Re: [hlds_linux] 15091 Illegal instruction

2006-05-29 Thread Calitaco
Yeah, or at least give us an option to run it with SSE
or not.

--- Ondřej Hošek <[EMAIL PROTECTED]> wrote:

> In that case, is there any difference between
> srcds_i486 and srcds_i686
> at the moment? SSE was, once upon a time, a big
> difference. (I, crazy as
> I am, could run srcds on a Pentium II 450MHz machine
> using the i486 binary.)
>
> Please give us non-SSE back when you're done
> optimizing the code. I'm at
> least the third person being slightly bugged by
> this.
>
> ~~ Ondra
>
> Alfred Reynolds wrote:
> > SSE is required by all builds at the moment. We
> are looking at removing the requirement but the
> performance impacts of doing that are rather large
> right now.
> >
> > - Alfred
> >
> > Ondrej Hošek wrote:
> >
> >> Having tested it myself now, I found out it's
> Valve's error. They
> >> obviously changed the compiler flags when
> building srcds_i486, which
> >> now
> >> requires SSE. (Since when does the 486 have SSE
> anyway? The Pentium II
> >> never had it...)
> >>
> >> To any Valve employees reading this: SSE is for
> srcds_i686, *not by
> >> any
> >> chance* for srcds_i486. Could you please get
> srcds_i486 rebuilt?
> >>
> >> Thanks,
> >>
> >> ~~ Ondra
> >>
> >> Calitaco wrote:
> >>
> >>> It seems like it doesn't support SSE.  This is
> the
> >>> output.
> >>>
> >>> flags   : fpu vme de pse tsc msr pae mce
> cx8
> >>> sep mtrr pge mca cmov pat pse36 mmx fxsr pni
> syscall
> >>> mmxext 3dnowext 3dnow
> >>>
> >>> Also, I've tried running the command you
> supplied but
> >>> it gives this error which is probably the same
> error
> >>> I've been having.
> >>>
> >>> ./srcds_run: line 344: 18824 Illegal instruction
> >>>
> >>> --- Ondřej Hošek <[EMAIL PROTECTED]>
> wrote:
> >>>
> >>>
> >>>
>  Try the following:
> 
>  $ cat /proc/bus/cpuinfo | grep flags
> 
>  If this pipe returns a line containing "sse",
> your
>  processor should be
>  SSE-compatible.
> 
>  As a temporary workaround, you may try
> "./srcds_run -binary
>  ./srcds_i486", which shouldn't require SSE.
> 
>  ~~ Ondra
> 
>  Calitaco wrote:
> 
> 
> > It's on a AMD 1.2Ghz Thunderbird with 1gig of
> ram.
> > Worked fine until a few days ago.  I guess it
> >
> >
>  must've
> 
> 
> > auto updated.
> >
> > --- Evaldas Zilinskas <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> >
> >> Can you tell me about your hardware? I'm
> using
> >>
> >>
>  suse
> 
> 
> >> 9.3 and no problems with
> >> SSE
> >>
> >>
> >>
>
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> the list archives, please visit:
>
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>


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Re: [hlds_linux] uploading of .wad files

2006-05-29 Thread m0gely

W0kk3L wrote:

Wadfiles aren't automaticly downloaded by clients anymore. They used to be,
but since 1.6 this won't happen anymore. I don't know why.


They never were.  This is what .res files are for.  In the maps folder
have mapname.res (ex: fy_iceworld.res) and in it have:

wadname.wad

This will cause the server to upload the wad, and any other file
'res'ource that you put in there, ie. sounds, textures, map overlays, etc.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] uploading of .wad files

2006-05-29 Thread kama

Why not use resgen as all the rest of us?

http://www.thezproject.org/projects.php?pid=2

/Bjorn

On Mon, 29 May 2006, W0kk3L wrote:

> Hey, it gets the job done :)
> Be my guest to make it more prettier ;)
>
> -W0kk3L-
>
> - Original Message -
> From: "Steven Hartland" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, May 29, 2006 10:46 PM
> Subject: Re: [hlds_linux] uploading of .wad files
>
>
> W0kk3L wrote:
> > Wadfiles aren't automaticly downloaded by clients anymore. They used
> > to be,
> > but since 1.6 this won't happen anymore. I don't know why.
> >
> > I've made a very small script for it, which will pre-load the
> > mentioned
> > files, so every client will have the needed files before joining the
> > game.
>
> Come on W0kk3L update it to read in a file set in a cvar for
> the things to cache, hardcoding = the devil :)
>
> Steve
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and the
> person or entity to whom it is addressed. In the event of misdirection, the
> recipient is prohibited from using, copying, printing or otherwise
> disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please
> telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
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Re: [hlds_linux] uploading of .wad files

2006-05-29 Thread W0kk3L

Yes

- Original Message -
From: "Henrik Semark" <[EMAIL PROTECTED]>
To: 
Sent: Monday, May 29, 2006 10:39 PM
Subject: Re: [hlds_linux] uploading of .wad files


[ Converted text/html to text/plain ]

sow if I have this files(image)
0soup0_simpsons.wad   cs_snowbase.wad greenvalley.wad
23a.wad   cs_thunder.wad  ice_patinoire.wad
23b.wad   cs_woodz.wadiceworld3k.wad
3dmsnowy.wad  csde_thinice.waditsitaly.wad

(image)

I just have to add:
if (file_exists("de_rotterdam.wad"))
precache_generic( "de_rotterdam.wad")

Fore every .wad file ?


--
From:  "W0kk3L" <[EMAIL PROTECTED]>
Reply-To:  hlds_linux@list.valvesoftware.com
To:  
Subject:  Re: [hlds_linux] uploading of .wad files
Date:  Mon, 29 May 2006 22:29:03 +0200

Wadfiles aren't automaticly downloaded by clients anymore. They used
to be,
but since 1.6 this won't happen anymore. I don't know why.

I've made a very small script for it, which will pre-load the
mentioned
files, so every client will have the needed files before joining the
game.
It's an AMXModX script, which needs to be compiled:

---

#include 
#include 
#include 

#define PLUGIN "Precache Wadfiles"
#define VERSION "1.0"
#define AUTHOR "-W0kk3L-"


public plugin_init() {
   register_plugin(PLUGIN, VERSION, AUTHOR);
}

public plugin_precache()
{
   if (file_exists("de_rotterdam.wad"))
 precache_generic( "de_rotterdam.wad")
   if (file_exists("models/meeuw.mdl"))
 precache_generic( "models/meeuw.mdl")
   return PLUGIN_CONTINUE
}

---

Just mention the correct wad files in the file, and compile it.
Don't forget
to place the wadfile on the server on right place (e.g. wad files in
the
cstrike dir, etc). Goodluck :)


- Original Message -
From: "Henrik Semark" <[EMAIL PROTECTED]>
To: 
Sent: Monday, May 29, 2006 9:00 PM
Subject: [hlds_linux] uploading of .wad files


[ Converted text/html to text/plain ]

I have now run CS 1.6 server for about ½ year now, and without any
problems,
but now I have got more ADMINS, and they have downloaded some new
maps, ho
is
using, sow I fined the .wad files, but now when a client treys to
Join one
of
the maps, they got an error "couldn't open
xxx.wad" sow it seams to that it not is downloaded to the
clients.

What is wrung ?

(Sorry for my bad English)

My server.cfg:

(image)

// Set the Host Name
hostname "Team-Jogge ClanServer (HDS-Linux-Server)"

// Set the rcon password
rcon_password "my pass" // rcon is disabled

// Exec files on startup
exec banned.cfg
exec listip.cfg
// Server Logging
log on
mp_logdetail 1
mp_logmessages 1


// Server Variables
mp_timelimit 25
mp_autokick 0
mp_autoteambalance 1
mp_c4timer 30
mp_flashlight 0
mp_footsteps 1
mp_forcechasecam 0
mp_freezetime 0
mp_friendlyfire 1
mp_hostagepenalty 2
mp_limitteams 2
mp_roundtime 5
mp_tkpunish 0
sv_restartround 0
sv_maxspeed 320
sv_proxies 1
allow_spectators 1
mp_startmoney 2400
mp_chattime 0
sv_allowupload 1
sv_allowdovnload 1
sv_voiceenable 1
sv_alltalk 0


 pausable 0
decalfrequency 60
mp_falldamage 1

// cheat and fun modes
sv_aim 0
sv_cheats 0

// Set Rates
sv_maxrate 8000
sv_minrate 4000

// Enable/Disable LAN mode
sv_lan 0

// Contact & Geo
sv_contact [EMAIL PROTECTED]
sv_region 3

//HeadShot-Master
hs_id "0"

//admin mod
exec addons/Adminmod/config/adminmod.cfg

(image)



--
Del dine store filer uden problemer med MSN Messenger[2]

===References:===
 1. mailto:[EMAIL PROTECTED]
 2. http://g.msn.com/8HMADADK/2755??PS=47575

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Del dine store filer uden problemer med MSN Messenger[1]

===References:===
 1. http://g.msn.com/8HMBDADK/2755??PS=47575

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Re: [hlds_linux] uploading of .wad files

2006-05-29 Thread W0kk3L

Hey, it gets the job done :)
Be my guest to make it more prettier ;)

-W0kk3L-

- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: 
Sent: Monday, May 29, 2006 10:46 PM
Subject: Re: [hlds_linux] uploading of .wad files


W0kk3L wrote:

Wadfiles aren't automaticly downloaded by clients anymore. They used
to be,
but since 1.6 this won't happen anymore. I don't know why.

I've made a very small script for it, which will pre-load the
mentioned
files, so every client will have the needed files before joining the
game.


Come on W0kk3L update it to read in a file set in a cvar for
the things to cache, hardcoding = the devil :)

   Steve



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds_linux] uploading of .wad files

2006-05-29 Thread Evaldas Zilinskas

Use *.res files and a RESGEN
http://www.thezproject.org/projects.php?pid=2 they help a lot.

- Original Message -
From: "Henrik Semark" <[EMAIL PROTECTED]>
To: 
Sent: Monday, May 29, 2006 10:00 PM
Subject: [hlds_linux] uploading of .wad files


[ Converted text/html to text/plain ]

I have now run CS 1.6 server for about ½ year now, and without any problems,
but now I have got more ADMINS, and they have downloaded some new maps, ho
is
using, sow I fined the .wad files, but now when a client treys to Join one
of
the maps, they got an error "couldn't open
xxx.wad" sow it seams to that it not is downloaded to the clients.

What is wrung ?

(Sorry for my bad English)

My server.cfg:

(image)

// Set the Host Name
hostname "Team-Jogge ClanServer (HDS-Linux-Server)"

// Set the rcon password
rcon_password "my pass" // rcon is disabled

// Exec files on startup
exec banned.cfg
exec listip.cfg
// Server Logging
log on
mp_logdetail 1
mp_logmessages 1


// Server Variables
mp_timelimit 25
mp_autokick 0
mp_autoteambalance 1
mp_c4timer 30
mp_flashlight 0
mp_footsteps 1
mp_forcechasecam 0
mp_freezetime 0
mp_friendlyfire 1
mp_hostagepenalty 2
mp_limitteams 2
mp_roundtime 5
mp_tkpunish 0
sv_restartround 0
sv_maxspeed 320
sv_proxies 1
allow_spectators 1
mp_startmoney 2400
mp_chattime 0
sv_allowupload 1
sv_allowdovnload 1
sv_voiceenable 1
sv_alltalk 0


 pausable 0
decalfrequency 60
mp_falldamage 1

// cheat and fun modes
sv_aim 0
sv_cheats 0

// Set Rates
sv_maxrate 8000
sv_minrate 4000

// Enable/Disable LAN mode
sv_lan 0

// Contact & Geo
sv_contact [EMAIL PROTECTED]
sv_region 3

//HeadShot-Master
hs_id "0"

//admin mod
exec addons/Adminmod/config/adminmod.cfg

(image)



--
Del dine store filer uden problemer med MSN Messenger[2]

===References:===
 1. mailto:[EMAIL PROTECTED]
 2. http://g.msn.com/8HMADADK/2755??PS=47575

___
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please visit:
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Re: [hlds_linux] uploading of .wad files

2006-05-29 Thread Steven Hartland

W0kk3L wrote:

Wadfiles aren't automaticly downloaded by clients anymore. They used
to be,
but since 1.6 this won't happen anymore. I don't know why.

I've made a very small script for it, which will pre-load the
mentioned
files, so every client will have the needed files before joining the
game.


Come on W0kk3L update it to read in a file set in a cvar for
the things to cache, hardcoding = the devil :)

   Steve



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds_linux] uploading of .wad files

2006-05-29 Thread Henrik Semark

[ Converted text/html to text/plain ]

sow if I have this files(image)
0soup0_simpsons.wad   cs_snowbase.wad greenvalley.wad
23a.wad   cs_thunder.wad  ice_patinoire.wad
23b.wad   cs_woodz.wadiceworld3k.wad
3dmsnowy.wad  csde_thinice.waditsitaly.wad

(image)

I just have to add:
if (file_exists("de_rotterdam.wad"))
precache_generic( "de_rotterdam.wad")

Fore every .wad file ?


--
From:  "W0kk3L" <[EMAIL PROTECTED]>
Reply-To:  hlds_linux@list.valvesoftware.com
To:  
Subject:  Re: [hlds_linux] uploading of .wad files
Date:  Mon, 29 May 2006 22:29:03 +0200

Wadfiles aren't automaticly downloaded by clients anymore. They used
to be,
but since 1.6 this won't happen anymore. I don't know why.

I've made a very small script for it, which will pre-load the
mentioned
files, so every client will have the needed files before joining the
game.
It's an AMXModX script, which needs to be compiled:

---

#include 
#include 
#include 

#define PLUGIN "Precache Wadfiles"
#define VERSION "1.0"
#define AUTHOR "-W0kk3L-"


public plugin_init() {
   register_plugin(PLUGIN, VERSION, AUTHOR);
}

public plugin_precache()
{
   if (file_exists("de_rotterdam.wad"))
 precache_generic( "de_rotterdam.wad")
   if (file_exists("models/meeuw.mdl"))
 precache_generic( "models/meeuw.mdl")
   return PLUGIN_CONTINUE
}

---

Just mention the correct wad files in the file, and compile it.
Don't forget
to place the wadfile on the server on right place (e.g. wad files in
the
cstrike dir, etc). Goodluck :)


- Original Message -
From: "Henrik Semark" <[EMAIL PROTECTED]>
To: 
Sent: Monday, May 29, 2006 9:00 PM
Subject: [hlds_linux] uploading of .wad files


[ Converted text/html to text/plain ]

I have now run CS 1.6 server for about ½ year now, and without any
problems,
but now I have got more ADMINS, and they have downloaded some new
maps, ho
is
using, sow I fined the .wad files, but now when a client treys to
Join one
of
the maps, they got an error "couldn't open
xxx.wad" sow it seams to that it not is downloaded to the
clients.

What is wrung ?

(Sorry for my bad English)

My server.cfg:

(image)

// Set the Host Name
hostname "Team-Jogge ClanServer (HDS-Linux-Server)"

// Set the rcon password
rcon_password "my pass" // rcon is disabled

// Exec files on startup
exec banned.cfg
exec listip.cfg
// Server Logging
log on
mp_logdetail 1
mp_logmessages 1


// Server Variables
mp_timelimit 25
mp_autokick 0
mp_autoteambalance 1
mp_c4timer 30
mp_flashlight 0
mp_footsteps 1
mp_forcechasecam 0
mp_freezetime 0
mp_friendlyfire 1
mp_hostagepenalty 2
mp_limitteams 2
mp_roundtime 5
mp_tkpunish 0
sv_restartround 0
sv_maxspeed 320
sv_proxies 1
allow_spectators 1
mp_startmoney 2400
mp_chattime 0
sv_allowupload 1
sv_allowdovnload 1
sv_voiceenable 1
sv_alltalk 0


 pausable 0
decalfrequency 60
mp_falldamage 1

// cheat and fun modes
sv_aim 0
sv_cheats 0

// Set Rates
sv_maxrate 8000
sv_minrate 4000

// Enable/Disable LAN mode
sv_lan 0

// Contact & Geo
sv_contact [EMAIL PROTECTED]
sv_region 3

//HeadShot-Master
hs_id "0"

//admin mod
exec addons/Adminmod/config/adminmod.cfg

(image)



--
Del dine store filer uden problemer med MSN Messenger[2]

===References:===
 1. mailto:[EMAIL PROTECTED]
 2. http://g.msn.com/8HMADADK/2755??PS=47575

___
To unsubscribe, edit your list preferences, or view the list
archives,
please visit:
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--
Del dine store filer uden problemer med MSN Messenger[1]

===References:===
 1. http://g.msn.com/8HMBDADK/2755??PS=47575

___
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visit:
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Re: [hlds_linux] uploading of .wad files

2006-05-29 Thread W0kk3L

Wadfiles aren't automaticly downloaded by clients anymore. They used to be,
but since 1.6 this won't happen anymore. I don't know why.

I've made a very small script for it, which will pre-load the mentioned
files, so every client will have the needed files before joining the game.
It's an AMXModX script, which needs to be compiled:

---

#include 
#include 
#include 

#define PLUGIN "Precache Wadfiles"
#define VERSION "1.0"
#define AUTHOR "-W0kk3L-"


public plugin_init() {
   register_plugin(PLUGIN, VERSION, AUTHOR);
}

public plugin_precache()
{
   if (file_exists("de_rotterdam.wad"))
 precache_generic( "de_rotterdam.wad")
   if (file_exists("models/meeuw.mdl"))
 precache_generic( "models/meeuw.mdl")
   return PLUGIN_CONTINUE
}

---

Just mention the correct wad files in the file, and compile it. Don't forget
to place the wadfile on the server on right place (e.g. wad files in the
cstrike dir, etc). Goodluck :)


- Original Message -
From: "Henrik Semark" <[EMAIL PROTECTED]>
To: 
Sent: Monday, May 29, 2006 9:00 PM
Subject: [hlds_linux] uploading of .wad files


[ Converted text/html to text/plain ]

I have now run CS 1.6 server for about ½ year now, and without any problems,
but now I have got more ADMINS, and they have downloaded some new maps, ho
is
using, sow I fined the .wad files, but now when a client treys to Join one
of
the maps, they got an error "couldn't open
xxx.wad" sow it seams to that it not is downloaded to the clients.

What is wrung ?

(Sorry for my bad English)

My server.cfg:

(image)

// Set the Host Name
hostname "Team-Jogge ClanServer (HDS-Linux-Server)"

// Set the rcon password
rcon_password "my pass" // rcon is disabled

// Exec files on startup
exec banned.cfg
exec listip.cfg
// Server Logging
log on
mp_logdetail 1
mp_logmessages 1


// Server Variables
mp_timelimit 25
mp_autokick 0
mp_autoteambalance 1
mp_c4timer 30
mp_flashlight 0
mp_footsteps 1
mp_forcechasecam 0
mp_freezetime 0
mp_friendlyfire 1
mp_hostagepenalty 2
mp_limitteams 2
mp_roundtime 5
mp_tkpunish 0
sv_restartround 0
sv_maxspeed 320
sv_proxies 1
allow_spectators 1
mp_startmoney 2400
mp_chattime 0
sv_allowupload 1
sv_allowdovnload 1
sv_voiceenable 1
sv_alltalk 0


 pausable 0
decalfrequency 60
mp_falldamage 1

// cheat and fun modes
sv_aim 0
sv_cheats 0

// Set Rates
sv_maxrate 8000
sv_minrate 4000

// Enable/Disable LAN mode
sv_lan 0

// Contact & Geo
sv_contact [EMAIL PROTECTED]
sv_region 3

//HeadShot-Master
hs_id "0"

//admin mod
exec addons/Adminmod/config/adminmod.cfg

(image)



--
Del dine store filer uden problemer med MSN Messenger[2]

===References:===
 1. mailto:[EMAIL PROTECTED]
 2. http://g.msn.com/8HMADADK/2755??PS=47575

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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[hlds_linux] uploading of .wad files

2006-05-29 Thread Henrik Semark

[ Converted text/html to text/plain ]

I have now run CS 1.6 server for about ½ year now, and without any problems,
but now I have got more ADMINS, and they have downloaded some new maps, ho is
using, sow I fined the .wad files, but now when a client treys to Join one of
the maps, they got an error "couldn’t open
xxx.wad" sow it seams to that it not is downloaded to the clients.

What is wrung ?

(Sorry for my bad English)

My server.cfg:

(image)

// Set the Host Name
hostname "Team-Jogge ClanServer (HDS-Linux-Server)"

// Set the rcon password
rcon_password "my pass" // rcon is disabled

// Exec files on startup
exec banned.cfg
exec listip.cfg
// Server Logging
log on
mp_logdetail 1
mp_logmessages 1


// Server Variables
mp_timelimit 25
mp_autokick 0
mp_autoteambalance 1
mp_c4timer 30
mp_flashlight 0
mp_footsteps 1
mp_forcechasecam 0
mp_freezetime 0
mp_friendlyfire 1
mp_hostagepenalty 2
mp_limitteams 2
mp_roundtime 5
mp_tkpunish 0
sv_restartround 0
sv_maxspeed 320
sv_proxies 1
allow_spectators 1
mp_startmoney 2400
mp_chattime 0
sv_allowupload 1
sv_allowdovnload 1
sv_voiceenable 1
sv_alltalk 0


 pausable 0
decalfrequency 60
mp_falldamage 1

// cheat and fun modes
sv_aim 0
sv_cheats 0

// Set Rates
sv_maxrate 8000
sv_minrate 4000

// Enable/Disable LAN mode
sv_lan 0

// Contact & Geo
sv_contact [EMAIL PROTECTED]
sv_region 3

//HeadShot-Master
hs_id "0"

//admin mod
exec addons/Adminmod/config/adminmod.cfg

(image)



--
Del dine store filer uden problemer med MSN Messenger[2]

===References:===
 1. mailto:[EMAIL PROTECTED]
 2. http://g.msn.com/8HMADADK/2755??PS=47575

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Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD

2006-05-29 Thread Steven Hartland

Thomas S. Crum - AAA Web Solution, Inc. wrote:

Well I can tell u thats its just wrong as we have loads of servers
running

under it

You must have manually installed newer libraries?


I'm confused libraries should have nothing to do with
the error mentioned "Unable to determine CPU Frequency".
This is purely the exe unable to:
1. Guess the frequency by calculation
2. Obtain the frequency by /proc

To confirm you actually have proc in the environment
you require it in simply run:
/compat/linux/bin/ls -l /proc/cpuinfo

You should get something like:
-r--r--r-- 1 root wheel 0 May 29 17:42 /proc/cpuinfo

If you are running the server in a jail, you must
run the above in the jail also.

I suspect your problem, as mentioned before, is that
you dont have linuxproc available in the jail. The
result is you dont have /proc/cpuinfo for srcds to
determine the cpu frequency from hence the error.

   Steve



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Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD

2006-05-29 Thread Steven Hartland

Tomasz Formanowski wrote:

Check if you have SSE ENABLED in kernel.


That has absolutely nothing to do with it.

   Steve



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Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD

2006-05-29 Thread Tomasz Formanowski
Hi Inc

TSCAWSI> After the most recent Steam update (1 or 2 days
TSCAWSI> ago), none of my cs-source
TSCAWSI> servers will start.

TSCAWSI> They now crash on "Unable to determine CPU frequency" and attempt to
TSCAWSI> restart, as I've logged below.

Check if you have SSE ENABLED in kernel.

pozdrawiam
Tomek "Mathom" Formanowski



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RE: [hlds_linux] Unable to determine CPU frequency - FreeBSD

2006-05-29 Thread Thomas S. Crum - AAA Web Solution, Inc.
> Well I can tell u thats its just wrong as we have loads of servers running
under it

You must have manually installed newer libraries?

-Tom


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Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD

2006-05-29 Thread Steven Hartland

Thomas S. Crum - AAA Web Solution, Inc. wrote:

Well, after some testing here is what I've come up with so far.

The latest Steam update will not run on FreeBSD's base linux emulator,
linux_base.

I did get it running on the host itself after installing
linux_base-rh-9,
but I still cannot get it running within a jail. :(

You do not need to mount /proc.  [none /compat/linux/proc linprocfs
rw 0 0]
in fstab works fine.


Well I can tell u thats its just wrong as we have loads of
servers running under it both on 6.1-RELEASE and 5.4-RELEASE

[log]
./srcds_run -game cstrike -autoupdate -tickrate 100 +map de_dust2 +maxplayers 
16 -debug
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 49

Checking/Installing 'Base Source Shared Models' version 3

Checking/Installing 'Base Source Shared Sounds' version 3

Checking/Installing 'Base Source Shared Materials' version 7

Checking/Installing 'Source Dedicated Server Linux' version 59

HLDS installation up to date

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 16
Network: IP 212.135.219.178, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
couldn't exec skill2.cfg
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
couldn't exec server.cfg
Adding master server 68.142.72.250:27011
Adding master server 207.173.177.11:27011
status
hostname:  Counter-Strike: Source
version : 1.0.0.28/7 2752 insecure (secure mode enabled, disconnected from 
Steam3)
udp/ip  :  212.135.219.178:27015
map :  de_dust2 at: 0 x, 0 y, 0 z
players :  0 (16 max)

# userid name uniqueid connected ping loss state adr
uname -a
FreeBSD yoda.multiplay.co.uk 6.1-RELEASE FreeBSD 6.1-RELEASE #1: Thu May 18 
02:11:50 BST 2006   i386
pkg_info |grep linux
linux_base-8-8.0_14 Base set of packages needed in Linux mode (for i386/amd64)
linuxthreads-2.2.3_20 POSIX pthreads implementation using rfork to generate 
kerne
[/log]



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RE: [hlds_linux] Unable to determine CPU frequency - FreeBSD

2006-05-29 Thread Thomas S. Crum - AAA Web Solution, Inc.
Well, after some testing here is what I've come up with so far.

The latest Steam update will not run on FreeBSD's base linux emulator,
linux_base.

I did get it running on the host itself after installing linux_base-rh-9,
but I still cannot get it running within a jail. :(

You do not need to mount /proc.  [none /compat/linux/proc linprocfs rw 0 0]
in fstab works fine.

-Tom

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas S. Crum
- AAA Web Solution, Inc.
Sent: Sunday, May 28, 2006 6:08 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Unable to determine CPU frequency - FreeBSD


After the most recent Steam update (1 or 2 days ago), none of my cs-source
servers will start.

They now crash on "Unable to determine CPU frequency" and attempt to
restart, as I've logged below.

Any help/ideas fixing this is greatly appreciated.

-Tom

Each server is loaded inside its own FreeBSD jail running
linux_base-8-8.0_14 and the machine info is as follows:

FreeBSD cs-scrim.aaawebsolution.com 6.0-RELEASE-p6 FreeBSD 6.0-RELEASE-p6
#0: Sat Apr 15 16:29:20 CDT 2006
[EMAIL PROTECTED]:/usr/obj/usr/src/sys/MYKERNEL  amd64

cs-scrim# ./srcds_run -game cstrike -autoupdate -tickrate 100 +ip
207.210.232.12 +map de_dust2 +maxplayers 16 -debug Auto detecting CPU Using
AMD Optimised binary. Enabling debug mode Auto-restarting the server on
crash Updating server using Steam. Checking bootstrapper version ...
Updating Installation Checking/Installing 'Counter-Strike Source Shared
Content' version 49 Checking/Installing 'Base Source Shared Models' version
3 Checking/Installing 'Base Source Shared Sounds' version 3
Checking/Installing 'Base Source Shared Materials' version 7
Checking/Installing 'Source Dedicated Server Linux' version 59 HLDS
installation up to date Unable to determine CPU Frequency Sun May 28
17:58:47 CDT 2006: Server restart in 10 seconds ^CSun May 28 17:58:54 CDT
2006: Server Quit


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Re: [hlds_linux] steam on FreeBSD 6

2006-05-29 Thread Steven Hartland

Gary wrote:

At 09:00 PM 5/28/2006, Steven Hartland wrote:

Gary wrote:

echo debug.mpsafenet=0 >> /boot/loader.conf && reboot


That shouldnt be required. It certainly isnt here, and
will highly likely degrade network performance so I'd
advise against it.


Highly degrade? I don't think so. Maybe 1.5uS with it off with 1.2uS
with it turned on.


I just tested on one of our loaded boxes:
debug.mpsafenet=0: 532Mb/s max
debug.mpsafenet=1: 721Mb/s max

That classes as a pretty big drop in my book :D

   Steve



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Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD

2006-05-29 Thread Steven Hartland

Thomas S. Crum - AAA Web Solution, Inc. wrote:

kldstat will not report it since its compiled into the kernel.

kldload linux reports linux is running.

Btw.. Tried mounting a proc for giggles and no dice.

The latest update from steam fubar'd it. That's all I can make of it.
Maybe
cause I'm running it inside jails it is effecting me different?


Can you see proc and /usr/compat/linux/proc under the jail
if not thats your reason.

   Steve



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Re: [hlds_linux] 15091 Illegal instruction

2006-05-29 Thread Ondřej Hošek

In that case, is there any difference between srcds_i486 and srcds_i686
at the moment? SSE was, once upon a time, a big difference. (I, crazy as
I am, could run srcds on a Pentium II 450MHz machine using the i486 binary.)

Please give us non-SSE back when you're done optimizing the code. I'm at
least the third person being slightly bugged by this.

~~ Ondra

Alfred Reynolds wrote:

SSE is required by all builds at the moment. We are looking at removing the 
requirement but the performance impacts of doing that are rather large right 
now.

- Alfred

Ondrej Hošek wrote:


Having tested it myself now, I found out it's Valve's error. They
obviously changed the compiler flags when building srcds_i486, which
now
requires SSE. (Since when does the 486 have SSE anyway? The Pentium II
never had it...)

To any Valve employees reading this: SSE is for srcds_i686, *not by
any
chance* for srcds_i486. Could you please get srcds_i486 rebuilt?

Thanks,

~~ Ondra

Calitaco wrote:


It seems like it doesn't support SSE.  This is the
output.

flags   : fpu vme de pse tsc msr pae mce cx8
sep mtrr pge mca cmov pat pse36 mmx fxsr pni syscall
mmxext 3dnowext 3dnow

Also, I've tried running the command you supplied but
it gives this error which is probably the same error
I've been having.

./srcds_run: line 344: 18824 Illegal instruction

--- Ondřej Hošek <[EMAIL PROTECTED]> wrote:




Try the following:

$ cat /proc/bus/cpuinfo | grep flags

If this pipe returns a line containing "sse", your
processor should be
SSE-compatible.

As a temporary workaround, you may try "./srcds_run -binary
./srcds_i486", which shouldn't require SSE.

~~ Ondra

Calitaco wrote:



It's on a AMD 1.2Ghz Thunderbird with 1gig of ram.
Worked fine until a few days ago.  I guess it



must've



auto updated.

--- Evaldas Zilinskas <[EMAIL PROTECTED]> wrote:





Can you tell me about your hardware? I'm using



suse



9.3 and no problems with
SSE





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