[hlds_linux] Re: Cheatlike consolecommands
The reason why i wrote this tread was because it seems to me that it is possible to have sv_cheats set to 1 on the client even if the server is set to sv_cheats 0. I'm sorry I cannot test that, but maybe anyone else can. hi, well i guess you allready gave an explanation why these cheats are working... sv_cheats 1 enables the build in methods for cheating... any normal gameserver on the internet has sv_cheats 0... so not one of your so called cheats will work ;-) c'Ya HEAD I found this in a forum today - havent testet it yet since i dont own cs:s by now but it might be usefull. Maybe there is some way to block these commands: NOTE: Enter these commands in the console before you join a game. Here are some commands that I have found and will be searching for in order to give you guys the edge in your server. mat_fullbright - Fullbright on any map mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory is that if you increase the value, you increase the size of spikes. This cuts your fps a lot. mat_depthbias_normal 1 - XQZ Wallhack BABY!!! mat_loadtextures 0 - No Sky!!! mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no wireframe) mat_fillrate 1 or 0 i forget - Full Wireframes mat_reversedepth 1 - Another XQZ wallhack mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they are just normal (if it doesn work try making a game, type sv_cheats 1, then disconnect, then put your commands in ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Cheatlike consolecommands
you can set it to 1 on a client but it won't pay any attention since it's a server variable... o.O - Bruce Bahamut Andrews ]T[weety.Pulp wrote: The reason why i wrote this tread was because it seems to me that it is possible to have sv_cheats set to 1 on the client even if the server is set to sv_cheats 0. I'm sorry I cannot test that, but maybe anyone else can. hi, well i guess you allready gave an explanation why these cheats are working... sv_cheats 1 enables the build in methods for cheating... any normal gameserver on the internet has sv_cheats 0... so not one of your so called cheats will work ;-) c'Ya HEAD I found this in a forum today - havent testet it yet since i dont own cs:s by now but it might be usefull. Maybe there is some way to block these commands: NOTE: Enter these commands in the console before you join a game. Here are some commands that I have found and will be searching for in order to give you guys the edge in your server. mat_fullbright - Fullbright on any map mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory is that if you increase the value, you increase the size of spikes. This cuts your fps a lot. mat_depthbias_normal 1 - XQZ Wallhack BABY!!! mat_loadtextures 0 - No Sky!!! mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no wireframe) mat_fillrate 1 or 0 i forget - Full Wireframes mat_reversedepth 1 - Another XQZ wallhack mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they are just normal (if it doesn work try making a game, type sv_cheats 1, then disconnect, then put your commands in ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Cheatlike consolecommands
I'd imagine that maybe the best approach for this kind of thing would be the follow the usual exploit notification - send it to Valve directly first and give them a week or so to make a fix, and let them know that you'll be making other admins (and whoever else is on this list) aware after x date. That at least gives Valve a chance to fix it before it becomes (more) public. But at the same time, the exploit that we're talking about here was already posted on a public forum, so it's not like it wasn't already (at least kinda) public. G Kingsley Foreman wrote: do u mean before someone decides to post it to a public mail list??? Could u imagine if I did that with the code that we wrote as a proof of exploit for the rcon bug?? Kingsley - Original Message - From: Graeme Miller [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 14, 2004 11:10 AM Subject: Re: [hlds_linux] Re: Cheatlike consolecommands Tested these tonight and they do indeed work on a internet server with sv_cheats 0, its not nessesssary to change the client value att all for some of the command. This needs to be address quickly before it spreads around. old stuff snipped ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: Cheatlike consolecommands
That is a good plan but this bug/cheat/exploit/whatever is already public. I have ready it many many times. Hell it even was on my website that has a small following. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gareth Jones Sent: Wednesday, October 13, 2004 9:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Cheatlike consolecommands I'd imagine that maybe the best approach for this kind of thing would be the follow the usual exploit notification - send it to Valve directly first and give them a week or so to make a fix, and let them know that you'll be making other admins (and whoever else is on this list) aware after x date. That at least gives Valve a chance to fix it before it becomes (more) public. But at the same time, the exploit that we're talking about here was already posted on a public forum, so it's not like it wasn't already (at least kinda) public. G Kingsley Foreman wrote: do u mean before someone decides to post it to a public mail list??? Could u imagine if I did that with the code that we wrote as a proof of exploit for the rcon bug?? Kingsley - Original Message - From: Graeme Miller [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 14, 2004 11:10 AM Subject: Re: [hlds_linux] Re: Cheatlike consolecommands Tested these tonight and they do indeed work on a internet server with sv_cheats 0, its not nessesssary to change the client value att all for some of the command. This needs to be address quickly before it spreads around. old stuff snipped ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.776 / Virus Database: 523 - Release Date: 10/12/2004 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.776 / Virus Database: 523 - Release Date: 10/12/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Cheatlike consolecommands
do u mean before someone decides to post it to a public mail list??? Could u imagine if I did that with the code that we wrote as a proof of exploit for the rcon bug?? Kingsley - Original Message - From: Graeme Miller [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 14, 2004 11:10 AM Subject: Re: [hlds_linux] Re: Cheatlike consolecommands Tested these tonight and they do indeed work on a internet server with sv_cheats 0, its not nessesssary to change the client value att all for some of the command. This needs to be address quickly before it spreads around. On Wed, 13 Oct 2004 22:15:04 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: you can set it to 1 on a client but it won't pay any attention since it's a server variable... o.O - Bruce Bahamut Andrews ]T[weety.Pulp wrote: The reason why i wrote this tread was because it seems to me that it is possible to have sv_cheats set to 1 on the client even if the server is set to sv_cheats 0. I'm sorry I cannot test that, but maybe anyone else can. hi, well i guess you allready gave an explanation why these cheats are working... sv_cheats 1 enables the build in methods for cheating... any normal gameserver on the internet has sv_cheats 0... so not one of your so called cheats will work ;-) c'Ya HEAD I found this in a forum today - havent testet it yet since i dont own cs:s by now but it might be usefull. Maybe there is some way to block these commands: NOTE: Enter these commands in the console before you join a game. Here are some commands that I have found and will be searching for in order to give you guys the edge in your server. mat_fullbright - Fullbright on any map mat_normals 1 - Haven't fully tested, but makes players have spikes, my theory is that if you increase the value, you increase the size of spikes. This cuts your fps a lot. mat_depthbias_normal 1 - XQZ Wallhack BABY!!! mat_loadtextures 0 - No Sky!!! mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid (no wireframe) mat_fillrate 1 or 0 i forget - Full Wireframes mat_reversedepth 1 - Another XQZ wallhack mat_depthbias_normal 2 - the same as 1 but weapons aren't see through, they are just normal (if it doesn work try making a game, type sv_cheats 1, then disconnect, then put your commands in ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux