RE: [hlds_linux] Source and Half-Life 1 Engine BETA update released

2005-12-04 Thread Bart King
Hi,

Nice one Alfred on releasing an unofficial fix!

But, I have two new things to report, both of which I cannot replicate.

Last night, seemingly randomly half way though a game, this started spewing
out on console:

*** ERROR *** Excessive sizelevel (60) for element
*** ERROR *** Excessive sizelevel (61) for element
*** ERROR *** Excessive sizelevel (62) for element
*** ERROR *** Excessive sizelevel (63) for element
Infinite values from vphysics!
Infinite values from vphysics!

.. And it kept looping.  Check out the memory usage:

  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
20345 cstrike   18   0 1854m 812m  820 R 49.6 91.7 654:22.83 srcds_i686

And also this morning, I was greated to 2 hours of down time (since I was in
bed):

  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
21036 cstrike   25   0  198m 120m  11m R 99.9 13.6 360:06.72 srcds_i686

Unfortunately, there was nothing on the console to suggest why this occurred
(someone joined the terrorist team).

Just a heads-up more than a solid bug report, to be honest :)

--
Bart King
+44 7812 195654 - http://www.bart666.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: 03 December 2005 22:29
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Source and Half-Life 1 Engine BETA update released

We have released a BETA update to both the Source and Half-Life 1 engine.
Run the hldsupdatetool with the -beta linux parameter to get this update.

The update fixes the loading problems with srcds_i486, fixes the player
connection log line displaying stale Steam ID's and fixes the utllinkedlist
assert seen when players are being authenticated.

- Alfred

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[hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable

2005-12-04 Thread Adam Grzesko
Czesc ,



regards,
--
Adam Morel Grzesko
morel at pifpaf.pl
http://pifpaf.pl


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[hlds_linux] Messages to players by external local apps

2005-12-04 Thread Franziskus Meier
Hi,

I would like to send messages for example via bash-script to console/players.

Does anybody have got experiences?
Is this possible?

Greetz
Franz



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Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable

2005-12-04 Thread Stan Bubrouski
Umm how about some details.
-sb

On 12/3/05, Adam Grzesko [EMAIL PROTECTED] wrote:
 Czesc ,



 regards,
 --
 Adam Morel Grzesko
 morel at pifpaf.pl
 http://pifpaf.pl


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RE: [hlds_linux] Messages to players by external local apps

2005-12-04 Thread Nic Strix

HLSW is a program that will do it for you, not a bash script but an rcon
program

http://www.hlsw.net/index.php?url=commentsc_id=157





From: Franziskus Meier [EMAIL PROTECTED]
Reply-To: hlds_linux@list.valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Messages to players by external local apps
Date: Sun, 4 Dec 2005 21:38:01 +0100

Hi,

I would like to send messages for example via bash-script to
console/players.

Does anybody have got experiences?
Is this possible?

Greetz
Franz



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Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable

2005-12-04 Thread m0gely

Stan Bubrouski wrote:


Umm how about some details.
-sb


Sure.  My server stopped working a while ago, when Alfred mentioned the
most recent optional update (v.24?).  Well, my server got updated
anyway and hasn't worked since.

FreeBSD 5.4 w/ SuSe 9.3 (glibc 2.3.4)
AMD MP 2800's

update tool:
%./steam -command update -game cstrike -dir /home/adi/hlds
Checking bootstrapper version ...

AssertPreCondition
Name: NonNullFilePath
Expr: !sFile.empty()
Line: 334
File: ../../../Common/Misc/FileUtil.cpp
Abort trap (core dumped)


the server:
%./hlds_run -game cstrike +maxplayers 4 +log on +port 27019 +map de_dust
snip
L 11/26/2005 - 15:38:12: Server cvar sv_wateraccelerate = 10
L 11/26/2005 - 15:38:12: Server cvar sv_waterfriction = 1
L 11/26/2005 - 15:38:12: Server cvars end
L 11/26/2005 - 15:38:12: Server cvar sv_maxspeed = 900
L 11/26/2005 - 15:38:12: Server cvar pausable = 0
Error:vstdlib_s_i486.so: cannot open shared object file: No such file or
directory
L 11/26/2005 - 15:38:18: FATAL ERROR (shutting down): Unable to load
authentication library, Exiting...

FATAL ERROR (shutting down): Unable to load authentication library,
Exiting...

Add -debug to the ./hlds_run command line to generate a debug.log to
help with solving this problem
Sat Nov 26 15:38:18 UTC 2005: Server restart in 10 seconds
Sat Nov 26 15:38:24 UTC 2005: Server Quit

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] Messages to players by external local apps

2005-12-04 Thread W0kk3L

Try kkrcon: http://kkrcon.sourceforge.net/
Works like a charm.

-W0kk3L-

- Original Message -
From: Franziskus Meier [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, December 04, 2005 9:38 PM
Subject: [hlds_linux] Messages to players by external local apps



Hi,

I would like to send messages for example via bash-script to
console/players.

Does anybody have got experiences?
Is this possible?

Greetz
Franz



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Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable

2005-12-04 Thread kama

6 crashes on v28 after 12 hours. And they include all the last once.
on connect
on client drop
on startup/changelevel
and random. (ie kill or say)

Is there a reason to have hlds threaded at all? What are the benefit of
it since the threads rarely are using any CPU.

games 35334 50.3  8.6 98340 89428  ??  R 8:01PM  78:45.53 ./hlds_i686 -game 
cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll 
addons/metamod/dlls/metamod_i386.so
games 35335  0.0  8.6 98340 89428  ??  S 8:01PM   0:00.11 ./hlds_i686 -game 
cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll 
addons/metamod/dlls/metamod_i386.so
games 35336  0.0  8.6 98340 89428  ??  S 8:01PM   0:19.21 ./hlds_i686 -game 
cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll 
addons/metamod/dlls/metamod_i386.so

/Bjorn

On Sun, 4 Dec 2005, m0gely wrote:

 Stan Bubrouski wrote:

  Umm how about some details.
  -sb

 Sure.  My server stopped working a while ago, when Alfred mentioned the
 most recent optional update (v.24?).  Well, my server got updated
 anyway and hasn't worked since.

 FreeBSD 5.4 w/ SuSe 9.3 (glibc 2.3.4)
 AMD MP 2800's

 update tool:
 %./steam -command update -game cstrike -dir /home/adi/hlds
 Checking bootstrapper version ...

 AssertPreCondition
 Name: NonNullFilePath
 Expr: !sFile.empty()
 Line: 334
 File: ../../../Common/Misc/FileUtil.cpp
 Abort trap (core dumped)


 the server:
 %./hlds_run -game cstrike +maxplayers 4 +log on +port 27019 +map de_dust
 snip
 L 11/26/2005 - 15:38:12: Server cvar sv_wateraccelerate = 10
 L 11/26/2005 - 15:38:12: Server cvar sv_waterfriction = 1
 L 11/26/2005 - 15:38:12: Server cvars end
 L 11/26/2005 - 15:38:12: Server cvar sv_maxspeed = 900
 L 11/26/2005 - 15:38:12: Server cvar pausable = 0
 Error:vstdlib_s_i486.so: cannot open shared object file: No such file or
 directory
 L 11/26/2005 - 15:38:18: FATAL ERROR (shutting down): Unable to load
 authentication library, Exiting...

 FATAL ERROR (shutting down): Unable to load authentication library,
 Exiting...

 Add -debug to the ./hlds_run command line to generate a debug.log to
 help with solving this problem
 Sat Nov 26 15:38:18 UTC 2005: Server restart in 10 seconds
 Sat Nov 26 15:38:24 UTC 2005: Server Quit

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable

2005-12-04 Thread Vincent H.

Same problems with me.

Multiple crashes on debian :-(


kama a écrit :


6 crashes on v28 after 12 hours. And they include all the last once.
on connect
on client drop
on startup/changelevel
and random. (ie kill or say)

Is there a reason to have hlds threaded at all? What are the benefit of
it since the threads rarely are using any CPU.

games 35334 50.3  8.6 98340 89428  ??  R 8:01PM  78:45.53 ./hlds_i686 -game 
cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll 
addons/metamod/dlls/metamod_i386.so
games 35335  0.0  8.6 98340 89428  ??  S 8:01PM   0:00.11 ./hlds_i686 -game 
cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll 
addons/metamod/dlls/metamod_i386.so
games 35336  0.0  8.6 98340 89428  ??  S 8:01PM   0:19.21 ./hlds_i686 -game 
cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll 
addons/metamod/dlls/metamod_i386.so

/Bjorn

On Sun, 4 Dec 2005, m0gely wrote:




Stan Bubrouski wrote:




Umm how about some details.
-sb



Sure.  My server stopped working a while ago, when Alfred mentioned the
most recent optional update (v.24?).  Well, my server got updated
anyway and hasn't worked since.

FreeBSD 5.4 w/ SuSe 9.3 (glibc 2.3.4)
AMD MP 2800's

update tool:
%./steam -command update -game cstrike -dir /home/adi/hlds
Checking bootstrapper version ...

AssertPreCondition
Name: NonNullFilePath
Expr: !sFile.empty()
Line: 334
File: ../../../Common/Misc/FileUtil.cpp
Abort trap (core dumped)


the server:
%./hlds_run -game cstrike +maxplayers 4 +log on +port 27019 +map de_dust
snip
L 11/26/2005 - 15:38:12: Server cvar sv_wateraccelerate = 10
L 11/26/2005 - 15:38:12: Server cvar sv_waterfriction = 1
L 11/26/2005 - 15:38:12: Server cvars end
L 11/26/2005 - 15:38:12: Server cvar sv_maxspeed = 900
L 11/26/2005 - 15:38:12: Server cvar pausable = 0
Error:vstdlib_s_i486.so: cannot open shared object file: No such file or
directory
L 11/26/2005 - 15:38:18: FATAL ERROR (shutting down): Unable to load
authentication library, Exiting...

FATAL ERROR (shutting down): Unable to load authentication library,
Exiting...

Add -debug to the ./hlds_run command line to generate a debug.log to
help with solving this problem
Sat Nov 26 15:38:18 UTC 2005: Server restart in 10 seconds
Sat Nov 26 15:38:24 UTC 2005: Server Quit

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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---
Wanadoo vous informe que cet  e-mail a ete controle par l'anti-virus mail.
Aucun virus connu a ce jour par nos services n'a ete detecte.










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[hlds_linux] Server Not Showing in Lan List?

2005-12-04 Thread Andrew Martin
I'm trying to set up my CSS server for a LAN Party, however no matter what I
try I can't get the servers to appear on the browse LAN servers in Steam. My
servers currently running Gentoo with a 2.6 kernel, the server itself has 3
nics (1 nic for the internet connection, and the other 2 bonded together to
deal with all internal network).
The servers ARE working, because if I manually connect to their IP I can
join the game and all is well... so the issue seems to be something blocking
it broadcasting to the network that the servers exist.
I've tried +ip to specifically bind it to the internal IP, but it still has
the same problem. Completely disabled the firewall to make sure it wasn’t
that what was stopping the servers broadcasting but again the same problem.
I'm running out of things to try now so I was wondering if any of you have
experienced problems like this before? Would be nice if I can get this
working so I don’t have to keep manually entering the IP's every time I want
to play.

Thanks.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005



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RE: [hlds_linux] Server Not Showing in Lan List?

2005-12-04 Thread JoeSoap
What command line are you running ?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin
Sent: Monday, 5 December 2005 9:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Server Not Showing in Lan List?

I'm trying to set up my CSS server for a LAN Party, however no matter what I
try I can't get the servers to appear on the browse LAN servers in Steam. My
servers currently running Gentoo with a 2.6 kernel, the server itself has 3
nics (1 nic for the internet connection, and the other 2 bonded together to
deal with all internal network).
The servers ARE working, because if I manually connect to their IP I can
join the game and all is well... so the issue seems to be something blocking
it broadcasting to the network that the servers exist.
I've tried +ip to specifically bind it to the internal IP, but it still has
the same problem. Completely disabled the firewall to make sure it wasn't
that what was stopping the servers broadcasting but again the same problem.
I'm running out of things to try now so I was wondering if any of you have
experienced problems like this before? Would be nice if I can get this
working so I don't have to keep manually entering the IP's every time I want
to play.

Thanks.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005



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Re: [hlds_linux] SourceTV probs

2005-12-04 Thread Gamefuel Support

Hi,
Specify -tv_port 27020 on startup (or whatever port you want)
Make sure this port is not dropped or rejected on your firewall
Source TV only starts on map change so you have to wait till then before
my-server is visible as a bot player in your server and source tv is
enabled.

And here's an excerpt from one of our cfg's.

//Source Tv Settings
tv_enable 1
tv_snapshotinterval 25
tv_maxclients 10
tv_maxrate 6000
tv_debug 1
tv_name my-server
tv_delay 10

Hope this helps.
---
Gamefuel

Franziskus Meier wrote:


Hi,

I'm trying to configure SourceTV and I can't find the server in the list.

In the mailing list it is mentioned that I will need a proxy for this.
Do I need to configure a second cs:s for proxy on my server?
Are there any starting options necessary?
Does anybody know a link for more infos or docs?

In my server.cfg following consists the Tv-section:
// TV-Sektion
//
//SOURCETV\\
tv_autorecord 0
tv_debug 1
tv_delay 90
tv_dispatchmode 1
tv_enable 1
tv_maxclients 10
tv_maxrate 35001
tv_name my-server
tv_overrideroot 0
tv_password 
tv_relaypassword 
tv_snapshotrate 20
//tv_port 27016
//SOURCETV\\

anybody (still) should be welcome to watch.

Greetz
Franz


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Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable

2005-12-04 Thread Steven Hartland

When not using dodgy pluggins like Mani its solid here on
5.4 + redhat 8 base.

   Steve / K
- Original Message -
From: kama [EMAIL PROTECTED]


6 crashes on v28 after 12 hours. And they include all the last once.
on connect
on client drop
on startup/changelevel
and random. (ie kill or say)

Is there a reason to have hlds threaded at all? What are the benefit of
it since the threads rarely are using any CPU.

games 35334 50.3  8.6 98340 89428  ??  R 8:01PM  78:45.53 ./hlds_i686 -game 
cstrike -port 27018 -maxplayers 16 +map
de_dust2 -dll addons/metamod/dlls/metamod_i386.so
games 35335  0.0  8.6 98340 89428  ??  S 8:01PM   0:00.11 ./hlds_i686 -game 
cstrike -port 27018 -maxplayers 16 +map
de_dust2 -dll addons/metamod/dlls/metamod_i386.so
games 35336  0.0  8.6 98340 89428  ??  S 8:01PM   0:19.21 ./hlds_i686 -game 
cstrike -port 27018 -maxplayers 16 +map
de_dust2 -dll addons/metamod/dlls/metamod_i386.so





This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone (023) 8024 3137
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Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable

2005-12-04 Thread kama

Ehm, srcds is running fine.. hlds is not...

/Bjorn

On Sun, 4 Dec 2005, Steven Hartland wrote:

 When not using dodgy pluggins like Mani its solid here on
 5.4 + redhat 8 base.

 Steve / K
 - Original Message -
 From: kama [EMAIL PROTECTED]
 
  6 crashes on v28 after 12 hours. And they include all the last once.
  on connect
  on client drop
  on startup/changelevel
  and random. (ie kill or say)
 
  Is there a reason to have hlds threaded at all? What are the benefit of
  it since the threads rarely are using any CPU.
 
  games 35334 50.3  8.6 98340 89428  ??  R 8:01PM  78:45.53 ./hlds_i686 
  -game cstrike -port 27018 -maxplayers 16 +map
  de_dust2 -dll addons/metamod/dlls/metamod_i386.so
  games 35335  0.0  8.6 98340 89428  ??  S 8:01PM   0:00.11 ./hlds_i686 
  -game cstrike -port 27018 -maxplayers 16 +map
  de_dust2 -dll addons/metamod/dlls/metamod_i386.so
  games 35336  0.0  8.6 98340 89428  ??  S 8:01PM   0:19.21 ./hlds_i686 
  -game cstrike -port 27018 -maxplayers 16 +map
  de_dust2 -dll addons/metamod/dlls/metamod_i386.so



 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
 person or entity to whom it is addressed. In the event of misdirection, the 
 recipient is prohibited from using, copying, printing or otherwise 
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please 
 telephone (023) 8024 3137
 or return the E.mail to [EMAIL PROTECTED]


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[hlds_linux] RE: Server Not Showing in Lan List? (JoeSoap)

2005-12-04 Thread Andrew Martin
I'm using the following to launch the server:
./srcds_run -game cstrike +map de_dust2 +maxplayers 10 +ip 192.168.1.1 +log
on

Message: 12
From: JoeSoap [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Server Not Showing in Lan List?
Date: Mon, 5 Dec 2005 09:24:11 +1100
Reply-To: hlds_linux@list.valvesoftware.com

What command line are you running ?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin
Sent: Monday, 5 December 2005 9:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Server Not Showing in Lan List?

I'm trying to set up my CSS server for a LAN Party, however no matter what I
try I can't get the servers to appear on the browse LAN servers in Steam. My
servers currently running Gentoo with a 2.6 kernel, the server itself has 3
nics (1 nic for the internet connection, and the other 2 bonded together to
deal with all internal network).
The servers ARE working, because if I manually connect to their IP I can
join the game and all is well... so the issue seems to be something blocking
it broadcasting to the network that the servers exist.
I've tried +ip to specifically bind it to the internal IP, but it still has
the same problem. Completely disabled the firewall to make sure it wasn't
that what was stopping the servers broadcasting but again the same problem.
I'm running out of things to try now so I was wondering if any of you have
experienced problems like this before? Would be nice if I can get this
working so I don't have to keep manually entering the IP's every time I want
to play.

Thanks.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005



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Re: [hlds_linux] RE: Server Not Showing in Lan List? (JoeSoap)

2005-12-04 Thread tiberius

iirc there is some some command line argument like +sv_lan 1... try
adding this.. and/or -unsecure or sth like this

Andrew Martin wrote:


I'm using the following to launch the server:
./srcds_run -game cstrike +map de_dust2 +maxplayers 10 +ip 192.168.1.1 +log
on

Message: 12
From: JoeSoap [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Server Not Showing in Lan List?
Date: Mon, 5 Dec 2005 09:24:11 +1100
Reply-To: hlds_linux@list.valvesoftware.com

What command line are you running ?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin
Sent: Monday, 5 December 2005 9:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Server Not Showing in Lan List?

I'm trying to set up my CSS server for a LAN Party, however no matter what I
try I can't get the servers to appear on the browse LAN servers in Steam. My
servers currently running Gentoo with a 2.6 kernel, the server itself has 3
nics (1 nic for the internet connection, and the other 2 bonded together to
deal with all internal network).
The servers ARE working, because if I manually connect to their IP I can
join the game and all is well... so the issue seems to be something blocking
it broadcasting to the network that the servers exist.
I've tried +ip to specifically bind it to the internal IP, but it still has
the same problem. Completely disabled the firewall to make sure it wasn't
that what was stopping the servers broadcasting but again the same problem.
I'm running out of things to try now so I was wondering if any of you have
experienced problems like this before? Would be nice if I can get this
working so I don't have to keep manually entering the IP's every time I want
to play.

Thanks.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005



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RE: [hlds_linux] RE: Server Not Showing in Lan List? (JoeSoap)

2005-12-04 Thread JoeSoap
 +sv_lan 1 needs to be added to your command line to specify it's a lan only
server. So change your command to

./srcds_run -game cstrike +map de_dust2 +sv_lan 1 +maxplayers 10 +ip
192.168.1.1 +log on

js

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin
Sent: Monday, 5 December 2005 10:15 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] RE: Server Not Showing in Lan List? (JoeSoap)

I'm using the following to launch the server:
./srcds_run -game cstrike +map de_dust2 +maxplayers 10 +ip 192.168.1.1 +log
on

Message: 12
From: JoeSoap [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Server Not Showing in Lan List?
Date: Mon, 5 Dec 2005 09:24:11 +1100
Reply-To: hlds_linux@list.valvesoftware.com

What command line are you running ?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin
Sent: Monday, 5 December 2005 9:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Server Not Showing in Lan List?

I'm trying to set up my CSS server for a LAN Party, however no matter what I
try I can't get the servers to appear on the browse LAN servers in Steam. My
servers currently running Gentoo with a 2.6 kernel, the server itself has 3
nics (1 nic for the internet connection, and the other 2 bonded together to
deal with all internal network).
The servers ARE working, because if I manually connect to their IP I can
join the game and all is well... so the issue seems to be something blocking
it broadcasting to the network that the servers exist.
I've tried +ip to specifically bind it to the internal IP, but it still has
the same problem. Completely disabled the firewall to make sure it wasn't
that what was stopping the servers broadcasting but again the same problem.
I'm running out of things to try now so I was wondering if any of you have
experienced problems like this before? Would be nice if I can get this
working so I don't have to keep manually entering the IP's every time I want
to play.

Thanks.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005



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please visit:
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Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable

2005-12-04 Thread Adam Grzesko
Hi,

Sunday, December 4, 2005, 11:48:07 PM, Stan Bubrouski wrote:

SB Umm how about some details.
SB -sb

What a bugger. That previous message of mine, about hlds v27 crashing
on FreeBSD 5.4 stable was never ment to be sent - I started
writing it, then saved it in my outbox for later, and it was my
mistake :).

Anyway this is a good moment to put some info.

We are running tens of hlds and srcds servers. Just after the latest
update of srcds our srcds servers started crashing tremendously, even like
20-30 times a day. You can imagine whining and moaning of our young
customers and our headache trying to solve all the problems and
upgrading mani admin mod in the background :).

Most of our systems are FreeBSD 5.4 stable and on several machines
there's still good old FreeBSD 4.11 stable. All the instalations have:
- SMP kernel
- linux kernel emulation version 2.4.2
  (frankly, this is the only version available for FreeBSD).

So far our installations had linux base 8 with glibc 2.3.2, which
worked just finetill there was this update.

I have read somewhere at this list, that the cure might be upgrading
glibc up to version 2.3.5. So I prepared custom linux base port which
solved the problem of crashing srcds. There are just a few
crashes daily per srcds process, so I assume this is just normal :).

This custom linux base port is composed of:
- linux base suse 9.3_2  (without it's glibc 2.3.2)
- and fedora core 3.1 rpm's (glibc 2.3.5 i386, libstdc++ 3.4.4,
  libgcc 3.4.4)

While srcds servers where now just working fine, with this new linux
port, hlds (v27) servers started crashing like hell in the numbers
going up to 40 times per day and before this change there were only
few crashes daily.

While doing some research on our installations of hlds servers I was
blind to see that the defaults for these had the old metamod 1.17.1
and the old AMX 0.9.9.
We have switched to new metamod 1.18p26 and AMXX 1.60 and all
instalations of hlds are running smooth and clean (so far :) along
with srcds servers.

**
The conclusion is : if you are running FreeBSD, upgrade your linux
port to have glibc 2.3.5. At hlds installations check version of
metamod and if necessary upgrade to the latest version.
Don't upgrade to glibc 2.3.6 as we have experienced enourmously higher
cpu utilization running 2.3.6.
**

With this configuration in mind I smacked the latest upgrade of hlds -
that is v28. My advice: don't try this at home,
it welcomes you with a beautiful crash just right at startup :{.

At the end I would like to ask one question directly to Alfred
Reynolds: Could you please tell what is the configuration of your
test environment? I would like to know the version of libraries and
kernel version.


regards,
--
Adam Morel Grzesko
morel at pifpaf.pl
http://pifpaf.pl


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Re: [hlds_linux] Source and Half-Life 1 Engine BETA update released

2005-12-04 Thread Scott Pettit
--
[ Picked text/plain from multipart/alternative ]
The beta update causes segfaults on load with AMX/Metamod enabled (our match
servers use AMX).

Running hlds_amd on an XP 2700+.

-Scott
On 12/5/05, Bart King [EMAIL PROTECTED] wrote:

 Hi,

 Nice one Alfred on releasing an unofficial fix!

 But, I have two new things to report, both of which I cannot replicate.

 Last night, seemingly randomly half way though a game, this started
 spewing
 out on console:

 *** ERROR *** Excessive sizelevel (60) for element
 *** ERROR *** Excessive sizelevel (61) for element
 *** ERROR *** Excessive sizelevel (62) for element
 *** ERROR *** Excessive sizelevel (63) for element
 Infinite values from vphysics!
 Infinite values from vphysics!

 .. And it kept looping.  Check out the memory usage:

   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
 20345 cstrike   18   0 1854m 812m  820 R 49.6 91.7 654:22.83 srcds_i686

 And also this morning, I was greated to 2 hours of down time (since I was
 in
 bed):

   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
 21036 cstrike   25   0  198m 120m  11m R 99.9 13.6 360:06.72 srcds_i686

 Unfortunately, there was nothing on the console to suggest why this
 occurred
 (someone joined the terrorist team).

 Just a heads-up more than a solid bug report, to be honest :)


--

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Re: [hlds_linux] Server Not Showing in Lan List?

2005-12-04 Thread Kennycom

Drop the IP bind, as soon as you use the ip switch in the commandline the
game server process will not broadcast on the class C network, even though
you have sv_lan set to 1. This is true for just about any game out.


- Original Message -
From: Andrew Martin [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, December 04, 2005 2:03 PM
Subject: [hlds_linux] Server Not Showing in Lan List?


I'm trying to set up my CSS server for a LAN Party, however no matter what I
try I can't get the servers to appear on the browse LAN servers in Steam. My
servers currently running Gentoo with a 2.6 kernel, the server itself has 3
nics (1 nic for the internet connection, and the other 2 bonded together to
deal with all internal network).
The servers ARE working, because if I manually connect to their IP I can
join the game and all is well... so the issue seems to be something blocking
it broadcasting to the network that the servers exist.
I've tried +ip to specifically bind it to the internal IP, but it still has
the same problem. Completely disabled the firewall to make sure it wasn’t
that what was stopping the servers broadcasting but again the same problem.
I'm running out of things to try now so I was wondering if any of you have
experienced problems like this before? Would be nice if I can get this
working so I don’t have to keep manually entering the IP's every time I want
to play.

Thanks.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005



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please visit:
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Re: [hlds_linux] Server Not Showing in Lan List?

2005-12-04 Thread Kennycom
I forgot to add you want to add the -nomaster switch to your comandline.
Here is the shell script I use.

#!/bin/sh

echo Starting your CS/Source Server...

sleep 1

screen -A -m -d -S css-serverB ./srcds_run -console -game cstrike +sv_lan
1 -nomaster -port 27015 -tickrate 66 +map de_dust2 +maxplayers 32 -debug

sleep 1

echo Your server is now running, to view it type screen -r To exit from
screen hit Ctrl+a then d

# EOF



 I have just run  CSS/HL2DM/DoDS out of one base install with a start script
for each..

SP_Kenny
www.lpnw.com




- Original Message -
From: Kennycom [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, December 04, 2005 8:58 PM
Subject: Re: [hlds_linux] Server Not Showing in Lan List?



Drop the IP bind, as soon as you use the ip switch in the commandline the
game server process will not broadcast on the class C network, even though
you have sv_lan set to 1. This is true for just about any game out.


- Original Message -
From: Andrew Martin [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, December 04, 2005 2:03 PM
Subject: [hlds_linux] Server Not Showing in Lan List?


I'm trying to set up my CSS server for a LAN Party, however no matter what I
try I can't get the servers to appear on the browse LAN servers in Steam. My
servers currently running Gentoo with a 2.6 kernel, the server itself has 3
nics (1 nic for the internet connection, and the other 2 bonded together to
deal with all internal network).
The servers ARE working, because if I manually connect to their IP I can
join the game and all is well... so the issue seems to be something blocking
it broadcasting to the network that the servers exist.
I've tried +ip to specifically bind it to the internal IP, but it still has
the same problem. Completely disabled the firewall to make sure it wasn't
that what was stopping the servers broadcasting but again the same problem.
I'm running out of things to try now so I was wondering if any of you have
experienced problems like this before? Would be nice if I can get this
working so I don't have to keep manually entering the IP's every time I want
to play.

Thanks.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005



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please visit:
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Re: [hlds_linux] Source and Half-Life 1 Engine BETA update released

2005-12-04 Thread Vorn
This beta fixed my dual p2 (don't ask) and p3 servers from not being
able to be connected to.

However a small bug (?) that seems to have arisen:

I have a 1min auto ban (via rcon) when players disconnect to
discourage retry exploitation, however the lastest patch (beta) does
not seem to remove these bans automatically.

Anyone else able to reproduce this? (i.e. banid 1 steamid kick)


Vorn.

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