[hlds_linux] Counter-Strike: Source Update Available

2011-09-16 Thread Tony Paloma
An optional update to Counter-Strike: Source is now available. The specific 
changes include:



Counter-Strike: Source

- Made stats reporting less verbose in an effort to reduce server hitches at 
round end

- Added a server convar "sv_noroundstats" for server admin to turn off stats 
reporting if the server is hitching at round end. This shouldn't be necessary 
since the stats have been made less verbose.

Please leave stats enabled unless you are seeing hitches. If you are getting 
hitches at round end, I'd appreciate if you turn on sv_debugroundstats and send 
me the console output after one of the end-round hitches. If you aren't getting 
hitches anymore after the update, well then, I'd like to know that too.

Thanks,
Tony


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Re: [hlds_linux] L4D2 Linux Crash - Illegal Instruction

2011-09-16 Thread Brian Menges
Not fixed for me unfortunately... fresh install just now:


Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.

Console initialized.
./srcds_run: line 344: 13480 Segmentation fault  (core dumped) $HL_CMD
Cannot access memory at address 0xb7780658
Cannot access memory at address 0xbfe4a39c
/home/left4dead/hlds_l/debug.cmds:3: Error in sourced command file:
Cannot access memory at address 0xb7780658
email debug.log to li...@valvesoftware.com
Fri Sep 16 17:06:15 PDT 2011: Server restart in 15 seconds



left4dead@secure:~$ cat hlds_l/debug.log
--
CRASH: Fri Sep 16 17:02:49 PDT 2011
Start Line: ./srcds_amd -game left4dead2 -autoupdate -port 27015
-timeout 15 +ip 216.93.189.28 +z_difficulty Impossible +map
c2m1_highway +maxplayers 18 +exec private01.cfg -debug
#0  0x in ?? ()
No symbol table info available.
End of Source crash report
--
--
CRASH: Fri Sep 16 17:06:15 PDT 2011
Start Line: ./srcds_amd -game left4dead2 -autoupdate -port 27015
-timeout 15 +ip 216.93.189.28 +z_difficulty Impossible +map
c2m1_highway +maxplayers 18 +exec private01.cfg -debug
#0  0x in ?? ()
No symbol table info available.
End of Source crash report
--
--
CRASH: Fri Sep 16 17:06:30 PDT 2011
Start Line: ./srcds_amd -game left4dead2 -autoupdate -port 27015
-timeout 15 +ip 216.93.189.28 +z_difficulty Impossible +map
c2m1_highway +maxplayers 18 +exec private01.cfg -debug
#0  0x in ?? ()
No symbol table info available.
End of Source crash report
--



~Brian



On Fri, Sep 16, 2011 at 13:22, Arthur Lin  wrote:
> I can confirm that it no longer is giving me 'illegal instruction', as well.
> Many thanks, Valve! I didn't get to host for a long time and look forward to
> serving players again.
>
> On Fri, Sep 16, 2011 at 12:52 PM, Chris Russell 
> wrote:
>
>> Update, after the latest L4D2 patch my server is no longer crashing with
>> the
>> illegal instruction method.
>>
>> -Chris
>>
>> On Tue, Sep 13, 2011 at 1:12 AM, Rizla  wrote:
>>
>> >  Thought so, did have a google of it but it just kept coming back with
>> why
>> > ssse3 is better than sse3 and worse than sse4. But i havent had this
>> > crashing issue anyway. Thanks for the heads up.
>> >
>> >
>> > On 19:59, pizzahut wrote:
>> >
>> >> Rizla
>> >>> Fri, 09 Sep 2011 19:04:00 -0700
>> >>> I dont have this issue, but it doesn't show up sse3, it does show
>> >>> ssse3...whats the difference?
>> >>>
>> >> If you have ssse3, you also have sse3. The confusing thing is, the CPU
>> >> flag for sse3 is NOT sse3, but pni (short for Prescott New
>> >> Instructions).
>> >>
>> >>
>> >>
>> >
>> > --
>> > *Rizla*
>> > Sam Newsome
>> > TmF Gaming 
>> > __**_
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>> >
>> ___
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>> please visit:
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>>
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Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2011-09-16 Thread Kyle Sanderson
Counter-Strike: Source Update Released
Product Update - Valve
Updates to Counter-Strike: Source have been released. The updates will be
applied automatically when your Steam client is restarted. The major changes
include:

Counter-Strike: Source
Made stats reporting less verbose in an effort to reduce server hitches at
round end
Added a server convar "sv_noroundstats" for server admin to turn off stats
reporting if the server is hitching at round end. This shouldn't be
necessary since the stats have been made less verbose

On Fri, Sep 16, 2011 at 3:44 PM, Jason Ruymen wrote:

> A required update for Team Fortress 2 is now available.  Please download
> the update from the hldsupdatetool.  The specific changes include:
>
> - Fixed the Demoman not being able to charge while in the air
> - Fixed items not drawing correctly on disguised Spies
>
> Jason
>
>
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Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Marc.B
Tony,

Many thanks for the quick answer and for taking care of this issue.
Looking forward for the update.

Have a nice weekend

Marc.

On Fri, Sep 16, 2011 at 10:26 PM, Kyle Sanderson  wrote:
> Thanks for the workaround DF!
>
> Kyle.
>
> On Fri, Sep 16, 2011 at 1:24 PM, Tony Paloma wrote:
>
>> Don't bother. We're going to ship an update today that will add a
>> sv_noroundstats ConVar that you can use until we figure out what's wrong.
>> It's designed to be async, but clearly that's not working.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Loïc PERY
>> Sent: Friday, September 16, 2011 11:53 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Issue with the last orangebox update !
>>
>> i can do an extension with detour, i just need the sigs. you have it ?
>>
>> 2011/9/16 Steve Dudenhoeffer 
>>
>> > Unfortunately the system I use is custom and wouldn't be compatible
>> > with usual MM:S/SourceMod solutions.  However, someone who is familiar
>> > with detouring functions inside of MM:S should easily be able to
>> > create a block for it.
>> >
>> > On Fri, Sep 16, 2011 at 12:37 PM, Marc.B  wrote:
>> >
>> > > Intresting Steve. Thanks for the feedback.
>> > > How did you blocked that function ?
>> > >
>> > > Marc.
>> > >
>> > > On Fri, Sep 16, 2011 at 6:36 PM, Michael Gosvig
>> > > 
>> > > wrote:
>> > > > Got the problem on all my serveres also Den 16/09/2011 17.33 skrev
>> > > > "Markus Veit" :
>> > > >> Am 16.09.2011 17:21, schrieb ics:
>> > > >>> I have CSS and TF2 servers assigned 1 per core on our machine,
>> > > >>> no crashes or freezes. (talking about CSS, haven't played TF2 yet).
>> > > >>> Uptimes show that they have been up since the update though.
>> > > >>>
>> > > >>> -ics
>> > > >>>
>> > > >>> 16.9.2011 18:16, Marc.B kirjoitti:
>> > >  Hi,
>> > > 
>> > >  We have been running tests all the day and have discover a
>> > >  issue
>> > with
>> > >  this update. If you assign a single core to the server, it will
>> > freeze
>> > >  on player death, defuse, bomb going of.
>> > >  If you assign more than one core, it almost work as before,
>> > >  still a very short freeze.
>> > > 
>> > >  Please give this issue a look.
>> > > 
>> > >  Thank you.
>> > > 
>> > >  Marc.
>> > > 
>> > >  ___
>> > >  To unsubscribe, edit your list preferences, or view the list
>> > >  archives, please visit:
>> > >  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >>>
>> > > >>>
>> > > >>> ___
>> > > >>> To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > > >>> please visit:
>> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >>>
>> > > >> i have same problem, its 4 core Server ^^ and Frezze when Round
>> > > >> end
>> > and
>> > > >> Round Start -.-
>> > > >>
>> > > >> ___
>> > > >> To unsubscribe, edit your list preferences, or view the list
>> > > >> archives,
>> > > > please visit:
>> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > > ___
>> > > > To unsubscribe, edit your list preferences, or view the list
>> > > > archives,
>> > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list
>> > > archives, please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
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>> >
>> ___
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[hlds_linux] Team Fortress 2 Update Available

2011-09-16 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please download the 
update from the hldsupdatetool.  The specific changes include:

- Fixed the Demoman not being able to charge while in the air
- Fixed items not drawing correctly on disguised Spies

Jason


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Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Kyle Sanderson
Thanks for the workaround DF!

Kyle.

On Fri, Sep 16, 2011 at 1:24 PM, Tony Paloma wrote:

> Don't bother. We're going to ship an update today that will add a
> sv_noroundstats ConVar that you can use until we figure out what's wrong.
> It's designed to be async, but clearly that's not working.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Loïc PERY
> Sent: Friday, September 16, 2011 11:53 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Issue with the last orangebox update !
>
> i can do an extension with detour, i just need the sigs. you have it ?
>
> 2011/9/16 Steve Dudenhoeffer 
>
> > Unfortunately the system I use is custom and wouldn't be compatible
> > with usual MM:S/SourceMod solutions.  However, someone who is familiar
> > with detouring functions inside of MM:S should easily be able to
> > create a block for it.
> >
> > On Fri, Sep 16, 2011 at 12:37 PM, Marc.B  wrote:
> >
> > > Intresting Steve. Thanks for the feedback.
> > > How did you blocked that function ?
> > >
> > > Marc.
> > >
> > > On Fri, Sep 16, 2011 at 6:36 PM, Michael Gosvig
> > > 
> > > wrote:
> > > > Got the problem on all my serveres also Den 16/09/2011 17.33 skrev
> > > > "Markus Veit" :
> > > >> Am 16.09.2011 17:21, schrieb ics:
> > > >>> I have CSS and TF2 servers assigned 1 per core on our machine,
> > > >>> no crashes or freezes. (talking about CSS, haven't played TF2 yet).
> > > >>> Uptimes show that they have been up since the update though.
> > > >>>
> > > >>> -ics
> > > >>>
> > > >>> 16.9.2011 18:16, Marc.B kirjoitti:
> > >  Hi,
> > > 
> > >  We have been running tests all the day and have discover a
> > >  issue
> > with
> > >  this update. If you assign a single core to the server, it will
> > freeze
> > >  on player death, defuse, bomb going of.
> > >  If you assign more than one core, it almost work as before,
> > >  still a very short freeze.
> > > 
> > >  Please give this issue a look.
> > > 
> > >  Thank you.
> > > 
> > >  Marc.
> > > 
> > >  ___
> > >  To unsubscribe, edit your list preferences, or view the list
> > >  archives, please visit:
> > >  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >>>
> > > >>>
> > > >>> ___
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >>>
> > > >> i have same problem, its 4 core Server ^^ and Frezze when Round
> > > >> end
> > and
> > > >> Round Start -.-
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives,
> > > > please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Tony Paloma
Don't bother. We're going to ship an update today that will add a 
sv_noroundstats ConVar that you can use until we figure out what's wrong. It's 
designed to be async, but clearly that's not working.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Loïc PERY
Sent: Friday, September 16, 2011 11:53 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Issue with the last orangebox update !

i can do an extension with detour, i just need the sigs. you have it ?

2011/9/16 Steve Dudenhoeffer 

> Unfortunately the system I use is custom and wouldn't be compatible 
> with usual MM:S/SourceMod solutions.  However, someone who is familiar 
> with detouring functions inside of MM:S should easily be able to 
> create a block for it.
>
> On Fri, Sep 16, 2011 at 12:37 PM, Marc.B  wrote:
>
> > Intresting Steve. Thanks for the feedback.
> > How did you blocked that function ?
> >
> > Marc.
> >
> > On Fri, Sep 16, 2011 at 6:36 PM, Michael Gosvig 
> > 
> > wrote:
> > > Got the problem on all my serveres also Den 16/09/2011 17.33 skrev 
> > > "Markus Veit" :
> > >> Am 16.09.2011 17:21, schrieb ics:
> > >>> I have CSS and TF2 servers assigned 1 per core on our machine, 
> > >>> no crashes or freezes. (talking about CSS, haven't played TF2 yet).
> > >>> Uptimes show that they have been up since the update though.
> > >>>
> > >>> -ics
> > >>>
> > >>> 16.9.2011 18:16, Marc.B kirjoitti:
> >  Hi,
> > 
> >  We have been running tests all the day and have discover a 
> >  issue
> with
> >  this update. If you assign a single core to the server, it will
> freeze
> >  on player death, defuse, bomb going of.
> >  If you assign more than one core, it almost work as before, 
> >  still a very short freeze.
> > 
> >  Please give this issue a look.
> > 
> >  Thank you.
> > 
> >  Marc.
> > 
> >  ___
> >  To unsubscribe, edit your list preferences, or view the list 
> >  archives, please visit:
> >  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>
> > >>>
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>
> > >> i have same problem, its 4 core Server ^^ and Frezze when Round 
> > >> end
> and
> > >> Round Start -.-
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list 
> > >> archives,
> > > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list 
> > > archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] L4D2 Linux Crash - Illegal Instruction

2011-09-16 Thread Arthur Lin
I can confirm that it no longer is giving me 'illegal instruction', as well.
Many thanks, Valve! I didn't get to host for a long time and look forward to
serving players again.

On Fri, Sep 16, 2011 at 12:52 PM, Chris Russell wrote:

> Update, after the latest L4D2 patch my server is no longer crashing with
> the
> illegal instruction method.
>
> -Chris
>
> On Tue, Sep 13, 2011 at 1:12 AM, Rizla  wrote:
>
> >  Thought so, did have a google of it but it just kept coming back with
> why
> > ssse3 is better than sse3 and worse than sse4. But i havent had this
> > crashing issue anyway. Thanks for the heads up.
> >
> >
> > On 19:59, pizzahut wrote:
> >
> >> Rizla
> >>> Fri, 09 Sep 2011 19:04:00 -0700
> >>> I dont have this issue, but it doesn't show up sse3, it does show
> >>> ssse3...whats the difference?
> >>>
> >> If you have ssse3, you also have sse3. The confusing thing is, the CPU
> >> flag for sse3 is NOT sse3, but pni (short for Prescott New
> >> Instructions).
> >>
> >>
> >>
> >
> > --
> > *Rizla*
> > Sam Newsome
> > TmF Gaming 
> > __**_
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> >
> ___
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[hlds_linux] Segfault in hldsupdatetool.bin

2011-09-16 Thread Alex
Hello,

I have some problems with hldsupdatetool.bin on linux. Where I normally have
to type yes to extract the files, I get a segfault now. There is a topic on
steamforums about this and on Arch Linux forums (the distribution I'm
using). The thing is that hldsupdatetool.bin needs to be recompiled with the
new glibc. I hope some developer from Valve could do this.

Anyway the topics:

http://forums.steampowered.com/forums/showthread.php?t=2044596
https://bbs.archlinux.org/viewtopic.php?id=119392

Or maybe some other way around this problem.

Thank you very much,
Alex
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Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Loïc PERY
i can do an extension with detour, i just need the sigs. you have it ?

2011/9/16 Steve Dudenhoeffer 

> Unfortunately the system I use is custom and wouldn't be compatible with
> usual MM:S/SourceMod solutions.  However, someone who is familiar with
> detouring functions inside of MM:S should easily be able to create a block
> for it.
>
> On Fri, Sep 16, 2011 at 12:37 PM, Marc.B  wrote:
>
> > Intresting Steve. Thanks for the feedback.
> > How did you blocked that function ?
> >
> > Marc.
> >
> > On Fri, Sep 16, 2011 at 6:36 PM, Michael Gosvig 
> > wrote:
> > > Got the problem on all my serveres also
> > > Den 16/09/2011 17.33 skrev "Markus Veit" :
> > >> Am 16.09.2011 17:21, schrieb ics:
> > >>> I have CSS and TF2 servers assigned 1 per core on our machine, no
> > >>> crashes or freezes. (talking about CSS, haven't played TF2 yet).
> > >>> Uptimes show that they have been up since the update though.
> > >>>
> > >>> -ics
> > >>>
> > >>> 16.9.2011 18:16, Marc.B kirjoitti:
> >  Hi,
> > 
> >  We have been running tests all the day and have discover a issue
> with
> >  this update. If you assign a single core to the server, it will
> freeze
> >  on player death, defuse, bomb going of.
> >  If you assign more than one core, it almost work as before, still a
> >  very short freeze.
> > 
> >  Please give this issue a look.
> > 
> >  Thank you.
> > 
> >  Marc.
> > 
> >  ___
> >  To unsubscribe, edit your list preferences, or view the list
> >  archives, please visit:
> >  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>
> > >>>
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>
> > >> i have same problem, its 4 core Server ^^ and Frezze when Round end
> and
> > >> Round Start -.-
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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Re: [hlds_linux] L4D2 Linux Crash - Illegal Instruction

2011-09-16 Thread Chris Russell
Update, after the latest L4D2 patch my server is no longer crashing with the
illegal instruction method.

-Chris

On Tue, Sep 13, 2011 at 1:12 AM, Rizla  wrote:

>  Thought so, did have a google of it but it just kept coming back with why
> ssse3 is better than sse3 and worse than sse4. But i havent had this
> crashing issue anyway. Thanks for the heads up.
>
>
> On 19:59, pizzahut wrote:
>
>> Rizla
>>> Fri, 09 Sep 2011 19:04:00 -0700
>>> I dont have this issue, but it doesn't show up sse3, it does show
>>> ssse3...whats the difference?
>>>
>> If you have ssse3, you also have sse3. The confusing thing is, the CPU
>> flag for sse3 is NOT sse3, but pni (short for Prescott New
>> Instructions).
>>
>>
>>
>
> --
> *Rizla*
> Sam Newsome
> TmF Gaming 
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Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Steve Dudenhoeffer
Unfortunately the system I use is custom and wouldn't be compatible with
usual MM:S/SourceMod solutions.  However, someone who is familiar with
detouring functions inside of MM:S should easily be able to create a block
for it.

On Fri, Sep 16, 2011 at 12:37 PM, Marc.B  wrote:

> Intresting Steve. Thanks for the feedback.
> How did you blocked that function ?
>
> Marc.
>
> On Fri, Sep 16, 2011 at 6:36 PM, Michael Gosvig 
> wrote:
> > Got the problem on all my serveres also
> > Den 16/09/2011 17.33 skrev "Markus Veit" :
> >> Am 16.09.2011 17:21, schrieb ics:
> >>> I have CSS and TF2 servers assigned 1 per core on our machine, no
> >>> crashes or freezes. (talking about CSS, haven't played TF2 yet).
> >>> Uptimes show that they have been up since the update though.
> >>>
> >>> -ics
> >>>
> >>> 16.9.2011 18:16, Marc.B kirjoitti:
>  Hi,
> 
>  We have been running tests all the day and have discover a issue with
>  this update. If you assign a single core to the server, it will freeze
>  on player death, defuse, bomb going of.
>  If you assign more than one core, it almost work as before, still a
>  very short freeze.
> 
>  Please give this issue a look.
> 
>  Thank you.
> 
>  Marc.
> 
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> >>>
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> >>>
> >> i have same problem, its 4 core Server ^^ and Frezze when Round end and
> >> Round Start -.-
> >>
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Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Marc.B
Intresting Steve. Thanks for the feedback.
How did you blocked that function ?

Marc.

On Fri, Sep 16, 2011 at 6:36 PM, Michael Gosvig  wrote:
> Got the problem on all my serveres also
> Den 16/09/2011 17.33 skrev "Markus Veit" :
>> Am 16.09.2011 17:21, schrieb ics:
>>> I have CSS and TF2 servers assigned 1 per core on our machine, no
>>> crashes or freezes. (talking about CSS, haven't played TF2 yet).
>>> Uptimes show that they have been up since the update though.
>>>
>>> -ics
>>>
>>> 16.9.2011 18:16, Marc.B kirjoitti:
 Hi,

 We have been running tests all the day and have discover a issue with
 this update. If you assign a single core to the server, it will freeze
 on player death, defuse, bomb going of.
 If you assign more than one core, it almost work as before, still a
 very short freeze.

 Please give this issue a look.

 Thank you.

 Marc.

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
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>>> please visit:
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>>>
>> i have same problem, its 4 core Server ^^ and Frezze when Round end and
>> Round Start -.-
>>
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Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Michael Gosvig
Got the problem on all my serveres also
Den 16/09/2011 17.33 skrev "Markus Veit" :
> Am 16.09.2011 17:21, schrieb ics:
>> I have CSS and TF2 servers assigned 1 per core on our machine, no
>> crashes or freezes. (talking about CSS, haven't played TF2 yet).
>> Uptimes show that they have been up since the update though.
>>
>> -ics
>>
>> 16.9.2011 18:16, Marc.B kirjoitti:
>>> Hi,
>>>
>>> We have been running tests all the day and have discover a issue with
>>> this update. If you assign a single core to the server, it will freeze
>>> on player death, defuse, bomb going of.
>>> If you assign more than one core, it almost work as before, still a
>>> very short freeze.
>>>
>>> Please give this issue a look.
>>>
>>> Thank you.
>>>
>>> Marc.
>>>
>>> ___
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>>> archives, please visit:
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>>
>>
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>> please visit:
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>>
> i have same problem, its 4 core Server ^^ and Frezze when Round end and
> Round Start -.-
>
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Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Steve Dudenhoeffer
This is from the steam stats being uploaded in, what I assume is, a blocking
socket connection.  When I stop the function CCSGameStats::UploadRoundStats
from executing the lag goes away.  Note this is even with sv_nostats set to
1 (what's the point of that cvar?).

On Fri, Sep 16, 2011 at 11:33 AM, Markus Veit  wrote:

> Am 16.09.2011 17:21, schrieb ics:
>
>  I have CSS and TF2 servers assigned 1 per core on our machine, no crashes
>> or freezes. (talking about CSS, haven't played TF2 yet). Uptimes show that
>> they have been up since the update though.
>>
>> -ics
>>
>> 16.9.2011 18:16, Marc.B kirjoitti:
>>
>>> Hi,
>>>
>>> We have been running tests all the day and have discover a issue with
>>> this update. If you assign a single core to the server, it will freeze
>>> on player death, defuse, bomb going of.
>>> If you assign more than one core, it almost work as before, still a
>>> very short freeze.
>>>
>>> Please give this issue a look.
>>>
>>> Thank you.
>>>
>>> Marc.
>>>
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>>
>>
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>>  i have same problem, its 4 core Server ^^ and Frezze when Round end and
> Round Start -.-
>
>
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Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Markus Veit

Am 16.09.2011 17:21, schrieb ics:
I have CSS and TF2 servers assigned 1 per core on our machine, no 
crashes or freezes. (talking about CSS, haven't played TF2 yet). 
Uptimes show that they have been up since the update though.


-ics

16.9.2011 18:16, Marc.B kirjoitti:

Hi,

We have been running tests all the day and have discover a issue with
this update. If you assign a single core to the server, it will freeze
on player death, defuse, bomb going of.
If you assign more than one core, it almost work as before, still a
very short freeze.

Please give this issue a look.

Thank you.

Marc.

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i have same problem, its 4 core Server ^^ and Frezze when Round end and 
Round Start -.-


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Re: [hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread ics
I have CSS and TF2 servers assigned 1 per core on our machine, no 
crashes or freezes. (talking about CSS, haven't played TF2 yet). Uptimes 
show that they have been up since the update though.


-ics

16.9.2011 18:16, Marc.B kirjoitti:

Hi,

We have been running tests all the day and have discover a issue with
this update. If you assign a single core to the server, it will freeze
on player death, defuse, bomb going of.
If you assign more than one core, it almost work as before, still a
very short freeze.

Please give this issue a look.

Thank you.

Marc.

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[hlds_linux] Issue with the last orangebox update !

2011-09-16 Thread Marc.B
Hi,

We have been running tests all the day and have discover a issue with
this update. If you assign a single core to the server, it will freeze
on player death, defuse, bomb going of.
If you assign more than one core, it almost work as before, still a
very short freeze.

Please give this issue a look.

Thank you.

Marc.

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