Re: [hlds_linux] search_key and private group/communities etc.

2009-04-23 Thread Coldorak
Thanks Kev!

On Thu, Apr 23, 2009 at 2:31 PM, Kevin J. Anderson <
les...@counter-strike.net> wrote:

> Its client side.   set steamgroup exclusive, no search key, and tell
> them to put the ms_force_dedicated_server ip:port in their autoexec.cfg.
>
> Now that it doesn't require cheats to be enabled, any lobby leader who
> has it set should always go to that specific server if its not being
> used at the time.
>
> If you have multiple servers, I have my the others echoed in my
> autoexec, so I can exec it through console, copy and paste the one I
> wish through the console, and start the lobby.
>
> Kev
>
> Coldorak wrote:
> > Is ms_force_dedicated_server client-side or server-side?
> >
> > My servers are steamgroup_exclusive 1 but usually my players go on a
> random
> > lobby or create one, organize themselves, then when they're ready, leave
> the
> > lobby and go on one of my servers.
> >
> > Cold
> >
> > On Wed, Apr 22, 2009 at 10:15 PM,  wrote:
> >
> >> You can use the lobby and ms_force_dedicated_server with steamgroup
> >> exclusive. This is how I do it on my servers.
> >>
> >> --
> >> Ravnox
> >>
> >> On Wed, 22 Apr 2009 14:57:10 -0500
> >> Steven Sumichrast  wrote:
> >>
> >>> If you set steamgroup exclusive, in my experience, the only way to
> >>> join those games is to use the "Steam group servers" on the main page
> >>> of L4D -- you can't use the lobby feature, which to me isn't a good
> >>> way to play the game.
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
http://www.coldorak.net
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-23 Thread Kevin J. Anderson
Its client side.   set steamgroup exclusive, no search key, and tell 
them to put the ms_force_dedicated_server ip:port in their autoexec.cfg.

Now that it doesn't require cheats to be enabled, any lobby leader who 
has it set should always go to that specific server if its not being 
used at the time.

If you have multiple servers, I have my the others echoed in my 
autoexec, so I can exec it through console, copy and paste the one I 
wish through the console, and start the lobby.

Kev

Coldorak wrote:
> Is ms_force_dedicated_server client-side or server-side?
> 
> My servers are steamgroup_exclusive 1 but usually my players go on a random
> lobby or create one, organize themselves, then when they're ready, leave the
> lobby and go on one of my servers.
> 
> Cold
> 
> On Wed, Apr 22, 2009 at 10:15 PM,  wrote:
> 
>> You can use the lobby and ms_force_dedicated_server with steamgroup
>> exclusive. This is how I do it on my servers.
>>
>> --
>> Ravnox
>>
>> On Wed, 22 Apr 2009 14:57:10 -0500
>> Steven Sumichrast  wrote:
>>
>>> If you set steamgroup exclusive, in my experience, the only way to
>>> join those games is to use the "Steam group servers" on the main page
>>> of L4D -- you can't use the lobby feature, which to me isn't a good
>>> way to play the game.
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> 
> 
> 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-23 Thread Coldorak
Is ms_force_dedicated_server client-side or server-side?

My servers are steamgroup_exclusive 1 but usually my players go on a random
lobby or create one, organize themselves, then when they're ready, leave the
lobby and go on one of my servers.

Cold

On Wed, Apr 22, 2009 at 10:15 PM,  wrote:

> You can use the lobby and ms_force_dedicated_server with steamgroup
> exclusive. This is how I do it on my servers.
>
> --
> Ravnox
>
> On Wed, 22 Apr 2009 14:57:10 -0500
> Steven Sumichrast  wrote:
>
> > If you set steamgroup exclusive, in my experience, the only way to
> > join those games is to use the "Steam group servers" on the main page
> > of L4D -- you can't use the lobby feature, which to me isn't a good
> > way to play the game.
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
http://www.coldorak.net
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Console Admin
Ok, why would the sv_password string stop working now? I can't get the steam
group to work and now it's not even asking for the ^%&* password either. I
run a couple of these at home and I don't have the bandwidth to support a
lot of people. I only wanted this for our group to play on, but every Tom
Dick and Harry is showing up before I can even join my own server.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Steven J. Sumichrast
Guess I should've stated it better. I'd you specify exclusive and  
search key, you won't land on a server. If you use this method it  
does, as shown.

Sorry for that confusion!

Steven J. Sumichrast

On Apr 22, 2009, at 3:15 PM,  wrote:

> You can use the lobby and ms_force_dedicated_server with steamgroup
> exclusive. This is how I do it on my servers.
>
> -- 
> Ravnox
>
> On Wed, 22 Apr 2009 14:57:10 -0500
> Steven Sumichrast  wrote:
>
>> If you set steamgroup exclusive, in my experience, the only way to
>> join those games is to use the "Steam group servers" on the main page
>> of L4D -- you can't use the lobby feature, which to me isn't a good
>> way to play the game.
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread ravnox
You can use the lobby and ms_force_dedicated_server with steamgroup
exclusive. This is how I do it on my servers.

-- 
Ravnox

On Wed, 22 Apr 2009 14:57:10 -0500
Steven Sumichrast  wrote:

> If you set steamgroup exclusive, in my experience, the only way to
> join those games is to use the "Steam group servers" on the main page
> of L4D -- you can't use the lobby feature, which to me isn't a good
> way to play the game.
> 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Eric LeVan
Even before a drop down to choose the server is implemented, I would be 
happy if ms_force_dedicated_server took a domain:ip combo so my users 
don't have to remember or keep copy/pasting the IP.  I honestly haven't 
tried it though.  Can anyone tell me if this works.  I have a subdomain 
off my community's web domain pointed to our server ip.

The connect command works with domain:ip, so, this is why I'm wondering.

On 4/22/2009 3:42 PM, rav...@arkanox.net wrote:
> Yes, the full IP:Port has to be specified.  That's why it would be much
> nicer if Valve would add a drop down box that allows us to select
> servers that are in our Steamgroups to play on when starting the game.
> Effectively, when you use a search key, this is what you are doing.  The
> client has to set the search key to match your steamgroup and once they
> start the lobby, it will look for your servers.  The downside with
> ms_force_dedicated_server is that it will look only for the one server
> you specified, you can't specify a list as far as I know.
>
> Your search key has to be known by players who want to start a lobby
> and find your servers, I think it can also be seen as a tag to your
> server so there is no way to hide it. (Correct me someone if I'm
> wrong)
>
> With steamgroup exclusive set to 1, I think it may be possible for
> players to still play on my server but I've never tested the
> "security" of such feature.  All I know is that a lobby that has not
> set their search key or their dedicated server to my server will never
> reach my servers.
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Steven Sumichrast
If you set steamgroup exclusive, in my experience, the only way to
join those games is to use the "Steam group servers" on the main page
of L4D -- you can't use the lobby feature, which to me isn't a good
way to play the game.

I completely agree with the other comment: why isn't there an option
to select a steam group server to play on?  You know, I've got say 10
servers on Steam Group ABC.  And 15 on Steam group XYZ -- why isn't
there, in the lobby, an option for the server type to be "Best
official" "Steam Group ABC" "Steam Group XYZ" "Local", whatever...

Seems like that would solve all of these troubles.  Search key could
go bye bye, all this pick a server to go to could be bye bye... I just
don't get why it's so complicated.  This really seems like the best
way to do it...

On 4/22/09, Herbi  wrote:
> Speaking of community servers, it would be nice to implement something
> like a optional mapcycle.
>
> People rather leave the server than switching campaign, so our
> Steamgroup servers are always stuck at the same map. Even in survival
> mode no one tries to change the map.
>
> I really don't like this "lobby-server-communism" and would appreciate
> more community orientated concepts.
>
> Herbi
>
> Kevin J. Anderson schrieb:
>> Jeff Sugar wrote:
>>
>>
>>> Speaking of which, I'd rather not make my own email for this. *Is
>>> sv_search_key currently working? I can't seem to get it to work.* I set
>>> it
>>> on the server, then on the client, and it can't find shit. I'd use
>>> sv_password, but then I can't have a lobby -_-
>>>
>>> Valve seems to want to make it as difficult as possibly to run a
>>> community-oriented semiprivate server.
>>>
>>> -Atreus
>>>
>>
>> Yes, I too would like some clarification on all of this. (what currently
>> works, and what is going to be implemented)
>>
>> One might assume they are heading towards using
>> ms_force_dedicated_server ip:port as the standard, based on the changelog:
>> "Made ms_force_dedicated_server not require cheats"
>>
>> At this point, I and my fellow admins have the other servers we have
>> echo out when we exec our autoexec or other config, that we copy and
>> paste from the console before launching our lobby.   It works quite
>> well.  If you use this method, comment out your search key, as having it
>> in the client memory will drastically slow down the lobby launch.
>> exec yourconf.cfg
>> yourconf.cfg:
>> echo "1 ms_force_dedicated_server #.#.#.#:27015"
>> echo "2 ms_force_dedicated_server #.#.#.#:27015"
>> echo "3 ms_force_dedicated_server #.#.#.#:27015"
>>
>> Personally, I don't understand why valve doesn't take the list of steam
>> group servers, and add a pulldown menu in the lobby, or at least round
>> robin the available steamgroup servers, or something along those lines.
>>
>> Being able to go to specific servers through the lobby easily is pretty
>> important for a community.   If that was effective, it would take away
>> the reason to use the server browsers at all for the most part, imho.
>>
>> http://www.l4d.com/blog/post.php?id=2390  talks about the new
>> matchmaking system, but is not clear with regards to group servers if
>> any changes will be made, and makes only a vague reference to: "This is
>> just the first step in giving players control over what servers they
>> play on and the type of experience they have."
>>
>>
>> Kevin
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Herbi
Speaking of community servers, it would be nice to implement something
like a optional mapcycle.

People rather leave the server than switching campaign, so our
Steamgroup servers are always stuck at the same map. Even in survival
mode no one tries to change the map.

I really don't like this "lobby-server-communism" and would appreciate
more community orientated concepts.

Herbi

Kevin J. Anderson schrieb:
> Jeff Sugar wrote:
>
>   
>> Speaking of which, I'd rather not make my own email for this. *Is
>> sv_search_key currently working? I can't seem to get it to work.* I set it
>> on the server, then on the client, and it can't find shit. I'd use
>> sv_password, but then I can't have a lobby -_-
>>
>> Valve seems to want to make it as difficult as possibly to run a
>> community-oriented semiprivate server.
>>
>> -Atreus
>> 
>
> Yes, I too would like some clarification on all of this. (what currently 
> works, and what is going to be implemented)
>
> One might assume they are heading towards using 
> ms_force_dedicated_server ip:port as the standard, based on the changelog:
> "Made ms_force_dedicated_server not require cheats"
>
> At this point, I and my fellow admins have the other servers we have 
> echo out when we exec our autoexec or other config, that we copy and 
> paste from the console before launching our lobby.   It works quite 
> well.  If you use this method, comment out your search key, as having it 
> in the client memory will drastically slow down the lobby launch.
> exec yourconf.cfg
> yourconf.cfg:
> echo "1 ms_force_dedicated_server #.#.#.#:27015"
> echo "2 ms_force_dedicated_server #.#.#.#:27015"
> echo "3 ms_force_dedicated_server #.#.#.#:27015"
>
> Personally, I don't understand why valve doesn't take the list of steam 
> group servers, and add a pulldown menu in the lobby, or at least round 
> robin the available steamgroup servers, or something along those lines.
>
> Being able to go to specific servers through the lobby easily is pretty 
> important for a community.   If that was effective, it would take away 
> the reason to use the server browsers at all for the most part, imho.
>
> http://www.l4d.com/blog/post.php?id=2390  talks about the new 
> matchmaking system, but is not clear with regards to group servers if 
> any changes will be made, and makes only a vague reference to: "This is 
> just the first step in giving players control over what servers they 
> play on and the type of experience they have."
>
>
> Kevin
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread ravnox
Yes, the full IP:Port has to be specified.  That's why it would be much
nicer if Valve would add a drop down box that allows us to select
servers that are in our Steamgroups to play on when starting the game.
Effectively, when you use a search key, this is what you are doing.  The
client has to set the search key to match your steamgroup and once they
start the lobby, it will look for your servers.  The downside with
ms_force_dedicated_server is that it will look only for the one server
you specified, you can't specify a list as far as I know.

Your search key has to be known by players who want to start a lobby
and find your servers, I think it can also be seen as a tag to your
server so there is no way to hide it. (Correct me someone if I'm
wrong)

With steamgroup exclusive set to 1, I think it may be possible for
players to still play on my server but I've never tested the
"security" of such feature.  All I know is that a lobby that has not
set their search key or their dedicated server to my server will never
reach my servers.

-- 
Ravnox

On Wed, 22 Apr 2009 13:49:21 -0500
William Korb  wrote:

> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
> 
> Since you are forking three servers on three different ports do you
> then need to specify which of those three servers you want to connect
> to using ms_force_dedicated_server? That is,
> "ms_force_dedicated_server 1.2.3.4:27095" (or ...96 or ...97). My
> wish is to make it easy for my users, but still keep my servers
> semi-private. As long as my search key doesn't get out into the wild,
> random users will not be able to connect, correct?
> 
> Thanks,
> Bill
> 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread William Korb
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Steven,

Awesome! That is *exactly* what I was looking for. My problem was that I had
sv_steamgroup_exclusive set to 1, and that appears to have been the fly in the
ointment.

Thanks much!
Bill

Steven Sumichrast wrote:
> Here is how my configuration works, starting with my launch script:
> 
> ./srcds_run_updater -netconport 90## -netconpassword * +motdfile
> genmay_motd.txt +hostfile genmay_host.txt -fork 8 +exec
> server_cfg##.cfg -port 27017# -autoupdate $COMMONARGS
> 
> In each of the server_cfg files, I have:
> 
> // Run the generic startup file
> exec settings.cfg
> 
> // Exec search key
> exec genmay_search_key.cfg
> 
> // Set the hostname
> hostname "[PGS] L4D Network | Server 01"
> 
> // Load map
> map l4d_hospital01_apartment
> 
> 
> 
> So note here: in my settings.cfg file is:
> 
> // Set up some server info
> //hostname "General [M]ayhem Left4Dead Game Network"
> rcon_password ***
> sv_contact "s...@sbcglobal.net"
> 
> // Set servers to appropriate group
> sv_steamgroup 78
> sv_steamgroup_exclusive 0
> 
> // Configure difficulty
> z_difficulty "Impossible"
> 
> 
> 
> So how's this work from the overhead?  Each fork fires up -- I have no
> server.cfg or autoexec.cfg, so they don't run those.  Fork 1 runs
> server_cfg01.cfg -- it immediately executes my "all servers" settings
> file, which has our steam group in it and sets it to NOT exclusive, as
> well as some other "catch all" stuff (like difficulty for when the
> servers sit idle and can be joined directly).
> 
> Then the 4 forks that are configured for search key, I run the search
> key config, which comes by AFTER the steam group settings are in
> place.
> 
> Viola!  You can now join our servers through the main screen with the
> "steamgroup servers", or you can host a game through the lobby and
> specify sv_search_key  and get your own box...  Works either way.
> 
> It works great for us because we don't have to have our users memorize
> our port numbers.  And, we're about to relocate our servers so our
> addresses will change.  They won't even know it happens because they
> all just use search key and it's never an issue.
> 
> Hope that helps...
> 
> 
> On 4/22/09, William Korb  wrote:
> Steven,
> 
> For those of us struggling with getting this type of arrangement to work
> would
> you be willing to post sanitized versions of your server.cfg files so we can
> see
> a config that works? I've been struggling with this ever since I started
> running
> my first l4d server, and I cannot get it to behave as desired.
> 
> Thanks,
> Bill
> 
> 
> Steven Sumichrast packhead at gmail.com wrote:
 Here's how my forks are configured:

 All instances execute:

 sv_steamgroup ID#


 The first four forks also run a cfg I built that adds sv_search_key
  -- first four forks are always reserved for those with the
 key, the other four are public all the time...  Never have a problem
 (and never have had a problem with this method since they provided the
 search key method).

 On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley 
 wrote:
> One person claimed the sv_search_key was still working for them, but for
> me
> it's not working and if I only use that flag, it puts my server into the
> public matchmaking pool and it fills up before I can even get a chance to
> start a game.   I ended up creating a group for myself and just set the
> steamgroup and steamgroup exclusive flags and that's been a temporary
> fix.
>
> On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson <
> lestat at counter-strike.net> wrote:
>
>> Jeff Sugar wrote:
>>
>>> Speaking of which, I'd rather not make my own email for this. *Is
>>> sv_search_key currently working? I can't seem to get it to work.* I
>>> set
>> it
>>> on the server, then on the client, and it can't find shit. I'd use
>>> sv_password, but then I can't have a lobby -_-
>>>
>>> Valve seems to want to make it as difficult as possibly to run a
>>> community-oriented semiprivate server.
>>>
>>> -Atreus
>> Yes, I too would like some clarification on all of this. (what currently
>> works, and what is going to be implemented)
>>
>> One might assume they are heading towards using
>> ms_force_dedicated_server ip:port as the standard, based on the
>> changelog:
>> "Made ms_force_dedicated_server not require cheats"
>>
>> At this point, I and my fellow admins have the other servers we have
>> echo out when we exec our autoexec or other config, that we copy and
>> paste from the console before launching our lobby.   It works quite
>> well.  If you use this method, comment out your search key, as having it
>> in the client memory will drastically slow down the lobby launch.
>> exec yourconf.cfg
>> yourconf.cfg:
>> echo "1 ms_force_dedicated_server #.#.#.#:27015"
>

Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Steven Sumichrast
Here is how my configuration works, starting with my launch script:

./srcds_run_updater -netconport 90## -netconpassword * +motdfile
genmay_motd.txt +hostfile genmay_host.txt -fork 8 +exec
server_cfg##.cfg -port 27017# -autoupdate $COMMONARGS

In each of the server_cfg files, I have:

// Run the generic startup file
exec settings.cfg

// Exec search key
exec genmay_search_key.cfg

// Set the hostname
hostname "[PGS] L4D Network | Server 01"

// Load map
map l4d_hospital01_apartment



So note here: in my settings.cfg file is:

// Set up some server info
//hostname "General [M]ayhem Left4Dead Game Network"
rcon_password ***
sv_contact "s...@sbcglobal.net"

// Set servers to appropriate group
sv_steamgroup 78
sv_steamgroup_exclusive 0

// Configure difficulty
z_difficulty "Impossible"



So how's this work from the overhead?  Each fork fires up -- I have no
server.cfg or autoexec.cfg, so they don't run those.  Fork 1 runs
server_cfg01.cfg -- it immediately executes my "all servers" settings
file, which has our steam group in it and sets it to NOT exclusive, as
well as some other "catch all" stuff (like difficulty for when the
servers sit idle and can be joined directly).

Then the 4 forks that are configured for search key, I run the search
key config, which comes by AFTER the steam group settings are in
place.

Viola!  You can now join our servers through the main screen with the
"steamgroup servers", or you can host a game through the lobby and
specify sv_search_key  and get your own box...  Works either way.

It works great for us because we don't have to have our users memorize
our port numbers.  And, we're about to relocate our servers so our
addresses will change.  They won't even know it happens because they
all just use search key and it's never an issue.

Hope that helps...


On 4/22/09, William Korb  wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Steven,
>
> For those of us struggling with getting this type of arrangement to work
> would
> you be willing to post sanitized versions of your server.cfg files so we can
> see
> a config that works? I've been struggling with this ever since I started
> running
> my first l4d server, and I cannot get it to behave as desired.
>
> Thanks,
> Bill
>
>
> Steven Sumichrast packhead at gmail.com wrote:
>> Here's how my forks are configured:
>>
>> All instances execute:
>>
>> sv_steamgroup ID#
>>
>>
>> The first four forks also run a cfg I built that adds sv_search_key
>>  -- first four forks are always reserved for those with the
>> key, the other four are public all the time...  Never have a problem
>> (and never have had a problem with this method since they provided the
>> search key method).
>>
>> On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley 
>> wrote:
>>> One person claimed the sv_search_key was still working for them, but for
>>> me
>>> it's not working and if I only use that flag, it puts my server into the
>>> public matchmaking pool and it fills up before I can even get a chance to
>>> start a game.   I ended up creating a group for myself and just set the
>>> steamgroup and steamgroup exclusive flags and that's been a temporary
>>> fix.
>>>
>>> On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson <
>>> lestat at counter-strike.net> wrote:
>>>
 Jeff Sugar wrote:

 >
 > Speaking of which, I'd rather not make my own email for this. *Is
 > sv_search_key currently working? I can't seem to get it to work.* I
 > set
 it
 > on the server, then on the client, and it can't find shit. I'd use
 > sv_password, but then I can't have a lobby -_-
 >
 > Valve seems to want to make it as difficult as possibly to run a
 > community-oriented semiprivate server.
 >
 > -Atreus

 Yes, I too would like some clarification on all of this. (what currently
 works, and what is going to be implemented)

 One might assume they are heading towards using
 ms_force_dedicated_server ip:port as the standard, based on the
 changelog:
 "Made ms_force_dedicated_server not require cheats"

 At this point, I and my fellow admins have the other servers we have
 echo out when we exec our autoexec or other config, that we copy and
 paste from the console before launching our lobby.   It works quite
 well.  If you use this method, comment out your search key, as having it
 in the client memory will drastically slow down the lobby launch.
 exec yourconf.cfg
 yourconf.cfg:
 echo "1 ms_force_dedicated_server #.#.#.#:27015"
 echo "2 ms_force_dedicated_server #.#.#.#:27015"
 echo "3 ms_force_dedicated_server #.#.#.#:27015"

 Personally, I don't understand why valve doesn't take the list of steam
 group servers, and add a pulldown menu in the lobby, or at least round
 robin the available steamgroup servers, or something along those lines.

 Being able to go to specific servers through the lobby easily is pretty
 import

Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Donnie Newlove
sv_search_key keeps the public lobby players out on my server but
since it did not work for me in the beginning I have been using
ms_force_dedicated_server so I'm not actually sure it works from the
lobby without forcing a connection to the server.

On Wed, Apr 22, 2009 at 3:39 PM, Daniel Worley  wrote:
> One person claimed the sv_search_key was still working for them, but for me
> it's not working and if I only use that flag, it puts my server into the
> public matchmaking pool and it fills up before I can even get a chance to
> start a game.   I ended up creating a group for myself and just set the
> steamgroup and steamgroup exclusive flags and that's been a temporary fix.
>
> On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson <
> les...@counter-strike.net> wrote:
>
>> Jeff Sugar wrote:
>>
>> >
>> > Speaking of which, I'd rather not make my own email for this. *Is
>> > sv_search_key currently working? I can't seem to get it to work.* I set
>> it
>> > on the server, then on the client, and it can't find shit. I'd use
>> > sv_password, but then I can't have a lobby -_-
>> >
>> > Valve seems to want to make it as difficult as possibly to run a
>> > community-oriented semiprivate server.
>> >
>> > -Atreus
>>
>> Yes, I too would like some clarification on all of this. (what currently
>> works, and what is going to be implemented)
>>
>> One might assume they are heading towards using
>> ms_force_dedicated_server ip:port as the standard, based on the changelog:
>> "Made ms_force_dedicated_server not require cheats"
>>
>> At this point, I and my fellow admins have the other servers we have
>> echo out when we exec our autoexec or other config, that we copy and
>> paste from the console before launching our lobby.   It works quite
>> well.  If you use this method, comment out your search key, as having it
>> in the client memory will drastically slow down the lobby launch.
>> exec yourconf.cfg
>> yourconf.cfg:
>> echo "1 ms_force_dedicated_server #.#.#.#:27015"
>> echo "2 ms_force_dedicated_server #.#.#.#:27015"
>> echo "3 ms_force_dedicated_server #.#.#.#:27015"
>>
>> Personally, I don't understand why valve doesn't take the list of steam
>> group servers, and add a pulldown menu in the lobby, or at least round
>> robin the available steamgroup servers, or something along those lines.
>>
>> Being able to go to specific servers through the lobby easily is pretty
>> important for a community.   If that was effective, it would take away
>> the reason to use the server browsers at all for the most part, imho.
>>
>> http://www.l4d.com/blog/post.php?id=2390  talks about the new
>> matchmaking system, but is not clear with regards to group servers if
>> any changes will be made, and makes only a vague reference to: "This is
>> just the first step in giving players control over what servers they
>> play on and the type of experience they have."
>>
>>
>> Kevin
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread William Korb
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Since you are forking three servers on three different ports do you then need to
specify which of those three servers you want to connect to using
ms_force_dedicated_server? That is, "ms_force_dedicated_server 1.2.3.4:27095"
(or ...96 or ...97). My wish is to make it easy for my users, but still keep my
servers semi-private. As long as my search key doesn't get out into the wild,
random users will not be able to connect, correct?

Thanks,
Bill

rav...@arkanox.net wrote:
> I have never used the search key because I was never able to get it
> working consistently.  I run 3 forks only with Sourcemod and I have
> really no problem at all. With Steamgroup exclusive set, I never have
> to deal with random people starting a game on my servers and while
> using the lobby and ms_force_dedicated_server to play on my servers, I
> always have random people not attached to the Steamgroup joining the
> server once the game has started.  It just works the way I want it to.
> 
> Here is my command line parameters:
> 
> ./srcds_run -fork 3 -game left4dead +map l4d_farm01_hilltop +ip
> 0.0.0.0  -port 27094+## -netconport 90## -netconpassword
> Secret!!! -autoupdate +exec server##.cfg -nohltv > l4d.log &  
> 
> (Note that I have log rotate to handle the log file rotation so it
> doesn't get huge.)
> 
> Here is server01.cfg:
> 
> hostname My Server Name
> 
> rcon_password  "Secret!!!"
> 
> sv_steamgroup 12345
> sv_steamgroup_exclusive 1
> sv_pure 2
> 
> server02.cfg and server03.cfg are pretty much the same.  I know many
> people set sv_cheats 0 and a bunch of other things but I always thought
> that configuring a default setting to default was a monumental waste of
> time and space.  I never experienced those bugs were on map change the
> game was supposed to be in Versus but is in COOP or vice-versa since
> the game mode is set by the lobby upon connection and not by config. All
> that is needed really, is a drop box that allows us to select a
> Steamgroup server to launch the lobby on instead of having to type the
> IP in the console every time.
> 
> 

- --
William Korb, President & CTO  Phone:  715-382-5462
QISC, Inc.
19945 82nd Ave., Suite 201 E-mail: k...@qisc.com
Chippewa Falls, WI 54729-5631  URL:http://www.qisc.com/
"Tilting at Digital Windmills since 1995."
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.9 (GNU/Linux)
Comment: What is this gibberish?  http://www.qisc.com/keys/
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iEYEARECAAYFAknvZrEACgkQaJBT6t/iy5bEJACfSAJQFZpl8tenR7aaGD0+ft28
R3UAn1P3cfC1iPpX8lz6m3q9h5grFW8t
=RhQ3
-END PGP SIGNATURE-
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread ravnox
I have never used the search key because I was never able to get it
working consistently.  I run 3 forks only with Sourcemod and I have
really no problem at all. With Steamgroup exclusive set, I never have
to deal with random people starting a game on my servers and while
using the lobby and ms_force_dedicated_server to play on my servers, I
always have random people not attached to the Steamgroup joining the
server once the game has started.  It just works the way I want it to.

Here is my command line parameters:

./srcds_run -fork 3 -game left4dead +map l4d_farm01_hilltop +ip
0.0.0.0  -port 27094+## -netconport 90## -netconpassword
Secret!!! -autoupdate +exec server##.cfg -nohltv > l4d.log &  

(Note that I have log rotate to handle the log file rotation so it
doesn't get huge.)

Here is server01.cfg:

hostname My Server Name

rcon_password  "Secret!!!"

sv_steamgroup 12345
sv_steamgroup_exclusive 1
sv_pure 2

server02.cfg and server03.cfg are pretty much the same.  I know many
people set sv_cheats 0 and a bunch of other things but I always thought
that configuring a default setting to default was a monumental waste of
time and space.  I never experienced those bugs were on map change the
game was supposed to be in Versus but is in COOP or vice-versa since
the game mode is set by the lobby upon connection and not by config. All
that is needed really, is a drop box that allows us to select a
Steamgroup server to launch the lobby on instead of having to type the
IP in the console every time.


-- 
Ravnox


On Wed, 22 Apr 2009 10:56:14 -0500
William Korb  wrote:

> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
> 
> Steven,
> 
> For those of us struggling with getting this type of arrangement to
> work would you be willing to post sanitized versions of your
> server.cfg files so we can see a config that works? I've been
> struggling with this ever since I started running my first l4d
> server, and I cannot get it to behave as desired.
> 
> Thanks,
> Bill

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread William Korb
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

I discovered what my issue was: I had both sv_search_key and sv_steamgroup
specified, and the latter overrides the former such that the search key was then
not used.

Thanks!

Bill

William Korb wrote:
> Steven,
> 
> For those of us struggling with getting this type of arrangement to work would
> you be willing to post sanitized versions of your server.cfg files so we can 
> see
> a config that works? I've been struggling with this ever since I started 
> running
> my first l4d server, and I cannot get it to behave as desired.
> 
> Thanks,
> Bill
> 
> 
> Steven Sumichrast packhead at gmail.com wrote:
>> Here's how my forks are configured:
> 
>> All instances execute:
> 
>> sv_steamgroup ID#
> 
> 
>> The first four forks also run a cfg I built that adds sv_search_key
>>  -- first four forks are always reserved for those with the
>> key, the other four are public all the time...  Never have a problem
>> (and never have had a problem with this method since they provided the
>> search key method).
> 
>> On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley  wrote:
>>> One person claimed the sv_search_key was still working for them, but for me
>>> it's not working and if I only use that flag, it puts my server into the
>>> public matchmaking pool and it fills up before I can even get a chance to
>>> start a game.   I ended up creating a group for myself and just set the
>>> steamgroup and steamgroup exclusive flags and that's been a temporary fix.
>>>
>>> On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson <
>>> lestat at counter-strike.net> wrote:
>>>
 Jeff Sugar wrote:

> Speaking of which, I'd rather not make my own email for this. *Is
> sv_search_key currently working? I can't seem to get it to work.* I set
 it
> on the server, then on the client, and it can't find shit. I'd use
> sv_password, but then I can't have a lobby -_-
>
> Valve seems to want to make it as difficult as possibly to run a
> community-oriented semiprivate server.
>
> -Atreus
 Yes, I too would like some clarification on all of this. (what currently
 works, and what is going to be implemented)

 One might assume they are heading towards using
 ms_force_dedicated_server ip:port as the standard, based on the changelog:
 "Made ms_force_dedicated_server not require cheats"

 At this point, I and my fellow admins have the other servers we have
 echo out when we exec our autoexec or other config, that we copy and
 paste from the console before launching our lobby.   It works quite
 well.  If you use this method, comment out your search key, as having it
 in the client memory will drastically slow down the lobby launch.
 exec yourconf.cfg
 yourconf.cfg:
 echo "1 ms_force_dedicated_server #.#.#.#:27015"
 echo "2 ms_force_dedicated_server #.#.#.#:27015"
 echo "3 ms_force_dedicated_server #.#.#.#:27015"

 Personally, I don't understand why valve doesn't take the list of steam
 group servers, and add a pulldown menu in the lobby, or at least round
 robin the available steamgroup servers, or something along those lines.

 Being able to go to specific servers through the lobby easily is pretty
 important for a community.   If that was effective, it would take away
 the reason to use the server browsers at all for the most part, imho.

 http://www.l4d.com/blog/post.php?id=2390  talks about the new
 matchmaking system, but is not clear with regards to group servers if
 any changes will be made, and makes only a vague reference to: "This is
 just the first step in giving players control over what servers they
 play on and the type of experience they have."


 Kevin
> 

- 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

- --
William Korb, President & CTO  Phone:  715-382-5462
QISC, Inc.
19945 82nd Ave., Suite 201 E-mail: k...@qisc.com
Chippewa Falls, WI 54729-5631  URL:http://www.qisc.com/
"Tilting at Digital Windmills since 1995."
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.9 (GNU/Linux)
Comment: What is this gibberish?  http://www.qisc.com/keys/
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iEYEARECAAYFAknvYp4ACgkQaJBT6t/iy5Ya3wCfele6iAUTAubz/EiIpSG8YxyI
ANMAnAxzGktW7Uc8SopzZ1deKywh44iT
=du0M
-END PGP SIGNATURE-
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread William Korb
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Steven,

For those of us struggling with getting this type of arrangement to work would
you be willing to post sanitized versions of your server.cfg files so we can see
a config that works? I've been struggling with this ever since I started running
my first l4d server, and I cannot get it to behave as desired.

Thanks,
Bill


Steven Sumichrast packhead at gmail.com wrote:
> Here's how my forks are configured:
> 
> All instances execute:
> 
> sv_steamgroup ID#
> 
> 
> The first four forks also run a cfg I built that adds sv_search_key
>  -- first four forks are always reserved for those with the
> key, the other four are public all the time...  Never have a problem
> (and never have had a problem with this method since they provided the
> search key method).
> 
> On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley  wrote:
>> One person claimed the sv_search_key was still working for them, but for me
>> it's not working and if I only use that flag, it puts my server into the
>> public matchmaking pool and it fills up before I can even get a chance to
>> start a game.   I ended up creating a group for myself and just set the
>> steamgroup and steamgroup exclusive flags and that's been a temporary fix.
>>
>> On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson <
>> lestat at counter-strike.net> wrote:
>>
>>> Jeff Sugar wrote:
>>>
>>> >
>>> > Speaking of which, I'd rather not make my own email for this. *Is
>>> > sv_search_key currently working? I can't seem to get it to work.* I set
>>> it
>>> > on the server, then on the client, and it can't find shit. I'd use
>>> > sv_password, but then I can't have a lobby -_-
>>> >
>>> > Valve seems to want to make it as difficult as possibly to run a
>>> > community-oriented semiprivate server.
>>> >
>>> > -Atreus
>>>
>>> Yes, I too would like some clarification on all of this. (what currently
>>> works, and what is going to be implemented)
>>>
>>> One might assume they are heading towards using
>>> ms_force_dedicated_server ip:port as the standard, based on the changelog:
>>> "Made ms_force_dedicated_server not require cheats"
>>>
>>> At this point, I and my fellow admins have the other servers we have
>>> echo out when we exec our autoexec or other config, that we copy and
>>> paste from the console before launching our lobby.   It works quite
>>> well.  If you use this method, comment out your search key, as having it
>>> in the client memory will drastically slow down the lobby launch.
>>> exec yourconf.cfg
>>> yourconf.cfg:
>>> echo "1 ms_force_dedicated_server #.#.#.#:27015"
>>> echo "2 ms_force_dedicated_server #.#.#.#:27015"
>>> echo "3 ms_force_dedicated_server #.#.#.#:27015"
>>>
>>> Personally, I don't understand why valve doesn't take the list of steam
>>> group servers, and add a pulldown menu in the lobby, or at least round
>>> robin the available steamgroup servers, or something along those lines.
>>>
>>> Being able to go to specific servers through the lobby easily is pretty
>>> important for a community.   If that was effective, it would take away
>>> the reason to use the server browsers at all for the most part, imho.
>>>
>>> http://www.l4d.com/blog/post.php?id=2390  talks about the new
>>> matchmaking system, but is not clear with regards to group servers if
>>> any changes will be made, and makes only a vague reference to: "This is
>>> just the first step in giving players control over what servers they
>>> play on and the type of experience they have."
>>>
>>>
>>> Kevin

- --
William Korb, President & CTO  Phone:  715-382-5462
QISC, Inc.
19945 82nd Ave., Suite 201 E-mail: k...@qisc.com
Chippewa Falls, WI 54729-5631  URL:http://www.qisc.com/
"Tilting at Digital Windmills since 1995."
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.9 (GNU/Linux)
Comment: What is this gibberish?  http://www.qisc.com/keys/
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

iEYEARECAAYFAknvPh4ACgkQaJBT6t/iy5bmCACfRWwA4VrIYPDL57u6NcYmJuni
tUkAn2P6tyiW5biGT06SnVLhsHd80JlN
=4yxK
-END PGP SIGNATURE-
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Daniel Worley
You may be right, I thought for a while Valve changed it so that just by
setting a search key, you were removed from public matchmaking but I may
have been mistaken.


On Wed, Apr 22, 2009 at 10:04 AM, Kevin J. Anderson <
les...@counter-strike.net> wrote:

>
>
> Daniel Worley wrote:
> > One person claimed the sv_search_key was still working for them, but for
> me
> > it's not working and if I only use that flag, it puts my server into the
> > public matchmaking pool and it fills up before I can even get a chance to
> > start a game.   I ended up creating a group for myself and just set the
> > steamgroup and steamgroup exclusive flags and that's been a temporary
> fix.
> >
> >
>
> Yes, using steamgroup/exclusive keeps people out unless a steamgroup
> member takes the lobby to the server.  Combine this w/ the  variable,
> and it works pretty well.  I don't believe the search key is meant to
> keep it from being public though, I thought it was only supposed to help
> clients go to specific servers without specifying the
> ms_force_dedicated_server?
>
> Kevin
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Steven Sumichrast
Yeah, that was me.

Here's how my forks are configured:

All instances execute:

sv_steamgroup ID#


The first four forks also run a cfg I built that adds sv_search_key
 -- first four forks are always reserved for those with the
key, the other four are public all the time...  Never have a problem
(and never have had a problem with this method since they provided the
search key method).

On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley  wrote:
> One person claimed the sv_search_key was still working for them, but for me
> it's not working and if I only use that flag, it puts my server into the
> public matchmaking pool and it fills up before I can even get a chance to
> start a game.   I ended up creating a group for myself and just set the
> steamgroup and steamgroup exclusive flags and that's been a temporary fix.
>
> On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson <
> les...@counter-strike.net> wrote:
>
>> Jeff Sugar wrote:
>>
>> >
>> > Speaking of which, I'd rather not make my own email for this. *Is
>> > sv_search_key currently working? I can't seem to get it to work.* I set
>> it
>> > on the server, then on the client, and it can't find shit. I'd use
>> > sv_password, but then I can't have a lobby -_-
>> >
>> > Valve seems to want to make it as difficult as possibly to run a
>> > community-oriented semiprivate server.
>> >
>> > -Atreus
>>
>> Yes, I too would like some clarification on all of this. (what currently
>> works, and what is going to be implemented)
>>
>> One might assume they are heading towards using
>> ms_force_dedicated_server ip:port as the standard, based on the changelog:
>> "Made ms_force_dedicated_server not require cheats"
>>
>> At this point, I and my fellow admins have the other servers we have
>> echo out when we exec our autoexec or other config, that we copy and
>> paste from the console before launching our lobby.   It works quite
>> well.  If you use this method, comment out your search key, as having it
>> in the client memory will drastically slow down the lobby launch.
>> exec yourconf.cfg
>> yourconf.cfg:
>> echo "1 ms_force_dedicated_server #.#.#.#:27015"
>> echo "2 ms_force_dedicated_server #.#.#.#:27015"
>> echo "3 ms_force_dedicated_server #.#.#.#:27015"
>>
>> Personally, I don't understand why valve doesn't take the list of steam
>> group servers, and add a pulldown menu in the lobby, or at least round
>> robin the available steamgroup servers, or something along those lines.
>>
>> Being able to go to specific servers through the lobby easily is pretty
>> important for a community.   If that was effective, it would take away
>> the reason to use the server browsers at all for the most part, imho.
>>
>> http://www.l4d.com/blog/post.php?id=2390  talks about the new
>> matchmaking system, but is not clear with regards to group servers if
>> any changes will be made, and makes only a vague reference to: "This is
>> just the first step in giving players control over what servers they
>> play on and the type of experience they have."
>>
>>
>> Kevin
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Kevin J. Anderson


Daniel Worley wrote:
> One person claimed the sv_search_key was still working for them, but for me
> it's not working and if I only use that flag, it puts my server into the
> public matchmaking pool and it fills up before I can even get a chance to
> start a game.   I ended up creating a group for myself and just set the
> steamgroup and steamgroup exclusive flags and that's been a temporary fix.
> 
>

Yes, using steamgroup/exclusive keeps people out unless a steamgroup 
member takes the lobby to the server.  Combine this w/ the  variable, 
and it works pretty well.  I don't believe the search key is meant to 
keep it from being public though, I thought it was only supposed to help 
clients go to specific servers without specifying the 
ms_force_dedicated_server?

Kevin

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Daniel Worley
One person claimed the sv_search_key was still working for them, but for me
it's not working and if I only use that flag, it puts my server into the
public matchmaking pool and it fills up before I can even get a chance to
start a game.   I ended up creating a group for myself and just set the
steamgroup and steamgroup exclusive flags and that's been a temporary fix.

On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson <
les...@counter-strike.net> wrote:

> Jeff Sugar wrote:
>
> >
> > Speaking of which, I'd rather not make my own email for this. *Is
> > sv_search_key currently working? I can't seem to get it to work.* I set
> it
> > on the server, then on the client, and it can't find shit. I'd use
> > sv_password, but then I can't have a lobby -_-
> >
> > Valve seems to want to make it as difficult as possibly to run a
> > community-oriented semiprivate server.
> >
> > -Atreus
>
> Yes, I too would like some clarification on all of this. (what currently
> works, and what is going to be implemented)
>
> One might assume they are heading towards using
> ms_force_dedicated_server ip:port as the standard, based on the changelog:
> "Made ms_force_dedicated_server not require cheats"
>
> At this point, I and my fellow admins have the other servers we have
> echo out when we exec our autoexec or other config, that we copy and
> paste from the console before launching our lobby.   It works quite
> well.  If you use this method, comment out your search key, as having it
> in the client memory will drastically slow down the lobby launch.
> exec yourconf.cfg
> yourconf.cfg:
> echo "1 ms_force_dedicated_server #.#.#.#:27015"
> echo "2 ms_force_dedicated_server #.#.#.#:27015"
> echo "3 ms_force_dedicated_server #.#.#.#:27015"
>
> Personally, I don't understand why valve doesn't take the list of steam
> group servers, and add a pulldown menu in the lobby, or at least round
> robin the available steamgroup servers, or something along those lines.
>
> Being able to go to specific servers through the lobby easily is pretty
> important for a community.   If that was effective, it would take away
> the reason to use the server browsers at all for the most part, imho.
>
> http://www.l4d.com/blog/post.php?id=2390  talks about the new
> matchmaking system, but is not clear with regards to group servers if
> any changes will be made, and makes only a vague reference to: "This is
> just the first step in giving players control over what servers they
> play on and the type of experience they have."
>
>
> Kevin
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Kevin J. Anderson
Jeff Sugar wrote:

> 
> Speaking of which, I'd rather not make my own email for this. *Is
> sv_search_key currently working? I can't seem to get it to work.* I set it
> on the server, then on the client, and it can't find shit. I'd use
> sv_password, but then I can't have a lobby -_-
> 
> Valve seems to want to make it as difficult as possibly to run a
> community-oriented semiprivate server.
> 
> -Atreus

Yes, I too would like some clarification on all of this. (what currently 
works, and what is going to be implemented)

One might assume they are heading towards using 
ms_force_dedicated_server ip:port as the standard, based on the changelog:
"Made ms_force_dedicated_server not require cheats"

At this point, I and my fellow admins have the other servers we have 
echo out when we exec our autoexec or other config, that we copy and 
paste from the console before launching our lobby.   It works quite 
well.  If you use this method, comment out your search key, as having it 
in the client memory will drastically slow down the lobby launch.
exec yourconf.cfg
yourconf.cfg:
echo "1 ms_force_dedicated_server #.#.#.#:27015"
echo "2 ms_force_dedicated_server #.#.#.#:27015"
echo "3 ms_force_dedicated_server #.#.#.#:27015"

Personally, I don't understand why valve doesn't take the list of steam 
group servers, and add a pulldown menu in the lobby, or at least round 
robin the available steamgroup servers, or something along those lines.

Being able to go to specific servers through the lobby easily is pretty 
important for a community.   If that was effective, it would take away 
the reason to use the server browsers at all for the most part, imho.

http://www.l4d.com/blog/post.php?id=2390  talks about the new 
matchmaking system, but is not clear with regards to group servers if 
any changes will be made, and makes only a vague reference to: "This is 
just the first step in giving players control over what servers they 
play on and the type of experience they have."


Kevin

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux