Re: [hlds_linux] For dual Opteron server operators

2005-03-21 Thread Nathan Marcus
I'm doing the same thing here, can't answer much yet, but keep in touch
- Original Message -
From: Renzo Rosales [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, March 20, 2005 11:46 PM
Subject: [hlds_linux] For dual Opteron server operators

Im going to build and colocate a dual(core) Opteron machine running
Gentoo Linux with a vanilla 2.6 kernel but I'd like to know a few
things.
1) What are the hardware specs on the machine(s) you run, such as CPU
speed and amount of RAM?
2) Whats the CPU and memory load when your servers are +75% full?
3) Are there any kernel-specific options you enable to optimize the
kernel to increase response time (such as config_hz or a specific
scheduler)?
4) Do you run your Linux system in a 32-bit or 64-bit environment
(with 32-bit emulation/chroot)?
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Re: [hlds_linux] Server Behind NAT

2005-03-17 Thread Nathan Marcus
Instead of asking your friend to check it.  Check www.gametiger.com  Its a
faster way to see if it is in browser
- Original Message -
From: Kennycom [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, March 17, 2005 12:30 AM
Subject: Re: [hlds_linux] Server Behind NAT

I use FFW (http://www.zelow.no/floppyfw/index.html) as my firewall/dhcp/nat
and what Elmer has posted for ports is about what I have set in the
iptables
for forwarding to my server. I can see the server on the internet list,
the
local list, doesn't matter.
- Original Message -
From: Elmer Fudd [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, March 16, 2005 3:36 PM
Subject: Re: [hlds_linux] Server Behind NAT

my listen/dedicated servfer wouldnt show up on the list until i
forwarded these ports also
   *
 2710-27012 | UDP
   *
 5273-5273 | TCP
   *
 7002-7002 | TCP
   *
 27020-27020 | TCP and UDP
   *
 27015-27015 | UDP
   *
 1200-1200 | UDP
   *
 27000-27015 | TCP and UDP
   *
 27030-27030 | TCP and UDP:
On Wed, 16 Mar 2005 18:29:12 -0500, Nathan Marcus
[EMAIL PROTECTED] wrote:
BTW, here is what was also a good post, not the one, but worthy
http://server.counter-strike.net/forums/showthread.php?t=30409
- Original Message -
From: Nathan Marcus [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, March 16, 2005 6:16 PM
Subject: Re: [hlds_linux] Server Behind NAT
 Okay, I knew you were on a BSD box.  This problem only occurs on
 Linux/BSD
 routers, I have right now a linux router myself, there is a definate
 problem
 somewhere with these routers when hosting any HLDS (UT2004 is like
 butter
 for me!), but I persist on.

 I know that ip thing sounds wrong, but can people still join from the
 outside?  I can prove my point here, just not in precise words.  If
 you
 pay
 close attention to the startup log, in the middle it should state your
 ip,
 as you entered it.  But it wont, it turns it (for god knows why), into
 an
 incorrect decimal ip.  I appologize I do not remember exactly where to
 look.
 But take it out of your server.cfg, your autoexec.cfg, your startup.
 OUT
 OUT OUT!!!  As long as people can direct connect from outside, it is
 alright
 at this point.

 I KNOW EXACTLY WHAT YOU MEAN ABOUT DIRECT CONNECTING, my head almost
 blew
 up.  I knew the server I had was setup right, and I'm like Why the
 heck
 isn't it showing up now?  Now, I'm guessing here, but I think** the
 port
 is
 like 1423 to open?  Its something that is way off in TCP, but it has
 to
 do
 with the listing of the server.

 What I meant by listening on both, which in my context was wrong, was
 frankly the machine is physically located inside of the LAN.  If you
 specify
 an internal address, it will cause a conflict with the router itself,
 and
 put you back a month or so.  I am loookin for that post, it solved all
 my
 problems.  But do not hesitate to keep asking, I hate reading with
 these
 routers when people say All fixed.  And dont say squat on how!!
 (I
 believe some frankly give up)

 - Original Message -
 From: Miles Crawford [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Wednesday, March 16, 2005 4:11 PM
 Subject: Re: [hlds_linux] Server Behind NAT



 Nathan,

 Thanks, but I'm having mixed results.  My problem is that my server
 does
 not
 show up in the browser.  It appears that people can join just fine
 using
 the
 direct IP address and port. So let's see:

 when you specify an ip, it only begins listening on that ip, which
 is
 outside of your LAN, then you connect, and it gets messed up.  When
 you
 dont
 define an ip, it will listen to LAN and WAN equally, assuming you
 have
 ALL

 This doesn't make much sense in terms of networking - the server only
 has
 one
 IP, a LAN ip of 192.168.0.2.  It can't listen on both equally.

 I was using the +IP option because I read that it was used to inform
 the
 master server what IP to list in the server browser.  Is that not
 true?


 B) WATCH ALL OF YOUR STARTUP CVARS CLOSELY, ESPECIALLY SV_REGION,
 when
 you

 Okay - I will set these up as you describe.


 C)CHECK YOUR ROUTER, THEN ASK A FRIEND TO CHECK YOUR ROUTER, AND
 CHECK
 YOUR

 My router is a BSD machine, and I have all blocked connections
 logged.
 I'm
 pretty sure that the router is NOT blocking any packets used for the
 game.
 Also, since people can connect to the server I think that's working.
 Again,
 is there something I can do to the router to get my server in the
 browser?


 I will do my best to locate that post on the Steam Forums.  Good
 Luck!
 I would love to read it.

 Thanks!
 -Miles

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Re: [hlds_linux] Server Behind NAT

2005-03-16 Thread Nathan Marcus
Okay, I knew you were on a BSD box.  This problem only occurs on Linux/BSD
routers, I have right now a linux router myself, there is a definate problem
somewhere with these routers when hosting any HLDS (UT2004 is like butter
for me!), but I persist on.
I know that ip thing sounds wrong, but can people still join from the
outside?  I can prove my point here, just not in precise words.  If you pay
close attention to the startup log, in the middle it should state your ip,
as you entered it.  But it wont, it turns it (for god knows why), into an
incorrect decimal ip.  I appologize I do not remember exactly where to look.
But take it out of your server.cfg, your autoexec.cfg, your startup.  OUT
OUT OUT!!!  As long as people can direct connect from outside, it is alright
at this point.
I KNOW EXACTLY WHAT YOU MEAN ABOUT DIRECT CONNECTING, my head almost blew
up.  I knew the server I had was setup right, and I'm like Why the heck
isn't it showing up now?  Now, I'm guessing here, but I think** the port is
like 1423 to open?  Its something that is way off in TCP, but it has to do
with the listing of the server.
What I meant by listening on both, which in my context was wrong, was
frankly the machine is physically located inside of the LAN.  If you specify
an internal address, it will cause a conflict with the router itself, and
put you back a month or so.  I am loookin for that post, it solved all my
problems.  But do not hesitate to keep asking, I hate reading with these
routers when people say All fixed.  And dont say squat on how!! (I
believe some frankly give up)
- Original Message -
From: Miles Crawford [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, March 16, 2005 4:11 PM
Subject: Re: [hlds_linux] Server Behind NAT

Nathan,
Thanks, but I'm having mixed results.  My problem is that my server does
not
show up in the browser.  It appears that people can join just fine using
the
direct IP address and port. So let's see:
when you specify an ip, it only begins listening on that ip, which is
outside of your LAN, then you connect, and it gets messed up.  When you
dont
define an ip, it will listen to LAN and WAN equally, assuming you have
ALL
This doesn't make much sense in terms of networking - the server only has
one
IP, a LAN ip of 192.168.0.2.  It can't listen on both equally.
I was using the +IP option because I read that it was used to inform the
master server what IP to list in the server browser.  Is that not true?

B) WATCH ALL OF YOUR STARTUP CVARS CLOSELY, ESPECIALLY SV_REGION, when
you
Okay - I will set these up as you describe.

C)CHECK YOUR ROUTER, THEN ASK A FRIEND TO CHECK YOUR ROUTER, AND CHECK
YOUR
My router is a BSD machine, and I have all blocked connections logged.
I'm
pretty sure that the router is NOT blocking any packets used for the game.
Also, since people can connect to the server I think that's working.
Again,
is there something I can do to the router to get my server in the browser?

I will do my best to locate that post on the Steam Forums.  Good Luck!
I would love to read it.
Thanks!
-Miles
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Re: [hlds_linux] Server Behind NAT

2005-03-16 Thread Nathan Marcus
BTW, here is what was also a good post, not the one, but worthy
http://server.counter-strike.net/forums/showthread.php?t=30409
- Original Message -
From: Nathan Marcus [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, March 16, 2005 6:16 PM
Subject: Re: [hlds_linux] Server Behind NAT

Okay, I knew you were on a BSD box.  This problem only occurs on Linux/BSD
routers, I have right now a linux router myself, there is a definate
problem
somewhere with these routers when hosting any HLDS (UT2004 is like butter
for me!), but I persist on.
I know that ip thing sounds wrong, but can people still join from the
outside?  I can prove my point here, just not in precise words.  If you
pay
close attention to the startup log, in the middle it should state your ip,
as you entered it.  But it wont, it turns it (for god knows why), into an
incorrect decimal ip.  I appologize I do not remember exactly where to
look.
But take it out of your server.cfg, your autoexec.cfg, your startup.  OUT
OUT OUT!!!  As long as people can direct connect from outside, it is
alright
at this point.
I KNOW EXACTLY WHAT YOU MEAN ABOUT DIRECT CONNECTING, my head almost blew
up.  I knew the server I had was setup right, and I'm like Why the heck
isn't it showing up now?  Now, I'm guessing here, but I think** the port
is
like 1423 to open?  Its something that is way off in TCP, but it has to do
with the listing of the server.
What I meant by listening on both, which in my context was wrong, was
frankly the machine is physically located inside of the LAN.  If you
specify
an internal address, it will cause a conflict with the router itself, and
put you back a month or so.  I am loookin for that post, it solved all my
problems.  But do not hesitate to keep asking, I hate reading with these
routers when people say All fixed.  And dont say squat on how!! (I
believe some frankly give up)
- Original Message -
From: Miles Crawford [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, March 16, 2005 4:11 PM
Subject: Re: [hlds_linux] Server Behind NAT

Nathan,
Thanks, but I'm having mixed results.  My problem is that my server does
not
show up in the browser.  It appears that people can join just fine using
the
direct IP address and port. So let's see:
when you specify an ip, it only begins listening on that ip, which is
outside of your LAN, then you connect, and it gets messed up.  When you
dont
define an ip, it will listen to LAN and WAN equally, assuming you have
ALL
This doesn't make much sense in terms of networking - the server only has
one
IP, a LAN ip of 192.168.0.2.  It can't listen on both equally.
I was using the +IP option because I read that it was used to inform the
master server what IP to list in the server browser.  Is that not true?

B) WATCH ALL OF YOUR STARTUP CVARS CLOSELY, ESPECIALLY SV_REGION, when
you
Okay - I will set these up as you describe.

C)CHECK YOUR ROUTER, THEN ASK A FRIEND TO CHECK YOUR ROUTER, AND CHECK
YOUR
My router is a BSD machine, and I have all blocked connections logged.
I'm
pretty sure that the router is NOT blocking any packets used for the
game.
Also, since people can connect to the server I think that's working.
Again,
is there something I can do to the router to get my server in the
browser?

I will do my best to locate that post on the Steam Forums.  Good Luck!
I would love to read it.
Thanks!
-Miles
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Re: [hlds_linux] server hosting question.

2005-02-28 Thread Nathan Marcus
I vote for Slackware for a new user.  Nobody has mentioned it yet.  It 
runs CS quite well, and is pretty easy for a new user to set up.  Plus 
they are forced to learn basic commands, which helps. (if nothing else, 
startx and stopx are fast introductions :)  This is rediculous talking 
about starting with Gentoo, and Debian can be scary when you dont know 
whats going on.  BTW look at how many distros there are 
www.distrowatch.com, they got reviews too.

Ian mu wrote:
Sort of off topic, but not really as its relevant to the first
question asked. I'm sorry but Gentoo is just plain wrong for new
people. It takes ages, lulls you into a false sense of security that
you know more than the people that actually make specific server
installs for example (why do gentoo users think they know more than
the people who make the dists? Most I meet don't know that much beyond
following some tutorial about how to install Gentoo, and then suddenly
feel empowered because they learnt one way of doing something oO).
It's cobblers. Don't fall for it, use gentoo when you feel competent
at linux and all involved, and then you can make the most of it and
its a good dist, and ignore the muppets who consider the way to go is
to learn by mistakes. Thats fine on your own PC and time its a great
way to learn definitely, but not when providing a service to others.
Bottom line for me is this...would I rent a server off someone who
claimed to know gentoo? Not on your nelly. Some do yes. But there's a
hell of a lot more that don't. At least those who go for a distro set
up immediately for a server know they at least have a chance of
providing a service whilst they learn. Start from a solid ground up.
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Re: [hlds_linux] Xeon vs Opteron

2005-02-20 Thread Nathan Marcus
The opteron alone is amazing, no questions asked in a real time environment.
I myself would like to try an Athon 64 in a server, because as another
person said, it ran laps around the xeons.  Only downside is opterons might*
be a tad hotter than xeons, but hey, they do more work!
And if you go Dual Op..
Dew Opp, Dew Opp, Dew Opp!  Shiggita shiggita shiggita BOOM!  (where did
that come from?).
- Original Message -
From: Kingsley Foreman [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, February 20, 2005 5:27 PM
Subject: Re: [hlds_linux] Xeon vs Opteron

opteron all the way.
I have both, opterons leave the xeons for dust
Kingsley
- Original Message -
From: Mike Kercher [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, February 21, 2005 8:32 AM
Subject: RE: [hlds_linux] Xeon vs Opteron

[EMAIL PROTECTED] wrote:
Hello,
Im Planning to buy a new Server System, and cant decide wheather i
should take opteron or intel.
Server will be only used for gameservers, mainly cs.
Os is gonna be Gentoo Stage 1.
Anyone does have an Opteron  Xeon Server, who could help me with the
decision?
Opteron 244 1800MHz FSB800 1MB
Pentium Xeon 2800MHz 800MHz 1MB
Im open for any recommandation you can provide ;) I dont have any
preference regarding cpu company, i just would like to take the
faster system.
Regards, canu
I can't speak for Opteron, but I know that an Athlon64 runs circles
around
my dual xeon 3.06Ghz desktop machine.
Mike

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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-26 Thread Nathan Marcus
Huh?  D-i-a-l-u-p server, what is this?  It has been so long since I've seen
this, wait, I never have!  Is it America Online, or is it the 4 dollar deal
from the video store?  Seriously, if you are thinking of hosting a server
off of dialup, STOP!!
- Original Message -
From: Melissa Carley [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, January 24, 2005 11:56 PM
Subject: [hlds_linux] Counter Strike 1.6 Dialup Server config file

Hi!
I was just wondering if anyone had a good sample server.cfg file for a
CS 1.6 dialup server?
I am looking to set one up, but unsure what the best sort of config
would be. Any help would be appreciative!
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Re: [hlds_linux] Occupation statictis

2005-01-20 Thread Nathan Marcus
http://www.linpro.no/projects/munin/

Maybe I did find something of aid? :)
- Original Message -
From: PiTaGoRaS [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 20, 2005 4:20 AM
Subject: Re: [hlds_linux] Occupation statictis



Big thanks, thats more likely what I'm looking for, althought I suppose it's
not going to be easy hehe :)

--
PiTaGoRaS

[EFR]The HEAD escribió (Wed, 19 Jan 2005 21:48:54 +0100):
 Hi,
 there was something.. GameTrakker was the name - based upon MRTG
 and QStat. But I think you mean something else, because you already
 have your data if I understand that right..

 c'Ya HEAD

 At 17:56 19.01.2005, you wrote:

 Hi all,

 I'd like to know if any of you can recomend me some statictis
 tool to make reports for servers usage (players, maps, etc in a
 period of time). I don't mean hlstats, psychostats nor anyother
 log analyser tool. Suppose we already have the raw data in a
 MySQL database and we want occupation statictis, per day, per
 map, per server, etc. It 'd be like doing some Excell tables but
 with a big load of data (we've scripts querying the servers every
 few seconds) in csv format or something similar.

 Any idea?

 Thanks,

 --
 PiTaGoRaS



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Re: [hlds_linux] Occupation statictis

2005-01-19 Thread Nathan Marcus
That looks like this? http://www.axia.org.uk/server-graphs.php
- Original Message -
From: PiTaGoRaS [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Sent: Wednesday, January 19, 2005 11:56 AM
Subject: [hlds_linux] Occupation statictis



Hi all,

I'd like to know if any of you can recomend me some statictis tool to make
reports for servers usage (players, maps, etc in a period of time). I don't
mean hlstats, psychostats nor anyother log analyser tool. Suppose we already
have the raw data in a MySQL database and we want occupation statictis, per
day, per map, per server, etc. It 'd be like doing some Excell tables but
with a big load of data (we've scripts querying the servers every few
seconds) in csv format  or something similar.

Any idea?

Thanks,

--
PiTaGoRaS



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Re: [hlds_linux] Occupation statictis

2005-01-19 Thread Nathan Marcus
Well, unfortunately it isnt my site, so I cant be precise on how that was
done.  I can say it did involve rrdtools for sure though.  I briefly
discussed with the admin there how he did that, but at the time I was merely
looking for how much bandwidth a bigtime server took up, and those graphs
were very,very helpful.  I wish I could help you more into those graphs :( .
Ask around that site, I'm sure somebody will know there.

Well thats all I have to say on this.
- Original Message -
From: Jorma Jakowitsch [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 19, 2005 8:24 PM
Subject: Re: [hlds_linux] Occupation statictis


 Nathan Marcus wrote:
  That looks like this? http://www.axia.org.uk/server-graphs.php

 Are those mrtg/rrdtool graphs? I haven't seen such output yet, would you
 please share information about those?

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Re: [hlds_linux] Ping problems (need help of linux gurus)

2005-01-17 Thread Nathan Marcus
Xenon?  Don't inhale that stuff dude, CS Source is cool enough.  Anyhow,
what were you talking about? Jk

Ya, I tried to run a plain CS1.6 server on a P2 at 400 Mhz, and ouch!!!  It
was just bearable on lan, and internet, Ha!  It didn't show up on all the
master lists!  I mean, gametiger wouldn't report it, but it could be found
on Steam lists.  DO NOT EVER IN THIS DAY AND AGE TRY TO CHEAP OUT LIKE THIS
ON INTERNET SERVERS!!! sorry for the bold, but its true.  I pulled some
parts together, a P4 1.7 Ghz, 256 Mb of Ram, Slackware Linux w/ 2.6.9
kernel, and 16 is able to be done with 70-80 max pings.

Ironic in your situation I must say.  All the bandwidth you would need for a
server (what was it, 30 mbit, whateva), and not one decent server.  Blew the
money on the bandwidth, tsk tsk tsk.  My .02 cents.  Good luck dude on
finding a new server! www.newegg.com for new equip.  They are the shizer!

- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, January 17, 2005 3:24 PM
Subject: Re: [hlds_linux] Ping problems (need help of linux gurus)


 ouch! well, I'd say you've definitely found the source of the problem.


 On Mon, 17 Jan 2005 19:58:21 +0100, opti [EMAIL PROTECTED] wrote:
  Acutally i found out its quad Xenon 550MHz, even worser :(((

 --
 Clayton Macleod

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Re: [hlds_linux] Steam Server Lists : Favor lower first octet?

2005-01-11 Thread Nathan Marcus
You were on top, now your at the bottom.  Its hard to leave the life from
the top.  Nothing really relevent to the HLDS_linux mailing list, I'm saying
it would be crappy if my server was on top, then sent down.  Just a very
personal view of your server's situation, nothing relevent beyond that.
- Original Message -
From: m0gely [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, January 11, 2005 3:38 PM
Subject: Re: [hlds_linux] Steam Server Lists : Favor lower first octet?


 Nathan Marcus wrote:
  Of course you would say that.  Who wouldn't in your position?

 And what's my position?

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds_linux] Steam Server Lists : Favor lower first octet?

2005-01-10 Thread Nathan Marcus
Not as far as I can see.  I have 66.93.60.213:27015, and it comes up very
fast.  I think when you set the region that actually matters VS the ping of
the server relative for that region.  Its only my theory, but  the low 4th
octet it seems to be bogus.
- Original Message -
From: James Sykes [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, January 10, 2005 1:34 PM
Subject: [hlds_linux] Steam Server Lists : Favor lower first octet?


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Just bringing up an old topic here. Can everyone confirm the steam server
 list still favors ips with a lower first octet?
 Refreshing the steam list here for Europe most ips are very low, its quite
 difficult to find any beginning 200+



 Is this something valve has ever acknowledged or is it working as
intended?

 Regards,

 James

 --


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Re: [hlds_linux] WARNING: UDP_OpenSocket: port: 27015 bind: Cannot assign requested

2005-01-05 Thread Nathan Marcus
I can connect locally too, as well as away from the network. Perhaps I'll
get some time and put a copy of my configs on here which you may try?  Or a
link to them rather so I dont take up too much space.  It really annoyed me,
and then I got it working, and I hope that this can get resolved soon
because it is such a... well u know what I want to say.  The initial list of
CVARS really is the determining factor of sv_region, did you do log 3
(minus the quotes) in the server.cfg and check that way?  Now personally,
Scott what u said about Slackware looking like a nightmare to install... Its
a breeze, the text menus make it go faster for setup, and slackware IMHO
commands are important because it teaches you some valuable Linux lessons
through experience.  I tried Mandrake 1st, about 3 years ago, and I got
frustrated in a week, if that.  Slackware is the one that teaches you
because you gotta use some commands, although it still comes with X for the
desktop (and most CS server set up work).  But don't run out on a good
working server just yet, your friend connects which means there is absolute
potential.  Try again, and I'll get my cfg's to ya somehow soon.
- Original Message -
From: Kerry Dorsey [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 05, 2005 10:19 AM
Subject: Re: [hlds_linux] WARNING: UDP_OpenSocket: port: 27015 bind: Cannot
assign requested


 Nathan Marcus wrote:

 I am too behind a firewall, and router.  I found this forum post a while
ago
 which helped a lot.
 http://server.counter-strike.net/forums/showthread.php?s=threadid=32243
 read it for what its worth, it helped me.
 - Original Message -
 From: Scott Ahlbrandt [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Monday, January 03, 2005 5:33 PM
 Subject: Re: [hlds_linux] WARNING: UDP_OpenSocket: port: 27015 bind:
Cannot
 assign requested
 
 
 On Monday 03 January 2005 21:47, Nathan Marcus wrote:
 Nathan I'm behind a firewall so I have to specify an ip, my pf.conf is
 below.
 
 # $OpenBSD: pf.conf,v 1.21 2003/09/02 20:38:44 david Exp $
 #
 # See pf.conf(5) and /usr/share/pf for syntax and examples.
 # Required order: options, normalization, queueing, translation,
 filtering. # Macros and tables may be defined and used anywhere.
 # Note that translation rules are first match while filter rules are
  last match.
 
 # Macros: define common values, so they can be referenced and changed
 
 
 easily. SYN_ONLY=S/FSRA
 ext_if=xl0 # replace with actual external interface name i.e., dc0
 int_if=xl1 # replace with actual internal interface name i.e., dc1
 internal_net=192.168.1.1/16
 #external_addr=192.168.1.1
 
 # Tables: similar to macros, but more flexible for many addresses.
 #table foo { 10.0.0.0/8, !10.1.0.0/16, 192.168.0.0/24,
 
 
 192.168.1.18 }
 
 
 # Options: tune the behavior of pf, default values are given.
 set timeout { interval 10, frag 30 }
 set timeout { tcp.first 120, tcp.opening 30, tcp.established 86400 }
 set timeout { tcp.closing 900, tcp.finwait 45, tcp.closed 90 }
 set timeout { udp.first 60, udp.single 30, udp.multiple 60 }
 set timeout { icmp.first 20, icmp.error 10 }
 set timeout { other.first 60, other.single 30, other.multiple 60 }
 set timeout { adaptive.start 0, adaptive.end 0 }
 set limit { states 1, frags 5000 }
 set loginterface $ext_if
 set optimization normal
 set block-policy drop
 set require-order yes
 set fingerprints /etc/pf.os
 
 # Normalization: reassemble fragments and resolve or reduce traffic
 ambiguities.
 scrub in all
 
 # Queueing: rule-based bandwidth control.
 #altq on $ext_if bandwidth 2Mb cbq queue { dflt, developers, marketing
 } #queue dflt bandwidth 5% cbq(default)
 #queue developers bandwidth 80%
 #queue marketing bandwidth 15%
 
 # Translation: specify how addresses are to be mapped or redirected.
 # nat: packets going out through $ext_if with source address
 $internal_net will
 # get translated as coming from the address of $ext_if, a state is
 created for # such packets, and incoming packets will be redirected to
 the internal address.
 nat on $ext_if from $internal_net to any - ($ext_if)
 
 
 # rdr: packets coming in on $ext_if with destination
 $external_addr:1234 will # be redirected to 10.1.1.1:5678. A state is
 created for such packets, and # outgoing packets will be translated as
 coming from the external address. #rdr on $ext_if proto tcp from any
 
 
 to
 
 
 $external_addr/32 port 1234 - 10.1.1.1 port 5678
 rdr on $ext_if proto { tcp, udp } from any to 68.231.121.45/32 port
 27000:27040
 - 192.168.1.23 port 27000:27040
 
 
 
 
 
 Yes, try not to specify an IP in the command line and see if you can get
 through.  I got this a few times if I specified a wrong ip that was
 essentially a typo when I started it.
 - Original Message -
 From: Scott Ahlbrandt [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Monday, January 03, 2005 8:09 PM
 Subject: [hlds_linux] WARNING: UDP_OpenSocket: port: 27015 bind

Re: RE: [hlds_linux] OT: Blue Shift

2005-01-05 Thread Nathan Marcus
Well, anyhow besides the UltimateQuest admin thing, I would also like to see
that under Steam.  I mean, now with Steam and everything, if you attempt an
installation, you can't even install it.  It will just die and be forgotten
if this is treated like this.  It wasn't HL, or OP4, but it would still be
another game us old Platinum Pack generation could use, and some new
people of course too.  I would like to hear Valve's actual explanation for
not including Blue Shift, I really never saw the memo of Gearbox owning
it, technically they were comissioned to make OP4, so by licensing I don't
see how Blue Shift does not belong to Valve at all

My 0.02
- Original Message -
From: Killer Creation Services [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 05, 2005 1:40 PM
Subject: RE: RE: [hlds_linux] OT: Blue Shift


 I think someone needs to be removed from the list

 Frederick Abrams
 Killer Creation Services
 www.killercreation.co.uk

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: 05 January 2005 18:24
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: RE: [hlds_linux] OT: Blue Shift

 Dear hlds_linux@list.valvesoftware.com,
 Thank you for your email we will respond to it ASAP.

 Regards
 The UltimateQuest Admin Team

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Re: [hlds_linux] WARNING: UDP_OpenSocket: port: 27015 bind: Cannot assign requested

2005-01-04 Thread Nathan Marcus
I am too behind a firewall, and router.  I found this forum post a while ago
which helped a lot.
http://server.counter-strike.net/forums/showthread.php?s=threadid=32243
read it for what its worth, it helped me.
- Original Message -
From: Scott Ahlbrandt [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, January 03, 2005 5:33 PM
Subject: Re: [hlds_linux] WARNING: UDP_OpenSocket: port: 27015 bind: Cannot
assign requested


On Monday 03 January 2005 21:47, Nathan Marcus wrote:
Nathan I'm behind a firewall so I have to specify an ip, my pf.conf is
below.

# $OpenBSD: pf.conf,v 1.21 2003/09/02 20:38:44 david Exp $
#
# See pf.conf(5) and /usr/share/pf for syntax and examples.
# Required order: options, normalization, queueing, translation,
filtering. # Macros and tables may be defined and used anywhere.
# Note that translation rules are first match while filter rules are
 last match.

# Macros: define common values, so they can be referenced and changed
   easily. SYN_ONLY=S/FSRA
   ext_if=xl0 # replace with actual external interface name i.e., dc0
   int_if=xl1 # replace with actual internal interface name i.e., dc1
   internal_net=192.168.1.1/16
   #external_addr=192.168.1.1
  
   # Tables: similar to macros, but more flexible for many addresses.
   #table foo { 10.0.0.0/8, !10.1.0.0/16, 192.168.0.0/24,
192.168.1.18 }
  
   # Options: tune the behavior of pf, default values are given.
   set timeout { interval 10, frag 30 }
   set timeout { tcp.first 120, tcp.opening 30, tcp.established 86400 }
   set timeout { tcp.closing 900, tcp.finwait 45, tcp.closed 90 }
   set timeout { udp.first 60, udp.single 30, udp.multiple 60 }
   set timeout { icmp.first 20, icmp.error 10 }
   set timeout { other.first 60, other.single 30, other.multiple 60 }
   set timeout { adaptive.start 0, adaptive.end 0 }
   set limit { states 1, frags 5000 }
   set loginterface $ext_if
   set optimization normal
   set block-policy drop
   set require-order yes
   set fingerprints /etc/pf.os
  
   # Normalization: reassemble fragments and resolve or reduce traffic
   ambiguities.
   scrub in all
  
   # Queueing: rule-based bandwidth control.
   #altq on $ext_if bandwidth 2Mb cbq queue { dflt, developers, marketing
   } #queue dflt bandwidth 5% cbq(default)
   #queue developers bandwidth 80%
   #queue marketing bandwidth 15%
  
   # Translation: specify how addresses are to be mapped or redirected.
   # nat: packets going out through $ext_if with source address
   $internal_net will
   # get translated as coming from the address of $ext_if, a state is
   created for # such packets, and incoming packets will be redirected to
   the internal address.
   nat on $ext_if from $internal_net to any - ($ext_if)
  
  
   # rdr: packets coming in on $ext_if with destination
   $external_addr:1234 will # be redirected to 10.1.1.1:5678. A state is
   created for such packets, and # outgoing packets will be translated as
   coming from the external address. #rdr on $ext_if proto tcp from any
to
   $external_addr/32 port 1234 - 10.1.1.1 port 5678
   rdr on $ext_if proto { tcp, udp } from any to 68.231.121.45/32 port
   27000:27040
   - 192.168.1.23 port 27000:27040

 Yes, try not to specify an IP in the command line and see if you can get
 through.  I got this a few times if I specified a wrong ip that was
 essentially a typo when I started it.
 - Original Message -
 From: Scott Ahlbrandt [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Monday, January 03, 2005 8:09 PM
 Subject: [hlds_linux] WARNING: UDP_OpenSocket: port: 27015 bind: Cannot
 assign requested

  address FATAL ERROR (shutting down): Couldn't allocate dedicated
   server IP port 27015.
  Date: Mon, 3 Jan 2005 11:10:56 -0700
  User-Agent: KMail/1.6.2
  MIME-Version: 1.0
  Content-Disposition: inline
  Content-Type: text/plain;
charset=us-ascii
  Content-Transfer-Encoding: 7bit
  Message-Id: [EMAIL PROTECTED]
 
  Has anyone come across this when trying to get your server to show up on

 the

  master list.?
 
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 please visit:
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Re: [hlds_linux] WARNING: UDP_OpenSocket: port: 27015 bind: Cannot assign requested

2005-01-03 Thread Nathan Marcus
Yes, try not to specify an IP in the command line and see if you can get
through.  I got this a few times if I specified a wrong ip that was
essentially a typo when I started it.
- Original Message -
From: Scott Ahlbrandt [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, January 03, 2005 8:09 PM
Subject: [hlds_linux] WARNING: UDP_OpenSocket: port: 27015 bind: Cannot
assign requested


 address FATAL ERROR (shutting down): Couldn't allocate dedicated
  server IP port 27015.
 Date: Mon, 3 Jan 2005 11:10:56 -0700
 User-Agent: KMail/1.6.2
 MIME-Version: 1.0
 Content-Disposition: inline
 Content-Type: text/plain;
   charset=us-ascii
 Content-Transfer-Encoding: 7bit
 Message-Id: [EMAIL PROTECTED]

 Has anyone come across this when trying to get your server to show up on
the
 master list.?

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[hlds_linux] Ping booster?

2005-01-02 Thread Nathan Marcus
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Does anyone use the UDPsoft ping booster and see a difference?  Any opinions on 
using a pingbooster?  I use one on a server, but really is it doing me any 
good?  Guidance here?
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Re: [hlds_linux] i finally got an error thrown

2004-12-29 Thread Nathan Marcus
Why is this running the i686 anyhow when u mention just one P4, whats wrong
with trying an i386? But try not specifying an ip anywhere, in server cfg or
commandline.  I ran into a boatload of trouble with that before.  If you
want to specify lan just do sv_lan 1.  Try this, and give an update on your
status.
- Original Message -
From: William Warren [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, December 29, 2004 9:31 AM
Subject: Re: [hlds_linux] i finally got an error thrown


 here is a debug log..G

 Using host libthread_db library /lib/tls/libthread_db.so.1.
 Core was generated by `./hlds_i686 -game cstrike +ip
 192.168.0.201 +port 27015 +maxplayers 11 -autoupd'.
 Program terminated with signal 11, Segmentation fault.
 #0  0xb74a0161 in ?? ()
 #0  0xb74a0161 in ?? ()
 End of crash report



 Program terminated with signal 11, Segmentation fault.
 #0  0xb74a0161 in ?? ()
 #0  0xb74a0161 in ??
 End of crash report


 William Warren wrote:

  My hlds server randomly crashes.  to reiterate this is a p-4 1.4
  ghz with 384 megs of pc-800.  250 plus is free at all times.  I
  finally was able to capture this folowing error:
  ./hlds_run: line 423:  5450 Segmentation fault  $HL_CMD
 
 
  any ideas?
 
  --
  My Foundation verse:
  Isa 54:17  No weapon that is formed against thee shall prosper;
  and every tongue that shall rise against thee in judgment thou
  shalt condemn. This is the heritage of the servants of the LORD,
  and their righteousness is of me, saith the LORD.
 
  -- carpe ductum -- Grab the tape
  CDTT (Certified Duct Tape Technician)
 
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  please visit:
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 --
 My Foundation verse:
 Isa 54:17  No weapon that is formed against thee shall prosper;
 and every tongue that shall rise against thee in judgment thou
 shalt condemn. This is the heritage of the servants of the LORD,
 and their righteousness is of me, saith the LORD.

 -- carpe ductum -- Grab the tape
 CDTT (Certified Duct Tape Technician)

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Re: [hlds_linux] Iptables help! ;-)

2004-12-25 Thread Nathan Marcus
Iptables does it actually make it advertise on the master lists?  I tried
for about 3 months, and got everything (people could direct connect), except
it being on a master list.  And it wasn't just Iptables, it was Freesco, and
Coyote too.  And yes I know its all the same, just kernel variants (linux
mailing list, I could be killed if I didn't say that)  Then as soon as I
could hookup a Trendnet Router I got, the CS server was up in full force in
under an hour.  I don't wish to pan the linux router, because its a freakin
awesome thing to do with old equipment that has passed its finest hour.
Just curious after the fact if it totally works I guess.
- Original Message -
From: Kennycom [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, December 25, 2004 10:37 PM
Subject: Re: [hlds_linux] Iptables help! ;-)


 Here is my iptables setup,, there is a port range, as at times I have more
 then 1 server running (CSS/HL2dm). If you are just going to be running 1
 game process on the 1 server then edit it . I am sure that someone here
will
 probably point out a few lines that could be dropped for your purposes. If
 there is no need to insure access from the inside network to the
gameserver
 with a client game then drop the postrouting strings, as they are probably
 redundent but help insure everything works.

 # CS

 iptables -A PREROUTING -t nat -p udp -d ${OUTSIDE_IP} --dport 1200 -j
 DNAT --to ${KENNYCOM1_IP}:1200

 iptables -A FORWARD -p udp -d ${KENNYCOM1_IP} --dport 1200 -o
 ${INSIDE_DEVICE} -j ACCEPT

 iptables -A PREROUTING -t nat -p udp -d ${OUTSIDE_IP} --dport 27020 -j
 DNAT --to ${KENNYCOM1_IP}:27020

 iptables -A FORWARD -p udp -d ${KENNYCOM1_IP} --dport 27020 -o
 ${INSIDE_DEVICE} -j ACCEPT

 iptables -A PREROUTING -t nat -p udp -d ${OUTSIDE_IP} --dport
27000:27016 -j
 DNAT --to ${KENNYCOM1_IP}:27000-27016

 iptables -A FORWARD -p udp -d ${KENNYCOM1_IP} --dport 27000:27016 -o
 ${INSIDE_DEVICE} -j ACCEPT

 iptables -A POSTROUTING -t nat -p udp -d ${KENNYCOM1_IP} --dport
 27000:27016 -s ${INSIDE_NETWORK}/${INSIDE_NETMASK} -j SNAT --to
 ${OUTSIDE_IP}

 iptables -A PREROUTING -t nat -p tcp -d ${OUTSIDE_IP} --dport
27030:27039 -j
 DNAT --to ${KENNYCOM1_IP}:27030-27039

 iptables -A FORWARD -p tcp -d ${KENNYCOM1_IP} --dport 27030:27039 -o
 ${INSIDE_DEVICE} -j ACCEPT

 iptables -A POSTROUTING -t nat -p tcp -d ${KENNYCOM1_IP} --dport
 27030:27039 -s ${INSIDE_NETWORK}/${INSIDE_NETMASK} -j SNAT --to
 ${OUTSIDE_IP}

 iptables -A PREROUTING -t nat -p tcp -d ${OUTSIDE_IP} --dport
27015:27016 -j
 DNAT --to ${KENNYCOM1_IP}:27015-27016

 iptables -A FORWARD -p tcp -d ${KENNYCOM1_IP} --dport 27015:27016 -o
 ${INSIDE_DEVICE} -j ACCEPT

 iptables -A POSTROUTING -t nat -p tcp -d ${KENNYCOM1_IP} --dport
 27015:27016 -s ${INSIDE_NETWORK}/${INSIDE_NETMASK} -j SNAT --to
 ${OUTSIDE_IP}


 Other information can be found at www.iptables.org

 =)
 - Original Message -
 From: danal1 [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Saturday, December 25, 2004 3:37 PM
 Subject: [hlds_linux] Iptables help! ;-)


  Hi,
  Does anyone use the Linux server behind an iptables firewall?
 
  If so, could you email your Ipmasquerade and forwarding rules and port
  settings tcp and udp for
  the HLDS?
 
  Thanks!
 
  This is a great list to be on!
  Dana
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Anti-Virus.
  Version: 7.0.296 / Virus Database: 265.6.4 - Release Date: 12/22/2004
 
 
 
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Re: [hlds_linux] Colocation Question

2004-12-12 Thread Nathan Marcus
By the way, I asked this question originally awhile ago, and want to finally
give my final finding.  If anyone wants cheap colocation, and wants to host
a lot of CS servers, (and even webservers once you see what I'm talkin
about), look at http://www.fdcservers.net/colocation.html .  100 Mbit
burstable, and if you look at Axia's graph,
http://www.axia.org.uk/server-graphs.php, that is incredible.  The only
thing to worry about is the computing power!  But, there is a small catch,
if you look into their forums it appears that occasionally they don't have
the best support, but if your looking at colo u know what your doing ;)
UNMETERED at these prices is the shizer!  That puts one answer to the
colocation question, finally.


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Re: [hlds_linux] Config maker

2004-12-11 Thread Nathan Marcus
Version 10.0 is out now.  I prefer the full release of that config maker,
not a half pirated version. lol
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 11, 2004 9:46 AM
Subject: Re: [hlds_linux] Config maker


 [EMAIL PROTECTED] schrieb:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Anyone know of a config maker for CSS  HL2 ?
 Thx
 TLP
 --
 you, your hands  your pc

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Re: [hlds_linux] hl2 dual cpu support?

2004-12-07 Thread Nathan Marcus
As far as I know, since HL itself had no dual cpu support for, oh about 6
years, and valve never talked about adding the support, I doubt it is in the
HL2 engine.  But, you still have dual xeon setup on this insane server.
At least it is possible to have one xeon totally dedicated to hlds, which
works for some.  As for bandwidth, how much are we talking? Setting a kind
of minrate and maxrate for HL2 could help here to prevent a particular
server from eating all the bandwidth.  Hope this helps you out a bit.
- Original Message -
From: Michael Webber [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, December 07, 2004 2:45 PM
Subject: [hlds_linux] hl2 dual cpu support?


 Can I finally run my servers on my dual xeon machine and have insane max
 players?  I have the bandwidth, does hl2 have dual cpu support?



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Re: [hlds_linux] hl2 dual cpu support?

2004-12-07 Thread Nathan Marcus
concurred
- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, December 07, 2004 5:39 PM
Subject: Re: [hlds_linux] hl2 dual cpu support?


More interestingly what are you thinking? Do you know how
SMP works? How its benefits can be leveraged? What constitutes
a good use of time and effort?

Steve / K
- Original Message -
From: Michael Webber [EMAIL PROTECTED]


 A common! seriously  what r they thinking?

From: Michael McKoy [EMAIL PROTECTED]

Nope, still no smp support.




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Re: [hlds_linux] Colocation Question

2004-12-01 Thread Nathan Marcus
How many servers are on that dual xeon by chance?

- Original Message -
From: Ray Spaulding [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 01, 2004 12:50 AM
Subject: RE: [hlds_linux] Colocation Question


 Big Time serverthat'd be one of our Dual Xeonsnever went over
 1000GB/mth.

 RaynServ Game Hosting
 http://servers.raynserv.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Nathan
Marcus
 Sent: Tuesday, November 30, 2004 11:31 PM
 To: [EMAIL PROTECTED]
 Subject: [hlds_linux] Colocation Question

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Can anyone who happens to run a big time server say about how much
bandwidth
 they use per month.  I am researching some colocation and want to see what
a
 heavy duty server takes?  As the quote goes The dumbest question is the
 question never asked.  Thanks

 --


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[hlds_linux] Colocation Question

2004-11-30 Thread Nathan Marcus
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Can anyone who happens to run a big time server say about how much bandwidth 
they use per month.  I am researching some colocation and want to see what a 
heavy duty server takes?  As the quote goes The dumbest question is the 
question never asked.  Thanks
--


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[hlds_linux] How long does it take?

2004-11-28 Thread Nathan Marcus
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Does anyone have an answer about how long it takes for a server to be listed in 
gametiger, or dare i say, the steam list?  I know they're one in the same 
master list, but I've heard gametiger is faster, so I have my server up and 
can't see it.  The ip SHOULD BE 66.93.60.213:27015 and the name IS 
Buddybuddha.net Counterstrike , yet they are not found.  Anyone can direct 
connect, but nobody can find it in the list.  I have read a good post at 
http://server.counter-strike.net/forums/showthread.php?s=threadid=32243 , so 
that configuration issues are not a likely factor here .
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Re: [hlds_linux] sv_gravity won't stay set

2004-11-13 Thread Nathan Marcus
If this is a dedicated server, now would be a good time to get adminmod or
amx mod as they satisfy your purpose, and a little extra in my opinion.
- Original Message -
From: Jason Mann [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, November 13, 2004 12:32 PM
Subject: [hlds_linux] sv_gravity won't stay set


 Hi folks.

 I want to run my server with a gravity of 750 instead of 800.

 I have set sv_gravity 750 in both server.cfg and autoexec.cfg, but it
 doesn't persist across map changes.

 Anyone know how to fix this?

 Jason

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[hlds_linux] Steam AUTH server means...

2004-11-08 Thread Nathan Marcus
I have a dumb question, but, does Steam Auth server always mean the server
is listed on steam when it starts?


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Re: [hlds_linux] hlds on P3 800

2004-10-28 Thread Nathan Marcus
I've tried a server on a server with an exact same setup, and less Ram and
hit an odd problem.  The server had no problem with connections to it, but
it kind of had a distance problem for me.  I hosted it in western
Pennsylvania.  People primarily connected from Ohio, Virginia, and West
Virginia.  I had a friend in North Carolina, and one in Florida, and when I
gave the same info as the northern, closer states got, they couldn't find
the server.  I was frustrated with this, but I happened to be fixing a P4
system at the time (someone sold it to me for 80 bucks 1.7 Ghz proccessor,
Gigabyte 8IPE-Pro 1000 mobo, 80 gig hard drive, pretty nice config.  And get
this it was just BAD RAM lol)  Well I took this as an obvious candidate
for the new server, redid it and my friends in North Carolina and Florida
could connect.  So, as odd as it seems to sound, I think the conclusion in
my opinon of an 800 mhz P3 just has some type of issue with great distance
from the origin? Sound right to anyone else?  But if its local
city/state/province, it will work.
- Original Message -
From: Robert Thunfors [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 28, 2004 6:19 PM
Subject: [hlds_linux] hlds on P3 800


Hi :)

I wounder if I can handle a hlds 12 players server Day of Defeat on a P3
800Mhz with 512 ram? And run debian or Gentoo on it...We gonna only use it
as a war-server..

cheers!

_
Lättare att hitta drömresan med MSN Resor http://www.msn.se/resor/


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