Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread dan

On 07/02/2014 20:23, Valentin G. wrote:

This really can not be the intentioned or desired gameplay:
http://i.imgur.com/xQBp6fG.jpg


If you force classes you don't create good players, you just hide a good 
indicator the server isn't

worth playing on.

If they're happy, leave them to it, and play somewhere else

--
Dan

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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Rick Dunn
I have to agree here.  The game is called TEAM Fortress 2.  A 6-engi
stack like that is easily countered by a good demo/medic combo, or
something as simple as one good spy.  Whenever I see shenanigans like that
I usually get my team to stop derping around long enough to put together
one good tactic, bust the other team's troll tactic apart, and then
suddenly it's back to being a normal team on the other side.



On Sat, Feb 8, 2014 at 7:03 AM, dan needa...@ntlworld.com wrote:

 On 07/02/2014 20:23, Valentin G. wrote:

 This really can not be the intentioned or desired gameplay:
 http://i.imgur.com/xQBp6fG.jpg


 If you force classes you don't create good players, you just hide a good
 indicator the server isn't
 worth playing on.

 If they're happy, leave them to it, and play somewhere else

 --
 Dan


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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
Is there a step by step guide out there yet for server owners to great
gameserver accounts for this?  Are HTTPS POST requests not currently
working?  Am I doing something wrong?
I tried (using a previously mentioned chrome plugin) and am getting the
following when following the instructions in the original post:

2014 Feb 8 12:49:33POST
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.4.2
776ms
I have used key=mysteamkey and key=mysteamkey and appid=440 .and
always get an unauthorized message when doing a HTTPS POST request

If there is someone who could help, it would be appreciated.  Thank you in
advance
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread oGre
I did a little writeup:

http://muppfarmen.se/2014/02/07/set-up-team-fortress-2-servers-to-use-the-all-new-game-server-steam-id/
-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
Den 8 feb 2014 18:59 skrev Jason pctool...@gmail.com:

 Is there a step by step guide out there yet for server owners to great
 gameserver accounts for this?  Are HTTPS POST requests not currently
 working?  Am I doing something wrong?
 I tried (using a previously mentioned chrome plugin) and am getting the
 following when following the instructions in the original post:

 2014 Feb 8 12:49:33POST
 https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
 Unauthorized
 http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.4.2
 776ms
 I have used key=mysteamkey and key=mysteamkey and appid=440 .and
 always get an unauthorized message when doing a HTTPS POST request

 If there is someone who could help, it would be appreciated.  Thank you in
 advance
 ___
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread ics
If you use the chrome tool, 
https://chrome.google.com/webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdmfm/related?hl=en 
do this:


REQUEST https as protocol and url 
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440key=keyhere 
POST and send
keyhere should be the one that you get from 
http://steamcommunity.com/dev/apikey


Then just get the login token.

If you want to check the id's you have, then do this:
REQUEST https as protocol and url 
https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=keyhere 
GET and send


If you still cannot get it to work, post here and i'll add ducktape, 
chewing gum and iron wire :)


-ics

Jason kirjoitti:

Is there a step by step guide out there yet for server owners to great
gameserver accounts for this?  Are HTTPS POST requests not currently
working?  Am I doing something wrong?
I tried (using a previously mentioned chrome plugin) and am getting the
following when following the instructions in the original post:

2014 Feb 8 12:49:33POST
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.4.2
776ms
I have used key=mysteamkey and key=mysteamkey and appid=440 .and
always get an unauthorized message when doing a HTTPS POST request

If there is someone who could help, it would be appreciated.  Thank you in
advance
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Dondon Tudtud
Or you can use the tool Ross posted earlier:
http://tf2.rbemrose.com/steamreg.html


On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote:

 If you use the chrome tool, https://chrome.google.com/
 webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm
 fm/related?hl=en do this:

 REQUEST https as protocol and url https://api.steampowered.com/
 IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and
 send
 keyhere should be the one that you get from http://steamcommunity.com/dev/
 apikey

 Then just get the login token.

 If you want to check the id's you have, then do this:
 REQUEST https as protocol and url https://api.steampowered.com/
 IGameServersService/GetAccountList/v0001/?key=keyhere GET and send

 If you still cannot get it to work, post here and i'll add ducktape,
 chewing gum and iron wire :)

 -ics

 Jason kirjoitti:

 Is there a step by step guide out there yet for server owners to great
 gameserver accounts for this?  Are HTTPS POST requests not currently
 working?  Am I doing something wrong?
 I tried (using a previously mentioned chrome plugin) and am getting the
 following when following the instructions in the original post:

 2014 Feb 8 12:49:33POST
 https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
 Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616-
 sec10.html#sec10.4.2
 776ms
 I have used key=mysteamkey and key=mysteamkey and appid=440 .and
 always get an unauthorized message when doing a HTTPS POST request

 If there is someone who could help, it would be appreciated.  Thank you in
 advance
 ___
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 please visit:
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
ics helped me -- had to put the appid and key inline with the HTTPS
string and nothing in the body and got the information returned that I
needed.now, I have to put that in my server config under what sv_
variable?

Thanks to those who have or are helping the less knowledgeable admins out
there, it's appreciated.
Jason

PSDondon, I wish I had that from the start, that makes it idiot proof!
 LOL  **bookmarked**


On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud don...@applei.ph wrote:

 Or you can use the tool Ross posted earlier:
 http://tf2.rbemrose.com/steamreg.html


 On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote:

  If you use the chrome tool, https://chrome.google.com/
  webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm
  fm/related?hl=en do this:
 
  REQUEST https as protocol and url https://api.steampowered.com/
  IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and
  send
  keyhere should be the one that you get from
 http://steamcommunity.com/dev/
  apikey
 
  Then just get the login token.
 
  If you want to check the id's you have, then do this:
  REQUEST https as protocol and url https://api.steampowered.com/
  IGameServersService/GetAccountList/v0001/?key=keyhere GET and send
 
  If you still cannot get it to work, post here and i'll add ducktape,
  chewing gum and iron wire :)
 
  -ics
 
  Jason kirjoitti:
 
  Is there a step by step guide out there yet for server owners to great
  gameserver accounts for this?  Are HTTPS POST requests not currently
  working?  Am I doing something wrong?
  I tried (using a previously mentioned chrome plugin) and am getting the
  following when following the instructions in the original post:
 
  2014 Feb 8 12:49:33POST
 
 https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
  Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616-
  sec10.html#sec10.4.2
  776ms
  I have used key=mysteamkey and key=mysteamkey and appid=440 .and
  always get an unauthorized message when doing a HTTPS POST request
 
  If there is someone who could help, it would be appreciated.  Thank you
 in
  advance
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
 
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
so does this sv_setsteamaccount go in the server cfg?

It says before the map loads, but not sure at what point in the server.cfg
file this would be.anywhere?  Just as long as it's not in the
autoexec.cfg file?


On Sat, Feb 8, 2014 at 9:29 PM, Jason pctool...@gmail.com wrote:

 ics helped me -- had to put the appid and key inline with the HTTPS
 string and nothing in the body and got the information returned that I
 needed.now, I have to put that in my server config under what sv_
 variable?

 Thanks to those who have or are helping the less knowledgeable admins out
 there, it's appreciated.
 Jason

 PSDondon, I wish I had that from the start, that makes it idiot proof!
  LOL  **bookmarked**


 On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud don...@applei.ph wrote:

 Or you can use the tool Ross posted earlier:
 http://tf2.rbemrose.com/steamreg.html


 On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote:

  If you use the chrome tool, https://chrome.google.com/
  webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm
  fm/related?hl=en do this:
 
  REQUEST https as protocol and url https://api.steampowered.com/
  IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and
  send
  keyhere should be the one that you get from
 http://steamcommunity.com/dev/
  apikey
 
  Then just get the login token.
 
  If you want to check the id's you have, then do this:
  REQUEST https as protocol and url https://api.steampowered.com/
  IGameServersService/GetAccountList/v0001/?key=keyhere GET and send
 
  If you still cannot get it to work, post here and i'll add ducktape,
  chewing gum and iron wire :)
 
  -ics
 
  Jason kirjoitti:
 
  Is there a step by step guide out there yet for server owners to great
  gameserver accounts for this?  Are HTTPS POST requests not currently
  working?  Am I doing something wrong?
  I tried (using a previously mentioned chrome plugin) and am getting the
  following when following the instructions in the original post:
 
  2014 Feb 8 12:49:33POST
 
 https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
  Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616-
  sec10.html#sec10.4.2
  776ms
  I have used key=mysteamkey and key=mysteamkey and appid=440 .and
  always get an unauthorized message when doing a HTTPS POST request
 
  If there is someone who could help, it would be appreciated.  Thank
 you in
  advance
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Ross Bemrose
It has to be run either in the server command line (not recommended), 
autoexec.cfg, or in another cfg file you execute from the command-line 
using +exec.


On 2/8/2014 9:33 PM, Jason wrote:

so does this sv_setsteamaccount go in the server cfg?

It says before the map loads, but not sure at what point in the server.cfg
file this would be.anywhere?  Just as long as it's not in the
autoexec.cfg file?


On Sat, Feb 8, 2014 at 9:29 PM, Jason pctool...@gmail.com wrote:


ics helped me -- had to put the appid and key inline with the HTTPS
string and nothing in the body and got the information returned that I
needed.now, I have to put that in my server config under what sv_
variable?

Thanks to those who have or are helping the less knowledgeable admins out
there, it's appreciated.
Jason

PSDondon, I wish I had that from the start, that makes it idiot proof!
  LOL  **bookmarked**


On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud don...@applei.ph wrote:


Or you can use the tool Ross posted earlier:
http://tf2.rbemrose.com/steamreg.html


On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote:


If you use the chrome tool, https://chrome.google.com/
webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm
fm/related?hl=en do this:

REQUEST https as protocol and url https://api.steampowered.com/
IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and
send
keyhere should be the one that you get from

http://steamcommunity.com/dev/

apikey

Then just get the login token.

If you want to check the id's you have, then do this:
REQUEST https as protocol and url https://api.steampowered.com/
IGameServersService/GetAccountList/v0001/?key=keyhere GET and send

If you still cannot get it to work, post here and i'll add ducktape,
chewing gum and iron wire :)

-ics

Jason kirjoitti:


Is there a step by step guide out there yet for server owners to great
gameserver accounts for this?  Are HTTPS POST requests not currently
working?  Am I doing something wrong?
I tried (using a previously mentioned chrome plugin) and am getting the
following when following the instructions in the original post:

2014 Feb 8 12:49:33POST


https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401

Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616-
sec10.html#sec10.4.2
776ms
I have used key=mysteamkey and key=mysteamkey and appid=440 .and
always get an unauthorized message when doing a HTTPS POST request

If there is someone who could help, it would be appreciated.  Thank

you in

advance
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Valentin G.
This really can not be the intentioned or desired gameplay:
http://i.imgur.com/xQBp6fG.jpg

On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
 If anyone's on a semi-stable game and wants in on the action:
 https://github.com/KyleSanderson/SteamWorks may hold what you're
 looking for.

 https://forums.alliedmods.net/showthread.php?p=2096599#post2096599

 Kyle.

 On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com wrote:
 It looks like opting into the steam beta has broken favorites and history
 in TF2.Is anyone else experiencing this?


 On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote:

 Awesome. Testing is good.Thanks for the heads up.


 On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We're still testing the next TF2 update, so it will not be released until
  tomorrow.
 
  -Eric
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Wednesday, February 05, 2014 4:01 PM
  To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
  Linux server mailing list (hlds_linux@list.valvesoftware.com)
  Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
 
  TF quickplay changes: next TF update.
  Ability to create gameserver accounts via WebAPI: Available now.
  Ability to login TF server to your account: next TF update.
  Steam client beta capable of storing favorites keyed by account and
  migrating favorites: within a week or so.
  All steam clients are capable of storing favorites keyed by account: No
  ETA.  (Probably a few weeks at most.)
 
  We are expecting the next TF update to be tomorrow.  Hopefully everybody
  who has been a TF server operator for any length of time knows that this
 is
  a hope, not a promise.
 
 
 
 
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread thesupremecommander
It's probably because server owners haven't properly configured their
servers for this update yet.

I think that it would be easier if a modded tag were added, and that way
popular gameplay mods like VSH and Randomizer could set that by default so
that these servers don't automatically appear on QuickPlay.


On Fri, Feb 7, 2014 at 4:01 PM, 1nsane 1nsane...@gmail.com wrote:

 At least it's stock gameplay. So it surely is fine. Maybe needs a few more
 engineers for better balance.

 Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm
 being sent to surely are not supposed to be part of quickplay.


 On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. nextra...@gmail.com wrote:

  This really can not be the intentioned or desired gameplay:
  http://i.imgur.com/xQBp6fG.jpg
 
  On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com
  wrote:
   If anyone's on a semi-stable game and wants in on the action:
   https://github.com/KyleSanderson/SteamWorks may hold what you're
   looking for.
  
   https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
  
   Kyle.
  
   On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com
  wrote:
   It looks like opting into the steam beta has broken favorites and
  history
   in TF2.Is anyone else experiencing this?
  
  
   On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote:
  
   Awesome. Testing is good.Thanks for the heads up.
  
  
   On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com
   wrote:
  
We're still testing the next TF2 update, so it will not be released
  until
tomorrow.
   
-Eric
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
  Dunn
Sent: Wednesday, February 05, 2014 4:01 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life
  dedicated
Linux server mailing list (hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming
 soon
   
TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and
migrating favorites: within a week or so.
All steam clients are capable of storing favorites keyed by
 account:
  No
ETA.  (Probably a few weeks at most.)
   
We are expecting the next TF update to be tomorrow.  Hopefully
  everybody
who has been a TF server operator for any length of time knows that
  this
   is
a hope, not a promise.
   
   
   
   
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  archives,
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 archives,
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-- 
thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander
)
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread 1nsane
At least it's stock gameplay. So it surely is fine. Maybe needs a few more
engineers for better balance.

Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm
being sent to surely are not supposed to be part of quickplay.


On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. nextra...@gmail.com wrote:

 This really can not be the intentioned or desired gameplay:
 http://i.imgur.com/xQBp6fG.jpg

 On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com
 wrote:
  If anyone's on a semi-stable game and wants in on the action:
  https://github.com/KyleSanderson/SteamWorks may hold what you're
  looking for.
 
  https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
 
  Kyle.
 
  On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com
 wrote:
  It looks like opting into the steam beta has broken favorites and
 history
  in TF2.Is anyone else experiencing this?
 
 
  On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote:
 
  Awesome. Testing is good.Thanks for the heads up.
 
 
  On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
   We're still testing the next TF2 update, so it will not be released
 until
   tomorrow.
  
   -Eric
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:
   hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
 Dunn
   Sent: Wednesday, February 05, 2014 4:01 PM
   To: Half-Life dedicated Win32 server mailing list; Half-Life
 dedicated
   Linux server mailing list (hlds_linux@list.valvesoftware.com)
   Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
  
   TF quickplay changes: next TF update.
   Ability to create gameserver accounts via WebAPI: Available now.
   Ability to login TF server to your account: next TF update.
   Steam client beta capable of storing favorites keyed by account and
   migrating favorites: within a week or so.
   All steam clients are capable of storing favorites keyed by account:
 No
   ETA.  (Probably a few weeks at most.)
  
   We are expecting the next TF update to be tomorrow.  Hopefully
 everybody
   who has been a TF server operator for any length of time knows that
 this
  is
   a hope, not a promise.
  
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
  ___
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  please visit:
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 please visit:
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread ics

Nothing cannot fix player stupidity

-ics

Valentin G. kirjoitti:

This really can not be the intentioned or desired gameplay:
http://i.imgur.com/xQBp6fG.jpg

On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

If anyone's on a semi-stable game and wants in on the action:
https://github.com/KyleSanderson/SteamWorks may hold what you're
looking for.

https://forums.alliedmods.net/showthread.php?p=2096599#post2096599

Kyle.

On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com wrote:

It looks like opting into the steam beta has broken favorites and history
in TF2.Is anyone else experiencing this?


On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote:


Awesome. Testing is good.Thanks for the heads up.


On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com
wrote:


We're still testing the next TF2 update, so it will not be released until
tomorrow.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, February 05, 2014 4:01 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
Linux server mailing list (hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and
migrating favorites: within a week or so.
All steam clients are capable of storing favorites keyed by account: No
ETA.  (Probably a few weeks at most.)

We are expecting the next TF update to be tomorrow.  Hopefully everybody
who has been a TF server operator for any length of time knows that this

is

a hope, not a promise.




___
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please visit:
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Asher Baker
The huge problem here is that server plugins can't reliably set their own
tags without risking breaking the server browser completely, as there is a
really low character limit on the tags field - and overflowing it isn't
handled safely at all. SourceMod has natives to set tags for exactly this
reason, but they had to be disabled due to the issues because every plugin
wanted to advertise itself with a tag. Server operators have to set their
own tags, as they're the only one that can know which are the more
important ones to keep when the limit is hit.


~
Their heads are green, and their hands are blue,
  And they went to sea in a Sieve. - Edward Lear


On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander 
thesupremec...@gmail.com wrote:

 It's probably because server owners haven't properly configured their
 servers for this update yet.

 I think that it would be easier if a modded tag were added, and that way
 popular gameplay mods like VSH and Randomizer could set that by default so
 that these servers don't automatically appear on QuickPlay.


 On Fri, Feb 7, 2014 at 4:01 PM, 1nsane 1nsane...@gmail.com wrote:

  At least it's stock gameplay. So it surely is fine. Maybe needs a few
 more
  engineers for better balance.
 
  Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm
  being sent to surely are not supposed to be part of quickplay.
 
 
  On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. nextra...@gmail.com wrote:
 
   This really can not be the intentioned or desired gameplay:
   http://i.imgur.com/xQBp6fG.jpg
  
   On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com
   wrote:
If anyone's on a semi-stable game and wants in on the action:
https://github.com/KyleSanderson/SteamWorks may hold what you're
looking for.
   
https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
   
Kyle.
   
On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com
   wrote:
It looks like opting into the steam beta has broken favorites and
   history
in TF2.Is anyone else experiencing this?
   
   
On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote:
   
Awesome. Testing is good.Thanks for the heads up.
   
   
On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith 
 er...@valvesoftware.com
wrote:
   
 We're still testing the next TF2 update, so it will not be
 released
   until
 tomorrow.

 -Eric


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
   Dunn
 Sent: Wednesday, February 05, 2014 4:01 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life
   dedicated
 Linux server mailing list (hlds_linux@list.valvesoftware.com)
 Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming
  soon

 TF quickplay changes: next TF update.
 Ability to create gameserver accounts via WebAPI: Available now.
 Ability to login TF server to your account: next TF update.
 Steam client beta capable of storing favorites keyed by account
 and
 migrating favorites: within a week or so.
 All steam clients are capable of storing favorites keyed by
  account:
   No
 ETA.  (Probably a few weeks at most.)

 We are expecting the next TF update to be tomorrow.  Hopefully
   everybody
 who has been a TF server operator for any length of time knows
 that
   this
is
 a hope, not a promise.




 ___
 To unsubscribe, edit your list preferences, or view the list
   archives,
 please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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 --
 thesupremecommander (Steam
 http://steamcommunity.com/id/thesupremecommander

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Doctor McKay
There's also a problem where you can't manually set tags that are set by
the game. For example, if I have a plugin to modifies respawn times, I
can't add the respawntimes tag, as the game will remove it. The only way to
set the respawntimes tag without changing the game's built-in respawn timer
is to change mp_respawnwavetime to 10, since the default is 10.0 and
the game uses a string comparison to decide if the cvar has been changed.


Dr. McKay
www.doctormckay.com


On Fri, Feb 7, 2014 at 4:55 PM, Asher Baker asher...@gmail.com wrote:

 The huge problem here is that server plugins can't reliably set their own
 tags without risking breaking the server browser completely, as there is a
 really low character limit on the tags field - and overflowing it isn't
 handled safely at all. SourceMod has natives to set tags for exactly this
 reason, but they had to be disabled due to the issues because every plugin
 wanted to advertise itself with a tag. Server operators have to set their
 own tags, as they're the only one that can know which are the more
 important ones to keep when the limit is hit.


 ~
 Their heads are green, and their hands are blue,
   And they went to sea in a Sieve. - Edward Lear


 On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander 
 thesupremec...@gmail.com wrote:

  It's probably because server owners haven't properly configured their
  servers for this update yet.
 
  I think that it would be easier if a modded tag were added, and that
 way
  popular gameplay mods like VSH and Randomizer could set that by default
 so
  that these servers don't automatically appear on QuickPlay.
 
 
  On Fri, Feb 7, 2014 at 4:01 PM, 1nsane 1nsane...@gmail.com wrote:
 
   At least it's stock gameplay. So it surely is fine. Maybe needs a few
  more
   engineers for better balance.
  
   Now the randomiser, vsh, and TDM (carts deleted in hightower) servers
 I'm
   being sent to surely are not supposed to be part of quickplay.
  
  
   On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. nextra...@gmail.com
 wrote:
  
This really can not be the intentioned or desired gameplay:
http://i.imgur.com/xQBp6fG.jpg
   
On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com
wrote:
 If anyone's on a semi-stable game and wants in on the action:
 https://github.com/KyleSanderson/SteamWorks may hold what you're
 looking for.

 https://forums.alliedmods.net/showthread.php?p=2096599#post2096599

 Kyle.

 On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com
 
wrote:
 It looks like opting into the steam beta has broken favorites and
history
 in TF2.Is anyone else experiencing this?


 On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com
 wrote:

 Awesome. Testing is good.Thanks for the heads up.


 On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith 
  er...@valvesoftware.com
 wrote:

  We're still testing the next TF2 update, so it will not be
  released
until
  tomorrow.
 
  -Eric
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Fletcher
Dunn
  Sent: Wednesday, February 05, 2014 4:01 PM
  To: Half-Life dedicated Win32 server mailing list; Half-Life
dedicated
  Linux server mailing list (hlds_linux@list.valvesoftware.com)
  Subject: Re: [hlds_linux] [hlds] Important changes to TF2
 coming
   soon
 
  TF quickplay changes: next TF update.
  Ability to create gameserver accounts via WebAPI: Available
 now.
  Ability to login TF server to your account: next TF update.
  Steam client beta capable of storing favorites keyed by account
  and
  migrating favorites: within a week or so.
  All steam clients are capable of storing favorites keyed by
   account:
No
  ETA.  (Probably a few weeks at most.)
 
  We are expecting the next TF update to be tomorrow.  Hopefully
everybody
  who has been a TF server operator for any length of time knows
  that
this
 is
  a hope, not a promise.
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
 
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list
   archives,
 please visit:

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 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:

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 ___
 To unsubscribe, edit your list

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread thesupremecommander
I observed the same thing happening with a melee crits plugin I wrote, but
it seemed like the engine stopped trying to change it back after 3 or so
successive times.

Not sure whether it's worth it, but I just hooked up to sv_tags changes and
changed it to the proper setting if it wasn't correct.

It would be nice to have some small overhaul of sv_tags, though, that would
increase its length and fix issues like that.


On Fri, Feb 7, 2014 at 5:03 PM, Doctor McKay mc...@doctormckay.com wrote:

 There's also a problem where you can't manually set tags that are set by
 the game. For example, if I have a plugin to modifies respawn times, I
 can't add the respawntimes tag, as the game will remove it. The only way to
 set the respawntimes tag without changing the game's built-in respawn timer
 is to change mp_respawnwavetime to 10, since the default is 10.0 and
 the game uses a string comparison to decide if the cvar has been changed.


 Dr. McKay
 www.doctormckay.com


 On Fri, Feb 7, 2014 at 4:55 PM, Asher Baker asher...@gmail.com wrote:

  The huge problem here is that server plugins can't reliably set their own
  tags without risking breaking the server browser completely, as there is
 a
  really low character limit on the tags field - and overflowing it isn't
  handled safely at all. SourceMod has natives to set tags for exactly this
  reason, but they had to be disabled due to the issues because every
 plugin
  wanted to advertise itself with a tag. Server operators have to set their
  own tags, as they're the only one that can know which are the more
  important ones to keep when the limit is hit.
 
 
  ~
  Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
 
 
  On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander 
  thesupremec...@gmail.com wrote:
 
   It's probably because server owners haven't properly configured their
   servers for this update yet.
  
   I think that it would be easier if a modded tag were added, and that
  way
   popular gameplay mods like VSH and Randomizer could set that by default
  so
   that these servers don't automatically appear on QuickPlay.
  
  
   On Fri, Feb 7, 2014 at 4:01 PM, 1nsane 1nsane...@gmail.com wrote:
  
At least it's stock gameplay. So it surely is fine. Maybe needs a few
   more
engineers for better balance.
   
Now the randomiser, vsh, and TDM (carts deleted in hightower) servers
  I'm
being sent to surely are not supposed to be part of quickplay.
   
   
On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. nextra...@gmail.com
  wrote:
   
 This really can not be the intentioned or desired gameplay:
 http://i.imgur.com/xQBp6fG.jpg

 On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson 
 kyle.l...@gmail.com
 wrote:
  If anyone's on a semi-stable game and wants in on the action:
  https://github.com/KyleSanderson/SteamWorks may hold what you're
  looking for.
 
 
 https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
 
  Kyle.
 
  On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse 
 ademe...@gmail.com
  
 wrote:
  It looks like opting into the steam beta has broken favorites
 and
 history
  in TF2.Is anyone else experiencing this?
 
 
  On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com
  wrote:
 
  Awesome. Testing is good.Thanks for the heads up.
 
 
  On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith 
   er...@valvesoftware.com
  wrote:
 
   We're still testing the next TF2 update, so it will not be
   released
 until
   tomorrow.
  
   -Eric
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:
   hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
  Fletcher
 Dunn
   Sent: Wednesday, February 05, 2014 4:01 PM
   To: Half-Life dedicated Win32 server mailing list; Half-Life
 dedicated
   Linux server mailing list (hlds_linux@list.valvesoftware.com
 )
   Subject: Re: [hlds_linux] [hlds] Important changes to TF2
  coming
soon
  
   TF quickplay changes: next TF update.
   Ability to create gameserver accounts via WebAPI: Available
  now.
   Ability to login TF server to your account: next TF update.
   Steam client beta capable of storing favorites keyed by
 account
   and
   migrating favorites: within a week or so.
   All steam clients are capable of storing favorites keyed by
account:
 No
   ETA.  (Probably a few weeks at most.)
  
   We are expecting the next TF update to be tomorrow.
  Hopefully
 everybody
   who has been a TF server operator for any length of time
 knows
   that
 this
  is
   a hope, not a promise.
  
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Asher Baker
The huge problem here is that server plugins can't reliably set their own
tags without risking breaking the server browser completely, as there is a
really low character limit on the tags field - and overflowing it isn't
handled safely at all. SourceMod has natives to set tags for exactly this
reason, but they had to be disabled due to the issues because every plugin
wanted to advertise itself with a tag. Server operators have to set their
own tags, as they're the only one that can know which are the more
important ones to keep when the limit is hit.


~
Their heads are green, and their hands are blue,
  And they went to sea in a Sieve. - Edward Lear


On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander 
thesupremec...@gmail.com wrote:

 It's probably because server owners haven't properly configured their
 servers for this update yet.

 I think that it would be easier if a modded tag were added, and that way
 popular gameplay mods like VSH and Randomizer could set that by default so
 that these servers don't automatically appear on QuickPlay.


 On Fri, Feb 7, 2014 at 4:01 PM, 1nsane 1nsane...@gmail.com wrote:

  At least it's stock gameplay. So it surely is fine. Maybe needs a few
 more
  engineers for better balance.
 
  Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm
  being sent to surely are not supposed to be part of quickplay.
 
 
  On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. nextra...@gmail.com wrote:
 
   This really can not be the intentioned or desired gameplay:
   http://i.imgur.com/xQBp6fG.jpg
  
   On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com
   wrote:
If anyone's on a semi-stable game and wants in on the action:
https://github.com/KyleSanderson/SteamWorks may hold what you're
looking for.
   
https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
   
Kyle.
   
On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com
   wrote:
It looks like opting into the steam beta has broken favorites and
   history
in TF2.Is anyone else experiencing this?
   
   
On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote:
   
Awesome. Testing is good.Thanks for the heads up.
   
   
On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith 
 er...@valvesoftware.com
wrote:
   
 We're still testing the next TF2 update, so it will not be
 released
   until
 tomorrow.

 -Eric


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
   Dunn
 Sent: Wednesday, February 05, 2014 4:01 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life
   dedicated
 Linux server mailing list (hlds_linux@list.valvesoftware.com)
 Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming
  soon

 TF quickplay changes: next TF update.
 Ability to create gameserver accounts via WebAPI: Available now.
 Ability to login TF server to your account: next TF update.
 Steam client beta capable of storing favorites keyed by account
 and
 migrating favorites: within a week or so.
 All steam clients are capable of storing favorites keyed by
  account:
   No
 ETA.  (Probably a few weeks at most.)

 We are expecting the next TF update to be tomorrow.  Hopefully
   everybody
 who has been a TF server operator for any length of time knows
 that
   this
is
 a hope, not a promise.




 ___
 To unsubscribe, edit your list preferences, or view the list
   archives,
 please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list
  archives,
please visit:
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   please visit:
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   please visit:
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   please visit:
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  please visit:
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 --
 thesupremecommander (Steam
 http://steamcommunity.com/id/thesupremecommander

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Fletcher Dunn
Yes!  The token is essentially login credentials (combination account and 
password).  If you use the same token, you are asking all the servers to login 
to the same account.  But only one server can be on an account at a time.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Friday, February 07, 2014 3:39 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

I’m confused.

Do I need a unique key for each server for the sv_setsteamaccount value?

Saint K.
From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, February 07, 2014 10:42 PM
To: h...@list.valvesoftware.commailto:h...@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

You’ll need one token per server.  The logon only accepts the token, so the 
token serves as account+password.

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gamers Exile
Sent: Friday, February 07, 2014 1:40 PM
To: h...@list.valvesoftware.commailto:h...@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

I'm unsure if this is a generate 1 token for upto 50 servers or 50 individual 
tokens‎?

Anyone?

‎Thanks GE

Sent Via Pigeon
From: Silencio Delgato
Sent: Friday, February 7, 2014 2:32 PM
To: Half-Life dedicated Win32 server mailing list
Reply To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon


Thank you very much Ross, I'll be sure to use this when I finally get some time 
to myself later today.

On Fri, Feb 7, 2014 at 1:13 PM, Ross Bemrose 
rbemr...@gmail.commailto:rbemr...@gmail.com wrote:
er... registering a server using an API key for my last post.  Whoops.

On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
There are some changes coming that TF2 server operators should know about.

CHANGES TO QUICKPLAY
---

The next TF2 update will make two changes to quickplay:

* Show servers button.  This runs the ordinary quickplay search, but instead 
of joining the server with the highest score, it presents the user with an 
ordered list of about 20 servers and lets them pick.  This gives players much 
of the convenience of quickplay by finding servers with a good ping and players 
on them, but also an easy way to express a preference over the map, server 
community, etc.
* We've added an advanced options page that allows players to opt into the most 
commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant 
respawn.

There are no more scoring penalties for maxplayers or rule changes; your server 
either matches their search criteria or it doesn't.

At this time, we are keeping the default quickplay option to Valve servers.  
However, note that if a player wants to find a server with any of the supported 
modifications, then they must land on a community server, since Valve servers 
do not run with these settings.

We've updated the quickplay policy to more clearly specify what sorts of server 
modifications are allowed in quickplay:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

STEAM GAMESERVER ACCOUNTS
-

Gameserver accounts are now a Steam feature.  The feature is currently in beta.

Using a steam gameserver account provides one important advantage right now: 
client favorite lists are keyed by the Steam account if present.  This means 
that you can move your server to another IP address, and clients who have your 
server in their favorites or history will follow you to your new location.

CREATING AN ACCOUNT:

Creating an account is currently only possible via WebAPI.  (Remember, this 
feature is currently in beta.  We'll add a nicer interface for this soon.)  
Make a HTTPS POST request to the following URL:
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/

The POST arguments should be:
  appid=440 (for Team Fortress)
  key=your WebAPIKey

your WebAPIKey is the WebAPI key associated with the user account that will 
own the server accounts. See http://steamcommunity.com/dev for how to get one 
of these.  (WARNING: Make sure and keep this key secret.  This key is an 
authentication token in some respects and makes it possible to do certain 
actions on your behalf.  Don't feed the key into anybody's nice convenient web 
page that automates this.  With your WebAPI key they could impersonate you for 
some actions.  If you don't want to go through the pain of making a WebAPI 
call, just wait until we have a nicer interface implemented.)

The output of the WebAPI will be the (permanent) SteamID

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Saint K.
Oh, I see.

Thanks. Initially I added the same token to all the servers. Makes sense you 
need one per server :)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Saturday, February 08, 2014 12:42 AM
To: 'Half-Life dedicated Win32 server mailing list'
Cc: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

Yes!  The token is essentially login credentials (combination account and 
password).  If you use the same token, you are asking all the servers to login 
to the same account.  But only one server can be on an account at a time.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Friday, February 07, 2014 3:39 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

I’m confused.

Do I need a unique key for each server for the sv_setsteamaccount value?

Saint K.
From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, February 07, 2014 10:42 PM
To: h...@list.valvesoftware.commailto:h...@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

You’ll need one token per server.  The logon only accepts the token, so the 
token serves as account+password.

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gamers Exile
Sent: Friday, February 07, 2014 1:40 PM
To: h...@list.valvesoftware.commailto:h...@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

I'm unsure if this is a generate 1 token for upto 50 servers or 50 individual 
tokens‎?

Anyone?

‎Thanks GE

Sent Via Pigeon
From: Silencio Delgato
Sent: Friday, February 7, 2014 2:32 PM
To: Half-Life dedicated Win32 server mailing list Reply To: Half-Life dedicated 
Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon


Thank you very much Ross, I'll be sure to use this when I finally get some time 
to myself later today.

On Fri, Feb 7, 2014 at 1:13 PM, Ross Bemrose 
rbemr...@gmail.commailto:rbemr...@gmail.com wrote:
er... registering a server using an API key for my last post.  Whoops.

On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
There are some changes coming that TF2 server operators should know about.

CHANGES TO QUICKPLAY
---

The next TF2 update will make two changes to quickplay:

* Show servers button.  This runs the ordinary quickplay search, but instead 
of joining the server with the highest score, it presents the user with an 
ordered list of about 20 servers and lets them pick.  This gives players much 
of the convenience of quickplay by finding servers with a good ping and players 
on them, but also an easy way to express a preference over the map, server 
community, etc.
* We've added an advanced options page that allows players to opt into the most 
commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant 
respawn.

There are no more scoring penalties for maxplayers or rule changes; your server 
either matches their search criteria or it doesn't.

At this time, we are keeping the default quickplay option to Valve servers.  
However, note that if a player wants to find a server with any of the supported 
modifications, then they must land on a community server, since Valve servers 
do not run with these settings.

We've updated the quickplay policy to more clearly specify what sorts of server 
modifications are allowed in quickplay:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

STEAM GAMESERVER ACCOUNTS
-

Gameserver accounts are now a Steam feature.  The feature is currently in beta.

Using a steam gameserver account provides one important advantage right now: 
client favorite lists are keyed by the Steam account if present.  This means 
that you can move your server to another IP address, and clients who have your 
server in their favorites or history will follow you to your new location.

CREATING AN ACCOUNT:

Creating an account is currently only possible via WebAPI.  (Remember, this 
feature is currently in beta.  We'll add a nicer interface for this soon.)  
Make a HTTPS POST request to the following URL:
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/

The POST arguments should be:
  appid=440 (for Team Fortress)
  key=your WebAPIKey

your WebAPIKey is the WebAPI key associated with the user account that will 
own the server accounts. See http://steamcommunity.com/dev

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Weasels Lair
I use cfg/autoexec.cfg for stuff like that , with very little
on the command-line. old-school!

 Re: [hlds] Important changes to TF2 coming soon

 1nsane Thu, 06 Feb 2014 12:50:44 -0800

 Yeah... easy enough for me to do. But what about
 those who might not have full control over their
 startup cmd line?

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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Eric Smith
We're still testing the next TF2 update, so it will not be released until 
tomorrow.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, February 05, 2014 4:01 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list (hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and migrating 
favorites: within a week or so.
All steam clients are capable of storing favorites keyed by account: No ETA.  
(Probably a few weeks at most.)

We are expecting the next TF update to be tomorrow.  Hopefully everybody who 
has been a TF server operator for any length of time knows that this is a hope, 
not a promise.




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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
Awesome. Testing is good.Thanks for the heads up.


On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote:

 We're still testing the next TF2 update, so it will not be released until
 tomorrow.

 -Eric


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Wednesday, February 05, 2014 4:01 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list (hlds_linux@list.valvesoftware.com)
 Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

 TF quickplay changes: next TF update.
 Ability to create gameserver accounts via WebAPI: Available now.
 Ability to login TF server to your account: next TF update.
 Steam client beta capable of storing favorites keyed by account and
 migrating favorites: within a week or so.
 All steam clients are capable of storing favorites keyed by account: No
 ETA.  (Probably a few weeks at most.)

 We are expecting the next TF update to be tomorrow.  Hopefully everybody
 who has been a TF server operator for any length of time knows that this is
 a hope, not a promise.




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Andrew DeMerse
It looks like opting into the steam beta has broken favorites and history
in TF2.Is anyone else experiencing this?


On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote:

 Awesome. Testing is good.Thanks for the heads up.


 On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We're still testing the next TF2 update, so it will not be released until
  tomorrow.
 
  -Eric
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Wednesday, February 05, 2014 4:01 PM
  To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
  Linux server mailing list (hlds_linux@list.valvesoftware.com)
  Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
 
  TF quickplay changes: next TF update.
  Ability to create gameserver accounts via WebAPI: Available now.
  Ability to login TF server to your account: next TF update.
  Steam client beta capable of storing favorites keyed by account and
  migrating favorites: within a week or so.
  All steam clients are capable of storing favorites keyed by account: No
  ETA.  (Probably a few weeks at most.)
 
  We are expecting the next TF update to be tomorrow.  Hopefully everybody
  who has been a TF server operator for any length of time knows that this
 is
  a hope, not a promise.
 
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Kyle Sanderson
If anyone's on a semi-stable game and wants in on the action:
https://github.com/KyleSanderson/SteamWorks may hold what you're
looking for.

https://forums.alliedmods.net/showthread.php?p=2096599#post2096599

Kyle.

On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com wrote:
 It looks like opting into the steam beta has broken favorites and history
 in TF2.Is anyone else experiencing this?


 On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote:

 Awesome. Testing is good.Thanks for the heads up.


 On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We're still testing the next TF2 update, so it will not be released until
  tomorrow.
 
  -Eric
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Wednesday, February 05, 2014 4:01 PM
  To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
  Linux server mailing list (hlds_linux@list.valvesoftware.com)
  Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
 
  TF quickplay changes: next TF update.
  Ability to create gameserver accounts via WebAPI: Available now.
  Ability to login TF server to your account: next TF update.
  Steam client beta capable of storing favorites keyed by account and
  migrating favorites: within a week or so.
  All steam clients are capable of storing favorites keyed by account: No
  ETA.  (Probably a few weeks at most.)
 
  We are expecting the next TF update to be tomorrow.  Hopefully everybody
  who has been a TF server operator for any length of time knows that this
 is
  a hope, not a promise.
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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 visit:
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and migrating 
favorites: within a week or so.
All steam clients are capable of storing favorites keyed by account: No ETA.  
(Probably a few weeks at most.)

We are expecting the next TF update to be tomorrow.  Hopefully everybody who 
has been a TF server operator for any length of time knows that this is a hope, 
not a promise.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mtvnoob
Sent: Wednesday, February 05, 2014 3:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Important changes to TF2 coming soon

Can we expect these features to be implemented within the next 48 hours?

On Wed, Feb 5, 2014 at 3:52 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
There are some changes coming that TF2 server operators should know about.

CHANGES TO QUICKPLAY
---

The next TF2 update will make two changes to quickplay:

* Show servers button.  This runs the ordinary quickplay search, but instead 
of joining the server with the highest score, it presents the user with an 
ordered list of about 20 servers and lets them pick.  This gives players much 
of the convenience of quickplay by finding servers with a good ping and players 
on them, but also an easy way to express a preference over the map, server 
community, etc.
* We've added an advanced options page that allows players to opt into the most 
commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant 
respawn.

There are no more scoring penalties for maxplayers or rule changes; your server 
either matches their search criteria or it doesn't.

At this time, we are keeping the default quickplay option to Valve servers.  
However, note that if a player wants to find a server with any of the supported 
modifications, then they must land on a community server, since Valve servers 
do not run with these settings.

We've updated the quickplay policy to more clearly specify what sorts of server 
modifications are allowed in quickplay:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

STEAM GAMESERVER ACCOUNTS
-

Gameserver accounts are now a Steam feature.  The feature is currently in beta.

Using a steam gameserver account provides one important advantage right now: 
client favorite lists are keyed by the Steam account if present.  This means 
that you can move your server to another IP address, and clients who have your 
server in their favorites or history will follow you to your new location.

CREATING AN ACCOUNT:

Creating an account is currently only possible via WebAPI.  (Remember, this 
feature is currently in beta.  We'll add a nicer interface for this soon.)  
Make a HTTPS POST request to the following URL:
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/

The POST arguments should be:
  appid=440 (for Team Fortress)
  key=your WebAPIKey

your WebAPIKey is the WebAPI key associated with the user account that will 
own the server accounts. See http://steamcommunity.com/dev for how to get one 
of these.  (WARNING: Make sure and keep this key secret.  This key is an 
authentication token in some respects and makes it possible to do certain 
actions on your behalf.  Don't feed the key into anybody's nice convenient web 
page that automates this.  With your WebAPI key they could impersonate you for 
some actions.  If you don't want to go through the pain of making a WebAPI 
call, just wait until we have a nicer interface implemented.)

The output of the WebAPI will be the (permanent) SteamID of your gameserver, 
and a login token.  The login token is a random string of text that allows you 
to actually login to your account.

You can view a list of the servers owned by a user account by making a HTTPS 
GET call to:
https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=yourkeyhttps://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=%3cyourkey

LOGGING IN TO YOUR ACCOUNT (TF only for now):

Once you have a gameserver login token, you can specify your login credentials 
on a Source engine server by executing this console command sometime before it 
loads the first map:

sv_setsteamaccount login token

The server output should make it clear when you are using a Steam gameserver 
account and when you are logging in anonymously.  (The ordinary gameserver 
login that has always been used.)

Remember, for now you will need to login to both your Steam gameserver account 
and also your TF account.  The two accounts are not related.  The TF account is 
the one that determines quickplay eligibility, and the Steam one does favorites 
migration.  Eventually we will remove 

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Ross Bemrose
By the way, for those of you who haven't read the new Quickplay FAQ, 
these are now forbidden on QuickPlay servers:


* Giving or selling gameplay advantages
* Modifying player economy items (read: weapons, items, cosmetics)

On 2/5/2014 7:01 PM, Fletcher Dunn wrote:

TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and migrating 
favorites: within a week or so.
All steam clients are capable of storing favorites keyed by account: No ETA.  
(Probably a few weeks at most.)

We are expecting the next TF update to be tomorrow.  Hopefully everybody who 
has been a TF server operator for any length of time knows that this is a hope, 
not a promise.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mtvnoob
Sent: Wednesday, February 05, 2014 3:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Important changes to TF2 coming soon

Can we expect these features to be implemented within the next 48 hours?

On Wed, Feb 5, 2014 at 3:52 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
There are some changes coming that TF2 server operators should know about.

CHANGES TO QUICKPLAY
---

The next TF2 update will make two changes to quickplay:

* Show servers button.  This runs the ordinary quickplay search, but instead 
of joining the server with the highest score, it presents the user with an ordered list 
of about 20 servers and lets them pick.  This gives players much of the convenience of 
quickplay by finding servers with a good ping and players on them, but also an easy way 
to express a preference over the map, server community, etc.
* We've added an advanced options page that allows players to opt into the most 
commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant 
respawn.

There are no more scoring penalties for maxplayers or rule changes; your server 
either matches their search criteria or it doesn't.

At this time, we are keeping the default quickplay option to Valve servers.  
However, note that if a player wants to find a server with any of the supported 
modifications, then they must land on a community server, since Valve servers 
do not run with these settings.

We've updated the quickplay policy to more clearly specify what sorts of server 
modifications are allowed in quickplay:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

STEAM GAMESERVER ACCOUNTS
-

Gameserver accounts are now a Steam feature.  The feature is currently in beta.

Using a steam gameserver account provides one important advantage right now: 
client favorite lists are keyed by the Steam account if present.  This means 
that you can move your server to another IP address, and clients who have your 
server in their favorites or history will follow you to your new location.

CREATING AN ACCOUNT:

Creating an account is currently only possible via WebAPI.  (Remember, this 
feature is currently in beta.  We'll add a nicer interface for this soon.)  
Make a HTTPS POST request to the following URL:
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/

The POST arguments should be:
   appid=440 (for Team Fortress)
   key=your WebAPIKey

your WebAPIKey is the WebAPI key associated with the user account that will 
own the server accounts. See http://steamcommunity.com/dev for how to get one of 
these.  (WARNING: Make sure and keep this key secret.  This key is an authentication 
token in some respects and makes it possible to do certain actions on your behalf.  
Don't feed the key into anybody's nice convenient web page that automates this.  With 
your WebAPI key they could impersonate you for some actions.  If you don't want to go 
through the pain of making a WebAPI call, just wait until we have a nicer interface 
implemented.)

The output of the WebAPI will be the (permanent) SteamID of your gameserver, 
and a login token.  The login token is a random string of text that allows you 
to actually login to your account.

You can view a list of the servers owned by a user account by making a HTTPS 
GET call to:
https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=yourkeyhttps://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=%3cyourkey

LOGGING IN TO YOUR ACCOUNT (TF only for now):

Once you have a gameserver login token, you can specify your login credentials 
on a Source engine server by executing this console command sometime before it 
loads the first map:

sv_setsteamaccount login token

The server output should make it clear when you are using a Steam gameserver 
account and when you are logging in anonymously.  (The ordinary gameserver 
login that has always been used.)

Remember,