Re: [hlds_linux] Mandatory CS:S update released
Running Fedora Core 16 (64 bit) without any apparent issues. ...OS -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Sunday, September 16, 2012 6:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory CS:S update released RHEL / centos giving issues too? I didn't hear any complaint from the users... tho I never play css so can't comment on that (we run only RHEL based systems, nothing else) Il 16/09/2012 06:29, Roberto Omezzolli ha scritto: well i allready updated Debian to the latest stable version so i tried with ubuntu, but the result is the same. the only OS, that does not show any laggs ist gentoo linux. Von: Bruno Garcia [mailto:garcia.bru...@gmail.com] Gesendet: Sonntag, 16. September 2012 06:28 An: r.omezzo...@ociris.com; Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] Mandatory CS:S update released On Sun, Sep 16, 2012 at 1:01 AM, Roberto Omezzolli r.omezzo...@ociris.com wrote: did someone found any solution for this? css is not playable on current debian or ubuntu version since last update. we tested on 5 different server configuration, with several different kernel and it always keeps lagging. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Bruno Garcia Gesendet: Sonntag, 16. September 2012 05:24 An: r.omezzo...@ociris.com; Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] Mandatory CS:S update released On Sat, Sep 15, 2012 at 2:21 PM, Roberto Omezzolli r.omezzo...@ociris.comwrote: did someone else notice since last css update, heavy laggs on Debian or Ubuntu? csgo and cs 1.6 are running fine on the same mashine, but css is lagging the hell out of me. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von doc Gesendet: Mittwoch, 12. September 2012 01:40 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] Mandatory CS:S update released Ok this is 100% not related to anything and I should be removed from this mailing list for wasting everyone's time but: Sent from my HTC One^(TM) X, an ATT 4G LTE smartphone holy man have these automated signatures gotten funny to read. On Tue, Sep 11, 2012 at 4:30 PM, rmesc...@gmail.com rmesc...@gmail.comwrote: Was the hl2.exe error that vamp kept mentionong fixed? Sent from my HTC One^(TM) X, an ATT 4G LTE smartphone - Reply message - From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Mandatory CS:S update released Date: Tue, Sep 11, 2012 1:40 PM We've released a mandatory update to CS:S. The notes for the update are below. -Eric -- Counter-Strike: Source - Added a new command kickall which kicks all connected clients except for HLTV and the listenserver host if applicable - Fixed a bug that allowed malicious servers to execute restricted console commands on players - Fixed a bug that allowed malicious servers to prevent players from executing console commands - Updated Steam binaries; fixes Linux crash on shutdown or restart - Performance improvements ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux - Performance improvements Yeah, right. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux I don't know if this helps but this used to happen a while
Re: [hlds_linux] client injected music/sounds
I am not familiar with that one. It looks like it is affected by voice_inputfromfile cvar. I am not seeing the on-screen indicator that a mic is active - does this work that way? I will go checkout the cvars and see how they are set. Thanks. ...OS -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Medowar.de - news Sent: Sunday, September 09, 2012 6:49 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] client injected music/sounds You mean like HLDJ? http://www.hldj.org/ Am 09.09.2012 06:40, schrieb Chuck Gibke: Recently some CS:S player(s) have been playing short sound clips (MP3 maybe?) on my server. There is no indication that is from the mic, however it still gets played. I can't find anything in the logs that shows the event so I can determine who is doing it. Is there an exploit that allows a client to play sounds undetected? If so, is there a way to block it? Thanks. OS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] client injected music/sounds
Recently some CS:S player(s) have been playing short sound clips (MP3 maybe?) on my server. There is no indication that is from the mic, however it still gets played. I can't find anything in the logs that shows the event so I can determine who is doing it. Is there an exploit that allows a client to play sounds undetected? If so, is there a way to block it? Thanks. OS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
I run 2 servers with MetaMod:Source and Mani Admin (loaded via VPF). The server ran fine with just MM:S and a custom plug-in. I got Mani running again by updating the gametypes.txt file per their site - there is a link on their home page. ...Chuck cgi...@compuserve.com -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Friday, October 01, 2010 1:05 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available Not sure if my other message got through, got a size warning. DODS and CSS gave me out of date messages, but TF2 did not. On Fri, Oct 1, 2010 at 1:32 PM, Kyle Sanderson kyle.l...@gmail.comwrote: SRCDS told me it was out of date on CS:S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds and hlds port assignment
I recently had my ISP host open these ports in the firewall after a firewall reset: 1200 UDP 27000-27020 UDP 27024-27050 TCP These are all in-bound. I also use 123 for NTP plus the usual ones for ssh and http. Hope that helps ...Chuck (Old and Slow) cgi...@compuserve.com -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kacper Nowak Sent: Thursday, September 09, 2010 6:22 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] srcds and hlds port assignment It seams it does, but what is the range ? Doesn't steam use its own ports, too? Thanks, - Saul. On 9 September 2010 11:50, Kacper Nowakad...@gameranger.pl wrote: Hi, everyone I have question about port usage, by srcds and hlds. With netstat -nlp i can see that my server is using port specified, by -port -tv_port command + tcp port= -port (rcon), but it also uses other ports, in quite random manner. If i`m assigning ports for dedicated server within range 27000 - 29000, then at some point new server port will cause problem with one of this randomly opened ports. example listing: Two srcds servers: tcp0 0 85.128.48.130:27000 0.0.0.0:* LISTEN 20955/srcds_linux tcp0 0 85.128.48.130:27001 0.0.0.0:* LISTEN 19838/srcds_linux udp0 0 85.128.48.130:28998 0.0.0.0:* 19838/srcds_linux udp0 0 85.128.48.130:28999 0.0.0.0:* 20955/srcds_linux udp0 0 85.128.48.130:26901 0.0.0.0:* 19838/srcds_linux udp0 0 85.128.48.130:26902 0.0.0.0:* 20955/srcds_linux udp0 0 85.128.48.130:27000 0.0.0.0:* 20955/srcds_linux udp0 0 85.128.48.130:27001 0.0.0.0:* 19838/srcds_linux udp 1440 0 85.128.48.130:27005 0.0.0.0:* 19838/srcds_linux udp0 0 85.128.48.130:27006 0.0.0.0:* 20955/srcds_linux Three hlds servers: udp0 0 85.128.48.130:26900 0.0.0.0:* 29647/hlds_amd udp0 0 85.128.48.130:26903 0.0.0.0:* 32730/hlds_amd udp0 0 85.128.48.130:26904 0.0.0.0:* 18006/hlds_amd udp0 0 85.128.48.130:26905 0.0.0.0:* 24325/hlds_amd udp0 0 85.128.48.130:27002 0.0.0.0:* 32730/hlds_amd udp0 0 85.128.48.130:27003 0.0.0.0:* 18006/hlds_amd udp0 0 85.128.48.130:27004 0.0.0.0:* 24325/hlds_amd udp0 0 85.128.48.130:27015 0.0.0.0:* 29647/hlds_amd Can anyone explain how does it work? And most of all how to avoid port number conflict if srcds and hlds take random ports in addition to those assigned by command line ? Best wishes KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S Update Install Error Segmentation fault
No answer to this? I have the same problem - listed on 7/1: [hlds_linux] latest CS:S update - segfaults using ./steam --- After deleting any ~/.steam directories, run: Srcds wget http://www.steampowered.com/download/hldsupdatetool.bin --17:32:09-- http://www.steampowered.com/download/hldsupdatetool.bin = `hldsupdatetool.bin' Resolving www.steampowered.com... done. Connecting to www.steampowered.com[63.228.223.100]:80... connected. HTTP request sent, awaiting response... 200 OK Length: 3,513,408 [application/octet-stream] 100%[=== ===] 3,513,408 1009.43K/sETA 00:00 17:32:13 (1009.43 KB/s) - `hldsupdatetool.bin' saved [3513408/3513408] srcds chmod 755 hldsupdatetool.bin srcds ./hldsupdatetool.bin STEAMTM SUBSCRIBER AGREEMENT ...(blah blah, answered yes) extracting steam.tar.Z...done ./steam -command update -game Counter-Strike Source -dir . -verify_all srcds ./steam -command update -game Counter-Strike Source -dir . -verify_all Checking bootstrapper version ... Getting version 39 of Steam HLDS Update Tool Downloading. . . . . . . . . . . . Steam Linux Client updated, please retry the command srcds ./steam -command update -game Counter-Strike Source -dir . -verify_all Segmentation fault --- My system: Linux linux6 2.4.21-303-default #1 Tue Dec 6 11:49:50 UTC 2005 x86_64 x86_64 x86_64 GNU/Linux glibc-2.3.2-90 --- This is one of the original OSs that worked with the Athlon 64 when it first came out - Suse 9.0. *** I ask again - will the new Orange Box stuff work with this kernel version and GLibC version on a 64 bit system? Does Valve specify anywhere what the minimum Linux requirements are? I have been unable to find them. *** ...Chuck cgi...@compuserve.com -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Huber Uli Sent: Friday, June 25, 2010 1:17 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] CS:S Update Install Error Segmentation fault Hey everybody, I want to update my dedicated server to the new Version. But when I start ./steam -command update ... and so on ... I get the message Segmentation error. I can´t start in -debug mode etc. - I don´t know what´s the problem. Until the update the machine works fine. Greetings and thanks Uli ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2: how to shutdown via cron?
-You can get cron to run a script that you have in the srcds directory. I use screen and my script (stop_css) looks like this: /usr/bin/screen -r css -X quit -On cron, I run this script at 5 AM everyday: 0 5 * * * /etc/rc.d/css stop -The css file looks like this: #! /bin/sh # # /etc/rc.d/css # # run/stop CSS via screen export SRCDS=/gamedisk/games/halflife/srcds echo SRCDS CS:S case $1 in start) echo start su [username] -c 'cd /gamedisk/games/halflife/srcds ; ./start_css' /tmp/hlstartCSS.log ;; stop) echo stop su [username] -c 'cd /gamedisk/games/halflife/srcds ; ./stop_css' ;; esac -You must be root to enter the cron command. Notice that the script switches to a different user. This is recommended for running a game server (don't run as root). These start and stop scripts in rc.d are also used to start and stop the game servers when the system reboots or shuts down. There are links in rc3.d and rc5.d - S19css and K02css - for this purpose. Hope that helps. ...Chuck cgi...@compuserve.com -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: Sunday, July 04, 2010 5:52 PM To: 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] l4d2: how to shutdown via cron? All, Since these mutators are coming every now and then, i need to update all my l4d2 instances. These are forks so the nicest thing to do is a shutdown, then it updates it and done. However, I only know that I should telnet to the fork port and type in shutdown Is there a easy way I can setup something in cron to issue a shutdown each day? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] latest CS:S update - segfaults using ./steam
My server runs an old version of Linux - Suse 9.0, kernel v2.4.21, 64 bit mode, circa 2004. The latest HLDS update tool gets the corresponding steam program (v39) and it only segfaults. I have been able to run prior to this but have not updated in a while (36 maybe). I tried all the tricks about deleting the blob files in the ~/.steam directory and even the directory itself, but to no avail. Is there a minimum kernel level that the Orange Box version requires to run now? Up to this point, I have really had no reason to update my OS. Besides updating kernel OS, any other suggestions? ...Chuck cgi...@compuserve.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds for cstrike crashing
You need to specify a map: hlds_run -game cstrike +map de_aztec ...Chuck cgi...@compuserve.com -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zippy Sent: Friday, April 09, 2010 12:23 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] hlds for cstrike crashing hlds_run -game cstrike = crash Console initialized. scandir failed:/home/hluser/hlds/./valve/SAVE scandir failed:/home/hluser/hlds/./platform/SAVE Protocol version 48 Exe version 1.1.2.6/Stdio (cstrike) Exe build: 16:56:04 Mar 8 2010 (4883) STEAM Auth Server couldn't exec language.cfg Server IP address 127.0.0.1:27015 couldn't exec listip.cfg couldn't exec banned.cfg scandir failed:/home/hluser/hlds/./valve/SAVE scandir failed:/home/hluser/hlds/./platform/SAVE [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./hlds_run: line 321: 4824 Illegal instruction (core dumped) $HL_CMD Failed to read a valid object file image from memory. Cannot access memory at address 0xbfdf5890 /home/hluser/hlds/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xbfdf5890 email debug.log to li...@valvesoftware.com Fri Apr 9 00:19:27 CDT 2010: Server restart in 10 seconds Fri Apr 9 00:19:28 CDT 2010: Server Quit CRASH: Fri Apr 9 00:19:19 CDT 2010 Start Line: ./hlds_amd -game cstrike -- CRASH: Fri Apr 9 00:19:26 CDT 2010 Start Line: ./hlds_amd -game cstrike -debug -pidfile hlds.4811.pid [?1034hCore was generated by `./hlds_amd -game cstrike -debug -pidfile hlds.4811.pid'. Program terminated with signal 4, Illegal instruction. [New process 4824] #0 0x0014e2c4 in ?? () #0 0x0014e2c4 in ?? () No symbol table info available. FromTo Syms Read Shared Object Library 0x00238830 0x00251bcf Yes /lib/ld-linux.so.2 Stack level 0, frame at 0xbfdf5894: eip = 0x14e2c4; saved eip End of crash report -- this crash is caused by sse2 not being available in cpu instructions, no fix aside from valve removing those instructions or getting a new processor, this should not be necessary for such an old game :( please valve remove those instructions so the older machines can continue to run servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] Half-Life 1 Engine update
Anybody has the old files still running? I need: \engine_i486.so \engine_i686.so \steamclient_i486.so \tier0_s_i486.so \vstdlib_s_i486.so I haven't updated yet and the files I have I saved over to a web directory: -rw-r--r--1 gibkeusers 2709760 2005-11-03 06:15 engine_amd.so -rw-r--r--1 gibkeusers 2720522 2005-11-03 06:16 engine_i486.so -rw-r--r--1 gibkeusers 2701834 2005-11-03 06:16 engine_i686.so -rw-r--r--1 gibkeusers 2384507 2005-01-07 06:43 proxy_i386.so -rw-r--r--1 gibkeusers 1417569 2005-11-03 06:17 steamclient_i486.so -rw-r--r--1 gibkeusers 359964 2005-11-03 06:17 tier0_s_i486.so -rw-r--r--1 gibkeusers 545736 2005-08-09 07:22 vstdlib_s_i486.so URL is: http://www.texasarlingtoncs.us//files/HL1/051103/engine_amd.so (similar for remaining ones) Hope that helps... ..Chuck (TxA) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Exit srcds
The sysadmin would still have to initiate the bash script since he can access the games user. I use a stop_css script on my server that looks like this: /usr/bin/screen -r css -X quit css is the name assigned to the screen instance. This causes the server program to exit gracefully but also closes the screen instance. It would still require admin privileges to start back up. ..Chuck Suse 9.0-64 Yeah, but those solutions require his sysadmin to get off his lazy butt and grant him privileges. (Or it could just be that the sysadmin has a strict security policy). Running a bash instance inside screen takes no additional pain on the part of either of them. -John Sheu On Tue, 2005-11-01 at 09:13 +0100, Regime wrote: Alternitively, get him to look into sudo and grant you permission to sudo all or some commands as the games user. Type in man sudo for more information. The servers are running on screens, but not under my user account - they're running on a 'games' user. If I were to kill the screen, I wouldn't be able to create a new screen under the 'games' user since I don't have the privileges to do so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] how to leave hlds running after closeing ssh
I recommend HalfD for non-Source servers. While it appears that Maelstrom is no longer supporting it and www.halfd.org is gone, you can still view some of the site through the Wayback Machine: http://web.archive.org/web/20040404200749/www.halfd.org/ (and archives dated earlier are there, too.) The download links are, of course, broken and I don't see another location out there but I can temporarily make it available: halfd-2.20b15.tar.gz http://tinyurl.com/dhw7t halfd-2.20b15.md5 http://tinyurl.com/9fxuc I'm still using it on our DoD servers. Insane Husayn I still use halfd on a CS 1.6 server. On my home PC (XP), I use The Overlord to monitor server activity - it's Windows based. The last version that Rob Abbott (Maelstrom) released was 2.20b18. The server-client communication has a problem with the Steam IDs when someone is connecting. This gets the user list on the client (Overlord or hlgui) out-of-order and you can end up applying a kick or whatever to the wrong player. I can make this version available if there is any interest. ..Chuck ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can't start default OP4 linux server
previously posted: --- I feel like I'm missing something simple and stupid. I install hlds/linux via steam, it installs in the normal manner. I change *nothing*. I run: /hlds_run -game valve and it works fine. I run: /hlds_run -game gearbox and I get: /hlds_run -game gearbox Auto detecting CPU Using AMD Optimised binary. Auto-restarting the server on crash Console initialized. scandir failed:/usr/local/HLServer/gearbox/./valve/SAVE scandir failed:/usr/local/HLServer/gearbox/./platform/SAVE Protocol version 47 Exe version 1.1.2.0/Stdio (valve) Exe build: 02:38:45 Jul 7 2004 (2738) STEAM Auth Server couldn't exec language.cfg Server IP address 127.0.0.1:27015 Host_Error: Couldn't get DLL API from [EMAIL PROTECTED]@[EMAIL PROTECTED] FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from [EMAIL PROTECTED]@[EMAIL PROTECTED] --- Looks like there is a possible conflict between gearbox and valve (an inconsistency anyway). valve is the basic, un-modded game type for HL. Looking at the steam update program, if you list the parameters: --- /steam -xxx WARNING: unrecognized parameter '-xxx' Checking bootstrapper version ... Use: steam -command command [parameters] [flags] Commands: create: Create a Steam Account parameters: -username username- Username of Steam account (case-insensitive) -email email - Email address -password password- Password for the account (case-sensitive) -question question- Password reminder question -answer answer- Password reminder secret answer (case-sensitive) For example: steam -command create -username foobar -email [EMAIL PROTECTED] -password pasSwoRd -question cat's name? -answer Gordo update: Install or update HLDS parameters: -game game- Mod name: cstrike, tfc, dod, dmc, valve, czero, or ricochet -dir installdir - HLDS Install dir -username username- Steam username -password password- Password (if username, password, or dir not specified, will use value from last run of tool) flags: -remember_password - Remember Steam password so is not needed next time -verify_all - Verify all HLDS files are up to date -retry - Automatically retry every 30 seconds if the Steam Network is busy For example: steam -command update -game cstrike -dir /hlds -username [EMAIL PROTECTED] -password pasSwoRd -remember_password version: View installed versions list: View available games Optional parameters for all commands: --- But if you try: --- steam -command list Checking bootstrapper version ... ** 'game' options for Source DS Install: Counter-Strike Source ** 'game' options for HL1 DS Install: cstrike czero dmc dod gearbox ricochet tfc --- For game, one has gearbox listed and the other has valve listed. The hlds_run script uses valve as the default but it does not list any game types, including gearbox. It allows gearbox as an install option (also allows valve but doesn't list it). I can run: /steam -command update -game valve -dir . -username $STEAMUSER -password $STEAMPASSWD -verify_all This just appears to verify the contents of the existing valve directory. I can also run: /steam -command update -game gearbox -dir . -username $STEAMUSER -password $STEAMPASSWD -verify_all The gearbox version generates a new directory gearbox with maps and stuff, like the cstrike directory for Counter-Strike. Make sure that you have downloaded all of the game files for the gearbox mod type. Hope that helps. ..Chuck (Old and Slow) http://www.TexasArlingtonCS.us ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] %n
Halfd relies on the hlds_run script, which is not available in source servers. It reads several variables from that file and the environment. I'm sure the halfd perl script could be edited, however until that's done, it's not compatible. Actually, halfd bypasses the hlds_run script (there is a big caution NOT to use this in the config file) and determines the binaries itself (v2.20b16-18). All you have to do is specify the SRCDS binary in the cfg file. However, since halfd wraps the srcds stdin/stdout, it doesn't quite understand the new formats and, although it runs, doesn't have full control. ..Chuck Folks: Does halfd (http://www.halfd.org) work with CS:S? If it did then it would be a simple matter of putting %n and any clan tags you wish in the first section of halfd.exclude. Result: insta-ban. Cheers, Insane Husayn ServerOp I gave it a try during CSS:Beta but it had some major problems - logs are different, status is different. The latest version, 2.20B18, does not handle Steam IDs reliably as well. I am afraid that Mal may not support anything new... ..Chuck http://www.TexasArlingtonCS.us ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] %n
Folks: Does halfd (http://www.halfd.org) work with CS:S? If it did then it would be a simple matter of putting %n and any clan tags you wish in the first section of halfd.exclude. Result: insta-ban. Cheers, Insane Husayn ServerOp I gave it a try during CSS:Beta but it had some major problems - logs are different, status is different. The latest version, 2.20B18, does not handle Steam IDs reliably as well. I am afraid that Mal may not support anything new... ..Chuck http://www.TexasArlingtonCS.us ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S Maps
Alfred, We are getting less and less players on our servers by the day, we used to run 8 servers now we run 4 and may lose 2 of these by the end of the week as they are not getting used. Can we expect a release shortly ? Mark I don't think that you understand the concept of beta test - you are looking for a full-blown release. That is not the case. A beta is a semi-controlled environment to keep as much constant as possible to weed out bugs before a full release. There IS a reason for only one map. Beta testing requires a dedicated set of players to help find and report bugs and provide feedback to the developers. It is NOT to fill servers. I see a lot of empty CS:S servers now because all the players just want to play, not help test. Once the novelty wears off - they go back to their self-centered gaming needs. I suggest that you wait for the full release before you worry about hosting x number of CS:S servers. ..Chuck, just my opinion http://www.TexasArlingtonCS.us (sorry, all down due to hard drive failure) 8^( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Success with HLDS on AMD64?
The only HL mod that runs in full 64-bit mode is Counter-Strike - none of the others have the 64-bit shared object (SO). I have been running a 64-bit CS 1.6 server for well over a month (and a test version before that) once 64-bit AdminMod and StatsMe were available. I am running 64-bit versions of: HLDS, MetaMod 1.17.2p10, AdminMod 2.50.60, and StatsMe 2.8.3. I use Suse 9.0-64, although 9.1 is out with 32/64 in the same box, I have not tried it yet. You can run the 32-bit versions of HLDS by using the command line parameter: -binary hldsrun_amd That will prevent the auto-detection from cranking up the 64-bit version. The 64-bit HLDS and the 32-bit mod SO running together DOES NOT mix - that is why you seg fault. ..Chuck http://www.TexasArlingtonCS.us (sorry, site server down - hard drive failed) 8^( Asus K8V mobo, Athlon64 3200, 1.5 gb of Corsair DDR400 memory Suse Linux 9.0-64 2 cords - power and ethernet in response to: I'm trying desperately to try and run a linux based dedicated server with an AMD64 chip, but czero keeps crashing. Cleint side, I see Warning: Connection problem and server side I see a segmentation fault. I'm using my xp machine to play while the linux system serves, my questiosn are these: -Has anyone successfully run, os ir running, an AMD64 based linux server? If so,What flavor of linux are you using? -I tried to host dod on the system but after pulling it down with steam, I can't run it ebcause there is no amd64.so dll for linux. Does one exist? is anyone hsoting dod on a linux or amd64 system? -what command line were you using to start czero, if you were doing it successfully? -Any bots at all? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Success with HLDS on AMD64?
How did you edit that file(hlds_run), Would it be possible for you to either show me how you did it or give me a copy of yourhlds_run, because nobody int he forums knows how to do it, and I've heard others ask how to skip over the auto-detect as well. thanks so much, this would actually solve the problem. You don't need to edit the hlds_run script to disable auto-detect. Just add the following to your command line: -binary hlds_amd other binary options are hlds_amd64, hlds_i486, and hlds_i686. (you might need to specify the local directory: -binary ./hlds_amd) Try that and see if it works. ..Chuck ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server crash
Killer Creation Services wrote: check your file permissions There is nothing wrong with the file permissions. This user had ownership over all the file, and also rwx permission. It stills crashes. ./srcds_run -debug -game cstrike -port 27025 +maxplayers 16 +map de_dust I have read something that the -port command is NOT working at this time - you may be out of the port range. Can you test it on 27015 and see what happens? ..Chuck http://www.TexasArlingtonCS.us ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux