Re: [hlds_linux] How hard would it be to make hlds
Usefull stuff... er... what you gonna run on sparc / ultra sparc ? As far I am aware only NT4 had binaries for Sparc/UltraSparc... That right ?! nmarques Richard Onyon wrote: I'd like to comment on the sun note. Sun boxes cost in the tens of thousands to hundred of thousands of dollars for anything "decent" by sun standards. But if your still bent on using sun equipment, this may be a start. http://www.theregister.com/2004/04/26/sun_certifies_windows/ :) Rich -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Lee Sent: Monday, April 26, 2004 3:55 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] How hard would it be to make hlds The architecture of the system has little to do with this. BTW hlds already has support for processors that blow the current sparcs away, the opteron. Don't think so? Check the sun website, they are offering opterons as an alternative b/c sparc is showing its age. The new sparc design may be better, but whats the point in talking about hardware that doesnt exist yet? Maybe you're suggesting the sparc b/c of its parallel processing capabilities. Well, the xeon and the opteron both support up to 8way smp, which should be able to run a lot more than 4 of these hypothetical 64 player servers. Heres the real problem with 64 player servers, map size. HLDS really starts to crawl when maps get large. A map large enough to hold 64 players at once would probably be the biggest issue with hlds and I'm not sure how much raw horsepower could help this. LOLOLOL! I didn't know hlds was ported to sparc!! That's the only way you're gonna get 4 64-player servers on one box, let alone ONE!! Hell, you can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons. Wishful thinking at best. /BA /Michigan Burbs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Thanks, David Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] How hard would it be to make hlds
I'd like to comment on the sun note. Sun boxes cost in the tens of thousands to hundred of thousands of dollars for anything "decent" by sun standards. But if your still bent on using sun equipment, this may be a start. http://www.theregister.com/2004/04/26/sun_certifies_windows/ :) Rich -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Lee Sent: Monday, April 26, 2004 3:55 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] How hard would it be to make hlds The architecture of the system has little to do with this. BTW hlds already has support for processors that blow the current sparcs away, the opteron. Don't think so? Check the sun website, they are offering opterons as an alternative b/c sparc is showing its age. The new sparc design may be better, but whats the point in talking about hardware that doesnt exist yet? Maybe you're suggesting the sparc b/c of its parallel processing capabilities. Well, the xeon and the opteron both support up to 8way smp, which should be able to run a lot more than 4 of these hypothetical 64 player servers. Heres the real problem with 64 player servers, map size. HLDS really starts to crawl when maps get large. A map large enough to hold 64 players at once would probably be the biggest issue with hlds and I'm not sure how much raw horsepower could help this. > LOLOLOL! I didn't know hlds was ported to sparc!! That's the only way > you're gonna get 4 64-player servers on one box, let alone ONE!! Hell, you > can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons. > > Wishful thinking at best. > > /BA > /Michigan Burbs > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- Thanks, David Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How hard would it be to make hlds
The architecture of the system has little to do with this. BTW hlds already has support for processors that blow the current sparcs away, the opteron. Don't think so? Check the sun website, they are offering opterons as an alternative b/c sparc is showing its age. The new sparc design may be better, but whats the point in talking about hardware that doesnt exist yet? Maybe you're suggesting the sparc b/c of its parallel processing capabilities. Well, the xeon and the opteron both support up to 8way smp, which should be able to run a lot more than 4 of these hypothetical 64 player servers. Heres the real problem with 64 player servers, map size. HLDS really starts to crawl when maps get large. A map large enough to hold 64 players at once would probably be the biggest issue with hlds and I'm not sure how much raw horsepower could help this. LOLOLOL! I didn't know hlds was ported to sparc!! That's the only way you're gonna get 4 64-player servers on one box, let alone ONE!! Hell, you can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons. Wishful thinking at best. /BA /Michigan Burbs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Thanks, David Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] How hard would it be to make hlds
That's odd. I can easily fir a 32 player server on one processor. Actually 2 on a 2.8ghz w/ HT. Of course that's on windoze. -Jon > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Michael Ressen > Sent: Monday, April 26, 2004 10:00 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] How hard would it be to make hlds > > -> -Original Message- > -> From: <[EMAIL PROTECTED]> > -> > -> True, but look at the intake of funds. It would more then > cover the > -> cost. > -> > -> Just my $0.02 > -> - Original Message - > -> From: "localhost" <[EMAIL PROTECTED]> > -> To: <[EMAIL PROTECTED]> > -> Sent: Sunday, April 25, 2004 7:57 PM > -> Subject: Re: [hlds_linux] How hard would it be to make hlds > -> 64 players? > -> > -> > -> > it would be hell for admins like us. you wouldnt be able > -> to fit more > -> > than 4 servers on a good size box > -> > > -> > m0gely wrote: > -> > > Would this be a huge undertaking? I realize it's pretty > -> late in the > -> > > game to even suggest such a revision if it is indeed > -> that big. But > -> > > it could make some great new mapping possibilities and > -> game play. > -> > > And I'm not talking about making Dust2 64 player. :P > - > > LOLOLOL! I didn't know hlds was ported to sparc!! That's > the only way > you're gonna get 4 64-player servers on one box, let alone > ONE!! Hell, you > can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons. > > Wishful thinking at best. > > /BA > /Michigan Burbs > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How hard would it be to make hlds
-> -Original Message- -> From: <[EMAIL PROTECTED]> -> -> True, but look at the intake of funds. It would more then -> cover the cost. -> -> Just my $0.02 -> - Original Message - -> From: "localhost" <[EMAIL PROTECTED]> -> To: <[EMAIL PROTECTED]> -> Sent: Sunday, April 25, 2004 7:57 PM -> Subject: Re: [hlds_linux] How hard would it be to make hlds -> 64 players? -> -> -> > it would be hell for admins like us. you wouldnt be able -> to fit more -> > than 4 servers on a good size box -> > -> > m0gely wrote: -> > > Would this be a huge undertaking? I realize it's pretty -> late in the -> > > game to even suggest such a revision if it is indeed -> that big. But -> > > it could make some great new mapping possibilities and -> game play. -> > > And I'm not talking about making Dust2 64 player. :P - LOLOLOL! I didn't know hlds was ported to sparc!! That's the only way you're gonna get 4 64-player servers on one box, let alone ONE!! Hell, you can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons. Wishful thinking at best. /BA /Michigan Burbs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How hard would it be to make hlds 64 players?
True, but look at the intake of funds. It would more then cover the cost. Just my $0.02 - Original Message - From: "localhost" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 25, 2004 7:57 PM Subject: Re: [hlds_linux] How hard would it be to make hlds 64 players? > it would be hell for admins like us. you wouldnt be able to fit more > than 4 servers on a good size box > > m0gely wrote: > > Would this be a huge undertaking? I realize it's pretty late in the > > game to even suggest such a revision if it is indeed that big. But it > > could make some great new mapping possibilities and game play. And I'm > > not talking about making Dust2 64 player. :P > > > > -- > > - m0gely > > http://quake2.telestream.com/ > > Q2 | Q3A | Counter-strike > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > . > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How hard would it be to make hlds 64 players?
it would be hell for admins like us. you wouldnt be able to fit more than 4 servers on a good size box m0gely wrote: Would this be a huge undertaking? I realize it's pretty late in the game to even suggest such a revision if it is indeed that big. But it could make some great new mapping possibilities and game play. And I'm not talking about making Dust2 64 player. :P -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How hard would it be to make hlds 64 players?
On Monday 26 April 2004 02:12, m0gely wrote: > Would this be a huge undertaking? I realize it's pretty late in the > game to even suggest such a revision if it is indeed that big. But it > could make some great new mapping possibilities and game play. And I'm > not talking about making Dust2 64 player. :P Hehehe. Allowing 64 players should be a trivial change probably. However, we are talking about a several years old server codebase here which never was written to handle the loads its seeing today =P So while it may be possible to do it with the current codebase quite easy. The hardware required to support it may not exsist judging from how badly HLDS handles the increase in number of users from 16-20, and from 20-32. Just my 2cents. Personally ive given up on HLDS due to it not being cost efficient in any possible way to run a CS server anymore after 3110. -- Yours Sincerely Thomas Juberg Stensås -- What we do in life echoes in eternity ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] How hard would it be to make hlds 64 players?
Would this be a huge undertaking? I realize it's pretty late in the game to even suggest such a revision if it is indeed that big. But it could make some great new mapping possibilities and game play. And I'm not talking about making Dust2 64 player. :P -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux