Re: [hlds_linux] CS:S admin

2005-03-01 Thread Chris Jones
Original message from Simon Garner:

> What tools are people using to give out admin rights on CS:S servers
> currently, in the absence of any equivalent of admin mod?

Mani admin mod is quite nice, actually.  It's stable, AMX-style in-game
menus, advanced TK protection, and other goodies.  You can grant various
admin powers with a set of flags for each ability.  I highly recommend
it.



--
Chris

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] problem in cs:s regarding jumping/movement?

2005-03-01 Thread Christoph Franke
--
mercury - Wed, Mar 02 2005 02:34:10 +0100:

> Hello list members,
>
> There seems to be a problem inside the cs:source engine regarding
> player movement while someone anywhere on the map is jumping.

No Problem, set sv_gravity to 1500 and you're done! Jumping is futile
anyway. :-)

Regards

Christoph

--
| GnuPG Public Key: http://www.thefranke.net/public.asc |
| The BOFH Archive at: http://bofh.ntk.net/Bastard.html |
| Registered Linux User: 250439 - http://counter.li.org |
--
Content-Description: Digital signature

[ signature.asc of type application/pgp-signature deleted ]
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] problem in cs:s regarding jumping/movement?

2005-03-01 Thread Christoph Franke
Simon Garner - Wed, Mar 02 2005 14:38:09 +1300:

> On 2/03/2005 2:34 p.m., mercury wrote:
> >
> >The player strafing around will experience "lags" in his movement. It
> >feels like being pushed around a bit or like being teleported, doing
> >the same move two times and so on.
> >Using net_graph "2" one can see a little spike for each jump the other
> >player is performing. You can tell when and even how often the other
> >guy was jumping, even if he is at the far other side of the map.
> >
> 
> Hm that would explain a lot. I too see this phenomenon, though I 
> figured it was a problem with the netcode. If it is caused by jumping as 
> you say then that's good news, as it shouldn't be so hard to fix!

The funny thing is, that you can reproduce this lagging even on the very
popular CS:S Server 127.0.0.1:27015. In my interpretation this excludes
the netcode as a primary reason.

Regards

Christoph

-- 
| GnuPG Public Key: http://www.thefranke.net/public.asc |
| The BOFH Archive at: http://bofh.ntk.net/Bastard.html |
| Registered Linux User: 250439 - http://counter.li.org |


signature.asc
Description: Digital signature


Re: [hlds_linux] CS:S admin

2005-03-01 Thread Sabotage
We use MANI mod. http://www.mani-admin-plugin.com/forums/portal.php

> What tools are people using to give out admin rights on CS:S servers 
> currently, in the absence of any equivalent of admin mod?
> 
> I don't like to give out rcon, gives people too much power, and we 
all 
> know power corrupts. :)
> 
> -Simon
> 
> ___
> To unsubscribe, edit your list preferences, or view the list 
archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 

-- 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] CS:S admin

2005-03-01 Thread Simon Garner
What tools are people using to give out admin rights on CS:S servers 
currently, in the absence of any equivalent of admin mod?

I don't like to give out rcon, gives people too much power, and we all 
know power corrupts. :)

-Simon
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] CS:S FF

2005-03-01 Thread Duane McGregor
'ello all
I'm having a problem with Counter Strike Sauce. When Friendlyfire is
on, people are getting kicked for TKing.
These are random kicks for TKing. Some people can tk a lot of people
and not get kicked, some can tk once and get kicked :\
Only started after the latest update :(
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] problem in cs:s regarding jumping/movement?

2005-03-01 Thread Simon Garner
On 2/03/2005 2:34 p.m., mercury wrote:
The player strafing around will experience "lags" in his movement. It
feels like being pushed around a bit or like being teleported, doing
the same move two times and so on.
Using net_graph "2" one can see a little spike for each jump the other
player is performing. You can tell when and even how often the other
guy was jumping, even if he is at the far other side of the map.
Hm that would explain a lot. I too see this phenomenon, though I 
figured it was a problem with the netcode. If it is caused by jumping as 
you say then that's good news, as it shouldn't be so hard to fix!

-Simon
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] problem in cs:s regarding jumping/movement?

2005-03-01 Thread mercury
Hello list members,

There seems to be a problem inside the cs:source engine regarding
player movement while someone anywhere on the map is jumping.

Let me describe this issue a bit. It will make it easier for you to
recreate this bug at your favourite place.

Take any empty cs:s server you like. Make two people join it.
Let one of them strafe sidewards with fast direction changes, like
side-stepping at aztec's bridge to dodge bullets.
The movement here should be as it is intended to be.

Now do the same moves with the other player jumping around on the map.
It doesnt matter where on the map the other player is or if that
player is rendered anywhere on or off screen, even being on two places
with the greatest possible distance between each other.

The player strafing around will experience "lags" in his movement. It
feels like being pushed around a bit or like being teleported, doing
the same move two times and so on.
Using net_graph "2" one can see a little spike for each jump the other
player is performing. You can tell when and even how often the other
guy was jumping, even if he is at the far other side of the map.

We tested this (me and two friends) for some hours on different
servers over the net, using windows and linux hosts.
hl2mp does not have this phenomenon, the source of this effect should
be anywhere inside the cs:s server binaries. Since clients should
never recieve all informations regarding player positions or the fact that
a player on the other side of the map is jumping right now i guess
this problem is located on the server side.

The Thread in the Steampowered Forums didnt achieve anything, this
problem has not been solved by the last update as we speak.

Please try to confirm this bug and include your relevant server-data
to make it easier to valve to find a solution for this.

I wonder what happens to a 64slot-box when everyone is jumping.

-- 
Kind Regards,
Dennis "mercury" Hentschel   mailto:[EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Linux Seg Fault

2005-03-01 Thread aurigus
Yeah, I wish there was some way we could troubleshoot this better. 
Normally I would use "strace" to find out what calls it is making, but 
in this instance it slows the server down as to be unplayable.

Phoenix wrote:
My HL2MP Linux server is also crashing, for no reason. I never had a 
problem until the last update.
It usually seems to happen on the new map steamlab (everytime I have 
witnessed it anyway). I am not
running any plugins or anything. This is a straight default setup... 
except for maps. My log files end like yours,
so I have not been able to figure out what is causing it.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Linux Seg Fault

2005-03-01 Thread Phoenix



> Hi 
all,> > I have a linux server which keeps seg faulting on a 
certain map, > typically when the map gets full at 16 players. It seg 
faults about > every 15 minutes when full but it can stay up longer. I 
have a feeling > there is something this map uses that is causing the 
server to crash - > but the map should not be able to crash the server so 
it is likely there > is some sort of bug in the source ds. It happens 
with this map on > multiple servers, some which are not mine also - so I 
am fairly certain > it is nothing hardware related. This particular 
server is Fedora Core 1 > with latest updates. If someone from valve 
contacts me offlist I can > provide server login info if they need 
it.> > Basically, the server will crash and restart.> 
> Here is what the logs show (stripped steam ids):> > File 
l0301002.log:> > L 03/01/2005 - 01:05:28: "aVoN 
bARKSDALe<22>" > killed 
"STuNT<15>" with 
"smg1_grenade"> L 03/01/2005 - 01:05:34: 
"Cl4mDiGGr<4>" killed > 
"47<12>" with "rpg_missile"> L 
03/01/2005 - 01:05:35: "yjp<23><>" 
connected, > address "142.179.110.13:xxx"> L 03/01/2005 - 
01:05:35: "47<12>" killed > 
"NeverKl3ver<17>" with 
"combine_ball"> L 03/01/2005 - 01:05:36: 
"[DOJ]-Rambo-<10>" > killed 
"[DOJ]Klinger<11>" with 
"smg1_grenade"> L 03/01/2005 - 01:05:49: 
"gunclapper.gunz<14>" > say " 
yeah but it takes from the game if everyone on my team did it no > one 
would be fighting "> L 03/01/2005 - 01:05:51: 
"rich2113<19>" > 
disconnected (reason "Disconnect by user.")> L 03/01/2005 - 01:05:51: 
"rich2113<19>" > 
committed suicide with "smg1"> L 03/01/2005 - 01:05:55: "aVoN 
bARKSDALe<22>" > killed 
"mat20<3>" with "smg1_grenade"> 
L 03/01/2005 - 01:05:58: 
"gunclapper.gunz<14>" > say " 
[> > The log file literally ends there.> > Next log 
file l0301003.log:> > L 03/01/2005 - 01:07:20: Log file started 
(file "logs/L0301003.log") > (game "/home/steam/hl2mp") (version 
"2301")> L 03/01/2005 - 01:07:20: Log file closed> > Next 
log file l0301004.log:> > L 03/01/2005 - 01:07:20: Log file 
started (file "logs/L0301004.log") > (game "/home/steam/hl2mp") (version 
"2301")> L 03/01/2005 - 01:07:20: Loading map "ctf_2fort_b7"> L 
03/01/2005 - 01:07:20: server cvars start> L 03/01/2005 - 01:07:20: 
"sv_hl2mp_weapon_respawn_time" = "20"> L 03/01/2005 - 01:07:20: 
"sv_hl2mp_item_respawn_time" = "30"> L 03/01/2005 - 01:07:20: 
"mp_teamplay" = "1"> L 03/01/2005 - 01:07:20: "mp_fraglimit" = 
"1000"> L 03/01/2005 - 01:07:20: "mp_falldamage" = "0"> L 
03/01/2005 - 01:07:20: "mp_weaponstay" = "0"> L 03/01/2005 - 01:07:20: 
"mp_forcerespawn" = "0"> > A core file is created, the one for 
this particular reset is core.7952> > Made available here:> 
> http://hl2dm2.aurig.us/core.7952> > This is about all I know, I've tried 
to dig a bit deeper but going into > unknown waters here :)> 
> Parsed the file with strings, output is here:> > 
http://hl2dm2.aurig.us/core.txt> > Also ran gdb on the core dump, here 
is the reason for the core file:> > Core was generated by 
`./srcds_i686 -console -game hl2mp +map > ctf_2fort_b7 +maxplayers 20 
-autoupdate'.> Program terminated with signal 11, Segmentation 
fault.> #0  0x016ddbdd in ?? ()> > > So 
basically, I'm stuck with an annoying crash and no idea whats causing > 
it. This was happening before and after the last steam update. Any > 
insight would be appreciated!> > -Dave
My HL2MP Linux server is also crashing, for no 
reason. I never had a problem until the last update.
It usually seems to happen on the new map steamlab 
(everytime I have witnessed it anyway). I am not 
running any plugins or anything. This is a straight default setup... except for maps. My log 
files end like yours,
so I have not been able to figure out what is 
causing it.


Re: [hlds_linux] Linux Seg Fault

2005-03-01 Thread Chris Jones
aurigus wrote:

> Fedora Core 1, 2.4.22-1.2199.nptl, glibc-2.3.2-101.4, no admin
> plugins.
> 
> The map is ctf_2fort_b7
> 
> I know the mods have stability problems; that was the first thing I
> removed when trying to figure this out. I would be surprised if a map
> should be able to crash a server though!

I have downloaded custom maps that crash the server immediately..
de_inferno_s is one example.  So I don't think it's impossible.  I'd
consider upgrading your kernel and libc as well, as they are out of
date.  Don't know how easy that is with Fedora, personally.



-- 
Chris

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] Running the same map for too long

2005-03-01 Thread Alfred Reynolds
This sounds like a leak in the physics sub-system (we had a more extreme
case for HL2DM a while back). We will look into it.

- Alfred 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon
Garner
Sent: Tuesday, March 01, 2005 1:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Running the same map for too long

I had been running one of our CS:S servers as 24x7 de_train since the
update, so people could check out the new map.

I jumped on the server last night and it was showing some kind of weird
lag. Pings were all completely normal - but the game felt really jerky
(even more than Source always does...). I thought it was just my client
for a while but then some other players started mentioning it.

The server had been on the same map for about two days (mp_timelimit 0).

I restarted srcds and the problem disappeared.

I'm guessing either some kind of memory leak or a time sync/drift issue
(the box's clock is ntpd'd if that makes any difference).

Well I guess the solution is to just set a mp_timelimit but I wanted to
mention this as maybe it has other ramifications.

-Simon

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Running the same map for too long

2005-03-01 Thread wArgOd
Simon Garner wrote:
I had been running one of our CS:S servers as 24x7 de_train since the 
update, so people could check out the new map.

I jumped on the server last night and it was showing some kind of 
weird lag. Pings were all completely normal - but the game felt really 
jerky (even more than Source always does...). I thought it was just my 
client for a while but then some other players started mentioning it.

The server had been on the same map for about two days (mp_timelimit 
0). I restarted srcds and the problem disappeared.

I'm guessing either some kind of memory leak or a time sync/drift 
issue (the box's clock is ntpd'd if that makes any difference).

Well I guess the solution is to just set a mp_timelimit but I wanted 
to mention this as maybe it has other ramifications.

-Simon
___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


try a daily restart just before the server gets busy. i restart mine in 
the early evening. this keeps the simulations per second rate above 200 
all day.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Linux Seg Fault

2005-03-01 Thread aurigus
Fedora Core 1, 2.4.22-1.2199.nptl, glibc-2.3.2-101.4, no admin plugins.
The map is ctf_2fort_b7
I know the mods have stability problems; that was the first thing I 
removed when trying to figure this out. I would be surprised if a map 
should be able to crash a server though!

Chris Jones wrote:
Original message from aurigus:
 

Thanks for the advice. I did as you stated... but it doesnt seem to
show any clues
   

Not really enough information.. What OS, kernel, glibc?  What map?  Any
addons/mods installed?
I used to get these segfaults, but it was an exploit that was fixed a
few patchlevels ago and I haven't seen it since.  This is gentoo with a
2.6.10 kernel, glibc-2.3.4, and only Mani as an addon.  I understand
some older glibc's, various custom maps, and nearly all the mod/addon's
have stability issues.  I would try updating everything and removing any
custom (non-Valve released) content first if you have it.
 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Running the same map for too long

2005-03-01 Thread Ian mu
Yep, there's a small (but significant on busy servers, especially if
unattended to restart) memory leak in css, so I would restart servers
every day at the moment until they fix it (if they do, never heard
anything from them about it), stops it from getting too bad.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Linux Seg Fault

2005-03-01 Thread Chris Jones
Original message from aurigus:

> Thanks for the advice. I did as you stated... but it doesnt seem to
> show any clues

Not really enough information.. What OS, kernel, glibc?  What map?  Any
addons/mods installed?

I used to get these segfaults, but it was an exploit that was fixed a
few patchlevels ago and I haven't seen it since.  This is gentoo with a
2.6.10 kernel, glibc-2.3.4, and only Mani as an addon.  I understand
some older glibc's, various custom maps, and nearly all the mod/addon's
have stability issues.  I would try updating everything and removing any
custom (non-Valve released) content first if you have it.


-- 
Chris

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Running the same map for too long

2005-03-01 Thread Simon Garner
I had been running one of our CS:S servers as 24x7 de_train since the 
update, so people could check out the new map.

I jumped on the server last night and it was showing some kind of weird 
lag. Pings were all completely normal - but the game felt really jerky 
(even more than Source always does...). I thought it was just my client 
for a while but then some other players started mentioning it.

The server had been on the same map for about two days (mp_timelimit 0). 
I restarted srcds and the problem disappeared.

I'm guessing either some kind of memory leak or a time sync/drift issue 
(the box's clock is ntpd'd if that makes any difference).

Well I guess the solution is to just set a mp_timelimit but I wanted to 
mention this as maybe it has other ramifications.

-Simon
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Linux Seg Fault

2005-03-01 Thread aurigus
Thanks for the advice. I did as you stated... but it doesnt seem to show 
any clues:

L 03/01/2005 - 15:28:34: "Phish Head4:20<22>"
committed suicide with "physics"
L 03/01/2005 - 15:28:45: "TNLOrochi<5>" killed
"[EMAIL PROTECTED]:(<28>" with "combine_ball"
L 03/01/2005 - 15:28:54: "TNLOrochi<5>" killed
"evoedd<23>" with "ar2"
L 03/01/2005 - 15:28:58: "Sarge<7>" killed
"]-[Marshall1000<9>" with "smg1_grenade"
(TEAM) (smb)bob dole on viagra:  go away lol
L 03/01/2005 - 15:29:17: "(smb)bob dole on
viagra<25>" say_team " go away lol"
/home/steam/srcds_run: line 426: 12776 Segmentation fault  (core dumped)
$HL_CMD
cat: hlds.12760.pid: No such file or directory
email debug.log to [EMAIL PROTECTED]
Tue Mar  1 15:29:23 EST 2005: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...
Debug.log:
--
CRASH: Tue Mar  1 15:29:23 EST 2005
Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b7 +maxplayers
20 -autoupdate -debug
End of Source crash report
--
-Dave
Chris Jones wrote:
The logfiles are written buffered, so if the server crashes, you lose
stuff.  If you're having crashing issues, type "script" before running
the binary, it will save ALL output to the console to a file called
"typescript".  This is how I discovered a certain user exploiting a
crash bug.
 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] server hosting question.

2005-03-01 Thread Renzo Rosales
Gentoo was my first Linux distro and I had a few years of computer
experience to try to understand what was going on with every
installation step. The kernel configuration took the longest to
comprehend but I got it down and now I know what to compile into the
kernel and apply some patches to increase performance.

For those who are lazy and are not willing to read and learn a few
things about a new OS, they might as well not bother with Linux and
stay with Windows. Using a i686 stage 3 install and having genkernel
automatically configure and compile your kernel for you, you can have
OS installed and a CS server up and running within an hour (assuming
you have the CS files locally from another machine).

There are more graphically-enhanced and user-friendly out-of-the-box
Linux distros out there but installation is as easy as following
directions.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Linux Seg Fault

2005-03-01 Thread Chris Jones
The logfiles are written buffered, so if the server crashes, you lose
stuff.  If you're having crashing issues, type "script" before running
the binary, it will save ALL output to the console to a file called
"typescript".  This is how I discovered a certain user exploiting a
crash bug.


Original message from aurigus:

> Hi all,
> 
> I have a linux server which keeps seg faulting on a certain map, 
> typically when the map gets full at 16 players. It seg faults about 
> every 15 minutes when full but it can stay up longer. I have a feeling 
> there is something this map uses that is causing the server to crash - 
> but the map should not be able to crash the server so it is likely there 
> is some sort of bug in the source ds. It happens with this map on 
> multiple servers, some which are not mine also - so I am fairly certain 
> it is nothing hardware related. This particular server is Fedora Core 1 
> with latest updates. If someone from valve contacts me offlist I can 
> provide server login info if they need it.
> 
> Basically, the server will crash and restart.
> 
> Here is what the logs show (stripped steam ids):
> 
> File l0301002.log:
> 
> L 03/01/2005 - 01:05:28: "aVoN bARKSDALe<22>" 
> killed "STuNT<15>" with "smg1_grenade"
> L 03/01/2005 - 01:05:34: "Cl4mDiGGr<4>" killed 
> "47<12>" with "rpg_missile"
> L 03/01/2005 - 01:05:35: "yjp<23><>" connected, 
> address "142.179.110.13:xxx"
> L 03/01/2005 - 01:05:35: "47<12>" killed 
> "NeverKl3ver<17>" with "combine_ball"
> L 03/01/2005 - 01:05:36: "[DOJ]-Rambo-<10>" 
> killed "[DOJ]Klinger<11>" with "smg1_grenade"
> L 03/01/2005 - 01:05:49: "gunclapper.gunz<14>" 
> say " yeah but it takes from the game if everyone on my team did it no 
> one would be fighting "
> L 03/01/2005 - 01:05:51: "rich2113<19>" 
> disconnected (reason "Disconnect by user.")
> L 03/01/2005 - 01:05:51: "rich2113<19>" 
> committed suicide with "smg1"
> L 03/01/2005 - 01:05:55: "aVoN bARKSDALe<22>" 
> killed "mat20<3>" with "smg1_grenade"
> L 03/01/2005 - 01:05:58: "gunclapper.gunz<14>" 
> say " [
> 
> The log file literally ends there.
> 
> Next log file l0301003.log:
> 
> L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301003.log") 
> (game "/home/steam/hl2mp") (version "2301")
> L 03/01/2005 - 01:07:20: Log file closed
> 
> Next log file l0301004.log:
> 
> L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301004.log") 
> (game "/home/steam/hl2mp") (version "2301")
> L 03/01/2005 - 01:07:20: Loading map "ctf_2fort_b7"
> L 03/01/2005 - 01:07:20: server cvars start
> L 03/01/2005 - 01:07:20: "sv_hl2mp_weapon_respawn_time" = "20"
> L 03/01/2005 - 01:07:20: "sv_hl2mp_item_respawn_time" = "30"
> L 03/01/2005 - 01:07:20: "mp_teamplay" = "1"
> L 03/01/2005 - 01:07:20: "mp_fraglimit" = "1000"
> L 03/01/2005 - 01:07:20: "mp_falldamage" = "0"
> L 03/01/2005 - 01:07:20: "mp_weaponstay" = "0"
> L 03/01/2005 - 01:07:20: "mp_forcerespawn" = "0"
> 
> A core file is created, the one for this particular reset is core.7952
> 
> Made available here:
> 
> http://hl2dm2.aurig.us/core.7952
> 
> This is about all I know, I've tried to dig a bit deeper but going into 
> unknown waters here :)
> 
> Parsed the file with strings, output is here:
> 
> http://hl2dm2.aurig.us/core.txt
> 
> Also ran gdb on the core dump, here is the reason for the core file:
> 
> Core was generated by `./srcds_i686 -console -game hl2mp +map 
> ctf_2fort_b7 +maxplayers 20 -autoupdate'.
> Program terminated with signal 11, Segmentation fault.
> #0  0x016ddbdd in ?? ()
> 
> 
> So basically, I'm stuck with an annoying crash and no idea whats causing 
> it. This was happening before and after the last steam update. Any 
> insight would be appreciated!
> 
> -Dave
> 
> 
> 
> 
> 
> 
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

-- 
Chris

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Linux Seg Fault

2005-03-01 Thread Stan Bubrouski
Hey,
Just a suggestion, if Valve guys ask you to send them the your
core files go ahead... but I would hold back posting your core
files to public lists as they can contain sensitive information
even if the process creating them isn't root.
For instance you could have admin-mod passwords etc... in there,
an rcon password in there an never know it since the words
admin-mod or rcon may not be near the actual password.
Just a heads up.
-sb
aurigus wrote:
Hi all,
I have a linux server which keeps seg faulting on a certain map, 
typically when the map gets full at 16 players. It seg faults about 
every 15 minutes when full but it can stay up longer. I have a feeling 
there is something this map uses that is causing the server to crash - 
but the map should not be able to crash the server so it is likely there 
is some sort of bug in the source ds. It happens with this map on 
multiple servers, some which are not mine also - so I am fairly certain 
it is nothing hardware related. This particular server is Fedora Core 1 
with latest updates. If someone from valve contacts me offlist I can 
provide server login info if they need it.

Basically, the server will crash and restart.
Here is what the logs show (stripped steam ids):
File l0301002.log:
L 03/01/2005 - 01:05:28: "aVoN bARKSDALe<22>" 
killed "STuNT<15>" with "smg1_grenade"
L 03/01/2005 - 01:05:34: "Cl4mDiGGr<4>" killed 
"47<12>" with "rpg_missile"
L 03/01/2005 - 01:05:35: "yjp<23><>" connected, 
address "142.179.110.13:xxx"
L 03/01/2005 - 01:05:35: "47<12>" killed 
"NeverKl3ver<17>" with "combine_ball"
L 03/01/2005 - 01:05:36: "[DOJ]-Rambo-<10>" 
killed "[DOJ]Klinger<11>" with "smg1_grenade"
L 03/01/2005 - 01:05:49: "gunclapper.gunz<14>" 
say " yeah but it takes from the game if everyone on my team did it no 
one would be fighting "
L 03/01/2005 - 01:05:51: "rich2113<19>" 
disconnected (reason "Disconnect by user.")
L 03/01/2005 - 01:05:51: "rich2113<19>" 
committed suicide with "smg1"
L 03/01/2005 - 01:05:55: "aVoN bARKSDALe<22>" 
killed "mat20<3>" with "smg1_grenade"
L 03/01/2005 - 01:05:58: "gunclapper.gunz<14>" 
say " [

The log file literally ends there.
Next log file l0301003.log:
L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301003.log") 
(game "/home/steam/hl2mp") (version "2301")
L 03/01/2005 - 01:07:20: Log file closed

Next log file l0301004.log:
L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301004.log") 
(game "/home/steam/hl2mp") (version "2301")
L 03/01/2005 - 01:07:20: Loading map "ctf_2fort_b7"
L 03/01/2005 - 01:07:20: server cvars start
L 03/01/2005 - 01:07:20: "sv_hl2mp_weapon_respawn_time" = "20"
L 03/01/2005 - 01:07:20: "sv_hl2mp_item_respawn_time" = "30"
L 03/01/2005 - 01:07:20: "mp_teamplay" = "1"
L 03/01/2005 - 01:07:20: "mp_fraglimit" = "1000"
L 03/01/2005 - 01:07:20: "mp_falldamage" = "0"
L 03/01/2005 - 01:07:20: "mp_weaponstay" = "0"
L 03/01/2005 - 01:07:20: "mp_forcerespawn" = "0"

A core file is created, the one for this particular reset is core.7952
Made available here:
http://hl2dm2.aurig.us/core.7952
This is about all I know, I've tried to dig a bit deeper but going into 
unknown waters here :)

Parsed the file with strings, output is here:
http://hl2dm2.aurig.us/core.txt
Also ran gdb on the core dump, here is the reason for the core file:
Core was generated by `./srcds_i686 -console -game hl2mp +map 
ctf_2fort_b7 +maxplayers 20 -autoupdate'.
Program terminated with signal 11, Segmentation fault.
#0  0x016ddbdd in ?? ()

So basically, I'm stuck with an annoying crash and no idea whats causing 
it. This was happening before and after the last steam update. Any 
insight would be appreciated!

-Dave



___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] server hosting question.

2005-03-01 Thread Ian mu
I couldn't handle it, but that was just because it took too long from
a stage 1 tbh. I don't see any reason at all why people can't start
off with a stable and secured o.s and learn from there. Nothing like
people thinking they know it all and have left some hole in their
system because they don't "really" know it. Thats always the most
dangerous security hole of them all.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Steam update cs_office.bsp error

2005-03-01 Thread Eric (Deacon)
In a bold display of creativity, kama wrote:
Hopefully they are creating a better client than blizzard. Its easier and
faster to take the bt-file and use a 3rdparty client, the internal is a
hog and my whole system are not responding fast during the download.
Agreed.  Thankfully there are a number of good BT engines and such 
available in the open-source world :)

--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Linux Seg Fault

2005-03-01 Thread aurigus
Hi all,
I have a linux server which keeps seg faulting on a certain map, 
typically when the map gets full at 16 players. It seg faults about 
every 15 minutes when full but it can stay up longer. I have a feeling 
there is something this map uses that is causing the server to crash - 
but the map should not be able to crash the server so it is likely there 
is some sort of bug in the source ds. It happens with this map on 
multiple servers, some which are not mine also - so I am fairly certain 
it is nothing hardware related. This particular server is Fedora Core 1 
with latest updates. If someone from valve contacts me offlist I can 
provide server login info if they need it.

Basically, the server will crash and restart.
Here is what the logs show (stripped steam ids):
File l0301002.log:
L 03/01/2005 - 01:05:28: "aVoN bARKSDALe<22>" 
killed "STuNT<15>" with "smg1_grenade"
L 03/01/2005 - 01:05:34: "Cl4mDiGGr<4>" killed 
"47<12>" with "rpg_missile"
L 03/01/2005 - 01:05:35: "yjp<23><>" connected, 
address "142.179.110.13:xxx"
L 03/01/2005 - 01:05:35: "47<12>" killed 
"NeverKl3ver<17>" with "combine_ball"
L 03/01/2005 - 01:05:36: "[DOJ]-Rambo-<10>" 
killed "[DOJ]Klinger<11>" with "smg1_grenade"
L 03/01/2005 - 01:05:49: "gunclapper.gunz<14>" 
say " yeah but it takes from the game if everyone on my team did it no 
one would be fighting "
L 03/01/2005 - 01:05:51: "rich2113<19>" 
disconnected (reason "Disconnect by user.")
L 03/01/2005 - 01:05:51: "rich2113<19>" 
committed suicide with "smg1"
L 03/01/2005 - 01:05:55: "aVoN bARKSDALe<22>" 
killed "mat20<3>" with "smg1_grenade"
L 03/01/2005 - 01:05:58: "gunclapper.gunz<14>" 
say " [

The log file literally ends there.
Next log file l0301003.log:
L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301003.log") 
(game "/home/steam/hl2mp") (version "2301")
L 03/01/2005 - 01:07:20: Log file closed

Next log file l0301004.log:
L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301004.log") 
(game "/home/steam/hl2mp") (version "2301")
L 03/01/2005 - 01:07:20: Loading map "ctf_2fort_b7"
L 03/01/2005 - 01:07:20: server cvars start
L 03/01/2005 - 01:07:20: "sv_hl2mp_weapon_respawn_time" = "20"
L 03/01/2005 - 01:07:20: "sv_hl2mp_item_respawn_time" = "30"
L 03/01/2005 - 01:07:20: "mp_teamplay" = "1"
L 03/01/2005 - 01:07:20: "mp_fraglimit" = "1000"
L 03/01/2005 - 01:07:20: "mp_falldamage" = "0"
L 03/01/2005 - 01:07:20: "mp_weaponstay" = "0"
L 03/01/2005 - 01:07:20: "mp_forcerespawn" = "0"

A core file is created, the one for this particular reset is core.7952
Made available here:
http://hl2dm2.aurig.us/core.7952
This is about all I know, I've tried to dig a bit deeper but going into 
unknown waters here :)

Parsed the file with strings, output is here:
http://hl2dm2.aurig.us/core.txt
Also ran gdb on the core dump, here is the reason for the core file:
Core was generated by `./srcds_i686 -console -game hl2mp +map 
ctf_2fort_b7 +maxplayers 20 -autoupdate'.
Program terminated with signal 11, Segmentation fault.
#0  0x016ddbdd in ?? ()

So basically, I'm stuck with an annoying crash and no idea whats causing 
it. This was happening before and after the last steam update. Any 
insight would be appreciated!

-Dave



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] server hosting question.

2005-03-01 Thread Eric (Deacon)
In a bold display of creativity, Nathan Marcus wrote:
This is rediculous talking 
about starting with Gentoo, and Debian can be scary when you dont know 
whats going on.
That really depends on you knowledge and competency with computers in 
general.  While I wasn't a *complete* noob to Linux, I would certainly 
be considered a novice/beginner when I installed it for the first time. 
 The documentation is stellar, and if you're considering running an HL 
server on Linux, I would suggest you use Gentoo as a trial by fire so to 
speak.  If you can't handle the installation and setup of Gentoo, then 
you need to leave the server hosting to people who know how to set up 
and secure a box.

--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Model error

2005-03-01 Thread Ian mu
Might also be worth doing a -verify_all on the steam update again as
well (I think thats the command). We had a few servers update, but not
quite update fully and had to redo some (even though completed and
looked fine), whilst others went through fine. Like mackshot says, if
it looks ok, might be worth deleting the model or moving it somewhere
else temporary and try an update/verify).

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Directory permissions

2005-03-01 Thread Luca Fabbro
Hello,
	I've noticed that there is someting strange in permissions associated to 
some directory that CSS stream creates. For some of them the privileges 
have been set to 750 while files inside those dirs are "correctly" set to 
644. It seems that only the newest files, my CSS base install is from the 
first public release, as for example the dirs related to the latest maps 
like de_prodigy, de_tides and de_train have this permission changes.
This is just a quick note :)

Thanks
Luca
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Steam update cs_office.bsp error

2005-03-01 Thread ScratchMonkey
--On Tuesday, March 01, 2005 9:33 AM +0100 kama <[EMAIL PROTECTED]> wrote:
Hopefully they are creating a better client than blizzard. Its easier and
faster to take the bt-file and use a 3rdparty client, the internal is a
hog and my whole system are not responding fast during the download.
Makes you wonder, if they do such a crap job of implementing a protocol 
that an open source package has already implemented well, how bad must 
their implementation of their own netcode be? Or do they assign that to the 
junior programmer still wet behind the ears and barely able to code "Hello, 
World"? Is that what happened with Valve's content download client?


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


AW: [hlds_linux] Model error

2005-03-01 Thread Markus Pullmann








Have you deleted this model and updated
your server again?

I think you have to delete the model first….

mackshot

 









Von:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von [EMAIL PROTECTED]
Gesendet: Dienstag, 1. März 2005
13:12
An:
hlds_linux@list.valvesoftware.com
Betreff: [hlds_linux] Model error



 



I have this error:





server is enforcing consistencey





model/weapons/w_c4_planted.mdl





 





What the heck is this?





I have updaed to version 25 and still.





Any ideas ?





TLP










[hlds_linux] Model error

2005-03-01 Thread admin



I have this error:
server is enforcing 
consistencey
model/weapons/w_c4_planted.mdl
 
What the heck is this?
I have updaed to version 25 and still.
Any ideas ?
TLP


RE: [hlds_linux] Server hosting: bandwidth needs

2005-03-01 Thread Bart King
Hello,

I run a very popular 64-player Counter-Strike: Source server in the UK, in
which it gets, on average, 48 clients (it hits capacity on some custom maps
that support 64 spawns - if only the official maps supported more). 

The bandwidth such a monster of a server uses varies.  If, for example, the
server is running de_dust and we have 52 clients (40 players, 12 spectators
- get that a lot), it uses around 250-300 kb/s (that's bytes not bits).

However, if the server is playing de_courthouse_final (custom map with 64
spawns) and has 64 players and no spectators, it can pull nearer 400kb/s.
Factor in people that don't have the map and use the HTTP server provided on
the server to download assets via sv_downloadurl, that figure can increase
to 3-4mb/s (remember bytes, not bits).

Of course, these are all variable figures and going by what mrtg says, so
they may be wildly inaccurate, but gives you an idea of the bandwidth
involved.

Just my two pence.

-- 
Bart King -- http://www.bart666.com
+44 781 219 5654 -- PGP: 0xC9C3EB8B



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Steam update cs_office.bsp error

2005-03-01 Thread kama
On Mon, 28 Feb 2005, ScratchMonkey wrote:

> (BTW, has Valve considered using something like BitTorrent for serving huge
> amounts of content? I've heard that Blizzard is doing that.)
>

Hopefully they are creating a better client than blizzard. Its easier and
faster to take the bt-file and use a 3rdparty client, the internal is a
hog and my whole system are not responding fast during the download.

/Bjorn

-- 

I have no thoughts. None whatsoever. They don't pay me to think.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux