Re: [hlds_linux] Whats the deal with old halloween event maps?

2012-10-24 Thread Ross Bemrose

I discovered this crash issue myself a few months ago.

If you're using SourceMod, my Force Holidays plugin ( 
https://forums.alliedmods.net/showthread.php?t=171012 ) specifically 
caches all the Horsemann and Monoculus/ghost with no hat files for their 
respective maps due to this crash issue.


It also sets the Halloween holiday on for any map in the 
addons/sourcemod/configs/halloween_maps.txt file because the boss 
determination is done immediately after map change, before server.cfg 
and other configs are processed.


On 10/24/2012 12:18 PM, ics wrote:
Last week i held and event for upcoming halloween. We played custom 
maps that had halloween monsters (aka the horseman) on and some others 
with just ghosts with tf_forced_holiday 2.


This week, i arranged to play cp_manor_event and cp_viaduct_event to 
prepare players for halloween time. However, with manor te map crashes 
as soon as setup gates are supposed to be open with following error:


L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End"
967/ - headless_hatman:  UTIL_SetModel:  not precached: 
models/bots/headless_hatman.mdl
967/ - headless_hatman:  UTIL_SetModel:  not precached: 
models/bots/headless_hatman.mdl
L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: 
UTIL_SetModel:  not precached: models/bots/headless_hatman.mdl

Boom.

On viaduct_event, the monoculus doesn't even spawn but the map works 
otherwise. Are these maps intentionally broken or if not, they should 
be fixed for halloween.


-ics



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Re: [hlds_linux] Whats the deal with old halloween event maps?

2012-10-24 Thread ics
It does look like if i forcefully spawn monoculus, at some point server 
will crash with:


739/ - ghost:  UTIL_SetModel:  not precached: 
models/props_halloween/ghost_no_hat.mdl
739/ - ghost:  UTIL_SetModel:  not precached: 
models/props_halloween/ghost_no_hat.mdl
L 10/24/2012 - 19:59:30: Engine error: 739/ - ghost: UTIL_SetModel:  not 
precached: models/props_halloween/ghost_no_hat.mdl


So i guess i'll wait for actual event before putting these on again 
since the event i held has already now ended and wont  be on untill next 
wednesday with other maps.


-ics

24.10.2012 19:37, ics kirjoitti:
Every other custom map works just fine without precaching anyhing, 
even harvest_event is fine without doing anything. I was just 
wondering is it a known issue that manor brokes with default settings 
and why the monoculus doesn't spawn in viaduct_event.


-ics

24.10.2012 19:32, Andreas Grimm kirjoitti:

Addition to this: If you want to run the other maps, then you have to
precache these files, too:

PrecacheModel("models/props_halloween/pumpkin_explode.mdl"); //maybe 
this

one is needed for manor, too ... can't remember anymore
PrecacheModel("models/props_halloween/ghost_no_hat.mdl");
PrecacheModel("models/props_halloween/halloween_demoeye.mdl");
PrecacheModel("models/props_halloween/eyeball_projectile.mdl");

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andreas
Grimm
Sent: Wednesday, October 24, 2012 6:31 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Whats the deal with old halloween event maps?

You just have to precache two models, then it's all fine. Is use this 
code

in a little plugin:

PrecacheModel("models/bots/headless_hatman.mdl");
PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl");

Gameservers don't precache them automatically when it's not really
halloween.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, October 24, 2012 6:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Whats the deal with old halloween event maps?

Last week i held and event for upcoming halloween. We played custom maps
that had halloween monsters (aka the horseman) on and some others with
just ghosts with tf_forced_holiday 2.

This week, i arranged to play cp_manor_event and cp_viaduct_event to
prepare players for halloween time. However, with manor te map crashes
as soon as setup gates are supposed to be open with following error:

L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End"
967/ - headless_hatman:  UTIL_SetModel:  not precached:
models/bots/headless_hatman.mdl
967/ - headless_hatman:  UTIL_SetModel:  not precached:
models/bots/headless_hatman.mdl
L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman:
UTIL_SetModel:  not precached: models/bots/headless_hatman.mdl
Boom.

On viaduct_event, the monoculus doesn't even spawn but the map works
otherwise. Are these maps intentionally broken or if not, they should be
fixed for halloween.

-ics



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Re: [hlds_linux] Whats the deal with old halloween event maps?

2012-10-24 Thread Michael Johansen

I bet it's related to the Red X's somehow... WHICH BY THE WAY, WILL YOU FIX IT 
VALVE PLS?


> Date: Wed, 24 Oct 2012 19:37:33 +0300
> From: i...@ics-base.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Whats the deal with old halloween event maps?
> 
> Every other custom map works just fine without precaching anyhing, even 
> harvest_event is fine without doing anything. I was just wondering is it 
> a known issue that manor brokes with default settings and why the 
> monoculus doesn't spawn in viaduct_event.
> 
> -ics
> 
> 24.10.2012 19:32, Andreas Grimm kirjoitti:
> > Addition to this: If you want to run the other maps, then you have to
> > precache these files, too:
> >
> > PrecacheModel("models/props_halloween/pumpkin_explode.mdl"); //maybe this
> > one is needed for manor, too ... can't remember anymore
> > PrecacheModel("models/props_halloween/ghost_no_hat.mdl");
> > PrecacheModel("models/props_halloween/halloween_demoeye.mdl");
> > PrecacheModel("models/props_halloween/eyeball_projectile.mdl");
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andreas
> > Grimm
> > Sent: Wednesday, October 24, 2012 6:31 PM
> > To: 'Half-Life dedicated Linux server mailing list'
> > Subject: Re: [hlds_linux] Whats the deal with old halloween event maps?
> >
> > You just have to precache two models, then it's all fine. Is use this code
> > in a little plugin:
> >
> > PrecacheModel("models/bots/headless_hatman.mdl");
> > PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl");
> >
> > Gameservers don't precache them automatically when it's not really
> > halloween.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> > Sent: Wednesday, October 24, 2012 6:19 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: [hlds_linux] Whats the deal with old halloween event maps?
> >
> > Last week i held and event for upcoming halloween. We played custom maps
> > that had halloween monsters (aka the horseman) on and some others with
> > just ghosts with tf_forced_holiday 2.
> >
> > This week, i arranged to play cp_manor_event and cp_viaduct_event to
> > prepare players for halloween time. However, with manor te map crashes
> > as soon as setup gates are supposed to be open with following error:
> >
> > L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End"
> > 967/ - headless_hatman:  UTIL_SetModel:  not precached:
> > models/bots/headless_hatman.mdl
> > 967/ - headless_hatman:  UTIL_SetModel:  not precached:
> > models/bots/headless_hatman.mdl
> > L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman:
> > UTIL_SetModel:  not precached: models/bots/headless_hatman.mdl
> > Boom.
> >
> > On viaduct_event, the monoculus doesn't even spawn but the map works
> > otherwise. Are these maps intentionally broken or if not, they should be
> > fixed for halloween.
> >
> > -ics
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> > ___
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> >
> >
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> > please visit:
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> 
> 
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Re: [hlds_linux] Whats the deal with old halloween event maps?

2012-10-24 Thread ics
Every other custom map works just fine without precaching anyhing, even 
harvest_event is fine without doing anything. I was just wondering is it 
a known issue that manor brokes with default settings and why the 
monoculus doesn't spawn in viaduct_event.


-ics

24.10.2012 19:32, Andreas Grimm kirjoitti:

Addition to this: If you want to run the other maps, then you have to
precache these files, too:

PrecacheModel("models/props_halloween/pumpkin_explode.mdl"); //maybe this
one is needed for manor, too ... can't remember anymore
PrecacheModel("models/props_halloween/ghost_no_hat.mdl");
PrecacheModel("models/props_halloween/halloween_demoeye.mdl");
PrecacheModel("models/props_halloween/eyeball_projectile.mdl");

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andreas
Grimm
Sent: Wednesday, October 24, 2012 6:31 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Whats the deal with old halloween event maps?

You just have to precache two models, then it's all fine. Is use this code
in a little plugin:

PrecacheModel("models/bots/headless_hatman.mdl");
PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl");

Gameservers don't precache them automatically when it's not really
halloween.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, October 24, 2012 6:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Whats the deal with old halloween event maps?

Last week i held and event for upcoming halloween. We played custom maps
that had halloween monsters (aka the horseman) on and some others with
just ghosts with tf_forced_holiday 2.

This week, i arranged to play cp_manor_event and cp_viaduct_event to
prepare players for halloween time. However, with manor te map crashes
as soon as setup gates are supposed to be open with following error:

L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End"
967/ - headless_hatman:  UTIL_SetModel:  not precached:
models/bots/headless_hatman.mdl
967/ - headless_hatman:  UTIL_SetModel:  not precached:
models/bots/headless_hatman.mdl
L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman:
UTIL_SetModel:  not precached: models/bots/headless_hatman.mdl
Boom.

On viaduct_event, the monoculus doesn't even spawn but the map works
otherwise. Are these maps intentionally broken or if not, they should be
fixed for halloween.

-ics



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Re: [hlds_linux] Whats the deal with old halloween event maps?

2012-10-24 Thread ics
Horseman worked fine last week in a custom map that had it just fine so 
in don't see why it doesn't work in manor.


-ics

24.10.2012 19:30, Andreas Grimm kirjoitti:

You just have to precache two models, then it's all fine. Is use this code
in a little plugin:

PrecacheModel("models/bots/headless_hatman.mdl");
PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl");

Gameservers don't precache them automatically when it's not really
halloween.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, October 24, 2012 6:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Whats the deal with old halloween event maps?

Last week i held and event for upcoming halloween. We played custom maps
that had halloween monsters (aka the horseman) on and some others with
just ghosts with tf_forced_holiday 2.

This week, i arranged to play cp_manor_event and cp_viaduct_event to
prepare players for halloween time. However, with manor te map crashes
as soon as setup gates are supposed to be open with following error:

L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End"
967/ - headless_hatman:  UTIL_SetModel:  not precached:
models/bots/headless_hatman.mdl
967/ - headless_hatman:  UTIL_SetModel:  not precached:
models/bots/headless_hatman.mdl
L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman:
UTIL_SetModel:  not precached: models/bots/headless_hatman.mdl
Boom.

On viaduct_event, the monoculus doesn't even spawn but the map works
otherwise. Are these maps intentionally broken or if not, they should be
fixed for halloween.

-ics



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Re: [hlds_linux] Whats the deal with old halloween event maps?

2012-10-24 Thread Andreas Grimm
Addition to this: If you want to run the other maps, then you have to
precache these files, too:

PrecacheModel("models/props_halloween/pumpkin_explode.mdl"); //maybe this
one is needed for manor, too ... can't remember anymore
PrecacheModel("models/props_halloween/ghost_no_hat.mdl");
PrecacheModel("models/props_halloween/halloween_demoeye.mdl");
PrecacheModel("models/props_halloween/eyeball_projectile.mdl");

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andreas
Grimm
Sent: Wednesday, October 24, 2012 6:31 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Whats the deal with old halloween event maps?

You just have to precache two models, then it's all fine. Is use this code
in a little plugin:

PrecacheModel("models/bots/headless_hatman.mdl");
PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl");

Gameservers don't precache them automatically when it's not really
halloween.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, October 24, 2012 6:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Whats the deal with old halloween event maps?

Last week i held and event for upcoming halloween. We played custom maps 
that had halloween monsters (aka the horseman) on and some others with 
just ghosts with tf_forced_holiday 2.

This week, i arranged to play cp_manor_event and cp_viaduct_event to 
prepare players for halloween time. However, with manor te map crashes 
as soon as setup gates are supposed to be open with following error:

L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End"
967/ - headless_hatman:  UTIL_SetModel:  not precached: 
models/bots/headless_hatman.mdl
967/ - headless_hatman:  UTIL_SetModel:  not precached: 
models/bots/headless_hatman.mdl
L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: 
UTIL_SetModel:  not precached: models/bots/headless_hatman.mdl
Boom.

On viaduct_event, the monoculus doesn't even spawn but the map works 
otherwise. Are these maps intentionally broken or if not, they should be 
fixed for halloween.

-ics



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Re: [hlds_linux] Whats the deal with old halloween event maps?

2012-10-24 Thread Andreas Grimm
You just have to precache two models, then it's all fine. Is use this code
in a little plugin:

PrecacheModel("models/bots/headless_hatman.mdl");
PrecacheModel("models/weapons/c_models/c_bigaxe/c_bigaxe.mdl");

Gameservers don't precache them automatically when it's not really
halloween.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Wednesday, October 24, 2012 6:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Whats the deal with old halloween event maps?

Last week i held and event for upcoming halloween. We played custom maps 
that had halloween monsters (aka the horseman) on and some others with 
just ghosts with tf_forced_holiday 2.

This week, i arranged to play cp_manor_event and cp_viaduct_event to 
prepare players for halloween time. However, with manor te map crashes 
as soon as setup gates are supposed to be open with following error:

L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End"
967/ - headless_hatman:  UTIL_SetModel:  not precached: 
models/bots/headless_hatman.mdl
967/ - headless_hatman:  UTIL_SetModel:  not precached: 
models/bots/headless_hatman.mdl
L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: 
UTIL_SetModel:  not precached: models/bots/headless_hatman.mdl
Boom.

On viaduct_event, the monoculus doesn't even spawn but the map works 
otherwise. Are these maps intentionally broken or if not, they should be 
fixed for halloween.

-ics



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please visit:
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[hlds_linux] Whats the deal with old halloween event maps?

2012-10-24 Thread ics
Last week i held and event for upcoming halloween. We played custom maps 
that had halloween monsters (aka the horseman) on and some others with 
just ghosts with tf_forced_holiday 2.


This week, i arranged to play cp_manor_event and cp_viaduct_event to 
prepare players for halloween time. However, with manor te map crashes 
as soon as setup gates are supposed to be open with following error:


L 10/24/2012 - 19:02:41: World triggered "Round_Setup_End"
967/ - headless_hatman:  UTIL_SetModel:  not precached: 
models/bots/headless_hatman.mdl
967/ - headless_hatman:  UTIL_SetModel:  not precached: 
models/bots/headless_hatman.mdl
L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: 
UTIL_SetModel:  not precached: models/bots/headless_hatman.mdl

Boom.

On viaduct_event, the monoculus doesn't even spawn but the map works 
otherwise. Are these maps intentionally broken or if not, they should be 
fixed for halloween.


-ics



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