Re: [hlds_linux] CS:S admin
Original message from Simon Garner: > What tools are people using to give out admin rights on CS:S servers > currently, in the absence of any equivalent of admin mod? Mani admin mod is quite nice, actually. It's stable, AMX-style in-game menus, advanced TK protection, and other goodies. You can grant various admin powers with a set of flags for each ability. I highly recommend it. -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] problem in cs:s regarding jumping/movement?
-- mercury - Wed, Mar 02 2005 02:34:10 +0100: > Hello list members, > > There seems to be a problem inside the cs:source engine regarding > player movement while someone anywhere on the map is jumping. No Problem, set sv_gravity to 1500 and you're done! Jumping is futile anyway. :-) Regards Christoph -- | GnuPG Public Key: http://www.thefranke.net/public.asc | | The BOFH Archive at: http://bofh.ntk.net/Bastard.html | | Registered Linux User: 250439 - http://counter.li.org | -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] problem in cs:s regarding jumping/movement?
Simon Garner - Wed, Mar 02 2005 14:38:09 +1300: > On 2/03/2005 2:34 p.m., mercury wrote: > > > >The player strafing around will experience "lags" in his movement. It > >feels like being pushed around a bit or like being teleported, doing > >the same move two times and so on. > >Using net_graph "2" one can see a little spike for each jump the other > >player is performing. You can tell when and even how often the other > >guy was jumping, even if he is at the far other side of the map. > > > > Hm that would explain a lot. I too see this phenomenon, though I > figured it was a problem with the netcode. If it is caused by jumping as > you say then that's good news, as it shouldn't be so hard to fix! The funny thing is, that you can reproduce this lagging even on the very popular CS:S Server 127.0.0.1:27015. In my interpretation this excludes the netcode as a primary reason. Regards Christoph -- | GnuPG Public Key: http://www.thefranke.net/public.asc | | The BOFH Archive at: http://bofh.ntk.net/Bastard.html | | Registered Linux User: 250439 - http://counter.li.org | signature.asc Description: Digital signature
Re: [hlds_linux] CS:S admin
We use MANI mod. http://www.mani-admin-plugin.com/forums/portal.php > What tools are people using to give out admin rights on CS:S servers > currently, in the absence of any equivalent of admin mod? > > I don't like to give out rcon, gives people too much power, and we all > know power corrupts. :) > > -Simon > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CS:S admin
What tools are people using to give out admin rights on CS:S servers currently, in the absence of any equivalent of admin mod? I don't like to give out rcon, gives people too much power, and we all know power corrupts. :) -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CS:S FF
'ello all I'm having a problem with Counter Strike Sauce. When Friendlyfire is on, people are getting kicked for TKing. These are random kicks for TKing. Some people can tk a lot of people and not get kicked, some can tk once and get kicked :\ Only started after the latest update :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] problem in cs:s regarding jumping/movement?
On 2/03/2005 2:34 p.m., mercury wrote: The player strafing around will experience "lags" in his movement. It feels like being pushed around a bit or like being teleported, doing the same move two times and so on. Using net_graph "2" one can see a little spike for each jump the other player is performing. You can tell when and even how often the other guy was jumping, even if he is at the far other side of the map. Hm that would explain a lot. I too see this phenomenon, though I figured it was a problem with the netcode. If it is caused by jumping as you say then that's good news, as it shouldn't be so hard to fix! -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] problem in cs:s regarding jumping/movement?
Hello list members, There seems to be a problem inside the cs:source engine regarding player movement while someone anywhere on the map is jumping. Let me describe this issue a bit. It will make it easier for you to recreate this bug at your favourite place. Take any empty cs:s server you like. Make two people join it. Let one of them strafe sidewards with fast direction changes, like side-stepping at aztec's bridge to dodge bullets. The movement here should be as it is intended to be. Now do the same moves with the other player jumping around on the map. It doesnt matter where on the map the other player is or if that player is rendered anywhere on or off screen, even being on two places with the greatest possible distance between each other. The player strafing around will experience "lags" in his movement. It feels like being pushed around a bit or like being teleported, doing the same move two times and so on. Using net_graph "2" one can see a little spike for each jump the other player is performing. You can tell when and even how often the other guy was jumping, even if he is at the far other side of the map. We tested this (me and two friends) for some hours on different servers over the net, using windows and linux hosts. hl2mp does not have this phenomenon, the source of this effect should be anywhere inside the cs:s server binaries. Since clients should never recieve all informations regarding player positions or the fact that a player on the other side of the map is jumping right now i guess this problem is located on the server side. The Thread in the Steampowered Forums didnt achieve anything, this problem has not been solved by the last update as we speak. Please try to confirm this bug and include your relevant server-data to make it easier to valve to find a solution for this. I wonder what happens to a 64slot-box when everyone is jumping. -- Kind Regards, Dennis "mercury" Hentschel mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Seg Fault
Yeah, I wish there was some way we could troubleshoot this better. Normally I would use "strace" to find out what calls it is making, but in this instance it slows the server down as to be unplayable. Phoenix wrote: My HL2MP Linux server is also crashing, for no reason. I never had a problem until the last update. It usually seems to happen on the new map steamlab (everytime I have witnessed it anyway). I am not running any plugins or anything. This is a straight default setup... except for maps. My log files end like yours, so I have not been able to figure out what is causing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Seg Fault
> Hi all,> > I have a linux server which keeps seg faulting on a certain map, > typically when the map gets full at 16 players. It seg faults about > every 15 minutes when full but it can stay up longer. I have a feeling > there is something this map uses that is causing the server to crash - > but the map should not be able to crash the server so it is likely there > is some sort of bug in the source ds. It happens with this map on > multiple servers, some which are not mine also - so I am fairly certain > it is nothing hardware related. This particular server is Fedora Core 1 > with latest updates. If someone from valve contacts me offlist I can > provide server login info if they need it.> > Basically, the server will crash and restart.> > Here is what the logs show (stripped steam ids):> > File l0301002.log:> > L 03/01/2005 - 01:05:28: "aVoN bARKSDALe<22>" > killed "STuNT<15>" with "smg1_grenade"> L 03/01/2005 - 01:05:34: "Cl4mDiGGr<4>" killed > "47<12>" with "rpg_missile"> L 03/01/2005 - 01:05:35: "yjp<23><>" connected, > address "142.179.110.13:xxx"> L 03/01/2005 - 01:05:35: "47<12>" killed > "NeverKl3ver<17>" with "combine_ball"> L 03/01/2005 - 01:05:36: "[DOJ]-Rambo-<10>" > killed "[DOJ]Klinger<11>" with "smg1_grenade"> L 03/01/2005 - 01:05:49: "gunclapper.gunz<14>" > say " yeah but it takes from the game if everyone on my team did it no > one would be fighting "> L 03/01/2005 - 01:05:51: "rich2113<19>" > disconnected (reason "Disconnect by user.")> L 03/01/2005 - 01:05:51: "rich2113<19>" > committed suicide with "smg1"> L 03/01/2005 - 01:05:55: "aVoN bARKSDALe<22>" > killed "mat20<3>" with "smg1_grenade"> L 03/01/2005 - 01:05:58: "gunclapper.gunz<14>" > say " [> > The log file literally ends there.> > Next log file l0301003.log:> > L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301003.log") > (game "/home/steam/hl2mp") (version "2301")> L 03/01/2005 - 01:07:20: Log file closed> > Next log file l0301004.log:> > L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301004.log") > (game "/home/steam/hl2mp") (version "2301")> L 03/01/2005 - 01:07:20: Loading map "ctf_2fort_b7"> L 03/01/2005 - 01:07:20: server cvars start> L 03/01/2005 - 01:07:20: "sv_hl2mp_weapon_respawn_time" = "20"> L 03/01/2005 - 01:07:20: "sv_hl2mp_item_respawn_time" = "30"> L 03/01/2005 - 01:07:20: "mp_teamplay" = "1"> L 03/01/2005 - 01:07:20: "mp_fraglimit" = "1000"> L 03/01/2005 - 01:07:20: "mp_falldamage" = "0"> L 03/01/2005 - 01:07:20: "mp_weaponstay" = "0"> L 03/01/2005 - 01:07:20: "mp_forcerespawn" = "0"> > A core file is created, the one for this particular reset is core.7952> > Made available here:> > http://hl2dm2.aurig.us/core.7952> > This is about all I know, I've tried to dig a bit deeper but going into > unknown waters here :)> > Parsed the file with strings, output is here:> > http://hl2dm2.aurig.us/core.txt> > Also ran gdb on the core dump, here is the reason for the core file:> > Core was generated by `./srcds_i686 -console -game hl2mp +map > ctf_2fort_b7 +maxplayers 20 -autoupdate'.> Program terminated with signal 11, Segmentation fault.> #0 0x016ddbdd in ?? ()> > > So basically, I'm stuck with an annoying crash and no idea whats causing > it. This was happening before and after the last steam update. Any > insight would be appreciated!> > -Dave My HL2MP Linux server is also crashing, for no reason. I never had a problem until the last update. It usually seems to happen on the new map steamlab (everytime I have witnessed it anyway). I am not running any plugins or anything. This is a straight default setup... except for maps. My log files end like yours, so I have not been able to figure out what is causing it.
Re: [hlds_linux] Linux Seg Fault
aurigus wrote: > Fedora Core 1, 2.4.22-1.2199.nptl, glibc-2.3.2-101.4, no admin > plugins. > > The map is ctf_2fort_b7 > > I know the mods have stability problems; that was the first thing I > removed when trying to figure this out. I would be surprised if a map > should be able to crash a server though! I have downloaded custom maps that crash the server immediately.. de_inferno_s is one example. So I don't think it's impossible. I'd consider upgrading your kernel and libc as well, as they are out of date. Don't know how easy that is with Fedora, personally. -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Running the same map for too long
This sounds like a leak in the physics sub-system (we had a more extreme case for HL2DM a while back). We will look into it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner Sent: Tuesday, March 01, 2005 1:12 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Running the same map for too long I had been running one of our CS:S servers as 24x7 de_train since the update, so people could check out the new map. I jumped on the server last night and it was showing some kind of weird lag. Pings were all completely normal - but the game felt really jerky (even more than Source always does...). I thought it was just my client for a while but then some other players started mentioning it. The server had been on the same map for about two days (mp_timelimit 0). I restarted srcds and the problem disappeared. I'm guessing either some kind of memory leak or a time sync/drift issue (the box's clock is ntpd'd if that makes any difference). Well I guess the solution is to just set a mp_timelimit but I wanted to mention this as maybe it has other ramifications. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Running the same map for too long
Simon Garner wrote: I had been running one of our CS:S servers as 24x7 de_train since the update, so people could check out the new map. I jumped on the server last night and it was showing some kind of weird lag. Pings were all completely normal - but the game felt really jerky (even more than Source always does...). I thought it was just my client for a while but then some other players started mentioning it. The server had been on the same map for about two days (mp_timelimit 0). I restarted srcds and the problem disappeared. I'm guessing either some kind of memory leak or a time sync/drift issue (the box's clock is ntpd'd if that makes any difference). Well I guess the solution is to just set a mp_timelimit but I wanted to mention this as maybe it has other ramifications. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux try a daily restart just before the server gets busy. i restart mine in the early evening. this keeps the simulations per second rate above 200 all day. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Seg Fault
Fedora Core 1, 2.4.22-1.2199.nptl, glibc-2.3.2-101.4, no admin plugins. The map is ctf_2fort_b7 I know the mods have stability problems; that was the first thing I removed when trying to figure this out. I would be surprised if a map should be able to crash a server though! Chris Jones wrote: Original message from aurigus: Thanks for the advice. I did as you stated... but it doesnt seem to show any clues Not really enough information.. What OS, kernel, glibc? What map? Any addons/mods installed? I used to get these segfaults, but it was an exploit that was fixed a few patchlevels ago and I haven't seen it since. This is gentoo with a 2.6.10 kernel, glibc-2.3.4, and only Mani as an addon. I understand some older glibc's, various custom maps, and nearly all the mod/addon's have stability issues. I would try updating everything and removing any custom (non-Valve released) content first if you have it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Running the same map for too long
Yep, there's a small (but significant on busy servers, especially if unattended to restart) memory leak in css, so I would restart servers every day at the moment until they fix it (if they do, never heard anything from them about it), stops it from getting too bad. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Seg Fault
Original message from aurigus: > Thanks for the advice. I did as you stated... but it doesnt seem to > show any clues Not really enough information.. What OS, kernel, glibc? What map? Any addons/mods installed? I used to get these segfaults, but it was an exploit that was fixed a few patchlevels ago and I haven't seen it since. This is gentoo with a 2.6.10 kernel, glibc-2.3.4, and only Mani as an addon. I understand some older glibc's, various custom maps, and nearly all the mod/addon's have stability issues. I would try updating everything and removing any custom (non-Valve released) content first if you have it. -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Running the same map for too long
I had been running one of our CS:S servers as 24x7 de_train since the update, so people could check out the new map. I jumped on the server last night and it was showing some kind of weird lag. Pings were all completely normal - but the game felt really jerky (even more than Source always does...). I thought it was just my client for a while but then some other players started mentioning it. The server had been on the same map for about two days (mp_timelimit 0). I restarted srcds and the problem disappeared. I'm guessing either some kind of memory leak or a time sync/drift issue (the box's clock is ntpd'd if that makes any difference). Well I guess the solution is to just set a mp_timelimit but I wanted to mention this as maybe it has other ramifications. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Seg Fault
Thanks for the advice. I did as you stated... but it doesnt seem to show any clues: L 03/01/2005 - 15:28:34: "Phish Head4:20<22>" committed suicide with "physics" L 03/01/2005 - 15:28:45: "TNLOrochi<5>" killed "[EMAIL PROTECTED]:(<28>" with "combine_ball" L 03/01/2005 - 15:28:54: "TNLOrochi<5>" killed "evoedd<23>" with "ar2" L 03/01/2005 - 15:28:58: "Sarge<7>" killed "]-[Marshall1000<9>" with "smg1_grenade" (TEAM) (smb)bob dole on viagra: go away lol L 03/01/2005 - 15:29:17: "(smb)bob dole on viagra<25>" say_team " go away lol" /home/steam/srcds_run: line 426: 12776 Segmentation fault (core dumped) $HL_CMD cat: hlds.12760.pid: No such file or directory email debug.log to [EMAIL PROTECTED] Tue Mar 1 15:29:23 EST 2005: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... Debug.log: -- CRASH: Tue Mar 1 15:29:23 EST 2005 Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b7 +maxplayers 20 -autoupdate -debug End of Source crash report -- -Dave Chris Jones wrote: The logfiles are written buffered, so if the server crashes, you lose stuff. If you're having crashing issues, type "script" before running the binary, it will save ALL output to the console to a file called "typescript". This is how I discovered a certain user exploiting a crash bug. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server hosting question.
Gentoo was my first Linux distro and I had a few years of computer experience to try to understand what was going on with every installation step. The kernel configuration took the longest to comprehend but I got it down and now I know what to compile into the kernel and apply some patches to increase performance. For those who are lazy and are not willing to read and learn a few things about a new OS, they might as well not bother with Linux and stay with Windows. Using a i686 stage 3 install and having genkernel automatically configure and compile your kernel for you, you can have OS installed and a CS server up and running within an hour (assuming you have the CS files locally from another machine). There are more graphically-enhanced and user-friendly out-of-the-box Linux distros out there but installation is as easy as following directions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Seg Fault
The logfiles are written buffered, so if the server crashes, you lose stuff. If you're having crashing issues, type "script" before running the binary, it will save ALL output to the console to a file called "typescript". This is how I discovered a certain user exploiting a crash bug. Original message from aurigus: > Hi all, > > I have a linux server which keeps seg faulting on a certain map, > typically when the map gets full at 16 players. It seg faults about > every 15 minutes when full but it can stay up longer. I have a feeling > there is something this map uses that is causing the server to crash - > but the map should not be able to crash the server so it is likely there > is some sort of bug in the source ds. It happens with this map on > multiple servers, some which are not mine also - so I am fairly certain > it is nothing hardware related. This particular server is Fedora Core 1 > with latest updates. If someone from valve contacts me offlist I can > provide server login info if they need it. > > Basically, the server will crash and restart. > > Here is what the logs show (stripped steam ids): > > File l0301002.log: > > L 03/01/2005 - 01:05:28: "aVoN bARKSDALe<22>" > killed "STuNT<15>" with "smg1_grenade" > L 03/01/2005 - 01:05:34: "Cl4mDiGGr<4>" killed > "47<12>" with "rpg_missile" > L 03/01/2005 - 01:05:35: "yjp<23><>" connected, > address "142.179.110.13:xxx" > L 03/01/2005 - 01:05:35: "47<12>" killed > "NeverKl3ver<17>" with "combine_ball" > L 03/01/2005 - 01:05:36: "[DOJ]-Rambo-<10>" > killed "[DOJ]Klinger<11>" with "smg1_grenade" > L 03/01/2005 - 01:05:49: "gunclapper.gunz<14>" > say " yeah but it takes from the game if everyone on my team did it no > one would be fighting " > L 03/01/2005 - 01:05:51: "rich2113<19>" > disconnected (reason "Disconnect by user.") > L 03/01/2005 - 01:05:51: "rich2113<19>" > committed suicide with "smg1" > L 03/01/2005 - 01:05:55: "aVoN bARKSDALe<22>" > killed "mat20<3>" with "smg1_grenade" > L 03/01/2005 - 01:05:58: "gunclapper.gunz<14>" > say " [ > > The log file literally ends there. > > Next log file l0301003.log: > > L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301003.log") > (game "/home/steam/hl2mp") (version "2301") > L 03/01/2005 - 01:07:20: Log file closed > > Next log file l0301004.log: > > L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301004.log") > (game "/home/steam/hl2mp") (version "2301") > L 03/01/2005 - 01:07:20: Loading map "ctf_2fort_b7" > L 03/01/2005 - 01:07:20: server cvars start > L 03/01/2005 - 01:07:20: "sv_hl2mp_weapon_respawn_time" = "20" > L 03/01/2005 - 01:07:20: "sv_hl2mp_item_respawn_time" = "30" > L 03/01/2005 - 01:07:20: "mp_teamplay" = "1" > L 03/01/2005 - 01:07:20: "mp_fraglimit" = "1000" > L 03/01/2005 - 01:07:20: "mp_falldamage" = "0" > L 03/01/2005 - 01:07:20: "mp_weaponstay" = "0" > L 03/01/2005 - 01:07:20: "mp_forcerespawn" = "0" > > A core file is created, the one for this particular reset is core.7952 > > Made available here: > > http://hl2dm2.aurig.us/core.7952 > > This is about all I know, I've tried to dig a bit deeper but going into > unknown waters here :) > > Parsed the file with strings, output is here: > > http://hl2dm2.aurig.us/core.txt > > Also ran gdb on the core dump, here is the reason for the core file: > > Core was generated by `./srcds_i686 -console -game hl2mp +map > ctf_2fort_b7 +maxplayers 20 -autoupdate'. > Program terminated with signal 11, Segmentation fault. > #0 0x016ddbdd in ?? () > > > So basically, I'm stuck with an annoying crash and no idea whats causing > it. This was happening before and after the last steam update. Any > insight would be appreciated! > > -Dave > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Seg Fault
Hey, Just a suggestion, if Valve guys ask you to send them the your core files go ahead... but I would hold back posting your core files to public lists as they can contain sensitive information even if the process creating them isn't root. For instance you could have admin-mod passwords etc... in there, an rcon password in there an never know it since the words admin-mod or rcon may not be near the actual password. Just a heads up. -sb aurigus wrote: Hi all, I have a linux server which keeps seg faulting on a certain map, typically when the map gets full at 16 players. It seg faults about every 15 minutes when full but it can stay up longer. I have a feeling there is something this map uses that is causing the server to crash - but the map should not be able to crash the server so it is likely there is some sort of bug in the source ds. It happens with this map on multiple servers, some which are not mine also - so I am fairly certain it is nothing hardware related. This particular server is Fedora Core 1 with latest updates. If someone from valve contacts me offlist I can provide server login info if they need it. Basically, the server will crash and restart. Here is what the logs show (stripped steam ids): File l0301002.log: L 03/01/2005 - 01:05:28: "aVoN bARKSDALe<22>" killed "STuNT<15>" with "smg1_grenade" L 03/01/2005 - 01:05:34: "Cl4mDiGGr<4>" killed "47<12>" with "rpg_missile" L 03/01/2005 - 01:05:35: "yjp<23><>" connected, address "142.179.110.13:xxx" L 03/01/2005 - 01:05:35: "47<12>" killed "NeverKl3ver<17>" with "combine_ball" L 03/01/2005 - 01:05:36: "[DOJ]-Rambo-<10>" killed "[DOJ]Klinger<11>" with "smg1_grenade" L 03/01/2005 - 01:05:49: "gunclapper.gunz<14>" say " yeah but it takes from the game if everyone on my team did it no one would be fighting " L 03/01/2005 - 01:05:51: "rich2113<19>" disconnected (reason "Disconnect by user.") L 03/01/2005 - 01:05:51: "rich2113<19>" committed suicide with "smg1" L 03/01/2005 - 01:05:55: "aVoN bARKSDALe<22>" killed "mat20<3>" with "smg1_grenade" L 03/01/2005 - 01:05:58: "gunclapper.gunz<14>" say " [ The log file literally ends there. Next log file l0301003.log: L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301003.log") (game "/home/steam/hl2mp") (version "2301") L 03/01/2005 - 01:07:20: Log file closed Next log file l0301004.log: L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301004.log") (game "/home/steam/hl2mp") (version "2301") L 03/01/2005 - 01:07:20: Loading map "ctf_2fort_b7" L 03/01/2005 - 01:07:20: server cvars start L 03/01/2005 - 01:07:20: "sv_hl2mp_weapon_respawn_time" = "20" L 03/01/2005 - 01:07:20: "sv_hl2mp_item_respawn_time" = "30" L 03/01/2005 - 01:07:20: "mp_teamplay" = "1" L 03/01/2005 - 01:07:20: "mp_fraglimit" = "1000" L 03/01/2005 - 01:07:20: "mp_falldamage" = "0" L 03/01/2005 - 01:07:20: "mp_weaponstay" = "0" L 03/01/2005 - 01:07:20: "mp_forcerespawn" = "0" A core file is created, the one for this particular reset is core.7952 Made available here: http://hl2dm2.aurig.us/core.7952 This is about all I know, I've tried to dig a bit deeper but going into unknown waters here :) Parsed the file with strings, output is here: http://hl2dm2.aurig.us/core.txt Also ran gdb on the core dump, here is the reason for the core file: Core was generated by `./srcds_i686 -console -game hl2mp +map ctf_2fort_b7 +maxplayers 20 -autoupdate'. Program terminated with signal 11, Segmentation fault. #0 0x016ddbdd in ?? () So basically, I'm stuck with an annoying crash and no idea whats causing it. This was happening before and after the last steam update. Any insight would be appreciated! -Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server hosting question.
I couldn't handle it, but that was just because it took too long from a stage 1 tbh. I don't see any reason at all why people can't start off with a stable and secured o.s and learn from there. Nothing like people thinking they know it all and have left some hole in their system because they don't "really" know it. Thats always the most dangerous security hole of them all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam update cs_office.bsp error
In a bold display of creativity, kama wrote: Hopefully they are creating a better client than blizzard. Its easier and faster to take the bt-file and use a 3rdparty client, the internal is a hog and my whole system are not responding fast during the download. Agreed. Thankfully there are a number of good BT engines and such available in the open-source world :) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Linux Seg Fault
Hi all, I have a linux server which keeps seg faulting on a certain map, typically when the map gets full at 16 players. It seg faults about every 15 minutes when full but it can stay up longer. I have a feeling there is something this map uses that is causing the server to crash - but the map should not be able to crash the server so it is likely there is some sort of bug in the source ds. It happens with this map on multiple servers, some which are not mine also - so I am fairly certain it is nothing hardware related. This particular server is Fedora Core 1 with latest updates. If someone from valve contacts me offlist I can provide server login info if they need it. Basically, the server will crash and restart. Here is what the logs show (stripped steam ids): File l0301002.log: L 03/01/2005 - 01:05:28: "aVoN bARKSDALe<22>" killed "STuNT<15>" with "smg1_grenade" L 03/01/2005 - 01:05:34: "Cl4mDiGGr<4>" killed "47<12>" with "rpg_missile" L 03/01/2005 - 01:05:35: "yjp<23><>" connected, address "142.179.110.13:xxx" L 03/01/2005 - 01:05:35: "47<12>" killed "NeverKl3ver<17>" with "combine_ball" L 03/01/2005 - 01:05:36: "[DOJ]-Rambo-<10>" killed "[DOJ]Klinger<11>" with "smg1_grenade" L 03/01/2005 - 01:05:49: "gunclapper.gunz<14>" say " yeah but it takes from the game if everyone on my team did it no one would be fighting " L 03/01/2005 - 01:05:51: "rich2113<19>" disconnected (reason "Disconnect by user.") L 03/01/2005 - 01:05:51: "rich2113<19>" committed suicide with "smg1" L 03/01/2005 - 01:05:55: "aVoN bARKSDALe<22>" killed "mat20<3>" with "smg1_grenade" L 03/01/2005 - 01:05:58: "gunclapper.gunz<14>" say " [ The log file literally ends there. Next log file l0301003.log: L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301003.log") (game "/home/steam/hl2mp") (version "2301") L 03/01/2005 - 01:07:20: Log file closed Next log file l0301004.log: L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301004.log") (game "/home/steam/hl2mp") (version "2301") L 03/01/2005 - 01:07:20: Loading map "ctf_2fort_b7" L 03/01/2005 - 01:07:20: server cvars start L 03/01/2005 - 01:07:20: "sv_hl2mp_weapon_respawn_time" = "20" L 03/01/2005 - 01:07:20: "sv_hl2mp_item_respawn_time" = "30" L 03/01/2005 - 01:07:20: "mp_teamplay" = "1" L 03/01/2005 - 01:07:20: "mp_fraglimit" = "1000" L 03/01/2005 - 01:07:20: "mp_falldamage" = "0" L 03/01/2005 - 01:07:20: "mp_weaponstay" = "0" L 03/01/2005 - 01:07:20: "mp_forcerespawn" = "0" A core file is created, the one for this particular reset is core.7952 Made available here: http://hl2dm2.aurig.us/core.7952 This is about all I know, I've tried to dig a bit deeper but going into unknown waters here :) Parsed the file with strings, output is here: http://hl2dm2.aurig.us/core.txt Also ran gdb on the core dump, here is the reason for the core file: Core was generated by `./srcds_i686 -console -game hl2mp +map ctf_2fort_b7 +maxplayers 20 -autoupdate'. Program terminated with signal 11, Segmentation fault. #0 0x016ddbdd in ?? () So basically, I'm stuck with an annoying crash and no idea whats causing it. This was happening before and after the last steam update. Any insight would be appreciated! -Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server hosting question.
In a bold display of creativity, Nathan Marcus wrote: This is rediculous talking about starting with Gentoo, and Debian can be scary when you dont know whats going on. That really depends on you knowledge and competency with computers in general. While I wasn't a *complete* noob to Linux, I would certainly be considered a novice/beginner when I installed it for the first time. The documentation is stellar, and if you're considering running an HL server on Linux, I would suggest you use Gentoo as a trial by fire so to speak. If you can't handle the installation and setup of Gentoo, then you need to leave the server hosting to people who know how to set up and secure a box. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Model error
Might also be worth doing a -verify_all on the steam update again as well (I think thats the command). We had a few servers update, but not quite update fully and had to redo some (even though completed and looked fine), whilst others went through fine. Like mackshot says, if it looks ok, might be worth deleting the model or moving it somewhere else temporary and try an update/verify). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Directory permissions
Hello, I've noticed that there is someting strange in permissions associated to some directory that CSS stream creates. For some of them the privileges have been set to 750 while files inside those dirs are "correctly" set to 644. It seems that only the newest files, my CSS base install is from the first public release, as for example the dirs related to the latest maps like de_prodigy, de_tides and de_train have this permission changes. This is just a quick note :) Thanks Luca ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam update cs_office.bsp error
--On Tuesday, March 01, 2005 9:33 AM +0100 kama <[EMAIL PROTECTED]> wrote: Hopefully they are creating a better client than blizzard. Its easier and faster to take the bt-file and use a 3rdparty client, the internal is a hog and my whole system are not responding fast during the download. Makes you wonder, if they do such a crap job of implementing a protocol that an open source package has already implemented well, how bad must their implementation of their own netcode be? Or do they assign that to the junior programmer still wet behind the ears and barely able to code "Hello, World"? Is that what happened with Valve's content download client? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
AW: [hlds_linux] Model error
Have you deleted this model and updated your server again? I think you have to delete the model first…. mackshot Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von [EMAIL PROTECTED] Gesendet: Dienstag, 1. März 2005 13:12 An: hlds_linux@list.valvesoftware.com Betreff: [hlds_linux] Model error I have this error: server is enforcing consistencey model/weapons/w_c4_planted.mdl What the heck is this? I have updaed to version 25 and still. Any ideas ? TLP
[hlds_linux] Model error
I have this error: server is enforcing consistencey model/weapons/w_c4_planted.mdl What the heck is this? I have updaed to version 25 and still. Any ideas ? TLP
RE: [hlds_linux] Server hosting: bandwidth needs
Hello, I run a very popular 64-player Counter-Strike: Source server in the UK, in which it gets, on average, 48 clients (it hits capacity on some custom maps that support 64 spawns - if only the official maps supported more). The bandwidth such a monster of a server uses varies. If, for example, the server is running de_dust and we have 52 clients (40 players, 12 spectators - get that a lot), it uses around 250-300 kb/s (that's bytes not bits). However, if the server is playing de_courthouse_final (custom map with 64 spawns) and has 64 players and no spectators, it can pull nearer 400kb/s. Factor in people that don't have the map and use the HTTP server provided on the server to download assets via sv_downloadurl, that figure can increase to 3-4mb/s (remember bytes, not bits). Of course, these are all variable figures and going by what mrtg says, so they may be wildly inaccurate, but gives you an idea of the bandwidth involved. Just my two pence. -- Bart King -- http://www.bart666.com +44 781 219 5654 -- PGP: 0xC9C3EB8B ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam update cs_office.bsp error
On Mon, 28 Feb 2005, ScratchMonkey wrote: > (BTW, has Valve considered using something like BitTorrent for serving huge > amounts of content? I've heard that Blizzard is doing that.) > Hopefully they are creating a better client than blizzard. Its easier and faster to take the bt-file and use a 3rdparty client, the internal is a hog and my whole system are not responding fast during the download. /Bjorn -- I have no thoughts. None whatsoever. They don't pay me to think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux