RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-16 Thread Christian Wagner
Actually I think that the best distro for 64Bits applications is Debian
Sarge.
32 Players on a server run well on a 64Bits servers then a 32Bits with
equivalent CPU Arithmetic results.


De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Reinder P.
Gerritsen
Envoyé : jeudi, 12. janvier 2006 16:25
À : hlds_linux@list.valvesoftware.com
Objet : RE: [hlds_linux] RE: 64Bits Compatiblity

I was thinking of SLAMD64 ('ve been a slackware fan for a very long time
so...)
Anyone experience on that distro?
Main intention is to run a single gameserver with a lot of players -
something like a 28 or 32 player server on Day of Defeat.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, January 12, 2006 3:40 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

Debian Sarge 3.1 / AMD64...
But the performance can be reached with SuSE's 9.3 64bit too (tested some
months ago)

 hlds_linux@list.valvesoftware.com schrieb am 12.01.06 15:23:34:
 
  [EMAIL PROTECTED] wrote:
 
  At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and
(!) AMXMODX1.60 in 64bit.
  The servers are running only with VAC1 due to the oudated binaries,
  but this means nothing for running public servers ;)
  
  What I saw in the past: same servers running with only the 32bit
binaries are making up to 100% more cpu usage!
  F.e.: one public is a 16 slot sniperserver, making up a maximum of
  ~20% cpu usage with 64bit, this server uses up to 40-50% power running
under 32bit...
  
  For me and my experiences in the past, I will demand 64bit modules
  for every game ;)
  
  
  
 
  Thank you very much, very useful information. Which distribution are
  you using for the OS?
 
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RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-16 Thread Dan E
I haven't had experience with 64 bit yet (no hardware
to support it :( ), but I made the switch from Debian
to Gentoo, and my servers have never run better.
People no longer complain of lag, I don't have to
restart, and it uses slightly less CPU.  Best decision
and hours of implementation I have ever made. lol

Dan

--- Christian Wagner [EMAIL PROTECTED] wrote:

 Actually I think that the best distro for 64Bits
 applications is Debian
 Sarge.
 32 Players on a server run well on a 64Bits servers
 then a 32Bits with
 equivalent CPU Arithmetic results.

 
 De : [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] De
 la part de Reinder P.
 Gerritsen
 Envoyé : jeudi, 12. janvier 2006 16:25
 À : hlds_linux@list.valvesoftware.com
 Objet : RE: [hlds_linux] RE: 64Bits Compatiblity

 I was thinking of SLAMD64 ('ve been a slackware fan
 for a very long time
 so...)
 Anyone experience on that distro?
 Main intention is to run a single gameserver with a
 lot of players -
 something like a 28 or 32 player server on Day of
 Defeat.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
 Behalf Of
 [EMAIL PROTECTED]
 Sent: Thursday, January 12, 2006 3:40 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

 Debian Sarge 3.1 / AMD64...
 But the performance can be reached with SuSE's 9.3
 64bit too (tested some
 months ago)

  hlds_linux@list.valvesoftware.com schrieb am
 12.01.06 15:23:34:
  
   [EMAIL PROTECTED] wrote:
  
   At least I'm running 3-4 CS 1-6 servers with
 the hlds_amd64 binary and
 (!) AMXMODX1.60 in 64bit.
   The servers are running only with VAC1 due to
 the oudated binaries,
   but this means nothing for running public
 servers ;)
   
   What I saw in the past: same servers running
 with only the 32bit
 binaries are making up to 100% more cpu usage!
   F.e.: one public is a 16 slot sniperserver,
 making up a maximum of
   ~20% cpu usage with 64bit, this server uses up
 to 40-50% power running
 under 32bit...
   
   For me and my experiences in the past, I will
 demand 64bit modules
   for every game ;)
   
   
   
  
   Thank you very much, very useful information.
 Which distribution are
   you using for the OS?
  
   ___
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 view the list archives,
 please visit:
  

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 __

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 __

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RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-16 Thread Reinder P. Gerritsen
Most important things on the Distro for me:

- Ease of use with an nVRaid Bios controller (mainboard will probably have
nForce4 with fake-hardware raid)
- 64Bits (what else it the use of an Opteron)
- BSD style boot system
- Easy to update

That's all... (and I dunno if Gentoo was SysV or BSD, just never can
remember :o)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Monday, January 16, 2006 6:22 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: 64Bits Compatiblity

I haven't had experience with 64 bit yet (no hardware to support it :( ),
but I made the switch from Debian to Gentoo, and my servers have never run
better.
People no longer complain of lag, I don't have to restart, and it uses
slightly less CPU.  Best decision and hours of implementation I have ever
made. lol

Dan

--- Christian Wagner [EMAIL PROTECTED] wrote:

 Actually I think that the best distro for 64Bits applications is
 Debian Sarge.
 32 Players on a server run well on a 64Bits servers then a 32Bits with
 equivalent CPU Arithmetic results.

 
 De : [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] De la part de Reinder
 P.
 Gerritsen
 Envoyé : jeudi, 12. janvier 2006 16:25 À :
 hlds_linux@list.valvesoftware.com Objet : RE: [hlds_linux] RE: 64Bits
 Compatiblity

 I was thinking of SLAMD64 ('ve been a slackware fan for a very long
 time
 so...)
 Anyone experience on that distro?
 Main intention is to run a single gameserver with a lot of players -
 something like a 28 or 32 player server on Day of Defeat.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Thursday, January 12, 2006 3:40 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

 Debian Sarge 3.1 / AMD64...
 But the performance can be reached with SuSE's 9.3 64bit too (tested
 some months ago)

  hlds_linux@list.valvesoftware.com schrieb am
 12.01.06 15:23:34:
  
   [EMAIL PROTECTED] wrote:
  
   At least I'm running 3-4 CS 1-6 servers with
 the hlds_amd64 binary and
 (!) AMXMODX1.60 in 64bit.
   The servers are running only with VAC1 due to
 the oudated binaries,
   but this means nothing for running public
 servers ;)
   
   What I saw in the past: same servers running
 with only the 32bit
 binaries are making up to 100% more cpu usage!
   F.e.: one public is a 16 slot sniperserver,
 making up a maximum of
   ~20% cpu usage with 64bit, this server uses up
 to 40-50% power running
 under 32bit...
   
   For me and my experiences in the past, I will
 demand 64bit modules
   for every game ;)
   
   
   
  
   Thank you very much, very useful information.
 Which distribution are
   you using for the OS?
  
   ___
   To unsubscribe, edit your list preferences, or
 view the list archives,
 please visit:
  

http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 



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 Ce message a ete verifie par NOD32 Antivirus System.
 http://www.nod32.com


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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-16 Thread Erik Hollensbe


On Jan 16, 2006, at 11:50 AM, Reinder P. Gerritsen wrote:

That's all... (and I dunno if Gentoo was SysV or BSD, just never can
remember :o)


gentoo isn't traditional BSD, but it closely resembles NetBSD (and
now FreeBSD's) dependency system.

--
Erik Hollensbe
[EMAIL PROTECTED]


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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-12 Thread Evaldas Zilinskas

EMT64 Intels now suport the thing you named 2)
:)))

- Original Message -
From: Kingsley Foreman [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 12, 2006 1:03 AM
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity



stolen from theserverside cause im to lazy to do it

64 bit computers process data in larger chunks than 32 bit computers. This
means a number of things, but the big 2 are:

1) When programs are written to support 64-bit processors, those programs
will generally perform faster than on a 32-bit processor of the same
speed.
This is partially because 32-bit computers must handle 64-bit numbers in
two
steps, whereas 64-bit computers only need to use one step.

2) 64-bit processors can address more memory than 32-bit processors. This
means your server can have more RAM, and therefore can store more data in
memory, making memory-intensive programs like databases faster.

Kingsley




- Original Message -
From: Evaldas Zilinskas [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 12, 2006 9:23 AM
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity



Because many years ago there were 16bit systems, now there are 32bit,
near
future 64bits wll rule the world, and maybe after 8 or 10 years we wil
have
something like 128bits. Why there is no point? Because not enought
software
are supported by 64 bits, so it means that 100% of system isn't used.

- Original Message -
From: Joseph Laws [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 12, 2006 12:33 AM
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity



Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
IF there was no point in 64bit, why are there 64bit versions of *nix and
Windows?

Jon McDermott wrote:


Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that
runs as a 64 bit binary escape me. The server software does not seem to
have a need to huge amounts of memory, and it seems difficult to
demonstrate any significant differences in application throughput when
you compare 64 bit builds versus 32 bit builds. Would a srcds_l /
hlds_l
give better performance as a 64 bit binary? Reduce CPU usage? Give
players a better server to play on?

So someone help me, what would be the advantage of a 64 bit dedicated
server?

dackz wrote:


If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in
the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:


Is it me or would you not want to run the AMD64 binary when running
EMT64?

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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-12 Thread Mike Noordermeer

So someone help me, what would be the advantage of a 64 bit dedicated
server?


64 bit always has run better here, especially the CPU usage was lower.
Probably because AMD Opterons are not just 64 bit but have additional
registers too :)

--
Mike Noordermeer
[EMAIL PROTECTED]

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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-12 Thread Jon McDermott

[EMAIL PROTECTED] wrote:


At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) 
AMXMODX1.60 in 64bit.
The servers are running only with VAC1 due to the oudated binaries, but this 
means nothing for
running public servers ;)

What I saw in the past: same servers running with only the 32bit binaries are 
making up to 100% more cpu usage!
F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% cpu 
usage with 64bit, this server uses
up to 40-50% power running under 32bit...

For me and my experiences in the past, I will demand 64bit modules for every 
game ;)





Thank you very much, very useful information. Which distribution are you
using for the OS?

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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-12 Thread sirtom__
Debian Sarge 3.1 / AMD64...
But the performance can be reached with SuSE's 9.3 64bit too (tested some 
months ago)

 hlds_linux@list.valvesoftware.com schrieb am 12.01.06 15:23:34:
 
  [EMAIL PROTECTED] wrote:
 
  At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) 
  AMXMODX1.60 in 64bit.
  The servers are running only with VAC1 due to the oudated binaries, but 
  this means nothing for
  running public servers ;)
  
  What I saw in the past: same servers running with only the 32bit binaries 
  are making up to 100% more cpu usage!
  F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% 
  cpu usage with 64bit, this server uses
  up to 40-50% power running under 32bit...
  
  For me and my experiences in the past, I will demand 64bit modules for 
  every game ;)
  
  
  
 
  Thank you very much, very useful information. Which distribution are you
  using for the OS?
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux





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RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-12 Thread Reinder P. Gerritsen
I was thinking of SLAMD64 ('ve been a slackware fan for a very long time
so...)
Anyone experience on that distro?
Main intention is to run a single gameserver with a lot of players -
something like a 28 or 32 player server on Day of Defeat.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, January 12, 2006 3:40 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

Debian Sarge 3.1 / AMD64...
But the performance can be reached with SuSE's 9.3 64bit too (tested some
months ago)

 hlds_linux@list.valvesoftware.com schrieb am 12.01.06 15:23:34:
 
  [EMAIL PROTECTED] wrote:
 
  At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and
(!) AMXMODX1.60 in 64bit.
  The servers are running only with VAC1 due to the oudated binaries,
  but this means nothing for running public servers ;)
  
  What I saw in the past: same servers running with only the 32bit
binaries are making up to 100% more cpu usage!
  F.e.: one public is a 16 slot sniperserver, making up a maximum of
  ~20% cpu usage with 64bit, this server uses up to 40-50% power running
under 32bit...
  
  For me and my experiences in the past, I will demand 64bit modules
  for every game ;)
  
  
  
 
  Thank you very much, very useful information. Which distribution are
  you using for the OS?
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux





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RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Wagner Christian
I just want that hlds_run start automaticly on the 64 Binary and not the
32bits... (I know how to change it manually)

I have EMT64 but AMD64 binary run better then i686, have about 10% more
performance.

-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de David A S
Carter
Envoyé : mercredi, 11. janvier 2006 17:18
À : hlds_linux@list.valvesoftware.com
Objet : [hlds_linux] RE: 64Bits Compatiblity

Is it me or would you not want to run the AMD64 binary when running EMT64?

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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread dackz

If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:

Is it me or would you not want to run the AMD64 binary when running
EMT64?

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RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Christian Wagner
I have a 64bits server because I use 64bits services and actually a big part
of linux application are compatible in 64bits. So why not VAC2 ?

It's got a really big potential in 64bits processors so why they didn't use
it ? They released a 64bits version of Half-Life2 but what's about servers ?
Most of Dell Servers are now only in 64bits processor version, same for HP.

-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de dackz
Envoyé : mercredi, 11. janvier 2006 19:42
À : hlds_linux@list.valvesoftware.com
Objet : Re: [hlds_linux] RE: 64Bits Compatiblity

If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:
 Is it me or would you not want to run the AMD64 binary when running
 EMT64?

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RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Glenn Shannon
EMT64 = AMD x64, they are the same.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dackz
Sent: Wednesday, January 11, 2006 11:42 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:
 Is it me or would you not want to run the AMD64 binary when running
 EMT64?

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RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Christian Wagner
That's True

But the new Xeon supports x64 and run under the AMD 64 architecture. Itanium
use 64Bits but with 128Registers that's a new architecture that's completely
different :)

-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Evaldas
Zilinskas
Envoyé : mercredi, 11. janvier 2006 20:44
À : hlds_linux@list.valvesoftware.com
Objet : Re: [hlds_linux] RE: 64Bits Compatiblity

EMT64 != 64 bits.
EMT64 is just a memory arhitecture to support 4GB memory, but the core of
Intel still works on 32bits. Unless you're using Itanium.

- Original Message -
From: Glenn Shannon [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 11, 2006 9:10 PM
Subject: RE: [hlds_linux] RE: 64Bits Compatiblity


 EMT64 = AMD x64, they are the same.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of dackz
 Sent: Wednesday, January 11, 2006 11:42 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

 If you're talking about the Source Dedicated Server, there aren't any
 64-bit binaries released yet. I presume the engine_amd binary is just
 optimized for AMD CPUs in general.

 If 64-bit binaries were released, you'd need one for every binary in the
 bin/ folder, as well as one for all the mods you run.

 David A S Carter wrote:
 Is it me or would you not want to run the AMD64 binary when running
 EMT64?

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__ Information NOD32 1.1362 (20060111) __

Ce message a ete verifie par NOD32 Antivirus System.
http://www.nod32.com



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RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Glenn Shannon
I did not say:
EMT64=64 bits

I believe I said:
EMT64=AMD x64, aka x86-64

Neither of which are 64bits.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Evaldas
Zilinskas
Sent: Wednesday, January 11, 2006 12:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

EMT64 != 64 bits.
EMT64 is just a memory arhitecture to support 4GB memory, but the core of
Intel still works on 32bits. Unless you're using Itanium.

- Original Message -
From: Glenn Shannon [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 11, 2006 9:10 PM
Subject: RE: [hlds_linux] RE: 64Bits Compatiblity


 EMT64 = AMD x64, they are the same.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of dackz
 Sent: Wednesday, January 11, 2006 11:42 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

 If you're talking about the Source Dedicated Server, there aren't any
 64-bit binaries released yet. I presume the engine_amd binary is just
 optimized for AMD CPUs in general.

 If 64-bit binaries were released, you'd need one for every binary in the
 bin/ folder, as well as one for all the mods you run.

 David A S Carter wrote:
 Is it me or would you not want to run the AMD64 binary when running
 EMT64?

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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Kingsley Foreman

EMT64=look at me look at me im 64bit tooo see...


- Original Message -
From: Glenn Shannon [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 12, 2006 6:45 AM
Subject: RE: [hlds_linux] RE: 64Bits Compatiblity



I did not say:
EMT64=64 bits

I believe I said:
EMT64=AMD x64, aka x86-64

Neither of which are 64bits.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Evaldas
Zilinskas
Sent: Wednesday, January 11, 2006 12:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

EMT64 != 64 bits.
EMT64 is just a memory arhitecture to support 4GB memory, but the core of
Intel still works on 32bits. Unless you're using Itanium.

- Original Message -
From: Glenn Shannon [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 11, 2006 9:10 PM
Subject: RE: [hlds_linux] RE: 64Bits Compatiblity



EMT64 = AMD x64, they are the same.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dackz
Sent: Wednesday, January 11, 2006 11:42 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:

Is it me or would you not want to run the AMD64 binary when running
EMT64?

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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Jon McDermott

Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that
runs as a 64 bit binary escape me. The server software does not seem to
have a need to huge amounts of memory, and it seems difficult to
demonstrate any significant differences in application throughput when
you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l
give better performance as a 64 bit binary? Reduce CPU usage? Give
players a better server to play on?

So someone help me, what would be the advantage of a 64 bit dedicated
server?

dackz wrote:


If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:


Is it me or would you not want to run the AMD64 binary when running
EMT64?

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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Joseph Laws

Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
IF there was no point in 64bit, why are there 64bit versions of *nix and
Windows?

Jon McDermott wrote:


Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that
runs as a 64 bit binary escape me. The server software does not seem to
have a need to huge amounts of memory, and it seems difficult to
demonstrate any significant differences in application throughput when
you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l
give better performance as a 64 bit binary? Reduce CPU usage? Give
players a better server to play on?

So someone help me, what would be the advantage of a 64 bit dedicated
server?

dackz wrote:


If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:


Is it me or would you not want to run the AMD64 binary when running
EMT64?

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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Evaldas Zilinskas

Because many years ago there were 16bit systems, now there are 32bit, near
future 64bits wll rule the world, and maybe after 8 or 10 years we wil have
something like 128bits. Why there is no point? Because not enought software
are supported by 64 bits, so it means that 100% of system isn't used.

- Original Message -
From: Joseph Laws [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 12, 2006 12:33 AM
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity



Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
IF there was no point in 64bit, why are there 64bit versions of *nix and
Windows?

Jon McDermott wrote:


Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that
runs as a 64 bit binary escape me. The server software does not seem to
have a need to huge amounts of memory, and it seems difficult to
demonstrate any significant differences in application throughput when
you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l
give better performance as a 64 bit binary? Reduce CPU usage? Give
players a better server to play on?

So someone help me, what would be the advantage of a 64 bit dedicated
server?

dackz wrote:


If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:


Is it me or would you not want to run the AMD64 binary when running
EMT64?

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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Kingsley Foreman

stolen from theserverside cause im to lazy to do it

64 bit computers process data in larger chunks than 32 bit computers. This
means a number of things, but the big 2 are:

1) When programs are written to support 64-bit processors, those programs
will generally perform faster than on a 32-bit processor of the same speed.
This is partially because 32-bit computers must handle 64-bit numbers in two
steps, whereas 64-bit computers only need to use one step.

2) 64-bit processors can address more memory than 32-bit processors. This
means your server can have more RAM, and therefore can store more data in
memory, making memory-intensive programs like databases faster.

Kingsley




- Original Message -
From: Evaldas Zilinskas [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 12, 2006 9:23 AM
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity



Because many years ago there were 16bit systems, now there are 32bit, near
future 64bits wll rule the world, and maybe after 8 or 10 years we wil
have
something like 128bits. Why there is no point? Because not enought
software
are supported by 64 bits, so it means that 100% of system isn't used.

- Original Message -
From: Joseph Laws [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 12, 2006 12:33 AM
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity



Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
IF there was no point in 64bit, why are there 64bit versions of *nix and
Windows?

Jon McDermott wrote:


Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that
runs as a 64 bit binary escape me. The server software does not seem to
have a need to huge amounts of memory, and it seems difficult to
demonstrate any significant differences in application throughput when
you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l
give better performance as a 64 bit binary? Reduce CPU usage? Give
players a better server to play on?

So someone help me, what would be the advantage of a 64 bit dedicated
server?

dackz wrote:


If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in
the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:


Is it me or would you not want to run the AMD64 binary when running
EMT64?

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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Steven Hartland

lol its quite funny how many people dont understand the 32bit / 64bit issue.



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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Jon McDermott


Steven Hartland wrote:


lol its quite funny how many people dont understand the 32bit / 64bit
issue.


I understand 32 and 64 bit issues quite well, thank you very much. The
real issue is not getting a recompiled dedicated server application that
is built using existing code, it's getting a dedicated server
application that is optimized for a particular processor.


Joseph Laws wrote:

  Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
  IF there was no point in 64bit, why are there 64bit versions of *nix
and
 Windows?

Reduced CPU usage, reduced memory usage and more stable server refresh
rates are going to magically come from a 64 bit version of an existing
dedicated server application recompiled into a 64 bit environment? I
don't think so, those kinds of things come from fundamental improvements
in the game server code itself.

Why are there 64 bit versions of *nix? Because there is a market for the
ability to access huge amounts of memory for certain application Why are
there 64 bit versions of Windows. Because AMD brought 64 bit computing
to the desktop to beat Intel in a market segment, and more bits is good.

I'm using Win XP Pro 64 bit on the computer from which I write this
message; I want neat toys as much as the next person. My point is the
things you want from a game server application are what Joseph mentions,
regardless of the operating system on which it runs. Moving to a 64 bit
release is not going to bring these things about without additional
development work to improve server code. That work would benefit everyone.

What I was hoping to see was some real world experience from someone
that demonstrates the claims that people are making in this thread.

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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Joseph Laws

Pretty soon I'm going to start demanding 128bit bins! :)

Jon McDermott wrote:



Steven Hartland wrote:


lol its quite funny how many people dont understand the 32bit / 64bit
issue.


I understand 32 and 64 bit issues quite well, thank you very much. The
real issue is not getting a recompiled dedicated server application that
is built using existing code, it's getting a dedicated server
application that is optimized for a particular processor.


Joseph Laws wrote:

  Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
  IF there was no point in 64bit, why are there 64bit versions of *nix
and
 Windows?

Reduced CPU usage, reduced memory usage and more stable server refresh
rates are going to magically come from a 64 bit version of an existing
dedicated server application recompiled into a 64 bit environment? I
don't think so, those kinds of things come from fundamental improvements
in the game server code itself.

Why are there 64 bit versions of *nix? Because there is a market for the
ability to access huge amounts of memory for certain application Why are
there 64 bit versions of Windows. Because AMD brought 64 bit computing
to the desktop to beat Intel in a market segment, and more bits is good.

I'm using Win XP Pro 64 bit on the computer from which I write this
message; I want neat toys as much as the next person. My point is the
things you want from a game server application are what Joseph mentions,
regardless of the operating system on which it runs. Moving to a 64 bit
release is not going to bring these things about without additional
development work to improve server code. That work would benefit
everyone.

What I was hoping to see was some real world experience from someone
that demonstrates the claims that people are making in this thread.

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Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread sirtom__
At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) 
AMXMODX1.60 in 64bit.
The servers are running only with VAC1 due to the oudated binaries, but this 
means nothing for
running public servers ;)

What I saw in the past: same servers running with only the 32bit binaries are 
making up to 100% more cpu usage!
F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% cpu 
usage with 64bit, this server uses
up to 40-50% power running under 32bit...

For me and my experiences in the past, I will demand 64bit modules for every 
game ;)


hlds_linux@list.valvesoftware.com schrieb am 12.01.06 06:15:19:

 Pretty soon I'm going to start demanding 128bit bins! :)

 Jon McDermott wrote:

 
  Steven Hartland wrote:
 
  lol its quite funny how many people dont understand the 32bit / 64bit
  issue.
 
  I understand 32 and 64 bit issues quite well, thank you very much. The
  real issue is not getting a recompiled dedicated server application that
  is built using existing code, it's getting a dedicated server
  application that is optimized for a particular processor.
 
 
  Joseph Laws wrote:
 
Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
IF there was no point in 64bit, why are there 64bit versions of *nix
  and
   Windows?
 
  Reduced CPU usage, reduced memory usage and more stable server refresh
  rates are going to magically come from a 64 bit version of an existing
  dedicated server application recompiled into a 64 bit environment? I
  don't think so, those kinds of things come from fundamental improvements
  in the game server code itself.
 
  Why are there 64 bit versions of *nix? Because there is a market for the
  ability to access huge amounts of memory for certain application Why are
  there 64 bit versions of Windows. Because AMD brought 64 bit computing
  to the desktop to beat Intel in a market segment, and more bits is good.
 
  I'm using Win XP Pro 64 bit on the computer from which I write this
  message; I want neat toys as much as the next person. My point is the
  things you want from a game server application are what Joseph mentions,
  regardless of the operating system on which it runs. Moving to a 64 bit
  release is not going to bring these things about without additional
  development work to improve server code. That work would benefit
  everyone.
 
  What I was hoping to see was some real world experience from someone
  that demonstrates the claims that people are making in this thread.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 


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