Re: [hlds_linux] Server Loop

2011-07-27 Thread Saul Rennison
You made that sound more confusing than it actually is.

+convar value
-option value

for example, +hostname hello would set the hostname CVar to "hello". ConVars
cannot be set via -option parameters.

On Wednesday, 27 July 2011, Milton Ngan  wrote:
> I put a map into the start up configs on our Left4Dead servers. Someone
may have taken that out of context and used server.cfg instead.
>
> I typically put the convars (the ones with the + on the command line) into
a start up config file rather than putting them on the command line. This is
so that I can start up multiple instances of a game server from the same
directory, while still having control over each individual instance. For any
shared values these typically go into server.cfg. I use server.cfg rather
than autoexec.cfg so that we can dynamically change the values without
having to rcon into every instance of the game across the cluster in
multiple datacenters. The changes will eventually propagate as the maps
rotate, or the server is restarted.
>
> I agree it is confusing that there is a difference between - options and +
options. Once you figure out which ones are convars and which are not, then
it will make more sense. Order of convars on the command line is important.
Order of options typically are not. Options are used to configure the low
level parts of the engine before the convar handling is initialized. The
line can be blurry, and sometimes "helpful" code perpetuates the confusion
(e.g -ip vs +ip). These two should be functionally equivalent, but sometimes
they aren't.
>
> M.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Puckett
> Sent: Tuesday, July 26, 2011 10:31 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server Loop
>
> Funny, because I never found a tutorial that mentioned adding map
parameter
> to your server.cfg.. maybe you should stop criticizing others for your
lack
> of research?
>
> On Tue, Jul 26, 2011 at 9:34 PM, Jesse Molina 
wrote:
>
>>
>> Some feedback here for Valve:
>>
>> I went through the learning process of srcds servers/tf2 about nine
months
>> ago or so.
>>
>> Because of the large number of tutorials and howtos written by very eager
>> novices, I was thoroughly confused on what commands needed to be issued
as
>> arguments on the command line and which needed to be in the server.cfg.
 I
>> had to do a lot of troubleshooting and experimentation before I figured
this
>> out.
>>
>> Clarification via official documentation as to which commands need to go
on
>> the command line and which need to go in the server.cfg would be good.
>>  Also, which need a - and which need a + would be good too.
>>
>> FYI, here's the command line used to start one of my testing quickplay
>> servers;
>>
>> ./srcds_linux -game tf -ip 0.0.0.0 +clientport 27041 +hostport 27141
>> +tv_port 27241 -steamport 26041 +replay_port 27441 -strictportbind
-pidfile
>> /home/hlds/srcds-servers/**server-tf2-PHXONE/server.pid -maxplayers 24
>> +map pl_goldrush
>>
>> This same command line setup is very similar for hl2dm, css, and l4d/l4d2
>>
>> Notice how some are + and some are -.  There is a good reason for each,
but
>> there is no pattern or any sense to any of it from a sysadmin
perspective.
>>
>>
>>
>>
>> Alfred Reynolds wrote:
>>
>>> Remove the map command from your config file(s)
>>>
>>>
>> --
>> # Jesse Molina
>> # Mail = je...@opendreams.net
>> # Page = page-je...@opendreams.net
>> # Cell = 1.602.323.7608
>> # Web  = http://www.opendreams.net/**jesse/<
http://www.opendreams.net/jesse/>
>>
>>
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>
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-- 


Kind regards,
*Saul Rennison*
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Re: [hlds_linux] Server Loop

2011-07-27 Thread gameadmin
Whenever you change this value, the console says something among the lines of 
"this will take effect on map change"

Thus, if it's only set in server.cfg, which runs at the start of each map, it 
won't take effect until the second map.

I get around this by putting "exec server.cfg" in my autoexec.cfg, just before 
the line that loads the first map. 

Jesse Molina  wrote:


Can I get secondary confirmation on this, please?

I did not know this.

Thanks for the tip



Ross Bemrose wrote:
> One thing that isn't immediately clear is that sv_pure should always be
> passed on the command line. Otherwise, it will be 0 for the first map,
> regardless of what you set it to in server.cfg.
>
> Like this: +sv_pure 1
>
> On 7/27/2011 12:34 AM, Jesse Molina wrote:
>>
>> Some feedback here for Valve:
>>
>> I went through the learning process of srcds servers/tf2 about nine
>> months ago or so.
>>
>> Because of the large number of tutorials and howtos written by very
>> eager novices, I was thoroughly confused on what commands needed to be
>> issued as arguments on the command line and which needed to be in the
>> server.cfg. I had to do a lot of troubleshooting and experimentation
>> before I figured this out.
>>
>> Clarification via official documentation as to which commands need to
>> go on the command line and which need to go in the server.cfg would be
>> good. Also, which need a - and which need a + would be good too.
>>
>> FYI, here's the command line used to start one of my testing quickplay
>> servers;
>>
>> ./srcds_linux -game tf -ip 0.0.0.0 +clientport 27041 +hostport 27141
>> +tv_port 27241 -steamport 26041 +replay_port 27441 -strictportbind
>> -pidfile /home/hlds/srcds-servers/server-tf2-PHXONE/server.pid
>> -maxplayers 24 +map pl_goldrush
>>
>> This same command line setup is very similar for hl2dm, css, and l4d/l4d2
>>
>> Notice how some are + and some are -. There is a good reason for each,
>> but there is no pattern or any sense to any of it from a sysadmin
>> perspective.
>>
>>
>>
>> Alfred Reynolds wrote:
>>> Remove the map command from your config file(s)
>>>
>>
>
>
>_

> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

-- 
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Server Loop

2011-07-27 Thread Jesse Molina


Can I get secondary confirmation on this, please?

I did not know this.

Thanks for the tip



Ross Bemrose wrote:

One thing that isn't immediately clear is that sv_pure should always be
passed on the command line. Otherwise, it will be 0 for the first map,
regardless of what you set it to in server.cfg.

Like this: +sv_pure 1

On 7/27/2011 12:34 AM, Jesse Molina wrote:


Some feedback here for Valve:

I went through the learning process of srcds servers/tf2 about nine
months ago or so.

Because of the large number of tutorials and howtos written by very
eager novices, I was thoroughly confused on what commands needed to be
issued as arguments on the command line and which needed to be in the
server.cfg. I had to do a lot of troubleshooting and experimentation
before I figured this out.

Clarification via official documentation as to which commands need to
go on the command line and which need to go in the server.cfg would be
good. Also, which need a - and which need a + would be good too.

FYI, here's the command line used to start one of my testing quickplay
servers;

./srcds_linux -game tf -ip 0.0.0.0 +clientport 27041 +hostport 27141
+tv_port 27241 -steamport 26041 +replay_port 27441 -strictportbind
-pidfile /home/hlds/srcds-servers/server-tf2-PHXONE/server.pid
-maxplayers 24 +map pl_goldrush

This same command line setup is very similar for hl2dm, css, and l4d/l4d2

Notice how some are + and some are -. There is a good reason for each,
but there is no pattern or any sense to any of it from a sysadmin
perspective.



Alfred Reynolds wrote:

Remove the map command from your config file(s)






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--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Server Loop

2011-07-26 Thread Milton Ngan
I put a map into the start up configs on our Left4Dead servers. Someone may 
have taken that out of context and used server.cfg instead. 

I typically put the convars (the ones with the + on the command line) into a 
start up config file rather than putting them on the command line. This is so 
that I can start up multiple instances of a game server from the same 
directory, while still having control over each individual instance. For any 
shared values these typically go into server.cfg. I use server.cfg rather than 
autoexec.cfg so that we can dynamically change the values without having to 
rcon into every instance of the game across the cluster in multiple 
datacenters. The changes will eventually propagate as the maps rotate, or the 
server is restarted. 

I agree it is confusing that there is a difference between - options and + 
options. Once you figure out which ones are convars and which are not, then it 
will make more sense. Order of convars on the command line is important. Order 
of options typically are not. Options are used to configure the low level parts 
of the engine before the convar handling is initialized. The line can be 
blurry, and sometimes "helpful" code perpetuates the confusion (e.g -ip vs 
+ip). These two should be functionally equivalent, but sometimes they aren't. 

M.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Puckett
Sent: Tuesday, July 26, 2011 10:31 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server Loop

Funny, because I never found a tutorial that mentioned adding map parameter
to your server.cfg.. maybe you should stop criticizing others for your lack
of research?

On Tue, Jul 26, 2011 at 9:34 PM, Jesse Molina  wrote:

>
> Some feedback here for Valve:
>
> I went through the learning process of srcds servers/tf2 about nine months
> ago or so.
>
> Because of the large number of tutorials and howtos written by very eager
> novices, I was thoroughly confused on what commands needed to be issued as
> arguments on the command line and which needed to be in the server.cfg.  I
> had to do a lot of troubleshooting and experimentation before I figured this
> out.
>
> Clarification via official documentation as to which commands need to go on
> the command line and which need to go in the server.cfg would be good.
>  Also, which need a - and which need a + would be good too.
>
> FYI, here's the command line used to start one of my testing quickplay
> servers;
>
> ./srcds_linux -game tf -ip 0.0.0.0 +clientport 27041 +hostport 27141
> +tv_port 27241 -steamport 26041 +replay_port 27441 -strictportbind -pidfile
> /home/hlds/srcds-servers/**server-tf2-PHXONE/server.pid -maxplayers 24
> +map pl_goldrush
>
> This same command line setup is very similar for hl2dm, css, and l4d/l4d2
>
> Notice how some are + and some are -.  There is a good reason for each, but
> there is no pattern or any sense to any of it from a sysadmin perspective.
>
>
>
>
> Alfred Reynolds wrote:
>
>> Remove the map command from your config file(s)
>>
>>
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/**jesse/<http://www.opendreams.net/jesse/>
>
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>
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Re: [hlds_linux] Server Loop

2011-07-26 Thread James Puckett
Funny, because I never found a tutorial that mentioned adding map parameter
to your server.cfg.. maybe you should stop criticizing others for your lack
of research?

On Tue, Jul 26, 2011 at 9:34 PM, Jesse Molina  wrote:

>
> Some feedback here for Valve:
>
> I went through the learning process of srcds servers/tf2 about nine months
> ago or so.
>
> Because of the large number of tutorials and howtos written by very eager
> novices, I was thoroughly confused on what commands needed to be issued as
> arguments on the command line and which needed to be in the server.cfg.  I
> had to do a lot of troubleshooting and experimentation before I figured this
> out.
>
> Clarification via official documentation as to which commands need to go on
> the command line and which need to go in the server.cfg would be good.
>  Also, which need a - and which need a + would be good too.
>
> FYI, here's the command line used to start one of my testing quickplay
> servers;
>
> ./srcds_linux -game tf -ip 0.0.0.0 +clientport 27041 +hostport 27141
> +tv_port 27241 -steamport 26041 +replay_port 27441 -strictportbind -pidfile
> /home/hlds/srcds-servers/**server-tf2-PHXONE/server.pid -maxplayers 24
> +map pl_goldrush
>
> This same command line setup is very similar for hl2dm, css, and l4d/l4d2
>
> Notice how some are + and some are -.  There is a good reason for each, but
> there is no pattern or any sense to any of it from a sysadmin perspective.
>
>
>
>
> Alfred Reynolds wrote:
>
>> Remove the map command from your config file(s)
>>
>>
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/**jesse/
>
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Server Loop

2011-07-26 Thread Joonas Lehtolahti
Or set it in autoexec.cfg where you can also execute other "must be +  
prefixed on command line" commands that you don't change around every time.


autoexec.cfg is executed once at the server start, after which the  
commands given in command line prefixed with + are executed (all this  
handled by valve.rc)


server.cfg is executed every time a map is loaded.


On Wed, 27 Jul 2011 07:58:00 +0300, Ross Bemrose   
wrote:


One thing that isn't immediately clear is that sv_pure should always be  
passed on the command line.  Otherwise, it will be 0 for the first map,  
regardless of what you set it to in server.cfg.


Like this: +sv_pure 1

On 7/27/2011 12:34 AM, Jesse Molina wrote:


Some feedback here for Valve:

I went through the learning process of srcds servers/tf2 about nine  
months ago or so.


Because of the large number of tutorials and howtos written by very  
eager novices, I was thoroughly confused on what commands needed to be  
issued as arguments on the command line and which needed to be in the  
server.cfg.  I had to do a lot of troubleshooting and experimentation  
before I figured this out.


Clarification via official documentation as to which commands need to  
go on the command line and which need to go in the server.cfg would be  
good.  Also, which need a - and which need a + would be good too.


FYI, here's the command line used to start one of my testing quickplay  
servers;


./srcds_linux -game tf -ip 0.0.0.0 +clientport 27041 +hostport 27141  
+tv_port 27241 -steamport 26041 +replay_port 27441 -strictportbind  
-pidfile /home/hlds/srcds-servers/server-tf2-PHXONE/server.pid  
-maxplayers 24 +map pl_goldrush


This same command line setup is very similar for hl2dm, css, and  
l4d/l4d2


Notice how some are + and some are -.  There is a good reason for each,  
but there is no pattern or any sense to any of it from a sysadmin  
perspective.




Alfred Reynolds wrote:

Remove the map command from your config file(s)






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Re: [hlds_linux] Server Loop

2011-07-26 Thread Jesse Molina


A good example of documentation that could use improvements;

Both -ip and +ip mentioned. Which do you use?  Why?  It says +ip is 
"Required for VAC2 operation."  Really?  I'm not even sure +ip works at 
all on unix.  I seem to remember trying some of these commands as + and 
they didn't work, or there was inconsistent behavior between srcds games 
(hl2mp, css, tf2, l4d, l4d2).


Doesn't mention that some + commands are required on the command line 
and are ignored in the server.cfg; map, maxplayers, etc.


Which commands are Windows vs unix specific?  Will -high be working in 
linux?  I kind of doubt it.


+hostport vs -steamport.  Why are these split up between + commands and 
- commands?  Again, putting in +hostport in server.cfg is useless (I think).


What is the default for options?  Example:  -pingboost.  Should I be 
using 2 still?  What does 3 do?  Who knows.  It would be logical to not 
mess with it unless I need to, but will that give me best performance?.


If I remember right, +map must come only after certain other commands on 
the command line, or it won't take effect.  Best to make it the last 
argument on the command line.


etc



Necavi wrote:

http://developer.valvesoftware.com/wiki/Command_Line_Options

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: Tuesday, July 26, 2011 21:34
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server Loop


Some feedback here for Valve:

I went through the learning process of srcds servers/tf2 about nine
months ago or so.

Because of the large number of tutorials and howtos written by very
eager novices, I was thoroughly confused on what commands needed to be
issued as arguments on the command line and which needed to be in the
server.cfg.  I had to do a lot of troubleshooting and experimentation
before I figured this out.

Clarification via official documentation as to which commands need to go
on the command line and which need to go in the server.cfg would be
good.  Also, which need a - and which need a + would be good too.

FYI, here's the command line used to start one of my testing quickplay
servers;

./srcds_linux -game tf -ip 0.0.0.0 +clientport 27041 +hostport 27141
+tv_port 27241 -steamport 26041 +replay_port 27441 -strictportbind
-pidfile /home/hlds/srcds-servers/server-tf2-PHXONE/server.pid
-maxplayers 24 +map pl_goldrush

This same command line setup is very similar for hl2dm, css, and l4d/l4d2

Notice how some are + and some are -.  There is a good reason for each,
but there is no pattern or any sense to any of it from a sysadmin
perspective.



Alfred Reynolds wrote:

Remove the map command from your config file(s)





--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Server Loop

2011-07-26 Thread Ross Bemrose
One thing that isn't immediately clear is that sv_pure should always be 
passed on the command line.  Otherwise, it will be 0 for the first map, 
regardless of what you set it to in server.cfg.


Like this: +sv_pure 1

On 7/27/2011 12:34 AM, Jesse Molina wrote:


Some feedback here for Valve:

I went through the learning process of srcds servers/tf2 about nine 
months ago or so.


Because of the large number of tutorials and howtos written by very 
eager novices, I was thoroughly confused on what commands needed to be 
issued as arguments on the command line and which needed to be in the 
server.cfg.  I had to do a lot of troubleshooting and experimentation 
before I figured this out.


Clarification via official documentation as to which commands need to 
go on the command line and which need to go in the server.cfg would be 
good.  Also, which need a - and which need a + would be good too.


FYI, here's the command line used to start one of my testing quickplay 
servers;


./srcds_linux -game tf -ip 0.0.0.0 +clientport 27041 +hostport 27141 
+tv_port 27241 -steamport 26041 +replay_port 27441 -strictportbind 
-pidfile /home/hlds/srcds-servers/server-tf2-PHXONE/server.pid 
-maxplayers 24 +map pl_goldrush


This same command line setup is very similar for hl2dm, css, and l4d/l4d2

Notice how some are + and some are -.  There is a good reason for 
each, but there is no pattern or any sense to any of it from a 
sysadmin perspective.




Alfred Reynolds wrote:

Remove the map command from your config file(s)






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Re: [hlds_linux] Server Loop

2011-07-26 Thread Necavi
http://developer.valvesoftware.com/wiki/Command_Line_Options

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: Tuesday, July 26, 2011 21:34
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server Loop


Some feedback here for Valve:

I went through the learning process of srcds servers/tf2 about nine 
months ago or so.

Because of the large number of tutorials and howtos written by very 
eager novices, I was thoroughly confused on what commands needed to be 
issued as arguments on the command line and which needed to be in the 
server.cfg.  I had to do a lot of troubleshooting and experimentation 
before I figured this out.

Clarification via official documentation as to which commands need to go 
on the command line and which need to go in the server.cfg would be 
good.  Also, which need a - and which need a + would be good too.

FYI, here's the command line used to start one of my testing quickplay 
servers;

./srcds_linux -game tf -ip 0.0.0.0 +clientport 27041 +hostport 27141 
+tv_port 27241 -steamport 26041 +replay_port 27441 -strictportbind 
-pidfile /home/hlds/srcds-servers/server-tf2-PHXONE/server.pid 
-maxplayers 24 +map pl_goldrush

This same command line setup is very similar for hl2dm, css, and l4d/l4d2

Notice how some are + and some are -.  There is a good reason for each, 
but there is no pattern or any sense to any of it from a sysadmin 
perspective.



Alfred Reynolds wrote:
> Remove the map command from your config file(s)
>

-- 
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Server Loop

2011-07-26 Thread J M
I know that anything that can be run as a standard console command while the
server is running should be prefixed with +, not -. Other than that, it's
definitely more confusing than it needs to be.

On Wed, Jul 27, 2011 at 12:34 AM, Jesse Molina  wrote:

>
> Some feedback here for Valve:
>
> I went through the learning process of srcds servers/tf2 about nine months
> ago or so.
>
> Because of the large number of tutorials and howtos written by very eager
> novices, I was thoroughly confused on what commands needed to be issued as
> arguments on the command line and which needed to be in the server.cfg.  I
> had to do a lot of troubleshooting and experimentation before I figured this
> out.
>
> Clarification via official documentation as to which commands need to go on
> the command line and which need to go in the server.cfg would be good.
>  Also, which need a - and which need a + would be good too.
>
> FYI, here's the command line used to start one of my testing quickplay
> servers;
>
> ./srcds_linux -game tf -ip 0.0.0.0 +clientport 27041 +hostport 27141
> +tv_port 27241 -steamport 26041 +replay_port 27441 -strictportbind -pidfile
> /home/hlds/srcds-servers/server-tf2-PHXONE/server.pid -maxplayers 24 +map
> pl_goldrush
>
> This same command line setup is very similar for hl2dm, css, and l4d/l4d2
>
> Notice how some are + and some are -.  There is a good reason for each, but
> there is no pattern or any sense to any of it from a sysadmin perspective.
>
>
>
>
> Alfred Reynolds wrote:
>
>> Remove the map command from your config file(s)
>>
>>
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/jesse/
>
>
>
>
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Re: [hlds_linux] Server Loop

2011-07-26 Thread Jesse Molina


Some feedback here for Valve:

I went through the learning process of srcds servers/tf2 about nine 
months ago or so.


Because of the large number of tutorials and howtos written by very 
eager novices, I was thoroughly confused on what commands needed to be 
issued as arguments on the command line and which needed to be in the 
server.cfg.  I had to do a lot of troubleshooting and experimentation 
before I figured this out.


Clarification via official documentation as to which commands need to go 
on the command line and which need to go in the server.cfg would be 
good.  Also, which need a - and which need a + would be good too.


FYI, here's the command line used to start one of my testing quickplay 
servers;


./srcds_linux -game tf -ip 0.0.0.0 +clientport 27041 +hostport 27141 
+tv_port 27241 -steamport 26041 +replay_port 27441 -strictportbind 
-pidfile /home/hlds/srcds-servers/server-tf2-PHXONE/server.pid 
-maxplayers 24 +map pl_goldrush


This same command line setup is very similar for hl2dm, css, and l4d/l4d2

Notice how some are + and some are -.  There is a good reason for each, 
but there is no pattern or any sense to any of it from a sysadmin 
perspective.




Alfred Reynolds wrote:

Remove the map command from your config file(s)



--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Server Loop

2011-07-26 Thread Alfred Reynolds
Remove the map command from your config file(s)

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of thi...@siegnet.com
> Sent: Tuesday, July 26, 2011 3:01 PM
> To: hlds_linux@list.valvesoftware.com.
> Subject: [hlds_linux] Server Loop
> 
> HLDS 5004 and 4884
> cstrike 1.6
> 
> Server start a loop unstopable.
> 
> couldn't exec listip.cfg
> couldn't exec listid.cfg
> Executing Admin Mod config file
> scandir failed:/home/srv214201/./valve/SAVE
> scandir failed:/home/srv214201/./platform/SAVE
> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.
> Continuing with current version anyway.
> 
> couldn't exec listip.cfg
> couldn't exec listid.cfg
> Executing Admin Mod config file
> scandir failed:/home/srv214201/./valve/SAVE
> scandir failed:/home/srv214201/./platform/SAVE
> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.
> Continuing with current version anyway.
> 
> couldn't exec listip.cfg
> couldn't exec listid.cfg
> Executing Admin Mod config file
> scandir failed:/home/srv214201/./valve/SAVE
> scandir failed:/home/srv214201/./platform/SAVE
> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.
> Continuing with current version anyway.
> 
> couldn't exec listip.cfg
> couldn't exec listid.cfg
> Executing Admin Mod config file
> scandir failed:/home/srv214201/./valve/SAVE
> scandir failed:/home/srv214201/./platform/SAVE
> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.
> Continuing with current version anyway.
> 
> 
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[hlds_linux] Server Loop

2011-07-26 Thread thiago
HLDS 5004 and 4884
cstrike 1.6

Server start a loop unstopable.

couldn't exec listip.cfg
couldn't exec listid.cfg
Executing Admin Mod config file
scandir failed:/home/srv214201/./valve/SAVE
scandir failed:/home/srv214201/./platform/SAVE
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.

couldn't exec listip.cfg
couldn't exec listid.cfg
Executing Admin Mod config file
scandir failed:/home/srv214201/./valve/SAVE
scandir failed:/home/srv214201/./platform/SAVE
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.

couldn't exec listip.cfg
couldn't exec listid.cfg
Executing Admin Mod config file
scandir failed:/home/srv214201/./valve/SAVE
scandir failed:/home/srv214201/./platform/SAVE
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.

couldn't exec listip.cfg
couldn't exec listid.cfg
Executing Admin Mod config file
scandir failed:/home/srv214201/./valve/SAVE
scandir failed:/home/srv214201/./platform/SAVE
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.


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