Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it
I can confirm this works for me as well. The server starts up as it should though it tries to use the broken server. - 09:41:15.875048 IP 10.10.0.111.35488 68.142.88.34.27038: S 692173072:692173072(0) win 5840 mss 1460,sackOK,timestamp 3722501542 0,nop,wscale 6 09:41:16.225855 IP 10.10.0.111.35490 68.142.88.34.27038: S 701074809:701074809(0) win 5840 mss 1460,sackOK,timestamp 3722501892 0,nop,wscale 6 But Im guessing this means that the server isnt added to the master servers and would not be listed on the global browsing list? Regards, Thomas @ DSRack.com On Sun, 2009-06-14 at 23:20 -0400, Guy Watkins wrote: If you have a Linux router, this causes the server to be rejected quickly. iptables -A FORWARD -p tcp -d 68.142.88.34 --dport 27038 -j REJECT You get connection refused instead of a timeout. [r...@linux ~]# telnet 68.142.88.34 27038 Trying 68.142.88.34... telnet: connect to address 68.142.88.34: Connection refused I don't have the hang starting my server anymore. Tried it about 30-40 times. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Guy Watkins } Sent: Sunday, June 14, 2009 9:43 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or } IP/network- please remove it } } Found more info: } # strings *|grep 68.142.88.34:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } } Maybe we can patch the .so files ourselves? } } } -Original Message- } } From: Guy Watkins [mailto:hlds_li...@watkins-home.com] } } Sent: Sunday, June 14, 2009 9:41 PM } } To: 'Half-Life dedicated Linux server mailing list' } } Subject: RE: [hlds_linux] Broken Master server (68.142.88.34) or } } IP/network - please remove it } } } } I can confirm the server is not responding. } } } } [r...@linux ~]# netstat -a|grep 27038 } } tcp0 1 linux.xxx:56006 68.142.88.34:27038 SYN_SENT } } } } [r...@linux ~]# telnet 68.142.88.34 27038 } } Trying 68.142.88.34... } } telnet: connect to address 68.142.88.34: Connection timed out } } [r...@linux ~]# } } } } It looks like that IP address is hard-coded. } } # find . -type f -exec grep 68.142.88.34:27038 {} /dev/null \; } } Binary file ./engine_amd.so matches } } Binary file ./engine_i686.so matches } } Binary file ./engine_i486.so matches } } } } } } Maybe Valve can access the server so they think it is working just fine. } } But it is not. I guess that is why my server takes about 4+ minutes to } } start sometimes? } } } } Anyway, Valve, please look into this. } } } } Thanks. } } } } } -Original Message- } } } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } } } boun...@list.valvesoftware.com] On Behalf Of Thomas Hjorth } } } Sent: Sunday, June 14, 2009 6:25 PM } } } To: hlds_linux@list.valvesoftware.com } } } Subject: [hlds_linux] Broken Master server (68.142.88.34) or } IP/network } } - } } } please remove it } } } } } } Hi Valve } } } } } } Almost 1½ years ago someone report a broken master server, as you can } } } see here - } } } http://www.mail- } } } archive.com/hlds_linux@list.valvesoftware.com/msg45641.html } } } } } } The server is still not responding and is still being address by the } } } gameservers, which still causes the server to hang indefinitely. } } } } } } So Valve please REMOVE that broken master server from the pool, and } } } improve the quality of your own product. } } } } } } I have tcpdump logs showing the problem, if you want them. } } } } } } Regards, Thomas @ DSRack.com } } } } } } } } } ___ } } } To unsubscribe, edit your list preferences, or view the list archives, } } } please visit: } } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] cl_interp
Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before the change the default value that was calculated by cl_updaterate/cl_interp_ratio was something like 0.0152. At the moment the players which do not change their config have set cl_interp 0.1. Playing with a 100m lerp is hard and I want to force it to a lower value because most of the gamers do not know anything about setting up thier config and blaming the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
There is no way to do that. 2009/6/15 Ulrich Block ulbl...@gmx.de Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before the change the default value that was calculated by cl_updaterate/cl_interp_ratio was something like 0.0152. At the moment the players which do not change their config have set cl_interp 0.1. Playing with a 100m lerp is hard and I want to force it to a lower value because most of the gamers do not know anything about setting up thier config and blaming the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
Than Valve should wake up and include that. Giving cl_interp free without giving admins the ability to force the value was not the best idea AnAkIn . schrieb: There is no way to do that. 2009/6/15 Ulrich Block ulbl...@gmx.de Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before the change the default value that was calculated by cl_updaterate/cl_interp_ratio was something like 0.0152. At the moment the players which do not change their config have set cl_interp 0.1. Playing with a 100m lerp is hard and I want to force it to a lower value because most of the gamers do not know anything about setting up thier config and blaming the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New browser engine support for steam?
An interesting note here, Microsoft announced last week they will most likely ship Win7 without IE in the European Union. So steam+win7 will become an issue here anyway if they keep themselves attached to IE. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: donderdag 4 juni 2009 10:31 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] New browser engine support for steam? I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE as engine to display stuff in the store, the motd etc etc. As you know, IE is used less and less, and people now a days chose not to install or update IE at all because their using an alternative browser. (Our webstats show that IE is by far no longer the most used browser). Now to come to our problem, because we don't install or update IE anymore, we get faced with all sorts of render problems caused by the old IE engine (IE6). Widespread webmasters are fully dropping IE6 supports because their tired of having to implement countless hacks to make it browser compatible. Could steam please consider implementing or supporting alternative browser engines? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.52/2152 - Release Date: 06/03/09 18:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New browser engine support for steam?
Not really. Valve could just require IE Installed on the PC or Steam wont run (like it is required now). It's not their problem, EU turned it to our problem for having to install it separately.I don't like having it but as long as it is required, i'm forced to have in at my computer without any other use. However if Valve is ready to switch from IE to some browser that can be included with Steam installation during that time, it would be even better solution. I don't think that time is here yet due to their close relations with Microsoft regarding plans for Xbox360 and how future downloadable content would be shared on it instead of the current way. But this is for hlds_linux issues, we are going too much offtopic here. -ics Saint K. kirjoitti: An interesting note here, Microsoft announced last week they will most likely ship Win7 without IE in the European Union. So steam+win7 will become an issue here anyway if they keep themselves attached to IE. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: donderdag 4 juni 2009 10:31 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] New browser engine support for steam? I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE as engine to display stuff in the store, the motd etc etc. As you know, IE is used less and less, and people now a days chose not to install or update IE at all because their using an alternative browser. (Our webstats show that IE is by far no longer the most used browser). Now to come to our problem, because we don't install or update IE anymore, we get faced with all sorts of render problems caused by the old IE engine (IE6). Widespread webmasters are fully dropping IE6 supports because their tired of having to implement countless hacks to make it browser compatible. Could steam please consider implementing or supporting alternative browser engines? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.52/2152 - Release Date: 06/03/09 18:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New browser engine support for steam?
They might not be shipping Win7 with IE but that does not mean they wont ship the framework that the explore is based on with it - this would typicly mean that steam would be able to continue using ie framework. Regards Mark Johansen -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Saint K. Sendt: 15. juni 2009 12:14 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] New browser engine support for steam? An interesting note here, Microsoft announced last week they will most likely ship Win7 without IE in the European Union. So steam+win7 will become an issue here anyway if they keep themselves attached to IE. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: donderdag 4 juni 2009 10:31 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] New browser engine support for steam? I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE as engine to display stuff in the store, the motd etc etc. As you know, IE is used less and less, and people now a days chose not to install or update IE at all because their using an alternative browser. (Our webstats show that IE is by far no longer the most used browser). Now to come to our problem, because we don't install or update IE anymore, we get faced with all sorts of render problems caused by the old IE engine (IE6). Widespread webmasters are fully dropping IE6 supports because their tired of having to implement countless hacks to make it browser compatible. Could steam please consider implementing or supporting alternative browser engines? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.52/2152 - Release Date: 06/03/09 18:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New browser engine support for steam?
It wont as the ie 7 engine will still be in windows, just not the browser interface. Saint K. wrote: An interesting note here, Microsoft announced last week they will most likely ship Win7 without IE in the European Union. So steam+win7 will become an issue here anyway if they keep themselves attached to IE. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: donderdag 4 juni 2009 10:31 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] New browser engine support for steam? I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE as engine to display stuff in the store, the motd etc etc. As you know, IE is used less and less, and people now a days chose not to install or update IE at all because their using an alternative browser. (Our webstats show that IE is by far no longer the most used browser). Now to come to our problem, because we don't install or update IE anymore, we get faced with all sorts of render problems caused by the old IE engine (IE6). Widespread webmasters are fully dropping IE6 supports because their tired of having to implement countless hacks to make it browser compatible. Could steam please consider implementing or supporting alternative browser engines? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.52/2152 - Release Date: 06/03/09 18:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New browser engine support for steam?
Still, most of IE is built into Windows. iexplore.exe is just a GUI but Steam got their own GUI for the IE rendering engine. On Mon, Jun 15, 2009 at 12:13 PM, Saint K.sai...@specialattack.net wrote: An interesting note here, Microsoft announced last week they will most likely ship Win7 without IE in the European Union. So steam+win7 will become an issue here anyway if they keep themselves attached to IE. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: donderdag 4 juni 2009 10:31 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] New browser engine support for steam? I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE as engine to display stuff in the store, the motd etc etc. As you know, IE is used less and less, and people now a days chose not to install or update IE at all because their using an alternative browser. (Our webstats show that IE is by far no longer the most used browser). Now to come to our problem, because we don't install or update IE anymore, we get faced with all sorts of render problems caused by the old IE engine (IE6). Widespread webmasters are fully dropping IE6 supports because their tired of having to implement countless hacks to make it browser compatible. Could steam please consider implementing or supporting alternative browser engines? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.52/2152 - Release Date: 06/03/09 18:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New browser engine support for steam?
As far as I know the core dll's and libraries are still there, which is what Steam utilises. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Saint K. wrote: An interesting note here, Microsoft announced last week they will most likely ship Win7 without IE in the European Union. So steam+win7 will become an issue here anyway if they keep themselves attached to IE. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: donderdag 4 juni 2009 10:31 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] New browser engine support for steam? I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE as engine to display stuff in the store, the motd etc etc. As you know, IE is used less and less, and people now a days chose not to install or update IE at all because their using an alternative browser. (Our webstats show that IE is by far no longer the most used browser). Now to come to our problem, because we don't install or update IE anymore, we get faced with all sorts of render problems caused by the old IE engine (IE6). Widespread webmasters are fully dropping IE6 supports because their tired of having to implement countless hacks to make it browser compatible. Could steam please consider implementing or supporting alternative browser engines? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.52/2152 - Release Date: 06/03/09 18:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New browser engine support for steam?
It won't be an issue. The Trident engine will remain installed, but the web browser will not. If Steam does require IE itself, then Valve would just include IE8 with the Steam installation. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Monday, 15 June 2009 8:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New browser engine support for steam? An interesting note here, Microsoft announced last week they will most likely ship Win7 without IE in the European Union. So steam+win7 will become an issue here anyway if they keep themselves attached to IE. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: donderdag 4 juni 2009 10:31 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] New browser engine support for steam? I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE as engine to display stuff in the store, the motd etc etc. As you know, IE is used less and less, and people now a days chose not to install or update IE at all because their using an alternative browser. (Our webstats show that IE is by far no longer the most used browser). Now to come to our problem, because we don't install or update IE anymore, we get faced with all sorts of render problems caused by the old IE engine (IE6). Widespread webmasters are fully dropping IE6 supports because their tired of having to implement countless hacks to make it browser compatible. Could steam please consider implementing or supporting alternative browser engines? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.52/2152 - Release Date: 06/03/09 18:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET Smart Security, version of virus signature database 4154 (20090615) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4154 (20090615) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New browser engine support for steam?
In RC, the only thing that is removed when you uninstall IE8 is iexplore.exe -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Monday, 15 June 2009 8:50 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New browser engine support for steam? As far as I know the core dll's and libraries are still there, which is what Steam utilises. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Saint K. wrote: An interesting note here, Microsoft announced last week they will most likely ship Win7 without IE in the European Union. So steam+win7 will become an issue here anyway if they keep themselves attached to IE. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: donderdag 4 juni 2009 10:31 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] New browser engine support for steam? I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE as engine to display stuff in the store, the motd etc etc. As you know, IE is used less and less, and people now a days chose not to install or update IE at all because their using an alternative browser. (Our webstats show that IE is by far no longer the most used browser). Now to come to our problem, because we don't install or update IE anymore, we get faced with all sorts of render problems caused by the old IE engine (IE6). Widespread webmasters are fully dropping IE6 supports because their tired of having to implement countless hacks to make it browser compatible. Could steam please consider implementing or supporting alternative browser engines? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.52/2152 - Release Date: 06/03/09 18:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET Smart Security, version of virus signature database 4154 (20090615) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4154 (20090615) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
I tried a bit using cl_interp 1 and i saw that i have a delay firing a rocket. After that i put cl_interp 0 and was better. This is what cl_interp 0/1 is doing ? 2009/6/15 Ulrich Block ulbl...@gmx.de Than Valve should wake up and include that. Giving cl_interp free without giving admins the ability to force the value was not the best idea AnAkIn . schrieb: There is no way to do that. 2009/6/15 Ulrich Block ulbl...@gmx.de Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before the change the default value that was calculated by cl_updaterate/cl_interp_ratio was something like 0.0152. At the moment the players which do not change their config have set cl_interp 0.1. Playing with a 100m lerp is hard and I want to force it to a lower value because most of the gamers do not know anything about setting up thier config and blaming the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
On 15.06.2009 15:25, Nightbox wrote: I tried a bit using cl_interp 1 and i saw that i have a delay firing a rocket. After that i put cl_interp 0 and was better. This is what cl_interp 0/1 is doing ? Its setting time for prediction if one packet lost. by default its 0.1 (100ms) valuve because cl_updaterate 20 so basically you've got every 50ms packet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
There is no reason to restrict it, you can't use it to cheat. Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before the change the default value that was calculated by cl_updaterate/cl_interp_ratio was something like 0.0152. At the moment the players which do not change their config have set cl_interp 0.1. Playing with a 100m lerp is hard and I want to force it to a lower value because most of the gamers do not know anything about setting up thier config and blaming the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
cant u use sv_client_min_interp_ratio 0 sv_client_max_interp_ratio 1 2009/6/15 Ulrich Block ulbl...@gmx.de: Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before the change the default value that was calculated by cl_updaterate/cl_interp_ratio was something like 0.0152. At the moment the players which do not change their config have set cl_interp 0.1. Playing with a 100m lerp is hard and I want to force it to a lower value because most of the gamers do not know anything about setting up thier config and blaming the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
Its the same like rate cmdrate updaterate. If you use these cvars it has impact on the gameplay. That is why you can restrict them. Even the cl_interp value was forceable when it was calculated cl_interp_ratio/cl_updaterate. With giving cl_interp free, this isnt possible anymore. Ronny Schedel schrieb: There is no reason to restrict it, you can't use it to cheat. Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before the change the default value that was calculated by cl_updaterate/cl_interp_ratio was something like 0.0152. At the moment the players which do not change their config have set cl_interp 0.1. Playing with a 100m lerp is hard and I want to force it to a lower value because most of the gamers do not know anything about setting up thier config and blaming the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
IMO, cl_interp_ratio/sv_min_client_interp_ratio/sv_max_client_interp_ratio could be removed. VALVe could just add sv_min_client_interp and sv_max_client_interp to set the interp limits. Since they added back cl_interp, cl_interp_ratio is like useless now. It is just limiting the lower value of the interp. OR Remove cl_interp again and just use cl_interp_ratio. But this would cause a lot of problems like when they first did that, a lot of people got no idea of how to set cl_interp_ratio and were setting it to 0.01 etc. 2009/6/15 Ulrich Block ulbl...@gmx.de Its the same like rate cmdrate updaterate. If you use these cvars it has impact on the gameplay. That is why you can restrict them. Even the cl_interp value was forceable when it was calculated cl_interp_ratio/cl_updaterate. With giving cl_interp free, this isnt possible anymore. Ronny Schedel schrieb: There is no reason to restrict it, you can't use it to cheat. Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before the change the default value that was calculated by cl_updaterate/cl_interp_ratio was something like 0.0152. At the moment the players which do not change their config have set cl_interp 0.1. Playing with a 100m lerp is hard and I want to force it to a lower value because most of the gamers do not know anything about setting up thier config and blaming the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
Yes, it's the same, no need to restrict it. I don't know why Valve added the restrictions. These CVars manages your connection, if you have a poor connection, you have to adjust, if you have a better one, you have to adjust. But some abusive servers force the rates to 60/60 or 100/100 and you cannot play with a poor connection. Its the same like rate cmdrate updaterate. If you use these cvars it has impact on the gameplay. That is why you can restrict them. Even the cl_interp value was forceable when it was calculated cl_interp_ratio/cl_updaterate. With giving cl_interp free, this isnt possible anymore. Ronny Schedel schrieb: There is no reason to restrict it, you can't use it to cheat. Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before the change the default value that was calculated by cl_updaterate/cl_interp_ratio was something like 0.0152. At the moment the players which do not change their config have set cl_interp 0.1. Playing with a 100m lerp is hard and I want to force it to a lower value because most of the gamers do not know anything about setting up thier config and blaming the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
If you're users are that dim, why don't you have an announcement that comes up every so often to make sure that cvar is set correctly. I know you can query the client for the value, and only have to tell those users. Do server admins REALLY need access to that variable? It is cl_ after all. Ulrich Block wrote: Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before the change the default value that was calculated by cl_updaterate/cl_interp_ratio was something like 0.0152. At the moment the players which do not change their config have set cl_interp 0.1. Playing with a 100m lerp is hard and I want to force it to a lower value because most of the gamers do not know anything about setting up thier config and blaming the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cl_interp
I am doing excactly that. But nobody reacts, because the most of them do not understand what a config is. Carl schrieb: If you're users are that dim, why don't you have an announcement that comes up every so often to make sure that cvar is set correctly. I know you can query the client for the value, and only have to tell those users. Do server admins REALLY need access to that variable? It is cl_ after all. Ulrich Block wrote: Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before the change the default value that was calculated by cl_updaterate/cl_interp_ratio was something like 0.0152. At the moment the players which do not change their config have set cl_interp 0.1. Playing with a 100m lerp is hard and I want to force it to a lower value because most of the gamers do not know anything about setting up thier config and blaming the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New browser engine support for steam?
It's been suggested that it'll just be the front-end user browser that is missing, and the rendering engine will still be available for embedding. Still, unless there's some concrete proof of that, if I were valve I'd be investigating alternatives... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 15 June 2009 11:14 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New browser engine support for steam? An interesting note here, Microsoft announced last week they will most likely ship Win7 without IE in the European Union. So steam+win7 will become an issue here anyway if they keep themselves attached to IE. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: donderdag 4 juni 2009 10:31 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] New browser engine support for steam? I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE as engine to display stuff in the store, the motd etc etc. As you know, IE is used less and less, and people now a days chose not to install or update IE at all because their using an alternative browser. (Our webstats show that IE is by far no longer the most used browser). Now to come to our problem, because we don't install or update IE anymore, we get faced with all sorts of render problems caused by the old IE engine (IE6). Widespread webmasters are fully dropping IE6 supports because their tired of having to implement countless hacks to make it browser compatible. Could steam please consider implementing or supporting alternative browser engines? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.52/2152 - Release Date: 06/03/09 18:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it
Note that if you don't have a Linux router, but are running your server on Linux, the same can be achieved by changing the FORWARD to OUTPUT and running it on the server instead of the router -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Guy Watkins Sent: 15 June 2009 04:20 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it If you have a Linux router, this causes the server to be rejected quickly. iptables -A FORWARD -p tcp -d 68.142.88.34 --dport 27038 -j REJECT You get connection refused instead of a timeout. [r...@linux ~]# telnet 68.142.88.34 27038 Trying 68.142.88.34... telnet: connect to address 68.142.88.34: Connection refused I don't have the hang starting my server anymore. Tried it about 30-40 times. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Guy Watkins } Sent: Sunday, June 14, 2009 9:43 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or } IP/network- please remove it } } Found more info: } # strings *|grep 68.142.88.34:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } } Maybe we can patch the .so files ourselves? } } } -Original Message- } } From: Guy Watkins [mailto:hlds_li...@watkins-home.com] } } Sent: Sunday, June 14, 2009 9:41 PM } } To: 'Half-Life dedicated Linux server mailing list' } } Subject: RE: [hlds_linux] Broken Master server (68.142.88.34) or } } IP/network - please remove it } } } } I can confirm the server is not responding. } } } } [r...@linux ~]# netstat -a|grep 27038 } } tcp0 1 linux.xxx:56006 68.142.88.34:27038 SYN_SENT } } } } [r...@linux ~]# telnet 68.142.88.34 27038 } } Trying 68.142.88.34... } } telnet: connect to address 68.142.88.34: Connection timed out } } [r...@linux ~]# } } } } It looks like that IP address is hard-coded. } } # find . -type f -exec grep 68.142.88.34:27038 {} /dev/null \; } } Binary file ./engine_amd.so matches } } Binary file ./engine_i686.so matches } } Binary file ./engine_i486.so matches } } } } } } Maybe Valve can access the server so they think it is working just fine. } } But it is not. I guess that is why my server takes about 4+ minutes to } } start sometimes? } } } } Anyway, Valve, please look into this. } } } } Thanks. } } } } } -Original Message- } } } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } } } boun...@list.valvesoftware.com] On Behalf Of Thomas Hjorth } } } Sent: Sunday, June 14, 2009 6:25 PM } } } To: hlds_linux@list.valvesoftware.com } } } Subject: [hlds_linux] Broken Master server (68.142.88.34) or } IP/network } } - } } } please remove it } } } } } } Hi Valve } } } } } } Almost 1½ years ago someone report a broken master server, as you can } } } see here - } } } http://www.mail- } } } archive.com/hlds_linux@list.valvesoftware.com/msg45641.html } } } } } } The server is still not responding and is still being address by the } } } gameservers, which still causes the server to hang indefinitely. } } } } } } So Valve please REMOVE that broken master server from the pool, and } } } improve the quality of your own product. } } } } } } I have tcpdump logs showing the problem, if you want them. } } } } } } Regards, Thomas @ DSRack.com } } } } } } } } } ___ } } } To unsubscribe, edit your list preferences, or view the list archives, } } } please visit: } } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Stuck player on HLDS server
Hi, I have a Condition Zero server which reports having one player connected when you query it using A2S_INFO or A2S_PLAYER, and it has been reporting this player for two days now (A2S_PLAYER reports a connection time of more than 48 hours). However, the server console says no one is connected: status hostname: Utica College Counter-Strike: Condition Zero Server version : 48/1.0.0.3/Stdio 4383 secure (80) tcp/ip : 72.237.4.34:27015 map : de_inferno_cz at: 0 x, 0 y, 0 z players : 0 active (16 max) # name userid uniqueid frag time ping loss adr 0 users The console is correct, there really is no one connected. It seems this player is somehow stuck in the server query responses. I'm going to bounce the server and that should clear it up, but does anyone know what could cause this to happen? Thanks, Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Stuck player on HLDS server
Also, I checked the server logs, and I have a record of this player connecting but no record of them disconnecting. - Dave David A. Parker wrote: Hi, I have a Condition Zero server which reports having one player connected when you query it using A2S_INFO or A2S_PLAYER, and it has been reporting this player for two days now (A2S_PLAYER reports a connection time of more than 48 hours). However, the server console says no one is connected: status hostname: Utica College Counter-Strike: Condition Zero Server version : 48/1.0.0.3/Stdio 4383 secure (80) tcp/ip : 72.237.4.34:27015 map : de_inferno_cz at: 0 x, 0 y, 0 z players : 0 active (16 max) # name userid uniqueid frag time ping loss adr 0 users The console is correct, there really is no one connected. It seems this player is somehow stuck in the server query responses. I'm going to bounce the server and that should clear it up, but does anyone know what could cause this to happen? Thanks, Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Stuck player on HLDS server
Is the nonexistent client someone who was previously connected to the server, or is it just reporting bad data? David A. Parker wrote: Hi, I have a Condition Zero server which reports having one player connected when you query it using A2S_INFO or A2S_PLAYER, and it has been reporting this player for two days now (A2S_PLAYER reports a connection time of more than 48 hours). However, the server console says no one is connected: status hostname: Utica College Counter-Strike: Condition Zero Server version : 48/1.0.0.3/Stdio 4383 secure (80) tcp/ip : 72.237.4.34:27015 map : de_inferno_cz at: 0 x, 0 y, 0 z players : 0 active (16 max) # name userid uniqueid frag time ping loss adr 0 users The console is correct, there really is no one connected. It seems this player is somehow stuck in the server query responses. I'm going to bounce the server and that should clear it up, but does anyone know what could cause this to happen? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Stuck player on HLDS server
I guess that answers my question. David A. Parker wrote: Also, I checked the server logs, and I have a record of this player connecting but no record of them disconnecting. - Dave David A. Parker wrote: Hi, I have a Condition Zero server which reports having one player connected when you query it using A2S_INFO or A2S_PLAYER, and it has been reporting this player for two days now (A2S_PLAYER reports a connection time of more than 48 hours). However, the server console says no one is connected: status hostname: Utica College Counter-Strike: Condition Zero Server version : 48/1.0.0.3/Stdio 4383 secure (80) tcp/ip : 72.237.4.34:27015 map : de_inferno_cz at: 0 x, 0 y, 0 z players : 0 active (16 max) # name userid uniqueid frag time ping loss adr 0 users The console is correct, there really is no one connected. It seems this player is somehow stuck in the server query responses. I'm going to bounce the server and that should clear it up, but does anyone know what could cause this to happen? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Stuck player on HLDS server
No, they were connected. There's a record of them connecting but no record of them disconnecting. And now that I'm digging through the logs some more, there was another player who connected right after them and I also have no record of that player disconnecting. But there are both connect and disconnect messages for all other players on the server in the last month (that's as far back as my logs go). bl4nk wrote: Is the nonexistent client someone who was previously connected to the server, or is it just reporting bad data? David A. Parker wrote: Hi, I have a Condition Zero server which reports having one player connected when you query it using A2S_INFO or A2S_PLAYER, and it has been reporting this player for two days now (A2S_PLAYER reports a connection time of more than 48 hours). However, the server console says no one is connected: status hostname: Utica College Counter-Strike: Condition Zero Server version : 48/1.0.0.3/Stdio 4383 secure (80) tcp/ip : 72.237.4.34:27015 map : de_inferno_cz at: 0 x, 0 y, 0 z players : 0 active (16 max) # name userid uniqueid frag time ping loss adr 0 users The console is correct, there really is no one connected. It seems this player is somehow stuck in the server query responses. I'm going to bounce the server and that should clear it up, but does anyone know what could cause this to happen? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it
That server was removed a long while ago, make sure your server is updated as current binaries do not reference it. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Thomas Hjorth Sent: Monday, June 15, 2009 12:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it I can confirm this works for me as well. The server starts up as it should though it tries to use the broken server. - 09:41:15.875048 IP 10.10.0.111.35488 68.142.88.34.27038: S 692173072:692173072(0) win 5840 mss 1460,sackOK,timestamp 3722501542 0,nop,wscale 6 09:41:16.225855 IP 10.10.0.111.35490 68.142.88.34.27038: S 701074809:701074809(0) win 5840 mss 1460,sackOK,timestamp 3722501892 0,nop,wscale 6 But Im guessing this means that the server isnt added to the master servers and would not be listed on the global browsing list? Regards, Thomas @ DSRack.com On Sun, 2009-06-14 at 23:20 -0400, Guy Watkins wrote: If you have a Linux router, this causes the server to be rejected quickly. iptables -A FORWARD -p tcp -d 68.142.88.34 --dport 27038 -j REJECT You get connection refused instead of a timeout. [r...@linux ~]# telnet 68.142.88.34 27038 Trying 68.142.88.34... telnet: connect to address 68.142.88.34: Connection refused I don't have the hang starting my server anymore. Tried it about 30- 40 times. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Guy Watkins } Sent: Sunday, June 14, 2009 9:43 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or } IP/network- please remove it } } Found more info: } # strings *|grep 68.142.88.34:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } } Maybe we can patch the .so files ourselves? } } } -Original Message- } } From: Guy Watkins [mailto:hlds_li...@watkins-home.com] } } Sent: Sunday, June 14, 2009 9:41 PM } } To: 'Half-Life dedicated Linux server mailing list' } } Subject: RE: [hlds_linux] Broken Master server (68.142.88.34) or } } IP/network - please remove it } } } } I can confirm the server is not responding. } } } } [r...@linux ~]# netstat -a|grep 27038 } } tcp0 1 linux.xxx:56006 68.142.88.34:27038 SYN_SENT } } } } [r...@linux ~]# telnet 68.142.88.34 27038 } } Trying 68.142.88.34... } } telnet: connect to address 68.142.88.34: Connection timed out } } [r...@linux ~]# } } } } It looks like that IP address is hard-coded. } } # find . -type f -exec grep 68.142.88.34:27038 {} /dev/null \; } } Binary file ./engine_amd.so matches } } Binary file ./engine_i686.so matches } } Binary file ./engine_i486.so matches } } } } } } Maybe Valve can access the server so they think it is working just fine. } } But it is not. I guess that is why my server takes about 4+ minutes to } } start sometimes? } } } } Anyway, Valve, please look into this. } } } } Thanks. } } } } } -Original Message- } } } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } } } boun...@list.valvesoftware.com] On Behalf Of Thomas Hjorth } } } Sent: Sunday, June 14, 2009 6:25 PM } } } To: hlds_linux@list.valvesoftware.com } } } Subject: [hlds_linux] Broken Master server (68.142.88.34) or } IP/network } } - } } } please remove it } } } } } } Hi Valve } } } } } } Almost 1½ years ago someone report a broken master server, as you can } } } see here - } } } http://www.mail- } } } archive.com/hlds_linux@list.valvesoftware.com/msg45641.html } } } } } } The server is still not responding and is still being address by the } } } gameservers, which still causes the server to hang indefinitely. } } } } } } So Valve please REMOVE that broken master server from the pool, and } } } improve the quality of your own product. } } } } } } I have tcpdump logs showing the problem, if you want them. } } } } } } Regards, Thomas @ DSRack.com } } } } } } } } } ___ } } } To unsubscribe, edit your list preferences, or view the list archives, } } } please visit: } } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: }
Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it
Hello, I have a TF2 server installation that is up to date and still references this server. sr...@gamesrv1:/usr/local/srcds_1$ find . -depth -type f -exec grep 68.142.88.34 {} \; Binary file ./bin/engine_amd.so matches Binary file ./bin/engine_i686.so matches Binary file ./bin/engine_i486.so matches Binary file ./core.15835 matches sr...@gamesrv1:/usr/local/srcds_1$ ./steam -game tf -command update -dir . -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 99 39.51% ./orangebox\tf\maps\graphs\cp_dustbowl.ain 59.26% ./orangebox\tf\maps\graphs\cp_granary.ain 79.01% ./orangebox\tf\maps\graphs\cp_gravelpit.ain 98.77% ./orangebox\tf\maps\graphs\cp_well.ain Checking/Installing 'Team Fortress 2 Materials' version 32 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 8 HLDS installation up to date sr...@gamesrv1:/usr/local/srcds_1$ find . -depth -type f -exec grep 68.142.88.34 {} \; Binary file ./bin/engine_amd.so matches Binary file ./bin/engine_i686.so matches Binary file ./bin/engine_i486.so matches Binary file ./core.15835 matches - Dave Alfred Reynolds wrote: That server was removed a long while ago, make sure your server is updated as current binaries do not reference it. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Thomas Hjorth Sent: Monday, June 15, 2009 12:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it I can confirm this works for me as well. The server starts up as it should though it tries to use the broken server. - 09:41:15.875048 IP 10.10.0.111.35488 68.142.88.34.27038: S 692173072:692173072(0) win 5840 mss 1460,sackOK,timestamp 3722501542 0,nop,wscale 6 09:41:16.225855 IP 10.10.0.111.35490 68.142.88.34.27038: S 701074809:701074809(0) win 5840 mss 1460,sackOK,timestamp 3722501892 0,nop,wscale 6 But Im guessing this means that the server isnt added to the master servers and would not be listed on the global browsing list? Regards, Thomas @ DSRack.com On Sun, 2009-06-14 at 23:20 -0400, Guy Watkins wrote: If you have a Linux router, this causes the server to be rejected quickly. iptables -A FORWARD -p tcp -d 68.142.88.34 --dport 27038 -j REJECT You get connection refused instead of a timeout. [r...@linux ~]# telnet 68.142.88.34 27038 Trying 68.142.88.34... telnet: connect to address 68.142.88.34: Connection refused I don't have the hang starting my server anymore. Tried it about 30- 40 times. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Guy Watkins } Sent: Sunday, June 14, 2009 9:43 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or } IP/network- please remove it } } Found more info: } # strings *|grep 68.142.88.34:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } } Maybe we can patch the .so files ourselves? } } } -Original Message- } } From: Guy Watkins [mailto:hlds_li...@watkins-home.com] } } Sent: Sunday, June 14, 2009 9:41 PM } } To: 'Half-Life dedicated Linux server mailing list' } } Subject: RE: [hlds_linux] Broken Master server (68.142.88.34) or } } IP/network - please remove it } } } } I can confirm the server is not responding. } } } } [r...@linux ~]# netstat -a|grep 27038 } } tcp0 1 linux.xxx:56006 68.142.88.34:27038 SYN_SENT } } } } [r...@linux ~]# telnet 68.142.88.34 27038 } } Trying 68.142.88.34... } } telnet: connect to address 68.142.88.34: Connection timed out } } [r...@linux ~]# } } } } It looks like that IP address is hard-coded. } } # find . -type f -exec grep 68.142.88.34:27038 {} /dev/null \; } } Binary file ./engine_amd.so matches } } Binary file ./engine_i686.so matches } } Binary file ./engine_i486.so matches } } } } } } Maybe Valve can access the server so they think it is working just fine. } } But it is not. I guess that is why my server takes about 4+ minutes to } } start sometimes? } } } } Anyway, Valve, please look into this. } } } } Thanks. } } } } } -Original Message- } } } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } } }
Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it
TF2 places its binaries in orangebox/bin , you must have some older binaries from a previous install in that bin/ folder. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Monday, June 15, 2009 10:19 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it Hello, I have a TF2 server installation that is up to date and still references this server. sr...@gamesrv1:/usr/local/srcds_1$ find . -depth -type f -exec grep 68.142.88.34 {} \; Binary file ./bin/engine_amd.so matches Binary file ./bin/engine_i686.so matches Binary file ./bin/engine_i486.so matches Binary file ./core.15835 matches sr...@gamesrv1:/usr/local/srcds_1$ ./steam -game tf -command update -dir . -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 99 39.51% ./orangebox\tf\maps\graphs\cp_dustbowl.ain 59.26% ./orangebox\tf\maps\graphs\cp_granary.ain 79.01% ./orangebox\tf\maps\graphs\cp_gravelpit.ain 98.77% ./orangebox\tf\maps\graphs\cp_well.ain Checking/Installing 'Team Fortress 2 Materials' version 32 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 8 HLDS installation up to date sr...@gamesrv1:/usr/local/srcds_1$ find . -depth -type f -exec grep 68.142.88.34 {} \; Binary file ./bin/engine_amd.so matches Binary file ./bin/engine_i686.so matches Binary file ./bin/engine_i486.so matches Binary file ./core.15835 matches - Dave Alfred Reynolds wrote: That server was removed a long while ago, make sure your server is updated as current binaries do not reference it. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Thomas Hjorth Sent: Monday, June 15, 2009 12:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it I can confirm this works for me as well. The server starts up as it should though it tries to use the broken server. - 09:41:15.875048 IP 10.10.0.111.35488 68.142.88.34.27038: S 692173072:692173072(0) win 5840 mss 1460,sackOK,timestamp 3722501542 0,nop,wscale 6 09:41:16.225855 IP 10.10.0.111.35490 68.142.88.34.27038: S 701074809:701074809(0) win 5840 mss 1460,sackOK,timestamp 3722501892 0,nop,wscale 6 But Im guessing this means that the server isnt added to the master servers and would not be listed on the global browsing list? Regards, Thomas @ DSRack.com On Sun, 2009-06-14 at 23:20 -0400, Guy Watkins wrote: If you have a Linux router, this causes the server to be rejected quickly. iptables -A FORWARD -p tcp -d 68.142.88.34 --dport 27038 -j REJECT You get connection refused instead of a timeout. [r...@linux ~]# telnet 68.142.88.34 27038 Trying 68.142.88.34... telnet: connect to address 68.142.88.34: Connection refused I don't have the hang starting my server anymore. Tried it about 30- 40 times. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Guy Watkins } Sent: Sunday, June 14, 2009 9:43 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or } IP/network- please remove it } } Found more info: } # strings *|grep 68.142.88.34:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } } Maybe we can patch the .so files ourselves? } } } -Original Message- } } From: Guy Watkins [mailto:hlds_li...@watkins-home.com] } } Sent: Sunday, June 14, 2009 9:41 PM } } To: 'Half-Life dedicated Linux server mailing list' } } Subject: RE: [hlds_linux] Broken Master server (68.142.88.34) or } } IP/network - please remove it } } } } I can confirm the server is not responding. } } } } [r...@linux ~]# netstat -a|grep 27038 } } tcp0 1 linux.xxx:56006 68.142.88.34:27038 SYN_SENT } } } } [r...@linux ~]# telnet 68.142.88.34 27038 } } Trying 68.142.88.34... } } telnet: connect to address 68.142.88.34: Connection timed out } } [r...@linux ~]# } } } } It looks like that IP
Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it
Whoops! You're right (as usual). Those files are left over from an HLDS installation I had in that directory about 6 months ago. Sorry about that. - Dave Alfred Reynolds wrote: TF2 places its binaries in orangebox/bin , you must have some older binaries from a previous install in that bin/ folder. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Monday, June 15, 2009 10:19 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it Hello, I have a TF2 server installation that is up to date and still references this server. sr...@gamesrv1:/usr/local/srcds_1$ find . -depth -type f -exec grep 68.142.88.34 {} \; Binary file ./bin/engine_amd.so matches Binary file ./bin/engine_i686.so matches Binary file ./bin/engine_i486.so matches Binary file ./core.15835 matches sr...@gamesrv1:/usr/local/srcds_1$ ./steam -game tf -command update -dir . -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 99 39.51% ./orangebox\tf\maps\graphs\cp_dustbowl.ain 59.26% ./orangebox\tf\maps\graphs\cp_granary.ain 79.01% ./orangebox\tf\maps\graphs\cp_gravelpit.ain 98.77% ./orangebox\tf\maps\graphs\cp_well.ain Checking/Installing 'Team Fortress 2 Materials' version 32 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 8 HLDS installation up to date sr...@gamesrv1:/usr/local/srcds_1$ find . -depth -type f -exec grep 68.142.88.34 {} \; Binary file ./bin/engine_amd.so matches Binary file ./bin/engine_i686.so matches Binary file ./bin/engine_i486.so matches Binary file ./core.15835 matches - Dave Alfred Reynolds wrote: That server was removed a long while ago, make sure your server is updated as current binaries do not reference it. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Thomas Hjorth Sent: Monday, June 15, 2009 12:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it I can confirm this works for me as well. The server starts up as it should though it tries to use the broken server. - 09:41:15.875048 IP 10.10.0.111.35488 68.142.88.34.27038: S 692173072:692173072(0) win 5840 mss 1460,sackOK,timestamp 3722501542 0,nop,wscale 6 09:41:16.225855 IP 10.10.0.111.35490 68.142.88.34.27038: S 701074809:701074809(0) win 5840 mss 1460,sackOK,timestamp 3722501892 0,nop,wscale 6 But Im guessing this means that the server isnt added to the master servers and would not be listed on the global browsing list? Regards, Thomas @ DSRack.com On Sun, 2009-06-14 at 23:20 -0400, Guy Watkins wrote: If you have a Linux router, this causes the server to be rejected quickly. iptables -A FORWARD -p tcp -d 68.142.88.34 --dport 27038 -j REJECT You get connection refused instead of a timeout. [r...@linux ~]# telnet 68.142.88.34 27038 Trying 68.142.88.34... telnet: connect to address 68.142.88.34: Connection refused I don't have the hang starting my server anymore. Tried it about 30- 40 times. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Guy Watkins } Sent: Sunday, June 14, 2009 9:43 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or } IP/network- please remove it } } Found more info: } # strings *|grep 68.142.88.34:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } } Maybe we can patch the .so files ourselves? } } } -Original Message- } } From: Guy Watkins [mailto:hlds_li...@watkins-home.com] } } Sent: Sunday, June 14, 2009 9:41 PM } } To: 'Half-Life dedicated Linux server mailing list' } } Subject: RE: [hlds_linux] Broken Master server (68.142.88.34) or } } IP/network - please remove it } } } } I can confirm the server is not responding. } } } } [r...@linux ~]# netstat -a|grep 27038 } } tcp0 1 linux.xxx:56006 68.142.88.34:27038 SYN_SENT } } } } [r...@linux ~]# telnet 68.142.88.34 27038 } } Trying 68.142.88.34... } } telnet: connect to
Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it
Im guessing you didnt remove it hard enough. I ran these commands in $steamfolder/bin not $steamfolder/cstrike/bin # ls -l |grep engine_amd.so -rw-r--r-- 1 root root 5501661 May 12 01:44 engine_amd.so # md5sum engine_amd.so f60a182db21a5567b348313a58a0a7f2 engine_amd.so # strings engine_amd.so | grep 68.142.88.34:27038 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 Feel free to verify the checksum... The server is of course up2date. (I rebooting and everything according to standard support). anyway, blocking the IP solves the problem and causes no harm if you actually did remove it, which im sure you didnt. Regards, Thomas @ DSRack.com On Mon, 2009-06-15 at 10:00 -0700, Alfred Reynolds wrote: That server was removed a long while ago, make sure your server is updated as current binaries do not reference it. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Thomas Hjorth Sent: Monday, June 15, 2009 12:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it I can confirm this works for me as well. The server starts up as it should though it tries to use the broken server. - 09:41:15.875048 IP 10.10.0.111.35488 68.142.88.34.27038: S 692173072:692173072(0) win 5840 mss 1460,sackOK,timestamp 3722501542 0,nop,wscale 6 09:41:16.225855 IP 10.10.0.111.35490 68.142.88.34.27038: S 701074809:701074809(0) win 5840 mss 1460,sackOK,timestamp 3722501892 0,nop,wscale 6 But Im guessing this means that the server isnt added to the master servers and would not be listed on the global browsing list? Regards, Thomas @ DSRack.com On Sun, 2009-06-14 at 23:20 -0400, Guy Watkins wrote: If you have a Linux router, this causes the server to be rejected quickly. iptables -A FORWARD -p tcp -d 68.142.88.34 --dport 27038 -j REJECT You get connection refused instead of a timeout. [r...@linux ~]# telnet 68.142.88.34 27038 Trying 68.142.88.34... telnet: connect to address 68.142.88.34: Connection refused I don't have the hang starting my server anymore. Tried it about 30- 40 times. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Guy Watkins } Sent: Sunday, June 14, 2009 9:43 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or } IP/network- please remove it } } Found more info: } # strings *|grep 68.142.88.34:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } } Maybe we can patch the .so files ourselves? } } } -Original Message- } } From: Guy Watkins [mailto:hlds_li...@watkins-home.com] } } Sent: Sunday, June 14, 2009 9:41 PM } } To: 'Half-Life dedicated Linux server mailing list' } } Subject: RE: [hlds_linux] Broken Master server (68.142.88.34) or } } IP/network - please remove it } } } } I can confirm the server is not responding. } } } } [r...@linux ~]# netstat -a|grep 27038 } } tcp0 1 linux.xxx:56006 68.142.88.34:27038 SYN_SENT } } } } [r...@linux ~]# telnet 68.142.88.34 27038 } } Trying 68.142.88.34... } } telnet: connect to address 68.142.88.34: Connection timed out } } [r...@linux ~]# } } } } It looks like that IP address is hard-coded. } } # find . -type f -exec grep 68.142.88.34:27038 {} /dev/null \; } } Binary file ./engine_amd.so matches } } Binary file ./engine_i686.so matches } } Binary file ./engine_i486.so matches } } } } } } Maybe Valve can access the server so they think it is working just fine. } } But it is not. I guess that is why my server takes about 4+ minutes to } } start sometimes? } } } } Anyway, Valve, please look into this. } } } } Thanks. } } } } } -Original Message- } } } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } } } boun...@list.valvesoftware.com] On Behalf Of Thomas Hjorth } } } Sent: Sunday, June 14, 2009 6:25 PM } } } To: hlds_linux@list.valvesoftware.com } } } Subject: [hlds_linux] Broken Master server (68.142.88.34) or } IP/network } } - } } } please remove it } } } } } } Hi Valve } } } } } } Almost 1½ years ago someone report a broken master server, as you can } } } see here - }
Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it
Correct. I have a CS:S server that I shut down, then removed the three bin/engine_xxx.so files from. I restarted the server and it auto-updated: Auto detecting CPU Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 70 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Source Dedicated Server Linux' version 94 34.89% .\bin\engine_amd.so 67.64% .\bin\engine_i486.so 100.00% .\bin\engine_i686.so HLDS installation up to date Then I checked those files and that IP address is still hard coded: sr...@gamesrv1:/usr/local/srcds_1$ find ./bin -type f -exec grep 68.142.88.34 {} \; Binary file ./bin/engine_amd.so matches Binary file ./bin/engine_i686.so matches Binary file ./bin/engine_i486.so matches - Dave Thomas Hjorth wrote: Im guessing you didnt remove it hard enough. I ran these commands in $steamfolder/bin not $steamfolder/cstrike/bin # ls -l |grep engine_amd.so -rw-r--r-- 1 root root 5501661 May 12 01:44 engine_amd.so # md5sum engine_amd.so f60a182db21a5567b348313a58a0a7f2 engine_amd.so # strings engine_amd.so | grep 68.142.88.34:27038 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 Feel free to verify the checksum... The server is of course up2date. (I rebooting and everything according to standard support). anyway, blocking the IP solves the problem and causes no harm if you actually did remove it, which im sure you didnt. Regards, Thomas @ DSRack.com On Mon, 2009-06-15 at 10:00 -0700, Alfred Reynolds wrote: That server was removed a long while ago, make sure your server is updated as current binaries do not reference it. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Thomas Hjorth Sent: Monday, June 15, 2009 12:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it I can confirm this works for me as well. The server starts up as it should though it tries to use the broken server. - 09:41:15.875048 IP 10.10.0.111.35488 68.142.88.34.27038: S 692173072:692173072(0) win 5840 mss 1460,sackOK,timestamp 3722501542 0,nop,wscale 6 09:41:16.225855 IP 10.10.0.111.35490 68.142.88.34.27038: S 701074809:701074809(0) win 5840 mss 1460,sackOK,timestamp 3722501892 0,nop,wscale 6 But Im guessing this means that the server isnt added to the master servers and would not be listed on the global browsing list? Regards, Thomas @ DSRack.com On Sun, 2009-06-14 at 23:20 -0400, Guy Watkins wrote: If you have a Linux router, this causes the server to be rejected quickly. iptables -A FORWARD -p tcp -d 68.142.88.34 --dport 27038 -j REJECT You get connection refused instead of a timeout. [r...@linux ~]# telnet 68.142.88.34 27038 Trying 68.142.88.34... telnet: connect to address 68.142.88.34: Connection refused I don't have the hang starting my server anymore. Tried it about 30- 40 times. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Guy Watkins } Sent: Sunday, June 14, 2009 9:43 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or } IP/network- please remove it } } Found more info: } # strings *|grep 68.142.88.34:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038 } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038 } } Maybe we can patch the .so files ourselves? } } } -Original Message- } } From: Guy Watkins [mailto:hlds_li...@watkins-home.com] } } Sent: Sunday, June 14, 2009 9:41 PM } } To: 'Half-Life dedicated Linux server mailing list' } } Subject: RE: [hlds_linux] Broken Master server (68.142.88.34) or } } IP/network - please remove it } } } } I can confirm the server is not responding. } } } } [r...@linux ~]# netstat -a|grep 27038 } } tcp0 1 linux.xxx:56006 68.142.88.34:27038 SYN_SENT } } } } [r...@linux ~]# telnet 68.142.88.34 27038 } } Trying 68.142.88.34... } } telnet: connect to address 68.142.88.34: Connection timed out } } [r...@linux ~]# } } } } It looks like that IP address is hard-coded. } } # find . -type f -exec grep
[hlds_linux] VAC performance issues.
Hi again Valve, Alfred? and others... Im running a lot of 1.6 and source servers behind 1 IP using NAT. This seems to be a big problem for VAC, since Im having more and more issues about servers running INsecure due to no connection to steam VAC servers. Further more VAC is causing a lot of random spikelags on random servers. The spikelag is gone when running the servers with -insecure which makes it a pretty good reason to blame VAC. Further more the spikelags happens in off-peak hours with almost no load on network and servers AND with just 1-2 people jumping a bit around. My questions are... 1. Are the VAC servers overloaded? 2. Or are they somehow throttling requests from a single IP? 3. if they are throttling, is there a way to get once IP approved in some way? I would hate to have to map a pool of external IPs to the internals giving all the servers random external IPs on the server browser lists. :-( Regrads, Thomas @ DSRack.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC performance issues.
Argh, please learn the difference between replying to an existing thread with a new subject and starting a new one :P This totally fucks up threads. Thomas Hjorth wrote: Hi again Valve, Alfred? and others... Im running a lot of 1.6 and source servers behind 1 IP using NAT. This seems to be a big problem for VAC, since Im having more and more issues about servers running INsecure due to no connection to steam VAC servers. Further more VAC is causing a lot of random spikelags on random servers. The spikelag is gone when running the servers with -insecure which makes it a pretty good reason to blame VAC. Further more the spikelags happens in off-peak hours with almost no load on network and servers AND with just 1-2 people jumping a bit around. My questions are... 1. Are the VAC servers overloaded? 2. Or are they somehow throttling requests from a single IP? 3. if they are throttling, is there a way to get once IP approved in some way? I would hate to have to map a pool of external IPs to the internals giving all the servers random external IPs on the server browser lists. :-( Regrads, Thomas @ DSRack.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] VAC performance issues. (new thread, sorry about the earlier mistakes)
Hi again Valve, Alfred? and others... Im running a lot of 1.6 and source servers behind 1 IP using NAT. This seems to be a big problem for VAC, since Im having more and more issues about servers running INsecure due to no connection to steam VAC servers. Further more VAC is causing a lot of random spikelags on random servers. The spikelag is gone when running the servers with -insecure which makes it a pretty good reason to blame VAC. Further more the spikelags happens in off-peak hours with almost no load on network and servers AND with just 1-2 people jumping a bit around. My questions are... 1. Are the VAC servers overloaded? 2. Or are they somehow throttling requests from a single IP? 3. if they are throttling, is there a way to get once IP approved in some way? I would hate to have to map a pool of external IPs to the internals giving all the servers random external IPs on the server browser lists. :-( Regrads, Thomas @ DSRack.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
Bump. Same thing happened to me and a few other server admins just a bit ago. Windows servers reconnect fine, but Linux servers still fail to reconnect. Shane Arnold wrote: My latest install of srcds_linux is reconnecting to the Steam Master servers fine? Debian 5.0r1 on a homebrew connection. ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Andrew Stuart wrote: We are suffering from this , and have been for a while :/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: 28 May 2009 20:10 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Don't reboot them next time. The more people complain the more likely it will get fixed :). On Thu, May 28, 2009 at 1:51 PM, JäKë T can_kic...@hotmail.com wrote: +1 Had 11 servers not connected last night, all full but two and I had to reboot them at 2am when I got home. Only half the people rejoined as it was so late and they just went to bed after the server was rebooted. Sad panda. Date: Thu, 28 May 2009 11:43:58 -0600 From: brutalgoerge...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( its beyond silly i think that they need to be connected in the first place =\ On Thu, May 28, 2009 at 5:49 AM, Donnie Newlove donnie.newl...@gmail.comwrote: Even Valves TF2 servers are unconnected ATM. This really needs a fix, it's beyond silly how it does not reconnect. On Thu, May 28, 2009 at 5:36 AM, FPSB | Goerge brutalgoerge...@gmail.com wrote: Seems like they had fixed that for a little bit, but perhaps one of these recent small updates broke it again. it went down today, and none of my servers reconnected until I restarted them. Annoying, but I guess worse things could happen :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Find info faster and easier with Internet Explorer 8. http://go.microsoft.com/?linkid=9655583 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
they fixed it AGAIN, and then they broke it AGAIN getting annoying. having to restart full servers is ridiculous. On Mon, Jun 15, 2009 at 5:42 PM, bl4nk bl4n...@gmail.com wrote: Bump. Same thing happened to me and a few other server admins just a bit ago. Windows servers reconnect fine, but Linux servers still fail to reconnect. Shane Arnold wrote: My latest install of srcds_linux is reconnecting to the Steam Master servers fine? Debian 5.0r1 on a homebrew connection. ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Andrew Stuart wrote: We are suffering from this , and have been for a while :/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: 28 May 2009 20:10 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Don't reboot them next time. The more people complain the more likely it will get fixed :). On Thu, May 28, 2009 at 1:51 PM, JäKë T can_kic...@hotmail.com wrote: +1 Had 11 servers not connected last night, all full but two and I had to reboot them at 2am when I got home. Only half the people rejoined as it was so late and they just went to bed after the server was rebooted. Sad panda. Date: Thu, 28 May 2009 11:43:58 -0600 From: brutalgoerge...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( its beyond silly i think that they need to be connected in the first place =\ On Thu, May 28, 2009 at 5:49 AM, Donnie Newlove donnie.newl...@gmail.comwrote: Even Valves TF2 servers are unconnected ATM. This really needs a fix, it's beyond silly how it does not reconnect. On Thu, May 28, 2009 at 5:36 AM, FPSB | Goerge brutalgoerge...@gmail.com wrote: Seems like they had fixed that for a little bit, but perhaps one of these recent small updates broke it again. it went down today, and none of my servers reconnected until I restarted them. Annoying, but I guess worse things could happen :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Find info faster and easier with Internet Explorer 8. http://go.microsoft.com/?linkid=9655583 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux