Re: [hlds_linux] Cvars showing on chat

2012-07-25 Thread Bruno Garcia
Hello again,

The es.flags() function in eventscripts python actually worked really well
for what I was looking for.
Thank you so much.

- Bruno

On Mon, Jul 23, 2012 at 6:20 PM, Saul Rennison wrote:

> It prevents the ConVar being returned in A2S_RULES (and so it will be
> hidden in browsers such as game-monitor.com)
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 23 July 2012 22:15, Joonas Lehtolahti  >wrote:
>
> > On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia <
> garcia.bru...@gmail.com>
> > wrote:
> >
> >  I'm not a fan of sourcemod. Personally, I do know that it "hooks" with
> the
> >> engine in an awesome way, but it's just sucks on how you handle
> scripting.
> >>
> >> I'm using eventscripts to code Python (i <3 python)
> >>
> >> Anyways, there SHOULD be a way to disable this, it gets really really
> >> annoying!
> >>
> >
> > If you are using EventScripts, you could just use es_flags to remove the
> > NOTIFY flag from the variable, for example
> >
> > es_flags remove notify mp_freezetime
> >
> > Whether doing this will have any side effects other than hiding the text
> > in chat area, that I will not comment on.
> >
> >
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> > please visit:
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> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Saul Rennison
It prevents the ConVar being returned in A2S_RULES (and so it will be
hidden in browsers such as game-monitor.com)


Kind regards,
*Saul Rennison*


On 23 July 2012 22:15, Joonas Lehtolahti wrote:

> On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia 
> wrote:
>
>  I'm not a fan of sourcemod. Personally, I do know that it "hooks" with the
>> engine in an awesome way, but it's just sucks on how you handle scripting.
>>
>> I'm using eventscripts to code Python (i <3 python)
>>
>> Anyways, there SHOULD be a way to disable this, it gets really really
>> annoying!
>>
>
> If you are using EventScripts, you could just use es_flags to remove the
> NOTIFY flag from the variable, for example
>
> es_flags remove notify mp_freezetime
>
> Whether doing this will have any side effects other than hiding the text
> in chat area, that I will not comment on.
>
>
> __**_
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> please visit:
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Valentin G.
It's not lying if you just accompany it with a SM message saying what just
happened. I want to tell my users "Alltalk is now enabled" instead of
having an sv_alltalk + sv_tags message coming up for it.

On Mon, Jul 23, 2012 at 10:54 PM, Nicholas Hastings <
psycho...@alliedmods.net> wrote:

> Most of the cvars tagged to show when changed are done so because they
> affect gameplay.
>
> Where's the line between lying to clients and hiding information from them?
>
>
> On 7/23/2012 4:49 PM, Bruno Garcia wrote:
>
>> On Mon, Jul 23, 2012 at 5:41 PM, 1nsane <1nsane...@gmail.com> wrote:
>>
>>  It has always been like this.
>>>
>>> You would need something like sourcemod to bypass this.
>>>
>>> On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia >>
 wrote:
 No, this even shows up by default on a vanilla server.

 The output is the following:
 server cvar 'mp_freezetime' changed to 50

 I'm on a CS:S Server by the way, but I believe this also shows up on
 TF2.

 On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall >>>
> wrote:
> You are using sourcemod?
>
> 2012/7/23 Bruno Garcia :
>
>> Hello,
>>
>> This has been annoying for me since the day it was added to the game.
>> When you change a var in the server, it's automatically printed on
>>
> the
>>>
 server's chat.
>>
>> In addition, if the cvar takes server tags, the change for server
>>
> tags
>>>
 also
>
>> gets printed on the server's chat.
>>
>> Is there any way to disable this?
>> If not, could this be added?
>>
>> Thanks.
>> __**_
>> To unsubscribe, edit your list preferences, or view the list
>>
> archives,
>>>
 please visit:
>
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**
>> hlds_linux
>>
> __**_
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> please visit:
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux

  __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>>
>>>
>> I'm not a fan of sourcemod. Personally, I do know that it "hooks" with the
>> engine in an awesome way, but it's just sucks on how you handle scripting.
>>
>> I'm using eventscripts to code Python (i <3 python)
>>
>> Anyways, there SHOULD be a way to disable this, it gets really really
>> annoying!
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>
>
>
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Joonas Lehtolahti
On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia   
wrote:


I'm not a fan of sourcemod. Personally, I do know that it "hooks" with  
the
engine in an awesome way, but it's just sucks on how you handle  
scripting.


I'm using eventscripts to code Python (i <3 python)

Anyways, there SHOULD be a way to disable this, it gets really really
annoying!


If you are using EventScripts, you could just use es_flags to remove the  
NOTIFY flag from the variable, for example


es_flags remove notify mp_freezetime

Whether doing this will have any side effects other than hiding the text  
in chat area, that I will not comment on.


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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Nicholas Hastings
Most of the cvars tagged to show when changed are done so because they 
affect gameplay.


Where's the line between lying to clients and hiding information from them?

On 7/23/2012 4:49 PM, Bruno Garcia wrote:

On Mon, Jul 23, 2012 at 5:41 PM, 1nsane <1nsane...@gmail.com> wrote:


It has always been like this.

You would need something like sourcemod to bypass this.

On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia 
wrote:
No, this even shows up by default on a vanilla server.

The output is the following:
server cvar 'mp_freezetime' changed to 50

I'm on a CS:S Server by the way, but I believe this also shows up on TF2.

On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall 
wrote:
You are using sourcemod?

2012/7/23 Bruno Garcia :

Hello,

This has been annoying for me since the day it was added to the game.
When you change a var in the server, it's automatically printed on

the

server's chat.

In addition, if the cvar takes server tags, the change for server

tags

also

gets printed on the server's chat.

Is there any way to disable this?
If not, could this be added?

Thanks.
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I'm not a fan of sourcemod. Personally, I do know that it "hooks" with the
engine in an awesome way, but it's just sucks on how you handle scripting.

I'm using eventscripts to code Python (i <3 python)

Anyways, there SHOULD be a way to disable this, it gets really really
annoying!
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Saul Rennison
If you want to prevent this message, you need to hook the server_cvar
event, so it isn't  dispatched to clients.


Kind regards,
*Saul Rennison*


On 23 July 2012 21:49, Bruno Garcia  wrote:

> On Mon, Jul 23, 2012 at 5:41 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > It has always been like this.
> >
> > You would need something like sourcemod to bypass this.
> >
> > On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia  > >wrote:
> >
> > > No, this even shows up by default on a vanilla server.
> > >
> > > The output is the following:
> > > server cvar 'mp_freezetime' changed to 50
> > >
> > > I'm on a CS:S Server by the way, but I believe this also shows up on
> TF2.
> > >
> > > On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall  > > >wrote:
> > >
> > > > You are using sourcemod?
> > > >
> > > > 2012/7/23 Bruno Garcia :
> > > > > Hello,
> > > > >
> > > > > This has been annoying for me since the day it was added to the
> game.
> > > > > When you change a var in the server, it's automatically printed on
> > the
> > > > > server's chat.
> > > > >
> > > > > In addition, if the cvar takes server tags, the change for server
> > tags
> > > > also
> > > > > gets printed on the server's chat.
> > > > >
> > > > > Is there any way to disable this?
> > > > > If not, could this be added?
> > > > >
> > > > > Thanks.
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> > ___
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> > please visit:
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> >
>
>
> I'm not a fan of sourcemod. Personally, I do know that it "hooks" with the
> engine in an awesome way, but it's just sucks on how you handle scripting.
>
> I'm using eventscripts to code Python (i <3 python)
>
> Anyways, there SHOULD be a way to disable this, it gets really really
> annoying!
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Bruno Garcia
On Mon, Jul 23, 2012 at 5:41 PM, 1nsane <1nsane...@gmail.com> wrote:

> It has always been like this.
>
> You would need something like sourcemod to bypass this.
>
> On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia  >wrote:
>
> > No, this even shows up by default on a vanilla server.
> >
> > The output is the following:
> > server cvar 'mp_freezetime' changed to 50
> >
> > I'm on a CS:S Server by the way, but I believe this also shows up on TF2.
> >
> > On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall  > >wrote:
> >
> > > You are using sourcemod?
> > >
> > > 2012/7/23 Bruno Garcia :
> > > > Hello,
> > > >
> > > > This has been annoying for me since the day it was added to the game.
> > > > When you change a var in the server, it's automatically printed on
> the
> > > > server's chat.
> > > >
> > > > In addition, if the cvar takes server tags, the change for server
> tags
> > > also
> > > > gets printed on the server's chat.
> > > >
> > > > Is there any way to disable this?
> > > > If not, could this be added?
> > > >
> > > > Thanks.
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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>


I'm not a fan of sourcemod. Personally, I do know that it "hooks" with the
engine in an awesome way, but it's just sucks on how you handle scripting.

I'm using eventscripts to code Python (i <3 python)

Anyways, there SHOULD be a way to disable this, it gets really really
annoying!
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread 1nsane
It has always been like this.

You would need something like sourcemod to bypass this.

On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia wrote:

> No, this even shows up by default on a vanilla server.
>
> The output is the following:
> server cvar 'mp_freezetime' changed to 50
>
> I'm on a CS:S Server by the way, but I believe this also shows up on TF2.
>
> On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall  >wrote:
>
> > You are using sourcemod?
> >
> > 2012/7/23 Bruno Garcia :
> > > Hello,
> > >
> > > This has been annoying for me since the day it was added to the game.
> > > When you change a var in the server, it's automatically printed on the
> > > server's chat.
> > >
> > > In addition, if the cvar takes server tags, the change for server tags
> > also
> > > gets printed on the server's chat.
> > >
> > > Is there any way to disable this?
> > > If not, could this be added?
> > >
> > > Thanks.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Bruno Garcia
No, this even shows up by default on a vanilla server.

The output is the following:
server cvar 'mp_freezetime' changed to 50

I'm on a CS:S Server by the way, but I believe this also shows up on TF2.

On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall wrote:

> You are using sourcemod?
>
> 2012/7/23 Bruno Garcia :
> > Hello,
> >
> > This has been annoying for me since the day it was added to the game.
> > When you change a var in the server, it's automatically printed on the
> > server's chat.
> >
> > In addition, if the cvar takes server tags, the change for server tags
> also
> > gets printed on the server's chat.
> >
> > Is there any way to disable this?
> > If not, could this be added?
> >
> > Thanks.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Vitor F. - Killall
You are using sourcemod?

2012/7/23 Bruno Garcia :
> Hello,
>
> This has been annoying for me since the day it was added to the game.
> When you change a var in the server, it's automatically printed on the
> server's chat.
>
> In addition, if the cvar takes server tags, the change for server tags also
> gets printed on the server's chat.
>
> Is there any way to disable this?
> If not, could this be added?
>
> Thanks.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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[hlds_linux] Cvars showing on chat

2012-07-23 Thread Bruno Garcia
Hello,

This has been annoying for me since the day it was added to the game.
When you change a var in the server, it's automatically printed on the
server's chat.

In addition, if the cvar takes server tags, the change for server tags also
gets printed on the server's chat.

Is there any way to disable this?
If not, could this be added?

Thanks.
___
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