RE: [hlds_linux] RE: 64Bits Compatiblity
Actually I think that the best distro for 64Bits applications is Debian Sarge. 32 Players on a server run well on a 64Bits servers then a 32Bits with equivalent CPU Arithmetic results. De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Reinder P. Gerritsen Envoyé : jeudi, 12. janvier 2006 16:25 À : hlds_linux@list.valvesoftware.com Objet : RE: [hlds_linux] RE: 64Bits Compatiblity I was thinking of SLAMD64 ('ve been a slackware fan for a very long time so...) Anyone experience on that distro? Main intention is to run a single gameserver with a lot of players - something like a 28 or 32 player server on Day of Defeat. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, January 12, 2006 3:40 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity Debian Sarge 3.1 / AMD64... But the performance can be reached with SuSE's 9.3 64bit too (tested some months ago) hlds_linux@list.valvesoftware.com schrieb am 12.01.06 15:23:34: [EMAIL PROTECTED] wrote: At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) AMXMODX1.60 in 64bit. The servers are running only with VAC1 due to the oudated binaries, but this means nothing for running public servers ;) What I saw in the past: same servers running with only the 32bit binaries are making up to 100% more cpu usage! F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% cpu usage with 64bit, this server uses up to 40-50% power running under 32bit... For me and my experiences in the past, I will demand 64bit modules for every game ;) Thank you very much, very useful information. Which distribution are you using for the OS? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information NOD32 1.1363 (20060112) __ Ce message a ete verifie par NOD32 Antivirus System. http://www.nod32.com __ Information NOD32 1.1363 (20060112) __ Ce message a ete verifie par NOD32 Antivirus System. http://www.nod32.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] RE: 64Bits Compatiblity
I haven't had experience with 64 bit yet (no hardware to support it :( ), but I made the switch from Debian to Gentoo, and my servers have never run better. People no longer complain of lag, I don't have to restart, and it uses slightly less CPU. Best decision and hours of implementation I have ever made. lol Dan --- Christian Wagner [EMAIL PROTECTED] wrote: Actually I think that the best distro for 64Bits applications is Debian Sarge. 32 Players on a server run well on a 64Bits servers then a 32Bits with equivalent CPU Arithmetic results. De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Reinder P. Gerritsen Envoyé : jeudi, 12. janvier 2006 16:25 À : hlds_linux@list.valvesoftware.com Objet : RE: [hlds_linux] RE: 64Bits Compatiblity I was thinking of SLAMD64 ('ve been a slackware fan for a very long time so...) Anyone experience on that distro? Main intention is to run a single gameserver with a lot of players - something like a 28 or 32 player server on Day of Defeat. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, January 12, 2006 3:40 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity Debian Sarge 3.1 / AMD64... But the performance can be reached with SuSE's 9.3 64bit too (tested some months ago) hlds_linux@list.valvesoftware.com schrieb am 12.01.06 15:23:34: [EMAIL PROTECTED] wrote: At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) AMXMODX1.60 in 64bit. The servers are running only with VAC1 due to the oudated binaries, but this means nothing for running public servers ;) What I saw in the past: same servers running with only the 32bit binaries are making up to 100% more cpu usage! F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% cpu usage with 64bit, this server uses up to 40-50% power running under 32bit... For me and my experiences in the past, I will demand 64bit modules for every game ;) Thank you very much, very useful information. Which distribution are you using for the OS? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information NOD32 1.1363 (20060112) __ Ce message a ete verifie par NOD32 Antivirus System. http://www.nod32.com __ Information NOD32 1.1363 (20060112) __ Ce message a ete verifie par NOD32 Antivirus System. http://www.nod32.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] RE: 64Bits Compatiblity
Most important things on the Distro for me: - Ease of use with an nVRaid Bios controller (mainboard will probably have nForce4 with fake-hardware raid) - 64Bits (what else it the use of an Opteron) - BSD style boot system - Easy to update That's all... (and I dunno if Gentoo was SysV or BSD, just never can remember :o) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Monday, January 16, 2006 6:22 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: 64Bits Compatiblity I haven't had experience with 64 bit yet (no hardware to support it :( ), but I made the switch from Debian to Gentoo, and my servers have never run better. People no longer complain of lag, I don't have to restart, and it uses slightly less CPU. Best decision and hours of implementation I have ever made. lol Dan --- Christian Wagner [EMAIL PROTECTED] wrote: Actually I think that the best distro for 64Bits applications is Debian Sarge. 32 Players on a server run well on a 64Bits servers then a 32Bits with equivalent CPU Arithmetic results. De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Reinder P. Gerritsen Envoyé : jeudi, 12. janvier 2006 16:25 À : hlds_linux@list.valvesoftware.com Objet : RE: [hlds_linux] RE: 64Bits Compatiblity I was thinking of SLAMD64 ('ve been a slackware fan for a very long time so...) Anyone experience on that distro? Main intention is to run a single gameserver with a lot of players - something like a 28 or 32 player server on Day of Defeat. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, January 12, 2006 3:40 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity Debian Sarge 3.1 / AMD64... But the performance can be reached with SuSE's 9.3 64bit too (tested some months ago) hlds_linux@list.valvesoftware.com schrieb am 12.01.06 15:23:34: [EMAIL PROTECTED] wrote: At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) AMXMODX1.60 in 64bit. The servers are running only with VAC1 due to the oudated binaries, but this means nothing for running public servers ;) What I saw in the past: same servers running with only the 32bit binaries are making up to 100% more cpu usage! F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% cpu usage with 64bit, this server uses up to 40-50% power running under 32bit... For me and my experiences in the past, I will demand 64bit modules for every game ;) Thank you very much, very useful information. Which distribution are you using for the OS? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information NOD32 1.1363 (20060112) __ Ce message a ete verifie par NOD32 Antivirus System. http://www.nod32.com __ Information NOD32 1.1363 (20060112) __ Ce message a ete verifie par NOD32 Antivirus System. http://www.nod32.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
On Jan 16, 2006, at 11:50 AM, Reinder P. Gerritsen wrote: That's all... (and I dunno if Gentoo was SysV or BSD, just never can remember :o) gentoo isn't traditional BSD, but it closely resembles NetBSD (and now FreeBSD's) dependency system. -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
EMT64 Intels now suport the thing you named 2) :))) - Original Message - From: Kingsley Foreman [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, January 12, 2006 1:03 AM Subject: Re: [hlds_linux] RE: 64Bits Compatiblity stolen from theserverside cause im to lazy to do it 64 bit computers process data in larger chunks than 32 bit computers. This means a number of things, but the big 2 are: 1) When programs are written to support 64-bit processors, those programs will generally perform faster than on a 32-bit processor of the same speed. This is partially because 32-bit computers must handle 64-bit numbers in two steps, whereas 64-bit computers only need to use one step. 2) 64-bit processors can address more memory than 32-bit processors. This means your server can have more RAM, and therefore can store more data in memory, making memory-intensive programs like databases faster. Kingsley - Original Message - From: Evaldas Zilinskas [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, January 12, 2006 9:23 AM Subject: Re: [hlds_linux] RE: 64Bits Compatiblity Because many years ago there were 16bit systems, now there are 32bit, near future 64bits wll rule the world, and maybe after 8 or 10 years we wil have something like 128bits. Why there is no point? Because not enought software are supported by 64 bits, so it means that 100% of system isn't used. - Original Message - From: Joseph Laws [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, January 12, 2006 12:33 AM Subject: Re: [hlds_linux] RE: 64Bits Compatiblity Reduced CPU usage, reduced MEM usage, more stable server refresh rates. IF there was no point in 64bit, why are there 64bit versions of *nix and Windows? Jon McDermott wrote: Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that runs as a 64 bit binary escape me. The server software does not seem to have a need to huge amounts of memory, and it seems difficult to demonstrate any significant differences in application throughput when you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l give better performance as a 64 bit binary? Reduce CPU usage? Give players a better server to play on? So someone help me, what would be the advantage of a 64 bit dedicated server? dackz wrote: If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
So someone help me, what would be the advantage of a 64 bit dedicated server? 64 bit always has run better here, especially the CPU usage was lower. Probably because AMD Opterons are not just 64 bit but have additional registers too :) -- Mike Noordermeer [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
[EMAIL PROTECTED] wrote: At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) AMXMODX1.60 in 64bit. The servers are running only with VAC1 due to the oudated binaries, but this means nothing for running public servers ;) What I saw in the past: same servers running with only the 32bit binaries are making up to 100% more cpu usage! F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% cpu usage with 64bit, this server uses up to 40-50% power running under 32bit... For me and my experiences in the past, I will demand 64bit modules for every game ;) Thank you very much, very useful information. Which distribution are you using for the OS? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
Debian Sarge 3.1 / AMD64... But the performance can be reached with SuSE's 9.3 64bit too (tested some months ago) hlds_linux@list.valvesoftware.com schrieb am 12.01.06 15:23:34: [EMAIL PROTECTED] wrote: At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) AMXMODX1.60 in 64bit. The servers are running only with VAC1 due to the oudated binaries, but this means nothing for running public servers ;) What I saw in the past: same servers running with only the 32bit binaries are making up to 100% more cpu usage! F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% cpu usage with 64bit, this server uses up to 40-50% power running under 32bit... For me and my experiences in the past, I will demand 64bit modules for every game ;) Thank you very much, very useful information. Which distribution are you using for the OS? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] RE: 64Bits Compatiblity
I was thinking of SLAMD64 ('ve been a slackware fan for a very long time so...) Anyone experience on that distro? Main intention is to run a single gameserver with a lot of players - something like a 28 or 32 player server on Day of Defeat. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, January 12, 2006 3:40 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity Debian Sarge 3.1 / AMD64... But the performance can be reached with SuSE's 9.3 64bit too (tested some months ago) hlds_linux@list.valvesoftware.com schrieb am 12.01.06 15:23:34: [EMAIL PROTECTED] wrote: At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) AMXMODX1.60 in 64bit. The servers are running only with VAC1 due to the oudated binaries, but this means nothing for running public servers ;) What I saw in the past: same servers running with only the 32bit binaries are making up to 100% more cpu usage! F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% cpu usage with 64bit, this server uses up to 40-50% power running under 32bit... For me and my experiences in the past, I will demand 64bit modules for every game ;) Thank you very much, very useful information. Which distribution are you using for the OS? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] RE: 64Bits Compatiblity
I just want that hlds_run start automaticly on the 64 Binary and not the 32bits... (I know how to change it manually) I have EMT64 but AMD64 binary run better then i686, have about 10% more performance. -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de David A S Carter Envoyé : mercredi, 11. janvier 2006 17:18 À : hlds_linux@list.valvesoftware.com Objet : [hlds_linux] RE: 64Bits Compatiblity Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information NOD32 1.1360 (20060111) __ Ce message a ete verifie par NOD32 Antivirus System. http://www.nod32.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] RE: 64Bits Compatiblity
I have a 64bits server because I use 64bits services and actually a big part of linux application are compatible in 64bits. So why not VAC2 ? It's got a really big potential in 64bits processors so why they didn't use it ? They released a 64bits version of Half-Life2 but what's about servers ? Most of Dell Servers are now only in 64bits processor version, same for HP. -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de dackz Envoyé : mercredi, 11. janvier 2006 19:42 À : hlds_linux@list.valvesoftware.com Objet : Re: [hlds_linux] RE: 64Bits Compatiblity If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information NOD32 1.1362 (20060111) __ Ce message a ete verifie par NOD32 Antivirus System. http://www.nod32.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] RE: 64Bits Compatiblity
EMT64 = AMD x64, they are the same. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dackz Sent: Wednesday, January 11, 2006 11:42 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] RE: 64Bits Compatiblity
That's True But the new Xeon supports x64 and run under the AMD 64 architecture. Itanium use 64Bits but with 128Registers that's a new architecture that's completely different :) -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Evaldas Zilinskas Envoyé : mercredi, 11. janvier 2006 20:44 À : hlds_linux@list.valvesoftware.com Objet : Re: [hlds_linux] RE: 64Bits Compatiblity EMT64 != 64 bits. EMT64 is just a memory arhitecture to support 4GB memory, but the core of Intel still works on 32bits. Unless you're using Itanium. - Original Message - From: Glenn Shannon [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, January 11, 2006 9:10 PM Subject: RE: [hlds_linux] RE: 64Bits Compatiblity EMT64 = AMD x64, they are the same. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dackz Sent: Wednesday, January 11, 2006 11:42 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information NOD32 1.1362 (20060111) __ Ce message a ete verifie par NOD32 Antivirus System. http://www.nod32.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] RE: 64Bits Compatiblity
I did not say: EMT64=64 bits I believe I said: EMT64=AMD x64, aka x86-64 Neither of which are 64bits. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Evaldas Zilinskas Sent: Wednesday, January 11, 2006 12:44 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity EMT64 != 64 bits. EMT64 is just a memory arhitecture to support 4GB memory, but the core of Intel still works on 32bits. Unless you're using Itanium. - Original Message - From: Glenn Shannon [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, January 11, 2006 9:10 PM Subject: RE: [hlds_linux] RE: 64Bits Compatiblity EMT64 = AMD x64, they are the same. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dackz Sent: Wednesday, January 11, 2006 11:42 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
EMT64=look at me look at me im 64bit tooo see... - Original Message - From: Glenn Shannon [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, January 12, 2006 6:45 AM Subject: RE: [hlds_linux] RE: 64Bits Compatiblity I did not say: EMT64=64 bits I believe I said: EMT64=AMD x64, aka x86-64 Neither of which are 64bits. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Evaldas Zilinskas Sent: Wednesday, January 11, 2006 12:44 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity EMT64 != 64 bits. EMT64 is just a memory arhitecture to support 4GB memory, but the core of Intel still works on 32bits. Unless you're using Itanium. - Original Message - From: Glenn Shannon [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, January 11, 2006 9:10 PM Subject: RE: [hlds_linux] RE: 64Bits Compatiblity EMT64 = AMD x64, they are the same. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dackz Sent: Wednesday, January 11, 2006 11:42 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that runs as a 64 bit binary escape me. The server software does not seem to have a need to huge amounts of memory, and it seems difficult to demonstrate any significant differences in application throughput when you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l give better performance as a 64 bit binary? Reduce CPU usage? Give players a better server to play on? So someone help me, what would be the advantage of a 64 bit dedicated server? dackz wrote: If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
Reduced CPU usage, reduced MEM usage, more stable server refresh rates. IF there was no point in 64bit, why are there 64bit versions of *nix and Windows? Jon McDermott wrote: Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that runs as a 64 bit binary escape me. The server software does not seem to have a need to huge amounts of memory, and it seems difficult to demonstrate any significant differences in application throughput when you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l give better performance as a 64 bit binary? Reduce CPU usage? Give players a better server to play on? So someone help me, what would be the advantage of a 64 bit dedicated server? dackz wrote: If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
Because many years ago there were 16bit systems, now there are 32bit, near future 64bits wll rule the world, and maybe after 8 or 10 years we wil have something like 128bits. Why there is no point? Because not enought software are supported by 64 bits, so it means that 100% of system isn't used. - Original Message - From: Joseph Laws [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, January 12, 2006 12:33 AM Subject: Re: [hlds_linux] RE: 64Bits Compatiblity Reduced CPU usage, reduced MEM usage, more stable server refresh rates. IF there was no point in 64bit, why are there 64bit versions of *nix and Windows? Jon McDermott wrote: Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that runs as a 64 bit binary escape me. The server software does not seem to have a need to huge amounts of memory, and it seems difficult to demonstrate any significant differences in application throughput when you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l give better performance as a 64 bit binary? Reduce CPU usage? Give players a better server to play on? So someone help me, what would be the advantage of a 64 bit dedicated server? dackz wrote: If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
stolen from theserverside cause im to lazy to do it 64 bit computers process data in larger chunks than 32 bit computers. This means a number of things, but the big 2 are: 1) When programs are written to support 64-bit processors, those programs will generally perform faster than on a 32-bit processor of the same speed. This is partially because 32-bit computers must handle 64-bit numbers in two steps, whereas 64-bit computers only need to use one step. 2) 64-bit processors can address more memory than 32-bit processors. This means your server can have more RAM, and therefore can store more data in memory, making memory-intensive programs like databases faster. Kingsley - Original Message - From: Evaldas Zilinskas [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, January 12, 2006 9:23 AM Subject: Re: [hlds_linux] RE: 64Bits Compatiblity Because many years ago there were 16bit systems, now there are 32bit, near future 64bits wll rule the world, and maybe after 8 or 10 years we wil have something like 128bits. Why there is no point? Because not enought software are supported by 64 bits, so it means that 100% of system isn't used. - Original Message - From: Joseph Laws [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, January 12, 2006 12:33 AM Subject: Re: [hlds_linux] RE: 64Bits Compatiblity Reduced CPU usage, reduced MEM usage, more stable server refresh rates. IF there was no point in 64bit, why are there 64bit versions of *nix and Windows? Jon McDermott wrote: Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that runs as a 64 bit binary escape me. The server software does not seem to have a need to huge amounts of memory, and it seems difficult to demonstrate any significant differences in application throughput when you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l give better performance as a 64 bit binary? Reduce CPU usage? Give players a better server to play on? So someone help me, what would be the advantage of a 64 bit dedicated server? dackz wrote: If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
lol its quite funny how many people dont understand the 32bit / 64bit issue. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
Steven Hartland wrote: lol its quite funny how many people dont understand the 32bit / 64bit issue. I understand 32 and 64 bit issues quite well, thank you very much. The real issue is not getting a recompiled dedicated server application that is built using existing code, it's getting a dedicated server application that is optimized for a particular processor. Joseph Laws wrote: Reduced CPU usage, reduced MEM usage, more stable server refresh rates. IF there was no point in 64bit, why are there 64bit versions of *nix and Windows? Reduced CPU usage, reduced memory usage and more stable server refresh rates are going to magically come from a 64 bit version of an existing dedicated server application recompiled into a 64 bit environment? I don't think so, those kinds of things come from fundamental improvements in the game server code itself. Why are there 64 bit versions of *nix? Because there is a market for the ability to access huge amounts of memory for certain application Why are there 64 bit versions of Windows. Because AMD brought 64 bit computing to the desktop to beat Intel in a market segment, and more bits is good. I'm using Win XP Pro 64 bit on the computer from which I write this message; I want neat toys as much as the next person. My point is the things you want from a game server application are what Joseph mentions, regardless of the operating system on which it runs. Moving to a 64 bit release is not going to bring these things about without additional development work to improve server code. That work would benefit everyone. What I was hoping to see was some real world experience from someone that demonstrates the claims that people are making in this thread. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
Pretty soon I'm going to start demanding 128bit bins! :) Jon McDermott wrote: Steven Hartland wrote: lol its quite funny how many people dont understand the 32bit / 64bit issue. I understand 32 and 64 bit issues quite well, thank you very much. The real issue is not getting a recompiled dedicated server application that is built using existing code, it's getting a dedicated server application that is optimized for a particular processor. Joseph Laws wrote: Reduced CPU usage, reduced MEM usage, more stable server refresh rates. IF there was no point in 64bit, why are there 64bit versions of *nix and Windows? Reduced CPU usage, reduced memory usage and more stable server refresh rates are going to magically come from a 64 bit version of an existing dedicated server application recompiled into a 64 bit environment? I don't think so, those kinds of things come from fundamental improvements in the game server code itself. Why are there 64 bit versions of *nix? Because there is a market for the ability to access huge amounts of memory for certain application Why are there 64 bit versions of Windows. Because AMD brought 64 bit computing to the desktop to beat Intel in a market segment, and more bits is good. I'm using Win XP Pro 64 bit on the computer from which I write this message; I want neat toys as much as the next person. My point is the things you want from a game server application are what Joseph mentions, regardless of the operating system on which it runs. Moving to a 64 bit release is not going to bring these things about without additional development work to improve server code. That work would benefit everyone. What I was hoping to see was some real world experience from someone that demonstrates the claims that people are making in this thread. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: 64Bits Compatiblity
At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) AMXMODX1.60 in 64bit. The servers are running only with VAC1 due to the oudated binaries, but this means nothing for running public servers ;) What I saw in the past: same servers running with only the 32bit binaries are making up to 100% more cpu usage! F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% cpu usage with 64bit, this server uses up to 40-50% power running under 32bit... For me and my experiences in the past, I will demand 64bit modules for every game ;) hlds_linux@list.valvesoftware.com schrieb am 12.01.06 06:15:19: Pretty soon I'm going to start demanding 128bit bins! :) Jon McDermott wrote: Steven Hartland wrote: lol its quite funny how many people dont understand the 32bit / 64bit issue. I understand 32 and 64 bit issues quite well, thank you very much. The real issue is not getting a recompiled dedicated server application that is built using existing code, it's getting a dedicated server application that is optimized for a particular processor. Joseph Laws wrote: Reduced CPU usage, reduced MEM usage, more stable server refresh rates. IF there was no point in 64bit, why are there 64bit versions of *nix and Windows? Reduced CPU usage, reduced memory usage and more stable server refresh rates are going to magically come from a 64 bit version of an existing dedicated server application recompiled into a 64 bit environment? I don't think so, those kinds of things come from fundamental improvements in the game server code itself. Why are there 64 bit versions of *nix? Because there is a market for the ability to access huge amounts of memory for certain application Why are there 64 bit versions of Windows. Because AMD brought 64 bit computing to the desktop to beat Intel in a market segment, and more bits is good. I'm using Win XP Pro 64 bit on the computer from which I write this message; I want neat toys as much as the next person. My point is the things you want from a game server application are what Joseph mentions, regardless of the operating system on which it runs. Moving to a 64 bit release is not going to bring these things about without additional development work to improve server code. That work would benefit everyone. What I was hoping to see was some real world experience from someone that demonstrates the claims that people are making in this thread. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux