[hlds_linux] Can't load lump 8, allocation of bytes failed tf2 server
As of recent on map changes I am getting "Can't load lump 8, allocation of bytes failed tf2 server" and I was curious if anyone knew of a solution. From a simple look on google it seemed to be crowded in mystery, and requires valve to fix, though I am unsure of this. I have updated to the newest SM 1.5 branch for linux as of a few minutes ago. The map was changing to vsh_Hakurei_Shrine_v3, and crashed again. So is I don't think it is sourcemod, but then again I might be wrong. Links: https://forums.alliedmods.net/showthread.php?t=216575 [1] http://forums.alliedmods.net/showthread.php?t=216322 [2] http://forum.i3d.net/hlds-valve-linux-newsletter/202636-hlds_linux-engine-errors-tf2-server.html [3] Sourcemod: SourceMod Version Information: SourceMod Version: 1.5.0-dev+3842 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.0-dev+3842) SourcePawn API: v1 = 4, v2 = 4 Compiled on: Jun 13 2013 18:46:51 Build ID: 3842:1f48d9fe5c1f http://www.sourcemod.net/ Plugins: [SM] Listing 50 plugins: 01 "tMedicRubber" (0.2.0) by Thrawn 02 "SMAC Spinhack Detector" (0.8.4.0) by SMAC Development Team 03 "SourceBans" (1.5.0-dev) by GameConnect 04 "Client Preferences" (1.5.0-dev+3842) by AlliedModders LLC 05 "Goomba Stomp TF2" (1.1.0) by Flyflo 06 "Server Hop" (0.8.1) by [GRAVE] rig0r 07 "Player Commands" (1.5.0-dev+3842) by AlliedModders LLC 08 "Basic Info Triggers" (1.5.0-dev+3842) by AlliedModders LLC 09 "Simple Chat Colors" (2.0.0) by Simple Plugins 10 "Basic Comm Control" (1.5.0-dev+3842) by AlliedModders LLC 11 "Sourcebans Checker" (1.0.0) by psychonic & Ca$h Munny 12 "SourceMod Anti-Cheat" (0.8.4.0) by SMAC Development Team 13 "SMAC Rcon Locker" (0.8.4.0) by SMAC Development Team 14 "Basic Chat" (1.5.0-dev+3842) by AlliedModders LLC 15 "[TF2] Second MOTD" (1.0) by Powerlord 16 "MOTD Backpack" (3.0) by Munra, bottiger, 11530 17 "MotD Player - Source" (0.8g) by Zephyrus 18 "Simple Chat Processor" (1.0.1) by Simple Plugins 19 "Fun Votes" (1.5.0-dev+3842) by AlliedModders LLC 20 "Admin Menu" (1.5.0-dev+3842) by AlliedModders LLC 21 "[TF2Items] Manager" (1.4.1) by Damizean & Asherkin 22 "SMAC Eye Angle Test" (0.8.4.0) by SMAC Development Team 23 "SMAC Command Monitor" (0.8.4.0) by SMAC Development Team 24 "[TF2] High Five Enemies" (1.3) by FlaminSarge 25 "Spray Tracer" (5.8a) by Nican132, CptMoore, Lebson506th 26 "Nextmap" (1.5.0-dev+3842) by AlliedModders LLC 27 "SMAC AutoTrigger Detector" (0.8.4.0) by SMAC Development Team 28 "M3Motd - MOTD / Rules Display" (0.4.1) by Mun @ Gaming-Servers.net 29 "VS Saxton Hale" (1.42) by Rainbolt Dash, FlaminSarge 30 "[ANY] Automatic Steam Update" (1.9.1) by Dr. McKay 31 "SourceBans: Admins" (1.5.0-dev) by GameConnect 32 "HLstatsX CE Ingame Plugin" (1.6.19) by psychonic 33 "AFK Manager" (3.5.0) by Rothgar 34 "Sound Commands" (1.5.0-dev+3842) by AlliedModders LLC 35 "Goomba Stomp Core" (2.0.2) by Flyflo 36 "Anti-Flood" (1.5.0-dev+3842) by AlliedModders LLC 37 "[TF2] Thirdperson" (2.1.0) by DarthNinja 38 "Updater" (1.1.5) by GoD-Tony 39 "AllChat" (1.1.1) by Frenzzy 40 "Basic Votes" (1.5.0-dev+3842) by AlliedModders LLC 41 "SMAC Anti-Speedhack" (0.8.4.0) by SMAC Development Team 42 "Players Votes" (1.5.0) by The Resident, pZv! 43 "Fun Commands" (1.5.0-dev+3842) by AlliedModders LLC 44 "Reserved Slots" (1.5.0-dev+3842) by AlliedModders LLC 45 "Admin Help" (1.5.0-dev+3842) by AlliedModders LLC 46 "Admin File Reader" (1.5.0-dev+3842) by AlliedModders LLC 47 "ChatBlocker" (0.0.4) by Mun @ Gaming-Servers.net 48 "SMAC Aimbot Detector" (0.8.4.0) by SMAC Development Team 49 "Basic Commands" (1.5.0-dev+3842) by AlliedModders LLC 50 "SourceBans: Bans" (1.5.0-dev) by GameConnect Thanks! Links: -- [1] https://forums.alliedmods.net/showthread.php?t=216575 [2] http://forums.alliedmods.net/showthread.php?t=216322 [3] http://forum.i3d.net/hlds-valve-linux-newsletter/202636-hlds_linux-engine-errors-tf2-server.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Valve: Cheaters
Valve can we take some time to look into getting VAC tuned up some more? Had this happen today: http://forums.gaming-servers.net/uploads/FileUpload/83/2ec0e4d2d5c44776239056ec5b47ae.dem ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Fix Request: config_arena.cfg
Can we please have config_arena.cfg not overwritten after every update -or- usage of verify. As of current with the config file edited with exec server.cfg and everything else removed still causes the steampipe updater to overwrite. Rather annoying Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Maps In Custom Folder
As per the new steam update there will be the new custom folder. In said folder we should be able to add maps, but how do I link them in mapcycle.txt? Will it auto check the folder, I assume not. is there a special path you have to state? /tf/custom/maps/blah.bsp? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
Yeah that was uncalled for nerdboy. Just because someone has ads doesn't mean they don't care about there players. You should know better. Nerdboy wrote: >Wow Frank you really don't think much of your patrons do you? >On Apr 4, 2013 2:02 PM, "Frank" wrote: > >> I enjoy running TF2 servers, I have a decent job to support them but me >> putting some ads on them so you only view when you join (this is how I had >> them setup) then why should that shame on me for trying to at least recover >> the costs of running them. I'm not talking about a profit, I'm lucky to >> break even every month. I can be trusted just fine to run well managed and >> fast servers for players to play on FREE, them viewing an ad one time when >> they join for a few seconds isn't going to hurt nobody and is no different >> than television companies do with the ads. If you wish to have tags in >> place then fine but tags shouldn't disqualify my servers from getting >> traffic be it browser or quickplay as someone else already put it most kids >> are too stupid to know how the server browser works so you have to depend >> on >> quickplay/match making to get traffic to your servers. You can't expect to >> be able to advertise them on SPUF - you get instant banned for even typing >> out an IP# or name of servers so a lot of help Valve is in that regard. >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon >> Reynolds >> Sent: Thursday, April 04, 2013 2:32 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released >> >> If people cannot be trusted to run a server for a free game without >> blasting >> users with ads then I hardly doubt they will play nice and put the proper >> tags in place informing people that they are about to blast you with ads. >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
Thus why I asked if anyone was making a profit. I'm not running servers to make a profit but the ads due lower the cost so that I have an extra 100$ in my pocket for me. Gordon Reynolds wrote: >But there might be the real crux of the issue. Do you need 50 servers? If >you cannot comfortably afford these video game servers, then why are you >asking your users to pitch in money (in the form of bugging them with ads) >to cover your costs? It's not as if your server is providing a >once-in-a-lifetime experience, and unless you're running some custom mods, >they will be able to continue playing TF2 far after your servers go away. I >cannot find any justification for signing up for more servers than you can >pay for, then making your users foot the proverbial bill, or at least part >of it. > >I will not say that all ad plugins are inherently bad though - because I do >not know of how many different kinds are out there. I would think the very >existence of ads on a server just broadcast: "I'm only doing this because I >don't want to pay for this server", which doesn't instill much confidence. >It's probably why I don't bother playing on servers not my own. People seem >to have strange ideas about what a game server is for. > > >On Thu, Apr 4, 2013 at 1:34 PM, Erik-jan Riemers wrote: > >> You mean those few that still had the guts to force it on with the chance >> of it crashing the clients? But for the sake of sharing: >> >> About +- 50 servers (css/l4d(2)/nd/tf2) in the high period (no forced motd >> times) 400 ish dollars a month >> Then they enforced that "must have completion ratio of xx in order to be >> registered as a hit" came down to 150/200 ish dollar a month >> Still some changes they needed to implement but I can see this going down >> to 50/75 If I am lucky. >> >> Do note that I have never enforced people to watch it xx seconds (some do) >> , but if it comes down to 50/75 dollars I can just as well remove it >> totally. As far as I know it says in the explanation that if your average >> completion ratio of a server goes down below a certain percentage you >> won't get payed *at all*. Which means that if you have 20% valid hits and >> 80% not valid hits, your under that percentage and you get nothing. But >> they get the 20% hits still.. someone correct me if I am wrong though. >> >> Taken into account to keep 50 servers running is about 250 euro's a month. >> This doesn't fall from the sky.. (yes, its beefy. But also websites, >> hosting forum, download server, replay server.. about 10 to15ish tb >> traffic a month) and we always try to help out people where we can (like >> giving the guy from tf2pickup.net a chance, which is one of the few that >> actually made something) >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron >> Munroe >> Sent: donderdag 4 april 2013 21:30 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released >> >> >> >> Proper use of ad plugins isn't bad in anyway shape or form. However, ads >> for the sake of more and more ads becomes a slight problem. I really don't >> think any server operator should force ads other then for join and map >> changes. Otherwise you just are creating a mess. Same with people who put >> 10 ads on one webpage. It just doesn't work well and in the end causes a >> nightmare. >> >> Off topic question, anyone here actually making a profit off of Pinion >> ads, or are we all still in the red after each month? >> >> On 04/04/2013 11:46 AM, David Fountain wrote: >> >> > MOTDs are >> useful I don't think they should just be forced on the player >> > either. >> But it's funny valve cares about us advertising yet goldsrc games >> > have >> advertisements all over the stock maps lol >> > >> > SavSin >> > On Apr 4, 2013 >> 11:43 AM, "Gordon Reynolds" >> > wrote: >> > >> >> >> But as we've found out before, how do you delist them? Just hope >> they play nice and use the 'ads' tag? Or wait for enough people to >> understand that this behavior (triggering near-malware on a client's >> machine for profit) isn't good, and hope the user blacklists them enough >> times? If you're going through the hassle of subjecting your users to >> these ads then I don't see why you wo
Re: [hlds_linux] Mandatory Team Fortress 2 update released
Proper use of ad plugins isn't bad in anyway shape or form. However, ads for the sake of more and more ads becomes a slight problem. I really don't think any server operator should force ads other then for join and map changes. Otherwise you just are creating a mess. Same with people who put 10 ads on one webpage. It just doesn't work well and in the end causes a nightmare. Off topic question, anyone here actually making a profit off of Pinion ads, or are we all still in the red after each month? On 04/04/2013 11:46 AM, David Fountain wrote: > MOTDs are useful I don't think they should just be forced on the player > either. But it's funny valve cares about us advertising yet goldsrc games > have advertisements all over the stock maps lol > > SavSin > On Apr 4, 2013 11:43 AM, "Gordon Reynolds" > wrote: > >> But as we've found out before, how do you delist them? Just hope they play nice and use the 'ads' tag? Or wait for enough people to understand that this behavior (triggering near-malware on a client's machine for profit) isn't good, and hope the user blacklists them enough times? If you're going through the hassle of subjecting your users to these ads then I don't see why you wouldn't go the next step and just lie about your sv_tags, or find some better plugin that just serves up ads in a different way. Delisting them would work if the system was perfect. On Thu, Apr 4, 2013 at 11:36 AM, Nomaan Ahmad wrote: >> >>> Delisting them is better choice than disabling motd after the first view. On 4 April 2013 19:32, Gordon Reynolds wrote: >>> >>>> If people cannot be trusted to run a server for a free game without blasting users with ads then I hardly doubt they will play nice and put >>> the >>> >>>> proper tags in place informing people that they are about to blast you >>> with >> know). >> >>>>> This change hardly affected our servers due to most the benefits >> users play with via the MOTD are for donors only, which quickplayers wont have access to anyway. However, this does mean that I will personally never click the quickplay button again, due to potential lost user experience https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https: >> >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] -- - Gordon Reynolds >> __ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] >> >>> >> >>> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] --- Cameron Munroe Owner and Operator of (G-S.N) & Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [2] http://www.munroenet.com [3] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory Team Fortress 2 update released
Can valve please make a rules command that will open up a page to show server rules. This is otherwise going to be a massive problem. I know at valve you don't have game administrators and pretty much allow the game to flow as a few players seem befit of themselves, but that is one reason why I started my servers. Since not all of us like a whinny little kid screaming in his mic, or joe the DJ spamming his shitty hip hop, while Paco screams in his mic STFU during this whole process causing buffer overflows that kick most of the players, but I know you guys at valve fully appreciate this lovely game style. In any case, I think what you guys just did was fix the problem of a small cut on the arm by amputating it. It definitely fixes the problem but it sure is overkill. Though I fully understand why you guys did it since people are abusing adverts, which by all regards I don't approve of, but it is a heavy cost to pay for it. The End. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Lockup Fix?
And since they don't crash there is no bug report... :( On 03/05/2013 05:38 PM, Frank wrote: > I noticed an issue with server lockups/freezing after yesterday's update but > I've not yet put a finger on it for the cause just that it was very annoying > and rendered them pointless to even have up. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron > Munroe > Sent: Tuesday, March 05, 2013 8:25 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Server Lockup Fix? > > map changes every two hours. If not less. > > I can't change the map > after the freeze as it no response to any key stokes. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Lockup Fix?
map changes every two hours. If not less. I can't change the map after the freeze as it no response to any key stokes. On 03/05/2013 03:31 PM, Mart-Jan Reeuwijk wrote: > seems iPhone 5 has some bugs... like not showing what he said. > > single map servers <> change the map > > would have made more sense if you had said to reload the map. > >> From: DontWannaName! To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Sent: Monday, 4 March 2013, 19:28 Subject: Re: [hlds_linux] Server Lockup Fix? Have you tried changing the map Sent from my iPhone 5 On Mar 4, 2013, at 12:02 AM, Erik-jan Riemers wrote: >> >>> We always restart our servers every day. Single map servers (2fort for instance) start to get weird lags and other "issues" if you keep it running too long. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: maandag 4 maart 2013 6:36 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server Lockup Fix? TF2 On 03/03/2013 09:16 PM, David Fountain wrote: >>> >>>> What game. >>> >>>> On Sun, Mar 3, 2013 at 7:50 PM, Cameron Munroe >>> wrote: >> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] --- Cameron Munroe Owner and Operator of (G-S.N) & Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [2] http://www.munroenet.com [3] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Lockup Fix?
Rather hard to do that when the basis of your server is sourcemod since said servers are running Vs. Saxton Hale, Freak Fortress, Dodgeball, etc. On 03/04/2013 01:09 AM, Sachin Sud wrote: > Try running the servers for 1-2 days without sourcemod and metamod and see > that issue happens again? > My servers were facing the same problem later it was some steamtools and > sdk hooks which was causing the issue. > > On Mon, Mar 4, 2013 at 1:32 PM, Erik-jan Riemers wrote: > >> We always restart our servers every day. Single map servers (2fort for instance) start to get weird lags and other "issues" if you keep it running too long. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: maandag 4 maart 2013 6:36 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server Lockup Fix? TF2 On 03/03/2013 09:16 PM, David Fountain wrote: >> >>> What game. >> >>> On Sun, Mar 3, 2013 at 7:50 PM, Cameron Munroe >> wrote: > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] --- Cameron Munroe Owner and Operator of (G-S.N) & Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [2] http://www.munroenet.com [3] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Lockup Fix?
TF2 On 03/03/2013 09:16 PM, David Fountain wrote: > What game. > > On Sun, Mar 3, 2013 at 7:50 PM, Cameron Munroe wrote: > >> After my servers have been up for about a week they randomly lockup. Please note they don't crash, they just simply freeze and use 100% of a single core on the processor. I do run sourcemod on the servers, but I don't think that has anything to do with it. In any case I was wondering if anyone knew of a fix. Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Server Lockup Fix?
After my servers have been up for about a week they randomly lockup. Please note they don't crash, they just simply freeze and use 100% of a single core on the processor. I do run sourcemod on the servers, but I don't think that has anything to do with it. In any case I was wondering if anyone knew of a fix. Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] SteamPipe is coming. Download the TF beta
So, the advantage being that a server host could possibly create a specialty download server for only there servers and there server content only, so theoretically ~/orangebox/downloads/GSN/...(maps, models, ...), and with this end conflict between separate server hosts, or am I completely mis-reading this? I would like to take advantage of this no matter what, since all clients are going to have to re-download files anyways, so how do I rebuild my fastdownload server so that clients get the files they need in ~/orangebox/tf/downloads/... as well as how does the new links with maps work, since in the current maplist.txt it automatically checkes ~/orangebox/tf/maps/...? Sourcemod & TF2 will there be a possible cvar that could be entered into a cfg so that we could create a specialty folder in ~/orangebox/tf/downloads/"GSN"/... where "GSN" would be the cvar variable. This would allow a nicer cleaner environment. Request: BZ2 is nice and all, but i think you can get a better compression ratio with 7Zip, and my question is would it be possible with the new system to allow downloads of 7zip and possibly provide a cvar so that they system will check for those files exclusively instead of asking for .ext.bz2 and then .ext upon the fastdownload server, which creates an extra cost against the webserver, which I don't really care about, but more over about the the client. Not only that but, would it be possible to allow for a bulk download file if it is the first time joining a server. You are literally losing a major benefit if you have to request for single files over and over again since the client has to do the below. Process that is need file ==> Initiate session with server => Server repond to client confirming session > client requests file > server sends chunk of file > client repsonds recieved files > server sends more files .(continue until done with specific file) However, that being said a single file request will miss that pre-connect syntax as it doesn't have to do it for every file, with multiple files it has to ask to connect to the server over and over again, which is a loss of performance and throughput, not to mention one large file will download faster then the 100 or so small files. That being said, it would be nice to have some testing of the new system conversion process since I have to do it on about ~20 servers. Proxy, one of the great advantages talked about is a proxy setup so that hosters could cache the new updates and increase the update speed for there servers, and I was curious where the documentation on that is, and what type of proxies it works with. --Thanks-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Freezes
I am, but not during map changes, mine are occurring randomly while the game is in session. No error logs, just freezes solid. On 02/15/2013 12:05 AM, Tim Bagheri wrote: > Hi all, > > Lately we have seen a number of servers freeze on console, over the last > few updates this has started extending to the changelevel command. > > Updating to the latest sourcemod / metamod snapshops, or disabling all 3rd > party mods all together seems to have no effect. > Just wondering if anyone else has experienced this problem or has any > solutions? > > -- > -- > Regards, > > Tim Bagheri > > *Gamers United* > *Administrator* > > This message and any attachments are confidential and are intended for the > addressee only. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] --- Cameron Munroe Owner and Operator of (G-S.N) & Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [2] http://www.munroenet.com [3] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Once Again Valve Doesn't Care About Server Owners
per map is quite a bit of work), so Valve is attempting to fix it with the overhauled map contribution system. And I'm sorry, but their contribution to the game is larger than one man server. Valve is not leaving bugs in on purpose. And anti-cheat is hard, other than literally making the server do everything but that is unfeasible to do on the current source engine. :P Reports on Steam community helps but it's not an automatic action. Valve does not do manual VAC bans unless it's a extraordinary case (see the Golden wrench thing), and most likely Valve dosen't act on reports unless there been several from unrelated users. I do believe that Valve does use the "cheater" reports to gauge their own VAC so it does help for them. On Fri, Dec 28, 2012 at 1:58 AM, Cameron Munroe wrote: We sit here asking for the smallest favors to fix a massive issue on our servers, which happens to effect valve servers as well, yet they ignore us. Yet, if you make a map they send you free stuff, give you tons of credit, and bow down to you. -- Just wonderful, thanks Valve! -- Cameron Munroe __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Cameron Munroe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fwd: Re: Once Again Valve Doesn't Care About Server Owners
The issue was here from over a year ago, and still hasn't been fixed. I am tired of the people who post lovely links saying haha troll face. I am not in the mood considering this whole mailing list has asked over and over again to fix the smallest of issues. Yet I'm here still asking for the same fixes. I really don't care if I get kicked off the mailing list anymore as most of you aren't a help, and valve ignores it anyways. I have reported cheaters who have been using x cheat for over 2 years and still don't have a vac ban, did they do anything, no. I have reported massive cases of sexual harassment, did they do anything, nope. It's always the same thing of I don't care what you say, or what you do. You're a server owner, and a disgrace to this world, and that is if you lucky, as usually they just throw you to spam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Fwd: Re: Once Again Valve Doesn't Care About Server Owners
You comment, wasn't needed, nor appreciated, so why don't you fuck off. Original Message Subject: Re: [hlds_linux] Once Again Valve Doesn't Care About Server Owners Date: From: Niko Montonen To: cmun...@cameronmunroe.com, Half-Life dedicated Linux server mailing list http://www.youtube.com/watch?v=DXg6UB9Qk0o [2] 2012/12/28 Cameron Munroe We sit here asking for the smallest favors to fix a massive issue on our servers, which happens to effect valve servers as well, yet they ignore us. Yet, if you make a map they send you free stuff, give you tons of credit, and bow down to you. -- Just wonderful, thanks Valve! -- Cameron Munroe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [2] http://www.youtube.com/watch?v=DXg6UB9Qk0o -- Cameron Munroe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Once Again Valve Doesn't Care About Server Owners
We sit here asking for the smallest favors to fix a massive issue on our servers, which happens to effect valve servers as well, yet they ignore us. Yet, if you make a map they send you free stuff, give you tons of credit, and bow down to you. -- Just wonderful, thanks Valve! -- Cameron Munroe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client Crash out on map change?
There is also currently an issue where large effect based server lock up. -- However, I am talking about map changes. During the map change you either get people who timed out, or who get a steamauth error and then get kicked. That is why you increase your map change time to something more reasonable so that people don't get kicked every 30 minutes. On , Erik-jan Riemers wrote: Today a full server went empty, all died on with "timed out" on the server.. it was not map round yet. Strange thing is that you would normally get a "hl2.exe" has crashed error message, but even this one did not show up, it just died instantly. But might be just a "one of those days hickups" -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens Sent: maandag 24 december 2012 17:45 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Client Crash out on map change? I'm getting reports from players that their clients are crashing out on map change. The server log reports nothing unusual apart from that the client timed out (which I assume is because it wasn't a clean disconnect and it failed to reply within the server's time window). The weird thing is I've been told it only happens on our servers, and not other communities, and it happens for some people and not others. Possibly related, possibly not but I'm also noticing unusually long connect times (on "retrieving server info") and in game from the "X has connected" message to the "X joined team Y" message, so it's not just my client (which has already had its files defragged) Has someone experienced this before and has a solution or cause for either of these been found? It doesn't seem like something one would expect to be caused by a metamod plugin, but I can list the ones in use if requested. Running MM:S 1.10.0-hg814-linux and sourcemod-1.4.7-hg3603. Thanks in advance, and apologies if this has been addressed before - but the archive page seems to be down and google tends to only yield tons of "client-side" fixes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Cameron Munroe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client Crash out on map change?
This happens everywhere. Usually with people who have have ping. On , Bjorn Wielens wrote: I'm getting reports from players that their clients are crashing out on map change. The server log reports nothing unusual apart from that the client timed out (which I assume is because it wasn't a clean disconnect and it failed to reply within the server's time window). The weird thing is I've been told it only happens on our servers, and not other communities, and it happens for some people and not others. Possibly related, possibly not but I'm also noticing unusually long connect times (on "retrieving server info") and in game from the "X has connected" message to the "X joined team Y" message, so it's not just my client (which has already had its files defragged) Has someone experienced this before and has a solution or cause for either of these been found? It doesn't seem like something one would expect to be caused by a metamod plugin, but I can list the ones in use if requested. Running MM:S 1.10.0-hg814-linux and sourcemod-1.4.7-hg3603. Thanks in advance, and apologies if this has been addressed before - but the archive page seems to be down and google tends to only yield tons of "client-side" fixes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Cameron Munroe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Some Complaints To Valve and to Us in General
27;t be a TF2 Nazi and claim that only donator is allowed, as it isn't. Valve fully supports the idea of pinion, and I have embraced it to provide for a younger crowd, everyone is happy. (Sorry for any misspelling, or grammar issues, I have been on the internet too long.) -- Cameron Munroe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Link In Chat Ban system
If people are posting links to pornhub then I just want them banned, or for that matter links to the free steam game sites. On 12/15/2012 3:02 PM, Benedict Glover wrote: Instead of banning, thats a bad idea - just block the messages. Date: Mon, 10 Dec 2012 23:23:28 -0800 From: cmun...@cameronmunroe.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Link In Chat Ban system Is there a sourcemod plugin that will ban people for links in chat? Such as free games, porn, etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Link In Chat Ban system
Thanks On 12/10/2012 11:31 PM, Sachin Sud wrote: Hi, You can use https://forums.alliedmods.net/showthread.php?p=1559601 In this you can define http .com .net and many more as keyword and they wont get displayed on server There is another plugin ip chat blocked in which user cannot post ips But you cannot ban those people but these plugins will make sure noone is doing false advertisements on ur server Hope this help. -Sachin On Tue, Dec 11, 2012 at 12:53 PM, Cameron Munroe wrote: Is there a sourcemod plugin that will ban people for links in chat? Such as free games, porn, etc. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Link In Chat Ban system
Is there a sourcemod plugin that will ban people for links in chat? Such as free games, porn, etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replay server going down causes main game server to crash?
Why do you think I disabled replays on my servers? This has been an issue since a year ago and never has and likely never will be fixed. On , hlds mailing wrote: > Apparently if your remote replay server goes offline (due to network or > whatever), the entire main TF2 gameserver freezes and you get this error: > > http://pastebin.com/fxTFjuen [1] > > This just happened on one of my servers when my replay server became > unreachable. > > This means that if the game server OR the replay server goes down, > everything is offline, doubling the probability of failure. > > Is this supposed to happen? > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [2] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] http://pastebin.com/fxTFjuen [2] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Other FastDL formats
The real question at that point is will source2 be used in TF2? On , ics wrote: > Perhaps on Source2 this might happen but not in current branch. > > -ics > > 27.11.2012 18:02, Cameron Munroe kirjoitti: > >> That is what I thought, another format would be really nice. On , Andre Müller wrote: >> >>> No, only bzip2 There was already a request for >> lzma in the cs:go mailinglist >> >>> 2012/11/27 Nomaan Ahmad >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] http://www.gaming-servers.net/ [2] http://www.munroenet.com/ [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Other FastDL formats
That is what I thought, another format would be really nice. On , Andre Müller wrote: > No, only bzip2 > There was already a request for lzma in the cs:go mailinglist > > 2012/11/27 Nomaan Ahmad > >> I don't think so. On 27 November 2012 02:03, Cameron Munroe wrote: >> >>> Is there another format you can use for fast download servers. (Compressed) Such as the current 7Zip in comparison to BZ2? -- -- Cameron Munroe http://www.cameronmunroe.com/ [1] http://www.gaming-servers.net/ [2] http://www.munroenet.com/ [3] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [4] >> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [4] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [4] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] http://www.cameronmunroe.com/ [2] http://www.gaming-servers.net/ [3] http://www.munroenet.com/ [4] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Email Archive
Cloudflare email obfuscation? On , Erik-jan Riemers wrote: > I dont see any reason why not, but the biggest issue is email farming. The > reason the other one does not allow bots on it / google is because you > don't want any automated bots scraping the mailing list. > If you got that covered correctly, there should not be a problem. > > But you can always just save your own mails and index that, faster and > saves you the hassle. I do believe there is more than 1 place where they > archive it though. Put maybe not in the best way. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron > Munroe > Sent: dinsdag 27 november 2012 4:46 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Email Archive > > So I could possibly make a better solution that does allow indexing via > google? > > On , Jesse Molina wrote: > >> Neither are good solutions. > >> The official private list is not indexed by search engines, and there > > is > http://www.cameronmunroe.com/ http://www.gaming-servers.net/ [4] http://www.munroenet.com/ [5] Links: -- [1] http://www.cameronmunroe.com/ [2] [2] http://www.gaming-servers.net/ [4] [3] http://www.munroenet.com/ [5] [4] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] [5] https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/ [6] [6] http://forum.i3d.net/hlds-valve-linux-newsletter/ [3] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [2] http://www.cameronmunroe.com/ [3] http://forum.i3d.net/hlds-valve-linux-newsletter/ [4] http://www.gaming-servers.net/ [5] http://www.munroenet.com/ [6] https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Email Archive
So I could possibly make a better solution that does allow indexing via google? On , Jesse Molina wrote: > Neither are good solutions. > > The official private list is not indexed by search engines, and there is > no search feature, so there is no way to find what you want. > > As for i3d.net, they just use their archive as link bait to get more > subscribers to their message boards. > > After three or four hits on their website, you get the following message: > > Hey there! > > It appears that you've exceeded the maximum number of posts you can > view, but wait, there's a simple solution. To unlock the forum and > continue viewing messages, all you need to do is sign up for a free > account. The entire process takes just a few minutes so create your > account now and view as many threads as you like, post in our topics and > use our downloads pages with over 300 GB of files! > > Already a member? Login at the top of this page to stop seeing this message. > > Tom Grant wrote: > >> There already is https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/ [5] and http://forum.i3d.net/hlds-valve-linux-newsletter/ [6] On Mon, Nov 26, 2012 at 9:45 PM, Cameron Munroe wrote: >> >>> Are we allowed to make an archive of this email list to a website? It would be nice for later use. -- -- Cameron Munroe http://www.cameronmunroe.com/ [1] http://www.gaming-servers.net/ [2] http://www.munroenet.com/ [3] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [4] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] http://www.cameronmunroe.com/ [2] http://www.gaming-servers.net/ [3] http://www.munroenet.com/ [4] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [5] https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/ [6] http://forum.i3d.net/hlds-valve-linux-newsletter/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Email Archive
Are we allowed to make an archive of this email list to a website? It would be nice for later use. -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Other FastDL formats
Is there another format you can use for fast download servers. (Compressed) Such as the current 7Zip in comparison to BZ2? -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Multi thread support
>From what I know, source would need to be fully rebuilt. The issue with MultiThreading is built into source and thus we may just hope that Valve updates TF2 to use source 2. On , Huiren Woo wrote: > Hello, > > Team Fortress 2 has been the most popular multiplayer game out of the > Orangebox and probably even more popular than HL:DM. > There are changes and improvements that must be made to the SRCDS to > maintain its popularity. > > One improvement are highly of most of our concerns, multi-threading support > for Linux servers. > > Multi-threading will improve server performance and with multi-threading > support, Team Fortress 2 servers can even support more than 32 players. > > This means that bots can run more effectively on servers as well. > As you can see in MvM game mode, the game's latency will increase once the > bot waves begin due to bottleneck. > It would be upsetting to get killed by bots who aren't affected by latency > while having at least 40 micro-second increase in latency. > > Another bad thing about being bottleneck is that everything will freeze up > too and will also result in server crashes. > > With multi-thread support, latency will decrease and chances of server > freezing up will also be decreased. > > I hope Valve will take into serious considerations regarding multi-thread > support for srcds. > > Thanks. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Warning on Trading?
Yeah I attached the image via a html link and I think it removed it. http://www.gaming-servers.net/wp/wp-content/uploads/2012/11/Steam-Trading..png [1] On , Jeff Sugar wrote: > HLDS & HLDS_LInux don't allow attachments. He'll need to upload it > somewhere and then link to it, even if it's just dropbox or imageshack or > somesuch. Links: -- [1] http://www.gaming-servers.net/wp/wp-content/uploads/2012/11/Steam-Trading..png ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Warning on Trading?
Woops pic didn't attach. On , Cameron Munroe wrote: > I saw when I was trading this popup at the top, shown below in the > image, stating that you will need steam guard enabled for 15 days and I > was curious why this may be? -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Steam Warning on Trading?
I saw when I was trading this popup at the top, shown below in the image, stating that you will need steam guard enabled for 15 days and I was curious why this may be? -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Running a Halloween Server
We are helpful, yet you are just complaining that the world doesn't cater to you. Shut up, and make your life easier by setting it up yourself, such as email filter, getting off this list, create another email account. etc. We shouldn't have to alter our conversation on an email list just so that your inbox doesn't get full. Not to mention, isn't this what an email list is for, to talk about stuff? Ohhh, wait I am in the world where nothing makes sense and your the king of equestria. On , HWDOMD wrote: > Well, enjoy the show. I can't be bothered anymore. > > This is just SPUF with slightly more tech jabber on it. > > Knock yourselves out folks. Let the rest of us know if you ever become > relevant or helpful in any way. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker > Sent: Thursday, November 15, 2012 6:19 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Running a Halloween Server > > The only thing in this thread that doesn't belong on the list is your > whining about it not belonging on the list. > > ~ > "Their heads are green, and their hands are blue, > And they went to sea in a Sieve." - Edward Lear > > On Fri, Nov 16, 2012 at 1:41 AM, HWDOMD wrote: > >> Better yet, take it off the mailing list because it's not here to give you an audience. You want the attention you feel you deserve? Take your grandstanding bullshit to the forum, I'm sure they'll even pitch in. Maybe it's time the Valve folks started laying the hammer down on some of you people. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Thursday, November 15, 2012 5:33 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Running a Halloween Server Then create a filter in your email and stop blaming us for the conversation. Hell make another email account just for this email list. On , PolyQuad wrote: >> >>> You are definitely not alone on this >> -Original Message- >> >>> From: >> hlds_linux-boun...@list.valvesoftware.com[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of HWDOMDSent: Thursday, November 15, 2012 4:48 PM Subject: Re: [hlds_linux] Running a Halloween Server filled with your petty bullshit back and forth about nothing. I'm pretty Subject: Re: [hlds_linux] Running a Halloween Server >> >>>> On 15/11/2012 20:21, Rudy Bleek >> ockquote type="cite" style="padding-left:5px; border-left:#1010ff 2px solid; margin-left:5px; width:100%">I hope I speak for most people when I say that I don't see the problem here. If you don't like to play King of the Hill, then don't play on servers with KOTH maps in their rotation. counts, does it? :-) They are developing and updating their games to cater for the >> >>> cite" style="padding-left:5px; border-left:#1010ff 2px solid >> :5px; width:100%">had something I wanted to buy in it and that was therefore targeted at don't. You can't keep saying "it's free", when all you >> >>> 2px solid; margin-left:5px; width:100%">people are paying fo >> , and Valve change the game to get their to the new players - and their continuing use of the term "F2P" to be most of Valves games don't cater for 2 or 3 players albeit it's not so bad yet. If anything Halloween could have been a couple of weeks where sheer numbers worked but imo it didn't. So far from being "just one week" when things aren't "normal" it could >> >>> 100%">been 2 really good weeks when it was better because it >> quote> what is To unsubscribe, edit your list preferences, or view the list archives, https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux[ >> >>> h:100%">No virus found in this message. Checked by >> ="http://www.avg.com";>www.avg.com [2] ___ Tohttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> > > ___ > To unsubscribe, edit your list preferences
Re: [hlds_linux] Running a Halloween Server
e able to play on a LAN - > with family and friends, simply in order to let credit card thieves launder > money in TF2 by purchasing keys or to steal accounts and scam gamers. > > if the reason for that is "it's free" then charge me money - let me buy a > "Sod the traders" ticket in the store that enables me to play the mode until > I win. That's what MvM does (although with the people here who seem to think > they "speak for most people" insisting it's all free I imagine they haven't > spent any time or money on these tickets themselves) > > I couldn't really give a crap if there is or isn't an item at the end of a > round. We're not at the stage where we're getting the beginning of the round > yet. > > If anything Halloween could have been a couple of weeks where sheer numbers > worked but imo it didn't. > So far from being "just one week" when things aren't "normal" it could have > been 2 really good weeks when it was better because it wasn't what is > currently normal. > > -- > Dan > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] > - > No virus found in this message. > Checked by AVG - www.avg.com [2] > Version: 2013.0.2793 / Virus Database: 2629/5896 - Release Date: 11/15/12 > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [2] http://www.avg.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Crashes
Aren't the bots different on regular tf2 and MvM? On , Russell Smith wrote: > I run replay on mine, but no AI bots. Today was the only time I've had a > crash like that happen in recent memory. > > On 11/12/2012 9:28 PM, ics wrote: > >> If i would haved to guess, bots? -ics - Alkuperäinen viesti - >> >>> I have some non-MvM servers that get stuck occasionally at 100+% CPU that I have to forcefully kill. I wonder what causes this.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] >> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Traceray Crash
And if you are using sourcemod it is up to date? On , Doctor McKay wrote: > It's up-to-date. > > Dr. McKay > http://www.doctormckay.com [1]-Original Message- > From: Cameron Munroe > Sent: Sunday, November 11, 2012 5:22 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Traceray Crash > > Have you updated steam? "./steam" > > On , Doctor McKay wrote:Okay, so I'm apparently the only person that this crash is happening to. > I > >> ran -verify_all on my server and it downloaded some files, but that > > didn't > >> fix the crash. The only thing I can figure is the server > > box itself, but it's running a > personally know is running > > the exact same setup. -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] http://www.doctormckay.com [2] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] http://www.cameronmunroe.com/ [4] http://www.gaming-servers.net/ [5] http://www.munroenet.com/ [6] http://goo.gl/sSfdk [7] http://munroenet.com/h > _ To unsubscribe, edit your list preferences, or view the l pleasevisit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Traceray Crash
Have you updated steam? "./steam" On , Doctor McKay wrote: > Okay, so I'm apparently the only person that this crash is happening to. I > ran -verify_all on my server and it downloaded some files, but that didn't > fix the crash. > > The only thing I can figure is the server box itself, but it's running a > 32-bit version of CentOS 6, which I know for a fact is working as someone I > personally know is running the exact same setup. > > Can anyone think of why on earth my servers would be crashing here when > nobody else is? > > Dr. McKay > http://www.doctormckay.com [2] > > -Original Message- > From: Asher Baker > Sent: Sunday, November 04, 2012 10:28 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Traceray Crash > > That list is actually just the ones before the Halloween update, as > the Halloween update changed the binary name. > > See > http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9 [4] > for ones post-Halloween. > > On Mon, Nov 5, 2012 at 3:21 AM, Dr. McKay wrote: > >> I'm not sure if this is already known or not, but I didn't see it anywhere in the mailing lists and it hasn't been fixed yet. There appears to be a problem in the physics code in TF2 regarding tracerays, as the server crashes sometimes when they're used. See also: http://goo.gl/sSfdk [1] I've had to disable most of the plugins on my server to get it to stop crashing. It's not a plugin issue, but rather an issue with plugins calling code built into the game that is now buggy. This started after the Halloween update. Dr. McKay http://www.doctormckay.com [2] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] http://goo.gl/sSfdk [2] http://www.doctormckay.com [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [4] http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Players Getting Dropped From Server
I am currently running issues on my linux servers where players are getting dropped. I am not sure it is anything I am running, rather I think it is an issue with tf2 itself, but I thought I might try and start a thread in case anyone has figured something out. -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] "Server info data overflow"
Thus valve has made the server do more. I haven't had on any of my Linux servers and I run 19 of them. Sent from my android device. -Original Message- From: Frank To: 'Half-Life dedicated Linux server mailing list' Sent: Thu, 01 Nov 2012 7:31 PM Subject: Re: [hlds_linux] "Server info data overflow" Yeah I would say it would be but not when its two servers and it happened right after this halloween update came out. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Thursday, November 01, 2012 10:37 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] "Server info data overflow" Most likely a misconfigured server. Sent from my android device. -Original Message- From: Frank To: Half-Life dedicated Linux server mailing list Sent: Thu, 01 Nov 2012 6:57 PM Subject: [hlds_linux] "Server info data overflow" What is the reason for this - its only happening on my Linux servers I have to reset the map. I've not seen one single answer from Valve yet. disconnected (reason "Server info data overflow") This is the error ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] "Server info data overflow"
Most likely a misconfigured server. Sent from my android device. -Original Message- From: Frank To: Half-Life dedicated Linux server mailing list Sent: Thu, 01 Nov 2012 6:57 PM Subject: [hlds_linux] "Server info data overflow" What is the reason for this - its only happening on my Linux servers I have to reset the map. I've not seen one single answer from Valve yet. disconnected (reason "Server info data overflow") This is the error ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 support
We should already be there, I have my fastdl server on IPv6 and already see lots of people downloading with it. Not only that, but IPv6 is coming like it or not, better to be prepared rather then not. On 11/1/2012 3:11 PM, doc wrote: Well IPv4 is going away, but it's hard to call it "imminent" because so few people actually understand how the internet works. I don't think we'll see any real IPv6 traction until one of the big companies DOES run into a problem. I'd love to see Valve/Steam out ahead in IPv6 adoption.* *If and only if I get a cool IPv6 hat for TF2 of course. On Thu, Nov 1, 2012 at 2:56 PM, Cameron Munroe wrote: Yes in Europe. I tried to talk about this issue in January but everyone blew me off stating ipv4 will be here for a long time. Sent from my android device. -Original Message- From: Maavrik To: Half-Life dedicated Linux server mailing list < hlds_linux@list.valvesoftware.com> Sent: Thu, 01 Nov 2012 2:46 PM Subject: Re: [hlds_linux] IPv6 support Not to sound urgent, but I remember reading somewhere about the last block of IPv4 addresses being allocated. Sure we still have time but not much time is left. *Sent from my phone, please excuse any typos -Original Message- From: Kyle Sanderson Sent: 01/11/2012 12:15 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] IPv6 support Milton started last year on ipv6 internally, no idea about games. I'd expect ipv6 to be supported by Steam before any games get it. http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg60901.html Thanks, Kyle. On Thu, Nov 1, 2012 at 11:41 AM, [BT]Black V wrote: Give it time lads, it's only a 12 year old protocol :) On 2/11/2012 7:37 AM, "Cameron Munroe" wrote: This discussion started nearly a year ago and still no answer. Sent from my android device. -Original Message- From: "Andre Müller" To: Half-Life dedicated Linux server mailing list < hlds_linux@list.valvesoftware.com> Sent: Thu, 01 Nov 2012 11:29 AM Subject: [hlds_linux] IPv6 support Subject says everything. When do we get IPv6 support for the srcds? Andre Müller ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 support
Yes in Europe. I tried to talk about this issue in January but everyone blew me off stating ipv4 will be here for a long time. Sent from my android device. -Original Message- From: Maavrik To: Half-Life dedicated Linux server mailing list Sent: Thu, 01 Nov 2012 2:46 PM Subject: Re: [hlds_linux] IPv6 support Not to sound urgent, but I remember reading somewhere about the last block of IPv4 addresses being allocated. Sure we still have time but not much time is left. *Sent from my phone, please excuse any typos -Original Message- From: Kyle Sanderson Sent: 01/11/2012 12:15 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] IPv6 support Milton started last year on ipv6 internally, no idea about games. I'd expect ipv6 to be supported by Steam before any games get it. http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg60901.html Thanks, Kyle. On Thu, Nov 1, 2012 at 11:41 AM, [BT]Black V wrote: > Give it time lads, it's only a 12 year old protocol :) > On 2/11/2012 7:37 AM, "Cameron Munroe" wrote: > > > This discussion started nearly a year ago and still no answer. > > > > Sent from my android device. > > > > > > > > -Original Message- > > From: "Andre Müller" > > To: Half-Life dedicated Linux server mailing list < > > hlds_linux@list.valvesoftware.com> > > Sent: Thu, 01 Nov 2012 11:29 AM > > Subject: [hlds_linux] IPv6 support > > > > Subject says everything. When do we get IPv6 support for the srcds? > > > > Andre Müller > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 support
This discussion started nearly a year ago and still no answer. Sent from my android device. -Original Message- From: "Andre Müller" To: Half-Life dedicated Linux server mailing list Sent: Thu, 01 Nov 2012 11:29 AM Subject: [hlds_linux] IPv6 support Subject says everything. When do we get IPv6 support for the srcds? Andre Müller ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
If you look at your console you will see the servers spewing out missing files and other errors. It is a wall of red text. Missing X particle, Missing this action. etc. I don't think it is the servers, rather the clients having a hard time trying to process all the effects. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] are there enough tf2 matchmaking servers online?
Valve likes to do that, don't they. On 10/27/2012 9:03 AM, Sazpaimon wrote: Yes, I'm registered. I was getting plenty of traffic last year, and immediately after the update my server was full for a while, but the MvM bug ended up taking down my entire machine and my PvP server never recovered. On 10/27/2012 11:56 AM, Cameron Munroe wrote: Also is your server registered? On 10/27/2012 8:54 AM, Sazpaimon wrote: I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traffic ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] are there enough tf2 matchmaking servers online?
Also is your server registered? On 10/27/2012 8:54 AM, Sazpaimon wrote: I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traffic ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] are there enough tf2 matchmaking servers online?
Must be that your server sucks. On 10/27/2012 8:54 AM, Sazpaimon wrote: I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traffic ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MVM Crash
When? On 10/27/2012 8:53 AM, Essay Tew Phaun wrote: Not true, they have. On Sat, Oct 27, 2012 at 11:32 AM, Cameron Munroe wrote: No. On 10/27/2012 8:31 AM, Ourprop wrote: Has valve ever released a patch on Saturday? Ive been running my group about a year and a half and cant really remember if they ever have? For some reason, its always a friday night content release and no word until Monday and a fix on Wednesday. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MVM Crash
No. On 10/27/2012 8:31 AM, Ourprop wrote: Has valve ever released a patch on Saturday? Ive been running my group about a year and a half and cant really remember if they ever have? For some reason, its always a friday night content release and no word until Monday and a fix on Wednesday. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] are there enough tf2 matchmaking servers online?
Who are you looking the answer to be from, if Valve, they don't chat here. On 10/27/2012 8:28 AM, Marco Padovan wrote: So: do we need to put online moreservers or are there enough servers to handlethe players influx? :) Il 27/10/2012 17.26, Giovanni Harting ha scritto: Stable. Filled after ~ 1 minute 2012/10/27 Marco Padovan I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the situation in Europe? :O ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MVM Crash
Wow, asshole way to be over literal jack ass. On 10/27/2012 8:24 AM, Giovanni Harting wrote: I think it needs both to do so. 2012/10/27 Cameron Munroe Okay, are you a computer or a person? On 10/27/2012 8:21 AM, Ourprop wrote: On 10/27/2012 7:16 AM, hlds_linux-request@list.**valvesoftware.comwrote: Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.**com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> or, via email, send a message with subject or body 'help' to hlds_linux-request@list.**valvesoftware.com You can reach the person managing the list at hlds_linux-owner@list.**valvesoftware.com When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds_linux digest..." Today's Topics: 1. Re: MvM servers crash after update (Doug Tyrrell) 2. Re: MvM servers crash after update (HWDOMD) 3. Re: Running a Halloween Server (dan) 4. Re: Running a Halloween Server (Maavrik) 5. Re: Running a Halloween Server (dan) 6. Re: Sourcemod? (Peter Reinhold) 7. Re: Sourcemod? (Peter Reinhold) 8. Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released (Peter Reinhold) 9. Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released (Marco Padovan) --**--** -- Message: 1 Date: Sat, 27 Oct 2012 00:29:55 -0600 From: Doug Tyrrell To: hlds_linux@list.valvesoftware.**com Subject: Re: [hlds_linux] MvM servers crash after update Message-ID: <508B7F63.8020308@dvondrake.**com<508b7f63.8020...@dvondrake.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed I'm getting the same thing. CentOS 5, vanilla server (so sm/mm), and only happens on MvM. Any map. Occurs whenever someone spawns immediately after picking their class. Only seems to happen on linux. -- Message: 2 Date: Fri, 26 Oct 2012 23:55:38 -0700 From: "HWDOMD" To: "'Half-Life dedicated Linux server mailing list'" Subject: Re: [hlds_linux] MvM servers crash after update Message-ID: <01cdb410$13910540$**3ab30fc0$@com> Content-Type: text/plain;charset="us-ascii" Exactly the same thing here too. Our other servers running regular maps and the one running the PvP Halloween event maps are fine (give or take the odd sdkhooks issue and such). I'm running the latest dev snapshots of MM and SM, OS is Xubuntu. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.com] On Behalf Of Doug Tyrrell Sent: Friday, October 26, 2012 11:30 PM To: hlds_linux@list.valvesoftware.**com Subject: Re: [hlds_linux] MvM servers crash after update I'm getting the same thing. CentOS 5, vanilla server (so sm/mm), and only happens on MvM. Any map. Occurs whenever someone spawns immediately after picking their class. Only seems to happen on linux. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2742 / Virus Database: 2617/5856 - Release Date: 10/26/12 -- Message: 3 Date: Sat, 27 Oct 2012 08:02:43 +0100 From: dan To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Running a Halloween Server Message-ID: <508b8713.3040...@ntlworld.com**> Content-Type: text/plain; charset=ISO-8859-1; format=flowed On 27/10/2012 06:47, Maavrik wrote: Not exactly what I was asking, I was asking if I needed to set any commands to make Merasmus spawn. That is useful to me just encase I do decide to start a server for Quickplay. It should just work if your server loads the map. There is a cvar for getting events to work when it's not halloween :- tf_forced_holiday I'm not sure if they're still using the stupid minimum player requirements this year? But if they are some aspects of the map might not work unless your server has enough players (where "enough" is whatever random number someone at valve pulled out of their arse) Same exact issue here , tried on Vanilla first, then installed the newest MM and SM, and same issue. It works until you load a class and then just crashes. Looks like windows finally gets a few days edge..sad times in the kingdom lol __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] MVM Crash
Okay, are you a computer or a person? On 10/27/2012 8:21 AM, Ourprop wrote: On 10/27/2012 7:16 AM, hlds_linux-requ...@list.valvesoftware.com wrote: Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to hlds_linux-requ...@list.valvesoftware.com You can reach the person managing the list at hlds_linux-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds_linux digest..." Today's Topics: 1. Re: MvM servers crash after update (Doug Tyrrell) 2. Re: MvM servers crash after update (HWDOMD) 3. Re: Running a Halloween Server (dan) 4. Re: Running a Halloween Server (Maavrik) 5. Re: Running a Halloween Server (dan) 6. Re: Sourcemod? (Peter Reinhold) 7. Re: Sourcemod? (Peter Reinhold) 8. Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released (Peter Reinhold) 9. Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released (Marco Padovan) -- Message: 1 Date: Sat, 27 Oct 2012 00:29:55 -0600 From: Doug Tyrrell To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] MvM servers crash after update Message-ID: <508b7f63.8020...@dvondrake.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed I'm getting the same thing. CentOS 5, vanilla server (so sm/mm), and only happens on MvM. Any map. Occurs whenever someone spawns immediately after picking their class. Only seems to happen on linux. -- Message: 2 Date: Fri, 26 Oct 2012 23:55:38 -0700 From: "HWDOMD" To: "'Half-Life dedicated Linux server mailing list'" Subject: Re: [hlds_linux] MvM servers crash after update Message-ID: <01cdb410$13910540$3ab30fc0$@com> Content-Type: text/plain;charset="us-ascii" Exactly the same thing here too. Our other servers running regular maps and the one running the PvP Halloween event maps are fine (give or take the odd sdkhooks issue and such). I'm running the latest dev snapshots of MM and SM, OS is Xubuntu. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Doug Tyrrell Sent: Friday, October 26, 2012 11:30 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] MvM servers crash after update I'm getting the same thing. CentOS 5, vanilla server (so sm/mm), and only happens on MvM. Any map. Occurs whenever someone spawns immediately after picking their class. Only seems to happen on linux. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2742 / Virus Database: 2617/5856 - Release Date: 10/26/12 -- Message: 3 Date: Sat, 27 Oct 2012 08:02:43 +0100 From: dan To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Running a Halloween Server Message-ID: <508b8713.3040...@ntlworld.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed On 27/10/2012 06:47, Maavrik wrote: Not exactly what I was asking, I was asking if I needed to set any commands to make Merasmus spawn. That is useful to me just encase I do decide to start a server for Quickplay. It should just work if your server loads the map. There is a cvar for getting events to work when it's not halloween :- tf_forced_holiday I'm not sure if they're still using the stupid minimum player requirements this year? But if they are some aspects of the map might not work unless your server has enough players (where "enough" is whatever random number someone at valve pulled out of their arse) Same exact issue here , tried on Vanilla first, then installed the newest MM and SM, and same issue. It works until you load a class and then just crashes. Looks like windows finally gets a few days edge..sad times in the kingdom lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
Yep That is it! Thanks On 10/26/2012 10:13 PM, Daniel . wrote: https://forums.alliedmods.net/showpost.php?p=1826527&postcount=2184 2012/10/27 Cameron Munroe Alright I can confirm that the two Dev builds for Sourcemod and Metamod work, as well as tf2items. However where is sdkhooks? I have looked around and cant find it. On 10/26/2012 8:30 PM, Steven Sumichrast wrote: I have this running on over a dozen Debian boxes right now: meta version Metamod:Source version 1.10.0-dev Build ID: 809:6375d8da3383-dev Loaded As: Valve Server Plugin Compiled on: Oct 26 2012 Plugin interface version: 15:14 SourceHook version: 5:5 http://www.metamodsource.net/ sm version SourceMod Version Information: SourceMod Version: 1.5.0-dev+3672 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.0-dev+3672) SourcePawn API: v1 = 4, v2 = 4 Compiled on: Oct 26 2012 17:12:55 Build ID: 3672:90afa8e17110 http://www.sourcemod.net/ My gamedata was auto-updated to resolve some crashing. On Fri, Oct 26, 2012 at 10:28 PM, Nicholas Hastings < psycho...@alliedmods.net> wrote: MM:S 1.10.0-hg809 and SM 1.5.0-hg3675 are working just fine. If you have issues with plugins loaded, it's from a third-party plugin or extension. On 10/26/2012 11:26 PM, Cameron Munroe wrote: Which version? On 10/26/2012 8:26 PM, Benedict Glover wrote: Not for me on linux they don't. Fresh install, freezes like I said on that mapchange thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linux<https://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> -- Nicholas Hastings AlliedMods.net <http://www.alliedmods.net> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linux<https://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
Alright I can confirm that the two Dev builds for Sourcemod and Metamod work, as well as tf2items. However where is sdkhooks? I have looked around and cant find it. On 10/26/2012 8:30 PM, Steven Sumichrast wrote: I have this running on over a dozen Debian boxes right now: meta version Metamod:Source version 1.10.0-dev Build ID: 809:6375d8da3383-dev Loaded As: Valve Server Plugin Compiled on: Oct 26 2012 Plugin interface version: 15:14 SourceHook version: 5:5 http://www.metamodsource.net/ sm version SourceMod Version Information: SourceMod Version: 1.5.0-dev+3672 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.0-dev+3672) SourcePawn API: v1 = 4, v2 = 4 Compiled on: Oct 26 2012 17:12:55 Build ID: 3672:90afa8e17110 http://www.sourcemod.net/ My gamedata was auto-updated to resolve some crashing. On Fri, Oct 26, 2012 at 10:28 PM, Nicholas Hastings < psycho...@alliedmods.net> wrote: MM:S 1.10.0-hg809 and SM 1.5.0-hg3675 are working just fine. If you have issues with plugins loaded, it's from a third-party plugin or extension. On 10/26/2012 11:26 PM, Cameron Munroe wrote: Which version? On 10/26/2012 8:26 PM, Benedict Glover wrote: Not for me on linux they don't. Fresh install, freezes like I said on that mapchange thing. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> -- Nicholas Hastings AlliedMods.net <http://www.alliedmods.net> __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
Which version? On 10/26/2012 8:26 PM, Benedict Glover wrote: Not for me on linux they don't. Fresh install, freezes like I said on that mapchange thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
Thanks! :D On 10/26/2012 8:21 PM, Nicholas Hastings wrote: The latest dev snapshots of MM:S and SM work just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
So we have no good release yet, at least that we know of? On 10/26/2012 8:18 PM, Benedict Glover wrote: Using the latest snapshots blah blah my server freezes on this: L 10/27/2012 - 05:17:17: Mapchange to koth_lakeside_event Date: Fri, 26 Oct 2012 20:17:09 -0700 From: cmun...@cameronmunroe.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod? So the current snapshots are issues? On 10/26/2012 8:16 PM, doc wrote: My PvP server was running with latest 1.5 SM and 1.10 MM snapshots, but then mysteriously crashed sometime on the next map change, so I can say that it was loaded and running, but definitely not stable or working right. Then again my MvM server is crashing, completely vanilla on a non event map - so there might be something just wrong with the update. On Fri, Oct 26, 2012 at 8:11 PM, Cameron Munroe wrote: Any luck with sourcemod? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcemod?
So the current snapshots are issues? On 10/26/2012 8:16 PM, doc wrote: My PvP server was running with latest 1.5 SM and 1.10 MM snapshots, but then mysteriously crashed sometime on the next map change, so I can say that it was loaded and running, but definitely not stable or working right. Then again my MvM server is crashing, completely vanilla on a non event map - so there might be something just wrong with the update. On Fri, Oct 26, 2012 at 8:11 PM, Cameron Munroe wrote: Any luck with sourcemod? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Sourcemod?
Any luck with sourcemod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whole Server dropping out - Steam down?
Grammer Nazi, KILL HIM NOW! On Oct 23, 2012, at 12:52 PM, John Marbury wrote: > Their* > > On Tue, Oct 23, 2012 at 3:21 PM, Cameron Munroe > wrote: > >> Did you read what you wrote? If something is down valve sorta needs to fix >> it. Also there network is distributed therefore if one datacenter goes down >> another takes over. >> >> >> On 10/23/2012 12:19 PM, Ryan Stecker wrote: >> >>> Valve has nothing to fix. Downtime is a fact of life. >>> >>> On Tue, Oct 23, 2012 at 2:17 PM, Oskar Levin >>> wrote: >>> >>> Yes, actually. Hopefully Valve will fix the issue so I won't have to >>>> unload it :( >>>> >>>> Best regards >>>> Oskar Levin >>>> os...@dataviruset.com >>>> >>>> - Reply message - >>>> Från: "Cameron Munroe" >>>> Till: "Half-Life dedicated Linux server mailing list" < >>>> hlds_linux@list.valvesoftware.**com > >>>> Rubrik: [hlds_linux] Whole Server dropping out - Steam down? >>>> Datum: ons, okt 24, 2012 03:14 >>>> >>>> >>>> Are you using KAC? >>>> >>>> >>>> On 10/23/2012 12:12 PM, Oskar Levin wrote: >>>> >>>>> I'm not using SMAC and I have the same issue. >>>>> >>>>> Best regards >>>>> Oskar Levin >>>>> os...@dataviruset.com >>>>> >>>>> - Reply message - >>>>> Från: "Marcus Tribuser" >>>>> Till: "Half-Life dedicated Linux server mailing list" < >>>>> >>>> hlds_linux@list.valvesoftware.**com > >>>> >>>>> Rubrik: [hlds_linux] Whole Server dropping out - Steam down? >>>>> Datum: ons, okt 24, 2012 03:10 >>>>> >>>>> >>>>> Am 23.10.2012 21:00, schrieb Marcus Tribuser: >>>>> >>>>>> Your client has failed to authorize in time. Please reconnect or >>>>>> >>>>> restart >>>> >>>>> your game >>>>>> >>>>> just found out after some googleing its a SMAC Problem, so i deactiveted >>>>> the plugin and everything is fine now >>>>> >>>>> __**_ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>> please visit: >>>> >>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>>> __**_ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>> please visit: >>>> >>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>>> >>>> >>>> __**_ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>> __**_ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>> >>>> __**_ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>> >> >> >> __**_ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whole Server dropping out - Steam down?
Did you read what you wrote? If something is down valve sorta needs to fix it. Also there network is distributed therefore if one datacenter goes down another takes over. On 10/23/2012 12:19 PM, Ryan Stecker wrote: Valve has nothing to fix. Downtime is a fact of life. On Tue, Oct 23, 2012 at 2:17 PM, Oskar Levin wrote: Yes, actually. Hopefully Valve will fix the issue so I won't have to unload it :( Best regards Oskar Levin os...@dataviruset.com - Reply message - Från: "Cameron Munroe" Till: "Half-Life dedicated Linux server mailing list" < hlds_linux@list.valvesoftware.com> Rubrik: [hlds_linux] Whole Server dropping out - Steam down? Datum: ons, okt 24, 2012 03:14 Are you using KAC? On 10/23/2012 12:12 PM, Oskar Levin wrote: I'm not using SMAC and I have the same issue. Best regards Oskar Levin os...@dataviruset.com - Reply message - Från: "Marcus Tribuser" Till: "Half-Life dedicated Linux server mailing list" < hlds_linux@list.valvesoftware.com> Rubrik: [hlds_linux] Whole Server dropping out - Steam down? Datum: ons, okt 24, 2012 03:10 Am 23.10.2012 21:00, schrieb Marcus Tribuser: Your client has failed to authorize in time. Please reconnect or restart your game just found out after some googleing its a SMAC Problem, so i deactiveted the plugin and everything is fine now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whole Server dropping out - Steam down?
Kac ~=~ SMAC, but the issue is with valve. There servers commonly go down and then reconnect. If you type status into the console of your server it will say that it is not logged in. Therefore clients can't be verified. Turning off SMAC, or KAC is not suggested. On 10/23/2012 12:17 PM, Oskar Levin wrote: Yes, actually. Hopefully Valve will fix the issue so I won't have to unload it :( Best regards Oskar Levin os...@dataviruset.com - Reply message ----- Från: "Cameron Munroe" Till: "Half-Life dedicated Linux server mailing list" Rubrik: [hlds_linux] Whole Server dropping out - Steam down? Datum: ons, okt 24, 2012 03:14 Are you using KAC? On 10/23/2012 12:12 PM, Oskar Levin wrote: I'm not using SMAC and I have the same issue. Best regards Oskar Levin os...@dataviruset.com - Reply message - Från: "Marcus Tribuser" Till: "Half-Life dedicated Linux server mailing list" Rubrik: [hlds_linux] Whole Server dropping out - Steam down? Datum: ons, okt 24, 2012 03:10 Am 23.10.2012 21:00, schrieb Marcus Tribuser: Your client has failed to authorize in time. Please reconnect or restart your game just found out after some googleing its a SMAC Problem, so i deactiveted the plugin and everything is fine now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whole Server dropping out - Steam down?
that is a valve issue. On 10/23/2012 12:14 PM, Andreas Willinger wrote: Updated my SM to the most recent stable Version (mine was a DEV) and no Kicks anymore. However, some ppl haven't got their loadout -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Oskar Levin Gesendet: Dienstag, 23. Oktober 2012 21:12 An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Whole Server dropping out - Steam down? I'm not using SMAC and I have the same issue. Best regards Oskar Levin os...@dataviruset.com - Reply message - Från: "Marcus Tribuser" Till: "Half-Life dedicated Linux server mailing list" Rubrik: [hlds_linux] Whole Server dropping out - Steam down? Datum: ons, okt 24, 2012 03:10 Am 23.10.2012 21:00, schrieb Marcus Tribuser: Your client has failed to authorize in time. Please reconnect or restart your game just found out after some googleing its a SMAC Problem, so i deactiveted the plugin and everything is fine now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whole Server dropping out - Steam down?
Are you using KAC? On 10/23/2012 12:12 PM, Oskar Levin wrote: I'm not using SMAC and I have the same issue. Best regards Oskar Levin os...@dataviruset.com - Reply message - Från: "Marcus Tribuser" Till: "Half-Life dedicated Linux server mailing list" Rubrik: [hlds_linux] Whole Server dropping out - Steam down? Datum: ons, okt 24, 2012 03:10 Am 23.10.2012 21:00, schrieb Marcus Tribuser: Your client has failed to authorize in time. Please reconnect or restart your game just found out after some googleing its a SMAC Problem, so i deactiveted the plugin and everything is fine now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whole Server dropping out - Steam down?
Have you updated SMAC? On 10/23/2012 12:10 PM, Marcus Tribuser wrote: Am 23.10.2012 21:00, schrieb Marcus Tribuser: Your client has failed to authorize in time. Please reconnect or restart your game just found out after some googleing its a SMAC Problem, so i deactiveted the plugin and everything is fine now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Method To Increase Server Traffic
That at least is a discussion. He/She just said "Fuck you!", which isn't. So if you find this conversation annoying then ignore it or remove your self from the email list. On 10/17/2012 8:47 AM, Robert Paulson wrote: This whole thing looks like a poorly thought out lottery where the primary purpose is making money off server owners. How are you going to use the quake protocol to identify players when Steam allows multiple people to have the same name? To me it looks like: here's my totally unproven plan to leech money off of clueless server owners. They buy 1 fps servers, so maybe they'll be dumb enough to help my lottery reach critical mass. I don't think I'm the only one who doesn't want to see discussions about this spammed here until it is shown that it actually gives more value than the money being put in. On Wed, Oct 17, 2012 at 8:17 AM, Cameron Munroe wrote: Is the guy below just a spammer, or has he been here before --->Discussing<--- stuff? If not can we get a admin to kick this guy off. On 10/17/2012 1:27 AM, Marcin Lis wrote: Fuck you! Wysłane z iPhone'a Dnia 17 paź 2012 o godz. 08:17 Cameron Munroe napisał(a): Well, I'm glad we could smash heads a little bit, I will come back criticizing once some changes have been made and maybe just maybe you will get some A++ ratings. Forum post so you reference, post, point to, state is a lie, or completely ignore. https://www.town-assembly.com/index.php?p=/discussion/42/capture-the-prize-a-scam On 10/16/2012 11:11 PM, PAL-18 wrote: You wouldn't take them so they came here, to my servers. Its not that i dont take them on my servers but those who dont listen to everyone's pleas of mercy get vote banned (1 hour temporary) by all the other players. Pinion was able to pull off the fact that they could award the server owners when one of there players also one, is it possible for you? The items are great, but still the fact is now about getting a bunch of cats and hearding them to the sign in or it will never get off the floor, and yes they are cats. This system is actually already in place on my site. It was for players only, but now that server hosts dont have to pay, i can open it for server hosts too. The way it works is this: refer the most active players (4 points to be considered active) each month and win the prize. The count resets each month to keep it fair for everyone. Every user who signs up gets a unique registration url and this url when clicked creates a cookie that lasts for 1 month so even if the player doesnt sign up right away, the registration will still be credited to you. Also, nice comparison about the cats. :3 (these guys are pro's! http://www.youtube.com/watch?v=Pk7yqlTMvp8) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Method To Increase Server Traffic
Is the guy below just a spammer, or has he been here before --->Discussing<--- stuff? If not can we get a admin to kick this guy off. On 10/17/2012 1:27 AM, Marcin Lis wrote: Fuck you! Wysłane z iPhone'a Dnia 17 paź 2012 o godz. 08:17 Cameron Munroe napisał(a): Well, I'm glad we could smash heads a little bit, I will come back criticizing once some changes have been made and maybe just maybe you will get some A++ ratings. Forum post so you reference, post, point to, state is a lie, or completely ignore. https://www.town-assembly.com/index.php?p=/discussion/42/capture-the-prize-a-scam On 10/16/2012 11:11 PM, PAL-18 wrote: You wouldn't take them so they came here, to my servers. Its not that i dont take them on my servers but those who dont listen to everyone's pleas of mercy get vote banned (1 hour temporary) by all the other players. Pinion was able to pull off the fact that they could award the server owners when one of there players also one, is it possible for you? The items are great, but still the fact is now about getting a bunch of cats and hearding them to the sign in or it will never get off the floor, and yes they are cats. This system is actually already in place on my site. It was for players only, but now that server hosts dont have to pay, i can open it for server hosts too. The way it works is this: refer the most active players (4 points to be considered active) each month and win the prize. The count resets each month to keep it fair for everyone. Every user who signs up gets a unique registration url and this url when clicked creates a cookie that lasts for 1 month so even if the player doesnt sign up right away, the registration will still be credited to you. Also, nice comparison about the cats. :3 (these guys are pro's! http://www.youtube.com/watch?v=Pk7yqlTMvp8) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Method To Increase Server Traffic
Well, I'm glad we could smash heads a little bit, I will come back criticizing once some changes have been made and maybe just maybe you will get some A++ ratings. Forum post so you reference, post, point to, state is a lie, or completely ignore. https://www.town-assembly.com/index.php?p=/discussion/42/capture-the-prize-a-scam On 10/16/2012 11:11 PM, PAL-18 wrote: You wouldn't take them so they came here, to my servers. Its not that i dont take them on my servers but those who dont listen to everyone's pleas of mercy get vote banned (1 hour temporary) by all the other players. Pinion was able to pull off the fact that they could award the server owners when one of there players also one, is it possible for you? The items are great, but still the fact is now about getting a bunch of cats and hearding them to the sign in or it will never get off the floor, and yes they are cats. This system is actually already in place on my site. It was for players only, but now that server hosts dont have to pay, i can open it for server hosts too. The way it works is this: refer the most active players (4 points to be considered active) each month and win the prize. The count resets each month to keep it fair for everyone. Every user who signs up gets a unique registration url and this url when clicked creates a cookie that lasts for 1 month so even if the player doesnt sign up right away, the registration will still be credited to you. Also, nice comparison about the cats. :3 (these guys are pro's! http://www.youtube.com/watch?v=Pk7yqlTMvp8) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Method To Increase Server Traffic
Most of the players under 13 are the bane of server operators. Aside from having high pitch whiny voices, they usually break the most rules (as least from what ive seen on my Garrys Mod Servers). So from a server admin perspective, its a good thing they aren't allowed to participate. You wouldn't take them so they came here, to my servers. It was always my plan to have kick ass prizes. In fact the very first prize i launched with was $500 (for each prize), but only 6 people played and it wasnt feasible for a prize that big for 6 people so i lowered it to $50 for each winner. But there will be better prizes, mark my word. And not just cash, i plan on doing computer hardware (high end video card), etc. Pinion was able to pull off the fact that they could award the server owners when one of there players also one, is it possible for you? The items are great, but still the fact is now about getting a bunch of cats and hearding them to the sign in or it will never get off the floor, and yes they are cats. Forum post so you reference, post, point to, state is a lie, or completely ignore. https://www.town-assembly.com/index.php?p=/discussion/42/capture-the-prize-a-scam On 10/16/2012 10:36 PM, PAL-18 wrote: Already have a captcha in place for server activation (Google Recaptcha). It was always my plan to have kick ass prizes. In fact the very first prize i launched with was $500 (for each prize), but only 6 people played and it wasnt feasible for a prize that big for 6 people so i lowered it to $50 for each winner. But there will be better prizes, mark my word. And not just cash, i plan on doing computer hardware (high end video card), etc. As for the idle issue. Yes there are issues but I have some hidden things in place to make it harder to cheat. Most of the players under 13 are the bane of server operators. Aside from having high pitch whiny voices, they usually break the most rules (as least from what ive seen on my Garrys Mod Servers). So from a server admin perspective, its a good thing they aren't allowed to participate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Method To Increase Server Traffic
I'll respond to what I can, as I can't respond to things that have not been set in stone. :) As for the idlers cheating. This has been alleviated via a 3 hour expiration. Every 3 hours you must refresh your server activation or else it expires and you don't gain anymore points. Then you will be having issues where players are kicked from the que every 3 hours, which isn't bad. Though this may partially fix the issue with idlers, someone like me can right a script to about anything and auto log back into that system. Might want to add a re-captcha. Money earned through premium servers and advertisements will be put back into the contest in the form of better prizes and more prizes. But i have to at least cover my expenses and make a living. So it might take a little while to get to that point, but eventually it will happen. We aren't stating that some of it can't get be used to further the growth of your company, rather we are stating to increase the prizes once you have the ability too. The issue about the too many games. Again, the more players and servers there are, the more prizes will be available. Also, its not like a normal lottery where everyone has the same odds. The more points you have, the higher your odds of winning. So what I am stating here is that I could make many accounts and Idle therefore getting me weapons, and I high chance to win. Plenty of gaming communities have been running contests for years and Valve has never cracked down on them. Why would they start now? This isn't like a community run thing, this is a prize for anyone hosting your token. I can compare it to pinion's setup, but rather have you checked with Valve, though I due admit they are elusive. The registration form and support website will be getting an SSL certificate as soon as possible. But do you realize that your city/state/country information is fully visible to anyone who looks up your IP. Yes, but it isn't exact. This is rather broad and is more of point of yeah it is close to here, and not your house address. For legal reasons, those under 13 cannot join the contest. I would allow it if i could, but its illegal. Yes, but sadly the fact is that they are a base of players on game servers now. In my opinion they are probably 25% of the players. Forum post so you reference, post, point to, state is a lie, or completely ignore. https://www.town-assembly.com/index.php?p=/discussion/42/capture-the-prize-a-scam On 10/16/2012 9:58 PM, PAL-18 wrote: I'll address all your valid points: The Premium/Standard server packages are not set in stone. I'll rework them to make it more fair. Once a larger player/server base has joined, i'll increase the prize amount and add more prizes. As for the idlers cheating. This has been alleviated via a 3 hour expiration. Every 3 hours you must refresh your server activation or else it expires and you dont gain anymore points. Money earned through premium servers and advertisements will be put back into the contest in the form of better prizes and more prizes. But i have to at least cover my expenses and make a living. So it might take a little while to get to that point, but eventually it will happen. The issue about the too many games. Again, the more players and servers there are, the more prizes will be available. Also, its not like a normal lottery where everyone has the same odds. The more points you have, the higher your odds of winning. Plenty of gaming communities have been running contests for years and Valve has never cracked down on them. Why would they start now? You dont have to worry about your server "talking" to our server. We're using the same query used by sites like Game-Monitor, GameTracker, HLSW, HLStatsX, etc. The registration form and support website will be getting an SSL certificate as soon as possible. But do you realize that your city/state/country information is fully visible to anyone who looks up your IP. For legal reasons, those under 13 cannot join the contest. I would allow it if i could, but its illegal. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Method To Increase Server Traffic
So I am going to make some points for other server owners, admins, and players who are thinking about this. First off this really isn't going to benefit most of you unless you fork over the $5. Those servers get X2 points meaning that you would need someone on your server to place twice as long to get roughly the same points. It is just starting so don't think this is going to be an instant boost to your servers, rather this might do nothing for your servers at the moment as most players haven't even heard of this and they need to be signed up to make points. So in actuality this will help people whom pay and harm people who don't. Lets say you tell your small and humble community "hey guys go sign up here" they of course do as you are offering free stuff, not really, but once they do they look and realize why the hell am I playing on low beat small and humble community over here when I could play on Big Fancy Community over here who has X2 points. Thus the servers who fork over $5 get a benefit leaving your community dead. My only fix for this would be to sign up and not tell anyone, which isn't great either as no one really wins at that point. Too make it even more leaned towards Prem. players with 75% or more on a Prem. server get a 3rd prize. http://www.ds-ent.com/ is the "Sales-Marketing Company" that has only one current system, Capture the Prize. Capture The Prize is the one who really wins. Lets say they give out two $50 prizes, that is $100 in total. Well, simply 20 Prem. servers will pay for that. Ads, and anything else goes into their pockets. Meaning more and more you lose they win. Yes once they add another $50 it will be $50 more but it is covered by the 10 new Prem. Servers, so no loss to them. Idle Servers FTW! Yes, make an account and throw it on an idle server with Capture the Prize and You win, not the server that actually has players on it You can even do multiple accounts. :D If not the above it wouldn't be too hard to make a script joining a server, then going to the next server every 30 minutes making you look alive when not. Too many Supported games, this means that really not only are you competing against tf2, but AA3, Arma2, BF3, .. [more] ...and... [more] ...and... [more] Thus making it even less likely to win. You might as well go buy a lottery ticket. Valid by Valve? Yes this is a really serious question, what if Valve states this is not acceptable practice, then your server goes down too? More work you admins as you will now have to make sure that your server is also properly talking to Capture the Prize. Bad players here we come? Yes, I do think that you may get a sudden flood of players on your server, and many could be well, horrid. Sign up field, unsecured :O, this is horrid, most of the information they are asking can be easily used to hack into an account and take it over, let alone a hacker going in and destroying their database and walking off with all that information. (unconfirmed, so we aren't saying Capture the Prize is just a bunch of hackers.) < 13 year olds won't be able to participate, well there goes half the gamers. 1) Solutions they present "Every 3 hours if you are still playing, you must also reactivate your server token (by doing the server activation process again). if you do not, then the server will be deactivated and you will not gain any more points (until you activate the server again)."(http://support.capturetheprize.com/index.php?r=faq/view&id=1) This seems great, but really you can build things to answer this as well. Long story short, this helps Prem. communities, is prone to hackers / cheaters, and really isn't that cheap. ##About me, I run (Gaming-Servers.net) So, I'm not an idiot, I run 18 Game servers and after looking into this, it might actually harm my servers. :\ Forum post so you reference, post, point to, state is a lie, or completely ignore. https://www.town-assembly.com/index.php?p=/discussion/42/capture-the-prize-a-scam On 10/16/2012 1:14 AM, PAL-18 wrote: Hello Fellow Server Hosts, I've been operating my own game servers for the past 7 years for my clans and gaming communities and the same thing keeps happening at random times; traffic dies. This can generally be attributed to hundreds or even thousands of other servers popping up (TF2 popularity after hats were added), server ip changing, hostname changing, vacation season, etc. This can be murder for game servers and hosts are left with a difficult decision. Keep hosting and try to build back the player base (which can take a long time and even be impossible at times) or just shut down their server. I came up with an solution to this and i wanted to offer it to all the other server hosts. On the CS:Go mailing list, someone mentioned a steam update notification service for server operators and i figured if they were allowed to post theirs, then this post shouldn't be a pr
Re: [hlds_linux] Method To Increase Server Traffic
Okay, chill.. please. This is a mailing list and not a sexual predator. On 10/16/2012 7:43 PM, Marcin Lis wrote: Go fuck yourself. This is valve srds mailing list not a fucking free space for ads. Fuck you and fuck next 10 generations of your family. Wysłane z iPhone'a Dnia 16 paź 2012 o godz. 16:44 PAL-18 napisał(a): Hello Jeff, Thanks for the constructive idea's. I actually haven't thought about that. But you make some really good points. When 10 more premium servers are registered, the 3rd prize tier will go live. The prize will also be $50 - but as the contest grows this will increase. Players that have 75% of their points coming from premium servers will be eligible for this premium server prize. Regards, PAL-18 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Https for fastdl
I'm talking about in transit. i.e. as it goes through the internet, not the fact that anyone can view it on your site. On 10/7/2012 4:40 PM, Robert Paulson wrote: All you need is www.fiddler2.com and anyone can get your fast download url, even with https. On Sun, Oct 7, 2012 at 2:46 PM, Cameron Munroe wrote: Well in my case it would be more along the lines of anonymizing the traffic as the URL would be hidden, the only thing that would be there is the ip address of where the web server is, therfore keep preying eyes out. I know that they could probably just see the stream of data coming from the 27005 port, but its an idea to greater harden gaming server, IMO. Thanks btw for the "answers." On 10/7/2012 2:40 PM, Rudy Bleeker wrote: Right, so it's possible.Thanks for testing this Mr. Invalid Protocol. I have to side with Cameron on this one, so many replies arguing the benefits and drawbacks of HTTPS which didn't answer his question, where a simple "yes it works" or "no it's not supported" would have sufficed. If someone wants to use something for whatever reason, that's up to them. Please be nice and try to answer the question asked or don't reply at all if you don't know. We're here to help eachother after all. Also, people who talk about the overhead or 'cost' of HTTPS over HTTP don't know what they're talking about, since the overhead of SSL is so minimal that modern day (less than 5 years old) hardware should barely notice it. It does however offer an additional layer of security for the user, for example to prevent tampering with the downloaded files by a man-in-the-middle which could possibly crash the game client (as Invalid Protocol points out the result would be), which is technically a DoS type attack. On Sat, Oct 6, 2012 at 12:51 AM, Invalid Protocol wrote: You can monitor whatever you want, there's no difference between HTTP and HTTPS. It is silly to use HTTPS for downloading maps/sounds and other custom resources required for a game. You don't need any extra "privacy" and does not "protect our users". There's no advantage. You should protect your fast download against bandwidth stealing, but that's a different story and has nothing to do with HTTP or HTTPS. You don't "have to buy a 50+ license" to test this. Start a game server, load a custom map and set sv_downloadurl to "https://msp.f-secure.com/web-test/common/test.html?"; url (don't forget the last ? character, otherwise you'll get a 404 error). Then connect to server using a client that does not have the map and see if it tries to download it. Have the console enabled to see the "downloading" messages (maybe developer variable must be 1). Also check the my_custom_map.bsp downloaded file, should be a HTTP page. Anyway, it seems that it works. At least in CS:GO, but then the client crashes because the downloaded map is invalid (is a HTML page). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Saturday, October 06, 2012 11:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Https for fastdl The idea about HTTPS is that there is a growing push to monitor and harm traffic on the internet. A fix for this is https, and as stated before: an extreme explanation might be: it could help against tampering ... if you have an ISP that do not wants you to play they could just corrupt each and every fast download tries... with https istead that could be very hard (in both detecting the typo of file being downloaded and breaking into an ssl stream corrupting it) Nowadays, expecially in countries where "privacy" is just a word on a dictionary, everything should be run within encrypted tunnels This is something that modern day china, and other countries are pushing towards. Im not trying to be illegal, but rather make it so that its harder to track users downloading files off my fastdl. We should all be pushing to increase https usage in this modern day world to not only protect our users, but also to hide the traffics full intent to outside eyes. The main reason for my blow up below is the fact that I'm so tired of responses that simply do not help the thread progress. Its common on here, and it is bloody annoying. In any case I understand your point about the extra cost and lowering of speed by switching to https, but I simply want to know if it would be possible at all to do. On 10/5/2012 2:45 PM, Bruno Garcia wrote: I'm not trying to criticize your thread or your means to use the Fast download functionality. I'm simple stating that you would get a better result for less cost. I'm sorry if it was mis intended in that way. On Fri,
Re: [hlds_linux] Https for fastdl
Well in my case it would be more along the lines of anonymizing the traffic as the URL would be hidden, the only thing that would be there is the ip address of where the web server is, therfore keep preying eyes out. I know that they could probably just see the stream of data coming from the 27005 port, but its an idea to greater harden gaming server, IMO. Thanks btw for the "answers." On 10/7/2012 2:40 PM, Rudy Bleeker wrote: Right, so it's possible.Thanks for testing this Mr. Invalid Protocol. I have to side with Cameron on this one, so many replies arguing the benefits and drawbacks of HTTPS which didn't answer his question, where a simple "yes it works" or "no it's not supported" would have sufficed. If someone wants to use something for whatever reason, that's up to them. Please be nice and try to answer the question asked or don't reply at all if you don't know. We're here to help eachother after all. Also, people who talk about the overhead or 'cost' of HTTPS over HTTP don't know what they're talking about, since the overhead of SSL is so minimal that modern day (less than 5 years old) hardware should barely notice it. It does however offer an additional layer of security for the user, for example to prevent tampering with the downloaded files by a man-in-the-middle which could possibly crash the game client (as Invalid Protocol points out the result would be), which is technically a DoS type attack. On Sat, Oct 6, 2012 at 12:51 AM, Invalid Protocol wrote: You can monitor whatever you want, there's no difference between HTTP and HTTPS. It is silly to use HTTPS for downloading maps/sounds and other custom resources required for a game. You don't need any extra "privacy" and does not "protect our users". There's no advantage. You should protect your fast download against bandwidth stealing, but that's a different story and has nothing to do with HTTP or HTTPS. You don't "have to buy a 50+ license" to test this. Start a game server, load a custom map and set sv_downloadurl to "https://msp.f-secure.com/web-test/common/test.html?"; url (don't forget the last ? character, otherwise you'll get a 404 error). Then connect to server using a client that does not have the map and see if it tries to download it. Have the console enabled to see the "downloading" messages (maybe developer variable must be 1). Also check the my_custom_map.bsp downloaded file, should be a HTTP page. Anyway, it seems that it works. At least in CS:GO, but then the client crashes because the downloaded map is invalid (is a HTML page). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Saturday, October 06, 2012 11:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Https for fastdl The idea about HTTPS is that there is a growing push to monitor and harm traffic on the internet. A fix for this is https, and as stated before: an extreme explanation might be: it could help against tampering ... if you have an ISP that do not wants you to play they could just corrupt each and every fast download tries... with https istead that could be very hard (in both detecting the typo of file being downloaded and breaking into an ssl stream corrupting it) Nowadays, expecially in countries where "privacy" is just a word on a dictionary, everything should be run within encrypted tunnels This is something that modern day china, and other countries are pushing towards. Im not trying to be illegal, but rather make it so that its harder to track users downloading files off my fastdl. We should all be pushing to increase https usage in this modern day world to not only protect our users, but also to hide the traffics full intent to outside eyes. The main reason for my blow up below is the fact that I'm so tired of responses that simply do not help the thread progress. Its common on here, and it is bloody annoying. In any case I understand your point about the extra cost and lowering of speed by switching to https, but I simply want to know if it would be possible at all to do. On 10/5/2012 2:45 PM, Bruno Garcia wrote: I'm not trying to criticize your thread or your means to use the Fast download functionality. I'm simple stating that you would get a better result for less cost. I'm sorry if it was mis intended in that way. On Fri, Oct 5, 2012 at 6:36 PM, Cameron Munroe wrote: This is why I hate this thread, there is never any good answers just criticism. The question is fully legitimate as since your an idiot and don't understand that testing is sorta hard considering you have to buy a 50+ license. As I stated to the other guy, if you have not
Re: [hlds_linux] Https for fastdl
I'm not sure actually. A self signed would it prompt or just auto accept. Sent from my android device. -Original Message- From: Andrew DeMerse To: Half-Life dedicated Linux server mailing list Sent: Fri, 05 Oct 2012 3:28 PM Subject: Re: [hlds_linux] Https for fastdl This shouldn't be too hard to test. Self sign a cert, fire up apache with mod_ssl, modify the server.cfg to point to https, and tail to httpd log to see if a connection attempt is made by the game server. Even if it dies due to a cert error, you'll be able to see if the client supports that type of connection. On Fri, Oct 5, 2012 at 5:53 PM, Cameron Munroe wrote: > The idea about HTTPS is that there is a growing push to monitor and harm > traffic on the internet. A fix for this is https, and as stated before: > > >an extreme explanation might be: it could help against tampering ... > >if you have an ISP that do not wants you to play they could just > >corrupt > > each and every fast download tries... with https istead that could be >>> very hard (in both detecting the typo of file being downloaded and >>> breaking into an ssl stream corrupting it) >>> >>> Nowadays, expecially in countries where "privacy" is just a word on a >>> dictionary, everything should be run within encrypted tunnels >>> >> > This is something that modern day china, and other countries are pushing > towards. Im not trying to be illegal, but rather make it so that its harder > to track users downloading files off my fastdl. > > We should all be pushing to increase https usage in this modern day world > to not only protect our users, but also to hide the traffics full intent to > outside eyes. > > The main reason for my blow up below is the fact that I'm so tired of > responses that simply do not help the thread progress. Its common on here, > and it is bloody annoying. In any case I understand your point about the > extra cost and lowering of speed by switching to https, but I simply want > to know if it would be possible at all to do. > > > On 10/5/2012 2:45 PM, Bruno Garcia wrote: > >> I'm not trying to criticize your thread or your means to use the Fast >> download functionality. >> I'm simple stating that you would get a better result for less cost. >> >> I'm sorry if it was mis intended in that way. >> >> On Fri, Oct 5, 2012 at 6:36 PM, Cameron Munroe > >**wrote: >> >> This is why I hate this thread, there is never any good answers just >>> criticism. The question is fully legitimate as since your an idiot and >>> don't understand that testing is sorta hard considering you have to buy a >>> 50+ license. >>> >>> >>> As I stated to the other guy, if you have nothing productive to say don't >>> bloody fucking say it. >>> >>> >>> God how hard is that, to keep your mouth shut. >>> >>> >>> >>> >>> >>> On 10/5/2012 2:31 PM, Ulrich Block wrote: >>> >>> Am 05.10.2012 23:26, schrieb Cameron Munroe: >>>> >>>> Maybe by your opinion. Now if you have nothing "productive" to state on >>>>> whether it works or not then stop replying as I already understand the >>>>> below and that it has a cost. >>>>> >>>>> So much time and posts have past... During that period try and error >>>> would have been much faster >>>> >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** >>>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/** >>>> mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>> > >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** >>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/** >>> mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>> > >>> >>> __**_ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.
Re: [hlds_linux] Https for fastdl
The idea about HTTPS is that there is a growing push to monitor and harm traffic on the internet. A fix for this is https, and as stated before: an extreme explanation might be: it could help against tampering ... if you have an ISP that do not wants you to play they could just corrupt each and every fast download tries... with https istead that could be very hard (in both detecting the typo of file being downloaded and breaking into an ssl stream corrupting it) Nowadays, expecially in countries where "privacy" is just a word on a dictionary, everything should be run within encrypted tunnels This is something that modern day china, and other countries are pushing towards. Im not trying to be illegal, but rather make it so that its harder to track users downloading files off my fastdl. We should all be pushing to increase https usage in this modern day world to not only protect our users, but also to hide the traffics full intent to outside eyes. The main reason for my blow up below is the fact that I'm so tired of responses that simply do not help the thread progress. Its common on here, and it is bloody annoying. In any case I understand your point about the extra cost and lowering of speed by switching to https, but I simply want to know if it would be possible at all to do. On 10/5/2012 2:45 PM, Bruno Garcia wrote: I'm not trying to criticize your thread or your means to use the Fast download functionality. I'm simple stating that you would get a better result for less cost. I'm sorry if it was mis intended in that way. On Fri, Oct 5, 2012 at 6:36 PM, Cameron Munroe wrote: This is why I hate this thread, there is never any good answers just criticism. The question is fully legitimate as since your an idiot and don't understand that testing is sorta hard considering you have to buy a 50+ license. As I stated to the other guy, if you have nothing productive to say don't bloody fucking say it. God how hard is that, to keep your mouth shut. On 10/5/2012 2:31 PM, Ulrich Block wrote: Am 05.10.2012 23:26, schrieb Cameron Munroe: Maybe by your opinion. Now if you have nothing "productive" to state on whether it works or not then stop replying as I already understand the below and that it has a cost. So much time and posts have past... During that period try and error would have been much faster __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Https for fastdl
This is why I hate this thread, there is never any good answers just criticism. The question is fully legitimate as since your an idiot and don't understand that testing is sorta hard considering you have to buy a 50+ license. As I stated to the other guy, if you have nothing productive to say don't bloody fucking say it. God how hard is that, to keep your mouth shut. On 10/5/2012 2:31 PM, Ulrich Block wrote: Am 05.10.2012 23:26, schrieb Cameron Munroe: Maybe by your opinion. Now if you have nothing "productive" to state on whether it works or not then stop replying as I already understand the below and that it has a cost. So much time and posts have past... During that period try and error would have been much faster ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Https for fastdl
Maybe by your opinion. Now if you have nothing "productive" to state on whether it works or not then stop replying as I already understand the below and that it has a cost. On 10/5/2012 2:18 PM, Bruno Garcia wrote: Read it. Possible or not, it's useless. On Fri, Oct 5, 2012 at 4:30 PM, Cameron Munroe wrote: Read the damn thread we already know this. The question is if possible. Sent from my android device. -Original Message- From: Bruno Garcia To: Half-Life dedicated Linux server mailing list < hlds_linux@list.valvesoftware.com> Sent: Fri, 05 Oct 2012 12:09 PM Subject: Re: [hlds_linux] Https for fastdl Why would you want HTTPS over a FastDL? HTTPS is used under extreme situations that require complete security, a map download doesn't seem to be a security risk On top of that, your directory is visible to everyone on their browser, so they can view your files. Not only it's unnecessary, it also slows down your transfer, due to the encryption methods. Cheers, Bruno On Fri, Oct 5, 2012 at 2:38 PM, Cameron Munroe wrote: Valve can you put any light on this? What about self signed certificated for the fastdl? Please and Thank you. On Oct 5, 2012, at 9:40 AM, Cameron Munroe wrote: But as I asked is it possible? Sent from my android device. -Original Message- From: Marco Padovan To: hlds_linux@list.valvesoftware.com Sent: Fri, 05 Oct 2012 3:31 AM Subject: Re: [hlds_linux] Https for fastdl an extreme explanation might be: it could help against tampering ... if you have an ISP that do not wants you to play they could just corrupt each and every fast download tries... with https istead that could be very hard (in both detecting the typo of file being downloaded and breaking into an ssl stream corrupting it) Nowadays, expecially in countries where "privacy" is just a word on a dictionary, everything should be run within encrypted tunnels ;) Il 05/10/2012 11:06, Asher Baker ha scritto: It wont be, just put more load on both the client and server. On Fri, Oct 5, 2012 at 3:52 AM, Nomaan Ahmad wrote: I didn't try that but how will this be beneficial for a fastdl? On 5 October 2012 02:58, Cameron Munroe wrote: Has anyone tried https on a fastdl and does it work? Tf2? Sent from my android device. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Https for fastdl
Read the damn thread we already know this. The question is if possible. Sent from my android device. -Original Message- From: Bruno Garcia To: Half-Life dedicated Linux server mailing list Sent: Fri, 05 Oct 2012 12:09 PM Subject: Re: [hlds_linux] Https for fastdl Why would you want HTTPS over a FastDL? HTTPS is used under extreme situations that require complete security, a map download doesn't seem to be a security risk On top of that, your directory is visible to everyone on their browser, so they can view your files. Not only it's unnecessary, it also slows down your transfer, due to the encryption methods. Cheers, Bruno On Fri, Oct 5, 2012 at 2:38 PM, Cameron Munroe wrote: > Valve can you put any light on this? What about self signed certificated > for the fastdl? > > Please and Thank you. > > On Oct 5, 2012, at 9:40 AM, Cameron Munroe wrote: > > > But as I asked is it possible? > > > > Sent from my android device. > > > > > > > > -Original Message- > > From: Marco Padovan > > To: hlds_linux@list.valvesoftware.com > > Sent: Fri, 05 Oct 2012 3:31 AM > > Subject: Re: [hlds_linux] Https for fastdl > > > > an extreme explanation might be: it could help against tampering ... > > > > if you have an ISP that do not wants you to play they could just corrupt > > each and every fast download tries... with https istead that could be > > very hard (in both detecting the typo of file being downloaded and > > breaking into an ssl stream corrupting it) > > > > Nowadays, expecially in countries where "privacy" is just a word on a > > dictionary, everything should be run within encrypted tunnels ;) > > > > Il 05/10/2012 11:06, Asher Baker ha scritto: > >> It wont be, just put more load on both the client and server. > >> > >> On Fri, Oct 5, 2012 at 3:52 AM, Nomaan Ahmad > wrote: > >>> I didn't try that but how will this be beneficial for a fastdl? > >>> > >>> On 5 October 2012 02:58, Cameron Munroe > wrote: > >>> > >>>> Has anyone tried https on a fastdl and does it work? Tf2? > >>>> > >>>> Sent from my android device. > >>>> > >>>> ___ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Https for fastdl
Valve can you put any light on this? What about self signed certificated for the fastdl? Please and Thank you. On Oct 5, 2012, at 9:40 AM, Cameron Munroe wrote: > But as I asked is it possible? > > Sent from my android device. > > > > -Original Message- > From: Marco Padovan > To: hlds_linux@list.valvesoftware.com > Sent: Fri, 05 Oct 2012 3:31 AM > Subject: Re: [hlds_linux] Https for fastdl > > an extreme explanation might be: it could help against tampering ... > > if you have an ISP that do not wants you to play they could just corrupt > each and every fast download tries... with https istead that could be > very hard (in both detecting the typo of file being downloaded and > breaking into an ssl stream corrupting it) > > Nowadays, expecially in countries where "privacy" is just a word on a > dictionary, everything should be run within encrypted tunnels ;) > > Il 05/10/2012 11:06, Asher Baker ha scritto: >> It wont be, just put more load on both the client and server. >> >> On Fri, Oct 5, 2012 at 3:52 AM, Nomaan Ahmad wrote: >>> I didn't try that but how will this be beneficial for a fastdl? >>> >>> On 5 October 2012 02:58, Cameron Munroe wrote: >>> >>>> Has anyone tried https on a fastdl and does it work? Tf2? >>>> >>>> Sent from my android device. >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Https for fastdl
But as I asked is it possible? Sent from my android device. -Original Message- From: Marco Padovan To: hlds_linux@list.valvesoftware.com Sent: Fri, 05 Oct 2012 3:31 AM Subject: Re: [hlds_linux] Https for fastdl an extreme explanation might be: it could help against tampering ... if you have an ISP that do not wants you to play they could just corrupt each and every fast download tries... with https istead that could be very hard (in both detecting the typo of file being downloaded and breaking into an ssl stream corrupting it) Nowadays, expecially in countries where "privacy" is just a word on a dictionary, everything should be run within encrypted tunnels ;) Il 05/10/2012 11:06, Asher Baker ha scritto: > It wont be, just put more load on both the client and server. > > On Fri, Oct 5, 2012 at 3:52 AM, Nomaan Ahmad wrote: >> I didn't try that but how will this be beneficial for a fastdl? >> >> On 5 October 2012 02:58, Cameron Munroe wrote: >> >>> Has anyone tried https on a fastdl and does it work? Tf2? >>> >>> Sent from my android device. >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Https for fastdl
More over a question if possible. I know that there is almost no benefit. However it is just a question if possible. Sent from my android device. -Original Message- From: Nomaan Ahmad To: Half-Life dedicated Linux server mailing list Sent: Thu, 04 Oct 2012 7:52 PM Subject: Re: [hlds_linux] Https for fastdl I didn't try that but how will this be beneficial for a fastdl? On 5 October 2012 02:58, Cameron Munroe wrote: > Has anyone tried https on a fastdl and does it work? Tf2? > > Sent from my android device. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Https for fastdl
Has anyone tried https on a fastdl and does it work? Tf2? Sent from my android device. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Prevent UDP attacks
The problem is if it is from multiple IPs it becomes harder. If you aren't using sourcemod it is a mute point on SMAC. Though im unsure if its supported as I run mainly tf2. block each one? On 10/2/2012 4:16 PM, Mico wrote: Are Servers Counter-Strike 1.6 (HL-BETA) SourceMod supports HLDS? I was looking for a solution using iptables. So consult here, as there are skilled people. On Mar 02 Oct 2012 19:24:35 Cameron Munroe escribió: Did you do a lookup on one or two of the addresses and do you have SMAC installed? On 10/2/2012 3:23 PM, Mico wrote: Nop, are different IP range. Many addresses to do a manual lock. On Mar 02 Oct 2012 19:19:17 Cameron Munroe escribió: Is it the same address? On 10/2/2012 3:17 PM, Mico wrote: In the message log of the operating system (Ubuntu 12.04) I'm seeing a lot of logs like the following: [848814.998297] UDP: short packet: From 190.xxx.xxx.xxx:308 /33 to 200.xxx.xxx.xxx:27025 [874435.912157] UDP: short packet: From 190.xxx.xxx.xxx:4805 49320/37 to 200.xxx.xxx.xxx:27024 [882015.978724] UDP: bad checksum. From 190.xxx.xxx.xxx:58299 to 200.xxx.xxx.xxx:27020 ulen 33 As block these requests? thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Prevent UDP attacks
Did you do a lookup on one or two of the addresses and do you have SMAC installed? On 10/2/2012 3:23 PM, Mico wrote: Nop, are different IP range. Many addresses to do a manual lock. On Mar 02 Oct 2012 19:19:17 Cameron Munroe escribió: Is it the same address? On 10/2/2012 3:17 PM, Mico wrote: In the message log of the operating system (Ubuntu 12.04) I'm seeing a lot of logs like the following: [848814.998297] UDP: short packet: From 190.xxx.xxx.xxx:308 /33 to 200.xxx.xxx.xxx:27025 [874435.912157] UDP: short packet: From 190.xxx.xxx.xxx:4805 49320/37 to 200.xxx.xxx.xxx:27024 [882015.978724] UDP: bad checksum. From 190.xxx.xxx.xxx:58299 to 200.xxx.xxx.xxx:27020 ulen 33 As block these requests? thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Prevent UDP attacks
Is it the same address? On 10/2/2012 3:17 PM, Mico wrote: In the message log of the operating system (Ubuntu 12.04) I'm seeing a lot of logs like the following: [848814.998297] UDP: short packet: From 190.xxx.xxx.xxx:308 /33 to 200.xxx.xxx.xxx:27025 [874435.912157] UDP: short packet: From 190.xxx.xxx.xxx:4805 49320/37 to 200.xxx.xxx.xxx:27024 [882015.978724] UDP: bad checksum. From 190.xxx.xxx.xxx:58299 to 200.xxx.xxx.xxx:27020 ulen 33 As block these requests? thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] lagg problem on ubuntu 12.04
Also are you running anything else on the box? Sent from my android device. -Original Message- From: Cameron Munroe To: Half-Life dedicated Linux server mailing list Sent: Fri, 28 Sep 2012 9:56 AM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Try increasing Sv_minrate to 1 Sent from my android device. -Original Message- From: Pieter-bas Ronner To: hlds_linux@list.valvesoftware.com Sent: Fri, 28 Sep 2012 9:52 AM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password "j" //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token "**" sv_tags "mvm,_registered,alltalk" // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over tf_mm_servermode 2 tf_mm_strict 0 sv_allow_votes 1 sv_vote_kick_ban_duration 1 sv_vote_issue_changelevel_allowed 1 sv_vote_issue_nextlevel_allowextend 1 sv_vote_issue_nextlevel_allowed 1 sv_vote_issue_nextlevel_choicesmode 1 mp_decals 1 mp_defaultteam 1 mp_disable_autokick 1 //Prevents a userid from being auto-kicked mp_enableroundwaittime 1 //Enable timers to wait between rounds. mp_fadetoblack 0 //fade a player's screen to black when he dies mp_falldamage 5 //Amount of damage players sustains from a fall mp_flashlight 0 //Toggles flashlight on or off mp_footsteps 1 //Toggles footsteps on or off mp_forcecamera 0 //Restricts spectator modes for dead players mp_forcerespawn 0 mp_forcerespawnplayers 1 //Force all players to respawn. mp_forcewin 1 //Forces team to win mp_fraglimit 0 mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring 5 //Delay between scoring of owned capture points. mp_winlimit 10 //Max number of rounds one team can win before server changes maps sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_allowdownload 1 //Allow clients to download files sv_allowupload 1 //Allow clients to upload customizations files sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact i...@pbservers.nl //Contact email for server sysop sv_downloadurl "http://pbservers.nl/tf2/"; //Location from which clients can download missing files sv_enableoldqueries 1 //Enable support for old style (HL1) server queries sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world //server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files) sv_logech
Re: [hlds_linux] lagg problem on ubuntu 12.04
Try increasing Sv_minrate to 1 Sent from my android device. -Original Message- From: Pieter-bas Ronner To: hlds_linux@list.valvesoftware.com Sent: Fri, 28 Sep 2012 9:52 AM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password "j" //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token "**" sv_tags "mvm,_registered,alltalk" // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over tf_mm_servermode 2 tf_mm_strict 0 sv_allow_votes 1 sv_vote_kick_ban_duration 1 sv_vote_issue_changelevel_allowed 1 sv_vote_issue_nextlevel_allowextend 1 sv_vote_issue_nextlevel_allowed 1 sv_vote_issue_nextlevel_choicesmode 1 mp_decals 1 mp_defaultteam 1 mp_disable_autokick 1 //Prevents a userid from being auto-kicked mp_enableroundwaittime 1 //Enable timers to wait between rounds. mp_fadetoblack 0 //fade a player's screen to black when he dies mp_falldamage 5 //Amount of damage players sustains from a fall mp_flashlight 0 //Toggles flashlight on or off mp_footsteps 1 //Toggles footsteps on or off mp_forcecamera 0 //Restricts spectator modes for dead players mp_forcerespawn 0 mp_forcerespawnplayers 1 //Force all players to respawn. mp_forcewin 1 //Forces team to win mp_fraglimit 0 mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring 5 //Delay between scoring of owned capture points. mp_winlimit 10 //Max number of rounds one team can win before server changes maps sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_allowdownload 1 //Allow clients to download files sv_allowupload 1 //Allow clients to upload customizations files sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact i...@pbservers.nl //Contact email for server sysop sv_downloadurl "http://pbservers.nl/tf2/"; //Location from which clients can download missing files sv_enableoldqueries 1 //Enable support for old style (HL1) server queries sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world //server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files) sv_logecho 1 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir log //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum
[hlds_linux] API questions
Does anyone know what reject variables the steam api will throw. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=204.140.22.89&format=json I know of: bad_address hidden Thanks in advanced. -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X's still appearing
I think it is on all maps. On 9/26/2012 2:19 AM, Michael Johansen wrote: Hi I'm just wondering what I can do to fix this red X problem that's appearing on all my custom map servers. At first it just happened on my Surf servers, but now it does indeed seem like it happens on all the servers except vanilla. I have tried the extension linked to, and I also have tried the particle_manifest.txt file. http://forums.alliedmods.net/showpost.php?p=1803148&postcount=57 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account)
Where are you? On 9/25/2012 2:30 PM, Calvin Judy wrote: Not in europe, same issue. __ Level 3 Technician Griffin Networks LLC - Gaming Solutions ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account)
So you guys are all in Europe right? Also does anyone have the address for the steam connect servers that the servers use? On 9/25/2012 1:50 PM, Essay Tew Phaun wrote: Same here, ours can sit forever without reconnecting. It only fixes itself when we restart it. On Tue, Sep 25, 2012 at 4:43 PM, ics wrote: Same for me (europe, Finland). Might be that they reconnect fast (well, some of them) and might just be that 3/4 are sitting with "cannot locate owners Steam account" for many many maps. -ics 25.9.2012 23:22, Saint K. kirjoitti: That's definitely not what we're seeing here. Ours can sit unconnected for hours in a row. __**__ From: hlds_linux-bounces@list.**valvesoftware.com[ hlds_linux-bounces@list.**valvesoftware.com] On Behalf Of Cameron Munroe [cmun...@cameronmunroe.com] Sent: 25 September 2012 22:18 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account) Mine usually retry within 15 minutes or less. On 9/25/2012 1:17 PM, ics wrote: My servers do reconnect (at some point) but sometimes only rebooting will give an instant fix. Most of the time it can be couple of maps before they even think about reconnecting. -ics 25.9.2012 23:10, Cameron Munroe kirjoitti: I have a lingering opinion that there might be something different about the European servers, though I'm still not sure. I have argued before that I have little to no issues with my servers and the steam servers, but yet people keep stating I'm wrong.So I think it might be location instead. On 9/25/2012 1:05 PM, Saint K. wrote: Wait, Perhaps I should pay more attention when reading an e-mail We're located in Europe, lol. Saint K. __**__ From: hlds_linux-bounces@list.**valvesoftware.com [hlds_linux-bounces@list.**valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 25 September 2012 22:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account) Well, last time I checked I wasn't floating, so I'm not in space if you mean that? ;) __**__ From: hlds_linux-bounces@list.**valvesoftware.com [hlds_linux-bounces@list.**valvesoftware.com] On Behalf Of Cameron Munroe [cmun...@cameronmunroe.com] Sent: 25 September 2012 21:48 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account) My servers seem to reconnect no problem, where are you guys in the world? On 9/25/2012 12:33 PM, ics wrote: It's basically the same as with clients. Steam reboot is required to get connection to Steam renewed (and items working again). For servers, reboot or wait for some random challenge from Steam to get it back logged in. Could be usefull if some command to reconnect would be introduced. There's potential risks of spamming such thing but making it work only for registered servers would be a plus. -ics 25.9.2012 22:12, Saint K. kirjoitti: Our servers are starting to drop off the quickplay more and more these days. @VALVe Would it be possible to add a re-connect sequence to srcds in case this behaviour occurs? Only a reboot seems to reconnect the servers right now. Saint K. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: h
Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account)
Mine usually retry within 15 minutes or less. On 9/25/2012 1:17 PM, ics wrote: My servers do reconnect (at some point) but sometimes only rebooting will give an instant fix. Most of the time it can be couple of maps before they even think about reconnecting. -ics 25.9.2012 23:10, Cameron Munroe kirjoitti: I have a lingering opinion that there might be something different about the European servers, though I'm still not sure. I have argued before that I have little to no issues with my servers and the steam servers, but yet people keep stating I'm wrong.So I think it might be location instead. On 9/25/2012 1:05 PM, Saint K. wrote: Wait, Perhaps I should pay more attention when reading an e-mail We're located in Europe, lol. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 25 September 2012 22:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account) Well, last time I checked I wasn't floating, so I'm not in space if you mean that? ;) From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [cmun...@cameronmunroe.com] Sent: 25 September 2012 21:48 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account) My servers seem to reconnect no problem, where are you guys in the world? On 9/25/2012 12:33 PM, ics wrote: It's basically the same as with clients. Steam reboot is required to get connection to Steam renewed (and items working again). For servers, reboot or wait for some random challenge from Steam to get it back logged in. Could be usefull if some command to reconnect would be introduced. There's potential risks of spamming such thing but making it work only for registered servers would be a plus. -ics 25.9.2012 22:12, Saint K. kirjoitti: Our servers are starting to drop off the quickplay more and more these days. @VALVe Would it be possible to add a re-connect sequence to srcds in case this behaviour occurs? Only a reboot seems to reconnect the servers right now. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account)
It might be an issue to which Valve Server site you guys are hitting is my idea. I think most of my servers hit San Jose, LA, and Seattle. Do you think you hit any of those? On 9/25/2012 1:14 PM, Calvin Judy wrote: All of our servers have not been able to reconnect to quickplay for quite some time after losing connection from steam. (North America) To my knowledge the heartbeat command is supposed to handle this, but has been broken for a while. __ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: "Cameron Munroe" To: "Half-Life dedicated Linux server mailing list" Sent: Tuesday, September 25, 2012 4:10 PM Subject: Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account) I have a lingering opinion that there might be something different about the European servers, though I'm still not sure. I have argued before that I have little to no issues with my servers and the steam servers, but yet people keep stating I'm wrong.So I think it might be location instead. On 9/25/2012 1:05 PM, Saint K. wrote: Wait, Perhaps I should pay more attention when reading an e-mail We're located in Europe, lol. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 25 September 2012 22:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account) Well, last time I checked I wasn't floating, so I'm not in space if you mean that? ;) From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [cmun...@cameronmunroe.com] Sent: 25 September 2012 21:48 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account) My servers seem to reconnect no problem, where are you guys in the world? On 9/25/2012 12:33 PM, ics wrote: It's basically the same as with clients. Steam reboot is required to get connection to Steam renewed (and items working again). For servers, reboot or wait for some random challenge from Steam to get it back logged in. Could be usefull if some command to reconnect would be introduced. There's potential risks of spamming such thing but making it work only for registered servers would be a plus. -ics 25.9.2012 22:12, Saint K. kirjoitti: Our servers are starting to drop off the quickplay more and more these days. @VALVe Would it be possible to add a re-connect sequence to srcds in case this behaviour occurs? Only a reboot seems to reconnect the servers right now. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account)
I have a lingering opinion that there might be something different about the European servers, though I'm still not sure. I have argued before that I have little to no issues with my servers and the steam servers, but yet people keep stating I'm wrong.So I think it might be location instead. On 9/25/2012 1:05 PM, Saint K. wrote: Wait, Perhaps I should pay more attention when reading an e-mail We're located in Europe, lol. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 25 September 2012 22:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account) Well, last time I checked I wasn't floating, so I'm not in space if you mean that? ;) From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [cmun...@cameronmunroe.com] Sent: 25 September 2012 21:48 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account) My servers seem to reconnect no problem, where are you guys in the world? On 9/25/2012 12:33 PM, ics wrote: It's basically the same as with clients. Steam reboot is required to get connection to Steam renewed (and items working again). For servers, reboot or wait for some random challenge from Steam to get it back logged in. Could be usefull if some command to reconnect would be introduced. There's potential risks of spamming such thing but making it work only for registered servers would be a plus. -ics 25.9.2012 22:12, Saint K. kirjoitti: Our servers are starting to drop off the quickplay more and more these days. @VALVe Would it be possible to add a re-connect sequence to srcds in case this behaviour occurs? Only a reboot seems to reconnect the servers right now. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] account : not logged in (Cannot locate owner's steam account)
My servers seem to reconnect no problem, where are you guys in the world? On 9/25/2012 12:33 PM, ics wrote: It's basically the same as with clients. Steam reboot is required to get connection to Steam renewed (and items working again). For servers, reboot or wait for some random challenge from Steam to get it back logged in. Could be usefull if some command to reconnect would be introduced. There's potential risks of spamming such thing but making it work only for registered servers would be a plus. -ics 25.9.2012 22:12, Saint K. kirjoitti: Our servers are starting to drop off the quickplay more and more these days. @VALVe Would it be possible to add a re-connect sequence to srcds in case this behaviour occurs? Only a reboot seems to reconnect the servers right now. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux