Re: [hlds_linux] Counter-Strike: Source Update Available

2009-08-25 Thread [AF] House of Fail
Segfault, first one in all the time I have been running my ubuntu server.
No addons active, running 8.04 x86

On Tue, Aug 25, 2009 at 8:33 PM, bl4nk  wrote:

> CS:S server owners across the world rejoice. Good work, Valve.
>
> Jason Ruymen wrote:
> > An optional update for Counter-Strike: Source is now available.  Please
> run hldsupdatetool to receive it.  The specific changes include:
> >
> > Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> data
> >
> > Counter-Strike: Source:
> > - Novint Falcon support is now enabled by default
> >
> > Jason
> >
> >
> > ___
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> >
> >
>
>
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Re: [hlds_linux] Team Fortress 2 Update Available

2009-05-21 Thread [AF] House of Fail
 match and the cart isn't moving
> - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for
> each ammo type) on each use, based on the level of the dispenser
> - Added -sillygibs commandline parameter which will allow the non-violent
> gibs to be enabled
> - Added a new taunt for the Kritzkrieg, which also heals for 10 points
> - Improved the deathcam camera handling used when a player plays a custom
> death animation
>
> Jason
>
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>
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Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S

2008-12-28 Thread [AF] House of Fail
I have the same issue on Ubuntu 8.04 CS:S server.  I always figured my
server was just plain laggy.

On Sun, Dec 28, 2008 at 8:28 AM, Pawel  wrote:

> That was about CS 1.6, on CS:S is that as you described.
>
> On Sun, Dec 28, 2008 at 2:26 PM, Pawel  wrote:
>
> > Yes we also had this in last 2-3 days. Yesterday i created the topic in
> > this mailing list but nobody answered it :/
> > Connection between game server valve master servers is not stable. If
> > server disconnect from master is getting huge lag and nobody can connect
> to
> > it.
> >
> > I wrote also topic about it on steampowered.com
> >
> http://forums.steampowered.com/forums/showthread.php?p=8759550#post875955
> >
> > Only server restart helps but it can happens 3-5 times in a day.
> > Of course as every time no replay from valve -_-
> >
> > Effects in HLSW:
> > http://img412.imageshack.us/img412/9412/2008122800oq1.jpg
> >
> >
> > On Sun, Dec 28, 2008 at 12:49 PM, Ronny Schedel  >wrote:
> >
> >>
> >> Oh, good to see someone else has the same problem, so it's not just our
> >> server. Some more details: we experience the lag mid round and players
> are
> >> stuck for at least half a second. This never happend before. A server
> >> restart does not solve the problem, but if we restart the server, the
> lag
> >> is
> >> every 5 minutes but on different times, depending on when we restart the
> >> server.
> >>
> >> We run Debian Lenny (fully updated) on an Intel Quad Core Q6600 with
> >> kernel
> >> 2.6.27.9 SMP PREEMPT.
> >>
> >>
> >> > Hello,
> >> >
> >> > I'm seeing this but I assumed it was just me, spent the past 72 hours
> >> > arguing with my providers.
> >> >
> >> > -Lee
> >> >
> >> > ___
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> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >>
> >>
> >> ___
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> >> please visit:
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> >>
> >
> >
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Re: [hlds_linux] Yet Another Server Crash Post

2008-12-24 Thread [AF] House of Fail
Im playing with a Linux 32bit dedicated CSS server. (ubuntu flavoured).  I
have sourcemod and ES installed.

On Wed, Dec 24, 2008 at 4:11 PM, bl4nk  wrote:

> He said CSS in his post, and since he's replying to the hlds_linux list,
> I'd say *nix as a OS. As for what distro, that's the question to ask. :P
>
> Tony Paloma wrote:
> > What game? What OS?
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of [AF]
> House
> > of Fail
> > Sent: Wednesday, December 24, 2008 10:40 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: [hlds_linux] Yet Another Server Crash Post
> >
> >  SV_PackEntity: SnagChangeFrameList returned nullSV_PackEntity:
> > SnagChangeFrameList returned null
> > Wed Dec 24 07:58:49 EST 2008: Server Quit
> >
> >
> > Not sure what this means.  Google didn't provide anything useful on the a
> > first few searches.  Im running a CSS server.  Any ideas?
> >
> >
>
>
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[hlds_linux] Yet Another Server Crash Post

2008-12-24 Thread [AF] House of Fail
 SV_PackEntity: SnagChangeFrameList returned nullSV_PackEntity:
SnagChangeFrameList returned null
Wed Dec 24 07:58:49 EST 2008: Server Quit


Not sure what this means.  Google didn't provide anything useful on the a
first few searches.  Im running a CSS server.  Any ideas?

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Re: [hlds_linux] Rcon password

2008-12-17 Thread [AF] House of Fail
I am slightly reluctant to do this, since I use rcon fairly often.  Do real
game servers do this as well?  Also, is there a way to change the default
rcon port to something different than the game port?  IE: have srcds on
27015, but the rcon port be 27025?

On Wed, Dec 17, 2008 at 5:03 PM, Crazy Canucks wrote:

> Do that, but you should also block the rcon port at your firewall, which
> is the tcp protocol for your game port.
>
> Drek
>
> [AF] House of Fail wrote:
> > A side Note:  If I set my rcon_password to "" (ie no password) does this
> > deny all rcon attempts?
> >
> > On Wed, Dec 17, 2008 at 3:30 PM, [AF] House of Fail  >wrote:
> >
> >
> >> My rcon pw was not an easily bruteforced pw (different case letters,
> with
> >> more then 14 chars).  I have no log of any attempts, execpt for the
> actual
> >> rcon, coming from the IP of the person who claimed he did it.  We do use
> >> custom maps, but they are commonly used maps, (Ie cs_crackhouse).
>  Sv_cheats
> >> was not on at the time.
> >>
> >> On Tue, Dec 16, 2008 at 2:16 PM, Seather  wrote:
> >>
> >>
> >>> also,
> >>>
> >>> re: sv cheats comment
> >>> as i recall it was a command like ent_fire, this may have been fixed
> >>> by adding another restrictive flag to it,
> >>> if not, there are many command blocking plugins,
> >>> http://forums.alliedmods.net/showthread.php?t=73828
> >>>
> >>> a plugin to listen for commands sent to the server
> >>> http://forums.alliedmods.net/showthread.php?t=75648
> >>>
> >>> many people make use of a quick sv_cheats 1 then sv_cheats 0 method,
> >>> its feasible cheat program could sneak a command into this small
> >>> window.
> >>>
> >>> if your do custom maps on your server, especially ones created by
> >>> people you know,
> >>> they might be setting your rcon password / etc, with a map entity,
> >>> point_servercommand,
> >>> grep -ai ,Command, *.bsp
> >>>
> >>> On Tue, Dec 16, 2008 at 10:58 AM, Seather  wrote:
> >>>
> >>>> i'm guessing that the most common problem involves admins uploading
> >>>> too many files to their fast download website, (server.cfg)
> >>>>
> >>>> On Mon, Dec 15, 2008 at 12:48 PM, [AF] House of Fail <
> >>>>
> >>> aidsf...@gmail.com> wrote:
> >>>
> >>>>> My rcon password was recently compromised by someone.  I spoke with
> him
> >>>>> before he got it and he claimed he used a modified version of csdos
> to
> >>>>>
> >>> get
> >>>
> >>>>> it.  I am reluctant to post it here, but I can email it privately to
> a
> >>>>>
> >>> valve
> >>>
> >>>>> employee.
> >>>>>
> >>>>> I currently have Sourcemod, Metamod:Source, and Eventscripts
> installed
> >>>>>
> >>> on my
> >>>
> >>>>> server (A css server) if it makes any difference.  I am certain he
> got
> >>>>>
> >>> in
> >>>
> >>>>> because he banned my Steamid  (a trivial thing to fix, but with far
> >>>>>
> >>> greater
> >>>
> >>>>> implications).
> >>>>> ___
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>>
> >>> please visit:
> >>>
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>>
> >>>>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>
> >> --
> >> -- [AF] House of Fail
> >>
> >>
> >>
> >
> >
> >
>
>
> ___
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> please visit:
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Re: [hlds_linux] Rcon password

2008-12-17 Thread [AF] House of Fail
A side Note:  If I set my rcon_password to "" (ie no password) does this
deny all rcon attempts?

On Wed, Dec 17, 2008 at 3:30 PM, [AF] House of Fail wrote:

> My rcon pw was not an easily bruteforced pw (different case letters, with
> more then 14 chars).  I have no log of any attempts, execpt for the actual
> rcon, coming from the IP of the person who claimed he did it.  We do use
> custom maps, but they are commonly used maps, (Ie cs_crackhouse).  Sv_cheats
> was not on at the time.
>
> On Tue, Dec 16, 2008 at 2:16 PM, Seather  wrote:
>
>> also,
>>
>> re: sv cheats comment
>> as i recall it was a command like ent_fire, this may have been fixed
>> by adding another restrictive flag to it,
>> if not, there are many command blocking plugins,
>> http://forums.alliedmods.net/showthread.php?t=73828
>>
>> a plugin to listen for commands sent to the server
>> http://forums.alliedmods.net/showthread.php?t=75648
>>
>> many people make use of a quick sv_cheats 1 then sv_cheats 0 method,
>> its feasible cheat program could sneak a command into this small
>> window.
>>
>> if your do custom maps on your server, especially ones created by
>> people you know,
>> they might be setting your rcon password / etc, with a map entity,
>> point_servercommand,
>> grep -ai ,Command, *.bsp
>>
>> On Tue, Dec 16, 2008 at 10:58 AM, Seather  wrote:
>> > i'm guessing that the most common problem involves admins uploading
>> > too many files to their fast download website, (server.cfg)
>> >
>> > On Mon, Dec 15, 2008 at 12:48 PM, [AF] House of Fail <
>> aidsf...@gmail.com> wrote:
>> >> My rcon password was recently compromised by someone.  I spoke with him
>> >> before he got it and he claimed he used a modified version of csdos to
>> get
>> >> it.  I am reluctant to post it here, but I can email it privately to a
>> valve
>> >> employee.
>> >>
>> >> I currently have Sourcemod, Metamod:Source, and Eventscripts installed
>> on my
>> >> server (A css server) if it makes any difference.  I am certain he got
>> in
>> >> because he banned my Steamid  (a trivial thing to fix, but with far
>> greater
>> >> implications).
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> --
> -- [AF] House of Fail
>
>


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Re: [hlds_linux] Rcon password

2008-12-17 Thread [AF] House of Fail
My rcon pw was not an easily bruteforced pw (different case letters, with
more then 14 chars).  I have no log of any attempts, execpt for the actual
rcon, coming from the IP of the person who claimed he did it.  We do use
custom maps, but they are commonly used maps, (Ie cs_crackhouse).  Sv_cheats
was not on at the time.

On Tue, Dec 16, 2008 at 2:16 PM, Seather  wrote:

> also,
>
> re: sv cheats comment
> as i recall it was a command like ent_fire, this may have been fixed
> by adding another restrictive flag to it,
> if not, there are many command blocking plugins,
> http://forums.alliedmods.net/showthread.php?t=73828
>
> a plugin to listen for commands sent to the server
> http://forums.alliedmods.net/showthread.php?t=75648
>
> many people make use of a quick sv_cheats 1 then sv_cheats 0 method,
> its feasible cheat program could sneak a command into this small
> window.
>
> if your do custom maps on your server, especially ones created by
> people you know,
> they might be setting your rcon password / etc, with a map entity,
> point_servercommand,
> grep -ai ,Command, *.bsp
>
> On Tue, Dec 16, 2008 at 10:58 AM, Seather  wrote:
> > i'm guessing that the most common problem involves admins uploading
> > too many files to their fast download website, (server.cfg)
> >
> > On Mon, Dec 15, 2008 at 12:48 PM, [AF] House of Fail 
> wrote:
> >> My rcon password was recently compromised by someone.  I spoke with him
> >> before he got it and he claimed he used a modified version of csdos to
> get
> >> it.  I am reluctant to post it here, but I can email it privately to a
> valve
> >> employee.
> >>
> >> I currently have Sourcemod, Metamod:Source, and Eventscripts installed
> on my
> >> server (A css server) if it makes any difference.  I am certain he got
> in
> >> because he banned my Steamid  (a trivial thing to fix, but with far
> greater
> >> implications).
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



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Re: [hlds_linux] My GNU screen guide.

2008-12-16 Thread [AF] House of Fail
This is exactly what I was looking for.  More like this.

On Tue, Dec 16, 2008 at 4:20 PM,  wrote:

> Thanks! Especially for the tip on getting ^M as I couldn't ever get
> commands
> to be sent properly.
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Re: [hlds_linux] SG bug after last update

2008-12-15 Thread [AF] House of Fail
I have noticed something wrong with the Engi as well.  Upgraded teleporter
entrances that have their exits blown up do not stop spinning and glowing.
Is this intended?

On Mon, Dec 15, 2008 at 11:56 AM, Saint K.  wrote:

> I've noticed a couple of times when you switch class from engi to something
> else, your buildings do not get removed. I thought this might be a glitch
> or
> so on my side, till others started to report it as well.
>
> This only started to occur after the last update.
>
> Cheers,
>
>
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[hlds_linux] Rcon password

2008-12-15 Thread [AF] House of Fail
My rcon password was recently compromised by someone.  I spoke with him
before he got it and he claimed he used a modified version of csdos to get
it.  I am reluctant to post it here, but I can email it privately to a valve
employee.

I currently have Sourcemod, Metamod:Source, and Eventscripts installed on my
server (A css server) if it makes any difference.  I am certain he got in
because he banned my Steamid  (a trivial thing to fix, but with far greater
implications).
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