[hlds_linux] Server Update to 25
The Update to Serverversion 25, the server seems to be normal.. but after 2minutes the pings go up, and the frames drop again to 20-30 fps! Please do something.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Debian Sarge 3.1
Sarge is very old, do a dist-upgrade to Etch. > Very Funny... so will there be a fix for all this rubbish??? We tried > allmost everything every libc (even lenny libc) nothing really works out.. > > Statement please from the officials here? > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Debian Sarge 3.1
Very Funny... so will there be a fix for all this rubbish??? We tried allmost everything every libc (even lenny libc) nothing really works out.. Statement please from the officials here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
Thanks, great update! You all rock! Drek Alfred Reynolds wrote: > We have released an update to the Half-Life 1 engine, run the > hldsupdatetool to get the update. > > This update: > - enables the sv_visiblemaxplayers cvar again > - fixes the setmaster command so it can be used again > - lowers cpu usage > > > Issues that are still being worked on > - FreeBSD startup issues (that pipes assert) > - Demo record in hltv > > and the constant optimisations to further help CPU usage (yes, I am > looking at you Linux!). > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Half-Life 1 Engine Update Released
We have released an update to the Half-Life 1 engine, run the hldsupdatetool to get the update. This update: - enables the sv_visiblemaxplayers cvar again - fixes the setmaster command so it can be used again - lowers cpu usage Issues that are still being worked on - FreeBSD startup issues (that pipes assert) - Demo record in hltv and the constant optimisations to further help CPU usage (yes, I am looking at you Linux!). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New ban system -> new bug...
yah I can confirm my amxbans system still is working On Fri, Oct 24, 2008 at 2:30 PM, Pawel <[EMAIL PROTECTED]> wrote: > So use amxbans ;) > > On Fri, Oct 24, 2008 at 9:22 PM, Martin Christophe <[EMAIL PROTECTED]> > wrote: > > > The ban with : > > > > - amx_ban : not working > > - rcon banid : working but the bannedcfgfile isn't updated. So, all > > peoples you try to ban comes back after a mapchange if you reload the > > bannedcfgfile or after a reboot if you load the bannedcfgfile at sartup > > only. > > > > > > Valve, thank you again. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Increased CPU system usage since last HL1 update
I have to wait a pretty busy ISP admin in order to get that, which might take more than days. Did anybody experience a similar issue with glibc2.3.4 and found a way around it? 2008/10/24 Faustas Buškevičius <[EMAIL PROTECTED]> > I would suggest to try to update your glibc to 2.5 if pos. > > 2008/10/24 Stefanos Demetriou <[EMAIL PROTECTED]>: > > Hi > > I have 2 machines running glibc 2.3.4, but the server still fails to > start > > on one of them. Even when I try to run the server without any addons, > and > > even when I don't even load mod cstrike, the server gives out > segmentation > > fault after the first call to the "map" command. > > > > On Fri, Oct 24, 2008 at 2:55 AM, Faustas Buškevičius < > > [EMAIL PROTECTED]> wrote: > > > >> Servers start up fine with glibc 2.3.4, 2.3.6 and 2.5. Initially > >> Slackware 8, manually updated to 12. 2.6.16.2 kernel & P4. > >> > >> On Thu, Oct 23, 2008 at 8:34 PM, Gary Stanley < > [EMAIL PROTECTED]> > >> wrote: > >> > At 02:12 PM 10/23/2008, J.Miribel wrote: > >> >>Might be a kernel debug output that I enabled last time I compiled the > >> >>kernel that you don't have... > >> >> > >> >>Would be really great to know what libc6 version they used so we can > at > >> >>least try their version and see if that solves all our issues... > >> >> > >> >>julian > >> > > >> > > >> > It's not libc. It's the engine doing more syscalls into the kernel. > >> > "system/sy" on top is syscall usage, basically. > >> > > >> > > >> > > >> > > >> > ___ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Critically low server FPS after protocol 48 update
On Fri, 24 Oct 2008, kama wrote: > > On Fri, 24 Oct 2008, rain wrote: > > > Just another insight. I've tested this on another host: > > > > uname -a > > Linux kernel 2.6.22.5 #2 Fri Aug 24 11:44:59 CEST 2007 i686 GNU/Linux > > > > ldd --version > > ldd (GNU libc) 2.3.6 > > > > and I get like 80+ FPS with AMX Mod X @ Celeron 1100 Mhz, so this seems > > to be some compatibility issue. And this means it will probably be quite > > hard to pin down. Another problem, I don't have the root access to the > > node in question, so further testing can be a bit complicated. > > I have also noted that the server fps given from stats are much lower. It > rarely goes over 80. This is on an empty server. Same server another > instance running v47 runs steadily on ~250. Actually it was a miscompilation when I upgraded FreeBSD. Using the correct config when compiling the kernel made it bump up again. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released
Alfred says you can ignore this warning. Regards Steve - Original Message - From: "Markus Viitamäki" <[EMAIL PROTECTED]> >I have a problem like this: > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. > Continuing with current version anyway. > > Still after running: > ./steam -command update -game cstrike -dir . > > Any solution on this? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FreeBSD support borken ( was: Half-Life 1 Engine Update Released )
Cant event get the server to start here on 7.0 ( amd64 ). It seemed fine before the latest hotfix update. Regards Steve - Original Message - From: "Petr Jelinek" <[EMAIL PROTECTED]> >I can confirm this on 7.0. > > Server runs for a while, then stops responding (to query, stdin, > everything) and after another while it spits this: > pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe > pipes.cpp (600) : Fatal assert failed: > /home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line > 600. Application exiting. > > > -- > Regards > Petr Jelinek (PJMODOS) > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FreeBSD support borken ( was: Half-Life 1 Engine Update Released )
I can confirm this on 7.0. Server runs for a while, then stops responding (to query, stdin, everything) and after another while it spits this: pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (600) : Fatal assert failed: /home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600. Application exiting. -- Regards Petr Jelinek (PJMODOS) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Critically low server FPS after protocol 48 update
> I have also noted that the server fps given from stats are much > lower. It rarely goes over 80. This is on an empty server. Same > server another instance running v47 runs steadily on ~250. Yeah, though a decent performance drop, it's probably still playable. But having your servers lock at one-digit FPS means they're not usable any more. -- rain rain[at]secforce[.]org | http://amx.dvl.pl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New ban system -> new bug...
So use amxbans ;) On Fri, Oct 24, 2008 at 9:22 PM, Martin Christophe <[EMAIL PROTECTED]> wrote: > The ban with : > > - amx_ban : not working > - rcon banid : working but the bannedcfgfile isn't updated. So, all > peoples you try to ban comes back after a mapchange if you reload the > bannedcfgfile or after a reboot if you load the bannedcfgfile at sartup > only. > > > Valve, thank you again. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] New ban system -> new bug...
The ban with : - amx_ban : not working - rcon banid : working but the bannedcfgfile isn't updated. So, all peoples you try to ban comes back after a mapchange if you reload the bannedcfgfile or after a reboot if you load the bannedcfgfile at sartup only. Valve, thank you again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released
Hmm, well I can't run the custom .so that worked before the update it crashes with these errors: And yes it crashes the same without metmod running. I also double checked by runing it out of a directory that I have not updated, works fine. L 10/24/2008 - 08:51:05: [META] WARNING: dll: Couldn't load game DLL dmc/dlls/dmc_i386.so: /home/mark/ctf/dmc/dlls/dmc_i386.so: undefined symbol: cosL 10/24/2008 - 08:51:05: [META] ERROR: Failure to load game DLL; exiting...L 10/24/2008 - 08:51:05: [META] WARNING: GetNewDLLFunctions called with null pNewFunctionTableL 10/24/2008 - 08:51:05: [META] WARNING: GetEntityAPI2 called with null pFunctionTable==Game DLL version mismatchDLL version is 140, engine version is 140The game DLL for dmc appears to be outdated, check for updates==Host_Error: L 10/24/2008 - 08:51:05: FATAL ERROR (shutting down): Host_Error: FATAL ERROR (shutting down): Host_Error: > Date: Fri, 24 Oct 2008 10:12:27 -0700> From: [EMAIL PROTECTED]> To: > hlds_linux@list.valvesoftware.com> Subject: Re: [hlds_linux] [hlds] Half-Life > 1 Engine Update Released> > No recompilation is needed.> > > -Original > Message-> > From: [EMAIL PROTECTED] [mailto:hlds_linux-> > [EMAIL > PROTECTED] On Behalf Of Mark T> > Sent: Friday, October 24, 2008 6:40 AM> > > To: Half-Life dedicated Linux server mailing list> > Subject: Re: > [hlds_linux] [hlds] Half-Life 1 Engine Update Released> > > > > > Will there > be an update to the HL1 SDK so we can recompile our server> > side mods, or > can you tell us the changes so we can update it> > ourselves?> > > > Thanks> > Date: Thu, 23 Oct 2008 12:21:48 -0700> From:> > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Debian Sarge 3.1
Sound a rather too slow hardware, im myself using 48,7GHz Debian 32Bit servers and i have no problems :::smoke Thomas Kalman kirjoitti: > Hey there folks, > > I'm using 22,2 Ghz Debian 64Bit servers and since the latest update, with the > normal serverparameter settings (sys_ticrate 2000, pingboost 3) the servers > only make a max fps of 99,74. And the CPU Usage is beyond 50%... > > Will there be a bugfix on that problem? Any ideas what could it be? > > Regards > > Thomas > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Debian Sarge 3.1
Hey there folks, I'm using 22,2 Ghz Debian 64Bit servers and since the latest update, with the normal serverparameter settings (sys_ticrate 2000, pingboost 3) the servers only make a max fps of 99,74. And the CPU Usage is beyond 50%... Will there be a bugfix on that problem? Any ideas what could it be? Regards Thomas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released
bug fixes, >>>>>> >>> listed >>> >>>>>> below. This update will require all game servers to restart. >>>>>> >>>>>> Bug Fixes: >>>>>> - Removed the need to manually re-login and re-authenticate to >>>>>> >>> Steam >>> >>>>>> while in game >>>>>> - Fixed a crash on startup when running windowed with a non- >>>>>> >>> standard >>> >>>>>> desktop resolution >>>>>> - Removed the display of saytext (in-game chat text) from >>>>>> >> players >> >>>>> whom >>>>> >>>>>> you've blocked in Steam friends >>>>>> - Locked down several engine cvars to prevent malicious script >>>>>> >>>>> exploits >>>>> >>>>>> - Enforced file consistency on several sprites in Counter-Strike >>>>>> - Removed "ex_extrapmax" cvar (no longer needed) >>>>>> >>>>>> Server: >>>>>> - Added "-noaff" command-line option to disable setting of >>>>>> >> thread >> >>>>>> affinity >>>>>> - Added "bannedcfg" cvar so admins can choose which file is >>>>>> >>> written >>> >>>>> to >>>>> >>>>>> by the "writeid" command >>>>>> >>>>>> This is a required update for all HL1 games. >>>>>> >>>>>> Jason >>>>>> >>>>>> ___ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >>>>> archives, >>>>> >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >>> archives, >>> >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> >>> archives, >>> >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > __ Information from ESET Smart Security, version of virus > signature database 3552 (20081024) __ > The message was checked by ESET Smart Security. > http://www.eset.com -- Best regards, StRaT0mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released
Hi, Like Alfred said earlier in this list, you can ignore that message. Markus Viitamäki kirjoitti: > I have a problem like this: > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. > Continuing with current version anyway. > > Still after running: > ./steam -command update -game cstrike -dir . > > Any solution on this? > > Kind regards, > Markus > > Alfred Reynolds kirjoitti: > >> You misunderstood, the bug is that is it ignore, it should still be >> used. >> >> - Alfred >> >> >> >>> -Original Message- >>> From: [EMAIL PROTECTED] [mailto:hlds_linux- >>> [EMAIL PROTECTED] On Behalf Of Pawel >>> Sent: Thursday, October 23, 2008 1:26 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released >>> >>> i don't understand you deleted this cvar 4ever? >>> *sv_visiblemaxplayers no longer being used.* >>> >>> On Thu, Oct 23, 2008 at 9:21 PM, Alfred Reynolds >>> <[EMAIL PROTECTED]>wrote: >>> >>> >>> We have released an update to the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes the "Assert( IsIdxValid(i) )" and then crash error when running a server and fixes a crash on startup under linux if >> you >> >> had virtual interfaces. Known bugs that are still being worked on are the setmaster call stopping server listing and sv_visiblemaxplayers no longer being >>> used. >>> >>> - Alfred > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Sent: Wednesday, October 22, 2008 10:21 PM > To: Half-Life dedicated Win32 server mailing list; > hlds_linux@list.valvesoftware.com; > > [EMAIL PROTECTED] > Subject: Re: [hlds] Half-Life 1 Engine Update Released > > We have released an update for the Half-Life 1 engine, run the > hldsupdatetool to get the update. > > This update fixes crashes on startup if you had a banned.cfg and > > >>> the >>> >>> > sv_password state not being displayed properly in the > > >>> serverbrowser. >>> >>> > There is a known bug with servers not listing if you use the > > >>> setmaster >>> >>> > command, so remove any setmaster calls until we can release a fix > > >>> for >>> >>> > the issue. > > - Alfred > > > >> -Original Message- >> From: [EMAIL PROTECTED] [mailto:hlds- >> [EMAIL PROTECTED] On Behalf Of Jason Ruymen >> Sent: Wednesday, October 22, 2008 4:49 PM >> To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 >> >> > server > > >> mailing list; [EMAIL PROTECTED] >> Subject: [hlds] Half-Life 1 Engine Update Released >> >> A new set of Steamworks features have been released for all >> >> Half-Life > 1 > > >> engine multiplayer games: Counter-Strike 1.6, Condition Zero, >> >> >>> Team >>> >>> >> Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat >> >> >> and >> >> > Half- > > >> life 1 Deathmatch. The update includes Steamworks features such >> >> >>> as >>> >>> >> player avatars in the scoreboard when playing Counter-Strike and >> Condition Zero. The update also contains several bug fixes, >> >> >>> listed >>> >>> >> below. This update will require all game servers to restart. >> >> Bug Fixes: >> - Removed the need to manually re-login and re-authenticate to >> >> >>> Steam >>> >>> >> while in game >> - Fixed a crash on startup when running windowed with a non- >> >> >>> standard >>> >>> >> desktop resolution >> - Removed the display of saytext (in-game chat text) from >> >> >> players >> >> > whom > > >> you've blocked in Steam friends >> - Locked down several engine cvars to prevent malicious script >> >> > exploits > > >> - Enforced file consistency on several sprites in Counter-Strike >> - Removed "ex_extrapmax" cvar (no longer needed) >> >> Server: >> - Added "-noaff" command-line op
Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released
I have a problem like this: [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. Still after running: ./steam -command update -game cstrike -dir . Any solution on this? Kind regards, Markus Alfred Reynolds kirjoitti: > You misunderstood, the bug is that is it ignore, it should still be > used. > > - Alfred > > >> -Original Message- >> From: [EMAIL PROTECTED] [mailto:hlds_linux- >> [EMAIL PROTECTED] On Behalf Of Pawel >> Sent: Thursday, October 23, 2008 1:26 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released >> >> i don't understand you deleted this cvar 4ever? >> *sv_visiblemaxplayers no longer being used.* >> >> On Thu, Oct 23, 2008 at 9:21 PM, Alfred Reynolds >> <[EMAIL PROTECTED]>wrote: >> >> >>> We have released an update to the Half-Life 1 engine, run the >>> hldsupdatetool to get the update. >>> >>> This update fixes the "Assert( IsIdxValid(i) )" and then crash error >>> when running a server and fixes a crash on startup under linux if >>> > you > >>> had virtual interfaces. >>> >>> Known bugs that are still being worked on are the setmaster call >>> stopping server listing and sv_visiblemaxplayers no longer being >>> >> used. >> >>> - Alfred >>> >>> -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 22, 2008 10:21 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; >>> [EMAIL PROTECTED] >>> Subject: Re: [hlds] Half-Life 1 Engine Update Released We have released an update for the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes crashes on startup if you had a banned.cfg and >> the >> sv_password state not being displayed properly in the >> serverbrowser. >> There is a known bug with servers not listing if you use the >> setmaster >> command, so remove any setmaster calls until we can release a fix >> for >> the issue. - Alfred > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Jason Ruymen > Sent: Wednesday, October 22, 2008 4:49 PM > To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 > server > mailing list; [EMAIL PROTECTED] > Subject: [hlds] Half-Life 1 Engine Update Released > > A new set of Steamworks features have been released for all > >>> Half-Life >>> 1 > engine multiplayer games: Counter-Strike 1.6, Condition Zero, > >> Team >> > Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat > > and > Half- > life 1 Deathmatch. The update includes Steamworks features such > >> as >> > player avatars in the scoreboard when playing Counter-Strike and > Condition Zero. The update also contains several bug fixes, > >> listed >> > below. This update will require all game servers to restart. > > Bug Fixes: > - Removed the need to manually re-login and re-authenticate to > >> Steam >> > while in game > - Fixed a crash on startup when running windowed with a non- > >> standard >> > desktop resolution > - Removed the display of saytext (in-game chat text) from > > players > whom > you've blocked in Steam friends > - Locked down several engine cvars to prevent malicious script > exploits > - Enforced file consistency on several sprites in Counter-Strike > - Removed "ex_extrapmax" cvar (no longer needed) > > Server: > - Added "-noaff" command-line option to disable setting of > > thread > > affinity > - Added "bannedcfg" cvar so admins can choose which file is > >> written >> to > by the "writeid" command > > This is a required update for all HL1 games. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsu
Re: [hlds_linux] Can Server Queries be Logged?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Pawel wrote: > Hi, > > I'm new at php coding. I know this language not the best but on avarage. > Is there any FAQ or some instruction how to use PHP to get information from > hlds servers? > > I would like to learn something more about it. :d > Sometimes ago, i wrote a PHP Class querying source server ... You can take a look at it: http://mryoung.soundbomb.net/svn/ygds/_web/ygsq_csrcds.php And here is a page using this class: http://mryoung.soundbomb.net/svn/ygds/_web/index.php Cya - -- . mRyOuNg :: [ SoundBomb . Syn[Rj] ] . mail: [EMAIL PROTECTED] web : mryoung.soundbomb.net -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkkCBO8ACgkQ0BxveTvEDvkyDgCgpWMQgPJjxugWE+ny6P93lvRx CkAAni6W3GMaT/xw2hLpgfApuhgFCMUV =M+B6 -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
You can ignore that S_API message. > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Friday, October 24, 2008 1:30 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released > > > - Original Message - > From: "kama" <[EMAIL PROTECTED]> > > Ofcourse linproc is mounted. =) > > > > I will update that server from 6.2 to 7.1 and fc4 to fc6 today to see > if > > that solves it. > > > Its working here on 6.2 although we are seeing:- > [S_API FAIL] SteamAPI_Init() failed; unable to update local > steamclient. Continuing with current version anyway. > > That said it did require the latest update, so might want to check you > have > that. > > Regards > Steve > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released
No recompilation is needed. > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Mark T > Sent: Friday, October 24, 2008 6:40 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released > > > Will there be an update to the HL1 SDK so we can recompile our server > side mods, or can you tell us the changes so we can update it > ourselves? > > Thanks> Date: Thu, 23 Oct 2008 12:21:48 -0700> From: > [EMAIL PROTECTED]> To: [EMAIL PROTECTED]; > hlds_linux@list.valvesoftware.com; > [EMAIL PROTECTED]> Subject: Re: [hlds_linux] [hlds] > Half-Life 1 Engine Update Released> > We have released an update to the > Half-Life 1 engine, run the> hldsupdatetool to get the update.> > This > update fixes the "Assert( IsIdxValid(i) )" and then crash error> when > running a server and fixes a crash on startup under linux if you> had > virtual interfaces.> > Known bugs that are still being worked on are > the setmaster call> stopping server listing and sv_visiblemaxplayers no > longer being used.> > - Alfred> > > -Original Message-> > From: > [EMAIL PROTECTED] [mailto:hlds-> > > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds> > Sent: > Wednesday, October 22, 2008 10:21 PM> > To: Half-Life dedicated Win32 > server mailing list;> > hlds_linux@list.valvesoftware.com;> > [EMAIL PROTECTED]> > Subject: Re: [hlds] Half-Life 1 > Engine Update Released> > > > We have released an update for the Half- > Life 1 engine, run the> > hldsupdatetool to get the update.> > > > This > update fixes crashes on startup if you had a banned.cfg and the> > > sv_password state not being displayed properly in the serverbrowser.> > > > > There is a known bug with servers not listing if you use the > setmaster> > command, so remove any setmaster calls until we can > release a fix for> > the issue.> > > > - Alfred> > > > > -Original > Message-> > > From: [EMAIL PROTECTED] > [mailto:hlds-> > > [EMAIL PROTECTED] On Behalf Of Jason > Ruymen> > > Sent: Wednesday, October 22, 2008 4:49 PM> > > To: > hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32> > server> > > > mailing list; [EMAIL PROTECTED]> > > Subject: > [hlds] Half-Life 1 Engine Update Released> > >> > > A new set of > Steamworks features have been released for all> Half-Life> > 1> > > > engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team> > > > Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and> > > Half-> > > life 1 Deathmatch. The update includes Steamworks features > such as> > > player avatars in the scoreboard when playing Counter- > Strike and> > > Condition Zero. The update also contains several bug > fixes, listed> > > below. This update will require all game servers to > restart.> > >> > > Bug Fixes:> > > - Removed the need to manually re- > login and re-authenticate to Steam> > > while in game> > > - Fixed a > crash on startup when running windowed with a non-standard> > > desktop > resolution> > > - Removed the display of saytext (in-game chat text) > from players> > whom> > > you've blocked in Steam friends> > > - Locked > down several engine cvars to prevent malicious script> > exploits> > > > - Enforced file consistency on several sprites in Counter-Strike> > > - > Removed "ex_extrapmax" cvar (no longer needed)> > >> > > Server:> > > - > Added "-noaff" command-line option to disable setting of thread> > > > affinity> > > - Added "bannedcfg" cvar so admins can choose which file > is written> > to> > > by the "writeid" command> > >> > > This is a > required update for all HL1 games.> > >> > > Jason> > >> > > > ___> > > To unsubscribe, > edit your list preferences, or view the list> > archives,> > > please > visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > > ___> > To unsubscribe, edit > your list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> > > ___> To unsubscribe, edit > your list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Why Valve want to break HL1engine aftereachupdates...
Ronny Schedel wrote: > Do you send 00 00 00 00 as challenge ID or do you cut the challenge ID > completly? > > I use 00 00 00 00. FF FF FF FF 55 00 00 00 00 for instance. -- Taavi Sannik DataCode OY ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can Server Queries be Logged?
If you're not pro in php (you don't know anything about sockets) best option for you is use some already coded php class, link psycho query (psychostats). Basically it's just sending one packet (command) to server and receiving bunch of packets, in which server info is encoded. Kveri Pawel wrote / napísal(a): > Hi, > > I'm new at php coding. I know this language not the best but on avarage. > Is there any FAQ or some instruction how to use PHP to get information from > hlds servers? > > I would like to learn something more about it. :d > > On Fri, Oct 24, 2008 at 5:46 PM, Crazy Canucks <[EMAIL PROTECTED]>wrote: > > >> Thanks so much! IT'S WORKING! *does a little dance of joy* >> >> In case you are wondering why I'm so excited. I'm a complete coding >> newb, so it's pretty amazing when things don't blow up in my face. Now >> I've got to see if I can get the theme crap working so I can actually >> get something displayed in my frame... >> >> *pats his trusty PHP textbook* :D >> >> Drek >> >> Kveri wrote: >> >>> Query class in psychostats has DEBUG mode, enable it and you'll see >>> where is the problem. >>> Btw, HLDS has swiched to source query protocol. >>> >>> Kveri >>> >>> Crazy Canucks wrote / napísal(a): >>> >>> I'm working on setting up a minimal web page with just basic information from my server on it, such as a small picture of the map, player names, kills and deaths, etc., like the old PsychoQuery used to have. I'm using the query code from Psychostats 3.1, and I think I've got it connecting to the server, as I am not getting any errors, but I haven't got the web display/theme set up yet, so I have no way of knowing if it is working. I've checked my logs and there is nothing in my logs, is there any setting on which queries to the server will be logged, or even displayed in the console, just for debugging purposes? I tried mp_logdetail 3 and that didn't show anything. Thanks in advance, Drek ___ To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can Server Queries be Logged?
Hi, I'm new at php coding. I know this language not the best but on avarage. Is there any FAQ or some instruction how to use PHP to get information from hlds servers? I would like to learn something more about it. :d On Fri, Oct 24, 2008 at 5:46 PM, Crazy Canucks <[EMAIL PROTECTED]>wrote: > Thanks so much! IT'S WORKING! *does a little dance of joy* > > In case you are wondering why I'm so excited. I'm a complete coding > newb, so it's pretty amazing when things don't blow up in my face. Now > I've got to see if I can get the theme crap working so I can actually > get something displayed in my frame... > > *pats his trusty PHP textbook* :D > > Drek > > Kveri wrote: > > Query class in psychostats has DEBUG mode, enable it and you'll see > > where is the problem. > > Btw, HLDS has swiched to source query protocol. > > > > Kveri > > > > Crazy Canucks wrote / napísal(a): > > > >> I'm working on setting up a minimal web page with just basic information > >> from my server on it, such as a small picture of the map, player names, > >> kills and deaths, etc., like the old PsychoQuery used to have. > >> > >> I'm using the query code from Psychostats 3.1, and I think I've got it > >> connecting to the server, as I am not getting any errors, but I haven't > >> got the web display/theme set up yet, so I have no way of knowing if it > >> is working. > >> > >> I've checked my logs and there is nothing in my logs, is there any > >> setting on which queries to the server will be logged, or even displayed > >> in the console, just for debugging purposes? I tried mp_logdetail 3 and > >> that didn't show anything. > >> > >> Thanks in advance, Drek > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can Server Queries be Logged?
Thanks so much! IT'S WORKING! *does a little dance of joy* In case you are wondering why I'm so excited. I'm a complete coding newb, so it's pretty amazing when things don't blow up in my face. Now I've got to see if I can get the theme crap working so I can actually get something displayed in my frame... *pats his trusty PHP textbook* :D Drek Kveri wrote: > Query class in psychostats has DEBUG mode, enable it and you'll see > where is the problem. > Btw, HLDS has swiched to source query protocol. > > Kveri > > Crazy Canucks wrote / napísal(a): > >> I'm working on setting up a minimal web page with just basic information >> from my server on it, such as a small picture of the map, player names, >> kills and deaths, etc., like the old PsychoQuery used to have. >> >> I'm using the query code from Psychostats 3.1, and I think I've got it >> connecting to the server, as I am not getting any errors, but I haven't >> got the web display/theme set up yet, so I have no way of knowing if it >> is working. >> >> I've checked my logs and there is nothing in my logs, is there any >> setting on which queries to the server will be logged, or even displayed >> in the console, just for debugging purposes? I tried mp_logdetail 3 and >> that didn't show anything. >> >> Thanks in advance, Drek >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can Server Queries be Logged?
Query class in psychostats has DEBUG mode, enable it and you'll see where is the problem. Btw, HLDS has swiched to source query protocol. Kveri Crazy Canucks wrote / napísal(a): > I'm working on setting up a minimal web page with just basic information > from my server on it, such as a small picture of the map, player names, > kills and deaths, etc., like the old PsychoQuery used to have. > > I'm using the query code from Psychostats 3.1, and I think I've got it > connecting to the server, as I am not getting any errors, but I haven't > got the web display/theme set up yet, so I have no way of knowing if it > is working. > > I've checked my logs and there is nothing in my logs, is there any > setting on which queries to the server will be logged, or even displayed > in the console, just for debugging purposes? I tried mp_logdetail 3 and > that didn't show anything. > > Thanks in advance, Drek > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Can Server Queries be Logged?
I'm working on setting up a minimal web page with just basic information from my server on it, such as a small picture of the map, player names, kills and deaths, etc., like the old PsychoQuery used to have. I'm using the query code from Psychostats 3.1, and I think I've got it connecting to the server, as I am not getting any errors, but I haven't got the web display/theme set up yet, so I have no way of knowing if it is working. I've checked my logs and there is nothing in my logs, is there any setting on which queries to the server will be logged, or even displayed in the console, just for debugging purposes? I tried mp_logdetail 3 and that didn't show anything. Thanks in advance, Drek ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released
Other problems: Natural Selection (hl1 mod): There is a crash problem, and that what a developer said: "From puzl - The crash is gEngFuncs.GetPlayerInfo(). Usually Valve is good about keeping those functions in the same order." "The recent NS crash looks like it should be fixed in the engine, not in NS. Here's hoping that happens, and soon." Day of defeat: The game seem to be crashing all the time when you join any servers. http://forums.steampowered.com/forums/showthread.php?t=738314 2008/10/24 Mark T <[EMAIL PROTECTED]> > > Will there be an update to the HL1 SDK so we can recompile our server side > mods, or can you tell us the changes so we can update it ourselves? > > Thanks> Date: Thu, 23 Oct 2008 12:21:48 -0700> From: > [EMAIL PROTECTED]> To: [EMAIL PROTECTED]; > hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]> > Subject: Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released> > We > have released an update to the Half-Life 1 engine, run the> hldsupdatetool > to get the update.> > This update fixes the "Assert( IsIdxValid(i) )" and > then crash error> when running a server and fixes a crash on startup under > linux if you> had virtual interfaces.> > Known bugs that are still being > worked on are the setmaster call> stopping server listing and > sv_visiblemaxplayers no longer being used.> > - Alfred> > > -Original > Message-> > From: [EMAIL PROTECTED] [mailto:hlds-> > > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds> > Sent: > Wednesday, October 22, 2008 10:21 PM> > To: Half-Life dedicated Win32 server > mailing list;> > hlds_linux@list.valvesoftware.com;> > [EMAIL PROTECTED]> > Subject: Re: [hlds] Half-Life 1 > Engine Update Released> > > > We have released an update for the Half-Life 1 > engine, run the> > hldsupdatetool to get the update.> > > > This update > fixes crashes on startup if you had a banned.cfg and the> > sv_password > state not being displayed properly in the serverbrowser.> > > > There is a > known bug with servers not listing if you use the setmaster> > command, so > remove any setmaster calls until we can release a fix for> > the issue.> > > > > - Alfred> > > > > -Original Message-> > > From: > [EMAIL PROTECTED] [mailto:hlds-> > > > [EMAIL PROTECTED] On Behalf Of Jason Ruymen> > > Sent: > Wednesday, October 22, 2008 4:49 PM> > > To: > hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32> > server> > > > mailing list; [EMAIL PROTECTED]> > > Subject: [hlds] > Half-Life 1 Engine Update Released> > >> > > A new set of Steamworks > features have been released for all> Half-Life> > 1> > > engine multiplayer > games: Counter-Strike 1.6, Condition Zero, Team> > > Fortress Classic, > Deathmatch Classic, Ricochet, Day of Defeat and> > Half-> > > life 1 > Deathmatch. The update includes Steamworks features such as> > > player > avatars in the scoreboard when playing Counter-Strike and> > > Condition > Zero. The update also contains several bug fixes, listed> > > below. This > update will require all game servers to restart.> > >> > > Bug Fixes:> > > - > Removed the need to manually re-login and re-authenticate to Steam> > > > while in game> > > - Fixed a crash on startup when running windowed with a > non-standard> > > desktop resolution> > > - Removed the display of saytext > (in-game chat text) from players> > whom> > > you've blocked in Steam > friends> > > - Locked down several engine cvars to prevent malicious script> > > exploits> > > - Enforced file consistency on several sprites in > Counter-Strike> > > - Removed "ex_extrapmax" cvar (no longer needed)> > >> > > > Server:> > > - Added "-noaff" command-line option to disable setting of > thread> > > affinity> > > - Added "bannedcfg" cvar so admins can choose > which file is written> > to> > > by the "writeid" command> > >> > > This is > a required update for all HL1 games.> > >> > > Jason> > >> > > > ___> > > To unsubscribe, edit > your list preferences, or view the list> > archives,> > > please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > > ___> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Why Valve want to break HL1engine aftereachupdates...
Do you send 00 00 00 00 as challenge ID or do you cut the challenge ID completly? Ronny Schedel wrote: > I am using this: > http://developer.valvesoftware.com/wiki/Source_Server_Query_Protocol > > After connection I send A2S_INFO without challenging the server before. > The > packet is like described: > FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 TSource Engi > 6E 65 20 51 75 65 72 79 00ne Query > > I don't receive any response from the server. Any help? > By the way, the updated HL1 servers seem to use the Source query response (instead of GoldSource as was before). I also have noted 2 possible bugs (could be my problem) related to UDP queries: - The player id (index) is always zero when using A2S_PLAYER. - A2S_SERVERQUERY_GETCHALLENGE does not seem to work, but using the A2S_RULES or A2S_PLAYER query with zero challenge works. -- Taavi Sannik DataCode OY ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released
Will there be an update to the HL1 SDK so we can recompile our server side mods, or can you tell us the changes so we can update it ourselves? Thanks> Date: Thu, 23 Oct 2008 12:21:48 -0700> From: [EMAIL PROTECTED]> To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]> Subject: Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released> > We have released an update to the Half-Life 1 engine, run the> hldsupdatetool to get the update.> > This update fixes the "Assert( IsIdxValid(i) )" and then crash error> when running a server and fixes a crash on startup under linux if you> had virtual interfaces.> > Known bugs that are still being worked on are the setmaster call> stopping server listing and sv_visiblemaxplayers no longer being used.> > - Alfred> > > -Original Message-> > From: [EMAIL PROTECTED] [mailto:hlds-> > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds> > Sent: Wednesday, October 22, 2008 10:21 PM> > To: Half-Life dedicated Win32 server mailing list;> > hlds_linux@list.valvesoftware.com;> [EMAIL PROTECTED]> > Subject: Re: [hlds] Half-Life 1 Engine Update Released> > > > We have released an update for the Half-Life 1 engine, run the> > hldsupdatetool to get the update.> > > > This update fixes crashes on startup if you had a banned.cfg and the> > sv_password state not being displayed properly in the serverbrowser.> > > > There is a known bug with servers not listing if you use the setmaster> > command, so remove any setmaster calls until we can release a fix for> > the issue.> > > > - Alfred> > > > > -Original Message-> > > From: [EMAIL PROTECTED] [mailto:hlds-> > > [EMAIL PROTECTED] On Behalf Of Jason Ruymen> > > Sent: Wednesday, October 22, 2008 4:49 PM> > > To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32> > server> > > mailing list; [EMAIL PROTECTED]> > > Subject: [hlds] Half-Life 1 Engine Update Released> > >> > > A new set of Steamworks features have been released for all> Half-Life> > 1> > > engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team> > > Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and> > Half-> > > life 1 Deathmatch. The update includes Steamworks features such as> > > player avatars in the scoreboard when playing Counter-Strike and> > > Condition Zero. The update also contains several bug fixes, listed> > > below. This update will require all game servers to restart.> > >> > > Bug Fixes:> > > - Removed the need to manually re-login and re-authenticate to Steam> > > while in game> > > - Fixed a crash on startup when running windowed with a non-standard> > > desktop resolution> > > - Removed the display of saytext (in-game chat text) from players> > whom> > > you've blocked in Steam friends> > > - Locked down several engine cvars to prevent malicious script> > exploits> > > - Enforced file consistency on several sprites in Counter-Strike> > > - Removed "ex_extrapmax" cvar (no longer needed)> > >> > > Server:> > > - Added "-noaff" command-line option to disable setting of thread> > > affinity> > > - Added "bannedcfg" cvar so admins can choose which file is written> > to> > > by the "writeid" command> > >> > > This is a required update for all HL1 games.> > >> > > Jason> > >> > > ___> > > To unsubscribe, edit your list preferences, or view the list> > archives,> > > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > ___> > To unsubscribe, edit your list preferences, or view the list archives,> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > ___> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Increased CPU system usage since last HL1 update
I would suggest to try to update your glibc to 2.5 if pos. 2008/10/24 Stefanos Demetriou <[EMAIL PROTECTED]>: > Hi > I have 2 machines running glibc 2.3.4, but the server still fails to start > on one of them. Even when I try to run the server without any addons, and > even when I don't even load mod cstrike, the server gives out segmentation > fault after the first call to the "map" command. > > On Fri, Oct 24, 2008 at 2:55 AM, Faustas Buškevičius < > [EMAIL PROTECTED]> wrote: > >> Servers start up fine with glibc 2.3.4, 2.3.6 and 2.5. Initially >> Slackware 8, manually updated to 12. 2.6.16.2 kernel & P4. >> >> On Thu, Oct 23, 2008 at 8:34 PM, Gary Stanley <[EMAIL PROTECTED]> >> wrote: >> > At 02:12 PM 10/23/2008, J.Miribel wrote: >> >>Might be a kernel debug output that I enabled last time I compiled the >> >>kernel that you don't have... >> >> >> >>Would be really great to know what libc6 version they used so we can at >> >>least try their version and see if that solves all our issues... >> >> >> >>julian >> > >> > >> > It's not libc. It's the engine doing more syscalls into the kernel. >> > "system/sy" on top is syscall usage, basically. >> > >> > >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Random error on quit under FreeBSD 6.2
On Fri, 24 Oct 2008, Steven Hartland wrote: > Some times when hitting CTRL+C to close the server we see:- > threadtools.cpp (396) : Assertion Failed: Thread synchronization object is > unuseable > > Linux ABI is: linux_base-fc-4_10 My servers always core dumps on exit. (FreeBSD 6.4 w linux_base-fc-4_10) /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Critically low server FPS after protocol 48 update
On Fri, 24 Oct 2008, rain wrote: > Just another insight. I've tested this on another host: > > uname -a > Linux kernel 2.6.22.5 #2 Fri Aug 24 11:44:59 CEST 2007 i686 GNU/Linux > > ldd --version > ldd (GNU libc) 2.3.6 > > and I get like 80+ FPS with AMX Mod X @ Celeron 1100 Mhz, so this seems > to be some compatibility issue. And this means it will probably be quite > hard to pin down. Another problem, I don't have the root access to the > node in question, so further testing can be a bit complicated. I have also noted that the server fps given from stats are much lower. It rarely goes over 80. This is on an empty server. Same server another instance running v47 runs steadily on ~250. Now running FreeBSD 6.4 w fc4_10. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Critically low server FPS after protocol 48 update
Just another insight. I've tested this on another host: uname -a Linux kernel 2.6.22.5 #2 Fri Aug 24 11:44:59 CEST 2007 i686 GNU/Linux ldd --version ldd (GNU libc) 2.3.6 and I get like 80+ FPS with AMX Mod X @ Celeron 1100 Mhz, so this seems to be some compatibility issue. And this means it will probably be quite hard to pin down. Another problem, I don't have the root access to the node in question, so further testing can be a bit complicated. -- rain rain[at]secforce[.]org | http://amx.dvl.pl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
Hello AnAkIn, They`ve released a client update to Counter-Strike. Try making that update. It fixes this crash. Friday, October 24, 2008, 2:07:45 PM, you wrote: > Lot of people seem to have a problem with random timeouts while playing, and > crashes at map changes, exactly like in the beta. > Also, there seem to be a problem with the name still locking to Steam > Community or changing back to it after x time. > 2008/10/24 Joachim Sehlstedt <[EMAIL PROTECTED]> >> Alfred posted info about it to the list: >> >> We have released an update for the Half-Life 1 engine, run the >> hldsupdatetool to get the update. >> >> This update fixes crashes on startup if you had a banned.cfg and the >> sv_password state not being displayed properly in the serverbrowser. >> >> There is a known bug with servers not listing if you use the setmaster >> command, so remove any setmaster calls until we can release a fix for >> the issue. >> >> - Alfred >> >> We have released an update to the Half-Life 1 engine, run the >> hldsupdatetool to get the update. >> >> This update fixes the "Assert( IsIdxValid(i) )" and then crash error >> when running a server and fixes a crash on startup under linux if you >> had virtual interfaces. >> >> Known bugs that are still being worked on are the setmaster call >> stopping server listing and sv_visiblemaxplayers no longer being used. >> >> - Alfred >> >> >> >> Pawel wrote: >> > Checking bootstrapper version ... >> > Updating Installation >> > Updating 'Counter-Strike Base Content' from version 24 to version 25 >> > >> > 100.00% /home/gameservers/CS-6411\cstrike\cl_dlls\client.dll >> > >> > Checking/Installing 'Linux Server Engine' version 39 >> > >> > >> > Checking/Installing 'Half-Life Base Content' version 12 >> > >> > >> > HLDS installation up to date >> > >> > A new update but where is any info about it? :d >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > __ Information from ESET Smart Security, version of virus > signature database 3551 (20081024) __ > The message was checked by ESET Smart Security. > http://www.eset.com -- Best regards, StRaT0mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Critically low server FPS after protocol 48 update
Hi there, The latest update made all my CS 1.6 servers unusable. I'm experiencing major FPS drops, thus latency is heavily impacted (>200 average). I've tried a pure install (today, so after the latest fix) to no avail. Here are some stats on an empty server, distil clean installation: ./hlds_run -game cstrike -port 2 CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 0 0 84.11 0 Then loading the map (de_dust2): CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 0 04.00 0 stats CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 0 04.90 0 stats CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 0 06.53 0 stats CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 0 09.89 0 stats CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 1 09.79 0 stats CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 1 04.00 0 stats CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 1 09.79 0 stats CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 1 09.79 0 stats CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 1 04.90 0 So it's stable 4-10 FPS on an idling server. All settings as default (like fps_max - 72.0 etc.). Loading the map gives me quite popular errors: [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. Adding master server 68.142.72.250:27010 Adding master server 69.28.151.162:27010 registry.cpp (216) : Assertion Failed: !"Implement me" Memory usage is normal, CPU ~0%. The same applies to Half-Life servers (-game valve). -noaff option doesn't change anything. In the meantime, idle Counter-Strike: Source servers behave OK: CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 0 0 169.89 0 Any clues what could be causing this weird behaviour? Some more details: ps aux | grep hlds_i686 rain 11203 0.1 6.2 66736 56356 pts/10 Sl+ 10:54 0:00 ./hlds_i686 -game cstrike -port 2 +map de_dust2 uname -a Linux lampart 2.6.10i386 #2 SMP Tue Mar 15 15:01:05 CET 2005 i686 GNU/Linux ldd --version ldd (GNU libc) 2.3.2 /proc/meminfo: MemTotal: 905968 kB MemFree: 93428 kB Buffers: 44004 kB Cached: 298060 kB SwapCached:520 kB Active: 704144 kB Inactive:68424 kB HighTotal: 0 kB HighFree:0 kB LowTotal: 905968 kB LowFree: 93428 kB SwapTotal: 4000760 kB SwapFree: 3997740 kB Dirty: 232 kB Writeback: 0 kB Mapped: 448968 kB Slab:31068 kB CommitLimit: 4453744 kB Committed_AS: 593940 kB PageTables: 1616 kB VmallocTotal: 122804 kB VmallocUsed: 2688 kB VmallocChunk: 119372 kB HugePages_Total: 0 HugePages_Free: 0 Hugepagesize: 4096 kB /proc/cpuinfo: processor : 0 vendor_id : GenuineIntel cpu family : 15 model : 4 model name : Intel(R) Xeon(TM) CPU 3.40GHz stepping: 1 cpu MHz : 3392.010 cache size : 1024 KB physical id : 0 siblings: 2 fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm pni monitor d s_cpl est cid xtpr bogomips: 6733.82 processor : 1 vendor_id : GenuineIntel cpu family : 15 model : 4 model name : Intel(R) Xeon(TM) CPU 3.40GHz stepping: 1 cpu MHz : 3392.010 cache size : 1024 KB physical id : 0 siblings: 2 fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm pni monitor d s_cpl est cid xtpr bogomips: 6782.97 processor : 2 vendor_id : GenuineIntel cpu family : 15 model : 4 model name : Intel(R) Xeon(TM) CPU 3.40GHz stepping: 1 cpu MHz : 3392.010 cache size : 1024 KB physical id : 3 siblings: 2 fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm pni monitor d s_cpl est cid xtpr bogomips: 6782.97 processor
Re: [hlds_linux] Half-Life 1 Engine Update Released
Lot of people seem to have a problem with random timeouts while playing, and crashes at map changes, exactly like in the beta. Also, there seem to be a problem with the name still locking to Steam Community or changing back to it after x time. 2008/10/24 Joachim Sehlstedt <[EMAIL PROTECTED]> > Alfred posted info about it to the list: > > We have released an update for the Half-Life 1 engine, run the > hldsupdatetool to get the update. > > This update fixes crashes on startup if you had a banned.cfg and the > sv_password state not being displayed properly in the serverbrowser. > > There is a known bug with servers not listing if you use the setmaster > command, so remove any setmaster calls until we can release a fix for > the issue. > > - Alfred > > We have released an update to the Half-Life 1 engine, run the > hldsupdatetool to get the update. > > This update fixes the "Assert( IsIdxValid(i) )" and then crash error > when running a server and fixes a crash on startup under linux if you > had virtual interfaces. > > Known bugs that are still being worked on are the setmaster call > stopping server listing and sv_visiblemaxplayers no longer being used. > > - Alfred > > > > Pawel wrote: > > Checking bootstrapper version ... > > Updating Installation > > Updating 'Counter-Strike Base Content' from version 24 to version 25 > > > > 100.00% /home/gameservers/CS-6411\cstrike\cl_dlls\client.dll > > > > Checking/Installing 'Linux Server Engine' version 39 > > > > > > Checking/Installing 'Half-Life Base Content' version 12 > > > > > > HLDS installation up to date > > > > A new update but where is any info about it? :d > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
No. After he posted this info to the group i updated server. 10 minutes ago i made next update and was other. On Fri, Oct 24, 2008 at 12:54 PM, Joachim Sehlstedt <[EMAIL PROTECTED]>wrote: > Alfred posted info about it to the list: > > We have released an update for the Half-Life 1 engine, run the > hldsupdatetool to get the update. > > This update fixes crashes on startup if you had a banned.cfg and the > sv_password state not being displayed properly in the serverbrowser. > > There is a known bug with servers not listing if you use the setmaster > command, so remove any setmaster calls until we can release a fix for > the issue. > > - Alfred > > We have released an update to the Half-Life 1 engine, run the > hldsupdatetool to get the update. > > This update fixes the "Assert( IsIdxValid(i) )" and then crash error > when running a server and fixes a crash on startup under linux if you > had virtual interfaces. > > Known bugs that are still being worked on are the setmaster call > stopping server listing and sv_visiblemaxplayers no longer being used. > > - Alfred > > > > Pawel wrote: > > Checking bootstrapper version ... > > Updating Installation > > Updating 'Counter-Strike Base Content' from version 24 to version 25 > > > > 100.00% /home/gameservers/CS-6411\cstrike\cl_dlls\client.dll > > > > Checking/Installing 'Linux Server Engine' version 39 > > > > > > Checking/Installing 'Half-Life Base Content' version 12 > > > > > > HLDS installation up to date > > > > A new update but where is any info about it? :d > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
Alfred posted info about it to the list: We have released an update for the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes crashes on startup if you had a banned.cfg and the sv_password state not being displayed properly in the serverbrowser. There is a known bug with servers not listing if you use the setmaster command, so remove any setmaster calls until we can release a fix for the issue. - Alfred We have released an update to the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes the "Assert( IsIdxValid(i) )" and then crash error when running a server and fixes a crash on startup under linux if you had virtual interfaces. Known bugs that are still being worked on are the setmaster call stopping server listing and sv_visiblemaxplayers no longer being used. - Alfred Pawel wrote: > Checking bootstrapper version ... > Updating Installation > Updating 'Counter-Strike Base Content' from version 24 to version 25 > > 100.00% /home/gameservers/CS-6411\cstrike\cl_dlls\client.dll > > Checking/Installing 'Linux Server Engine' version 39 > > > Checking/Installing 'Half-Life Base Content' version 12 > > > HLDS installation up to date > > A new update but where is any info about it? :d > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 24 to version 25 100.00% /home/gameservers/CS-6411\cstrike\cl_dlls\client.dll Checking/Installing 'Linux Server Engine' version 39 Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date A new update but where is any info about it? :d ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Random error on quit under FreeBSD 6.2
Some times when hitting CTRL+C to close the server we see:- threadtools.cpp (396) : Assertion Failed: Thread synchronization object is unuseable Linux ABI is: linux_base-fc-4_10 Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FreeBSD support borken ( was: Half-Life 1 Engine Update Released )
Actually the very latest update this morning, seems to fix 6.2 and break 7.0 support :( 7.0 is running linux_base-fc-4_13 here and 6.2 is running linux_base-fc-4_10 Regards Steve - Original Message - From: "Steven Hartland" <[EMAIL PROTECTED]> > - Original Message - > From: "kama" <[EMAIL PROTECTED]> >> Ofcourse linproc is mounted. =) >> >> I will update that server from 6.2 to 7.1 and fc4 to fc6 today to see if >> that solves it. > > > Its working here on 6.2 although we are seeing:- > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. > Continuing with current version anyway. > > That said it did require the latest update, so might want to check you have > that. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds update 23/10: forcing cl_updaterate to 20?
but now the red dots in net_graph 1 are back interp 0.01 fps_max 100, cl_updaterate 101 --> no red dots in net_graph (old version) fps_max 100, cl_updaterate 100 --> a lot of red dots fps_max 99, cl_updaterate 100 --> no red dots have the red dots in the net_graph an assertion anymore? 2. problem i dont understand the cl_cmdbackup one example cl_cmdbackup 0, in/out value 5k cl_cmdbackup 4, in/out value 6k cl_cmdbackup 6, in/out value 7k cl_cmdbackup 8, in/out value 6k cl_cmdbackup >= 10, in/out value 5k whats the matter with this? regards Original-Nachricht > Datum: Thu, 23 Oct 2008 16:39:04 -0400 > Von: "Richard Eid" <[EMAIL PROTECTED]> > An: "Half-Life dedicated Linux server mailing list" > > Betreff: Re: [hlds_linux] hlds update 23/10: forcing cl_updaterate to 20? > 101 isn't a real value for cl_cmdrate and cl_updaterate. 100 is the > maximum > value for these CVars. I'm not sure what you mean by 'orbital value', but > there isn't, and has never been, any reason to set this above 100. Most > GoldSource server admins out there don't even change the sv_maxupdaterate > to > 100, so it's left at the default value of 20 anyway. > > Just start instructing your community to use a value of 100 if their > connection and your server(s) permit it. > > -Richard Eid > > > On Thu, Oct 23, 2008 at 3:27 PM, Marcel <[EMAIL PROTECTED]> wrote: > > > Some players complain about bad ping. I saw that the cl_updaterate will > > be forced to 20 if they chose a higher value than the server's > > sv_maxupdaterate. > > > > example > > > > server: sv_maxupdaterate 100 > > > > player: cl_cmdrate 101 > > Results in forcing player to cl_cmdrate 20 > > > > > > Is there any way to avoid this but setting the sv_maxupdaterate to an > > orbital value? > > > > cheers > > > > marcel > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pt! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Increased CPU system usage since last HL1 update
Hi I have 2 machines running glibc 2.3.4, but the server still fails to start on one of them. Even when I try to run the server without any addons, and even when I don't even load mod cstrike, the server gives out segmentation fault after the first call to the "map" command. On Fri, Oct 24, 2008 at 2:55 AM, Faustas Buškevičius < [EMAIL PROTECTED]> wrote: > Servers start up fine with glibc 2.3.4, 2.3.6 and 2.5. Initially > Slackware 8, manually updated to 12. 2.6.16.2 kernel & P4. > > On Thu, Oct 23, 2008 at 8:34 PM, Gary Stanley <[EMAIL PROTECTED]> > wrote: > > At 02:12 PM 10/23/2008, J.Miribel wrote: > >>Might be a kernel debug output that I enabled last time I compiled the > >>kernel that you don't have... > >> > >>Would be really great to know what libc6 version they used so we can at > >>least try their version and see if that solves all our issues... > >> > >>julian > > > > > > It's not libc. It's the engine doing more syscalls into the kernel. > > "system/sy" on top is syscall usage, basically. > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Why Valve want to break HL1 engine aftereachupdates...
Ronny Schedel wrote: > I am using this: > http://developer.valvesoftware.com/wiki/Source_Server_Query_Protocol > > After connection I send A2S_INFO without challenging the server before. The > packet is like described: > FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 TSource Engi > 6E 65 20 51 75 65 72 79 00ne Query > > I don't receive any response from the server. Any help? > By the way, the updated HL1 servers seem to use the Source query response (instead of GoldSource as was before). I also have noted 2 possible bugs (could be my problem) related to UDP queries: - The player id (index) is always zero when using A2S_PLAYER. - A2S_SERVERQUERY_GETCHALLENGE does not seem to work, but using the A2S_RULES or A2S_PLAYER query with zero challenge works. -- Taavi Sannik DataCode OY ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
- Original Message - From: "kama" <[EMAIL PROTECTED]> > Ofcourse linproc is mounted. =) > > I will update that server from 6.2 to 7.1 and fc4 to fc6 today to see if > that solves it. Its working here on 6.2 although we are seeing:- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. That said it did require the latest update, so might want to check you have that. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Why Valve want to break HL1 engine aftereachupdates...
Are you sure that your script/program is sending the last 00 also? I had a similar problem in a program, but it didn't sent the 0x00 at the end and got no response from the server. /Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: 24. oktober 2008 03:28 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Why Valve want to break HL1 engine aftereachupdates... I am using this: http://developer.valvesoftware.com/wiki/Source_Server_Query_Protocol After connection I send A2S_INFO without challenging the server before. The packet is like described: FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 TSource Engi 6E 65 20 51 75 65 72 79 00ne Query I don't receive any response from the server. Any help? > Query protocol works fine here, your not using the no a2s version are you? > > Docs on the wiki should be pretty up to date. > >Regards >Steve > > - Original Message - > From: "Martin Christophe" <[EMAIL PROTECTED]> > > >> I'am really angry, after all updates there is a problem... >> >> Before this update one hlds process use 5-10% of the CPU, since the >> update of the protocol 48, the CPU grow up to 40% for ONE process... >> UDP query will require reverse engeenering as usual... ( because HL SDK >> is outdated ) >> And, in Counter-Strike, the number of informations send in one packet >> are 3 times bigger. >> >> But, >> The "svc_bad bug" is always here... >> There is 3 process for one server... >> VAC is useless... >> >> So my question is : >> >> When Valve will make upgrades and not downgrades after updates ? >> >> You are killing our game. >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing or > otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds update 23/10: forcing cl_updaterate to 20?
Richard Eid wrote: > 101 isn't a real value for cl_cmdrate and cl_updaterate. 100 is the maximum > value for these CVars. I'm not sure what you mean by 'orbital value', but > there isn't, and has never been, any reason to set this above 100. Most > GoldSource server admins out there don't even change the sv_maxupdaterate to > 100, so it's left at the default value of 20 anyway. I know that 100 is max. But some idi...err "good players" provided the information that 101 is uber-over-skill-super-duper-mega-great.and well, many many players set their config to 101 :( And please agree that it's really stupid that the server sets the players value to the MINIMUM ,instead to the MAXIMUM when they set their own value MORE than the allowed max... Normally I would expect the engine setting it to the maximum allowed value. > Just start instructing your community to use a value of 100 if their > connection and your server(s) permit it. > > -Richard Eid I'll have tod o that, but I also that hope Valve will "fix" that problem. Alfred: See it as a feature request to avoid bad gaming experience for players that are not that common with editing their configs. - Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
Ofcourse linproc is mounted. =) I will update that server from 6.2 to 7.1 and fc4 to fc6 today to see if that solves it. /Bjorn On Fri, 24 Oct 2008, Steven Hartland wrote: > linproc not mounted? > > Regards > Steve > > - Original Message - > From: "kama" <[EMAIL PROTECTED]> > To: "Half-Life dedicated Linux server mailing list" > > Sent: Thursday, October 23, 2008 11:26 PM > Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released > > > > > > The servers are crashing with the latest update. > > > > $ ./hlds_run -game cstrike +map de_dust > > Auto detecting CPU > > Using Pentium II Optimised binary. > > Auto-restarting the server on crash > > > > Console initialized. > > scandir failed:/games/steam-cont/./platform/SAVE > > Protocol version 48 > > Exe version 1.1.2.6/Stdio (cstrike) > > Exe build: 17:26:41 Aug 27 2008 (4352) > > STEAM Auth Server > > couldn't exec language.cfg > > Server IP address 213.64.187.242:27015 > > scandir failed:/games/steam-cont/./platform/SAVE > > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. > > Continuing with current version anyway. > > Unable to determine CPU Frequency. Try defining CPU_MHZ. > > Segmentation fault (core dumped) > > Add "-debug" to the ./hlds_run command line to generate a debug.log to > > help with solving this problem > > Fri Oct 24 00:21:05 CEST 2008: Server restart in 10 seconds > > Fri Oct 24 00:21:10 CEST 2008: Server Quit > > > > I dont know why this does not work "Unable to determine CPU Frequency. Try > > defining CPU_MHZ.". This worked before. > > > > The server Im trying to update are running "FreeBSD 6.2-STABLE #0: Fri Oct > > 12 10:41:06 CEST 2007" with linux_base "Fedora Core release 4 (Stentz)" > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux