Re: [hlds_linux] Stats for Gearbox server?

2017-10-22 Thread Rick Payton
I think you're on the right track weasel.

Ook, I found this clan site: 
http://eu.apg-clan.org/stats/hlstats.php?game=gearbox

Extrapolating data from that in terms of weapons and events shouldn't be too 
hard to make it work. It looks like you'll have to hand edit some MySQL tables 
though, specifically hlstats_Games & hlstats_Games_Supported.

After you do that, login to the hlstatsx:ce admin panel, and unhide the 
gearbox/op4 game, then you should be able to use the web panel to add events, 
maps, weapons, etc.

--mauirixxx


-Original Message-
From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
Of Weasels Lair
Sent: Saturday, October 21, 2017 7:43 PM
To: Half-Life dedicated Linux server mailing list 

Subject: Re: [hlds_linux] Stats for Gearbox server?

I would think in HLStatsX, you could define it as an HL1 "mod".  You might have 
to setup a new icon for it, and I forgot how to enter the mod-specific weapons, 
but I'm sure there is a way.  I seem to recall that I had to do that when I was 
running HLStatsX to track my Deathmatch Classic (DMC) server, and a couple of 
copies of "Snow-War" mod I run.

On Sat, Oct 21, 2017 at 1:35 PM, Ook  wrote:

> I am looking for something I can host myself. Sadly, hlstats was 
> abandoned years ago, hlstatsx doesn't have OP4 supports, psychostats 
> likewise was abandoned years ago. What else is out there for those 
> that want to host it yourself?
>
>
> On 10/18/2017 10:01 PM, Weasels Lair wrote:
>
>> I am using the stats service GameMe.com.  it's sort of a cloud hosted 
>> version of HLStats, etc.  Not sure about GearBox specifically, but 
>> definitely works with my HL1, TFC, DMC and CS 1.x Servers.
>>
>> On Oct 18, 2017 3:07 PM, "Ook"  wrote:
>>
>> Many moons ago (like ten years ago) I ran a stats package on my 
>> Gearbox
>>> server. I think the devs eventually dropped it and it no longer 
>>> worked. I have long since forgotten which one it was, psychostats, 
>>> hlstats, something like that.
>>>
>>> Is anyone running a GearBox or HL1 server with stats? If so, which 
>>> stats package are you using?
>>>
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>
>
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Re: [hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Rick Payton
That's a much clearer explanation, and it corresponds to my experience.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ondrej Hošek
Sent: Wednesday, May 08, 2013 3:03 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps

On Thu, May 9, 2013 at 2:56 AM, Weasel  wrote:
> I actually though I understood how everything was working on GoldSrc 
> (pretty-much the same as before - compared to Source).  Now I am COMPLETELY 
> confused.
> My brain hurts.
> 

I think it works like this (note that I have been wrong before, e.g.
an hour ago):

Search path without -addons:
* cstrike
* ...

Search path with -addons:
* cstrike_addons
* cstrike
* ...

(Files in the directories higher up on the list override those in directories 
lower on the list, i.e. cstrike_addons/maps/cs_italy.bsp will override 
cstrike/maps/cs_italy.bsp if -addons is on -- however, you probably don't want 
to override cs_italy.)

Steam reserves the right to overwrite anything you modified in cstrike
-- even e.g. if you have a map de_fuze installed in cstrike/maps and it becomes 
an official map, Steam will overwrite your version with Valve's. 
cstrike_addons, on the other hand, won't be touched by Steam.

Cheers,
~~ Ondra

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Re: [hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Rick Payton
Well my ADHD got the better of me, so I just appended -addons to my command 
line like I wrote below, and ftp'd de_prodigy2k to: 
/gservers/cs16/cstrike_addon/maps etc and fired up the server as normal, 
changelevel de_prodigy2k and it seems to be working.

So in my experience, custom CS v1.6 content (not mods - haven't tested that 
yet) goes in /cstrike_addon/maps /cstrike_addon/models etc etc

I think all the TF2 specific stuff was getting me confuzzled.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasel
Sent: Wednesday, May 08, 2013 2:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps

I actually though I understood how everything was working on GoldSrc 
(pretty-much the same as before - compared to Source).  Now I am COMPLETELY 
confused.
My brain hurts.


Re: [hlds_linux] Counter-Strike 1.6 custom maps Rick Payton Wed, 08 May 2013 
17:29:26 -0700

Ok Alfred, so even something as basic as adding a custom map to a stock CS 1.6 
server can be put in cstrike_addon/notamod/maps/cs_awesome.bsp - or is that 
strictly for modding CS, and adding custom maps still gets put in 
/cstrike/maps/ ?

Just looking for 100% clarification, due to the -addons argument.

So would my command line be ./hlds_run -console -game cstrike -addons 
+maxplayers 10 +map cs_awesome

Thanks,

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Wednesday, May 08, 2013 2:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps

Wrong, you should put custom content in a "cstrike_addon/" folder (a sibling of 
the cstrike/ folder) and run your server with "-addons" . The addon folder will 
override any content in the base cstrike/ folder, and will let you not get in 
trouble if you change a base file we distribute. You can just keep overwriting 
the base files in cstrike/ as you used to, but you will have them reverted on 
updates.

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ondrej Hošek
Sent: Wednesday, May 08, 2013 5:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps

On Thu, May 9, 2013 at 1:58 AM, Rick Payton  wrote:
> In the pre-steamcmd "era" uploading custom content got dumped right 
> alongside the default CS content - is that still how you do it post 
> steamcmd, or can you put custom stuff in cstrike/custom/whatever/maps etc 
> like TF2?

You're conflating two things here: the switch to the SteamPipe content 
distribution system, which affected Source and GoldSource games alike; and the 
new VPK-enabled file access subsystem, which all Source games got during the 
SteamPipe update (because GCFs are gone), but GoldSource didn't. (Your 
confusion isn't your fault -- Valve often spoke of both as if they were one and 
the same.)

The consequence: custom content for CS is still dumped right alongside the 
default content.

Cheers,
~~ Ondra

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Re: [hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Rick Payton
Ok Alfred, so even something as basic as adding a custom map to a stock CS 1.6 
server can be put in cstrike_addon/notamod/maps/cs_awesome.bsp - or is that 
strictly for modding CS, and adding custom maps still gets put in 
/cstrike/maps/ ?

Just looking for 100% clarification, due to the -addons argument.

So would my command line be ./hlds_run -console -game cstrike -addons 
+maxplayers 10 +map cs_awesome

Thanks,

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Wednesday, May 08, 2013 2:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps

Wrong, you should put custom content in a "cstrike_addon/" folder (a sibling of 
the cstrike/ folder) and run your server with "-addons" . The addon folder will 
override any content in the base cstrike/ folder, and will let you not get in 
trouble if you change a base file we distribute. You can just keep overwriting 
the base files in cstrike/ as you used to, but you will have them reverted on 
updates.

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ondrej Hošek
Sent: Wednesday, May 08, 2013 5:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike 1.6 custom maps

On Thu, May 9, 2013 at 1:58 AM, Rick Payton  wrote:
> In the pre-steamcmd "era" uploading custom content got dumped right alongside 
> the default CS content - is that still how you do it post steamcmd, or can 
> you put custom stuff in cstrike/custom/whatever/maps etc like TF2?

You're conflating two things here: the switch to the SteamPipe content 
distribution system, which affected Source and GoldSource games alike; and the 
new VPK-enabled file access subsystem, which all Source games got during the 
SteamPipe update (because GCFs are gone), but GoldSource didn't. (Your 
confusion isn't your fault -- Valve often spoke of both as if they were one and 
the same.)

The consequence: custom content for CS is still dumped right alongside the 
default content.

Cheers,
~~ Ondra

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[hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Rick Payton
In the pre-steamcmd "era" uploading custom content got dumped right alongside 
the default CS content - is that still how you do it post steamcmd, or can you 
put custom stuff in cstrike/custom/whatever/maps etc like TF2? I feel like I 
should know this answer but for the life of me memory and Google-Fu is failing 
me :/

--mauirixxx

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Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread Rick Payton
Did you (James Puckett) actually read his entire first post? His security 
measures weren't bypassed - simple social engineering did the deed.

Still not sure how this pertains to server administration though? Interesting 
news yes, but nothing to do with administering a server ... move along folks :P

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Vathral
Sent: Sunday, January 22, 2012 7:58 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Another high profile trader/admin hijacked.

On 1/23/2012 12:49 AM, James Puckett wrote:
> Its his own fault for investing $20,000 into a game. Idiot needs to 
> learn how to secure his PC.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
And people like you need to learn how to read. He has spent way less than 10 
grand on the game. It's all the items he has that is worth 20-25 grand.

-- 

デビット ヽ(´ー`)ノ


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Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Rick Payton
If Valve only wanted players on their own servers, then why would they release 
the server software all of us to run extra servers? We are basically free 
server infrastructure and admins for their games, and you toss about that 
they're trying to sabotage us?


You sir, are stupid. Or I fail at getting internet sarcasm.


-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Wednesday, January 04, 2012 8:04 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay - quickplay scoring penality

Yes but how can we TRUST Valve? Maybe they are trying to hurt our quickplay 
servers so theirs work better the more you 
know occupy valve

On Wed, Jan 4, 2012 at 8:44 AM, Yuki  wrote:

> This isn't hard. Run it on 24 players with replay enabled, and you 
> will get 24 players with replay enabled.
>
>
> On 04/01/2012 16:16, daniel jokiaho wrote:
>
>> so when running with replay enabled i should start my server with 25 
>> slots or normal 24 slots.
>>
>> I want to have 24 player slots and also replay.
>> On 4 Jan 2012 16:49, "Mart-Jan Reeuwijk"  wrote:
>>
>>  Welcome to the world of statements and exceptions:
>>>
>>> Statement "x" applies, with the exception for "y" and/or "z", but 
>>> those do not apply if "w" is true.
>>>
>>> The assignment is to put the different statements in the right slots 
>>> for "x", "y", "z" and "w". With lack of parts to fill in, those 
>>> parts of the sentence is omitted.
>>>
>>> Valve is known for this, live with it.
>>>
>>> The wiki/dev/server w/e page was written when it was first made, and 
>>> after that most of the times things dont get edited/updated for 
>>> later additions anymore.
>>>
>>>
>>>
>>>  __**__
 From: Michael Johansen
 To: 
 hlds_linux@list.valvesoftware.**com>>> om>
 Sent: Wednesday, 4 January 2012, 16:12
 Subject: Re: [hlds_linux] Replay - quickplay scoring penality


 I don't troll, I state the information on the Steam website is not true.

  From: eliw...@gmail.com
> Date: Wed, 4 Jan 2012 10:09:17 -0500
> To: mreeu...@yahoo.com; 
> hlds_linux@list.valvesoftware.**com com>
> Subject: Re: [hlds_linux] Replay - quickplay scoring penality
>
> If you already know that the replay system uses 
> sv_visiblemaxplayers and ignores the maxplayers value, why are you 
> complaining?
>
> Don't complain just for complaining's sake. Valve has extremely 
> clearly stated that there is exactly zero penalty for running 
> replays, more than once, don't troll the mailing list.
>
>
>
>
> On Wed, Jan 4, 2012 at 9:45 AM, Mart-Jan 
> Reeuwijk
 wrote:

> replay and STV take each a slot, either compensate by having more
>>
> slots,
>>>
 or have it lower (ie: 22 player server) to keep it on the number 24
>>
> if you
>>>
 find that important.
>>
>> the 1-2 more users above the 24 isn't going to hurt you much, and 
>> the difference is prolly neglectable. And probably these 2 are 
>> not
>>
> counted for
>>>
 the penalty.
>>
>>
>>
>>  __**__
>>> From: Michael Johansen
>>> To: 
>>> hlds_linux@list.valvesoftware.**com>> e.com>
>>> Sent: Wednesday, 4 January 2012, 15:41
>>> Subject: Re: [hlds_linux] Replay - quickplay scoring penality
>>>
>>>
>>> Well, why does it increase maxplayers? I think its misleading
>>>
>> information, the info provided by the Steampowered support site.
>>
>>> From: psycho...@alliedmods.net
 Date: Wed, 4 Jan 2012 09:40:33 -0500
 To: 
 hlds_linux@list.valvesoftware.**com>>> re.com>
 Subject: Re: [hlds_linux] Replay - quickplay scoring penality

 Replay and SourceTV do not count toward that limit.

 On Jan 4, 2012, at 9:37 AM, Michael Johansen

>>> wrote:
>>>
 Hi guys,
> I'm running 5 TF2 servers atm, and they all have Replay +
>
 QuickPlay
>>>
 enabled for the most traffic. However, having replay on (-replay in
>>
> startup
>>>
 cmd) sets maxplayers to 25, and Steampowered's "wiki" says that
>>
> INCREASING
>>>
 the maxplayers above 24 gives a "small" penality.How do I make 
 replay
>>
> not
>>>
 take up a slot and set the maxplayers to 24 as usual??
>>
>>  __**_
> To unsubscribe, edit your list preferences, or view the list
>
 archives, please visit:
>>
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_l
> inux linux>
>>>
 __**_

Re: [hlds_linux] Mandatory TF2 update coming...

2011-11-16 Thread Rick Payton
Only been 20 minutes between Eric's email and yours, according to received time 
... patience perhaps?

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: Wednesday, November 16, 2011 11:27 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming...

Valve time strikes again?

On Wed, Nov 16, 2011 at 4:07 PM, Eric Smith  wrote:

> We should have it ready in the next 45 minutes or so.
>
> -Eric
>
>
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-27 Thread Rick Payton
And to answer my own question ... yes.

Just copy all the skull_soldier.* to skull_sodlier.* (effectively) and the 
error goes away at least. If this affects anything else, I don't know yet.

But that's the easy fix to at least stop the error.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Thursday, October 27, 2011 8:53 AM
To: ics; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Ah. Shoot, I see what he means now. File is named correctly on the server, but 
the server is looking for the misnamed file ... I was tired?

So couldn't we just cp the file to the misnamed file being called until Valve 
runs a spell check? :P

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, October 27, 2011 12:26 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Check again. I'm seeing sodlier instead of soldier whenever i start my game so 
it should be same on server console too.

-ics

- Alkuperäinen viesti -
> Just checked my install ... looks like he mistyped instead of copy & 
> paste, unless it was c&p and his truly is named that. Fwiw.
> 
> --mauirixxx
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aaron 
> "DJ Zyrphon" Thompson Sent: Wednesday, October 26, 2011 3:11 AM To:
> Half-Life dedicated Linux server mailing list Subject: Re: 
> [hlds_linux] Team Fortress 2 Update Released
> 
> Unless I am mistaken, it seems as though that model being called is 
> mispelled. If you copied it exactly as it was spit out, that seems 
> like a very silly mistake but as well as a "common" error amongst us all.
> Still funny.
> 
> Sent from my MOTOBLUR™ smartphone on AT&T
> 
> -Original message-
> From: Andreas Willinger 
> To: Half-Life dedicated Linux server mailing list 
>  Sent: Wed, Oct 26, 2011 11:33:30
> GMT+00:00 Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> 
> Hello,
> 
> since the Update of the 20/10 this error is occurring everytime I am 
> starting my Server:
> 
> MDLCache: Failed load of .VVD data for 
> player/items/all_class/skull_sodlier.mdl
> 
> Anyway to fix this?
> 
> 
> -Ursprüngliche Nachricht-
> Von: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Tony 
> Paloma Gesendet: Dienstag, 25. Oktober 2011 23:46
> An: hlds_linux@list.valvesoftware.com
> Betreff: [hlds_linux] Team Fortress 2 Update Released
> 
> Required updates for Team Fortress 2 are now available.   The specific 
> changes include:
> 
> 
> 
> - Fixed a client crash caused by corrupt particle data
> 
> - The Professor's Peculiarity can now be used as a crafting ingredient
> 
> - Football Manager 2012 promo items are now tradable and available for 
> purchase
> 
> - Additional stability/performance work for both clients and servers
> 
> - Updated localization files
> 
> 
> 
> Thanks,
> 
> Tony
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-27 Thread Rick Payton
Ah. Shoot, I see what he means now. File is named correctly on the server, but 
the server is looking for the misnamed file ... I was tired?

So couldn't we just cp the file to the misnamed file being called until Valve 
runs a spell check? :P

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, October 27, 2011 12:26 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Check again. I'm seeing sodlier instead of soldier whenever i start my game so 
it should be same on server console too.

-ics

- Alkuperäinen viesti -
> Just checked my install ... looks like he mistyped instead of copy & 
> paste, unless it was c&p and his truly is named that. Fwiw.
> 
> --mauirixxx
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aaron 
> "DJ Zyrphon" Thompson Sent: Wednesday, October 26, 2011 3:11 AM To:
> Half-Life dedicated Linux server mailing list Subject: Re: 
> [hlds_linux] Team Fortress 2 Update Released
> 
> Unless I am mistaken, it seems as though that model being called is 
> mispelled. If you copied it exactly as it was spit out, that seems 
> like a very silly mistake but as well as a "common" error amongst us all.
> Still funny.
> 
> Sent from my MOTOBLUR™ smartphone on AT&T
> 
> -Original message-
> From: Andreas Willinger 
> To: Half-Life dedicated Linux server mailing list 
>  Sent: Wed, Oct 26, 2011 11:33:30
> GMT+00:00 Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> 
> Hello,
> 
> since the Update of the 20/10 this error is occurring everytime I am 
> starting my Server:
> 
> MDLCache: Failed load of .VVD data for 
> player/items/all_class/skull_sodlier.mdl
> 
> Anyway to fix this?
> 
> 
> -Ursprüngliche Nachricht-
> Von: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Tony 
> Paloma Gesendet: Dienstag, 25. Oktober 2011 23:46
> An: hlds_linux@list.valvesoftware.com
> Betreff: [hlds_linux] Team Fortress 2 Update Released
> 
> Required updates for Team Fortress 2 are now available.   The specific 
> changes include:
> 
> 
> 
> - Fixed a client crash caused by corrupt particle data
> 
> - The Professor's Peculiarity can now be used as a crafting ingredient
> 
> - Football Manager 2012 promo items are now tradable and available for 
> purchase
> 
> - Additional stability/performance work for both clients and servers
> 
> - Updated localization files
> 
> 
> 
> Thanks,
> 
> Tony
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-26 Thread Rick Payton
Just checked my install ... looks like he mistyped instead of copy & paste, 
unless it was c&p and his truly is named that. Fwiw.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aaron "DJ 
Zyrphon" Thompson
Sent: Wednesday, October 26, 2011 3:11 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Unless I am mistaken, it seems as though that model being called is mispelled. 
If you copied it exactly as it was spit out, that seems like a very silly 
mistake but as well as a "common" error amongst us all. Still funny.

Sent from my MOTOBLUR™ smartphone on AT&T

-Original message-
From: Andreas Willinger 
To: Half-Life dedicated Linux server mailing list 

Sent: Wed, Oct 26, 2011 11:33:30 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Hello,

since the Update of the 20/10 this error is occurring everytime I am starting 
my Server:

MDLCache: Failed load of .VVD data for
player/items/all_class/skull_sodlier.mdl

Anyway to fix this?


-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Tony Paloma
Gesendet: Dienstag, 25. Oktober 2011 23:46
An: hlds_linux@list.valvesoftware.com
Betreff: [hlds_linux] Team Fortress 2 Update Released

Required updates for Team Fortress 2 are now available.  The specific changes 
include:



- Fixed a client crash caused by corrupt particle data

- The Professor's Peculiarity can now be used as a crafting ingredient

- Football Manager 2012 promo items are now tradable and available for purchase

- Additional stability/performance work for both clients and servers

- Updated localization files



Thanks,

Tony
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Re: [hlds_linux] After CS:S update - Unable to load steam library

2011-10-14 Thread Rick Payton
Oh and this worked for me as well. Thanks for posting it timur.

Aloha, 

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 
'grammaton' celikkesen
Sent: Friday, October 14, 2011 4:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] After CS:S update - Unable to load steam library


Try to delete the config.vdf



...Steam/config/config.vdf



From: Christoffer Pedersen
Sent: Friday, October 14, 2011 1:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] After CS:S update - Unable to load steam library

Hi,

After this night's CS:S update, i am not able to get my servers online. It 
returns in a "unable to load steam library, server operation in lan only" 
etc.

Any other with this issue..?

Thanks,

Chris

Sent from my iPhone 4
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Re: [hlds_linux] steam services down

2011-10-14 Thread Rick Payton
I disagree. Just did a fresh install of CS:S and it took maybe  45 minutes 
to download everything. My TF2 server update this morning took all of 5 minutes 
 things seem "peppy" over here in Hawaii at least ...

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Hugo R.
Sent: Friday, October 14, 2011 9:17 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] steam services down


I don't know, but all Steam downloads are sloow as hell.

---
Hugo

> Date: Fri, 14 Oct 2011 12:12:58 -0700
> From: mreeu...@yahoo.com
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] steam services down
> 
> All I really think is: why can anything take down other steam services? 
> 
> http://store.steampowered.com/stats/
> 
> This included tf2 items systems and w/e (which at moment of me writing is 
> still not working for me or others I hear). 
> 
> Maybe they should do some re-design or w/e, but really, with near all 
> 2.44 million active users losing connection there, taking ~2:30 hours... one 
> would make services clustered etc, and offsite backup sites where services 
> can be taken over within a fraction of a second after main goes down.
> 
> The small dip on okt 12 18:00h
> alone is around 200.000 users 
> 
> Don't get me wrong, I do LOVE this latest update on TF2, so many things done 
> which improve stuff, a BIG thanks for that. 
> 
> I just hope Valve will now start looking at Steam and other services 
> back-end and improve it such that any of the services aren't affected by 
> other services, and that some clustering systems are in place that 
> automatically take over. Even to off-site if need be.
> 
> Yes, I've seen all messages about it, but still...
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Re: [hlds_linux] Experiencing very high load, is this normal?

2011-09-09 Thread Rick Payton
And let the great VM debate begin (again!) :P

I've always ran game servers in some flavor of ESX/ESXi with 0
optimizations on the OS side. Ran just fine. Granted, I wasn't trying to
load up a ton of VM's w/ game servers on 1 box ... but I've never had
performance issues until the internet link got saturated (doh!). Karl
Weckstrom ran a few TF2 servers and a website and other stuff all in
ESXi with no problems, he's got a ton of info about it ... just gotta
dig up his e-mail and ask away

--mauirixxx 
Vmware fanboy.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Friday, September 09, 2011 9:19 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Experiencing very high load, is this normal?

We actually see very good performance here with optimized (using PV or
HVM w/stubdoms and GPLPV, with various kernel and configuration tweaks)
Xen setups, to within a small percentage of bare-metal. What hypervisor
technology and speeds of machines have you been testing with? Are you
allocating dedicated HT cores to each guest?

-John

On 9/9/2011 12:11 PM, Darren M wrote:
> I've noticed on cPGS users' machines that VMs / VPS of all flavors 
> really struggle when it comes to running game servers well, even with 
> a VM given 100% of all the resources of the dedicated box (for 
> testing.) I strongly suggest to our users to save the VPS/VMs for mail

> or NS and let the game boxes be dedicated. Nothing taxes hardware in 
> quite the same way that is also as prefectly monitored by so many 
> people at the same time as game servers ^_^
>
> ~darren
>
>
> On Fri, 2011-09-09 at 14:41 -0400, Andrew Caron wrote:
>> Dont use a VM and with centos you need to build a custom kernel to 
>> have the fps stable on the servers. You have 3 cores, but your 
>> average load is 8, that means there is always something in queue to 
>> the CPU. Which also causes lag, your going to need to reduce the 
>> amount of servers, or get a better dedicated box.
>>
>> On Fri, Sep 9, 2011 at 2:37 PM, Peter
Reinholdwrote:
>>
>>> Hi all,
>>>
>>> This question is not directly related to srcds, but may be more of a

>>> Linux question, but since there are a lot of experienced gameserver 
>>> sysadms here, it seemed the logical place to ask. :)
>>>
>>> First off, my setup, so that is in place
>>>
>>> Running CentOS 5.6 in a ESXi VMWare, PAE kernel, three cores, 4GB 
>>> RAM (I'm running a 1:1 on actual cores/virtual cores, so i'm not 
>>> overextending the
>>> CPU)
>>>
>>> Two 24 man TF2 servers, and 5 forked L4D servers on this VM, nothing
else.
>>>
>>> On to the problem:
>>> I've been hearing complaints from my players, and have experienced 
>>> myself, small lag-stutters from time to time, where the entire 
>>> server seems to stutter for at second or two, and then just 
>>> continue.  Pings stay normal, people aren't kicked or any such
problems.
>>>
>>> So, i've started debugging (mostly monitoring with dstat and htop), 
>>> and have found out something which I think is very strange, and may 
>>> or may not be related to the issue at hand.
>>>
>>> TD2 servers have been more or less full the entire time (22-24 
>>> players at all times of monitoring), L4D have had 1-2 forks
populated as well.
>>>
>>> Anyway, I am seeing load spikes, where load jumps from 1.5 to 3.5 in

>>> a single second tick in dstat, but the strange thing, there are no 
>>> other metric that jumps at the same time, that could explain the 
>>> large jump in load (I'm monitoring CPU, Mem, diskIO and process 
>>> count, and there are no odd jumps there, no)
>>>
>>> Furthermore, this evening i'm seeing loads in the 8-9 range, but CPU

>>> utilization (usr/idle/wait), memory use, disk IO is the same as it 
>>> was this afternoon, and its more or less the same number of players 
>>> online (Give or take 5-7 players), and servers are as playable as
they always are.
>>>
>>> Log files from dstat can be supplied, if anyone deems necessary.
>>>
>>> Does anyone know if this is srcds related, or my system thats just 
>>> wonky (maybe reporting wrong load values?), or, possible know some 
>>> metric that contribute to load, that I haven't monitored yet?
>>>
>>> Thanks in advance :)
>>>
>>>
>>> /Peter
>>>
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list 
>>> archives, please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux>> ist.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>
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Re: [hlds_linux] Mandatory TF2 update coming soon

2011-08-23 Thread Rick Payton
I keep getting command aborted when trying to run the update, via both
the run script and manually executing the update :(

Even adding -retry doesn't help ... guess I just gotta wait :/

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff
Sugar
Sent: Tuesday, August 23, 2011 2:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

Thanks for the heads up--it's appreciated!

ps. To those unaware, it's out as of a minute ago


On Tue, Aug 23, 2011 at 5:13 PM, Eric Smith 
wrote:

> Just a heads-up.
>
> -Eric
>
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Re: [hlds_linux] Test

2011-06-03 Thread Rick Payton
I'm mauirixxx, and I support this message.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Friday, June 03, 2011 7:26 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Test

I've been on this list for about ten years or so. Yes, I joined the list
in 2000 or 2001, back when I ran a humble 6 player OZ server.

The only real change I have seen over the years in the quality of the
messages on this list is the amount of whining and complaining from the
list Nazis over the quality of messages on this list.

When a legitimate question is asked, we get lots of high quality
answers. When a troll comes along we have fun roasting them. When
someone with a mouth and bad attitude comes a long, we have fun telling
him to grow up. When an off topic subject comes along, we have fun
discussing it and we learn.

Remember the "Post your server pics" Topics I used to run once a year? 
We got to see some interesting pics of what everyone's servers looked
like, everything from impressive data-center racks to my OP4 server in a
cardboard box because I didn't have a spare case for it, and all kinds
of stuff in between.

I shudder to think what the list Nazis would make of the THAT were I to
dare doing something so horridly off-topic.

Grow up, people. It's a GAME, for cryin' out loud



On 06/03/2011 09:50 AM, ics wrote:
> The message quality level in this list is so low that all you idiots 
> who fill up mailboxes with non-constructive messages, should be banned

> from this list or the whole list stopped and hlds_announce left in its

> place.
>
> Grow up people. Seriously.
>
> -ics
>
> 3.6.2011 18:45, Carl kirjoitti:
>> And to think they were going to shut this list down...
>>
>>


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Re: [hlds_linux] Request: Adding servers by domain name

2011-04-25 Thread Rick Payton
Either system would work. I personally would prefer game.hostname.xxx
saved and resolved every time you do a search, but that's my own
preference.

If the server steamed works, great. Linking to a server on a website
though, I'd still rather see steam://l4d.mauirixxx.xxx:27808 then
steam://steamID:port?/

Just looks nicer to me.

mauirixxx 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony
Paloma
Sent: Monday, April 25, 2011 12:21 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Request: Adding servers by domain name

I'm pretty sure they're working on something like this, except that it's
by
SteamID, not hostname.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
bottige...@gmail.com
Sent: Monday, April 25, 2011 3:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Request: Adding servers by domain name

Since people are talking about implementing ipv6, I thought I'd bring
this
up as a more urgent improvement.

Servers can change IPs from time to time due to a decline in quality of
the
host or datacenter, or to move to better hardware at a better price.

Unfortunately it is my experience, and probably many others here, that
when
you switch IPs, you will lose the vast majority of your player base.
I've
tried mitigating this by putting up the new IP on the name of the old
server
or automatically spamming it repeatedly in the chat, and it just doesn't
work very well. I still get people asking me a month later where my
server
went, and that's only the people that bothered to friend me.

By being able to favorite a server by domain name, the player experience
would improve by not forcing them to re-add IP addresses or search
through
2000 servers to find the new one in case they missed all the signs.

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Rick Payton
A few days after ESXi became free to use, I was running a Counter-Strike
Source server in a Linux VM, and nobody new any different. When L4D was
released, I was running 8 forks in a single VM, on old single core
Xeons, in ESX 3.0 - and nobody could tell. You don't need specialized
hardware, just "good" hardware. Never had a problem with latency - ever
- unless something else was whoring out the same connection.

Karl Weckstrom has been running TF2 servers in a VM I beleive since it
was released if I'm not mistaken, he has plenty of knowledge on doing
so, and making it perform well.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
EkaInfinitos
Sent: Friday, September 24, 2010 7:25 AM
To: crazy_canu...@rogers.com; 'Half-Life dedicated Linux server mailing
list'
Subject: Re: [hlds_linux] VMware and gameservers

Correct, the new features given exclusive attention in this whitepaper
are those which drastically reduce overhead and latency regarding the
way network traffic is handled by the hypervisor.

As far as costs, resource expenditures, management and end-user rates,
are concerned, there is a case for consolidation of hardware--though, I
have always been wary of running game servers in virtual environments.

However, with the improvements in the recent-ish release of VSphere ESXi
(the free hypervisor environment), I may pick up cheap last-gen Proliant
385 from eBay and give it a go for my LAN parties. Our repertoire of
games often requires dedicated servers running in both Windows and Linux
environments respectively. Case in point, I definitely prefer a Linux
server environment, but games such as Alien Swarm and PVKii do not have
Linux binaries and require me to run another physical server under
Windows.

~Eka

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Crazy
Canucks
Sent: Friday, September 24, 2010 1055
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VMware and gameservers

  And also, again, unless I'm misunderstanding something there are
features of the hardware described in this white paper designed
specifically for VMDq which allow it to run more efficiently and with
less overhead.

Drek

On 24/09/2010 1:41 PM, Crazy Canucks wrote:
>  I may be wrong but if I understand VMware and this white paper 
> correctly the advantage is dynamic assignment of processor time (and 
> bandwidth?).
>
> So (and this is just an example) a native environment might allow you 
> to assign two server instances per core on a twelve core hardware 
> configuration for a total of twelve, a virtual configuration on the 
> same hardware might allow you to create six virtual servers each 
> running four game server instances on four virtual cores.
>
> The dynamic assignment of processor time would allow all the cores to 
> be utilized more efficiently than in a native environment where 
> physical cores are assigned and some cores might be experiencing heavy

> load while others are idle.
>
> That's the theory anyway...  Unless I'm misunderstanding something...

> :)
>
> Drek
>
> On 24/09/2010 1:20 PM, Luigi wrote:
>> Hi all,
>>
>> What is the Business Case to run css in a vm. You can have As much 
>> Game servers as you wand on a physical maachine without the overhead 
>> of VMware.
>>
>> Luigi
>>
>> On 24.09.2010, at 16:54, Hans Vos  wrote:
>>
>>> Hi,
>>>
>>> Pretty interesting read. Will have a more in-depth look at it this 
>>> weekend. At our parent-company we have some very nice VMware 
>>> configurations. Worth a try to test it out for ourselves and see 
>>> what the results are.
>>>
>>> --
>>> Met vriendelijke groet / With kind regards,
>>>
>>> Hans Vos
>>> Managing Director
>>> Clanhost
>>>
>>> Nieuwland Parc 155
>>> 3351 LJ  Papendrecht
>>> The Netherlands
>>>
>>> (T) +31 (0)88 25 25 280
>>> (F) +31 (0)88 25 25 281
>>> (E) i...@clanhost.nl
>>> (W) http://www.clanhost.nl/
>>>
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htt

Re: [hlds_linux] dystopia 1.3 needs some servers

2010-09-19 Thread Rick Payton
So basically, if I create a separate directory off the game servers user
account dedicated to dystopia, it should work then?

I server cs source out of ~/srcds_ob, so I'm going to try
~/srcds_dystopia and work out of there. Since Dystopia will be the only
game out of that directory, it should work?

If that's the case, it sounds rather expensive in terms of disk space.
Are you guys going to migrate over to the "Orangebox 2009" eventually?

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of atomy
Sent: Saturday, September 18, 2010 2:16 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] dystopia 1.3 needs some servers

hey,
whoever is still interested in setting up a server, i think i tracked 
down the problem.
When downloading game dystopia it will actually break your orangebox 
binary files, that's why you need either run steam with -game dystopia 
first (on a clean install) and afterwards -game orangebox
OR
just do a ./steam -command update -game orangebox -dir . -verify_all to 
repair broken orangebox binaries, if you already downloaded -game 
dystopia that should fix the segfaults.

Also note afaik you cant use orangebox/ created by tf2, since this is 
not the orangebox we are on (source2007/orangebox vs.
source2009/orangebox)

TL;DR-Version:
[Clean Install]
1) mkdir orangebox
2) ./steam -command update -game dystopia -dir ./orangebox
3) ./steam -command update -game orangebox -dir .


-atomy


On 16.09.2010 23:24, Rick Payton wrote:
> just got done doing the verify_all dance, it segfaults on line 344 or
> srcds_run, which is the autoupdate section.
>
> command line used: ./srcds_run -game dystopia +map dys_vaccine
> +maxplayers 14 -ip 192.168.1.6 -port 27808 -debug -norestart
>
> And the output:
>
> [gser...@linux orangebox]$ ./srcds_run -game dystopia +map dys_vaccine
> +maxplayers 14 -ip 192.168.1.6 -port 27808 -debug -norestart
> Auto detecting CPU
> Using AMD Optimised binary.
> Enabling debug mode
>
> Console initialized.
> ./srcds_run: line 344:  5748 Segmentation fault  (core dumped)
> $HL_CMD
> cat: hlds.5729.pid: No such file or directory
> email debug.log to li...@valvesoftware.com
> Thu Sep 16 01:22:19 HST 2010: Server Quit
>
> debug.log only gives the command line used and the time of the crash.
>
> atomy, taking this to irc with u .. :P
>
> mauirixxx
> sent from work (ssh!)
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rick
> Payton
> Sent: Thursday, September 16, 2010 11:08 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] dystopia 1.3 needs some servers
>
> same here. CentOS 5.5, 32 bit. Followed instructions on
>
http://www.dystopia-game.com/wiki/index.php?title=Server_Setup_Walkthrou
> gh
>
> doing a verify_all now to see if something got skipped?
>
> -mauirixxx
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad
> iron
> Sent: Thursday, September 16, 2010 10:29 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] dystopia 1.3 needs some servers
>
> i just attempted the install.
> still segfaulting
>
> Centos 5
> 32bit
>
>
> On Thu, Sep 16, 2010 at 7:34 AM, atomy  wrote:
>
>> oh well i didnt expect that much trouble, one thing valve didnt fix
>> for us yet is that the hldsupdatetool deploys into the root dir
>> instead of orangebox/ so you manually need to move the dystopia dir
>> into orangebox/ or specify orangebox/ as the -dir parameter when
>> checking out.
>>
>> And dont forget to checkout -game orangebox, that should be all to
get
>
>> it working, at least it worked for me this way.
>>
>> There's also some documentation on our wiki,
>>
>>
http://www.dystopia-game.com/wiki/index.php?title=Server_Setup_Walkthr
>> ough
>> http://www.dystopia-game.com/wiki/index.php?title=Server_Variables
>>
>> let me know if i can help you,
>> -atomy
>>
>>
>> On 09/16/10 04:12, Kyle Sanderson wrote:
>>> This has yet to be rectified, oh well. Let us know when the
>>> OrangeBox Server Files can be downloaded Atomy.
>>>
>>> Kyle.
>>>
>>> On Wed, Sep 15, 2010 at 10:28 AM, Ronny Schedel
>>> 
>> wrote:
>>>> You will still need the linux server files to get it work.
>>>>
>>>>
>>>>> I'm late to the party, but also curious what the current work
>>>>> aroun

Re: [hlds_linux] dystopia 1.3 needs some servers

2010-09-16 Thread Rick Payton
just got done doing the verify_all dance, it segfaults on line 344 or
srcds_run, which is the autoupdate section.

command line used: ./srcds_run -game dystopia +map dys_vaccine
+maxplayers 14 -ip 192.168.1.6 -port 27808 -debug -norestart

And the output: 

[gser...@linux orangebox]$ ./srcds_run -game dystopia +map dys_vaccine
+maxplayers 14 -ip 192.168.1.6 -port 27808 -debug -norestart
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode

Console initialized.
./srcds_run: line 344:  5748 Segmentation fault  (core dumped)
$HL_CMD
cat: hlds.5729.pid: No such file or directory
email debug.log to li...@valvesoftware.com
Thu Sep 16 01:22:19 HST 2010: Server Quit

debug.log only gives the command line used and the time of the crash.

atomy, taking this to irc with u .. :P

mauirixxx
sent from work (ssh!)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rick
Payton
Sent: Thursday, September 16, 2010 11:08 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] dystopia 1.3 needs some servers

same here. CentOS 5.5, 32 bit. Followed instructions on
http://www.dystopia-game.com/wiki/index.php?title=Server_Setup_Walkthrou
gh

doing a verify_all now to see if something got skipped?

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad
iron
Sent: Thursday, September 16, 2010 10:29 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] dystopia 1.3 needs some servers

i just attempted the install.
still segfaulting

Centos 5
32bit


On Thu, Sep 16, 2010 at 7:34 AM, atomy  wrote:

> oh well i didnt expect that much trouble, one thing valve didnt fix 
> for us yet is that the hldsupdatetool deploys into the root dir 
> instead of orangebox/ so you manually need to move the dystopia dir 
> into orangebox/ or specify orangebox/ as the -dir parameter when 
> checking out.
>
> And dont forget to checkout -game orangebox, that should be all to get

> it working, at least it worked for me this way.
>
> There's also some documentation on our wiki,
>
> http://www.dystopia-game.com/wiki/index.php?title=Server_Setup_Walkthr
> ough
> http://www.dystopia-game.com/wiki/index.php?title=Server_Variables
>
> let me know if i can help you,
> -atomy
>
>
> On 09/16/10 04:12, Kyle Sanderson wrote:
> > This has yet to be rectified, oh well. Let us know when the 
> > OrangeBox Server Files can be downloaded Atomy.
> >
> > Kyle.
> >
> > On Wed, Sep 15, 2010 at 10:28 AM, Ronny Schedel 
> > 
> wrote:
> >> You will still need the linux server files to get it work.
> >>
> >>
> >>> I'm late to the party, but also curious what the current work 
> >>> around is for this (seg faults). I'm assuming you can just update 
> >>> to TF2 files,
> or the
> >>> like and cp the files over to the dystopia directory?
> >>>
> >>> ~Steve
> >>>
> >>> 
> >>> From: hlds_linux-boun...@list.valvesoftware.com
> >>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> >>> EkaInfinitos [ekainfin...@gmail.com]
> >>> Sent: Wednesday, September 15, 2010 1:04 PM
> >>> To: 'Half-Life dedicated Linux server mailing list'
> >>> Subject: Re: [hlds_linux] dystopia 1.3 needs some servers
> >>>
> >>> I hope it will get sorted out soon, as I am a big fan of Dystopia 
> >>> and would be more than happy to host an instance or two.
> >>>
> >>> ~Eka
> >>>
> >>> -Original Message-
> >>> From: hlds_linux-boun...@list.valvesoftware.com
> >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> >>> Kyle Sanderson
> >>> Sent: Wednesday, September 15, 2010 1053
> >>> To: Half-Life dedicated Linux server mailing list
> >>> Subject: Re: [hlds_linux] dystopia 1.3 needs some servers
> >>>
> >>> That would explain it, I too ran into the same issue.
> >>>
> >>> Kyle.
> >>>
> >>> On Wed, Sep 15, 2010 at 9:34 AM, Ronny Schedel 
> >>> 
> >>> wrote:
> >>>>
> >>>> That's because the files on the content servers are outdated. The

> >>>> game itself is on the Orangebox engine yet, but the files on the 
> >>>> content server are still HL2 engine.
> >>>>
> >>>>> I had the same segfault issue yesterday on CentOS 5.

Re: [hlds_linux] dystopia 1.3 needs some servers

2010-09-16 Thread Rick Payton
same here. CentOS 5.5, 32 bit. Followed instructions on
http://www.dystopia-game.com/wiki/index.php?title=Server_Setup_Walkthrou
gh

doing a verify_all now to see if something got skipped?

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad
iron
Sent: Thursday, September 16, 2010 10:29 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] dystopia 1.3 needs some servers

i just attempted the install.
still segfaulting

Centos 5
32bit


On Thu, Sep 16, 2010 at 7:34 AM, atomy  wrote:

> oh well i didnt expect that much trouble, one thing valve didnt fix 
> for us yet is that the hldsupdatetool deploys into the root dir 
> instead of orangebox/ so you manually need to move the dystopia dir 
> into orangebox/ or specify orangebox/ as the -dir parameter when 
> checking out.
>
> And dont forget to checkout -game orangebox, that should be all to get

> it working, at least it worked for me this way.
>
> There's also some documentation on our wiki,
>
> http://www.dystopia-game.com/wiki/index.php?title=Server_Setup_Walkthr
> ough 
> http://www.dystopia-game.com/wiki/index.php?title=Server_Variables
>
> let me know if i can help you,
> -atomy
>
>
> On 09/16/10 04:12, Kyle Sanderson wrote:
> > This has yet to be rectified, oh well. Let us know when the 
> > OrangeBox Server Files can be downloaded Atomy.
> >
> > Kyle.
> >
> > On Wed, Sep 15, 2010 at 10:28 AM, Ronny Schedel 
> > 
> wrote:
> >> You will still need the linux server files to get it work.
> >>
> >>
> >>> I'm late to the party, but also curious what the current work 
> >>> around is for this (seg faults). I'm assuming you can just update 
> >>> to TF2 files,
> or the
> >>> like and cp the files over to the dystopia directory?
> >>>
> >>> ~Steve
> >>>
> >>> 
> >>> From: hlds_linux-boun...@list.valvesoftware.com
> >>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> >>> EkaInfinitos [ekainfin...@gmail.com]
> >>> Sent: Wednesday, September 15, 2010 1:04 PM
> >>> To: 'Half-Life dedicated Linux server mailing list'
> >>> Subject: Re: [hlds_linux] dystopia 1.3 needs some servers
> >>>
> >>> I hope it will get sorted out soon, as I am a big fan of Dystopia 
> >>> and would be more than happy to host an instance or two.
> >>>
> >>> ~Eka
> >>>
> >>> -Original Message-
> >>> From: hlds_linux-boun...@list.valvesoftware.com
> >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> >>> Kyle Sanderson
> >>> Sent: Wednesday, September 15, 2010 1053
> >>> To: Half-Life dedicated Linux server mailing list
> >>> Subject: Re: [hlds_linux] dystopia 1.3 needs some servers
> >>>
> >>> That would explain it, I too ran into the same issue.
> >>>
> >>> Kyle.
> >>>
> >>> On Wed, Sep 15, 2010 at 9:34 AM, Ronny Schedel 
> >>> 
> >>> wrote:
> 
>  That's because the files on the content servers are outdated. The

>  game itself is on the Orangebox engine yet, but the files on the 
>  content server are still HL2 engine.
> 
> > I had the same segfault issue yesterday on CentOS 5.4. So I gave

> > up
> too.
> >
> > On Wed, Sep 15, 2010 at 6:58 AM, frostschutz
> > wrote:
> >
> >> On Wed, Sep 15, 2010 at 02:31:48AM +0200, atomy wrote:
> >>> dystopia is out and we are running out of dedicated servers, 
> >>> would u guys give us a hand?
> >>
> >> Tried to spawn a server, but it simply segfaults. Using Debian 
> >> Linux (64Bit, Intel i7), needless to say other Srcds run 
> >> without a
> problem.
> >>
> >> Running strace, it was looking for some files of dystopia/bin 
> >> which it didn't find, so I added that dir to the LD path, but 
> >> that didn't change anything about the segfault.
> >>
> >> I give up now.
> >>
> >> Regards
> >> frostschutz
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
> 
>  ___
>  To unsubscribe, edit your list preferences, or view the list 
>  archives, please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list 
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, o

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-06-11 Thread Rick Payton
man I can see this being abused quick - wasn't there a way to find the
Steam group ID?

If so, is there any kind of protection against people putting the ID of
groups that they shouldn't? If not, just ignore me as usual :P

--mauirixxx


-Original Message-

Server operators can set their server to be in multiple Steam groups by
separating the id for each group by a comma.

--
/// Zoid.

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Re: [hlds_linux] Team Fortress 2 Update Available

2010-05-12 Thread Rick Payton
my server updated after it seemed to have stalled for about 4-5 minutes,
then it just flew on by, running fine here (sans any plugins / addons
though)

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad
iron
Sent: Wednesday, May 12, 2010 3:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Available

same here, on 2 different servers.
gets stuck at:

Updating Installation.

My thought, some patches get put out and they find bugs at last moment
so
they rush to get another patch put out.
Hasn't the last few updates , actually been about 2 or 3 updates at each
time they say theres an update ?



On Wed, May 12, 2010 at 8:32 PM, DontWannaName!
wrote:

> I am getting the 'nothing after updating installation...' error. :/
>
> On Wed, May 12, 2010 at 5:21 PM, Ross Bemrose 
> wrote:
>
> > I haven't tested this yet, but should we assume that the
> > tf_ctf_bonus_time cvar overrides the map setting?
> >
> > On 5/12/2010 8:05 PM, Jason Ruymen wrote:
> > > A required update for Team Fortress 2, and an optional update for
Day
> of
> > Defeat: Source and the Counter-Strike: Source Beta is now available.
>  Please
> > run hldsupdatetool to receive the update.  The specific changes
include:
> > >
> > > Linux Dedicated Server:
> > > - Fixed srcds_run to work properly with the Counter-Strike: Source
beta
> > dedicated server when autoupdating.
> > >
> > > Engine:
> > > - Fixed the startmovie command not using the codec dialog.
> > >
> > > Team Fortress 2:
> > > - Fixed dropped weapons and ammo kits not being affected by
explosions.
> > > - Adding missing "+lookup" and "+lookdown" keybind options.
> > > - Added SetCTFCaptureBonusTime tf_gamerules input to allow map
authors
> to
> > set the length of crit bonus time (in seconds) for CTF captures.
> > >
> > > Jason
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Team Fortress 2 Update Available

2010-04-15 Thread Rick Payton
I don't get what Windows vs Linux have to do with a TF2 update  ?

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of EVAgames
Community
Sent: Thursday, April 15, 2010 9:10 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Available

Go Windows! Bill Gates +1. OpenSource community -10.

On Thu, 15 Apr 2010 23:57:57 +0400, Jason Ruymen  
 wrote:

> A required update to Team Fortress 2 is now available.  Please run  
> hldsupdatetool to receive the update.  The specific changes include:
>
> - Added Sam & Max items
> - Fixed the Demoman's Fro not cloaking properly when being used by a  
> disguised Spy
> - Reduced the damage bonus the Equalizer receives as the player loses

> health
> - The speed boost was not changed
>
> Community Request:
> - Added a flag to info_particle_system to mark particle systems as  
> "weather" effects
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


-- 
Using Opera's revolutionary e-mail client: http://www.opera.com/mail/

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Re: [hlds_linux] hlds for cstrike crashing

2010-04-09 Thread Rick Payton
only solution, if I can remember from the last time this came up, was to
run the Windows version of hlds, as that worked fine. Well if you were
running a PIII cpu at least, for AMD cpu's I don't know if that advice
still applies ...

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zippy
Sent: Thursday, April 08, 2010 7:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] hlds for cstrike crashing

hlds_run -game cstrike = crash

Console initialized.
scandir failed:/home/hluser/hlds/./valve/SAVE
scandir failed:/home/hluser/hlds/./platform/SAVE
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 16:56:04 Mar  8 2010 (4883)
STEAM Auth Server
couldn't exec language.cfg
Server IP address 127.0.0.1:27015
couldn't exec listip.cfg
couldn't exec banned.cfg
scandir failed:/home/hluser/hlds/./valve/SAVE
scandir failed:/home/hluser/hlds/./platform/SAVE
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
./hlds_run: line 321:  4824 Illegal instruction (core dumped)
$HL_CMD
Failed to read a valid object file image from memory.
Cannot access memory at address 0xbfdf5890
/home/hluser/hlds/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xbfdf5890
email debug.log to li...@valvesoftware.com
Fri Apr  9 00:19:27 CDT 2010: Server restart in 10 seconds
Fri Apr  9 00:19:28 CDT 2010: Server Quit

CRASH: Fri Apr  9 00:19:19 CDT 2010
Start Line: ./hlds_amd -game cstrike
--
CRASH: Fri Apr  9 00:19:26 CDT 2010
Start Line: ./hlds_amd -game cstrike -debug -pidfile hlds.4811.pid
[?1034hCore was generated by `./hlds_amd -game cstrike -debug -pidfile
hlds.4811.pid'.
Program terminated with signal 4, Illegal instruction.
[New process 4824]
#0  0x0014e2c4 in ?? ()
#0  0x0014e2c4 in ?? ()
No symbol table info available.
>FromTo  Syms Read   Shared Object Library
0x00238830  0x00251bcf  Yes /lib/ld-linux.so.2
Stack level 0, frame at 0xbfdf5894:
 eip = 0x14e2c4; saved eip End of crash report
--


this crash is caused by sse2 not being available in cpu instructions, no
fix aside from valve removing those instructions or getting a new
processor,
this should not be necessary for such an old game :( please valve remove
those instructions so the older machines can continue to run servers.


  
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Re: [hlds_linux] HLDS doesn't work! ...HELP!

2010-04-05 Thread Rick Payton
yes it does.

>> flags   : fpu vme de pse tsc msr pae mce cx8 mtrr pge mca
cmov pat pse36 mmx fxsr --> sse <-- up

It appears to me to be a bad memory chip, at least, that's my guess.
According to his memory info, he has 65 kilobytes of memory free, so
that may very well be a factor as well. But in any case, MY 2 cents of
input would be to try and swap the memory, before adding more ...

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Crazy
Canucks
Sent: Saturday, April 03, 2010 12:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HLDS doesn't work! ...HELP!

You can still run a server on that hardware in terms of memory 
requirements and processing power.  HLDS doesn't require anywhere near 
as much of those as many seem to believe.  However, I do think you now 
need the sse instruction set.

In fact I don't think you need the sse2 instruction set for HLDS, but 
I'm just about certain you need the sse instruction set, and that 
processor doesn't support that either (I thought I saw that there at 
first glance, but on looking at it more carefully I see it doesn't even 
have that).

Drek

On 03/04/2010 5:54 PM, Steven Crothers wrote:
> Another thing to remember is you don't have allot of memory, your
server
> will either swap or get killed by the kernel OOM mechanism with just a
few
> plugins installed and some semi-decent traffic.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Crazy
> Canucks
> Sent: Saturday, April 03, 2010 4:32 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HLDS doesn't work! ...HELP!
>
> I think you need the sse2 instruction set.  I could be wrong about
that.
>
> Owen
>
> On 03/04/2010 12:25 PM, Carlos Costa wrote:
>
>> Hi,
>>
>> It's the first time I'm installing a HLDS for "Counter Strike" and
>>  
> "Counter Srike: Condition Zero".
>
>> I'm running "CentOS 5.4", with less than 512MB of RAM:
>>
>>  
>


> ---
>
>> [kee...@bako czero]$ uname -a
>> Linux bako 2.6.18-164.15.1.el5.centos.plus #1 SMP Wed Mar 17 20:01:32
EDT
>>  
> 2010 i686 i686 i386 GNU/Linux
>
>> [kee...@bako czero]$ cat /proc/cpuinfo
>> processor   : 0
>> vendor_id   : GenuineIntel
>> cpu family  : 6
>> model   : 7
>> model name  : Pentium III (Katmai)
>> stepping: 3
>> cpu MHz : 448.646
>> cache size  : 512 KB
>> fdiv_bug: no
>> hlt_bug : no
>> f00f_bug: no
>> coma_bug: no
>> fpu : yes
>> fpu_exception   : yes
>> cpuid level : 2
>> wp  : yes
>> flags   : fpu vme de pse tsc msr pae mce cx8 mtrr pge mca
cmov pat
>>  
> pse36 mmx fxsr sse up
>
>> bogomips: 897.29
>>
>>  
>


> ---
>
>> [kee...@bako czero]$ cat /proc/meminfo
>> MemTotal:   318968 kB
>> MemFree: 62400 kB
>>
>>
>>  
>


> ---
>
>> I've tried to install both game servers (with steam client already
>>  
> updated), and the terminal and debug outputs of both servers were
similar
> (ex. for czero):
>
>>  
>


> ---
>
>> [kee...@bako czero]$ ./hlds_run -debug -game czero +ip 192.168.1.103
>> Auto detecting CPU
>> Using Pentium II Optimised binary.
>> Enabling debug mode
>> Auto-restarting the server on crash
>>
>> Console initialized.
>> scandir failed:/home/keeper/HLDS/czero/./platform/SAVE
>> Protocol version 48
>> Exe version 1.0.0.3/Stdio (czero)
>> Exe build: 16:56:12 Mar  8 2010 (4883)
>> STEAM Auth Server
>> couldn't exec language.cfg
>> Server IP address 192.168.1.103:27015
>> scandir failed:/home/keeper/HLDS/czero/./platform/SAVE
>> Navigation map loaded.
>> [S_API FAIL] SteamAPI_Init() failed; unable to update local
steamclient.
>>  
> Continuing with current version anyway.
>
>> ./hlds_run: line 321:  3042 Illegal instruction (core dumped)
$HL_CMD
>> Failed to read a valid object file image from memory.
>> Cannot access memory at address 0xbf8fbef0
>> /home/keeper/HLDS/czero/debug.cmds:4: Error in sourced command file:
>> Cannot access memory at address 0xbf8fbef0
>> email debug.log to li...@valvesoftware.com
>> Sat Apr  3 16:10:29 WEST 2010: Server restart in 10 seconds
>> Sat Apr  3 16:10:38 WEST 2010: Server Quit
>> -
>> [kee...@bako czero]$ more debug.log
>> CRASH: Sat Apr  3 16:10:28 WEST 2010
>> Start Line: ./hlds_i686 -debug -game czero +ip 192.168.1.

Re: [hlds_linux] Ongoing issues with OB-engine games like TF2 andDOD:S

2010-03-16 Thread Rick Payton
+1 for Valve giving Neph a job too.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Cc2iscooL
Sent: Tuesday, March 16, 2010 1:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Ongoing issues with OB-engine games like TF2
andDOD:S

+1 for Valve giving Neph a job.

On Mar 16, 2010 6:08 PM, "Nephyrin Zey"  wrote:

Speaking of unresolved problems...

- Unconnected commands
- Basically any invalid packet causing the server to break in some way
-- A2S_INFO spam (query caching just makes it take slightly more packets
to lag everything out)
-- A2C_PRINT spam causes lag, even before \b or bell character issues.
- 'nuker' spam is still very effective (tons of huge packets with the
string 'lol' followed by hundreds of null bytes)
- Was that friendly-heavy exploit fixed?
- Master server issues (why isn't this handled through steam yet?)
- SteamID spoofing (protip: disabling some necessary ticket checks is
not a valid fix for invalid-steam-ticket drop issues, valve)
- Linux binaries *still* misdetect the CPU and disable what few sse2
functions the engine has.
- Linux binaries suck balls and are completely unoptimized, presumably
so ancient machines that could never run OB engine servers can still
host them.
- 64bit binaries? PLZ
- Everything here http://wiki.alliedmods.net/SRCDS_Hardening
- Clients can *still* load plugins (VAC, lol)
- Empty names
- File uploads still work, you just have to be slightly more creative
and find one of the many unblocked extensions that can be used in a
exploitative fashion.

AND SO ON

PS Gimmiejobplzvalve

- Neph


On 03/10/2010 09:34 AM, Ronny Schedel wrote:
> Hello,
>
> since the update from 2nd of March we suf...
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Re: [hlds_linux] FreeBSD Mods

2010-02-20 Thread Rick Payton
shoot an email to ooksser...@zootal.com - he was the only guy I knew of
who still runs Opposing Force game servers. He;s no longer on this list
though, so you'll have to e-mail him direct.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Grant
Peel
Sent: Saturday, February 20, 2010 6:16 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] FreeBSD Mods

Bjorn,

Thanks so much for the info!

I have run into the lib naming issues with other software, and as long
as an 
error is produced duing compile/run time, have been able to work around
it 
using symbolic links etc.

Last question:

Does anyone know where to get the various mods for Opposing force such
as 
'parachute' etc.?

Is there a comprehensive Oppsing Force setup FAQ or guide anywhere?

-Grant

- Original Message - 
From: "kama" 
To: "Half-Life dedicated Linux server mailing list" 

Sent: Saturday, February 20, 2010 10:47 AM
Subject: Re: [hlds_linux] FreeBSD Mods


>
> Hi!
>
> There is no difference how you run mods on FreeBSD or Linux, since you
> "run Linux within FreeBSD".
>
> One thing you might need to be aware of that the FreeBSD linuxbase
might
> not have all the necissary libraries or wrong versions. (Especially
since
> some uses a specific version of libs instead of the common symbolic
link.
> ie: instead of blabla.so they uses blabla.so.10.1 when they build the
mod)
>
> One other thing you need to be aware of is that the FreeBSD
linuxulator
> does not support all the kernel functions that the Linux kernel has.
This
> has been an issue before, and it might be a problem in the future
again.
> Allthough the linuxulator in FreeBSD in 8-STABLE has a much more
complete
> scope than it used to have. This happened to me not too long ago when
I
> tried to install sourcemod, updating FreeBSD solved the issue.
>
> About the hardware option. You need enough memory to hold the
server(s). I
> usually count 256MB per server and a 512MB headroom for OS and if the
> server needs extra space. Like at mapchange. I believe these numbers
still
> stands quite well.
>
> (ps aux on different machines running different gametypes)
>
> USERPID %CPU %MEM   VSZ   RSS  TT  STAT STARTED  TIME COMMAND
> games 44628  0.0 18.0 461552 186084 p1  S+  5Feb10 1178:36.05
./srcds_i486
> games 65833  6.1  7.3 148592 76076  p3  S+  6:00AM   30:14.37
./srcds_i686
> games 10247 11.8 11.8 134264 121876 ??  S   6:00AM   75:16.53
./hlds_i686
>
> Row 1: TF2
> Row 2: CS Source
> Row 3: CS 1.6
>
> And how much CPU power you need is difficult to say. Newer is better,
> higher speed is better. But since you are not aiming at any high
player
> account server, it might not need too much CPU power.
>
> /Bjorn
>
> On Fri, 19 Feb 2010, Grant Peel wrote:
>
>> Alan,
>>
>> Not sure what a 'slot' is quite yet, but I am looking to run only 1
>> Dedicated game of Opposing Force.
>>
>> If a 'slot' is how many players, I was thinking 12.
>>
>> Not sure what you mean by 'tick' rate, but was looking at using a
Xenon 
>> quad
>> core 2.8 GHz with 3 GB Ram and 800 Mhz bus.
>>
>> -Grant
>>
>>
>> - Original Message -
>> From: "Allan Button" 
>> To: "Half-Life dedicated Linux server mailing list"
>> 
>> Sent: Thursday, February 18, 2010 12:06 PM
>> Subject: Re: [hlds_linux] FreeBSD Mods
>>
>>
>> >I am not much of a *BSD guy anymore, but in regards to #3, how many 
>> >slots
>> >and at what tic rate are you looking to run?
>> >
>> > Do you have the bandwidth to run a server is another question you 
>> > should
>> > think about.
>> >
>> > Allan
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com
>> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Grant 
>> > Peel
>> > Sent: February-18-10 11:14 AM
>> > To: Half Life
>> > Subject: [hlds_linux] FreeBSD Mods
>> >
>> > Hi All,
>> >
>> > I am attemptng to build a Half Life server, with the intent on
running 
>> > it
>> > as a dedicated Opposing Force sever.
>> >
>> > I have several questions, if anyone could help, it would be 
>> > appreciated.
>> >
>> > 1) I am running FreeBSD, 8.0. I have the Linux compatability
libraries
>> > installed, and the basic server is running. I want to add some
mods, 
>> > such
>> > as the parachute mod. Does anyone run FreeBSD, and are the mods 
>> > installed
>> > exactly the same way as they would be on Linux?
>> >
>> > 2) Is there a comprehensive How to FAQ, or other tutorial on how to

>> > setup
>> > a server, add mods etc?
>> >
>> > 3) For a server (dedicated) how much RAM and what CPU speed would
be
>> > suggested?
>> >
>> > Thanks in advance,
>> >
>> > -G
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list
archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> > ___
>> > 

Re: [hlds_linux] (no subject)

2010-02-12 Thread Rick Payton
well, first you tell us what's not working for you 

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jose
Mendoza
Sent: Friday, February 12, 2010 1:43 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] (no subject)

how can you help me

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Re: [hlds_linux] ban players in console

2010-01-11 Thread Rick Payton
if you have multiple servers, you seriously need to look into a more
streamlined ban management system, which most of us here suggest would
be SourceBans - http://www.sourcebans.net/ - if you want something a
little more "lightweight" but just as effective is "Sourcemod Webadmin"
available here: https://forums.alliedmods.net/showthread.php?t=60174

Both sites require Sourcemod on your game servers to work, but it sure
makes ban management a hell of a lot easier. It's definitely worth the
effort of setting up the web front end and MySQL database, shoot even if
you have only 1 server 

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew
Stuart
Sent: Monday, January 11, 2010 10:56 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] ban players in console

yup just make sure its exec'd in the startup cfg etc

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of tom
nikitopoulos
Sent: 11 January 2010 20:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] ban players in console

must have been typing something else in console. i see that banid works.
i
get tired of seeing racist and shit text on console server screen.
i would imagine that transferring banned steam accounts cfgs. between
servers will work?

On Mon, Jan 11, 2010 at 7:02 AM, Christoffer Pedersen <
christof...@scanservers.eu> wrote:

> Yea, as i remember it, it should be something like this:
>
> Banipplayer when banning)>
>
> Ex.
>
> Banip 5 212.160.154.93 kick // would ban the ip address 212.160.154.93
for
> 5
> minutes and kick it right away
>
> You can also use banid which bans just the steam id
>
> Banid   
>
> Ex.
>
> Banid 5 STEAM_0:1:234567 kick // would ban the steam id of that player
for
> 5
> minutes and kick it right away
>
> Hope this clears something up
>
> -Original Message-
> From: tom nikitopoulos [mailto:screwtop...@gmail.com]
> Sent: 11. januar 2010 01:11
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] ban players in console
>
> is there a way to ban players from the console terminal? i have tried
a
> couple of commands but no dice.
>
>
>
> ___
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Re: [hlds_linux] TF2 autoupdate

2009-11-03 Thread Rick Payton
maybe look into Neph's auto-update program? I'm not sure if that will work in 
your case either, but it is another option to look?

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Creedy
Sent: Tuesday, November 03, 2009 10:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 autoupdate

I'm grateful this is being looked into now! One quick question. How can I
make a server without map rotation automatically update? I get
MasterResetRequest in the console, but because the map doesn't ever change
and maybe noone is connected, it doesn't update.


2009/11/3 Milton Ngan 

> What output are you seeing when you run "srcds_run -autoupadate ..."?
>
> What you should see is something like this:
>
>
> WARNING: No map specified! Server may not heartbeat.
> Auto detecting CPU
> Using default binary: ./srcds_i486
> Server will auto-restart if there is a crash.
> INFO: Located steam: ./steam
> Updating server using Steam.
> Checking bootstrapper version ...
> ...
>
>
> The line "INFO: Located steam:" is what you should see. If you don't, then
> you don't have steam in the same directory as the srcds_run, or in the
> parent directory (..), or in your path. In that case you will see this:
>
> WARNING: Failed to locate steam binary.
>
> M.
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.de
> Sent: Tuesday, November 03, 2009 12:07 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] TF2 autoupdate
>
> Hello,
>
> what must I do that my TeamFortress2 Server make an autoupdate when I
> restart it ?
>
> In the commanline I set -autoupdate
> but dont work...
>
>
> --
> GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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> please visit:
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Re: [hlds_linux] TF2 autoupdate

2009-11-03 Thread Rick Payton
I was always under the impression that -autoupdate should be the LAST parameter 
on the command line. Also, under Linux, the -console switch isn't needed / 
used, because the "console" is the only option for Linux users. And finally, I 
thought -tickrate was removed for OB based games?

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andy Wallace
Sent: Tuesday, November 03, 2009 12:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 autoupdate

-autoupdate is in the wrong place for a start as it needs to do that action 
before loading any maps.  The map specified was also wrong (should be 
ctf_2fort) so nothing appears to happen after the server initialises.  You also 
need to tell SRCDS to run the admin console (for obvious reasons.) Example of 
correct script:

./srcds_run -console -game tf -autoupdate +ip
xx.xx.xxx.xx +port 27015 +maxplayers 10 -tickrate 100 +map ctf_2fort

Try that and see how it goes. No need to overload the script with superflous 
commands like "-net_queuesplits 0" or "-nobots" etc.  Get it working in basic 
form first, then try these extra commands later, one by one.

Hope this helps :)

Andy Wallace
www.bns-outlaws.co.uk
gs: 94.75.234.53:27015 & 94.75.234.54:27015
(come join us and have some fun with alltalk and custom maps/sounds - don't be 
shy - all welcome)
 
--- On Tue, 3/11/09, h...@gmx.de  wrote:

From: h...@gmx.de 
Subject: Re: [hlds_linux] TF2 autoupdate
To: "Half-Life dedicated Linux server mailing list" 

Date: Tuesday, 3 November, 2009, 9:07 PM

Screenlog show me this:

Auto detecting CPU
Using default binary: ./srcds_i486
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 10
Unknown command "r_decal_cullsize"
"sv_password" = ""
 notify
 - Server password for entry into multiplayer games
Unknown command "port"
Unknown command "startupmenu"
Network: IP xx.xxx.xx.xx, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
Unknown command "mp_autokick"
Unknown command "mp_buytime"
Unknown command "mp_c4timer"
Unknown command "mp_dynamicpricing"
Unknown command "mp_dynamicprice"
Unknown command "mp_freezetime"
Unknown command "mp_limitteams"
Unknown command "mp_logecho"
Unknown command "mp_logfile"
Unknown command "mp_roundtime"
Unknown command "mp_spawnprotectiontime"
Unknown command "mp_startmoney"
Unknown command "mp_tkpunish"
Unknown command "sv_accelerate"
Unknown command "sv_airaccelerate"
Unknown command "sv_friction"
Unknown command "sv_maxspeed"
Unknown command "sv_stepsize"
Unknown command "sv_wateraccelerate"
Unknown command "sv_waterfriction"
Unknown command "cvarblock_mincmdrat"
exec: couldn't exec ctf_2fort.cfg
Adding master server 72.165.61.136:27012
Adding master server 72.165.61.136:27013
Connection to Steam servers successful.
   VAC secure mode is activated.



Startup command is:
./srcds_run -game tf +map 2fort -maxplayers 10 -net_queuesplits 0 +ip 
xx.xx.xxx.xx +port 27015 -tickrate 100 -nobots -notv -retry -autoupdate

 Original-Nachricht 
> Datum: Tue, 3 Nov 2009 10:29:56 -0800
> Von: Milton Ngan 
> An: "hlds_linux@list.valvesoftware.com" 
> Betreff: Re: [hlds_linux] TF2 autoupdate

> What output are you seeing when you run "srcds_run -autoupadate ..."?
> 
> What you should see is something like this:
> 
> 
> WARNING: No map specified! Server may not heartbeat.
> Auto detecting CPU
> Using default binary: ./srcds_i486
> Server will auto-restart if there is a crash.
> INFO: Located steam: ./steam
> Updating server using Steam.
> Checking bootstrapper version ...
> ...
> 
> 
> The line "INFO: Located steam:" is what you should see. If you don't, then
> you don't have steam in the same directory as the srcds_run, or in the
> parent directory (..), or in your path. In that case you will see this:
> 
> WARNING: Failed to locate steam binary.
> 
> M.
> 
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.de
> Sent: Tuesday, November 03, 2009 12:07 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] TF2 autoupdate
> 
> Hello,
> 
> what must I do that my TeamFortress2 Server make an autoupdate when I
> restart it ?
> 
> In the commanline I set -autoupdate
> but dont work...
> 
> 
> -- 
> GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mai

Re: [hlds_linux] server available locallly?

2009-10-30 Thread Rick Payton
my understanding was that you could put steam in a directory off your
user directory, like so: /home/mauirixxx/srcds_ob and when you run the
"./steam -command update -game tf -dir ." command it would go on to
create /home/mauirixxx/srcds_ob/orangebox/tf - I had assumed that was
just the unwritten "standard" on how to run Linux based Source servers.

With the ../steam in srcds_run, when following the above "standard" then
a simple rcon quit will obviously exit the server, but force it to get
updated before starting up again, much like how it already does in
Counter-Strike Source.

If I'm doing it wrong, someone please tell me :P

Much mahalos for the quick response Milton!

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton
Ngan
Sent: Friday, October 30, 2009 1:57 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server available locallly?

I think a better option would be to specify a -steam option. The default
will be to look in the current directory still, but you can specify
where you keep your steam binary. 

How about that? 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rick
Payton
Sent: Friday, October 30, 2009 4:50 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server available locallly?

what about changing line 80: STEAM="./steam" to: STEAM="../steam" as
well? Or will this be part of the -steamverify addition?

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton
Ngan
Sent: Friday, October 30, 2009 1:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server available locallly?

TF is a little different with regards to a default map. There are so
many more options and choices you really need to be making. I can put in
something to check if you have actually specified a map. But should
srcds_run throw you in a default map? What makes sense? I am all ears.

I will add the -steamverify to TF. 

M.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nightbox
Sent: Friday, October 30, 2009 3:31 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server available locallly?

Do the same for TF2.

2009/10/31 Milton Ngan 

> In the next update for the demo I am adding in defaults to srcds_run.
So
> you can run srcds_run with no arguments and it will add the
appropriate +map
> option. If you specify +map on the command line, it will not append
another
> +map option. If you are an advanced admin that likes to specify the
map in a
> config file, then you should add the "-nodefaultmap" option to
suppress this
> behavior
>
> I am also adding in a -steamverify option so that when you use
-autoupdate,
> it will append -verify_all to the options. This is typically how I set
up
> our servers, so this is more for my benefit, but hopefully you will
find it
> useful.
>
> M.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Worley
> Sent: Friday, October 30, 2009 3:07 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] server available locallly?
>
> Yes, add "+map c5m1_waterfront"(no quotes) to your launch options, you
> probably don't have a map loading.
>
> -Daniel
>
> On Fri, Oct 30, 2009 at 4:30 PM, tom nikitopoulos
 >wrote:
>
> > tried to connect but fail. enabled console and connected locally (
> > 192.168.1.101:27016) . 10 attempts and a fail.
> > do u have to spec a map?
> > just for fun i used the same config as l4d but didnt help.
> > i am using ubuntu server and do not think i have a ports issue as
l4d 1
> is
> > running fine.
> > have created a script with the commands (off top of head)
-autoupdate
> > -console -port 27016 -game left4dead2 +exec server.cfg
> > thanks
> >
> >
> > On Fri, Oct 30, 2009 at 3:12 PM, Daniel Worley 
> wrote:
> >
> > > Are you launching the server with any options?  Can you connect to
> server
> > > using the console?
> > >
> > > On Fri, Oct 30, 2009 at 3:26 PM, tom nikitopoulos <
> screwtop...@gmail.com
> > > >wrote:
> > >
> > > > shouldnt the l4d 2 demo servers be available locally?
> > > > the server is hibernating but i was surprised that it didnt show
up
> on
> > > lan.
> > &g

Re: [hlds_linux] server available locallly?

2009-10-30 Thread Rick Payton
what about changing line 80: STEAM="./steam" to: STEAM="../steam" as
well? Or will this be part of the -steamverify addition?

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton
Ngan
Sent: Friday, October 30, 2009 1:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server available locallly?

TF is a little different with regards to a default map. There are so
many more options and choices you really need to be making. I can put in
something to check if you have actually specified a map. But should
srcds_run throw you in a default map? What makes sense? I am all ears.

I will add the -steamverify to TF. 

M.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nightbox
Sent: Friday, October 30, 2009 3:31 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server available locallly?

Do the same for TF2.

2009/10/31 Milton Ngan 

> In the next update for the demo I am adding in defaults to srcds_run.
So
> you can run srcds_run with no arguments and it will add the
appropriate +map
> option. If you specify +map on the command line, it will not append
another
> +map option. If you are an advanced admin that likes to specify the
map in a
> config file, then you should add the "-nodefaultmap" option to
suppress this
> behavior
>
> I am also adding in a -steamverify option so that when you use
-autoupdate,
> it will append -verify_all to the options. This is typically how I set
up
> our servers, so this is more for my benefit, but hopefully you will
find it
> useful.
>
> M.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Worley
> Sent: Friday, October 30, 2009 3:07 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] server available locallly?
>
> Yes, add "+map c5m1_waterfront"(no quotes) to your launch options, you
> probably don't have a map loading.
>
> -Daniel
>
> On Fri, Oct 30, 2009 at 4:30 PM, tom nikitopoulos
 >wrote:
>
> > tried to connect but fail. enabled console and connected locally (
> > 192.168.1.101:27016) . 10 attempts and a fail.
> > do u have to spec a map?
> > just for fun i used the same config as l4d but didnt help.
> > i am using ubuntu server and do not think i have a ports issue as
l4d 1
> is
> > running fine.
> > have created a script with the commands (off top of head)
-autoupdate
> > -console -port 27016 -game left4dead2 +exec server.cfg
> > thanks
> >
> >
> > On Fri, Oct 30, 2009 at 3:12 PM, Daniel Worley 
> wrote:
> >
> > > Are you launching the server with any options?  Can you connect to
> server
> > > using the console?
> > >
> > > On Fri, Oct 30, 2009 at 3:26 PM, tom nikitopoulos <
> screwtop...@gmail.com
> > > >wrote:
> > >
> > > > shouldnt the l4d 2 demo servers be available locally?
> > > > the server is hibernating but i was surprised that it didnt show
up
> on
> > > lan.
> > > > port 27016
> > > > 27015 is for l4d server
> > > > server seems to be running
> > > > i didnt put a config file  on the demo server just yet but i
would
> > think
> > > it
> > > > wouldnt matter
> > > >
> > > > any ideas?
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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Re: [hlds_linux] Empty L4D2 demo servers

2009-10-30 Thread Rick Payton
could be a combination of people going to work, kids in school  or just 
waking up.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of JäKë T
Sent: Friday, October 30, 2009 8:47 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Empty L4D2 demo servers


25 sitting empty at the moment, maybe people just got bored playing the whole 
thing in 15 minutes. 



> Date: Fri, 30 Oct 2009 14:27:10 -0400
> From: dpar...@utica.edu
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Empty L4D2 demo servers
> 
> Hello,
> 
> I've noticed that my L4D2 demo servers seem to be sitting empty for very 
> long periods of time.  They were pretty constantly full between the demo 
>   release and the first update, but since the update they seem to be 
> empty for many hours at a time.  I restarted the server last night when 
> it was empty, and 3 of the 4 public forks immediately filled up, so I'm 
> wondering if this is a problem with heartbeats, matchmaking, etc.  Has 
> anyone else noticed this?
> 
>  Thanks,
>  Dave
> 
> -- 
> 
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
_
Ready for a deal-of-a-lifetime? See fantastic offers on Windows 7, in one 
convenient place.
http://go.microsoft.com/?linkid=9691634
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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Rick Payton
can someone refresh me on running forks and also got a decent server.cfg
to spare? :P

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
Ruymen
Sent: Tuesday, October 27, 2009 2:42 PM
To: 'h...@list.valvesoftware.com'; 'Half-Lifededicated Linux server
mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

As you've already seen, the dedicated server files for the Left 4 Dead 2
Demo are now available.  The game name is left4dead2_demo.  We're still
doing some final checks for the client, but that should be going live
soon.

Jason


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Re: [hlds_linux] Team Fortress 2 Update Available

2009-10-14 Thread Rick Payton
Maybe they're saving the good stuff for "Counter-Strike: Source - 2" :P We'll 
probably see it after L4D5 

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Wednesday, October 14, 2009 11:11 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Available

Brilliant as always Jason. Just imagine how good CS would be if it received
updates like this...

Thanks,
- Saul.


2009/10/14 Nightbox 

> Looks good.
>
> 2009/10/14 Jason Ruymen 
>
> > A required update for Team Fortress 2 is now available.  Please run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > Team Fortress 2:
> > - Added "+quickswitch" command, which brings up a small panel allowing
> you
> > to rapidly change the loadout of your current class & active weapon slot
> > - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk
> > with each other during a match (default is 0)
> > - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
> > - Updated the class menu to show the local player's current class
> > - Updated server ConVar "tf_playergib" to have 3 settings for player
> gibs:
> > 0: never, 1: normal, 2: always (default is 1)
> > - Updated "player_hurt" game event to include "damageamount" and "crit"
> > values
> > - Fixed a rare crash in particle system
> > - Fixed being able to eat your sandvich (via taunt) and drop it in the
> same
> > frame
> > - Fixed not correctly remembering the last weapon if you're using
> "remember
> > active weapon" and the last weapon was the weapon in slot 0
> > - Fixed Medic not being able to release his ÃœberCharge if his team won
> the
> > previous round and the Medigun was his last active weapon (while using
> > "remember last active weapon")
> > - Fixed not remembering the last active weapon correctly if the player
> > didn't die before the next round restart
> > - Prevented servers from using steam:// commands in their MOTD text
> > - Fixed using the regen cabinets to get more health than you should when
> > you switch between weapons with/without max health reduction attributes
> > - Fixed friendly-fire/spectator exploit using projectiles
> > - Fixed disguised spies not getting ammo from enemy dispensers
> > - Fixed thrown sandvich traveling through players before being activated
> > - Fixed sandviches sometimes spawning inside walls, or being thrown
> through
> > thin walls
> > - Fixed fire overlay drawing on hats in DX80
> > - Fixed an exploit that allowed servers to corrupt client's item database
> > - Fixed full packet updates showing cloaked Spies for an instant
> > - Fixed a prediction error resulting in mis-predictions of crits
> >
> > Community requests:
> > - Added new "func_flag_alert" entity that fires an alert when a player
> > carrying a flag starts touching the entity
> > - Added server ConVar "bot_crouch" to make bots crouch
> > - Added model override for item_teamflag entity
> > - Added ability to turn off particle trail for players carrying the
> > item_teamflag entity
> > - Updated team_train_watcher to support 8 cp/track links (was previously
> 4)
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Rick Payton
If it's part of your e-mail signature - why not? But yes, a direct
advertisement for SELLING goods I would not want to see in the list. A
guy looking to hire an experienced game server "admin" or whatever you
want to call it from this list I don't see the problem. Besides, if he
does actually hire someone off this list, you KNOW that hired person is
going to stay reading the list, and asking for help in the future, or
commenting, or bitching about something like we all do from time to
time.

Besides, what BETTER place is there then a game server administrator
participating mailing list to post a job opportunity RELATED to 
running game servers?

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joseph
Laws
Sent: Friday, October 09, 2009 8:38 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Game Server Manager Needed - Hiring

I'd also be smart then to sell dedicated systems and management services

on this same mailing list then?

Shane Arnold wrote:
> I'd say Mr Robinett is a pretty smart guy, seeing as he is posting job
vacancies on a mailing list that's theoretically packed with Games
Administrators of varying skill levels ;)
>
> Joseph Laws wrote:
>   
>> No need to attack me or be a prick.  Crying about a plugin for a
VALVe 
>> game is much different than using this mailing list as a job posting 
>> board.  Its great that you don't mind, I'm sure you wouldn't mind if 
>> others on this mailing list added your email addresses to numerous
spam 
>> lists.  If you don't like that, unsubscribe. 
>>
>>
>> Mike Zimmermann wrote:
>> 
>>> The unsubscribe if you don't like it. Thread stops here.
>>>
>>> -Mike
>>>
>>>
>>>
>>> On Fri, Oct 9, 2009 at 12:09 PM, Joseph Laws 
wrote:
>>>   
>>>   
 Plugin chat should have its own mailing list, IMO.  At least the
plugin
 talk is in some way directly affiliated with VALVe software and
 updates  One person looks for an employee here, another
will...and
 so on and so on.  I don't think it should be permitted, VALVe
already
 tried shutting down the mailing list before...turning this into a
source
 for hosting companies to recruit isn't cool.

 f7 f0rkz wrote:
 
 
> How is any of the off topic shit here not spam? I do recall some
SNAFU of a
> bunch of people crying over a particular plugin for a good month.
>
> On Fri, Oct 9, 2009 at 12:38 PM, Joseph Laws 
wrote:
>
>
>   
>   
>> Sorry but the last I checked this listing was for news and
discussion
>> about VALVe updates and software...and not for help seeking
qualified
>> employees.  How is this any different than spam?
>>
>> Mike Zimmermann wrote:
>>
>> 
>> 
>>> cry, one email to a perfectly targeted audience isn't going to
break your
>>>
>>>   
>>>   
>> inbox
>>
>> 
>> 
>>> -Mike
>>>
>>>
>>>
>>> On Fri, Oct 9, 2009 at 10:36 AM, Joseph Laws

>>>
>>>   
>>>   
>> wrote:
>>
>> 
>> 
 More like your account should be disabled.  This isn't
Monster.com

 
 
>> brosef.
>>
>> 
>> 
 Shane Robinett wrote:


 
 
> Looking for someone who can work remotely and
>
>
>
> Manage LINUX and WINDOWS based game servers (STEAM based and
others).
> Includes;
>
>
>
> * Installing of operating systems
>
> * Installing of games
>
> * Providing community management and responsiveness
>
>
>
> In additional plus
>
>
>
> IT skills that allow for remote management of IT
infrastructures
>
>   
>   
>> ranging
>>
>> 
>> 
> from windows to linux based.  Exchange server, FTP servers,
Web
>
>   
>   
>> services
>>
>> 
>> 
> (apache/iis)
>
>
>
> Please email me direct at sh...@phxx.com - please do not
respond on
>
>   
>   
>> the
>>
>> 
>> 
> list!
>
>
>
> Sorry for the interruption - I am sure I am going to get
spammed by you
> guys for this!
>
>
>
> Shane Robinett
>
> Director of Business Development
>
> Phone: 407-687-7752
>

Re: [hlds_linux] Server Spray Files

2009-10-08 Thread Rick Payton
There's used to be plugins that would do this very functionality - check
sourcemod for srcds, and amx mod for hlds for the relevant plugins. I
remember there was one that would give you the option to ban the player
responsible for the spray as well - good for the sick fucks that would
spray child porn :/

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl
Sent: Thursday, October 08, 2009 9:13 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Server Spray Files

Hey hlds_linux,

Im trying to find out how the files on the downloads directory (IE, the
sprays) are connected to the players that uploaded them.  Is there a way
to
find out the userid, ip, or steamid of the player that uploaded the
file? I
looked on the Valve developer wiki and didnt get any good results.  I'm
really not sure where to ask this question, so linux server admins seems
a
reasonable place to ask.

Carl
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Re: [hlds_linux] Very unstable FPS in hlds

2009-09-09 Thread Rick Payton
yeah that's the one ...

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Wednesday, September 09, 2009 11:12 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Very unstable FPS in hlds

Pentium D you mean?

On Wed, Sep 9, 2009 at 3:19 PM, Rick Payton  wrote:

> It might actually be a newer dual core P4, I got a 3.0GHz dual core model
> here at work ...
>
> --mauirixxx
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Wednesday, September 09, 2009 8:41 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Very unstable FPS in hlds
>
> That looks like P4 with Hyperthreading on it, not actual dual core cpu.
> What does cat /proc/cpuinfo say?
>
> -ics
>
> Dave Williams kirjoitti:
> > Now, i would suggest that your chip *could* be being identified
> incorrectly. If this is the case it would be the kernel that is most likely
> at fault. Do you know if you have symmetric multi processing support enabled
> in your kernel? Also, what is the OS that you are using?
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nevermore
> > Sent: 09 September 2009 17:08
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Very unstable FPS in hlds
> >
> > It's a dual core intel.
> >
> > dmesg says:
> > Intel(R) Pentium(R) 4 CPU 3.00GHz stepping 03
> >
> > I am not sure about the model.
> >
> > Thank you
> >
> > El mié, 09-09-2009 a las 11:42 -0400, Eric Greer escribió:
> >
> >> What CPU do you have in it?
> >>
> >> Eric
> >>
> >>
> >>
> >> On Wed, Sep 9, 2009 at 11:32 AM, Nevermore wrote:
> >>
> >>> The topic about 1000fps servers made me take a look at my server's fps.
> >>> I am seriously worried, because i have very unstable fps.
> >>>
> >>> Running HLDS with sys_ticrate 350, fps_max 0 and -pinbgoost 2:
> >>>
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.50  0.00  0.00   6 0  103.98   0
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  1.00  0.00  0.00   6 0  214.50   0
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  1.20  0.00  0.00   6 0  136.95   0
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  1.17  0.00  0.00   6 0  123.05   0
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  2.00  0.00  0.00   6 0  141.34   0
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  2.00  0.00  0.00   6 0  112.69   0
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  2.00  0.00  0.00   6 0  302.02   0
> >>>
> >>> Same configuration in a windows box:
> >>>
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  1.56  0.00  0.002651   978  250.84   0
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  1.56  0.00  0.002651   978  233.92   0
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  3.13  0.00  0.002651   978  252.14   0
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  3.13  0.00  0.002651   978  231.70   0
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  3.13  0.00  0.002651   978  238.05   0
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  3.13  0.00  0.002651   978  236.71   0
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  3.13  0.00  0.002651   978  240.79   0
> >>>
> >>> CPU usage of the box is at 23%, so this is not the problem.
> >>> I am using debian etch kernel 2.6.18-amd64
> >>> I tried recompiling for 1000hz and nothing changed.
> >>>
> >>> 

Re: [hlds_linux] Very unstable FPS in hlds

2009-09-09 Thread Rick Payton
It might actually be a newer dual core P4, I got a 3.0GHz dual core model here 
at work ...

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, September 09, 2009 8:41 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Very unstable FPS in hlds

That looks like P4 with Hyperthreading on it, not actual dual core cpu. 
What does cat /proc/cpuinfo say?

-ics

Dave Williams kirjoitti:
> Now, i would suggest that your chip *could* be being identified incorrectly. 
> If this is the case it would be the kernel that is most likely at fault. Do 
> you know if you have symmetric multi processing support enabled in your 
> kernel? Also, what is the OS that you are using?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nevermore
> Sent: 09 September 2009 17:08
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Very unstable FPS in hlds
>
> It's a dual core intel.
>
> dmesg says: 
> Intel(R) Pentium(R) 4 CPU 3.00GHz stepping 03
>
> I am not sure about the model.
>
> Thank you
>
> El mié, 09-09-2009 a las 11:42 -0400, Eric Greer escribió:
>   
>> What CPU do you have in it?
>>
>> Eric
>>
>>
>>
>> On Wed, Sep 9, 2009 at 11:32 AM, Nevermore wrote:
>> 
>>> The topic about 1000fps servers made me take a look at my server's fps.
>>> I am seriously worried, because i have very unstable fps.
>>>
>>> Running HLDS with sys_ticrate 350, fps_max 0 and -pinbgoost 2:
>>>
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  0.50  0.00  0.00   6 0  103.98   0
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  1.00  0.00  0.00   6 0  214.50   0
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  1.20  0.00  0.00   6 0  136.95   0
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  1.17  0.00  0.00   6 0  123.05   0
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  2.00  0.00  0.00   6 0  141.34   0
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  2.00  0.00  0.00   6 0  112.69   0
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  2.00  0.00  0.00   6 0  302.02   0
>>>
>>> Same configuration in a windows box:
>>>
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  1.56  0.00  0.002651   978  250.84   0
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  1.56  0.00  0.002651   978  233.92   0
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  3.13  0.00  0.002651   978  252.14   0
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  3.13  0.00  0.002651   978  231.70   0
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  3.13  0.00  0.002651   978  238.05   0
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  3.13  0.00  0.002651   978  236.71   0
>>> stats
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>>  3.13  0.00  0.002651   978  240.79   0
>>>
>>> CPU usage of the box is at 23%, so this is not the problem.
>>> I am using debian etch kernel 2.6.18-amd64
>>> I tried recompiling for 1000hz and nothing changed.
>>>
>>> I dont want to change kernel version, because if i break the system i
>>> have not phisical access to the box to fix it.
>>>
>>> Thank you
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>   
>
>
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Re: [hlds_linux] srcds virtualized

2009-08-25 Thread Rick Payton
ahh beat me to it. Linux DOES run paravirtualized under ESXi (both 3.5
and 4.0). I ran multiple CS, CSS, TF2 and L4D servers under ESXi 3.5 on
a PowerEdge 2950 (dual quad core 2.0GHz Xeons & 16GB of ram) with NO
issues, other then a crap Hawaii internet connection :P I don't have any
numbers to back it up either, but I played the hell out of all those
games on there with clanmates and family members for over a year ... no
complaints. On the other hand, I wasn't trying to run 1000hz kernels or
anything super-high performance wise (the CSS server did run 18 bots on
one side in a seperate VM, alongside 3 L4D servers and a TF2 server in
another VM - I had to seperate the bot server, but then who normally
runs 18 bots? :P)

My $0.02 ... too.

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of A.
Eijkhoudt
Sent: Tuesday, August 25, 2009 9:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] srcds virtualized

Valtteri Kiviniemi wrote:
> We are running multiple TF2 servers with Xen 3.4.1 paravirtualized. 
> In my opinion Xen is the best solution for gameserver virtualization 
> because it is the fastest. ESXi virtuals are not paravirtualized so
they 
> have slower disk i/o and network performance. They also use more
resources.

We're running 4 SRCDS instances off a paravirtualized 2.6.29-gentoo-r5 
kernel on VMware ESX 3.5 -- works fine. You might need to upgrade to a 
recent kernel to get VMI working properly though!

You can also assign CPU cores, just like under Xen.

Just my $0.02 ;-)

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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Rick Payton
No, it's not  yet. Eventually it will be I *assume*.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys
Sent: Friday, August 21, 2009 4:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2/L4D Updates Available

isnt css orange box?

Orange Box Engine:
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary 
locations 
in the file system.
- Fixed a server crash caused by a client packet claiming to be an HLTV client 
when HLTV 
is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars

- Original Message - 
From: "JäKë T" 
To: 
Sent: Friday, August 21, 2009 6:50 PM
Subject: Re: [hlds_linux] TF2/L4D Updates Available


>
> Yet it's still one of the most played games if not the most from valve.
> An update to fix this would be nice to see on Counter strike source.
> I'm sure they're working on one, if not I'll keep using that beautiful fix 
> someone in 
> the community made.
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux 


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Re: [hlds_linux] HLDS Admin guide

2009-07-16 Thread Rick Payton
There's a few places that cover just about anything you want to know
about running one of Valves gameservers. Nothing "official" though.
-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
hldsadmin hldsadmin
Sent: Thursday, July 16, 2009 1:46 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] HLDS Admin guide

Hey, is there some kind of full and official admin guide for the HLDS?
>From what I see, most of the info about HLDS is from contributing users,
rather than valve...

An admin guide (as found in other programs), or full documentation on
the
tool would really help ALOT, understanding all the properties, commands,
arguments etc...

So... Is there such a thing, or can I only imagine? :)
Thanks.
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Re: [hlds_linux] 5. Re: TF2 Sniper and Durty Spy Update Schedule(HoundDawg)

2009-05-20 Thread Rick Payton
Yeah Richard pointed it out to us in irc. I kept looking for an actual
page update, so I kept missing the jar at first. I lvoe the spies eyes
looking at the incoming piss.

-mauirixxx
-bind p piss

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of MoggieX
Sent: Wednesday, May 20, 2009 2:11 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] 5. Re: TF2 Sniper and Durty Spy Update
Schedule(HoundDawg)

Yes exactly, just some kind of window, so I and/or another can be
around, 24 to update isn't a 5 min job :)

BTW anyone noticed the bottle of pee on the spy update page yet? Takes a
few refreshes but its there
http://www.ukmandown.co.uk/images/newspost_images/spy_update_7.jpg

Matt

Message: 5
Date: Wed, 20 May 2009 16:07:29 -0700
From: HoundDawg 
Subject: Re: [hlds_linux] TF2 Sniper and Durty Spy Update Schedule
To: Half-Life dedicated Linux server mailing list
   
Message-ID: <4a148d31.5010...@dawgpaw.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I think Matt was looking for a more exact time frame window.  As it
stands, it could be anywhere between midnight PST tonight to just before
midnight tomorrow night.  That isn't exactly a good window of
preparation for server admins.

HoundDawg


Yaakov Smith wrote:
> 21st May Valve time. I would say its in 24-30 hours.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> MoggieX
> Sent: Thursday, 21 May 2009 8:28 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] TF2 Sniper and Durty Spy Update Schedule
>
> Howdy,
> Is there an ETA for when this will be released, so I can make sure 
> there
is
> a administrator around to update the game servers?
>
> Matt
> ___
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Re: [hlds_linux] Killing Floor Dedicated Server

2009-05-13 Thread Rick Payton
Actually  Well yeah, but Steam is going to be selling it, which may
have prompted the OP's thinking it would get support from this list.
Even though it won't obviously. 

-mauirixxx 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
ash-...@quickfox.org
Sent: Wednesday, May 13, 2009 10:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Killing Floor Dedicated Server

Andrey Egorov wrote:
> Killing Floor will relase tomorrow. I think, it good idea will relase 
> Killing Floor dedicated server earlier. Hey, Tripware, you plan will 
> relase dedicated server?
I'm pretty sure that Killing Floor is based on Unreal technology, not
Source.

Wrong mailing list.

~Ash-Fox


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Re: [hlds_linux] Dealing with "retry" spam

2009-04-21 Thread Rick Payton
Carl, you're missing the point. Rated Mature or not, hurt feelings or
not - the point is, he don't want to see that stuff, period. There's no
need to give him crap over how he wants to run his server.

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl
Sent: Tuesday, April 21, 2009 5:43 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with "retry" spam

As a side note:  Why are you worried about "dirty" words appearing on 
your server?  If memory serves me, this game is rated mature.  Are 
feelings going to be hurt so badly that people leave your server?


Steven Sumichrast wrote:
> I was trying to avoid re-inventing the wheel.
>
> And I don't write bans to files -- as stated, I use MySQL and
> Sourcebans -- when a user gets banned on any of my servers, the plugin
> immediately logs it into the Sourcebans MySQL database.  Whenever a
> user connects, the plugin checks the database for that Steam ID -- if
> it finds a ban, it kicks the user during their connect sequence and
> tells them to go to my bans site to protest if they want to.
>
> So while banning them in the file would allow the server to stop them
> before the connect message, it also wouldn't tell them why they're
> banned and where to go to protest.
>
> I really need to either delay the connect message until they've
> selected a team, or have it say something about Sourcebans has
> verified they are not banned.
>
> Anyways, the suppression plugin posted will work just fine.
>
> Thanks all.
>
> On Mon, Apr 20, 2009 at 11:59 PM, CmptrWz  wrote:
>   
>> Would be trivial to modify the sourcebans sourcemod plugin to add an
IP ban
>> automatically through the engine when kicking someone, and if you
don't
>> write those bans to a file they will only last until the server is
>> restarted. Although, it may be better to add an ID ban through the
engine,
>> that may actually prevent the message from appearing, but I would
have to
>> test that.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Steven
>> Sumichrast
>> Sent: Tuesday, April 21, 2009 12:35 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Dealing with "retry" spam
>>
>> I know that's an option, but sourcebans' plugin just handles that
>> automatically -- it grabs the IP and steam id and puts it in the
mysql
>> database.  When users connect sourcebans does the checking, not the
>> srcds engine itself.  Therein lies the problem.
>>
>> Having to ban everyone a second time through the engine to prevent
the
>> messages seems like... well like that shouldn't be, haha.  Seems like
>> I should have a way to either suppress the connect message for
another
>> 10 seconds if the connection continues, or..
>>
>> Anybody else?
>>
>> On Mon, Apr 20, 2009 at 11:25 PM, Andreas Grimm  wrote:
>> 
>>> Ban the IP address, too.
>>> Then you don't see the connect messages anymore.
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Steven
>>> Sumichrast
>>> Sent: Tuesday, April 21, 2009 6:12 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: [hlds_linux] Dealing with "retry" spam
>>>
>>> Tonight I banned a user for some language that was against the MOTD.
>>> I'm using Sourcebans with Sourcemod and MySQL backend.  I know how
the
>>> ban system for Sourceban works (user connects, we get steam ID,
check
>>> database, kick if they're banned).  The problem is he kept doing
retry
>>> in console, changing his name to all sorts of nasty stuff.
>>>
>>> He never got back in, but it caused a headache on the server for a
bit
>>> until I went and did an IP ban at the console.
>>>
>>> I guess the question is does anyone have a way to deal with those
>>> connect messages and make them not actually print until the user's
>>> gotten farther into the game server (preferably once Sourcebans has
>>> checked to make sure the user is going to get in or not)?  I've done
>>> some searching on Google, Sourcebans and Sourcemod forums, but
haven't
>>> had much luck (mostly because I'm not sure what terms I should
search
>>> for).
>>>
>>> I know this isn't a sourcemods help board, but thought some of you
>>> have surely dealt with this already.
>>>
>>> Thanks in advance.
>>>
>>> ___
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archives,
>>> please visit:
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>>>
>>>
>>> ___
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archives,
>>>   
>> please visit:
>> 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
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>> __

Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-20 Thread Rick Payton
I think there's a "cron" sourcemod plugin, that I assume could be used to just 
issue commands to the server, ala "quit" - I don't use it but I'm pretty sure 
that's what he's referring to.

-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven 
Sumichrast
Sent: Monday, April 20, 2009 11:43 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

Is that a sourcemod plugin you're using or something else?  Could you
share?  (Sorry I can't search the sourcemod list from where I'm at)

On Mon, Apr 20, 2009 at 4:28 PM, 1nsane <1nsane...@gmail.com> wrote:
> I also notice leaking in TF2. I have a plugin restart my servers after ~2000
> uptime if empty or else it gets to the point where it lags the server down.
>
> On Mon, Apr 20, 2009 at 5:11 PM, David A. Parker  wrote:
>
>> Is this leak specific to L4D?  I have noticed this happening in TF2 as
>> well.
>>
>>     Thanks,
>>     Dave
>>
>> Milton Ngan wrote:
>> > I can confirm there is a slow leak in the L4D dedicated servers. I have
>> informed the L4D team of the issue. Hopefully someone will be able to find
>> it before the next update.
>> >
>> > Just FYI. I am monitoring the servers via Munin. I am using the standard
>> memory graph to show when the servers are going into swap, and it is easy to
>> see the slow increase over time of the committed memory. Once this hits your
>> physical memory limit, you will be forced into swap and perf hits the floor.
>> The only way to get around this, is to restart the srcds process. I do this
>> about once a week using a rolling restart of the srcds around 4am.
>> >
>> > The leak isn't big, but if you have a lot of forked servers, the change
>> is quite large. I have also had to reduce the number of forks to avoid
>> restarting the servers every night.
>> >
>> > M.
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Lindblom
>> > Sent: Monday, April 20, 2009 11:11 AM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.
>> >
>> > To get a good picture of the servers use of memory we have to look at
>> more
>> > then "top" as ics say.
>> >
>> > If I look at "top" on our servers I se 15% mem is used by one instance of
>> > srcds, the other 3 is using less then 4%.
>> > If I then does a "ps aux" then non of srcds is using more then 3-4% mem.
>> >
>> > Please check this site about memory problems
>> > http://rimuhosting.com/howto/memory.jsp
>> >
>> > We have many servers running and having no problems with memory.
>> > its more problems with updates and plugins.
>> >
>> > But if you want to restart them once a week- use cron,
>> >
>> > Good Luck !
>> >
>> > Peter
>> >
>> > - Original Message -
>> > From: "ics" 
>> > To: "Half-Life dedicated Linux server mailing list"
>> > 
>> > Sent: Sunday, April 19, 2009 10:43 PM
>> > Subject: Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.
>> >
>> >
>> >> Linux reserves all memory to its use so for example cmd top may show
>> >> thata all memory is "used" but when the all memory is really on use (as
>> >> shown with cmd free), the server first starts swap to disk and when swap
>> >> (that's usually 2x the memory installed) runs out,  shit hits the fan.
>> >>
>> >> Just kill the process to free memory and restart it. Its not that big
>> >> deal to do once a week, or sooner, depending the count of the servers /
>> >> memory on the machine.
>> >>
>> >> -ics
>> >>
>> >> Guillaume Parent kirjoitti:
>> >>> What the heck? Of course it's a problem! Nobody wants his box to leak
>> >>> memory until a crash inevitably happens!
>> >>>
>>  Linux dont use memory as Windows does.
>> 
>>  Its not a problem...
>> 
>>  Peter
>> 
>> >>> ___
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>
>> >>
>> >> ___
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>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>> >
>> > ___
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>> please visit:
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>> >
>>
>> --
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #4081

Re: [hlds_linux] server.dll update today?

2009-04-01 Thread Rick Payton
Ahh forgot about that.

Well ... nevermind me then :)

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
Sent: Wednesday, April 01, 2009 11:40 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server.dll update today?

> > The linux server_i486.so was not updated. Only the windows server.dll
> > was updated to a broken version. sounds like a weird mistake to me.
> >
> > Checking bootstrapper version ...
> > Updating Installation
> > Updating 'Team Fortress 2 Content' from version 85 to version 86
> >
> > 100.00%tf/orangebox\tf\bin\server.dll
> > 100.00%tf/orangebox\tf\maps\graphs\cp_dustbowl.ain
> > 100.00%tf/orangebox\tf\maps\graphs\cp_granary.ain
> > 100.00%tf/orangebox\tf\maps\graphs\cp_gravelpit.ain
> > 100.00%tf/orangebox\tf\maps\graphs\cp_well.ain
> > 100.00%tf/orangebox\tf\maps\graphs\ctf_2fort.ain
> >
> > Checking/Installing 'Team Fortress 2 Materials' version 27
> >
> >
> > Checking/Installing 'Base Source Shared Materials' version 8
> >
> >
> > Checking/Installing 'Base Source Shared Models' version 4
> >
> >
> > Checking/Installing 'Base Source Shared Sounds' version 4
> >
> >
> > Checking/Installing 'OB Linux Dedicated Server' version 4
> >
> >
> > HLDS installation up to date

quote from 23.03.2009


2009/4/1 Ben B 

> you sure you want to be trying to update to an unannounced surprise dll?
> seems risky
>
> On Wed, Apr 1, 2009 at 2:58 PM, Rick Payton  wrote:
>
> > It looks like I missed a small update to my linux servers, as someone
> > else in irc pointed out they already were up to content version 86.
> >
> > And steam went down, so I can't update my lone windows server.
> >
> > -mauirixxx
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nephyrin
> > Zey
> > Sent: Wednesday, April 01, 2009 10:54 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] server.dll update today?
> >
> > Your server crashes every time you try to start it! April Fools! =D
> >
> > or something like that, judging from the last time a phantom dll came
> > around.
> >
> > - Neph
> >
> > On 04/01/2009 01:39 PM, Rick Payton wrote:
> > > So what got updated?
> > >
> > >
> > >
> > > [mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir
> > .
> > >
> > > Checking bootstrapper version ...
> > >
> > > Updating Installation
> > >
> > > Updating 'Team Fortress 2 Content' from version 85 to version 86
> > >
> > >
> > >
> > > 100.00% ./orangebox\tf\bin\server.dll
> > >
> > >
> > >
> > > This obviously being my Linux server getting a .dll update? Is it an
> > > april fools joke from Valve? Inquiring minds wanna know! :P
> > >
> > >
> > >
> > > -mauirixxx
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> From Ben B. (Goerge)
> ___
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-- 
Żuko
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Re: [hlds_linux] server.dll update today?

2009-04-01 Thread Rick Payton
It looks like I missed a small update to my linux servers, as someone
else in irc pointed out they already were up to content version 86.

And steam went down, so I can't update my lone windows server.

-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nephyrin
Zey
Sent: Wednesday, April 01, 2009 10:54 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server.dll update today?

Your server crashes every time you try to start it! April Fools! =D

or something like that, judging from the last time a phantom dll came 
around.

- Neph

On 04/01/2009 01:39 PM, Rick Payton wrote:
> So what got updated?
>
>
>
> [mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir
.
>
> Checking bootstrapper version ...
>
> Updating Installation
>
> Updating 'Team Fortress 2 Content' from version 85 to version 86
>
>
>
> 100.00% ./orangebox\tf\bin\server.dll
>
>
>
> This obviously being my Linux server getting a .dll update? Is it an
> april fools joke from Valve? Inquiring minds wanna know! :P
>
>
>
> -mauirixxx
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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[hlds_linux] server.dll update today?

2009-04-01 Thread Rick Payton
So what got updated?

 

[mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir .

Checking bootstrapper version ...

Updating Installation

Updating 'Team Fortress 2 Content' from version 85 to version 86

 

100.00% ./orangebox\tf\bin\server.dll

 

This obviously being my Linux server getting a .dll update? Is it an
april fools joke from Valve? Inquiring minds wanna know! :P

 

-mauirixxx

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Re: [hlds_linux] steam down again?

2009-03-31 Thread Rick Payton
Another option Kevin would be to subscribe to the thread. Even though it
won't be directly to the list like you want, the e-mailed post update
DOES contain the contents of the post, so you don't even have to visit
the forum.

Though I too would rather have en e-mail sent to the list.

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J.
Anderson
Sent: Tuesday, March 31, 2009 12:26 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steam down again?

Thank you.   Could we get such notifications to the lists as well?  That

would be excellent if so.

Kevin Anderson

Burton Johnsey wrote:
> We are performing some server maintenance and apologize for the
inconvenience.
> 
> More information:
>
http://forums.steampowered.com/forums/showpost.php?p=9537623&postcount=4
4
> 
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J.
Anderson
> Sent: Tuesday, March 31, 2009 3:13 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] steam down again?
> 
> Is it me, or is steam going down every afternoon lately?  Can we get
> some info valve?
> 
> 
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Re: [hlds_linux] ping [OT]

2009-03-18 Thread Rick Payton
Well where's the fun in that? :P 

-mauirixxx
-Sent from gamesurge
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
rav...@arkanox.net
Sent: Wednesday, March 18, 2009 12:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] ping [OT]

If you think you have a problem receiving from the list, you can check
for its activity in the mailing list archive instead:

http://list.valvesoftware.com/mailman/private/hlds_linux/
http://www.opensubscriber.com/messages/hlds_linux@list.valvesoftware.com
/topic.html

--
Ravnox


On Wed, 18 Mar 2009 11:31:26 -1000
"Rick Payton"  wrote:

> With as relatively silent the list has been the past 2 days, some
> people may worry that the list is not getting to them (I assume here).
> 
> A simple "ping" e-mail merely tests the end users connection to the
> list, proving to the OS that the list is still functioning, and that
> the OS is still a part of said list.
> 
> And hey, it could've been worse. :D
> 
> -mauirixxx
> -Sent from I don't do efnet ;)
> 

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Re: [hlds_linux] ping

2009-03-18 Thread Rick Payton
With as relatively silent the list has been the past 2 days, some people
may worry that the list is not getting to them (I assume here).

A simple "ping" e-mail merely tests the end users connection to the
list, proving to the OS that the list is still functioning, and that the
OS is still a part of said list.

And hey, it could've been worse. :D

-mauirixxx
-Sent from I don't do efnet ;)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel
Vogel
Sent: Wednesday, March 18, 2009 11:13 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] ping

Its just, that it's totally not necessary to spam a mailing list with
ping crap. I've subscribed to ask questions and help solving problems
and get news, not just more spam than usually.

--
From: "Nephyrin Zey" 
Sent: Wednesday, March 18, 2009 10:06 PM
To: "Half-Life dedicated Linux server mailing list" 

Subject: Re: [hlds_linux] ping

> On 03/18/2009 02:02 PM, Daniel Vogel wrote:
>> This is not a question for a half life dedicated linux server mailing

>> list.
>> (It's not even a question). And it's dumb, senseless and wastes 
>> ressources and makes the archive harder to read and find useful 
>> topics.
>>
>
> Thank you Daniel, for your perfect example of irony.
>
> - Neph
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
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Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

2009-03-05 Thread Rick Payton
I thought srcds in linux always referenced the dll file ... I'm pretty sure 
that's normal behavior.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
Sent: Thursday, March 05, 2009 4:12 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

I'm experiencing the same on a small test server (Unbuntu). It also references 
game.dll.

Ryan

2009/3/5 Pawel :
> I can't start my server on linux centos.
>
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
>
> Why it is loading game.dll for linux? 0_o
>
> On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL  wrote:
>
>> Gameplay is related to servers, is it not?
>>
>> On 3/5/09, Björn Rohlén  wrote:
>> > This list is for server discussions, not gameplay.
>> >
>> > -G
>> >
>> > On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers 
>> > 
>> wrote:
>> >> Would be nice if the sandman could -NOT- stop a uber, the whole 
>> >> point of the name "uber" is not correct now anymore.
>> >>
>> >> Especially with maps like Egypt where its "engie" time in some 
>> >> maps, if you get the chance to go past the 3 sentry's and you get 
>> >> hit by a ball its game over. (not to mention the airblast of a 
>> >> pyro, but that has more logic)
>> >>
>> >> -Oorspronkelijk bericht-
>> >> Van: hlds_linux-boun...@list.valvesoftware.com
>> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason 
>> >> Ruymen
>> >> Verzonden: vrijdag 6 maart 2009 0:41
>> >> Aan: Half-Life dedicated Win32 server mailing list; 
>> >> hlds_linux@list.valvesoftware.com; 
>> >> hlds_annou...@list.valvesoftware.com
>> >> Onderwerp: [hlds_linux] Team Fortress 2 Update Available
>> >>
>> >> A required update for Team Fortress 2 is now available.  Please 
>> >> run hldsupdatetool to receive it.  The specific changes include:
>> >>
>> >> Gameplay changes:
>> >>  - Added a duck timer that prevents duck spamming while running 
>> >> around on-ground.
>> >>  - In-air, players are only allowed to duck once before they touch
>> ground
>> >> again.
>> >>  - Fixed several bounding box issues with jumping, falling, and 
>> >> rocket jump air-walking. Bounding box should be much more accurate 
>> >> there now.
>> >>  - Increased backstab check so that Spies can side-stab again.
>> >>  - When disguising, Spies now always start showing the primary 
>> >> weapon in their disguise, and can then switch it with the last-disguise 
>> >> key.
>> >>
>> >> TF2 Fixes:
>> >>  - Fixed flamethrower loophole that resulted in the flame effect 
>> >> being stuck on while the flamethrower wasn't really firing.
>> >>  - Fixed exploit that allowed players to circumvent the force-fire
>> timeout
>> >> on the pipebomb launcher.
>> >>  - Fixed a bug that caused Natasha's slow on hit effect to be 
>> >> inverted from 75% to 25%.
>> >>  - Restored sawmill_logs.mdl file, fixing some user maps that used it.
>> >>  - Fixed some localization issues with Scout achievement strings.
>> >>  - Removed the "Final" phrasing in the map loading screen.
>> >>
>> >> Engine fixes:
>> >>  - Fixed a server crash on startup under Linux.
>> >>  - Fixed a buffer overflow issue related to network string tables.
>> >>  - Gamestats uploading is now done asynchronously. This fixes the 
>> >> client timeout issues on map changes.
>> >>
>> >> CP_Junction:
>> >>  - Fixed an exploit where engineers could build a teleporter exit 
>> >> in an invalid area.
>> >>  - Fixed a few bad overlay assignments and other minor issues.
>> >>
>> >> Jason
>> >>
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list 
>> >> archives, please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >>
>> >> ___
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>> >> archives, please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >
>> > ___
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>> > archives, please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>> --
>> Sent from my mobile device
>>
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>>
>
>
>
> --
> Pozdrawiam,
>
> Paweł Majewski
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_

Re: [hlds_linux] New update, new bull

2009-03-05 Thread Rick Payton
The #trashedgamers irc channel was talking about having the same issues

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony
Paloma
Sent: Thursday, March 05, 2009 3:41 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] New update, new bull

Right after the TF2 update I was having problems with some of my Linux
servers where everyone would get disconnected after joining team or a
class.
Eventually, after restarting the server over and over, the problem goes
away and people can connect and play fine. I talked to octohd and
FLOOR_MASTER and they said they are getting the same problem.

Anyone else?

Thanks,
Tony


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[hlds_linux] 10 Print "ping" 20 GOTO 10

2009-03-03 Thread Rick Payton
Ping
Ping
Ping
Ping
... And so on until someone hits CTRL+C. Where is everyone today?

-mauirixxx
#hlserveradmins

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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Rick Payton
ESX/ESXi barely adds anything for overhead it seems. My 2 peso's. I ran
8 L4D forked servers in an ESX VM with no complaints. Haven't had my TF2
server get fully loaded yet to see how that handles - oth I just set it
up Friday with no mods other then being another 32 player tf2 server


-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of William
Warren
Sent: Monday, February 23, 2009 10:40 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

On 2/23/2009 2:37 PM, A. Eijkhoudt wrote:
>> Back on topic... I am seeing this same odd CPU usage.  75-90% load 
>> running 1 single 32 person server.
>>
>> This also lags clients when there is a lot of bullet calculation 
>> close together.
>>
>> This has to be from some recent update.
>>
>> Kernel: 2.6.25.10-grsec
>> Running Xeon 5130 @ 2.0 ghz
>>  
>
> I can confirm this.
>
> We get about 75-85% CPU usage on one core, Xeon 5335 @ 2.0GHz, with 
> just
> 24 players on the server (started with +tickrate 66). Server is a 
> VMware instance however, so I suppose that adds a bit of overhead...
>
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>
not under esxi it doesn't..:)

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Re: [hlds_linux] CentOS 5.2 Can not run scrds updater

2009-02-19 Thread Rick Payton
Well the thread is already going with that subject, no sense in breaking it ... 
Though I do agree with you.

I love my centos 5.2 vm's ...

It sounds more likely to be a strange connection problem.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark - hlds
Sent: Thursday, February 19, 2009 3:50 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CentOS 5.2 Can not run scrds updater

Yeah, hate to nitpick, but you should take the "CentOS 5.2" out of your subject 
line... it's definitely not due to CentOS (unless you've messed up something 
unique to your install). I have numerous servers running on a few CentOS 
machines here.


ЯтR] The-/ Been running on a fresh centos for almost a month works fine no 
> problems. What error is it giving you?
>
> Jameson Quave wrote:
>   
>> Is it possible to download the files from an ftp somewhere instead of 
>> using the updater tool?
>>
>> ___
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>>   
>> 
>
>
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Re: [hlds_linux] Tf2/l4d updates?

2009-02-11 Thread Rick Payton
Spring usually means .. March ... No? 

-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
Trewartha
Sent: Wednesday, February 11, 2009 12:36 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Tf2/l4d updates?

http://store.steampowered.com/news/2234/

February 11, 2009 --- The recently announced Left 4 Dead Downloadable
Content (L4D DLC) will be delivered to Xbox 360 and PC gamers free of
charge.

Due for release this spring, the DLC for 2008's best-selling new game
property on the PC and Xbox 360, is dubbed the L4D Survival Pack and
introduces a new multiplayer game mode entitled, Survival, plus two
complete campaigns for Versus Mode (Death Toll, Dead Air). A Critic's
Choice Edition of the game will be heading to retail stores this spring,
and will include access to all the content introduced in the L4D: 
Survival Pack.

Left 4 Dead is a survival action game from Valve that blends the social
entertainment experience of multiplayer games such as Counter-Strike and
Team Fortress with the dramatic, narrative experience made popular in
single player action game classics such as the Half-Life series of
games. Released in November of 2008, L4D has earned over 25 industry
awards from outlets around the world.



Nephyrin Zey wrote:
> 12,000 players on today.
>
> Not that we don't need a new class pack, but suggesting that people 
> are losing interest or that your servers are going dead because of the

> lack of one is a bit extreme :-P
>
> - Neph
>
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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Rick Payton
 There's nothing wrong with idling in IRC contributing more questions
then answers. I do just that all day long. Eventually, you'll contribute
something.

-mauirixxx
bind p piss

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, February 10, 2009 1:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing
lists


I pop in and out of the channel to ask the odd question here and there
in the hope that someone extremely more knowleagble than you (in fact
i'd go so far as to say i cannot seem to find one instance of you
providing an actual solution to anyone's problem on this list) can give
me a sensible, polite answer - and i've been 'rescued' a number of times
by Neph and Richard. I see no point idling there all day when i simply
contribute more to questioning than answering. Hence, once i got the
answer, i'm outta there til the next time.


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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Rick Payton
I wouldn't mind seeing an official valve wiki, provided we get
"official" documentation alongside user added submissions. 

I tried to think of something pertinant to say about the forum / list
blah blah blah .. But the best I could come up with is I'm a
hlds/srcds/Valve fanboy :/ so where ever they move the information to,
I'll follow.

-mauirixxx
Not sent from my RAZR.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jordan
Toor
Sent: Tuesday, February 10, 2009 12:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing
lists

Yeah, I agree. I think there should be atleast a wiki on valve's site
(possibly to accompany the forums) if they are going to shut down the
mailing list. This would allow us to keep a documentation of (atleast
frequent) information in the mailing list. There is a talk section of
each article, so individual subjects can be talked about on it. We could
do a similar thing that I've seen on other wikis, where people can hold
discussions on a particular page just like a mailing list.

Jordan Toor

2009/2/10 Gary Stanley 

> At 01:13 PM 2/10/2009, rav...@arkanox.net wrote:
> >I'm registered to a bunch of mailing list related to server software 
> >such as DSPAM, Drupal, WordPress, DirectAdmin, etc.  Each email for a

> >mailing list is dropped in a specific folder in my inbox using 
> >filters.  It would be a nightmare for me to have to login to all 
> >those forums to keep up with what's going on.  I know I'm not the 
> >only one in that boat.
> >
> >We are gamers but we are also server admins.  It's a different crowd.
> >Forums aren't what we need.  Just like a mailing list wouldn't be 
> >appropriate to replace the Steam forum for regular users and players.
> >This mailing list has a healthy trafic with real issues and the 
> >quality of the posts are quite relevant and rarely offtopic.  Killing

> >it wouldn't send all of us to the Steam forums, it would scatter us 
> >around the net.
> >
> >I think many of us are willing to hit reply when we see an admin with

> >a problem to which we have an answer but we may not have the time to 
> >monitor the Steam forum to offer the same kind of support.  What I'm 
> >saying is that this mailing list is a tool for server admins to 
> >support each other more than it is a communication tool for Valve.  
> >Valve may not need it but we need it.
> >
> >--
> >Ravnox
>
> If forums were a appropriate replacement for mailing lists, then the 
> linux kernel, freebsd-hackers/current, and others should go to forums.
>
> These mailing lists are for more advanced users. Forums are not.
>
>
>
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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Rick Payton
Well according to the mailing list support page linked earlier in this
conversation, there's no longer any notice of it being shut down.

Who knows now. Maybe they'll still close on the 20th, and just re-add
the information that was removed? 

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of michael
taylor
Sent: Monday, February 09, 2009 3:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing
lists

On Mon, Feb 9, 2009 at 3:40 PM, Burton Johnsey 
wrote:
> We will be shutting down the HLDS mailing lists on Friday, February
20th.
>
> After February 20th, all server discussions should take place in one 
> of the forums listed below.

I recently discovered this list while trying to figure out why trying to
install the Linux based server was so painful. The Valve forums were
useless to anyone experienced at running servers on Linux in general,
but new to steam / srcds.

Given the near total lack of useful, complete, and current documentation
from Valve for their Source dedicated server, and now the further
reduction of technical support, I guess that since I am not paid to run
a srcds, I won't bother.

Given the dismal support from Valve on supporting their customers
running dedicated servers, it isn't worth my time to try to run a public
or private server for Valve customers.

Too bad.

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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Rick Payton
There is an IRC channel that's been fairly active for awhile now, on gamesurge 
at least. It's not official from Valve, but there's definitely some 
knowledgable people in there that will answer just about any question quickly. 
You may get a side order of sarcasm with the valid answer, but it's done out of 
... Love.

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of JäKë T
Sent: Monday, February 09, 2009 11:25 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists


Well, I was thinking the same thing, then Burton Johnsey   posted from their 
valve account.
If you ask me their retarded if this happens.
Forums are just filled with stupid kids and it's going to be more of a pain for 
all of us.
 
I think this system works great,
Maybe they just want to stop people from posting their ideas...
Thats the only thing I could see them doing here changing to forums, next thing 
you know some people will be magicly banned from the forums. :) Maybe a irc 
channel setup could be a good way for server admins to know when an update is 
out.> Date: Mon, 9 Feb 2009 15:18:01 -0600> From: the.autoly...@gmail.com> To: 
hlds_linux@list.valvesoftware.com> Subject: Re: [hlds_linux] Important notice 
regarding the HLDS mailing lists> > I assume this isn't real.> > -Burton 
Johnsey> Valve Software> > From a gmail account? Can anyone confirm the 
validity of this post?> > On Mon, Feb 9, 2009 at 3:08 PM, Walton Hoops 
 wrote:> > Third. Please reconsider Valve. I find this 
list MUCH more useful than> > forums.> >> > -Original Message-> > From: 
hlds_linux-boun...@list.valvesoftware.com> > 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Florian> > 
Zschocke> > Sent: Monday, February 09, 2009 2:01 PM> > To: Half-Life dedicated 
Linux server mailing list> > Subject: Re: [hlds_linux] Important notice 
regarding the HLDS mailing lists> >> > On Mon, Feb 9, 2009 at 9:51 PM, James 
Gurney > > wrote:> >> :> >> Maybe I'm old fashioned, 
but I find mailing lists far superior for the> >> sort of topics discussed 
here. The signal/noise ratio is drastically> >> higher than a forum. It's 
delivered to my mailbox, so it's not yet> >> another site I have to check every 
half hour to see what's happening,> >> it's not cluttered with irrelevant 
graphics. I can easily filter out the> >> useful information and save it in a 
folder for future reference, etc.> > etc..> >> > Second.> >> >> >> > 
___> > To unsubscribe, edit your 
list preferences, or view the list archives,> > please visit:> > 
http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> >> > 
___> > To unsubscribe, edit your 
list preferences, or view the list archives, please visit:> > 
http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> > 
___> To unsubscribe, edit your list 
preferences, or view the list archives, please visit:> 
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_
How fun is this? IMing with Windows Live Messenger just got better.
http://www.microsoft.com/windows/windowslive/messenger.aspx
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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Rick Payton
Sorry, NOT fake. 

I wish it was though.

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pawel
Sent: Monday, February 09, 2009 11:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists

IT IS FAKE SEND FROM sp.tonj...@gmail.com

On Mon, Feb 9, 2009 at 10:11 PM, SakeFox  wrote:

> and i completely understand that, however there forums have been 
> proven to be terrible since on any patch day or high traffic times 
> they are nearly impossible to view
>
> James Gurney wrote:
> > SakeFox wrote:
> >
> >> Ok, make a new mailing list then. the software is out there and free.
> >>
> >
> > No-one is going to join an un-official mailing list. I'd be quite 
> > happy to host one.. as would, I'm sure, many of the admins on this 
> > list.. but at the end of the day, the fact that this is an 
> > "official" list is the reason people are here in the first place.
> >
> > James
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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>



--
Pozdrawiam,

Paweł Majewski
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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Rick Payton
I went straight to IRC and got the confirmation.

https://support.steampowered.com/kb_article.php?ref=9427-OPFH-2819 

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris
Sent: Monday, February 09, 2009 11:18 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing
lists

I assume this isn't real.

-Burton Johnsey
Valve Software

>From a gmail account?  Can anyone confirm the validity of this post?

On Mon, Feb 9, 2009 at 3:08 PM, Walton Hoops 
wrote:
> Third.  Please reconsider Valve. I find this list MUCH more useful 
> than forums.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> Florian Zschocke
> Sent: Monday, February 09, 2009 2:01 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing 
> lists
>
> On Mon, Feb 9, 2009 at 9:51 PM, James Gurney 
> 
> wrote:
>> :
>> Maybe I'm old fashioned, but I find mailing lists far superior for 
>> the sort of topics discussed here. The signal/noise ratio is 
>> drastically higher than a forum. It's delivered to my mailbox, so 
>> it's not yet another site I have to check every half hour to see 
>> what's happening, it's not cluttered with irrelevant graphics. I can 
>> easily filter out the useful information and save it in a folder for
future reference, etc.
> etc..
>
> Second.
>
>
>
> ___
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> please visit:
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Re: [hlds_linux] hlds_linux wiki?

2009-02-09 Thread Rick Payton
If only serverwiki.org wasn't down for the count.

I think someone registered a server-wiki.com or something like that. Here we 
go, http://serverwiki.info/wiki/Main_Page

I have no idea who the owner is, and there isn't nearly as much information on 
there as the original serverwiki.org had (can someone find out if Daitengu from 
United Admins died or is in prison?), it's already got a start. I guess another 
wiki wouldn't hurt though.

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
Sent: Monday, February 09, 2009 7:46 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] hlds_linux wiki?

hlds.pl - polish hlds wiki ;)

2009/2/9 Adam James 

> Hello,
>
> I'm considering setting up a hlds_linux wiki to serve as a FAQ and 
> general information resource for the mailing list. There seems to be a 
> number of duplicate threads recently, and it would save a lot of time 
> and effort if people could just be pointed at a wiki entry.
>
> I feel it would also be useful to write up some of the posts by Gary 
> Stanley and Nephyrin Zey, as they both contribute some insightful 
> comments which would otherwise be lost in the archives.
>
> Any comments on this would be appreciated - if the response is 
> generally favourable and people are willing to contribute then I'll go 
> ahead and set it up.
>
> --atj
>
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>



--
Żuko
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Re: [hlds_linux] voice comms audio recording?

2009-02-03 Thread Rick Payton
Perfect, thanks :D 

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mikael
Pedersen
Sent: Monday, February 02, 2009 9:36 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] voice comms audio recording?

Have a look at my script again. It DOES take care of files still being
written.
I am using fuser to accomplish this. If the demo file isn't finished, it
will still have a process owning it, which fuser can detect. My script
only move the files without any owner, thus leaving the unfinished
recording behind.

Mikael


Quoting Kveri :

> No it doesn't, that's the problem, you have to sort list of demos by 
> modification time in that folder and move n-1 demos, so last 
> (currently
> recorded) will stay where it should be.
>
> Kveri
>
> Rick Payton wrote:
>> Awesome, thanks. Does this get around a demo file still being written

>> to?
>>
>> mauirixxx

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Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
Awesome, thanks. Does this get around a demo file still being written
to? 

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mikael
Pedersen
Sent: Monday, February 02, 2009 12:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] voice comms audio recording?

On Mon, 2 Feb 2009 12:18:38 -1000, you wrote:

>Yeah I got those in there. Now I need to make a bash script to compress

>files and move them to a web directory  If I only knew bash :/

I think I can help you there. I made exactly that kind of script, which
is executed regularly by a cronjob. I have the file here:

/etc/cron.hourly/publishtfdemos

And it contains this:


#!/bin/sh

for f in /home/tfserver/srcds/orangebox/tf/auto*.dem;do fuser
"$f">/dev/null 2>&1 || mv -f "$f" 
/var/www/html/tf2/demos/ >/dev/null 2>&1;done

for f in /var/www/html/tf2/demos/*.dem;do zip -m -j -9 "$f".zip "$f"
>/dev/null 2>&1;done

exit 0



Each block of lines above should be on one line in the file (darned
line-wrap). Adjust the paths to suit your installation.

Mikael

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Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
Yeah I got those in there. Now I need to make a bash script to compress
files and move them to a web directory  If I only knew bash :/

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mikael
Pedersen
Sent: Monday, February 02, 2009 11:48 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] voice comms audio recording?

You just forgot two rather important settings:

tv_password "YourSuperDuperSecretPasswordHere"
(in case you only want to record to a file and not provide live access
to SourceTV)

tv_autorecord 1  // Automatically record every match. Takes effect after
a mapchange.

Mikael


On Mon, 2 Feb 2009 15:07:35 -0600, you wrote:

>Yep...add to your autoexec.
>
>tv_enable 1  //Enable SourceTV
>tv_name "Your TV Name"  //Set to the name you want to show up in
browser.
>tv_title "Your TV Title"  //Name while in the TV.
>tv_maxclients 12  //Max players in the SourceTV tv_delay 15  //Delay in

>seconds between broadcast and actual game.
>tv_delaymapchange 0  //Set to 1 to delay mapchange on server until 
>SourceTV finishes broadcasting.
>tv_maxrate 15000  //Max rate on TV. Set higher with transmitall.
>tv_relayvoice 1  //Relay all voice from both teams.
>tv_transmitall 1  //Transmit all info so SourceTV catches all 
>information to spectate fully later.
>
>2009/2/2 Rick Payton 

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Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
I wasn't sure. I haven't messed with srctv ... ever. And I last messed with 
hltv back in  2001? :P

Neph and some others helped me sort it out via IRC though. Thanks everyone :D

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Monday, February 02, 2009 11:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] voice comms audio recording?

Sure, why not?

2009/2/2 Rick Payton 

> Would the sourcetv configs from tf2 work with cs source?
>
> --mauirixxx
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Coldorak
> Sent: Monday, February 02, 2009 10:23 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] voice comms audio recording?
>
> I have SourceTV on my TF2 servers, with autorecord and all the players 
> voices are recorded in the .dem files I can paste my sourcetv config 
> if you want.
>
> Cold
>
> 2009/2/2 Rick Payton 
>
> > Yeah I looked at that. It's not so much the spam I'm trying to curb, 
> > it's the racial slurs that I disallow on my servers. Text chat is 
> > easy
> > - but what monitors voice comms? I know having multiple admins that 
> > actively enforce that policy will help, but much like having demo's 
> > of "cheaters" I'd like to have an audio record of what was spoken on 
> > my
> servers.
> >
> > I guess the only real solution at this point would be to disable 
> > voice comms .. And piss off a whole lot of players. And I don't want 
> > to go there yet.
> >
> > --mauirixxx
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> > Sent: Monday, February 02, 2009 9:00 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] voice comms audio recording?
> >
> > In that case I suggest you try the SM Mic Spammer plugin, it works 
> > like a charm! But will only stop HLSS and HLDJ, not people talking 
> > too much from what I have seen.
> >
> > On Mon, Feb 2, 2009 at 9:39 AM, Zuko  wrote:
> >
> > > yes
> > >
> > > W dniu 2 lutego 2009 18:22 użytkownik Pawel 
> napisał:
> > >
> > > > What about HLTV i hl1, is it recording voices?
> > > >
> > > > 2009/2/2 Rick Payton 
> > > >
> > > > > I know I can record demo's, I should've been clearer though.
> > > > > This is
> > > for
> > > > > when I'm not around, and people complain of mic spammers, or 
> > > > > someone
> > > just
> > > > > being racists overall. That way I'll have some kind of proof I 
> > > > > can back
> > > > up
> > > > > the ban with.
> > > > >
> > > > > Thanks for all the replies guys :D
> > > > >
> > > > > -mauirixxx
> > > > >
> > > > > -Original Message-
> > > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
> > > > > Sent: Sunday, February 01, 2009 9:56 PM
> > > > > To: Half-Life dedicated Linux server mailing list
> > > > > Subject: Re: [hlds_linux] voice comms audio recording?
> > > > >
> > > > > record demos
> > > > >
> > > > > 2009/2/2 Rick Payton 
> > > > >
> > > > > > I know this may not be possible but I need to ask anyways. 
> > > > > > I'm
> > > looking
> > > > > > for something to record the voice coms - server side - for 
> > > > > > later
> > > > review.
> > > > > > I have the text chat covered, between HLstatsX CE and 
> > > > > > bl4nk/Nephyrin chat logger, it's covered very well.
> > > > > >
> > > > > >
> > > > > >
> > > > > > I know with today's hardware capturing the voice stream and 
> > > > > > encoding
> > > it
> > > > > > to mp3 (or whatever the format of the day is now .. ogg?) is 
> > > > > > pretty
> > > > much
> > > > > > a non issue - eve

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
Would the sourcetv configs from tf2 work with cs source? 

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Coldorak
Sent: Monday, February 02, 2009 10:23 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] voice comms audio recording?

I have SourceTV on my TF2 servers, with autorecord and all the players voices 
are recorded in the .dem files I can paste my sourcetv config if you want.

Cold

2009/2/2 Rick Payton 

> Yeah I looked at that. It's not so much the spam I'm trying to curb, 
> it's the racial slurs that I disallow on my servers. Text chat is easy 
> - but what monitors voice comms? I know having multiple admins that 
> actively enforce that policy will help, but much like having demo's of 
> "cheaters" I'd like to have an audio record of what was spoken on my servers.
>
> I guess the only real solution at this point would be to disable voice 
> comms .. And piss off a whole lot of players. And I don't want to go 
> there yet.
>
> --mauirixxx
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> Sent: Monday, February 02, 2009 9:00 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] voice comms audio recording?
>
> In that case I suggest you try the SM Mic Spammer plugin, it works 
> like a charm! But will only stop HLSS and HLDJ, not people talking too 
> much from what I have seen.
>
> On Mon, Feb 2, 2009 at 9:39 AM, Zuko  wrote:
>
> > yes
> >
> > W dniu 2 lutego 2009 18:22 użytkownik Pawel  napisał:
> >
> > > What about HLTV i hl1, is it recording voices?
> > >
> > > 2009/2/2 Rick Payton 
> > >
> > > > I know I can record demo's, I should've been clearer though. 
> > > > This is
> > for
> > > > when I'm not around, and people complain of mic spammers, or 
> > > > someone
> > just
> > > > being racists overall. That way I'll have some kind of proof I 
> > > > can back
> > > up
> > > > the ban with.
> > > >
> > > > Thanks for all the replies guys :D
> > > >
> > > > -mauirixxx
> > > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
> > > > Sent: Sunday, February 01, 2009 9:56 PM
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] voice comms audio recording?
> > > >
> > > > record demos
> > > >
> > > > 2009/2/2 Rick Payton 
> > > >
> > > > > I know this may not be possible but I need to ask anyways. I'm
> > looking
> > > > > for something to record the voice coms - server side - for 
> > > > > later
> > > review.
> > > > > I have the text chat covered, between HLstatsX CE and 
> > > > > bl4nk/Nephyrin chat logger, it's covered very well.
> > > > >
> > > > >
> > > > >
> > > > > I know with today's hardware capturing the voice stream and 
> > > > > encoding
> > it
> > > > > to mp3 (or whatever the format of the day is now .. ogg?) is 
> > > > > pretty
> > > much
> > > > > a non issue - even hard dirve space is ALMOST a non issue. So 
> > > > > has
> > > anyone
> > > > > done anything like this yet?
> > > > >
> > > > >
> > > > >
> > > > > /me preps himself for the short stream of No's to come 
> > > > > trickling in . but he had to ask anyway.
> > > > >
> > > > >
> > > > >
> > > > > -- mauirixxx
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Żuko
> > > > ___
> > > > To unsubscribe, edit your list preference

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
Yeah I looked at that. It's not so much the spam I'm trying to curb, it's the 
racial slurs that I disallow on my servers. Text chat is easy - but what 
monitors voice comms? I know having multiple admins that actively enforce that 
policy will help, but much like having demo's of "cheaters" I'd like to have an 
audio record of what was spoken on my servers. 

I guess the only real solution at this point would be to disable voice comms .. 
And piss off a whole lot of players. And I don't want to go there yet.

--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Monday, February 02, 2009 9:00 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] voice comms audio recording?

In that case I suggest you try the SM Mic Spammer plugin, it works like a 
charm! But will only stop HLSS and HLDJ, not people talking too much from what 
I have seen.

On Mon, Feb 2, 2009 at 9:39 AM, Zuko  wrote:

> yes
>
> W dniu 2 lutego 2009 18:22 użytkownik Pawel  napisał:
>
> > What about HLTV i hl1, is it recording voices?
> >
> > 2009/2/2 Rick Payton 
> >
> > > I know I can record demo's, I should've been clearer though. This 
> > > is
> for
> > > when I'm not around, and people complain of mic spammers, or 
> > > someone
> just
> > > being racists overall. That way I'll have some kind of proof I can 
> > > back
> > up
> > > the ban with.
> > >
> > > Thanks for all the replies guys :D
> > >
> > > -mauirixxx
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
> > > Sent: Sunday, February 01, 2009 9:56 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] voice comms audio recording?
> > >
> > > record demos
> > >
> > > 2009/2/2 Rick Payton 
> > >
> > > > I know this may not be possible but I need to ask anyways. I'm
> looking
> > > > for something to record the voice coms - server side - for later
> > review.
> > > > I have the text chat covered, between HLstatsX CE and 
> > > > bl4nk/Nephyrin chat logger, it's covered very well.
> > > >
> > > >
> > > >
> > > > I know with today's hardware capturing the voice stream and 
> > > > encoding
> it
> > > > to mp3 (or whatever the format of the day is now .. ogg?) is 
> > > > pretty
> > much
> > > > a non issue - even hard dirve space is ALMOST a non issue. So 
> > > > has
> > anyone
> > > > done anything like this yet?
> > > >
> > > >
> > > >
> > > > /me preps himself for the short stream of No's to come trickling 
> > > > in . but he had to ask anyway.
> > > >
> > > >
> > > >
> > > > -- mauirixxx
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > >
> > >
> > >
> > > --
> > > Żuko
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list 
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > __ Information from ESET Smart Security, version of virus
> > signature
> > > database 3818 (20090202) __
> > >
> > > The message was checked by ESET Smart Security.
> > >
> > > http://www.eset.com
> > >
> > >
> > >
> > > __ Information from ESET Smart Security, version of virus
> > signature
> > > database 3818 (20090202) __
> > >
> > > The message was checked by ESET Smart Security.
> > >
> > > http://www.eset.com
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list 
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
>  Żuko
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
I know I can record demo's, I should've been clearer though. This is for when 
I'm not around, and people complain of mic spammers, or someone just being 
racists overall. That way I'll have some kind of proof I can back up the ban 
with.

Thanks for all the replies guys :D

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
Sent: Sunday, February 01, 2009 9:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] voice comms audio recording?

record demos

2009/2/2 Rick Payton 

> I know this may not be possible but I need to ask anyways. I'm looking
> for something to record the voice coms - server side - for later review.
> I have the text chat covered, between HLstatsX CE and bl4nk/Nephyrin
> chat logger, it's covered very well.
>
>
>
> I know with today's hardware capturing the voice stream and encoding it
> to mp3 (or whatever the format of the day is now .. ogg?) is pretty much
> a non issue - even hard dirve space is ALMOST a non issue. So has anyone
> done anything like this yet?
>
>
>
> /me preps himself for the short stream of No's to come trickling in
> . but he had to ask anyway.
>
>
>
> -- mauirixxx
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
Żuko
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__ Information from ESET Smart Security, version of virus signature 
database 3818 (20090202) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature 
database 3818 (20090202) __

The message was checked by ESET Smart Security.

http://www.eset.com
 

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[hlds_linux] voice comms audio recording?

2009-02-01 Thread Rick Payton
I know this may not be possible but I need to ask anyways. I'm looking
for something to record the voice coms - server side - for later review.
I have the text chat covered, between HLstatsX CE and bl4nk/Nephyrin
chat logger, it's covered very well.

 

I know with today's hardware capturing the voice stream and encoding it
to mp3 (or whatever the format of the day is now .. ogg?) is pretty much
a non issue - even hard dirve space is ALMOST a non issue. So has anyone
done anything like this yet?

 

/me preps himself for the short stream of No's to come trickling in
. but he had to ask anyway.

 

-- mauirixxx

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Re: [hlds_linux] DoS Attack Fix Plugin Updated and CSS Version Released

2009-01-23 Thread Rick Payton
Excellent, thanks for this Tony.

mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony
Paloma
Sent: Thursday, January 22, 2009 8:18 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] DoS Attack Fix Plugin Updated and CSS Version
Released

I've updated the plugin and also included a CSS version. The updated
version removes the GLIBC 2.4 requirement and also adds a daf_log CVAR.
The CVAR will log attacking IPs to a file (addons/daf/log.txt).


Downloads available here:
http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid
=9

Direct link for CSS version:
http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=33
Direct link for TF2 version:
http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=32

If you have any issues, let me know.

Thanks,
Tony



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Re: [hlds_linux] DoS Attack Fix Plugin Released

2009-01-21 Thread Rick Payton
I totally understand where you're coming from AFAdmin, and you're
obviously totally justified too, but on the other hand, Tony has been on
this list for quite some time now. I highly doubt he would release a
plugin that would mess with other peoples servers. It's just one admin,
trying help many other admins.

mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AFAdmin
Sent: Wednesday, January 21, 2009 2:38 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] DoS Attack Fix Plugin Released

I would be more tempted to try it if I saw some source.  How do I know
this wont repeatedly rickroll everyone with the motd window when Im not
on?

Tony Paloma wrote:
> Hey all,
>
> I've released a plugin that fixes the attack done by the denial of 
> service program floating around. The plugin is a Valve server plugin, 
> and does not require metamod or Sourcemod. It can be loaded in the 
> middle of a game with no noticeable load time. You can download it
from my website:
> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&c
> id=9
>
> Direct link:
> http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=31
>
> Both Linux and Windows binaries are included. Extract the contents of 
> the ZIP file to your addons directory.
>
> Contents of the README file:
> DoS Attack Fix
> Version: 1 for TF2
> Date: 1/21/09
> Creator: Drunken F00l, www.sourceop.com
>
> This plugin blocks the denial of service attacks released into the 
> wild recently.
>
> Console commands:
> daf_status
>  - Returns the status of the DoS Attack Fix plugin and prints the IP 
> address of any blocked offenders daf_version
>  - prints the version of the DoS Attack Fix plugin daf_reset
>  - Resets the banned IP list
>
> CVARs:
> daf_enable
>  - Enables the DoS Attack Fix plugin (defaults to on)
>
>
>
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please visit:
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>   


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Re: [hlds_linux] Motd.txt - website redirect woes.

2009-01-06 Thread Rick Payton
In my california based cs source server, the following is the content of
my motd.txt file:

http://www.google.com/ 

Well it was before I changed it back to the stock motd.txt. I tried
doing that on my local server here, and the motd.txt just showed me the
textual link I typed in, instead of the homepage, like it's supposed to.

Re-installing server in a new VM to see what got funky.

mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Crazy
Canucks
Sent: Tuesday, January 06, 2009 2:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Motd.txt - website redirect woes.

Maybe I'm misunderstanding you, but this is what I have to do to call a
page from an external host link to my motd.


  http://www.mysite.com/motd.html"; /> 


Cc2iscooL wrote:
> Should work via direct link. Make sure your site works in IE or try a 
> direct link to the html or php file.
>
> On 1/6/09, Rick Payton  wrote:
>   
>> I thought you could put just one line in the motd.txt file like so:
>>
>> http://www.example.com/
>>
>> And have that website show up for joining clients? I know this USED 
>> to work, as I used to run a Windows based server 2-3 years ago with 
>> this setup. But that was Windows, and 2-3 years ago.
>>
>> When I do that, all I get is a motd window with that text. If I edit 
>> the original motd.txt, it renders properly, but I'm limited to the 
>> 1500 byte max. I found on counterwiki a proper html way to redirect 
>> web pages using the meta refresh, but when I use that, instead of 
>> rendering the html, it just shows it as plain text.
>>
>> Did something change, or did I do something wrong? I'm running 
>> source/meta mods, but no plugins that would effect the motd, under 
>> cento
>> 5.2 (32 bit).
>>
>> Help?
>>
>> mauirixxx
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
>
> ___
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>   


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Re: [hlds_linux] Motd.txt - website redirect woes.

2009-01-06 Thread Rick Payton
I just tested it on a different game server (one based in cali, instead
of my hawaii based server) and it worked like it was supposed to. So
it's definitely something screwy on my box ... Time to go vanilla and
see what happens.

Oh well.

mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Cc2iscooL
Sent: Tuesday, January 06, 2009 2:00 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Motd.txt - website redirect woes.

Should work via direct link. Make sure your site works in IE or try a
direct link to the html or php file.

On 1/6/09, Rick Payton  wrote:
> I thought you could put just one line in the motd.txt file like so:
>
> http://www.example.com/
>
> And have that website show up for joining clients? I know this USED to

> work, as I used to run a Windows based server 2-3 years ago with this 
> setup. But that was Windows, and 2-3 years ago.
>
> When I do that, all I get is a motd window with that text. If I edit 
> the original motd.txt, it renders properly, but I'm limited to the 
> 1500 byte max. I found on counterwiki a proper html way to redirect 
> web pages using the meta refresh, but when I use that, instead of 
> rendering the html, it just shows it as plain text.
>
> Did something change, or did I do something wrong? I'm running 
> source/meta mods, but no plugins that would effect the motd, under 
> cento
> 5.2 (32 bit).
>
> Help?
>
> mauirixxx
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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[hlds_linux] Motd.txt - website redirect woes.

2009-01-06 Thread Rick Payton
I thought you could put just one line in the motd.txt file like so:

http://www.example.com/

And have that website show up for joining clients? I know this USED to
work, as I used to run a Windows based server 2-3 years ago with this
setup. But that was Windows, and 2-3 years ago.

When I do that, all I get is a motd window with that text. If I edit the
original motd.txt, it renders properly, but I'm limited to the 1500 byte
max. I found on counterwiki a proper html way to redirect web pages
using the meta refresh, but when I use that, instead of rendering the
html, it just shows it as plain text.

Did something change, or did I do something wrong? I'm running
source/meta mods, but no plugins that would effect the motd, under cento
5.2 (32 bit).

Help?

mauirixxx

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Re: [hlds_linux] My GNU screen guide.

2008-12-16 Thread Rick Payton
Yes, I agree. Bookmarked here as well!

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steffen Tronstad
Sent: Tuesday, December 16, 2008 2:31 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] My GNU screen guide.

Thank you, that was a very nice guide *bookmarked for future references*


Med vennlig hilsen / with kind regards 
Steffen Tronstad 
BroadPark Games drift/design 
NextGenTel AS, part of TeliaSonera Group 
Tlf: +47 466 988 46
Mail: s...@nextgentel.com  
 please don't print this e-mail unless you really need to. 

-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av kama
Sendt: 16. desember 2008 13:00
Til: Half-Life dedicated Linux server mailing list
Emne: [hlds_linux] My GNU screen guide.


Hi,

After reading up on the list yesterday I saw that there have been a couple
of threads regarding how to operate screen.

So yesterday evening I wrote down a simple guide on screen and included
multiuser support.

http://fbsdtest.pvp.se/index.php?f=gnu-screen

If you read it and like it... Send me a cookie...

/Bjorn

NOTE: this site is just a hacked up site and might move elsewhere later.

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Re: [hlds_linux] Problems with DoD:Source [SOLVED]

2008-12-12 Thread Rick Payton
Glad to hear it!

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of xLnT
Sent: Friday, December 12, 2008 10:37 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Problems with DoD:Source [SOLVED]

Hi.. me again.
I just whanted to tell everyone that i discovered what caused my problems.
We have game_info.txt in another dir. and copies it to the destination 
dir when a gameserver is started.
And that file didn't get updated when i updated dods.

Now everything works fine.

Kind Regards


> Hi.. it me again ;)
>
> I just rented a VPS and downloaded dods there. It worked.
> That was 2.6.18-6 amd64 #1 SMP.
>
> Then i thought.. perhaps its the lib files that are different.
> So i ran ldd ./srcds_i486 and here is the output.
>
> http://paste.prco23.org/70193
>
> Both uses the exact same files.
> Im going to copy the dirs to one of my servers.. and see what happends.
>
> Does any one have a clue what could cause this behavior?
>
>
> Kind Regards
>
>   
>> I don't have a WOOD's directory. I only got lowercase directories.
>> Everything looks allright. But i get all these error mesages when i 
>> start a server.
>> Complaining about the materials and models files.
>>
>> Anyone running 64-bit distro?
>>
>> I have tested it on Debian Lenny 2..6.26 x86_64 and Debian Lenny 2.6.22 
>> x86_64. Same results.
>>
>> Very wierd.
>>
>> Kind Regards
>>
>>   
>> 
>>> Let's see if this works this time (I'm having ISP issues).
>>>
>>> AMD Athlon XP 1700+
>>> 1GB PC2100 DDR SDRAM
>>>
>>> Debian Etch 32 bit
>>> Kernel: 2.6.23.17 custom
>>>
>>> I think you are onto something with that WOOD directory.  I would delete 
>>> that if I were you.  I have one folder "wood" (lower case).  Basically I 
>>> would just delete any folders with uppercase names and run the Steam 
>>> update again with -verifyall.
>>>
>>> I don't believe I have any folders with uppercase names anywhere in my 
>>> dod directory.
>>>
>>> My configs are in the "dod/cfg" folder.
>>> The dod folder is in "srcds_l/orangebox".
>>>
>>> This is my server.cfg.
>>>
>>> hostname "Drekland: DODS"
>>> //sv_password "**"
>>> //sv_spectator_password "yourpasshere"
>>>
>>> rcon_password  "**"
>>> //sv_rcon_banpenalty 10
>>> //sv_rcon_log 1
>>> //sv_rcon_maxfailures 3
>>> //sv_rcon_minfailures 3
>>> //sv_rcon_minfailuretime 60
>>>
>>> sv_region 255
>>> sv_contact crazy_canu...@rogers.com
>>>
>>> sv_allowdownload 1
>>> sv_allowupload 1
>>>
>>> sv_downloadurl "http://www.marinebot.net/~drek/srcds_l/dod/";
>>>
>>> mp_chattime 8
>>>
>>> sv_timeout 120
>>>
>>> sv_minrate 2500
>>> sv_maxrate 5550
>>>
>>> sv_minupdaterate 4
>>> sv_maxupdaterate 11
>>>
>>> mp_timelimit 30
>>>
>>> mp_allowspectators 1
>>>
>>> mp_friendlyfire 1
>>> mp_fadetoblack 1
>>>
>>> mp_flashlight 1
>>>
>>> sv_cheats 0
>>>
>>> log on
>>>
>>> sv_logbans 1
>>> sv_logecho 1
>>> sv_logfile 1
>>> sv_log_onefile 0
>>> sv_logsdir logs
>>>
>>> mp_logdetail 0
>>>
>>> dod_bonusround 0
>>> dod_bonusroundtime 2
>>> dod_enableroundwaittime 1
>>>
>>> mp_allowrandomclass 1
>>> mp_limit_allies_assault 2
>>> mp_limit_allies_mg 1
>>> mp_limit_allies_rifleman -1
>>> mp_limit_allies_rocket 1
>>> mp_limit_allies_sniper 1
>>> mp_limit_allies_support 2
>>> mp_limit_axis_assault 2
>>> mp_limit_axis_mg 1
>>> mp_limit_axis_rifleman -1
>>> mp_limit_axis_rocket 1
>>> mp_limit_axis_sniper 1
>>> mp_limit_axis_support 2
>>>
>>> sm plugins reload weapon_logging
>>>
>>> exec banned_user.cfg
>>> exec banned_ip.cfg
>>> writeid
>>> writeip
>>>
>>>
>>> xLnT wrote:
>>>   
>>> 
>>>   
 What distro are you using?
 32/64-bit?
 Hardware?

 Do you have both these dirs

  dod/materials/wood/
  dod/materials/WOOD/

 What files is in your cfg folder?

 And how does your server.cfg look like?

 Kind Regards


   
 
   
 
> Build 3631 is the version I am running with no issues that I know of.
>
> Drek
>
> xLnT wrote:
>   
> 
>   
> 
>   
>> Any one got a fully functional Day of Defeat Source server running?
>> With this version.
>>
>> Protocol version 14
>> Exe version 1.0.0.11 (dod)
>> Exe build: 10:26:48 Oct 16 2008 (3631) (300)
>>
>> I still can't get my to work.. i have downloaded it to 3 different linux 
>> servers. Default installation with a minimal server.cfg.
>> This is just not working.
>>
>> Kind Regards
>>
>>
>>   
>> 
>>   
>> 
>>   
>> 
>>> I just ran ./steam -command update -game dods -dir . -verify_all as the 
>>> user that runs the gameserver.
>>> Still the same problem.
>>> And the user owns ALL files both as user and group.
>>>
>>> Could anyone try download dods and see if they get the same errors?
>>>
>>

Re: [hlds_linux] Problems with DoD:Source

2008-12-11 Thread Rick Payton
I don't have DOD:S to test it with, but I threw a dods on my VM if you want to 
take a look for yourself. This being a plane vanilla dod:s server with NO 
addons.

Here's the output of the startup:

maxplayers set to 20
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 157.238.213.185, mode MP, dedicated Yes, ports 27019 SV / 27005 CL
Unknown command "sv_rollangle"
Unknown command "mp_facefronttime"
Unknown command "sv_unlag_fixstuck"
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill1.cfg
ConVarRef sk_suitcharger doesn't point to an existing ConVar
Executing dedicated server config file
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file 
materials/models/player/american//american_gear.vmt
VertexLitGeneric,
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file 
materials/models/player/american//american_gear.vmt
VertexLitGeneric,
Error reading weapon data file for: weapon_ifm_steadycam
Unknown command "#"
exec: couldn't exec dod_anzio.cfg
Adding master server 68.142.72.250:27011
Adding master server 69.28.140.246:27011
Connection to Steam servers successful.
   VAC secure mode is activated.
---

Here's a status command:

status
hostname: GamerzSociety.com DOD:Source
version : 1.0.0.11/14 3631 secure
udp/ip  :  157.238.213.185:27019
map : dod_anzio at: 0 x, 0 y, 0 z
players : 0 (20 max)
---

This being on a 32-bit CentOS 5.2 install. I only have 1 wood directory, 
specifically it's dod/materials/wood (all lowercase).

This being installed from your posted install line below. IP is 
157.238.213.185:27019 so you can see for yourself (again, I don't own DODS, so 
I can't check).

Hope this helps.

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of xLnT
Sent: Thursday, December 11, 2008 11:32 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Problems with DoD:Source

Any one got a fully functional Day of Defeat Source server running?
With this version.

Protocol version 14
Exe version 1.0.0.11 (dod)
Exe build: 10:26:48 Oct 16 2008 (3631) (300)

I still can't get my to work.. i have downloaded it to 3 different linux 
servers. Default installation with a minimal server.cfg.
This is just not working.

Kind Regards


> I just ran ./steam -command update -game dods -dir . -verify_all as the 
> user that runs the gameserver.
> Still the same problem.
> And the user owns ALL files both as user and group.
>
> Could anyone try download dods and see if they get the same errors?
>
> Kind Regards
>
>
>   
>> Are all your inherited permissions right as well?  ie. all the folders 
>> inside the folders inside the folder inside the folders, all the way 
>> down to the root, are chmodded 755?  I've had inherited permissions like 
>> that completely screw me up and cause some really odd problems.
>>
>> xLnT wrote:
>>   
>> 
>>> I just ran it with the -verify_all option.
>>>
>>> http://paste.prco23.org/68951
>>>
>>>
>>>   
>>> 
>>>   
 I've had this problem once. The HLDSupdatetool crashed too soon and the 
 game
 was missing files. I ran it with -verifyall and it was fine.

 On Wed, Dec 10, 2008 at 1:37 PM, Peter Lindblom  wrote:

   
 
   
 
> I have two maps/dir named wood / WOOD
>
> /orangebox/dod/materials/wood/
> /orangebox/dod/materials/WOOD/
>
> Peter
>
> - Original Message -
> From: "xLnT" 
> To: "Half-Life dedicated Linux server mailing list"
> 
> Sent: Wednesday, December 10, 2008 6:06 PM
> Subject: Re: [hlds_linux] Problems with DoD:Source
>
>
> This is how my source/orangebox/dod/materials/wood/ looks like:
> http://paste.prco23.org/68861
>
> Where the user that runs the gameserver is a member of the group "group".
>
> Kind Regards.
>
>
> 
>   
> 
>   
>> Probably what you want to do is "chown -R [user]:[group] [your server
>> directory], as Steam places fairly strict permissions on the files it
>> creates.
>>
>> Drek
>>
>> xLnT wrote:
>>
>>   
>> 
>>   
>> 
>>> I don't think it's about permissions.
>>> Here is a complete log when i start the server:
>>> http://paste.prco23.org/68727
>>>
>>> Kind Regards.
>>>
>>>
>>>
>>>
>>> 
>>>   
>>> 
>>>   
 It might be a rights conflict .. has you installed as the user you are
 running the server as ??
 I assume that you dont run/installed it as root.

 Peter
 - Original Message -
 From: "xLnT" 
 To: "Half-Life dedicated Linux server mailing list"
 
 Sent: Wednesday, December 10, 2008 10:15 AM
>

Re: [hlds_linux] Statsme

2008-11-25 Thread Rick Payton
It needs to be updated, the programmer would have to look at the code to
see what broke. If statsme is finally deadware, there's other plugins
that can log weaponstats

mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Duarte
Sent: Tuesday, November 25, 2008 8:52 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Statsme

Anyone still running Statsme this days? After the HL1 update this plugin
stopped working.

I don't have access to the servers, but i know they run Linux. I tried
on my
machine, windows, and it works fine. They tried with the latest metamod
and
metamod-p. Both fail to load the plugin.
meta list
Currently loaded plugins:
  description  stat  pend  file
vers  src  load  unlod
[1] http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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[hlds_linux] rate limiting L4D servers?

2008-11-19 Thread Rick Payton
I noticed in the "status" command in the L4d server, we now have a
"rate" view, some clients are showing 3 and others are showing 25000
- is this the actual rate that the server is sending out, and if so, is
there any way to control it? sv_maxrate responds with "0" (default
setting) but manually setting sv_maxrate to 1 or whatever doesn't
change the status output - and from watching both Cacti and MRTG I'm not
seeig any real slowdown in traffic either.

 

Also, will we be seeing the "rate" in the status command for other
source servers?

 

mauirixxx

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Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
Yeah I figured that out already. I was rushing trying to get it setup,
and well my mind just spaced on that part. Check the thread, you can see
it's been updated and whatnot throughout our conversation today. Thanks
though :)

mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, November 18, 2008 2:57 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide

That's cause you're not specifying a file called server##.cfg, you're
specifying a file called ##.cfg in a directory called server.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Rick Payton
> Sent: 18 November 2008 21:00
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
> 
> Well I fired up 4 forked servers (5 didn't seem to take, gotta debug
> that some). All 4 have players on it right now, one of which turned
> into
> an 8 player server ... but the server##.cfg files didn't get read.
> 
> Command line used:
> 
> ./srcds_run -console -game left4dead +ip 157.238.213.185 -netconport
> 9000+## -netconpassword 12345 +hostport 27020+## -steamport 27960+##
> +clientport 25030+## +exec server/##.cfg -nohltv +map
> l4d_hospital01_apartment -fork 4
> 
> Guess I gotta boot everyone and try it without the /
> 
> mauirixxx
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
> Sent: Tuesday, November 18, 2008 10:50 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
> 
> I noticed that as well.
> 
> That command was actually posted by valve.. although I suspect is may
> be
> a
> typo.
> 
> I haven't had a chance to test out server forking with per server
> configs
> yet.
> 
> Let me know if you get a chance to test and I'll adjust accordingly.
> 
> Here is the original post by valve.
> 
> -quote
> ./srcds_run \
> -game left4dead \
> -ip 1.1.1.1\
> -netconport 9000+##\
> -netconpassword password\
> -steamport 27690+##\
> +hostname My_L4D_Server_##\
> +sv_tags reservable\
> +exec server/##.cfg\
> +map l4d_dem_hospital01_apartment\
> -fork 40
> 
> I think what Chris forgot to mention was that the ## syntax can be
used
> in an
> expression. So here rather than just substituting the instance number
> in,
> I am using
> it to add the value to an existing number.
> 
> Someone asked about why -exec ##.cfg didn't work. I would suggest
using
> +exec ##.cfg
> instead. This is the format I am using and this appears to function
> correctly. Also,
> make sure that your files are zero padded to two digits (i.e 01, 02,
> etc...).
> 
> I also had to do a lot of shuffling around of port numbers to allow 40
> server
> instances to run correctly. This is because many of the default port
> numbers are too
> close to one another to support more than about 5-10 servers. The
ports
> you need to
> worry about are:
> 
> -netconport
> -steamport
> +clientport
> +hostport
> +tv_port
> +matchmakingport
> +systemlinkport
> 
> I control the first two from the command line since they are not
> convars,
> the rest I
> put into my config files. Just space the port nunbers apart so there
is
> a
> gap larger
> than the number of dedicated servers you intend to run on the same
box.
> 
> -quote
> 
> 
> > In the forked command line you posted, for the multiple server##.cfg
> > files, you have server/##.cfg -  is the / supposed to be in there?
> >
> > mauirixxx
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
Steve
> > Sent: Tuesday, November 18, 2008 10:15 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
> >
> > Not at all..
> >
> >
> >> Mind if I copy/paste and provide the original link and your email?
> >>
> >> On Tue, Nov 18, 2008 at 11:36 AM, Rick Payton <[EMAIL PROTECTED]>
> > wrote:
> >>
> >>> Awesome, I've been saving various e-mails as they've come down,
but
> >>> since you took the time to compile and post it ... BOOKMARKED!
> >>>
> >>> mauirixxx
> >>>
> >>> -Original Message-
> >>> From: [EMAIL PR

Re: [hlds_linux] Bans in L4D

2008-11-18 Thread Rick Payton
I used HLSW to ban one guy already trying to guess the rcon password, so
I guess banning is business as usual. If you look in the cvar list, the
commands are still the same.

mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sumichrast
Sent: Tuesday, November 18, 2008 2:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Bans in L4D

How can we ban in the L4D servers?  Is that even an option?

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Re: [hlds_linux] hostmatchmakingport - 27025

2008-11-18 Thread Rick Payton
Excellent. Because I run other valve games in this VM, I had to start up
at port 27020, and 5 forks failed, and that port was why.

mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Tuesday, November 18, 2008 1:43 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] hostmatchmakingport - 27025

I think the main purpose of specifying them is to make sure they don't
overlap with other ports while setting up a forked server.



> Can this be changed to something else without breaking anything?
>
>
>
> mauirixxx
>
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[hlds_linux] hostmatchmakingport - 27025

2008-11-18 Thread Rick Payton
Can this be changed to something else without breaking anything?

 

mauirixxx

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Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
Yeah, before, I woouldn't even get a prompt. After I changed the
netconport 9000+## to 90## and re-ran "telnet localhost 9001" it worked
as advertised.

mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sumichrast
Sent: Tuesday, November 18, 2008 12:04 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide

Make sure on the telnet port you connect to, hit enter once, then PASS
 (no brackets)..

I have to hit enter once I connect, then from there enter PASS (caps
sensitive for me it seems), then password, then enter and it works.

On Tue, Nov 18, 2008 at 4:50 PM, Rick Payton <[EMAIL PROTECTED]>
wrote:
> Check my response at the steam forums.
>
> I just changed my command line, and someone e-mailed me off list to
> confirm the / shouldn't be there.
>
> Here's my startup script now, with 4 forks. I can't seem to get telnet
> to work though, but HLSW works a treat.
>
> ---
> #!/bin/sh
> echo "Starting Left 4 Dead Forked Server Instances"
> sleep 1
> screen -A -m -d -S l4d-fork ./srcds_run -console -game left4dead +ip
> 157.238.213.185 -netconport 90## -netconpassword 12345 +hostport
> 27020+## -steamport 27960+## +clientport 25030+## +exec server##.cfg
> -nohltv +map l4d_hospital01_apartment -fork 4
> # to watch the output automatically, let's instantly attach to this
> screen
> screen -x l4d-fork
> ---
>
> FWIW
>
> mauirixxx
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
> Sent: Tuesday, November 18, 2008 11:39 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
>
> Do you think it could mean that is looking for a directory called
> "server"
> with individual config's in that folder named 01.cfg 02.cfg.. ect?
>
>
>> Well I fired up 4 forked servers (5 didn't seem to take, gotta debug
>> that some). All 4 have players on it right now, one of which turned
> into
>> an 8 player server ... but the server##.cfg files didn't get read.
>>
>> Command line used:
>>
>> ./srcds_run -console -game left4dead +ip 157.238.213.185 -netconport
>> 9000+## -netconpassword 12345 +hostport 27020+## -steamport 27960+##
>> +clientport 25030+## +exec server/##.cfg -nohltv +map
>> l4d_hospital01_apartment -fork 4
>>
>> Guess I gotta boot everyone and try it without the /
>>
>> mauirixxx
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
>> Sent: Tuesday, November 18, 2008 10:50 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
>>
>> I noticed that as well.
>>
>> That command was actually posted by valve.. although I suspect is may
> be
>> a
>> typo.
>>
>> I haven't had a chance to test out server forking with per server
>> configs
>> yet.
>>
>> Let me know if you get a chance to test and I'll adjust accordingly.
>>
>> Here is the original post by valve.
>>
>> -quote
>> ./srcds_run \
>> -game left4dead \
>> -ip 1.1.1.1\
>> -netconport 9000+##\
>> -netconpassword password\
>> -steamport 27690+##\
>> +hostname My_L4D_Server_##\
>> +sv_tags reservable\
>> +exec server/##.cfg\
>> +map l4d_dem_hospital01_apartment\
>> -fork 40
>>
>> I think what Chris forgot to mention was that the ## syntax can be
> used
>> in an
>> expression. So here rather than just substituting the instance number
>> in,
>> I am using
>> it to add the value to an existing number.
>>
>> Someone asked about why -exec ##.cfg didn't work. I would suggest
> using
>> +exec ##.cfg
>> instead. This is the format I am using and this appears to function
>> correctly. Also,
>> make sure that your files are zero padded to two digits (i.e 01, 02,
>> etc...).
>>
>> I also had to do a lot of shuffling around of port numbers to allow
40
>> server
>> instances to run correctly. This is because many of the default port
>> numbers are too
>> close to one another to support more than about 5-10 servers. The
> ports
>> you need to
>> worry about are:
>>
>> -netconport
>> -steamport
>> +clientport
>> +hostport
>> +tv_port
>> +matchmakingport
>> +systemlinkport
>>
>> I control the first two from

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
It works. :P

The old command line I copy / pasted had netconport 9000+## - which
didn't seem to do anything. After I re-read Chris Green's e-mail, I
changed it to match his standard, and "telnet localhost 9001" works a
treat now.

Now to figure out how to broadcast messages, or do those not show up in
the console (when watching via HLSW)?

mauirixx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David A.
Parker
Sent: Tuesday, November 18, 2008 11:57 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide

What does it do when you "telnet localhost 9001"?

 - Dave

Rick Payton wrote:
> Check my response at the steam forums.
> 
> I just changed my command line, and someone e-mailed me off list to
> confirm the / shouldn't be there.
> 
> Here's my startup script now, with 4 forks. I can't seem to get telnet
> to work though, but HLSW works a treat.
> 
> ---
> #!/bin/sh
> echo "Starting Left 4 Dead Forked Server Instances"
> sleep 1
> screen -A -m -d -S l4d-fork ./srcds_run -console -game left4dead +ip
> 157.238.213.185 -netconport 90## -netconpassword 12345 +hostport
> 27020+## -steamport 27960+## +clientport 25030+## +exec server##.cfg
> -nohltv +map l4d_hospital01_apartment -fork 4
> # to watch the output automatically, let's instantly attach to this
> screen
> screen -x l4d-fork
> ---
> 
> FWIW
> 
> mauirixxx
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
> Sent: Tuesday, November 18, 2008 11:39 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
> 
> Do you think it could mean that is looking for a directory called
> "server"
> with individual config's in that folder named 01.cfg 02.cfg.. ect?
> 
> 
>> Well I fired up 4 forked servers (5 didn't seem to take, gotta debug
>> that some). All 4 have players on it right now, one of which turned
> into
>> an 8 player server ... but the server##.cfg files didn't get read.
>>
>> Command line used:
>>
>> ./srcds_run -console -game left4dead +ip 157.238.213.185 -netconport
>> 9000+## -netconpassword 12345 +hostport 27020+## -steamport 27960+##
>> +clientport 25030+## +exec server/##.cfg -nohltv +map
>> l4d_hospital01_apartment -fork 4
>>
>> Guess I gotta boot everyone and try it without the /
>>
>> mauirixxx
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
>> Sent: Tuesday, November 18, 2008 10:50 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
>>
>> I noticed that as well.
>>
>> That command was actually posted by valve.. although I suspect is may
> be
>> a
>> typo.
>>
>> I haven't had a chance to test out server forking with per server
>> configs
>> yet.
>>
>> Let me know if you get a chance to test and I'll adjust accordingly.
>>
>> Here is the original post by valve.
>>
>> -quote
>> ./srcds_run \
>> -game left4dead \
>> -ip 1.1.1.1\
>> -netconport 9000+##\
>> -netconpassword password\
>> -steamport 27690+##\
>> +hostname My_L4D_Server_##\
>> +sv_tags reservable\
>> +exec server/##.cfg\
>> +map l4d_dem_hospital01_apartment\
>> -fork 40
>>
>> I think what Chris forgot to mention was that the ## syntax can be
> used
>> in an
>> expression. So here rather than just substituting the instance number
>> in,
>> I am using
>> it to add the value to an existing number.
>>
>> Someone asked about why -exec ##.cfg didn't work. I would suggest
> using
>> +exec ##.cfg
>> instead. This is the format I am using and this appears to function
>> correctly. Also,
>> make sure that your files are zero padded to two digits (i.e 01, 02,
>> etc...).
>>
>> I also had to do a lot of shuffling around of port numbers to allow
40
>> server
>> instances to run correctly. This is because many of the default port
>> numbers are too
>> close to one another to support more than about 5-10 servers. The
> ports
>> you need to
>> worry about are:
>>
>> -netconport
>> -steamport
>> +clientport
>> +hostport
>> +tv_port
>> +matchmakingport
>> +systemlinkport
>>
>> I control the first two from the command 

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
Check my response at the steam forums.

I just changed my command line, and someone e-mailed me off list to
confirm the / shouldn't be there.

Here's my startup script now, with 4 forks. I can't seem to get telnet
to work though, but HLSW works a treat.

---
#!/bin/sh
echo "Starting Left 4 Dead Forked Server Instances"
sleep 1
screen -A -m -d -S l4d-fork ./srcds_run -console -game left4dead +ip
157.238.213.185 -netconport 90## -netconpassword 12345 +hostport
27020+## -steamport 27960+## +clientport 25030+## +exec server##.cfg
-nohltv +map l4d_hospital01_apartment -fork 4
# to watch the output automatically, let's instantly attach to this
screen
screen -x l4d-fork
---

FWIW

mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Tuesday, November 18, 2008 11:39 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide

Do you think it could mean that is looking for a directory called
"server"
with individual config's in that folder named 01.cfg 02.cfg.. ect?


> Well I fired up 4 forked servers (5 didn't seem to take, gotta debug
> that some). All 4 have players on it right now, one of which turned
into
> an 8 player server ... but the server##.cfg files didn't get read.
>
> Command line used:
>
> ./srcds_run -console -game left4dead +ip 157.238.213.185 -netconport
> 9000+## -netconpassword 12345 +hostport 27020+## -steamport 27960+##
> +clientport 25030+## +exec server/##.cfg -nohltv +map
> l4d_hospital01_apartment -fork 4
>
> Guess I gotta boot everyone and try it without the /
>
> mauirixxx
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
> Sent: Tuesday, November 18, 2008 10:50 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
>
> I noticed that as well.
>
> That command was actually posted by valve.. although I suspect is may
be
> a
> typo.
>
> I haven't had a chance to test out server forking with per server
> configs
> yet.
>
> Let me know if you get a chance to test and I'll adjust accordingly.
>
> Here is the original post by valve.
>
> -quote
> ./srcds_run \
> -game left4dead \
> -ip 1.1.1.1\
> -netconport 9000+##\
> -netconpassword password\
> -steamport 27690+##\
> +hostname My_L4D_Server_##\
> +sv_tags reservable\
> +exec server/##.cfg\
> +map l4d_dem_hospital01_apartment\
> -fork 40
>
> I think what Chris forgot to mention was that the ## syntax can be
used
> in an
> expression. So here rather than just substituting the instance number
> in,
> I am using
> it to add the value to an existing number.
>
> Someone asked about why -exec ##.cfg didn't work. I would suggest
using
> +exec ##.cfg
> instead. This is the format I am using and this appears to function
> correctly. Also,
> make sure that your files are zero padded to two digits (i.e 01, 02,
> etc...).
>
> I also had to do a lot of shuffling around of port numbers to allow 40
> server
> instances to run correctly. This is because many of the default port
> numbers are too
> close to one another to support more than about 5-10 servers. The
ports
> you need to
> worry about are:
>
> -netconport
> -steamport
> +clientport
> +hostport
> +tv_port
> +matchmakingport
> +systemlinkport
>
> I control the first two from the command line since they are not
> convars,
> the rest I
> put into my config files. Just space the port nunbers apart so there
is
> a
> gap larger
> than the number of dedicated servers you intend to run on the same
box.
>
> -quote
>
>
>> In the forked command line you posted, for the multiple server##.cfg
>> files, you have server/##.cfg -  is the / supposed to be in there?
>>
>> mauirixxx
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
>> Sent: Tuesday, November 18, 2008 10:15 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
>>
>> Not at all..
>>
>>
>>> Mind if I copy/paste and provide the original link and your email?
>>>
>>> On Tue, Nov 18, 2008 at 11:36 AM, Rick Payton <[EMAIL PROTECTED]>
>> wrote:
>>>
>>>> Awesome, I've been saving various e-mails as they've come down, but
>>>> since you took the time to compile and post it ... BOOKMARKED!
>>>>
>&

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
Well I fired up 4 forked servers (5 didn't seem to take, gotta debug
that some). All 4 have players on it right now, one of which turned into
an 8 player server ... but the server##.cfg files didn't get read.

Command line used:

./srcds_run -console -game left4dead +ip 157.238.213.185 -netconport
9000+## -netconpassword 12345 +hostport 27020+## -steamport 27960+##
+clientport 25030+## +exec server/##.cfg -nohltv +map
l4d_hospital01_apartment -fork 4

Guess I gotta boot everyone and try it without the /

mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Tuesday, November 18, 2008 10:50 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide

I noticed that as well.

That command was actually posted by valve.. although I suspect is may be
a
typo.

I haven't had a chance to test out server forking with per server
configs
yet.

Let me know if you get a chance to test and I'll adjust accordingly.

Here is the original post by valve.

-quote
./srcds_run \
-game left4dead \
-ip 1.1.1.1\
-netconport 9000+##\
-netconpassword password\
-steamport 27690+##\
+hostname My_L4D_Server_##\
+sv_tags reservable\
+exec server/##.cfg\
+map l4d_dem_hospital01_apartment\
-fork 40

I think what Chris forgot to mention was that the ## syntax can be used
in an
expression. So here rather than just substituting the instance number
in,
I am using
it to add the value to an existing number.

Someone asked about why -exec ##.cfg didn't work. I would suggest using
+exec ##.cfg
instead. This is the format I am using and this appears to function
correctly. Also,
make sure that your files are zero padded to two digits (i.e 01, 02,
etc...).

I also had to do a lot of shuffling around of port numbers to allow 40
server
instances to run correctly. This is because many of the default port
numbers are too
close to one another to support more than about 5-10 servers. The ports
you need to
worry about are:

-netconport
-steamport
+clientport
+hostport
+tv_port
+matchmakingport
+systemlinkport

I control the first two from the command line since they are not
convars,
the rest I
put into my config files. Just space the port nunbers apart so there is
a
gap larger
than the number of dedicated servers you intend to run on the same box.

-quote


> In the forked command line you posted, for the multiple server##.cfg
> files, you have server/##.cfg -  is the / supposed to be in there?
>
> mauirixxx
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
> Sent: Tuesday, November 18, 2008 10:15 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
>
> Not at all..
>
>
>> Mind if I copy/paste and provide the original link and your email?
>>
>> On Tue, Nov 18, 2008 at 11:36 AM, Rick Payton <[EMAIL PROTECTED]>
> wrote:
>>
>>> Awesome, I've been saving various e-mails as they've come down, but
>>> since you took the time to compile and post it ... BOOKMARKED!
>>>
>>> mauirixxx
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
Steve
>>> Sent: Tuesday, November 18, 2008 9:34 AM
>>> To: [EMAIL PROTECTED]
>>> Cc: hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
>>>
>>> Hey guys!
>>>
>>> I updated my L4D config guide with lots of info about forking and
> co-op
>>> /
>>> versus modes. (this is turning into a monster post)
>>>
>>> If you have a simple question about getting your L4D server going
you
>>> might wanna take a look at this first.
>>>
>>> http://forums.steampowered.com/forums/showthread.php?t=745441
>>>
>>> -Steve
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>>
>>
>> --
>> -
>> [EMAIL PROTECTED]
>> ___
>> To unsubscribe, edit your list preferences, or v

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
In the forked command line you posted, for the multiple server##.cfg
files, you have server/##.cfg -  is the / supposed to be in there?

mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Tuesday, November 18, 2008 10:15 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide

Not at all..


> Mind if I copy/paste and provide the original link and your email?
>
> On Tue, Nov 18, 2008 at 11:36 AM, Rick Payton <[EMAIL PROTECTED]>
wrote:
>
>> Awesome, I've been saving various e-mails as they've come down, but
>> since you took the time to compile and post it ... BOOKMARKED!
>>
>> mauirixxx
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
>> Sent: Tuesday, November 18, 2008 9:34 AM
>> To: [EMAIL PROTECTED]
>> Cc: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide
>>
>> Hey guys!
>>
>> I updated my L4D config guide with lots of info about forking and
co-op
>> /
>> versus modes. (this is turning into a monster post)
>>
>> If you have a simple question about getting your L4D server going you
>> might wanna take a look at this first.
>>
>> http://forums.steampowered.com/forums/showthread.php?t=745441
>>
>> -Steve
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> --
> -
> [EMAIL PROTECTED]
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



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[hlds_linux] deleteable server files?

2008-11-18 Thread Rick Payton
Specifically, the .vpk files, and the .bik files - are they safe to
remove?

 

mauirixxx

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Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-18 Thread Rick Payton
Awesome, I've been saving various e-mails as they've come down, but
since you took the time to compile and post it ... BOOKMARKED!

mauirixxx

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Tuesday, November 18, 2008 9:34 AM
To: [EMAIL PROTECTED]
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] L4D dedicated server config guide

Hey guys!

I updated my L4D config guide with lots of info about forking and co-op
/
versus modes. (this is turning into a monster post)

If you have a simple question about getting your L4D server going you
might wanna take a look at this first.

http://forums.steampowered.com/forums/showthread.php?t=745441

-Steve



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Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Rick Payton
I always understood root access to be user:root, and the root console to
literally be keyboard attached to computer viewing output via monitor.

I'm still new to linux myself (3 years and still learning!) though, so
I'm probably wrong.

mauirixxx

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Crazy
Canucks
Sent: Friday, November 14, 2008 12:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The better way to start hlds as daemon

Just out of curiosity, if you have access to the root console, is that 
the same thing as having root access?

Drek

J T wrote:
> There is a reason why the tty is owned by the user and with specific
> permissions. Changing this is basically allowing any user on the
system
> access to the screen.
>
> If you do make these changes, there will be security implications.
>
> On Fri, Nov 14, 2008 at 1:33 PM, Crazy Canucks
<[EMAIL PROTECTED]>wrote:
>
>   
>> I figured out what my problem was.  I needed to "screen -r xxx" as
the
>> user I started the screen as.  Anyway, I wrote a simple script that
>> chmods /dev/pts/0 to 666 then su's the "screen -r" command.  Works
>> perfectly.
>>
>> Had nothing to do with su, as usual with my problems with Linux, it
was
>> permissions and ignorance  :)
>>
>> Drek
>>
>> Anthal wrote:
>> 
>>> Why not just create a user, like l4d, and run the process from that
>>> account. Whenever you need to re-attach, just su to l4d, and 'screen
-r
>>> $game' (whatever $game may be)
>>>
>>> Crazy Canucks wrote:
>>>
>>>   
 I use su to run screen to run my servers under a different user,
and I
 nice the process.  It works well, but when I do this I am unable to
 reattach to the console.  Does anyone have any suggestions on how I
 could get around this problem?

 These are the relevant lines from my startup script:

 server_command="screen -A -m -d -S $game ./$game"_run" -tos -game
$mod
 +map `cat ./$mod/starting_map` +maxplayers $server_size -heapsize
 $heap_size +ip 192.168.0.101 -pidfile $game.pid
 
>> -debug$extra_config_options"
>> 
 nice -n -20 su -c "$server_command" cc-server

 It may look a bit complicated, but I think the variable names make
it
 pretty clear what is going on.

 Drek

 P.S.:  I'm a Linux nub, so go easy on me... ;)

 Ronny Schedel wrote:


 
>
>   
>> Hi, i am now using screen to start my server as daemon.
>> But i know that professional hosters uses diferent ways.
>>
>> i have reasons to think that screen is freezing my servers.
>>
>> so... How do you start your server?
>>
>>
>>
>> 
> With screen. No, screen does not freeze your servers, plugins do.
>
> ___
> To unsubscribe, edit your list preferences, or view the list
archives,
>   
>> please visit:
>> 
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
>
>   
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 
>> please visit:
>> 
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
archives,
>>>   
>> please visit:
>> 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list
archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
>
>
>
>   


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[hlds_linux] does anyone have a link to an updated qstat?

2008-11-14 Thread Rick Payton
After the HL1 update from last month got released, I remember reading
about a fixed / updated? Qstat binary, but I can't seem to locate it.
Does anyone still have the link, or did I imagine this? Looking to do
some cacti + qstat monitoring...

mauirixxx

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Re: [hlds_linux] [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread Rick Payton
Quick question, but first some background:

I made 3 directories, hlds_l, srcds_l, and srcds_ob, and installed CS
v1.6, CS Source, and TF2 in each respective directories. When L4D demo
got released, I installed it to srcds_l directory, not realizing it used
the OB engine. Since it uses the OB engine, should I move it to my
srcds_ob directory, or is it safe in my srcds_l directory, or should I
just make a new directory for l4d stuff once the full server gets
released?

mauirixxx

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Ruymen
Sent: Friday, November 14, 2008 10:03 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] HLDS L4D, 2 full versions?

Yesterday we started the preload L4D on Steam.  For dedicated servers,
you can also "preload" most of the content for a server by running
hldsupdatetool and using the game parameter "l4d_full".  You will not be
able to run a dedicated server until sometime before the official
release though.  There will also be at least a 300 MB update on Monday,
since we have not made the maps available for dedicated servers yet.

Once the full game is live, we'll also switch the game parameter to be
"left4dead", as that is currently in use for the Demo.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of gulfy
Sent: Friday, November 14, 2008 11:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HLDS L4D, 2 full versions?

Can we get some official clarification on what to download for the
dedicated
server for the full game?
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Re: [hlds_linux] The better way to start hlds as daemon

2008-11-14 Thread Rick Payton
Any chance we can run servers for xbox users as well? :) Man, that would
open up a HUGE realm of future $$$ opportunities for GSP's 

mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Milton
Ngan
Sent: Friday, November 14, 2008 9:24 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The better way to start hlds as daemon

For the dedicated servers I am running for the XBoxes I don't use
screen. Since we have the netcon port, there is no real need for a TTY
console. So I just wrap srcds_i486 with a small Expect script to log the
output of the console to a file. Then I just start up srcds_run with a
standard init script.

M.


From: [EMAIL PROTECTED]
[EMAIL PROTECTED] On Behalf Of Nevermore
[EMAIL PROTECTED]
Sent: Friday, November 14, 2008 9:38 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] The better way to start hlds as daemon

Hi, i am now using screen to start my server as daemon.
But i know that professional hosters uses diferent ways.

i have reasons to think that screen is freezing my servers.

so... How do you start your server?


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  1   2   >