heal during pre-round freeze time
- Updated the localization files



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[hlds_announce] Mandatory Team Fortress 2 update released

2017-08-02 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version number is 4082288.

-Eric

===

- Added AsiaFortress Cup Season 11 tournament medals
- Added the Chapelaria Ultiduo Season 1 tournament medals
- Added the TFCL 6v6 Alpha and Season 2 tournament medals
- Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals
- Added the Blapature Co. Contributor 2017 community event medal
- Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal
- Fixed a server crash related to vote-kick
- Fixed a client crash related to previewing bundles in the Mann Co. Store
- Fixed being able to accept a duel request during the round-end bonus time
- Fixed rockets fired by Halloween bosses not displaying particle effects if 
Halloween is not active (community request)
- Strange Soda Poppers can now accept Critical Kills strange parts
- Updated the localization files
- Mannpower update
- All-class
- Players can no longer taunt when grappled to an enemy (you 
can still taunt if an enemy has grappled to you)
- Players can no longer grapple while frozen before a round 
starts or while stunned
- Fixed not equipping the grapple when accepting the prompt 
about equipping it
- Engineer
- Halved the number of wrench hits needed to upgrade buildings
- Pyro
- Reduced grapple movement speed when hooked into another 
player because of their advantage in close quarters
- Reduced the rate of rage gain when carrying a powerup
- Agility
- Reduced grapple movement speed bonus when carrying the 
intelligence
- Knockout
- Reduced melee damage bonus 
- Updated health bonus per class
- Spy, Sniper, Engineer, Scout, and Heavy increased
- Medic, Soldier, and Demoman unchanged
- Pyro and Demoknight decreased
- Precision
- Removed radius damage falloff on explosive projectiles
- Removed self-blast damage 
- Resistance and Vampire
- Added immunity to reflect damage





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[hlds_announce] Mandatory Team Fortress 2 update released

2017-06-16 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 4016097.

- John



- Added ozfortress Season 19, ETF2L 6v6 Mid Season 27, and ETF2L Fresh
Meat Challenge tournament medals
- Fixed multiple security issues reported by Justin Taft from One Up
Security, LLC
- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2017-06-02 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3990974.

- John



- Added Arms Race 3 community medals
- Added FBTF Cup 6v6 Season 4 tournament medals
- Fixed Competitive match history sometimes appearing as empty when
connection to matchmaking servers is lost
- Fixed a crash when exiting the client
- Fixed teleporters teleporting players that respawn or change team
during the teleport animation
  - This fixes an exploit possible when playing on some "instant
respawn" community servers
- Fixed the Neutron Star unusual effect being occasionally displaced
after the player respawns
- Fixed Rescue Ranger bolts healing disposable sentries in MvM
- Fixed some text in the UI only displaying the first character on OS X
and Linux
- Updated localization files


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[hlds_announce] Mandatory Team Fortress 2 update released

2017-05-15 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version number is 3963112.

-Eric

=

- Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key
- New community cosmetics case with 19 items
- Added the Snack's Summery Ultiduo Siesta tournament medals
- Fixed the vote menu erroneously hiding itself when the main menu is opened
- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2017-04-20 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 3920631.

-Eric

-

- Fixed an exploit where players could remain Übercharged beyond the normal 
time period
- Added The Audio File for the Team Fortress 2 Soundtrack promo
- Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals
- Updated the description for the Short Circuit to match the current behavior

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[hlds_announce] Mandatory Team Fortress 2 update released

2017-04-13 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 3912376.



-Eric



-



- Fixed a bug where players could see enemy health indefinitely when playing as 
Spy or Medic

- Fixed incorrect strings and HUD image for the Reflect powerup in Mannpower 
mode

- Added tournament medals and community medals

- ETF2L 6v6 Season 24, Season 25 and Season 26; ETF2L 
Highlander Season 11 and Season 12; ETF2L Ultiduo 6; ETF2L Highlander Open 
Season 2; RGB LAN; Chapelaria 6v6 Season 2; Chapelaria Ultiduo Season 1; 
Mappers vs. Machines

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[hlds_announce] Mandatory Team Fortress 2 update released

2017-02-14 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version number is 3833195.

Thanks.

-Eric



- Improved Steam Voice support for servers that have enabled it
- Removed sv_use_steam_voice convar.  Steam voice is now selected via 
"sv_voicecodec steam"
- Fixed demos not properly recording Steam Voice status, resulting in 
potential corrupt voice in demos with differing default settings
- Will now use the native Steam Voice sampling rate, instead of 
clamping to 11kHz
- Improved compatibility with Steam client beta
- Fixed OS X voice communication sounding high-pitched when using the default 
CELT voice codec
- Fixed an animation bug that would cause the client and server hitboxes to 
become out of sync
- Fixed the Scout not playing the correct animation when using the Shortstop's 
Alt-Fire to shove someone
- Fixed some missing VO sounds for the Scout when he picks up a baseball
- Fixed Spectators seeing the fake death notices for the Spy when he feigns 
death
- Fixed the Widowmaker not doing increased damage when the Sentry's target is a 
building, boss, or tank
- Fixed not earning Crikey meter progress with The Cleaner's Carbine when 
damaging a building, boss, or tank
- Fixed the Scout not getting assists for shoving players while using the 
Shortstop
- Fixed not being able to use non-tradable Giftapults
- Fixed powerups sometimes being removed from the game in Mannpower mode
- Fixed a case where the scoreboard would not update properly when players 
volunteer to switch teams in Casual mode
- Fixed a case where Casual servers would spontaneously terminate with "Server 
shutting down" upon losing connection with the matchmaking service
- Updated the logic used to pick the maps players can vote on in the 
end-of-match map vote on Casual servers to help maintain healthier game mode 
representation across regions
- Casual servers were often rotating to unrelated game modes during 
votes, resulting in partially filled servers in certain regions
- Updated the player_bodygroups that are hidden when equipping The Dark Falkirk 
Helm and The Sole Saviors
- Updated the model/materials for The Snowmann to fix some LOD issues
- Updated the localization files
- Added Gift Wrap back to the Mann Co. Store at a reduced price
- Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal
- Added Rally Call Charity Tournament community medals
- Added ozfortress Season 18 tournament medals
- Added new survey questions to the end-of-match survey for Casual and 
Competitive modes and fixed a bug where multiple surveys could be displayed at 
the same time


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[hlds_announce] Mandatory Team Fortress 2 update released

2017-01-16 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version number is 3780793.

-Eric

---

- Fixed a bug related to changing teams that caused various issues related to 
weapon projectiles, Engineer buildings and game modes
- Fixed using the wrong thumbnail images for pass_district, pass_timbertown, 
and pl_swiftwater
- Fixed the developer commentary audio files not being played properly
- Fixed not being able to taunt with the Cleaner's Carbine
- Added the LBTF2 6v6 Season 14 tournament medals
- Added an option to hide the 'View Promotional Codes' button in the main menu
- Can be toggled in the Adv. Options menu under the Miscellaneous 
Options section
- Updated the models/materials for the Special Snowflake 2016 and the Gift of 
Giving 2016 community medals
- Updated Mann vs. Machine mode
- Fixed a case where late-joining a Mann Up match during the final wave 
could result in erroneously receiving a ten minute cooldown
- Fixed a bug causing Invader's buildings to blow up if another Invader 
building of the same type is destroyed after the Engineer has died

Note missed from the Smissmas update:
- Fixed security issue reported by Amat Cama via GeekPwn

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[hlds_announce] Mandatory Team Fortress 2 update released

2016-11-23 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3709617.

-Eric

--

- Added Jingle Jam 2016 community medals
- Fixed Casual mode search criteria sometimes not loading properly when 
starting the game
- Updated the Unusual Cap to support Unusual taunt particle effects
- Unusual taunt effects now follow the player during taunts where the player 
moves

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[hlds_announce] Mandatory Team Fortress 2 update released

2016-11-14 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3694595.

-Eric

--

- Fixed a bug related to using the Dead Ringer while carrying the flag
- Fixed some Strange map filters displaying the wrong map names in their 
descriptions 
- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2016-11-10 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3690292.

-Eric

--

- Fixed invisible weapons on other players when they have recently changed 
loadout
- Fixed color correction not working
- Fixed players not always returning to the matchmaking lobby screen at the end 
of a Mann vs. Machine match
- Fixed particles not being removed from cosmetics when toggling between 
third-person and first-person views
- Fixed seeing the wrong custom projectiles for grenade launchers like the Iron 
Bomber when the wielder has recently changed loadout
- Fixed some Strange map filters displaying the wrong map names in their 
descriptions
- Replaced convar tf_teamtalk with tf_gravetalk
- When enabled, living players can receive text and voice chat from 
dead players
- When disabled, living players cannot hear the dead, regardless of team
- Removes the odd behavior of tf_teamtalk wherein living players were 
exclusively unable to hear dead players on the other team
- Defaults to on, except in Competitive matches
- Fixed being able to use The Holiday Punch on enemies during a Halloween boss 
truce
- Fixed not being able to activate the Pyro's Phlogistinator rage again right 
away if the first attempt failed
- Fixed Mann vs. Machine bots not playing the teleport sound effect and 
becoming invulnerable after teleporting
- Fixed not switching Snipers to their melee weapon while under the effects of 
the "tiny" spell 
- Fixed a missing material in the main menu
- Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to 
Unusual particle effect contributors
- Added the Chapelaria 6v6 tournament medals for season 1
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the 
Horseless Headless Horsemann sound effects
- Updated the localization files
- Updated mvm_ghost_town to fix the cube maps
- Updated mvm_mannhattan
- Fixed Spies spawning behind the closed door at Gate A
- Fixed Sentry Busters sometimes staying at Gate A instead of attacking 
the sentry gun
- Updated pl_millstone_event (Hellstone)
- Fixed an exploit where you could trap Horseless Headless Horsemann in 
place
- Fixed some door frames from being able to shoot through them
- Fixed a texture error
- Fixed a barrel that you could walk through
- Improved navigation file for better bot movement
- Fixed being able to shoot through building wall located front of RED 
1st base
- Community request: Added OnTruceStart and OnTruceEnd outputs to the 
tf_gamerules entity for maps

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[hlds_announce] Mandatory Team Fortress 2 update released

2016-11-02 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3678725.

-Eric

--

- Added the GA'lloween 2016 community event medals
- Fixed sv_shutdown not working for community dedicated servers
- All servers now enter hibernation state when they are empty and have 
no remaining work, which informs commands such as sv_shutdown
- Added tf_allow_server_hibernation (default: 1) to allow disabling 
hibernation state
- This should generally only be necessary if running server plugins 
that are not compatible with hibernation
- Added sv_shutdown_cancel to cancel a pending shutdown
- Updated the truce period during Halloween boss fights
- Players are no longer affected by the truce when in their spawn room, 
allowing them to fight their way out if necessary
- Sappers can no longer be used while a truce is active
- Updated the "tiny" spellbook spell
- Fixed a case where players could get outside the world
- Fixed not switching Heavies to their melee weapon
- Updated player destruction mode so the "Team Leader" does not heal teammates 
while in the Underworld
- Fixed Halloween contract reward items not being craftable
- Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking 
stats
- Fixed Casual search criteria being saved automatically while connecting to a 
server
- Fixed a case where players could suicide on a pumpkin bomb to gain progress 
on certain Merasmissions
- Updated the equip region for the Spine-Chilling Skull
- Updated pl_fifthcurve_event (Brimstone)
- Fixed exploit where players could get under the map near BLU starting 
area
- Fixed exploit where players could get out of the map near graveyard
- Fixed exploit where players could enter RED base as BLU
- Fixed some skeletons running into lava when there are no enemies in 
Hell
- Fixed medieval tiny spell & other Merasmus voice spells lasting too 
long for some players
- Fixed big ghost getting stuck when map ends
- Fixed a spot where players could get stuck if entering it under Tiny 
spell
- Fixed another case of non-solid pumpkin
- Tuned respawn time for RED team at last area
- Updated cp_sunshine_event (Sinshine)
- Fixed multiple visible nodraws and other texture bugs
- Fixed nonsolid pumpkin in lobby
- Fixed trigger bounds in RED spawn
- Various lighting changes




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[hlds_announce] Mandatory Team Fortress 2 update released

2016-10-25 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3666413.

-Eric

--

- Extended Scream Fortress VIII to run through November 16th, 2016
- Fixed a problem causing some players to receive the incorrect number of 
Merasmissions
- Players should receive one Scream Fortress VIII Merasmission per day 
of the event, for a maximum possible of seven as of today
- Players who received too few Merasmissions will be able to quickly 
catch up to the intended amount
- A small number of players who received too many Merasmissions will 
not receive any for the next few days
- Fixed the Tome of Merasmissions displaying an erroneous maximum number
- All players will have the opportunity to receive twenty-six 
Merasmissions during this year's event, regardless of number of Merasmissions 
completed in previous years
- Fixed a small number of unusuals that did not have the proper displayed 
quality (unique (golden name) instead of unusual (purple name))
- Updated the model/materials for The El Paso Poncho
- Fixed not seeing the correct display name for featured community maps 
(example: pl_fifthcurve_event vs. Brimstone)
- Updated the localization files
- Updated mvm_ghost_town to fix error models in the spawn rooms
- Updated pl_fifthcurve_event (Brimstone)
- Fixed RED players getting inside BLU's 2nd forward spawn
- Fixed skull's teeth in hell being non-solid
- Fixed hell's coffin tune and tiny spell song sometimes playing to the 
next round from previous round
- Fixed some players dropping into hell's lava in rare cases
- Fixed big pumpkin in RED 2nd base being non-solid
- Updated pd_pit_of_death_event
- Fixed an exploit which allowed players to enter the enemy spawn
- Fixed enemy players teleported to the Underworld spawning in one 
another
- Fixed finale particles not being drawn from certain distances
- Fixed certain overlays not rendering
- Increased damage over time dealt in the Underworld
- Added climbable props to the platforms near mid
- Added a nobuild to the area surrounding the portal
- Added signs in spawns to make the second door more obvious
- Adjusted respawn times so that the losing team will respawn faster
- Adjusted health, ammo, and spellbooks around the map
- Changed the Underworld buff to use the Purgatory buff from Eyeaduct
- Players killed during the finale will now turn into ghosts
- Decreased score limit from 5 to 4 points per player

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[hlds_announce] Mandatory Team Fortress 2 update released

2016-10-21 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3662193.

-Eric

--

Scream Fortress VIII has arrived!
- Featuring 3 new community maps: Brimstone, Pit of Death, and Maple Ridge Event
- Added the Creepy Crawly Case
- Contains 22 new community-created items that make-up the Creepy 
Crawly Collection
- Has a chance to give one of 3 community-created Halloween-restricted 
items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Added a taunt Unusualifier
- A new tool that will Unusualify the specified taunt with the Unusual 
effect listed in the tool's description
- Can be found as a random bonus item when opening a Creepy Crawly Case
- Added two new taunts to the Mann Co. Store 
- Taunt: The Victory Lap
- Taunt: Second Rate Sorcery (community-created)
- Added 8 new community-created Unusual effects
- 4 new effects for Unusual hats
- 4 new effects for Unusual taunts
- Continue last year's event by collecting the souls of dead players for your 
Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul 
Gargoyles that spawn in the maps
- Join Halloween matches by selecting the "Halloween" category in Casual
- Scream Fortress VIII runs through November 9th, 2016

During Scream Fortress VIII
- All players who launch the game will receive a Soul Gargoyle if they don't 
already have one from last year's event
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Added 3 new Merasmissions for the featured maps
- Completing a Merasmission will give players a classic Halloween item 
and the chance for a Creepy Crawly Case
- The chance to receive an Unusual item from a case opening has been increased 
during the event
- All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual 
effects instead of their normal Unusual effects

Matchmaking
- The Competitive maps list has been updated
- Added pl_badwater and ctf_turbine
- Disabled cp_granary and cp_badlands
- Maps will continue to enter and exit this list over time
- Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual 
mode Map Selection menu
- Search criteria is now manually saved to give players more control 
over the default settings when the game is launched
- XP earned in Casual matches has been adjusted to reward players more for 
their personal contribution to the match
- XP per point has returned to 6.5 XP per point
- XP earned for match completion and objective completion now scales 
based on your score relative to total amount of points scored by everyone in 
the match
- Increased the matchmaker's priority of matches with imbalanced teams
- This should reduce the occurrence of extended imbalanced matches when 
multiple players leave

General
- Added the AsiaFortress Cup Season 10 tournament medals
- Added LBTF2 6v6 Season 13 tournament medals
- Improved several aspects of texture handling for OS X and Linux clients
- This should reduce the rate of "Out of memory" errors for players on 
high texture settings, especially on level change
- Players still encountering this error can reduce texture quality to 
medium or lower to greatly improve stability pending further improvements
- Fixed a missing material issue on cp_sunshine
- Fixed players not taking damage when exploding as a bombhead without stunning 
Merasmus
- Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town 
outside of the Halloween event
- Fixed a bug with the vote-kick timer in Mann vs. Machine mode
- Fixed taunts not restoring the proper weapon when the taunts are finished
- Fixed the Pomson 6000 playing the shotgun reload sound
- Updated the sounds made when the Scout shoves someone while using the 
Shortstop
- Updated some Merasmus audio files that weren't playing properly
- Updated the localization files




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[hlds_announce] Mandatory Team Fortress 2 update released

2016-10-12 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3651233.

-Eric

--

- Players will now be randomly selected to participate in a survey at the end 
of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and 
reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions 
when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the 
server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing 
teammates
- Fixed a case where players could use the Halloween teleport spell to get 
outside the map
- Updated the localization files
- Community requests
- Fixed Merasmus not being stunned by bomb-head players on community 
Halloween maps
- Added the ability for community Halloween maps to call a truce during 
a Monoculus or Merasmus fight 
- Can be set via the game rules entity using the 
SetMapForcedTruceDuringBossFight input
- Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and 
RD robots
- Mann vs. Machine update
- Fixed the Sentry Buster sound being orphaned if the Sentry Buster 
detonates while invulnerable
- Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
- Changes based on community feedback
- Updated pl_millstone_event
- Updated bot navigation file, bots now use all routes, won't get stuck 
so easily and are smarter
- Fixed woodpile spot where HHH could get stuck
- Improved clipping on wood piles
- Fixed missing rooftop texture
- Fixed a few props flashing at certain angles
- Fixed a spot in the last area where you could place stickies 
underground
- Fixed Monoculus not getting stunned when hit by players exiting 
purgatory
- Updated cp_sunshine
- Blockbulleted spiral staircase on the back of second
- Added medium ammo to mid near choke
- Removed clipping over wooden arch going into second from valley
- Reduced the size of the wooden arch
- Blockbulleted a few undersides of staircases on last that could catch 
projectiles
- Removed a ladder on last

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[hlds_announce] Mandatory Team Fortress 2 update released

2016-09-28 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3631357.

- John



- Fixed some players not being able to click on the new rematch UI elements
- Fixed the end of round music not playing in Casual matches


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[hlds_announce] Mandatory Team Fortress 2 update released

2016-09-27 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3628786.

-Eric

--

Matchmaking
- Players can now form rematches at the end of a Casual match
- At the end of a Casual match, players will have 30 seconds to opt-in 
to a rematch
- If at least 6 players from BLU and 6 players from RED have chosen to 
rematch, then a rematch will begin
- A rematch will use the same teams, map and server
- Players can now re-queue into Casual Matchmaking during the end of a match
- Players who decline a rematch or simply don't vote in the rematch 
voting period will automatically be re-queued
- Updated the way XP is earned in Casual matches
- Players will now be awarded more XP based on their team's performance 
at the end of a match
- XP is no longer lost for leaving a Casual match early
- A breakdown of XP sources is now shown when your XP bar fills up
- Casual matches now more strongly prefer to distribute players to teams based 
on experience, in order to better avoid creating one-sided matches
- Casual matches are now more likely to start with fewer than 24 players in 
lower population game-modes or regions, wherein the wait time for a full match 
would become excessive
- The current minimum allowable match size in such situations is twelve 
players
- The matchmaker will still attempt to place late-joiners into these 
matches as they become available
- Competitive matches no longer terminate when any player abandons the match
- Bots will now fill in for players who have abandoned, or temporarily 
disconnected from, Competitive matches
- Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, 
not counting any bots) will now result in smaller or larger skill rating 
adjustments for advantaged wins or disadvantaged losses, respectively
- Competitive matches that lose more than one player per team will keep 
the current behavior of ending the match
- Players who abandon Competitive matches still receive a large skill 
rating penalty and Competitive matchmaking cooldown, regardless of whether a 
bot was allowed to take their place
- Greatly improved the reliability of client ping estimates when placing users 
into matchmaking servers
- The game client now periodically checks in with the matchmaking 
server network to estimate ping to each region, and feeds the information back 
to the matchmaking system
- This should greatly reduce cases of players being placed in regions 
to which they have poor ping, even when said regions are geographically nearby
- The scoreboard now shows the connection status for missing and connecting 
players

General
- Added tournament medals for ozfortress Season 16 and Season 17
- Fixed an exploit related to the Eureka Effect and carrying buildings
- Fixed Live Streams menu not displaying the list of streams
- Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame effect 
during Halloween and Full Moon events
- Updated the localization files

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[hlds_announce] Mandatory Team Fortress 2 update released

2016-09-20 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3619588.

- John



- Internal changes to the way the client talks to the Valve gameserver
network in preparation for future changes to the matchmaking ping system


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[hlds_announce] Mandatory Team Fortress 2 update released

2016-09-15 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3614050.

-Eric



- Fixed a case where crouching was used to see outside of the playable area. 
This could be exploited to place buildings at invalid locations.
- Fixed regression that prevented valid building placements



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[hlds_announce] Mandatory Team Fortress 2 update released

2016-09-14 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3611858.

-Eric



- Fixed a regression in Mann vs. Machine where stunned bots could not pick-up 
the bomb
- Fixed being able to damage enemies through gates with the Cow Mangler 5000
- Fixed an exploit related to placing buildings outside of the playable space
- Updated the localization files


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[hlds_announce] Mandatory Team Fortress 2 update released

2016-09-12 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3608647.

-Eric



- Fixed an exploit related to not respawning in the spawn room at the beginning 
of Casual and Competitive matches
- Fixed Pyros griefing teammates by attacking them with the flamethrower
- Fixed Medics getting a permanent speed boost after healing a charging Demoman
- Fixed Medics getting the Demoman's charging speed when using Mediguns other 
than The Quick-Fix
- Fixed the Strange Razorback double-counting the number Spies shocked
- Fixed a bug related to the Sniper's zoom and taunting
- Fixed players being able to pick-up the PASS Time jack while they are stunned
- Increased the matchmaking system's preference for matching large pre-made 
parties against each other in Casual Mode. This should result in more balanced 
matches, but may cause a slight increase in queue times for larger parties.


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[hlds_announce] Mandatory Team Fortress 2 update released

2016-08-29 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3591277.

-Eric



- Fixed the Short Circuit causing lag compensation problems on the server
- Fixed sappers sometimes only being applied to one Engineer teleporter
- Weapons can no longer be juggled to bypass the weapon's re-fire rate
- Fixed a server crash related to sending an invalid client command
- Fixed players being able to teleport out of the spawn room using the Eureka 
Effect at the beginning of a round
- Fixed Mann vs. Machine players receiving abandon penalties after playing at 
least one wave
- Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. 
Machine 
- Fixed mini-sentries not having full health when they are built quickly during 
the setup time on Mann vs. Machine maps
- Fixed the scoreboard badge panels not updating properly when teams would 
change sides on attack/defend maps
- Fixed Casual and Competitive mode badges incorrectly displaying the level 1 
badge when at max level
- Updated the materials for the Mistaken Movember to fix a transparency problem
- Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with 
shading
- Updated the Frontier Justice so the "Revenge crits are lost on death" 
attribute is displayed as a negative
- Strange Part: Allies Extinguished can now be applied to Strange Sydney 
Sleeper rifles
- Added the Tip of the Hats 2016 community event medals
- Updated the Salty Dog to hide the Scout's headphones
- Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
- Fixed the game not properly honoring the steam per-game language setting
- Fixed a bug with the Cow Mangler 5000 reload speed
- Updated the localization files


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[hlds_announce] Mandatory Team Fortress 2 update released

2016-08-23 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3584964.

Apologies for the short notice.
 
-Eric



- Added "Party Hat" and "Noise Maker - TF Birthday" item grants to players who 
don't already have them during TF2's birthday
- Fixed some classes not displaying the particles when using the "Noise Maker - 
TF Birthday" item



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[hlds_announce] Mandatory Team Fortress 2 update released

2016-08-16 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3575947.

- John



- Competitive Mode
- Players in the first tier of ranks (1-6) now lose substantially
fewer rank points on match loss
- Players with high win/loss ratios in recent matches now earn bonus
rank points in order to accelerate their progress toward a more
appropriate rank
- Added report player context menu on scoreboard
- Requires mouse input mode on the scoreboard (see Adv. Options)
- Fixed a potential security issue (thanks to Justin G., aka sigsegv,
and Linus S., aka PistonMiner, for this report)
- Fixed an issue with The Righteous Bison and Pomson 5000 hit detection
where projectiles were being removed when colliding with invisible entities
- Fixed a display issue with combat text damage numbers against Engineer
buildings sometimes being incorrect (such as with weapons that do
reduced damage against buildings)
- Removed the damage effects and pain sounds when using the Rocket
Jumper and Sticky Jumper
- Updated the animations for the Sharp Dresser to fix a clipping problem
- Updated the localization files
- Updated cp_sunshine to fix some clipping issues
- Updated cp_metalworks
- Adjusted the height of the ceiling in the room behind the second
control point
- Added some slight visual detail to various concrete rooms
throughout (team color stripe)
- Adjusted the height and width of various doors throughout the
level. Mostly focused on primary paths into combat areas, with an eye
towards standardizing door sizes where possible.
- Fixed an angled playerclip brush above 2nd control point that
players could surf on (thanks Photon)
- Adjusted height of 'tank' in L room behind 2nd control point
- Moved two tall spotlights back into a clipping brush at mid to
avoid very small collision issue (thanks Bilbert)
- Adjusted some clipping issues by turning rooftop brushes into
displacements/func_brushes throughout the map and disabling collision
(thanks Bilbert)
- Clipped off some glass windows at 2nd
- Added crate to cargo containers at mid, allowing Scouts to get
onto the highest cargo container
- Added props to the clipping ramp around the final control point to
indicate collision
- Replaced brush fence on the platform in alley with a metal prop to
solve an asymmetrical shadow bug (thanks Bilbert)


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[hlds_announce] Mandatory Team Fortress 2 update released

2016-08-03 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3561198.

- John



- Fixed map objectives (e.g. flags, capture points, carts) sometimes
becoming unresponsive in Casual Mode games
- Fixed a case where players could be late-joined into games playing a
map that they didn't have selected
- Updated the tooltips for the Sticky and Rocket Jumper to include the
PASS Time JACK in the list of items that can't be picked up while they
are equipped
- More fixes and improvements to weapon viewmodels when using
wider/larger weapon field-of-view settings


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