Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
On 07/02/2014 20:23, Valentin G. wrote: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg If you force classes you don't create good players, you just hide a good indicator the server isn't worth playing on. If they're happy, leave them to it, and play somewhere else -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
I have to agree here. The game is called TEAM Fortress 2. A 6-engi stack like that is easily countered by a good demo/medic combo, or something as simple as one good spy. Whenever I see shenanigans like that I usually get my team to stop derping around long enough to put together one good tactic, bust the other team's troll tactic apart, and then suddenly it's back to being a normal team on the other side. On Sat, Feb 8, 2014 at 7:03 AM, dan needa...@ntlworld.com wrote: On 07/02/2014 20:23, Valentin G. wrote: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg If you force classes you don't create good players, you just hide a good indicator the server isn't worth playing on. If they're happy, leave them to it, and play somewhere else -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I tried (using a previously mentioned chrome plugin) and am getting the following when following the instructions in the original post: 2014 Feb 8 12:49:33POST https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401 Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.4.2 776ms I have used key=mysteamkey and key=mysteamkey and appid=440 .and always get an unauthorized message when doing a HTTPS POST request If there is someone who could help, it would be appreciated. Thank you in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
I did a little writeup: http://muppfarmen.se/2014/02/07/set-up-team-fortress-2-servers-to-use-the-all-new-game-server-steam-id/ -- =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se Den 8 feb 2014 18:59 skrev Jason pctool...@gmail.com: Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I tried (using a previously mentioned chrome plugin) and am getting the following when following the instructions in the original post: 2014 Feb 8 12:49:33POST https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401 Unauthorized http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.4.2 776ms I have used key=mysteamkey and key=mysteamkey and appid=440 .and always get an unauthorized message when doing a HTTPS POST request If there is someone who could help, it would be appreciated. Thank you in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
If you use the chrome tool, https://chrome.google.com/webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdmfm/related?hl=en do this: REQUEST https as protocol and url https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and send keyhere should be the one that you get from http://steamcommunity.com/dev/apikey Then just get the login token. If you want to check the id's you have, then do this: REQUEST https as protocol and url https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=keyhere GET and send If you still cannot get it to work, post here and i'll add ducktape, chewing gum and iron wire :) -ics Jason kirjoitti: Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I tried (using a previously mentioned chrome plugin) and am getting the following when following the instructions in the original post: 2014 Feb 8 12:49:33POST https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401 Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.4.2 776ms I have used key=mysteamkey and key=mysteamkey and appid=440 .and always get an unauthorized message when doing a HTTPS POST request If there is someone who could help, it would be appreciated. Thank you in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
Or you can use the tool Ross posted earlier: http://tf2.rbemrose.com/steamreg.html On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote: If you use the chrome tool, https://chrome.google.com/ webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm fm/related?hl=en do this: REQUEST https as protocol and url https://api.steampowered.com/ IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and send keyhere should be the one that you get from http://steamcommunity.com/dev/ apikey Then just get the login token. If you want to check the id's you have, then do this: REQUEST https as protocol and url https://api.steampowered.com/ IGameServersService/GetAccountList/v0001/?key=keyhere GET and send If you still cannot get it to work, post here and i'll add ducktape, chewing gum and iron wire :) -ics Jason kirjoitti: Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I tried (using a previously mentioned chrome plugin) and am getting the following when following the instructions in the original post: 2014 Feb 8 12:49:33POST https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401 Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616- sec10.html#sec10.4.2 776ms I have used key=mysteamkey and key=mysteamkey and appid=440 .and always get an unauthorized message when doing a HTTPS POST request If there is someone who could help, it would be appreciated. Thank you in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
ics helped me -- had to put the appid and key inline with the HTTPS string and nothing in the body and got the information returned that I needed.now, I have to put that in my server config under what sv_ variable? Thanks to those who have or are helping the less knowledgeable admins out there, it's appreciated. Jason PSDondon, I wish I had that from the start, that makes it idiot proof! LOL **bookmarked** On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud don...@applei.ph wrote: Or you can use the tool Ross posted earlier: http://tf2.rbemrose.com/steamreg.html On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote: If you use the chrome tool, https://chrome.google.com/ webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm fm/related?hl=en do this: REQUEST https as protocol and url https://api.steampowered.com/ IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and send keyhere should be the one that you get from http://steamcommunity.com/dev/ apikey Then just get the login token. If you want to check the id's you have, then do this: REQUEST https as protocol and url https://api.steampowered.com/ IGameServersService/GetAccountList/v0001/?key=keyhere GET and send If you still cannot get it to work, post here and i'll add ducktape, chewing gum and iron wire :) -ics Jason kirjoitti: Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I tried (using a previously mentioned chrome plugin) and am getting the following when following the instructions in the original post: 2014 Feb 8 12:49:33POST https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401 Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616- sec10.html#sec10.4.2 776ms I have used key=mysteamkey and key=mysteamkey and appid=440 .and always get an unauthorized message when doing a HTTPS POST request If there is someone who could help, it would be appreciated. Thank you in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
so does this sv_setsteamaccount go in the server cfg? It says before the map loads, but not sure at what point in the server.cfg file this would be.anywhere? Just as long as it's not in the autoexec.cfg file? On Sat, Feb 8, 2014 at 9:29 PM, Jason pctool...@gmail.com wrote: ics helped me -- had to put the appid and key inline with the HTTPS string and nothing in the body and got the information returned that I needed.now, I have to put that in my server config under what sv_ variable? Thanks to those who have or are helping the less knowledgeable admins out there, it's appreciated. Jason PSDondon, I wish I had that from the start, that makes it idiot proof! LOL **bookmarked** On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud don...@applei.ph wrote: Or you can use the tool Ross posted earlier: http://tf2.rbemrose.com/steamreg.html On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote: If you use the chrome tool, https://chrome.google.com/ webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm fm/related?hl=en do this: REQUEST https as protocol and url https://api.steampowered.com/ IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and send keyhere should be the one that you get from http://steamcommunity.com/dev/ apikey Then just get the login token. If you want to check the id's you have, then do this: REQUEST https as protocol and url https://api.steampowered.com/ IGameServersService/GetAccountList/v0001/?key=keyhere GET and send If you still cannot get it to work, post here and i'll add ducktape, chewing gum and iron wire :) -ics Jason kirjoitti: Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I tried (using a previously mentioned chrome plugin) and am getting the following when following the instructions in the original post: 2014 Feb 8 12:49:33POST https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401 Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616- sec10.html#sec10.4.2 776ms I have used key=mysteamkey and key=mysteamkey and appid=440 .and always get an unauthorized message when doing a HTTPS POST request If there is someone who could help, it would be appreciated. Thank you in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
It has to be run either in the server command line (not recommended), autoexec.cfg, or in another cfg file you execute from the command-line using +exec. On 2/8/2014 9:33 PM, Jason wrote: so does this sv_setsteamaccount go in the server cfg? It says before the map loads, but not sure at what point in the server.cfg file this would be.anywhere? Just as long as it's not in the autoexec.cfg file? On Sat, Feb 8, 2014 at 9:29 PM, Jason pctool...@gmail.com wrote: ics helped me -- had to put the appid and key inline with the HTTPS string and nothing in the body and got the information returned that I needed.now, I have to put that in my server config under what sv_ variable? Thanks to those who have or are helping the less knowledgeable admins out there, it's appreciated. Jason PSDondon, I wish I had that from the start, that makes it idiot proof! LOL **bookmarked** On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud don...@applei.ph wrote: Or you can use the tool Ross posted earlier: http://tf2.rbemrose.com/steamreg.html On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote: If you use the chrome tool, https://chrome.google.com/ webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm fm/related?hl=en do this: REQUEST https as protocol and url https://api.steampowered.com/ IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and send keyhere should be the one that you get from http://steamcommunity.com/dev/ apikey Then just get the login token. If you want to check the id's you have, then do this: REQUEST https as protocol and url https://api.steampowered.com/ IGameServersService/GetAccountList/v0001/?key=keyhere GET and send If you still cannot get it to work, post here and i'll add ducktape, chewing gum and iron wire :) -ics Jason kirjoitti: Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I tried (using a previously mentioned chrome plugin) and am getting the following when following the instructions in the original post: 2014 Feb 8 12:49:33POST https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401 Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616- sec10.html#sec10.4.2 776ms I have used key=mysteamkey and key=mysteamkey and appid=440 .and always get an unauthorized message when doing a HTTPS POST request If there is someone who could help, it would be appreciated. Thank you in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote: If anyone's on a semi-stable game and wants in on the action: https://github.com/KyleSanderson/SteamWorks may hold what you're looking for. https://forums.alliedmods.net/showthread.php?p=2096599#post2096599 Kyle. On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com wrote: It looks like opting into the steam beta has broken favorites and history in TF2.Is anyone else experiencing this? On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 05, 2014 4:01 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
It's probably because server owners haven't properly configured their servers for this update yet. I think that it would be easier if a modded tag were added, and that way popular gameplay mods like VSH and Randomizer could set that by default so that these servers don't automatically appear on QuickPlay. On Fri, Feb 7, 2014 at 4:01 PM, 1nsane 1nsane...@gmail.com wrote: At least it's stock gameplay. So it surely is fine. Maybe needs a few more engineers for better balance. Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm being sent to surely are not supposed to be part of quickplay. On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. nextra...@gmail.com wrote: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote: If anyone's on a semi-stable game and wants in on the action: https://github.com/KyleSanderson/SteamWorks may hold what you're looking for. https://forums.alliedmods.net/showthread.php?p=2096599#post2096599 Kyle. On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com wrote: It looks like opting into the steam beta has broken favorites and history in TF2.Is anyone else experiencing this? On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 05, 2014 4:01 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
At least it's stock gameplay. So it surely is fine. Maybe needs a few more engineers for better balance. Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm being sent to surely are not supposed to be part of quickplay. On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. nextra...@gmail.com wrote: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote: If anyone's on a semi-stable game and wants in on the action: https://github.com/KyleSanderson/SteamWorks may hold what you're looking for. https://forums.alliedmods.net/showthread.php?p=2096599#post2096599 Kyle. On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com wrote: It looks like opting into the steam beta has broken favorites and history in TF2.Is anyone else experiencing this? On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 05, 2014 4:01 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
Nothing cannot fix player stupidity -ics Valentin G. kirjoitti: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote: If anyone's on a semi-stable game and wants in on the action: https://github.com/KyleSanderson/SteamWorks may hold what you're looking for. https://forums.alliedmods.net/showthread.php?p=2096599#post2096599 Kyle. On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com wrote: It looks like opting into the steam beta has broken favorites and history in TF2.Is anyone else experiencing this? On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 05, 2014 4:01 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
The huge problem here is that server plugins can't reliably set their own tags without risking breaking the server browser completely, as there is a really low character limit on the tags field - and overflowing it isn't handled safely at all. SourceMod has natives to set tags for exactly this reason, but they had to be disabled due to the issues because every plugin wanted to advertise itself with a tag. Server operators have to set their own tags, as they're the only one that can know which are the more important ones to keep when the limit is hit. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander thesupremec...@gmail.com wrote: It's probably because server owners haven't properly configured their servers for this update yet. I think that it would be easier if a modded tag were added, and that way popular gameplay mods like VSH and Randomizer could set that by default so that these servers don't automatically appear on QuickPlay. On Fri, Feb 7, 2014 at 4:01 PM, 1nsane 1nsane...@gmail.com wrote: At least it's stock gameplay. So it surely is fine. Maybe needs a few more engineers for better balance. Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm being sent to surely are not supposed to be part of quickplay. On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. nextra...@gmail.com wrote: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote: If anyone's on a semi-stable game and wants in on the action: https://github.com/KyleSanderson/SteamWorks may hold what you're looking for. https://forums.alliedmods.net/showthread.php?p=2096599#post2096599 Kyle. On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com wrote: It looks like opting into the steam beta has broken favorites and history in TF2.Is anyone else experiencing this? On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 05, 2014 4:01 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- thesupremecommander (Steam http://steamcommunity.com/id/thesupremecommander
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
There's also a problem where you can't manually set tags that are set by the game. For example, if I have a plugin to modifies respawn times, I can't add the respawntimes tag, as the game will remove it. The only way to set the respawntimes tag without changing the game's built-in respawn timer is to change mp_respawnwavetime to 10, since the default is 10.0 and the game uses a string comparison to decide if the cvar has been changed. Dr. McKay www.doctormckay.com On Fri, Feb 7, 2014 at 4:55 PM, Asher Baker asher...@gmail.com wrote: The huge problem here is that server plugins can't reliably set their own tags without risking breaking the server browser completely, as there is a really low character limit on the tags field - and overflowing it isn't handled safely at all. SourceMod has natives to set tags for exactly this reason, but they had to be disabled due to the issues because every plugin wanted to advertise itself with a tag. Server operators have to set their own tags, as they're the only one that can know which are the more important ones to keep when the limit is hit. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander thesupremec...@gmail.com wrote: It's probably because server owners haven't properly configured their servers for this update yet. I think that it would be easier if a modded tag were added, and that way popular gameplay mods like VSH and Randomizer could set that by default so that these servers don't automatically appear on QuickPlay. On Fri, Feb 7, 2014 at 4:01 PM, 1nsane 1nsane...@gmail.com wrote: At least it's stock gameplay. So it surely is fine. Maybe needs a few more engineers for better balance. Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm being sent to surely are not supposed to be part of quickplay. On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. nextra...@gmail.com wrote: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote: If anyone's on a semi-stable game and wants in on the action: https://github.com/KyleSanderson/SteamWorks may hold what you're looking for. https://forums.alliedmods.net/showthread.php?p=2096599#post2096599 Kyle. On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com wrote: It looks like opting into the steam beta has broken favorites and history in TF2.Is anyone else experiencing this? On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 05, 2014 4:01 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
I observed the same thing happening with a melee crits plugin I wrote, but it seemed like the engine stopped trying to change it back after 3 or so successive times. Not sure whether it's worth it, but I just hooked up to sv_tags changes and changed it to the proper setting if it wasn't correct. It would be nice to have some small overhaul of sv_tags, though, that would increase its length and fix issues like that. On Fri, Feb 7, 2014 at 5:03 PM, Doctor McKay mc...@doctormckay.com wrote: There's also a problem where you can't manually set tags that are set by the game. For example, if I have a plugin to modifies respawn times, I can't add the respawntimes tag, as the game will remove it. The only way to set the respawntimes tag without changing the game's built-in respawn timer is to change mp_respawnwavetime to 10, since the default is 10.0 and the game uses a string comparison to decide if the cvar has been changed. Dr. McKay www.doctormckay.com On Fri, Feb 7, 2014 at 4:55 PM, Asher Baker asher...@gmail.com wrote: The huge problem here is that server plugins can't reliably set their own tags without risking breaking the server browser completely, as there is a really low character limit on the tags field - and overflowing it isn't handled safely at all. SourceMod has natives to set tags for exactly this reason, but they had to be disabled due to the issues because every plugin wanted to advertise itself with a tag. Server operators have to set their own tags, as they're the only one that can know which are the more important ones to keep when the limit is hit. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander thesupremec...@gmail.com wrote: It's probably because server owners haven't properly configured their servers for this update yet. I think that it would be easier if a modded tag were added, and that way popular gameplay mods like VSH and Randomizer could set that by default so that these servers don't automatically appear on QuickPlay. On Fri, Feb 7, 2014 at 4:01 PM, 1nsane 1nsane...@gmail.com wrote: At least it's stock gameplay. So it surely is fine. Maybe needs a few more engineers for better balance. Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm being sent to surely are not supposed to be part of quickplay. On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. nextra...@gmail.com wrote: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote: If anyone's on a semi-stable game and wants in on the action: https://github.com/KyleSanderson/SteamWorks may hold what you're looking for. https://forums.alliedmods.net/showthread.php?p=2096599#post2096599 Kyle. On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com wrote: It looks like opting into the steam beta has broken favorites and history in TF2.Is anyone else experiencing this? On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 05, 2014 4:01 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com ) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
The huge problem here is that server plugins can't reliably set their own tags without risking breaking the server browser completely, as there is a really low character limit on the tags field - and overflowing it isn't handled safely at all. SourceMod has natives to set tags for exactly this reason, but they had to be disabled due to the issues because every plugin wanted to advertise itself with a tag. Server operators have to set their own tags, as they're the only one that can know which are the more important ones to keep when the limit is hit. ~ Their heads are green, and their hands are blue, And they went to sea in a Sieve. - Edward Lear On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander thesupremec...@gmail.com wrote: It's probably because server owners haven't properly configured their servers for this update yet. I think that it would be easier if a modded tag were added, and that way popular gameplay mods like VSH and Randomizer could set that by default so that these servers don't automatically appear on QuickPlay. On Fri, Feb 7, 2014 at 4:01 PM, 1nsane 1nsane...@gmail.com wrote: At least it's stock gameplay. So it surely is fine. Maybe needs a few more engineers for better balance. Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm being sent to surely are not supposed to be part of quickplay. On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. nextra...@gmail.com wrote: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote: If anyone's on a semi-stable game and wants in on the action: https://github.com/KyleSanderson/SteamWorks may hold what you're looking for. https://forums.alliedmods.net/showthread.php?p=2096599#post2096599 Kyle. On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com wrote: It looks like opting into the steam beta has broken favorites and history in TF2.Is anyone else experiencing this? On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 05, 2014 4:01 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- thesupremecommander (Steam http://steamcommunity.com/id/thesupremecommander
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
Yes! The token is essentially login credentials (combination account and password). If you use the same token, you are asking all the servers to login to the same account. But only one server can be on an account at a time. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Friday, February 07, 2014 3:39 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon I’m confused. Do I need a unique key for each server for the sv_setsteamaccount value? Saint K. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, February 07, 2014 10:42 PM To: h...@list.valvesoftware.commailto:h...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon You’ll need one token per server. The logon only accepts the token, so the token serves as account+password. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gamers Exile Sent: Friday, February 07, 2014 1:40 PM To: h...@list.valvesoftware.commailto:h...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon I'm unsure if this is a generate 1 token for upto 50 servers or 50 individual tokens? Anyone? Thanks GE Sent Via Pigeon From: Silencio Delgato Sent: Friday, February 7, 2014 2:32 PM To: Half-Life dedicated Win32 server mailing list Reply To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon Thank you very much Ross, I'll be sure to use this when I finally get some time to myself later today. On Fri, Feb 7, 2014 at 1:13 PM, Ross Bemrose rbemr...@gmail.commailto:rbemr...@gmail.com wrote: er... registering a server using an API key for my last post. Whoops. On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next TF2 update will make two changes to quickplay: * Show servers button. This runs the ordinary quickplay search, but instead of joining the server with the highest score, it presents the user with an ordered list of about 20 servers and lets them pick. This gives players much of the convenience of quickplay by finding servers with a good ping and players on them, but also an easy way to express a preference over the map, server community, etc. * We've added an advanced options page that allows players to opt into the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant respawn. There are no more scoring penalties for maxplayers or rule changes; your server either matches their search criteria or it doesn't. At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings. We've updated the quickplay policy to more clearly specify what sorts of server modifications are allowed in quickplay: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 STEAM GAMESERVER ACCOUNTS - Gameserver accounts are now a Steam feature. The feature is currently in beta. Using a steam gameserver account provides one important advantage right now: client favorite lists are keyed by the Steam account if present. This means that you can move your server to another IP address, and clients who have your server in their favorites or history will follow you to your new location. CREATING AN ACCOUNT: Creating an account is currently only possible via WebAPI. (Remember, this feature is currently in beta. We'll add a nicer interface for this soon.) Make a HTTPS POST request to the following URL: https://api.steampowered.com/IGameServersService/CreateAccount/v0001/ The POST arguments should be: appid=440 (for Team Fortress) key=your WebAPIKey your WebAPIKey is the WebAPI key associated with the user account that will own the server accounts. See http://steamcommunity.com/dev for how to get one of these. (WARNING: Make sure and keep this key secret. This key is an authentication token in some respects and makes it possible to do certain actions on your behalf. Don't feed the key into anybody's nice convenient web page that automates this. With your WebAPI key they could impersonate you for some actions. If you don't want to go through the pain of making a WebAPI call, just wait until we have a nicer interface implemented.) The output of the WebAPI will be the (permanent) SteamID
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
Oh, I see. Thanks. Initially I added the same token to all the servers. Makes sense you need one per server :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Saturday, February 08, 2014 12:42 AM To: 'Half-Life dedicated Win32 server mailing list' Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon Yes! The token is essentially login credentials (combination account and password). If you use the same token, you are asking all the servers to login to the same account. But only one server can be on an account at a time. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Friday, February 07, 2014 3:39 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon I’m confused. Do I need a unique key for each server for the sv_setsteamaccount value? Saint K. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, February 07, 2014 10:42 PM To: h...@list.valvesoftware.commailto:h...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon You’ll need one token per server. The logon only accepts the token, so the token serves as account+password. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gamers Exile Sent: Friday, February 07, 2014 1:40 PM To: h...@list.valvesoftware.commailto:h...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon I'm unsure if this is a generate 1 token for upto 50 servers or 50 individual tokens? Anyone? Thanks GE Sent Via Pigeon From: Silencio Delgato Sent: Friday, February 7, 2014 2:32 PM To: Half-Life dedicated Win32 server mailing list Reply To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon Thank you very much Ross, I'll be sure to use this when I finally get some time to myself later today. On Fri, Feb 7, 2014 at 1:13 PM, Ross Bemrose rbemr...@gmail.commailto:rbemr...@gmail.com wrote: er... registering a server using an API key for my last post. Whoops. On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next TF2 update will make two changes to quickplay: * Show servers button. This runs the ordinary quickplay search, but instead of joining the server with the highest score, it presents the user with an ordered list of about 20 servers and lets them pick. This gives players much of the convenience of quickplay by finding servers with a good ping and players on them, but also an easy way to express a preference over the map, server community, etc. * We've added an advanced options page that allows players to opt into the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant respawn. There are no more scoring penalties for maxplayers or rule changes; your server either matches their search criteria or it doesn't. At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings. We've updated the quickplay policy to more clearly specify what sorts of server modifications are allowed in quickplay: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 STEAM GAMESERVER ACCOUNTS - Gameserver accounts are now a Steam feature. The feature is currently in beta. Using a steam gameserver account provides one important advantage right now: client favorite lists are keyed by the Steam account if present. This means that you can move your server to another IP address, and clients who have your server in their favorites or history will follow you to your new location. CREATING AN ACCOUNT: Creating an account is currently only possible via WebAPI. (Remember, this feature is currently in beta. We'll add a nicer interface for this soon.) Make a HTTPS POST request to the following URL: https://api.steampowered.com/IGameServersService/CreateAccount/v0001/ The POST arguments should be: appid=440 (for Team Fortress) key=your WebAPIKey your WebAPIKey is the WebAPI key associated with the user account that will own the server accounts. See http://steamcommunity.com/dev
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
I use cfg/autoexec.cfg for stuff like that , with very little on the command-line. old-school! Re: [hlds] Important changes to TF2 coming soon 1nsane Thu, 06 Feb 2014 12:50:44 -0800 Yeah... easy enough for me to do. But what about those who might not have full control over their startup cmd line? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 05, 2014 4:01 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 05, 2014 4:01 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
It looks like opting into the steam beta has broken favorites and history in TF2.Is anyone else experiencing this? On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 05, 2014 4:01 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
If anyone's on a semi-stable game and wants in on the action: https://github.com/KyleSanderson/SteamWorks may hold what you're looking for. https://forums.alliedmods.net/showthread.php?p=2096599#post2096599 Kyle. On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse ademe...@gmail.com wrote: It looks like opting into the steam beta has broken favorites and history in TF2.Is anyone else experiencing this? On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 05, 2014 4:01 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mtvnoob Sent: Wednesday, February 05, 2014 3:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Important changes to TF2 coming soon Can we expect these features to be implemented within the next 48 hours? On Wed, Feb 5, 2014 at 3:52 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next TF2 update will make two changes to quickplay: * Show servers button. This runs the ordinary quickplay search, but instead of joining the server with the highest score, it presents the user with an ordered list of about 20 servers and lets them pick. This gives players much of the convenience of quickplay by finding servers with a good ping and players on them, but also an easy way to express a preference over the map, server community, etc. * We've added an advanced options page that allows players to opt into the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant respawn. There are no more scoring penalties for maxplayers or rule changes; your server either matches their search criteria or it doesn't. At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings. We've updated the quickplay policy to more clearly specify what sorts of server modifications are allowed in quickplay: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 STEAM GAMESERVER ACCOUNTS - Gameserver accounts are now a Steam feature. The feature is currently in beta. Using a steam gameserver account provides one important advantage right now: client favorite lists are keyed by the Steam account if present. This means that you can move your server to another IP address, and clients who have your server in their favorites or history will follow you to your new location. CREATING AN ACCOUNT: Creating an account is currently only possible via WebAPI. (Remember, this feature is currently in beta. We'll add a nicer interface for this soon.) Make a HTTPS POST request to the following URL: https://api.steampowered.com/IGameServersService/CreateAccount/v0001/ The POST arguments should be: appid=440 (for Team Fortress) key=your WebAPIKey your WebAPIKey is the WebAPI key associated with the user account that will own the server accounts. See http://steamcommunity.com/dev for how to get one of these. (WARNING: Make sure and keep this key secret. This key is an authentication token in some respects and makes it possible to do certain actions on your behalf. Don't feed the key into anybody's nice convenient web page that automates this. With your WebAPI key they could impersonate you for some actions. If you don't want to go through the pain of making a WebAPI call, just wait until we have a nicer interface implemented.) The output of the WebAPI will be the (permanent) SteamID of your gameserver, and a login token. The login token is a random string of text that allows you to actually login to your account. You can view a list of the servers owned by a user account by making a HTTPS GET call to: https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=yourkeyhttps://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=%3cyourkey LOGGING IN TO YOUR ACCOUNT (TF only for now): Once you have a gameserver login token, you can specify your login credentials on a Source engine server by executing this console command sometime before it loads the first map: sv_setsteamaccount login token The server output should make it clear when you are using a Steam gameserver account and when you are logging in anonymously. (The ordinary gameserver login that has always been used.) Remember, for now you will need to login to both your Steam gameserver account and also your TF account. The two accounts are not related. The TF account is the one that determines quickplay eligibility, and the Steam one does favorites migration. Eventually we will remove
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
By the way, for those of you who haven't read the new Quickplay FAQ, these are now forbidden on QuickPlay servers: * Giving or selling gameplay advantages * Modifying player economy items (read: weapons, items, cosmetics) On 2/5/2014 7:01 PM, Fletcher Dunn wrote: TF quickplay changes: next TF update. Ability to create gameserver accounts via WebAPI: Available now. Ability to login TF server to your account: next TF update. Steam client beta capable of storing favorites keyed by account and migrating favorites: within a week or so. All steam clients are capable of storing favorites keyed by account: No ETA. (Probably a few weeks at most.) We are expecting the next TF update to be tomorrow. Hopefully everybody who has been a TF server operator for any length of time knows that this is a hope, not a promise. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mtvnoob Sent: Wednesday, February 05, 2014 3:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Important changes to TF2 coming soon Can we expect these features to be implemented within the next 48 hours? On Wed, Feb 5, 2014 at 3:52 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next TF2 update will make two changes to quickplay: * Show servers button. This runs the ordinary quickplay search, but instead of joining the server with the highest score, it presents the user with an ordered list of about 20 servers and lets them pick. This gives players much of the convenience of quickplay by finding servers with a good ping and players on them, but also an easy way to express a preference over the map, server community, etc. * We've added an advanced options page that allows players to opt into the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant respawn. There are no more scoring penalties for maxplayers or rule changes; your server either matches their search criteria or it doesn't. At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings. We've updated the quickplay policy to more clearly specify what sorts of server modifications are allowed in quickplay: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 STEAM GAMESERVER ACCOUNTS - Gameserver accounts are now a Steam feature. The feature is currently in beta. Using a steam gameserver account provides one important advantage right now: client favorite lists are keyed by the Steam account if present. This means that you can move your server to another IP address, and clients who have your server in their favorites or history will follow you to your new location. CREATING AN ACCOUNT: Creating an account is currently only possible via WebAPI. (Remember, this feature is currently in beta. We'll add a nicer interface for this soon.) Make a HTTPS POST request to the following URL: https://api.steampowered.com/IGameServersService/CreateAccount/v0001/ The POST arguments should be: appid=440 (for Team Fortress) key=your WebAPIKey your WebAPIKey is the WebAPI key associated with the user account that will own the server accounts. See http://steamcommunity.com/dev for how to get one of these. (WARNING: Make sure and keep this key secret. This key is an authentication token in some respects and makes it possible to do certain actions on your behalf. Don't feed the key into anybody's nice convenient web page that automates this. With your WebAPI key they could impersonate you for some actions. If you don't want to go through the pain of making a WebAPI call, just wait until we have a nicer interface implemented.) The output of the WebAPI will be the (permanent) SteamID of your gameserver, and a login token. The login token is a random string of text that allows you to actually login to your account. You can view a list of the servers owned by a user account by making a HTTPS GET call to: https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=yourkeyhttps://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=%3cyourkey LOGGING IN TO YOUR ACCOUNT (TF only for now): Once you have a gameserver login token, you can specify your login credentials on a Source engine server by executing this console command sometime before it loads the first map: sv_setsteamaccount login token The server output should make it clear when you are using a Steam gameserver account and when you are logging in anonymously. (The ordinary gameserver login that has always been used.) Remember,