Re: [hlds_linux] Optional TF2 update tomorow

2011-08-10 Thread Mike jons

Any info on why quickplay is acting weird?

> From: fletch...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
> Date: Wed, 10 Aug 2011 23:40:55 +
> Subject: [hlds_linux] Optional TF2 update tomorow
> 
> Expect an optional TF2 update sometime tomorrow.
> * We have fixed the problem with zombie players.  (Or at least the zombies 
> generated by banning.)
> * We also fixed a bug where spectators connected directly to the spectator 
> port (not an HLTV relay) would count as "players".
> 
> Your humble servant,
> Fletch
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] Optional TF2 update tomorow

2011-08-10 Thread Kigen
Thank you. :)

On Wed, Aug 10, 2011 at 6:40 PM, Fletcher Dunn
 wrote:
> Expect an optional TF2 update sometime tomorrow.
> * We have fixed the problem with zombie players.  (Or at least the zombies 
> generated by banning.)
> * We also fixed a bug where spectators connected directly to the spectator 
> port (not an HLTV relay) would count as "players".
>
> Your humble servant,
> Fletch
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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[hlds_linux] Optional TF2 update tomorow

2011-08-10 Thread Fletcher Dunn
Expect an optional TF2 update sometime tomorrow.
* We have fixed the problem with zombie players.  (Or at least the zombies 
generated by banning.)
* We also fixed a bug where spectators connected directly to the spectator port 
(not an HLTV relay) would count as "players".

Your humble servant,
Fletch
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Re: [hlds_linux] CSS Beta update released

2011-08-10 Thread Kyle Sanderson
Indeed. Firing/hitting has completely changed, I really hope they wait and
or allow for legacy firing.

Kyle.

On Wed, Aug 10, 2011 at 2:45 AM, Reuben Morais wrote:

> On Tue, Aug 9, 2011 at 6:49 AM, molnár lászló  wrote:
> > Weapons no longer continuously cycle the empty fire event (and click)
> when out of ammo and the attack button is held.
>
> They actually fixed it! :)
> http://forums.steampowered.com/forums/showpost.php?p=17104421&postcount=175
>
> > And i got a queastion too for the developer. When can we except the beta
> releas to come to the stable game?There was a Beta update last year December
> and it wasint imported to the game since now.I am asking cause theese are
> great changen to the gameplay and there will be a big LAN event in my
> country in about 2 week, and we would like to know if we should start
> playing with the beta to get used to the new game mechaninc or it wont be
> released until then?Thx for you answers. SzokeSynhosting.eu
>
> I'm not a developer, but since those are huge gameplay changes, they
> probably want to let it bake on beta for a while to get feedback
> before getting it on the game.
>
> Great job Valve :)
>
> --
> Reuben
>
> ___
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> please visit:
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Re: [hlds_linux] Dropping off quickplay & crashes

2011-08-10 Thread Saint K .
Guy's, 

If you want to rant, use the other ongoing thread. I just want to know the 
works of the system, I don't care how many servers VALVe has up.

Generally spoken, if you provide something that is worth it, the players will 
find your servers. It's not quickplay alone which keeps your servers going.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mike jons 
[darkcloud...@hotmail.com]
Sent: 10 August 2011 18:44
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Dropping off quickplay & crashes

Actually I went through taking random IPS and seeing if they were really up to 
date on the list and they were. Also Valve is taking around 9,174 players at 
the moment from other servers.

> Date: Wed, 10 Aug 2011 18:39:37 +0200
> From: anakin...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Dropping off quickplay & crashes
>
> game-monitor isn't reliable nowadays. A lot of the informations shown here
> is wrong, dead servers stay in the list for more than 2 months etc.
>
> 2011/8/10 Mike jons 
>
> >
> > Valve has almost 1500 servers up now. They used to only have around 1000
> > before. Proof:
> > http://www.game-monitor.com/search.php?search=valve%20tf&game=tf2
> > It's crazy and absurd o_0. They should move it to around 300-400 servers at
> > max. Tell us why you need all these servers valve?
> >
> > > Date: Wed, 10 Aug 2011 18:27:50 +0200
> > > From: anakin...@gmail.com
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] Dropping off quickplay & crashes
> > >
> > > I have the same issue with all of my servers.
> > >
> > > 2011/8/10 ics 
> > >
> > > > I kind of stopped having traffic on this one particular server about a
> > week
> > > > ago. Before that, it was constantly full (the most newest server i have
> > for
> > > > TF2). Only noticeable difference is 2 TF2 updates after that time which
> > > > means Valve changed the system somehow, people got more bored to TF2 at
> > this
> > > > time or servers below 12 000 rep will receive more traffic than the
> > others.
> > > > Yes, i know reputation does not affect quickplay that much, different
> > system
> > > > but i just noticed that. Mine has now 13400 on the new one. Its full
> > from
> > > > morning to late night so it's still ok, just that it used to have more
> > folks
> > > > than now. I'm not complaining though.
> > > >
> > > > -ics
> > > >
> > > > 10.8.2011 18:35, Tom Grant kirjoitti:
> > > >
> > > >  I remember when a restart would get my server to start receive quick
> > play
> > > >> traffic instantly. I still have no idea why my server just stopped
> > getting
> > > >> that kind of traffic on 7/20. I do wish we had a few more metrics to
> > go on
> > > >> to tell how our servers were doing (or give ID's sub 1000 a bonus for
> > > >> being
> > > >> there at the start :D).
> > > >>
> > > >> On Wed, Aug 10, 2011 at 9:33 AM,  wrote:
> > > >>
> > > >>  It is difficult for Valve to respond when there are so many flaming
> > > >>> trolls
> > > >>> on the list.
> > > >>>
> > > >>> I have noticed vague similar quick play behavior... Empty server,
> > restart
> > > >>> on same map, server fills up.
> > > >>>
> > > >>> May just be that quick play favors servers briefly after they are
> > > >>> started?
> > > >>> Give you a chance to fill up, etc.
> > > >>>
> > > >>> Sent via BlackBerry by AT&T
> > > >>>
> > > >>> -Original Message-
> > > >>> From: Saint K.
> > > >>> Sender: hlds_linux-bounces@list.**valvesoftware.com<
> > hlds_linux-boun...@list.valvesoftware.com>
> > > >>> Date: Wed, 10 Aug 2011 15:19:45
> > > >>> To: Half-Life dedicated Linux server mailing list<
> > > >>> hlds_linux@list.valvesoftware.**com <
> > hlds_linux@list.valvesoftware.com>>
> > > >>> Reply-To: Half-Life dedicated Linux server mailing list
> > > >>> > hlds_linux@list.valvesoftware.com>
> > > >>> >
> > > >>> Subject: [hlds_linux] Dropping off quickplay&  crashes
> > > >>>
> > > >>> Hi,
> > > >>>
> > > >>> Does anyone know the cause for a server to "drop off" the quickplay
> > > >>> system?
> > > >>>
> > > >>> Our servers seem to drop off quite regularly and require a full
> > reboot to
> > > >>> get them back on (a mapchange has no effect).
> > > >>>
> > > >>> Also, the crashes are still around (occasionally). Now I don;t really
> > > >>> mind
> > > >>> having bugs in software and I understand it takes time to track them
> > down
> > > >>> and fix them, however, a bit more communication regarding this
> > subject
> > > >>> from
> > > >>> VALVe side is highly appreciated. We're working around the clock on
> > > >>> finding
> > > >>> possible causes for the crashes to find workarounds till things are
> > > >>> fixed,
> > > >>> provide as much feedback as possible, minidumps etc. It's not to much
> > to
> > > >>> ask
> > > >>> for a mail on the list every few days to give a (small) update on

Re: [hlds_linux] Dropping off quickplay & crashes

2011-08-10 Thread Mike jons

Actually I went through taking random IPS and seeing if they were really up to 
date on the list and they were. Also Valve is taking around 9,174 players at 
the moment from other servers. 

> Date: Wed, 10 Aug 2011 18:39:37 +0200
> From: anakin...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Dropping off quickplay & crashes
> 
> game-monitor isn't reliable nowadays. A lot of the informations shown here
> is wrong, dead servers stay in the list for more than 2 months etc.
> 
> 2011/8/10 Mike jons 
> 
> >
> > Valve has almost 1500 servers up now. They used to only have around 1000
> > before. Proof:
> > http://www.game-monitor.com/search.php?search=valve%20tf&game=tf2
> > It's crazy and absurd o_0. They should move it to around 300-400 servers at
> > max. Tell us why you need all these servers valve?
> >
> > > Date: Wed, 10 Aug 2011 18:27:50 +0200
> > > From: anakin...@gmail.com
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] Dropping off quickplay & crashes
> > >
> > > I have the same issue with all of my servers.
> > >
> > > 2011/8/10 ics 
> > >
> > > > I kind of stopped having traffic on this one particular server about a
> > week
> > > > ago. Before that, it was constantly full (the most newest server i have
> > for
> > > > TF2). Only noticeable difference is 2 TF2 updates after that time which
> > > > means Valve changed the system somehow, people got more bored to TF2 at
> > this
> > > > time or servers below 12 000 rep will receive more traffic than the
> > others.
> > > > Yes, i know reputation does not affect quickplay that much, different
> > system
> > > > but i just noticed that. Mine has now 13400 on the new one. Its full
> > from
> > > > morning to late night so it's still ok, just that it used to have more
> > folks
> > > > than now. I'm not complaining though.
> > > >
> > > > -ics
> > > >
> > > > 10.8.2011 18:35, Tom Grant kirjoitti:
> > > >
> > > >  I remember when a restart would get my server to start receive quick
> > play
> > > >> traffic instantly. I still have no idea why my server just stopped
> > getting
> > > >> that kind of traffic on 7/20. I do wish we had a few more metrics to
> > go on
> > > >> to tell how our servers were doing (or give ID's sub 1000 a bonus for
> > > >> being
> > > >> there at the start :D).
> > > >>
> > > >> On Wed, Aug 10, 2011 at 9:33 AM,  wrote:
> > > >>
> > > >>  It is difficult for Valve to respond when there are so many flaming
> > > >>> trolls
> > > >>> on the list.
> > > >>>
> > > >>> I have noticed vague similar quick play behavior... Empty server,
> > restart
> > > >>> on same map, server fills up.
> > > >>>
> > > >>> May just be that quick play favors servers briefly after they are
> > > >>> started?
> > > >>> Give you a chance to fill up, etc.
> > > >>>
> > > >>> Sent via BlackBerry by AT&T
> > > >>>
> > > >>> -Original Message-
> > > >>> From: Saint K.
> > > >>> Sender: hlds_linux-bounces@list.**valvesoftware.com<
> > hlds_linux-boun...@list.valvesoftware.com>
> > > >>> Date: Wed, 10 Aug 2011 15:19:45
> > > >>> To: Half-Life dedicated Linux server mailing list<
> > > >>> hlds_linux@list.valvesoftware.**com <
> > hlds_linux@list.valvesoftware.com>>
> > > >>> Reply-To: Half-Life dedicated Linux server mailing list
> > > >>> > hlds_linux@list.valvesoftware.com>
> > > >>> >
> > > >>> Subject: [hlds_linux] Dropping off quickplay&  crashes
> > > >>>
> > > >>> Hi,
> > > >>>
> > > >>> Does anyone know the cause for a server to "drop off" the quickplay
> > > >>> system?
> > > >>>
> > > >>> Our servers seem to drop off quite regularly and require a full
> > reboot to
> > > >>> get them back on (a mapchange has no effect).
> > > >>>
> > > >>> Also, the crashes are still around (occasionally). Now I don;t really
> > > >>> mind
> > > >>> having bugs in software and I understand it takes time to track them
> > down
> > > >>> and fix them, however, a bit more communication regarding this
> > subject
> > > >>> from
> > > >>> VALVe side is highly appreciated. We're working around the clock on
> > > >>> finding
> > > >>> possible causes for the crashes to find workarounds till things are
> > > >>> fixed,
> > > >>> provide as much feedback as possible, minidumps etc. It's not to much
> > to
> > > >>> ask
> > > >>> for a mail on the list every few days to give a (small) update on the
> > > >>> matter, is it?
> > > >>>
> > > >>> Saint K.
> > > >>> __**_
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> > > >>> __**_
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> > http://list.val

Re: [hlds_linux] Dropping off quickplay & crashes

2011-08-10 Thread Tom Grant
Wow I knew valve had a ton of servers set up when TF2 went f2p, but I had no
idea they had this many! I know they semi recently stopped giving their
servers a bonus, but see just how many of their servers are still populated,
I can't help to feel like they're stealing players from us! Unreasonable?
Sure.

On Wed, Aug 10, 2011 at 12:36 PM, Mike jons wrote:

>
> Valve has almost 1500 servers up now. They used to only have around 1000
> before. Proof:
> http://www.game-monitor.com/search.php?search=valve%20tf&game=tf2
> It's crazy and absurd o_0. They should move it to around 300-400 servers at
> max. Tell us why you need all these servers valve?
>
> > Date: Wed, 10 Aug 2011 18:27:50 +0200
> > From: anakin...@gmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Dropping off quickplay & crashes
> >
> > I have the same issue with all of my servers.
> >
> > 2011/8/10 ics 
> >
> > > I kind of stopped having traffic on this one particular server about a
> week
> > > ago. Before that, it was constantly full (the most newest server i have
> for
> > > TF2). Only noticeable difference is 2 TF2 updates after that time which
> > > means Valve changed the system somehow, people got more bored to TF2 at
> this
> > > time or servers below 12 000 rep will receive more traffic than the
> others.
> > > Yes, i know reputation does not affect quickplay that much, different
> system
> > > but i just noticed that. Mine has now 13400 on the new one. Its full
> from
> > > morning to late night so it's still ok, just that it used to have more
> folks
> > > than now. I'm not complaining though.
> > >
> > > -ics
> > >
> > > 10.8.2011 18:35, Tom Grant kirjoitti:
> > >
> > >  I remember when a restart would get my server to start receive quick
> play
> > >> traffic instantly. I still have no idea why my server just stopped
> getting
> > >> that kind of traffic on 7/20. I do wish we had a few more metrics to
> go on
> > >> to tell how our servers were doing (or give ID's sub 1000 a bonus for
> > >> being
> > >> there at the start :D).
> > >>
> > >> On Wed, Aug 10, 2011 at 9:33 AM,  wrote:
> > >>
> > >>  It is difficult for Valve to respond when there are so many flaming
> > >>> trolls
> > >>> on the list.
> > >>>
> > >>> I have noticed vague similar quick play behavior... Empty server,
> restart
> > >>> on same map, server fills up.
> > >>>
> > >>> May just be that quick play favors servers briefly after they are
> > >>> started?
> > >>> Give you a chance to fill up, etc.
> > >>>
> > >>> Sent via BlackBerry by AT&T
> > >>>
> > >>> -Original Message-
> > >>> From: Saint K.
> > >>> Sender: hlds_linux-bounces@list.**valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>
> > >>> Date: Wed, 10 Aug 2011 15:19:45
> > >>> To: Half-Life dedicated Linux server mailing list<
> > >>> hlds_linux@list.valvesoftware.**com <
> hlds_linux@list.valvesoftware.com>>
> > >>> Reply-To: Half-Life dedicated Linux server mailing list
> > >>> hlds_linux@list.valvesoftware.com>
> > >>> >
> > >>> Subject: [hlds_linux] Dropping off quickplay&  crashes
> > >>>
> > >>> Hi,
> > >>>
> > >>> Does anyone know the cause for a server to "drop off" the quickplay
> > >>> system?
> > >>>
> > >>> Our servers seem to drop off quite regularly and require a full
> reboot to
> > >>> get them back on (a mapchange has no effect).
> > >>>
> > >>> Also, the crashes are still around (occasionally). Now I don;t really
> > >>> mind
> > >>> having bugs in software and I understand it takes time to track them
> down
> > >>> and fix them, however, a bit more communication regarding this
> subject
> > >>> from
> > >>> VALVe side is highly appreciated. We're working around the clock on
> > >>> finding
> > >>> possible causes for the crashes to find workarounds till things are
> > >>> fixed,
> > >>> provide as much feedback as possible, minidumps etc. It's not to much
> to
> > >>> ask
> > >>> for a mail on the list every few days to give a (small) update on the
> > >>> matter, is it?
> > >>>
> > >>> Saint K.
> > >>> __**_
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> > >>> __**_
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> > >>>
> > >>>
> > >>
> > >>
> > >
> > > __**_
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> > >
> >
> >
> >
> > --
> > Best regards,
> > AnAkI

Re: [hlds_linux] Dropping off quickplay & crashes

2011-08-10 Thread AnAkIn .
game-monitor isn't reliable nowadays. A lot of the informations shown here
is wrong, dead servers stay in the list for more than 2 months etc.

2011/8/10 Mike jons 

>
> Valve has almost 1500 servers up now. They used to only have around 1000
> before. Proof:
> http://www.game-monitor.com/search.php?search=valve%20tf&game=tf2
> It's crazy and absurd o_0. They should move it to around 300-400 servers at
> max. Tell us why you need all these servers valve?
>
> > Date: Wed, 10 Aug 2011 18:27:50 +0200
> > From: anakin...@gmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Dropping off quickplay & crashes
> >
> > I have the same issue with all of my servers.
> >
> > 2011/8/10 ics 
> >
> > > I kind of stopped having traffic on this one particular server about a
> week
> > > ago. Before that, it was constantly full (the most newest server i have
> for
> > > TF2). Only noticeable difference is 2 TF2 updates after that time which
> > > means Valve changed the system somehow, people got more bored to TF2 at
> this
> > > time or servers below 12 000 rep will receive more traffic than the
> others.
> > > Yes, i know reputation does not affect quickplay that much, different
> system
> > > but i just noticed that. Mine has now 13400 on the new one. Its full
> from
> > > morning to late night so it's still ok, just that it used to have more
> folks
> > > than now. I'm not complaining though.
> > >
> > > -ics
> > >
> > > 10.8.2011 18:35, Tom Grant kirjoitti:
> > >
> > >  I remember when a restart would get my server to start receive quick
> play
> > >> traffic instantly. I still have no idea why my server just stopped
> getting
> > >> that kind of traffic on 7/20. I do wish we had a few more metrics to
> go on
> > >> to tell how our servers were doing (or give ID's sub 1000 a bonus for
> > >> being
> > >> there at the start :D).
> > >>
> > >> On Wed, Aug 10, 2011 at 9:33 AM,  wrote:
> > >>
> > >>  It is difficult for Valve to respond when there are so many flaming
> > >>> trolls
> > >>> on the list.
> > >>>
> > >>> I have noticed vague similar quick play behavior... Empty server,
> restart
> > >>> on same map, server fills up.
> > >>>
> > >>> May just be that quick play favors servers briefly after they are
> > >>> started?
> > >>> Give you a chance to fill up, etc.
> > >>>
> > >>> Sent via BlackBerry by AT&T
> > >>>
> > >>> -Original Message-
> > >>> From: Saint K.
> > >>> Sender: hlds_linux-bounces@list.**valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>
> > >>> Date: Wed, 10 Aug 2011 15:19:45
> > >>> To: Half-Life dedicated Linux server mailing list<
> > >>> hlds_linux@list.valvesoftware.**com <
> hlds_linux@list.valvesoftware.com>>
> > >>> Reply-To: Half-Life dedicated Linux server mailing list
> > >>> hlds_linux@list.valvesoftware.com>
> > >>> >
> > >>> Subject: [hlds_linux] Dropping off quickplay&  crashes
> > >>>
> > >>> Hi,
> > >>>
> > >>> Does anyone know the cause for a server to "drop off" the quickplay
> > >>> system?
> > >>>
> > >>> Our servers seem to drop off quite regularly and require a full
> reboot to
> > >>> get them back on (a mapchange has no effect).
> > >>>
> > >>> Also, the crashes are still around (occasionally). Now I don;t really
> > >>> mind
> > >>> having bugs in software and I understand it takes time to track them
> down
> > >>> and fix them, however, a bit more communication regarding this
> subject
> > >>> from
> > >>> VALVe side is highly appreciated. We're working around the clock on
> > >>> finding
> > >>> possible causes for the crashes to find workarounds till things are
> > >>> fixed,
> > >>> provide as much feedback as possible, minidumps etc. It's not to much
> to
> > >>> ask
> > >>> for a mail on the list every few days to give a (small) update on the
> > >>> matter, is it?
> > >>>
> > >>> Saint K.
> > >>> __**_
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> > >>> __**_
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> > >>>
> > >>>
> > >>
> > >>
> > >
> > > __**_
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> > >
> >
> >
> >
> > --
> > Best regards,
> > AnAkIn,
> > -
> > ESL EU TF2 Admin
> > http://www.esl.eu/eu/tf2
> > ___
> > To unsubscribe, edit your list preferences, or view the list archi

Re: [hlds_linux] Dropping off quickplay & crashes

2011-08-10 Thread Mike jons

Valve has almost 1500 servers up now. They used to only have around 1000 
before. Proof: 
http://www.game-monitor.com/search.php?search=valve%20tf&game=tf2 
It's crazy and absurd o_0. They should move it to around 300-400 servers at 
max. Tell us why you need all these servers valve?

> Date: Wed, 10 Aug 2011 18:27:50 +0200
> From: anakin...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Dropping off quickplay & crashes
> 
> I have the same issue with all of my servers.
> 
> 2011/8/10 ics 
> 
> > I kind of stopped having traffic on this one particular server about a week
> > ago. Before that, it was constantly full (the most newest server i have for
> > TF2). Only noticeable difference is 2 TF2 updates after that time which
> > means Valve changed the system somehow, people got more bored to TF2 at this
> > time or servers below 12 000 rep will receive more traffic than the others.
> > Yes, i know reputation does not affect quickplay that much, different system
> > but i just noticed that. Mine has now 13400 on the new one. Its full from
> > morning to late night so it's still ok, just that it used to have more folks
> > than now. I'm not complaining though.
> >
> > -ics
> >
> > 10.8.2011 18:35, Tom Grant kirjoitti:
> >
> >  I remember when a restart would get my server to start receive quick play
> >> traffic instantly. I still have no idea why my server just stopped getting
> >> that kind of traffic on 7/20. I do wish we had a few more metrics to go on
> >> to tell how our servers were doing (or give ID's sub 1000 a bonus for
> >> being
> >> there at the start :D).
> >>
> >> On Wed, Aug 10, 2011 at 9:33 AM,  wrote:
> >>
> >>  It is difficult for Valve to respond when there are so many flaming
> >>> trolls
> >>> on the list.
> >>>
> >>> I have noticed vague similar quick play behavior... Empty server, restart
> >>> on same map, server fills up.
> >>>
> >>> May just be that quick play favors servers briefly after they are
> >>> started?
> >>> Give you a chance to fill up, etc.
> >>>
> >>> Sent via BlackBerry by AT&T
> >>>
> >>> -Original Message-
> >>> From: Saint K.
> >>> Sender: 
> >>> hlds_linux-bounces@list.**valvesoftware.com
> >>> Date: Wed, 10 Aug 2011 15:19:45
> >>> To: Half-Life dedicated Linux server mailing list<
> >>> hlds_linux@list.valvesoftware.**com >
> >>> Reply-To: Half-Life dedicated Linux server mailing list
> >>>
> >>> 
> >>> >
> >>> Subject: [hlds_linux] Dropping off quickplay&  crashes
> >>>
> >>> Hi,
> >>>
> >>> Does anyone know the cause for a server to "drop off" the quickplay
> >>> system?
> >>>
> >>> Our servers seem to drop off quite regularly and require a full reboot to
> >>> get them back on (a mapchange has no effect).
> >>>
> >>> Also, the crashes are still around (occasionally). Now I don;t really
> >>> mind
> >>> having bugs in software and I understand it takes time to track them down
> >>> and fix them, however, a bit more communication regarding this subject
> >>> from
> >>> VALVe side is highly appreciated. We're working around the clock on
> >>> finding
> >>> possible causes for the crashes to find workarounds till things are
> >>> fixed,
> >>> provide as much feedback as possible, minidumps etc. It's not to much to
> >>> ask
> >>> for a mail on the list every few days to give a (small) update on the
> >>> matter, is it?
> >>>
> >>> Saint K.
> >>> __**_
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
> >>> __**_
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
> >>>
> >>>
> >>
> >>
> >
> > __**_
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
> >
> 
> 
> 
> -- 
> Best regards,
> AnAkIn,
> -
> ESL EU TF2 Admin
> http://www.esl.eu/eu/tf2
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Re: [hlds_linux] Dropping off quickplay & crashes

2011-08-10 Thread AnAkIn .
I have the same issue with all of my servers.

2011/8/10 ics 

> I kind of stopped having traffic on this one particular server about a week
> ago. Before that, it was constantly full (the most newest server i have for
> TF2). Only noticeable difference is 2 TF2 updates after that time which
> means Valve changed the system somehow, people got more bored to TF2 at this
> time or servers below 12 000 rep will receive more traffic than the others.
> Yes, i know reputation does not affect quickplay that much, different system
> but i just noticed that. Mine has now 13400 on the new one. Its full from
> morning to late night so it's still ok, just that it used to have more folks
> than now. I'm not complaining though.
>
> -ics
>
> 10.8.2011 18:35, Tom Grant kirjoitti:
>
>  I remember when a restart would get my server to start receive quick play
>> traffic instantly. I still have no idea why my server just stopped getting
>> that kind of traffic on 7/20. I do wish we had a few more metrics to go on
>> to tell how our servers were doing (or give ID's sub 1000 a bonus for
>> being
>> there at the start :D).
>>
>> On Wed, Aug 10, 2011 at 9:33 AM,  wrote:
>>
>>  It is difficult for Valve to respond when there are so many flaming
>>> trolls
>>> on the list.
>>>
>>> I have noticed vague similar quick play behavior... Empty server, restart
>>> on same map, server fills up.
>>>
>>> May just be that quick play favors servers briefly after they are
>>> started?
>>> Give you a chance to fill up, etc.
>>>
>>> Sent via BlackBerry by AT&T
>>>
>>> -Original Message-
>>> From: Saint K.
>>> Sender: 
>>> hlds_linux-bounces@list.**valvesoftware.com
>>> Date: Wed, 10 Aug 2011 15:19:45
>>> To: Half-Life dedicated Linux server mailing list<
>>> hlds_linux@list.valvesoftware.**com >
>>> Reply-To: Half-Life dedicated Linux server mailing list
>>>
>>> 
>>> >
>>> Subject: [hlds_linux] Dropping off quickplay&  crashes
>>>
>>> Hi,
>>>
>>> Does anyone know the cause for a server to "drop off" the quickplay
>>> system?
>>>
>>> Our servers seem to drop off quite regularly and require a full reboot to
>>> get them back on (a mapchange has no effect).
>>>
>>> Also, the crashes are still around (occasionally). Now I don;t really
>>> mind
>>> having bugs in software and I understand it takes time to track them down
>>> and fix them, however, a bit more communication regarding this subject
>>> from
>>> VALVe side is highly appreciated. We're working around the clock on
>>> finding
>>> possible causes for the crashes to find workarounds till things are
>>> fixed,
>>> provide as much feedback as possible, minidumps etc. It's not to much to
>>> ask
>>> for a mail on the list every few days to give a (small) update on the
>>> matter, is it?
>>>
>>> Saint K.
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>>>
>>>
>>
>>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>



-- 
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds_linux] Dropping off quickplay & crashes

2011-08-10 Thread ics
I kind of stopped having traffic on this one particular server about a 
week ago. Before that, it was constantly full (the most newest server i 
have for TF2). Only noticeable difference is 2 TF2 updates after that 
time which means Valve changed the system somehow, people got more bored 
to TF2 at this time or servers below 12 000 rep will receive more 
traffic than the others. Yes, i know reputation does not affect 
quickplay that much, different system but i just noticed that. Mine has 
now 13400 on the new one. Its full from morning to late night so it's 
still ok, just that it used to have more folks than now. I'm not 
complaining though.


-ics

10.8.2011 18:35, Tom Grant kirjoitti:

I remember when a restart would get my server to start receive quick play
traffic instantly. I still have no idea why my server just stopped getting
that kind of traffic on 7/20. I do wish we had a few more metrics to go on
to tell how our servers were doing (or give ID's sub 1000 a bonus for being
there at the start :D).

On Wed, Aug 10, 2011 at 9:33 AM,  wrote:


It is difficult for Valve to respond when there are so many flaming trolls
on the list.

I have noticed vague similar quick play behavior... Empty server, restart
on same map, server fills up.

May just be that quick play favors servers briefly after they are started?
Give you a chance to fill up, etc.

Sent via BlackBerry by AT&T

-Original Message-
From: Saint K.
Sender: hlds_linux-boun...@list.valvesoftware.com
Date: Wed, 10 Aug 2011 15:19:45
To: Half-Life dedicated Linux server mailing list<
hlds_linux@list.valvesoftware.com>
Reply-To: Half-Life dedicated Linux server mailing list

Subject: [hlds_linux] Dropping off quickplay&  crashes

Hi,

Does anyone know the cause for a server to "drop off" the quickplay system?

Our servers seem to drop off quite regularly and require a full reboot to
get them back on (a mapchange has no effect).

Also, the crashes are still around (occasionally). Now I don;t really mind
having bugs in software and I understand it takes time to track them down
and fix them, however, a bit more communication regarding this subject from
VALVe side is highly appreciated. We're working around the clock on finding
possible causes for the crashes to find workarounds till things are fixed,
provide as much feedback as possible, minidumps etc. It's not to much to ask
for a mail on the list every few days to give a (small) update on the
matter, is it?

Saint K.
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Re: [hlds_linux] Dropping off quickplay & crashes

2011-08-10 Thread Tom Grant
I remember when a restart would get my server to start receive quick play
traffic instantly. I still have no idea why my server just stopped getting
that kind of traffic on 7/20. I do wish we had a few more metrics to go on
to tell how our servers were doing (or give ID's sub 1000 a bonus for being
there at the start :D).

On Wed, Aug 10, 2011 at 9:33 AM,  wrote:

> It is difficult for Valve to respond when there are so many flaming trolls
> on the list.
>
> I have noticed vague similar quick play behavior... Empty server, restart
> on same map, server fills up.
>
> May just be that quick play favors servers briefly after they are started?
> Give you a chance to fill up, etc.
>
> Sent via BlackBerry by AT&T
>
> -Original Message-
> From: Saint K. 
> Sender: hlds_linux-boun...@list.valvesoftware.com
> Date: Wed, 10 Aug 2011 15:19:45
> To: Half-Life dedicated Linux server mailing list<
> hlds_linux@list.valvesoftware.com>
> Reply-To: Half-Life dedicated Linux server mailing list
>
> Subject: [hlds_linux] Dropping off quickplay & crashes
>
> Hi,
>
> Does anyone know the cause for a server to "drop off" the quickplay system?
>
> Our servers seem to drop off quite regularly and require a full reboot to
> get them back on (a mapchange has no effect).
>
> Also, the crashes are still around (occasionally). Now I don;t really mind
> having bugs in software and I understand it takes time to track them down
> and fix them, however, a bit more communication regarding this subject from
> VALVe side is highly appreciated. We're working around the clock on finding
> possible causes for the crashes to find workarounds till things are fixed,
> provide as much feedback as possible, minidumps etc. It's not to much to ask
> for a mail on the list every few days to give a (small) update on the
> matter, is it?
>
> Saint K.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
AksumkA.com 
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Re: [hlds_linux] Dropping off quickplay & crashes

2011-08-10 Thread tylerschwend
It is difficult for Valve to respond when there are so many flaming trolls on 
the list.

I have noticed vague similar quick play behavior... Empty server, restart on 
same map, server fills up.

May just be that quick play favors servers briefly after they are started? Give 
you a chance to fill up, etc.

Sent via BlackBerry by AT&T

-Original Message-
From: Saint K. 
Sender: hlds_linux-boun...@list.valvesoftware.com
Date: Wed, 10 Aug 2011 15:19:45 
To: Half-Life dedicated Linux server mailing 
list
Reply-To: Half-Life dedicated Linux server mailing list

Subject: [hlds_linux] Dropping off quickplay & crashes

Hi,

Does anyone know the cause for a server to "drop off" the quickplay system? 

Our servers seem to drop off quite regularly and require a full reboot to get 
them back on (a mapchange has no effect).

Also, the crashes are still around (occasionally). Now I don;t really mind 
having bugs in software and I understand it takes time to track them down and 
fix them, however, a bit more communication regarding this subject from VALVe 
side is highly appreciated. We're working around the clock on finding possible 
causes for the crashes to find workarounds till things are fixed, provide as 
much feedback as possible, minidumps etc. It's not to much to ask for a mail on 
the list every few days to give a (small) update on the matter, is it?

Saint K.
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[hlds_linux] Dropping off quickplay & crashes

2011-08-10 Thread Saint K .
Hi,

Does anyone know the cause for a server to "drop off" the quickplay system? 

Our servers seem to drop off quite regularly and require a full reboot to get 
them back on (a mapchange has no effect).

Also, the crashes are still around (occasionally). Now I don;t really mind 
having bugs in software and I understand it takes time to track them down and 
fix them, however, a bit more communication regarding this subject from VALVe 
side is highly appreciated. We're working around the clock on finding possible 
causes for the crashes to find workarounds till things are fixed, provide as 
much feedback as possible, minidumps etc. It's not to much to ask for a mail on 
the list every few days to give a (small) update on the matter, is it?

Saint K.
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Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-08-10 Thread ics
Alfred has been involved with every srcds linux build for every valve game so i 
don't think you or any of us know or need to know what they really do unless 
you have somekind of "hammer legion member" in you.

-ics

- Alkuperäinen viesti -
> Gary McTaggart is an engine programmer, so he could be responsible for
> srcds I guess.
>
> On Wednesday, 10 August 2011, Ross Bemrose  wrote:
> > Even different parts of srcds have different programmers or teams.
> >
> > For example, just from the Valve employees email on this list I can
> conclude: Jon Lippincott is responsible for replays.   Fletcher Dunn is in
> charge of physics-related things (and possibly all new weapon behavior).
>   Milton Ngan is in charge of networks and servers.   Jason Ruymen is in
> charge of pushing out new builds (build coordinator?).   Alfred Reynolds
> is in charge of goldsrc and has nothing to do with srcds.
> >
> > None of these people are modelers or artists.
> >
> > On 8/10/2011 12:25 AM, James Puckett wrote:
> > >
> > > I don't know, does the TF2 team not work on the TF2 for srcds or is
> > > there one seperate team for all games using srcds. Can you show me
> > > where you
> got
> > > your information from so I know you're not just bullshitting.
> > >
> > > On Tue, Aug 9, 2011 at 9:00 PM, Det   wrote:
> > >
> > > > Did you stop to think that it might be different people/teams
> > > > designing/drawing hats than those that code on SRCDS?
> > > >
> > > > HERP
> > > >
> > > >
> > > >
> > > > On 10/08/2011 3:55 p.m., James Puckett wrote:
> > > >
> > > > > no, im complaining about how instead of fixing crashes they
> > > > > waste time
> on
> > > > > hats.
> > > > >
> > > > > On Tue, Aug 9, 2011 at 8:08 PM, Yuki     wrote:
> > > > >
> > > > > Get back to SPUF.
> > > > > >
> > > > __**_
> > > >
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux <
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux><
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> > > >
> > > ___
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> > > archives,
> please visit:
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> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> >
> >
> > ___
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> please visit:
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> >
>
> --
>
>
> Kind regards,
> *Saul Rennison*
> ___
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> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-08-10 Thread Reuben Morais
On Wed, Aug 10, 2011 at 1:36 AM, Ross Bemrose  wrote:
> Alfred Reynolds is in charge of goldsrc and has nothing to do with srcds.

This has nothing to do with server administration, etc etc, but if
you're curious, Alfred works on Steam when he's not surprisingly
updating GoldSrc (<3).

--
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Re: [hlds_linux] CSS Beta update released

2011-08-10 Thread Reuben Morais
On Tue, Aug 9, 2011 at 6:49 AM, molnár lászló  wrote:
> Weapons no longer continuously cycle the empty fire event (and click) when 
> out of ammo and the attack button is held.

They actually fixed it! :)
http://forums.steampowered.com/forums/showpost.php?p=17104421&postcount=175

> And i got a queastion too for the developer. When can we except the beta 
> releas to come to the stable game?There was a Beta update last year December 
> and it wasint imported to the game since now.I am asking cause theese are 
> great changen to the gameplay and there will be a big LAN event in my country 
> in about 2 week, and we would like to know if we should start playing with 
> the beta to get used to the new game mechaninc or it wont be released until 
> then?Thx for you answers. SzokeSynhosting.eu

I'm not a developer, but since those are huge gameplay changes, they
probably want to let it bake on beta for a while to get feedback
before getting it on the game.

Great job Valve :)

--
Reuben

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Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-08-10 Thread Saul Rennison
Gary McTaggart is an engine programmer, so he could be responsible for srcds
I guess.

On Wednesday, 10 August 2011, Ross Bemrose  wrote:
> Even different parts of srcds have different programmers or teams.
>
> For example, just from the Valve employees email on this list I can
conclude: Jon Lippincott is responsible for replays.  Fletcher Dunn is in
charge of physics-related things (and possibly all new weapon behavior).
 Milton Ngan is in charge of networks and servers.  Jason Ruymen is in
charge of pushing out new builds (build coordinator?).  Alfred Reynolds is
in charge of goldsrc and has nothing to do with srcds.
>
> None of these people are modelers or artists.
>
> On 8/10/2011 12:25 AM, James Puckett wrote:
>>
>> I don't know, does the TF2 team not work on the TF2 for srcds or is there
>> one seperate team for all games using srcds. Can you show me where you
got
>> your information from so I know you're not just bullshitting.
>>
>> On Tue, Aug 9, 2011 at 9:00 PM, Det  wrote:
>>
>>> Did you stop to think that it might be different people/teams
>>> designing/drawing hats than those that code on SRCDS?
>>>
>>> HERP
>>>
>>>
>>>
>>> On 10/08/2011 3:55 p.m., James Puckett wrote:
>>>
 no, im complaining about how instead of fixing crashes they waste time
on
 hats.

 On Tue, Aug 9, 2011 at 8:08 PM, Yuki   wrote:

  Get back to SPUF.
>
>>> __**_
>>>
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux <
http://list.valvesoftware.com/**mailman/listinfo/hlds_linux><
http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>
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please visit:
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http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>
>
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Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-08-10 Thread msleeper
It's not that I love microtransactions, it's that 1.) this complaining
is not relevant to server administration and 2.) you whining isn't
going to change a thing. There is no going back to how things were in
2007. But microtrans isn't some big bad evil, Valve has actually done
a pretty good job of it. There's no way I could convey why in terms
that wouldn't go over your head, but thankfully Extra Credits at the
Escapst made a really great video on the subject that should hold your
attention. And if not, it has funny pictures!

http://www.escapistmagazine.com/videos/view/extra-credits/3689-Microtransactions

On Wed, Aug 10, 2011 at 4:11 AM, James Puckett
 wrote:
> Well, I could say the same of you. I'm not sure why you love micro
> transactions so much. If you want to elaborate on your opinion, contact me
> via my email otherwise the topic ends. Mature up eh?
>
> On Tue, Aug 9, 2011 at 11:38 PM, msleeper wrote:
>
>> I'd like to see less of you posting on the list. The odds of either of
>> these things happening are, sadly, equal.
>>
>> On Wed, Aug 10, 2011 at 1:41 AM, James Puckett
>>  wrote:
>> > meh okay. I'd still like to see more fixes and less promotional items.
>> >
>> > On Tue, Aug 9, 2011 at 9:36 PM, Ross Bemrose 
>> wrote:
>> >
>> >> Even different parts of srcds have different programmers or teams.
>> >>
>> >> For example, just from the Valve employees email on this list I can
>> >> conclude: Jon Lippincott is responsible for replays.  Fletcher Dunn is
>> in
>> >> charge of physics-related things (and possibly all new weapon behavior).
>> >>  Milton Ngan is in charge of networks and servers.  Jason Ruymen is in
>> >> charge of pushing out new builds (build coordinator?).  Alfred Reynolds
>> is
>> >> in charge of goldsrc and has nothing to do with srcds.
>> >>
>> >> None of these people are modelers or artists.
>> >>
>> >>
>> >> On 8/10/2011 12:25 AM, James Puckett wrote:
>> >>
>> >>> I don't know, does the TF2 team not work on the TF2 for srcds or is
>> there
>> >>> one seperate team for all games using srcds. Can you show me where you
>> got
>> >>> your information from so I know you're not just bullshitting.
>> >>>
>> >>> On Tue, Aug 9, 2011 at 9:00 PM, Det  wrote:
>> >>>
>> >>>  Did you stop to think that it might be different people/teams
>>  designing/drawing hats than those that code on SRCDS?
>> 
>>  HERP
>> 
>> 
>> 
>>  On 10/08/2011 3:55 p.m., James Puckett wrote:
>> 
>>   no, im complaining about how instead of fixing crashes they waste
>> time
>> > on
>> > hats.
>> >
>> > On Tue, Aug 9, 2011 at 8:08 PM, Yuki   wrote:
>> >
>> >  Get back to SPUF.
>> >
>> >>
>> >>  ___
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>> >>
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Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-08-10 Thread James Puckett
Well, I could say the same of you. I'm not sure why you love micro
transactions so much. If you want to elaborate on your opinion, contact me
via my email otherwise the topic ends. Mature up eh?

On Tue, Aug 9, 2011 at 11:38 PM, msleeper wrote:

> I'd like to see less of you posting on the list. The odds of either of
> these things happening are, sadly, equal.
>
> On Wed, Aug 10, 2011 at 1:41 AM, James Puckett
>  wrote:
> > meh okay. I'd still like to see more fixes and less promotional items.
> >
> > On Tue, Aug 9, 2011 at 9:36 PM, Ross Bemrose 
> wrote:
> >
> >> Even different parts of srcds have different programmers or teams.
> >>
> >> For example, just from the Valve employees email on this list I can
> >> conclude: Jon Lippincott is responsible for replays.  Fletcher Dunn is
> in
> >> charge of physics-related things (and possibly all new weapon behavior).
> >>  Milton Ngan is in charge of networks and servers.  Jason Ruymen is in
> >> charge of pushing out new builds (build coordinator?).  Alfred Reynolds
> is
> >> in charge of goldsrc and has nothing to do with srcds.
> >>
> >> None of these people are modelers or artists.
> >>
> >>
> >> On 8/10/2011 12:25 AM, James Puckett wrote:
> >>
> >>> I don't know, does the TF2 team not work on the TF2 for srcds or is
> there
> >>> one seperate team for all games using srcds. Can you show me where you
> got
> >>> your information from so I know you're not just bullshitting.
> >>>
> >>> On Tue, Aug 9, 2011 at 9:00 PM, Det  wrote:
> >>>
> >>>  Did you stop to think that it might be different people/teams
>  designing/drawing hats than those that code on SRCDS?
> 
>  HERP
> 
> 
> 
>  On 10/08/2011 3:55 p.m., James Puckett wrote:
> 
>   no, im complaining about how instead of fixing crashes they waste
> time
> > on
> > hats.
> >
> > On Tue, Aug 9, 2011 at 8:08 PM, Yuki   wrote:
> >
> >  Get back to SPUF.
> >
> >>
> >>  ___
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