RE: [hlds_linux] i r teh b?

2004-11-04 Thread Mark Ellis
And what does this prove?

1 That valve has finally 6 months after the fact taken action against
someone that tried to use a fake credit card.

2 They have used the free wireless access point at the beach to post to
their forums :)

3 That now HL2 has gone gold they are a little lost for stuff to do.

4 NOTHING...

So you are saying then Eric that you would rather Valve spent 6 months
working out how to ban some noob for credit card fraud than actually fixing
any problems with the HLDS.

I would rather they fixed the problems with the HLDS faster so maybe I could
join them down the beach on a weekend in my personal time rather than
sitting here restarting server cause of some stupid bug that could be fixed
in a few hours work.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon)
Sent: 30 October 2004 17:52
To: [EMAIL PROTECTED]
Subject: [hlds_linux] i r teh b?

http://steampowered.com/forums/showthread.php?s=threadid=138796

For those of you who say Valve spends their weekdays on the beach
sipping pina coladas with little umbrellas in them and giggling
naughtily about how they're making all of you admins suffer so much.

--
Eric (the Deacon remix)

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RE: [hlds_linux] another crasher :(

2004-10-25 Thread Mark Ellis
Eric,

Please read my mail and the mail I was making a reply to before quoting me
in your mails and making your assumptions based on an edited reply to my
original mail.

Someone said valve need personal time and this was their reason for valve
not releasing a patch for the server, the down the beach comment could
have been at home with wife down the pub or watching footy does it
matter they are all things you would do in personal time at the end of the
day I and many others can't do any of them at present because we have to
spend most nights and weekends restarting servers that are taken down
because of very simple bugs that could have been picked up in a real beta
test or could be fixed very quickly yet still seems to take valve 3 working
days to fix.

You then go on to make further quotes from the reply of witch I was not the
author, perhaps you should move to a threaded mail client so you can
actually work out who said what and who replied to what before you have to
post using profanity to get your point across.

Mark

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon)
Sent: 23 October 2004 16:03
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(


Where the hell do y'all get shit like Valve are down at the beach?
Have you seen them there yourself?  Do you have a report of it?  Is it
just random projections of your own frustrations and ignorant view of
Corporate America being hurled at Valve like a monkey hurling its poo?


--
Eric (the Deacon remix)


In a bold display of creativity, Mihai Badila wrote:
 On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis wrote:

Well we all need personal time but while Valve are down the beach I and
many
others are sitting here putting servers back up as fast as they are taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.

We had a beta test and what a joke that was one map slow updates you could
hardly call it a beta more just a hardware test.


  Agreed.


Like many others I think valve is too slow at releasing these fixes, we
all
moved over to steam so they could send out lots of small fixes fast but
from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.


  Steam is primary a money making machine. Its purpose is also delivering
 patches, content etc. but think.. Steam does a hell of a job for Valve and
a
 really poor job for the little guy [valve steam product user]. And yes
 INDEPENDENCE from Vivendi [forgot about that one].

  I'm not against Steam but no other company has ever used such a method of
 control for the money.

  This list is about 80% filled with frustration when you read the mails.
 Kinda makes you think cs, dod and others were doing fine back in the days
 when they were free.

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RE: [hlds_linux] another crasher :(

2004-10-25 Thread Mark Ellis
Just a few quick reply cause I really dont want to get in to a flame war
with a moron like you Eric I have watched your posts over the years and you
just are not worth the effort.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon)
Sent: 26 October 2004 00:44
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(

In a bold display of creativity, Mark Ellis wrote:
 Eric,

 Please read my mail and the mail I was making a reply to before quoting me
 in your mails and making your assumptions based on an edited reply to my
 original mail.

Wow, that made no sense at all.  I clicked reply and top-posted.  That's
pretty simple stuff.  The only assumption I made was that you were more
intelligent than you clearly are.  For this, I apologize.

About as much sense as your first post. cross quoting etc.

 Someone said valve need personal time and this was their reason for
valve
 not releasing a patch for the server, the down the beach comment could
 have been at home with wife down the pub or watching footy

Right, so, did you completely and utterly miss the point of my
questioning that implication that Valve employees are just lazy,
corporate pigs who don't give two shits about you, much less their
product?  Why would you bother to expound something that needs no
clarification whatsoever, even a little bit?

NO I DID NOT but I guess you did mine as and the explanation did not seem to
clear things up for you so I will try to make it simple for you...

I was trying to point out that if Valve are allowed personal time why
should others have to sit in all weekend fixing servers because of a bug in
their product that could be fixed, released and installed in hours using
this wonderful Steam system they gave us.

It was not some attack on corporate america

If that is still over your head I will get my 2yo nephew to explain it you
in word you may understand.

 because of very simple bugs that could have been picked up in a real beta
 test or could be fixed very quickly yet still seems to take valve 3
working
 days to fix.

I know, right?  I mean, I for one am shocked and disappointed that Valve
didn't release a completely perfect complex software product right out
the door.  That it could take 3 working days to fix is utterly abhorrent.

I guess you are not one of us that have to sit here all weekend restarting
servers because no one put flood protection in or mygot found another bug on
a Friday afternoon and told the world about it.

In reality, of course, you're the kind of trollish tool that software
companies, businessmen, and intelligent people in general hate.  As I
work for a prominent software company, I'm pretty much right there in
the bullseye on these kinds of things.  If you've actually had
experience with such things, you'd understand why 3 working days to fix
a bug that automatically rolls out to the entire install base is pretty
damn impressive.

I hope you are not including yourself in those listed above and are the
people you are talking about called... humm let me think CUSTOMERS !


 You then go on to make further quotes from the reply of witch I was not
the
 author, perhaps you should move to a threaded mail client so you can
 actually work out who said what and who replied to what before you have to
 post using profanity to get your point across.

Holy fuck.  I'm trying to figure out whether you, someone who uses
X-Mailer: Microsoft Office Outlook, Build 11.0.6353, are pulling my
leg or whether you're trolling out of sheer ignorance.  I'm not sure
either is forgivable.  I use Thunderbird, and I have all hlds_linux
emails dropped into a specific subfolder underneath my Inbox, and the
emails are listed in threaded view.  What's *spectacularly* awesome is
that it has no bearing whatsofuckingever on this inane, irrelevant,
phantom problem you have invented.  Strictly because I'm hoping against
hope that your arrogance stems from ignorance rather than from
concentrated asshattery, I will remind you that I simply replied to an
email and top-posted, eliminating ANY concern about chopped up edits.

OH NO I USE OUTLOOK shot me...

Do us all a favor use your super intelligence and hit the unsubscribe
button, then go and play on a freeway.



Here, because I'm such a nice guy, I'm including the entire block of
quoted text from MY email so you can get the gist of it this time
around. Once you get it, ponder how it makes no fucking difference
either way.  If you still have problems understanding, don't bother to
request further clarification.  Instead, end yourself.

In a bold display of creativity, Mihai Badila wrote:
  On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis
wrote:
 
 Well we all need personal time but while Valve are down the beach I and
many
 others are sitting here putting servers back up as fast as they are taken
 down because the smart guys at mygot release this info end of the week
 knowing that there will be 3-4

RE: [hlds_linux] another crasher :(

2004-10-22 Thread Mark Ellis
Well we all need personal time but while Valve are down the beach I and many
others are sitting here putting servers back up as fast as they are taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.

We had a beta test and what a joke that was one map slow updates you could
hardly call it a beta more just a hardware test.

Like many others I think valve is too slow at releasing these fixes, we all
moved over to steam so they could send out lots of small fixes fast but from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.

Mark

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce
Bahamut Andrews
Sent: 22 October 2004 15:51
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(

dude give them a break, it appeared right before a weekend, they need
personal time as well.

- Bruce Bahamut Andrews



Scott Pettit wrote:

 Bruce Bahamut Andrews wrote:

 Right, so they go to all the trouble of selling the game, changing it's
 status to 'Complete' and begin the patching cycle, yet that's still
 classed as beta to you?


 Not to take sides at all, but has ANY software been relased that has
 been 100% perfect? Not that I recall.

 Software, being code, I don't think can ever be exactly perfect, so I
 don't think it's fair to slam Valve for the bug being there, however
 what's concerning is the amount of time it took to fix.
 I remember for a while when we were seeing at times 2 VAC updates a day,
 if not one a day - I'd like to think a bug like that would be high
 priority enough that a patch would have been out within a few hours, and
 at most a day.

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RE: [hlds_linux] I wouldnt have believed it, but it's true....

2004-10-16 Thread Mark Ellis
I have just seen this one of my servers someone changed name to %n and they
server crashed within seconds

Mark

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jurgen van den
Handel
Sent: 16 October 2004 23:18
To: [EMAIL PROTECTED]
Subject: [hlds_linux] I wouldnt have believed it, but it's true

[ Converted text/html to text/plain ]

use %n as playername, then get shot server crashes.

woot!!!, what a laughing stock.

cl


--
MSN Search, for accurate results! click here[1]

===References:===
  1. http://g.msn.com/8HMAENNL/2728??PS=47575

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RE: [hlds_linux] Ugh... CS:S restart and mapchange...

2004-10-07 Thread Mark Ellis
Same problem here.

I have tried a few different commands, Seems no matter what way you do it
forces all clients to reconnect.

Mark

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony
Sent: 07 October 2004 20:29
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Ugh... CS:S restart and mapchange...

Anyone??? I just had a full server and now is empty cuz of it restarting at
map change.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony
Sent: Thursday, October 07, 2004 1:31 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Ugh... CS:S restart and mapchange...

Is there a way to turn the new server to not restart on map change?
Thank you.


nOOB
Tony

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RE: [hlds_linux] CS:S Maps

2004-09-29 Thread Mark Ellis
Again I have to agree, the whole feel of this beta test is more of giving
CSZ owners something more than everyone else, at first I hoped that release
to café's then to CSZ users was a ploy by Valve to stagger the release and
save Steam falling to its knees again.

I am also pretty sure that some of the bugs that come with each beta release
are intentional ie no comms in the latest as this is something that could
not have been missed in a quick internal test before release of the update
and something that could have been patched next day if it was yet a week
later and we await an update to fix that and bring yet more obvious
problems, all the beta tests I have been involved in before for other games
we would see nightly builds and fixes not weekly.

The appeal of CS and DoD is that you can play on just about any hardware and
it runs without to many problems, there are so many copies of HL out there
that’s anyone can get a key to play not that it's legit but you used to be
able to buy some of the HL packs and get 3 or more keys you did not need all
these so 2 friends could soon be playing, this is what helped bring CS and
DOD to the masses be it by accident or design.

CSZ was a flop they promised so much all that time and delivered NOTHING I
would not own a copy if it was not for the fact I run game servers for a
living with the company paying for my games and I really need to have at
least one copy for testing, I have it install but have only actually spent
5-10 mins playing on the single player part of the game the day it was
released. CSZ was the update CS 1.6 should have been, and CS:S is the game
that CSZ should have been. But yet again we sit here baffled at what is
going on up in the CEO's ivory tower and what they plan next to upset a
dedicated community of users as I see them do time after time, year after
year.

As for this Beta Test it's no more than valve wanting to iron out a few
final bugs and Offer yet more to the CSZ owners because they shelled out on
a right stinker of a game and to try and boost a few more sales probably
cause there are still so many copies sitting on the shelf's of games stores
that expected to be selling them by the thousand, my local game store in the
UK has about 20 copies on the shelf and has done pretty much since its
release only selling a handful of copies.

Mark

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RE: [hlds_linux] CS:S Maps

2004-09-28 Thread Mark Ellis
I fully understand the meaning of beta test, but what use is a beta test
without a decent amount of data, feedback and updates.

There has been a massive drop in the number of players on all beta servers
and the biggest question I see in logs is maps, I asked the question Alfred
was kind enough to reply.

I am resigned like many to a long wait for both HL2 and CSS and have been
for many years already. I was just expressing my concern at the lack of
players we were seeing and therefore the lack of feedback we can offer. If
valve really needs this beta testing then we need to see more regular
fixes and or something to keep the interest of players. Because without
players this beta test is useless, I cant force people to play on the
servers and without players on servers there is little we can test outside
of the server working on our hardware setups.

As you said people get bored and just want to play but there are some of us
that want to help however without controlled servers from valve we all have
to do our own beta testing this thin's out the real testers and you cant
test fully playing alone.

Maybe the next stage is to release this to whole CS community at least then
we would have a much higher number of players for servers.

I dont care if I host 5 servers, 200 servers or none what I do care about
is that I do my best to help and give as much feedback as possible I am
happy to offer all the feed back from an empty server but I am sure this is
of little help to valve, this is why I am thinning down my servers as the
numbers of players fall unlike others who are just using them to advertise.


I should have really thrown a smiley on the end of the comment about the
release as it was a tongue in cheek comment.

Mark

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chuck Gibke
Sent: 28 September 2004 12:58
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] CS:S Maps

 Alfred,

We are getting less and less players on our servers by the day, we used to
run 8 servers now we run 4 and may lose 2 of these by the end of the week
as
they are not getting used.

Can we expect a release shortly ?

Mark 

I don't think that you understand the concept of beta test - you are
looking for a full-blown release. That is not the case. A beta is a
semi-controlled environment to keep as much constant as possible to weed
out bugs before a full release. There IS a reason for only one map.

Beta testing requires a dedicated set of players to help find and report
bugs and provide feedback to the developers. It is NOT to fill servers. I
see a lot of empty CS:S servers now because all the players just want to
play, not help test. Once the novelty wears off - they go back to their
self-centered gaming needs.

I suggest that you wait for the full release before you worry about hosting
x number of CS:S servers.


..Chuck, just my opinion

http://www.TexasArlingtonCS.us (sorry, all down due to hard drive failure)
8^(

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RE: [hlds_linux] CS:S Maps

2004-09-28 Thread Mark Ellis


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of muldy
Sent: 28 September 2004 23:53
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] CS:S Maps

Mark Ellis wrote:

I fully understand the meaning of beta test, but what use is a beta test
without a decent amount of data, feedback and updates.


I guess that is the end of the beta test?

It is nearly for us we just cant gather any useful data now due to the lack
of players, 3 admins have tried tonight to fill 4 servers but there are just
not enough players and some dont stay more than a few rounds.

It is not the server or the game but just people getting bored I think, we
could happly plug away with a single server and 6-10 peeps but this just
really is not testing our hardware or the game and as the updates are so
slow coming it's not like you are doing loads of play testing either.

If this is a serious beta test then I would be expecting a server update
every other night at the very least.

I have to agree with Micheal Patterson's mail about boosting the sales of CZ
as I do know a few peeps that have got copies of CSZ from ebay etc just to
play and see the beta and do you blame them I have just been back on a 1.6
server for the first time in 2-3 weeks and god I had forgotten how bad
de_dust looks in 1.6


Mark
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RE: [hlds_linux] CS:S Maps

2004-09-27 Thread Mark Ellis
Alfred,

We are getting less and less players on our servers by the day, we used to
run 8 servers now we run 4 and may lose 2 of these by the end of the week as
they are not getting used.

Can we expect a release shortly ?

Mark

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: 27 September 2004 18:52
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] CS:S Maps

This is a technical test, we don't plan to release any more maps into
the beta.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Ellis
Sent: Monday, September 27, 2004 10:13 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] CS:S Maps

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Alfred please can we
have another official map to test.



I can't take de_dust much longer, It's really starting to get boring now
running around the same map hour after hour.



Is there any plans to release a new maps into the beta ?



Regards



Mark






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RE: [hlds_linux] best location for putting gameserver files?

2004-09-11 Thread Mark Ellis
Does that include every mod as a base install of CS is about 336MB

Mark

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
Sent: 11 September 2004 22:51
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] best location for putting gameserver files?

lol at a few hundred megs:
du -skh /usr/local/games/hlds_ls/
3.9G/usr/local/games/hlds_ls/

We just us a base install in the above with command line options
to set the relavent configs etc.

Steve / K
- Original Message -
From: Andy Shinn [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: 11 September 2004 22:37
Subject: Re: [hlds_linux] best location for putting gameserver files?


 My game servers used the same amount of memory, shared files or not, if
 that is what you mean. The space is only a few hundred megs. I think it
 saves the hassle of trying to maintain and run multiple configs from one
 directory than just creating multiple hlds dirs. Of course this is just
 my opinion and the way I do it (space and hard disk speed are not a
 concern for me).




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[hlds_linux] CD-KEY in use

2002-09-27 Thread Mark Ellis

I keep getting these errors on servers, i connect then disconnect, then
i have to wait a while before i can connect again

does anyone know whats going on?

*mark





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