Re: [hlds_linux] 15091 Illegal instruction
Yeah, or at least give us an option to run it with SSE or not. --- OndÅej HoÅ¡ek <[EMAIL PROTECTED]> wrote: > In that case, is there any difference between > srcds_i486 and srcds_i686 > at the moment? SSE was, once upon a time, a big > difference. (I, crazy as > I am, could run srcds on a Pentium II 450MHz machine > using the i486 binary.) > > Please give us non-SSE back when you're done > optimizing the code. I'm at > least the third person being slightly bugged by > this. > > ~~ Ondra > > Alfred Reynolds wrote: > > SSE is required by all builds at the moment. We > are looking at removing the requirement but the > performance impacts of doing that are rather large > right now. > > > > - Alfred > > > > Ondrej HoÅ¡ek wrote: > > > >> Having tested it myself now, I found out it's > Valve's error. They > >> obviously changed the compiler flags when > building srcds_i486, which > >> now > >> requires SSE. (Since when does the 486 have SSE > anyway? The Pentium II > >> never had it...) > >> > >> To any Valve employees reading this: SSE is for > srcds_i686, *not by > >> any > >> chance* for srcds_i486. Could you please get > srcds_i486 rebuilt? > >> > >> Thanks, > >> > >> ~~ Ondra > >> > >> Calitaco wrote: > >> > >>> It seems like it doesn't support SSE. This is > the > >>> output. > >>> > >>> flags : fpu vme de pse tsc msr pae mce > cx8 > >>> sep mtrr pge mca cmov pat pse36 mmx fxsr pni > syscall > >>> mmxext 3dnowext 3dnow > >>> > >>> Also, I've tried running the command you > supplied but > >>> it gives this error which is probably the same > error > >>> I've been having. > >>> > >>> ./srcds_run: line 344: 18824 Illegal instruction > >>> > >>> --- Ondà â¢ej Hoà ¡ek <[EMAIL PROTECTED]> > wrote: > >>> > >>> > >>> > Try the following: > > $ cat /proc/bus/cpuinfo | grep flags > > If this pipe returns a line containing "sse", > your > processor should be > SSE-compatible. > > As a temporary workaround, you may try > "./srcds_run -binary > ./srcds_i486", which shouldn't require SSE. > > ~~ Ondra > > Calitaco wrote: > > > > It's on a AMD 1.2Ghz Thunderbird with 1gig of > ram. > > Worked fine until a few days ago. I guess it > > > > > must've > > > > auto updated. > > > > --- Evaldas Zilinskas <[EMAIL PROTECTED]> wrote: > > > > > > > > > >> Can you tell me about your hardware? I'm > using > >> > >> > suse > > > >> 9.3 and no problems with > >> SSE > >> > >> > >> > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] uploading of .wad files
W0kk3L wrote: Wadfiles aren't automaticly downloaded by clients anymore. They used to be, but since 1.6 this won't happen anymore. I don't know why. They never were. This is what .res files are for. In the maps folder have mapname.res (ex: fy_iceworld.res) and in it have: wadname.wad This will cause the server to upload the wad, and any other file 'res'ource that you put in there, ie. sounds, textures, map overlays, etc. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] uploading of .wad files
Why not use resgen as all the rest of us? http://www.thezproject.org/projects.php?pid=2 /Bjorn On Mon, 29 May 2006, W0kk3L wrote: > Hey, it gets the job done :) > Be my guest to make it more prettier ;) > > -W0kk3L- > > - Original Message - > From: "Steven Hartland" <[EMAIL PROTECTED]> > To: > Sent: Monday, May 29, 2006 10:46 PM > Subject: Re: [hlds_linux] uploading of .wad files > > > W0kk3L wrote: > > Wadfiles aren't automaticly downloaded by clients anymore. They used > > to be, > > but since 1.6 this won't happen anymore. I don't know why. > > > > I've made a very small script for it, which will pre-load the > > mentioned > > files, so every client will have the needed files before joining the > > game. > > Come on W0kk3L update it to read in a file set in a cvar for > the things to cache, hardcoding = the devil :) > > Steve > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] uploading of .wad files
Yes - Original Message - From: "Henrik Semark" <[EMAIL PROTECTED]> To: Sent: Monday, May 29, 2006 10:39 PM Subject: Re: [hlds_linux] uploading of .wad files [ Converted text/html to text/plain ] sow if I have this files(image) 0soup0_simpsons.wad cs_snowbase.wad greenvalley.wad 23a.wad cs_thunder.wad ice_patinoire.wad 23b.wad cs_woodz.wadiceworld3k.wad 3dmsnowy.wad csde_thinice.waditsitaly.wad (image) I just have to add: if (file_exists("de_rotterdam.wad")) precache_generic( "de_rotterdam.wad") Fore every .wad file ? -- From: "W0kk3L" <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: Subject: Re: [hlds_linux] uploading of .wad files Date: Mon, 29 May 2006 22:29:03 +0200 Wadfiles aren't automaticly downloaded by clients anymore. They used to be, but since 1.6 this won't happen anymore. I don't know why. I've made a very small script for it, which will pre-load the mentioned files, so every client will have the needed files before joining the game. It's an AMXModX script, which needs to be compiled: --- #include #include #include #define PLUGIN "Precache Wadfiles" #define VERSION "1.0" #define AUTHOR "-W0kk3L-" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); } public plugin_precache() { if (file_exists("de_rotterdam.wad")) precache_generic( "de_rotterdam.wad") if (file_exists("models/meeuw.mdl")) precache_generic( "models/meeuw.mdl") return PLUGIN_CONTINUE } --- Just mention the correct wad files in the file, and compile it. Don't forget to place the wadfile on the server on right place (e.g. wad files in the cstrike dir, etc). Goodluck :) - Original Message - From: "Henrik Semark" <[EMAIL PROTECTED]> To: Sent: Monday, May 29, 2006 9:00 PM Subject: [hlds_linux] uploading of .wad files [ Converted text/html to text/plain ] I have now run CS 1.6 server for about ½ year now, and without any problems, but now I have got more ADMINS, and they have downloaded some new maps, ho is using, sow I fined the .wad files, but now when a client treys to Join one of the maps, they got an error "couldn't open xxx.wad" sow it seams to that it not is downloaded to the clients. What is wrung ? (Sorry for my bad English) My server.cfg: (image) // Set the Host Name hostname "Team-Jogge ClanServer (HDS-Linux-Server)" // Set the rcon password rcon_password "my pass" // rcon is disabled // Exec files on startup exec banned.cfg exec listip.cfg // Server Logging log on mp_logdetail 1 mp_logmessages 1 // Server Variables mp_timelimit 25 mp_autokick 0 mp_autoteambalance 1 mp_c4timer 30 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 0 mp_friendlyfire 1 mp_hostagepenalty 2 mp_limitteams 2 mp_roundtime 5 mp_tkpunish 0 sv_restartround 0 sv_maxspeed 320 sv_proxies 1 allow_spectators 1 mp_startmoney 2400 mp_chattime 0 sv_allowupload 1 sv_allowdovnload 1 sv_voiceenable 1 sv_alltalk 0 pausable 0 decalfrequency 60 mp_falldamage 1 // cheat and fun modes sv_aim 0 sv_cheats 0 // Set Rates sv_maxrate 8000 sv_minrate 4000 // Enable/Disable LAN mode sv_lan 0 // Contact & Geo sv_contact [EMAIL PROTECTED] sv_region 3 //HeadShot-Master hs_id "0" //admin mod exec addons/Adminmod/config/adminmod.cfg (image) -- Del dine store filer uden problemer med MSN Messenger[2] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://g.msn.com/8HMADADK/2755??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Del dine store filer uden problemer med MSN Messenger[1] ===References:=== 1. http://g.msn.com/8HMBDADK/2755??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] uploading of .wad files
Hey, it gets the job done :) Be my guest to make it more prettier ;) -W0kk3L- - Original Message - From: "Steven Hartland" <[EMAIL PROTECTED]> To: Sent: Monday, May 29, 2006 10:46 PM Subject: Re: [hlds_linux] uploading of .wad files W0kk3L wrote: Wadfiles aren't automaticly downloaded by clients anymore. They used to be, but since 1.6 this won't happen anymore. I don't know why. I've made a very small script for it, which will pre-load the mentioned files, so every client will have the needed files before joining the game. Come on W0kk3L update it to read in a file set in a cvar for the things to cache, hardcoding = the devil :) Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] uploading of .wad files
Use *.res files and a RESGEN http://www.thezproject.org/projects.php?pid=2 they help a lot. - Original Message - From: "Henrik Semark" <[EMAIL PROTECTED]> To: Sent: Monday, May 29, 2006 10:00 PM Subject: [hlds_linux] uploading of .wad files [ Converted text/html to text/plain ] I have now run CS 1.6 server for about ½ year now, and without any problems, but now I have got more ADMINS, and they have downloaded some new maps, ho is using, sow I fined the .wad files, but now when a client treys to Join one of the maps, they got an error "couldn't open xxx.wad" sow it seams to that it not is downloaded to the clients. What is wrung ? (Sorry for my bad English) My server.cfg: (image) // Set the Host Name hostname "Team-Jogge ClanServer (HDS-Linux-Server)" // Set the rcon password rcon_password "my pass" // rcon is disabled // Exec files on startup exec banned.cfg exec listip.cfg // Server Logging log on mp_logdetail 1 mp_logmessages 1 // Server Variables mp_timelimit 25 mp_autokick 0 mp_autoteambalance 1 mp_c4timer 30 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 0 mp_friendlyfire 1 mp_hostagepenalty 2 mp_limitteams 2 mp_roundtime 5 mp_tkpunish 0 sv_restartround 0 sv_maxspeed 320 sv_proxies 1 allow_spectators 1 mp_startmoney 2400 mp_chattime 0 sv_allowupload 1 sv_allowdovnload 1 sv_voiceenable 1 sv_alltalk 0 pausable 0 decalfrequency 60 mp_falldamage 1 // cheat and fun modes sv_aim 0 sv_cheats 0 // Set Rates sv_maxrate 8000 sv_minrate 4000 // Enable/Disable LAN mode sv_lan 0 // Contact & Geo sv_contact [EMAIL PROTECTED] sv_region 3 //HeadShot-Master hs_id "0" //admin mod exec addons/Adminmod/config/adminmod.cfg (image) -- Del dine store filer uden problemer med MSN Messenger[2] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://g.msn.com/8HMADADK/2755??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] uploading of .wad files
W0kk3L wrote: Wadfiles aren't automaticly downloaded by clients anymore. They used to be, but since 1.6 this won't happen anymore. I don't know why. I've made a very small script for it, which will pre-load the mentioned files, so every client will have the needed files before joining the game. Come on W0kk3L update it to read in a file set in a cvar for the things to cache, hardcoding = the devil :) Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] uploading of .wad files
[ Converted text/html to text/plain ] sow if I have this files(image) 0soup0_simpsons.wad cs_snowbase.wad greenvalley.wad 23a.wad cs_thunder.wad ice_patinoire.wad 23b.wad cs_woodz.wadiceworld3k.wad 3dmsnowy.wad csde_thinice.waditsitaly.wad (image) I just have to add: if (file_exists("de_rotterdam.wad")) precache_generic( "de_rotterdam.wad") Fore every .wad file ? -- From: "W0kk3L" <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: Subject: Re: [hlds_linux] uploading of .wad files Date: Mon, 29 May 2006 22:29:03 +0200 Wadfiles aren't automaticly downloaded by clients anymore. They used to be, but since 1.6 this won't happen anymore. I don't know why. I've made a very small script for it, which will pre-load the mentioned files, so every client will have the needed files before joining the game. It's an AMXModX script, which needs to be compiled: --- #include #include #include #define PLUGIN "Precache Wadfiles" #define VERSION "1.0" #define AUTHOR "-W0kk3L-" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); } public plugin_precache() { if (file_exists("de_rotterdam.wad")) precache_generic( "de_rotterdam.wad") if (file_exists("models/meeuw.mdl")) precache_generic( "models/meeuw.mdl") return PLUGIN_CONTINUE } --- Just mention the correct wad files in the file, and compile it. Don't forget to place the wadfile on the server on right place (e.g. wad files in the cstrike dir, etc). Goodluck :) - Original Message - From: "Henrik Semark" <[EMAIL PROTECTED]> To: Sent: Monday, May 29, 2006 9:00 PM Subject: [hlds_linux] uploading of .wad files [ Converted text/html to text/plain ] I have now run CS 1.6 server for about ½ year now, and without any problems, but now I have got more ADMINS, and they have downloaded some new maps, ho is using, sow I fined the .wad files, but now when a client treys to Join one of the maps, they got an error "couldn't open xxx.wad" sow it seams to that it not is downloaded to the clients. What is wrung ? (Sorry for my bad English) My server.cfg: (image) // Set the Host Name hostname "Team-Jogge ClanServer (HDS-Linux-Server)" // Set the rcon password rcon_password "my pass" // rcon is disabled // Exec files on startup exec banned.cfg exec listip.cfg // Server Logging log on mp_logdetail 1 mp_logmessages 1 // Server Variables mp_timelimit 25 mp_autokick 0 mp_autoteambalance 1 mp_c4timer 30 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 0 mp_friendlyfire 1 mp_hostagepenalty 2 mp_limitteams 2 mp_roundtime 5 mp_tkpunish 0 sv_restartround 0 sv_maxspeed 320 sv_proxies 1 allow_spectators 1 mp_startmoney 2400 mp_chattime 0 sv_allowupload 1 sv_allowdovnload 1 sv_voiceenable 1 sv_alltalk 0 pausable 0 decalfrequency 60 mp_falldamage 1 // cheat and fun modes sv_aim 0 sv_cheats 0 // Set Rates sv_maxrate 8000 sv_minrate 4000 // Enable/Disable LAN mode sv_lan 0 // Contact & Geo sv_contact [EMAIL PROTECTED] sv_region 3 //HeadShot-Master hs_id "0" //admin mod exec addons/Adminmod/config/adminmod.cfg (image) -- Del dine store filer uden problemer med MSN Messenger[2] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://g.msn.com/8HMADADK/2755??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Del dine store filer uden problemer med MSN Messenger[1] ===References:=== 1. http://g.msn.com/8HMBDADK/2755??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] uploading of .wad files
Wadfiles aren't automaticly downloaded by clients anymore. They used to be, but since 1.6 this won't happen anymore. I don't know why. I've made a very small script for it, which will pre-load the mentioned files, so every client will have the needed files before joining the game. It's an AMXModX script, which needs to be compiled: --- #include #include #include #define PLUGIN "Precache Wadfiles" #define VERSION "1.0" #define AUTHOR "-W0kk3L-" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); } public plugin_precache() { if (file_exists("de_rotterdam.wad")) precache_generic( "de_rotterdam.wad") if (file_exists("models/meeuw.mdl")) precache_generic( "models/meeuw.mdl") return PLUGIN_CONTINUE } --- Just mention the correct wad files in the file, and compile it. Don't forget to place the wadfile on the server on right place (e.g. wad files in the cstrike dir, etc). Goodluck :) - Original Message - From: "Henrik Semark" <[EMAIL PROTECTED]> To: Sent: Monday, May 29, 2006 9:00 PM Subject: [hlds_linux] uploading of .wad files [ Converted text/html to text/plain ] I have now run CS 1.6 server for about ½ year now, and without any problems, but now I have got more ADMINS, and they have downloaded some new maps, ho is using, sow I fined the .wad files, but now when a client treys to Join one of the maps, they got an error "couldn't open xxx.wad" sow it seams to that it not is downloaded to the clients. What is wrung ? (Sorry for my bad English) My server.cfg: (image) // Set the Host Name hostname "Team-Jogge ClanServer (HDS-Linux-Server)" // Set the rcon password rcon_password "my pass" // rcon is disabled // Exec files on startup exec banned.cfg exec listip.cfg // Server Logging log on mp_logdetail 1 mp_logmessages 1 // Server Variables mp_timelimit 25 mp_autokick 0 mp_autoteambalance 1 mp_c4timer 30 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 0 mp_friendlyfire 1 mp_hostagepenalty 2 mp_limitteams 2 mp_roundtime 5 mp_tkpunish 0 sv_restartround 0 sv_maxspeed 320 sv_proxies 1 allow_spectators 1 mp_startmoney 2400 mp_chattime 0 sv_allowupload 1 sv_allowdovnload 1 sv_voiceenable 1 sv_alltalk 0 pausable 0 decalfrequency 60 mp_falldamage 1 // cheat and fun modes sv_aim 0 sv_cheats 0 // Set Rates sv_maxrate 8000 sv_minrate 4000 // Enable/Disable LAN mode sv_lan 0 // Contact & Geo sv_contact [EMAIL PROTECTED] sv_region 3 //HeadShot-Master hs_id "0" //admin mod exec addons/Adminmod/config/adminmod.cfg (image) -- Del dine store filer uden problemer med MSN Messenger[2] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://g.msn.com/8HMADADK/2755??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] uploading of .wad files
[ Converted text/html to text/plain ] I have now run CS 1.6 server for about ½ year now, and without any problems, but now I have got more ADMINS, and they have downloaded some new maps, ho is using, sow I fined the .wad files, but now when a client treys to Join one of the maps, they got an error "couldnt open xxx.wad" sow it seams to that it not is downloaded to the clients. What is wrung ? (Sorry for my bad English) My server.cfg: (image) // Set the Host Name hostname "Team-Jogge ClanServer (HDS-Linux-Server)" // Set the rcon password rcon_password "my pass" // rcon is disabled // Exec files on startup exec banned.cfg exec listip.cfg // Server Logging log on mp_logdetail 1 mp_logmessages 1 // Server Variables mp_timelimit 25 mp_autokick 0 mp_autoteambalance 1 mp_c4timer 30 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 0 mp_friendlyfire 1 mp_hostagepenalty 2 mp_limitteams 2 mp_roundtime 5 mp_tkpunish 0 sv_restartround 0 sv_maxspeed 320 sv_proxies 1 allow_spectators 1 mp_startmoney 2400 mp_chattime 0 sv_allowupload 1 sv_allowdovnload 1 sv_voiceenable 1 sv_alltalk 0 pausable 0 decalfrequency 60 mp_falldamage 1 // cheat and fun modes sv_aim 0 sv_cheats 0 // Set Rates sv_maxrate 8000 sv_minrate 4000 // Enable/Disable LAN mode sv_lan 0 // Contact & Geo sv_contact [EMAIL PROTECTED] sv_region 3 //HeadShot-Master hs_id "0" //admin mod exec addons/Adminmod/config/adminmod.cfg (image) -- Del dine store filer uden problemer med MSN Messenger[2] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://g.msn.com/8HMADADK/2755??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD
Thomas S. Crum - AAA Web Solution, Inc. wrote: Well I can tell u thats its just wrong as we have loads of servers running under it You must have manually installed newer libraries? I'm confused libraries should have nothing to do with the error mentioned "Unable to determine CPU Frequency". This is purely the exe unable to: 1. Guess the frequency by calculation 2. Obtain the frequency by /proc To confirm you actually have proc in the environment you require it in simply run: /compat/linux/bin/ls -l /proc/cpuinfo You should get something like: -r--r--r-- 1 root wheel 0 May 29 17:42 /proc/cpuinfo If you are running the server in a jail, you must run the above in the jail also. I suspect your problem, as mentioned before, is that you dont have linuxproc available in the jail. The result is you dont have /proc/cpuinfo for srcds to determine the cpu frequency from hence the error. Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD
Tomasz Formanowski wrote: Check if you have SSE ENABLED in kernel. That has absolutely nothing to do with it. Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD
Hi Inc TSCAWSI> After the most recent Steam update (1 or 2 days TSCAWSI> ago), none of my cs-source TSCAWSI> servers will start. TSCAWSI> They now crash on "Unable to determine CPU frequency" and attempt to TSCAWSI> restart, as I've logged below. Check if you have SSE ENABLED in kernel. pozdrawiam Tomek "Mathom" Formanowski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Unable to determine CPU frequency - FreeBSD
> Well I can tell u thats its just wrong as we have loads of servers running under it You must have manually installed newer libraries? -Tom ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD
Thomas S. Crum - AAA Web Solution, Inc. wrote: Well, after some testing here is what I've come up with so far. The latest Steam update will not run on FreeBSD's base linux emulator, linux_base. I did get it running on the host itself after installing linux_base-rh-9, but I still cannot get it running within a jail. :( You do not need to mount /proc. [none /compat/linux/proc linprocfs rw 0 0] in fstab works fine. Well I can tell u thats its just wrong as we have loads of servers running under it both on 6.1-RELEASE and 5.4-RELEASE [log] ./srcds_run -game cstrike -autoupdate -tickrate 100 +map de_dust2 +maxplayers 16 -debug Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Auto-restarting the server on crash Updating server using Steam. Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 49 Checking/Installing 'Base Source Shared Models' version 3 Checking/Installing 'Base Source Shared Sounds' version 3 Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Source Dedicated Server Linux' version 59 HLDS installation up to date Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for "Counter-Strike: Source" maxplayers set to 32 maxplayers set to 16 Network: IP 212.135.219.178, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill2.cfg Executing dedicated server config file Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found! Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) couldn't exec server.cfg Adding master server 68.142.72.250:27011 Adding master server 207.173.177.11:27011 status hostname: Counter-Strike: Source version : 1.0.0.28/7 2752 insecure (secure mode enabled, disconnected from Steam3) udp/ip : 212.135.219.178:27015 map : de_dust2 at: 0 x, 0 y, 0 z players : 0 (16 max) # userid name uniqueid connected ping loss state adr uname -a FreeBSD yoda.multiplay.co.uk 6.1-RELEASE FreeBSD 6.1-RELEASE #1: Thu May 18 02:11:50 BST 2006 i386 pkg_info |grep linux linux_base-8-8.0_14 Base set of packages needed in Linux mode (for i386/amd64) linuxthreads-2.2.3_20 POSIX pthreads implementation using rfork to generate kerne [/log] This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Unable to determine CPU frequency - FreeBSD
Well, after some testing here is what I've come up with so far. The latest Steam update will not run on FreeBSD's base linux emulator, linux_base. I did get it running on the host itself after installing linux_base-rh-9, but I still cannot get it running within a jail. :( You do not need to mount /proc. [none /compat/linux/proc linprocfs rw 0 0] in fstab works fine. -Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas S. Crum - AAA Web Solution, Inc. Sent: Sunday, May 28, 2006 6:08 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Unable to determine CPU frequency - FreeBSD After the most recent Steam update (1 or 2 days ago), none of my cs-source servers will start. They now crash on "Unable to determine CPU frequency" and attempt to restart, as I've logged below. Any help/ideas fixing this is greatly appreciated. -Tom Each server is loaded inside its own FreeBSD jail running linux_base-8-8.0_14 and the machine info is as follows: FreeBSD cs-scrim.aaawebsolution.com 6.0-RELEASE-p6 FreeBSD 6.0-RELEASE-p6 #0: Sat Apr 15 16:29:20 CDT 2006 [EMAIL PROTECTED]:/usr/obj/usr/src/sys/MYKERNEL amd64 cs-scrim# ./srcds_run -game cstrike -autoupdate -tickrate 100 +ip 207.210.232.12 +map de_dust2 +maxplayers 16 -debug Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Auto-restarting the server on crash Updating server using Steam. Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 49 Checking/Installing 'Base Source Shared Models' version 3 Checking/Installing 'Base Source Shared Sounds' version 3 Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Source Dedicated Server Linux' version 59 HLDS installation up to date Unable to determine CPU Frequency Sun May 28 17:58:47 CDT 2006: Server restart in 10 seconds ^CSun May 28 17:58:54 CDT 2006: Server Quit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam on FreeBSD 6
Gary wrote: At 09:00 PM 5/28/2006, Steven Hartland wrote: Gary wrote: echo debug.mpsafenet=0 >> /boot/loader.conf && reboot That shouldnt be required. It certainly isnt here, and will highly likely degrade network performance so I'd advise against it. Highly degrade? I don't think so. Maybe 1.5uS with it off with 1.2uS with it turned on. I just tested on one of our loaded boxes: debug.mpsafenet=0: 532Mb/s max debug.mpsafenet=1: 721Mb/s max That classes as a pretty big drop in my book :D Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD
Thomas S. Crum - AAA Web Solution, Inc. wrote: kldstat will not report it since its compiled into the kernel. kldload linux reports linux is running. Btw.. Tried mounting a proc for giggles and no dice. The latest update from steam fubar'd it. That's all I can make of it. Maybe cause I'm running it inside jails it is effecting me different? Can you see proc and /usr/compat/linux/proc under the jail if not thats your reason. Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 15091 Illegal instruction
In that case, is there any difference between srcds_i486 and srcds_i686 at the moment? SSE was, once upon a time, a big difference. (I, crazy as I am, could run srcds on a Pentium II 450MHz machine using the i486 binary.) Please give us non-SSE back when you're done optimizing the code. I'm at least the third person being slightly bugged by this. ~~ Ondra Alfred Reynolds wrote: SSE is required by all builds at the moment. We are looking at removing the requirement but the performance impacts of doing that are rather large right now. - Alfred Ondrej Hošek wrote: Having tested it myself now, I found out it's Valve's error. They obviously changed the compiler flags when building srcds_i486, which now requires SSE. (Since when does the 486 have SSE anyway? The Pentium II never had it...) To any Valve employees reading this: SSE is for srcds_i686, *not by any chance* for srcds_i486. Could you please get srcds_i486 rebuilt? Thanks, ~~ Ondra Calitaco wrote: It seems like it doesn't support SSE. This is the output. flags : fpu vme de pse tsc msr pae mce cx8 sep mtrr pge mca cmov pat pse36 mmx fxsr pni syscall mmxext 3dnowext 3dnow Also, I've tried running the command you supplied but it gives this error which is probably the same error I've been having. ./srcds_run: line 344: 18824 Illegal instruction --- OndÅ™ej HoÅ¡ek <[EMAIL PROTECTED]> wrote: Try the following: $ cat /proc/bus/cpuinfo | grep flags If this pipe returns a line containing "sse", your processor should be SSE-compatible. As a temporary workaround, you may try "./srcds_run -binary ./srcds_i486", which shouldn't require SSE. ~~ Ondra Calitaco wrote: It's on a AMD 1.2Ghz Thunderbird with 1gig of ram. Worked fine until a few days ago. I guess it must've auto updated. --- Evaldas Zilinskas <[EMAIL PROTECTED]> wrote: Can you tell me about your hardware? I'm using suse 9.3 and no problems with SSE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux