Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2013-02-05 Thread Magnus Ringdahl
Updating Installation
Determining which depot(s) to install/update...
5 depot(s) will be installed/updated
  0:06 Checking local files and building download list for depot 242
'Counter-Strike Source Shared' version 130
  0:06 Patching from version 129; connecting to content server
  0:08 [146.66.156.13:27030] Connecting...
  0:11 [146.66.156.13:27030] Failed.  Failed to connect to
146.66.156.13:27030, errno 115 "Operation now in progress"
  0:11 [77.67.60.58:27030] Connecting...
  0:14 [77.67.60.58:27030] Failed.  Failed to connect to
77.67.60.58:27030, errno 115 "Operation now in progress"
  0:14 [77.67.56.170:27030] Connecting...
  0:17 [77.67.56.170:27030] Failed.  Failed to connect to
77.67.56.170:27030, errno 115 "Operation now in progress"
  0:17 [80.239.194.142:27030] Connecting...
  0:20 [80.239.194.142:27030] Failed.  Failed to connect to
80.239.194.142:27030, errno 115 "Operation now in progress"
  0:20 [81.171.70.194:27030] Connecting...
  0:23 [81.171.70.194:27030] Failed.  Failed to connect to
81.171.70.194:27030, errno 115 "Operation now in progress"
  0:23 [80.239.196.234:27030] Connecting...
  0:26 [80.239.196.234:27030] Failed.  Failed to connect to
80.239.196.234:27030, errno 115 "Operation now in progress"
  0:26 [146.66.156.12:27030] Connecting...
  0:29 [146.66.156.12:27030] Failed.  Failed to connect to
146.66.156.12:27030, errno 115 "Operation now in progress"
  0:29 [80.239.130.254:27030] Connecting...
  0:32 [80.239.130.254:27030] Failed.  Failed to connect to
80.239.130.254:27030, errno 115 "Operation now in progress"
  0:32 [80.239.196.238:27030] Connecting...
  0:35 [80.239.196.238:27030] Failed.  Failed to connect to
80.239.196.238:27030, errno 115 "Operation now in progress"
  0:35 [212.73.248.14:27030] Connecting...
  0:38 [212.73.248.14:27030] Failed.  Failed to connect to
212.73.248.14:27030, errno 115 "Operation now in progress"
  0:38 [146.66.156.13:27030] Connecting...

Whats up with that?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: den 5 februari 2013 21:04
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory Counter-Strike: Source update released

We've released a mandatory update for Counter-Strike: Source. The notes for
the update are below.

-Eric

--

Counter-Strike: Source
- Added mat_viewportupscale and mat_viewportscale to enable rendering the
world at a reduced resolution
   - "mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale
world rendering by 50%
- Added positional audio support for Mumble clients
- Added a new ConVar mp_mapcycle_empty_timeout_seconds to trigger a
changelevel when the server is empty
- Added a new ConVar sv_shutdown_timeout_minutes
   - Forces a server to shutdown if it has been requested to do so, even if
the server is not empty
- Fixed a ConVar exploit that allowed malformed values to circumvent range
checks
- Fixed a con_logfile ConVar exploit
- Fixed HTTP downloads on Mac not sending an HTTP referer
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Fixed a bug that was causing intermittent lag spikes for Linux dedicated
servers
- Fixed a crash while command-tabbing on Mac in fullscreen
- Fixed a client crash in the sound emitter
- Fixed an audio problem for Mac users
- Fixed MOTD sometimes not displaying HTML contents
- Improved the performance and stability of the libraries used for in-game
HTML display
- Performance and stability improvements
- Updated to support Big Picture mode


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Re: [hlds_linux] TF2 server crashes, SteamCMD, etc.

2012-08-22 Thread Magnus Ringdahl
Hi,
I have an odd issue with my TF2 server.
When I run it I get: 

Executing dedicated server config file server.cfg
Initializing Steam libraries for secure Internet server
*
*
* Unable to load Steam support library.*
* Unable to load Steam support library.*
* This server will operate in LAN mode only.*
* This server will operate in LAN mode only.*
*
*

I have googled for some hours finding only that some people fixed it with
updating steam client which I don't have on a Linux server :)

Kind Regards
Magnus


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel .
Sent: den 22 augusti 2012 18:24
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 server crashes, SteamCMD, etc.

The PvP Server is running fine, not a single crash since the last TF2 update

*L 08/21/2012 - 21:02:20: [crashlogger.smx] Server crashed or
restarted.*<- TF2 Update
*L 08/22/2012 - 05:54:46: [crashlogger.smx] Server crashed or
restarted.*<- Daily Restart

The MvM Servers are still crashing ways to often, can't tell you when
exactly

*L 08/21/2012 - 21:22:38: [crashlogger.smx] Server crashed or restarted. *<-
TF2 Update
*L 08/21/2012 - 21:40:34: [crashlogger.smx] Server crashed or restarted.* *L
08/21/2012 - 23:01:48: [crashlogger.smx] Server crashed or restarted.* *L
08/22/2012 - 05:25:36: [crashlogger.smx] Server crashed or restarted. *<-
Daily Restart *L 08/22/2012 - 09:06:09: [crashlogger.smx] Server crashed or
restarted.* *L 08/22/2012 - 09:49:34: [crashlogger.smx] Server crashed or
restarted.* *L 08/22/2012 - 09:50:00: [crashlogger.smx] Server crashed or
restarted.* *L 08/22/2012 - 12:45:23: [crashlogger.smx] Server crashed or
restarted.* *L 08/22/2012 - 15:46:51: [crashlogger.smx] Server crashed or
restarted.* *L 08/22/2012 - 16:38:46: [crashlogger.smx] Server crashed or
restarted.* *L 08/22/2012 - 16:57:59: [crashlogger.smx] Server crashed or
restarted.*

2012/8/22 Weasel 

> Glad to hear that SteamCMD is slated to at least not require an 
> account that "owns" the games it's hosting.  Anybody know about 
> multiple instances trying to update at the same time? I normally 
> update by scripts, which may run in parallel (i.e. nothing to enforce 
> them to never run at the same time).  Wondering if that will be a problem.
>
> Regarding the previous TF2 issues my server have been experienced 
> since the MvM stuff launched.  I am still getting crashes.  But, now 
> they only appear to be at map-change.  What's weird, is on my primary 
> server, I only run one (custom) map - which has never caused any issues
like this before.
>  Now, when one team finishes capping all the capture-points, it 
> crashes, drops everybody - then restarts on it's own.
>
> Haven't had time to put much into troubleshooting.  I killed some SM 
> plugins that I thought might be related, but haven't had time to 
> disable SM and MM:S entirely, let it run, etc.
>
> Is anybody else still getting TF2 crashes during map change or cycle, 
> or map-based end-round type events (capture all points, reach ctf
"playing-to"
> threshold, etc.)?
>
>
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Re: [hlds_linux] CS GO server update tool

2012-05-14 Thread Magnus Ringdahl
I Have been trying for three days straight.
Im on Debian Squeeze x64.

Kind Regards
M

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alan Kennedy
Sent: den 14 maj 2012 22:06
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS GO server update tool


Yup, happened to me last night. Retrying from time to time, did the job.

--
3DGames Argentina
http://www.3dgames.com.ar
Libertad 41, 5to Piso - Capital Federal
Tel: 4-332-4709

- Original Message -
> From: "Ronny Schedel" 
> To: "Half-Life dedicated Linux server mailing list" 
> 
> Sent: Monday, May 14, 2012 4:11:27 PM
> Subject: Re: [hlds_linux] CS GO server update tool Seems to be a 
> temporary issue, it's now downloading without any changes.
> Debian Squeeze.
> 
> 
> -Ursprüngliche Nachricht-
> From: Matthew Mjelde
> Sent: Monday, May 14, 2012 9:07 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] CS GO server update tool
> 
> What OS are you running? I got this error on Debian and did an OS 
> reinstall to Ubuntu and it worked.
> 
> On 5/14/2012 2:05 PM, Ronny Schedel wrote:
> > I get the same error today, any workaround for this?
> >
> >
> >
> > -Ursprüngliche Nachricht- From: Det
> > Sent: Sunday, May 13, 2012 2:28 AM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] CS GO server update tool
> >
> > Even after that, and after a login attempt says "Successful", I 
> > still get "ERROR! Failed to request AppInfo update, not online or 
> > not logged in to Steam."
> > When trying to app_update :(
> >
> > On 13/05/2012 12:04 p.m., bRAINKILLA wrote:
> >> Up and running .. . .
> >>
> >> You need to add the server like a new client - check your mail
> >>
> >> Am 12.05.2012 13:12, schrieb "Michał (JabLuszko) Karwowski":
> >>> FIY:
> >>> https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Of
> >>> fensive_Dedicated_Servers#Downloading_and_Running_the_SteamCMD_Upd
> >>> ate_Tool
> >>>
> >>>
> >>> "It works", just started a new server according to those 
> >>> instructions.
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list 
> >>> archives, please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>
> >>
> >> ___
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> >> please visit:
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> >
> >
> > ___
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> > please visit:
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Re: [hlds_linux] CS GO server update tool

2012-05-14 Thread Magnus Ringdahl
Hi,
I get some strange error that i have not yet been able to fin a solution too.

Steam>app_update 740 validate
 App state (0x10102) reconfiguring, progress: -nan (0 / 0)
Error! App '740' state is 0x1 after update job.

Then nothing happens, anyone seen this?

Kind Regards
M

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: den 14 maj 2012 21:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS GO server update tool

Seems to be a temporary issue, it's now downloading without any changes. 
Debian Squeeze.


-Ursprüngliche Nachricht-
From: Matthew Mjelde
Sent: Monday, May 14, 2012 9:07 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS GO server update tool

What OS are you running? I got this error on Debian and did an OS reinstall to 
Ubuntu and it worked.

On 5/14/2012 2:05 PM, Ronny Schedel wrote:
> I get the same error today, any workaround for this?
>
>
>
> -Ursprüngliche Nachricht- From: Det
> Sent: Sunday, May 13, 2012 2:28 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] CS GO server update tool
>
> Even after that, and after a login attempt says "Successful", I still 
> get "ERROR! Failed to request AppInfo update, not online or not logged 
> in to Steam."
> When trying to app_update :(
>
> On 13/05/2012 12:04 p.m., bRAINKILLA wrote:
>> Up and running .. . .
>>
>> You need to add the server like a new client - check your mail
>>
>> Am 12.05.2012 13:12, schrieb "Michał (JabLuszko) Karwowski":
>>> FIY:
>>> https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offe
>>> nsive_Dedicated_Servers#Downloading_and_Running_the_SteamCMD_Update_
>>> Tool
>>>
>>>
>>> "It works", just started a new server according to those instructions.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list 
>>> archives, please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>
>>
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>
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Re: [hlds_linux] After CS:S update - Unable to load steam library

2011-10-17 Thread Magnus
Add the libcurls to /lib32/ and it will work for you.

Kind regards
M

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James
Botting
Sent: den 17 oktober 2011 07:08
To: Jesse Beck; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] After CS:S update - Unable to load steam library

Deleting the bin/config/config.vdf worked for us. (no update required)

On 17 Oct 2011, at 06:06, Jesse Beck  wrote:

> For my clans servers we had to delete the /bin folders and run steam
update again because the steam update was not properly updating those
files...
>
> Maybe try that?
>
> -Drty
> HeLLsGamers.com
>
>
>
> 
> From: Marcel 
> To: Half-Life dedicated Linux server mailing list 
> 
> Sent: Sunday, October 16, 2011 11:10 AM
> Subject: Re: [hlds_linux] After CS:S update - Unable to load steam 
> library
>
>> Try to delete the config.vdf
>>
>> ...Steam/config/config.vdf
>
> Sadly this does not fix the problem for me. I still get the error 
> everytime I start the server.
>
> Marcel
>
>
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Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-14 Thread Magnus
Hi,
I just updated our source server to 117.

Is there no more gameinfo.txt in css/cstrike?
And is the orangebox dir not gonna be used anymore in favour for css dir?

Kind Regards
M

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zaretti
Steve
Sent: den 14 oktober 2011 18:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2,
Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch
Updates Released

Since the update of the SDK, Hammer doesn't start for CSS

2011/10/14 Shin Ice 

> Hi,
>
> uhmwhy was all (CS:S) moved from orangebox to css?
> Is it now right to suppose that all my addons, maps has to be woved to 
> the new path?
>
> On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina 
> wrote:
> >
> > Feedback here
> >
> > Linux AMD64 Debian unstable, game is TF2.
> >
> > CPU usage is relatively way down.  I will have to watch my aggregate
> graphs
> > tomorrow, but brief inspection of htop and current graphs show CPU 
> > usage
> is
> > down for the given player load.  Hard to tell if more cores are 
> > being
> used
> > because I've got six cores and many different servers running.
> >
> > Choke where I've got a client ping of about 70ms on a loaded 24 
> > player server is also down.  This is a very positive change.
> >
> > I don't even know what to say about the css files mess.  It's like
> mushroom
> > community management.  Throw shit on em and let them figure it out 
> > on
> their
> > own.
> >
> >
> >
> > Kigen wrote:
> >>
> >> The threading is designed to make the server more responsive.  Not 
> >> lowering CPU usage.
> >>
> >> On Thu, Oct 13, 2011 at 8:37 PM, 1nsane<1nsane...@gmail.com>  wrote:
> >>>
> >>> Could someone from Valve elaborate on the server threading?
> >>>
> >>> I have at least 40% CPU free per core almost always. Would this
> threading
> >>> allow me to run more servers now, or is it for just a couple 
> >>> things
> like
> >>> say
> >>> the queued packet thread?
> >>>
> >
> > --
> > # Jesse Molina
> > # Mail = je...@opendreams.net
> > # Page = page-je...@opendreams.net
> > # Cell = 1.602.323.7608
> > # Web  = http://www.opendreams.net/jesse/
> >
> >
> >
> > ___
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> >
>
>
>
> --
> Don't Trust if you don't want!
>  Don't Bealive if you don't Touch!
>
> - ~~> Powered by Debian Testing <~~
>
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Re: [hlds_linux] Lag spikes

2011-03-14 Thread Magnus Ringdahl

Hi,
I can report that all our customera are expiriencing the same thing.
Lagspikes up to 1000ms and some clients even drop off the servers.

Many different provideras in different locations and with different ISPs.
Any ideas what could cause this behaviour?


Kind Regards
Magnus

RTL-Servers | Lee skrev 2011-03-14 22:45:

Hello,

I did report this yesterday using Linux servers but received no 
response :-)


Kind Regards
Lee Gardiner 


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Re: [hlds_linux] Monitor clients IP?

2010-08-20 Thread Magnus Ringdahl

kama skrev 2010-08-20 10:05:


On Fri, 20 Aug 2010, Magnus Ringdahl wrote:

   

Hi.
I was wondering if anyone else was monitoring their gameserver traffic
and their clients ip-addresses?
I would like to figure out from which top ten ASN my clients come from.
I thought about running netstat at first, but since it can't report
client ip-addresses on UDP that failed.
Then i figured that perhaps iptables logging options would do the trick,
or perhaps tcpdump.
But i don't know whats best, so im turning to you guys, to see if anyoe
else have done this.

My goal is to be able to see the connected clients ip-addresses and run
a script every x min, compari it to a RIR o get the ASN.
And then list which ASN that has most connections to my gameservers.
 

Hi!

There are several ways of doing this.

These three comes into my mind, but there might be other ways.

1. Create a plugin (sourcemod or amxmodx) that saves all the ip's and
parse that afterwards.

2. Send logs to a daemon that parse each logmessage and record the ip
(logaddress_add). Writing the daemon should not be that difficult. You
can probably use inetd to handle the connections and just parse the
messages with a simple script.

3. parse the logs in the logdirs and record the ip's.

I hope you have a local copy of the ASN list. Otherwise you might be
blacklisted when you do a lot of queries.

I would also suggest that you have everything in a DB and do a local
lookup there before sending a query.

/Bjorn

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I don't run, and i whon't un metamod/sourcemod for this task.
So that option is out of the question.

If i use the logging of hlds, then my customers may alter that from 
rcon. So that is also not an option.

I can't rely on hlds or any of it's settings/features.

I need to fetch the information systemwise. Running Debian Lenny x86_64 
on all my servers.

No one ever done iptables logging och tcpdump for this?

Kind Regards
M
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[hlds_linux] Monitor clients IP?

2010-08-19 Thread Magnus Ringdahl

Hi.
I was wondering if anyone else was monitoring their gameserver traffic 
and their clients ip-addresses?

I would like to figure out from which top ten ASN my clients come from.
I thought about running netstat at first, but since it can't report 
client ip-addresses on UDP that failed.
Then i figured that perhaps iptables logging options would do the trick, 
or perhaps tcpdump.
But i don't know whats best, so im turning to you guys, to see if anyoe 
else have done this.


My goal is to be able to see the connected clients ip-addresses and run 
a script every x min, compari it to a RIR o get the ASN.

And then list which ASN that has most connections to my gameservers.

Kind Regards
M
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Re: [hlds_linux] Multiple SourceTV Proxys

2010-03-31 Thread Magnus Ringdahl
Hi.
No firewall on that port.
I will try with tcpdump and see where that leads me.

Does the server use other ports then the +tv_port ?

Kind Regards


David A. Parker skrev 2010-03-31 15:52:
> Do you have firewall blocking port 27023?  Are you able to run a packet
> capture on the server and see what's happening when a client attempts to
> connect to 27023?
>
> Magnus Ringdahl wrote:
>
>> Hi.
>> I have some problems when i try to run a couple of SourceTV Proxys on
>> the same (physical)server.
>>
>> I start the proxys with the following command:
>> ./srcds_run -game cstrike -ip 1.2.3.4 +tv_password  +password 
>> +tv_relaypassword  +tv_name "sourcetv proxy" +tv_title "sourcetv
>> proxy" +tv_dispatchmode "1" +tv_port 27024
>> ./srcds_run -game cstrike -ip 1.2.3.4 +tv_password  +password 
>> +tv_relaypassword  +tv_name "sourcetv proxy" +tv_title "sourcetv
>> proxy" +tv_dispatchmode "1" +tv_port 27023
>>
>> The Proxy that use port 27024 works. But the other Proxy that use port
>> 27023 doesn't. It starts and all seem to work fine.. but i can't connect
>> to it.
>>
>> Port 27024
>>
>> --- SourceTV Status ---
>> Online  1:28:28, FPS 247.5, Version 3531 (Linux)
>> Relay "sourcetv proxy", connect to 3.5.7.9:27020
>> Game Time  8:05:36, Mod "cstrike", Map "de_inferno", Players 0
>> Local IP 1.2.3.4:27024, KB/sec In 1.1, Out 1.1
>> Local Slots 10, Spectators 0, Proxies 0
>> Total Slots 11, Spectators 0, Proxies 1
>>
>> Port 27023
>>
>>
>>
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[hlds_linux] Multiple SourceTV Proxys

2010-03-31 Thread Magnus Ringdahl
Hi.
I have some problems when i try to run a couple of SourceTV Proxys on 
the same (physical)server.

I start the proxys with the following command:
./srcds_run -game cstrike -ip 1.2.3.4 +tv_password  +password  
+tv_relaypassword  +tv_name "sourcetv proxy" +tv_title "sourcetv 
proxy" +tv_dispatchmode "1" +tv_port 27024
./srcds_run -game cstrike -ip 1.2.3.4 +tv_password  +password  
+tv_relaypassword  +tv_name "sourcetv proxy" +tv_title "sourcetv 
proxy" +tv_dispatchmode "1" +tv_port 27023

The Proxy that use port 27024 works. But the other Proxy that use port 
27023 doesn't. It starts and all seem to work fine.. but i can't connect 
to it.

Port 27024

--- SourceTV Status ---
Online  1:28:28, FPS 247.5, Version 3531 (Linux)
Relay "sourcetv proxy", connect to 3.5.7.9:27020
Game Time  8:05:36, Mod "cstrike", Map "de_inferno", Players 0
Local IP 1.2.3.4:27024, KB/sec In 1.1, Out 1.1
Local Slots 10, Spectators 0, Proxies 0
Total Slots 11, Spectators 0, Proxies 1

Port 27023



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Re: [hlds_linux] SourceTV Relay Proxy?

2009-03-09 Thread Magnus
Hi again.
The standalone server doesnt automagicly connect to the gameservers 
sourcetv.
I have to execute tv_relay ip:port i thought i could use +tv_relay 
ip:port in the startparameters.
But that didn't work.

The standalone server connects fine if i execute the command in the 
console :/

Any idea on how to solve this?
I'd like it to connect automagicly.

Kind Regards.
/M


Midnight skrev:
> The wording is kinda hard to understand maybe.  But it is saying that 
> the game server itself cannot be used as a proxy.  That means it can't 
> host viewers.  But you can connect a proxy to it.
>
> Are you having problems getting a standalone proxy to connect to your 
> server?
>
> -Midnight
>
> Magnus wrote:
>   
>> Hi.
>> We run our srcds with -tvmasteronly becouse we think it's stupid to 
>> enable 255 slots on the gameserver.
>> But as i understand the wiki 
>> (http://developer.valvesoftware.com/wiki/Source_TV) it's not possible to 
>> connect a Dedicated sourcetv to the one on the gameserver.
>>
>> -tvmasteronly
>> SourceTV can only serve one client and can't be used as relay proxy. 
>>
>> So, how should we do, if we don't whant our customers to be able to set 
>> the slots by them self, on their gameservers sourcetv?
>> But they should be able to connect Sourcetv to the one on their gameserver.
>>
>>
>> /M
>>
>>
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>   
>> 
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Re: [hlds_linux] SourceTV Relay Proxy?

2009-03-09 Thread Magnus
I get this in the dedicated SourceTV console

Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
couldn't exec valve.rc
Network: IP 4.3.2.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
tv_status
SourceTV not active.

And yes, 4.3.2.1 is not the ip, im using, i use another external ip.

Kind Regards
/M



> The wording is kinda hard to understand maybe.  But it is saying that 
> the game server itself cannot be used as a proxy.  That means it can't 
> host viewers.  But you can connect a proxy to it.
>
> Are you having problems getting a standalone proxy to connect to your 
> server?
>
> -Midnight
>
> Magnus wrote:
>   
>> Hi.
>> We run our srcds with -tvmasteronly becouse we think it's stupid to 
>> enable 255 slots on the gameserver.
>> But as i understand the wiki 
>> (http://developer.valvesoftware.com/wiki/Source_TV) it's not possible to 
>> connect a Dedicated sourcetv to the one on the gameserver.
>>
>> -tvmasteronly
>> SourceTV can only serve one client and can't be used as relay proxy. 
>>
>> So, how should we do, if we don't whant our customers to be able to set 
>> the slots by them self, on their gameservers sourcetv?
>> But they should be able to connect Sourcetv to the one on their gameserver.
>>
>>
>> /M
>>
>>
>> ___
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>   
>> 
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Re: [hlds_linux] SourceTV Relay Proxy?

2009-03-09 Thread Magnus
Hi.
Yes, we have.

I have a gameserver started with the following parameters.
./srcds_run -game "cstrike" +hostname "hostname" +rcon_password 
"rconpass" +sv_password "password" -tvmasteronly +ip 1.2.3.4 +map 
de_dust2 +maxplayers  16 -tickrate 100 +fps_max 600
In the server.cfg i have
tv_enable 1
tv_port 27020
tv_password pass

The dedicated SourceTV starts with the following parameters.
./srcds_run -game cstrike -ip 4.3.2.1 +tv_port 27021 +tv_relay 
1.2.3.4:27020 +tv_maxclients 100 +tv_maxrate 2000 +tv_password password

What do i do wrong?

Kind Regards
/M

> The wording is kinda hard to understand maybe.  But it is saying that 
> the game server itself cannot be used as a proxy.  That means it can't 
> host viewers.  But you can connect a proxy to it.
>
> Are you having problems getting a standalone proxy to connect to your 
> server?
>
> -Midnight
>
> Magnus wrote:
>   
>> Hi.
>> We run our srcds with -tvmasteronly becouse we think it's stupid to 
>> enable 255 slots on the gameserver.
>> But as i understand the wiki 
>> (http://developer.valvesoftware.com/wiki/Source_TV) it's not possible to 
>> connect a Dedicated sourcetv to the one on the gameserver.
>>
>> -tvmasteronly
>> SourceTV can only serve one client and can't be used as relay proxy. 
>>
>> So, how should we do, if we don't whant our customers to be able to set 
>> the slots by them self, on their gameservers sourcetv?
>> But they should be able to connect Sourcetv to the one on their gameserver.
>>
>>
>> /M
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>   
>> 
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[hlds_linux] SourceTV Relay Proxy?

2009-03-09 Thread Magnus
Hi.
We run our srcds with -tvmasteronly becouse we think it's stupid to 
enable 255 slots on the gameserver.
But as i understand the wiki 
(http://developer.valvesoftware.com/wiki/Source_TV) it's not possible to 
connect a Dedicated sourcetv to the one on the gameserver.

-tvmasteronly
SourceTV can only serve one client and can't be used as relay proxy. 

So, how should we do, if we don't whant our customers to be able to set 
the slots by them self, on their gameservers sourcetv?
But they should be able to connect Sourcetv to the one on their gameserver.


/M


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Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo

2009-01-30 Thread Magnus
Hi.
Yea, Ventrilo has a strange way of making money.
We have been trying to get a license for over 3 years.
We are sending them emails every 6months. never heard from them.

-M

> Hey,
>
> Give me the license, I'd literally give my left leg for a Vent licence 
> these days. ( thats the polite way of putting it !)
>
> -Lee
>
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[hlds_linux] SRCTV TF2/CSS compatible?

2009-01-26 Thread Magnus
Hi.
I wonder if i could create a srctv from a counter-strike source 
installation and connect it to a TF2 server?
Is it the same binaries or do i need to start a SRCTV from a TF2 
(Orangebox) installation?

Kind Regards
Magnus

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[hlds_linux] HLGuard Extremely CPU intensive?

2002-09-11 Thread Magnus Alakangas|Hector Media AB


Hi All!

I'd like to point out a warning, HLGuard is extremely CPU intensive. After
trying to run 2 FFA servers (20 players) and one match server (10 players)
on one machine (2.2gHz P4), it was pretty clear that the CPU was totally
throttled. Even though it'd seem like 3 servers would be nothing for a brand
new 2.2gHz.
After some investigation and turning HLguard on/off in critical situations
(new round, people meet) the difference was humongous!

w/o HLG idling+spiking at 0.5-2 %
with HLG idling+spiking at 2-70 (!) %
and this only with one server.

hence, it was out of my servers pretty quick.

Is this something that is going to occur in VAC ?
If that's the case then future server hosting doesn't look very good :(


/Magnus

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