Re: [hlds_linux] search_key and private group/communities etc.
Thanks Kev! On Thu, Apr 23, 2009 at 2:31 PM, Kevin J. Anderson < les...@counter-strike.net> wrote: > Its client side. set steamgroup exclusive, no search key, and tell > them to put the ms_force_dedicated_server ip:port in their autoexec.cfg. > > Now that it doesn't require cheats to be enabled, any lobby leader who > has it set should always go to that specific server if its not being > used at the time. > > If you have multiple servers, I have my the others echoed in my > autoexec, so I can exec it through console, copy and paste the one I > wish through the console, and start the lobby. > > Kev > > Coldorak wrote: > > Is ms_force_dedicated_server client-side or server-side? > > > > My servers are steamgroup_exclusive 1 but usually my players go on a > random > > lobby or create one, organize themselves, then when they're ready, leave > the > > lobby and go on one of my servers. > > > > Cold > > > > On Wed, Apr 22, 2009 at 10:15 PM, wrote: > > > >> You can use the lobby and ms_force_dedicated_server with steamgroup > >> exclusive. This is how I do it on my servers. > >> > >> -- > >> Ravnox > >> > >> On Wed, 22 Apr 2009 14:57:10 -0500 > >> Steven Sumichrast wrote: > >> > >>> If you set steamgroup exclusive, in my experience, the only way to > >>> join those games is to use the "Steam group servers" on the main page > >>> of L4D -- you can't use the lobby feature, which to me isn't a good > >>> way to play the game. > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
Its client side. set steamgroup exclusive, no search key, and tell them to put the ms_force_dedicated_server ip:port in their autoexec.cfg. Now that it doesn't require cheats to be enabled, any lobby leader who has it set should always go to that specific server if its not being used at the time. If you have multiple servers, I have my the others echoed in my autoexec, so I can exec it through console, copy and paste the one I wish through the console, and start the lobby. Kev Coldorak wrote: > Is ms_force_dedicated_server client-side or server-side? > > My servers are steamgroup_exclusive 1 but usually my players go on a random > lobby or create one, organize themselves, then when they're ready, leave the > lobby and go on one of my servers. > > Cold > > On Wed, Apr 22, 2009 at 10:15 PM, wrote: > >> You can use the lobby and ms_force_dedicated_server with steamgroup >> exclusive. This is how I do it on my servers. >> >> -- >> Ravnox >> >> On Wed, 22 Apr 2009 14:57:10 -0500 >> Steven Sumichrast wrote: >> >>> If you set steamgroup exclusive, in my experience, the only way to >>> join those games is to use the "Steam group servers" on the main page >>> of L4D -- you can't use the lobby feature, which to me isn't a good >>> way to play the game. >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
Is ms_force_dedicated_server client-side or server-side? My servers are steamgroup_exclusive 1 but usually my players go on a random lobby or create one, organize themselves, then when they're ready, leave the lobby and go on one of my servers. Cold On Wed, Apr 22, 2009 at 10:15 PM, wrote: > You can use the lobby and ms_force_dedicated_server with steamgroup > exclusive. This is how I do it on my servers. > > -- > Ravnox > > On Wed, 22 Apr 2009 14:57:10 -0500 > Steven Sumichrast wrote: > > > If you set steamgroup exclusive, in my experience, the only way to > > join those games is to use the "Steam group servers" on the main page > > of L4D -- you can't use the lobby feature, which to me isn't a good > > way to play the game. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
Ok, why would the sv_password string stop working now? I can't get the steam group to work and now it's not even asking for the ^%&* password either. I run a couple of these at home and I don't have the bandwidth to support a lot of people. I only wanted this for our group to play on, but every Tom Dick and Harry is showing up before I can even join my own server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
Guess I should've stated it better. I'd you specify exclusive and search key, you won't land on a server. If you use this method it does, as shown. Sorry for that confusion! Steven J. Sumichrast On Apr 22, 2009, at 3:15 PM, wrote: > You can use the lobby and ms_force_dedicated_server with steamgroup > exclusive. This is how I do it on my servers. > > -- > Ravnox > > On Wed, 22 Apr 2009 14:57:10 -0500 > Steven Sumichrast wrote: > >> If you set steamgroup exclusive, in my experience, the only way to >> join those games is to use the "Steam group servers" on the main page >> of L4D -- you can't use the lobby feature, which to me isn't a good >> way to play the game. >> > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
You can use the lobby and ms_force_dedicated_server with steamgroup exclusive. This is how I do it on my servers. -- Ravnox On Wed, 22 Apr 2009 14:57:10 -0500 Steven Sumichrast wrote: > If you set steamgroup exclusive, in my experience, the only way to > join those games is to use the "Steam group servers" on the main page > of L4D -- you can't use the lobby feature, which to me isn't a good > way to play the game. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
Even before a drop down to choose the server is implemented, I would be happy if ms_force_dedicated_server took a domain:ip combo so my users don't have to remember or keep copy/pasting the IP. I honestly haven't tried it though. Can anyone tell me if this works. I have a subdomain off my community's web domain pointed to our server ip. The connect command works with domain:ip, so, this is why I'm wondering. On 4/22/2009 3:42 PM, rav...@arkanox.net wrote: > Yes, the full IP:Port has to be specified. That's why it would be much > nicer if Valve would add a drop down box that allows us to select > servers that are in our Steamgroups to play on when starting the game. > Effectively, when you use a search key, this is what you are doing. The > client has to set the search key to match your steamgroup and once they > start the lobby, it will look for your servers. The downside with > ms_force_dedicated_server is that it will look only for the one server > you specified, you can't specify a list as far as I know. > > Your search key has to be known by players who want to start a lobby > and find your servers, I think it can also be seen as a tag to your > server so there is no way to hide it. (Correct me someone if I'm > wrong) > > With steamgroup exclusive set to 1, I think it may be possible for > players to still play on my server but I've never tested the > "security" of such feature. All I know is that a lobby that has not > set their search key or their dedicated server to my server will never > reach my servers. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
If you set steamgroup exclusive, in my experience, the only way to join those games is to use the "Steam group servers" on the main page of L4D -- you can't use the lobby feature, which to me isn't a good way to play the game. I completely agree with the other comment: why isn't there an option to select a steam group server to play on? You know, I've got say 10 servers on Steam Group ABC. And 15 on Steam group XYZ -- why isn't there, in the lobby, an option for the server type to be "Best official" "Steam Group ABC" "Steam Group XYZ" "Local", whatever... Seems like that would solve all of these troubles. Search key could go bye bye, all this pick a server to go to could be bye bye... I just don't get why it's so complicated. This really seems like the best way to do it... On 4/22/09, Herbi wrote: > Speaking of community servers, it would be nice to implement something > like a optional mapcycle. > > People rather leave the server than switching campaign, so our > Steamgroup servers are always stuck at the same map. Even in survival > mode no one tries to change the map. > > I really don't like this "lobby-server-communism" and would appreciate > more community orientated concepts. > > Herbi > > Kevin J. Anderson schrieb: >> Jeff Sugar wrote: >> >> >>> Speaking of which, I'd rather not make my own email for this. *Is >>> sv_search_key currently working? I can't seem to get it to work.* I set >>> it >>> on the server, then on the client, and it can't find shit. I'd use >>> sv_password, but then I can't have a lobby -_- >>> >>> Valve seems to want to make it as difficult as possibly to run a >>> community-oriented semiprivate server. >>> >>> -Atreus >>> >> >> Yes, I too would like some clarification on all of this. (what currently >> works, and what is going to be implemented) >> >> One might assume they are heading towards using >> ms_force_dedicated_server ip:port as the standard, based on the changelog: >> "Made ms_force_dedicated_server not require cheats" >> >> At this point, I and my fellow admins have the other servers we have >> echo out when we exec our autoexec or other config, that we copy and >> paste from the console before launching our lobby. It works quite >> well. If you use this method, comment out your search key, as having it >> in the client memory will drastically slow down the lobby launch. >> exec yourconf.cfg >> yourconf.cfg: >> echo "1 ms_force_dedicated_server #.#.#.#:27015" >> echo "2 ms_force_dedicated_server #.#.#.#:27015" >> echo "3 ms_force_dedicated_server #.#.#.#:27015" >> >> Personally, I don't understand why valve doesn't take the list of steam >> group servers, and add a pulldown menu in the lobby, or at least round >> robin the available steamgroup servers, or something along those lines. >> >> Being able to go to specific servers through the lobby easily is pretty >> important for a community. If that was effective, it would take away >> the reason to use the server browsers at all for the most part, imho. >> >> http://www.l4d.com/blog/post.php?id=2390 talks about the new >> matchmaking system, but is not clear with regards to group servers if >> any changes will be made, and makes only a vague reference to: "This is >> just the first step in giving players control over what servers they >> play on and the type of experience they have." >> >> >> Kevin >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
Speaking of community servers, it would be nice to implement something like a optional mapcycle. People rather leave the server than switching campaign, so our Steamgroup servers are always stuck at the same map. Even in survival mode no one tries to change the map. I really don't like this "lobby-server-communism" and would appreciate more community orientated concepts. Herbi Kevin J. Anderson schrieb: > Jeff Sugar wrote: > > >> Speaking of which, I'd rather not make my own email for this. *Is >> sv_search_key currently working? I can't seem to get it to work.* I set it >> on the server, then on the client, and it can't find shit. I'd use >> sv_password, but then I can't have a lobby -_- >> >> Valve seems to want to make it as difficult as possibly to run a >> community-oriented semiprivate server. >> >> -Atreus >> > > Yes, I too would like some clarification on all of this. (what currently > works, and what is going to be implemented) > > One might assume they are heading towards using > ms_force_dedicated_server ip:port as the standard, based on the changelog: > "Made ms_force_dedicated_server not require cheats" > > At this point, I and my fellow admins have the other servers we have > echo out when we exec our autoexec or other config, that we copy and > paste from the console before launching our lobby. It works quite > well. If you use this method, comment out your search key, as having it > in the client memory will drastically slow down the lobby launch. > exec yourconf.cfg > yourconf.cfg: > echo "1 ms_force_dedicated_server #.#.#.#:27015" > echo "2 ms_force_dedicated_server #.#.#.#:27015" > echo "3 ms_force_dedicated_server #.#.#.#:27015" > > Personally, I don't understand why valve doesn't take the list of steam > group servers, and add a pulldown menu in the lobby, or at least round > robin the available steamgroup servers, or something along those lines. > > Being able to go to specific servers through the lobby easily is pretty > important for a community. If that was effective, it would take away > the reason to use the server browsers at all for the most part, imho. > > http://www.l4d.com/blog/post.php?id=2390 talks about the new > matchmaking system, but is not clear with regards to group servers if > any changes will be made, and makes only a vague reference to: "This is > just the first step in giving players control over what servers they > play on and the type of experience they have." > > > Kevin > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
Yes, the full IP:Port has to be specified. That's why it would be much nicer if Valve would add a drop down box that allows us to select servers that are in our Steamgroups to play on when starting the game. Effectively, when you use a search key, this is what you are doing. The client has to set the search key to match your steamgroup and once they start the lobby, it will look for your servers. The downside with ms_force_dedicated_server is that it will look only for the one server you specified, you can't specify a list as far as I know. Your search key has to be known by players who want to start a lobby and find your servers, I think it can also be seen as a tag to your server so there is no way to hide it. (Correct me someone if I'm wrong) With steamgroup exclusive set to 1, I think it may be possible for players to still play on my server but I've never tested the "security" of such feature. All I know is that a lobby that has not set their search key or their dedicated server to my server will never reach my servers. -- Ravnox On Wed, 22 Apr 2009 13:49:21 -0500 William Korb wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Since you are forking three servers on three different ports do you > then need to specify which of those three servers you want to connect > to using ms_force_dedicated_server? That is, > "ms_force_dedicated_server 1.2.3.4:27095" (or ...96 or ...97). My > wish is to make it easy for my users, but still keep my servers > semi-private. As long as my search key doesn't get out into the wild, > random users will not be able to connect, correct? > > Thanks, > Bill > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Steven, Awesome! That is *exactly* what I was looking for. My problem was that I had sv_steamgroup_exclusive set to 1, and that appears to have been the fly in the ointment. Thanks much! Bill Steven Sumichrast wrote: > Here is how my configuration works, starting with my launch script: > > ./srcds_run_updater -netconport 90## -netconpassword * +motdfile > genmay_motd.txt +hostfile genmay_host.txt -fork 8 +exec > server_cfg##.cfg -port 27017# -autoupdate $COMMONARGS > > In each of the server_cfg files, I have: > > // Run the generic startup file > exec settings.cfg > > // Exec search key > exec genmay_search_key.cfg > > // Set the hostname > hostname "[PGS] L4D Network | Server 01" > > // Load map > map l4d_hospital01_apartment > > > > So note here: in my settings.cfg file is: > > // Set up some server info > //hostname "General [M]ayhem Left4Dead Game Network" > rcon_password *** > sv_contact "s...@sbcglobal.net" > > // Set servers to appropriate group > sv_steamgroup 78 > sv_steamgroup_exclusive 0 > > // Configure difficulty > z_difficulty "Impossible" > > > > So how's this work from the overhead? Each fork fires up -- I have no > server.cfg or autoexec.cfg, so they don't run those. Fork 1 runs > server_cfg01.cfg -- it immediately executes my "all servers" settings > file, which has our steam group in it and sets it to NOT exclusive, as > well as some other "catch all" stuff (like difficulty for when the > servers sit idle and can be joined directly). > > Then the 4 forks that are configured for search key, I run the search > key config, which comes by AFTER the steam group settings are in > place. > > Viola! You can now join our servers through the main screen with the > "steamgroup servers", or you can host a game through the lobby and > specify sv_search_key and get your own box... Works either way. > > It works great for us because we don't have to have our users memorize > our port numbers. And, we're about to relocate our servers so our > addresses will change. They won't even know it happens because they > all just use search key and it's never an issue. > > Hope that helps... > > > On 4/22/09, William Korb wrote: > Steven, > > For those of us struggling with getting this type of arrangement to work > would > you be willing to post sanitized versions of your server.cfg files so we can > see > a config that works? I've been struggling with this ever since I started > running > my first l4d server, and I cannot get it to behave as desired. > > Thanks, > Bill > > > Steven Sumichrast packhead at gmail.com wrote: Here's how my forks are configured: All instances execute: sv_steamgroup ID# The first four forks also run a cfg I built that adds sv_search_key -- first four forks are always reserved for those with the key, the other four are public all the time... Never have a problem (and never have had a problem with this method since they provided the search key method). On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley wrote: > One person claimed the sv_search_key was still working for them, but for > me > it's not working and if I only use that flag, it puts my server into the > public matchmaking pool and it fills up before I can even get a chance to > start a game. I ended up creating a group for myself and just set the > steamgroup and steamgroup exclusive flags and that's been a temporary > fix. > > On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson < > lestat at counter-strike.net> wrote: > >> Jeff Sugar wrote: >> >>> Speaking of which, I'd rather not make my own email for this. *Is >>> sv_search_key currently working? I can't seem to get it to work.* I >>> set >> it >>> on the server, then on the client, and it can't find shit. I'd use >>> sv_password, but then I can't have a lobby -_- >>> >>> Valve seems to want to make it as difficult as possibly to run a >>> community-oriented semiprivate server. >>> >>> -Atreus >> Yes, I too would like some clarification on all of this. (what currently >> works, and what is going to be implemented) >> >> One might assume they are heading towards using >> ms_force_dedicated_server ip:port as the standard, based on the >> changelog: >> "Made ms_force_dedicated_server not require cheats" >> >> At this point, I and my fellow admins have the other servers we have >> echo out when we exec our autoexec or other config, that we copy and >> paste from the console before launching our lobby. It works quite >> well. If you use this method, comment out your search key, as having it >> in the client memory will drastically slow down the lobby launch. >> exec yourconf.cfg >> yourconf.cfg: >> echo "1 ms_force_dedicated_server #.#.#.#:27015" >
Re: [hlds_linux] search_key and private group/communities etc.
Here is how my configuration works, starting with my launch script: ./srcds_run_updater -netconport 90## -netconpassword * +motdfile genmay_motd.txt +hostfile genmay_host.txt -fork 8 +exec server_cfg##.cfg -port 27017# -autoupdate $COMMONARGS In each of the server_cfg files, I have: // Run the generic startup file exec settings.cfg // Exec search key exec genmay_search_key.cfg // Set the hostname hostname "[PGS] L4D Network | Server 01" // Load map map l4d_hospital01_apartment So note here: in my settings.cfg file is: // Set up some server info //hostname "General [M]ayhem Left4Dead Game Network" rcon_password *** sv_contact "s...@sbcglobal.net" // Set servers to appropriate group sv_steamgroup 78 sv_steamgroup_exclusive 0 // Configure difficulty z_difficulty "Impossible" So how's this work from the overhead? Each fork fires up -- I have no server.cfg or autoexec.cfg, so they don't run those. Fork 1 runs server_cfg01.cfg -- it immediately executes my "all servers" settings file, which has our steam group in it and sets it to NOT exclusive, as well as some other "catch all" stuff (like difficulty for when the servers sit idle and can be joined directly). Then the 4 forks that are configured for search key, I run the search key config, which comes by AFTER the steam group settings are in place. Viola! You can now join our servers through the main screen with the "steamgroup servers", or you can host a game through the lobby and specify sv_search_key and get your own box... Works either way. It works great for us because we don't have to have our users memorize our port numbers. And, we're about to relocate our servers so our addresses will change. They won't even know it happens because they all just use search key and it's never an issue. Hope that helps... On 4/22/09, William Korb wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Steven, > > For those of us struggling with getting this type of arrangement to work > would > you be willing to post sanitized versions of your server.cfg files so we can > see > a config that works? I've been struggling with this ever since I started > running > my first l4d server, and I cannot get it to behave as desired. > > Thanks, > Bill > > > Steven Sumichrast packhead at gmail.com wrote: >> Here's how my forks are configured: >> >> All instances execute: >> >> sv_steamgroup ID# >> >> >> The first four forks also run a cfg I built that adds sv_search_key >> -- first four forks are always reserved for those with the >> key, the other four are public all the time... Never have a problem >> (and never have had a problem with this method since they provided the >> search key method). >> >> On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley >> wrote: >>> One person claimed the sv_search_key was still working for them, but for >>> me >>> it's not working and if I only use that flag, it puts my server into the >>> public matchmaking pool and it fills up before I can even get a chance to >>> start a game. I ended up creating a group for myself and just set the >>> steamgroup and steamgroup exclusive flags and that's been a temporary >>> fix. >>> >>> On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson < >>> lestat at counter-strike.net> wrote: >>> Jeff Sugar wrote: > > Speaking of which, I'd rather not make my own email for this. *Is > sv_search_key currently working? I can't seem to get it to work.* I > set it > on the server, then on the client, and it can't find shit. I'd use > sv_password, but then I can't have a lobby -_- > > Valve seems to want to make it as difficult as possibly to run a > community-oriented semiprivate server. > > -Atreus Yes, I too would like some clarification on all of this. (what currently works, and what is going to be implemented) One might assume they are heading towards using ms_force_dedicated_server ip:port as the standard, based on the changelog: "Made ms_force_dedicated_server not require cheats" At this point, I and my fellow admins have the other servers we have echo out when we exec our autoexec or other config, that we copy and paste from the console before launching our lobby. It works quite well. If you use this method, comment out your search key, as having it in the client memory will drastically slow down the lobby launch. exec yourconf.cfg yourconf.cfg: echo "1 ms_force_dedicated_server #.#.#.#:27015" echo "2 ms_force_dedicated_server #.#.#.#:27015" echo "3 ms_force_dedicated_server #.#.#.#:27015" Personally, I don't understand why valve doesn't take the list of steam group servers, and add a pulldown menu in the lobby, or at least round robin the available steamgroup servers, or something along those lines. Being able to go to specific servers through the lobby easily is pretty import
Re: [hlds_linux] search_key and private group/communities etc.
sv_search_key keeps the public lobby players out on my server but since it did not work for me in the beginning I have been using ms_force_dedicated_server so I'm not actually sure it works from the lobby without forcing a connection to the server. On Wed, Apr 22, 2009 at 3:39 PM, Daniel Worley wrote: > One person claimed the sv_search_key was still working for them, but for me > it's not working and if I only use that flag, it puts my server into the > public matchmaking pool and it fills up before I can even get a chance to > start a game. I ended up creating a group for myself and just set the > steamgroup and steamgroup exclusive flags and that's been a temporary fix. > > On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson < > les...@counter-strike.net> wrote: > >> Jeff Sugar wrote: >> >> > >> > Speaking of which, I'd rather not make my own email for this. *Is >> > sv_search_key currently working? I can't seem to get it to work.* I set >> it >> > on the server, then on the client, and it can't find shit. I'd use >> > sv_password, but then I can't have a lobby -_- >> > >> > Valve seems to want to make it as difficult as possibly to run a >> > community-oriented semiprivate server. >> > >> > -Atreus >> >> Yes, I too would like some clarification on all of this. (what currently >> works, and what is going to be implemented) >> >> One might assume they are heading towards using >> ms_force_dedicated_server ip:port as the standard, based on the changelog: >> "Made ms_force_dedicated_server not require cheats" >> >> At this point, I and my fellow admins have the other servers we have >> echo out when we exec our autoexec or other config, that we copy and >> paste from the console before launching our lobby. It works quite >> well. If you use this method, comment out your search key, as having it >> in the client memory will drastically slow down the lobby launch. >> exec yourconf.cfg >> yourconf.cfg: >> echo "1 ms_force_dedicated_server #.#.#.#:27015" >> echo "2 ms_force_dedicated_server #.#.#.#:27015" >> echo "3 ms_force_dedicated_server #.#.#.#:27015" >> >> Personally, I don't understand why valve doesn't take the list of steam >> group servers, and add a pulldown menu in the lobby, or at least round >> robin the available steamgroup servers, or something along those lines. >> >> Being able to go to specific servers through the lobby easily is pretty >> important for a community. If that was effective, it would take away >> the reason to use the server browsers at all for the most part, imho. >> >> http://www.l4d.com/blog/post.php?id=2390 talks about the new >> matchmaking system, but is not clear with regards to group servers if >> any changes will be made, and makes only a vague reference to: "This is >> just the first step in giving players control over what servers they >> play on and the type of experience they have." >> >> >> Kevin >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Since you are forking three servers on three different ports do you then need to specify which of those three servers you want to connect to using ms_force_dedicated_server? That is, "ms_force_dedicated_server 1.2.3.4:27095" (or ...96 or ...97). My wish is to make it easy for my users, but still keep my servers semi-private. As long as my search key doesn't get out into the wild, random users will not be able to connect, correct? Thanks, Bill rav...@arkanox.net wrote: > I have never used the search key because I was never able to get it > working consistently. I run 3 forks only with Sourcemod and I have > really no problem at all. With Steamgroup exclusive set, I never have > to deal with random people starting a game on my servers and while > using the lobby and ms_force_dedicated_server to play on my servers, I > always have random people not attached to the Steamgroup joining the > server once the game has started. It just works the way I want it to. > > Here is my command line parameters: > > ./srcds_run -fork 3 -game left4dead +map l4d_farm01_hilltop +ip > 0.0.0.0 -port 27094+## -netconport 90## -netconpassword > Secret!!! -autoupdate +exec server##.cfg -nohltv > l4d.log & > > (Note that I have log rotate to handle the log file rotation so it > doesn't get huge.) > > Here is server01.cfg: > > hostname My Server Name > > rcon_password "Secret!!!" > > sv_steamgroup 12345 > sv_steamgroup_exclusive 1 > sv_pure 2 > > server02.cfg and server03.cfg are pretty much the same. I know many > people set sv_cheats 0 and a bunch of other things but I always thought > that configuring a default setting to default was a monumental waste of > time and space. I never experienced those bugs were on map change the > game was supposed to be in Versus but is in COOP or vice-versa since > the game mode is set by the lobby upon connection and not by config. All > that is needed really, is a drop box that allows us to select a > Steamgroup server to launch the lobby on instead of having to type the > IP in the console every time. > > - -- William Korb, President & CTO Phone: 715-382-5462 QISC, Inc. 19945 82nd Ave., Suite 201 E-mail: k...@qisc.com Chippewa Falls, WI 54729-5631 URL:http://www.qisc.com/ "Tilting at Digital Windmills since 1995." -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: What is this gibberish? http://www.qisc.com/keys/ Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAknvZrEACgkQaJBT6t/iy5bEJACfSAJQFZpl8tenR7aaGD0+ft28 R3UAn1P3cfC1iPpX8lz6m3q9h5grFW8t =RhQ3 -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
I have never used the search key because I was never able to get it working consistently. I run 3 forks only with Sourcemod and I have really no problem at all. With Steamgroup exclusive set, I never have to deal with random people starting a game on my servers and while using the lobby and ms_force_dedicated_server to play on my servers, I always have random people not attached to the Steamgroup joining the server once the game has started. It just works the way I want it to. Here is my command line parameters: ./srcds_run -fork 3 -game left4dead +map l4d_farm01_hilltop +ip 0.0.0.0 -port 27094+## -netconport 90## -netconpassword Secret!!! -autoupdate +exec server##.cfg -nohltv > l4d.log & (Note that I have log rotate to handle the log file rotation so it doesn't get huge.) Here is server01.cfg: hostname My Server Name rcon_password "Secret!!!" sv_steamgroup 12345 sv_steamgroup_exclusive 1 sv_pure 2 server02.cfg and server03.cfg are pretty much the same. I know many people set sv_cheats 0 and a bunch of other things but I always thought that configuring a default setting to default was a monumental waste of time and space. I never experienced those bugs were on map change the game was supposed to be in Versus but is in COOP or vice-versa since the game mode is set by the lobby upon connection and not by config. All that is needed really, is a drop box that allows us to select a Steamgroup server to launch the lobby on instead of having to type the IP in the console every time. -- Ravnox On Wed, 22 Apr 2009 10:56:14 -0500 William Korb wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Steven, > > For those of us struggling with getting this type of arrangement to > work would you be willing to post sanitized versions of your > server.cfg files so we can see a config that works? I've been > struggling with this ever since I started running my first l4d > server, and I cannot get it to behave as desired. > > Thanks, > Bill ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I discovered what my issue was: I had both sv_search_key and sv_steamgroup specified, and the latter overrides the former such that the search key was then not used. Thanks! Bill William Korb wrote: > Steven, > > For those of us struggling with getting this type of arrangement to work would > you be willing to post sanitized versions of your server.cfg files so we can > see > a config that works? I've been struggling with this ever since I started > running > my first l4d server, and I cannot get it to behave as desired. > > Thanks, > Bill > > > Steven Sumichrast packhead at gmail.com wrote: >> Here's how my forks are configured: > >> All instances execute: > >> sv_steamgroup ID# > > >> The first four forks also run a cfg I built that adds sv_search_key >> -- first four forks are always reserved for those with the >> key, the other four are public all the time... Never have a problem >> (and never have had a problem with this method since they provided the >> search key method). > >> On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley wrote: >>> One person claimed the sv_search_key was still working for them, but for me >>> it's not working and if I only use that flag, it puts my server into the >>> public matchmaking pool and it fills up before I can even get a chance to >>> start a game. I ended up creating a group for myself and just set the >>> steamgroup and steamgroup exclusive flags and that's been a temporary fix. >>> >>> On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson < >>> lestat at counter-strike.net> wrote: >>> Jeff Sugar wrote: > Speaking of which, I'd rather not make my own email for this. *Is > sv_search_key currently working? I can't seem to get it to work.* I set it > on the server, then on the client, and it can't find shit. I'd use > sv_password, but then I can't have a lobby -_- > > Valve seems to want to make it as difficult as possibly to run a > community-oriented semiprivate server. > > -Atreus Yes, I too would like some clarification on all of this. (what currently works, and what is going to be implemented) One might assume they are heading towards using ms_force_dedicated_server ip:port as the standard, based on the changelog: "Made ms_force_dedicated_server not require cheats" At this point, I and my fellow admins have the other servers we have echo out when we exec our autoexec or other config, that we copy and paste from the console before launching our lobby. It works quite well. If you use this method, comment out your search key, as having it in the client memory will drastically slow down the lobby launch. exec yourconf.cfg yourconf.cfg: echo "1 ms_force_dedicated_server #.#.#.#:27015" echo "2 ms_force_dedicated_server #.#.#.#:27015" echo "3 ms_force_dedicated_server #.#.#.#:27015" Personally, I don't understand why valve doesn't take the list of steam group servers, and add a pulldown menu in the lobby, or at least round robin the available steamgroup servers, or something along those lines. Being able to go to specific servers through the lobby easily is pretty important for a community. If that was effective, it would take away the reason to use the server browsers at all for the most part, imho. http://www.l4d.com/blog/post.php?id=2390 talks about the new matchmaking system, but is not clear with regards to group servers if any changes will be made, and makes only a vague reference to: "This is just the first step in giving players control over what servers they play on and the type of experience they have." Kevin > - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - -- William Korb, President & CTO Phone: 715-382-5462 QISC, Inc. 19945 82nd Ave., Suite 201 E-mail: k...@qisc.com Chippewa Falls, WI 54729-5631 URL:http://www.qisc.com/ "Tilting at Digital Windmills since 1995." -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: What is this gibberish? http://www.qisc.com/keys/ Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAknvYp4ACgkQaJBT6t/iy5Ya3wCfele6iAUTAubz/EiIpSG8YxyI ANMAnAxzGktW7Uc8SopzZ1deKywh44iT =du0M -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] search_key and private group/communities etc.
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Steven, For those of us struggling with getting this type of arrangement to work would you be willing to post sanitized versions of your server.cfg files so we can see a config that works? I've been struggling with this ever since I started running my first l4d server, and I cannot get it to behave as desired. Thanks, Bill Steven Sumichrast packhead at gmail.com wrote: > Here's how my forks are configured: > > All instances execute: > > sv_steamgroup ID# > > > The first four forks also run a cfg I built that adds sv_search_key > -- first four forks are always reserved for those with the > key, the other four are public all the time... Never have a problem > (and never have had a problem with this method since they provided the > search key method). > > On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley wrote: >> One person claimed the sv_search_key was still working for them, but for me >> it's not working and if I only use that flag, it puts my server into the >> public matchmaking pool and it fills up before I can even get a chance to >> start a game. I ended up creating a group for myself and just set the >> steamgroup and steamgroup exclusive flags and that's been a temporary fix. >> >> On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson < >> lestat at counter-strike.net> wrote: >> >>> Jeff Sugar wrote: >>> >>> > >>> > Speaking of which, I'd rather not make my own email for this. *Is >>> > sv_search_key currently working? I can't seem to get it to work.* I set >>> it >>> > on the server, then on the client, and it can't find shit. I'd use >>> > sv_password, but then I can't have a lobby -_- >>> > >>> > Valve seems to want to make it as difficult as possibly to run a >>> > community-oriented semiprivate server. >>> > >>> > -Atreus >>> >>> Yes, I too would like some clarification on all of this. (what currently >>> works, and what is going to be implemented) >>> >>> One might assume they are heading towards using >>> ms_force_dedicated_server ip:port as the standard, based on the changelog: >>> "Made ms_force_dedicated_server not require cheats" >>> >>> At this point, I and my fellow admins have the other servers we have >>> echo out when we exec our autoexec or other config, that we copy and >>> paste from the console before launching our lobby. It works quite >>> well. If you use this method, comment out your search key, as having it >>> in the client memory will drastically slow down the lobby launch. >>> exec yourconf.cfg >>> yourconf.cfg: >>> echo "1 ms_force_dedicated_server #.#.#.#:27015" >>> echo "2 ms_force_dedicated_server #.#.#.#:27015" >>> echo "3 ms_force_dedicated_server #.#.#.#:27015" >>> >>> Personally, I don't understand why valve doesn't take the list of steam >>> group servers, and add a pulldown menu in the lobby, or at least round >>> robin the available steamgroup servers, or something along those lines. >>> >>> Being able to go to specific servers through the lobby easily is pretty >>> important for a community. If that was effective, it would take away >>> the reason to use the server browsers at all for the most part, imho. >>> >>> http://www.l4d.com/blog/post.php?id=2390 talks about the new >>> matchmaking system, but is not clear with regards to group servers if >>> any changes will be made, and makes only a vague reference to: "This is >>> just the first step in giving players control over what servers they >>> play on and the type of experience they have." >>> >>> >>> Kevin - -- William Korb, President & CTO Phone: 715-382-5462 QISC, Inc. 19945 82nd Ave., Suite 201 E-mail: k...@qisc.com Chippewa Falls, WI 54729-5631 URL:http://www.qisc.com/ "Tilting at Digital Windmills since 1995." -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: What is this gibberish? http://www.qisc.com/keys/ Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAknvPh4ACgkQaJBT6t/iy5bmCACfRWwA4VrIYPDL57u6NcYmJuni tUkAn2P6tyiW5biGT06SnVLhsHd80JlN =4yxK -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
You may be right, I thought for a while Valve changed it so that just by setting a search key, you were removed from public matchmaking but I may have been mistaken. On Wed, Apr 22, 2009 at 10:04 AM, Kevin J. Anderson < les...@counter-strike.net> wrote: > > > Daniel Worley wrote: > > One person claimed the sv_search_key was still working for them, but for > me > > it's not working and if I only use that flag, it puts my server into the > > public matchmaking pool and it fills up before I can even get a chance to > > start a game. I ended up creating a group for myself and just set the > > steamgroup and steamgroup exclusive flags and that's been a temporary > fix. > > > > > > Yes, using steamgroup/exclusive keeps people out unless a steamgroup > member takes the lobby to the server. Combine this w/ the variable, > and it works pretty well. I don't believe the search key is meant to > keep it from being public though, I thought it was only supposed to help > clients go to specific servers without specifying the > ms_force_dedicated_server? > > Kevin > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
Yeah, that was me. Here's how my forks are configured: All instances execute: sv_steamgroup ID# The first four forks also run a cfg I built that adds sv_search_key -- first four forks are always reserved for those with the key, the other four are public all the time... Never have a problem (and never have had a problem with this method since they provided the search key method). On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley wrote: > One person claimed the sv_search_key was still working for them, but for me > it's not working and if I only use that flag, it puts my server into the > public matchmaking pool and it fills up before I can even get a chance to > start a game. I ended up creating a group for myself and just set the > steamgroup and steamgroup exclusive flags and that's been a temporary fix. > > On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson < > les...@counter-strike.net> wrote: > >> Jeff Sugar wrote: >> >> > >> > Speaking of which, I'd rather not make my own email for this. *Is >> > sv_search_key currently working? I can't seem to get it to work.* I set >> it >> > on the server, then on the client, and it can't find shit. I'd use >> > sv_password, but then I can't have a lobby -_- >> > >> > Valve seems to want to make it as difficult as possibly to run a >> > community-oriented semiprivate server. >> > >> > -Atreus >> >> Yes, I too would like some clarification on all of this. (what currently >> works, and what is going to be implemented) >> >> One might assume they are heading towards using >> ms_force_dedicated_server ip:port as the standard, based on the changelog: >> "Made ms_force_dedicated_server not require cheats" >> >> At this point, I and my fellow admins have the other servers we have >> echo out when we exec our autoexec or other config, that we copy and >> paste from the console before launching our lobby. It works quite >> well. If you use this method, comment out your search key, as having it >> in the client memory will drastically slow down the lobby launch. >> exec yourconf.cfg >> yourconf.cfg: >> echo "1 ms_force_dedicated_server #.#.#.#:27015" >> echo "2 ms_force_dedicated_server #.#.#.#:27015" >> echo "3 ms_force_dedicated_server #.#.#.#:27015" >> >> Personally, I don't understand why valve doesn't take the list of steam >> group servers, and add a pulldown menu in the lobby, or at least round >> robin the available steamgroup servers, or something along those lines. >> >> Being able to go to specific servers through the lobby easily is pretty >> important for a community. If that was effective, it would take away >> the reason to use the server browsers at all for the most part, imho. >> >> http://www.l4d.com/blog/post.php?id=2390 talks about the new >> matchmaking system, but is not clear with regards to group servers if >> any changes will be made, and makes only a vague reference to: "This is >> just the first step in giving players control over what servers they >> play on and the type of experience they have." >> >> >> Kevin >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
Daniel Worley wrote: > One person claimed the sv_search_key was still working for them, but for me > it's not working and if I only use that flag, it puts my server into the > public matchmaking pool and it fills up before I can even get a chance to > start a game. I ended up creating a group for myself and just set the > steamgroup and steamgroup exclusive flags and that's been a temporary fix. > > Yes, using steamgroup/exclusive keeps people out unless a steamgroup member takes the lobby to the server. Combine this w/ the variable, and it works pretty well. I don't believe the search key is meant to keep it from being public though, I thought it was only supposed to help clients go to specific servers without specifying the ms_force_dedicated_server? Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search_key and private group/communities etc.
One person claimed the sv_search_key was still working for them, but for me it's not working and if I only use that flag, it puts my server into the public matchmaking pool and it fills up before I can even get a chance to start a game. I ended up creating a group for myself and just set the steamgroup and steamgroup exclusive flags and that's been a temporary fix. On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson < les...@counter-strike.net> wrote: > Jeff Sugar wrote: > > > > > Speaking of which, I'd rather not make my own email for this. *Is > > sv_search_key currently working? I can't seem to get it to work.* I set > it > > on the server, then on the client, and it can't find shit. I'd use > > sv_password, but then I can't have a lobby -_- > > > > Valve seems to want to make it as difficult as possibly to run a > > community-oriented semiprivate server. > > > > -Atreus > > Yes, I too would like some clarification on all of this. (what currently > works, and what is going to be implemented) > > One might assume they are heading towards using > ms_force_dedicated_server ip:port as the standard, based on the changelog: > "Made ms_force_dedicated_server not require cheats" > > At this point, I and my fellow admins have the other servers we have > echo out when we exec our autoexec or other config, that we copy and > paste from the console before launching our lobby. It works quite > well. If you use this method, comment out your search key, as having it > in the client memory will drastically slow down the lobby launch. > exec yourconf.cfg > yourconf.cfg: > echo "1 ms_force_dedicated_server #.#.#.#:27015" > echo "2 ms_force_dedicated_server #.#.#.#:27015" > echo "3 ms_force_dedicated_server #.#.#.#:27015" > > Personally, I don't understand why valve doesn't take the list of steam > group servers, and add a pulldown menu in the lobby, or at least round > robin the available steamgroup servers, or something along those lines. > > Being able to go to specific servers through the lobby easily is pretty > important for a community. If that was effective, it would take away > the reason to use the server browsers at all for the most part, imho. > > http://www.l4d.com/blog/post.php?id=2390 talks about the new > matchmaking system, but is not clear with regards to group servers if > any changes will be made, and makes only a vague reference to: "This is > just the first step in giving players control over what servers they > play on and the type of experience they have." > > > Kevin > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] search_key and private group/communities etc.
Jeff Sugar wrote: > > Speaking of which, I'd rather not make my own email for this. *Is > sv_search_key currently working? I can't seem to get it to work.* I set it > on the server, then on the client, and it can't find shit. I'd use > sv_password, but then I can't have a lobby -_- > > Valve seems to want to make it as difficult as possibly to run a > community-oriented semiprivate server. > > -Atreus Yes, I too would like some clarification on all of this. (what currently works, and what is going to be implemented) One might assume they are heading towards using ms_force_dedicated_server ip:port as the standard, based on the changelog: "Made ms_force_dedicated_server not require cheats" At this point, I and my fellow admins have the other servers we have echo out when we exec our autoexec or other config, that we copy and paste from the console before launching our lobby. It works quite well. If you use this method, comment out your search key, as having it in the client memory will drastically slow down the lobby launch. exec yourconf.cfg yourconf.cfg: echo "1 ms_force_dedicated_server #.#.#.#:27015" echo "2 ms_force_dedicated_server #.#.#.#:27015" echo "3 ms_force_dedicated_server #.#.#.#:27015" Personally, I don't understand why valve doesn't take the list of steam group servers, and add a pulldown menu in the lobby, or at least round robin the available steamgroup servers, or something along those lines. Being able to go to specific servers through the lobby easily is pretty important for a community. If that was effective, it would take away the reason to use the server browsers at all for the most part, imho. http://www.l4d.com/blog/post.php?id=2390 talks about the new matchmaking system, but is not clear with regards to group servers if any changes will be made, and makes only a vague reference to: "This is just the first step in giving players control over what servers they play on and the type of experience they have." Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux