Re: [hlds_linux] Huge disconnects due to steam auth tickets?
I believe most of the problem was because Steam client took too much CPU and since the auth ticket has a time window to be sent and received the lack of CPU made it impossible to be sent in time and the steam server would UN-authenticate you and the game server would eventually kick you. This I believe, has been fixed, but perhaps (being VALVe and all) the bug was re-introduced in some internal changes they might have done. On Wed, Jan 23, 2013 at 7:44 PM, cmun...@cameronmunroe.com wrote: The issue revolves around where the steam servers loose connection to a client, thus reporting a crash statement. However when whole routes and 1000's of gamers are hit it seems like the whole server gets kicked. On top of this if the server looses connection to steam there is always the no VAC connection statement which kicks all players as well. Both of which are common and happen to pretty much any server when there is problems with the route to steam servers, or the steam servers them selves. Also was it during a map change? If so that is also common, but not all players should have been kicked by that one. Just means they crashed during map change. On , Kyle Sanderson wrote: It's been a problem for years, they're probably never going to address it unfortunately. There was a backend bug that caused the problem to occur randomly, now it just happens daily when Steam goes down. There was an addon that filtered most bogus kicks for this, but I don't believe it works with any game besides CS:S (it would need to be recompiled). Thanks, Kyle. On Wed, Jan 23, 2013 at 1:56 PM, Steven Miano mian...@gmail.com wrote: Seems normal for the servers that I run, normal decline in players as well: http://store.steampowered.com/stats/ [2] On Wed, Jan 23, 2013 at 4:43 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Are we the only ones? Anyone else? Our servers just completely emptied out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [2] http://store.steampowered.com/stats/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Huge disconnects due to steam auth tickets?
Then a AMD 1045T shouldn't have the issue correct when it has a load of 0.00, right? Yet it still happens. On , Bruno Garcia wrote: I believe most of the problem was because Steam client took too much CPU and since the auth ticket has a time window to be sent and received the lack of CPU made it impossible to be sent in time and the steam server would UN-authenticate you and the game server would eventually kick you. This I believe, has been fixed, but perhaps (being VALVe and all) the bug was re-introduced in some internal changes they might have done. On Wed, Jan 23, 2013 at 7:44 PM, cmun...@cameronmunroe.com wrote: The issue revolves around where the steam servers loose connection to a client, thus reporting a crash statement. However when whole routes and 1000's of gamers are hit it seems like the whole server gets kicked. On top of this if the server looses connection to steam there is always the no VAC connection statement which kicks all players as well. Both of which are common and happen to pretty much any server when there is problems with the route to steam servers, or the steam servers them selves. Also was it during a map change? If so that is also common, but not all players should have been kicked by that one. Just means they crashed during map change. On , Kyle Sanderson wrote: It's been a problem for years, they're probably never going to address itunfortunately. There was a backend bug that caused the problem to occur randomly, now it just happens daily when Steam goes down. There was an with any game besides CS:S (it would need to be recompiled). Are we the only ones? Anyone else? Our servers just completely emptied ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [2] Links: -- [1] http://store.steampowered.com/stats/ [2] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] https://list.div gt;nbsp;o/hlds_linuxnbsp;[2]nbsp;http://store.steampowered.com/stats/nbsp;[1]nbsp;___nbsp;Tonbsp;unsubscribe,nbsp;editnbsp;yournbsp;listnbsp;p /divrviewthelistarchives,pleasevisit:ahref= ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Huge disconnects due to steam auth tickets?
Well, everyone was disconnected across all 5 of our servers. On Thu, Jan 24, 2013 at 6:12 PM, cmun...@cameronmunroe.com wrote: Then a AMD 1045T shouldn't have the issue correct when it has a load of 0.00, right? Yet it still happens. On , Bruno Garcia wrote: I believe most of the problem was because Steam client took too much CPU and since the auth ticket has a time window to be sent and received the lack of CPU made it impossible to be sent in time and the steam server would UN-authenticate you and the game server would eventually kick you. This I believe, has been fixed, but perhaps (being VALVe and all) the bug was re-introduced in some internal changes they might have done. On Wed, Jan 23, 2013 at 7:44 PM, cmun...@cameronmunroe.com wrote: The issue revolves around where the steam servers loose connection to a client, thus reporting a crash statement. However when whole routes and 1000's of gamers are hit it seems like the whole server gets kicked. On top of this if the server looses connection to steam there is always the no VAC connection statement which kicks all players as well. Both of which are common and happen to pretty much any server when there is problems with the route to steam servers, or the steam servers them selves. Also was it during a map change? If so that is also common, but not all players should have been kicked by that one. Just means they crashed during map change. On , Kyle Sanderson wrote: It's been a problem for years, they're probably never going to address itunfortunately. There was a backend bug that caused the problem to occur randomly, now it just happens daily when Steam goes down. There was an with any game besides CS:S (it would need to be recompiled). Are we the only ones? Anyone else? Our servers just completely emptied ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [2] Links: -- [1] http://store.steampowered.com/stats/ [2] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] https://list.div gt;nbsp;o/hlds_linuxnbsp;[2]nbsp; http://store.steampowered.com/stats/nbsp;[1]nbsp;___nbsp;Tonbsp;unsubscribe,nbsp;editnbsp;yournbsp;listnbsp;p /divrviewthelistarchives,pleasevisit:ahref= ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming
We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should have them ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming
Please don't tell me this will change some arbitrary HUD-related thing that'll mess up HUDs for players in tonight's ESEA-I game... On Thu, Jan 24, 2013 at 7:11 PM, Eric Smith er...@valvesoftware.com wrote: We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should have them ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming
Here's praying for stringtable crash fixes and spec crash fixes. On Thu, Jan 24, 2013 at 8:18 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: Please don't tell me this will change some arbitrary HUD-related thing that'll mess up HUDs for players in tonight's ESEA-I game... On Thu, Jan 24, 2013 at 7:11 PM, Eric Smith er...@valvesoftware.com wrote: We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should have them ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming
Wishful thinking. No, it'll probably update UserMessages to use protobufs. On 1/24/2013 8:23 PM, Essay Tew Phaun wrote: Here's praying for stringtable crash fixes and spec crash fixes. On Thu, Jan 24, 2013 at 8:18 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: Please don't tell me this will change some arbitrary HUD-related thing that'll mess up HUDs for players in tonight's ESEA-I game... On Thu, Jan 24, 2013 at 7:11 PM, Eric Smith er...@valvesoftware.com wrote: We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should have them ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that was preventing some crashes from being reported - Fixed the chat window not accepting characters for some languages Team Fortress 2 - Added raw mouse input for the Linux version - Fixed missing text in the recipe descriptions for The Rescue Ranger, The Loose Cannon, and The Vaccinator - Updated the equip_region setting for The Bootie Time - Updated The Menpo to be paintable - Updated The Last Straw to be paintable - Updated The Digit Divulger with new styles - Updated The Rescue Ranger so it can be used as an ingredient when crafting - Updated the localization files - Updated the Item Import Tool - Improved UI layout - Added support for facial animations - Fixed skins sticking after a different DMX was loaded - Added support for LOD testing - Hats will automatically add an Unusual attachment point to bip_head ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux