Re: [hlds_linux] TF2/L4D Updates Available
I wonder where would be Valve now, if the counter-strike addon wouldnt be here. :) Tyrael On Sat, Aug 22, 2009 at 5:55 AM, Donnie Newlove wrote: > Why would anyone want to work on Counter-Strike? The community have > always hated every single thing done to the game by Valve, ever. It's > a cursed franchise because the fans hate it. > > On Sat, Aug 22, 2009 at 3:09 AM, Dave > Williams wrote: >> Why do i get the feeling that valve has lost interest in CSS? >> >> On that same not i noticed that my DOD:S client updated at the same time >> the patch was released >> >> M3PH >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics >> Sent: 21 August 2009 23:16 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] TF2/L4D Updates Available >> >> - Fixed an exploit that allowed files to be uploaded to the server at >> arbitrary locations in the file system >> >> Where is the fix for Counter-Strike Source? >> >> -ics >> >> >> Jason Ruymen kirjoitti: >>> And I was wrong about the optional part for Team Fortress 2. The TF 2 >> update is required. >>> >>> Jason >>> >>> -Original Message- >>> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason >> Ruymen >>> Sent: Friday, August 21, 2009 2:26 PM >>> To: 'hlds_linux@list.valvesoftware.com'; >> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' >>> Subject: [hlds_linux] TF2/L4D Updates Available >>> >>> Optional updates for Team Fortress 2, Left 4 Dead and their engine >> binaries are now available. Please run hldsupdatetool to receive the >> update. The specific changes include: >>> >>> Left 4 Dead Engine: >>> - Fixed an exploit that allowed files to be uploaded to the server at >> arbitrary locations in the file system >>> - Fixed a server crash caused by a client packet claiming to be an >> HLTV client when HLTV is disabled on the server >>> - Fixed a server crash caused by spoofing a client disconnect message >>> - Fixed a server crash caused by sending malformed reliable subchannel >> data >>> >>> Left 4 Dead: >>> - Novint Falcon support is now enabled by default >>> >>> >>> Orange Box Engine: >>> - Fixed an exploit that allowed files to be uploaded to the server at >> arbitrary locations in the file system. >>> - Fixed a server crash caused by a client packet claiming to be an >> HLTV client when HLTV is disabled on the server >>> - Fixed a server crash caused by spoofing a client disconnect message >>> - Fixed a server crash caused by sending malformed reliable subchannel >> data >>> - Fixed a server crash related to unbounded settings on some convars >>> >>> Team Fortress 2: >>> - Bullet spread algorithm changed to fire a bullet right down the >> crosshair under these circumstances: >>> - The first bullet of a spread weapon (except for rapid fire spread >> weapons like the minigun) >>> - The first bullet of a non-spread weapon if it's been >1.25 seconds >> since firing >>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced >> dialog >>> - Added "motdfile_text" convar to servers, which allows them to >> specify a text file that's shown instead of the HTML MOTD to clients >> who've turned on this option >>> - Fixed radius damage not tracing out of enemies when the explosion >> occurs within them >>> - Fixes rockets & grenades doing no splash damage when fired point >> blank into enemies >>> - Added missing snowpuff particles for DX8 players (honest) >>> - Restored LOD for the Demoman player model >>> - Fixed being able to alt-fire with the fists while stunned as a Heavy >>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during >> the middle of a round >>> - Fixed the "The Big Hurt" achievement not being awarded for players >> who already have the required count >>> - Fixed sv_pure not reloading the map's custom particle file >>> - Custom particle effects contained within maps must now be placed in >> the \particles directory >>> - Fixed another case where items weren't being validated properly in >> class loadout slot
Re: [hlds_linux] TF2/L4D Updates Available
- Added missing snowpuff particles for DX8 players (honest) Might want to recheck the thing once more, because players reported that they see smoke and fire as squares in-game after we played koth_viaduct and moved to another map after that. Rebooting the game fixed the issue, mapchange had no effect. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
Non VALVe games/mods using the Orange Box engine are running on an older version of it (on protocol 14), and TF2/DoD S are running on protocol 15. So, they would need to fix the older OB engine too, or make those mods able to update to the last version (last time they did that, it broke the mods, that's why they are on a separate version now). 2009/8/22 Evaldas, GameConnect > Any way to patch the -game orangebox? As I understand, this is the same > orangeBox, only specified for custom mods. I have Stargate TLS server and. > felling unprotected :) Or maybe I can use the updated > materialsystem_i486.so > file from DOD? > > - Original Message - > From: "Jason Ruymen" > To: ; ; > > Sent: Saturday, August 22, 2009 12:25 AM > Subject: [hlds_linux] TF2/L4D Updates Available > > > > Optional updates for Team Fortress 2, Left 4 Dead and their engine > > binaries are now available. Please run hldsupdatetool to receive the > > update. The specific changes include: > > > > Left 4 Dead Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > client when HLTV is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > > data > > > > Left 4 Dead: > > - Novint Falcon support is now enabled by default > > > > > > Orange Box Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system. > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > client when HLTV is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > > data > > - Fixed a server crash related to unbounded settings on some convars > > > > Team Fortress 2: > > - Bullet spread algorithm changed to fire a bullet right down the > > crosshair under these circumstances: > > - The first bullet of a spread weapon (except for rapid fire spread > > weapons like the minigun) > > - The first bullet of a non-spread weapon if it's been >1.25 seconds > since > > firing > > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > > - Added "motdfile_text" convar to servers, which allows them to specify a > > text file that's shown instead of the HTML MOTD to clients who've turned > > on this option > > - Fixed radius damage not tracing out of enemies when the explosion > occurs > > within them > > - Fixes rockets & grenades doing no splash damage when fired point blank > > into enemies > > - Added missing snowpuff particles for DX8 players (honest) > > - Restored LOD for the Demoman player model > > - Fixed being able to alt-fire with the fists while stunned as a Heavy > > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > > middle of a round > > - Fixed the "The Big Hurt" achievement not being awarded for players who > > already have the required count > > - Fixed sv_pure not reloading the map's custom particle file > > - Custom particle effects contained within maps must now be placed in the > > \particles directory > > - Fixed another case where items weren't being validated properly in > class > > loadout slots > > > > Community requests: > > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills > to > > 1 capture > > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > > func_capturezone entities > > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the > > wrong skin > > > > Jason > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
Any way to patch the -game orangebox? As I understand, this is the same orangeBox, only specified for custom mods. I have Stargate TLS server and. felling unprotected :) Or maybe I can use the updated materialsystem_i486.so file from DOD? - Original Message - From: "Jason Ruymen" To: ; ; Sent: Saturday, August 22, 2009 12:25 AM Subject: [hlds_linux] TF2/L4D Updates Available > Optional updates for Team Fortress 2, Left 4 Dead and their engine > binaries are now available. Please run hldsupdatetool to receive the > update. The specific changes include: > > Left 4 Dead Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel > data > > Left 4 Dead: > - Novint Falcon support is now enabled by default > > > Orange Box Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system. > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel > data > - Fixed a server crash related to unbounded settings on some convars > > Team Fortress 2: > - Bullet spread algorithm changed to fire a bullet right down the > crosshair under these circumstances: > - The first bullet of a spread weapon (except for rapid fire spread > weapons like the minigun) > - The first bullet of a non-spread weapon if it's been >1.25 seconds since > firing > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > - Added "motdfile_text" convar to servers, which allows them to specify a > text file that's shown instead of the HTML MOTD to clients who've turned > on this option > - Fixed radius damage not tracing out of enemies when the explosion occurs > within them > - Fixes rockets & grenades doing no splash damage when fired point blank > into enemies > - Added missing snowpuff particles for DX8 players (honest) > - Restored LOD for the Demoman player model > - Fixed being able to alt-fire with the fists while stunned as a Heavy > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > middle of a round > - Fixed the "The Big Hurt" achievement not being awarded for players who > already have the required count > - Fixed sv_pure not reloading the map's custom particle file > - Custom particle effects contained within maps must now be placed in the > \particles directory > - Fixed another case where items weren't being validated properly in class > loadout slots > > Community requests: > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to > 1 capture > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > func_capturezone entities > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the > wrong skin > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available GREAT!
Great! Thanks alot! Now pls fix the exploits in CS:S too. It would be awesome! Jason Ruymen schrieb: > Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries > are now available. Please run hldsupdatetool to receive the update. The > specific changes include: > > Left 4 Dead Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > > Left 4 Dead: > - Novint Falcon support is now enabled by default > > > Orange Box Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system. > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > - Fixed a server crash related to unbounded settings on some convars > > Team Fortress 2: > - Bullet spread algorithm changed to fire a bullet right down the crosshair > under these circumstances: > - The first bullet of a spread weapon (except for rapid fire spread weapons > like the minigun) > - The first bullet of a non-spread weapon if it's been >1.25 seconds since > firing > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > - Added "motdfile_text" convar to servers, which allows them to specify a > text file that's shown instead of the HTML MOTD to clients who've turned on > this option > - Fixed radius damage not tracing out of enemies when the explosion occurs > within them > - Fixes rockets & grenades doing no splash damage when fired point blank > into enemies > - Added missing snowpuff particles for DX8 players (honest) > - Restored LOD for the Demoman player model > - Fixed being able to alt-fire with the fists while stunned as a Heavy > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > middle of a round > - Fixed the "The Big Hurt" achievement not being awarded for players who > already have the required count > - Fixed sv_pure not reloading the map's custom particle file > - Custom particle effects contained within maps must now be placed in the > \particles directory > - Fixed another case where items weren't being validated properly in class > loadout slots > > Community requests: > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 > capture > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > func_capturezone entities > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong > skin > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
The rumours are true but i suspect that they do not dare to touch CS Source untill it's playerbase starts fading a bit. It's still one of the top sellers every week in Steam. I'd say that they are afraid that they might do something that stops people buying it or drive away the current playerbase. From the past updates, we who have been playing and been around the game for a long time, propably dynamic pricing was the biggest failure there ever were. It since quietly have been scrapped. However, even if they do not plan to update the game, exploits like the one that was fixed on TF2/L4D _should_ be fixed also in older engine. -ics Shawn Zipay kirjoitti: > Years back it was sort of announced (rumored?) that they'd port CSS to the > OB engine. There hasn't been even a whisper on that front. So, unless they > come out and tell us, I'm considering that project scrapped. > > > Shawn P. Zipay > Site Director > > MyInternetServices -- http://www.myinternetservices.com > CS-Nation -- http://www.csnation.net > > > On Fri, Aug 21, 2009 at 10:46 PM, 1nsane <1nsane...@gmail.com> wrote: > > >> At least... it was going to. >> >> On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton wrote: >> >> >>> No, it's not yet. Eventually it will be I *assume*. >>> >>> --mauirixxx >>> >>> -Original Message- >>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys >>> Sent: Friday, August 21, 2009 4:05 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] TF2/L4D Updates Available >>> >>> isnt css orange box? >>> >>> Orange Box Engine: >>> - Fixed an exploit that allowed files to be uploaded to the server at >>> arbitrary locations >>> in the file system. >>> - Fixed a server crash caused by a client packet claiming to be an HLTV >>> client when HLTV >>> is disabled on the server >>> - Fixed a server crash caused by spoofing a client disconnect message >>> - Fixed a server crash caused by sending malformed reliable subchannel >>> >> data >> >>> - Fixed a server crash related to unbounded settings on some convars >>> >>> - Original Message - >>> From: "JäKë T" >>> To: >>> Sent: Friday, August 21, 2009 6:50 PM >>> Subject: Re: [hlds_linux] TF2/L4D Updates Available >>> >>> >>> >>>> Yet it's still one of the most played games if not the most from valve. >>>> An update to fix this would be nice to see on Counter strike source. >>>> I'm sure they're working on one, if not I'll keep using that beautiful >>>> >>> fix someone in >>> >>>> the community made. >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>> please visit: >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
Thanks a lot for this greatest update ever!!! Jason Ruymen schrieb: > Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries > are now available. Please run hldsupdatetool to receive the update. The > specific changes include: > > Left 4 Dead Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > > Left 4 Dead: > - Novint Falcon support is now enabled by default > > > Orange Box Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system. > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > - Fixed a server crash related to unbounded settings on some convars > > Team Fortress 2: > - Bullet spread algorithm changed to fire a bullet right down the crosshair > under these circumstances: > - The first bullet of a spread weapon (except for rapid fire spread weapons > like the minigun) > - The first bullet of a non-spread weapon if it's been >1.25 seconds since > firing > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > - Added "motdfile_text" convar to servers, which allows them to specify a > text file that's shown instead of the HTML MOTD to clients who've turned on > this option > - Fixed radius damage not tracing out of enemies when the explosion occurs > within them > - Fixes rockets & grenades doing no splash damage when fired point blank > into enemies > - Added missing snowpuff particles for DX8 players (honest) > - Restored LOD for the Demoman player model > - Fixed being able to alt-fire with the fists while stunned as a Heavy > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > middle of a round > - Fixed the "The Big Hurt" achievement not being awarded for players who > already have the required count > - Fixed sv_pure not reloading the map's custom particle file > - Custom particle effects contained within maps must now be placed in the > \particles directory > - Fixed another case where items weren't being validated properly in class > loadout slots > > Community requests: > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 > capture > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > func_capturezone entities > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong > skin > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
I am also waiting for a port of CSS to the OB engine. Can't wait to have achievements like TF2. I wonder why they did not port a game like CSS which has many many players out there. Mfg Luigi -Original Message- From: Shawn Zipay [mailto:z...@csnation.net] Sent: Samstag, 22. August 2009 05:19 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2/L4D Updates Available Years back it was sort of announced (rumored?) that they'd port CSS to the OB engine. There hasn't been even a whisper on that front. So, unless they come out and tell us, I'm considering that project scrapped. Shawn P. Zipay Site Director MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net On Fri, Aug 21, 2009 at 10:46 PM, 1nsane <1nsane...@gmail.com> wrote: > At least... it was going to. > > On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton wrote: > > > No, it's not yet. Eventually it will be I *assume*. > > > > --mauirixxx > > > > -Original Message- > > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys > > Sent: Friday, August 21, 2009 4:05 PM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] TF2/L4D Updates Available > > > > isnt css orange box? > > > > Orange Box Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations > > in the file system. > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > client when HLTV > > is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > data > > - Fixed a server crash related to unbounded settings on some convars > > > > - Original Message - > > From: "JäKë T" > > To: > > Sent: Friday, August 21, 2009 6:50 PM > > Subject: Re: [hlds_linux] TF2/L4D Updates Available > > > > > > > > > > Yet it's still one of the most played games if not the most from valve. > > > An update to fix this would be nice to see on Counter strike source. > > > I'm sure they're working on one, if not I'll keep using that beautiful > > fix someone in > > > the community made. > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
Years back it was sort of announced (rumored?) that they'd port CSS to the OB engine. There hasn't been even a whisper on that front. So, unless they come out and tell us, I'm considering that project scrapped. Shawn P. Zipay Site Director MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net On Fri, Aug 21, 2009 at 10:46 PM, 1nsane <1nsane...@gmail.com> wrote: > At least... it was going to. > > On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton wrote: > > > No, it's not yet. Eventually it will be I *assume*. > > > > --mauirixxx > > > > -Original Message- > > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys > > Sent: Friday, August 21, 2009 4:05 PM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] TF2/L4D Updates Available > > > > isnt css orange box? > > > > Orange Box Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations > > in the file system. > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > client when HLTV > > is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > data > > - Fixed a server crash related to unbounded settings on some convars > > > > - Original Message - > > From: "JäKë T" > > To: > > Sent: Friday, August 21, 2009 6:50 PM > > Subject: Re: [hlds_linux] TF2/L4D Updates Available > > > > > > > > > > Yet it's still one of the most played games if not the most from valve. > > > An update to fix this would be nice to see on Counter strike source. > > > I'm sure they're working on one, if not I'll keep using that beautiful > > fix someone in > > > the community made. > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
At least... it was going to. On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton wrote: > No, it's not yet. Eventually it will be I *assume*. > > --mauirixxx > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys > Sent: Friday, August 21, 2009 4:05 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2/L4D Updates Available > > isnt css orange box? > > Orange Box Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations > in the file system. > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV > is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > - Fixed a server crash related to unbounded settings on some convars > > - Original Message - > From: "JäKë T" > To: > Sent: Friday, August 21, 2009 6:50 PM > Subject: Re: [hlds_linux] TF2/L4D Updates Available > > > > > > Yet it's still one of the most played games if not the most from valve. > > An update to fix this would be nice to see on Counter strike source. > > I'm sure they're working on one, if not I'll keep using that beautiful > fix someone in > > the community made. > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
No, it's not yet. Eventually it will be I *assume*. --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys Sent: Friday, August 21, 2009 4:05 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2/L4D Updates Available isnt css orange box? Orange Box Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system. - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data - Fixed a server crash related to unbounded settings on some convars - Original Message - From: "JäKë T" To: Sent: Friday, August 21, 2009 6:50 PM Subject: Re: [hlds_linux] TF2/L4D Updates Available > > Yet it's still one of the most played games if not the most from valve. > An update to fix this would be nice to see on Counter strike source. > I'm sure they're working on one, if not I'll keep using that beautiful fix > someone in > the community made. > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
isnt css orange box? Orange Box Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system. - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data - Fixed a server crash related to unbounded settings on some convars - Original Message - From: "JäKë T" To: Sent: Friday, August 21, 2009 6:50 PM Subject: Re: [hlds_linux] TF2/L4D Updates Available > > Yet it's still one of the most played games if not the most from valve. > An update to fix this would be nice to see on Counter strike source. > I'm sure they're working on one, if not I'll keep using that beautiful fix > someone in > the community made. > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
Yet it's still one of the most played games if not the most from valve. An update to fix this would be nice to see on Counter strike source. I'm sure they're working on one, if not I'll keep using that beautiful fix someone in the community made. > From: donnie.newl...@gmail.com > Date: Sat, 22 Aug 2009 03:25:03 +0200 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] TF2/L4D Updates Available > > Why would anyone want to work on Counter-Strike? The community have > always hated every single thing done to the game by Valve, ever. It's > a cursed franchise because the fans hate it. > > On Sat, Aug 22, 2009 at 3:09 AM, Dave > Williams wrote: > > Why do i get the feeling that valve has lost interest in CSS? > > > > On that same not i noticed that my DOD:S client updated at the same time > > the patch was released > > > > M3PH > > > > -Original Message- > > From: hlds_linux-boun...@list.valvesoftware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics > > Sent: 21 August 2009 23:16 > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] TF2/L4D Updates Available > > > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system > > > > Where is the fix for Counter-Strike Source? > > > > -ics > > > > > > Jason Ruymen kirjoitti: > >> And I was wrong about the optional part for Team Fortress 2. The TF 2 > > update is required. > >> > >> Jason > >> > >> -Original Message- > >> From: hlds_linux-boun...@list.valvesoftware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason > > Ruymen > >> Sent: Friday, August 21, 2009 2:26 PM > >> To: 'hlds_linux@list.valvesoftware.com'; > > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' > >> Subject: [hlds_linux] TF2/L4D Updates Available > >> > >> Optional updates for Team Fortress 2, Left 4 Dead and their engine > > binaries are now available. Please run hldsupdatetool to receive the > > update. The specific changes include: > >> > >> Left 4 Dead Engine: > >> - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system > >> - Fixed a server crash caused by a client packet claiming to be an > > HLTV client when HLTV is disabled on the server > >> - Fixed a server crash caused by spoofing a client disconnect message > >> - Fixed a server crash caused by sending malformed reliable subchannel > > data > >> > >> Left 4 Dead: > >> - Novint Falcon support is now enabled by default > >> > >> > >> Orange Box Engine: > >> - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system. > >> - Fixed a server crash caused by a client packet claiming to be an > > HLTV client when HLTV is disabled on the server > >> - Fixed a server crash caused by spoofing a client disconnect message > >> - Fixed a server crash caused by sending malformed reliable subchannel > > data > >> - Fixed a server crash related to unbounded settings on some convars > >> > >> Team Fortress 2: > >> - Bullet spread algorithm changed to fire a bullet right down the > > crosshair under these circumstances: > >> - The first bullet of a spread weapon (except for rapid fire spread > > weapons like the minigun) > >> - The first bullet of a non-spread weapon if it's been >1.25 seconds > > since firing > >> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced > > dialog > >> - Added "motdfile_text" convar to servers, which allows them to > > specify a text file that's shown instead of the HTML MOTD to clients > > who've turned on this option > >> - Fixed radius damage not tracing out of enemies when the explosion > > occurs within them > >> - Fixes rockets & grenades doing no splash damage when fired point > > blank into enemies > >> - Added missing snowpuff particles for DX8 players (honest) > >> - Restored LOD for the Demoman player model > >> - Fixed being able to alt-fire with the fists while stunned as a Heavy > >> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during > > the middle of a round > >> - Fixed the "The Big Hurt&quo
Re: [hlds_linux] TF2/L4D Updates Available
Understatement of the year. ;) Shawn P. Zipay Site Director MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net On Fri, Aug 21, 2009 at 9:25 PM, Donnie Newlove wrote: > Why would anyone want to work on Counter-Strike? The community have > always hated every single thing done to the game by Valve, ever. It's > a cursed franchise because the fans hate it. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
Why would anyone want to work on Counter-Strike? The community have always hated every single thing done to the game by Valve, ever. It's a cursed franchise because the fans hate it. On Sat, Aug 22, 2009 at 3:09 AM, Dave Williams wrote: > Why do i get the feeling that valve has lost interest in CSS? > > On that same not i noticed that my DOD:S client updated at the same time > the patch was released > > M3PH > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics > Sent: 21 August 2009 23:16 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2/L4D Updates Available > > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system > > Where is the fix for Counter-Strike Source? > > -ics > > > Jason Ruymen kirjoitti: >> And I was wrong about the optional part for Team Fortress 2. The TF 2 > update is required. >> >> Jason >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason > Ruymen >> Sent: Friday, August 21, 2009 2:26 PM >> To: 'hlds_linux@list.valvesoftware.com'; > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' >> Subject: [hlds_linux] TF2/L4D Updates Available >> >> Optional updates for Team Fortress 2, Left 4 Dead and their engine > binaries are now available. Please run hldsupdatetool to receive the > update. The specific changes include: >> >> Left 4 Dead Engine: >> - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system >> - Fixed a server crash caused by a client packet claiming to be an > HLTV client when HLTV is disabled on the server >> - Fixed a server crash caused by spoofing a client disconnect message >> - Fixed a server crash caused by sending malformed reliable subchannel > data >> >> Left 4 Dead: >> - Novint Falcon support is now enabled by default >> >> >> Orange Box Engine: >> - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system. >> - Fixed a server crash caused by a client packet claiming to be an > HLTV client when HLTV is disabled on the server >> - Fixed a server crash caused by spoofing a client disconnect message >> - Fixed a server crash caused by sending malformed reliable subchannel > data >> - Fixed a server crash related to unbounded settings on some convars >> >> Team Fortress 2: >> - Bullet spread algorithm changed to fire a bullet right down the > crosshair under these circumstances: >> - The first bullet of a spread weapon (except for rapid fire spread > weapons like the minigun) >> - The first bullet of a non-spread weapon if it's been >1.25 seconds > since firing >> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced > dialog >> - Added "motdfile_text" convar to servers, which allows them to > specify a text file that's shown instead of the HTML MOTD to clients > who've turned on this option >> - Fixed radius damage not tracing out of enemies when the explosion > occurs within them >> - Fixes rockets & grenades doing no splash damage when fired point > blank into enemies >> - Added missing snowpuff particles for DX8 players (honest) >> - Restored LOD for the Demoman player model >> - Fixed being able to alt-fire with the fists while stunned as a Heavy >> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during > the middle of a round >> - Fixed the "The Big Hurt" achievement not being awarded for players > who already have the required count >> - Fixed sv_pure not reloading the map's custom particle file >> - Custom particle effects contained within maps must now be placed in > the \particles directory >> - Fixed another case where items weren't being validated properly in > class loadout slots >> >> Community requests: >> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode >> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 > kills to 1 capture >> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > func_capturezone entities >> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color >> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game
Re: [hlds_linux] TF2/L4D Updates Available
Why do i get the feeling that valve has lost interest in CSS? On that same not i noticed that my DOD:S client updated at the same time the patch was released M3PH -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: 21 August 2009 23:16 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2/L4D Updates Available - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system Where is the fix for Counter-Strike Source? -ics Jason Ruymen kirjoitti: > And I was wrong about the optional part for Team Fortress 2. The TF 2 update is required. > > Jason > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent: Friday, August 21, 2009 2:26 PM > To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' > Subject: [hlds_linux] TF2/L4D Updates Available > > Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries are now available. Please run hldsupdatetool to receive the update. The specific changes include: > > Left 4 Dead Engine: > - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system > - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > > Left 4 Dead: > - Novint Falcon support is now enabled by default > > > Orange Box Engine: > - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system. > - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > - Fixed a server crash related to unbounded settings on some convars > > Team Fortress 2: > - Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: > - The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) > - The first bullet of a non-spread weapon if it's been >1.25 seconds since firing > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > - Added "motdfile_text" convar to servers, which allows them to specify a text file that's shown instead of the HTML MOTD to clients who've turned on this option > - Fixed radius damage not tracing out of enemies when the explosion occurs within them > - Fixes rockets & grenades doing no splash damage when fired point blank into enemies > - Added missing snowpuff particles for DX8 players (honest) > - Restored LOD for the Demoman player model > - Fixed being able to alt-fire with the fists while stunned as a Heavy > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round > - Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count > - Fixed sv_pure not reloading the map's custom particle file > - Custom particle effects contained within maps must now be placed in the \particles directory > - Fixed another case where items weren't being validated properly in class loadout slots > > Community requests: > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system Where is the fix for Counter-Strike Source? -ics Jason Ruymen kirjoitti: > And I was wrong about the optional part for Team Fortress 2. The TF 2 update > is required. > > Jason > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent: Friday, August 21, 2009 2:26 PM > To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'; > 'hlds_annou...@list.valvesoftware.com' > Subject: [hlds_linux] TF2/L4D Updates Available > > Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries > are now available. Please run hldsupdatetool to receive the update. The > specific changes include: > > Left 4 Dead Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > > Left 4 Dead: > - Novint Falcon support is now enabled by default > > > Orange Box Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system. > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > - Fixed a server crash related to unbounded settings on some convars > > Team Fortress 2: > - Bullet spread algorithm changed to fire a bullet right down the crosshair > under these circumstances: > - The first bullet of a spread weapon (except for rapid fire spread weapons > like the minigun) > - The first bullet of a non-spread weapon if it's been >1.25 seconds since > firing > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > - Added "motdfile_text" convar to servers, which allows them to specify a > text file that's shown instead of the HTML MOTD to clients who've turned on > this option > - Fixed radius damage not tracing out of enemies when the explosion occurs > within them > - Fixes rockets & grenades doing no splash damage when fired point blank > into enemies > - Added missing snowpuff particles for DX8 players (honest) > - Restored LOD for the Demoman player model > - Fixed being able to alt-fire with the fists while stunned as a Heavy > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > middle of a round > - Fixed the "The Big Hurt" achievement not being awarded for players who > already have the required count > - Fixed sv_pure not reloading the map's custom particle file > - Custom particle effects contained within maps must now be placed in the > \particles directory > - Fixed another case where items weren't being validated properly in class > loadout slots > > Community requests: > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 > capture > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > func_capturezone entities > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong > skin > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
why? more updates, better game* *- more bugs to fix and less performance 2009/8/21 Nightbox > Can you please stop making updates every 3-4 days ? > > 2009/8/22 Jason Ruymen > > > Optional updates for Team Fortress 2, Left 4 Dead and their engine > binaries > > are now available. Please run hldsupdatetool to receive the update. The > > specific changes include: > > > > Left 4 Dead Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > client when HLTV is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > data > > > > Left 4 Dead: > > - Novint Falcon support is now enabled by default > > > > > > Orange Box Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system. > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > client when HLTV is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > data > > - Fixed a server crash related to unbounded settings on some convars > > > > Team Fortress 2: > > - Bullet spread algorithm changed to fire a bullet right down the > crosshair > > under these circumstances: > > - The first bullet of a spread weapon (except for rapid fire spread > > weapons like the minigun) > > - The first bullet of a non-spread weapon if it's been >1.25 seconds > since > > firing > > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > > - Added "motdfile_text" convar to servers, which allows them to specify > a > > text file that's shown instead of the HTML MOTD to clients who've turned > on > > this option > > - Fixed radius damage not tracing out of enemies when the explosion > occurs > > within them > > - Fixes rockets & grenades doing no splash damage when fired point blank > > into enemies > > - Added missing snowpuff particles for DX8 players (honest) > > - Restored LOD for the Demoman player model > > - Fixed being able to alt-fire with the fists while stunned as a Heavy > > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > > middle of a round > > - Fixed the "The Big Hurt" achievement not being awarded for players who > > already have the required count > > - Fixed sv_pure not reloading the map's custom particle file > > - Custom particle effects contained within maps must now be placed in > the > > \particles directory > > - Fixed another case where items weren't being validated properly in > class > > loadout slots > > > > Community requests: > > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills > to > > 1 capture > > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > > func_capturezone entities > > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the > > wrong skin > > > > Jason > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
And I was wrong about the optional part for Team Fortress 2. The TF 2 update is required. Jason -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, August 21, 2009 2:26 PM To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] TF2/L4D Updates Available Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries are now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Left 4 Dead: - Novint Falcon support is now enabled by default Orange Box Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system. - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data - Fixed a server crash related to unbounded settings on some convars Team Fortress 2: - Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: - The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) - The first bullet of a non-spread weapon if it's been >1.25 seconds since firing - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog - Added "motdfile_text" convar to servers, which allows them to specify a text file that's shown instead of the HTML MOTD to clients who've turned on this option - Fixed radius damage not tracing out of enemies when the explosion occurs within them - Fixes rockets & grenades doing no splash damage when fired point blank into enemies - Added missing snowpuff particles for DX8 players (honest) - Restored LOD for the Demoman player model - Fixed being able to alt-fire with the fists while stunned as a Heavy - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round - Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count - Fixed sv_pure not reloading the map's custom particle file - Custom particle effects contained within maps must now be placed in the \particles directory - Fixed another case where items weren't being validated properly in class loadout slots Community requests: - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
Thanks for update.. but old Source engine wasnt fixed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
It's Nightbox. Ignore him, he's trolling everywhere :/ 2009/8/21 Jeff Sugar > I can't tell if you're joking or not. I hope so. You should be thrilled > they're maintaining things like this. > > > On Fri, Aug 21, 2009 at 2:32 PM, Nightbox >wrote: > > > Can you please stop making updates every 3-4 days ? > > > > 2009/8/22 Jason Ruymen > > > > > Optional updates for Team Fortress 2, Left 4 Dead and their engine > > binaries > > > are now available. Please run hldsupdatetool to receive the update. > The > > > specific changes include: > > > > > > Left 4 Dead Engine: > > > - Fixed an exploit that allowed files to be uploaded to the server at > > > arbitrary locations in the file system > > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > > client when HLTV is disabled on the server > > > - Fixed a server crash caused by spoofing a client disconnect message > > > - Fixed a server crash caused by sending malformed reliable subchannel > > data > > > > > > Left 4 Dead: > > > - Novint Falcon support is now enabled by default > > > > > > > > > Orange Box Engine: > > > - Fixed an exploit that allowed files to be uploaded to the server at > > > arbitrary locations in the file system. > > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > > client when HLTV is disabled on the server > > > - Fixed a server crash caused by spoofing a client disconnect message > > > - Fixed a server crash caused by sending malformed reliable subchannel > > data > > > - Fixed a server crash related to unbounded settings on some convars > > > > > > Team Fortress 2: > > > - Bullet spread algorithm changed to fire a bullet right down the > > crosshair > > > under these circumstances: > > > - The first bullet of a spread weapon (except for rapid fire spread > > > weapons like the minigun) > > > - The first bullet of a non-spread weapon if it's been >1.25 seconds > > since > > > firing > > > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced > dialog > > > - Added "motdfile_text" convar to servers, which allows them to > specify > > a > > > text file that's shown instead of the HTML MOTD to clients who've > turned > > on > > > this option > > > - Fixed radius damage not tracing out of enemies when the explosion > > occurs > > > within them > > > - Fixes rockets & grenades doing no splash damage when fired point > blank > > > into enemies > > > - Added missing snowpuff particles for DX8 players (honest) > > > - Restored LOD for the Demoman player model > > > - Fixed being able to alt-fire with the fists while stunned as a Heavy > > > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during > the > > > middle of a round > > > - Fixed the "The Big Hurt" achievement not being awarded for players > who > > > already have the required count > > > - Fixed sv_pure not reloading the map's custom particle file > > > - Custom particle effects contained within maps must now be placed in > > the > > > \particles directory > > > - Fixed another case where items weren't being validated properly in > > class > > > loadout slots > > > > > > Community requests: > > > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > > > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills > > to > > > 1 capture > > > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > > > func_capturezone entities > > > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > > > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > > > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the > > > wrong skin > > > > > > Jason > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
Jason Ruymen wrote: > Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries > are now available. Please run hldsupdatetool to receive the update. The > specific changes include: > > Left 4 Dead Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > > Left 4 Dead: > - Novint Falcon support is now enabled by default > > > Orange Box Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system. > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > - Fixed a server crash related to unbounded settings on some convars > > Team Fortress 2: > - Bullet spread algorithm changed to fire a bullet right down the crosshair > under these circumstances: > - The first bullet of a spread weapon (except for rapid fire spread weapons > like the minigun) > - The first bullet of a non-spread weapon if it's been >1.25 seconds since > firing > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > - Added "motdfile_text" convar to servers, which allows them to specify a > text file that's shown instead of the HTML MOTD to clients who've turned on > this option > - Fixed radius damage not tracing out of enemies when the explosion occurs > within them > - Fixes rockets & grenades doing no splash damage when fired point blank > into enemies > - Added missing snowpuff particles for DX8 players (honest) > - Restored LOD for the Demoman player model > - Fixed being able to alt-fire with the fists while stunned as a Heavy > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > middle of a round > - Fixed the "The Big Hurt" achievement not being awarded for players who > already have the required count > - Fixed sv_pure not reloading the map's custom particle file > - Custom particle effects contained within maps must now be placed in the > \particles directory > - Fixed another case where items weren't being validated properly in class > loadout slots > > Community requests: > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 > capture > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > func_capturezone entities > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong > skin > > Jason > We are pleased :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
This isnt required, its nice to have an unrequired bug fix update so we dont have our servers crashing from kids like you. On Fri, Aug 21, 2009 at 2:32 PM, Nightbox wrote: > Can you please stop making updates every 3-4 days ? > > 2009/8/22 Jason Ruymen > > > Optional updates for Team Fortress 2, Left 4 Dead and their engine > binaries > > are now available. Please run hldsupdatetool to receive the update. The > > specific changes include: > > > > Left 4 Dead Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > client when HLTV is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > data > > > > Left 4 Dead: > > - Novint Falcon support is now enabled by default > > > > > > Orange Box Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system. > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > client when HLTV is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > data > > - Fixed a server crash related to unbounded settings on some convars > > > > Team Fortress 2: > > - Bullet spread algorithm changed to fire a bullet right down the > crosshair > > under these circumstances: > > - The first bullet of a spread weapon (except for rapid fire spread > > weapons like the minigun) > > - The first bullet of a non-spread weapon if it's been >1.25 seconds > since > > firing > > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > > - Added "motdfile_text" convar to servers, which allows them to specify > a > > text file that's shown instead of the HTML MOTD to clients who've turned > on > > this option > > - Fixed radius damage not tracing out of enemies when the explosion > occurs > > within them > > - Fixes rockets & grenades doing no splash damage when fired point blank > > into enemies > > - Added missing snowpuff particles for DX8 players (honest) > > - Restored LOD for the Demoman player model > > - Fixed being able to alt-fire with the fists while stunned as a Heavy > > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > > middle of a round > > - Fixed the "The Big Hurt" achievement not being awarded for players who > > already have the required count > > - Fixed sv_pure not reloading the map's custom particle file > > - Custom particle effects contained within maps must now be placed in > the > > \particles directory > > - Fixed another case where items weren't being validated properly in > class > > loadout slots > > > > Community requests: > > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills > to > > 1 capture > > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > > func_capturezone entities > > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the > > wrong skin > > > > Jason > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
I can't tell if you're joking or not. I hope so. You should be thrilled they're maintaining things like this. On Fri, Aug 21, 2009 at 2:32 PM, Nightbox wrote: > Can you please stop making updates every 3-4 days ? > > 2009/8/22 Jason Ruymen > > > Optional updates for Team Fortress 2, Left 4 Dead and their engine > binaries > > are now available. Please run hldsupdatetool to receive the update. The > > specific changes include: > > > > Left 4 Dead Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > client when HLTV is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > data > > > > Left 4 Dead: > > - Novint Falcon support is now enabled by default > > > > > > Orange Box Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system. > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > client when HLTV is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > data > > - Fixed a server crash related to unbounded settings on some convars > > > > Team Fortress 2: > > - Bullet spread algorithm changed to fire a bullet right down the > crosshair > > under these circumstances: > > - The first bullet of a spread weapon (except for rapid fire spread > > weapons like the minigun) > > - The first bullet of a non-spread weapon if it's been >1.25 seconds > since > > firing > > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > > - Added "motdfile_text" convar to servers, which allows them to specify > a > > text file that's shown instead of the HTML MOTD to clients who've turned > on > > this option > > - Fixed radius damage not tracing out of enemies when the explosion > occurs > > within them > > - Fixes rockets & grenades doing no splash damage when fired point blank > > into enemies > > - Added missing snowpuff particles for DX8 players (honest) > > - Restored LOD for the Demoman player model > > - Fixed being able to alt-fire with the fists while stunned as a Heavy > > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > > middle of a round > > - Fixed the "The Big Hurt" achievement not being awarded for players who > > already have the required count > > - Fixed sv_pure not reloading the map's custom particle file > > - Custom particle effects contained within maps must now be placed in > the > > \particles directory > > - Fixed another case where items weren't being validated properly in > class > > loadout slots > > > > Community requests: > > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills > to > > 1 capture > > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > > func_capturezone entities > > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the > > wrong skin > > > > Jason > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
Can you please stop making updates every 3-4 days ? 2009/8/22 Jason Ruymen > Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries > are now available. Please run hldsupdatetool to receive the update. The > specific changes include: > > Left 4 Dead Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > > Left 4 Dead: > - Novint Falcon support is now enabled by default > > > Orange Box Engine: > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system. > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > - Fixed a server crash caused by spoofing a client disconnect message > - Fixed a server crash caused by sending malformed reliable subchannel data > - Fixed a server crash related to unbounded settings on some convars > > Team Fortress 2: > - Bullet spread algorithm changed to fire a bullet right down the crosshair > under these circumstances: > - The first bullet of a spread weapon (except for rapid fire spread > weapons like the minigun) > - The first bullet of a non-spread weapon if it's been >1.25 seconds since > firing > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > - Added "motdfile_text" convar to servers, which allows them to specify a > text file that's shown instead of the HTML MOTD to clients who've turned on > this option > - Fixed radius damage not tracing out of enemies when the explosion occurs > within them > - Fixes rockets & grenades doing no splash damage when fired point blank > into enemies > - Added missing snowpuff particles for DX8 players (honest) > - Restored LOD for the Demoman player model > - Fixed being able to alt-fire with the fists while stunned as a Heavy > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > middle of a round > - Fixed the "The Big Hurt" achievement not being awarded for players who > already have the required count > - Fixed sv_pure not reloading the map's custom particle file > - Custom particle effects contained within maps must now be placed in the > \particles directory > - Fixed another case where items weren't being validated properly in class > loadout slots > > Community requests: > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to > 1 capture > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > func_capturezone entities > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the > wrong skin > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2/L4D Updates Available
Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries are now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Left 4 Dead: - Novint Falcon support is now enabled by default Orange Box Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system. - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data - Fixed a server crash related to unbounded settings on some convars Team Fortress 2: - Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: - The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) - The first bullet of a non-spread weapon if it's been >1.25 seconds since firing - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog - Added "motdfile_text" convar to servers, which allows them to specify a text file that's shown instead of the HTML MOTD to clients who've turned on this option - Fixed radius damage not tracing out of enemies when the explosion occurs within them - Fixes rockets & grenades doing no splash damage when fired point blank into enemies - Added missing snowpuff particles for DX8 players (honest) - Restored LOD for the Demoman player model - Fixed being able to alt-fire with the fists while stunned as a Heavy - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round - Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count - Fixed sv_pure not reloading the map's custom particle file - Custom particle effects contained within maps must now be placed in the \particles directory - Fixed another case where items weren't being validated properly in class loadout slots Community requests: - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux