Re: [hlds_linux] How hard would it be to make hlds 64 players?

2004-04-26 Thread tlpitts
True, but look at the intake of funds. It would more then cover the cost.

Just my $0.02
- Original Message -
From: localhost [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 25, 2004 7:57 PM
Subject: Re: [hlds_linux] How hard would it be to make hlds 64 players?


 it would be hell for admins like us.  you wouldnt be able to fit more
 than 4 servers on a good size box

 m0gely wrote:
  Would this be a huge undertaking?  I realize it's pretty late in the
  game to even suggest such a revision if it is indeed that big.  But it
  could make some great new mapping possibilities and game play.  And I'm
  not talking about making Dust2 64 player. :P
 
  --
  - m0gely
  http://quake2.telestream.com/
  Q2 | Q3A | Counter-strike
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  .
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] How hard would it be to make hlds

2004-04-26 Thread Michael Ressen
- -Original Message-
- From: [EMAIL PROTECTED]
-
- True, but look at the intake of funds. It would more then
- cover the cost.
-
- Just my $0.02
- - Original Message -
- From: localhost [EMAIL PROTECTED]
- To: [EMAIL PROTECTED]
- Sent: Sunday, April 25, 2004 7:57 PM
- Subject: Re: [hlds_linux] How hard would it be to make hlds
- 64 players?
-
-
-  it would be hell for admins like us.  you wouldnt be able
- to fit more
-  than 4 servers on a good size box
- 
-  m0gely wrote:
-   Would this be a huge undertaking?  I realize it's pretty
- late in the
-   game to even suggest such a revision if it is indeed
- that big.  But
-   it could make some great new mapping possibilities and
- game play.
-   And I'm not talking about making Dust2 64 player. :P
-

LOLOLOL!   I didn't know hlds was ported to sparc!!   That's the only way
you're gonna get 4 64-player servers on one box, let alone ONE!!   Hell, you
can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons.

Wishful thinking at best.

/BA
/Michigan Burbs


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] How hard would it be to make hlds

2004-04-26 Thread Clanpubs.net Administrator
That's odd. I can easily fir a 32 player server on one processor. Actually 2
on a 2.8ghz w/ HT. Of course that's on windoze.

-Jon

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Michael Ressen
 Sent: Monday, April 26, 2004 10:00 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] How hard would it be to make hlds

 - -Original Message-
 - From: [EMAIL PROTECTED]
 -
 - True, but look at the intake of funds. It would more then
 cover the
 - cost.
 -
 - Just my $0.02
 - - Original Message -
 - From: localhost [EMAIL PROTECTED]
 - To: [EMAIL PROTECTED]
 - Sent: Sunday, April 25, 2004 7:57 PM
 - Subject: Re: [hlds_linux] How hard would it be to make hlds
 - 64 players?
 -
 -
 -  it would be hell for admins like us.  you wouldnt be able
 - to fit more
 -  than 4 servers on a good size box
 - 
 -  m0gely wrote:
 -   Would this be a huge undertaking?  I realize it's pretty
 - late in the
 -   game to even suggest such a revision if it is indeed
 - that big.  But
 -   it could make some great new mapping possibilities and
 - game play.
 -   And I'm not talking about making Dust2 64 player. :P
 -

 LOLOLOL!   I didn't know hlds was ported to sparc!!   That's
 the only way
 you're gonna get 4 64-player servers on one box, let alone
 ONE!!   Hell, you
 can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons.

 Wishful thinking at best.

 /BA
 /Michigan Burbs


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] How hard would it be to make hlds

2004-04-26 Thread David Lee
The architecture of the system has little to do with this. BTW hlds
already has support for processors that blow the current sparcs away,
the opteron. Don't think so? Check the sun website, they are offering
opterons as an alternative b/c sparc is showing its age. The new sparc
design may be better, but whats the point in talking about hardware that
doesnt exist yet? Maybe you're suggesting the sparc b/c of its parallel
processing capabilities. Well, the xeon and the opteron both support up
to 8way smp, which should be able to run a lot more than 4 of these
hypothetical 64 player servers. Heres the real problem with 64 player
servers, map size. HLDS really starts to crawl when maps get large. A
map large enough to hold 64 players at once would probably be the
biggest issue with hlds and I'm not sure how much raw horsepower could
help this.
LOLOLOL!   I didn't know hlds was ported to sparc!!   That's the only way
you're gonna get 4 64-player servers on one box, let alone ONE!!   Hell, you
can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons.
Wishful thinking at best.

/BA
/Michigan Burbs
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
Thanks,
David Lee

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] How hard would it be to make hlds

2004-04-26 Thread Richard Onyon
I'd like to comment on the sun note.

Sun boxes cost in the tens of thousands to hundred of thousands of dollars
for anything decent by sun standards.

But if your still bent on using sun equipment, this may be a start.
http://www.theregister.com/2004/04/26/sun_certifies_windows/

:)

Rich

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Lee
Sent: Monday, April 26, 2004 3:55 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] How hard would it be to make hlds

The architecture of the system has little to do with this. BTW hlds
already has support for processors that blow the current sparcs away,
the opteron. Don't think so? Check the sun website, they are offering
opterons as an alternative b/c sparc is showing its age. The new sparc
design may be better, but whats the point in talking about hardware that
doesnt exist yet? Maybe you're suggesting the sparc b/c of its parallel
processing capabilities. Well, the xeon and the opteron both support up
to 8way smp, which should be able to run a lot more than 4 of these
hypothetical 64 player servers. Heres the real problem with 64 player
servers, map size. HLDS really starts to crawl when maps get large. A
map large enough to hold 64 players at once would probably be the
biggest issue with hlds and I'm not sure how much raw horsepower could
help this.

 LOLOLOL!   I didn't know hlds was ported to sparc!!   That's the only way
 you're gonna get 4 64-player servers on one box, let alone ONE!!   Hell,
you
 can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons.

 Wishful thinking at best.

 /BA
 /Michigan Burbs


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




--
Thanks,

David Lee

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] How hard would it be to make hlds 64 players?

2004-04-25 Thread localhost
it would be hell for admins like us.  you wouldnt be able to fit more
than 4 servers on a good size box
m0gely wrote:
Would this be a huge undertaking?  I realize it's pretty late in the
game to even suggest such a revision if it is indeed that big.  But it
could make some great new mapping possibilities and game play.  And I'm
not talking about making Dust2 64 player. :P
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
.

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] How hard would it be to make hlds 64 players?

2004-04-25 Thread Thomas J. Stensås
On Monday 26 April 2004 02:12, m0gely wrote:
 Would this be a huge undertaking?  I realize it's pretty late in the
 game to even suggest such a revision if it is indeed that big.  But it
 could make some great new mapping possibilities and game play.  And I'm
 not talking about making Dust2 64 player. :P

Hehehe.

Allowing 64 players should be a trivial change probably. However, we are
talking about a several years old server codebase here which never was
written to handle the loads its seeing today =P

So while it may be possible to do it with the current codebase quite easy. The
hardware required to support it may not exsist judging from how badly HLDS
handles the increase in number of users from 16-20, and from 20-32.

Just my 2cents.

Personally ive given up on HLDS due to it not being cost efficient in any
possible way to run a CS server anymore after 3110.

--
Yours Sincerely

Thomas Juberg Stensås

-- What we do in life echoes in eternity


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux