Re: [hlds_linux] RE: [hlds] Counter-Strike: Source Update

2005-05-13 Thread Chris Jones
For the lazy that don't want to look through 50 emails, the acutal
documentation for the new network code is here:


http://www.valve-erc.com/srcsdk/Code/Networking/serverqueries.html


Glad this exists, I wrote my own non-challenged using tcpdump. :/



Original message from Alfred Reynolds:

> Check the hlds_apps mailing list, details have been posted there.
>
> http://www.mail-archive.com/hlds_apps@list.valvesoftware.com/
>
>
> - Alfred
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bart King
> Sent: Friday, May 13, 2005 1:51 AM To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] RE: [hlds] Counter-Strike: Source Update
>
> > On Fri, May 13, 2005 at 01:13:33AM -0700, Alfred Reynolds wrote:
> >
> > > - Disable old style (non-challenged) server queries by default (use
> > > the sv_enableoldqueries cvar to change this behavior)
> > >
> > > You really DON'T want to enable this however, check with your tool
> > > vendor for an update.
> >
> > Why not?
> >
> > I am a "tool vendor" (I've written my own rcon/challenge interface in
> > php) and I'd really quite like to know what the changes are, since
> > this may have broken my code (not actually checked yet).
> >
> > Can you provide links or more information on this?
>
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Re: Subject: Re: [hlds_linux] cs-1.6 -- definitive memory leak

2005-05-12 Thread Chris Jones
Original message from Michael Krohn:

> As I previously stated.  if you want to continue to sell it, then
> it needs to have continued support.

They have no obligation to do any such thing.  You don't pay for a
service.  In fact, the software you are complaining about (dedicated
server) is a free download.  Get over yourself already.


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Re: [hlds_linux] Cvars and commands

2005-04-20 Thread Chris Jones
Original message from 3in4:

> Im wondering how hard it is to modify the amount of ammo and the
> weapon damages.

There are some cvars for ammo, but changing them has no effect.  At
least it did not when I last tried it.



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Re: [hlds_linux] Dedicated Half Life 2 Deathmatch server on linux

2005-04-19 Thread Chris Jones
The proper command is:

./steam -command update -game hl2mp -dir .

You are downloading hl1 deathmatch.  You can see this by typing:

./steam -command list


... have fun deleting :)


Original message from 3in4:

> Quick question, when running the steam command to download install files,
> this is what I put in:
>
> ./steam -command update -game dmc  -dir .
>
> It worked and is downloading files. The question is, dmc = hl2 deathmatch
> right? if not I will have alot of cleaning up to do.
>
>
>
> At 05:34 PM 4/18/2005 -0700, you wrote:
>
> >- Original Message -
> >From: "3in4" <[EMAIL PROTECTED]>
> >To: 
> >Sent: Monday, April 18, 2005 4:44 PM
> >Subject: [hlds_linux] Dedicated Half Life 2 Deathmatch server on linux
> >
> >
> >> Sorry guys, I thought I had to do something to get posting permission.
> >Anyway..
> >>
> >> I joined this list to get information on how to run a Half Life 2
> >> Deathmatch server. Im not interested in running a Counter Strike:Source
> >> server, just an HL2 Deathmatch server.
> >>
> >> I downloaded 2 files:
> >>
> >> hlds_l_1120_full.bin
> >>
> >> hldsupdatetool.bin
> >>
> >> I tried to run the hldsupdatetool.bin, but it just gives me the message :
> >> broken pipe.
> >>
> >> It makes a file called steam, but it is 0 bytes.
> >>
> >> I'm trying to do this on a remote linux server. I rent the entire machine
> >> and have full access (including root). I currently run 2 Soldier Of
> >Fortune
> >> 2 games and a UT2004 game, so I have some experience in this stuff. But,
> >I
> >> cant get HL2 Deahtmatch to install.
> >>
> >> What am I doing wrong?
> >
> >
> >if you have root to the box, simply do the following:
> >
> >cd /bin
> >ln -s gunzip uncompress
> >
> >that's it.  try re-running the hldsupdatetool.bin after that.
> >if you don't have root to the server, then just set up an alias.
> >
> >~cooky
> >
> >
> >
> >___
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>
>
>
>
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Re: [hlds_linux] CS:Source weapon changes in last update?

2005-04-15 Thread Chris Jones
> placebo is a wonderful thing...please wait for the "nothing has
> changed in forever" message to be coming shortly ;)

> Oh, and it was in the update news for CS:S:
> http://www.steampowered.com/platform/update_history/Counter-Strike%20Source.html


Owned.  :)


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Re: [hlds_linux] Re: CS:S Player Name mixups since 4/5 patch

2005-04-12 Thread Chris Jones
Original message from InspectorGifts:

> Meanwhile im using x-fire, but yahoo may be getting them shut down
> soon enough.

Do you have a URL where I can get more information about this?  That is
sad news if true.


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Re: [hlds_linux] Steam not working with 64 bit linux?

2005-04-11 Thread Chris Jones
Marcel Beringer wrote:

> So now the server really is running in 64 bit mode, cause why not use
> it when you bought it :)
>
> But ... I cannot install/update anymore ...

Look at the output of "ldd hldsupdatetool.bin".  Do all the files it
points to exist?  That is what this error means -- that one of the
shared libs either does not exist, or is not in your library path.

Since it only uses libc and I am sure you have this, it may be that it
is simply not compatible with 64-bit versions.  I'm not very familiar
with 64-bit architecture, but I do know there is a different libc for
thse OS's.

Another hint this may only work on 32-bit OS's:

$ file hldsupdatetool.bin
hldsupdatetool.bin: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), 
dynamically linked (uses shared libs), stripped



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Re: [hlds_linux] Log Files...

2005-04-09 Thread Chris Jones
Original message from Alfred Reynolds:

> They have always been upper case. Check you haven't got a
> FAT/FAT32/SAMABA filesystem causing the case conversion.

No.  They were uppercase from release, changed to lowercase on the
2/17/05 patch, and went back to uppercase on 4/5/05.

This is a case-sensitive ext3 filesystem on linux.



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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Chris Jones
Original message from Michael McKoy:

> Makes it really tight to put a lot of servers on a machine.

You must run a LOT of servers, considering there are 2^16 (65536) ports
available for binding, and only 1024 of them are reserved for system
daemons.  A little math shows that just over 20k servers could be run on
a single box, if available ports were the only consideration.


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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Chris Jones
Alfred,

> > 3) what does sv_visiblemaxplayers do?
> 3) Its used by plugins to hide admin/reserved slots

If I have maxplayers set to 26 and visible to 24, it does show up as 24.
Will this prevent clients from connecting when the 24 slots are full?
The other 2 are actually reserved and boot non-admins when they connect,
which is how I want it.

Normally the client doesn't let you connect if it says 24/24, which is
my concern.  I hope the client honors the true maxplayer setting and not
the visible one.


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Re: [hlds_linux] Cvar Lockdown Request

2005-04-05 Thread Chris Jones
I'm not satisfied with this "lockdown".  I see plenty of players that
set their cmdrate to 10 and their rate to 20,000.  They skip around.
This may be only to players that set smooth and interpolate to 0, but
that is many players.  It also sets an artificial ping time that avoids
high-ping kickers.  For both these reasons it is an exploit in my
opinion.

The server should be able to set min/max values for all of these
settings (rate, cmdrate, and their upstream equivalents) appropriate to
what sort of gamplay they expect, without having to use third-party
addons that adjust it.  I'm tired of someone with a bogus ping of 5 who
is impossible to hit while moving --  because they can adjust these
cvars against everyone's best interest.

In the end, it's just another thing -- among many -- that makes the role
of admin on a public server a nuisance.



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Re: [hlds_linux] Cvar Lockdown Request

2005-04-04 Thread Chris Jones
Original message from Kennycom:

> Can you guys make it so that the min.cvar setting for cl_cmd can be
> made server side? I have seen a few players setting theirs at 5 or
> less and ending up with a ping showing on the server of 5 - 7. Am I
> wrong to be concerned that they are trying to gain some kind of
> advantage with this, which could also work against them?

I second this proposal.  Players that do this skip around and are
difficult to hit.  They often use it to mask their real ping when it is
astonishingly bad, thus bypassing auto-kickers.  I have nothing against
people with bad connections personally, but it really isn't fair to
everyone else when they are impossible to hit because they warp around,
or are able to shoot you after you have dodged behind a wall because of
the latency correction "feature".  We pay good money for a solid network
connection specifically to avoid this kind of gameplay.

In the meantime, Mani's admin plugin has the ability to run client
commands.  When I see someone using a ridiculous cmdrate, I set it to
default values using this feature.  Either the high ping kicker takes
care of them after that (if they were trying to get around it), or they
just leave (if they were seeking the advantage of being hard to hit).


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Re: [hlds_linux] Funny April Fools, Valve Sense of humour

2005-04-03 Thread Chris Jones

Richard Fennell wrote:

> (blah blah blah)


CS 1.6 has a ton of problems; comparing CS:S to the original as if the
original were a perfect game is ridiculous.  They both have an amazing
number of issues.  They are also two different games, in case you did
not notice.

Although you have some good points about the problems CS:S does have,
you lost all credibility when you began insulting other people's skill
as players.  You have not played them, and it is irrelevent to the
discussion.  In fact, the discussion is irrelevent to this list, which
is "Linux Dedicated Server".


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Re: [hlds_linux] r_3dsky "0" and VAC2

2005-04-02 Thread Chris Jones
> If a player joins my server with r_3dsky "0" and our server has
> sv_cheats "0" and VAC2 turned on. Will that player get banned?

I don't understand why r_3dsky is a cheat cvar, but that's another
story.  An explanation from Alfred would be very much appreciated.


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Re: [hlds_linux] Cvar value bug

2005-03-31 Thread Chris Jones
I have noticed that some commands, when issued via rcon, do not return
the response over the rcon connection, but display to the tty console
itself.  Also, some rcon commands that return large responses (such as
listid) can cause a segfault.  Rcon in source is pretty buggy.


Original message from Bart King:

> Hello,
>
> I seemed to have stumbled across a small bug with the cvar mp_maxrounds, but
> I think it may be globally related to cvar's themselves on the Linux server.
>
> The problem is that if you type 'mp_maxrounds' into the console on Linux, it
> doesn't display the actual value of the cvar.
>
> For example, on the Windows server:
>
> ] rcon mp_maxrounds
> "mp_maxrounds" = "16" ( def. "0" ) min. 0.00
>
> On the Linux server:
>
> ] rcon mp_maxrounds
>  ( def. "0" ) min. 0.00
>
> The value disappears.
>
> We have a script which parses the output returned by this command, but it
> fails to find a value when running with a Linux server, since it isn't
> actually returned.
>
> Can this be added to the fix list please? :)
>
> --
> Bart King -- http://www.bart666.com
> +44 781 219 5654 -- PGP: 0xC9C3EB8B
>
>
>
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Re: [hlds_linux] Ban list getting wiped

2005-03-26 Thread Chris Jones
Original message from aXeR:

> How do you mean?
> WriteID in server.cfg and banned_usr.cfg in autoexec?

I'm not sure why you would want writeid at all.  If you are using a mod,
it should execute this after adding a ban to memory.

If you put "exec banned_user.cfg" in cstrike/cfg/autoexec.cfg, it will
load the banlist when the server starts and those bans will stay in
memory until the server quits, hence no need to put it in server.cfg
(which is executed after each mapchange).

If you ever execute "writeid" when there are no bans in memory, it will
overwrite the banned_user.cfg file with an empty one, which sounds like
what you are experiencing.



>
> - Original Message -
> From: "Chris Jones" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, March 26, 2005 11:25 AM
> Subject: Re: [hlds_linux] Ban list getting wiped
>
>
> >Just put it once in autoexec.cfg, that is all you need..  It does not
> >need to be loaded on every mapchange.
> >
> >
> >Original message from aXeR:
> >
> >>Hmm thats starnge, it used to work fine, obviously it doesnt anymore
> >>though
> >>:P
> >>would you mind sharing the script that you've made?
> >>
> >>Kind Regards, Jon
> >>
> >>- Original Message -
> >>From: "kama" <[EMAIL PROTECTED]>
> >>To: 
> >>Sent: Saturday, March 26, 2005 10:35 AM
> >>Subject: Re: [hlds_linux] Ban list getting wiped
> >>
> >>
> >>>
> >>>you cant have writeid and then exec banned_user.cfg... because you just
> >>>write down the memory banlist (which is empty at mapchange) to
> >>>banned_user.cfg and then load it.
> >>>
> >>>I made a script that gathers all bans and save them to a seperate file.
> >>>This file is then exec'ed on all my servers to get a "global" ban. So I
> >>>dont care anymore about the banned_user.cfg getting empty. The only
> >>>problem is when I want to unban a user...
> >>>
> >>>/Bjorn
> >>>
> >>>On Sat, 26 Mar 2005, aXeR wrote:
> >>>
> >>>>This is a multi-part message in MIME format.
> >>>>--
> >>>>[ Picked text/plain from multipart/alternative ]
> >>>>Hi guys,
> >>>>
> >>>>Im not sure how long this is been going on but on ever map change my
> >>>>ban
> >>>>list is getting wiped :(
> >>>>In my server.cfg I have the following entries:
> >>>>
> >>>>writeid
> >>>>exec banned_user.cfg
> >>>>
> >>>>When I checked banned_user.cfg after a map change its once again empty!
> >>>>I had this problem before and managed to fix it, but I cant remember
> >>>>what
> >>>>I did!
> >>>>
> >>>>Kind Regards
> >>>>-
> >>>>AdreneLAN Networks Staff
> >>>>http://www.adrenelan.com
> >>>>#adrenelan on QuakeNET
> >>>>
> >>>>--
> >>>>
> >>>>
> >>>>___
> >>>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>>please visit:
> >>>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>
> >>>--
> >>>
> >>>It makes it all the more worthwhile when you see people giving you
> >>>the look. You know, the stupid face that says, "I don't get it."
> >>>
> >>>
> >>>___
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>please visit:
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> >>
> >>
> >>___
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> >>please visit:
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> >
> >--
> >Chris
> >
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>
>
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Re: [hlds_linux] Ban list getting wiped

2005-03-26 Thread Chris Jones
Just put it once in autoexec.cfg, that is all you need..  It does not
need to be loaded on every mapchange.


Original message from aXeR:

> Hmm thats starnge, it used to work fine, obviously it doesnt anymore though
> :P
> would you mind sharing the script that you've made?
>
> Kind Regards, Jon
>
> - Original Message -
> From: "kama" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, March 26, 2005 10:35 AM
> Subject: Re: [hlds_linux] Ban list getting wiped
>
>
> >
> >you cant have writeid and then exec banned_user.cfg... because you just
> >write down the memory banlist (which is empty at mapchange) to
> >banned_user.cfg and then load it.
> >
> >I made a script that gathers all bans and save them to a seperate file.
> >This file is then exec'ed on all my servers to get a "global" ban. So I
> >dont care anymore about the banned_user.cfg getting empty. The only
> >problem is when I want to unban a user...
> >
> >/Bjorn
> >
> >On Sat, 26 Mar 2005, aXeR wrote:
> >
> >>This is a multi-part message in MIME format.
> >>--
> >>[ Picked text/plain from multipart/alternative ]
> >>Hi guys,
> >>
> >>Im not sure how long this is been going on but on ever map change my ban
> >>list is getting wiped :(
> >>In my server.cfg I have the following entries:
> >>
> >>writeid
> >>exec banned_user.cfg
> >>
> >>When I checked banned_user.cfg after a map change its once again empty!
> >>I had this problem before and managed to fix it, but I cant remember what
> >>I did!
> >>
> >>Kind Regards
> >>-
> >>AdreneLAN Networks Staff
> >>http://www.adrenelan.com
> >>#adrenelan on QuakeNET
> >>
> >>--
> >>
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >--
> >
> >It makes it all the more worthwhile when you see people giving you
> >the look. You know, the stupid face that says, "I don't get it."
> >
> >
> >___
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> >please visit:
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>
>
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Re: [hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash & cheat & abusive players

2005-03-25 Thread Chris Jones
Original message from wArgOd:

> I'm not impressed with their (steambans) execution.

I am not impressed with their judgement either.  I've had a few people
obviously hacking on my server and looked up their steamID there, which
was listed as being let off the hook.  Perhaps they want to play it
safe, but enough is enough these days.  My server is flooded with
hackers and myg0t ragers on a daily basis, despite having admins on at
nearly all times, a ban list over 1000, and every trick I can think of
enabled via mani and some scripts I wrote.

What we really need is an engine which cannot be easily exploited.
Trying to maintain a blacklist only goes so far.  The kiddies have an
unlimited supply of disposable steamID's using a hacked client and only
IP bans have any effect, and even then a lot of them use DHCP-supplied
IPs and know how to get a new one from the pool.  Not to mention, it
seems like there are more troublemakers than actual players..

Running a public server is becoming an unrewarding and frustrating
experience lately; the MPC cheats download list is a few pages long with
the various hacks we know so well from cs 1.6 that give them an unfair
advantage, and myg0t works overtime to find and exploit the many
problems with the engine.

VAC2..  Please?


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Re: [hlds_linux] log parsing reveals myg0t addys & steamid's plus hax users

2005-03-25 Thread Chris Jones
Original message from wArgOd:

> you can also take the time to set the dos box properties for one
> console server running mani mod to allow you to scroll all the way
> through the startup console messages.  you will see the file names
> mani is looking for and some other stuff that is good to know.

I recommend running srcds in screen and the script command.  Script will
log all output to a text file for later analysis.  The logfiles that
srcds keep don't get everything, especially when there is a server
crash and it hasn't dumped the buffered output.


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Re: [hlds_linux] log parsing reveals myg0t addys & steamid's plus hax users

2005-03-25 Thread Chris Jones
Original message from Chris Jones:

> Autokicks go in the autokick_* files.  It does partial matches.  So to
> ban anyone joining with myg0t or alt-0160 in their name, I have in
> autokick_pname.txt:
>
> "myg0t" b 0
> " " b 0

One small clarification; that second line should have the actual unicode
sequence in it.  However that comes out after going through an SMTP
server, mailman bouncer, and your mail reader probably isn't right, so
don't copy-and-paste.  The safest way to do it is edit the file on a
windows machine and type the ALT-0160 sequence in between the quotes.
Autobanning real spaces would be amusing but probably won't make you
many friends.



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Re: [hlds_linux] log parsing reveals myg0t addys & steamid's plus hax users

2005-03-25 Thread Chris Jones
Autokicks go in the autokick_* files.  It does partial matches.  So to
ban anyone joining with myg0t or alt-0160 in their name, I have in
autokick_pname.txt:

"myg0t" b 0
" " b 0


Everything is documented here:

http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_admin_plugin.html



Original message from Kennycom:

> hrmm,,
> I am running manimod version .10i and after looking through the files, the
> mani_server.cfg and the mani website I didn't see any mention of where to
> put things such as kicking for having myg0t and the alt-0160 in the players
> names, can someone enlighten me?
>
> Thanks,
>
> SP_Kenny
>
> ps: thanks wArg0d for that link to the ip and steam id list...
>
>
> - Original Message -
> From: "wArgOd" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, March 24, 2005 6:18 PM
> Subject: Re: [hlds_linux] log parsing reveals myg0t addys & steamid's plus
> hax users
>
>
> > all true but the evidence in my logs suggest the higher level myg0ts
> > know this and get around it via other means.
> > but i do use mani and am grateful for the plugin.
> >
> > alt 160? what about alt-255 and a zillion other unicode possibilities.
> > frankly i dislike the unicode name characters.
> > they gom up my logs and databases with unreadable junk and make it next
> > to impossible to figure out which is which when they all enter with
> > nearly identical name strings.
> >
> >
> > Chris Jones wrote:
> >
> >>Thanks for the data.  I've found another useful thing to do, if you run
> >>Mani, is add to the autoban player name list "myg0t", "m?g0t" (where ?
> >>is that unicode character that looks like a devil face.. hard to
> >>describe :), and the ALT-0160 fake space (use for NOTHING but causing
> >>trouble -- valve, please consider removing this).
> >>
> >>Nips a lot of trouble-makers fun right in the bud.  I've also added
> >>various racist terms (which we all know well, I'm sure) to the autoban
> >>list.
> >>
> >>I'm not sure how anyone runs a pub without Mani.  With spam protection,
> >>autobans, cheat cvar detection, anti-TK functionality, and word
> >>filtering, it makes me wonder why they don't just recruit him as a
> >>contractor to fix this beta-quality engine.
> >>
> >>
> >>
> >>Original message from wArgOd:
> >>
> >>
> >>
> >>>Now here is a little present for anyone that doesn't like myg0t
> >>>
> >>>How about a set of confirmed myg0t member's IP addresses?
> >>>
> >>>And a bunch more ***tard myg0t downloaders too...
> >>>
> >>>the records with an IP address are confirmed myg0t members based on data
> >>>in my logs.
> >>>the records without IP addys are ***tards that were using the
> >>>name-changer hax. (obsolete detection now thanks to VALVe's awsome
> >>>efforts)
> >>>
> >>>http://www.theradianteye.com/myg0t_steamid.htm
> >>>
> >>>oh yea baby, the logs don't lie and my log parser system is coming up to
> >>>speed.
> >>>When I release this thing it will spell [EMAIL PROTECTED]&*@ doom for 
> >>>myg0ts (and
> >>>hackers) everywhere!
> >>>
> >>>Enjoy! More to follow.
> >>>
> >>>___
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>please visit:
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>
> >>--
> >>Chris
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >>
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> ___
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> visit:
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Re: [hlds_linux] Team Balance after update

2005-03-24 Thread Chris Jones
It is indeed still broken.  Mani admin mod has implemented the same team
balancer in the meantime. It actually works right, too (the engine one
never did).


Original message from Andy Shinn:

> Is it just me or is this bug STILL around? I was just playing in my
> server with 5 T and 12 CT. After each round no team balancing ever
> happened. I verified mp_autoteambalance was set to 1.
>
> I can't believe this bug has not been fixed in the last 2 updates. Is
> Valve aware of it?
>
> -Andy
>
> Chris Jones wrote:
>
> >Owen T. Soroke wrote:
> >
> >
> >
> >>I've got the same problem with mp_autoteambalance.
> >>
> >>
> >
> >Valve, any comment?  This is pretty disruptive.  For example, when I was
> >playing last night and Italy loaded, there were over 15 T's and 1 single
> >CT.  I had to use client exec commands from a mod to shuffle people
> >around.  It wasted several minutes, and made the people that were moved
> >angry.  Some people switched right back and I had to kick them.  This is
> >pretty ridiculous.
> >
> >Maintaining team balance is something that has to be enforced in the
> >code, because people won't do it themselves on maps that are perceived
> >to be imbalanced.
> >
> >
> >My settings are:
> >
> >mp_autoteambalance 1
> >mp_limitteams 1
> >
> >... This used to work fine.  It no longer has any effect whatsoever
> >since the last update.  I believe this is universal with linux srcds.
> >
> >
> >--
> >Chris
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> >
> >
>
> ___
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Re: [hlds_linux] log parsing reveals myg0t addys & steamid's plus hax users

2005-03-24 Thread Chris Jones
The unicode is annoying.  But ALT-0160 is only ever used to fake other
people's names by having a "fake" space.  I am not aware of any use for
this character besides trying to cause trouble by impersonating a player
and TK'ing.

I really, really wish Valve would just make this an illegal character in
the name string.


Original message from wArgOd:

> all true but the evidence in my logs suggest the higher level myg0ts
> know this and get around it via other means.
> but i do use mani and am grateful for the plugin.
>
> alt 160? what about alt-255 and a zillion other unicode possibilities.
> frankly i dislike the unicode name characters.
> they gom up my logs and databases with unreadable junk and make it next
> to impossible to figure out which is which when they all enter with
> nearly identical name strings.
>
>
> Chris Jones wrote:
>
> >Thanks for the data.  I've found another useful thing to do, if you run
> >Mani, is add to the autoban player name list "myg0t", "m?g0t" (where ?
> >is that unicode character that looks like a devil face.. hard to
> >describe :), and the ALT-0160 fake space (use for NOTHING but causing
> >trouble -- valve, please consider removing this).
> >
> >Nips a lot of trouble-makers fun right in the bud.  I've also added
> >various racist terms (which we all know well, I'm sure) to the autoban
> >list.
> >
> >I'm not sure how anyone runs a pub without Mani.  With spam protection,
> >autobans, cheat cvar detection, anti-TK functionality, and word
> >filtering, it makes me wonder why they don't just recruit him as a
> >contractor to fix this beta-quality engine.
> >
> >
> >
> >Original message from wArgOd:
> >
> >
> >
> >>Now here is a little present for anyone that doesn't like myg0t
> >>
> >>How about a set of confirmed myg0t member's IP addresses?
> >>
> >>And a bunch more ***tard myg0t downloaders too...
> >>
> >>the records with an IP address are confirmed myg0t members based on data
> >>in my logs.
> >>the records without IP addys are ***tards that were using the
> >>name-changer hax. (obsolete detection now thanks to VALVe's awsome
> >>efforts)
> >>
> >>http://www.theradianteye.com/myg0t_steamid.htm
> >>
> >>oh yea baby, the logs don't lie and my log parser system is coming up to
> >>speed.
> >>When I release this thing it will spell [EMAIL PROTECTED]&*@ doom for 
> >>myg0ts (and
> >>hackers) everywhere!
> >>
> >>Enjoy! More to follow.
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >
> >--
> >Chris
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> >
> >
>
>
> ___
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> please visit:
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Re: [hlds_linux] log parsing reveals myg0t addys & steamid's plus hax users

2005-03-24 Thread Chris Jones
Thanks for the data.  I've found another useful thing to do, if you run
Mani, is add to the autoban player name list "myg0t", "m?g0t" (where ?
is that unicode character that looks like a devil face.. hard to
describe :), and the ALT-0160 fake space (use for NOTHING but causing
trouble -- valve, please consider removing this).

Nips a lot of trouble-makers fun right in the bud.  I've also added
various racist terms (which we all know well, I'm sure) to the autoban
list.

I'm not sure how anyone runs a pub without Mani.  With spam protection,
autobans, cheat cvar detection, anti-TK functionality, and word
filtering, it makes me wonder why they don't just recruit him as a
contractor to fix this beta-quality engine.



Original message from wArgOd:

> Now here is a little present for anyone that doesn't like myg0t
>
> How about a set of confirmed myg0t member's IP addresses?
>
> And a bunch more ***tard myg0t downloaders too...
>
> the records with an IP address are confirmed myg0t members based on data
> in my logs.
> the records without IP addys are ***tards that were using the
> name-changer hax. (obsolete detection now thanks to VALVe's awsome efforts)
>
> http://www.theradianteye.com/myg0t_steamid.htm
>
> oh yea baby, the logs don't lie and my log parser system is coming up to
> speed.
> When I release this thing it will spell [EMAIL PROTECTED]&*@ doom for myg0ts 
> (and
> hackers) everywhere!
>
> Enjoy! More to follow.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] The new server crash bug

2005-03-23 Thread Chris Jones
Original message from Stephen Nicholson:

> I'm sure by now we've all had first hand experience of the new CSS
> server crash exploit.

Yup.  I've decided to retire my public counter-strike server for good.
I'll be waiting for the Valve news that this game is out of beta.

Cheers,



*DEAD* Team Dongs: How to crash the server: http://www.pastebin.com/261634
L 03/22/2005 - 23:17:35: "Team Dongs<788>" say 
"How to crash the server: http://www.pastebin.com/261634";
ED_Alloc: no free edicts
Tue Mar 22 23:17:36 PST 2005: Server restart in 10 seconds



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Re: [hlds_linux] CS:S server crash on particular custom maps

2005-03-21 Thread Chris Jones
Bart King wrote:

> Can someone detail what actual differences there are that need to be
> catered for under Linux?  And perhaps why this needs to be the case?

The maps have phsyics data for both Linux and Windows.  vbsp.exe has a
"-nolinuxdata" flag.  It is possible the authors of these maps used this
flag, or simply did not test their map on Linux to see if it worked.

Why the physics data is different between Linux and Windows is beyond
me.



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Re: [hlds_linux] CS:S server crash on particular custom maps

2005-03-21 Thread Chris Jones
Original message from Bart King:

> However, disaster strikes!  Some of the maps cause srcds to segfault,
> immediately on Round_Start.  Yet, playing the identical map on a
> Windows srcds dedicated runs without fault.

The maps were not compiled correctly for Linux.  You would need to
contact the map-makers with this complaint.


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Re: [hlds_linux] Redhat 7.2

2005-03-21 Thread Chris Jones
Andres Martinez Belzunce wrote:

> [EMAIL PROTECTED] srcds_1]$ ldd --version
> ldd (GNU libc) 2.2.4

I believe you need at least 2.3.2.



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Re: [hlds_linux] steam version @ steampowered.com

2005-03-16 Thread Chris Jones
Original message from Alfred Reynolds:

> The tool autoupdates itself, just run it once to get the update.

It is pretty confusing though.  The first time someone runs it without
args, it displays the usage.  After carefully crafting the command line
options, it updates with a binary that has completely different
parameters.  Why not just update the file on the website?


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Re: [hlds_linux] Steam update failing for CSS - Compression Faliure

2005-03-16 Thread Chris Jones
Alfred Reynolds wrote:

> As a player of WoW I must say that I hate the bit torrent updater.

Agreed.  I've taken to mirroring the patch file for my friends when
Blizzard updates.  Reminds me of the old days when game patches were
distributed from fileplanet.  Swarming technology is a great idea in
theory, but in practice it is slow and painful.


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Re: [hlds_linux] Server FPS in Linux

2005-03-15 Thread Chris Jones
Original message from Raoul Bhatia [ipax]:

> of course you're right. but it's still valid that other programs too
> eat cpu time and therefore one has to set the kernel to more than
> 1000hz when trying to keep a steady 1000fps in linux.

The big question for me is: why would you want to run your server at
1000fps?


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Re: [hlds_linux] question on if this is normal (-ip/+ip)

2005-03-13 Thread Chris Jones
Original message from ploc:

> yeah gave me a error that it couldn't bind to that ip or something I
> figured it was just that im using cable threw a router so figured it
> couldn't bind it cause the ip wasn't actually accessable threw that
> computer or that computer didn't know the ip as its own

You cannot bind to an IP that isn't the IP of one of the interfaces on
the machine itself; this is a fundamental of the IP protocol, not a
limitation of the srcds/hlds.

If you are behind NAT, you need to forward the ports of the external IP
to one of your interfaces and bind to its IP.  If you are unable to do
this, you are not able to host anything the Internet can see and are
SOL.


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Re: [hlds_linux] HLDS "bakeoff"

2005-03-13 Thread Chris Jones
Original message from Nathan Marcus:

> I like the idea Why not?  Helps everyone indeed.  Just need some
> servers.

Just read myg0t.com.  They post all these exploits months before Valve
fixes them.



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Re: [hlds_linux] Oops, help needed please

2005-03-10 Thread Chris Jones
Delete the .blob file in ~/.steam/

Also, you don't need a user and pass anymore as of tonight.


Original message from Simon Parkes:

> Hi all...
>
> Ok, lets imagine someone was stupid enough not to be double checking
> their work and accidently did an rm -rf *  in their hlds directory !!!  :(
>
> But now, when I try to install from scratch, I get a strange error
>
> ./steam -command update -game "Counter-Strike Source" -dir ~hlds/cstrike
> -username ** -password **
>
> Checking bootstrapper version ...
> Use:
>
> Create a Steam Account:
>-create
>
> Install or update HLDS:
>-update[ [Y]]
> Y => remember password
>
> View installed versions:
>-version
>
> So I try to figure this out and use...
>
> ./steam -update "Counter-Strike Source" ./cstrike *** -password *
>
> and get this...
>
> Checking bootstrapper version ...
> Updating Installation
> Connection Closed by Peer
>
>
> Hmmm... help please :)
>
> The username and password are correct as my client updated without any
> probs...
>
> Simon
>
>
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Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Chris Jones
Invader Zim wrote:

> So, it's by design that when a server cycles to a map that's not
> particularly popular that server is doomed to keep that map up until
> someone decides to change it? I mean, how much cpu time does it take
> to change the map when mp_timelimit is reached?

This is a common complaint.  Personally, I'd be happy if they just made
auto team-balancing work again, but some things are just not in the
cards it seems.


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Re: [hlds_linux] Players timing out

2005-03-06 Thread Chris Jones
Linebreaks are your friend.


Original message from Phoenix:

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> >[ Picked text/plain from multipart/alternative ]
> >I have been seeing weird things since the last update. As reported before =
> there have been many random crashes of HL2MP Linux servers, I also have see=
> n this quite a few times:>>RMK<747>" 
> disconnected (reason "Disconnect =by 
> user.")>"GrImReaper556<682>" disconnected 
> (reason "=GrImReaper556 timed 
> out")>"Oddjob<733>" disconnected (reason 
> "Oddjob =timed out")>"Skate<745>" disconnected 
> (reason "Skate ti=med 
> out")>"Dragon_Fire628<740>" disconnected 
> (reason ="Dragon_Fire628 timed 
> out")>"cthomas_03<738>" disconnected (reason 
> "cth=omas_03 timed out")>"deadbunnyx<726>" 
> disconnected (reason "dea=dbunnyx timed 
> out")>"UrineMonkey<746>" disconnected (reason 
> "Ur=ineMonkey timed out")>"Mithrandir<667>" 
> disconnected (reason "Mith=randir timed out")>>Half my server emptied out, a 
> bunhc of players timing out at the same time=. This was half way through a 
> map, not on map change which also happens alo=t... Any ideas what is causing 
> this?>The server will be going along fine, gameplay is nice, and out of no 
> where= a bunch of people will timeout and drop. This doesn't happen 
> constantly bu=t it does happen now and then. I have never seen this before, 
> until the las=t update. When this happens I have seen no ping spikes or 
> anything... they =just drop.>>Thanks>-->>>Are you setting -tickrate?>Are you 
> using mani mod or some other mod?>Can you observe the host CPU to see if it 
> is dropping to zero for a few>seconds?>What is your timeout variable set to?
> "Are you setting -tickrate?"
> no it is default"Are you using mani mod or some other mod?"no default 
> install, no plugins or anything"Can you observe the host CPU to see if it is 
> dropping to zero for a few
> seconds?"I can't see the host cpu
> "What is your timeout variable set to?" sv_timeout 60It is weird, I can't 
> figure out why it is happening. Should I increase timout to longer then 60? I 
> have always ran it on 60 for every server I have ever had.
> --
>
>
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Re: [hlds_linux] Players timing out

2005-03-06 Thread Chris Jones
Original message from Phoenix:

> The server will be going along fine, gameplay is nice, and out of no
> where a bunch of people will timeout and drop.

I've seen this before when I ran ntpdate and the clock skew was updated
excessively.  Not sure if that's you're problem, but make sure your
server clock is not having issues and getting skewed whenever ntp
adjusts it.

It could also be network related.  A certain path going dead for a bit
would explain half the people timing out.  I've seen all California
players on my server time out when we had a gblx bgp issue.



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Re: [hlds_linux] Team Balance after update

2005-03-03 Thread Chris Jones
Owen T. Soroke wrote:

> I've got the same problem with mp_autoteambalance.

Valve, any comment?  This is pretty disruptive.  For example, when I was
playing last night and Italy loaded, there were over 15 T's and 1 single
CT.  I had to use client exec commands from a mod to shuffle people
around.  It wasted several minutes, and made the people that were moved
angry.  Some people switched right back and I had to kick them.  This is
pretty ridiculous.

Maintaining team balance is something that has to be enforced in the
code, because people won't do it themselves on maps that are perceived
to be imbalanced.


My settings are:

mp_autoteambalance 1
mp_limitteams 1

... This used to work fine.  It no longer has any effect whatsoever
since the last update.  I believe this is universal with linux srcds.


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Re: [hlds_linux] Team Balance after update

2005-03-03 Thread Chris Jones
danal1 wrote:

> I am running the Linux server and the mp_autoteambalance is set to 1
> and it doesn't seem to be working. Is anyone else experiencing this?

Team balance no longer works on my linux server as well.



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Re: [hlds_linux] CS:S admin

2005-03-01 Thread Chris Jones
Original message from Simon Garner:

> What tools are people using to give out admin rights on CS:S servers
> currently, in the absence of any equivalent of admin mod?

Mani admin mod is quite nice, actually.  It's stable, AMX-style in-game
menus, advanced TK protection, and other goodies.  You can grant various
admin powers with a set of flags for each ability.  I highly recommend
it.



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Re: [hlds_linux] Linux Seg Fault

2005-03-01 Thread Chris Jones
aurigus wrote:

> Fedora Core 1, 2.4.22-1.2199.nptl, glibc-2.3.2-101.4, no admin
> plugins.
> 
> The map is ctf_2fort_b7
> 
> I know the mods have stability problems; that was the first thing I
> removed when trying to figure this out. I would be surprised if a map
> should be able to crash a server though!

I have downloaded custom maps that crash the server immediately..
de_inferno_s is one example.  So I don't think it's impossible.  I'd
consider upgrading your kernel and libc as well, as they are out of
date.  Don't know how easy that is with Fedora, personally.



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Re: [hlds_linux] Linux Seg Fault

2005-03-01 Thread Chris Jones
Original message from aurigus:

> Thanks for the advice. I did as you stated... but it doesnt seem to
> show any clues

Not really enough information.. What OS, kernel, glibc?  What map?  Any
addons/mods installed?

I used to get these segfaults, but it was an exploit that was fixed a
few patchlevels ago and I haven't seen it since.  This is gentoo with a
2.6.10 kernel, glibc-2.3.4, and only Mani as an addon.  I understand
some older glibc's, various custom maps, and nearly all the mod/addon's
have stability issues.  I would try updating everything and removing any
custom (non-Valve released) content first if you have it.


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Re: [hlds_linux] Linux Seg Fault

2005-03-01 Thread Chris Jones
The logfiles are written buffered, so if the server crashes, you lose
stuff.  If you're having crashing issues, type "script" before running
the binary, it will save ALL output to the console to a file called
"typescript".  This is how I discovered a certain user exploiting a
crash bug.


Original message from aurigus:

> Hi all,
> 
> I have a linux server which keeps seg faulting on a certain map, 
> typically when the map gets full at 16 players. It seg faults about 
> every 15 minutes when full but it can stay up longer. I have a feeling 
> there is something this map uses that is causing the server to crash - 
> but the map should not be able to crash the server so it is likely there 
> is some sort of bug in the source ds. It happens with this map on 
> multiple servers, some which are not mine also - so I am fairly certain 
> it is nothing hardware related. This particular server is Fedora Core 1 
> with latest updates. If someone from valve contacts me offlist I can 
> provide server login info if they need it.
> 
> Basically, the server will crash and restart.
> 
> Here is what the logs show (stripped steam ids):
> 
> File l0301002.log:
> 
> L 03/01/2005 - 01:05:28: "aVoN bARKSDALe<22>" 
> killed "STuNT<15>" with "smg1_grenade"
> L 03/01/2005 - 01:05:34: "Cl4mDiGGr<4>" killed 
> "47<12>" with "rpg_missile"
> L 03/01/2005 - 01:05:35: "yjp<23><>" connected, 
> address "142.179.110.13:xxx"
> L 03/01/2005 - 01:05:35: "47<12>" killed 
> "NeverKl3ver<17>" with "combine_ball"
> L 03/01/2005 - 01:05:36: "[DOJ]-Rambo-<10>" 
> killed "[DOJ]Klinger<11>" with "smg1_grenade"
> L 03/01/2005 - 01:05:49: "gunclapper.gunz<14>" 
> say " yeah but it takes from the game if everyone on my team did it no 
> one would be fighting "
> L 03/01/2005 - 01:05:51: "rich2113<19>" 
> disconnected (reason "Disconnect by user.")
> L 03/01/2005 - 01:05:51: "rich2113<19>" 
> committed suicide with "smg1"
> L 03/01/2005 - 01:05:55: "aVoN bARKSDALe<22>" 
> killed "mat20<3>" with "smg1_grenade"
> L 03/01/2005 - 01:05:58: "gunclapper.gunz<14>" 
> say " [
> 
> The log file literally ends there.
> 
> Next log file l0301003.log:
> 
> L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301003.log") 
> (game "/home/steam/hl2mp") (version "2301")
> L 03/01/2005 - 01:07:20: Log file closed
> 
> Next log file l0301004.log:
> 
> L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301004.log") 
> (game "/home/steam/hl2mp") (version "2301")
> L 03/01/2005 - 01:07:20: Loading map "ctf_2fort_b7"
> L 03/01/2005 - 01:07:20: server cvars start
> L 03/01/2005 - 01:07:20: "sv_hl2mp_weapon_respawn_time" = "20"
> L 03/01/2005 - 01:07:20: "sv_hl2mp_item_respawn_time" = "30"
> L 03/01/2005 - 01:07:20: "mp_teamplay" = "1"
> L 03/01/2005 - 01:07:20: "mp_fraglimit" = "1000"
> L 03/01/2005 - 01:07:20: "mp_falldamage" = "0"
> L 03/01/2005 - 01:07:20: "mp_weaponstay" = "0"
> L 03/01/2005 - 01:07:20: "mp_forcerespawn" = "0"
> 
> A core file is created, the one for this particular reset is core.7952
> 
> Made available here:
> 
> http://hl2dm2.aurig.us/core.7952
> 
> This is about all I know, I've tried to dig a bit deeper but going into 
> unknown waters here :)
> 
> Parsed the file with strings, output is here:
> 
> http://hl2dm2.aurig.us/core.txt
> 
> Also ran gdb on the core dump, here is the reason for the core file:
> 
> Core was generated by `./srcds_i686 -console -game hl2mp +map 
> ctf_2fort_b7 +maxplayers 20 -autoupdate'.
> Program terminated with signal 11, Segmentation fault.
> #0  0x016ddbdd in ?? ()
> 
> 
> So basically, I'm stuck with an annoying crash and no idea whats causing 
> it. This was happening before and after the last steam update. Any 
> insight would be appreciated!
> 
> -Dave
> 
> 
> 
> 
> 
> 
> 
> 
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Re: [hlds_linux] server hosting question.

2005-02-28 Thread Chris Jones
I'm not knocking Gentoo, it's the only Linux distro I'd ever use (as a
long time FreeBSD user).  But I think most people completely new to
Linux (and UNIX in general) would find it difficult.  The "quick
install" reference approach assumes you understand things like how
fdisk, grub, boot sectors, and kernel options work.  And then you get
the most barebones system possible with Linux and need to figure out the
myriad of packages necessary to make it a usable environment.  It is for
this reason that I would not recommend it to a beginner, unless they
either (a) wish to learn Linux intimately, or (b) have a friend to help
them out.  Not everyone wishes to learn the inner-workings of Linux,
they just want to host some particular service (such as a Counter-Strike
server) with a minimum of fuss.  I think a Linux distro that at least
has an installer would be a better choice for these people.

But yeah, this is way off-topic.  :)



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Re: [hlds_linux] server hosting question.

2005-02-28 Thread Chris Jones
Original message from Renzo Rosales:

> Gentoo is a good meta-distribution if you want to control what gets
> installed and have a pure system based on your needs.

It is, however, not a good distro for new Linux users.  Unless they want
to become seasoned Linux users very quickly.



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Re: [hlds_linux] Passing steam password not on command line

2005-02-27 Thread Chris Jones
Original message from ScratchMonkey:

> What is the password protecting? Why have one at all if it has no
> value? I thought it's protecting the identity of the server.

It's protecting nothing as far as I know.. you only use this to download
files from their content server.  It doesn't even validate the email
address you give it.  If someone had your fake steam user/pass, they
would be able to...  download the files with it.  Or they could just
make another fake one with ./steam -command create.



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Re: [hlds_linux] Passing steam password not on command line

2005-02-27 Thread Chris Jones
ScratchMonkey wrote:

> Is there some way to run the steam binary without passing it the
> password on the command line? My concern is that any user on the host
> can see the password with ps.

What are you worried will happen if a user got this dummy password?  It
serves no purpose; the key is whether they can write to the steam folder
or not.  Just use "foo" as the password or something.


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Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread Chris Jones
Jesper S?rensen wrote:

> Problem is, with values high than the tickrate you get a shit load of
> local prediction errors, and you really dont want those.

sv_maxupdaterate  // Maximum updates per second that the server will allow


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Re: [hlds_linux] Team Balance after update

2005-02-26 Thread Chris Jones
ScratchMonkey wrote:

> And while we're mentioning client issues, I'd like a "Back" button in
> the MOTD display. I want to put a link to my rules page in the MOTD,
> but if someone follows it, they can't get back again, unless I code a
> back button

Judging by the amount of work my admins have to do, I am pretty sure no
one reads the MOTD anyway.  :)


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Re: [hlds_linux] Team Balance after update

2005-02-26 Thread Chris Jones
Clayton Macleod wrote:

> anyways, yeah, autobalance is broken.

Favorites list is broken too for clients; it's empty when you restart
the game, no matter what you add.  I've lost a few regulars over this, I
believe.  Hope they can find me again.  :/

But yeah, on the topic of linux server, autobalance is busted.  It's my
opinion that it didn't work that well before, but it doesn't work at all
now.


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Re: [hlds_linux] [srcds] New tickrate option

2005-02-25 Thread Chris Jones
Alfred Reynolds wrote:

> Note that the raw FPS value displayed by the dedicated server is
> decoupled from the tickrate (one frame may not equal one tick).

Thanks for the detail.  One question though, how do I see the raw FPS
value on a linux srcds server?


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Re: [hlds_linux] Another crash exploit? :(

2005-02-24 Thread Chris Jones
Cream wrote:

> That's the error i've been seeing when playing with "sv_maxunlag 0.02"
> and lower values
>
> the lower you go, the more often this crash occurs, but easily 3-5
> crashes a day on a 12 man server, i've also seen it several times at
> sv_maxunlag 0.1

Interesting..  Mine is at default.  I have a high-ping kicker in place
and am not worried about excessive unlag correction being disruptive to
the game.  But perhaps this is key to debugging it.


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Re: [hlds_linux] invisible cheater which crashed the server

2005-02-24 Thread Chris Jones
Leif wrote:

> i?ve played on a Server and there comes a cheater with the nick "If u
> kill me, i kill your HL2".  His Playermodel was invisible, and after
> he was killed the Server crashed down

Directly from the myg0t.com website:

Some new exploits to be aware of. Big thanks to those who discovered these.

1. In HL2DM if you open the console and type "cl_playermodel
models/items/boxbuckshot.mdl" then hit enter and close the console. For some
reason when you die it causes your client and all other clients on the server
to crash.

2. In HL2DM if you open the console and type "cl_playermodel
sprites/WXplo1.vmt" then hit enter and close the console. This makes you
invisible in the game. Does not cause client crash like the 1st one, your just
invis.

As always these are posted to make admins, players and the game programers
aware of these serious bugs within the game.

myg0t test and approved. Enjoy.



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Re: [hlds_linux] Another crash exploit? :(

2005-02-24 Thread Chris Jones
Alfred Reynolds wrote:

> The usual rule applies, please send me any information on how to
> reproduce this problem. I have had a couple reports of this over the
> last few months (never with enough details to track it down
> unfortunately), so unless you see a continuous pattern of this in a
> short time frame I would attribute it to a random bug that needs
> squishing.

I appreciate this position, and I would if I could.  Could you explain
what the error message even means?  I don't have access to the dedicated
server engine source code.  A google search only resulted in random
speculation, but it seems map-related.  The map in question was Source
dust2.


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[hlds_linux] Another crash exploit? :(

2005-02-24 Thread Chris Jones
Is this YET ANOTHER exploit?  :(  I i don't know if this guy was
responsible for the crash, but the logs are suspicious.  He was "raging"
my server (TK'ing and being a generally offensive little prick), and
then did a "retry".  Immediately the server crashed with this boggling
error message: "player: backwards mins/maxs"

[SERVER] Dropped C|aNkI||a from server
[SERVER] Reason:  Disconnect by user.
[SERVER] L 02/22/2005 - 15:54:50: "C|aNkI||a<149><>" 
connected, address "24.6.104.169:27005"
[SERVER] Client Connected [C|aNkI||a] [STEAM_ID_PENDING]
[SERVER] "C|aNkI||a" STEAM USERID validated
[SERVER] player: backwards mins/maxsemail debug.log to [EMAIL PROTECTED]
[SERVER] Tue Feb 22 15:54:51 PST 2005: Server restart in 10 seconds

Valve, please advise.


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Re: [hlds_linux] Server Crash -- banned_user.cfg Deleted

2005-02-24 Thread Chris Jones
Owen T. Soroke wrote:

> My server crashes on and off, but without fail, it starts up again as
> planned. The problem I am having is everytime the server crashes and
> restarts, my banned_user.cfg file is blank.


This is a common problem.  Put this in cstrike/cfg/autoexec.cfg:

exec banned_user.cfg
exec banned_ip.cfg

What is happening is when the server restarts, it's not loading the
old ones into memory (the server doesn't do this for you).  Then next
time you writeid, you lose whatever you had.



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Re: [hlds_linux] initscript

2005-02-23 Thread Chris Jones
> I use the srcds_run -pidfile switch to drop the pid into a file. Using
> the created pid file, I run cron's to set process priority and kill
> when necessary.

I think he means the pidfile of the srcds_run.  -pidfile drops the pid
for the srcds_i486.. if you kill this, the server just restarts.  I
suppose you could disable this, but you'd want to make sure it's wrapped
properly to restart on the occasional crash.


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Re: [hlds_linux] ROFL, nice bug!

2005-02-23 Thread Chris Jones
Ronny Schedel wrote:

> Okay, flashbangs hurt eyes, but does they kill players?

I've taken 1hp from a flashbang when it hit me in the head before.  Did
the victim have 1hp?


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Re: [hlds_linux] Alfred - Log file naming change?

2005-02-21 Thread Chris Jones
Brian J. holmes wrote:

> I just noticed the logfile naming convention changed with the
> lastupdate
>
> >From Lmmddxxx.log to lmmddxxx.log
>
> Any reason for making this change?  It broke psychostats for my
> servers.

Perhaps you should upgrade Psychostats.  Mine does not have this
problem, and I looked at the code (%BASE%/games/halflife/Scanner.pm), it
is not case sensitive.


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Re: [hlds_linux] kkrcon for source?

2005-02-20 Thread Chris Jones
[EMAIL PROTECTED] wrote:

> Does anyone have something similar to kkrcon that works with source?
> Perl / PHP based would be ideal

http://gruntle.org/projects/hl2/Rcon-HL2-0.04.tar.gz


  use Rcon::HL2;
  my $rcon = Rcon::HL2->new(
hostname => "yourserver",
password => "yourpass",
  );

  print $rcon->run("status");
  $rcon->run("changelevel de_dust");


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Re: [hlds_linux] Log Files... Why?

2005-02-19 Thread Chris Jones
tubesock wrote:

> With the latest dedicated Linux server update are the log files now
> starting with a lower case 'l' (checked on FreeBSD and FC3)?

Confirmed.

At least it doesn't break psychostats...



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Re: [hlds_linux] DoD Source is really out?

2005-02-18 Thread Chris Jones
The Fool wrote:

> You know, reading these replies something comes in my mind. And this
> thing is, how useless the developing company (Steam...).  No Steam
> guys answering, no news that this is a fake photo, no news on when
> DoD:S will be ready, so we should know it's fake, etc, etc. Very
> pathetic.

Jesus, all you have to do is open your own Steam client to see it's not
out.  I hope they have better things to do than answer every stupid
post to this list.


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Re: [hlds_linux] Source: Custom map configs...in which folder now? (Alfred ;)

2005-02-18 Thread Chris Jones
List Keeper wrote:

> Which folder is correct to place config files with the same name as a
> map for them to be automatically executed?

Source engine doesn't support this, but the Mani admin plugin does.  You
can find it here:

http://www.mani-admin-plugin.com/forums/portal.php


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Re: [hlds_linux] Steam Update released

2005-02-18 Thread Chris Jones
Chris Jones wrote:

> Everyone on my server, including myself, is getting this message
> spammed to their console once a second, but only while alive:
>
> Can't use cheat cvars in multiplayer, unless the server has sv_cheats
> set to 1.

Oops, this was my anti-cheat protection that forced clients to set
r_shadowid to 0 every 2 seconds.  My bad.  I'm glad it's fixed.


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Re: [hlds_linux] Steam Update released

2005-02-18 Thread Chris Jones
Andrew Forsberg said:

> I'd put 20 cents (NZD) on the server engine updates being independent
> of the client updates.

Regardless, clients are forced to update while servers are optional.  If
a server chooses not to upgrade until it's stable, no one will be able
to play on your server anyway.


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Re: [hlds_linux] Steam Update released

2005-02-17 Thread Chris Jones
Andrew Forsberg said:

> Completely avoidable as a problem if you run more than one machine and
> an update is released -- test it on one box first, preferably not a
> production one. Anyhow...

Except clients don't have that choice, the steam platform updates
whether they want to or not, and they can no longer join your server.
Kind of screwed either way.



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Re: [hlds_linux] Steam Update released

2005-02-17 Thread Chris Jones
Everyone on my server, including myself, is getting this message spammed
to their console once a second, but only while alive:


Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.


I tried connecting with an all-default .cfg and it still does it.
Nothing seems to be effected, but it's a little noisy.





Original message from Alfred Reynolds:

> An update has been released for HL2MP and the Source engine. You need to
> run the hldsupdatetool to get this update.
>
> This update adds a new map to HL2MP and fixes a few bugs in the game
> engine (in particular a disconnect crash and a rcon lockup). More
> details can be found here:
> http://www.steampowered.com/index.php?area=news&id=392
>
> - Alfred
>
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Re: [hlds_linux] Steam Update released

2005-02-17 Thread Chris Jones
Cool.. I cannot seem to get it though.  It's been stuck here for 15
minutes:

Updating 'Counter-Strike Source Shared Content' from version 22 to version 23



I tried restarting a couple times.. what else can I do to get this
update?  The Windows one happened instantly.


Original message from Alfred Reynolds:

> An update has been released for HL2MP and the Source engine. You need to
> run the hldsupdatetool to get this update.
>
> This update adds a new map to HL2MP and fixes a few bugs in the game
> engine (in particular a disconnect crash and a rcon lockup). More
> details can be found here:
> http://www.steampowered.com/index.php?area=news&id=392
>
> - Alfred
>
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Re: [hlds_linux] Remote exploit causes Linux server to crash! Valve, please read

2005-02-15 Thread Chris Jones
Original message from Alfred Reynolds:

> There will be a patch next week for this (hopefully early next week).

Can we still count on this?  I just banned a guy speedhacking.  He then
proceeded to crash the server before I could block him at the firewall.
This game is broken and I've had about enough.  Please tell me a fix for
the "banned user can crash server at will" bug is coming any second
now?!



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[hlds_linux] Server FPS

2005-02-13 Thread Chris Jones
I'm trying to figure out if changes to fps_max is having any effect.
Is there any way with linux srcds server to tell what the current server
fps is?

Doesn't seem to be a cvar or command..

> find fps
> "fps_max" = "300"
> - Frame rate limiter




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Re: [hlds_linux] Weird Lag on CS:S servers

2005-02-11 Thread Chris Jones
Original message from [EMAIL PROTECTED]:

> They do work, as long as you don't mind restarting the server every two days
> because the FPS's will drop from 256 to 128 to 64 to 32 to 1000. At the 1000
> range they are completely unplayable. The entire engine/netcode is junk.
> Even after a fresh restart players "rubber-band" around the server and
> there's nothing a host can do about it. I feel like they should put this
> crap back into beta status and stop trying to make money off of it until
> it's DONE!!
> But that's just the opinion of one GSP, go figure.

I don't have this issue on a p3-1.5Ghz 32 player server (process reniced
to -20) with 10mbps shaped up/down.  It's quite smooth, with low ping.

Not to say that srcds doesn't have issues, it has many, but maybe this
is an issue with your setup.



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Re: [hlds_linux] mp_autokick idle time

2005-02-10 Thread Chris Jones
Original message from dave:

> mp_afktime 240 in server.cfg, alter to suit your sever this kicks on mine
> after 4 mins afk

Is this a setting from a mod, or perhaps hlds?  No such cvar exists on
my srcds server.

I too would like to change this.  It's way too long by default.  It
seems like players can go AFK for half the map before being kicked.


---
mp_afktime
Unknown command "mp_afktime"
cvarlist mp_afktime
cvar list
--
--
  0 convars/concommands for [mp_afktime]
find afk
(no results)
---



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Re: [hlds_linux] Remote exploit causes Linux server to crash! Valve, please read

2005-02-10 Thread Chris Jones
Original message from Alfred Reynolds:

> We have reproduced the problem internally and are working on a fix.

Will there be a patch for srcds soon, or do we have to wait until the
next content update?



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Re: [hlds_linux] Remote exploit causes Linux server to crash! Valve, please read

2005-02-08 Thread Chris Jones
Original message from Alfred Reynolds:

> We have reproduced the problem internally and are working on a fix.

Thank you, thank you.  This will be a big relief to many of us.



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Re: [hlds_linux] Remote exploit causes Linux server to crash! Valve, please read

2005-02-08 Thread Chris Jones
> Funny. Am i right if i say that the server tries to disconnect a
> non-existing user?
> I mean he connects, disconnects fast, server catches he's banned, server
> triesd to disconnect, but, the user is already disconnected == application
> error?
>
> Or... it's just not so easy? :)

Could be.  My understanding was that Valve could not reproduce this,
though.  If it's that simple, someone needs to be hit over the head and
fix it, like now.



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Re: [hlds_linux] Remote exploit causes Linux server to crash! Valve, please read

2005-02-07 Thread Chris Jones
> Sounds like a good idea. Are you familiar with tcpdump or Ethereal?
> This looks like an easy one to capture, as you've got a fixed IP you
> can filter on.

I am, I work in the security industry.  :)

My question really is, would Valve look at them?  I will be getting
pcaps and passing them on regardless; I just hope they are taking this
seriously.  If this is triggered by a buffer overflow, someone smarter
than these kiddies could work out an exploit for remote code execution.

Even if this isn't the case, the fact that anyone can crash the server
at will is severely frustrating for everyone.

I will keep the list updated with my findings.


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[hlds_linux] Remote exploit causes Linux server to crash! Valve, please read

2005-02-07 Thread Chris Jones
Starting a new thread, this really needs to be addressed by Valve.

> Its a known bug amongst us who run the servers, but Alfred wont fix it
> until someone can duplicate it.  If a person is banned, the server can
> be crashed at will by these kids by repeated rejoin attempts.

You were absolutely right.  I discovered from log parsing that the same
person from IP 63.197.68.40 (STEAM_0:0:6023457) has been crashing my
server every day for a month since he was banned.  However, I think the
problem is worse than a DoS -- he is able to do it in one fast
connect/disconnect attempt from the look of my logs.  It's definitely
him though, because every time the server gets a segmentation fault, it
is him who join/parted immediately before.

My guess is that the join flooding is a red herring -- the script does
that until the exploit works, but isn't the cause of the crash itself.

This needs to be addressed ASAP by Valve.  I am very concerned that this
may have the possibility to be exploited as remote code execution if it
is a buffer overflow from malformed packets.  What do I need to do to
prove this is a critical exploit in server code to Valve?  Would packet
captures from his IP help?  This loser has been doing this *every* day
for a month!  He is now blocked from the firewall, but this is a
reactionary defense.  This bug NEEDS to be fixed.



L 02/06/2005 - 00:28:23: "{ D-MOB } kiLLAZ<355><>" connected, 
address "63.197.68.40:27005"
LLAZ] [STEAM_ID_PENDING]
L 02/06/2005 - 00:28:24: "{ D-MOB } kiLLAZ<355><>" 
disconnected (reason "Disconnect by user.")
Dropped { D-MOB } kiLLAZ from server
Reason:  Disconnect by user.
/home/cjones/local/steam/srcds_run: line 423: 16168 Segmentation fault  
$HL_CMD



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Re: [hlds_linux] question about server install

2005-02-06 Thread Chris Jones
> I don't have a blob file under the install directory any other possibles

Seems unlikely.  If you really can't find this file, this should do the
trick, although it may take a while depending on how large the drive is:

find / -name "ClientRegistry.blob" 2>/dev/null

I strongly suggest you do not install and run srcds as root.  Create an
unprivileged user for this.  If you're worried about performance, you
can renice the process to -20 after the fact and be sure your ulimit is
unlimited.


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Re: [hlds_linux] question about server install

2005-02-05 Thread Chris Jones
Original message from ploc:

> hey when I tried to create a account I got this error any idea on how
> to fix it?  Checking bootstrapper version ...  Creating Account
> AuthenticationServerRSAPublicKey failed signature verifcation

Delete the .blob file in ~/.steam/



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Re: [hlds_linux] mp3 decoder bugs in source engine

2005-02-04 Thread Chris Jones
Original message from Martin Zwickel:

> Just a hint: Mhz is a bit large, shouldn't it be KHz? ;)

Right.. My point still stands, though.  :)


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[hlds_linux] mp3 decoder bugs in source engine

2005-02-03 Thread Chris Jones
I have noticed a bug in the mp3 decoder in half-life 2 source engine.
It does not seem to detect the sample rate properly and always assumes
they are 44.1Mhz.  This means that mp3s at a lower sample rate are
played back "sped up".  The engine plays raw PCM wav files at the proper
rates (11Mhz, 22Mhz).  For servers that provide custom sound files (such
as my own), the size of wav files are prohibitively large.  I get around
this by encoding them to mp3, but because of this bug I need to resample
my lower quality sound clips.  This causes them to lose quality and
balloon in size, defeating the purpose.

Is this a known issue?  Is it possible to fix in a future release?
11Mhz and 22Mhz mp3s are valid and playable in any other decoder.

In addition, the playback mechanism does not allow more than one mp3 to
play at the same time, while it does for wav files.  I assume this is a
bug as well, because it behaves unprepdictably.  That is, at some times
you can play multiple mp3s at once and have them overlap properly, while
at other times (most usually) the latter mp3 clips the first one off.

Sorry if this is not the appropriate list, I could not find a list for
general Source bugs, and is mostly an issue that gives trouble to server
administrators.


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Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4189 - 10 msgs

2005-02-03 Thread Chris Jones
Original message from Jay Vasallo:

> Maybe...  just maybe. Change ips and change name of the server. Maybe
> they will forget about you and try another server. Gentoo runs cs like
> a champ.

This isn't going to happen, please.  If you want to be helpful, could
you share what kernel revision and glibc you are running it like a champ
on?


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Re: [hlds_linux] (no subject)

2005-02-03 Thread Chris Jones
> We dont have any trouble unless its a p*ssed off gamer who got banned.
> Other than that, our servers very very rarely crash.  We too use manimod.

What distro, kernel version, and glibc version?  I'm game for trying
something more stable.



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Re: [hlds_linux] (no subject)

2005-02-03 Thread Chris Jones
> Its a known bug amongst us who run the servers, but Alfred wont fix it
> until someone can duplicate it.  If a person is banned, the server can
> be crashed at will by these kids by repeated rejoin attempts.

I don't see this happening during a join flood, and I've had a few that
had no effect on my server.  I still get random segfaults when the
server is busy though.  I'm not 100% certain that it is not Mani admin
plugin, but I can't take it off at this point, as the lack of TK
protection makes admining a full pub unmanageable.

I also occasionally get a crash with "player negative mins/maxs" (or
something like that), not sure what that is about.

All said, the linux srcds_i486 seems very unstable to me.


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Re: [hlds_linux] (no subject)

2005-02-02 Thread Chris Jones
My server segfaults nearly every day (srcds_i486, 2.4.28-gentoo-r5 SMP
kernel, glibc-2.3.4.20040808-r1).  I don't see these connection attempt
spams though..

It's becoming really frustrating.  The pub is 32 players and pretty
popular.  It really ruins the experience when it crashes 2-3 times a
night.

I've heard reports of this exploit, but have never seen it happen around
a join DoS.  I have over 400 people in my ban file, too, and I've seen
some of them try to rejoin immediately, but no server crash happened..

Anyone else get random crashes with srcds_i486?  Or, even better, does
anyone run this without any problems who could say what kernel and libc
they are using?



Original message from jules (aka Buddha-Pest):

> you guys may want to ban the following steamid: STEAM_0:1:5291510
>
> this guy was on my CS:S server, was banned for TK'ing player (by a
> script), and proceeded to launch a simple DOS attack which managed to
> crash the CS:S server.  he continued his attack (looked like connect
> attempts in the log) for several minutes, bringing the server down 3
> times until a firewall rule kicked in and blocked his ip at that level.
>
> unfortunately the ip came from a comcast address: 24.4.140.131 so it'll
> prolly change in a few days or, if he's got any ganglia in his brain,
> perhaps he'll think of rebooting his modem...
>
> anyway, I emailed the abuse dept at comcast about the incident and
> included the logs so hopefully they'll be able to trace who owned the ip
> at the time and [hopefully] take some sort of action.
>
> would be nice if VAC would detect these kinds of attacks and permanently
> ban the users across the entire network.  as it is, y'all just have to
> take my word for it.
>
> here's a tail bit from the logs just before the server crashed the first
> time (note how strange the log is, he was connecting multiple times
> somehow):
>
> L 02/02/2005 - 18:32:36: "Govna<19510><>" connected,
> address "24.4.140.131:27005"
> L 02/02/2005 - 18:32:37: "Hermy the Steamy
> Pile<19467>" say "teach me how to use that gun"
> L 02/02/2005 - 18:32:37: "peter
> bogdonavich<19473>" say "damn"
> L 02/02/2005 - 18:32:37: "Govna<19510><>"
> disconnected (reason "STEAM UserID STEAM_0:1:5291510 is banned")
> L 02/02/2005 - 18:32:38: "Govna<19511><>" connected,
> address "24.4.140.131:27005"
> L 02/02/2005 - 18:32:39: "Govna<19511><>"
> disconnected (reason "STEAM UserID STEAM_0:1:5291510 is banned")
> L 02/02/2005 - 18:32:40: "Govna<19512><>" connected,
> address "24.4.140.131:27005"
> L 02/02/2005 - 18:32:40: "Govna<19512><>"
> disconnected (reason "STEAM UserID STEAM_0:1:5291510 is banned")
> L 02/02/2005 - 18:32:41: "Govna<19513><>" connected,
> address "24.4.140.131:27005"
> L 02/02/2005 - 18:32:41: "Hermy the Steamy
> Pile<19467>" say "youre so good"
> L 02/02/2005 - 18:32:41: World triggered "Round_Start"
> L 02/02/2005 - 18:32:42: "Govna<19513><>"
> disconnected (reason "STEAM UserID STEAM_0:1:5291510 is banned")
> L 02/02/2005 - 18:32:43: "Govna<19514><>" connected,
> address "24.4.140.131:27005"
> L 02/02/2005 - 18:32:43: "Govna<19514><>"
> disconnected (reason "STEAM UserID STEAM_0:1:5291510 is banned")
> L 02/02/2005 - 18:32:44: "Govna<19515><>" connected,
> address "24.4.140.131:27005"
> L 02/02/2005 - 18:32:45: "Govna<19515><>"
> disconnected (reason "STEAM UserID STEAM_0:1:5291510 is banned")
> L 02/02/2005 - 18:32:45: "Slim the Slimest
> Slimjim<19477>" say_team "i k"
> L 02/02/2005 - 18:32:46: "Govna<19517><>" connected,
> address "24.4.140.131:27005"
> L 02/02/2005 - 18:32:47: "Govna<19517><>"
> disconnected (reason "STEAM UserID STEAM_0:1:5291510 is banned")
> L 02/02/2
>
>
>  this is where the server segfaulted
>
> I don't see a core dump anywhere
>
> ~j
>
>
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[hlds_linux] dust2 spawn points?

2005-02-02 Thread Chris Jones
Can someone confirm the number of spawn points dust2 is supposed to
have?  I run a 32 player server, but only 25 people can join this map.
I've tried opening a ticket with Valve as well as posting on the
steampowered forums and have received no response.

I thought it was bumped to 40 spawn points in the last update?  Am I
missing something here?


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