Re: [hlds_linux] FreeBSD 6.0

2005-11-10 Thread kama

I am allready a member of current, stable, performance among others. Hence
the conclusion of the stability info.

Never the less, they do not cover stability or problems of gamerelated
servers.

/Bjorn

On Wed, 9 Nov 2005, Gary wrote:

 I would subscribe to current@ before you decide to upgrade anything,
 plus I would wait till the next release cycle to get tagged before
 you start upgrading anything.

 At 05:03 PM 11/9/2005, kama wrote:

 I am aware of the whole FreeBSD Release cycle. Been using FreeBSD since
 early 2.x.
 
 I merely tried to ask, if someone have upgraded and if they found any
 problems, to save me the trouble if I where to make the same mistake as
 them.
 
 Off the record, I believe 6.0 is mature enough to be installed since its
 5.x + a lot of bugfixes. Its not the same big change as from 4.x to 5.x. I
 will be upgrading all my freebsd servers at work from 5.x to 6.0 next
 week, since there are a lot of performance tweaks within areas that are
 used by the application.
 
 /Bjorn
 
 On Wed, 9 Nov 2005, Erik Hollensbe wrote:
 
   RELEASE is pulled from the STABLE tree. It's generally regarded to be
   more stable than the STABLE tree, only receiving bugfixes and no new
   development.
  
   STABLE is actually the development branch of the stable version,
   while CURRENT is the development branch of the development tree
   (currently 7).
  
   More information here: http://www.freebsd.org/doc/en_US.ISO8859-1/
   books/handbook/current-stable.html
   On Nov 9, 2005, at 7:22 AM, Gary wrote:
  
Wait till -STABLE (which is when 6.1 lifecycle starts)
   
At 07:19 AM 11/9/2005, kama wrote:
   
Is there anyone that have upgraded to FreeBSD 6.0-RELEASE on their
game
server?
   
Are there any performance changes?
Does ULE help?
Have you found any problem with 6.0?
   
I have not found any info about problems with 6.0 since release.
At least
nothing that would conflict on a game server.
   
I am asking this before I start upgrade, so I don't get standing with
servers that are unusable.
   
/Bjorn
   
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   [EMAIL PROTECTED]
  
  
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Re: [hlds_linux] Re: Specifying Log file size in 1.6

2005-11-10 Thread kama


On Wed, 9 Nov 2005, devin812 wrote:

 Thanks for the code and how to archive my logs, but the problem is that with
 a one map server the log file grows to 4-5MB per day, and over the course of
 a few days the server starts to lag, all I want it to to is create a new log
 file every 1-2 MB, is there a setting to do this?

 I appreciate the log script tho, I archive my logs every 3 months (to help
 with the stats record keeping) so this WILL come in handy ;)

Not that I am aware of. my suggestion is to send 'log on' twice a day or
so if you want a smaller logfile.

/Bjorn

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RE: [hlds_linux] Re: srcds with multiple ip address

2005-11-10 Thread James Tucker
Lol. OSPF does not do that. OSPF is an IP routing protocol, that routes 
correctly between gateways by opening the
(lookahead) shortest route to destination first. THIS DOES NOT SUPPORT TEAMING 
OR BONDED NIC'S!

The solution is simple - add a port forwarding rule to the NIC's not set to 
listen by SRCDS. Forward to the IP of the
NIC that is. The traffic will never leave the kernel after coming in, so you 
would get your desired effect. This WILL
NOT show up with anything but the public IP in the steam browser. N.B. this is 
NO DIFFERENT from just using a second NIC
as a routing gateway to the servers IP. In other words, if your on a lan, the 
server is connected to the net, and your
server has 2 nic's, one lan, one internet, then connecting to the server will 
only use the LAN nic anyway, as the final
routing portion is done inside the kernel.

There is however absolutely no good reason to do this as far as I can see. The 
ideal solution is somehting like compaq's
teaming nic's. You can also do this undex many modern *nixes provided your 
upstream switch supports it.

Technologies NOT involved in this: BGP, OSPF, RIP, or any other IP routing 
protocol extension.

You cannot solve this problem in IP. IP does not do this. Unless the server can 
manage multiple IP's you will always end
up using the IP endpoint set by +ip. You can try port forwards and other 
similar tricks, but this will be unreliable in
many setups. This problem is the sort that should be solved on the MAC layer, 
however, I still don't see the point.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Dan Sorenson
 Sent: 09 November 2005 21:07
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Re: srcds with multiple ip address

   One thought on this, how will the box choose the proper
 route back to the client if the srcds server is bound to
 multiple IP's?  You'd need something that forces it to answer
 a packet addressed to IP 1.2.3.4 from interface ip 1.2.3.4 and use the
 1.2.3.1 router as the default gateway.  Otherwise, what would
 prevent the server from receiving a packet on 1.2.3.4,
 sending a reply back on 5.6.7.8, and the client happily
 ignoring it?  Or worse, sourcing a packet on 1.2.3.4,
 choosing 5.6.7.1 as the appropriate gateway, which isn't on
 the same network, and dropping the packet as undeliverable?

   There may be a way to do it, but I'm thinking a router
 running OSPF or BGP if you can is the way to go.

   - Dan

 * Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
 * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
 * The town was burning, the villagers were dead.  They didn't need  *
 * those sheep anyway.  That's our story and we're sticking to it.   *


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[hlds_linux] Opteron 2.4 Ghz and HLDS

2005-11-10 Thread Rikard Bremark

Hi.
Im from a swedish gaming community called warzone short valley (
www.warzone.nu )
anyway we just bought 3 dual opteron 2.2 ghz servers with 1 gb ram ( at
the moment we just got
one cpu but the other ones will be installed asap )

So my problem is that i just get a fps at max 500 on the servers today
with the 686 kernel.
the a64 kernel wont work because hlds wont start just gets a bunch of
segmentation errors.

Anyway the problem that you might see is 500 fps max on the server with
19 slots w latest amxx and mm-p
if i start another server it wont just work the ping jumps up and down
like jack russel terier :/

server.cfg: http://www.warzone.nu/server.txt (renamed)
startup param:
./hlds_run -game cstrike +ip 83.255.249.199 +port 27015 +maxplayers 19
-zone 8192 -heapsize 524288 +map de_dust2 -pingboost 3 

gcc --version
gcc (GCC) 3.3.5 (Debian 1:3.3.5-13)



System specs:
Dual CPU:
model name  : AMD Opteron(tm) Processor 248
cpu MHz : 2210.216
cache size  : 1024 KB
1 GB DDR 3200 ECC Mem

Linux version 2.6.8-2-686-smp ([EMAIL PROTECTED]) (gcc
version 3.3.5 (Debian 1:3.3.5-12)) #1 SMP Thu May 19 17:27:55 JST 2005


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Re: [hlds_linux] Re: srcds with multiple ip address

2005-11-10 Thread K1ll3rD

Multiple Internet providers is supported by the kernel, have a look at:

http://lartc.org/howto/lartc.rpdb.multiple-links.html


Replying packets will use the same NIC as the packet came in from for it's
gateway.

I have to test once again binding this to 0.0.0.0 but time has been the
problem lately. I though i did and it gave me problems, as soon as you start
using NAT with IP rule, it get complicated.

Thanks

K


- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, November 10, 2005 4:21 AM
Subject: RE: [hlds_linux] Re: srcds with multiple ip address



Lol. OSPF does not do that. OSPF is an IP routing protocol, that routes
correctly between gateways by opening the
(lookahead) shortest route to destination first. THIS DOES NOT SUPPORT
TEAMING OR BONDED NIC'S!

The solution is simple - add a port forwarding rule to the NIC's not set
to listen by SRCDS. Forward to the IP of the
NIC that is. The traffic will never leave the kernel after coming in, so
you would get your desired effect. This WILL
NOT show up with anything but the public IP in the steam browser. N.B.
this is NO DIFFERENT from just using a second NIC
as a routing gateway to the servers IP. In other words, if your on a lan,
the server is connected to the net, and your
server has 2 nic's, one lan, one internet, then connecting to the server
will only use the LAN nic anyway, as the final
routing portion is done inside the kernel.

There is however absolutely no good reason to do this as far as I can see.
The ideal solution is somehting like compaq's
teaming nic's. You can also do this undex many modern *nixes provided your
upstream switch supports it.

Technologies NOT involved in this: BGP, OSPF, RIP, or any other IP routing
protocol extension.

You cannot solve this problem in IP. IP does not do this. Unless the
server can manage multiple IP's you will always end
up using the IP endpoint set by +ip. You can try port forwards and other
similar tricks, but this will be unreliable in
many setups. This problem is the sort that should be solved on the MAC
layer, however, I still don't see the point.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dan Sorenson
Sent: 09 November 2005 21:07
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: srcds with multiple ip address

One thought on this, how will the box choose the proper
route back to the client if the srcds server is bound to
multiple IP's?  You'd need something that forces it to answer
a packet addressed to IP 1.2.3.4 from interface ip 1.2.3.4 and use the
1.2.3.1 router as the default gateway.  Otherwise, what would
prevent the server from receiving a packet on 1.2.3.4,
sending a reply back on 5.6.7.8, and the client happily
ignoring it?  Or worse, sourcing a packet on 1.2.3.4,
choosing 5.6.7.1 as the appropriate gateway, which isn't on
the same network, and dropping the packet as undeliverable?

There may be a way to do it, but I'm thinking a router
running OSPF or BGP if you can is the way to go.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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RE: [hlds_linux] Re: Specifying Log file size in 1.6

2005-11-10 Thread ray
Dude, set the time limit of the map to several hours but only have the map
you want in rotation. Why is this so hard to understand? There's no reason
to have one round last all that time.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of devin812
Sent: Wednesday, November 09, 2005 11:52 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: Specifying Log file size in 1.6

3. Re: Specifying Log file size in 1.6 (m0gely)
4. Re: Specifying Log file size in 1.6 (kama)
 Send the server a 'log off' then tar.gz the log file, then send 'log on'
 again.  You could do that on a monthly basis and make a script easily
 enough to automate it.

 Actually he just need todo a 'log on' and it will rotate the file.

 I have written a script that gzip all the files each month and then save
 last month in its own directory to keep the file list short. And there is
 no need to use tar if its only one file. 'gzip filename' will pack the
 file and delete the unpacked file.

 basically the script for packing files is:

 --
 cd /where/you/have/your/logfiledir/

 files=`ls *.log | sort`
 count=`echo $files | awk '{ print NF }'`
 # save 2 files
 no=2

 for i in $files
 do
  if [ -f $i -a $no -lt $count ]
  then
   gzip $i
  fi
  no=`echo $no | awk '{ a=$1; a++; print a }'`
 done
 --


Thanks for the code and how to archive my logs, but the problem is that with
a one map server the log file grows to 4-5MB per day, and over the course of
a few days the server starts to lag, all I want it to to is create a new log
file every 1-2 MB, is there a setting to do this?

I appreciate the log script tho, I archive my logs every 3 months (to help
with the stats record keeping) so this WILL come in handy ;)

-Llama


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Re: [hlds_linux] Opteron 2.4 Ghz and HLDS

2005-11-10 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Hmm not sure what really you're saying, I can't see 500fps being any problem
at all and unrelated to erratic pings (unless the 500 is dropping
significantly I would think). 500 should be fine.
 Just wondering, you are setting heapsize to 524,288, I've never set
heapsize so what I'm saying could be a load of baloney, but does that equate
to 512MB? If so, running that twice is naturally going to eat up all of your
1Gig of ram and you'll probably start eating into swap (maybe do free when
you run them both and see what buffers/cache show). Could maybe try 128 or
something anyway (I've never even set it and never had any problems, I
thought it was more for allocating memory something else can't eat into
later, but generally not necessary). Someone will likely correct me on that
though, as not familiar with it, just guessing.
  Worthwhile showing us top and free with the one when its at full
usage, and then showing us it when you run the 2nd process I think as it may
give some pointers (and also if 500 fps drops normally or only when 2nd
server introduced).
 On 11/10/05, Rikard Bremark [EMAIL PROTECTED] wrote:

 Hi.
 Im from a swedish gaming community called warzone short valley (
 www.warzone.nu http://www.warzone.nu )
 anyway we just bought 3 dual opteron 2.2 ghz servers with 1 gb ram ( at
 the moment we just got
 one cpu but the other ones will be installed asap )

 So my problem is that i just get a fps at max 500 on the servers today
 with the 686 kernel.
 the a64 kernel wont work because hlds wont start just gets a bunch of
 segmentation errors.

 Anyway the problem that you might see is 500 fps max on the server with
 19 slots w latest amxx and mm-p
 if i start another server it wont just work the ping jumps up and down
 like jack russel terier :/

 server.cfg: http://www.warzone.nu/server.txt (renamed)
 startup param:
 ./hlds_run -game cstrike +ip 83.255.249.199 http://83.255.249.199 +port
 27015 +maxplayers 19
 -zone 8192 -heapsize 524288 +map de_dust2 -pingboost 3 

 gcc --version
 gcc (GCC) 3.3.5 (Debian 1:3.3.5-13)



 System specs:
 Dual CPU:
 model name : AMD Opteron(tm) Processor 248
 cpu MHz : 2210.216
 cache size : 1024 KB
 1 GB DDR 3200 ECC Mem

 Linux version 2.6.8-2-686-smp ([EMAIL PROTECTED]) (gcc
 version 3.3.5 (Debian 1:3.3.5-12)) #1 SMP Thu May 19 17:27:55 JST 2005


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[hlds_linux] secure running

2005-11-10 Thread Franziskus Meier
Hi,
I'm trying to create a chroot-environment for counter-strike:source.
can you give me some hints, which directories are necessary for
running a server, please? Or where can i find more information?

Yours Sincerely

Franz
Main Admin


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Re: [hlds_linux] secure running

2005-11-10 Thread Raoul Bhatia [IPAX]

the best thing would be to try to help yourself by using tools like ldd,
strace, lsof, etc.

feel free to ask specific questions :)

best regards,
raoul bhatia

Franziskus Meier wrote:

Hi,
I'm trying to create a chroot-environment for counter-strike:source.
can you give me some hints, which directories are necessary for
running a server, please? Or where can i find more information?

Yours Sincerely

Franz
Main Admin


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--

raoul bhatia  email.[EMAIL PROTECTED]
ipax  web.http://www.ipax.at
- chief technician, support - irc.  #ipax (quakenet)


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Re: [hlds_linux] Opteron 2.4 Ghz and HLDS

2005-11-10 Thread Rikard Bremark

well my problem is its starts at 500 ( started at 1000 with my p4 1.7
ghz computer ) and well it jumps up and down from 149 250 333 400 500.
our 1.7 ghz comp just had 1000 and got down to maybe 800 or something
with full server ( 17 slots then )
so know iwe got 19 slots one for admins so 18 slots that are always
active and i get this:
15:25:55 stats
15:25:55 CPU   InOut   Uptime  Users   FPSPlayers
49.00 107.76 171.43 273   493  200.04  18
15:25:56 stats
15:25:56 CPU   InOut   Uptime  Users   FPSPlayers
49.00 111.46 179.81 273   493  166.67  18
15:25:56 stats
15:25:56 CPU   InOut   Uptime  Users   FPSPlayers
49.00 109.25 177.96 273   493  166.69  18
15:25:57 stats
15:25:57 CPU   InOut   Uptime  Users   FPSPlayers
49.00 104.94 170.49 273   493  199.92  18
15:25:57 stats
15:25:57 CPU   InOut   Uptime  Users   FPSPlayers
49.00 102.06 164.10 273   493  333.56  18
15:25:58 stats
15:25:58 CPU   InOut   Uptime  Users   FPSPlayers
50.25 98.53 154.65 273   493  333.67  18
it shuld be enoguh i think but the ping has increased dramaticly and if
i start the second server it drops even more.

and the swap is on 2 gb and is not used even if i start the games the
top says
59-70% cpu and 10.6 under %MEM Time is 112:15.45

i have even tried to run 2x17 slots instead of 2x19 but no change :/

Ian mu wrote:


--
[ Picked text/plain from multipart/alternative ]
Hmm not sure what really you're saying, I can't see 500fps being any problem
at all and unrelated to erratic pings (unless the 500 is dropping
significantly I would think). 500 should be fine.
Just wondering, you are setting heapsize to 524,288, I've never set
heapsize so what I'm saying could be a load of baloney, but does that equate
to 512MB? If so, running that twice is naturally going to eat up all of your
1Gig of ram and you'll probably start eating into swap (maybe do free when
you run them both and see what buffers/cache show). Could maybe try 128 or
something anyway (I've never even set it and never had any problems, I
thought it was more for allocating memory something else can't eat into
later, but generally not necessary). Someone will likely correct me on that
though, as not familiar with it, just guessing.
 Worthwhile showing us top and free with the one when its at full
usage, and then showing us it when you run the 2nd process I think as it may
give some pointers (and also if 500 fps drops normally or only when 2nd
server introduced).
On 11/10/05, Rikard Bremark [EMAIL PROTECTED] wrote:



Hi.
Im from a swedish gaming community called warzone short valley (
www.warzone.nu http://www.warzone.nu )
anyway we just bought 3 dual opteron 2.2 ghz servers with 1 gb ram ( at
the moment we just got
one cpu but the other ones will be installed asap )

So my problem is that i just get a fps at max 500 on the servers today
with the 686 kernel.
the a64 kernel wont work because hlds wont start just gets a bunch of
segmentation errors.

Anyway the problem that you might see is 500 fps max on the server with
19 slots w latest amxx and mm-p
if i start another server it wont just work the ping jumps up and down
like jack russel terier :/

server.cfg: http://www.warzone.nu/server.txt (renamed)
startup param:
./hlds_run -game cstrike +ip 83.255.249.199 http://83.255.249.199 +port
27015 +maxplayers 19
-zone 8192 -heapsize 524288 +map de_dust2 -pingboost 3 

gcc --version
gcc (GCC) 3.3.5 (Debian 1:3.3.5-13)



System specs:
Dual CPU:
model name : AMD Opteron(tm) Processor 248
cpu MHz : 2210.216
cache size : 1024 KB
1 GB DDR 3200 ECC Mem

Linux version 2.6.8-2-686-smp ([EMAIL PROTECTED]) (gcc
version 3.3.5 (Debian 1:3.3.5-12)) #1 SMP Thu May 19 17:27:55 JST 2005


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Re: [hlds_linux] Opteron 2.4 Ghz and HLDS

2005-11-10 Thread kama

Use a standard config and work your way up. Using 500 as FPS is just
silly. And looking at your stats you are only getting 166-333. I use 200
on my servers and get aprox 40% of total CPU use on my dual xeon system. 4
processes per box. this with mm + amx.

try just running it with
./hlds_run -game cstrike +map de_dust2 -maxplayers 19
and skip all extra mumbo-jumbo.

Try using the ordinary mm instead of mm-p, and with it off.

What are your current and previous operating system specs and tweaks?

/Bjorn

On Thu, 10 Nov 2005, Rikard Bremark wrote:

 well my problem is its starts at 500 ( started at 1000 with my p4 1.7
 ghz computer ) and well it jumps up and down from 149 250 333 400 500.
 our 1.7 ghz comp just had 1000 and got down to maybe 800 or something
 with full server ( 17 slots then )
 so know iwe got 19 slots one for admins so 18 slots that are always
 active and i get this:
 15:25:55 stats
 15:25:55 CPU   InOut   Uptime  Users   FPSPlayers
  49.00 107.76 171.43 273   493  200.04  18
 15:25:56 stats
 15:25:56 CPU   InOut   Uptime  Users   FPSPlayers
  49.00 111.46 179.81 273   493  166.67  18
 15:25:56 stats
 15:25:56 CPU   InOut   Uptime  Users   FPSPlayers
  49.00 109.25 177.96 273   493  166.69  18
 15:25:57 stats
 15:25:57 CPU   InOut   Uptime  Users   FPSPlayers
  49.00 104.94 170.49 273   493  199.92  18
 15:25:57 stats
 15:25:57 CPU   InOut   Uptime  Users   FPSPlayers
  49.00 102.06 164.10 273   493  333.56  18
 15:25:58 stats
 15:25:58 CPU   InOut   Uptime  Users   FPSPlayers
  50.25 98.53 154.65 273   493  333.67  18
 it shuld be enoguh i think but the ping has increased dramaticly and if
 i start the second server it drops even more.

 and the swap is on 2 gb and is not used even if i start the games the
 top says
 59-70% cpu and 10.6 under %MEM Time is 112:15.45

 i have even tried to run 2x17 slots instead of 2x19 but no change :/

 Ian mu wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Hmm not sure what really you're saying, I can't see 500fps being any problem
 at all and unrelated to erratic pings (unless the 500 is dropping
 significantly I would think). 500 should be fine.
  Just wondering, you are setting heapsize to 524,288, I've never set
 heapsize so what I'm saying could be a load of baloney, but does that equate
 to 512MB? If so, running that twice is naturally going to eat up all of your
 1Gig of ram and you'll probably start eating into swap (maybe do free when
 you run them both and see what buffers/cache show). Could maybe try 128 or
 something anyway (I've never even set it and never had any problems, I
 thought it was more for allocating memory something else can't eat into
 later, but generally not necessary). Someone will likely correct me on that
 though, as not familiar with it, just guessing.
   Worthwhile showing us top and free with the one when its at full
 usage, and then showing us it when you run the 2nd process I think as it may
 give some pointers (and also if 500 fps drops normally or only when 2nd
 server introduced).
  On 11/10/05, Rikard Bremark [EMAIL PROTECTED] wrote:
 
 
 Hi.
 Im from a swedish gaming community called warzone short valley (
 www.warzone.nu http://www.warzone.nu )
 anyway we just bought 3 dual opteron 2.2 ghz servers with 1 gb ram ( at
 the moment we just got
 one cpu but the other ones will be installed asap )
 
 So my problem is that i just get a fps at max 500 on the servers today
 with the 686 kernel.
 the a64 kernel wont work because hlds wont start just gets a bunch of
 segmentation errors.
 
 Anyway the problem that you might see is 500 fps max on the server with
 19 slots w latest amxx and mm-p
 if i start another server it wont just work the ping jumps up and down
 like jack russel terier :/
 
 server.cfg: http://www.warzone.nu/server.txt (renamed)
 startup param:
 ./hlds_run -game cstrike +ip 83.255.249.199 http://83.255.249.199 +port
 27015 +maxplayers 19
 -zone 8192 -heapsize 524288 +map de_dust2 -pingboost 3 
 
 gcc --version
 gcc (GCC) 3.3.5 (Debian 1:3.3.5-13)
 
 
 
 System specs:
 Dual CPU:
 model name : AMD Opteron(tm) Processor 248
 cpu MHz : 2210.216
 cache size : 1024 KB
 1 GB DDR 3200 ECC Mem
 
 Linux version 2.6.8-2-686-smp ([EMAIL PROTECTED]) (gcc
 version 3.3.5 (Debian 1:3.3.5-12)) #1 SMP Thu May 19 17:27:55 JST 2005
 
 
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
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RE: [hlds_linux] secure running

2005-11-10 Thread James Tucker
Have you considered a lighter solution such as jailshell?

I understand if you are concerned about the security of the hlds process 
itself, however a chrooted environment will not
save you from those issues unless you duplicate the common files.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Franziskus Meier
 Sent: 10 November 2005 13:23
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] secure running

 Hi,
 I'm trying to create a chroot-environment for counter-strike:source.
 can you give me some hints, which directories are necessary
 for running a server, please? Or where can i find more information?

 Yours Sincerely

 Franz
 Main Admin


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RE: [hlds_linux] Re: srcds with multiple ip address

2005-11-10 Thread James Tucker
The reason is, you always need to connect back to the same place.

This is ok in TCP, in fact for office solutions where you are using teaming or 
backup routes via this technology it
results in less user visible downtime. The solution does not work so well for 
UDP based protocols.

The proposed solution below would work if source would bind to 0.0.0.0, or all 
local ip's, but it doesn't do this. It
only has support for one external IP, it still connects to the master browser 
with 1 public ip, and this is the only one
that will be found by the server browser.

NAT is the OPPOSITE to the desired solution, providing a many (clients) to one 
(pulbic ip) to many (internet hosts)
routing protocol, when you want one (srcds) to many (listen ip:ports) to many 
(internet hosts).

SRCDS is capable through it's connection system to provide a publicly 
accessible UDP listen port on many NAT devices
without special setup, BUT this is still a one to one to many solution, not 
what you are looking for.

If you just want to use LAN bandwidth for lan clients and internet bandwidth 
for internet clients, then use a port
forward to the internet ip/port from the lan ip/port. If you want more 
bandwidth by ordering extra pipe's then speak to
your ISP about the issue, as they can provide you with a solution, by proper 
upstream routing.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of K1ll3rD
 Sent: 10 November 2005 11:38
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Re: srcds with multiple ip address

 Multiple Internet providers is supported by the kernel, have
 a look at:

 http://lartc.org/howto/lartc.rpdb.multiple-links.html


 Replying packets will use the same NIC as the packet came in
 from for it's gateway.

 I have to test once again binding this to 0.0.0.0 but time
 has been the problem lately. I though i did and it gave me
 problems, as soon as you start using NAT with IP rule, it get
 complicated.

 Thanks

 K


 - Original Message -
 From: James Tucker [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Thursday, November 10, 2005 4:21 AM
 Subject: RE: [hlds_linux] Re: srcds with multiple ip address


  Lol. OSPF does not do that. OSPF is an IP routing protocol, that
  routes correctly between gateways by opening the
  (lookahead) shortest route to destination first. THIS DOES
 NOT SUPPORT
  TEAMING OR BONDED NIC'S!
 
  The solution is simple - add a port forwarding rule to the
 NIC's not
  set to listen by SRCDS. Forward to the IP of the NIC that is. The
  traffic will never leave the kernel after coming in, so you
 would get
  your desired effect. This WILL NOT show up with anything but the
  public IP in the steam browser. N.B.
  this is NO DIFFERENT from just using a second NIC as a
 routing gateway
  to the servers IP. In other words, if your on a lan, the server is
  connected to the net, and your server has 2 nic's, one lan, one
  internet, then connecting to the server will only use the LAN nic
  anyway, as the final routing portion is done inside the kernel.
 
  There is however absolutely no good reason to do this as
 far as I can see.
  The ideal solution is somehting like compaq's teaming
 nic's. You can
  also do this undex many modern *nixes provided your upstream switch
  supports it.
 
  Technologies NOT involved in this: BGP, OSPF, RIP, or any other IP
  routing protocol extension.
 
  You cannot solve this problem in IP. IP does not do this.
 Unless the
  server can manage multiple IP's you will always end up using the IP
  endpoint set by +ip. You can try port forwards and other similar
  tricks, but this will be unreliable in many setups. This problem is
  the sort that should be solved on the MAC layer, however, I still
  don't see the point.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Dan
  Sorenson
  Sent: 09 November 2005 21:07
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] Re: srcds with multiple ip address
 
  One thought on this, how will the box choose the proper
 route back to
  the client if the srcds server is bound to multiple IP's?
 You'd need
  something that forces it to answer a packet addressed to
 IP 1.2.3.4
  from interface ip 1.2.3.4 and use the
  1.2.3.1 router as the default gateway.  Otherwise, what
 would prevent
  the server from receiving a packet on 1.2.3.4, sending a
 reply back
  on 5.6.7.8, and the client happily ignoring it?  Or worse,
 sourcing a
  packet on 1.2.3.4, choosing 5.6.7.1 as the appropriate
 gateway, which
  isn't on the same network, and dropping the packet as
 undeliverable?
 
  There may be a way to do it, but I'm thinking a router
 running OSPF
  or BGP if you can is the way to go.
 
  - Dan
 
  * Dan Sorenson  DoD #1066  A.H.M.C. #35
 [EMAIL PROTECTED] *
  * Vikings?  There ain't no vikings here.  Just us honest
 farmers.   *
  * The town was burning, the villagers were dead.  They
 

RE: [hlds_linux] Opteron 2.4 Ghz and HLDS

2005-11-10 Thread James Tucker


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Rikard Bremark
 Sent: 10 November 2005 09:56
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Opteron 2.4 Ghz and HLDS

 Hi.
 Im from a swedish gaming community called warzone short
 valley ( www.warzone.nu ) anyway we just bought 3 dual
 opteron 2.2 ghz servers with 1 gb ram ( at the moment we just
 got one cpu but the other ones will be installed asap )

 So my problem is that i just get a fps at max 500 on the
 servers today with the 686 kernel.

Look up the mailing list archives for kernel timer resolution. You're kernel 
timer is almost certainly around 1000Hz. To
raise the FPS above this you will need to increase your kernel timer resolution 
more, and sadly, with the current
menuconfig, you can't do this. Grep your kernel source for the HZ value and 
alter it in source. I do not know what (if
any) the rammifactions will be on a linux kernel for going over 1000Hz.

 the a64 kernel wont work because hlds wont start just gets a
 bunch of segmentation errors.

 Anyway the problem that you might see is 500 fps max on the
 server with
 19 slots w latest amxx and mm-p
 if i start another server it wont just work the ping jumps up
 and down like jack russel terier :/

Even out the priority of the processes, reduce the heapsize - it doesn't need 
that much!

General question: anyone significantly tested the effects of the pre-emptive 
modules and 1/many SRCDS instances?

[snip]



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Re: [hlds_linux] Opteron 2.4 Ghz and HLDS

2005-11-10 Thread Rikard Bremark

ok i downloaded the ordinay metamod 1.18.
i turnd off hlguard and logmod after that i noticed that hlguard couldnt
get contact with the z-project homepage to download updates.

Anyway its the same setup that im runnig with amxx mm hlguard that i was
running with the p4 1.7 ghz.
We are currently investigating if it is the 100 mbit backbone switch
that are f-up.

kama wrote:


Use a standard config and work your way up. Using 500 as FPS is just
silly. And looking at your stats you are only getting 166-333. I use 200
on my servers and get aprox 40% of total CPU use on my dual xeon system. 4
processes per box. this with mm + amx.

try just running it with
./hlds_run -game cstrike +map de_dust2 -maxplayers 19
and skip all extra mumbo-jumbo.

Try using the ordinary mm instead of mm-p, and with it off.

What are your current and previous operating system specs and tweaks?

/Bjorn

On Thu, 10 Nov 2005, Rikard Bremark wrote:




well my problem is its starts at 500 ( started at 1000 with my p4 1.7
ghz computer ) and well it jumps up and down from 149 250 333 400 500.
our 1.7 ghz comp just had 1000 and got down to maybe 800 or something
with full server ( 17 slots then )
so know iwe got 19 slots one for admins so 18 slots that are always
active and i get this:
15:25:55 stats
15:25:55 CPU   InOut   Uptime  Users   FPSPlayers
49.00 107.76 171.43 273   493  200.04  18
15:25:56 stats
15:25:56 CPU   InOut   Uptime  Users   FPSPlayers
49.00 111.46 179.81 273   493  166.67  18
15:25:56 stats
15:25:56 CPU   InOut   Uptime  Users   FPSPlayers
49.00 109.25 177.96 273   493  166.69  18
15:25:57 stats
15:25:57 CPU   InOut   Uptime  Users   FPSPlayers
49.00 104.94 170.49 273   493  199.92  18
15:25:57 stats
15:25:57 CPU   InOut   Uptime  Users   FPSPlayers
49.00 102.06 164.10 273   493  333.56  18
15:25:58 stats
15:25:58 CPU   InOut   Uptime  Users   FPSPlayers
50.25 98.53 154.65 273   493  333.67  18
it shuld be enoguh i think but the ping has increased dramaticly and if
i start the second server it drops even more.

and the swap is on 2 gb and is not used even if i start the games the
top says
59-70% cpu and 10.6 under %MEM Time is 112:15.45

i have even tried to run 2x17 slots instead of 2x19 but no change :/

Ian mu wrote:




--
[ Picked text/plain from multipart/alternative ]
Hmm not sure what really you're saying, I can't see 500fps being any problem
at all and unrelated to erratic pings (unless the 500 is dropping
significantly I would think). 500 should be fine.
Just wondering, you are setting heapsize to 524,288, I've never set
heapsize so what I'm saying could be a load of baloney, but does that equate
to 512MB? If so, running that twice is naturally going to eat up all of your
1Gig of ram and you'll probably start eating into swap (maybe do free when
you run them both and see what buffers/cache show). Could maybe try 128 or
something anyway (I've never even set it and never had any problems, I
thought it was more for allocating memory something else can't eat into
later, but generally not necessary). Someone will likely correct me on that
though, as not familiar with it, just guessing.
Worthwhile showing us top and free with the one when its at full
usage, and then showing us it when you run the 2nd process I think as it may
give some pointers (and also if 500 fps drops normally or only when 2nd
server introduced).
On 11/10/05, Rikard Bremark [EMAIL PROTECTED] wrote:





Hi.
Im from a swedish gaming community called warzone short valley (
www.warzone.nu http://www.warzone.nu )
anyway we just bought 3 dual opteron 2.2 ghz servers with 1 gb ram ( at
the moment we just got
one cpu but the other ones will be installed asap )

So my problem is that i just get a fps at max 500 on the servers today
with the 686 kernel.
the a64 kernel wont work because hlds wont start just gets a bunch of
segmentation errors.

Anyway the problem that you might see is 500 fps max on the server with
19 slots w latest amxx and mm-p
if i start another server it wont just work the ping jumps up and down
like jack russel terier :/

server.cfg: http://www.warzone.nu/server.txt (renamed)
startup param:
./hlds_run -game cstrike +ip 83.255.249.199 http://83.255.249.199 +port
27015 +maxplayers 19
-zone 8192 -heapsize 524288 +map de_dust2 -pingboost 3 

gcc --version
gcc (GCC) 3.3.5 (Debian 1:3.3.5-13)



System specs:
Dual CPU:
model name : AMD Opteron(tm) Processor 248
cpu MHz : 2210.216
cache size : 1024 KB
1 GB DDR 3200 ECC Mem

Linux version 2.6.8-2-686-smp ([EMAIL PROTECTED]) (gcc
version 3.3.5 (Debian 1:3.3.5-12)) #1 SMP Thu May 19 17:27:55 JST 2005


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[hlds_linux] Wierd Choke Problem

2005-11-10 Thread doomed999

Ok, I am seeing this on both hlds and srcds.
I have not seen this problem before (on my servers) and isn't my rates doing
it.
The rates I have tried
rate 3
cl_update 100
cl_cmd 100

rate 25000
cl_update 80
cl_cmd 80

The best that seems to work is
rate 3
cl_update 50
cl_cmd 50

But there should be no reason I can't run 100 in my eyes. It normally spikes
the worst when the bomb goes off and when the round restarts. With source it
seems worse spiking up to the 30's with the 50 update rate. Server is
running at 66 Tick. HLDS running at default and same thing. It is doing with
with as little as one server on a machine. The machine specs are as follows

Dual Xeon 3.0 2M cache
2G DDR2 533 ECC
Running CentOS 4.1
Fully Burstable 100Mbps Port (Possible problem?)

The only thing I can figure at this point is an overloaded network at the
datacenter I am colocating through? I am at a complete loss. Please give
your input.



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RE: [hlds_linux] Wierd Choke Problem

2005-11-10 Thread ray
Aside from your server it would depend on who your colo is.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of doomed999
Sent: Thursday, November 10, 2005 4:49 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Wierd Choke Problem


Ok, I am seeing this on both hlds and srcds.
I have not seen this problem before (on my servers) and isn't my rates doing
it.
The rates I have tried
rate 3
cl_update 100
cl_cmd 100

rate 25000
cl_update 80
cl_cmd 80

The best that seems to work is
rate 3
cl_update 50
cl_cmd 50

But there should be no reason I can't run 100 in my eyes. It normally spikes
the worst when the bomb goes off and when the round restarts. With source it
seems worse spiking up to the 30's with the 50 update rate. Server is
running at 66 Tick. HLDS running at default and same thing. It is doing with
with as little as one server on a machine. The machine specs are as follows

Dual Xeon 3.0 2M cache
2G DDR2 533 ECC
Running CentOS 4.1
Fully Burstable 100Mbps Port (Possible problem?)

The only thing I can figure at this point is an overloaded network at the
datacenter I am colocating through? I am at a complete loss. Please give
your input.



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RE: [hlds_linux] Wierd Choke Problem

2005-11-10 Thread doomed999
Same as yours.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, November 10, 2005 4:28 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Wierd Choke Problem

Aside from your server it would depend on who your colo is.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of doomed999
Sent: Thursday, November 10, 2005 4:49 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Wierd Choke Problem


Ok, I am seeing this on both hlds and srcds.
I have not seen this problem before (on my servers) and isn't my rates doing
it.
The rates I have tried
rate 3
cl_update 100
cl_cmd 100

rate 25000
cl_update 80
cl_cmd 80

The best that seems to work is
rate 3
cl_update 50
cl_cmd 50

But there should be no reason I can't run 100 in my eyes. It normally spikes
the worst when the bomb goes off and when the round restarts. With source it
seems worse spiking up to the 30's with the 50 update rate. Server is
running at 66 Tick. HLDS running at default and same thing. It is doing with
with as little as one server on a machine. The machine specs are as follows

Dual Xeon 3.0 2M cache
2G DDR2 533 ECC
Running CentOS 4.1
Fully Burstable 100Mbps Port (Possible problem?)

The only thing I can figure at this point is an overloaded network at the
datacenter I am colocating through? I am at a complete loss. Please give
your input.



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Re: [hlds_linux] Wierd Choke Problem

2005-11-10 Thread aprand

I had this same thing happen to me right after a windows update. I used
system restore to go back before the update and my choke disappeared. It was
0 before the update. It was up arround 80 afterwards at times, (altho the
game didnt play like it, which made it hard to figure out,)it clearly wasnt
the rates, which I had not changed. And I tryed various servers, from my own
500 fps to lowly unboosted servers. It would start at nearly 100 and drop
almost immediatly to around 20, then go up after I actually started playing.
I didnt make the connection at first because it also happen about the time
of a steam update. I had even tryed reloading steam, which did nothing. And
I had another computer which worked fine on the same connection, but had not
been updated, unfortunatly it was a while before I tryed the 2nd computer
and figured it out.
- Original Message -
From: doomed999 [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, November 10, 2005 5:47 PM
Subject: RE: [hlds_linux] Wierd Choke Problem



Same as yours.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, November 10, 2005 4:28 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Wierd Choke Problem

Aside from your server it would depend on who your colo is.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of doomed999
Sent: Thursday, November 10, 2005 4:49 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Wierd Choke Problem


Ok, I am seeing this on both hlds and srcds.
I have not seen this problem before (on my servers) and isn't my rates
doing
it.
The rates I have tried
rate 3
cl_update 100
cl_cmd 100

rate 25000
cl_update 80
cl_cmd 80

The best that seems to work is
rate 3
cl_update 50
cl_cmd 50

But there should be no reason I can't run 100 in my eyes. It normally
spikes
the worst when the bomb goes off and when the round restarts. With source
it
seems worse spiking up to the 30's with the 50 update rate. Server is
running at 66 Tick. HLDS running at default and same thing. It is doing
with
with as little as one server on a machine. The machine specs are as
follows

Dual Xeon 3.0 2M cache
2G DDR2 533 ECC
Running CentOS 4.1
Fully Burstable 100Mbps Port (Possible problem?)

The only thing I can figure at this point is an overloaded network at the
datacenter I am colocating through? I am at a complete loss. Please give
your input.



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[hlds_linux] AMD64 Vac 2

2005-11-10 Thread GameWarrior Avenger

When will AMD 64 vac 2 be available?



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Re: [hlds_linux] AMD64 Vac 2

2005-11-10 Thread Erik Hollensbe

This question comes up about once a week, I've asked it myself.

The short answer is, when it's done. I don't think you'll get much
farther than that.

On Nov 10, 2005, at 4:26 PM, GameWarrior Avenger wrote:


When will AMD 64 vac 2 be available?



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--
Erik Hollensbe
[EMAIL PROTECTED]


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[hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-10 Thread Some Llama


Dude, set the time limit of the map to several hours
but only have the
map
you want in rotation. Why is this so hard to
understand? There's no
reason
to have one round last all that time.

I already have a rotation and server configuration
setup when a time limit is in place, i'd rather make
one setting change than waste the time I have already
spent creating a full server rotation.  If there is a
log file size setting, this seems the best method to
me.

The way I have it setup now all I have to do is a
simple changelevel and the server becomes a multimap
rotation with specified settings per map, your way I
would have to change multiple files comapred to one
setting in server.cfg... it's not as easy when you run
multiple plugins... but thanks for your kind and
understanding reply.

I think the closest i am to a fix right now is typing
in log off and log on 2x a day, not optimal but it
would work... wish there was a way to get crontab to
be able to interact with the session.. anyone know how
to do that?

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RE: [hlds_linux] Wierd Choke Problem

2005-11-10 Thread James Tucker
 The best that seems to work is
 rate 3

Set this to maximum inbound pipe speed, in bytes per second. There may be caps 
on server rate variables, but not here.

 cl_update 50

Cl_updaterate 66

 cl_cmd 50

Cl_cmdrate 66

 But there should be no reason I can't run 100 in my eyes. It
 normally spikes the worst when the bomb goes off and when the
 round restarts. With source it seems worse spiking up to the
 30's with the 50 update rate. Server is running at 66 Tick.

Thus the 66 suggestion. This should minimise choke readings, even the detail in 
net_channels.

 HLDS running at default and same thing. It is doing with with
 as little as one server on a machine. The machine specs are as follows

 Dual Xeon 3.0 2M cache
 2G DDR2 533 ECC
 Running CentOS 4.1
 Fully Burstable 100Mbps Port (Possible problem?)

This is more than capable.

 The only thing I can figure at this point is an overloaded
 network at the datacenter I am colocating through? I am at a
 complete loss. Please give your input.

Check the server side FPS too, using rcon stats.



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RE: [hlds_linux] Wierd Choke Problem

2005-11-10 Thread doomed999



 Set this to maximum inbound pipe speed, in bytes per second. There may be
caps on server rate variables, but not here.

Not understanding what you mean

 Cl_updaterate 66

 Cl_cmdrate 66

Tried those, same outcome...

 Thus the 66 suggestion. This should minimise choke readings, even the
detail in net_channels.

I also have to worry about the clients :) One pointed it out to me because
he uses cl_up and cmd at 100 fine on other servers yet choke upto 25 in
ours...

 This is more than capable.

That's whats making me wonder if it's a network issue...Any way to check?

 Check the server side FPS too, using rcon stats.

Source running at 160's HLDS running multiple, tryied on stocks (mid 80's)
150's, 300's upto the 900's for giggles...

Thinking about maybe a new colo on other backbones, but I am lost...


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RE: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-10 Thread doomed999
Try running a diff server.cfg for when you have the rotation running and
when you don't...
ex... make a server1.cfg and have it set for your non rotational... make it
include these cvars

Map themap
Sv_timelimit 120 --restarts flushing the logs every 2 hours
mapchangecfgfile server1.cfg
then the rest of the norms

Then to have your non rotational exec server1.cfg otherwise exec
server.cfg... Still one setting to change between the two... I am unaware of
any log size file setting...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Some Llama
Sent: Thursday, November 10, 2005 6:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: Specifying Log file size CS 1.6



Dude, set the time limit of the map to several hours
but only have the
map
you want in rotation. Why is this so hard to
understand? There's no
reason
to have one round last all that time.

I already have a rotation and server configuration
setup when a time limit is in place, i'd rather make
one setting change than waste the time I have already
spent creating a full server rotation.  If there is a
log file size setting, this seems the best method to
me.

The way I have it setup now all I have to do is a
simple changelevel and the server becomes a multimap
rotation with specified settings per map, your way I
would have to change multiple files comapred to one
setting in server.cfg... it's not as easy when you run
multiple plugins... but thanks for your kind and
understanding reply.

I think the closest i am to a fix right now is typing
in log off and log on 2x a day, not optimal but it
would work... wish there was a way to get crontab to
be able to interact with the session.. anyone know how
to do that?

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Re: [hlds_linux] AMD64 Vac 2

2005-11-10 Thread DJ (e-Plutonia Inc.)
--
[ Picked text/plain from multipart/alternative ]
If someone wants to hack into Alfred's mind, you'll know the answer.

This question comes up about once a week, I've asked it myself.

 The short answer is, when it's done. I don't think you'll get much
 farther than that.

 On Nov 10, 2005, at 4:26 PM, GameWarrior Avenger wrote:

  When will AMD 64 vac 2 be available?
 
 
 
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 --
 Erik Hollensbe
 [EMAIL PROTECTED]


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--
DJ Fadyeyev
Founder - e-Plutonia
--

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RE: [hlds_linux] Wierd Choke Problem

2005-11-10 Thread ray
We use multiple colo facilities and I personally have mastered the methods
and tools for verifying the quality/capability of them. Contact me offlist
and we'll be happy to add your colo to our monitoring that you'll be able to
view firsthand via web graphing the answers you seek. Could mean the
difference between losing a good provider or being stuck with a bad one.

Ray

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of doomed999
Sent: Thursday, November 10, 2005 8:25 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Wierd Choke Problem




 Set this to maximum inbound pipe speed, in bytes per second. There may be
caps on server rate variables, but not here.

Not understanding what you mean

 Cl_updaterate 66

 Cl_cmdrate 66

Tried those, same outcome...

 Thus the 66 suggestion. This should minimise choke readings, even the
detail in net_channels.

I also have to worry about the clients :) One pointed it out to me because
he uses cl_up and cmd at 100 fine on other servers yet choke upto 25 in
ours...

 This is more than capable.

That's whats making me wonder if it's a network issue...Any way to check?

 Check the server side FPS too, using rcon stats.

Source running at 160's HLDS running multiple, tryied on stocks (mid 80's)
150's, 300's upto the 900's for giggles...

Thinking about maybe a new colo on other backbones, but I am lost...


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Re: [hlds_linux] What happened to the pre-announce and announcement of patches?

2005-11-10 Thread Kingsley Foreman

they only announce when they effect the server software

Kingsley


Dagok wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey Alfred,

What happened to the Pre-Announcement of upcoming Steam patches and then 
the Announcement of the actual patches?  Ive noticed as of late that these 
announcements have not been being made.

I for one, and I'm sure plenty of other admins, rely on these announcements 
since we do not sit around refreshing www.steampowered.com or restarting Steam 
to see if a patch has been released.

Would be appreciated if we can go back to getting advance notice and then the 
announement of these patches.

thanks,
Dagok
--


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[hlds_linux] What happened to the pre-announce and announcement of patches?

2005-11-10 Thread Dagok
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey Alfred,

What happened to the Pre-Announcement of upcoming Steam patches and then 
the Announcement of the actual patches?  Ive noticed as of late that these 
announcements have not been being made.

I for one, and I'm sure plenty of other admins, rely on these announcements 
since we do not sit around refreshing www.steampowered.com or restarting Steam 
to see if a patch has been released.

Would be appreciated if we can go back to getting advance notice and then the 
announement of these patches.

thanks,
Dagok
--


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RE: [hlds_linux] What happened to the pre-announce and announcement of patches?

2005-11-10 Thread Alfred Reynolds
What he said.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kingsley
Foreman
Sent: Thursday, November 10, 2005 6:33 PM
To: hlds_linux@list.valvesoftware.com
Cc: hlds@list.valvesoftware.com
Subject: Re: [hlds_linux] What happened to the pre-announce and
announcement of patches?

they only announce when they effect the server software

Kingsley


Dagok wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hey Alfred,

 What happened to the Pre-Announcement of upcoming Steam patches
and then the Announcement of the actual patches?  Ive noticed as of late
that these announcements have not been being made.

 I for one, and I'm sure plenty of other admins, rely on these
announcements since we do not sit around refreshing www.steampowered.com
or restarting Steam to see if a patch has been released.

 Would be appreciated if we can go back to getting advance notice and
then the announement of these patches.

 thanks,
 Dagok
 --


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RE: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-10 Thread devin812
From: doomed999 [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6

Try running a diff server.cfg for when you have the rotation running and
when you don't...
ex... make a server1.cfg and have it set for your non rotational... make it
include these cvars

Map themap
Sv_timelimit 120 --restarts flushing the logs every 2 hours
mapchangecfgfile server1.cfg
then the rest of the norms

Then to have your non rotational exec server1.cfg otherwise exec
server.cfg... Still one setting to change between the two... I am unaware
of
any log size file setting...

Hmm interesting.. what does the Cvar mapchangecfgfile do?
More specifically when does it exec the .cfg file it specifies?


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RE: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-10 Thread doomed999
From all my times using it, it exec it at map change...Though it maybe in
conjunction with a plugin. If it doesn't work let me know and I will see
what plugin I use that makes it an alias...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of devin812
Sent: Thursday, November 10, 2005 9:39 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6

From: doomed999 [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6

Try running a diff server.cfg for when you have the rotation running and
when you don't...
ex... make a server1.cfg and have it set for your non rotational... make it
include these cvars

Map themap
Sv_timelimit 120 --restarts flushing the logs every 2 hours
mapchangecfgfile server1.cfg
then the rest of the norms

Then to have your non rotational exec server1.cfg otherwise exec
server.cfg... Still one setting to change between the two... I am unaware
of
any log size file setting...

Hmm interesting.. what does the Cvar mapchangecfgfile do?
More specifically when does it exec the .cfg file it specifies?


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