Re: [hlds_linux] CS1.6 Dedicated server: Performance problems

2005-03-19 Thread Fabrice (grosnours) Toppi
Hello,
You should use a plain 2.6.x kernel. It works very well with custom
sys_ticrate and pingboost.
We used sys_ticrate 1000 and -pingboost 3 on a 2GHz CPU without any lag
(20players).
Cu.
   GameOnline
  Game Servers Renting
  ADSL Provider
http://www.gameonline.be
   [EMAIL PROTECTED]
Bas Verhoeven wrote:
(My apologies if this is received twice, but I think I submitted my
previous
mail with the wrong mail account)
Hi,
I'm running a CounterStrike 1.6 server on a P4 3.0GHz (ht) running Debian
Linux sarge/testing. The kernel is a custom kernel, version 2.4.28, with
patches from http://www.plumlocosoft.com/kernel/ (which appears to be
updated to 2.4.28 by now, but the patches seem to be the same, variable hz
was set to 1000).
All appears to run fine, but when about 4 players connect, the ping jumps
from +/- 20ms to 120-200ms and the fps gets as low as 30 - 50 fps, the cpu
load is about 40%:
CPU   InOut   Uptime  Users   FPSPlayers
40.00 12.61 13.90  89 5   50.34   4
The server is started with: ./hlds_run +ip 62.212.xx.xx -game
cstrike -pingboost 2 +map de_dust2 +maxplayers 32 -tos.
I tried starting with pingboost/tos and without it, but it didn't solve
much
if anything.
The machine is colocated so the connection itself should not be a problem,
also can't be the running processes as there aren't any except the CS
Server
and SSHD.
My first guess would be the kernel, but I don't feel like 'just'
recompiling
the kernel on a colocated box without knowing for sure it's going to help.
Any help would be appreciated.
Sincerely yours,
Bas Verhoeven
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Re: [hlds_linux] Running the same map for too long

2005-03-02 Thread Fabrice (grosnours) Toppi
This happens with HLDS too. When the server is running for too much
time, it becomes inaccurate and you get a staircase feeling when you're
walking a slope.
Fabrice T.
   GameOnline
http://www.gameonline.be
Alfred Reynolds wrote:
This sounds like a leak in the physics sub-system (we had a more extreme
case for HL2DM a while back). We will look into it.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon
Garner
Sent: Tuesday, March 01, 2005 1:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Running the same map for too long
I had been running one of our CS:S servers as 24x7 de_train since the
update, so people could check out the new map.
I jumped on the server last night and it was showing some kind of weird
lag. Pings were all completely normal - but the game felt really jerky
(even more than Source always does...). I thought it was just my client
for a while but then some other players started mentioning it.
The server had been on the same map for about two days (mp_timelimit 0).
I restarted srcds and the problem disappeared.
I'm guessing either some kind of memory leak or a time sync/drift issue
(the box's clock is ntpd'd if that makes any difference).
Well I guess the solution is to just set a mp_timelimit but I wanted to
mention this as maybe it has other ramifications.
-Simon
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Re: [hlds_linux] Server Hardware

2005-02-22 Thread Fabrice (grosnours) Toppi
Hi,
most of others distros use precompiled packages (with predefined
compilation options/optimizations).
gentoo gives you the possibilty (obligation?) to choose the compilation
options/optimizations for (almost) every single package.
since hlds is precompiled, the impact is limited to libraries.
but the main reason i switched from debian to gentoo, is that i love
gentoo system administration methods.
i never saw a linux as easy :)
i don't know centos, so i could not compare, sorry.
cu,
grosnours
   GameOnline
  Game Servers Renting
  ADSL Provider
http://www.gameonline.be
   [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
Sorry to jump onto someone elses post but was wondering if you could
explain
why you choose gentoo, and is there much between that ( for performance
) in
compared to CentOS ?
Thanks
B
- Original Message -
From: John [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, February 22, 2005 8:29 PM
Subject: Re: [hlds_linux] Server Hardware

anyone know where to get a i386 version of gentoo or one that will work
on
a
p4 system (new to linux) for download? I want to try gentoo since it
seems
to be the craze on this mail list

You'll probably want to start with the latest universal livecd.
Choose a mirror from here: http://www.gentoo.org/main/en/mirrors.xml and
then download
pub/gentoo/releases/x86/2004.3/livecd/install-x86-universal-2004.3-r1.iso.
Or, alternately, use bittorrent:
http://torrents.gentoo.org/torrents/install-x86-universal-2004.3-r1.iso.torrent
Then get ready for one of the longest and most complicated OS
installation
procedures. Luckily, the Gentoo folks do a good job of leading you
through
it: http://www.gentoo.org/doc/en/handbook/index.xml
-John
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Re: [hlds_linux] Xeon vs Opteron

2005-02-21 Thread Fabrice (grosnours) Toppi
It rocks :]
We have a dual xeon 2.4ghz and two dual opteron (240 and 246), gentoo
all the way.
(Btw, on opteron 246 and over you can use pc3200 ddr400 chips).
For the dual xeon, debian was in the first place, and i'd say gentoo is
far better (mean faster) than debian.
There should be a benchmark of the librairies' calls made by hlds/srcds.
It should help to select the best linux distro.
Cu.
grosnours
   GameOnline
  Game Servers Renting
  ADSL Provider
http://www.gameonline.be
   [EMAIL PROTECTED]
Melissa Carley wrote:
What is Gentoo like for a server in regards to pingtimes and such?
What linux distro would you guys say would be the best for performance
for a server?
On Sun, 20 Feb 2005 17:03:37 -0800 (PST), Rock [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
I have a few AMD64's running in 32 bit OS's and they still rock.
ploc [EMAIL PROTECTED] wrote:
yes but finding a linux system that will support athlon 64 is the fun part
- Original Message -
From: Mike Kercher
To:
Sent: Sunday, February 20, 2005 4:02 PM
Subject: RE: [hlds_linux] Xeon vs Opteron

[EMAIL PROTECTED] wrote:
Hello,
Im Planning to buy a new Server System, and cant decide wheather i
should take opteron or intel.
Server will be only used for gameservers, mainly cs.
Os is gonna be Gentoo Stage 1.
Anyone does have an Opteron  Xeon Server, who could help me with the
decision?
Opteron 244 1800MHz FSB800 1MB
Pentium Xeon 2800MHz 800MHz 1MB
Im open for any recommandation you can provide ;) I dont have any
preference regarding cpu company, i just would like to take the
faster system.
Regards, canu
I can't speak for Opteron, but I know that an Athlon64 runs circles around
my dual xeon 3.06Ghz desktop machine.
Mike

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For help or support please visit the suport forums:
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Support can also be found on AOL instant messanger at:
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Re: [hlds_linux] [Completley OT] mrtg without snmp

2005-01-28 Thread Fabrice (grosnours) Toppi
Running SNMP is not always wanted.
And thus, MRTG can run scripts to give the (maximum) 2 values of the graphs.
Check the doc.
See also RRDTool.
  GameOnline
 Game Servers Renting
 ADSL Provider
http://www.gameonline.be
  [EMAIL PROTECTED]

Matthew Cheale wrote:
Indeed.
Just run the SNMP server on the box and it's the same as polling a
router.  Only
difference is the router comes with an SNMP server installed and
running ;p
If it's BSD then the port net-snmp is what you want.
net-mgmt/net-snmp
http://net-snmp.sourceforge.net/
nOOB wrote:
I dont have an example but mrtg can pull info from a linux or
windows box
nic too. The box needs to be running snmp. It isnt hard... I just dont
have any good links sorry
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: Thursday, January 27, 2005 9:05 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] [Completley OT] mrtg without snmp
After doing some reading, I understand that mrtg can pull bandwidth
information off an interface, without it polling a router.  What I cant
find is an example of how this is done.  Could someone please provide me
some information on how to do this?  Maybe give an example?  Thank you.
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Re: [hlds_linux] hlds problem with zombie players

2005-01-28 Thread Fabrice (grosnours) Toppi
I know it happens when players computer is crashed, when they're under
windows or when there's a network problem between them and the server.
I never saw this happen in other cases.
  GameOnline
 Game Servers Renting
 ADSL Provider
http://www.gameonline.be
  [EMAIL PROTECTED]

Catalin wrote:
Hi,
I have this strange problem with my CS hlds.
When a player get killed he just remain frozen. Not
one player hits the ground. It very dificult to see
who's dead and who's alive.
Does someone have any idea?
10x
-C

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Re: [hlds_linux] Querying server for information

2005-01-17 Thread Fabrice (grosnours) Toppi

Try:

echo infostring | nc -u SERVER_IP SERVER_PORT

cu

 Hi folks.

 I want to set up graphing of the number of players on my server using
 rrdtool.

 To this end, I need to be able to query the server every 1 minute with
 the stat, status or users commands, from an external script or program.

 Are there any command line rcon clients for linux, or perl modules that
 deal with hlds rcon?

 Any help appreciated.

 Jason

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Re: [hlds_linux] auth issues

2005-01-12 Thread Fabrice (grosnours) Toppi
I don't have any.

--
grosnours
www.gameonline.net

 I just created a new steam account for an NS server we want to
 run.  I created the account and it was accepted.  When i try to
 run the update command via /.steam i get the username does not
 exist or the password is wrong.  Is steam having auth issues?
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Re: [hlds_linux] [srcds] deactivating sv_hltv

2005-01-09 Thread Fabrice (grosnours) Toppi
No,

I meant not giving the customer the rights to enable/disable such a
service.
It's like the maxplayers settings, it cannot be changed by the customer,
and it must be like that. It's the same for HLTV cvars.
cu,

--
grosnours
http://www.GameOnline.be

 Do you mean this?
 hltv_stop - stops HLTV broadcasting
 hltv_stoprecord - stops recording (even if hltv_autorecord is 1)

 If you mean UDP listening on (default) channel 27020, have you tried
 hltv_port 0? I did not tried yet, but it may work...


 cheers,
 The Fool


 Hi all,

 Is there any mean to deactivate the sv_hltv cvar ?

 By deactivate, I *don't* mean to set it to 0, because it could be set
 to 1 by customers.
 It should exist a srcds flag like -nohltv so that it would not
 listen at all.
 I hope it will be fixed, as nothing should be enabled instead it is
 said so.


 Thanks in advance,

 --
 grosnours
 http://www.gameonline.net/


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Re: [hlds_linux] Ventrilo as a cheat?

2005-01-09 Thread Fabrice (grosnours) Toppi
Hi,

The use of Ventrilo/Teamspeak and others 3rd-party voice-comm makes
Internet playing more like LAN playing.
LAN speaking, when a player dies, he tells his mates where, why, how, and
some insults. With the built-in voice-comm, it's not possible, where it is
with Ventrilo :)
It's not a cheat, it's to enhance playing experience ;-)

And on public servers, when you come with 3-4 friends with Ventrilo, you
get some fun that cannot be reproduced without voice-comm :]
Finally, built-in voice-comm just sux :p

cu

--
grosnours
http://www.GameOnline.be

 well, you could force voice comm, and there'd be contention for the mic
 if you tried to use ventrillo unless you had more than one sound card.
 I don't think there's really much point in ventrillo with games that
 already have built-in voice comm, but try telling that to
 die-hard ventrillo users. It does indeed allow ghosting, but I don't
 think it's that big of a problem. At least not on our server. Even when
 I've seen people doing it they've stopped when asked. Usually something
 along the lines of c'mon guys, it's just a pub server for fun, what's
 the point of what you're doing. Just play, is enough to get them to
 stop.

 Forcing chasecam doesn't really solve the problem completely either.
 You can still tell people where you were and who was there, etc, when
 you shouldn't be able to say anything at all.


 On Sun, 09 Jan 2005 15:57:28 +, wouter v/d Bergh
 [EMAIL PROTECTED] wrote:
 u cannot disable a 3rd party app running completely besides cs .

 mp_forcechacecam 1 or what ever setting is was... Problem solved

 --
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Re: [hlds_linux] [srcds] deactivating sv_hltv

2005-01-09 Thread Fabrice (grosnours) Toppi
Hi,


 To start a lightweight HLTV server, slave proxy just start srcds but
 without loading a map, just add hltv_connect ip:port. These relay
 proxies doesn't load any resources like maps or models, so they are
 cheap resource wise.

It seems nice, as it seems not possible to changelevel on such DS.

 SRC HLTV is naked right now. Once CS:S networking is stable (it already
 is quite stable), more and more features will be added. If people use
 sv_hltv 1 on their server to record demos, but don't want people to
 connect as spectators, they can set 'hltv_maxclients 0'. I will add a a
 new command hltv_relayonly to allow only other relay proxies to the
 master server and not spectators.

Recording demos on the DS should not be allowed by default ! It's not the
job of the DS to record demos. Same for broadcasting HLTV.
A dedicated HLTV or simply players have to record if it is needed.

That means companies will have to check such files or change their policies.

 So to have HLTV on SRC as it was in HL1, start the server with sv_hltv
 1, hltv_maxclients 1 and then start another SRCDS without map,
 hltv_connect server:port and then this second SRCDS is the like the
 master proxy in HL1.

But this can be modified by customer too, it can't be allowed.

 I dont think its perfect, but atleast its better than nothing.

Thanks for all these informations ;)

I hope they will work on that.

cu,

--
grosnours
http://www.GameOnline.be

 Regards
 Per Lambæk
 www.HLTV.org


 Leif wrote:

But then the Customers need a solution to use their own HLTV Server or
free HLTV Server´s from blank-tv or hltv.org. At the moment it´s
impossible to connect with an HLTV Server to an other Gamerserver, if
the integrated HLTV on the Gamerserver is not running :/



Although those commands are useful, server companies need a way to
disable hltv altogether so customers cant just activate it from rcon
or a config file.





hltv_port doesn't seem to work in the command line.





Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.net (forums)
4u-mobile.co.uk (ringtones logos ..)





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of The Fool
Sent: 09 January 2005 10:45
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [srcds] deactivating sv_hltv





Do you mean this?
hltv_stop - stops HLTV broadcasting
hltv_stoprecord - stops recording (even if hltv_autorecord is 1)





If you mean UDP listening on (default) channel 27020, have you tried
hltv_port 0? I did not tried yet, but it may work...






cheers,
The Fool






Hi all,

Is there any mean to deactivate the sv_hltv cvar ?

By deactivate, I *don't* mean to set it to 0, because it could be set
to 1 by customers.
It should exist a srcds flag like -nohltv so that it would not
listen at all.
I hope it will be fixed, as nothing should be enabled instead it is
said so.


Thanks in advance,

--
grosnours
http://www.gameonline.net/






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[hlds_linux] [srcds] deactivating sv_hltv

2005-01-08 Thread Fabrice (grosnours) Toppi

Hi all,

Is there any mean to deactivate the sv_hltv cvar ?

By deactivate, I *don't* mean to set it to 0, because it could be set to 1
by customers.
It should exist a srcds flag like -nohltv so that it would not listen at
all.
I hope it will be fixed, as nothing should be enabled instead it is said so.


Thanks in advance,

--
grosnours
http://www.gameonline.net/



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