Re: [hlds_linux] TF2/L4D Updates Available

2009-08-24 Thread Ferenc Kovacs
I wonder where would be Valve now, if the counter-strike addon wouldnt
be here. :)

Tyrael

On Sat, Aug 22, 2009 at 5:55 AM, Donnie Newlove wrote:
> Why would anyone want to work on Counter-Strike? The community have
> always hated every single thing done to the game by Valve, ever. It's
> a cursed franchise because the fans hate it.
>
> On Sat, Aug 22, 2009 at 3:09 AM, Dave
> Williams wrote:
>> Why do i get the feeling that valve has lost interest in CSS?
>>
>> On that same not i noticed that my DOD:S client updated at the same time
>> the patch was released
>>
>> M3PH
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>> Sent: 21 August 2009 23:16
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] TF2/L4D Updates Available
>>
>> - Fixed an exploit that allowed files to be uploaded to the server at
>> arbitrary locations in the file system
>>
>> Where is the fix for Counter-Strike Source?
>>
>> -ics
>>
>>
>> Jason Ruymen kirjoitti:
>>> And I was wrong about the optional part for Team Fortress 2.  The TF 2
>> update is required.
>>>
>>> Jason
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
>> Ruymen
>>> Sent: Friday, August 21, 2009 2:26 PM
>>> To: 'hlds_linux@list.valvesoftware.com';
>> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
>>> Subject: [hlds_linux] TF2/L4D Updates Available
>>>
>>> Optional updates for Team Fortress 2, Left 4 Dead and their engine
>> binaries are now available.  Please run hldsupdatetool to receive the
>> update.  The specific changes include:
>>>
>>> Left 4 Dead Engine:
>>> - Fixed an exploit that allowed files to be uploaded to the server at
>> arbitrary locations in the file system
>>> - Fixed a server crash caused by a client packet claiming to be an
>> HLTV client when HLTV is disabled on the server
>>> - Fixed a server crash caused by spoofing a client disconnect message
>>> - Fixed a server crash caused by sending malformed reliable subchannel
>> data
>>>
>>> Left 4 Dead:
>>> - Novint Falcon support is now enabled by default
>>>
>>>
>>> Orange Box Engine:
>>> - Fixed an exploit that allowed files to be uploaded to the server at
>> arbitrary locations in the file system.
>>> - Fixed a server crash caused by a client packet claiming to be an
>> HLTV client when HLTV is disabled on the server
>>> - Fixed a server crash caused by spoofing a client disconnect message
>>> - Fixed a server crash caused by sending malformed reliable subchannel
>> data
>>> - Fixed a server crash related to unbounded settings on some convars
>>>
>>> Team Fortress 2:
>>> - Bullet spread algorithm changed to fire a bullet right down the
>> crosshair under these circumstances:
>>>  - The first bullet of a spread weapon (except for rapid fire spread
>> weapons like the minigun)
>>>  - The first bullet of a non-spread weapon if it's been >1.25 seconds
>> since firing
>>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
>> dialog
>>>  - Added "motdfile_text" convar to servers, which allows them to
>> specify a text file that's shown instead of the HTML MOTD to clients
>> who've turned on this option
>>> - Fixed radius damage not tracing out of enemies when the explosion
>> occurs within them
>>>  - Fixes rockets & grenades doing no splash damage when fired point
>> blank into enemies
>>> - Added missing snowpuff particles for DX8 players (honest)
>>> - Restored LOD for the Demoman player model
>>> - Fixed being able to alt-fire with the fists while stunned as a Heavy
>>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during
>> the middle of a round
>>> - Fixed the "The Big Hurt" achievement not being awarded for players
>> who already have the required count
>>> - Fixed sv_pure not reloading the map's custom particle file
>>>  - Custom particle effects contained within maps must now be placed in
>> the \particles directory
>>> - Fixed another case where items weren't being validated properly in
>> class loadout slot

Re: [hlds_linux] TF2/L4D Updates Available

2009-08-22 Thread ics
- Added missing snowpuff particles for DX8 players (honest)

Might want to recheck the thing once more, because players reported that they 
see smoke and fire as squares in-game after we played koth_viaduct and moved to 
another map after that. Rebooting the game fixed the issue, mapchange had no 
effect.


-ics


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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-22 Thread AnAkIn .
Non VALVe games/mods using the Orange Box engine are running on an older
version of it (on protocol 14), and TF2/DoD S are running on protocol 15.
So, they would need to fix the older OB engine too, or make those mods able
to update to the last version (last time they did that, it broke the mods,
that's why they are on a separate version now).

2009/8/22 Evaldas, GameConnect 

> Any way to patch the -game orangebox? As I understand, this is the same
> orangeBox, only specified for custom mods. I have Stargate TLS server and.
> felling unprotected :) Or maybe I can use the updated
> materialsystem_i486.so
> file from DOD?
>
> - Original Message -
> From: "Jason Ruymen" 
> To: ; ;
> 
> Sent: Saturday, August 22, 2009 12:25 AM
> Subject: [hlds_linux] TF2/L4D Updates Available
>
>
> > Optional updates for Team Fortress 2, Left 4 Dead and their engine
> > binaries are now available.  Please run hldsupdatetool to receive the
> > update.  The specific changes include:
> >
> > Left 4 Dead Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> > data
> >
> > Left 4 Dead:
> > - Novint Falcon support is now enabled by default
> >
> >
> > Orange Box Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system.
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> > data
> > - Fixed a server crash related to unbounded settings on some convars
> >
> > Team Fortress 2:
> > - Bullet spread algorithm changed to fire a bullet right down the
> > crosshair under these circumstances:
> > - The first bullet of a spread weapon (except for rapid fire spread
> > weapons like the minigun)
> > - The first bullet of a non-spread weapon if it's been >1.25 seconds
> since
> > firing
> > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
> > - Added "motdfile_text" convar to servers, which allows them to specify a
> > text file that's shown instead of the HTML MOTD to clients who've turned
> > on this option
> > - Fixed radius damage not tracing out of enemies when the explosion
> occurs
> > within them
> > - Fixes rockets & grenades doing no splash damage when fired point blank
> > into enemies
> > - Added missing snowpuff particles for DX8 players (honest)
> > - Restored LOD for the Demoman player model
> > - Fixed being able to alt-fire with the fists while stunned as a Heavy
> > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the
> > middle of a round
> > - Fixed the "The Big Hurt" achievement not being awarded for players who
> > already have the required count
> > - Fixed sv_pure not reloading the map's custom particle file
> > - Custom particle effects contained within maps must now be placed in the
> > \particles directory
> > - Fixed another case where items weren't being validated properly in
> class
> > loadout slots
> >
> > Community requests:
> > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> to
> > 1 capture
> > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> > func_capturezone entities
> > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> > wrong skin
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-22 Thread Evaldas, GameConnect
Any way to patch the -game orangebox? As I understand, this is the same 
orangeBox, only specified for custom mods. I have Stargate TLS server and. 
felling unprotected :) Or maybe I can use the updated materialsystem_i486.so 
file from DOD?

- Original Message - 
From: "Jason Ruymen" 
To: ; ; 

Sent: Saturday, August 22, 2009 12:25 AM
Subject: [hlds_linux] TF2/L4D Updates Available


> Optional updates for Team Fortress 2, Left 4 Dead and their engine 
> binaries are now available.  Please run hldsupdatetool to receive the 
> update.  The specific changes include:
>
> Left 4 Dead Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel 
> data
>
> Left 4 Dead:
> - Novint Falcon support is now enabled by default
>
>
> Orange Box Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system.
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel 
> data
> - Fixed a server crash related to unbounded settings on some convars
>
> Team Fortress 2:
> - Bullet spread algorithm changed to fire a bullet right down the 
> crosshair under these circumstances:
> - The first bullet of a spread weapon (except for rapid fire spread 
> weapons like the minigun)
> - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
> firing
> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
> - Added "motdfile_text" convar to servers, which allows them to specify a 
> text file that's shown instead of the HTML MOTD to clients who've turned 
> on this option
> - Fixed radius damage not tracing out of enemies when the explosion occurs 
> within them
> - Fixes rockets & grenades doing no splash damage when fired point blank 
> into enemies
> - Added missing snowpuff particles for DX8 players (honest)
> - Restored LOD for the Demoman player model
> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the 
> middle of a round
> - Fixed the "The Big Hurt" achievement not being awarded for players who 
> already have the required count
> - Fixed sv_pure not reloading the map's custom particle file
> - Custom particle effects contained within maps must now be placed in the 
> \particles directory
> - Fixed another case where items weren't being validated properly in class 
> loadout slots
>
> Community requests:
> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 
> 1 capture
> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
> func_capturezone entities
> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the 
> wrong skin
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux 


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Re: [hlds_linux] TF2/L4D Updates Available GREAT!

2009-08-22 Thread Philipp Reddigau
Great!
Thanks alot!

Now pls fix the exploits in CS:S too.
It would be awesome!


Jason Ruymen schrieb:
> Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries 
> are now available.  Please run hldsupdatetool to receive the update.  The 
> specific changes include:
>
> Left 4 Dead Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
>
> Left 4 Dead:
> - Novint Falcon support is now enabled by default
>
>
> Orange Box Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system.
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
> - Fixed a server crash related to unbounded settings on some convars
>
> Team Fortress 2:
> - Bullet spread algorithm changed to fire a bullet right down the crosshair 
> under these circumstances:
>  - The first bullet of a spread weapon (except for rapid fire spread weapons 
> like the minigun)
>  - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
> firing
> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
>  - Added "motdfile_text" convar to servers, which allows them to specify a 
> text file that's shown instead of the HTML MOTD to clients who've turned on 
> this option
> - Fixed radius damage not tracing out of enemies when the explosion occurs 
> within them
>  - Fixes rockets & grenades doing no splash damage when fired point blank 
> into enemies
> - Added missing snowpuff particles for DX8 players (honest)
> - Restored LOD for the Demoman player model
> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the 
> middle of a round
> - Fixed the "The Big Hurt" achievement not being awarded for players who 
> already have the required count
> - Fixed sv_pure not reloading the map's custom particle file
>  - Custom particle effects contained within maps must now be placed in the 
> \particles directory
> - Fixed another case where items weren't being validated properly in class 
> loadout slots
>
> Community requests:
> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 
> capture
> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
> func_capturezone entities
> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong 
> skin
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>   


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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-22 Thread ics

The rumours are true but i suspect that they do not dare to touch CS 
Source untill it's playerbase starts fading a bit. It's still one of the 
top sellers every week in Steam. I'd say that they are afraid that they 
might do something that stops people buying it or drive away the current 
playerbase. From the past updates, we who have been playing and been 
around the game for a long time, propably dynamic pricing was the 
biggest failure there ever were. It since quietly have been scrapped.

However, even if they do not plan to update the game, exploits like the 
one that was fixed on TF2/L4D _should_  be fixed also in older engine.

-ics

Shawn Zipay kirjoitti:
> Years back it was sort of announced (rumored?) that they'd port CSS to the
> OB engine.  There hasn't been even a whisper on that front.  So, unless they
> come out and tell us, I'm considering that project scrapped.
>
>
> Shawn P. Zipay
> Site Director
>
> MyInternetServices -- http://www.myinternetservices.com
> CS-Nation -- http://www.csnation.net
>
>
> On Fri, Aug 21, 2009 at 10:46 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>   
>> At least... it was going to.
>>
>> On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton  wrote:
>>
>> 
>>> No, it's not  yet. Eventually it will be I *assume*.
>>>
>>> --mauirixxx
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys
>>> Sent: Friday, August 21, 2009 4:05 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] TF2/L4D Updates Available
>>>
>>> isnt css orange box?
>>>
>>> Orange Box Engine:
>>> - Fixed an exploit that allowed files to be uploaded to the server at
>>> arbitrary locations
>>> in the file system.
>>> - Fixed a server crash caused by a client packet claiming to be an HLTV
>>> client when HLTV
>>> is disabled on the server
>>> - Fixed a server crash caused by spoofing a client disconnect message
>>> - Fixed a server crash caused by sending malformed reliable subchannel
>>>   
>> data
>> 
>>> - Fixed a server crash related to unbounded settings on some convars
>>>
>>> - Original Message -
>>> From: "JäKë T" 
>>> To: 
>>> Sent: Friday, August 21, 2009 6:50 PM
>>> Subject: Re: [hlds_linux] TF2/L4D Updates Available
>>>
>>>
>>>   
>>>> Yet it's still one of the most played games if not the most from valve.
>>>> An update to fix this would be nice to see on Counter strike source.
>>>> I'm sure they're working on one, if not I'll keep using that beautiful
>>>> 
>>> fix someone in
>>>   
>>>> the community made.
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> 
>>> please visit:
>>>   
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>> 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-22 Thread Silent
Thanks a lot for this greatest update ever!!!

Jason Ruymen schrieb:
> Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries 
> are now available.  Please run hldsupdatetool to receive the update.  The 
> specific changes include:
>
> Left 4 Dead Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
>
> Left 4 Dead:
> - Novint Falcon support is now enabled by default
>
>
> Orange Box Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system.
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
> - Fixed a server crash related to unbounded settings on some convars
>
> Team Fortress 2:
> - Bullet spread algorithm changed to fire a bullet right down the crosshair 
> under these circumstances:
>  - The first bullet of a spread weapon (except for rapid fire spread weapons 
> like the minigun)
>  - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
> firing
> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
>  - Added "motdfile_text" convar to servers, which allows them to specify a 
> text file that's shown instead of the HTML MOTD to clients who've turned on 
> this option
> - Fixed radius damage not tracing out of enemies when the explosion occurs 
> within them
>  - Fixes rockets & grenades doing no splash damage when fired point blank 
> into enemies
> - Added missing snowpuff particles for DX8 players (honest)
> - Restored LOD for the Demoman player model
> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the 
> middle of a round
> - Fixed the "The Big Hurt" achievement not being awarded for players who 
> already have the required count
> - Fixed sv_pure not reloading the map's custom particle file
>  - Custom particle effects contained within maps must now be placed in the 
> \particles directory
> - Fixed another case where items weren't being validated properly in class 
> loadout slots
>
> Community requests:
> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 
> capture
> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
> func_capturezone entities
> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong 
> skin
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   


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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-22 Thread [Don] - Luigi
I am also waiting for a port of CSS to the OB engine. Can't wait to have 
achievements like TF2. 
I wonder why they did not port a game like CSS which has many many 
players out there. 

Mfg
Luigi

-Original Message-
From: Shawn Zipay [mailto:z...@csnation.net] 
Sent: Samstag, 22. August 2009 05:19
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2/L4D Updates Available

Years back it was sort of announced (rumored?) that they'd port CSS to 
the
OB engine.  There hasn't been even a whisper on that front.  So, unless 
they
come out and tell us, I'm considering that project scrapped.


Shawn P. Zipay
Site Director

MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Fri, Aug 21, 2009 at 10:46 PM, 1nsane <1nsane...@gmail.com> wrote:

> At least... it was going to.
>
> On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton  
wrote:
>
> > No, it's not  yet. Eventually it will be I *assume*.
> >
> > --mauirixxx
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys
> > Sent: Friday, August 21, 2009 4:05 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] TF2/L4D Updates Available
> >
> > isnt css orange box?
> >
> > Orange Box Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server 
at
> > arbitrary locations
> > in the file system.
> > - Fixed a server crash caused by a client packet claiming to be an 
HLTV
> > client when HLTV
> > is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect 
message
> > - Fixed a server crash caused by sending malformed reliable 
subchannel
> data
> > - Fixed a server crash related to unbounded settings on some convars
> >
> > - Original Message -
> > From: "JäKë T" 
> > To: 
> > Sent: Friday, August 21, 2009 6:50 PM
> > Subject: Re: [hlds_linux] TF2/L4D Updates Available
> >
> >
> > >
> > > Yet it's still one of the most played games if not the most from 
valve.
> > > An update to fix this would be nice to see on Counter strike 
source.
> > > I'm sure they're working on one, if not I'll keep using that 
beautiful
> > fix someone in
> > > the community made.
> > > To unsubscribe, edit your list preferences, or view the list 
archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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> please visit:
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Shawn Zipay
Years back it was sort of announced (rumored?) that they'd port CSS to the
OB engine.  There hasn't been even a whisper on that front.  So, unless they
come out and tell us, I'm considering that project scrapped.


Shawn P. Zipay
Site Director

MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Fri, Aug 21, 2009 at 10:46 PM, 1nsane <1nsane...@gmail.com> wrote:

> At least... it was going to.
>
> On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton  wrote:
>
> > No, it's not  yet. Eventually it will be I *assume*.
> >
> > --mauirixxx
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys
> > Sent: Friday, August 21, 2009 4:05 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] TF2/L4D Updates Available
> >
> > isnt css orange box?
> >
> > Orange Box Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations
> > in the file system.
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV
> > is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> data
> > - Fixed a server crash related to unbounded settings on some convars
> >
> > - Original Message -
> > From: "JäKë T" 
> > To: 
> > Sent: Friday, August 21, 2009 6:50 PM
> > Subject: Re: [hlds_linux] TF2/L4D Updates Available
> >
> >
> > >
> > > Yet it's still one of the most played games if not the most from valve.
> > > An update to fix this would be nice to see on Counter strike source.
> > > I'm sure they're working on one, if not I'll keep using that beautiful
> > fix someone in
> > > the community made.
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread 1nsane
At least... it was going to.

On Fri, Aug 21, 2009 at 10:36 PM, Rick Payton  wrote:

> No, it's not  yet. Eventually it will be I *assume*.
>
> --mauirixxx
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys
> Sent: Friday, August 21, 2009 4:05 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2/L4D Updates Available
>
> isnt css orange box?
>
> Orange Box Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations
> in the file system.
> - Fixed a server crash caused by a client packet claiming to be an HLTV
> client when HLTV
> is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
> - Fixed a server crash related to unbounded settings on some convars
>
> - Original Message -
> From: "JäKë T" 
> To: 
> Sent: Friday, August 21, 2009 6:50 PM
> Subject: Re: [hlds_linux] TF2/L4D Updates Available
>
>
> >
> > Yet it's still one of the most played games if not the most from valve.
> > An update to fix this would be nice to see on Counter strike source.
> > I'm sure they're working on one, if not I'll keep using that beautiful
> fix someone in
> > the community made.
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
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> please visit:
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Rick Payton
No, it's not  yet. Eventually it will be I *assume*.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys
Sent: Friday, August 21, 2009 4:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2/L4D Updates Available

isnt css orange box?

Orange Box Engine:
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary 
locations 
in the file system.
- Fixed a server crash caused by a client packet claiming to be an HLTV client 
when HLTV 
is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars

- Original Message - 
From: "JäKë T" 
To: 
Sent: Friday, August 21, 2009 6:50 PM
Subject: Re: [hlds_linux] TF2/L4D Updates Available


>
> Yet it's still one of the most played games if not the most from valve.
> An update to fix this would be nice to see on Counter strike source.
> I'm sure they're working on one, if not I'll keep using that beautiful fix 
> someone in 
> the community made.
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux 


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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread TheZboys
isnt css orange box?

Orange Box Engine:
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary 
locations 
in the file system.
- Fixed a server crash caused by a client packet claiming to be an HLTV client 
when HLTV 
is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars

- Original Message - 
From: "JäKë T" 
To: 
Sent: Friday, August 21, 2009 6:50 PM
Subject: Re: [hlds_linux] TF2/L4D Updates Available


>
> Yet it's still one of the most played games if not the most from valve.
> An update to fix this would be nice to see on Counter strike source.
> I'm sure they're working on one, if not I'll keep using that beautiful fix 
> someone in 
> the community made.
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux 


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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread JäKë T

Yet it's still one of the most played games if not the most from valve.
An update to fix this would be nice to see on Counter strike source.
I'm sure they're working on one, if not I'll keep using that beautiful fix 
someone in the community made.


> From: donnie.newl...@gmail.com
> Date: Sat, 22 Aug 2009 03:25:03 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2/L4D Updates Available
> 
> Why would anyone want to work on Counter-Strike? The community have
> always hated every single thing done to the game by Valve, ever. It's
> a cursed franchise because the fans hate it.
> 
> On Sat, Aug 22, 2009 at 3:09 AM, Dave
> Williams wrote:
> > Why do i get the feeling that valve has lost interest in CSS?
> >
> > On that same not i noticed that my DOD:S client updated at the same time
> > the patch was released
> >
> > M3PH
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> > Sent: 21 August 2009 23:16
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] TF2/L4D Updates Available
> >
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system
> >
> > Where is the fix for Counter-Strike Source?
> >
> > -ics
> >
> >
> > Jason Ruymen kirjoitti:
> >> And I was wrong about the optional part for Team Fortress 2.  The TF 2
> > update is required.
> >>
> >> Jason
> >>
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
> > Ruymen
> >> Sent: Friday, August 21, 2009 2:26 PM
> >> To: 'hlds_linux@list.valvesoftware.com';
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> >> Subject: [hlds_linux] TF2/L4D Updates Available
> >>
> >> Optional updates for Team Fortress 2, Left 4 Dead and their engine
> > binaries are now available.  Please run hldsupdatetool to receive the
> > update.  The specific changes include:
> >>
> >> Left 4 Dead Engine:
> >> - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system
> >> - Fixed a server crash caused by a client packet claiming to be an
> > HLTV client when HLTV is disabled on the server
> >> - Fixed a server crash caused by spoofing a client disconnect message
> >> - Fixed a server crash caused by sending malformed reliable subchannel
> > data
> >>
> >> Left 4 Dead:
> >> - Novint Falcon support is now enabled by default
> >>
> >>
> >> Orange Box Engine:
> >> - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system.
> >> - Fixed a server crash caused by a client packet claiming to be an
> > HLTV client when HLTV is disabled on the server
> >> - Fixed a server crash caused by spoofing a client disconnect message
> >> - Fixed a server crash caused by sending malformed reliable subchannel
> > data
> >> - Fixed a server crash related to unbounded settings on some convars
> >>
> >> Team Fortress 2:
> >> - Bullet spread algorithm changed to fire a bullet right down the
> > crosshair under these circumstances:
> >>  - The first bullet of a spread weapon (except for rapid fire spread
> > weapons like the minigun)
> >>  - The first bullet of a non-spread weapon if it's been >1.25 seconds
> > since firing
> >> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
> > dialog
> >>  - Added "motdfile_text" convar to servers, which allows them to
> > specify a text file that's shown instead of the HTML MOTD to clients
> > who've turned on this option
> >> - Fixed radius damage not tracing out of enemies when the explosion
> > occurs within them
> >>  - Fixes rockets & grenades doing no splash damage when fired point
> > blank into enemies
> >> - Added missing snowpuff particles for DX8 players (honest)
> >> - Restored LOD for the Demoman player model
> >> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> >> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during
> > the middle of a round
> >> - Fixed the "The Big Hurt&quo

Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Shawn Zipay
Understatement of the year.  ;)

Shawn P. Zipay
Site Director

MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net


On Fri, Aug 21, 2009 at 9:25 PM, Donnie Newlove wrote:

> Why would anyone want to work on Counter-Strike? The community have
> always hated every single thing done to the game by Valve, ever. It's
> a cursed franchise because the fans hate it.
>
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Donnie Newlove
Why would anyone want to work on Counter-Strike? The community have
always hated every single thing done to the game by Valve, ever. It's
a cursed franchise because the fans hate it.

On Sat, Aug 22, 2009 at 3:09 AM, Dave
Williams wrote:
> Why do i get the feeling that valve has lost interest in CSS?
>
> On that same not i noticed that my DOD:S client updated at the same time
> the patch was released
>
> M3PH
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: 21 August 2009 23:16
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2/L4D Updates Available
>
> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system
>
> Where is the fix for Counter-Strike Source?
>
> -ics
>
>
> Jason Ruymen kirjoitti:
>> And I was wrong about the optional part for Team Fortress 2.  The TF 2
> update is required.
>>
>> Jason
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
> Ruymen
>> Sent: Friday, August 21, 2009 2:26 PM
>> To: 'hlds_linux@list.valvesoftware.com';
> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
>> Subject: [hlds_linux] TF2/L4D Updates Available
>>
>> Optional updates for Team Fortress 2, Left 4 Dead and their engine
> binaries are now available.  Please run hldsupdatetool to receive the
> update.  The specific changes include:
>>
>> Left 4 Dead Engine:
>> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system
>> - Fixed a server crash caused by a client packet claiming to be an
> HLTV client when HLTV is disabled on the server
>> - Fixed a server crash caused by spoofing a client disconnect message
>> - Fixed a server crash caused by sending malformed reliable subchannel
> data
>>
>> Left 4 Dead:
>> - Novint Falcon support is now enabled by default
>>
>>
>> Orange Box Engine:
>> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system.
>> - Fixed a server crash caused by a client packet claiming to be an
> HLTV client when HLTV is disabled on the server
>> - Fixed a server crash caused by spoofing a client disconnect message
>> - Fixed a server crash caused by sending malformed reliable subchannel
> data
>> - Fixed a server crash related to unbounded settings on some convars
>>
>> Team Fortress 2:
>> - Bullet spread algorithm changed to fire a bullet right down the
> crosshair under these circumstances:
>>  - The first bullet of a spread weapon (except for rapid fire spread
> weapons like the minigun)
>>  - The first bullet of a non-spread weapon if it's been >1.25 seconds
> since firing
>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
> dialog
>>  - Added "motdfile_text" convar to servers, which allows them to
> specify a text file that's shown instead of the HTML MOTD to clients
> who've turned on this option
>> - Fixed radius damage not tracing out of enemies when the explosion
> occurs within them
>>  - Fixes rockets & grenades doing no splash damage when fired point
> blank into enemies
>> - Added missing snowpuff particles for DX8 players (honest)
>> - Restored LOD for the Demoman player model
>> - Fixed being able to alt-fire with the fists while stunned as a Heavy
>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during
> the middle of a round
>> - Fixed the "The Big Hurt" achievement not being awarded for players
> who already have the required count
>> - Fixed sv_pure not reloading the map's custom particle file
>>  - Custom particle effects contained within maps must now be placed in
> the \particles directory
>> - Fixed another case where items weren't being validated properly in
> class loadout slots
>>
>> Community requests:
>> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
>> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10
> kills to 1 capture
>> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> func_capturezone entities
>> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
>> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game 

Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Dave Williams
Why do i get the feeling that valve has lost interest in CSS?

On that same not i noticed that my DOD:S client updated at the same time
the patch was released

M3PH

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: 21 August 2009 23:16
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2/L4D Updates Available

- Fixed an exploit that allowed files to be uploaded to the server at 
arbitrary locations in the file system

Where is the fix for Counter-Strike Source?

-ics


Jason Ruymen kirjoitti:
> And I was wrong about the optional part for Team Fortress 2.  The TF 2
update is required.
>
> Jason
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
Ruymen
> Sent: Friday, August 21, 2009 2:26 PM
> To: 'hlds_linux@list.valvesoftware.com';
'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds_linux] TF2/L4D Updates Available
>
> Optional updates for Team Fortress 2, Left 4 Dead and their engine
binaries are now available.  Please run hldsupdatetool to receive the
update.  The specific changes include:
>
> Left 4 Dead Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at
arbitrary locations in the file system
> - Fixed a server crash caused by a client packet claiming to be an
HLTV client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel
data
>
> Left 4 Dead:
> - Novint Falcon support is now enabled by default
>
>
> Orange Box Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at
arbitrary locations in the file system.
> - Fixed a server crash caused by a client packet claiming to be an
HLTV client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel
data
> - Fixed a server crash related to unbounded settings on some convars
>
> Team Fortress 2:
> - Bullet spread algorithm changed to fire a bullet right down the
crosshair under these circumstances:
>  - The first bullet of a spread weapon (except for rapid fire spread
weapons like the minigun)
>  - The first bullet of a non-spread weapon if it's been >1.25 seconds
since firing
> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
dialog
>  - Added "motdfile_text" convar to servers, which allows them to
specify a text file that's shown instead of the HTML MOTD to clients
who've turned on this option
> - Fixed radius damage not tracing out of enemies when the explosion
occurs within them
>  - Fixes rockets & grenades doing no splash damage when fired point
blank into enemies
> - Added missing snowpuff particles for DX8 players (honest)
> - Restored LOD for the Demoman player model
> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during
the middle of a round
> - Fixed the "The Big Hurt" achievement not being awarded for players
who already have the required count
> - Fixed sv_pure not reloading the map's custom particle file
>  - Custom particle effects contained within maps must now be placed in
the \particles directory
> - Fixed another case where items weren't being validated properly in
class loadout slots
>
> Community requests:
> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10
kills to 1 capture
> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
func_capturezone entities
> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using
the wrong skin
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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>   


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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread ics
- Fixed an exploit that allowed files to be uploaded to the server at 
arbitrary locations in the file system

Where is the fix for Counter-Strike Source?

-ics


Jason Ruymen kirjoitti:
> And I was wrong about the optional part for Team Fortress 2.  The TF 2 update 
> is required.
>
> Jason
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Friday, August 21, 2009 2:26 PM
> To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'; 
> 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds_linux] TF2/L4D Updates Available
>
> Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries 
> are now available.  Please run hldsupdatetool to receive the update.  The 
> specific changes include:
>
> Left 4 Dead Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
>
> Left 4 Dead:
> - Novint Falcon support is now enabled by default
>
>
> Orange Box Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system.
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
> - Fixed a server crash related to unbounded settings on some convars
>
> Team Fortress 2:
> - Bullet spread algorithm changed to fire a bullet right down the crosshair 
> under these circumstances:
>  - The first bullet of a spread weapon (except for rapid fire spread weapons 
> like the minigun)
>  - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
> firing
> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
>  - Added "motdfile_text" convar to servers, which allows them to specify a 
> text file that's shown instead of the HTML MOTD to clients who've turned on 
> this option
> - Fixed radius damage not tracing out of enemies when the explosion occurs 
> within them
>  - Fixes rockets & grenades doing no splash damage when fired point blank 
> into enemies
> - Added missing snowpuff particles for DX8 players (honest)
> - Restored LOD for the Demoman player model
> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the 
> middle of a round
> - Fixed the "The Big Hurt" achievement not being awarded for players who 
> already have the required count
> - Fixed sv_pure not reloading the map's custom particle file
>  - Custom particle effects contained within maps must now be placed in the 
> \particles directory
> - Fixed another case where items weren't being validated properly in class 
> loadout slots
>
> Community requests:
> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 
> capture
> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
> func_capturezone entities
> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong 
> skin
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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> visit:
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>   


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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Zuko
why? more updates, better game*

*- more bugs to fix and less performance

2009/8/21 Nightbox 

> Can you please stop making updates every 3-4 days ?
>
> 2009/8/22 Jason Ruymen 
>
> > Optional updates for Team Fortress 2, Left 4 Dead and their engine
> binaries
> > are now available.  Please run hldsupdatetool to receive the update.  The
> > specific changes include:
> >
> > Left 4 Dead Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> data
> >
> > Left 4 Dead:
> > - Novint Falcon support is now enabled by default
> >
> >
> > Orange Box Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system.
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> data
> > - Fixed a server crash related to unbounded settings on some convars
> >
> > Team Fortress 2:
> > - Bullet spread algorithm changed to fire a bullet right down the
> crosshair
> > under these circumstances:
> >  - The first bullet of a spread weapon (except for rapid fire spread
> > weapons like the minigun)
> >  - The first bullet of a non-spread weapon if it's been >1.25 seconds
> since
> > firing
> > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
> >  - Added "motdfile_text" convar to servers, which allows them to specify
> a
> > text file that's shown instead of the HTML MOTD to clients who've turned
> on
> > this option
> > - Fixed radius damage not tracing out of enemies when the explosion
> occurs
> > within them
> >  - Fixes rockets & grenades doing no splash damage when fired point blank
> > into enemies
> > - Added missing snowpuff particles for DX8 players (honest)
> > - Restored LOD for the Demoman player model
> > - Fixed being able to alt-fire with the fists while stunned as a Heavy
> > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the
> > middle of a round
> > - Fixed the "The Big Hurt" achievement not being awarded for players who
> > already have the required count
> > - Fixed sv_pure not reloading the map's custom particle file
> >  - Custom particle effects contained within maps must now be placed in
> the
> > \particles directory
> > - Fixed another case where items weren't being validated properly in
> class
> > loadout slots
> >
> > Community requests:
> > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> to
> > 1 capture
> > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> > func_capturezone entities
> > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> > wrong skin
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



-- 
Żuko
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Jason Ruymen
And I was wrong about the optional part for Team Fortress 2.  The TF 2 update 
is required.

Jason

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, August 21, 2009 2:26 PM
To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'; 
'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] TF2/L4D Updates Available

Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries are 
now available.  Please run hldsupdatetool to receive the update.  The specific 
changes include:

Left 4 Dead Engine:
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary 
locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client 
when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data

Left 4 Dead:
- Novint Falcon support is now enabled by default


Orange Box Engine:
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary 
locations in the file system.
- Fixed a server crash caused by a client packet claiming to be an HLTV client 
when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars

Team Fortress 2:
- Bullet spread algorithm changed to fire a bullet right down the crosshair 
under these circumstances:
 - The first bullet of a spread weapon (except for rapid fire spread weapons 
like the minigun)
 - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
firing
- Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
 - Added "motdfile_text" convar to servers, which allows them to specify a text 
file that's shown instead of the HTML MOTD to clients who've turned on this 
option
- Fixed radius damage not tracing out of enemies when the explosion occurs 
within them
 - Fixes rockets & grenades doing no splash damage when fired point blank into 
enemies
- Added missing snowpuff particles for DX8 players (honest)
- Restored LOD for the Demoman player model
- Fixed being able to alt-fire with the fists while stunned as a Heavy
- Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle 
of a round
- Fixed the "The Big Hurt" achievement not being awarded for players who 
already have the required count
- Fixed sv_pure not reloading the map's custom particle file
 - Custom particle effects contained within maps must now be placed in the 
\particles directory
- Fixed another case where items weren't being validated properly in class 
loadout slots

Community requests:
- Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
- Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 
capture
- Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
func_capturezone entities
- Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
- Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong 
skin

Jason


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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread w4rezz
Thanks for update.. but old Source engine wasnt fixed?

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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread AnAkIn .
It's Nightbox. Ignore him, he's trolling everywhere :/

2009/8/21 Jeff Sugar 

> I can't tell if you're joking or not. I hope so. You should be thrilled
> they're maintaining things like this.
>
>
> On Fri, Aug 21, 2009 at 2:32 PM, Nightbox  >wrote:
>
> > Can you please stop making updates every 3-4 days ?
> >
> > 2009/8/22 Jason Ruymen 
> >
> > > Optional updates for Team Fortress 2, Left 4 Dead and their engine
> > binaries
> > > are now available.  Please run hldsupdatetool to receive the update.
>  The
> > > specific changes include:
> > >
> > > Left 4 Dead Engine:
> > > - Fixed an exploit that allowed files to be uploaded to the server at
> > > arbitrary locations in the file system
> > > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > > client when HLTV is disabled on the server
> > > - Fixed a server crash caused by spoofing a client disconnect message
> > > - Fixed a server crash caused by sending malformed reliable subchannel
> > data
> > >
> > > Left 4 Dead:
> > > - Novint Falcon support is now enabled by default
> > >
> > >
> > > Orange Box Engine:
> > > - Fixed an exploit that allowed files to be uploaded to the server at
> > > arbitrary locations in the file system.
> > > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > > client when HLTV is disabled on the server
> > > - Fixed a server crash caused by spoofing a client disconnect message
> > > - Fixed a server crash caused by sending malformed reliable subchannel
> > data
> > > - Fixed a server crash related to unbounded settings on some convars
> > >
> > > Team Fortress 2:
> > > - Bullet spread algorithm changed to fire a bullet right down the
> > crosshair
> > > under these circumstances:
> > >  - The first bullet of a spread weapon (except for rapid fire spread
> > > weapons like the minigun)
> > >  - The first bullet of a non-spread weapon if it's been >1.25 seconds
> > since
> > > firing
> > > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
> dialog
> > >  - Added "motdfile_text" convar to servers, which allows them to
> specify
> > a
> > > text file that's shown instead of the HTML MOTD to clients who've
> turned
> > on
> > > this option
> > > - Fixed radius damage not tracing out of enemies when the explosion
> > occurs
> > > within them
> > >  - Fixes rockets & grenades doing no splash damage when fired point
> blank
> > > into enemies
> > > - Added missing snowpuff particles for DX8 players (honest)
> > > - Restored LOD for the Demoman player model
> > > - Fixed being able to alt-fire with the fists while stunned as a Heavy
> > > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during
> the
> > > middle of a round
> > > - Fixed the "The Big Hurt" achievement not being awarded for players
> who
> > > already have the required count
> > > - Fixed sv_pure not reloading the map's custom particle file
> > >  - Custom particle effects contained within maps must now be placed in
> > the
> > > \particles directory
> > > - Fixed another case where items weren't being validated properly in
> > class
> > > loadout slots
> > >
> > > Community requests:
> > > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> > > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> > to
> > > 1 capture
> > > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> > > func_capturezone entities
> > > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> > > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> > > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> > > wrong skin
> > >
> > > Jason
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Oliver Salzburg
Jason Ruymen wrote:
> Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries 
> are now available.  Please run hldsupdatetool to receive the update.  The 
> specific changes include:
>
> Left 4 Dead Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
>
> Left 4 Dead:
> - Novint Falcon support is now enabled by default
>
>
> Orange Box Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system.
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
> - Fixed a server crash related to unbounded settings on some convars
>
> Team Fortress 2:
> - Bullet spread algorithm changed to fire a bullet right down the crosshair 
> under these circumstances:
>  - The first bullet of a spread weapon (except for rapid fire spread weapons 
> like the minigun)
>  - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
> firing
> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
>  - Added "motdfile_text" convar to servers, which allows them to specify a 
> text file that's shown instead of the HTML MOTD to clients who've turned on 
> this option
> - Fixed radius damage not tracing out of enemies when the explosion occurs 
> within them
>  - Fixes rockets & grenades doing no splash damage when fired point blank 
> into enemies
> - Added missing snowpuff particles for DX8 players (honest)
> - Restored LOD for the Demoman player model
> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the 
> middle of a round
> - Fixed the "The Big Hurt" achievement not being awarded for players who 
> already have the required count
> - Fixed sv_pure not reloading the map's custom particle file
>  - Custom particle effects contained within maps must now be placed in the 
> \particles directory
> - Fixed another case where items weren't being validated properly in class 
> loadout slots
>
> Community requests:
> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 
> capture
> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
> func_capturezone entities
> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong 
> skin
>
> Jason
>   
We are pleased :D

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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread DontWannaName!
This isnt required, its nice to have an unrequired bug fix update so we dont
have our servers crashing from kids like you.

On Fri, Aug 21, 2009 at 2:32 PM, Nightbox wrote:

> Can you please stop making updates every 3-4 days ?
>
> 2009/8/22 Jason Ruymen 
>
> > Optional updates for Team Fortress 2, Left 4 Dead and their engine
> binaries
> > are now available.  Please run hldsupdatetool to receive the update.  The
> > specific changes include:
> >
> > Left 4 Dead Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> data
> >
> > Left 4 Dead:
> > - Novint Falcon support is now enabled by default
> >
> >
> > Orange Box Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system.
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> data
> > - Fixed a server crash related to unbounded settings on some convars
> >
> > Team Fortress 2:
> > - Bullet spread algorithm changed to fire a bullet right down the
> crosshair
> > under these circumstances:
> >  - The first bullet of a spread weapon (except for rapid fire spread
> > weapons like the minigun)
> >  - The first bullet of a non-spread weapon if it's been >1.25 seconds
> since
> > firing
> > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
> >  - Added "motdfile_text" convar to servers, which allows them to specify
> a
> > text file that's shown instead of the HTML MOTD to clients who've turned
> on
> > this option
> > - Fixed radius damage not tracing out of enemies when the explosion
> occurs
> > within them
> >  - Fixes rockets & grenades doing no splash damage when fired point blank
> > into enemies
> > - Added missing snowpuff particles for DX8 players (honest)
> > - Restored LOD for the Demoman player model
> > - Fixed being able to alt-fire with the fists while stunned as a Heavy
> > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the
> > middle of a round
> > - Fixed the "The Big Hurt" achievement not being awarded for players who
> > already have the required count
> > - Fixed sv_pure not reloading the map's custom particle file
> >  - Custom particle effects contained within maps must now be placed in
> the
> > \particles directory
> > - Fixed another case where items weren't being validated properly in
> class
> > loadout slots
> >
> > Community requests:
> > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> to
> > 1 capture
> > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> > func_capturezone entities
> > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> > wrong skin
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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> please visit:
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Jeff Sugar
I can't tell if you're joking or not. I hope so. You should be thrilled
they're maintaining things like this.


On Fri, Aug 21, 2009 at 2:32 PM, Nightbox wrote:

> Can you please stop making updates every 3-4 days ?
>
> 2009/8/22 Jason Ruymen 
>
> > Optional updates for Team Fortress 2, Left 4 Dead and their engine
> binaries
> > are now available.  Please run hldsupdatetool to receive the update.  The
> > specific changes include:
> >
> > Left 4 Dead Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> data
> >
> > Left 4 Dead:
> > - Novint Falcon support is now enabled by default
> >
> >
> > Orange Box Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system.
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> data
> > - Fixed a server crash related to unbounded settings on some convars
> >
> > Team Fortress 2:
> > - Bullet spread algorithm changed to fire a bullet right down the
> crosshair
> > under these circumstances:
> >  - The first bullet of a spread weapon (except for rapid fire spread
> > weapons like the minigun)
> >  - The first bullet of a non-spread weapon if it's been >1.25 seconds
> since
> > firing
> > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
> >  - Added "motdfile_text" convar to servers, which allows them to specify
> a
> > text file that's shown instead of the HTML MOTD to clients who've turned
> on
> > this option
> > - Fixed radius damage not tracing out of enemies when the explosion
> occurs
> > within them
> >  - Fixes rockets & grenades doing no splash damage when fired point blank
> > into enemies
> > - Added missing snowpuff particles for DX8 players (honest)
> > - Restored LOD for the Demoman player model
> > - Fixed being able to alt-fire with the fists while stunned as a Heavy
> > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the
> > middle of a round
> > - Fixed the "The Big Hurt" achievement not being awarded for players who
> > already have the required count
> > - Fixed sv_pure not reloading the map's custom particle file
> >  - Custom particle effects contained within maps must now be placed in
> the
> > \particles directory
> > - Fixed another case where items weren't being validated properly in
> class
> > loadout slots
> >
> > Community requests:
> > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> to
> > 1 capture
> > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> > func_capturezone entities
> > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> > wrong skin
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Nightbox
Can you please stop making updates every 3-4 days ?

2009/8/22 Jason Ruymen 

> Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries
> are now available.  Please run hldsupdatetool to receive the update.  The
> specific changes include:
>
> Left 4 Dead Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system
> - Fixed a server crash caused by a client packet claiming to be an HLTV
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
>
> Left 4 Dead:
> - Novint Falcon support is now enabled by default
>
>
> Orange Box Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system.
> - Fixed a server crash caused by a client packet claiming to be an HLTV
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel data
> - Fixed a server crash related to unbounded settings on some convars
>
> Team Fortress 2:
> - Bullet spread algorithm changed to fire a bullet right down the crosshair
> under these circumstances:
>  - The first bullet of a spread weapon (except for rapid fire spread
> weapons like the minigun)
>  - The first bullet of a non-spread weapon if it's been >1.25 seconds since
> firing
> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
>  - Added "motdfile_text" convar to servers, which allows them to specify a
> text file that's shown instead of the HTML MOTD to clients who've turned on
> this option
> - Fixed radius damage not tracing out of enemies when the explosion occurs
> within them
>  - Fixes rockets & grenades doing no splash damage when fired point blank
> into enemies
> - Added missing snowpuff particles for DX8 players (honest)
> - Restored LOD for the Demoman player model
> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the
> middle of a round
> - Fixed the "The Big Hurt" achievement not being awarded for players who
> already have the required count
> - Fixed sv_pure not reloading the map's custom particle file
>  - Custom particle effects contained within maps must now be placed in the
> \particles directory
> - Fixed another case where items weren't being validated properly in class
> loadout slots
>
> Community requests:
> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to
> 1 capture
> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> func_capturezone entities
> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> wrong skin
>
> Jason
>
>
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[hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Jason Ruymen
Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries are 
now available.  Please run hldsupdatetool to receive the update.  The specific 
changes include:

Left 4 Dead Engine:
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary 
locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client 
when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data

Left 4 Dead:
- Novint Falcon support is now enabled by default


Orange Box Engine:
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary 
locations in the file system.
- Fixed a server crash caused by a client packet claiming to be an HLTV client 
when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars

Team Fortress 2:
- Bullet spread algorithm changed to fire a bullet right down the crosshair 
under these circumstances:
 - The first bullet of a spread weapon (except for rapid fire spread weapons 
like the minigun)
 - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
firing
- Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
 - Added "motdfile_text" convar to servers, which allows them to specify a text 
file that's shown instead of the HTML MOTD to clients who've turned on this 
option
- Fixed radius damage not tracing out of enemies when the explosion occurs 
within them
 - Fixes rockets & grenades doing no splash damage when fired point blank into 
enemies
- Added missing snowpuff particles for DX8 players (honest)
- Restored LOD for the Demoman player model
- Fixed being able to alt-fire with the fists while stunned as a Heavy
- Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle 
of a round
- Fixed the "The Big Hurt" achievement not being awarded for players who 
already have the required count
- Fixed sv_pure not reloading the map's custom particle file
 - Custom particle effects contained within maps must now be placed in the 
\particles directory
- Fixed another case where items weren't being validated properly in class 
loadout slots

Community requests:
- Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
- Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 
capture
- Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
func_capturezone entities
- Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
- Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong 
skin

Jason


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