Re: [hlds_linux] Huge disconnects due to steam auth tickets?

2013-01-24 Thread Bruno Garcia
I believe most of the problem was because Steam client took too much CPU
and since the auth ticket has a time window to be sent and received the
lack of CPU made it impossible to be sent in time and the steam server
would UN-authenticate you and the game server would eventually kick you.

This I believe, has been fixed, but perhaps (being VALVe and all) the bug
was re-introduced in some internal changes they might have done.


On Wed, Jan 23, 2013 at 7:44 PM, cmun...@cameronmunroe.com wrote:



 The issue revolves around where the steam servers loose connection
 to a client, thus reporting a crash statement. However when whole routes
 and 1000's of gamers are hit it seems like the whole server gets kicked.
 On top of this if the server looses connection to steam there is always
 the no VAC connection statement which kicks all players as well. Both of
 which are common and happen to pretty much any server when there is
 problems with the route to steam servers, or the steam servers them
 selves.

 Also was it during a map change? If so that is also common,
 but not all players should have been kicked by that one. Just means they
 crashed during map change.

 On , Kyle Sanderson wrote:

  It's been a
 problem for years, they're probably never going to address it
 
 unfortunately. There was a backend bug that caused the problem to
 occur
  randomly, now it just happens daily when Steam goes down. There
 was an
  addon that filtered most bogus kicks for this, but I don't
 believe it works
  with any game besides CS:S (it would need to be
 recompiled).
 
  Thanks,
  Kyle.
 
  On Wed, Jan 23, 2013 at 1:56 PM,
 Steven Miano mian...@gmail.com wrote:
 
  Seems normal for the
 servers that I run, normal decline in players as well:
 http://store.steampowered.com/stats/ [2] On Wed, Jan 23, 2013 at 4:43
 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
 
  Are we the only
 ones? Anyone else? Our servers just completely emptied
  out.
 
 
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 [2]
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Re: [hlds_linux] Huge disconnects due to steam auth tickets?

2013-01-24 Thread cmunroe
 

Then a AMD 1045T shouldn't have the issue correct when it has a load
of 0.00, right? Yet it still happens. 

On , Bruno Garcia wrote: 

 I
believe most of the problem was because Steam client took too much CPU

and since the auth ticket has a time window to be sent and received
the
 lack of CPU made it impossible to be sent in time and the steam
server
 would UN-authenticate you and the game server would eventually
kick you.
 
 This I believe, has been fixed, but perhaps (being VALVe
and all) the bug
 was re-introduced in some internal changes they might
have done.
 
 On Wed, Jan 23, 2013 at 7:44 PM,
cmun...@cameronmunroe.com wrote:
 
 The issue revolves around where
the steam servers loose connection to a client, thus reporting a crash
statement. However when whole routes and 1000's of gamers are hit it
seems like the whole server gets kicked. On top of this if the server
looses connection to steam there is always the no VAC connection
statement which kicks all players as well. Both of which are common and
happen to pretty much any server when there is problems with the route
to steam servers, or the steam servers them selves. Also was it during a
map change? If so that is also common, but not all players should have
been kicked by that one. Just means they crashed during map change. On ,
Kyle Sanderson wrote: 
 
 It's been a
 problem for years, they're
probably never going to address itunfortunately. There was a backend bug
that caused the problem to occur 
 
 randomly, now it just happens
daily when Steam goes down. There
 was an with any game besides CS:S
(it would need to be recompiled). Are we the only ones? Anyone else? Our
servers just completely emptied
 

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Links:
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[1] http://store.steampowered.com/stats/
[2]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[3]
https://list.div

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Re: [hlds_linux] Huge disconnects due to steam auth tickets?

2013-01-24 Thread Essay Tew Phaun
Well, everyone was disconnected across all 5 of our servers.

On Thu, Jan 24, 2013 at 6:12 PM, cmun...@cameronmunroe.com wrote:



 Then a AMD 1045T shouldn't have the issue correct when it has a load
 of 0.00, right? Yet it still happens.

 On , Bruno Garcia wrote:

  I
 believe most of the problem was because Steam client took too much CPU
 
 and since the auth ticket has a time window to be sent and received
 the
  lack of CPU made it impossible to be sent in time and the steam
 server
  would UN-authenticate you and the game server would eventually
 kick you.
 
  This I believe, has been fixed, but perhaps (being VALVe
 and all) the bug
  was re-introduced in some internal changes they might
 have done.
 
  On Wed, Jan 23, 2013 at 7:44 PM,
 cmun...@cameronmunroe.com wrote:
 
  The issue revolves around where
 the steam servers loose connection to a client, thus reporting a crash
 statement. However when whole routes and 1000's of gamers are hit it
 seems like the whole server gets kicked. On top of this if the server
 looses connection to steam there is always the no VAC connection
 statement which kicks all players as well. Both of which are common and
 happen to pretty much any server when there is problems with the route
 to steam servers, or the steam servers them selves. Also was it during a
 map change? If so that is also common, but not all players should have
 been kicked by that one. Just means they crashed during map change. On ,
 Kyle Sanderson wrote:
 
  It's been a
  problem for years, they're
 probably never going to address itunfortunately. There was a backend bug
 that caused the problem to occur
 
  randomly, now it just happens
 daily when Steam goes down. There
  was an with any game besides CS:S
 (it would need to be recompiled). Are we the only ones? Anyone else? Our
 servers just completely emptied
 
 
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 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 [3]
 https://list.div

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[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming

2013-01-24 Thread Eric Smith
We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should have 
them ready soon.

-Eric


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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming

2013-01-24 Thread wickedplayer494 .
Please don't tell me this will change some arbitrary HUD-related thing
that'll mess up HUDs for players in tonight's ESEA-I game...

On Thu, Jan 24, 2013 at 7:11 PM, Eric Smith er...@valvesoftware.com wrote:
 We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should have 
 them ready soon.

 -Eric


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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming

2013-01-24 Thread Essay Tew Phaun
Here's praying for stringtable crash fixes and spec crash fixes.

On Thu, Jan 24, 2013 at 8:18 PM, wickedplayer494 . 
wickedplayer...@gmail.com wrote:

 Please don't tell me this will change some arbitrary HUD-related thing
 that'll mess up HUDs for players in tonight's ESEA-I game...

 On Thu, Jan 24, 2013 at 7:11 PM, Eric Smith er...@valvesoftware.com
 wrote:
  We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should
 have them ready soon.
 
  -Eric
 
 
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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming

2013-01-24 Thread Ross Bemrose

Wishful thinking.

No, it'll probably update UserMessages to use protobufs.

On 1/24/2013 8:23 PM, Essay Tew Phaun wrote:

Here's praying for stringtable crash fixes and spec crash fixes.

On Thu, Jan 24, 2013 at 8:18 PM, wickedplayer494 . 
wickedplayer...@gmail.com wrote:


Please don't tell me this will change some arbitrary HUD-related thing
that'll mess up HUDs for players in tonight's ESEA-I game...

On Thu, Jan 24, 2013 at 7:11 PM, Eric Smith er...@valvesoftware.com
wrote:

We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should

have them ready soon.

-Eric


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[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-01-24 Thread Eric Smith
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was preventing some crashes from being reported
- Fixed the chat window not accepting characters for some languages

Team Fortress 2
- Added raw mouse input for the Linux version
- Fixed missing text in the recipe descriptions for The Rescue Ranger, The 
Loose Cannon, and The Vaccinator
- Updated the equip_region setting for The Bootie Time
- Updated The Menpo to be paintable
- Updated The Last Straw to be paintable
- Updated The Digit Divulger with new styles
- Updated The Rescue Ranger so it can be used as an ingredient when crafting
- Updated the localization files
- Updated the Item Import Tool
   - Improved UI layout
   - Added support for facial animations
   - Fixed skins sticking after a different DMX was loaded
   - Added support for LOD testing
   - Hats will automatically add an Unusual attachment point to bip_head

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