Re: [hlds_linux] Server usage

2008-12-01 Thread ics
There used to be serious lack of servers especially around this area 
where i live. I always was thrown into some 130ms+ servers far away from 
me when our servers where full (and i didnt want to kick familiar people 
off to join in myself). Also our servers got full constantly day and 
night. In last week, suddenly a lot of servers seems to have appeared 
and share the load. Now our servers get filled only during days and 
evenings and its all quiet late at night and at mornings. You propably 
have also a lot of servers available around that area.

Valve seems to rank servers somehow according to their players count and 
server rank. You can see this if you go into your server and look that 
in-game banner. However, i dont see how this rank is fair since servers 
at some areas are more full than others due to more population and some 
just sit empty due to no one playing on them. Anyone know is there any 
kind of list where all servers can be seen in this rank or how the 
servers are actually ranked in that list?

-ics

Ryan Waye kirjoitti:
> Then does anyone know what would cause my server to be ignored by the
> matchmaking system?  I've tried starting just vanilla servers and still no
> attempts to join.  Normally I would assume a firewall issue (although that
> would be odd for a dedicated server box that we rent for the server), but if
> you join through the serverbrowser/groupid window it works fine.  The only
> two things I change in the server config are the hostname and the map, set
> to l4d_vs_hospital01_apartment.
>
> On Mon, Dec 1, 2008 at 8:49 PM, Bruce Potter <[EMAIL PROTECTED]> wrote:
>
>   
>> I've been running a couple of L4D servers (CentOS) since the demo came
>> out.  Very stock config, but I do have it associated with a Steam
>> group.  Server is east coast US.  The first week the two servers will
>> filled with ppl nearly 24/7.  Now it's trailed off a bit, but still
>> from about 10a to 2a EST, the servers are occupied. They might go 5 or
>> so minutes between games being assigned to them, but not much longer.
>>
>> bruce
>>
>> On Dec 1, 2008, at 7:39 PM, Ryan Waye wrote:
>>
>> 
>>> I've commented out the groupid in the server's config file and after
>>> ~15
>>> minutes of running a player has yet to join through matchmaking or
>>> otherwise.  Is this typical?
>>> I will also mention that I am running this off of a fork, with 2
>>> config
>>> files (the other server is a private group_exclusive server).
>>>
>>> On Mon, Dec 1, 2008 at 7:17 PM, Daniel Worley <[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>   
 I'm not positive, but I think one of the updates made it so that if
 you
 chose to bind your server to a group at all, the server would be
 removed
 from the matchmaking process whether steamgroup_exclusive was set
 or not.
 The exclusive flag comes into play because if it's not set, people
 outside
 the group will still be able to join if they happen to know the
 server
 information or if they join through the server browser.  If you
 choose to
 set it to exclusive, then players must be a member of the group to
 even
 join.

 On Mon, Dec 1, 2008 at 5:38 PM, Ryan Waye <[EMAIL PROTECTED]> wrote:

 
> I am currently running one dedicated server on a Linux box, and I
> have
> noticed that it is rarely used.  I will keep the console up to see
> the
> events going on on the server, and it seems that the majority of
> the time
> the server does nothing but send heartbeats to the master server.
> I can
> join the server through the serverbrowser and via the steamgroup
>   
 interface
 
> (it is NOT steamgroup_exclusive) with no problems, so I don't
> believe the
> issue, if there is one, is technical.  I suppose the question I
> need to
>   
 ask
 
> is this:  how often are your servers idling in comparison to their
> usage
> time?  I expected that with the so-called "server communism" the
> demand
>   
 for
 
> servers would drastically outstrip supply.
> And on a side note, I have my server starting on a versus map for
> convenience, but I don't really mind if it does versus or coop.
> Will the
> master server switch between the two if necessary?  I see that if
> you go
>   
 to
 
> the serverbrowser some servers have the "reserved" tag while many
> others
>   
 do
 
> not.  Is there some cvar that needs to be changed so that my
> server can
>   
 be
 
> "reserved" for matchmaking?
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>   
 

Re: [hlds_linux] FreeBSD fix for the crashing madness.

2008-12-01 Thread Gary Stanley
At 04:13 PM 12/1/2008, Joseph Love wrote:
>I was able to run L4D on FreeBSD 7.1-prerelease with the linux_base-f8
>port.
>
>I don't run a public server, just one for friends.  I have issues with
>the server with using -fork, but I'm guessing they're related to that
>I haven't done enough research into how to properly configure it.
>
>So, a single server, running, used occasionally.  I probably don't use
>it enough to say whether or not it works well over time, but I suppose
>I could just launch one open to the public and find out.
>
>-Joe

If you're having problems with it at all, shoot me an email with info 
(ktrace data) and I'll write some patches to get committed upstream 
to RELENG_7/HEAD


G. "Monk" Stanley

http://leaf.dragonflybsd.org/~gary

"There currently are 7 different ways to get time from a computer. 
All of them can't agree on how long a second is supposed to be" -Me







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Re: [hlds_linux] Server usage

2008-12-01 Thread Ryan Waye
Then does anyone know what would cause my server to be ignored by the
matchmaking system?  I've tried starting just vanilla servers and still no
attempts to join.  Normally I would assume a firewall issue (although that
would be odd for a dedicated server box that we rent for the server), but if
you join through the serverbrowser/groupid window it works fine.  The only
two things I change in the server config are the hostname and the map, set
to l4d_vs_hospital01_apartment.

On Mon, Dec 1, 2008 at 8:49 PM, Bruce Potter <[EMAIL PROTECTED]> wrote:

> I've been running a couple of L4D servers (CentOS) since the demo came
> out.  Very stock config, but I do have it associated with a Steam
> group.  Server is east coast US.  The first week the two servers will
> filled with ppl nearly 24/7.  Now it's trailed off a bit, but still
> from about 10a to 2a EST, the servers are occupied. They might go 5 or
> so minutes between games being assigned to them, but not much longer.
>
> bruce
>
> On Dec 1, 2008, at 7:39 PM, Ryan Waye wrote:
>
> > I've commented out the groupid in the server's config file and after
> > ~15
> > minutes of running a player has yet to join through matchmaking or
> > otherwise.  Is this typical?
> > I will also mention that I am running this off of a fork, with 2
> > config
> > files (the other server is a private group_exclusive server).
> >
> > On Mon, Dec 1, 2008 at 7:17 PM, Daniel Worley <[EMAIL PROTECTED]>
> > wrote:
> >
> >> I'm not positive, but I think one of the updates made it so that if
> >> you
> >> chose to bind your server to a group at all, the server would be
> >> removed
> >> from the matchmaking process whether steamgroup_exclusive was set
> >> or not.
> >> The exclusive flag comes into play because if it's not set, people
> >> outside
> >> the group will still be able to join if they happen to know the
> >> server
> >> information or if they join through the server browser.  If you
> >> choose to
> >> set it to exclusive, then players must be a member of the group to
> >> even
> >> join.
> >>
> >> On Mon, Dec 1, 2008 at 5:38 PM, Ryan Waye <[EMAIL PROTECTED]> wrote:
> >>
> >>> I am currently running one dedicated server on a Linux box, and I
> >>> have
> >>> noticed that it is rarely used.  I will keep the console up to see
> >>> the
> >>> events going on on the server, and it seems that the majority of
> >>> the time
> >>> the server does nothing but send heartbeats to the master server.
> >>> I can
> >>> join the server through the serverbrowser and via the steamgroup
> >> interface
> >>> (it is NOT steamgroup_exclusive) with no problems, so I don't
> >>> believe the
> >>> issue, if there is one, is technical.  I suppose the question I
> >>> need to
> >> ask
> >>> is this:  how often are your servers idling in comparison to their
> >>> usage
> >>> time?  I expected that with the so-called "server communism" the
> >>> demand
> >> for
> >>> servers would drastically outstrip supply.
> >>> And on a side note, I have my server starting on a versus map for
> >>> convenience, but I don't really mind if it does versus or coop.
> >>> Will the
> >>> master server switch between the two if necessary?  I see that if
> >>> you go
> >> to
> >>> the serverbrowser some servers have the "reserved" tag while many
> >>> others
> >> do
> >>> not.  Is there some cvar that needs to be changed so that my
> >>> server can
> >> be
> >>> "reserved" for matchmaking?
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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Re: [hlds_linux] FreeBSD fix for the crashing madness.

2008-12-01 Thread Gary Stanley
At 04:13 PM 12/1/2008, Joseph Love wrote:
>I was able to run L4D on FreeBSD 7.1-prerelease with the linux_base-f8
>port.
>
>I don't run a public server, just one for friends.  I have issues with
>the server with using -fork, but I'm guessing they're related to that
>I haven't done enough research into how to properly configure it.
>
>So, a single server, running, used occasionally.  I probably don't use
>it enough to say whether or not it works well over time, but I suppose
>I could just launch one open to the public and find out.
>
>-Joe

If you're having problems with it at all, shoot me an email with info 
(ktrace data) and I'll write some patches to get committed upstream 
to RELENG_7/HEAD


G. "Monk" Stanley

http://leaf.dragonflybsd.org/~gary

"There currently are 7 different ways to get time from a computer. 
All of them can't agree on how long a second is supposed to be" -Me







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Re: [hlds_linux] Server usage

2008-12-01 Thread Bruce Potter
I've been running a couple of L4D servers (CentOS) since the demo came  
out.  Very stock config, but I do have it associated with a Steam  
group.  Server is east coast US.  The first week the two servers will  
filled with ppl nearly 24/7.  Now it's trailed off a bit, but still  
from about 10a to 2a EST, the servers are occupied. They might go 5 or  
so minutes between games being assigned to them, but not much longer.

bruce

On Dec 1, 2008, at 7:39 PM, Ryan Waye wrote:

> I've commented out the groupid in the server's config file and after  
> ~15
> minutes of running a player has yet to join through matchmaking or
> otherwise.  Is this typical?
> I will also mention that I am running this off of a fork, with 2  
> config
> files (the other server is a private group_exclusive server).
>
> On Mon, Dec 1, 2008 at 7:17 PM, Daniel Worley <[EMAIL PROTECTED]>  
> wrote:
>
>> I'm not positive, but I think one of the updates made it so that if  
>> you
>> chose to bind your server to a group at all, the server would be  
>> removed
>> from the matchmaking process whether steamgroup_exclusive was set  
>> or not.
>> The exclusive flag comes into play because if it's not set, people  
>> outside
>> the group will still be able to join if they happen to know the  
>> server
>> information or if they join through the server browser.  If you  
>> choose to
>> set it to exclusive, then players must be a member of the group to  
>> even
>> join.
>>
>> On Mon, Dec 1, 2008 at 5:38 PM, Ryan Waye <[EMAIL PROTECTED]> wrote:
>>
>>> I am currently running one dedicated server on a Linux box, and I  
>>> have
>>> noticed that it is rarely used.  I will keep the console up to see  
>>> the
>>> events going on on the server, and it seems that the majority of  
>>> the time
>>> the server does nothing but send heartbeats to the master server.   
>>> I can
>>> join the server through the serverbrowser and via the steamgroup
>> interface
>>> (it is NOT steamgroup_exclusive) with no problems, so I don't  
>>> believe the
>>> issue, if there is one, is technical.  I suppose the question I  
>>> need to
>> ask
>>> is this:  how often are your servers idling in comparison to their  
>>> usage
>>> time?  I expected that with the so-called "server communism" the  
>>> demand
>> for
>>> servers would drastically outstrip supply.
>>> And on a side note, I have my server starting on a versus map for
>>> convenience, but I don't really mind if it does versus or coop.   
>>> Will the
>>> master server switch between the two if necessary?  I see that if  
>>> you go
>> to
>>> the serverbrowser some servers have the "reserved" tag while many  
>>> others
>> do
>>> not.  Is there some cvar that needs to be changed so that my  
>>> server can
>> be
>>> "reserved" for matchmaking?
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> ___
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> archives, please visit:
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[hlds_linux] sv_cheats set to 0 in config bug?

2008-12-01 Thread Ryan Davis
Can Valve confirm or deny this link?  Not sure it's been reported or if this
guy is just seeing things and thinks this is a bug:

http://games.on.net/forums/viewtopic.php?f=240&t=157826




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Re: [hlds_linux] Server usage

2008-12-01 Thread Ryan Waye
I've commented out the groupid in the server's config file and after ~15
minutes of running a player has yet to join through matchmaking or
otherwise.  Is this typical?
I will also mention that I am running this off of a fork, with 2 config
files (the other server is a private group_exclusive server).

On Mon, Dec 1, 2008 at 7:17 PM, Daniel Worley <[EMAIL PROTECTED]> wrote:

> I'm not positive, but I think one of the updates made it so that if you
> chose to bind your server to a group at all, the server would be removed
> from the matchmaking process whether steamgroup_exclusive was set or not.
> The exclusive flag comes into play because if it's not set, people outside
> the group will still be able to join if they happen to know the server
> information or if they join through the server browser.  If you choose to
> set it to exclusive, then players must be a member of the group to even
> join.
>
> On Mon, Dec 1, 2008 at 5:38 PM, Ryan Waye <[EMAIL PROTECTED]> wrote:
>
> > I am currently running one dedicated server on a Linux box, and I have
> > noticed that it is rarely used.  I will keep the console up to see the
> > events going on on the server, and it seems that the majority of the time
> > the server does nothing but send heartbeats to the master server.  I can
> > join the server through the serverbrowser and via the steamgroup
> interface
> > (it is NOT steamgroup_exclusive) with no problems, so I don't believe the
> > issue, if there is one, is technical.  I suppose the question I need to
> ask
> > is this:  how often are your servers idling in comparison to their usage
> > time?  I expected that with the so-called "server communism" the demand
> for
> > servers would drastically outstrip supply.
> > And on a side note, I have my server starting on a versus map for
> > convenience, but I don't really mind if it does versus or coop.  Will the
> > master server switch between the two if necessary?  I see that if you go
> to
> > the serverbrowser some servers have the "reserved" tag while many others
> do
> > not.  Is there some cvar that needs to be changed so that my server can
> be
> > "reserved" for matchmaking?
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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> please visit:
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Re: [hlds_linux] Server usage

2008-12-01 Thread Daniel Worley
I'm not positive, but I think one of the updates made it so that if you
chose to bind your server to a group at all, the server would be removed
from the matchmaking process whether steamgroup_exclusive was set or not.
The exclusive flag comes into play because if it's not set, people outside
the group will still be able to join if they happen to know the server
information or if they join through the server browser.  If you choose to
set it to exclusive, then players must be a member of the group to even
join.

On Mon, Dec 1, 2008 at 5:38 PM, Ryan Waye <[EMAIL PROTECTED]> wrote:

> I am currently running one dedicated server on a Linux box, and I have
> noticed that it is rarely used.  I will keep the console up to see the
> events going on on the server, and it seems that the majority of the time
> the server does nothing but send heartbeats to the master server.  I can
> join the server through the serverbrowser and via the steamgroup interface
> (it is NOT steamgroup_exclusive) with no problems, so I don't believe the
> issue, if there is one, is technical.  I suppose the question I need to ask
> is this:  how often are your servers idling in comparison to their usage
> time?  I expected that with the so-called "server communism" the demand for
> servers would drastically outstrip supply.
> And on a side note, I have my server starting on a versus map for
> convenience, but I don't really mind if it does versus or coop.  Will the
> master server switch between the two if necessary?  I see that if you go to
> the serverbrowser some servers have the "reserved" tag while many others do
> not.  Is there some cvar that needs to be changed so that my server can be
> "reserved" for matchmaking?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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[hlds_linux] Server usage

2008-12-01 Thread Ryan Waye
I am currently running one dedicated server on a Linux box, and I have
noticed that it is rarely used.  I will keep the console up to see the
events going on on the server, and it seems that the majority of the time
the server does nothing but send heartbeats to the master server.  I can
join the server through the serverbrowser and via the steamgroup interface
(it is NOT steamgroup_exclusive) with no problems, so I don't believe the
issue, if there is one, is technical.  I suppose the question I need to ask
is this:  how often are your servers idling in comparison to their usage
time?  I expected that with the so-called "server communism" the demand for
servers would drastically outstrip supply.
And on a side note, I have my server starting on a versus map for
convenience, but I don't really mind if it does versus or coop.  Will the
master server switch between the two if necessary?  I see that if you go to
the serverbrowser some servers have the "reserved" tag while many others do
not.  Is there some cvar that needs to be changed so that my server can be
"reserved" for matchmaking?
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[hlds_linux] Direct-connect versus-only server

2008-12-01 Thread David A. Parker
Hello,

I have a passworded server set up which we connect to directly using 
"connect" in the console.  It is one of 8 forked servers.  I wanted to 
make this a versus-only server, so I added "map l4d_vs_farm01_hilltop" 
to its cfg file and exec'd the file from the server console.  This 
reloaded the config and the map changed as desired.  However, once you 
are in the game, if you hit ESC and change the campaign, you can only 
choose from co-op maps.  It appears that the versus maps do not show up 
in the campaign list no matter which mode you are playing in.

What I would like o do is give our players the option of hitting ESC and 
switching to a different versus campaign.  Is there a way to do this?

 Thanks,
 Dave

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] FreeBSD fix for the crashing madness.

2008-12-01 Thread Joseph Love
I was able to run L4D on FreeBSD 7.1-prerelease with the linux_base-f8  
port.

I don't run a public server, just one for friends.  I have issues with  
the server with using -fork, but I'm guessing they're related to that  
I haven't done enough research into how to properly configure it.

So, a single server, running, used occasionally.  I probably don't use  
it enough to say whether or not it works well over time, but I suppose  
I could just launch one open to the public and find out.

-Joe

On Dec 1, 2008, at 3:00 PM, Patrick Lahni wrote:

> Quoting kama <[EMAIL PROTECTED]>:
>
>>
>> Hi,
>>
>> I have now healthy servers again on FreeBSD without crashes. The
>> testserver, where I dont restart hlds every morning, have over 24  
>> hours of
>> uptime.
>>
>> This are the steps I have done. Upgrade to FreeBSD 7.1-PRERELEASE.  
>> Use the
>> 2.6.16 kernel linux ABI instead of the default 2.4.2 kernel linux  
>> ABI. Use
>> an more up-to-date version of linux_base. I use gentoo 2008.0, I  
>> prefer it
>> over fedora8, due to the amount of dependencies that are needed. I
>> have not tested to see if fedora8 works.
>>
>> Since I had several servers running hlds, I wrote up a install  
>> script that
>> configure, fetches, unpack and setup the linux_base.
>>
>> I have the script available here:
>> ftp://fa1.pvp.se/freebsd/install_gentoo_2008_2.6.16.bash
>> ftp://fa2.pvp.se/freebsd/install_gentoo_2008_2.6.16.bash
>>
>> The script does more or less what the port does. I started to  
>> rewrite the
>> Makefile to update the port, but it took longer than write this  
>> script
>> since I am not familiar to write the Makefiles for ports.
>>
>> Just run the script after you have updated FreeBSD and removed the  
>> old
>> linux_base.
>>
>> On top of not getting the server to crash, the server seems to run  
>> more
>> smoothly. Like less choke.
>>
>> Enjoy!
>>
>> /Bjorn
>
>
> This doesn't resolve running L4D on FreeBSD, does it?  I assume that's
> still exploding on FreeBSD machines.
>
> Patrick
>
>
> 
> This message was sent using IMP, the Internet Messaging Program.
>
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Re: [hlds_linux] FreeBSD fix for the crashing madness.

2008-12-01 Thread Patrick Lahni
Quoting kama <[EMAIL PROTECTED]>:

>
> Hi,
>
> I have now healthy servers again on FreeBSD without crashes. The
> testserver, where I dont restart hlds every morning, have over 24 hours of
> uptime.
>
> This are the steps I have done. Upgrade to FreeBSD 7.1-PRERELEASE. Use the
> 2.6.16 kernel linux ABI instead of the default 2.4.2 kernel linux ABI. Use
> an more up-to-date version of linux_base. I use gentoo 2008.0, I prefer it
> over fedora8, due to the amount of dependencies that are needed. I
> have not tested to see if fedora8 works.
>
> Since I had several servers running hlds, I wrote up a install script that
> configure, fetches, unpack and setup the linux_base.
>
> I have the script available here:
> ftp://fa1.pvp.se/freebsd/install_gentoo_2008_2.6.16.bash
> ftp://fa2.pvp.se/freebsd/install_gentoo_2008_2.6.16.bash
>
> The script does more or less what the port does. I started to rewrite the
> Makefile to update the port, but it took longer than write this script
> since I am not familiar to write the Makefiles for ports.
>
> Just run the script after you have updated FreeBSD and removed the old
> linux_base.
>
> On top of not getting the server to crash, the server seems to run more
> smoothly. Like less choke.
>
> Enjoy!
>
> /Bjorn


This doesn't resolve running L4D on FreeBSD, does it?  I assume that's  
still exploding on FreeBSD machines.

Patrick



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Re: [hlds_linux] Where do i send ...

2008-12-01 Thread Richard Eid
https://support.steampowered.com/kb_article.php?ref=8830-EOBN-8013

-Richard Eid


On Mon, Dec 1, 2008 at 2:37 PM, Saint K. <[EMAIL PROTECTED]> wrote:

> It's all Monday morning for us at some point :)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Patrick
> Shelley
> Sent: Monday, December 01, 2008 8:26 PM
> To: CodeRed; Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Where do i send ...
>
> should have thought about that one a bit harder! apologies.
>
> On 01/12/2008, CodeRed <[EMAIL PROTECTED]> wrote:
> > Because that account added him to ask for his login information?
> > Brains on. Cheers
> >
> > - Original Message -
> > From: "Patrick Shelley" <[EMAIL PROTECTED]>
> >> Interesting.
> >>
> >> It appears Saint K of Special Attack (and a contributor to this list) is
> >> amongst the friends of this hijacking account.
> >>
> >> Screen Shot can be provided.
> >>
> >> On 12/1/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
> >>>
> >>> I would like to know this too.
> >>> I send some to steam support, but I always get copypasta about never
> >>> giving out information, etc.
> >>>
> >>>
> >>> Saint K. wrote:
> >>> > Where do I sent information on website with cheats, account
> hijacking,
> >>> other
> >>> > abuse, hijacked accounts etc? I keep sending them to Alfred, but the
> >>> mails
> >>> > are always without response. (Understandable, I imagine he gets a lot
> >>> > of
> >>> > usermail). So, is that the right place to send it? Or do you have
> some
> >>> sort
> >>> > of mail addy specific for this kind of reports?
> >>> >
> >>> > Cheers,
> >>> >
> >>> > P.s. here is another hijacked account sending out spam;
> >>> > http://steamcommunity.com/profiles/76561197980094044
> >>> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> --
> Sent from my mobile device
>
> ___
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> please visit:
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>
>
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Re: [hlds_linux] Where do i send ...

2008-12-01 Thread Kevin Ottalini
The best place to report things like this is to PM one of the active 
moderators on the Steam Forums.


- Original Message - 
From: "Saint K." <
To: "'Half-Life dedicated Linux server mailing list'" 

Sent: Monday, December 01, 2008 9:02 AM
Subject: [hlds_linux] Where do i send ...


> Where do I sent information on website with cheats, account hijacking, 
> other
> abuse, hijacked accounts etc? I keep sending them to Alfred, but the mails
> are always without response. (Understandable, I imagine he gets a lot of
> usermail). So, is that the right place to send it? Or do you have some 
> sort
> of mail addy specific for this kind of reports?
>
> Cheers,
>
> P.s. here is another hijacked account sending out spam;
> http://steamcommunity.com/profiles/76561197980094044


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Re: [hlds_linux] Where do i send ...

2008-12-01 Thread Saint K.
It's all Monday morning for us at some point :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Shelley
Sent: Monday, December 01, 2008 8:26 PM
To: CodeRed; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where do i send ...

should have thought about that one a bit harder! apologies.

On 01/12/2008, CodeRed <[EMAIL PROTECTED]> wrote:
> Because that account added him to ask for his login information?
> Brains on. Cheers
>
> - Original Message -
> From: "Patrick Shelley" <[EMAIL PROTECTED]>
>> Interesting.
>>
>> It appears Saint K of Special Attack (and a contributor to this list) is
>> amongst the friends of this hijacking account.
>>
>> Screen Shot can be provided.
>>
>> On 12/1/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
>>>
>>> I would like to know this too.
>>> I send some to steam support, but I always get copypasta about never
>>> giving out information, etc.
>>>
>>>
>>> Saint K. wrote:
>>> > Where do I sent information on website with cheats, account hijacking,
>>> other
>>> > abuse, hijacked accounts etc? I keep sending them to Alfred, but the
>>> mails
>>> > are always without response. (Understandable, I imagine he gets a lot
>>> > of
>>> > usermail). So, is that the right place to send it? Or do you have some
>>> sort
>>> > of mail addy specific for this kind of reports?
>>> >
>>> > Cheers,
>>> >
>>> > P.s. here is another hijacked account sending out spam;
>>> > http://steamcommunity.com/profiles/76561197980094044
>>> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

-- 
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Re: [hlds_linux] Where do i send ...

2008-12-01 Thread Saint K.
It's all Monday morning for us at some point :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Shelley
Sent: Monday, December 01, 2008 8:26 PM
To: CodeRed; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where do i send ...

should have thought about that one a bit harder! apologies.

On 01/12/2008, CodeRed <[EMAIL PROTECTED]> wrote:
> Because that account added him to ask for his login information?
> Brains on. Cheers
>
> - Original Message -
> From: "Patrick Shelley" <[EMAIL PROTECTED]>
>> Interesting.
>>
>> It appears Saint K of Special Attack (and a contributor to this list) is
>> amongst the friends of this hijacking account.
>>
>> Screen Shot can be provided.
>>
>> On 12/1/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
>>>
>>> I would like to know this too.
>>> I send some to steam support, but I always get copypasta about never
>>> giving out information, etc.
>>>
>>>
>>> Saint K. wrote:
>>> > Where do I sent information on website with cheats, account hijacking,
>>> other
>>> > abuse, hijacked accounts etc? I keep sending them to Alfred, but the
>>> mails
>>> > are always without response. (Understandable, I imagine he gets a lot
>>> > of
>>> > usermail). So, is that the right place to send it? Or do you have some
>>> sort
>>> > of mail addy specific for this kind of reports?
>>> >
>>> > Cheers,
>>> >
>>> > P.s. here is another hijacked account sending out spam;
>>> > http://steamcommunity.com/profiles/76561197980094044
>>> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

-- 
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Re: [hlds_linux] Where do i send ...

2008-12-01 Thread Patrick Shelley
should have thought about that one a bit harder! apologies.

On 01/12/2008, CodeRed <[EMAIL PROTECTED]> wrote:
> Because that account added him to ask for his login information?
> Brains on. Cheers
>
> - Original Message -
> From: "Patrick Shelley" <[EMAIL PROTECTED]>
>> Interesting.
>>
>> It appears Saint K of Special Attack (and a contributor to this list) is
>> amongst the friends of this hijacking account.
>>
>> Screen Shot can be provided.
>>
>> On 12/1/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
>>>
>>> I would like to know this too.
>>> I send some to steam support, but I always get copypasta about never
>>> giving out information, etc.
>>>
>>>
>>> Saint K. wrote:
>>> > Where do I sent information on website with cheats, account hijacking,
>>> other
>>> > abuse, hijacked accounts etc? I keep sending them to Alfred, but the
>>> mails
>>> > are always without response. (Understandable, I imagine he gets a lot
>>> > of
>>> > usermail). So, is that the right place to send it? Or do you have some
>>> sort
>>> > of mail addy specific for this kind of reports?
>>> >
>>> > Cheers,
>>> >
>>> > P.s. here is another hijacked account sending out spam;
>>> > http://steamcommunity.com/profiles/76561197980094044
>>> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

-- 
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Re: [hlds_linux] Where do i send ...

2008-12-01 Thread Saint K.
Yes, how els could he be PM'ming me?

Narf.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Shelley
Sent: Monday, December 01, 2008 7:02 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where do i send ...

Interesting.

It appears Saint K of Special Attack (and a contributor to this list) is
amongst the friends of this hijacking account.

Screen Shot can be provided.

On 12/1/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
>
> I would like to know this too.
> I send some to steam support, but I always get copypasta about never
> giving out information, etc.
>
>
> Saint K. wrote:
> > Where do I sent information on website with cheats, account hijacking,
> other
> > abuse, hijacked accounts etc? I keep sending them to Alfred, but the
> mails
> > are always without response. (Understandable, I imagine he gets a lot of
> > usermail). So, is that the right place to send it? Or do you have some
> sort
> > of mail addy specific for this kind of reports?
> >
> > Cheers,
> >
> > P.s. here is another hijacked account sending out spam;
> > http://steamcommunity.com/profiles/76561197980094044
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Where do i send ...

2008-12-01 Thread CodeRed
Because that account added him to ask for his login information?
Brains on. Cheers

- Original Message - 
From: "Patrick Shelley" <[EMAIL PROTECTED]>
> Interesting.
>
> It appears Saint K of Special Attack (and a contributor to this list) is
> amongst the friends of this hijacking account.
>
> Screen Shot can be provided.
>
> On 12/1/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
>>
>> I would like to know this too.
>> I send some to steam support, but I always get copypasta about never
>> giving out information, etc.
>>
>>
>> Saint K. wrote:
>> > Where do I sent information on website with cheats, account hijacking,
>> other
>> > abuse, hijacked accounts etc? I keep sending them to Alfred, but the
>> mails
>> > are always without response. (Understandable, I imagine he gets a lot 
>> > of
>> > usermail). So, is that the right place to send it? Or do you have some
>> sort
>> > of mail addy specific for this kind of reports?
>> >
>> > Cheers,
>> >
>> > P.s. here is another hijacked account sending out spam;
>> > http://steamcommunity.com/profiles/76561197980094044
>> >


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Re: [hlds_linux] Where do i send ...

2008-12-01 Thread Saint K.
Yes, how els could he be PM'ming me?

Narf.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Shelley
Sent: Monday, December 01, 2008 7:02 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where do i send ...

Interesting.

It appears Saint K of Special Attack (and a contributor to this list) is
amongst the friends of this hijacking account.

Screen Shot can be provided.

On 12/1/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
>
> I would like to know this too.
> I send some to steam support, but I always get copypasta about never
> giving out information, etc.
>
>
> Saint K. wrote:
> > Where do I sent information on website with cheats, account hijacking,
> other
> > abuse, hijacked accounts etc? I keep sending them to Alfred, but the
> mails
> > are always without response. (Understandable, I imagine he gets a lot of
> > usermail). So, is that the right place to send it? Or do you have some
> sort
> > of mail addy specific for this kind of reports?
> >
> > Cheers,
> >
> > P.s. here is another hijacked account sending out spam;
> > http://steamcommunity.com/profiles/76561197980094044
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Where do i send ...

2008-12-01 Thread Patrick Shelley
Interesting.

It appears Saint K of Special Attack (and a contributor to this list) is
amongst the friends of this hijacking account.

Screen Shot can be provided.

On 12/1/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
>
> I would like to know this too.
> I send some to steam support, but I always get copypasta about never
> giving out information, etc.
>
>
> Saint K. wrote:
> > Where do I sent information on website with cheats, account hijacking,
> other
> > abuse, hijacked accounts etc? I keep sending them to Alfred, but the
> mails
> > are always without response. (Understandable, I imagine he gets a lot of
> > usermail). So, is that the right place to send it? Or do you have some
> sort
> > of mail addy specific for this kind of reports?
> >
> > Cheers,
> >
> > P.s. here is another hijacked account sending out spam;
> > http://steamcommunity.com/profiles/76561197980094044
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Fork not working while single server is fine

2008-12-01 Thread Steve
I suggest removing +map from the start line and just adding map l4d_... 
to the beginning of east server##.cfg.  This is how I did it to set 
different default maps on a forked server.

Coldorak wrote:
> Hmm I think I launch my forks with +map l4d_hospital_01 +exec server##.cfg
> (whatever the hospital name is), with another map name at the end of the
> server##.cfg file (tried map xxx and changelevel xxx), and it keeps
> hospital.
> I finally made a separate launch command to have vs servers next to coop
> servers
>
> Cold
>
> On Mon, Dec 1, 2008 at 3:43 AM, Steve Sumichrast <[EMAIL PROTECTED]> wrote:
>
>   
>> Sami,
>>
>> I do this -- I have config files for each of my ten forks, and I load
>> the map there.  That allows me to run 8 co-op forks and two VS forks.
>>
>> On Wed, Nov 26, 2008 at 12:21 PM, Sami Halonen <[EMAIL PROTECTED]>
>> wrote:
>> 
>>> Thank you! That solved it. I tried to look for an answer in the old posts
>>>   
>> in
>> 
>>> this list, but missed it. Working great now.
>>>
>>> So, can I specify the starting map in a config file instead of +map on
>>>   
>> the
>> 
>>> command line then?
>>>
>>> .Sami
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of J T
>>> Sent: 26. marraskuuta 2008 19:01
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Fork not working while single server is fine
>>>
>>> It's a bug, and valve has even said so on this mailing list. You should
>>>   
>> be
>> 
>>> specifying +map not -map. By default if you start a single server, the
>>> mapcycle.txt is read and whatever is first is loaded (I think). But with
>>> -fork it doesn't do this, for some reason it expects the first map to be
>>> taken from the command line arguments.
>>>
>>> Cheers,
>>>
>>> On Wed, Nov 26, 2008 at 8:42 AM, Sami Halonen <[EMAIL PROTECTED]
>>> wrote:
>>>
>>>   
 Hi

 Im having some problems getting forked servers to work. If I fire up a
 single server without any forks with the very same configs and command
 line, everything works just fine. Here are the details.

 This is where it gets stuck.

 Auto detecting CPU
 Using AMD-Opteron (64 bit) Optimised binary.
 Server will auto-restart if there is a crash.
 #
 #Console initialized.
 #Game.dll loaded for "L4D - Normal"
 Server is hibernating
 ConVarRef test_progression_loop doesn't point to an existing ConVar
 Game supporting (2) split screen players maxplayers set to 14 setparm
 8 27016 setparm 10 8001 #01:Unknown command "r_decal_cullsize"

 setparm 8 27017
 setparm 10 8002
 #01:Unknown command "mat_bloom_scalefactor_scalar"

 #02:Unknown command "r_decal_cullsize"

 Nothing happens after this. I can't connect to the servers with telnet
 and I have to kill the processes.

 Command line here.

 /home/**/hlds/l4d/srcds_run \
 -game left4dead \
 -fork 2 \
 -map l4d_hospital01_apartment \
 -port 27015+## \
 -netconport 8000+## \
 -netconpassword ** \
 -nohltv

 And finally server.cfg

 hostname "FinNexus dedicated L4D server"

 // rcon password
 rcon_password **

 // cvars
 sv_alltalk 0
 sv_pausable 0
 sv_cheats 0
 sv_consistency 1
 sv_voiceenable 1
 sv_pure 1
 sv_allow_lobby_connect_only 0
 sv_steamgroup "167364"
 sv_steamgroup_exclusive 1

 // Difficulty
 // z_difficulty normal

 // logging
 log off
 sv_log_onefile 0
 sv_logfile 1
 sv_logsdir /home/**/hlds/l4d/left4dead/logs sv_logbans 1 sv_logecho 1

 // operation
 sv_lan 0
 sv_region 3

 // bans
 // exec banned.cfg

 Im kinda clueless. Im also new to running a Valve server and to linux
 in general (Running Debian/Lenny btw) so Im out of ideas. Libc6
 package is version 2.7-15, so glibc is only version 2.7-1, could this be
 
>>> the problem?
>>>   
 Thanks for help in advance!
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 
>>>
>>> --
>>> -
>>> [EMAIL PROTECTED]
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>   
>> please visit:
>> 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valveso

Re: [hlds_linux] Where do i send ...

2008-12-01 Thread Jonah Hirsch
I would like to know this too.
I send some to steam support, but I always get copypasta about never 
giving out information, etc.

Saint K. wrote:
> Where do I sent information on website with cheats, account hijacking, other
> abuse, hijacked accounts etc? I keep sending them to Alfred, but the mails
> are always without response. (Understandable, I imagine he gets a lot of
> usermail). So, is that the right place to send it? Or do you have some sort
> of mail addy specific for this kind of reports?
>
> Cheers,
>
> P.s. here is another hijacked account sending out spam;
> http://steamcommunity.com/profiles/76561197980094044
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>   

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[hlds_linux] Where do i send ...

2008-12-01 Thread Saint K.
Where do I sent information on website with cheats, account hijacking, other
abuse, hijacked accounts etc? I keep sending them to Alfred, but the mails
are always without response. (Understandable, I imagine he gets a lot of
usermail). So, is that the right place to send it? Or do you have some sort
of mail addy specific for this kind of reports?

Cheers,

P.s. here is another hijacked account sending out spam;
http://steamcommunity.com/profiles/76561197980094044


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[hlds_linux] Where do i send ...

2008-12-01 Thread Saint K.
Where do I sent information on website with cheats, account hijacking, other
abuse, hijacked accounts etc? I keep sending them to Alfred, but the mails
are always without response. (Understandable, I imagine he gets a lot of
usermail). So, is that the right place to send it? Or do you have some sort
of mail addy specific for this kind of reports?

Cheers,

P.s. here is another hijacked account sending out spam;
http://steamcommunity.com/profiles/76561197980094044


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Re: [hlds_linux] Fork not working while single server is fine

2008-12-01 Thread bl4nk
How do you go about specifying a server as a versus/campaign server? As 
I see it, it depends on those who join through the lobby to control that 
kind of stuff. I'm guessing that your players just join without using 
lobbies though.

Steve Sumichrast wrote:
> Sami,
>
> I do this -- I have config files for each of my ten forks, and I load
> the map there.  That allows me to run 8 co-op forks and two VS forks.
>
> On Wed, Nov 26, 2008 at 12:21 PM, Sami Halonen <[EMAIL PROTECTED]> wrote:
>   
>> Thank you! That solved it. I tried to look for an answer in the old posts in
>> this list, but missed it. Working great now.
>>
>> So, can I specify the starting map in a config file instead of +map on the
>> command line then?
>>
>> .Sami
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of J T
>> Sent: 26. marraskuuta 2008 19:01
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Fork not working while single server is fine
>>
>> It's a bug, and valve has even said so on this mailing list. You should be
>> specifying +map not -map. By default if you start a single server, the
>> mapcycle.txt is read and whatever is first is loaded (I think). But with
>> -fork it doesn't do this, for some reason it expects the first map to be
>> taken from the command line arguments.
>>
>> Cheers,
>>
>> On Wed, Nov 26, 2008 at 8:42 AM, Sami Halonen <[EMAIL PROTECTED]>wrote:
>>
>> 
>>> Hi
>>>
>>> Im having some problems getting forked servers to work. If I fire up a
>>> single server without any forks with the very same configs and command
>>> line, everything works just fine. Here are the details.
>>>
>>> This is where it gets stuck.
>>>
>>> Auto detecting CPU
>>> Using AMD-Opteron (64 bit) Optimised binary.
>>> Server will auto-restart if there is a crash.
>>> #
>>> #Console initialized.
>>> #Game.dll loaded for "L4D - Normal"
>>> Server is hibernating
>>> ConVarRef test_progression_loop doesn't point to an existing ConVar
>>> Game supporting (2) split screen players maxplayers set to 14 setparm
>>> 8 27016 setparm 10 8001 #01:Unknown command "r_decal_cullsize"
>>>
>>> setparm 8 27017
>>> setparm 10 8002
>>> #01:Unknown command "mat_bloom_scalefactor_scalar"
>>>
>>> #02:Unknown command "r_decal_cullsize"
>>>
>>> Nothing happens after this. I can't connect to the servers with telnet
>>> and I have to kill the processes.
>>>
>>> Command line here.
>>>
>>> /home/**/hlds/l4d/srcds_run \
>>> -game left4dead \
>>> -fork 2 \
>>> -map l4d_hospital01_apartment \
>>> -port 27015+## \
>>> -netconport 8000+## \
>>> -netconpassword ** \
>>> -nohltv
>>>
>>> And finally server.cfg
>>>
>>> hostname "FinNexus dedicated L4D server"
>>>
>>> // rcon password
>>> rcon_password **
>>>
>>> // cvars
>>> sv_alltalk 0
>>> sv_pausable 0
>>> sv_cheats 0
>>> sv_consistency 1
>>> sv_voiceenable 1
>>> sv_pure 1
>>> sv_allow_lobby_connect_only 0
>>> sv_steamgroup "167364"
>>> sv_steamgroup_exclusive 1
>>>
>>> // Difficulty
>>> // z_difficulty normal
>>>
>>> // logging
>>> log off
>>> sv_log_onefile 0
>>> sv_logfile 1
>>> sv_logsdir /home/**/hlds/l4d/left4dead/logs sv_logbans 1 sv_logecho 1
>>>
>>> // operation
>>> sv_lan 0
>>> sv_region 3
>>>
>>> // bans
>>> // exec banned.cfg
>>>
>>> Im kinda clueless. Im also new to running a Valve server and to linux
>>> in general (Running Debian/Lenny btw) so Im out of ideas. Libc6
>>> package is version 2.7-15, so glibc is only version 2.7-1, could this be
>>>   
>> the problem?
>> 
>>> Thanks for help in advance!
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>   
>>
>> --
>> -
>> [EMAIL PROTECTED]
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>   


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Re: [hlds_linux] Fork not working while single server is fine

2008-12-01 Thread Coldorak
Hmm I think I launch my forks with +map l4d_hospital_01 +exec server##.cfg
(whatever the hospital name is), with another map name at the end of the
server##.cfg file (tried map xxx and changelevel xxx), and it keeps
hospital.
I finally made a separate launch command to have vs servers next to coop
servers

Cold

On Mon, Dec 1, 2008 at 3:43 AM, Steve Sumichrast <[EMAIL PROTECTED]> wrote:

> Sami,
>
> I do this -- I have config files for each of my ten forks, and I load
> the map there.  That allows me to run 8 co-op forks and two VS forks.
>
> On Wed, Nov 26, 2008 at 12:21 PM, Sami Halonen <[EMAIL PROTECTED]>
> wrote:
> > Thank you! That solved it. I tried to look for an answer in the old posts
> in
> > this list, but missed it. Working great now.
> >
> > So, can I specify the starting map in a config file instead of +map on
> the
> > command line then?
> >
> > .Sami
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of J T
> > Sent: 26. marraskuuta 2008 19:01
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Fork not working while single server is fine
> >
> > It's a bug, and valve has even said so on this mailing list. You should
> be
> > specifying +map not -map. By default if you start a single server, the
> > mapcycle.txt is read and whatever is first is loaded (I think). But with
> > -fork it doesn't do this, for some reason it expects the first map to be
> > taken from the command line arguments.
> >
> > Cheers,
> >
> > On Wed, Nov 26, 2008 at 8:42 AM, Sami Halonen <[EMAIL PROTECTED]
> >wrote:
> >
> >> Hi
> >>
> >> Im having some problems getting forked servers to work. If I fire up a
> >> single server without any forks with the very same configs and command
> >> line, everything works just fine. Here are the details.
> >>
> >> This is where it gets stuck.
> >>
> >> Auto detecting CPU
> >> Using AMD-Opteron (64 bit) Optimised binary.
> >> Server will auto-restart if there is a crash.
> >> #
> >> #Console initialized.
> >> #Game.dll loaded for "L4D - Normal"
> >> Server is hibernating
> >> ConVarRef test_progression_loop doesn't point to an existing ConVar
> >> Game supporting (2) split screen players maxplayers set to 14 setparm
> >> 8 27016 setparm 10 8001 #01:Unknown command "r_decal_cullsize"
> >>
> >> setparm 8 27017
> >> setparm 10 8002
> >> #01:Unknown command "mat_bloom_scalefactor_scalar"
> >>
> >> #02:Unknown command "r_decal_cullsize"
> >>
> >> Nothing happens after this. I can't connect to the servers with telnet
> >> and I have to kill the processes.
> >>
> >> Command line here.
> >>
> >> /home/**/hlds/l4d/srcds_run \
> >> -game left4dead \
> >> -fork 2 \
> >> -map l4d_hospital01_apartment \
> >> -port 27015+## \
> >> -netconport 8000+## \
> >> -netconpassword ** \
> >> -nohltv
> >>
> >> And finally server.cfg
> >>
> >> hostname "FinNexus dedicated L4D server"
> >>
> >> // rcon password
> >> rcon_password **
> >>
> >> // cvars
> >> sv_alltalk 0
> >> sv_pausable 0
> >> sv_cheats 0
> >> sv_consistency 1
> >> sv_voiceenable 1
> >> sv_pure 1
> >> sv_allow_lobby_connect_only 0
> >> sv_steamgroup "167364"
> >> sv_steamgroup_exclusive 1
> >>
> >> // Difficulty
> >> // z_difficulty normal
> >>
> >> // logging
> >> log off
> >> sv_log_onefile 0
> >> sv_logfile 1
> >> sv_logsdir /home/**/hlds/l4d/left4dead/logs sv_logbans 1 sv_logecho 1
> >>
> >> // operation
> >> sv_lan 0
> >> sv_region 3
> >>
> >> // bans
> >> // exec banned.cfg
> >>
> >> Im kinda clueless. Im also new to running a Valve server and to linux
> >> in general (Running Debian/Lenny btw) so Im out of ideas. Libc6
> >> package is version 2.7-15, so glibc is only version 2.7-1, could this be
> > the problem?
> >>
> >> Thanks for help in advance!
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> >
> > --
> > -
> > [EMAIL PROTECTED]
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
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> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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