Re: [hlds_linux] Upate today

2011-05-13 Thread Claudio Beretta
On Fri, May 13, 2011 at 4:57 PM, Andrew Armitage 
 wrote:

> Surely there is a huge difference between bots that PLAY the game, and take
> up a slot on a team, and bots that lurk for monitoring purposes?

I agree there's a big difference, but most (real) players don't like playing
multiplayer games with bots, no matter how good the AI is. So it makes sense
to penalize playing bots in the server list, to increase the usefulness of
the servers browser to the eye of the player.

An alternative may be having spectator bots not take a player slot at all,
but I fear now we are digging too deep in the internals of the engine.
The change I suggested is just a cosmetic one, and could be implemented with
the data already returned in A2S_INFO replies.
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Re: [hlds_linux] Upate today

2011-05-13 Thread Andrew Armitage



For "bot" I wouldn't distinguish from SourceTV, replay, or tf_bot.


Surely there is a huge difference between bots that PLAY the game, and 
take up a slot on a team, and bots that lurk for monitoring purposes?


I'd expect player bots to take up slots, and spectator bots not to.

Would it be possible to have two 'player' limits?  One that controls how 
many people/bots can be connected to the server, and one that controls 
how many people can actually be playing.


So I could set my server up with 24 player slots, but 28 connection 
slots.  Replay and sourceTV would take up two of these extra connection 
slots, and I could allow people to join to watch the game while they 
wait for a free playing slot.


A

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Re: [hlds_linux] Upate today

2011-05-13 Thread Claudio Beretta
IMHO this should be the proper way of displaying player counts for a 24
slots server:
0 players, 0 bots: 0/24
0 players, 1 bots: 0(1)/24
0 players, 6 bots: 0(6)/24
5 players, 6 bots: 5(11)/24
1 players, 0 bots: 1/24
1 players, 1 bots: 1(2)/24
24 players, 0 bots: 24/24
24 players, 1 bots: 24(25)/24

What we get after yesterday update:
In-game browser:
0 players, 0 bots: 0/24
0 players, 1 bots: 0/24
0 players, 6 bots: 0/19
5 players, 6 bots: 5/19
1 players, 0 bots: 1/24
1 players, 1 bots: 1/24
24 players, 0 bots: 24/24
24 players, 1 bots: 24/24

Steam browser:
0 players, 0 bots: 0/24
0 players, 1 bots: 1/25
0 players, 6 bots: 6/25
5 players, 6 bots: 11/25
1 players, 0 bots: 1/24
1 players, 1 bots: 2/25
24 players, 0 bots: 24/24
24 players, 1 bots: 25/25

In these examples I assumed that when at least one bot is in the server, it
is a tv or replay bot. Hence 1 slot is added to maxplayers.
For "bot" I wouldn't distinguish from SourceTV, replay, or tf_bot.

On Fri, May 13, 2011 at 3:52 PM, Ronny Schedel wrote:

> The Steam browser is correct, all other applications should show 1/25.
>
> > Enabling with -replay:
> >
> > Steam gadget in win7 shows 0/25
> > Checkvalve (android app) shows 0/25 and sets increased_playercount
> > Steam browser shows 0/24
> >
> > /o
> >
> > --
> > =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
> > Den 13 maj 2011 06.05 skrev "Tony Paloma" :
> >> And you guys are activating replay via -replay  on the
> >> command
> >> line? This is the new way and it was mentioned that otherwise you will
> >> get
> >> the player count bug.
> >>
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> >> Sent: Thursday, May 12, 2011 9:03 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Upate today
> >>
> >> I can confirm this. Some weird is going on.
> >>
> >> Before the update, our website status for servers shows player counts
> >> correctly (0/30 and 0/24) but steam browser shows one less while replay
> >> is
> >> enabled.
> >>
> >> After this latest update, these look ok if no players are in but if
> >> replay
> >> is enabled and someone joins server, the server shows 0/30 (or
> >> 0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I
> >> coun't
> >> test this now with more players but slot count rises +1.
> >>
> >> -ics
> >>
> >> 13.5.2011 5:04, Ross Bemrose kirjoitti:
> >>> OK, I'm seeing a lot of weirdness going on with slot counts.
> >>>
> >>> I tested this on a password server I use to test SourceMod plugins
> >>>
> >>> On Steam:
> >>> I see 0/25 players when the Replay bot is active.
> >>> I see 0/25 players when the SourceTV bot is active.
> >>> I see 0/25 players when the Replay AND SourceTV bots are active.
> >>>
> >>> In TF2:
> >>> I see 0/24 players when the Replay bot is active I see 0/24 players
> >>> when the SourceTV bot is active.
> >>> I see 0/23 players when both bots are active.
> >>>
> >>> Now, these numbers tell me some funny interaction with the Steam
> >>> browser is going on. It also tells me that there is some funny
> >>> interaction going on between the two of them.
> >>>
> >>> Also, does anyone know which kill signal to send the server to make it
> >>> properly shut down the replay system? My other admin is, for whatever
> >>> reason, sending a kill -9 to the screen process running the server,
> >>> which is clearly the wrong way to go about it. Does a normal SIGTERM
> >>> kill shut down replays correctly?
> >>>
> >>> On 5/12/2011 8:56 PM, Jeff Sugar wrote:
> >>>> I am still getting the issue where, in TF2, the *visible* max players
> >>>> is one less than what I set it to. Meaning, I set
> >>>> sv_visiblemaxplayers to 24, and
> >>>> TF2 server browser shows it as 23. This wouldn't be so bad if the
> >>>> STEAM server browser didn't then show it as what I set it to.
> >>>>
> >>>> So, if I set it to 25 to account for the issue in TF2 showing one
> >>>> less, then the Steam server browser also shows 25. It's a no-win
> >>>> situation.
> >>>>
> >>>> This long-standing

Re: [hlds_linux] Upate today

2011-05-13 Thread Ronny Schedel
The Steam browser is correct, all other applications should show 1/25.

> Enabling with -replay:
>
> Steam gadget in win7 shows 0/25
> Checkvalve (android app) shows 0/25 and sets increased_playercount
> Steam browser shows 0/24
>
> /o
>
> --
> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
> Den 13 maj 2011 06.05 skrev "Tony Paloma" :
>> And you guys are activating replay via -replay  on the
>> command
>> line? This is the new way and it was mentioned that otherwise you will
>> get
>> the player count bug.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>> Sent: Thursday, May 12, 2011 9:03 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Upate today
>>
>> I can confirm this. Some weird is going on.
>>
>> Before the update, our website status for servers shows player counts
>> correctly (0/30 and 0/24) but steam browser shows one less while replay
>> is
>> enabled.
>>
>> After this latest update, these look ok if no players are in but if
>> replay
>> is enabled and someone joins server, the server shows 0/30 (or
>> 0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I
>> coun't
>> test this now with more players but slot count rises +1.
>>
>> -ics
>>
>> 13.5.2011 5:04, Ross Bemrose kirjoitti:
>>> OK, I'm seeing a lot of weirdness going on with slot counts.
>>>
>>> I tested this on a password server I use to test SourceMod plugins
>>>
>>> On Steam:
>>> I see 0/25 players when the Replay bot is active.
>>> I see 0/25 players when the SourceTV bot is active.
>>> I see 0/25 players when the Replay AND SourceTV bots are active.
>>>
>>> In TF2:
>>> I see 0/24 players when the Replay bot is active I see 0/24 players
>>> when the SourceTV bot is active.
>>> I see 0/23 players when both bots are active.
>>>
>>> Now, these numbers tell me some funny interaction with the Steam
>>> browser is going on. It also tells me that there is some funny
>>> interaction going on between the two of them.
>>>
>>> Also, does anyone know which kill signal to send the server to make it
>>> properly shut down the replay system? My other admin is, for whatever
>>> reason, sending a kill -9 to the screen process running the server,
>>> which is clearly the wrong way to go about it. Does a normal SIGTERM
>>> kill shut down replays correctly?
>>>
>>> On 5/12/2011 8:56 PM, Jeff Sugar wrote:
>>>> I am still getting the issue where, in TF2, the *visible* max players
>>>> is one less than what I set it to. Meaning, I set
>>>> sv_visiblemaxplayers to 24, and
>>>> TF2 server browser shows it as 23. This wouldn't be so bad if the
>>>> STEAM server browser didn't then show it as what I set it to.
>>>>
>>>> So, if I set it to 25 to account for the issue in TF2 showing one
>>>> less, then the Steam server browser also shows 25. It's a no-win
>>>> situation.
>>>>
>>>> This long-standing issue is what caused us to avoid running SourceTV.
>>>> It mucked up our (reserve) slots in exactly this way.
>>>>
>>>>
>>>> On Thu, May 12, 2011 at 3:41 PM, Jon
>>>> Lippincottwrote:
>>>>
>>>>> You can run with "-replay" or just "-replay," which
>>>>> will default to "replay.cfg."
>>>>>
>>>>> -Jon
>>>>>
>>>>> -Original Message-
>>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon
>>>>> Lippincott
>>>>> Sent: Thursday, May 12, 2011 12:39 PM
>>>>> To: Half-Life dedicated Linux server mailing list; 'Half-Life
>>>>> dedicated
>>>>> Win32 server mailing list'
>>>>> Subject: [hlds_linux] Upate today
>>>>>
>>>>> After today's update, you can remove +exec replay.cfg from your
>>>>> command line. Instead, use "-replay" which will:
>>>>>
>>>>>
>>>>> 1. Automatically exec replay.cfg after valve.rc on startup.
>>>>>
>>>>> 2. Fix the max players bug.
>>>>>
>>&g

Re: [hlds_linux] Upate today

2011-05-13 Thread steve grout
on my previous email please read replay_fileserver_path as 
replay_fileserver_remotepath. apologies about that i just got myself all 
confused as to why replay isnt working any more on our servers without 
crashing.


On 13/05/2011 07:16, Mikael Ejberg Pedersen wrote:

You can run with "-replay" or just "-replay," which will
default to "replay.cfg."

-Jon


And I can add that if you use "-replayserverdir", then it must come
before "-replay". If not, the server will hang during startup. Don't ask
me how I know ;)

Best regards,
Mikael


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Re: [hlds_linux] Upate today

2011-05-12 Thread Mikael Ejberg Pedersen
> You can run with "-replay " or just "-replay," which will
> default to "replay.cfg."
>
> -Jon


And I can add that if you use "-replayserverdir ", then it must come
before "-replay". If not, the server will hang during startup. Don't ask
me how I know ;)

Best regards,
Mikael


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Re: [hlds_linux] Upate today

2011-05-12 Thread E3pO
Having the same issue.. Confirmed on my setup as well.

On Fri, May 13, 2011 at 12:15 AM, oGre  wrote:

> Enabling with -replay:
>
> Steam gadget in win7 shows 0/25
> Checkvalve (android app) shows 0/25 and sets increased_playercount
> Steam browser shows 0/24
>
> /o
>
> --
> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
> Den 13 maj 2011 06.05 skrev "Tony Paloma" :
> > And you guys are activating replay via -replay  on the
> command
> > line? This is the new way and it was mentioned that otherwise you will
> get
> > the player count bug.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> > Sent: Thursday, May 12, 2011 9:03 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Upate today
> >
> > I can confirm this. Some weird is going on.
> >
> > Before the update, our website status for servers shows player counts
> > correctly (0/30 and 0/24) but steam browser shows one less while replay
> is
> > enabled.
> >
> > After this latest update, these look ok if no players are in but if
> replay
> > is enabled and someone joins server, the server shows 0/30 (or
> > 0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I coun't
> > test this now with more players but slot count rises +1.
> >
> > -ics
> >
> > 13.5.2011 5:04, Ross Bemrose kirjoitti:
> >> OK, I'm seeing a lot of weirdness going on with slot counts.
> >>
> >> I tested this on a password server I use to test SourceMod plugins
> >>
> >> On Steam:
> >> I see 0/25 players when the Replay bot is active.
> >> I see 0/25 players when the SourceTV bot is active.
> >> I see 0/25 players when the Replay AND SourceTV bots are active.
> >>
> >> In TF2:
> >> I see 0/24 players when the Replay bot is active I see 0/24 players
> >> when the SourceTV bot is active.
> >> I see 0/23 players when both bots are active.
> >>
> >> Now, these numbers tell me some funny interaction with the Steam
> >> browser is going on. It also tells me that there is some funny
> >> interaction going on between the two of them.
> >>
> >> Also, does anyone know which kill signal to send the server to make it
> >> properly shut down the replay system? My other admin is, for whatever
> >> reason, sending a kill -9 to the screen process running the server,
> >> which is clearly the wrong way to go about it. Does a normal SIGTERM
> >> kill shut down replays correctly?
> >>
> >> On 5/12/2011 8:56 PM, Jeff Sugar wrote:
> >>> I am still getting the issue where, in TF2, the *visible* max players
> >>> is one less than what I set it to. Meaning, I set
> >>> sv_visiblemaxplayers to 24, and
> >>> TF2 server browser shows it as 23. This wouldn't be so bad if the
> >>> STEAM server browser didn't then show it as what I set it to.
> >>>
> >>> So, if I set it to 25 to account for the issue in TF2 showing one
> >>> less, then the Steam server browser also shows 25. It's a no-win
> >>> situation.
> >>>
> >>> This long-standing issue is what caused us to avoid running SourceTV.
> >>> It mucked up our (reserve) slots in exactly this way.
> >>>
> >>>
> >>> On Thu, May 12, 2011 at 3:41 PM, Jon
> >>> Lippincottwrote:
> >>>
> >>>> You can run with "-replay" or just "-replay," which
> >>>> will default to "replay.cfg."
> >>>>
> >>>> -Jon
> >>>>
> >>>> -Original Message-
> >>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon
> >>>> Lippincott
> >>>> Sent: Thursday, May 12, 2011 12:39 PM
> >>>> To: Half-Life dedicated Linux server mailing list; 'Half-Life
> >>>> dedicated
> >>>> Win32 server mailing list'
> >>>> Subject: [hlds_linux] Upate today
> >>>>
> >>>> After today's update, you can remove +exec replay.cfg from your
> >>>> command line. Instead, use "-replay" which will:
> >>>>
> >>>>
> >>>> 1. Automatically exec replay.cfg after valve.rc on startup.
> >>

Re: [hlds_linux] Upate today

2011-05-12 Thread oGre
Enabling with -replay:

Steam gadget in win7 shows 0/25
Checkvalve (android app) shows 0/25 and sets increased_playercount
Steam browser shows 0/24

/o

--
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
Den 13 maj 2011 06.05 skrev "Tony Paloma" :
> And you guys are activating replay via -replay  on the command
> line? This is the new way and it was mentioned that otherwise you will get
> the player count bug.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Thursday, May 12, 2011 9:03 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Upate today
>
> I can confirm this. Some weird is going on.
>
> Before the update, our website status for servers shows player counts
> correctly (0/30 and 0/24) but steam browser shows one less while replay is
> enabled.
>
> After this latest update, these look ok if no players are in but if replay
> is enabled and someone joins server, the server shows 0/30 (or
> 0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I coun't
> test this now with more players but slot count rises +1.
>
> -ics
>
> 13.5.2011 5:04, Ross Bemrose kirjoitti:
>> OK, I'm seeing a lot of weirdness going on with slot counts.
>>
>> I tested this on a password server I use to test SourceMod plugins
>>
>> On Steam:
>> I see 0/25 players when the Replay bot is active.
>> I see 0/25 players when the SourceTV bot is active.
>> I see 0/25 players when the Replay AND SourceTV bots are active.
>>
>> In TF2:
>> I see 0/24 players when the Replay bot is active I see 0/24 players
>> when the SourceTV bot is active.
>> I see 0/23 players when both bots are active.
>>
>> Now, these numbers tell me some funny interaction with the Steam
>> browser is going on. It also tells me that there is some funny
>> interaction going on between the two of them.
>>
>> Also, does anyone know which kill signal to send the server to make it
>> properly shut down the replay system? My other admin is, for whatever
>> reason, sending a kill -9 to the screen process running the server,
>> which is clearly the wrong way to go about it. Does a normal SIGTERM
>> kill shut down replays correctly?
>>
>> On 5/12/2011 8:56 PM, Jeff Sugar wrote:
>>> I am still getting the issue where, in TF2, the *visible* max players
>>> is one less than what I set it to. Meaning, I set
>>> sv_visiblemaxplayers to 24, and
>>> TF2 server browser shows it as 23. This wouldn't be so bad if the
>>> STEAM server browser didn't then show it as what I set it to.
>>>
>>> So, if I set it to 25 to account for the issue in TF2 showing one
>>> less, then the Steam server browser also shows 25. It's a no-win
>>> situation.
>>>
>>> This long-standing issue is what caused us to avoid running SourceTV.
>>> It mucked up our (reserve) slots in exactly this way.
>>>
>>>
>>> On Thu, May 12, 2011 at 3:41 PM, Jon
>>> Lippincottwrote:
>>>
>>>> You can run with "-replay" or just "-replay," which
>>>> will default to "replay.cfg."
>>>>
>>>> -Jon
>>>>
>>>> -Original Message-
>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon
>>>> Lippincott
>>>> Sent: Thursday, May 12, 2011 12:39 PM
>>>> To: Half-Life dedicated Linux server mailing list; 'Half-Life
>>>> dedicated
>>>> Win32 server mailing list'
>>>> Subject: [hlds_linux] Upate today
>>>>
>>>> After today's update, you can remove +exec replay.cfg from your
>>>> command line. Instead, use "-replay" which will:
>>>>
>>>>
>>>> 1. Automatically exec replay.cfg after valve.rc on startup.
>>>>
>>>> 2. Fix the max players bug.
>>>>
>>>> -Jon
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valves

Re: [hlds_linux] Upate today

2011-05-12 Thread ics
I used the -replay as suggested after the update. I only included the 
pre-update info for comparison reasons.


To make it more clear, now if we query the server info and put it up on 
the website, there is now one more slot if replay is enabled (with 
-replay) and things look fine there but at the same time if i am in the 
server with my game and try to refresh the server browser, it shows 0/30 
players. Maybe my server browseer didn't properly update to show correct 
playercount or the players actually start counting from 0 and ending up 
on 29. Didn't have time to test more.


-ics

13.5.2011 7:04, Tony Paloma kirjoitti:

And you guys are activating replay via -replay  on the command
line? This is the new way and it was mentioned that otherwise you will get
the player count bug.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, May 12, 2011 9:03 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Upate today

I can confirm this. Some weird is going on.

Before the update, our website status for servers shows player counts
correctly (0/30 and 0/24) but steam browser shows one less while replay is
enabled.

After this latest update, these look ok if no players are in but if replay
is enabled and someone joins server, the server shows 0/30 (or
0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I coun't
test this now with more players but slot count rises +1.

-ics

13.5.2011 5:04, Ross Bemrose kirjoitti:

OK, I'm seeing a lot of weirdness going on with slot counts.

I tested this on a password server I use to test SourceMod plugins

On Steam:
I see 0/25 players when the Replay bot is active.
I see 0/25 players when the SourceTV bot is active.
I see 0/25 players when the Replay AND SourceTV bots are active.

In TF2:
I see 0/24 players when the Replay bot is active I see 0/24 players
when the SourceTV bot is active.
I see 0/23 players when both bots are active.

Now, these numbers tell me some funny interaction with the Steam
browser is going on.  It also tells me that there is some funny
interaction going on between the two of them.

Also, does anyone know which kill signal to send the server to make it
properly shut down the replay system?  My other admin is, for whatever
reason, sending a kill -9 to the screen process running the server,
which is clearly the wrong way to go about it.  Does a normal SIGTERM
kill shut down replays correctly?

On 5/12/2011 8:56 PM, Jeff Sugar wrote:

I am still getting the issue where, in TF2, the *visible* max players
is one less than what I set it to.  Meaning, I set
sv_visiblemaxplayers to 24, and
TF2 server browser shows it as 23. This wouldn't be so bad if the
STEAM server browser didn't then show it as what I set it to.

So, if I set it to 25 to account for the issue in TF2 showing one
less, then the Steam server browser also shows 25. It's a no-win
situation.

This long-standing issue is what caused us to avoid running SourceTV.
It mucked up our (reserve) slots in exactly this way.


On Thu, May 12, 2011 at 3:41 PM, Jon
Lippincottwrote:


You can run with "-replay" or just "-replay," which
will default to "replay.cfg."

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon
Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life
dedicated
Win32 server mailing list'
Subject: [hlds_linux] Upate today

After today's update, you can remove +exec replay.cfg from your
command line.  Instead, use "-replay" which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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Re: [hlds_linux] Upate today

2011-05-12 Thread Tony Paloma
And you guys are activating replay via -replay  on the command
line? This is the new way and it was mentioned that otherwise you will get
the player count bug.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, May 12, 2011 9:03 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Upate today

I can confirm this. Some weird is going on.

Before the update, our website status for servers shows player counts
correctly (0/30 and 0/24) but steam browser shows one less while replay is
enabled.

After this latest update, these look ok if no players are in but if replay
is enabled and someone joins server, the server shows 0/30 (or
0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I coun't
test this now with more players but slot count rises +1.

-ics

13.5.2011 5:04, Ross Bemrose kirjoitti:
> OK, I'm seeing a lot of weirdness going on with slot counts.
>
> I tested this on a password server I use to test SourceMod plugins
>
> On Steam:
> I see 0/25 players when the Replay bot is active.
> I see 0/25 players when the SourceTV bot is active.
> I see 0/25 players when the Replay AND SourceTV bots are active.
>
> In TF2:
> I see 0/24 players when the Replay bot is active I see 0/24 players 
> when the SourceTV bot is active.
> I see 0/23 players when both bots are active.
>
> Now, these numbers tell me some funny interaction with the Steam 
> browser is going on.  It also tells me that there is some funny 
> interaction going on between the two of them.
>
> Also, does anyone know which kill signal to send the server to make it 
> properly shut down the replay system?  My other admin is, for whatever 
> reason, sending a kill -9 to the screen process running the server, 
> which is clearly the wrong way to go about it.  Does a normal SIGTERM 
> kill shut down replays correctly?
>
> On 5/12/2011 8:56 PM, Jeff Sugar wrote:
>> I am still getting the issue where, in TF2, the *visible* max players 
>> is one less than what I set it to.  Meaning, I set 
>> sv_visiblemaxplayers to 24, and
>> TF2 server browser shows it as 23. This wouldn't be so bad if the 
>> STEAM server browser didn't then show it as what I set it to.
>>
>> So, if I set it to 25 to account for the issue in TF2 showing one 
>> less, then the Steam server browser also shows 25. It's a no-win 
>> situation.
>>
>> This long-standing issue is what caused us to avoid running SourceTV. 
>> It mucked up our (reserve) slots in exactly this way.
>>
>>
>> On Thu, May 12, 2011 at 3:41 PM, Jon
>> Lippincottwrote:
>>
>>> You can run with "-replay" or just "-replay," which 
>>> will default to "replay.cfg."
>>>
>>> -Jon
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon 
>>> Lippincott
>>> Sent: Thursday, May 12, 2011 12:39 PM
>>> To: Half-Life dedicated Linux server mailing list; 'Half-Life 
>>> dedicated
>>> Win32 server mailing list'
>>> Subject: [hlds_linux] Upate today
>>>
>>> After today's update, you can remove +exec replay.cfg from your 
>>> command line.  Instead, use "-replay" which will:
>>>
>>>
>>> 1.   Automatically exec replay.cfg after valve.rc on startup.
>>>
>>> 2.   Fix the max players bug.
>>>
>>> -Jon
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list 
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list 
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> ___
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>> archives, please visit:
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>
>
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Re: [hlds_linux] Upate today

2011-05-12 Thread ics

I can confirm this. Some weird is going on.

Before the update, our website status for servers shows player counts 
correctly (0/30 and 0/24) but steam browser shows one less while replay 
is enabled.


After this latest update, these look ok if no players are in but if 
replay is enabled and someone joins server, the server shows 0/30 (or 
0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I 
coun't test this now with more players but slot count rises +1.


-ics

13.5.2011 5:04, Ross Bemrose kirjoitti:

OK, I'm seeing a lot of weirdness going on with slot counts.

I tested this on a password server I use to test SourceMod plugins

On Steam:
I see 0/25 players when the Replay bot is active.
I see 0/25 players when the SourceTV bot is active.
I see 0/25 players when the Replay AND SourceTV bots are active.

In TF2:
I see 0/24 players when the Replay bot is active
I see 0/24 players when the SourceTV bot is active.
I see 0/23 players when both bots are active.

Now, these numbers tell me some funny interaction with the Steam 
browser is going on.  It also tells me that there is some funny 
interaction going on between the two of them.


Also, does anyone know which kill signal to send the server to make it 
properly shut down the replay system?  My other admin is, for whatever 
reason, sending a kill -9 to the screen process running the server, 
which is clearly the wrong way to go about it.  Does a normal SIGTERM 
kill shut down replays correctly?


On 5/12/2011 8:56 PM, Jeff Sugar wrote:
I am still getting the issue where, in TF2, the *visible* max players 
is one
less than what I set it to.  Meaning, I set sv_visiblemaxplayers to 
24, and

TF2 server browser shows it as 23. This wouldn't be so bad if the STEAM
server browser didn't then show it as what I set it to.

So, if I set it to 25 to account for the issue in TF2 showing one 
less, then

the Steam server browser also shows 25. It's a no-win situation.

This long-standing issue is what caused us to avoid running SourceTV. It
mucked up our (reserve) slots in exactly this way.


On Thu, May 12, 2011 at 3:41 PM, Jon 
Lippincottwrote:


You can run with "-replay" or just "-replay," which 
will

default to "replay.cfg."

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Upate today

After today's update, you can remove +exec replay.cfg from your command
line.  Instead, use "-replay" which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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Re: [hlds_linux] Upate today

2011-05-12 Thread Ross Bemrose

OK, I'm seeing a lot of weirdness going on with slot counts.

I tested this on a password server I use to test SourceMod plugins

On Steam:
I see 0/25 players when the Replay bot is active.
I see 0/25 players when the SourceTV bot is active.
I see 0/25 players when the Replay AND SourceTV bots are active.

In TF2:
I see 0/24 players when the Replay bot is active
I see 0/24 players when the SourceTV bot is active.
I see 0/23 players when both bots are active.

Now, these numbers tell me some funny interaction with the Steam browser 
is going on.  It also tells me that there is some funny interaction 
going on between the two of them.


Also, does anyone know which kill signal to send the server to make it 
properly shut down the replay system?  My other admin is, for whatever 
reason, sending a kill -9 to the screen process running the server, 
which is clearly the wrong way to go about it.  Does a normal SIGTERM 
kill shut down replays correctly?


On 5/12/2011 8:56 PM, Jeff Sugar wrote:

I am still getting the issue where, in TF2, the *visible* max players is one
less than what I set it to.  Meaning, I set sv_visiblemaxplayers to 24, and
TF2 server browser shows it as 23. This wouldn't be so bad if the STEAM
server browser didn't then show it as what I set it to.

So, if I set it to 25 to account for the issue in TF2 showing one less, then
the Steam server browser also shows 25. It's a no-win situation.

This long-standing issue is what caused us to avoid running SourceTV. It
mucked up our (reserve) slots in exactly this way.


On Thu, May 12, 2011 at 3:41 PM, Jon Lippincottwrote:


You can run with "-replay" or just "-replay," which will
default to "replay.cfg."

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Upate today

After today's update, you can remove +exec replay.cfg from your command
line.  Instead, use "-replay" which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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Re: [hlds_linux] Upate today

2011-05-12 Thread Ross Bemrose

Yes, and I'm disappointed that today's update didn't fix this bug.

Strange, since it would seem to me to be the same fix that the Replay 
bot has, as with both SourceTV and replay connected, my 24 player server 
showed 0/25 players... which means it's doing the -1 for Replay just 
fine, but not for SourceTV.


On 5/12/2011 8:56 PM, Jeff Sugar wrote:

I am still getting the issue where, in TF2, the *visible* max players is one
less than what I set it to.  Meaning, I set sv_visiblemaxplayers to 24, and
TF2 server browser shows it as 23. This wouldn't be so bad if the STEAM
server browser didn't then show it as what I set it to.

So, if I set it to 25 to account for the issue in TF2 showing one less, then
the Steam server browser also shows 25. It's a no-win situation.

This long-standing issue is what caused us to avoid running SourceTV. It
mucked up our (reserve) slots in exactly this way.


On Thu, May 12, 2011 at 3:41 PM, Jon Lippincottwrote:


You can run with "-replay" or just "-replay," which will
default to "replay.cfg."

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Upate today

After today's update, you can remove +exec replay.cfg from your command
line.  Instead, use "-replay" which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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Re: [hlds_linux] Upate today

2011-05-12 Thread Jeff Sugar
I am still getting the issue where, in TF2, the *visible* max players is one
less than what I set it to.  Meaning, I set sv_visiblemaxplayers to 24, and
TF2 server browser shows it as 23. This wouldn't be so bad if the STEAM
server browser didn't then show it as what I set it to.

So, if I set it to 25 to account for the issue in TF2 showing one less, then
the Steam server browser also shows 25. It's a no-win situation.

This long-standing issue is what caused us to avoid running SourceTV. It
mucked up our (reserve) slots in exactly this way.


On Thu, May 12, 2011 at 3:41 PM, Jon Lippincott wrote:

> You can run with "-replay " or just "-replay," which will
> default to "replay.cfg."
>
> -Jon
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
> Sent: Thursday, May 12, 2011 12:39 PM
> To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
> Win32 server mailing list'
> Subject: [hlds_linux] Upate today
>
> After today's update, you can remove +exec replay.cfg from your command
> line.  Instead, use "-replay" which will:
>
>
> 1.   Automatically exec replay.cfg after valve.rc on startup.
>
> 2.   Fix the max players bug.
>
> -Jon
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Upate today

2011-05-12 Thread Jon Lippincott
You can run with "-replay " or just "-replay," which will 
default to "replay.cfg."

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 
server mailing list'
Subject: [hlds_linux] Upate today

After today's update, you can remove +exec replay.cfg from your command line.  
Instead, use "-replay" which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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[hlds_linux] Upate today

2011-05-12 Thread Jon Lippincott
After today's update, you can remove +exec replay.cfg from your command line.  
Instead, use "-replay" which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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