Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Mart-Jan Reeuwijk


Nah, will only be done when they want to add the 19th effect...

Minutes in Valve time isn't anytime "soon".

https://developer.valvesoftware.com/wiki/Valve_Time



>
> From: doc 
>To: Half-Life dedicated Linux server mailing list 
> 
>Sent: Monday, 1 October 2012, 22:44
>Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 
>ParticleEffectNames stringtable?
> 
>This will be hotfixed in minutes, fastest turnaround from bug to patch.
>
>On Mon, Oct 1, 2012 at 1:29 PM, Ross Bemrose  wrote:
>
>> At the current moment, they can't add new unusual hat effects as it'd
>> overflow the stringtable we were talking about.  So... it has a direct
>> impact on potential future key sales. :P
>>
>>
>> On 10/1/2012 4:25 PM, Eli Witt wrote:
>>
>>> Are you kidding? Then they wouldn't be able to add more hats.
>>>
>>> On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen 
>>> wrote:
>>>
>>>  Valve seriously needs to remove the unneeded particle effects and all
>>>> that
>>>> shizzle, too bad we have to use 3rd party fixes for fixing this.
>>>> Also, thanks!
>>>>
>>>>  Date: Mon, 1 Oct 2012 15:52:28 -0400
>>>>> From: rbemr...@gmail.com
>>>>> To: hlds_linux@list.valvesoftware.**com
>>>>> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from
>>>>>
>>>> TF2 ParticleEffectNames stringtable?
>>>>
>>>>> I attached the new version to this post:
>>>>> https://forums.alliedmods.net/**showpost.php?p=1810648&**postcount=60<https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60>It's
>>>>> compiled from this Source:
>>>>> https://dl.dropbox.com/u/**99606/nomvm/nomvm2_source.zip<https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip>
>>>>>  using a slightly
>>>>> modified Makefile from the SourceMod sample_ext extension.
>>>>>
>>>>> My addon-less system has 1006 particle effect names loaded.  On my Freak
>>>>> Fortress 2 server with this loaded, it has 970 particle effect names
>>>>>
>>>> loaded.
>>>>
>>>>> Still not ideal, but there aren't that many MvM particles in the
>>>>> stringtables dump, so a large gain wasn't expected.
>>>>>
>>>>> On 10/1/2012 3:33 PM, Michael Johansen wrote:
>>>>>
>>>>>> Oh nice, could you reply back on the mailinglist when you've done it?
>>>>>>
>>>>>>
>>>>>>  Date: Mon, 1 Oct 2012 15:32:02 -0400
>>>>>>> From: rbemr...@gmail.com
>>>>>>> To: h...@list.valvesoftware.com; 
>>>>>>> hlds_linux@list.valvesoftware.**com
>>>>>>> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects
>>>>>>>
>>>>>> from TF2 ParticleEffectNames stringtable?
>>>>
>>>>> *sigh* I just checked the extension version in the console, and it's
>>>>>>> reporting the old NoMvM version, despite being from nomvm2_binary.zip.
>>>>>>> I assume that a new Linux version was never compiled.
>>>>>>>
>>>>>>> Fine, I'll compile it myself and post it to the SourceMod thread; I
>>>>>>>
>>>>>> also
>>>>
>>>>> pointed out that it's the wrong version over there.
>>>>>>>
>>>>>>> On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
>>>>>>>
>>>>>>>> Hi Ross,
>>>>>>>>
>>>>>>>> Check out 
>>>>>>>> https://forums.alliedmods.net/**showthread.php?t=193515<https://forums.alliedmods.net/showthread.php?t=193515>
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>> Kyle.
>>>>>>>>
>>>>>>>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose >>>>>>> <mailto:rbemr...@gmail.com>> wrote:
>>>>>>>>
>>>>>>>>       On my stock TF2 server with addons directory, dumpstringtables
>>>>>>>>       says this:
>>>>>>>>
>>>>>>>>       Table ParticleEffectNames
>>>>>>>>         1006/1024 items
>>>>>&g

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread doc
This will be hotfixed in minutes, fastest turnaround from bug to patch.

On Mon, Oct 1, 2012 at 1:29 PM, Ross Bemrose  wrote:

> At the current moment, they can't add new unusual hat effects as it'd
> overflow the stringtable we were talking about.  So... it has a direct
> impact on potential future key sales. :P
>
>
> On 10/1/2012 4:25 PM, Eli Witt wrote:
>
>> Are you kidding? Then they wouldn't be able to add more hats.
>>
>> On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen 
>> wrote:
>>
>>  Valve seriously needs to remove the unneeded particle effects and all
>>> that
>>> shizzle, too bad we have to use 3rd party fixes for fixing this.
>>> Also, thanks!
>>>
>>>  Date: Mon, 1 Oct 2012 15:52:28 -0400
>>>> From: rbemr...@gmail.com
>>>> To: hlds_linux@list.valvesoftware.**com
>>>> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from
>>>>
>>> TF2 ParticleEffectNames stringtable?
>>>
>>>> I attached the new version to this post:
>>>> https://forums.alliedmods.net/**showpost.php?p=1810648&**postcount=60<https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60>It's
>>>> compiled from this Source:
>>>> https://dl.dropbox.com/u/**99606/nomvm/nomvm2_source.zip<https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip>
>>>>  using a slightly
>>>> modified Makefile from the SourceMod sample_ext extension.
>>>>
>>>> My addon-less system has 1006 particle effect names loaded.  On my Freak
>>>> Fortress 2 server with this loaded, it has 970 particle effect names
>>>>
>>> loaded.
>>>
>>>> Still not ideal, but there aren't that many MvM particles in the
>>>> stringtables dump, so a large gain wasn't expected.
>>>>
>>>> On 10/1/2012 3:33 PM, Michael Johansen wrote:
>>>>
>>>>> Oh nice, could you reply back on the mailinglist when you've done it?
>>>>>
>>>>>
>>>>>  Date: Mon, 1 Oct 2012 15:32:02 -0400
>>>>>> From: rbemr...@gmail.com
>>>>>> To: h...@list.valvesoftware.com; 
>>>>>> hlds_linux@list.valvesoftware.**com
>>>>>> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects
>>>>>>
>>>>> from TF2 ParticleEffectNames stringtable?
>>>
>>>> *sigh* I just checked the extension version in the console, and it's
>>>>>> reporting the old NoMvM version, despite being from nomvm2_binary.zip.
>>>>>> I assume that a new Linux version was never compiled.
>>>>>>
>>>>>> Fine, I'll compile it myself and post it to the SourceMod thread; I
>>>>>>
>>>>> also
>>>
>>>> pointed out that it's the wrong version over there.
>>>>>>
>>>>>> On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
>>>>>>
>>>>>>> Hi Ross,
>>>>>>>
>>>>>>> Check out 
>>>>>>> https://forums.alliedmods.net/**showthread.php?t=193515<https://forums.alliedmods.net/showthread.php?t=193515>
>>>>>>>
>>>>>>> Thanks,
>>>>>>> Kyle.
>>>>>>>
>>>>>>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose >>>>>> <mailto:rbemr...@gmail.com>> wrote:
>>>>>>>
>>>>>>>   On my stock TF2 server with addons directory, dumpstringtables
>>>>>>>   says this:
>>>>>>>
>>>>>>>   Table ParticleEffectNames
>>>>>>> 1006/1024 items
>>>>>>>
>>>>>>>   Meaning that maps and addons have a grand total of 18 particle
>>>>>>>   effects they can use.
>>>>>>>
>>>>>>>   It's not uncommon to see errors when loading custom maps
>>>>>>> because
>>>>>>>   they use more than 18 particle effects.  Additionally, on maps
>>>>>>>   that use more than 18 effects, clients tend to crash
>>>>>>> immediately
>>>>>>>   after the map change, even on maps that previously worked fine
>>>>>>>   (such as pl_cashworks).  Can this please be fixed, perhaps by
>>>>>>>   removing the MvM pa

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Michael Johansen

Made my day. 

> Date: Mon, 1 Oct 2012 16:29:22 -0400
> From: rbemr...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 
> ParticleEffectNames stringtable?
> 
> At the current moment, they can't add new unusual hat effects as it'd 
> overflow the stringtable we were talking about.  So... it has a direct 
> impact on potential future key sales. :P
> 
> On 10/1/2012 4:25 PM, Eli Witt wrote:
> > Are you kidding? Then they wouldn't be able to add more hats.
> >
> > On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen  wrote:
> >
> >> Valve seriously needs to remove the unneeded particle effects and all that
> >> shizzle, too bad we have to use 3rd party fixes for fixing this.
> >> Also, thanks!
> >>
> >>> Date: Mon, 1 Oct 2012 15:52:28 -0400
> >>> From: rbemr...@gmail.com
> >>> To: hlds_linux@list.valvesoftware.com
> >>> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from
> >> TF2 ParticleEffectNames stringtable?
> >>> I attached the new version to this post:
> >>> https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60 It's
> >>> compiled from this Source:
> >>> https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip  using a slightly
> >>> modified Makefile from the SourceMod sample_ext extension.
> >>>
> >>> My addon-less system has 1006 particle effect names loaded.  On my Freak
> >>> Fortress 2 server with this loaded, it has 970 particle effect names
> >> loaded.
> >>> Still not ideal, but there aren't that many MvM particles in the
> >>> stringtables dump, so a large gain wasn't expected.
> >>>
> >>> On 10/1/2012 3:33 PM, Michael Johansen wrote:
> >>>> Oh nice, could you reply back on the mailinglist when you've done it?
> >>>>
> >>>>
> >>>>> Date: Mon, 1 Oct 2012 15:32:02 -0400
> >>>>> From: rbemr...@gmail.com
> >>>>> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
> >>>>> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects
> >> from TF2 ParticleEffectNames stringtable?
> >>>>> *sigh* I just checked the extension version in the console, and it's
> >>>>> reporting the old NoMvM version, despite being from nomvm2_binary.zip.
> >>>>> I assume that a new Linux version was never compiled.
> >>>>>
> >>>>> Fine, I'll compile it myself and post it to the SourceMod thread; I
> >> also
> >>>>> pointed out that it's the wrong version over there.
> >>>>>
> >>>>> On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
> >>>>>> Hi Ross,
> >>>>>>
> >>>>>> Check out https://forums.alliedmods.net/showthread.php?t=193515
> >>>>>>
> >>>>>> Thanks,
> >>>>>> Kyle.
> >>>>>>
> >>>>>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose  >>>>>> <mailto:rbemr...@gmail.com>> wrote:
> >>>>>>
> >>>>>>   On my stock TF2 server with addons directory, dumpstringtables
> >>>>>>   says this:
> >>>>>>
> >>>>>>   Table ParticleEffectNames
> >>>>>> 1006/1024 items
> >>>>>>
> >>>>>>   Meaning that maps and addons have a grand total of 18 particle
> >>>>>>   effects they can use.
> >>>>>>
> >>>>>>   It's not uncommon to see errors when loading custom maps because
> >>>>>>   they use more than 18 particle effects.  Additionally, on maps
> >>>>>>   that use more than 18 effects, clients tend to crash immediately
> >>>>>>   after the map change, even on maps that previously worked fine
> >>>>>>   (such as pl_cashworks).  Can this please be fixed, perhaps by
> >>>>>>   removing the MvM particle names on non-MvM maps like we did with
> >>>>>>   sounds?
> >>>>>>
> >>>>>>   I'm also confused from this same log.  In my log, at the top, I
> >>>>>>   see this:
> >>>>>>   sou

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ross Bemrose
At the current moment, they can't add new unusual hat effects as it'd 
overflow the stringtable we were talking about.  So... it has a direct 
impact on potential future key sales. :P


On 10/1/2012 4:25 PM, Eli Witt wrote:

Are you kidding? Then they wouldn't be able to add more hats.

On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen  wrote:


Valve seriously needs to remove the unneeded particle effects and all that
shizzle, too bad we have to use 3rd party fixes for fixing this.
Also, thanks!


Date: Mon, 1 Oct 2012 15:52:28 -0400
From: rbemr...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from

TF2 ParticleEffectNames stringtable?

I attached the new version to this post:
https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60 It's
compiled from this Source:
https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip  using a slightly
modified Makefile from the SourceMod sample_ext extension.

My addon-less system has 1006 particle effect names loaded.  On my Freak
Fortress 2 server with this loaded, it has 970 particle effect names

loaded.

Still not ideal, but there aren't that many MvM particles in the
stringtables dump, so a large gain wasn't expected.

On 10/1/2012 3:33 PM, Michael Johansen wrote:

Oh nice, could you reply back on the mailinglist when you've done it?



Date: Mon, 1 Oct 2012 15:32:02 -0400
From: rbemr...@gmail.com
To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects

from TF2 ParticleEffectNames stringtable?

*sigh* I just checked the extension version in the console, and it's
reporting the old NoMvM version, despite being from nomvm2_binary.zip.
I assume that a new Linux version was never compiled.

Fine, I'll compile it myself and post it to the SourceMod thread; I

also

pointed out that it's the wrong version over there.

On 10/1/2012 3:21 PM, Kyle Sanderson wrote:

Hi Ross,

Check out https://forums.alliedmods.net/showthread.php?t=193515

Thanks,
Kyle.

On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose mailto:rbemr...@gmail.com>> wrote:

  On my stock TF2 server with addons directory, dumpstringtables
  says this:

  Table ParticleEffectNames
1006/1024 items

  Meaning that maps and addons have a grand total of 18 particle
  effects they can use.

  It's not uncommon to see errors when loading custom maps because
  they use more than 18 particle effects.  Additionally, on maps
  that use more than 18 effects, clients tend to crash immediately
  after the map change, even on maps that previously worked fine
  (such as pl_cashworks).  Can this please be fixed, perhaps by
  removing the MvM particle names on non-MvM maps like we did with
  sounds?

  I'm also confused from this same log.  In my log, at the top, I
  see this:
  soundprecache: 7872/8192 (96% full)

  Then later down, I see this:
  Table soundprecache
4064/8192 items

  One of these numbers has to be wrong.  Are the MvM sounds being
  removed from the precache post-server start?  If so, is it
  possible to use an SDK call to remove sounds from the precache?

  I

  can think of at lease one SourceMod plugin that could

desperately

  use this functionality.

  ___
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  archives, please visit:
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Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Eli Witt
Are you kidding? Then they wouldn't be able to add more hats.

On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen  wrote:

>
> Valve seriously needs to remove the unneeded particle effects and all that
> shizzle, too bad we have to use 3rd party fixes for fixing this.
> Also, thanks!
>
> > Date: Mon, 1 Oct 2012 15:52:28 -0400
> > From: rbemr...@gmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from
> TF2 ParticleEffectNames stringtable?
> >
> > I attached the new version to this post:
> > https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60 It's
> > compiled from this Source:
> > https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip  using a slightly
> > modified Makefile from the SourceMod sample_ext extension.
> >
> > My addon-less system has 1006 particle effect names loaded.  On my Freak
> > Fortress 2 server with this loaded, it has 970 particle effect names
> loaded.
> >
> > Still not ideal, but there aren't that many MvM particles in the
> > stringtables dump, so a large gain wasn't expected.
> >
> > On 10/1/2012 3:33 PM, Michael Johansen wrote:
> > > Oh nice, could you reply back on the mailinglist when you've done it?
> > >
> > >
> > >> Date: Mon, 1 Oct 2012 15:32:02 -0400
> > >> From: rbemr...@gmail.com
> > >> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
> > >> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects
> from TF2 ParticleEffectNames stringtable?
> > >>
> > >> *sigh* I just checked the extension version in the console, and it's
> > >> reporting the old NoMvM version, despite being from nomvm2_binary.zip.
> > >> I assume that a new Linux version was never compiled.
> > >>
> > >> Fine, I'll compile it myself and post it to the SourceMod thread; I
> also
> > >> pointed out that it's the wrong version over there.
> > >>
> > >> On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
> > >>> Hi Ross,
> > >>>
> > >>> Check out https://forums.alliedmods.net/showthread.php?t=193515
> > >>>
> > >>> Thanks,
> > >>> Kyle.
> > >>>
> > >>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose  > >>> <mailto:rbemr...@gmail.com>> wrote:
> > >>>
> > >>>  On my stock TF2 server with addons directory, dumpstringtables
> > >>>  says this:
> > >>>
> > >>>  Table ParticleEffectNames
> > >>>1006/1024 items
> > >>>
> > >>>  Meaning that maps and addons have a grand total of 18 particle
> > >>>  effects they can use.
> > >>>
> > >>>  It's not uncommon to see errors when loading custom maps because
> > >>>  they use more than 18 particle effects.  Additionally, on maps
> > >>>  that use more than 18 effects, clients tend to crash immediately
> > >>>  after the map change, even on maps that previously worked fine
> > >>>  (such as pl_cashworks).  Can this please be fixed, perhaps by
> > >>>  removing the MvM particle names on non-MvM maps like we did with
> > >>>  sounds?
> > >>>
> > >>>  I'm also confused from this same log.  In my log, at the top, I
> > >>>  see this:
> > >>>  soundprecache: 7872/8192 (96% full)
> > >>>
> > >>>  Then later down, I see this:
> > >>>  Table soundprecache
> > >>>4064/8192 items
> > >>>
> > >>>  One of these numbers has to be wrong.  Are the MvM sounds being
> > >>>  removed from the precache post-server start?  If so, is it
> > >>>  possible to use an SDK call to remove sounds from the precache?
>  I
> > >>>  can think of at lease one SourceMod plugin that could
> desperately
> > >>>  use this functionality.
> > >>>
> > >>>  ___
> > >>>  To unsubscribe, edit your list preferences, or view the list
> > >>>  archives, please visit:
> > >>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>>
> > >>>
> > >>>
>

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Michael Johansen

Valve seriously needs to remove the unneeded particle effects and all that 
shizzle, too bad we have to use 3rd party fixes for fixing this.
Also, thanks!

> Date: Mon, 1 Oct 2012 15:52:28 -0400
> From: rbemr...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 
> ParticleEffectNames stringtable?
> 
> I attached the new version to this post: 
> https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60 It's 
> compiled from this Source: 
> https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip  using a slightly 
> modified Makefile from the SourceMod sample_ext extension.
> 
> My addon-less system has 1006 particle effect names loaded.  On my Freak 
> Fortress 2 server with this loaded, it has 970 particle effect names loaded.
> 
> Still not ideal, but there aren't that many MvM particles in the 
> stringtables dump, so a large gain wasn't expected.
> 
> On 10/1/2012 3:33 PM, Michael Johansen wrote:
> > Oh nice, could you reply back on the mailinglist when you've done it?
> >
> >
> >> Date: Mon, 1 Oct 2012 15:32:02 -0400
> >> From: rbemr...@gmail.com
> >> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 
> >> ParticleEffectNames stringtable?
> >>
> >> *sigh* I just checked the extension version in the console, and it's
> >> reporting the old NoMvM version, despite being from nomvm2_binary.zip.
> >> I assume that a new Linux version was never compiled.
> >>
> >> Fine, I'll compile it myself and post it to the SourceMod thread; I also
> >> pointed out that it's the wrong version over there.
> >>
> >> On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
> >>> Hi Ross,
> >>>
> >>> Check out https://forums.alliedmods.net/showthread.php?t=193515
> >>>
> >>> Thanks,
> >>> Kyle.
> >>>
> >>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose  >>> <mailto:rbemr...@gmail.com>> wrote:
> >>>
> >>>  On my stock TF2 server with addons directory, dumpstringtables
> >>>  says this:
> >>>
> >>>  Table ParticleEffectNames
> >>>1006/1024 items
> >>>
> >>>  Meaning that maps and addons have a grand total of 18 particle
> >>>  effects they can use.
> >>>
> >>>  It's not uncommon to see errors when loading custom maps because
> >>>  they use more than 18 particle effects.  Additionally, on maps
> >>>  that use more than 18 effects, clients tend to crash immediately
> >>>  after the map change, even on maps that previously worked fine
> >>>  (such as pl_cashworks).  Can this please be fixed, perhaps by
> >>>  removing the MvM particle names on non-MvM maps like we did with
> >>>  sounds?
> >>>
> >>>  I'm also confused from this same log.  In my log, at the top, I
> >>>  see this:
> >>>  soundprecache: 7872/8192 (96% full)
> >>>
> >>>  Then later down, I see this:
> >>>  Table soundprecache
> >>>4064/8192 items
> >>>
> >>>  One of these numbers has to be wrong.  Are the MvM sounds being
> >>>  removed from the precache post-server start?  If so, is it
> >>>  possible to use an SDK call to remove sounds from the precache?  I
> >>>  can think of at lease one SourceMod plugin that could desperately
> >>>  use this functionality.
> >>>
> >>>  ___
> >>>  To unsubscribe, edit your list preferences, or view the list
> >>>  archives, please visit:
> >>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives, 
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
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> 
> 
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Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ryan Stecker
Whoops, sorry about the issues with the wrong linux version.

Not entirely sure what happened, but thanks for spotting that and
recompiling it!

On Mon, Oct 1, 2012 at 2:52 PM, Ross Bemrose  wrote:

> I attached the new version to this post: https://forums.alliedmods.net/**
> showpost.php?p=1810648&**postcount=60<https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60>It's
>  compiled from this Source:
> https://dl.dropbox.com/u/**99606/nomvm/nomvm2_source.zip<https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip>
>  using a slightly modified Makefile from the SourceMod sample_ext extension.
>
> My addon-less system has 1006 particle effect names loaded.  On my Freak
> Fortress 2 server with this loaded, it has 970 particle effect names loaded.
>
> Still not ideal, but there aren't that many MvM particles in the
> stringtables dump, so a large gain wasn't expected.
>
>
> On 10/1/2012 3:33 PM, Michael Johansen wrote:
>
>> Oh nice, could you reply back on the mailinglist when you've done it?
>>
>>
>>  Date: Mon, 1 Oct 2012 15:32:02 -0400
>>> From: rbemr...@gmail.com
>>> To: h...@list.valvesoftware.com; 
>>> hlds_linux@list.valvesoftware.**com
>>> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from
>>> TF2 ParticleEffectNames stringtable?
>>>
>>> *sigh* I just checked the extension version in the console, and it's
>>> reporting the old NoMvM version, despite being from nomvm2_binary.zip.
>>> I assume that a new Linux version was never compiled.
>>>
>>> Fine, I'll compile it myself and post it to the SourceMod thread; I also
>>> pointed out that it's the wrong version over there.
>>>
>>> On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
>>>
>>>> Hi Ross,
>>>>
>>>> Check out 
>>>> https://forums.alliedmods.net/**showthread.php?t=193515<https://forums.alliedmods.net/showthread.php?t=193515>
>>>>
>>>> Thanks,
>>>> Kyle.
>>>>
>>>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose >>> <mailto:rbemr...@gmail.com>> wrote:
>>>>
>>>>  On my stock TF2 server with addons directory, dumpstringtables
>>>>  says this:
>>>>
>>>>  Table ParticleEffectNames
>>>>1006/1024 items
>>>>
>>>>  Meaning that maps and addons have a grand total of 18 particle
>>>>  effects they can use.
>>>>
>>>>  It's not uncommon to see errors when loading custom maps because
>>>>  they use more than 18 particle effects.  Additionally, on maps
>>>>  that use more than 18 effects, clients tend to crash immediately
>>>>  after the map change, even on maps that previously worked fine
>>>>  (such as pl_cashworks).  Can this please be fixed, perhaps by
>>>>  removing the MvM particle names on non-MvM maps like we did with
>>>>  sounds?
>>>>
>>>>  I'm also confused from this same log.  In my log, at the top, I
>>>>  see this:
>>>>  soundprecache: 7872/8192 (96% full)
>>>>
>>>>  Then later down, I see this:
>>>>  Table soundprecache
>>>>4064/8192 items
>>>>
>>>>  One of these numbers has to be wrong.  Are the MvM sounds being
>>>>  removed from the precache post-server start?  If so, is it
>>>>  possible to use an SDK call to remove sounds from the precache?  I
>>>>  can think of at lease one SourceMod plugin that could desperately
>>>>  use this functionality.
>>>>
>>>>  __**_
>>>>  To unsubscribe, edit your list preferences, or view the list
>>>>  archives, please visit:
>>>>  
>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>
>>>>
>>>>
>>>>
>>>> __**_
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
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>>>>
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>
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Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ross Bemrose
I attached the new version to this post: 
https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60 It's 
compiled from this Source: 
https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip  using a slightly 
modified Makefile from the SourceMod sample_ext extension.


My addon-less system has 1006 particle effect names loaded.  On my Freak 
Fortress 2 server with this loaded, it has 970 particle effect names loaded.


Still not ideal, but there aren't that many MvM particles in the 
stringtables dump, so a large gain wasn't expected.


On 10/1/2012 3:33 PM, Michael Johansen wrote:

Oh nice, could you reply back on the mailinglist when you've done it?



Date: Mon, 1 Oct 2012 15:32:02 -0400
From: rbemr...@gmail.com
To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 
ParticleEffectNames stringtable?

*sigh* I just checked the extension version in the console, and it's
reporting the old NoMvM version, despite being from nomvm2_binary.zip.
I assume that a new Linux version was never compiled.

Fine, I'll compile it myself and post it to the SourceMod thread; I also
pointed out that it's the wrong version over there.

On 10/1/2012 3:21 PM, Kyle Sanderson wrote:

Hi Ross,

Check out https://forums.alliedmods.net/showthread.php?t=193515

Thanks,
Kyle.

On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose mailto:rbemr...@gmail.com>> wrote:

 On my stock TF2 server with addons directory, dumpstringtables
 says this:

 Table ParticleEffectNames
   1006/1024 items

 Meaning that maps and addons have a grand total of 18 particle
 effects they can use.

 It's not uncommon to see errors when loading custom maps because
 they use more than 18 particle effects.  Additionally, on maps
 that use more than 18 effects, clients tend to crash immediately
 after the map change, even on maps that previously worked fine
 (such as pl_cashworks).  Can this please be fixed, perhaps by
 removing the MvM particle names on non-MvM maps like we did with
 sounds?

 I'm also confused from this same log.  In my log, at the top, I
 see this:
 soundprecache: 7872/8192 (96% full)

 Then later down, I see this:
 Table soundprecache
   4064/8192 items

 One of these numbers has to be wrong.  Are the MvM sounds being
 removed from the precache post-server start?  If so, is it
 possible to use an SDK call to remove sounds from the precache?  I
 can think of at lease one SourceMod plugin that could desperately
 use this functionality.

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Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Michael Johansen

Oh nice, could you reply back on the mailinglist when you've done it?


> Date: Mon, 1 Oct 2012 15:32:02 -0400
> From: rbemr...@gmail.com
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 
> ParticleEffectNames stringtable?
> 
> *sigh* I just checked the extension version in the console, and it's 
> reporting the old NoMvM version, despite being from nomvm2_binary.zip.  
> I assume that a new Linux version was never compiled.
> 
> Fine, I'll compile it myself and post it to the SourceMod thread; I also 
> pointed out that it's the wrong version over there.
> 
> On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
> > Hi Ross,
> >
> > Check out https://forums.alliedmods.net/showthread.php?t=193515
> >
> > Thanks,
> > Kyle.
> >
> > On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose  > <mailto:rbemr...@gmail.com>> wrote:
> >
> > On my stock TF2 server with addons directory, dumpstringtables
> > says this:
> >
> > Table ParticleEffectNames
> >   1006/1024 items
> >
> > Meaning that maps and addons have a grand total of 18 particle
> > effects they can use.
> >
> > It's not uncommon to see errors when loading custom maps because
> > they use more than 18 particle effects.  Additionally, on maps
> > that use more than 18 effects, clients tend to crash immediately
> > after the map change, even on maps that previously worked fine
> > (such as pl_cashworks).  Can this please be fixed, perhaps by
> > removing the MvM particle names on non-MvM maps like we did with
> > sounds?
> >
> > I'm also confused from this same log.  In my log, at the top, I
> > see this:
> > soundprecache: 7872/8192 (96% full)
> >
> > Then later down, I see this:
> > Table soundprecache
> >   4064/8192 items
> >
> > One of these numbers has to be wrong.  Are the MvM sounds being
> > removed from the precache post-server start?  If so, is it
> > possible to use an SDK call to remove sounds from the precache?  I
> > can think of at lease one SourceMod plugin that could desperately
> > use this functionality.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> >
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Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ross Bemrose
*sigh* I just checked the extension version in the console, and it's 
reporting the old NoMvM version, despite being from nomvm2_binary.zip.  
I assume that a new Linux version was never compiled.


Fine, I'll compile it myself and post it to the SourceMod thread; I also 
pointed out that it's the wrong version over there.


On 10/1/2012 3:21 PM, Kyle Sanderson wrote:

Hi Ross,

Check out https://forums.alliedmods.net/showthread.php?t=193515

Thanks,
Kyle.

On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose > wrote:


On my stock TF2 server with addons directory, dumpstringtables
says this:

Table ParticleEffectNames
  1006/1024 items

Meaning that maps and addons have a grand total of 18 particle
effects they can use.

It's not uncommon to see errors when loading custom maps because
they use more than 18 particle effects.  Additionally, on maps
that use more than 18 effects, clients tend to crash immediately
after the map change, even on maps that previously worked fine
(such as pl_cashworks).  Can this please be fixed, perhaps by
removing the MvM particle names on non-MvM maps like we did with
sounds?

I'm also confused from this same log.  In my log, at the top, I
see this:
soundprecache: 7872/8192 (96% full)

Then later down, I see this:
Table soundprecache
  4064/8192 items

One of these numbers has to be wrong.  Are the MvM sounds being
removed from the precache post-server start?  If so, is it
possible to use an SDK call to remove sounds from the precache?  I
can think of at lease one SourceMod plugin that could desperately
use this functionality.

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