Re: [hlds_linux] Once Again Valve Doesn't Care About Server Owners
*sigh* Why don't you try making a fix then? Here's the entire TF2 code, all 100,000 lines or so of it, now find why the item server isn't working and fix it NOW, not later, I don't want it tested for other bugs, I don't want it put on a release schedule, I want a fix NOW. Of course I'm not going to give you any leads, all I can say is the item server doesn't work. Date: Fri, 28 Dec 2012 12:32:14 -0800 From: uniac...@yahoo.ca To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Once Again Valve Doesn't Care About Server Owners I think the point that's trying to be made in this thread is that when running servers we shouldn't _have_ to rely on stopgaps like this. It's great the sourcemod/alliedmods community exists for these sorts of things, but is that really something server ops should have to end up installing Sourcemod and Metamod to fix? I propose a solution to Valve: For each new cosmetic item that is added from this date onward, they must also fix an outstanding TF2 bug or pick a function and optimize it. TF2 would be running smoother than greased lightning in about half a year or so, don't you think? From: Harsh Baid harshbai...@gmail.com To: hlds_linux@list.valvesoftware.com Sent: Friday, December 28, 2012 2:38:01 PM Subject: Re: [hlds_linux] Once Again Valve Doesn't Care About Server Owners I have a solution for the Item Server problems that many server owners deal with. The Item Server as of now isn't very reliable which is why i have a Local Item Server Mod installed on my servers. Here is the link: http://forums.alliedmods.net/showthread.php?p=1747762 This will basically cache the item server of the user and when the item server goes down, the users weapons do not. This works really well and i dont see players complain anymore that my servers Item Server is not working. I suggest you guys try this mod out because it is absolutely wonderful. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Nuclear Dawn Update Released
oops, did hotmail play up again and send the reply to the previous thread to this ... *facepalm* Date: Thu, 20 Dec 2012 14:21:41 -0500 From: nicho...@interwavestudios.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Mandatory Nuclear Dawn Update Released We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.9 are below. Added new player upgrades system utilizing round experience points to unlock upgrades. This allows players to individually get early access to their choice of upgrades, such as advanced kits or parts of Infantry Boost without having to wait for commander to globally unlock. Other Enhancements - Added game controller support for game menus and in-game team/class menu. - Reworked server browser panel based on player feedback, now able to show more information. - Added positional audio support for Mumble clients. Fixes - Fixed second control stick on game controllers not being able to look up/down. - Fixed Mac issue causing text in many places to be cut off too soon. - Fixed a client startup crash occurring on some Macs. - Fixed a server crash involving R.E.Ds exploding in an area with enemy R.E.Ds. - Fixed numerous display and number formatting issues on Career page for players with no xp. - Fixed player spray preview image being too large or getting cropped. - Fixed server browser server context menu being stuck on after right-clicking a server. - Fixed a rare client crash involving the commander action grid. Community requests and mod support - Added support for custom maps changing the default rotation for commander camera. - Added support for servers to download and update maps from Steam Workshop. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Link In Chat Ban system
Instead of banning, thats a bad idea - just block the messages. Date: Mon, 10 Dec 2012 23:23:28 -0800 From: cmun...@cameronmunroe.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Link In Chat Ban system Is there a sourcemod plugin that will ban people for links in chat? Such as free games, porn, etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] (no subject)
okay then Date: Thu, 1 Nov 2012 20:32:29 -0600 From: zellers.shi...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] (no subject) *h*elp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Trends
What do the different trends mean? Steady, Downward Fast, Upward Fast - which is better, which will get more people? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else
And maybe you should learn to read, dumbass. That reply is from THE SAME FUCKING PERSON posted AFTER IT WAS PUT HERE. From: velt...@gmail.com Date: Sun, 28 Oct 2012 03:31:42 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else If it is working for EVERYONE just fine but not for you it seems that it something on your end. You have a thread on allied forums with an istruction how to fix this. If you can't do this maybe you should delete your server? 2012/10/28 Benedict Glover neobened...@hotmail.co.uk Ugh, I feel unbelievably dumb right now. Forgotten I had only temporarily disabled SELinux and had since rebooted my system when Halloween came around. Ugh. Thank you very much. From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sun, 28 Oct 2012 00:37:35 +0100 Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else I'll try completely disabling this piece of swear word... From: asher...@gmail.com Date: Sun, 28 Oct 2012 00:35:32 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else Freezes on plugin loading is caused by SELinux being enabled and srcds_linux not being granted execstack and execheap. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Sun, Oct 28, 2012 at 12:34 AM, Anders Olsson bran...@hotmail.com wrote: Use latest and it will work! Metamod 1.10.0-devV Sourcemod 1.5.0-dev+3675 -Ursprungligt meddelande- From: Giovanni Harting Sent: Sunday, October 28, 2012 1:31 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else Witch version do you use? Working is latest sm dev snapshot and metamod 1.10 dev snapshot 2012/10/28 Benedict Glover neobened...@hotmail.co.uk Since Alliedmodders isn't giving me any responce, I'd like to know how everyone has managed to get sourcemod working but me. I've tried everything, but it will always lock up whenever it tries to load any plugin (and all I want atm is the ones that come with it). I've tried recompiling the plugins from the scripting folder, tried the windows plugins, but it keeps hanging on: L 10/28/2012 - 01:27:48: Mapchange to koth_lakeside_event Sourcemod loads fine with no plugins in the plugins folder, however as soon as I put one in and try to load it it just freezes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else
I have solved my problem. End this thread here. Date: Sun, 28 Oct 2012 20:41:53 +0100 From: i...@pbservers.nl To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else maybe you unsubscribe from the mailing list? Its better for me, for you and Aaron.. 2012/10/28 Benedict Glover neobened...@hotmail.co.uk And maybe you should learn to read, dumbass. That reply is from THE SAME FUCKING PERSON posted AFTER IT WAS PUT HERE. From: velt...@gmail.com Date: Sun, 28 Oct 2012 03:31:42 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else If it is working for EVERYONE just fine but not for you it seems that it something on your end. You have a thread on allied forums with an istruction how to fix this. If you can't do this maybe you should delete your server? 2012/10/28 Benedict Glover neobened...@hotmail.co.uk Ugh, I feel unbelievably dumb right now. Forgotten I had only temporarily disabled SELinux and had since rebooted my system when Halloween came around. Ugh. Thank you very much. From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sun, 28 Oct 2012 00:37:35 +0100 Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else I'll try completely disabling this piece of swear word... From: asher...@gmail.com Date: Sun, 28 Oct 2012 00:35:32 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else Freezes on plugin loading is caused by SELinux being enabled and srcds_linux not being granted execstack and execheap. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Sun, Oct 28, 2012 at 12:34 AM, Anders Olsson bran...@hotmail.com wrote: Use latest and it will work! Metamod 1.10.0-devV Sourcemod 1.5.0-dev+3675 -Ursprungligt meddelande- From: Giovanni Harting Sent: Sunday, October 28, 2012 1:31 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else Witch version do you use? Working is latest sm dev snapshot and metamod 1.10 dev snapshot 2012/10/28 Benedict Glover neobened...@hotmail.co.uk Since Alliedmodders isn't giving me any responce, I'd like to know how everyone has managed to get sourcemod working but me. I've tried everything, but it will always lock up whenever it tries to load any plugin (and all I want atm is the ones that come with it). I've tried recompiling the plugins from the scripting folder, tried the windows plugins, but it keeps hanging on: L 10/28/2012 - 01:27:48: Mapchange to koth_lakeside_event Sourcemod loads fine with no plugins in the plugins folder, however as soon as I put one in and try to load it it just freezes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds_linux] are there enough tf2 matchmaking servers online?
I found that making a new server login helps if your server is getting zero players. Date: Sat, 27 Oct 2012 18:10:28 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] are there enough tf2 matchmaking servers online? that's unfortunate :( just got another one up in netherlands and it got instantly filled. please try the pool #1... that seems to get filled faster then pool #2 Il 27/10/2012 17.54, Sazpaimon ha scritto: I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traffic On 10/27/2012 11:34 AM, Marco Padovan wrote: Yeah, I also moved the 4 not-working MvM to halloween ;) Il 27/10/2012 17.32, Giovanni Harting ha scritto: I think europe will get another peak around the evening, i will turn my not working mvm server into halloween servers soon. 2012/10/27 Marco Padovan e...@evcz.tk So: do we need to put online moreservers or are there enough servers to handlethe players influx? :) Il 27/10/2012 17.26, Giovanni Harting ha scritto: Stable. Filled after ~ 1 minute 2012/10/27 Marco Padovan e...@evcz.tk I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the situation in Europe? :O ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Sourcemod STILL not working for me but it is for everyone else
Since Alliedmodders isn't giving me any responce, I'd like to know how everyone has managed to get sourcemod working but me. I've tried everything, but it will always lock up whenever it tries to load any plugin (and all I want atm is the ones that come with it). I've tried recompiling the plugins from the scripting folder, tried the windows plugins, but it keeps hanging on: L 10/28/2012 - 01:27:48: Mapchange to koth_lakeside_event Sourcemod loads fine with no plugins in the plugins folder, however as soon as I put one in and try to load it it just freezes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else
I'll try completely disabling this piece of swear word... From: asher...@gmail.com Date: Sun, 28 Oct 2012 00:35:32 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else Freezes on plugin loading is caused by SELinux being enabled and srcds_linux not being granted execstack and execheap. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Sun, Oct 28, 2012 at 12:34 AM, Anders Olsson bran...@hotmail.com wrote: Use latest and it will work! Metamod 1.10.0-devV Sourcemod 1.5.0-dev+3675 -Ursprungligt meddelande- From: Giovanni Harting Sent: Sunday, October 28, 2012 1:31 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else Witch version do you use? Working is latest sm dev snapshot and metamod 1.10 dev snapshot 2012/10/28 Benedict Glover neobened...@hotmail.co.uk Since Alliedmodders isn't giving me any responce, I'd like to know how everyone has managed to get sourcemod working but me. I've tried everything, but it will always lock up whenever it tries to load any plugin (and all I want atm is the ones that come with it). I've tried recompiling the plugins from the scripting folder, tried the windows plugins, but it keeps hanging on: L 10/28/2012 - 01:27:48: Mapchange to koth_lakeside_event Sourcemod loads fine with no plugins in the plugins folder, however as soon as I put one in and try to load it it just freezes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else
Ugh, I feel unbelievably dumb right now. Forgotten I had only temporarily disabled SELinux and had since rebooted my system when Halloween came around. Ugh. Thank you very much. From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sun, 28 Oct 2012 00:37:35 +0100 Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else I'll try completely disabling this piece of swear word... From: asher...@gmail.com Date: Sun, 28 Oct 2012 00:35:32 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else Freezes on plugin loading is caused by SELinux being enabled and srcds_linux not being granted execstack and execheap. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Sun, Oct 28, 2012 at 12:34 AM, Anders Olsson bran...@hotmail.com wrote: Use latest and it will work! Metamod 1.10.0-devV Sourcemod 1.5.0-dev+3675 -Ursprungligt meddelande- From: Giovanni Harting Sent: Sunday, October 28, 2012 1:31 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else Witch version do you use? Working is latest sm dev snapshot and metamod 1.10 dev snapshot 2012/10/28 Benedict Glover neobened...@hotmail.co.uk Since Alliedmodders isn't giving me any responce, I'd like to know how everyone has managed to get sourcemod working but me. I've tried everything, but it will always lock up whenever it tries to load any plugin (and all I want atm is the ones that come with it). I've tried recompiling the plugins from the scripting folder, tried the windows plugins, but it keeps hanging on: L 10/28/2012 - 01:27:48: Mapchange to koth_lakeside_event Sourcemod loads fine with no plugins in the plugins folder, however as soon as I put one in and try to load it it just freezes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
YES. It's here. I could tell because the download speed of a fresh installation suddenly dropped... From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 26 Oct 2012 23:16:39 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. (mat_viewportupscale 1 and mat_viewportscale 0.5 will downscale world rendering by 50%.) - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty - Fixed a bug that prevented consecutive clicks on scrollbar buttons - Performance and stability improvements - Added positional audio support for Mumble clients Team Fortress 2 - Scream Fortress Event 2012 - Fixed a bug where buildings would be invisible during their setup time - Mann vs. Machine - Added the map Mvm_coaltown_event with a special Halloween mission - Fixed a bug where players money would not be set properly when restoring a checkpoint - Fixed server crash on vote to restart mission ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
Using the latest snapshots blah blah my server freezes on this: L 10/27/2012 - 05:17:17: Mapchange to koth_lakeside_event Date: Fri, 26 Oct 2012 20:17:09 -0700 From: cmun...@cameronmunroe.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod? So the current snapshots are issues? On 10/26/2012 8:16 PM, doc wrote: My PvP server was running with latest 1.5 SM and 1.10 MM snapshots, but then mysteriously crashed sometime on the next map change, so I can say that it was loaded and running, but definitely not stable or working right. Then again my MvM server is crashing, completely vanilla on a non event map - so there might be something just wrong with the update. On Fri, Oct 26, 2012 at 8:11 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: Any luck with sourcemod? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
Not for me on linux they don't. Fresh install, freezes like I said on that mapchange thing. Date: Fri, 26 Oct 2012 23:21:20 -0400 From: psycho...@alliedmods.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod? The latest dev snapshots of MM:S and SM work just fine. On 10/26/2012 11:19 PM, Cameron Munroe wrote: So we have no good release yet, at least that we know of? On 10/26/2012 8:18 PM, Benedict Glover wrote: Using the latest snapshots blah blah my server freezes on this: L 10/27/2012 - 05:17:17: Mapchange to koth_lakeside_event Date: Fri, 26 Oct 2012 20:17:09 -0700 From: cmun...@cameronmunroe.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod? So the current snapshots are issues? On 10/26/2012 8:16 PM, doc wrote: My PvP server was running with latest 1.5 SM and 1.10 MM snapshots, but then mysteriously crashed sometime on the next map change, so I can say that it was loaded and running, but definitely not stable or working right. Then again my MvM server is crashing, completely vanilla on a non event map - so there might be something just wrong with the update. On Fri, Oct 26, 2012 at 8:11 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: Any luck with sourcemod? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
mmsource-1.10.0-hg809-linux.tar.gz sourcemod: 1.5.0-hg3675.tar.gz I need the plugins that come with it, and they're causing it to lock up. Date: Fri, 26 Oct 2012 23:28:06 -0400 From: psycho...@alliedmods.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod? MM:S 1.10.0-hg809 and SM 1.5.0-hg3675 are working just fine. If you have issues with plugins loaded, it's from a third-party plugin or extension. On 10/26/2012 11:26 PM, Cameron Munroe wrote: Which version? On 10/26/2012 8:26 PM, Benedict Glover wrote: Not for me on linux they don't. Fresh install, freezes like I said on that mapchange thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Next OrangeBox update may break linux plugins
LINUX TF2 CONFIRMED Date: Wed, 24 Oct 2012 18:28:30 +0100 From: needa...@ntlworld.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Next OrangeBox update may break linux plugins On 24/10/2012 04:41, Tony Paloma wrote: We have to rename the binaries to avoid name collisions with the Linux client You have to get your cart and horses in the correct order. We aren't going to collide with the client until you send us a copy of it.. :-) -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] 2 Matchmaking Servers PvP MvM
yes Date: Thu, 4 Oct 2012 16:47:31 -0700 From: drga...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] 2 Matchmaking Servers PvP MvM So by re-running the commands in TF2 I'll get another token and such I assume? It's all linked through my steamID so I don't need to specify that this is a new, different server? On Thu, Oct 4, 2012 at 4:34 PM, Ross Bemrose rbemr...@gmail.com wrote: You need a separate server identity for each server. As I recall, you can have up to 100 servers per Steam account. On 10/4/2012 7:33 PM, doc wrote: It's been a while since I set my PvP server up for matchmaking and if I wanted to do the same on my MvM server I thought I just had to set tf_mm_servermode 2 and then copy/paste the two lines in my server.cfg over to my mvm server.cfg tf_server_identity_account_id and tf_server_identity_token But when I start up my MvM server I get a notice on my PvP server that the account is being used on another port. Do I have to go into TF2 and get another token for my MvM server or did I miss another cvar somewhere? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 not starting properly
error: Failed to open/read local data from file/applicationFile permissions maybe. From: mar...@rcz.dk To: hlds_linux@list.valvesoftware.com Date: Tue, 25 Sep 2012 11:29:21 +0200 Subject: [hlds_linux] TF2 not starting properly Hello, I'm hosting several TF2 servers, but after an update a couple of days ago, it wouldn't update. After a clean reinstall, it updated but wouldn't start properly. Seemingly everything is fine until it tries to initialize Steam libraries for secure Internet server: Initializing Steam libraries for secure Internet server [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. I can still join the server, but the client crashes occasionally (not only for me). If I attempt to execute the etf2l_6v6.cfg used in competitive play, the server crashes with this message: exec etf2l_6v6.cfg PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20120925112641_1.dmp success = no error: Failed to open/read local data from file/application Furthermore, MetaMod and SourceMod won't load. The box is running Debian and everything worked perfectly before this issue. Launch-string: ~/srcds_l/srcds1/orangebox/srcds_run -game tf +ip 192.168.80.50 -port 5506 +map cp_badlands +maxplayers 16 -autoupdate The +ip command is there to fix an internal networking problem. I scoured both the srcds.com and Steam forums to no avail. I tried a couple of things, mainly setting rwx rights and ownership to the user running srcds and adding the steam_appid.txt file to the orangebox directory. - Martin Alstrup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM and maxplayers 32
What are the chances of allowing a TF2 MvM server to start with more than 32 players? From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Date: Wed, 15 Aug 2012 15:55:49 + Subject: [hlds_linux] MvM and maxplayers 32 A note regarding 32-player servers and MvM: An MvM server will require about as much CPU usage as a 32-player PvP server. However, the network utilization is significantly lower for obvious reasons. Whether the max number of internal player slots is 6, 24 or 32, I think you'll agree is really an internal technical detail that would not be this much of a focal point in the discussion, in a perfect world. It is understandable but unfortunate that currently pricing models are based on this, because this number is equivalent to players in PvP. Over time the smart server hosting company will bring their pricing structure in line with whatever the underlying resource utilization constraints really are, and whether CPU cycles or bandwidth are more scarce. I think an MvM server will have performance characteristics somewhere between L4D and a 32-player PvP server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
5PM EST = 10PM GMT Which isn't half bad either. I'm normally up to midnight on update days. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Wed, 15 Aug 2012 17:59:34 +0200 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5 PM GMT would be a luxury for us in Europe. For us it's nightwork to get everything going :) Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 15 August 2012 17:51 To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list(h...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l inux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin ux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list
Re: [hlds_linux] [hlds] Mann Co Servers?
When's launch? impatient.jpg From: fletch...@valvesoftware.com To: h...@list.valvesoftware.com Date: Wed, 15 Aug 2012 23:48:51 + CC: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Mann Co Servers? Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32 to the command line. tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to ONLY accept MvM traffic Vote issues specific to MvM: sv_vote_issue_changelevel_allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest: sv_minrate 3 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden Sent: Wednesday, August 15, 2012 4:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mann Co Servers? I don't think the question is what is Mann Up Mode?, the question is how does this affect running a server? Can only Valve run Mann Co. servers? Can any server that qualifies for matchmaking be a Mann Co. server? ~Mike On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece deman.r...@gmail.commailto:deman.r...@gmail.com wrote: I'd rather know when the update's coming out, to be honest. Hats shouldn't really matter to us (as server admins). -Damon The speed of light sucks. -John D. Carmack On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes violentcri...@convictgaming.commailto:violentcri...@convictgaming.com wrote: What is Mann Up Mode? When you play Mann vs. Machine on an official Mann Co. server, this is called Mann Up Mode. Mann Up Mode allows you to earn special item rewards and track your progress through various Missions. To enter Mann Up Mode, you must possess a Tour of Duty Ticket. On 8/15/2012 7:29 PM, Cameron Munroe wrote: Ughh? What? On 8/15/2012 4:29 PM, T Marler wrote: What is this? VALVe only servers, or ones that qualify for match making? D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
I'm getting this a lot, what does it mean? L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected (reason Connection rejected by game ) Dropped ProTurk from server (Connection rejected by game ) From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:22:04 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Yeah I think its the server, it downloaded awefully quick. But people are playing on it fine it appears. So I won't interrupt their gameplay From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Wed, 15 Aug 2012 21:35:26 -0400 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released They may not be updated maybe? Or something isn't setup correctly with the server... wish I knew all mine are in download/pause/download etc etc.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 9:26 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released I'm getting this a lot, what does it mean? L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected (reason Connection rejected by game ) Dropped ProTurk from server (Connection rejected by game ) From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:22:04 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
That's the bot/player limit reached. Make sure 32 slots. From: nat...@nathanwong.co.uk Date: Thu, 16 Aug 2012 02:40:20 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released I'm also getting multiple: CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL. At what I assume to be the start of each wave. On 16 August 2012 02:26, Benedict Glover neobened...@hotmail.co.uk wrote: I'm getting this a lot, what does it mean? L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected (reason Connection rejected by game ) Dropped ProTurk from server (Connection rejected by game ) From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:22:04 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 - Updated The Helmet Without a Home to be paintable - Fixed some clipping issues with The Salty Dog - Removed player penetration from The Pomson 6000 and boosted the damage to compensate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Crashes everywhere
*** glibc detected *** ./srcds_linux: corrupted double-linked list: 0x09493610 *** And just now, *** glibc detected *** ./srcds_linux: malloc(): smallbin double linked list corrupted: 0x0d01c7f0 *** Anyone got any fixes for this, bots are causing it I can see... if not, valve hurry up fixing it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Kimsurfi
I'm looking for a cheap dedi near the UK which can run a web server, MC server and a tf2 server. What sort of performance could I get out of the 24G on this? (How many TF2 servers/slots) http://www.kimsufi.co.uk/ Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Kimsurfi
Thank you very much, how much CPU/RAM does that use? Ben From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 21:52:03 +0200 Subject: Re: [hlds_linux] Kimsurfi Hi, I have a debian x64 24G at Kimsufi since 1.4 years, and i've no problem about that. Located on North of France, I've a 24ms ping on CSS w/ 24 players.I run 10 TS3 Servers, 3 CSS, 1 TF2 and 3 MC Servers. No lag, also when full. I also have all my websites who run on the server, and I haven't any problem. --- Hugo From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 20:48:54 +0100 Subject: [hlds_linux] Kimsurfi I'm looking for a cheap dedi near the UK which can run a web server, MC server and a tf2 server. What sort of performance could I get out of the 24G on this? (How many TF2 servers/slots) http://www.kimsufi.co.uk/ Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Kimsurfi
So there is potential for 15+ 32 slot hlds servers? From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 22:21:51 +0200 Subject: Re: [hlds_linux] Kimsurfi oh sorry, the enters didn't work =/ SSH Top command: - Srcds_linux : 2% CPU / 0.4 MEM / 83:41.12 Uptime as no addons / plugins (no tickrate defined, 66.78FPS)- Minecraft (craftbukkit w/ plugins) : 3% CPU / 8.5% MEM / 124:21.47 uptime (var -Xmx2G defined on java) (Java packets loose are possible) Ks 24g can host many game servers, also as provider. Uptime of my server is 99.96% ( 3h58m down after 541d as every 30m checkup ) --- Hugo From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 22:15:55 +0200 Subject: Re: [hlds_linux] Kimsurfi The Source Engine didn't use so many ressources. When empty, I've that stats result on game console: (no tickrate defined)CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects0.00 0.00 0.00 0 0 66.780 0 and there is the top SSH command result: for srcds_linux : 2% CPU / 0.4 MEM after 83:41.12 uptime (no addons / plugins installed)for minecraft, now: 3% CPU / 8.5% MEM after 124:21.47 uptime (-Xmx2G defined to java) The KS24G is really usefull to host game servers with a good average usage. Also to sell / rent gameservers :)by a HTTP monitoring, the dedicated server was down 3h 58m after 541 days (2010/10/28) (checked every 30 mins). --- Hugo From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 21:02:19 +0100 Subject: Re: [hlds_linux] Kimsurfi Thank you very much, how much CPU/RAM does that use? Ben From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 21:52:03 +0200 Subject: Re: [hlds_linux] Kimsurfi Hi, I have a debian x64 24G at Kimsufi since 1.4 years, and i've no problem about that. Located on North of France, I've a 24ms ping on CSS w/ 24 players.I run 10 TS3 Servers, 3 CSS, 1 TF2 and 3 MC Servers. No lag, also when full. I also have all my websites who run on the server, and I haven't any problem. --- Hugo From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 20:48:54 +0100 Subject: [hlds_linux] Kimsurfi I'm looking for a cheap dedi near the UK which can run a web server, MC server and a tf2 server. What sort of performance could I get out of the 24G on this? (How many TF2 servers/slots) http://www.kimsufi.co.uk/ Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Kimsurfi
Thanks to everyone, a few more things to finish: Any chance I could have the IP of your tf2 server so I can try it out? Email it directly to neobened...@hotmail.co.uk if you don't want to put it here. How many slots do you have per MC server? From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 22:43:39 +0200 Subject: Re: [hlds_linux] Kimsurfi 15+ may be too many, I think. Or, if there is ONLY hlds servers running, it will be ok.But, if you also have MC servers, I don't think so. Here is, as I think, what can be the maximum on the server:5 to 10 hlds servers (12 max)5 MC servers as 2GO (or) 3x (2 to 3G) + 1x 10Gup to 10 TS3 Servers of 512 slots (warning; since monday, TS USA allow only 1 server by dedicated server)Apache2 + php + other stuffs think to secure the server when you get it, because the default domain (ksXX.kimsufi.com) is often scrawled by bots If you want any help, I'm available by this mail (or) via my private, just by mailing me i'll give you the adress). And oh yes, the tech support (in case of a physical incident / problem / ask) is really reactive. Also, they answer by twitter if you want to ;) as playing on MC, I haven't lags. As hlds servers (source engine), my ping is about 12ms, and 61ms if the servers are full. --- Hugo From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 21:35:50 +0100 Subject: Re: [hlds_linux] Kimsurfi So there is potential for 15+ 32 slot hlds servers? From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 22:21:51 +0200 Subject: Re: [hlds_linux] Kimsurfi oh sorry, the enters didn't work =/ SSH Top command: - Srcds_linux : 2% CPU / 0.4 MEM / 83:41.12 Uptime as no addons / plugins (no tickrate defined, 66.78FPS)- Minecraft (craftbukkit w/ plugins) : 3% CPU / 8.5% MEM / 124:21.47 uptime (var -Xmx2G defined on java) (Java packets loose are possible) Ks 24g can host many game servers, also as provider. Uptime of my server is 99.96% ( 3h58m down after 541d as every 30m checkup ) --- Hugo From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 22:15:55 +0200 Subject: Re: [hlds_linux] Kimsurfi The Source Engine didn't use so many ressources. When empty, I've that stats result on game console: (no tickrate defined)CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects0.00 0.00 0.00 0 0 66.780 0 and there is the top SSH command result: for srcds_linux : 2% CPU / 0.4 MEM after 83:41.12 uptime (no addons / plugins installed)for minecraft, now: 3% CPU / 8.5% MEM after 124:21.47 uptime (-Xmx2G defined to java) The KS24G is really usefull to host game servers with a good average usage. Also to sell / rent gameservers :)by a HTTP monitoring, the dedicated server was down 3h 58m after 541 days (2010/10/28) (checked every 30 mins). --- Hugo From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 21:02:19 +0100 Subject: Re: [hlds_linux] Kimsurfi Thank you very much, how much CPU/RAM does that use? Ben From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 21:52:03 +0200 Subject: Re: [hlds_linux] Kimsurfi Hi, I have a debian x64 24G at Kimsufi since 1.4 years, and i've no problem about that. Located on North of France, I've a 24ms ping on CSS w/ 24 players.I run 10 TS3 Servers, 3 CSS, 1 TF2 and 3 MC Servers. No lag, also when full. I also have all my websites who run on the server, and I haven't any problem. --- Hugo From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 20:48:54 +0100 Subject: [hlds_linux] Kimsurfi I'm looking for a cheap dedi near the UK which can run a web server, MC server and a tf2 server. What sort of performance could I get out of the 24G on this? (How many TF2 servers/slots) http://www.kimsufi.co.uk/ Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Kimsurfi
Ah if the server isn't on don't worry. Thanks for the information hugo :) Ben From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 22:49:11 +0200 Subject: Re: [hlds_linux] Kimsurfi I can start a server for you on any game of the srcds / hlds, just tell me what :pthe MC servers on my dedicated are 2G @ 10 slots, 2G @ 15 slots, 4G @ 30 slots and 10G @ 120 slots (only ~25 used) --- Hugo From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 21:46:32 +0100 Subject: Re: [hlds_linux] Kimsurfi Thanks to everyone, a few more things to finish: Any chance I could have the IP of your tf2 server so I can try it out? Email it directly to neobened...@hotmail.co.uk if you don't want to put it here. How many slots do you have per MC server? From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 22:43:39 +0200 Subject: Re: [hlds_linux] Kimsurfi 15+ may be too many, I think. Or, if there is ONLY hlds servers running, it will be ok.But, if you also have MC servers, I don't think so. Here is, as I think, what can be the maximum on the server:5 to 10 hlds servers (12 max)5 MC servers as 2GO (or) 3x (2 to 3G) + 1x 10Gup to 10 TS3 Servers of 512 slots (warning; since monday, TS USA allow only 1 server by dedicated server)Apache2 + php + other stuffs think to secure the server when you get it, because the default domain (ksXX.kimsufi.com) is often scrawled by bots If you want any help, I'm available by this mail (or) via my private, just by mailing me i'll give you the adress). And oh yes, the tech support (in case of a physical incident / problem / ask) is really reactive. Also, they answer by twitter if you want to ;) as playing on MC, I haven't lags. As hlds servers (source engine), my ping is about 12ms, and 61ms if the servers are full. --- Hugo From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 21:35:50 +0100 Subject: Re: [hlds_linux] Kimsurfi So there is potential for 15+ 32 slot hlds servers? From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 22:21:51 +0200 Subject: Re: [hlds_linux] Kimsurfi oh sorry, the enters didn't work =/ SSH Top command: - Srcds_linux : 2% CPU / 0.4 MEM / 83:41.12 Uptime as no addons / plugins (no tickrate defined, 66.78FPS)- Minecraft (craftbukkit w/ plugins) : 3% CPU / 8.5% MEM / 124:21.47 uptime (var -Xmx2G defined on java) (Java packets loose are possible) Ks 24g can host many game servers, also as provider. Uptime of my server is 99.96% ( 3h58m down after 541d as every 30m checkup ) --- Hugo From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 22:15:55 +0200 Subject: Re: [hlds_linux] Kimsurfi The Source Engine didn't use so many ressources. When empty, I've that stats result on game console: (no tickrate defined)CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects0.00 0.00 0.00 0 0 66.780 0 and there is the top SSH command result: for srcds_linux : 2% CPU / 0.4 MEM after 83:41.12 uptime (no addons / plugins installed)for minecraft, now: 3% CPU / 8.5% MEM after 124:21.47 uptime (-Xmx2G defined to java) The KS24G is really usefull to host game servers with a good average usage. Also to sell / rent gameservers :)by a HTTP monitoring, the dedicated server was down 3h 58m after 541 days (2010/10/28) (checked every 30 mins). --- Hugo From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 21:02:19 +0100 Subject: Re: [hlds_linux] Kimsurfi Thank you very much, how much CPU/RAM does that use? Ben From: balkey...@live.fr To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 21:52:03 +0200 Subject: Re: [hlds_linux] Kimsurfi Hi, I have a debian x64 24G at Kimsufi since 1.4 years, and i've no problem about that. Located on North of France, I've a 24ms ping on CSS w/ 24 players.I run 10 TS3 Servers, 3 CSS, 1 TF2 and 3 MC Servers. No lag, also when full. I also have all my websites who run on the server, and I haven't any problem. --- Hugo From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sat, 21 Apr 2012 20:48:54 +0100 Subject: [hlds_linux] Kimsurfi
Re: [hlds_linux] Kimsurfi
I've always used CentOS, is there any reason to use debian over it (seems everyone uses debian)? Ben From: sr...@dot.net Date: Sun, 22 Apr 2012 00:16:03 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Kimsurfi I run my server from Kimsufi, and have never had any issues. The connection is good (1Gbit), and I run 2 Minecraft servers, 1 TF2 server, a TeamSpeak server and 3 websites with nginx, no hiccups or issues, with debian. I found their support to be slightly inefficient though, our server got hacked once (one of the admins got a keylogger), and it took them several days to get it back up, even though we called them several times, they said it would 'be back within 24hrs' 3 times. Apart from that, everything is good. Sent from my Windows 7 Phone From: Benedict Glover Sent: 21/04/2012 20:49 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Kimsurfi I'm looking for a cheap dedi near the UK which can run a web server, MC server and a tf2 server. What sort of performance could I get out of the 24G on this? (How many TF2 servers/slots) http://www.kimsufi.co.uk/ Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] DataTable warning: player: Out-of-range value (359.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping.
I thought it was gibs/weapons somehow falling into the void of the map. Date: Sun, 26 Feb 2012 08:38:52 -0800 From: cmun...@cameronmunroe.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] DataTable warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. From what I can tell on my servers it is a moving part on the map. i.e turbine, moving walkways, etc. the Clamping is it trying to grab a player object to launch them, kill them, etc. Now don't take my full word on this, but that is what it seems to be. On 2/26/2012 8:35 AM, ics wrote: What causes this flood into server console? It's like this error * infinite mount, regardless of players being in or server is empty. Happens on freshly installed server without any mods. Map does not matter either. DataTable warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming
Will we be seeing this update in the next ~15 minutes? From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 23 Feb 2012 22:22:56 + Subject: Re: [hlds_linux] Mandatory TF2 update coming It was an update to fix an issue for clients. A new server.dll was released with the client.dll but servers do not need to update. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Thursday, February 23, 2012 2:21 PM To: Mart-Jan Reeuwijk; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming An update to Day of Defeat: Source has been released. The update will be applied automatically when your Steam client is restarted. The major changes include: Fixed the HUD radar background disappearing after level change On 2/23/2012 5:20 PM, Mart-Jan Reeuwijk wrote: I do wonder what that DODS update earlier was about tho... From: Eric Smither...@valvesoftware.com To: Half-Life dedicated Win32 server mailing listh...@list.valvesoftware.com; Half-Life dedicated Linux server mailing listhlds_linux@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com'hlds_annou...@list.valvesoftware.com Sent: Thursday, 23 February 2012, 22:56 Subject: [hlds_linux] Mandatory TF2 update coming We're working on releasing a mandatory TF2 update. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming...
Winter Update? :D From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Date: Fri, 9 Dec 2011 22:29:26 + Subject: [hlds_linux] Mandatory TF2 update coming... We should have it ready in the next 30 minutes or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming...
- Updated the particle effects for the Cow Mangler 5000 - Updated the localization files Date: Fri, 9 Dec 2011 17:39:12 -0500 From: rbemr...@vgmusic.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2 update coming... Nah, it's not a Thursday. ;) By custom (not rule) all non-Halloween major updates are on Thursdays. On 12/9/2011 5:38 PM, Benedict Glover wrote: Winter Update? :D From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Date: Fri, 9 Dec 2011 22:29:26 + Subject: [hlds_linux] Mandatory TF2 update coming... We should have it ready in the next 30 minutes or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dedicated Server Error
I don't know, I'm not very good with linux. I am behind nat though From: mil...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 28 Nov 2011 03:52:28 + Subject: Re: [hlds_linux] Dedicated Server Error It looks like you are behind NAT. Are you sure that your firewall is set up correctly to forward/translate traffic through on the advertised ports? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Sunday, November 27, 2011 1:18 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Dedicated Server Error This has been happening for a while. [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf +map cp_badlands heartbeat -ip 192.168.2.1 -port 27000 +maxplayers 32 Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3000.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Game.dll loaded for Team Fortress Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4756) Particles: Missing 'particles/error.pcf' maxplayers set to 32 No '-replayserverdir' parameter found - using default replay folder. Replay: Creating thread pool...succeeded. Replay: Starting thread pool with 4 threads...succeeded. Cleaning files from temp dir, /home/bglover/orangebox/tf/replay/server/tmp/ ...no files removed. Unknown command r_decal_cullsize maxplayers set to 32 Unknown command startupmenu Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005 CL ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 'server.cfg' not present; not executing. 'cp_badlands.cfg' not present; not executing. Connection to Steam servers successful. Public IP is 77.246.19.67. VAC secure mode is activated. Current item schema is up-to-date with version 73BF3542. tf_server_identity_account_id not set; not logging into registered account I suspect it is due to the bold part, but my server will not list or communicate via rcon (unless the -ip bit is in there, but it still won't list). Can anybody help? I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't have root access, so I [probably] can't change ports. Just give me a list of things to try or things to check. Anything right now would be good. I've just completly reinstalled everything. Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Dedicated Server Error
This has been happening for a while. [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf +map cp_badlands heartbeat -ip 192.168.2.1 -port 27000 +maxplayers 32 Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3000.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Game.dll loaded for Team Fortress Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4756) Particles: Missing 'particles/error.pcf' maxplayers set to 32 No '-replayserverdir' parameter found - using default replay folder. Replay: Creating thread pool...succeeded. Replay: Starting thread pool with 4 threads...succeeded. Cleaning files from temp dir, /home/bglover/orangebox/tf/replay/server/tmp/ ...no files removed. Unknown command r_decal_cullsize maxplayers set to 32 Unknown command startupmenu Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005 CL ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 'server.cfg' not present; not executing. 'cp_badlands.cfg' not present; not executing. Connection to Steam servers successful. Public IP is 77.246.19.67. VAC secure mode is activated. Current item schema is up-to-date with version 73BF3542. tf_server_identity_account_id not set; not logging into registered account I suspect it is due to the bold part, but my server will not list or communicate via rcon (unless the -ip bit is in there, but it still won't list). Can anybody help? I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't have root access, so I [probably] can't change ports. Just give me a list of things to try or things to check. Anything right now would be good. I've just completly reinstalled everything. Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dedicated Server Error
Sorry, bold stripped out Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad interfaces from steamclient This section. From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sun, 27 Nov 2011 21:18:11 + Subject: [hlds_linux] Dedicated Server Error This has been happening for a while. [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf +map cp_badlands heartbeat -ip 192.168.2.1 -port 27000 +maxplayers 32 Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3000.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Game.dll loaded for Team Fortress Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4756) Particles: Missing 'particles/error.pcf' maxplayers set to 32 No '-replayserverdir' parameter found - using default replay folder. Replay: Creating thread pool...succeeded. Replay: Starting thread pool with 4 threads...succeeded. Cleaning files from temp dir, /home/bglover/orangebox/tf/replay/server/tmp/ ...no files removed. Unknown command r_decal_cullsize maxplayers set to 32 Unknown command startupmenu Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005 CL ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 'server.cfg' not present; not executing. 'cp_badlands.cfg' not present; not executing. Connection to Steam servers successful. Public IP is 77.246.19.67. VAC secure mode is activated. Current item schema is up-to-date with version 73BF3542. tf_server_identity_account_id not set; not logging into registered account I suspect it is due to the bold part, but my server will not list or communicate via rcon (unless the -ip bit is in there, but it still won't list). Can anybody help? I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't have root access, so I [probably] can't change ports. Just give me a list of things to try or things to check. Anything right now would be good. I've just completly reinstalled everything. Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dedicated Server Error
TCP on 27000? Anyway Rcon isn't so much of an issue as it works with the -ip command (although others have said that is bad to use). Date: Mon, 28 Nov 2011 08:22:51 +1100 From: king0goi...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dedicated Server Error Make sure the TCP port is not being blocked because that is the one that rcon uses. On 28/11/2011 8:18 AM, Benedict Glover neobened...@hotmail.co.uk wrote: This has been happening for a while. [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf +map cp_badlands heartbeat -ip 192.168.2.1 -port 27000 +maxplayers 32 Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3000.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Game.dll loaded for Team Fortress Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4756) Particles: Missing 'particles/error.pcf' maxplayers set to 32 No '-replayserverdir' parameter found - using default replay folder. Replay: Creating thread pool...succeeded. Replay: Starting thread pool with 4 threads...succeeded. Cleaning files from temp dir, /home/bglover/orangebox/tf/replay/server/tmp/ ...no files removed. Unknown command r_decal_cullsize maxplayers set to 32 Unknown command startupmenu Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005 CL ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 'server.cfg' not present; not executing. 'cp_badlands.cfg' not present; not executing. Connection to Steam servers successful. Public IP is 77.246.19.67. VAC secure mode is activated. Current item schema is up-to-date with version 73BF3542. tf_server_identity_account_id not set; not logging into registered account I suspect it is due to the bold part, but my server will not list or communicate via rcon (unless the -ip bit is in there, but it still won't list). Can anybody help? I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't have root access, so I [probably] can't change ports. Just give me a list of things to try or things to check. Anything right now would be good. I've just completly reinstalled everything. Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dedicated Server Error
Yes. Date: Mon, 28 Nov 2011 08:24:16 +1100 From: king0goi...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dedicated Server Error Didn't see that bit. Have you tried running a server update with -verify_all added to the end? This will verify the integrity of the files. On 28/11/2011 8:21 AM, Benedict Glover neobened...@hotmail.co.uk wrote: Sorry, bold stripped out Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad interfaces from steamclient This section. From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sun, 27 Nov 2011 21:18:11 + Subject: [hlds_linux] Dedicated Server Error This has been happening for a while. [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf +map cp_badlands heartbeat -ip 192.168.2.1 -port 27000 +maxplayers 32 Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3000.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Game.dll loaded for Team Fortress Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4756) Particles: Missing 'particles/error.pcf' maxplayers set to 32 No '-replayserverdir' parameter found - using default replay folder. Replay: Creating thread pool...succeeded. Replay: Starting thread pool with 4 threads...succeeded. Cleaning files from temp dir, /home/bglover/orangebox/tf/replay/server/tmp/ ...no files removed. Unknown command r_decal_cullsize maxplayers set to 32 Unknown command startupmenu Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005 CL ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 'server.cfg' not present; not executing. 'cp_badlands.cfg' not present; not executing. Connection to Steam servers successful. Public IP is 77.246.19.67. VAC secure mode is activated. Current item schema is up-to-date with version 73BF3542. tf_server_identity_account_id not set; not logging into registered account I suspect it is due to the bold part, but my server will not list or communicate via rcon (unless the -ip bit is in there, but it still won't list). Can anybody help? I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't have root access, so I [probably] can't change ports. Just give me a list of things to try or things to check. Anything right now would be good. I've just completly reinstalled everything. Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dedicated Server Error
It isn't listing in the server list; at least not for me. Can someone else check? 77.246.19.67:27000 on cp_badlands. I am not on LAN, it is on a completly different internet connection/computer Date: Mon, 28 Nov 2011 00:58:55 +0200 From: i...@ics-base.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dedicated Server Error So what's your problem? Steam service failed to start? That's been there for long time and the server you have should run ok despite of it. -ics 27.11.2011 23:28, Benedict Glover kirjoitti: Yes. Date: Mon, 28 Nov 2011 08:24:16 +1100 From: king0goi...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dedicated Server Error Didn't see that bit. Have you tried running a server update with -verify_all added to the end? This will verify the integrity of the files. On 28/11/2011 8:21 AM, Benedict Gloverneobened...@hotmail.co.uk wrote: Sorry, bold stripped out Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad interfaces from steamclient This section. From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Sun, 27 Nov 2011 21:18:11 + Subject: [hlds_linux] Dedicated Server Error This has been happening for a while. [mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf +map cp_badlands heartbeat -ip 192.168.2.1 -port 27000 +maxplayers 32 Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3000.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Game.dll loaded for Team Fortress Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(4756) Particles: Missing 'particles/error.pcf' maxplayers set to 32 No '-replayserverdir' parameter found - using default replay folder. Replay: Creating thread pool...succeeded. Replay: Starting thread pool with 4 threads...succeeded. Cleaning files from temp dir, /home/bglover/orangebox/tf/replay/server/tmp/ ...no files removed. Unknown command r_decal_cullsize maxplayers set to 32 Unknown command startupmenu Network: IP 192.168.2.1, mode MP, dedicated Yes, ports 27000 SV / 27005 CL ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 'server.cfg' not present; not executing. 'cp_badlands.cfg' not present; not executing. Connection to Steam servers successful. Public IP is 77.246.19.67. VAC secure mode is activated. Current item schema is up-to-date with version 73BF3542. tf_server_identity_account_id not set; not logging into registered account I suspect it is due to the bold part, but my server will not list or communicate via rcon (unless the -ip bit is in there, but it still won't list). Can anybody help? I THINK 27000 udp and tcp and 27005 tcp are the only ones open. I don't have root access, so I [probably] can't change ports. Just give me a list of things to try or things to check. Anything right now would be good. I've just completly reinstalled everything. Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
Are the promotional items craftable? Also, what happened with apoco-fists? Can they still be crafted with tokens? From: i...@ronny-schedel.de To: hlds_linux@list.valvesoftware.com Date: Wed, 16 Nov 2011 23:16:53 +0100 Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released First crash after 10 minutes :( -Ursprüngliche Nachricht- From: Eric Smith Sent: Wednesday, November 16, 2011 10:44 PM To: 'Half-Life dedicated Win32 server mailing list' ; 'hlds_linux@list.valvesoftware.com' ; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric Team Fortress 2 - Added new promo items - Fixed a bug preventing some server-side quickplay filtering from working, causing clients to ping too many servers - Fixed a bug where an item with an empty craft_class (e.g. the Apoco-Fists) could be obtained via crafting - Fixed an exploit that allowed untradable items to be traded with Steam trading - Web API changes: - Added flag_cannot_craft to GetPlayerItems web API output - Added description_string and description_format for some hidden attributes in the GetSchema output - Updated Pl_Upward - Fixed a teleporter griefing position near control point B - Updated Pl_Barnblitz - Fixed a bug that allowed players to get into the opposing team's respawn room - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] No halloween gift drops on viaduct_event
Would use of any sourcemod cheats such as godmode or noclip stop the spawning of gifts or the eye? Ben Date: Fri, 28 Oct 2011 15:24:59 -0400 From: mslee...@ismsleeperwrong.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event My players are reporting not getting drops on our registered server, which was registered way back when server registration started. On Fri, Oct 28, 2011 at 1:42 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Probably not. Logon is not synchronous, nor does it really much work (on the gameserver side, at least). - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: Friday, October 28, 2011 10:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event I've also had servers hang for up to a minute on startup, or need killed and restarted, which I assume is them trying to log into the registration system Fletcher Dunn fletch...@valvesoftware.com wrote: I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, October 28, 2011 7:50 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event Nah, drops worked over night but it seems that 2-3 hours today while i was at work, gifts were dropping but no more after that. I don't know what is the situation now and i cannot test untill 1-2 hours from now. All servers are shown on server browser, all have different register id, all are standing good and i'm definitely not trying to abuse system, just want to run 4 servers for players to play on and receive goodies. -ics 28.10.2011 16:56, Kyle Sanderson kirjoitti: My client, along with four servers have all lost connectivity to the item server. I'm guessing it's been offline all night? I was getting drops/gifts for a couple hours after the update hit. Kyle. On Fri, Oct 28, 2011 at 4:04 AM, icsi...@ics-base.net wrote: So it seems that some of the servers regged long ago do not receive any gift packets while the others do. Anyone at valve looking into this or is it zzz time? I still have 4 servers without any packets dropping. -ics - Alkuperäinen viesti - Same situation with me. I have a server that's been a quickplay for quite some time now and it's not getting items. Yet another I just had registered the day before the event is working fine. On Fri, Oct 28, 2011 at 3:51 AM, Jesse Molinaje...@opendreams.net wrote: I am having the same issue. Two servers on the same host, same IP, different ports. One of the two was verified dropping gifts yesterday on koth_harvest_event. However, today post-update, it is not dropping items on koth_harvest_event or the new koth_viaduct_event. Both are registered and in good standing, as far as I know. The admins of this host have not attempted any cheating or done anything that I would suspect have gotten us blacklisted. ics wrote: Is there a reason why no halloween gifts would not drop? I've regged the servers months ago. Servers do show up on server browser too. -ics _ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ _ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] No halloween gift drops on viaduct_event
Of course, I'm making sure our admins don't noclip to farm gifts. I take it 10 players is still required? Ben Date: Fri, 28 Oct 2011 21:52:21 +0200 From: ail...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event They wouldn't stop gift-spawning directly, but unless you give it to everyone on the server, players might consider it unfair and report your server. (So I wouldn't recommend it really). On Fri, Oct 28, 2011 at 9:46 PM, Benedict Glover neobened...@hotmail.co.ukwrote: Would use of any sourcemod cheats such as godmode or noclip stop the spawning of gifts or the eye? Ben Date: Fri, 28 Oct 2011 15:24:59 -0400 From: mslee...@ismsleeperwrong.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event My players are reporting not getting drops on our registered server, which was registered way back when server registration started. On Fri, Oct 28, 2011 at 1:42 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Probably not. Logon is not synchronous, nor does it really much work (on the gameserver side, at least). - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: Friday, October 28, 2011 10:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event I've also had servers hang for up to a minute on startup, or need killed and restarted, which I assume is them trying to log into the registration system Fletcher Dunn fletch...@valvesoftware.com wrote: I'll be investigating this today. It's very important to us that if you register your server, you get the benefits. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, October 28, 2011 7:50 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No halloween gift drops on viaduct_event Nah, drops worked over night but it seems that 2-3 hours today while i was at work, gifts were dropping but no more after that. I don't know what is the situation now and i cannot test untill 1-2 hours from now. All servers are shown on server browser, all have different register id, all are standing good and i'm definitely not trying to abuse system, just want to run 4 servers for players to play on and receive goodies. -ics 28.10.2011 16:56, Kyle Sanderson kirjoitti: My client, along with four servers have all lost connectivity to the item server. I'm guessing it's been offline all night? I was getting drops/gifts for a couple hours after the update hit. Kyle. On Fri, Oct 28, 2011 at 4:04 AM, icsi...@ics-base.net wrote: So it seems that some of the servers regged long ago do not receive any gift packets while the others do. Anyone at valve looking into this or is it zzz time? I still have 4 servers without any packets dropping. -ics - Alkuperäinen viesti - Same situation with me. I have a server that's been a quickplay for quite some time now and it's not getting items. Yet another I just had registered the day before the event is working fine. On Fri, Oct 28, 2011 at 3:51 AM, Jesse Molinaje...@opendreams.net wrote: I am having the same issue. Two servers on the same host, same IP, different ports. One of the two was verified dropping gifts yesterday on koth_harvest_event. However, today post-update, it is not dropping items on koth_harvest_event or the new koth_viaduct_event. Both are registered and in good standing, as far as I know. The admins of this host have not attempted any cheating or done anything that I would suspect have gotten us blacklisted. ics wrote: Is there a reason why no halloween gifts would not drop? I've regged the servers months ago. Servers do show up on server browser too. -ics _ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ _ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool
I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) Ben From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Fri, 28 Oct 2011 20:28:50 + Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool I don't think we would find that abusive. I also note that I cannot imagine that a normal player would have any reason to report abuse against that, either. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Friday, October 28, 2011 1:27 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool So if I use a plugin that renames bots but does not otherwise disguise them as real players (no ping, no steam ids in status) I should be fine? On Fri, Oct 28, 2011 at 2:51 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We are going to add a combo box to the abuse reporting tool and enumerate some categories of abuse. We hope that will help both players and agme servers get an idea of what we consider abusive. However, those are just examples. There will always be an other category, and there's a reason we require the description field. The system is purposefully fuzzy. The purpose of the in-game abuse reporter is to identify game servers where players are not having fun, due to a game server atmosphere. This negatively affects our game as a whole. We're not going to draw a bright line and define precisely what is OK and what is not. If your users are reporting a high degree of abuse, we're going to read the descriptions of what they are saying and decide if we think it's reasonable or not. As I said in the other post, if your players are having fun, I think you have nothing to worry about. The purpose of this tool is locate the worst offenses. We will not be straying into the gray area or punishing well-intentioned game server operators who experimenting with rule changes, or who get abuse reports just because some people don't like nocrits or medieval mode. I think everybody here can understand that there is quite a difference between purposefully concealing major rule changes (i.e. hacking the tags that are designed to advertise those rule changes, purposefully making bots look as if they are real players, etc), and customizing your server to provide the experience your players want. Or locking players in place while certain players rush around to collect the gift drops, if those players didn't opt in to that experience. We just want to locate game servers that are clearly abusing players. We don't need to draw a bright line because we don't plan to go near it, wherever it may be. - Fletch From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Friday, October 28, 2011 11:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] About the TF2 in-game abuse reporting tool That's a valid question - an abuse reporting system has been put in place, without telling the users what consittutes abuse (which I think would lead to many more false reports than not). Some guidelines (both for users and server operators) might be beneficial, both to keep down the number of nuisance reports, AND help the server operators to stay in compliance. It's all well and good to say that Valve reserves the right to ban servers/IP's for abuse, but without knowing what the rules/guidelines are, it's giving operators an invisible line and telling us don't cross this. On Fri, Oct 28, 2011 at 2:18 PM, doctor...@web.demailto:doctor...@web.de wrote: What is considered as abusive behaviour? ___ SMS schreiben mit WEB.DEhttp://WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] So Valve you fucked up the LAN play
Is swearing really needed here? Calm down, Valve has a lot on their hands already. Date: Fri, 28 Oct 2011 23:01:39 +0200 From: vir...@freemail.hu To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] So Valve you fucked up the LAN play In short theese are the thing that aren't working anymore: mp_fadetoblack (it faeds but you can choose another player adn the fading goes away steam ID-s disapeared when sv_lan is set to 1. It was good at the end of the summer but now it's fucked up. So pls correct it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux