Re: [hlds_linux] Server Detection

2011-11-17 Thread Thibaud Van Hissenhoven
Hi,

I've got several servers running in a VMware environment as well, and I've
been having an issue with the master server as well. After capturing the
traffic to the master server on different TF2/L4D2 servers, I noticed that
virtual machines with the VMXNET3 vNIC did not connect to the master
server. If I changed the vNIC to E1000 the problem was solved. Have you
tried changing this?

Kr,
Thibaud

2011/11/13 Frank ad...@gamerscrib.net

 This may or may not be a good question as I may be over looking  something
 simple...but I've recently started up another TF2 server but for some
 reason
 the new one isn't showing up when you search in the in-game browser yet I
 have one that is Identical almost aside from a few minor changes such as #1
 vs #2 in the name. The older one that has been populated a while is showing
 up fine - does the in -game browser require a few days or something of
 population before it really starts showing up when you search for a key
 word
 even a word in the map like Trade or Payload etc etc.




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Re: [hlds_linux] Server Detection

2011-11-17 Thread Peter Reinhold

On 17.11.2011 10:20, Thibaud Van Hissenhoven wrote:

traffic to the master server on different TF2/L4D2 servers, I noticed 
that

virtual machines with the VMXNET3 vNIC did not connect to the master
server. If I changed the vNIC to E1000 the problem was solved. Have 
you


Just for the info, i'm running multiple L4D/L4D2/TF2 servers in a 
VMWare setup, using VMXNET3, and all work as intended.



/Peter

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Re: [hlds_linux] Server Detection

2011-11-17 Thread Mart-Jan Reeuwijk
lol, well, just by reading that I'd guess some routing issue between VM layers.



From: Peter Reinhold peter_va...@reinhold.dk
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Thursday, 17 November 2011, 11:10
Subject: Re: [hlds_linux] Server Detection

On 17.11.2011 10:20, Thibaud Van Hissenhoven wrote:

 traffic to the master server on different TF2/L4D2 servers, I noticed that
 virtual machines with the VMXNET3 vNIC did not connect to the master
 server. If I changed the vNIC to E1000 the problem was solved. Have you

Just for the info, i'm running multiple L4D/L4D2/TF2 servers in a VMWare 
setup, using VMXNET3, and all work as intended.


/Peter

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[hlds_linux] steam comm down a lot FL invite system

2011-11-17 Thread Mart-Jan Reeuwijk
Steam Community/steam trading last couple days down a lot, any improvement ever 
to be expected? Because its just a plain annoyance that one is in middle of 
conversation with players etc and gets broken up, then need to wait. It is 
2011, 7 years since steam came to be and still services cannot be kept up, even 
when some maintenance is done or w/e. Maybe start implementing QoS, with some 
stiff requirements, like 99.5% overal uptime, with the downtime I've seen 
lately, that would be good for 2 months non-stop working steam.

Also, in the past one could easily add ppl they recently played with on a 
server, with the new search all that is gone, with some other functionality 
that was with it, any plans to return those features? Especially the recent 
played with is important imo for ppl to build a community on their favorite 
servers. Finding friends by using their email was always a nice feature, no 
need to ask them for their steam id, them then telling their login name 
(which used to work, but agree it should not), then having to ask again etc.



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[hlds_linux] steam hide your profile

2011-11-17 Thread daniel jokiaho
I would like to have a change when players have choosed to hide the profile.

1. Always show start date and hours played (not idle)
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread Whisperity
This, at least if I understood you correctly, is irrelevant to the HLDS
Linux mailing list.
You should get this suggestion posted on SPUF, or at least, give us some
more details about what you mean.

Best Regards,
W.

2011/11/17 daniel jokiaho daniel.joki...@gmail.com

 I would like to have a change when players have choosed to hide the
 profile.

 1. Always show start date and hours played (not idle)
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Re: [hlds_linux] steam comm down a lot FL invite system

2011-11-17 Thread Eli Witt
Steam forums are that way, this has nothing to do whatsoever with server
administration.

On Thu, Nov 17, 2011 at 1:37 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:

 Steam Community/steam trading last couple days down a lot, any improvement
 ever to be expected? Because its just a plain annoyance that one is in
 middle of conversation with players etc and gets broken up, then need to
 wait. It is 2011, 7 years since steam came to be and still services cannot
 be kept up, even when some maintenance is done or w/e. Maybe start
 implementing QoS, with some stiff requirements, like 99.5% overal uptime,
 with the downtime I've seen lately, that would be good for 2 months
 non-stop working steam.

 Also, in the past one could easily add ppl they recently played with on a
 server, with the new search all that is gone, with some other functionality
 that was with it, any plans to return those features? Especially the recent
 played with is important imo for ppl to build a community on their favorite
 servers. Finding friends by using their email was always a nice feature, no
 need to ask them for their steam id, them then telling their login name
 (which used to work, but agree it should not), then having to ask again etc.



 Error 503 Service Unavailable
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 Guru Meditation:
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread daniel jokiaho
Its not irrelevant to this list. My servers atleast once a veek bans
players that are cheating. Many of those are new accounts. But play like
weterans.
On 17 Nov 2011 20:36, Whisperity whisper...@gmail.com wrote:

 This, at least if I understood you correctly, is irrelevant to the HLDS
 Linux mailing list.
 You should get this suggestion posted on SPUF, or at least, give us some
 more details about what you mean.

 Best Regards,
 W.

 2011/11/17 daniel jokiaho daniel.joki...@gmail.com

  I would like to have a change when players have choosed to hide the
  profile.
 
  1. Always show start date and hours played (not idle)
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread Niko Montonen
It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not what
happens on your HLDS/SRCDS server.
Furthermore, the feature you're requesting has nothing to do with
HLDS/SRCDS.

2011/11/17 daniel jokiaho daniel.joki...@gmail.com

 Its not irrelevant to this list. My servers atleast once a veek bans
 players that are cheating. Many of those are new accounts. But play like
 weterans.
 On 17 Nov 2011 20:36, Whisperity whisper...@gmail.com wrote:

  This, at least if I understood you correctly, is irrelevant to the HLDS
  Linux mailing list.
  You should get this suggestion posted on SPUF, or at least, give us some
  more details about what you mean.
 
  Best Regards,
  W.
 
  2011/11/17 daniel jokiaho daniel.joki...@gmail.com
 
   I would like to have a change when players have choosed to hide the
   profile.
  
   1. Always show start date and hours played (not idle)
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread Alex
If they have a new account doesn't mean they didn't play the game before,
like on a other account or so. And also what Niko and Daniel said.

2011/11/17 Niko Montonen montonen.n...@gmail.com

 It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not what
 happens on your HLDS/SRCDS server.
 Furthermore, the feature you're requesting has nothing to do with
 HLDS/SRCDS.

 2011/11/17 daniel jokiaho daniel.joki...@gmail.com

  Its not irrelevant to this list. My servers atleast once a veek bans
  players that are cheating. Many of those are new accounts. But play like
  weterans.
  On 17 Nov 2011 20:36, Whisperity whisper...@gmail.com wrote:
 
   This, at least if I understood you correctly, is irrelevant to the HLDS
   Linux mailing list.
   You should get this suggestion posted on SPUF, or at least, give us
 some
   more details about what you mean.
  
   Best Regards,
   W.
  
   2011/11/17 daniel jokiaho daniel.joki...@gmail.com
  
I would like to have a change when players have choosed to hide the
profile.
   
1. Always show start date and hours played (not idle)
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Re: [hlds_linux] steam comm down a lot FL invite system

2011-11-17 Thread James Botting
I think the instability of the steam backend, which drops countless
players with no steam logon on my tf2 server IS relevant to server
administration.
Can we please cut down on these 'not server administration' replies?
It's rediculous.

On 17 Nov 2011, at 19:38, Eli Witt eliw...@gmail.com wrote:

 Steam forums are that way, this has nothing to do whatsoever with server
 administration.

 On Thu, Nov 17, 2011 at 1:37 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:

 Steam Community/steam trading last couple days down a lot, any improvement
 ever to be expected? Because its just a plain annoyance that one is in
 middle of conversation with players etc and gets broken up, then need to
 wait. It is 2011, 7 years since steam came to be and still services cannot
 be kept up, even when some maintenance is done or w/e. Maybe start
 implementing QoS, with some stiff requirements, like 99.5% overal uptime,
 with the downtime I've seen lately, that would be good for 2 months
 non-stop working steam.

 Also, in the past one could easily add ppl they recently played with on a
 server, with the new search all that is gone, with some other functionality
 that was with it, any plans to return those features? Especially the recent
 played with is important imo for ppl to build a community on their favorite
 servers. Finding friends by using their email was always a nice feature, no
 need to ask them for their steam id, them then telling their login name
 (which used to work, but agree it should not), then having to ask again etc.



 Error 503 Service Unavailable
 Service Unavailable
 Guru Meditation:
 XID: 1652240410
 

 Varnish cache server
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread daniel jokiaho
Yes i know the difference. But still it would be good for me as server
admin to know how much they have played the game.

Because my bans are not by admins. They are from didrole`s dblocker.

Most of the bans are on new acc`s. But still good to know if its a new
player or old one using fake nicks or other acc`s.

And why not do like this 59 hours (2543 hours another acc)

Im banned 1-3 times per week. Perm, if i use a new account. old...
never almost.
On 17 Nov 2011 21:34, Alex zjaa...@gmail.com wrote:

 If they have a new account doesn't mean they didn't play the game before,
 like on a other account or so. And also what Niko and Daniel said.

 2011/11/17 Niko Montonen montonen.n...@gmail.com

  It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not
 what
  happens on your HLDS/SRCDS server.
  Furthermore, the feature you're requesting has nothing to do with
  HLDS/SRCDS.
 
  2011/11/17 daniel jokiaho daniel.joki...@gmail.com
 
   Its not irrelevant to this list. My servers atleast once a veek bans
   players that are cheating. Many of those are new accounts. But play
 like
   weterans.
   On 17 Nov 2011 20:36, Whisperity whisper...@gmail.com wrote:
  
This, at least if I understood you correctly, is irrelevant to the
 HLDS
Linux mailing list.
You should get this suggestion posted on SPUF, or at least, give us
  some
more details about what you mean.
   
Best Regards,
W.
   
2011/11/17 daniel jokiaho daniel.joki...@gmail.com
   
 I would like to have a change when players have choosed to hide the
 profile.

 1. Always show start date and hours played (not idle)
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread Josh Stratton
*1. Always show start date*

Just take their Steam ID/SteamID64 and raise the number by one until you've
found someone who isn't private. That's what I've done in the past.
http://steamidconverter.com/ if you don't have the tools required to do
this.

On Thu, Nov 17, 2011 at 1:43 PM, daniel jokiaho daniel.joki...@gmail.comwrote:

 Yes i know the difference. But still it would be good for me as server
 admin to know how much they have played the game.

 Because my bans are not by admins. They are from didrole`s dblocker.

 Most of the bans are on new acc`s. But still good to know if its a new
 player or old one using fake nicks or other acc`s.

 And why not do like this 59 hours (2543 hours another acc)

 Im banned 1-3 times per week. Perm, if i use a new account. old...
 never almost.
 On 17 Nov 2011 21:34, Alex zjaa...@gmail.com wrote:

  If they have a new account doesn't mean they didn't play the game before,
  like on a other account or so. And also what Niko and Daniel said.
 
  2011/11/17 Niko Montonen montonen.n...@gmail.com
 
   It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not
  what
   happens on your HLDS/SRCDS server.
   Furthermore, the feature you're requesting has nothing to do with
   HLDS/SRCDS.
  
   2011/11/17 daniel jokiaho daniel.joki...@gmail.com
  
Its not irrelevant to this list. My servers atleast once a veek bans
players that are cheating. Many of those are new accounts. But play
  like
weterans.
On 17 Nov 2011 20:36, Whisperity whisper...@gmail.com wrote:
   
 This, at least if I understood you correctly, is irrelevant to the
  HLDS
 Linux mailing list.
 You should get this suggestion posted on SPUF, or at least, give us
   some
 more details about what you mean.

 Best Regards,
 W.

 2011/11/17 daniel jokiaho daniel.joki...@gmail.com

  I would like to have a change when players have choosed to hide
 the
  profile.
 
  1. Always show start date and hours played (not idle)
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread Mart-Jan Reeuwijk
Anything that influences how server admins build up their communities are of 
interest to others, if you dont, then either, just delete the mail, or sign off 
the list, cos your not interested in it anyway. Subscribe to hlds_announce, and 
you have your update mailings without those pesky mails about things that other 
server admins DO want to discuss. This and other subjects interest me for I 
want my community to be a pleasant experience for my playerbase. Any that 
involves that, is a valid topic imo on this or the hlds list.

And not entirely agreeing with the request, as a join date can easily be found 
by going up or down a couple numbers in the steamID32 and finding a profile 
thats public and set up, maybe even use a plugin that requires a set up public 
profile, x friends, and x games minimum on it.  Regarding playing hours... tbh, 
I dont find that interesting, more their stats on the profile on the game.

I do agree to want a system that if one account is banned from a community, all 
the alts are also banned. Really, I'm so tired of it that they come back with 
new F2P accounts that I'm again considering to just use the plugin to keep 
those out, and will use a system to Auto-IP ban as well for banned ppl. Till 
valve implements a system for server admins to find alts for sure, I'll be 
banning the IP's. If some good have to suffer of it, fine. 





From: Alex zjaa...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Thursday, 17 November 2011, 21:34
Subject: Re: [hlds_linux] steam hide your profile

If they have a new account doesn't mean they didn't play the game before,
like on a other account or so. And also what Niko and Daniel said.

2011/11/17 Niko Montonen montonen.n...@gmail.com

 It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not what
 happens on your HLDS/SRCDS server.
 Furthermore, the feature you're requesting has nothing to do with
 HLDS/SRCDS.

 2011/11/17 daniel jokiaho daniel.joki...@gmail.com

  Its not irrelevant to this list. My servers atleast once a veek bans
  players that are cheating. Many of those are new accounts. But play like
  weterans.
  On 17 Nov 2011 20:36, Whisperity whisper...@gmail.com wrote:
 
   This, at least if I understood you correctly, is irrelevant to the HLDS
   Linux mailing list.
   You should get this suggestion posted on SPUF, or at least, give us
 some
   more details about what you mean.
  
   Best Regards,
   W.
  
   2011/11/17 daniel jokiaho daniel.joki...@gmail.com
  
I would like to have a change when players have choosed to hide the
profile.
   
1. Always show start date and hours played (not idle)
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Re: [hlds_linux] Intel Turbo Boost?

2011-11-17 Thread David Parker
I agree with Ook, one server per core is a good way to start.  I run a TF2 
server and CS:S server on the same core of a Core 2 Duo without any issues, but 
these are not high-traffic servers.  Keep in mind that with L4D and L4D2, you 
can run forks instead of separate server instances, and you can get more 
servers on one box using forks.

I'm curious about the 500 GB RAID 0.  Assuming you mean that this is a single 
RAID 0 volume made up of multiple drives, I think you would be better off 
setting up a RAID 1 mirror with less capacity.  Personally, I'm not a fan of 
RAID 0 because you can lose all of the data on the volume if one drive fails.

- Dave

Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

- Original Message -
 From: Ook ooksser...@zootal.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Wednesday, November 16, 2011 10:58:31 PM
 Subject: Re: [hlds_linux] Intel Turbo Boost?
 
 I'd run one server per cpu core at first, and see how it performs. If
 it
 performs well, then try two servers per core and see if one core can
 run
 two servers. I'm sure others here have experience on multiple servers
 per core and can comment on how well it works.
 
 I initially ran an L4D server on an old single core Athlon XP. It ate
 a
 lot of cpu, ~50-60% IIRC, but player performance was just fine. I ran
 my
 OP4 servers on the same cpu at the same time, but OP4 servers even
 fully
 loaded might eat a total of 5% cpu, even on those older cpus.
 I would disable multi-threading if running one server per core, and
 only
 enable it if you want more than one server per core. I'd be curious
 as
 to how two servers per core works with and without multi-threading.
 
 
 On 11/16/2011 03:28 PM, PAL-18 wrote:
  Yeah, i figured it would cause some problems.
 
  Thing is, im planning on putting between 4 to 8 SRCDS servers on
  each
  machine (i have 2 machines).
 
  The specs are:
 
  Intel® Core™ i7-2600K Processor (8M Cache, 3.40 GHz,
  Multi-Threading
  Enabled)
  500GB Raid-0
  16GB Dual Sided Memory
 
  The reason why i figure i can host 4 to 8 servers is because im
  currently renting a dedicated server with much lower specs (2.8Ghz
  CPU, SATA Drive, 4GB Memory) and it can handle 3x 20 to 32 slot
  servers all full without any lag or performance issues).
 
 
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread daniel jokiaho
I have been doing that for +5 years. But why should i have to do that.

Same if player not have 'set up the profile` Its still hidden.

Perhaps it difficult to change what is shown by default? ? If not everybody
would benifit.
On 17 Nov 2011 22:51, Josh Stratton bibby101...@gmail.com wrote:

 *1. Always show start date*

 Just take their Steam ID/SteamID64 and raise the number by one until you've
 found someone who isn't private. That's what I've done in the past.
 http://steamidconverter.com/ if you don't have the tools required to do
 this.

 On Thu, Nov 17, 2011 at 1:43 PM, daniel jokiaho daniel.joki...@gmail.com
 wrote:

  Yes i know the difference. But still it would be good for me as server
  admin to know how much they have played the game.
 
  Because my bans are not by admins. They are from didrole`s dblocker.
 
  Most of the bans are on new acc`s. But still good to know if its a new
  player or old one using fake nicks or other acc`s.
 
  And why not do like this 59 hours (2543 hours another acc)
 
  Im banned 1-3 times per week. Perm, if i use a new account. old...
  never almost.
  On 17 Nov 2011 21:34, Alex zjaa...@gmail.com wrote:
 
   If they have a new account doesn't mean they didn't play the game
 before,
   like on a other account or so. And also what Niko and Daniel said.
  
   2011/11/17 Niko Montonen montonen.n...@gmail.com
  
It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not
   what
happens on your HLDS/SRCDS server.
Furthermore, the feature you're requesting has nothing to do with
HLDS/SRCDS.
   
2011/11/17 daniel jokiaho daniel.joki...@gmail.com
   
 Its not irrelevant to this list. My servers atleast once a veek
 bans
 players that are cheating. Many of those are new accounts. But play
   like
 weterans.
 On 17 Nov 2011 20:36, Whisperity whisper...@gmail.com wrote:

  This, at least if I understood you correctly, is irrelevant to
 the
   HLDS
  Linux mailing list.
  You should get this suggestion posted on SPUF, or at least, give
 us
some
  more details about what you mean.
 
  Best Regards,
  W.
 
  2011/11/17 daniel jokiaho daniel.joki...@gmail.com
 
   I would like to have a change when players have choosed to hide
  the
   profile.
  
   1. Always show start date and hours played (not idle)
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[hlds_linux] Team Fortress 2 Beta Update

2011-11-17 Thread Tony Paloma
We've released an optional update for the Team Fortress 2 Beta.  The specific 
changes include:

- Reduce memory usage and improve Alt-Tab handling under Windows Vista and 
Windows 7

Thanks,
Tony

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Re: [hlds_linux] Intel Turbo Boost?

2011-11-17 Thread Saul Rennison
That's wrong.

Srcds reported CPU speed is *not* used for timing, I'm pretty sure it's
sole purpose is for benchmarking. It definitely has *no* effect on
gameplay.

On Wednesday, November 16, 2011, Claudio Beretta beretta.clau...@gmail.com
wrote:
 keep it monitored for a few minutes when the box runs at low CPU load and
 at high load:
 if you see cores frequencies that keep changing, you will probably want to
 disable it.
 Also you should keep in mind that SRCDS runs a benchmark of the CPU the
 first time it starts: if it starts when the box is free (turbo at 3.8) it
 will use that benchmarked speed even when the box is busy (turbo disabled)
 making the gameserver run slower.


 On Wed, Nov 16, 2011 at 2:48 PM, PAL-18 pal...@zombierevolution.org
wrote:

 Would Intel's Turbo Boost negatively affect server performance?

 P.S. Intel Turbo Boost is a built-in feature of certain processors that
 dynamically overclocks the base frequency of the processor (eg. going
from
 3.50Ghz to 3.80Ghz) during periods of high load.
 http://en.wikipedia.org/wiki/**Intel_Turbo_Boost
http://en.wikipedia.org/wiki/Intel_Turbo_Boost


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-- 


Kind regards,
*Saul Rennison*
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Re: [hlds_linux] Intel Turbo Boost?

2011-11-17 Thread Prithu Parker
SRCDS definitely DOES use the benchmarked speed for timing, hence the 
problems seen when a server is started on a non-turbod core. Once the 
core becomes boosted, the game runs much faster than it should, and 
hence vice versa if the core is boosted prior to launching the server 
and the speed is decreased.


On 18/11/2011 10:09 AM, Saul Rennison wrote:

That's wrong.

Srcds reported CPU speed is *not* used for timing, I'm pretty sure it's
sole purpose is for benchmarking. It definitely has *no* effect on
gameplay.

On Wednesday, November 16, 2011, Claudio Berettaberetta.clau...@gmail.com
wrote:

keep it monitored for a few minutes when the box runs at low CPU load and
at high load:
if you see cores frequencies that keep changing, you will probably want to
disable it.
Also you should keep in mind that SRCDS runs a benchmark of the CPU the
first time it starts: if it starts when the box is free (turbo at 3.8) it
will use that benchmarked speed even when the box is busy (turbo disabled)
making the gameserver run slower.


On Wed, Nov 16, 2011 at 2:48 PM, PAL-18pal...@zombierevolution.org

wrote:

Would Intel's Turbo Boost negatively affect server performance?

P.S. Intel Turbo Boost is a built-in feature of certain processors that
dynamically overclocks the base frequency of the processor (eg. going

from

3.50Ghz to 3.80Ghz) during periods of high load.
http://en.wikipedia.org/wiki/**Intel_Turbo_Boost

http://en.wikipedia.org/wiki/Intel_Turbo_Boost



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Re: [hlds_linux] Intel Turbo Boost?

2011-11-17 Thread Henry Goffin
Can you reproduce this on a reasonably vanilla kernel? I see no reason why this 
would be the case.


On Nov 17, 2011, at 6:03 PM, Prithu Parker pri...@iinet.net.au wrote:

 SRCDS definitely DOES use the benchmarked speed for timing, hence the 
 problems seen when a server is started on a non-turbod core. Once the core 
 becomes boosted, the game runs much faster than it should, and hence vice 
 versa if the core is boosted prior to launching the server and the speed is 
 decreased.
 
 On 18/11/2011 10:09 AM, Saul Rennison wrote:
 That's wrong.
 
 Srcds reported CPU speed is *not* used for timing, I'm pretty sure it's
 sole purpose is for benchmarking. It definitely has *no* effect on
 gameplay.
 
 On Wednesday, November 16, 2011, Claudio Berettaberetta.clau...@gmail.com
 wrote:
 keep it monitored for a few minutes when the box runs at low CPU load and
 at high load:
 if you see cores frequencies that keep changing, you will probably want to
 disable it.
 Also you should keep in mind that SRCDS runs a benchmark of the CPU the
 first time it starts: if it starts when the box is free (turbo at 3.8) it
 will use that benchmarked speed even when the box is busy (turbo disabled)
 making the gameserver run slower.
 
 
 On Wed, Nov 16, 2011 at 2:48 PM, PAL-18pal...@zombierevolution.org
 wrote:
 Would Intel's Turbo Boost negatively affect server performance?
 
 P.S. Intel Turbo Boost is a built-in feature of certain processors that
 dynamically overclocks the base frequency of the processor (eg. going
 from
 3.50Ghz to 3.80Ghz) during periods of high load.
 http://en.wikipedia.org/wiki/**Intel_Turbo_Boost
 http://en.wikipedia.org/wiki/Intel_Turbo_Boost
 
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