Re: [hlds_linux] Whats the deal with old halloween event maps?
I discovered this crash issue myself a few months ago. If you're using SourceMod, my Force Holidays plugin ( https://forums.alliedmods.net/showthread.php?t=171012 ) specifically caches all the Horsemann and Monoculus/ghost with no hat files for their respective maps due to this crash issue. It also sets the Halloween holiday on for any map in the addons/sourcemod/configs/halloween_maps.txt file because the boss determination is done immediately after map change, before server.cfg and other configs are processed. On 10/24/2012 12:18 PM, ics wrote: Last week i held and event for upcoming halloween. We played custom maps that had halloween monsters (aka the horseman) on and some others with just ghosts with tf_forced_holiday 2. This week, i arranged to play cp_manor_event and cp_viaduct_event to prepare players for halloween time. However, with manor te map crashes as soon as setup gates are supposed to be open with following error: L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End" 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl Boom. On viaduct_event, the monoculus doesn't even spawn but the map works otherwise. Are these maps intentionally broken or if not, they should be fixed for halloween. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whats the deal with old halloween event maps?
It does look like if i forcefully spawn monoculus, at some point server will crash with: 739/ - ghost: UTIL_SetModel: not precached: models/props_halloween/ghost_no_hat.mdl 739/ - ghost: UTIL_SetModel: not precached: models/props_halloween/ghost_no_hat.mdl L 10/24/2012 - 19:59:30: Engine error: 739/ - ghost: UTIL_SetModel: not precached: models/props_halloween/ghost_no_hat.mdl So i guess i'll wait for actual event before putting these on again since the event i held has already now ended and wont be on untill next wednesday with other maps. -ics 24.10.2012 19:37, ics kirjoitti: Every other custom map works just fine without precaching anyhing, even harvest_event is fine without doing anything. I was just wondering is it a known issue that manor brokes with default settings and why the monoculus doesn't spawn in viaduct_event. -ics 24.10.2012 19:32, Andreas Grimm kirjoitti: Addition to this: If you want to run the other maps, then you have to precache these files, too: PrecacheModel("models/props_halloween/pumpkin_explode.mdl"); //maybe this one is needed for manor, too ... can't remember anymore PrecacheModel("models/props_halloween/ghost_no_hat.mdl"); PrecacheModel("models/props_halloween/halloween_demoeye.mdl"); PrecacheModel("models/props_halloween/eyeball_projectile.mdl"); -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Wednesday, October 24, 2012 6:31 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Whats the deal with old halloween event maps? You just have to precache two models, then it's all fine. Is use this code in a little plugin: PrecacheModel("models/bots/headless_hatman.mdl"); PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl"); Gameservers don't precache them automatically when it's not really halloween. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, October 24, 2012 6:19 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Whats the deal with old halloween event maps? Last week i held and event for upcoming halloween. We played custom maps that had halloween monsters (aka the horseman) on and some others with just ghosts with tf_forced_holiday 2. This week, i arranged to play cp_manor_event and cp_viaduct_event to prepare players for halloween time. However, with manor te map crashes as soon as setup gates are supposed to be open with following error: L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End" 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl Boom. On viaduct_event, the monoculus doesn't even spawn but the map works otherwise. Are these maps intentionally broken or if not, they should be fixed for halloween. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whats the deal with old halloween event maps?
I bet it's related to the Red X's somehow... WHICH BY THE WAY, WILL YOU FIX IT VALVE PLS? > Date: Wed, 24 Oct 2012 19:37:33 +0300 > From: i...@ics-base.net > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Whats the deal with old halloween event maps? > > Every other custom map works just fine without precaching anyhing, even > harvest_event is fine without doing anything. I was just wondering is it > a known issue that manor brokes with default settings and why the > monoculus doesn't spawn in viaduct_event. > > -ics > > 24.10.2012 19:32, Andreas Grimm kirjoitti: > > Addition to this: If you want to run the other maps, then you have to > > precache these files, too: > > > > PrecacheModel("models/props_halloween/pumpkin_explode.mdl"); //maybe this > > one is needed for manor, too ... can't remember anymore > > PrecacheModel("models/props_halloween/ghost_no_hat.mdl"); > > PrecacheModel("models/props_halloween/halloween_demoeye.mdl"); > > PrecacheModel("models/props_halloween/eyeball_projectile.mdl"); > > > > -Original Message- > > From: hlds_linux-boun...@list.valvesoftware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andreas > > Grimm > > Sent: Wednesday, October 24, 2012 6:31 PM > > To: 'Half-Life dedicated Linux server mailing list' > > Subject: Re: [hlds_linux] Whats the deal with old halloween event maps? > > > > You just have to precache two models, then it's all fine. Is use this code > > in a little plugin: > > > > PrecacheModel("models/bots/headless_hatman.mdl"); > > PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl"); > > > > Gameservers don't precache them automatically when it's not really > > halloween. > > > > -Original Message- > > From: hlds_linux-boun...@list.valvesoftware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics > > Sent: Wednesday, October 24, 2012 6:19 PM > > To: Half-Life dedicated Linux server mailing list > > Subject: [hlds_linux] Whats the deal with old halloween event maps? > > > > Last week i held and event for upcoming halloween. We played custom maps > > that had halloween monsters (aka the horseman) on and some others with > > just ghosts with tf_forced_holiday 2. > > > > This week, i arranged to play cp_manor_event and cp_viaduct_event to > > prepare players for halloween time. However, with manor te map crashes > > as soon as setup gates are supposed to be open with following error: > > > > L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End" > > 967/ - headless_hatman: UTIL_SetModel: not precached: > > models/bots/headless_hatman.mdl > > 967/ - headless_hatman: UTIL_SetModel: not precached: > > models/bots/headless_hatman.mdl > > L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: > > UTIL_SetModel: not precached: models/bots/headless_hatman.mdl > > Boom. > > > > On viaduct_event, the monoculus doesn't even spawn but the map works > > otherwise. Are these maps intentionally broken or if not, they should be > > fixed for halloween. > > > > -ics > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whats the deal with old halloween event maps?
Every other custom map works just fine without precaching anyhing, even harvest_event is fine without doing anything. I was just wondering is it a known issue that manor brokes with default settings and why the monoculus doesn't spawn in viaduct_event. -ics 24.10.2012 19:32, Andreas Grimm kirjoitti: Addition to this: If you want to run the other maps, then you have to precache these files, too: PrecacheModel("models/props_halloween/pumpkin_explode.mdl"); //maybe this one is needed for manor, too ... can't remember anymore PrecacheModel("models/props_halloween/ghost_no_hat.mdl"); PrecacheModel("models/props_halloween/halloween_demoeye.mdl"); PrecacheModel("models/props_halloween/eyeball_projectile.mdl"); -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Wednesday, October 24, 2012 6:31 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Whats the deal with old halloween event maps? You just have to precache two models, then it's all fine. Is use this code in a little plugin: PrecacheModel("models/bots/headless_hatman.mdl"); PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl"); Gameservers don't precache them automatically when it's not really halloween. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, October 24, 2012 6:19 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Whats the deal with old halloween event maps? Last week i held and event for upcoming halloween. We played custom maps that had halloween monsters (aka the horseman) on and some others with just ghosts with tf_forced_holiday 2. This week, i arranged to play cp_manor_event and cp_viaduct_event to prepare players for halloween time. However, with manor te map crashes as soon as setup gates are supposed to be open with following error: L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End" 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl Boom. On viaduct_event, the monoculus doesn't even spawn but the map works otherwise. Are these maps intentionally broken or if not, they should be fixed for halloween. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whats the deal with old halloween event maps?
Horseman worked fine last week in a custom map that had it just fine so in don't see why it doesn't work in manor. -ics 24.10.2012 19:30, Andreas Grimm kirjoitti: You just have to precache two models, then it's all fine. Is use this code in a little plugin: PrecacheModel("models/bots/headless_hatman.mdl"); PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl"); Gameservers don't precache them automatically when it's not really halloween. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, October 24, 2012 6:19 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Whats the deal with old halloween event maps? Last week i held and event for upcoming halloween. We played custom maps that had halloween monsters (aka the horseman) on and some others with just ghosts with tf_forced_holiday 2. This week, i arranged to play cp_manor_event and cp_viaduct_event to prepare players for halloween time. However, with manor te map crashes as soon as setup gates are supposed to be open with following error: L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End" 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl Boom. On viaduct_event, the monoculus doesn't even spawn but the map works otherwise. Are these maps intentionally broken or if not, they should be fixed for halloween. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whats the deal with old halloween event maps?
Addition to this: If you want to run the other maps, then you have to precache these files, too: PrecacheModel("models/props_halloween/pumpkin_explode.mdl"); //maybe this one is needed for manor, too ... can't remember anymore PrecacheModel("models/props_halloween/ghost_no_hat.mdl"); PrecacheModel("models/props_halloween/halloween_demoeye.mdl"); PrecacheModel("models/props_halloween/eyeball_projectile.mdl"); -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Wednesday, October 24, 2012 6:31 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Whats the deal with old halloween event maps? You just have to precache two models, then it's all fine. Is use this code in a little plugin: PrecacheModel("models/bots/headless_hatman.mdl"); PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl"); Gameservers don't precache them automatically when it's not really halloween. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, October 24, 2012 6:19 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Whats the deal with old halloween event maps? Last week i held and event for upcoming halloween. We played custom maps that had halloween monsters (aka the horseman) on and some others with just ghosts with tf_forced_holiday 2. This week, i arranged to play cp_manor_event and cp_viaduct_event to prepare players for halloween time. However, with manor te map crashes as soon as setup gates are supposed to be open with following error: L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End" 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl Boom. On viaduct_event, the monoculus doesn't even spawn but the map works otherwise. Are these maps intentionally broken or if not, they should be fixed for halloween. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whats the deal with old halloween event maps?
You just have to precache two models, then it's all fine. Is use this code in a little plugin: PrecacheModel("models/bots/headless_hatman.mdl"); PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl"); Gameservers don't precache them automatically when it's not really halloween. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, October 24, 2012 6:19 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Whats the deal with old halloween event maps? Last week i held and event for upcoming halloween. We played custom maps that had halloween monsters (aka the horseman) on and some others with just ghosts with tf_forced_holiday 2. This week, i arranged to play cp_manor_event and cp_viaduct_event to prepare players for halloween time. However, with manor te map crashes as soon as setup gates are supposed to be open with following error: L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End" 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl Boom. On viaduct_event, the monoculus doesn't even spawn but the map works otherwise. Are these maps intentionally broken or if not, they should be fixed for halloween. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Whats the deal with old halloween event maps?
Last week i held and event for upcoming halloween. We played custom maps that had halloween monsters (aka the horseman) on and some others with just ghosts with tf_forced_holiday 2. This week, i arranged to play cp_manor_event and cp_viaduct_event to prepare players for halloween time. However, with manor te map crashes as soon as setup gates are supposed to be open with following error: L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End" 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl Boom. On viaduct_event, the monoculus doesn't even spawn but the map works otherwise. Are these maps intentionally broken or if not, they should be fixed for halloween. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux