Re: [hlds_linux] STEAM Binary, 64bit FreeBSD7

2008-01-17 Thread drlove

I've had the strange percent issue in linux also.
This is not FreeBSD specific.

Jeff Love
Burgh Gaming

Quoting kama [EMAIL PROTECTED]:




On Wed, 16 Jan 2008 [EMAIL PROTECTED] wrote:


I dunno what Valve did, but with these last updates, I tried running
the steam binary again and it seems to work once more.  The only thing
wrong is aesthetic in the fact that the percentages of download
progress are all wrong.  Here is a small excerpt from a -verify_all:

0.00%   ./orangebox\tf\maps\graphs\cp_gravelpit.ain
0.00%   ./orangebox\tf\maps\graphs\cp_well.ain
0.00%   ./orangebox\tf\maps\graphs\ctf_2fort.ain
1600.00%./orangebox\tf\maps\graphs\tc_hydro.ain
1600.00%./orangebox\tf\maps\soundcache\localization_cache_list.txt
1600.00%./orangebox\tf\maps\cp_dustbowl.bsp
1600.00%./orangebox\tf\maps\cp_dustbowl_danish.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_dutch.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_english.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_finnish.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_french.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_german.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_italian.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_japanese.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_korean.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_norwegian.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_polish.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_portuguese.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_russian.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_schinese.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_swedish.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_tchinese.txt
6555200.00% ./orangebox\tf\maps\cp_granary.bsp

Not that big of a deal, but wanted to bring it to their attention.  It
is only doing this on the FreeBSD 7 machine.  The other machines I
have, it works as would be expected. :)


This has been an issue for me since they switched to % output on steam
download. It has also broken my update script. I need to rewrite it.

I am currently waiting for FreeBSD 7.0 to go gold. Then there will be a
massive upgrade on our servers. There are some bugs that have been fixed
that might give some performance benefits for programs that abuses the
system as a gameserver does. (kernel latency related) And hopefully the
new linuxulator will work flawless too. The 2.4.2 kernel is quite old
now... =)

/Bjorn

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Re: [hlds_linux] STEAM Binary, 64bit FreeBSD7

2008-01-17 Thread Gary Stanley

At 08:42 AM 1/17/2008, kama wrote:



This has been an issue for me since they switched to % output on steam
download. It has also broken my update script. I need to rewrite it.

I am currently waiting for FreeBSD 7.0 to go gold. Then there will be a
massive upgrade on our servers. There are some bugs that have been fixed
that might give some performance benefits for programs that abuses the
system as a gameserver does. (kernel latency related) And hopefully the
new linuxulator will work flawless too. The 2.4.2 kernel is quite old
now... =)

/Bjorn


I'd wait until superpages etc appear before I'd upgrade. 2.4.2 is
stable and it works. 2.6.12 in releng_7 is kind of busted
(linux_getdents() has some issues)



-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])

Q: Because it reverses the logical flow of conversation.
A: Why is top-posting (putting a reply at the top of the message) frowned upon?
Let's not play Jeopardy-style quoting



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Re: [hlds_linux] STEAM Binary, 64bit FreeBSD7

2008-01-16 Thread list

Quoting kama [EMAIL PROTECTED]:


On Fri, 11 Jan 2008 [EMAIL PROTECTED] wrote:


 I have had troubles to run the steambinary in FreeBSD since 5.x.

 Some things to check:
 What kernelversion are you using in the linuxulator? It might be something
 missing in the linuxulator. Try both 2.4.2 and 2.6.18 ( Dont remember if
 it is .18, you might want to check that out first )

I'm currently using the following:
linux_base-fc-4_10  Base set of packages needed in Linux mode (for
i386/amd64)

compat.linux.osrelease: 2.4.2

 Also are you using SMP? I have troubles running the steambinary when SMP
 is enabled. Same machine without the SMP, it runs OK. At least that was
 the issue when I tried it with 5.x, but that was million of years ago.

No, I am not using SMP.  It is a dual core chip.

 I use a central server to check out everything from steam. That server is
 running FreeBSD 4.11. Then I just make a gzipped tarball out of the
 changes and push the data out to the servers. A little primitive, but it
 works. Plus I can do a rollback if necissary.

All my other machines work fine, except this one.  I was hoping for a
simple solution. :(


Just tested on an old 7.0-current (22 sep) and get it to dump cores.

$ ./steam
Checking bootstrapper version ...
Segmentation fault: 11 (core dumped)
$

Maybe this should be brought up on freebsd-emulator mailing list.

/Bjorn


I dunno what Valve did, but with these last updates, I tried running
the steam binary again and it seems to work once more.  The only thing
wrong is aesthetic in the fact that the percentages of download
progress are all wrong.  Here is a small excerpt from a -verify_all:

0.00%   ./orangebox\tf\maps\graphs\cp_gravelpit.ain
0.00%   ./orangebox\tf\maps\graphs\cp_well.ain
0.00%   ./orangebox\tf\maps\graphs\ctf_2fort.ain
1600.00%./orangebox\tf\maps\graphs\tc_hydro.ain
1600.00%./orangebox\tf\maps\soundcache\localization_cache_list.txt
1600.00%./orangebox\tf\maps\cp_dustbowl.bsp
1600.00%./orangebox\tf\maps\cp_dustbowl_danish.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_dutch.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_english.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_finnish.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_french.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_german.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_italian.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_japanese.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_korean.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_norwegian.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_polish.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_portuguese.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_russian.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_schinese.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_swedish.txt
1600.00%./orangebox\tf\maps\cp_dustbowl_tchinese.txt
6555200.00% ./orangebox\tf\maps\cp_granary.bsp

Not that big of a deal, but wanted to bring it to their attention.  It
is only doing this on the FreeBSD 7 machine.  The other machines I
have, it works as would be expected. :)

Patrick


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Re: [hlds_linux] STEAM Binary, 64bit FreeBSD7

2008-01-11 Thread kama


On Wed, 9 Jan 2008 [EMAIL PROTECTED] wrote:

 Quoting Gary Stanley [EMAIL PROTECTED]:

  At 12:45 PM 1/9/2008, [EMAIL PROTECTED] wrote:
 
  It's not the end of the world.  I've simply been rsync'ing with
  another machine running RELENG_6 to keep my directory structure up to
  date.  Oddly enough, it is only the steam binary that causes me any
  issues.  My servers run perfectly fine otherwise.
 
  Perhaps this is something that the people from Valve could comment on?
 
  Patrick
 
  Are your other machines that this binary works on, 64bit as well?
 

 Unfortunately no.  They are not even the same hardware, so I cannot
 form a basis of comparison to track down the culprit.

 On the RELENG_7 64bit machine, the steam binary causes these issues,
 but the srcds binary works fine.

 On the RELENG_6 32bit machine, the steam binary works fine and I've
 been using this to rsync to the RELENG_7 machine and the srcds also
 works fine.

I have had troubles to run the steambinary in FreeBSD since 5.x.

Some things to check:
What kernelversion are you using in the linuxulator? It might be something
missing in the linuxulator. Try both 2.4.2 and 2.6.18 ( Dont remember if
it is .18, you might want to check that out first )

Also are you using SMP? I have troubles running the steambinary when SMP
is enabled. Same machine without the SMP, it runs OK. At least that was
the issue when I tried it with 5.x, but that was million of years ago.


I use a central server to check out everything from steam. That server is
running FreeBSD 4.11. Then I just make a gzipped tarball out of the
changes and push the data out to the servers. A little primitive, but it
works. Plus I can do a rollback if necissary.

/Bjorn

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Re: [hlds_linux] STEAM Binary, 64bit FreeBSD7

2008-01-11 Thread list

I have had troubles to run the steambinary in FreeBSD since 5.x.

Some things to check:
What kernelversion are you using in the linuxulator? It might be something
missing in the linuxulator. Try both 2.4.2 and 2.6.18 ( Dont remember if
it is .18, you might want to check that out first )


I'm currently using the following:
linux_base-fc-4_10  Base set of packages needed in Linux mode (for i386/amd64)

compat.linux.osrelease: 2.4.2


Also are you using SMP? I have troubles running the steambinary when SMP
is enabled. Same machine without the SMP, it runs OK. At least that was
the issue when I tried it with 5.x, but that was million of years ago.


No, I am not using SMP.  It is a dual core chip.


I use a central server to check out everything from steam. That server is
running FreeBSD 4.11. Then I just make a gzipped tarball out of the
changes and push the data out to the servers. A little primitive, but it
works. Plus I can do a rollback if necissary.


All my other machines work fine, except this one.  I was hoping for a
simple solution. :(

Patrick



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Re: [hlds_linux] STEAM Binary, 64bit FreeBSD7

2008-01-11 Thread kama


On Fri, 11 Jan 2008 [EMAIL PROTECTED] wrote:

  I have had troubles to run the steambinary in FreeBSD since 5.x.
 
  Some things to check:
  What kernelversion are you using in the linuxulator? It might be something
  missing in the linuxulator. Try both 2.4.2 and 2.6.18 ( Dont remember if
  it is .18, you might want to check that out first )

 I'm currently using the following:
 linux_base-fc-4_10  Base set of packages needed in Linux mode (for i386/amd64)

 compat.linux.osrelease: 2.4.2

  Also are you using SMP? I have troubles running the steambinary when SMP
  is enabled. Same machine without the SMP, it runs OK. At least that was
  the issue when I tried it with 5.x, but that was million of years ago.

 No, I am not using SMP.  It is a dual core chip.

  I use a central server to check out everything from steam. That server is
  running FreeBSD 4.11. Then I just make a gzipped tarball out of the
  changes and push the data out to the servers. A little primitive, but it
  works. Plus I can do a rollback if necissary.

 All my other machines work fine, except this one.  I was hoping for a
 simple solution. :(

Just tested on an old 7.0-current (22 sep) and get it to dump cores.

$ ./steam
Checking bootstrapper version ...
Segmentation fault: 11 (core dumped)
$

Maybe this should be brought up on freebsd-emulator mailing list.

/Bjorn

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Re: [hlds_linux] STEAM Binary, 64bit FreeBSD7

2008-01-09 Thread list

Quoting Gary Stanley [EMAIL PROTECTED]:


At 02:20 PM 1/8/2008, [EMAIL PROTECTED] wrote:

Hello,

Up until one of the recent updates, I am getting the following error
message on one of my machines:

[EMAIL PROTECTED] ~/tf2]$ ./steam -command update -game tf -dir .
Checking bootstrapper version ...
Updating Installation

DebugAssert
Expr: ( close( m_pImpl-m_Socket ) ) == 0
Line: 606
File: ../Engine/Src/ContentServerBlockingConnection.cpp
Abort trap: 6 (core dumped)

I am running 64bit FreeBSD 7 with dualcore Xeon 3040's.  Any idea on
how to get this working again?  I'm hoping/assuming it's something
like a simple sysctl fix.


Add debug.mpsafenet=0 to /boot/loader.conf and it will fix it.


-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])



Thanks for replying Gary.  Unfortunately, I should have said that this
fix will only work for versions prior to FreeBSD 7.  This oid does not
exist in FreeBSD 7.

tinker# sysctl -a | grep mpsafenet
tinker# sysctl -a | grep debug.m
debug.mddebug: 0
debug.mpsafevfs: 1
debug.maxindirdeps: 50
debug.max_softdeps: 40
debug.minidump: 1
tinker# sysctl -a debug.mpsafenet=0
sysctl: unknown oid 'debug.mpsafenet'

Wouldn't happen to have any other suggestions, would you?

Patrick



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Re: [hlds_linux] STEAM Binary, 64bit FreeBSD7

2008-01-09 Thread Gary Stanley

At 10:00 AM 1/9/2008, [EMAIL PROTECTED] wrote:


tinker# sysctl -a | grep mpsafenet
tinker# sysctl -a | grep debug.m
debug.mddebug: 0
debug.mpsafevfs: 1
debug.maxindirdeps: 50
debug.max_softdeps: 40
debug.minidump: 1
tinker# sysctl -a debug.mpsafenet=0
sysctl: unknown oid 'debug.mpsafenet'

Wouldn't happen to have any other suggestions, would you?


Looks like they axed them all, recently. I don't use RELENG_7 on any
of my machines. If you have to, stick with 6. If you need more help,
I can create a diff for you that re-enables that behavior.

http://www.freebsd.org/cgi/cvsweb.cgi/src/sys/net/netisr.c.diff?r1=1.18;r2=1.19

http://lists.freebsd.org/pipermail/cvs-src/2007-July/080927.html


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Re: [hlds_linux] STEAM Binary, 64bit FreeBSD7

2008-01-09 Thread list

Quoting Gary Stanley [EMAIL PROTECTED]:


At 10:00 AM 1/9/2008, [EMAIL PROTECTED] wrote:


tinker# sysctl -a | grep mpsafenet
tinker# sysctl -a | grep debug.m
debug.mddebug: 0
debug.mpsafevfs: 1
debug.maxindirdeps: 50
debug.max_softdeps: 40
debug.minidump: 1
tinker# sysctl -a debug.mpsafenet=0
sysctl: unknown oid 'debug.mpsafenet'

Wouldn't happen to have any other suggestions, would you?


Looks like they axed them all, recently. I don't use RELENG_7 on any
of my machines. If you have to, stick with 6. If you need more help,
I can create a diff for you that re-enables that behavior.

http://www.freebsd.org/cgi/cvsweb.cgi/src/sys/net/netisr.c.diff?r1=1.18;r2=1.19

http://lists.freebsd.org/pipermail/cvs-src/2007-July/080927.html



It's not the end of the world.  I've simply been rsync'ing with
another machine running RELENG_6 to keep my directory structure up to
date.  Oddly enough, it is only the steam binary that causes me any
issues.  My servers run perfectly fine otherwise.

Perhaps this is something that the people from Valve could comment on?

Patrick




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Re: [hlds_linux] STEAM Binary, 64bit FreeBSD7

2008-01-09 Thread Gary Stanley

At 12:45 PM 1/9/2008, [EMAIL PROTECTED] wrote:


It's not the end of the world.  I've simply been rsync'ing with
another machine running RELENG_6 to keep my directory structure up to
date.  Oddly enough, it is only the steam binary that causes me any
issues.  My servers run perfectly fine otherwise.

Perhaps this is something that the people from Valve could comment on?

Patrick


Are your other machines that this binary works on, 64bit as well?



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Re: [hlds_linux] STEAM Binary, 64bit FreeBSD7

2008-01-09 Thread list

Quoting Gary Stanley [EMAIL PROTECTED]:


At 12:45 PM 1/9/2008, [EMAIL PROTECTED] wrote:


It's not the end of the world.  I've simply been rsync'ing with
another machine running RELENG_6 to keep my directory structure up to
date.  Oddly enough, it is only the steam binary that causes me any
issues.  My servers run perfectly fine otherwise.

Perhaps this is something that the people from Valve could comment on?

Patrick


Are your other machines that this binary works on, 64bit as well?



Unfortunately no.  They are not even the same hardware, so I cannot
form a basis of comparison to track down the culprit.

On the RELENG_7 64bit machine, the steam binary causes these issues,
but the srcds binary works fine.

On the RELENG_6 32bit machine, the steam binary works fine and I've
been using this to rsync to the RELENG_7 machine and the srcds also
works fine.

Patrick



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Re: [hlds_linux] STEAM Binary, 64bit FreeBSD7

2008-01-08 Thread Gary Stanley

At 02:20 PM 1/8/2008, [EMAIL PROTECTED] wrote:

Hello,

Up until one of the recent updates, I am getting the following error
message on one of my machines:

[EMAIL PROTECTED] ~/tf2]$ ./steam -command update -game tf -dir .
Checking bootstrapper version ...
Updating Installation

DebugAssert
Expr: ( close( m_pImpl-m_Socket ) ) == 0
Line: 606
File: ../Engine/Src/ContentServerBlockingConnection.cpp
Abort trap: 6 (core dumped)

I am running 64bit FreeBSD 7 with dualcore Xeon 3040's.  Any idea on
how to get this working again?  I'm hoping/assuming it's something
like a simple sysctl fix.


Add debug.mpsafenet=0 to /boot/loader.conf and it will fix it.


-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])

Q: Because it reverses the logical flow of conversation.
A: Why is top-posting (putting a reply at the top of the message) frowned upon?
Let's not play Jeopardy-style quoting



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