Will there be an update to the HL1 SDK so we can recompile our server side 
mods, or can you tell us the changes so we can update it ourselves?
 
Thanks> Date: Thu, 23 Oct 2008 12:21:48 -0700> From: [EMAIL PROTECTED]> To: 
[EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]> 
Subject: Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released> > We have 
released an update to the Half-Life 1 engine, run the> hldsupdatetool to get 
the update.> > This update fixes the "Assert( IsIdxValid(i) )" and then crash 
error> when running a server and fixes a crash on startup under linux if you> 
had virtual interfaces.> > Known bugs that are still being worked on are the 
setmaster call> stopping server listing and sv_visiblemaxplayers no longer 
being used.> > - Alfred> > > -----Original Message-----> > From: [EMAIL 
PROTECTED] [mailto:hlds-> > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds> > 
Sent: Wednesday, October 22, 2008 10:21 PM> > To: Half-Life dedicated Win32 
server mailing list;> > hlds_linux@list.valvesoftware.com;> [EMAIL PROTECTED]> 
> Subject: Re: [hlds] Half-Life 1 Engine Update Released> > > > We have 
released an update for the Half-Life 1 engine, run the> > hldsupdatetool to get 
the update.> > > > This update fixes crashes on startup if you had a banned.cfg 
and the> > sv_password state not being displayed properly in the 
serverbrowser.> > > > There is a known bug with servers not listing if you use 
the setmaster> > command, so remove any setmaster calls until we can release a 
fix for> > the issue.> > > > - Alfred> > > > > -----Original Message-----> > > 
From: [EMAIL PROTECTED] [mailto:hlds-> > > [EMAIL PROTECTED] On Behalf Of Jason 
Ruymen> > > Sent: Wednesday, October 22, 2008 4:49 PM> > > To: 
hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32> > server> > > 
mailing list; [EMAIL PROTECTED]> > > Subject: [hlds] Half-Life 1 Engine Update 
Released> > >> > > A new set of Steamworks features have been released for all> 
Half-Life> > 1> > > engine multiplayer games: Counter-Strike 1.6, Condition 
Zero, Team> > > Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat 
and> > Half-> > > life 1 Deathmatch. The update includes Steamworks features 
such as> > > player avatars in the scoreboard when playing Counter-Strike and> 
> > Condition Zero. The update also contains several bug fixes, listed> > > 
below. This update will require all game servers to restart.> > >> > > Bug 
Fixes:> > > - Removed the need to manually re-login and re-authenticate to 
Steam> > > while in game> > > - Fixed a crash on startup when running windowed 
with a non-standard> > > desktop resolution> > > - Removed the display of 
saytext (in-game chat text) from players> > whom> > > you've blocked in Steam 
friends> > > - Locked down several engine cvars to prevent malicious script> > 
exploits> > > - Enforced file consistency on several sprites in Counter-Strike> 
> > - Removed "ex_extrapmax" cvar (no longer needed)> > >> > > Server:> > > - 
Added "-noaff" command-line option to disable setting of thread> > > affinity> 
> > - Added "bannedcfg" cvar so admins can choose which file is written> > to> 
> > by the "writeid" command> > >> > > This is a required update for all HL1 
games.> > >> > > Jason> > >> > > 
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