5PM EST = 10PM GMT
Which isn't half bad either. I'm normally up to midnight on update days.

> From: sai...@specialattack.net
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 15 Aug 2012 17:59:34 +0200
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> 
> 5 PM GMT would be a luxury for us in Europe. For us it's nightwork to get 
> everything going :)
> 
> Saint K.
> ________________________________________
> From: hlds_linux-boun...@list.valvesoftware.com 
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn 
> [fletch...@valvesoftware.com]
> Sent: 15 August 2012 17:51
> To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server 
> mailing list    (h...@list.valvesoftware.com)
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> 
> 7th.
> 
> We'll do the best we can and are hoping to not release it too late.
> 
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict 
> Glover
> Sent: Wednesday, August 15, 2012 8:47 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> 
> 
> 6th
> 
> > From: flub...@gmail.com
> > Date: Wed, 15 Aug 2012 17:42:15 +0200
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> >
> > 5Th
> >
> > 2012/8/15 Vader_666 <vader...@gmail.com>
> >
> > > 4th
> > >
> > > 2012/8/15 Giovanni Harting <chefeification...@gmail.com>
> > >
> > > > Third.....
> > > >
> > > > 2012/8/15 Dr. McKay <li...@doctormckay.com>
> > > >
> > > > > I second this request.
> > > > >
> > > > >
> > > > > Dr. McKay
> > > > > http://www.doctormckay.com
> > > > >
> > > > > On Aug 15, 2012, at 10:11 AM, "Frank" <ad...@gamerscrib.net> wrote:
> > > > >
> > > > > > Is there any chance at all in having this update release
> > > > > > before 5PM
> > > > EST??
> > > > > > The Meet the Pyro update released so late for many of us that
> > > > > > we
> > > didn't
> > > > > have
> > > > > > time to do much in the form of damage control and make the
> > > > > > needed adjustments server side till the next day. It would be
> > > > > > nice to have
> > > it
> > > > > > release early enough so we can set servers up without it being
> > > > > > into
> > > the
> > > > > wee
> > > > > > hours of the night again.
> > > > > >
> > > > > > I believe that's just a very small favor to ask as this update
> > > appears
> > > > it
> > > > > > may be a beast.
> > > > > >
> > > > > > Thanks guys!
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: hlds_linux-boun...@list.valvesoftware.com
> > > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
> > > > > > Of
> > > > Fletcher
> > > > > > Dunn
> > > > > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > > > > To: Half-Life dedicated Linux server mailing list
> > > > > > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32
> > > server
> > > > > > mailing list
> > > > > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> > > > > >
> > > > > > OK, a little investigating reveals that this statement I made:
> > > > > >
> > > > > > * You can switch the server in and out of any matchmaking mode
> > > > > > pool
> > > or
> > > > > back
> > > > > > to any regular game mode at any time.
> > > > > >
> > > > > > Is not really accurate!  Sorry!  If the server is EMPTY or has
> > > > > > fewer
> > > > > than 6
> > > > > > players, yes, there are no problems with switching --- that is true.
> > > > > > However, in general, switching from PvP to MvM is going to
> > > > > > cause
> > > > several
> > > > > > problems.  (I believe that what would actually happen is that
> > > > > > the
> > > 7th,
> > > > > 8th,
> > > > > > etc. players who connect on a map change will be forced into
> > > spectator.
> > > > >  At
> > > > > > any rate, we don't officially support that, so if you do it,
> > > > > > you're
> > > on
> > > > > your
> > > > > > own.)  So, you should expect to segregate your servers into
> > > > > > MvM and
> > > > PvP.
> > > > > > Don't just put the MvM maps into the mapcycle file, that won't work.
> > > > > > (Actually, the mapcycle file is slightly different for MvM
> > > > > > because
> > > you
> > > > > > really are cycling through missions, not the maps.  Likewise,
> > > > > > players
> > > > can
> > > > > > vote to change the "mission" even if it's on the current map.
> > > > > > We'll
> > > > have
> > > > > > more details on all this tomorrow.)
> > > > > >
> > > > > >
> > > > > > _______________________________________________
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> > > archives,
> > > > > please visit:
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> > > > > > inux
> > > > >
> > > > > _______________________________________________
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> > > > > archives, please visit:
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> > > > > ux
> > > > >
> > > > _______________________________________________
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> > > > archives, please visit:
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> > > >
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