[OT] RE: [hlds_linux] Re: 3.1.1.0c - 3.1.1.1d Performance...

2003-08-06 Thread Joshua Gardiner
Yeah, that is a great idea. Because games are made for admins, not players.

Boycotting 1.6 is one of the most worthless ideas I've seen come out of this list.

Joshua

-Original Message-
From: Erik van den Berg [mailto:[EMAIL PROTECTED]
Sent: Tuesday, August 05, 2003 9:37 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Re: 3.1.1.0c - 3.1.1.1d Performance...


nice email, but you are wasting your time, valve is not listening at all.
Actually, imho should we all boycot cs 1.6 until valve is taking the 'admin
community' seriously.


- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, August 05, 2003 6:30 PM
Subject: RE: [hlds_linux] Re: 3.1.1.0c - 3.1.1.1d Performance...


 No I haven't switched maps yes. I ran 24/7 dust cause its easy to get
filled
 up on a new server. Ill try switching them up to maybe storm and see what
I
 come up with. Although there is not much comparison to do. Everyone knows
 x.1d is a worthless dog in performance. I think I will be sticking with
the
 x.0c patched version.

 I hope valve is listening becuase they haven't said much. As they can see
 99.999% of the admins that operate their product want to revert back to
 3.1.1.0c. I think if valve took a pole and asked which would you rather us
 do, keep developing and doing bug fixes on top of x.1 or would you rather
us
 dump that development tree and restart all work on x.0c. I think we all
know
 what the put come would be.

 VALVe, No one want x..1. Release a a x.0d that the ONLY difference is the
 fix for this exploit and we will all be happy leave you alone. No one
cares
 about bug fixes unless it's a major exploit. CPU usage is 100% more
 important to us then fixing a flash bug or the likes.

 Jeremy

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Steven
 Hartland
 Sent: Tuesday, August 05, 2003 11:18 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] Re: 3.1.1.0c - 3.1.1.1d Performance...


 Are you comparing map to map as from our figures this makes
 things vary hugely? I've seen a 16 player use 16% full and 50+%
 depending on the map in 3.1.1.1d.

 Steve / K
 - Original Message -
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, August 05, 2003 4:25 PM
 Subject: RE: [hlds_linux] Re: 3.1.1.0c - 3.1.1.1d Performance...


  Well you must carry the magic stick because you are the ONLY one. I have
a
  brand new Dual MP 2400 w/ FreeBSD sitting here running only 2 CS server.
  Exact same specs, both running 24/7 dust with 20 max player. No mods
what
 so
  ever. Just a straight stripped down CS server. And when they are both
 maxed
  out the x.0c averages 20% usage of one cpu while the x.1d averages 33%.
  There is Nothing else and I really mean nothing running on this box
other
  then these CS server and these numbers are very steady. Now at 12
players
  each the performance is a whole lot closer like off by a few % but not
at
 20
  players.
 
  Jeremy

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RE: [hlds_linux] RE: hlds_linux digest, Vol 1 #2508 - 9 msgs

2003-07-30 Thread Joshua Gardiner
To add to the growing list, my public server is shut down until the issue is resolved 
as well.

Joshua

-Original Message-
From: James Couzens [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 30, 2003 7:41 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #2508 - 9 msgs


Agh,

All of our servers @ redphive.org now have more times than I can count now,
locked up.  Each server enters an infite loop and consumes 100% of the cpu
which inturn well.. you know what it does.  I've now taken the majority of
our servers offline until Valve can resolve this...  I unfortunately do not
have the strings module compiled into my kernel, no do I feel brave enough
to be recompiling kernels on all our machines remotely...

If someone can suggest a method of blocking this with a cisco router,
please, do tell.

James



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RE: [hlds_linux] Female Counter-Strike Model

2003-07-15 Thread Joshua Gardiner
CAL - Jerry I beleive has it posted in the forums and the plans were to
release prior to this upcoming preseason which begins August 15th. Check the
main forums on caleague.com, you'll find it.

Joshua

-Original Message-
From: Tony Di Schino [mailto:[EMAIL PROTECTED]
Sent: Tuesday, July 15, 2003 10:14 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Female Counter-Strike Model



--- Kevin J. Anderson [EMAIL PROTECTED] wrote:

 I am using cal's server side anticheat, which is more or less cal's
 calclient.cfg anticheat incorporated into a special amxmod plugin to
 force
 it onto all clients.   It works quite well in fact.  I have it set to
 start
 demos, record the normal calclient screenshots etc, and then it
 restarts
 round and goes live.

 Really the best lan tourney anticheat for byoc you can have atm...

 kev


I was not aware of any CAL endorsed anti-cheat besides wwcl... I dont
see anything other than wwcl on their site, nor a calclient.cfg. Is
this CPL you are referring to? or where can I find this?  I checked the
AMX site for a plugin related to CAL, but all I see is AMX Match
(http://amxmod.net/forums/viewtopic.php?p=27174). I'm definitely
interested in this if it cannot be bypassed like wwcl and HLG (as far
as cvar/config enforcement).
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RE: [hlds_linux] Lan server Compaq Proliant 1600R Dual PII 300

2003-07-10 Thread Joshua Gardiner
I don't think that the difference would be noticable between LAN and
internet. I've never tried it though, so I could be way wrong.

On my xp2200 machine, i can have 12+ on my public, 10 on each private (2
privates), and 15 users connected to ventrilo with no issues. I honestly
think you'll be fine with a 2GHZ machine running your servers.

Note how ever this is all done with CS, no DOD. I don't know how itensive
DOD is.. I only run CS servers.

Joshua

-Original Message-
From: Jared Schwendeman [mailto:[EMAIL PROTECTED]
Sent: Thursday, July 10, 2003 4:30 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Lan server Compaq Proliant 1600R Dual PII 300


--
[ Picked text/plain from multipart/alternative ]
Thanks to all who weighed in.  Just to satiate my curiosity, how many users
could connect?  Would 12 be able to be on, anyone actually run something
similar?  Oh, and Joshua, yes these are those old 5U servers with the hot
swappable SCSI drives on it.  Would a LAN server need to be more, less
powerful or the same as one that is connected to the Internet?  I would
think perhaps less because if you turn off the Internet (except for VAC)
wouldn't you get less port scans, thus less network utilization?

Thanks again for the advice.
Jared

Joshua Gardiner [EMAIL PROTECTED] wrote:
Build the 2ghz box.. you can run 2 servers on it no problem.

I run two private 5x5 servers and one public 20 slot server w\a ventrilo
server with atleast 15 people connected at all time with no problems what so
ever. This is on an XP2200 w\512megs of ram.

Are these the old enormous proliants? That are like, something around the
size of 6U? You can heat your home with those things man, I suppose thats
one plus in the winter. LAN party with built in heater.

Joshua

-Original Message-
From: Jared Schwendeman [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 09, 2003 8:04 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Lan server Compaq Proliant 1600R Dual PII 300


--
[ Picked text/plain from multipart/alternative ]

I know that most would say this is too slow, but I am hoping this might
work. I have a friend I can get two Compaq Proliant 1600R Dual PII 300
w/160MB ECC memory and Ultra Wide 3 SCSI hdds. I would like to run these
two servers (one DoD and one Cstrike) on my Lan for parties. I have
anywhere from 12-20 clients in and on either or both servers ie. 2 5x5
matches, 1 dod 1 cs. I am aware of the `20-25 mhz rule per player, but if I
bind hlds to just one cpu and the rest (hlguard, statsme) to the other and a
third PC host the php stats, would this work? I thank you in advance for
any advice you can give me. I can get each @$125 w/ shipping incl. Yes I
do realize that I can darn near build a 2 Ghz machine for the same, but two
servers on it? Plus I like the stability of an established server. Oh, and
I plan on pumping the memory up to 512 MB. Thank you very much for your
help.

Jared



-
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SBC Yahoo! DSL - Now only $29.95 per month!
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RE: [hlds_linux] Server Performance and WonID LookUp

2003-06-12 Thread Joshua Gardiner
Justin,

What I'm looking for is just the option to be able to type in console say..
whois id and display the cal information. If you released something like
that I'd be stoked!

Joshua

-Original Message-
From: Justin Mitchell [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 12, 2003 10:28 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Server Performance and WonID LookUp


 Also I've searched and searched for a plug-in that can reference Wonid's
 to cal's database from serverside but unfortunately the only one I ever
 found that worked [Nemo's] is now a dead project.

What do you want to do with the wonids? Do you just want to look them up
and display the contents on screen? I wrote a metamod plugin to restrict
one of my servers to ONLY CAL players, but I could modify it fairly easily
to just allow lookups.


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[hlds_linux] What would cause server not to display in games list?

2003-06-12 Thread Joshua Gardiner
Hiya,

I don't think this silly pub I'm trying to get running is displaying in the
global games list.

I know there are a few things that can cause this, anyone wanna gimme some
insight?

Up until now I've always done private servers so it hasn't been an issue.

Thanks,
Joshua
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RE: [hlds_linux] What would cause server not to display in games list?

2003-06-12 Thread Joshua Gardiner
None.

-Original Message-
From: Mad Scientist [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 12, 2003 9:42 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] What would cause server not to display in
games list?


According to the great words of Joshua Gardiner:
 I don't think this silly pub I'm trying to get running is displaying in
 the global games list.

 I know there are a few things that can cause this, anyone wanna gimme
 some insight?

What kind of firewall are you using?

-Mad

--
A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

- Prime Minister Jean Chrétien


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RE: [hlds_linux] What would cause server not to display in games list?

2003-06-12 Thread Joshua Gardiner
Using AMD Optimised binary.
Auto-restarting the server on crash

Console initialized.
Protocol version 46
Exe version 3.1.1.1
Exe build: 12:20:44 May 14 2003 (2393)
WON Auth Server
Server IP address 127.0.0.1:27015


Could that have anything to do with it?

Joshua

-Original Message-
From: Mad Scientist [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 12, 2003 9:42 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] What would cause server not to display in
games list?


According to the great words of Joshua Gardiner:
 I don't think this silly pub I'm trying to get running is displaying in
 the global games list.

 I know there are a few things that can cause this, anyone wanna gimme
 some insight?

What kind of firewall are you using?

-Mad

--
A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

- Prime Minister Jean Chrétien


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RE: [hlds_linux] [OT] Anyone running UT2K3 Dedicated side by side with HLDS?

2002-12-02 Thread Joshua Gardiner
Thank you!

-Original Message-
From: mumbo$jumbo [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 02, 2002 1:41 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] [OT] Anyone running UT2K3 Dedicated side by
side with HLDS?



 Heya,

 Was wondering if anyone has been running UT2K3 Dedicated Server side
by
 side

I run one small hlds_l together with two UT2k3 servers (one demo and
retail) among other things. They all run fine for me.

 with HLDS? I'm having some issues and could use some help. On isntall
it
 keeps giving me extraction failure.. I'm wondering if anyone knows how
to
 fix this.. and on top of that if UT2K3 is a huge resource hog? The
HLDS
 server has priority over it..

If you have extraction problem whith the ut2k3 dedicated installer -
it's probably because it tries to use /tmp and there isn't room.

This oneliner should fix it:
'sed s/\/tmp/\/usr\/tmp/g ut2003lnxded.sh.bin  ut2003-fixed.sh.bin %
chmod 755 ut2003-fixed.sh.bin'


Yes, and ut2k3 is a hog.

Have fun.

---
marius

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[hlds_linux] [OT (Somewhat)] New forms of banning

2002-09-30 Thread Joshua Gardiner

So heres something new I've never seen..

I hop on a server the other day and go on a nice quick streak of kills. One
of the kills being the admin who happens to think I cheat. Instead of
banning me.. he issued the command for me connect myip.

It halts up your CS for a second, and everytime I reconnect to the server it
forces it again. :|

Just thought I'd share.
Joshua
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RE: [hlds_linux] [OT (Somewhat)] New forms of banning

2002-09-30 Thread Joshua Gardiner

See,

Sure, as neat at that is.. I acctaully have some what of an issue with it.
Unless VAC calls someone a h4x, I give them the benefit. Given, I only use
my server for clan matches so I'm not faced with the majority of hackers
like the rest of you. But to me, changing someones config is just too much.
Then again, if they really are hacking and ruining the game for others...
maybe it isn't enough.

When you rebind their commands, does it save to their config file? If it
does then I feel sorry for those who have been hti with this and wrongly
accused of cheating. :o

Joshua

-Original Message-
From: Nick McLaren [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 30, 2002 8:48 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] [OT (Somewhat)] New forms of banning



You can be very creative in your responses to suspected cheaters or
rulebreakers in general for your particular server. Clearly, this proves
that banning and llamas aren't the only methods of handling them! How about
binding their fire key to /kill? How about all their keys to various
sayings like I ticked off the admin all I got was my controls rebound and
this stupid t-shirt! or I didn't follow the rules and look at me! I'm a
zero! or maybe just I'm really sorry admin. I don't mean to be a
rulebreaker, but the devil made me do it! Just silly stuff for fun. ;) I
can't guarantee it's effectiveness, but it's quite humorous if not abused.
=)

-Nick


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: Monday, September 30, 2002 11:35 AM
To: '[EMAIL PROTECTED]'
Subject: [hlds_linux] [OT (Somewhat)] New forms of banning


So heres something new I've never seen..

I hop on a server the other day and go on a nice quick streak of kills. One
of the kills being the admin who happens to think I cheat. Instead of
banning me.. he issued the command for me connect myip.

It halts up your CS for a second, and everytime I reconnect to the server it
forces it again. :|

Just thought I'd share.
Joshua
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RE: [hlds_linux] [OT] Newb question about Linux..

2002-09-30 Thread Joshua Gardiner

Quick update - I did it this morning and everything went as smooth as can
be. Had to reconfigure some hardware but that was it.

Thanks for all the help. :)

Joshua

-Original Message-
From: Marius [mailto:[EMAIL PROTECTED]]
Sent: Saturday, September 28, 2002 4:19 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] [OT] Newb question about Linux..




 [EMAIL PROTECTED]] On Behalf Of Oscar N
[snipp]
 Compile a kernel with support for the new cpu and all other hardware,
 then swap the motherboards, cpu, ram and so on...
 After that start the the new computer up, you might need a rescue
 disk. Run lilo and after that reboot it. Choose the new kernel and
hope
 :)

 You might get some better answer on a linux mailing list, I did not
put
 that much effort on how to solve your problem... This is after all a
 list  about HL in linux...

Or, better, since you are running some modern RedHat (post 7.2 or 7.3),
use up2date to download and install the apropiate kernel.

My bet (i'm no Duron expert) is that the duron most probably would use
the stock redhat kernel for i686, or just the same kernel as you are
using today.If you are using GRUB as your bootloader that should do it
(no need to rerun anything).
So - go ahead swap the disk.
Have fun.
---
marius


 Joshua Gardiner wrote:

 Hiya,
 
 My current box is a PIII 550 running 256megs of ram. Now, when I have
2
 12
 player servers with 10 people each.. it sometimes bogs. So, I'd like
to
 take
 my duron 800 with 512megs of ram and swap the board and proc. Can I
just
 swap the hardware and boot the primary and RH will be peachy after it
 does
 its standard checks? Or will I be looking at a full reinstall and
 configuration of RH? :\
 
 Thanks..
 Joshua

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RE: [hlds] RE: [hlds_linux] New Beta Security Modules -September 27

2002-09-28 Thread Joshua Gardiner

Yanno, first time my new box has crashed was playing on my server after I
updated VAC to the new beta module.. but that is only once. :|

I was on prodigy, with an m4. Round just started if that helps at all. :o

Joshua

-Original Message-
From: Eric Smith [mailto:[EMAIL PROTECTED]]
Sent: Saturday, September 28, 2002 1:28 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: RE: [hlds] RE: [hlds_linux] New Beta Security Modules
-September 27


We'll investigate.  Thanks.

-Eric

-Original Message-
From: Mike Hodgkinson [mailto:[EMAIL PROTECTED]]
Sent: Saturday, September 28, 2002 3:05 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] RE: [hlds_linux] New Beta Security Modules
-September 27

Erik, My server is running the beta modules and since theyve been put on
alot of peoples HL/CS has been crashing out?
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[hlds_linux] [OT] Newb question about Linux..

2002-09-28 Thread Joshua Gardiner

Hiya,

My current box is a PIII 550 running 256megs of ram. Now, when I have 2 12
player servers with 10 people each.. it sometimes bogs. So, I'd like to take
my duron 800 with 512megs of ram and swap the board and proc. Can I just
swap the hardware and boot the primary and RH will be peachy after it does
its standard checks? Or will I be looking at a full reinstall and
configuration of RH? :\

Thanks..
Joshua
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RE: [hlds_linux] Recording client demos

2002-09-23 Thread Joshua Gardiner

They have one for screen shots, don't see why this would be a problem..

Valve? :)

Joshua

-Original Message-
From: Eric (Deacon) [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 23, 2002 4:57 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Recording client demos


I would love to see this.  I wish it would automatically record a new
demo every time I play, creating incremental file names for each map
(automatically starts as soon as I connect, called de_aztec0001.dem or
something along these lines and automatically stops at the end of the
map).  I never remember to record them myself :\

--
Eric (the Deacon remix)


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED]] On Behalf Of Mr.Magoo
 Sent: Monday, September 23, 2002 1:34 PM
 To: [EMAIL PROTECTED]
 Subject: [hlds_linux] Recording client demos

 I want to put a simple line in my autoexec.cfg on my client that will
 record demos, not overwriting them, but like HLTV does and adds
numbers
 to the name.


 Any ideas?


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[OT] RE: [hlds_linux] RE: hlds_linux digest, Vol 1 #1324 - 10 msgs

2002-09-10 Thread Joshua Gardiner

Bah, save it for the NV30 ;0

-Original Message-
From: Eric (Deacon) [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 10, 2002 2:31 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] RE: hlds_linux digest, Vol 1 #1324 - 10 msgs


 I just spec'd out a server to be dedicated for games at a small dsl
isp.
 One being a dual 2.2ghz xeon and the other being a dual amd 2100+ mp.
 the difference between the two was only $400.

I'm willing to bet that the $400 difference is a little misleading due
to your getting better HLDS performance out of the AthlonMP's...

 I am starting to lean more towards AMD
 simply due to the feedback p4's are getting on this list for hlds.

Bam! Exactly :)  Plus, take that $400 and put it toward a new ATi 9700
for testing :P

--
Eric (the Deacon remix)

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RE: [hlds_linux] VALVE: Fix The RCON Bug!

2002-09-10 Thread Joshua Gardiner

Out of curiosity, which game servers (other than cs) do you run that have
these features built into them? Maybe you can send Valve that way to get a
good example of what they should do with CS2.

I'd make a suggestion, but I don't know of any.

Joshua

-Original Message-
From: Mat [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 10, 2002 2:36 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] VALVE: Fix The RCON Bug!


umm yeh.. wasn't that clear? Sorry, I'm australian :)

Yeh, i've got about 20 counter-strike admins, plus about 6 DOD admins, plus
about 4 TFC admins

now, if I was to use rcon.. thats about 30 trustworthy people I have to
find. with all the promises
of free sex and money floating around the net, you would think that would be
easy. but it aint.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Khyron
 Sent: Wednesday, 11 September 2002 7:27 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] VALVE: Fix The RCON Bug!


 I think he's trying to say that there should be a file that lists users,
 with their own passwords that have rcon ability. Ie, compare to WinVNC
 (which is just a password = remote control of the machine) to using Carbon
 Copy where you need a user/pass combo to get the same results.

 That way, you can change/remove 1 user without having to notify everyone
 else. It makes sense, but only needed by the big guys who have
 a crap load
 of admins.

 Khyron


 - Original Message -
 From: Eric (Deacon) [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 10, 2002 3:13 PM
 Subject: RE: [hlds_linux] VALVE: Fix The RCON Bug!


   I cannot see any reason why rcon authentication shouldn't be on a per
  user
   basis.
 
  Because a) a very good solution is already in place with admin_mod and
  b) it's very difficult to establish a per user basis of users who
  aren't in the game, wouldn't you say?  Or is the concept of remotely
  controlling a server really that hard to grasp?
 
  --
  Eric (the Deacon remix)
 
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RE: [hlds_linux] [OT] Having fun as an admin..

2002-09-09 Thread Joshua Gardiner

Due to the fact I only run private servers (I find my life to be a lot
easier that way) it is usually taken with a grain of salt. 0:)

All the mods sound fun, but my poor machine is getting tapped as it is. ';\

Joshua

-Original Message-
From: kevin anderson [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 09, 2002 8:55 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] [OT] Having fun as an admin..


even setting it to  first, then just wait for people to jump,
walk down stairs or small ledges and splat is sometimes amusing.

but granted guys, remember that doing this at inopportune times or too
often will most likely not be very appreciated by your players.

kev
On Monday, September 9, 2002, at 11:20 AM, DLinkOZ wrote:

 sv_gravity -9, wait for people to jump and stick to the
 ceilings
 (especially on very tall maps, like turkeyburgers) then sv_gravity
 999.


 - Original Message -
 From: Joshua Gardiner [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, September 09, 2002 10:04 AM
 Subject: [hlds_linux] [OT] Having fun as an admin..


 Okay okay,

 I think we've all had our fun before with being an admin and all.
 sv_alltalk
 1 in the middle of a round, sv_gravity 0 pauses 10 seconds
 sv_gravity
 1.. *woops*.. mp_freezetime 30.. ;0

 haha, anyone else have any other fun bits they've done that they'd
 like to
 share?

 Joshua
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Regards,

Kevin J. Anderson
IT Consultant
All Bases Covered
E-mail:  [EMAIL PROTECTED]
Tele:  703.658.9363


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RE: [hlds_linux] [OT] hlds firewall for Win.( Deacon Remix? )

2002-09-09 Thread Joshua Gardiner

I can't stress this enough. ME is by far the most unstable OS I've ever
used. Running a server on that OS is completely pointless. What is forcing
you to do ME over something simple like RH?

Joshua

-Original Message-
From: Eric (Deacon) [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 09, 2002 9:31 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] [OT] hlds firewall for Win.( Deacon Remix? )


Running a server on ME is a horrible idea, one of the worst OS's besides
maybe 95a.  If you must do it, I'd suggest NOT using a software
firewall.  Either use a linux machine or purchase an inexpensive
broadband router.  If you're insistent on it, ZA will possibly work,
but it'll be an enormous pain in the butt :(

--
Eric (the Deacon remix)


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED]] On Behalf Of lastshooter
 Sent: Monday, September 09, 2002 6:27 AM
 To: [EMAIL PROTECTED]
 Subject: [hlds_linux] [OT] hlds firewall for Win.( Deacon Remix? )

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Sorry about a Win. question on a nix list, but I have a #2 server I am
 configuring with a ME os. Problem is I'm so use to my hlds_l box I am
not sure
 how to set up a firewall for hlds on Win.
  My question is will ZA free version work for a firewall, and if so,
what is
 the best configuration for ZA in this environment?
 Eric I figured you would know, this why I added you to the subject
line :)
 lastshooter
 system administrator
 www.speakeasy.org/~lastshooter/cansgames.htm
 --

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[hlds_linux] HLTV with decent size user load.

2002-09-09 Thread Joshua Gardiner

Hey guys,

How much strain does HLTV put on a machine when it has 50+ people watching?
Is it minimal since it is just spectating or does it increasingly go up? :|
Bandwidth never an issue with me, only cpu usage. *sigh*

Ty,
Joshua
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RE: [hlds_linux] [OT] Having fun as an admin..

2002-09-09 Thread Joshua Gardiner

Something that is always fun which I just remembered is to set mp_buytime
123123123, sit in one of the spawns, throw 10 million smokes and a bunch of
flashbangs while clicking your flash light with 100 gravity. What do we call
this? CS Rave.;)

Joshua

-Original Message-
From: Adam 'Starblazer' Romberg [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 09, 2002 11:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] [OT] Having fun as an admin..


Give me a minute and i'll throw it on my server

http://extremepc.no-ip.com/de_walmart.zip

-a-


On Mon, 9 Sep 2002, Eric (Deacon) wrote:

 Heh, speaking of which, where can I find a download link for de_walmart?

 --
 Eric (the Deacon remix)


  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlds_linux-
  [EMAIL PROTECTED]] On Behalf Of Adam 'Starblazer' Romberg
  Sent: Monday, September 09, 2002 12:31 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds_linux] [OT] Having fun as an admin..
 
   How about installing chickenmod and turning everyone in the server
 into
   a chicken?
 
  Try this once, Chicken's VS Admins.
 
  set the chicken's health to 1000, admin's are CT, chicekn's (players)
 are
  t's, on like, de_Wallmart...
 
  It's fun...  for both sides.
 
  -a-
 
 
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[hlds_linux] [OT] I ask for your help.

2002-09-05 Thread Joshua Gardiner

Hi there.

Before ranting on me, please note I put [OT] in the subject, as this is off
topic. Thanks. `:)

Tonight, I am trying to get together a stress test for my server. This test
will be completely limited by CPU usage, rather than line speed. I have a
completely stripped install of Linux running 3 10 player HLDS servers on a
PIII 550mhz. My goal is to see if the machine can handle 3 full 10 player
servers. I run no plugins what so ever, the machine is dedicated to HLDS.

If you're willing to participate in the stress test and help me out, please
stop by #teamelysium on irc.gamesnet.net tonight at 9:00PM PST. That is when
the stress test will start. You can read more on www.teamelysium.net if you
please.

Thanks for the space. :)
Joshua
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RE: [hlds_linux] Win XP, A3D and compatibility mode

2002-09-05 Thread Joshua Gardiner

You've got me intreiged. Is it worth upgrading from my SBLive Value?

-Original Message-
From: Daniel Reinhardt [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 05, 2002 10:37 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Win XP, A3D and compatibility mode


If you get yourself a Platinum Audigy or any line of the Audigy product list
EAX will surprise you a lot.  Its clearer, and you can hear more now.  They
finally have fixed their EAX Drivers, and the improvements are remarkable.

The Ace Man
- Original Message -
From: Eric (Deacon) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 05, 2002 9:36 AM
Subject: RE: [hlds_linux] Win XP, A3D and compatibility mode


  A3D = Aureal 3D (Audio)
  Much like EAX of Creative (SB Live! cards)

 A3D was Aureal's answer to 3D positional audio.  A3D and Aureal's
 products were widely thought to be superior to Creative's hardware, and
 A3D was definitely superior to Creative's EAX technology.  Aureal was
 much like nVidia in that it was a small company that produced a superior
 product.  Unfortunately, unlike nVidia, it was never able to gain a big
 enough market share foothold, a position that left it vulnerable to
 Creative's buy-out attempts.  Creative was finally able to force its
 hand, at which point it bought and buried Aureal, its only *real*
 competition at the time.  Right now you've got more like the PC and the
 PC-compatible thing going on with Santa Cruz and such.

 Anyway, there you go.  I'm still bitter about my Monster Sound MX200 not
 having real Win2k/XP support because the bastards at Creative did such a
 thorough job of burying Aureal and the A3D standard.

 --
 Eric (the Deacon remix)

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RE: [hlds_linux] Having problems finding a working hlds package

2002-09-05 Thread Joshua Gardiner

www.levelofreality.com

-Original Message-
From: Ian Gibbons [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 05, 2002 2:05 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Having problems finding a working hlds package


So anyone have the .bin that matches the md5 sum and works? All the links
ive tried on csnation.counter-srike.net/cs15.php have failed. Email me if
you can, as to sort out where to wget it from :)

Ian.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Adam
'Starblazer' Romberg
Sent: 05 September 2002 05:53 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Having problems finding a working hlds package


 the problem seems to be with the extracted file though
 df -ak shows plenty of space on the hd
 I might just add that the box in question is a FreeBSD machine, to which
Linux compat is enabled and that I do not have root on it.

If the md5 sum on the .bin doesn't match, It's not good...



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RE: [hlds_linux] MatchMod 0.90

2002-09-03 Thread Joshua Gardiner

Couldn't think of a better place..

Joshua

-Original Message-
From: Oscar N [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 8:41 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] MatchMod 0.90


Hmm, is this the right list to announce things like this?

/Oscar, www.bhood.nu

dJeyL wrote:

I am proud to announce the latest release of my Counter-Strike matches
software : MatchMod v0.90 (M4).

This MetaMod plugin automagically handles the server for a match : start
the
warm up, wait for all the players, restart rounds, then start the real
match
(first half, second half, and overtime if scores are tied).

The 'full' version (that comes with a PHP web interface linked to a MySQL
database) stores teams, matches, cvars, scores to make them available for a
public display and a private admin.

The 'light' version allows you to get benefit from M4 in-game engine as a
single MetaMod plugin, using a text config file instead of PHP + MySQL.


Among new features :
* addon development standards compliance
(like MetaMod 1.13  HLGuard 1.20)
* motd in-game information messages
* more match rules (previously : roundlimit only) :
timelimit, co-rules, winlimit
* web status page ('full' version) more verbose
(displays map  rounds/wins/time left)
* fix : crashes with HL-IRC


More information and complete changelog available on this page :
http://djeyl.net/m4


Cheers,
-- dJeyL

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RE: [hlds_linux] MatchMod 0.90

2002-09-03 Thread Joshua Gardiner

I'm sorry you feel that way but I think this is the perfect place for this
sort of thing.

Everyone here wants to make their server a better place for people to play
on. This application has been brought up on the list before, and requested.
It is supportive of the community and I think a much desired utility.

When browsing through your email, simply delete or skip the email if the
subject doesn't seem to fit what you expect to get out of the list.

Have a good one. :)
Joshua

-Original Message-
From: Oscar N [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 8:59 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] MatchMod 0.90


What about the homepage for the specific program?

I don't know if it's only me, but recently I've not got access to
internet every second. It's been more like a couple of days between the
times which I've been able to check the mail.
And when I do, it's like 100 new mails from only this list... I do want
to keep myself updated if admins experince problems with there HL server
or things like that. But, what I don't want to know if there has been
some new release of any third party program what so ever... Imagine the
size of this list if everyone who makes a third party application would
mail this list whenever they make some changes.

/Oscar, www.bhood.nu


Joshua Gardiner wrote:

Couldn't think of a better place..

Joshua

-Original Message-
From: Oscar N [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 8:41 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] MatchMod 0.90


Hmm, is this the right list to announce things like this?

/Oscar, www.bhood.nu

dJeyL wrote:



I am proud to announce the latest release of my Counter-Strike matches
software : MatchMod v0.90 (M4).

This MetaMod plugin automagically handles the server for a match : start


the


warm up, wait for all the players, restart rounds, then start the real


match


(first half, second half, and overtime if scores are tied).

The 'full' version (that comes with a PHP web interface linked to a MySQL
database) stores teams, matches, cvars, scores to make them available for
a
public display and a private admin.

The 'light' version allows you to get benefit from M4 in-game engine as a
single MetaMod plugin, using a text config file instead of PHP + MySQL.


Among new features :
* addon development standards compliance
   (like MetaMod 1.13  HLGuard 1.20)
* motd in-game information messages
* more match rules (previously : roundlimit only) :
   timelimit, co-rules, winlimit
* web status page ('full' version) more verbose
   (displays map  rounds/wins/time left)
* fix : crashes with HL-IRC


More information and complete changelog available on this page :
http://djeyl.net/m4


Cheers,
-- dJeyL

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RE: [hlds_linux] HLTV Questions

2002-09-03 Thread Joshua Gardiner

Reid,

Thanks for the input. I was just doing some thinking, HLTV doesn't require
waypoints or anything for the cameras does it? I just ran the proxy and
boom, was good to go but friggin cameras when I joined the HLTV server! :(

Joshua

-Original Message-
From: Paul Reid [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HLTV Questions


Josh.
Never seen that problem before, but I haven't used HLTV since 1.4.
And yes if you record a demo, via a client connected to the HLTV proxy, it
will allow you to flick through all the players when you replay. It used to
be pretty buggy though, so I would record on both the HLTV proxy server and
the client connected to it just in case. I read somewhere that if you begin
recording before the map is loaded it grabs all the necessary textures etc.
and is more reliable.
Reid.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 15:44
To: '[EMAIL PROTECTED]'
Subject: [hlds_linux] HLTV Questions


Hiya

I recently just setup my HLTV proxy and everything seems to work great
except for one minor detail. The standard neat cmaera angles and such that I
see on most HLTV servers isn't there. Everything is automatically first
person. I can do standard spectating things just fine but no neat camera
tricks like normal. I've gone through the documentation and can't find any
notes on this??

Another quick question, if I do an rcon record demo.dem - will teh server
record an HLTV demo - with the ability to click through everyone? Or can I
just record a demo through a client and it'll have all the standard features
of HLTV?

If this isn't the propper place to post these questions, please let me know.
:)

Thank you,
Joshua
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RE: [hlds_linux] MatchMod 0.90

2002-09-03 Thread Joshua Gardiner

My apologies, I thought you were asking the opinoin of the list.

Joshua

-Original Message-
From: Oscar N [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:14 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] MatchMod 0.90


I know it's as simple as to skip down to the next mail if the subject
doesn't sound interesting. But the fact that it takes 5min each time I
log on to check my mail is somehow not to fun.
Anyway, that's the reason to why I wanted the question answered.

Hmm, is this the right list to announce things like this?

And perhaps by someone that have some kind of admin right here :P

/Oscar, www.bhood.nu

Joshua Gardiner wrote:

I'm sorry you feel that way but I think this is the perfect place for this
sort of thing.

Everyone here wants to make their server a better place for people to play
on. This application has been brought up on the list before, and requested.
It is supportive of the community and I think a much desired utility.

When browsing through your email, simply delete or skip the email if the
subject doesn't seem to fit what you expect to get out of the list.

Have a good one. :)
Joshua

-Original Message-
From: Oscar N [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 8:59 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] MatchMod 0.90


What about the homepage for the specific program?

I don't know if it's only me, but recently I've not got access to
internet every second. It's been more like a couple of days between the
times which I've been able to check the mail.
And when I do, it's like 100 new mails from only this list... I do want
to keep myself updated if admins experince problems with there HL server
or things like that. But, what I don't want to know if there has been
some new release of any third party program what so ever... Imagine the
size of this list if everyone who makes a third party application would
mail this list whenever they make some changes.

/Oscar, www.bhood.nu


Joshua Gardiner wrote:



Couldn't think of a better place..

Joshua

-Original Message-
From: Oscar N [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 8:41 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] MatchMod 0.90


Hmm, is this the right list to announce things like this?

/Oscar, www.bhood.nu

dJeyL wrote:





I am proud to announce the latest release of my Counter-Strike matches
software : MatchMod v0.90 (M4).

This MetaMod plugin automagically handles the server for a match : start




the




warm up, wait for all the players, restart rounds, then start the real




match




(first half, second half, and overtime if scores are tied).

The 'full' version (that comes with a PHP web interface linked to a MySQL
database) stores teams, matches, cvars, scores to make them available for


a


public display and a private admin.

The 'light' version allows you to get benefit from M4 in-game engine as a
single MetaMod plugin, using a text config file instead of PHP + MySQL.


Among new features :
* addon development standards compliance
  (like MetaMod 1.13  HLGuard 1.20)
* motd in-game information messages
* more match rules (previously : roundlimit only) :
  timelimit, co-rules, winlimit
* web status page ('full' version) more verbose
  (displays map  rounds/wins/time left)
* fix : crashes with HL-IRC


More information and complete changelog available on this page :
http://djeyl.net/m4


Cheers,
-- dJeyL

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RE: [hlds_linux] HLTV Questions

2002-09-03 Thread Joshua Gardiner

RH7.2 - bare running just HLDS.

PIII 550mhz w\256megs of ram on a DS3, running two 12 player cs servers, and
2 HLTVs.

When I was testing this, I only had one hlds process up and one hltv. Soon
as the game loaded I was locked on a CT. :/ There were 11 people in the game
(including HLTV) and me spectating. :|

Joshua

-Original Message-
From: Paul Reid [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:17 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HLTV Questions


No Josh, it never needed anything like that when i used it. The only thing I
did was get the Hi-res overlay maps for those that didnt have them.
I ran the proxy on a debian box across the desk when i was an admin on Demon
servers. A few of the admins would use it to get demo evidence of cheating,
but it could be a real pain as the demo's sometimes wouldnt work or they
would have weird player modles on playback.
What OS are you running the server on?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 17:07
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] HLTV Questions


Reid,

Thanks for the input. I was just doing some thinking, HLTV doesn't require
waypoints or anything for the cameras does it? I just ran the proxy and
boom, was good to go but friggin cameras when I joined the HLTV server! :(

Joshua

-Original Message-
From: Paul Reid [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HLTV Questions


Josh.
Never seen that problem before, but I haven't used HLTV since 1.4.
And yes if you record a demo, via a client connected to the HLTV proxy, it
will allow you to flick through all the players when you replay. It used to
be pretty buggy though, so I would record on both the HLTV proxy server and
the client connected to it just in case. I read somewhere that if you begin
recording before the map is loaded it grabs all the necessary textures etc.
and is more reliable.
Reid.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 15:44
To: '[EMAIL PROTECTED]'
Subject: [hlds_linux] HLTV Questions


Hiya

I recently just setup my HLTV proxy and everything seems to work great
except for one minor detail. The standard neat cmaera angles and such that I
see on most HLTV servers isn't there. Everything is automatically first
person. I can do standard spectating things just fine but no neat camera
tricks like normal. I've gone through the documentation and can't find any
notes on this??

Another quick question, if I do an rcon record demo.dem - will teh server
record an HLTV demo - with the ability to click through everyone? Or can I
just record a demo through a client and it'll have all the standard features
of HLTV?

If this isn't the propper place to post these questions, please let me know.
:)

Thank you,
Joshua
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RE: [hlds_linux] Re: False positives

2002-09-03 Thread Joshua Gardiner

Someone tested OGC on my server last night and were kicked immediately. I
have had zero false positives on my server however I've only ran maybe 80
people through it (its a match/scrim server).

Is there any plans to work on the OpenGL hack being detected by VAC? I know
of one that isn't being detected that we tested last night. :| It isn't
great.. you can't see very far but you can see through closer walls.

Joshua

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:20 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Re: False positives


so what does the concensus seem to be .. are the vacs detection with vactest
correct ?
my server has found over 15 cheats in the last 2 days ..
many of whom are regular players and swearing black and blue they don't
cheat
http://www.vga.org.uk/stats/cheaters.php
--
Simon Murrell
Virtual Gaming Alliance (Technical Manager)
Mobile - 07799-285742
http://www.vga.org.uk
ICQ# 11023771



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RE: [hlds_linux] HLTV Questions

2002-09-03 Thread Joshua Gardiner

Just figured I'd add to this - I am running the beta VAC, maybe this would
have something to do with it?

Joshua

-Original Message-
From: Joshua Gardiner [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:22 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] HLTV Questions


RH7.2 - bare running just HLDS.

PIII 550mhz w\256megs of ram on a DS3, running two 12 player cs servers, and
2 HLTVs.

When I was testing this, I only had one hlds process up and one hltv. Soon
as the game loaded I was locked on a CT. :/ There were 11 people in the game
(including HLTV) and me spectating. :|

Joshua

-Original Message-
From: Paul Reid [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:17 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HLTV Questions


No Josh, it never needed anything like that when i used it. The only thing I
did was get the Hi-res overlay maps for those that didnt have them.
I ran the proxy on a debian box across the desk when i was an admin on Demon
servers. A few of the admins would use it to get demo evidence of cheating,
but it could be a real pain as the demo's sometimes wouldnt work or they
would have weird player modles on playback.
What OS are you running the server on?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 17:07
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] HLTV Questions


Reid,

Thanks for the input. I was just doing some thinking, HLTV doesn't require
waypoints or anything for the cameras does it? I just ran the proxy and
boom, was good to go but friggin cameras when I joined the HLTV server! :(

Joshua

-Original Message-
From: Paul Reid [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 9:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HLTV Questions


Josh.
Never seen that problem before, but I haven't used HLTV since 1.4.
And yes if you record a demo, via a client connected to the HLTV proxy, it
will allow you to flick through all the players when you replay. It used to
be pretty buggy though, so I would record on both the HLTV proxy server and
the client connected to it just in case. I read somewhere that if you begin
recording before the map is loaded it grabs all the necessary textures etc.
and is more reliable.
Reid.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: 03 September 2002 15:44
To: '[EMAIL PROTECTED]'
Subject: [hlds_linux] HLTV Questions


Hiya

I recently just setup my HLTV proxy and everything seems to work great
except for one minor detail. The standard neat cmaera angles and such that I
see on most HLTV servers isn't there. Everything is automatically first
person. I can do standard spectating things just fine but no neat camera
tricks like normal. I've gone through the documentation and can't find any
notes on this??

Another quick question, if I do an rcon record demo.dem - will teh server
record an HLTV demo - with the ability to click through everyone? Or can I
just record a demo through a client and it'll have all the standard features
of HLTV?

If this isn't the propper place to post these questions, please let me know.
:)

Thank you,
Joshua
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RE: [hlds_linux] Pingboost 3 impressions ...

2002-09-01 Thread Joshua Gardiner

I use pingboost 3 on a 550mhz w\256 megs of ram and have *zero* problems
with 10 people on the server. :|

Joshua

-Original Message-
From: Bill B [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, August 28, 2002 9:03 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Pingboost 3 impressions ...


Hi Adam,
Pingboost 3 was pretty unusable for me, it caused lag from hell at times.
And this was on a 1.1 ghz server with up to 8 players!
I use pingboost 2 and it helped lower peoples pings by 10 to 20 with no
noticable lag increase and cpu was about the same as well.

-Bill
- Original Message -
From: Adam Pearse [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, August 28, 2002 4:32 PM
Subject: [hlds_linux] Pingboost 3 impressions ...


 This message is in MIME format. Since your mail reader does not understand
 this format, some or all of this message may not be legible.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi all, I run a 20 ppl CS server on a XP 2000+ with 512 MB of memory on a
 stripped down Linux 2.4.18. This is the only process running. It is
 connected to a 10Mbit half duplex connection to the Net. I am wondering
due
 to the fact that pingboost 3 processing a frame EVERY time a packet
arrives
 and can cause extreme CPU usage, should some players experience warping
or
 sliding effect when they are all in and around 30 - 50ms with a server
 average across all players of approx. 45 ms? Basically, has anyone else
 noticed that when running pingboost 3 that some (1 or 2) ppl are
 experiencing lag-like effect?
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RE: [hlds_linux] Beta VAC module is kicking me

2002-09-01 Thread Joshua Gardiner

OGC often leaves behind traces and doesn't fully uninstall. To my knowledge
the only way to fix this is to reformat. I'm sure there is an easier way. I
just don't know it.

Joshua

-Original Message-
From: Chatlak.Net Administrator [mailto:[EMAIL PROTECTED]]
Sent: Sunday, September 01, 2002 1:13 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Beta VAC module is kicking me


Hi,
Beta VAC module is kicking me continuously with that *famous* cheat
message. I was installed OGC 10.1 and after i kicked from server deleted
it. But VAC doesn't care of it. Still kicking me. I also uninstalled
graphic card drivers and installed new detonator 40.x drivers (because
of OpenGL suspect), then uninstalled and reinstalled my Half-Life and
CS.  But no way to play. It's still kicking me.
Anyone can help me? Thank you.
Regards.


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RE: [hlds_linux] Bitching, Whining and Crying.

2002-08-22 Thread Joshua Gardiner

FO' SHIZZLE MY NIZZLE!!!

[or something?]

Joshua

-Original Message-
From: Andreas Paulsen [mailto:[EMAIL PROTECTED]]
Sent: Thursday, August 22, 2002 7:11 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Bitching, Whining and Crying.


Couldn't agree more!!

-Original Message-
From: DaiTengu [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: Thu, 22 Aug 2002 08:05:24 -0500
Subject: [hlds_linux] Bitching, Whining and Crying.

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Ok, this is driving me insane.

 Valve is busting their collective asses on the anti-cheat modules, and
 all most of you are doing is whining that' it's not good enough.

 Does it work 100%? No, but is it better than it had been? YES!

 Jesus Christ people, We aren't paying for valve to make the module, we
 paid our $20-50 to purchase the game awhile back, and I don't think any
 of us has really give a dime to Valve since then.

 so, I'm going to take the initiative here, instead of whining and
 saying
 that the new VAC module isn't good enough .. I'm going to raise my
 glass
 and take my hat off to Valve. Any other Game manufacturer would say
 People are cheating. oh well! We got our money!

 So Thank you Valve, for supporting a great Game such as Half-Life and
 it's assorted mods.



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[hlds_linux] Ping Boost

2002-08-21 Thread Joshua Gardiner

Can someone give me a rundown of how ping boost works?

Thanks,
Joshua
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[hlds_linux] [OT] Latest HLDS and CS Files - FTP Anyone?

2002-08-14 Thread Joshua Gardiner

Hey there.

Anyone have an FTP I can grab the latest HLDS and CS mod from? Linux
obviously.

Thank you. :D
Joshua
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RE: [hlds_linux] VAC?

2002-08-14 Thread Joshua Gardiner

It may be the newest, but last I checked CS was still the most actively
played online game??

Joshua

-Original Message-
From: Nick McLaren [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, August 14, 2002 10:08 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] VAC?


Because it's the newest/most active Half-life mod maintained by Valve at the
moment. I can't think of a better reason. =)

-Nick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Mr.Magoo
Sent: Wednesday, August 14, 2002 12:51 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] VAC?


I am just wondering why DoD got VAC first. Anyone know?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Joshua
Gardiner
Sent: Wednesday, August 14, 2002 12:39 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] VAC?

Agree! Blacklist is nice too. ;0

Joshua

-Original Message-
From: Nick McLaren [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, August 14, 2002 9:39 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] VAC?



I know it's hard to be patient. Cheaters ARE rampant, but have faith
that
when they start getting busted by VAC, they are going to get busted
HARD. So
don't worry, Valve's got a plan in the works and it will be implemented
soon. Coding takes time and we all want it done right. =)

-Nick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
Gardiner
Sent: Wednesday, August 14, 2002 12:22 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] VAC?


And what do you plan to accomplish from this?

Hey Valve, this is just a slap in the face. You're blatantly trying,
but
you're not perfect so we're going to strike against you.

They're trying. There is no reason to do that. OGC is the enemy, not
Valve.

Rob Poe just wrote an awesome response, talking about adding admins. It
really does help and for now, a fair set of admineyes are your best bet.

Late,
Joshua

-Original Message-
From: Bruce Harding [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, August 14, 2002 5:48 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] VAC?


Rick and Cheryl wrote:

 Nothing is ever 100% cheat proof but if something is not done soon to
end
 the ability of some 12 year old script kiddie to download and install
a
 cheat in a heartbeat with no programming knowledge, this game is going
to
 fade away.

Heres a suggestion.  Let's Strike.  Everyone turn their servers off for
a week.

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[hlds_linux] Ping Spikes?

2002-08-14 Thread Joshua Gardiner

Hiya,

I'm new to this so bear with me. I am running a server with a PIII 550mhz
and 256megs of ram. I'm getting random ping spikes to specific players. :\

Now, I know you guys know a few tricks to improve ping.. any idea what might
be causing this? I'm running nothing but HLDS on the box, and only one
instance of it at that.

Thank you in advance,
Joshua
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RE: [hlds_linux] LAN Party suggestions

2002-08-01 Thread Joshua Gardiner

IMO the 128megs of ram is *way* too little.

I'd at minimal go with 512megs.. but I'm still very new to this. =o\

Joshua

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Thursday, August 01, 2002 1:11 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] LAN Party suggestions


My friend and I threw a lan party at Luther College this last spring.  We
had
a ton of problems.  So numerous, I'm not sure whether it was the network or
the server or both or something else.  I guess what I'm asking is this: how
should I configure so I know that any problems that come up aren't being
caused by the server?
(if you need any more info about the box, just ask)
PII 450mHz
128mb ram
4gb hd
barebones redhat 7.2
idealy I'd like to keep adminmod
I want to run a 32 player CS server. (at the schindig we had before it was a
different computer running hlds [it was generally better in all aspects, I
don't remember specifics] but we experienced catastrophic packet loss in the
16 - 21 player range)
the network was three 16 port linksys switches uplinked into a 5 port
linksys
switch that had this and another gameserver on it.  Everyone plugged into
the
16 port switches.
We'd play alright for a while (about 10 min) and then pings went into the
toilet (they averaged about 500ms at this point).  The server continued to
run
through this.
Oh yeah, it was CS 1.4

Anyway, what can I do to avoid these problems at the next party?  I'm not
really sure if it's realistic to go for the 32 players, so I'm anxious to
see
what you guys have to say.
Thanks!

-Nate
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