Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Ross Bemrose
It has to be run either in the server command line (not recommended), 
autoexec.cfg, or in another cfg file you execute from the command-line 
using +exec.


On 2/8/2014 9:33 PM, Jason wrote:

so does this sv_setsteamaccount go in the server cfg?

It says before the map loads, but not sure at what point in the server.cfg
file this would be.anywhere?  Just as long as it's not in the
autoexec.cfg file?


On Sat, Feb 8, 2014 at 9:29 PM, Jason  wrote:


ics helped me -- had to put the "appid" and "key" inline with the HTTPS
string and nothing in the body and got the information returned that I
needed.now, I have to put that in my server config under what sv_
variable?

Thanks to those who have or are helping the less knowledgeable admins out
there, it's appreciated.
Jason

PSDondon, I wish I had that from the start, that makes it idiot proof!
  LOL  **bookmarked**


On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud  wrote:


Or you can use the tool Ross posted earlier:
http://tf2.rbemrose.com/steamreg.html


On Sun, Feb 9, 2014 at 2:11 AM, ics  wrote:


If you use the chrome tool, https://chrome.google.com/
webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm
fm/related?hl=en do this:

REQUEST https as protocol and url https://api.steampowered.com/
IGameServersService/CreateAccount/v0001/?appid=440&key=keyhere POST and
send
keyhere should be the one that you get from

http://steamcommunity.com/dev/

apikey

Then just get the login token.

If you want to check the id's you have, then do this:
REQUEST https as protocol and url https://api.steampowered.com/
IGameServersService/GetAccountList/v0001/?key=keyhere GET and send

If you still cannot get it to work, post here and i'll add ducktape,
chewing gum and iron wire :)

-ics

Jason kirjoitti:


Is there a step by step guide out there yet for server owners to great
gameserver accounts for this?  Are HTTPS POST requests not currently
working?  Am I doing something wrong?
I tried (using a previously mentioned chrome plugin) and am getting the
following when following the instructions in the original post:

2014 Feb 8 12:49:33POST


https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401

Unauthorized
776ms
I have used key=mysteamkey and key= and appid=440 .and
always get an unauthorized message when doing a HTTPS POST request

If there is someone who could help, it would be appreciated.  Thank

you in

advance
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
so does this sv_setsteamaccount go in the server cfg?

It says before the map loads, but not sure at what point in the server.cfg
file this would be.anywhere?  Just as long as it's not in the
autoexec.cfg file?


On Sat, Feb 8, 2014 at 9:29 PM, Jason  wrote:

> ics helped me -- had to put the "appid" and "key" inline with the HTTPS
> string and nothing in the body and got the information returned that I
> needed.now, I have to put that in my server config under what sv_
> variable?
>
> Thanks to those who have or are helping the less knowledgeable admins out
> there, it's appreciated.
> Jason
>
> PSDondon, I wish I had that from the start, that makes it idiot proof!
>  LOL  **bookmarked**
>
>
> On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud  wrote:
>
>> Or you can use the tool Ross posted earlier:
>> http://tf2.rbemrose.com/steamreg.html
>>
>>
>> On Sun, Feb 9, 2014 at 2:11 AM, ics  wrote:
>>
>> > If you use the chrome tool, https://chrome.google.com/
>> > webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm
>> > fm/related?hl=en do this:
>> >
>> > REQUEST https as protocol and url https://api.steampowered.com/
>> > IGameServersService/CreateAccount/v0001/?appid=440&key=keyhere POST and
>> > send
>> > keyhere should be the one that you get from
>> http://steamcommunity.com/dev/
>> > apikey
>> >
>> > Then just get the login token.
>> >
>> > If you want to check the id's you have, then do this:
>> > REQUEST https as protocol and url https://api.steampowered.com/
>> > IGameServersService/GetAccountList/v0001/?key=keyhere GET and send
>> >
>> > If you still cannot get it to work, post here and i'll add ducktape,
>> > chewing gum and iron wire :)
>> >
>> > -ics
>> >
>> > Jason kirjoitti:
>> >
>> >> Is there a step by step guide out there yet for server owners to great
>> >> gameserver accounts for this?  Are HTTPS POST requests not currently
>> >> working?  Am I doing something wrong?
>> >> I tried (using a previously mentioned chrome plugin) and am getting the
>> >> following when following the instructions in the original post:
>> >>
>> >> 2014 Feb 8 12:49:33POST
>> >>
>> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
>> >> Unauthorized> >> sec10.html#sec10.4.2>
>> >> 776ms
>> >> I have used key=mysteamkey and key= and appid=440 .and
>> >> always get an unauthorized message when doing a HTTPS POST request
>> >>
>> >> If there is someone who could help, it would be appreciated.  Thank
>> you in
>> >> advance
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
>
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
ics helped me -- had to put the "appid" and "key" inline with the HTTPS
string and nothing in the body and got the information returned that I
needed.now, I have to put that in my server config under what sv_
variable?

Thanks to those who have or are helping the less knowledgeable admins out
there, it's appreciated.
Jason

PSDondon, I wish I had that from the start, that makes it idiot proof!
 LOL  **bookmarked**


On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud  wrote:

> Or you can use the tool Ross posted earlier:
> http://tf2.rbemrose.com/steamreg.html
>
>
> On Sun, Feb 9, 2014 at 2:11 AM, ics  wrote:
>
> > If you use the chrome tool, https://chrome.google.com/
> > webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm
> > fm/related?hl=en do this:
> >
> > REQUEST https as protocol and url https://api.steampowered.com/
> > IGameServersService/CreateAccount/v0001/?appid=440&key=keyhere POST and
> > send
> > keyhere should be the one that you get from
> http://steamcommunity.com/dev/
> > apikey
> >
> > Then just get the login token.
> >
> > If you want to check the id's you have, then do this:
> > REQUEST https as protocol and url https://api.steampowered.com/
> > IGameServersService/GetAccountList/v0001/?key=keyhere GET and send
> >
> > If you still cannot get it to work, post here and i'll add ducktape,
> > chewing gum and iron wire :)
> >
> > -ics
> >
> > Jason kirjoitti:
> >
> >> Is there a step by step guide out there yet for server owners to great
> >> gameserver accounts for this?  Are HTTPS POST requests not currently
> >> working?  Am I doing something wrong?
> >> I tried (using a previously mentioned chrome plugin) and am getting the
> >> following when following the instructions in the original post:
> >>
> >> 2014 Feb 8 12:49:33POST
> >>
> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
> >> Unauthorized >> sec10.html#sec10.4.2>
> >> 776ms
> >> I have used key=mysteamkey and key= and appid=440 .and
> >> always get an unauthorized message when doing a HTTPS POST request
> >>
> >> If there is someone who could help, it would be appreciated.  Thank you
> in
> >> advance
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Dondon Tudtud
Or you can use the tool Ross posted earlier:
http://tf2.rbemrose.com/steamreg.html


On Sun, Feb 9, 2014 at 2:11 AM, ics  wrote:

> If you use the chrome tool, https://chrome.google.com/
> webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm
> fm/related?hl=en do this:
>
> REQUEST https as protocol and url https://api.steampowered.com/
> IGameServersService/CreateAccount/v0001/?appid=440&key=keyhere POST and
> send
> keyhere should be the one that you get from http://steamcommunity.com/dev/
> apikey
>
> Then just get the login token.
>
> If you want to check the id's you have, then do this:
> REQUEST https as protocol and url https://api.steampowered.com/
> IGameServersService/GetAccountList/v0001/?key=keyhere GET and send
>
> If you still cannot get it to work, post here and i'll add ducktape,
> chewing gum and iron wire :)
>
> -ics
>
> Jason kirjoitti:
>
>> Is there a step by step guide out there yet for server owners to great
>> gameserver accounts for this?  Are HTTPS POST requests not currently
>> working?  Am I doing something wrong?
>> I tried (using a previously mentioned chrome plugin) and am getting the
>> following when following the instructions in the original post:
>>
>> 2014 Feb 8 12:49:33POST
>> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
>> Unauthorized> sec10.html#sec10.4.2>
>> 776ms
>> I have used key=mysteamkey and key= and appid=440 .and
>> always get an unauthorized message when doing a HTTPS POST request
>>
>> If there is someone who could help, it would be appreciated.  Thank you in
>> advance
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread ics
If you use the chrome tool, 
https://chrome.google.com/webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdmfm/related?hl=en 
do this:


REQUEST https as protocol and url 
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440&key=keyhere 
POST and send
keyhere should be the one that you get from 
http://steamcommunity.com/dev/apikey


Then just get the login token.

If you want to check the id's you have, then do this:
REQUEST https as protocol and url 
https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=keyhere 
GET and send


If you still cannot get it to work, post here and i'll add ducktape, 
chewing gum and iron wire :)


-ics

Jason kirjoitti:

Is there a step by step guide out there yet for server owners to great
gameserver accounts for this?  Are HTTPS POST requests not currently
working?  Am I doing something wrong?
I tried (using a previously mentioned chrome plugin) and am getting the
following when following the instructions in the original post:

2014 Feb 8 12:49:33POST
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
Unauthorized
776ms
I have used key=mysteamkey and key= and appid=440 .and
always get an unauthorized message when doing a HTTPS POST request

If there is someone who could help, it would be appreciated.  Thank you in
advance
___
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visit:
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread oGre
I did a little writeup:

http://muppfarmen.se/2014/02/07/set-up-team-fortress-2-servers-to-use-the-all-new-game-server-steam-id/
-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
Den 8 feb 2014 18:59 skrev "Jason" :

> Is there a step by step guide out there yet for server owners to great
> gameserver accounts for this?  Are HTTPS POST requests not currently
> working?  Am I doing something wrong?
> I tried (using a previously mentioned chrome plugin) and am getting the
> following when following the instructions in the original post:
>
> 2014 Feb 8 12:49:33POST
> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
> Unauthorized<
> http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.4.2>
> 776ms
> I have used key=mysteamkey and key= and appid=440 .and
> always get an unauthorized message when doing a HTTPS POST request
>
> If there is someone who could help, it would be appreciated.  Thank you in
> advance
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
Is there a step by step guide out there yet for server owners to great
gameserver accounts for this?  Are HTTPS POST requests not currently
working?  Am I doing something wrong?
I tried (using a previously mentioned chrome plugin) and am getting the
following when following the instructions in the original post:

2014 Feb 8 12:49:33POST
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
Unauthorized
776ms
I have used key=mysteamkey and key= and appid=440 .and
always get an unauthorized message when doing a HTTPS POST request

If there is someone who could help, it would be appreciated.  Thank you in
advance
___
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Rick Dunn
I have to agree here.  The game is called "TEAM" Fortress 2.  A 6-engi
stack like that is easily countered by a good demo/medic combo, or
something as simple as one good spy.  Whenever I see shenanigans like that
I usually get my team to stop derping around long enough to put together
one good tactic, bust the other team's troll tactic apart, and then
suddenly it's back to being a normal team on the other side.



On Sat, Feb 8, 2014 at 7:03 AM, dan  wrote:

> On 07/02/2014 20:23, Valentin G. wrote:
>
>> This really can not be the intentioned or desired gameplay:
>> http://i.imgur.com/xQBp6fG.jpg
>>
>
> If you force classes you don't create good players, you just hide a good
> indicator the server isn't
> worth playing on.
>
> If they're happy, leave them to it, and play somewhere else
>
> --
> Dan
>
>
> ___
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> please visit:
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread dan

On 07/02/2014 20:23, Valentin G. wrote:

This really can not be the intentioned or desired gameplay:
http://i.imgur.com/xQBp6fG.jpg


If you force classes you don't create good players, you just hide a good 
indicator the server isn't

worth playing on.

If they're happy, leave them to it, and play somewhere else

--
Dan

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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Saint K.
Oh, I see.

Thanks. Initially I added the same token to all the servers. Makes sense you 
need one per server :)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Saturday, February 08, 2014 12:42 AM
To: 'Half-Life dedicated Win32 server mailing list'
Cc: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

Yes!  The token is essentially login credentials (combination account and 
password).  If you use the same token, you are asking all the servers to login 
to the same account.  But only one server can be on an account at a time.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Friday, February 07, 2014 3:39 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

I’m confused.

Do I need a unique key for each server for the sv_setsteamaccount value?

Saint K.
From: 
hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com> 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, February 07, 2014 10:42 PM
To: h...@list.valvesoftware.com<mailto:h...@list.valvesoftware.com>
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

You’ll need one token per server.  The logon only accepts the token, so the 
token serves as account+password.

From: 
hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com> 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gamers Exile
Sent: Friday, February 07, 2014 1:40 PM
To: h...@list.valvesoftware.com<mailto:h...@list.valvesoftware.com>
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

I'm unsure if this is a generate 1 token for upto 50 servers or 50 individual 
tokens‎?

Anyone?

‎Thanks GE

Sent Via Pigeon
From: Silencio Delgato
Sent: Friday, February 7, 2014 2:32 PM
To: Half-Life dedicated Win32 server mailing list Reply To: Half-Life dedicated 
Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon


Thank you very much Ross, I'll be sure to use this when I finally get some time 
to myself later today.

On Fri, Feb 7, 2014 at 1:13 PM, Ross Bemrose 
mailto:rbemr...@gmail.com>> wrote:
er... registering a server using an API key for my last post.  Whoops.

On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn 
mailto:fletch...@valvesoftware.com>> wrote:
There are some changes coming that TF2 server operators should know about.

CHANGES TO QUICKPLAY
---

The next TF2 update will make two changes to quickplay:

* "Show servers" button.  This runs the ordinary quickplay search, but instead 
of joining the server with the highest score, it presents the user with an 
ordered list of about 20 servers and lets them pick.  This gives players much 
of the convenience of quickplay by finding servers with a good ping and players 
on them, but also an easy way to express a preference over the map, server 
community, etc.
* We've added an advanced options page that allows players to opt into the most 
commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant 
respawn.

There are no more scoring penalties for maxplayers or rule changes; your server 
either matches their search criteria or it doesn't.

At this time, we are keeping the default quickplay option to Valve servers.  
However, note that if a player wants to find a server with any of the supported 
modifications, then they must land on a community server, since Valve servers 
do not run with these settings.

We've updated the quickplay policy to more clearly specify what sorts of server 
modifications are allowed in quickplay:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

STEAM GAMESERVER ACCOUNTS
-

Gameserver accounts are now a Steam feature.  The feature is currently in beta.

Using a steam gameserver account provides one important advantage right now: 
client favorite lists are keyed by the Steam account if present.  This means 
that you can move your server to another IP address, and clients who have your 
server in their favorites or history will follow you to your new location.

CREATING AN ACCOUNT:

Creating an account is currently only possible via WebAPI.  (Remember, this 
feature is currently in beta.  We'll add a nicer interface for this soon.)  
Make a HTTPS POST request to the following URL:
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/

The POST arguments should be:
  appid=440 (for Team Fortress)
  key=

 is the WebAPI key associated with the user account that will 
own the server account

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Fletcher Dunn
Yes!  The token is essentially login credentials (combination account and 
password).  If you use the same token, you are asking all the servers to login 
to the same account.  But only one server can be on an account at a time.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Friday, February 07, 2014 3:39 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

I’m confused.

Do I need a unique key for each server for the sv_setsteamaccount value?

Saint K.
From: 
hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, February 07, 2014 10:42 PM
To: h...@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

You’ll need one token per server.  The logon only accepts the token, so the 
token serves as account+password.

From: 
hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gamers Exile
Sent: Friday, February 07, 2014 1:40 PM
To: h...@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

I'm unsure if this is a generate 1 token for upto 50 servers or 50 individual 
tokens‎?

Anyone?

‎Thanks GE

Sent Via Pigeon
From: Silencio Delgato
Sent: Friday, February 7, 2014 2:32 PM
To: Half-Life dedicated Win32 server mailing list
Reply To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon


Thank you very much Ross, I'll be sure to use this when I finally get some time 
to myself later today.

On Fri, Feb 7, 2014 at 1:13 PM, Ross Bemrose 
mailto:rbemr...@gmail.com>> wrote:
er... registering a server using an API key for my last post.  Whoops.

On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn 
mailto:fletch...@valvesoftware.com>> wrote:
There are some changes coming that TF2 server operators should know about.

CHANGES TO QUICKPLAY
---

The next TF2 update will make two changes to quickplay:

* "Show servers" button.  This runs the ordinary quickplay search, but instead 
of joining the server with the highest score, it presents the user with an 
ordered list of about 20 servers and lets them pick.  This gives players much 
of the convenience of quickplay by finding servers with a good ping and players 
on them, but also an easy way to express a preference over the map, server 
community, etc.
* We've added an advanced options page that allows players to opt into the most 
commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant 
respawn.

There are no more scoring penalties for maxplayers or rule changes; your server 
either matches their search criteria or it doesn't.

At this time, we are keeping the default quickplay option to Valve servers.  
However, note that if a player wants to find a server with any of the supported 
modifications, then they must land on a community server, since Valve servers 
do not run with these settings.

We've updated the quickplay policy to more clearly specify what sorts of server 
modifications are allowed in quickplay:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

STEAM GAMESERVER ACCOUNTS
-

Gameserver accounts are now a Steam feature.  The feature is currently in beta.

Using a steam gameserver account provides one important advantage right now: 
client favorite lists are keyed by the Steam account if present.  This means 
that you can move your server to another IP address, and clients who have your 
server in their favorites or history will follow you to your new location.

CREATING AN ACCOUNT:

Creating an account is currently only possible via WebAPI.  (Remember, this 
feature is currently in beta.  We'll add a nicer interface for this soon.)  
Make a HTTPS POST request to the following URL:
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/

The POST arguments should be:
  appid=440 (for Team Fortress)
  key=

 is the WebAPI key associated with the user account that will 
own the server accounts. See http://steamcommunity.com/dev for how to get one 
of these.  (WARNING: Make sure and keep this key secret.  This key is an 
authentication token in some respects and makes it possible to do certain 
actions on your behalf.  Don't feed the key into anybody's nice convenient web 
page that automates this.  With your WebAPI key they could impersonate you for 
some actions.  If you don't want to go through the pain of making a WebAPI 
call, just wait until we have a nicer interface implemented.)

The output of the WebAPI will be the (permanent) SteamID of your gameserver, 
and a login token.  The login token is

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Asher Baker
The huge problem here is that server plugins can't reliably set their own
tags without risking breaking the server browser completely, as there is a
really low character limit on the tags field - and overflowing it isn't
handled safely at all. SourceMod has natives to set tags for exactly this
reason, but they had to be disabled due to the issues because every plugin
wanted to advertise itself with a tag. Server operators have to set their
own tags, as they're the only one that can know which are the more
important ones to keep when the limit is hit.


~
"Their heads are green, and their hands are blue,
  And they went to sea in a Sieve." - Edward Lear


On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander <
thesupremec...@gmail.com> wrote:

> It's probably because server owners haven't properly configured their
> servers for this update yet.
>
> I think that it would be easier if a "modded" tag were added, and that way
> popular gameplay mods like VSH and Randomizer could set that by default so
> that these servers don't automatically appear on QuickPlay.
>
>
> On Fri, Feb 7, 2014 at 4:01 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > At least it's stock gameplay. So it surely is fine. Maybe needs a few
> more
> > engineers for better balance.
> >
> > Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm
> > being sent to surely are not supposed to be part of quickplay.
> >
> >
> > On Fri, Feb 7, 2014 at 3:23 PM, Valentin G.  wrote:
> >
> > > This really can not be the intentioned or desired gameplay:
> > > http://i.imgur.com/xQBp6fG.jpg
> > >
> > > On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson 
> > > wrote:
> > > > If anyone's on a semi-stable game and wants in on the action:
> > > > https://github.com/KyleSanderson/SteamWorks may hold what you're
> > > > looking for.
> > > >
> > > > https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
> > > >
> > > > Kyle.
> > > >
> > > > On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse 
> > > wrote:
> > > >> It looks like opting into the steam beta has broken favorites and
> > > history
> > > >> in TF2.Is anyone else experiencing this?
> > > >>
> > > >>
> > > >> On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com> wrote:
> > > >>
> > > >>> Awesome. Testing is good.Thanks for the heads up.
> > > >>>
> > > >>>
> > > >>> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith <
> er...@valvesoftware.com>
> > > >>> wrote:
> > > >>>
> > > >>> > We're still testing the next TF2 update, so it will not be
> released
> > > until
> > > >>> > tomorrow.
> > > >>> >
> > > >>> > -Eric
> > > >>> >
> > > >>> >
> > > >>> > -Original Message-
> > > >>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > >>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
> > > Dunn
> > > >>> > Sent: Wednesday, February 05, 2014 4:01 PM
> > > >>> > To: Half-Life dedicated Win32 server mailing list; Half-Life
> > > dedicated
> > > >>> > Linux server mailing list (hlds_linux@list.valvesoftware.com)
> > > >>> > Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming
> > soon
> > > >>> >
> > > >>> > TF quickplay changes: next TF update.
> > > >>> > Ability to create gameserver accounts via WebAPI: Available now.
> > > >>> > Ability to login TF server to your account: next TF update.
> > > >>> > Steam client beta capable of storing favorites keyed by account
> and
> > > >>> > migrating favorites: within a week or so.
> > > >>> > All steam clients are capable of storing favorites keyed by
> > account:
> > > No
> > > >>> > ETA.  (Probably a few weeks at most.)
> > > >>> >
> > > >>> > We are expecting the next TF update to be tomorrow.  Hopefully
> > > everybody
> > > >>> > who has been a TF server operator for any length of time knows
> that
> > > this
> > > >>> is
> > > >&g

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread thesupremecommander
I observed the same thing happening with a melee crits plugin I wrote, but
it seemed like the engine stopped trying to change it back after 3 or so
successive times.

Not sure whether it's worth it, but I just hooked up to sv_tags changes and
changed it to the proper setting if it wasn't correct.

It would be nice to have some small overhaul of sv_tags, though, that would
increase its length and fix issues like that.


On Fri, Feb 7, 2014 at 5:03 PM, Doctor McKay  wrote:

> There's also a problem where you can't manually set tags that are set by
> the game. For example, if I have a plugin to modifies respawn times, I
> can't add the respawntimes tag, as the game will remove it. The only way to
> set the respawntimes tag without changing the game's built-in respawn timer
> is to change mp_respawnwavetime to "10", since the default is "10.0" and
> the game uses a string comparison to decide if the cvar has been changed.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Fri, Feb 7, 2014 at 4:55 PM, Asher Baker  wrote:
>
> > The huge problem here is that server plugins can't reliably set their own
> > tags without risking breaking the server browser completely, as there is
> a
> > really low character limit on the tags field - and overflowing it isn't
> > handled safely at all. SourceMod has natives to set tags for exactly this
> > reason, but they had to be disabled due to the issues because every
> plugin
> > wanted to advertise itself with a tag. Server operators have to set their
> > own tags, as they're the only one that can know which are the more
> > important ones to keep when the limit is hit.
> >
> >
> > ~
> > "Their heads are green, and their hands are blue,
> >   And they went to sea in a Sieve." - Edward Lear
> >
> >
> > On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander <
> > thesupremec...@gmail.com> wrote:
> >
> > > It's probably because server owners haven't properly configured their
> > > servers for this update yet.
> > >
> > > I think that it would be easier if a "modded" tag were added, and that
> > way
> > > popular gameplay mods like VSH and Randomizer could set that by default
> > so
> > > that these servers don't automatically appear on QuickPlay.
> > >
> > >
> > > On Fri, Feb 7, 2014 at 4:01 PM, 1nsane <1nsane...@gmail.com> wrote:
> > >
> > > > At least it's stock gameplay. So it surely is fine. Maybe needs a few
> > > more
> > > > engineers for better balance.
> > > >
> > > > Now the randomiser, vsh, and TDM (carts deleted in hightower) servers
> > I'm
> > > > being sent to surely are not supposed to be part of quickplay.
> > > >
> > > >
> > > > On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. 
> > wrote:
> > > >
> > > > > This really can not be the intentioned or desired gameplay:
> > > > > http://i.imgur.com/xQBp6fG.jpg
> > > > >
> > > > > On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson <
> kyle.l...@gmail.com>
> > > > > wrote:
> > > > > > If anyone's on a semi-stable game and wants in on the action:
> > > > > > https://github.com/KyleSanderson/SteamWorks may hold what you're
> > > > > > looking for.
> > > > > >
> > > > > >
> https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
> > > > > >
> > > > > > Kyle.
> > > > > >
> > > > > > On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse <
> ademe...@gmail.com
> > >
> > > > > wrote:
> > > > > >> It looks like opting into the steam beta has broken favorites
> and
> > > > > history
> > > > > >> in TF2.Is anyone else experiencing this?
> > > > > >>
> > > > > >>
> > > > > >> On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com>
> > wrote:
> > > > > >>
> > > > > >>> Awesome. Testing is good.Thanks for the heads up.
> > > > > >>>
> > > > > >>>
> > > > > >>> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith <
> > > er...@valvesoftware.com>
> > > > > >>> wrote:
> > > > > >>>
> > > > > >>> > We're still testing t

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Doctor McKay
There's also a problem where you can't manually set tags that are set by
the game. For example, if I have a plugin to modifies respawn times, I
can't add the respawntimes tag, as the game will remove it. The only way to
set the respawntimes tag without changing the game's built-in respawn timer
is to change mp_respawnwavetime to "10", since the default is "10.0" and
the game uses a string comparison to decide if the cvar has been changed.


Dr. McKay
www.doctormckay.com


On Fri, Feb 7, 2014 at 4:55 PM, Asher Baker  wrote:

> The huge problem here is that server plugins can't reliably set their own
> tags without risking breaking the server browser completely, as there is a
> really low character limit on the tags field - and overflowing it isn't
> handled safely at all. SourceMod has natives to set tags for exactly this
> reason, but they had to be disabled due to the issues because every plugin
> wanted to advertise itself with a tag. Server operators have to set their
> own tags, as they're the only one that can know which are the more
> important ones to keep when the limit is hit.
>
>
> ~
> "Their heads are green, and their hands are blue,
>   And they went to sea in a Sieve." - Edward Lear
>
>
> On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander <
> thesupremec...@gmail.com> wrote:
>
> > It's probably because server owners haven't properly configured their
> > servers for this update yet.
> >
> > I think that it would be easier if a "modded" tag were added, and that
> way
> > popular gameplay mods like VSH and Randomizer could set that by default
> so
> > that these servers don't automatically appear on QuickPlay.
> >
> >
> > On Fri, Feb 7, 2014 at 4:01 PM, 1nsane <1nsane...@gmail.com> wrote:
> >
> > > At least it's stock gameplay. So it surely is fine. Maybe needs a few
> > more
> > > engineers for better balance.
> > >
> > > Now the randomiser, vsh, and TDM (carts deleted in hightower) servers
> I'm
> > > being sent to surely are not supposed to be part of quickplay.
> > >
> > >
> > > On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. 
> wrote:
> > >
> > > > This really can not be the intentioned or desired gameplay:
> > > > http://i.imgur.com/xQBp6fG.jpg
> > > >
> > > > On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson 
> > > > wrote:
> > > > > If anyone's on a semi-stable game and wants in on the action:
> > > > > https://github.com/KyleSanderson/SteamWorks may hold what you're
> > > > > looking for.
> > > > >
> > > > > https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
> > > > >
> > > > > Kyle.
> > > > >
> > > > > On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse  >
> > > > wrote:
> > > > >> It looks like opting into the steam beta has broken favorites and
> > > > history
> > > > >> in TF2.Is anyone else experiencing this?
> > > > >>
> > > > >>
> > > > >> On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com>
> wrote:
> > > > >>
> > > > >>> Awesome. Testing is good.Thanks for the heads up.
> > > > >>>
> > > > >>>
> > > > >>> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith <
> > er...@valvesoftware.com>
> > > > >>> wrote:
> > > > >>>
> > > > >>> > We're still testing the next TF2 update, so it will not be
> > released
> > > > until
> > > > >>> > tomorrow.
> > > > >>> >
> > > > >>> > -Eric
> > > > >>> >
> > > > >>> >
> > > > >>> > -Original Message-
> > > > >>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > > >>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> Fletcher
> > > > Dunn
> > > > >>> > Sent: Wednesday, February 05, 2014 4:01 PM
> > > > >>> > To: Half-Life dedicated Win32 server mailing list; Half-Life
> > > > dedicated
> > > > >>> > Linux server mailing list (hlds_linux@list.valvesoftware.com)
> > > > >>> > Su

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Asher Baker
The huge problem here is that server plugins can't reliably set their own
tags without risking breaking the server browser completely, as there is a
really low character limit on the tags field - and overflowing it isn't
handled safely at all. SourceMod has natives to set tags for exactly this
reason, but they had to be disabled due to the issues because every plugin
wanted to advertise itself with a tag. Server operators have to set their
own tags, as they're the only one that can know which are the more
important ones to keep when the limit is hit.


~
"Their heads are green, and their hands are blue,
  And they went to sea in a Sieve." - Edward Lear


On Fri, Feb 7, 2014 at 9:05 PM, thesupremecommander <
thesupremec...@gmail.com> wrote:

> It's probably because server owners haven't properly configured their
> servers for this update yet.
>
> I think that it would be easier if a "modded" tag were added, and that way
> popular gameplay mods like VSH and Randomizer could set that by default so
> that these servers don't automatically appear on QuickPlay.
>
>
> On Fri, Feb 7, 2014 at 4:01 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > At least it's stock gameplay. So it surely is fine. Maybe needs a few
> more
> > engineers for better balance.
> >
> > Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm
> > being sent to surely are not supposed to be part of quickplay.
> >
> >
> > On Fri, Feb 7, 2014 at 3:23 PM, Valentin G.  wrote:
> >
> > > This really can not be the intentioned or desired gameplay:
> > > http://i.imgur.com/xQBp6fG.jpg
> > >
> > > On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson 
> > > wrote:
> > > > If anyone's on a semi-stable game and wants in on the action:
> > > > https://github.com/KyleSanderson/SteamWorks may hold what you're
> > > > looking for.
> > > >
> > > > https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
> > > >
> > > > Kyle.
> > > >
> > > > On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse 
> > > wrote:
> > > >> It looks like opting into the steam beta has broken favorites and
> > > history
> > > >> in TF2.Is anyone else experiencing this?
> > > >>
> > > >>
> > > >> On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com> wrote:
> > > >>
> > > >>> Awesome. Testing is good.Thanks for the heads up.
> > > >>>
> > > >>>
> > > >>> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith <
> er...@valvesoftware.com>
> > > >>> wrote:
> > > >>>
> > > >>> > We're still testing the next TF2 update, so it will not be
> released
> > > until
> > > >>> > tomorrow.
> > > >>> >
> > > >>> > -Eric
> > > >>> >
> > > >>> >
> > > >>> > -Original Message-
> > > >>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > >>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
> > > Dunn
> > > >>> > Sent: Wednesday, February 05, 2014 4:01 PM
> > > >>> > To: Half-Life dedicated Win32 server mailing list; Half-Life
> > > dedicated
> > > >>> > Linux server mailing list (hlds_linux@list.valvesoftware.com)
> > > >>> > Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming
> > soon
> > > >>> >
> > > >>> > TF quickplay changes: next TF update.
> > > >>> > Ability to create gameserver accounts via WebAPI: Available now.
> > > >>> > Ability to login TF server to your account: next TF update.
> > > >>> > Steam client beta capable of storing favorites keyed by account
> and
> > > >>> > migrating favorites: within a week or so.
> > > >>> > All steam clients are capable of storing favorites keyed by
> > account:
> > > No
> > > >>> > ETA.  (Probably a few weeks at most.)
> > > >>> >
> > > >>> > We are expecting the next TF update to be tomorrow.  Hopefully
> > > everybody
> > > >>> > who has been a TF server operator for any length of time knows
> that
> > > this
> > > >>> is
> > > >&g

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread ics

Nothing cannot fix player stupidity

-ics

Valentin G. kirjoitti:

This really can not be the intentioned or desired gameplay:
http://i.imgur.com/xQBp6fG.jpg

On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson  wrote:

If anyone's on a semi-stable game and wants in on the action:
https://github.com/KyleSanderson/SteamWorks may hold what you're
looking for.

https://forums.alliedmods.net/showthread.php?p=2096599#post2096599

Kyle.

On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse  wrote:

It looks like opting into the steam beta has broken favorites and history
in TF2.Is anyone else experiencing this?


On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com> wrote:


Awesome. Testing is good.Thanks for the heads up.


On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith 
wrote:


We're still testing the next TF2 update, so it will not be released until
tomorrow.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, February 05, 2014 4:01 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
Linux server mailing list (hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and
migrating favorites: within a week or so.
All steam clients are capable of storing favorites keyed by account: No
ETA.  (Probably a few weeks at most.)

We are expecting the next TF update to be tomorrow.  Hopefully everybody
who has been a TF server operator for any length of time knows that this

is

a hope, not a promise.




___
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___
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread 1nsane
At least it's stock gameplay. So it surely is fine. Maybe needs a few more
engineers for better balance.

Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm
being sent to surely are not supposed to be part of quickplay.


On Fri, Feb 7, 2014 at 3:23 PM, Valentin G.  wrote:

> This really can not be the intentioned or desired gameplay:
> http://i.imgur.com/xQBp6fG.jpg
>
> On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson 
> wrote:
> > If anyone's on a semi-stable game and wants in on the action:
> > https://github.com/KyleSanderson/SteamWorks may hold what you're
> > looking for.
> >
> > https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
> >
> > Kyle.
> >
> > On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse 
> wrote:
> >> It looks like opting into the steam beta has broken favorites and
> history
> >> in TF2.Is anyone else experiencing this?
> >>
> >>
> >> On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com> wrote:
> >>
> >>> Awesome. Testing is good.Thanks for the heads up.
> >>>
> >>>
> >>> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith 
> >>> wrote:
> >>>
> >>> > We're still testing the next TF2 update, so it will not be released
> until
> >>> > tomorrow.
> >>> >
> >>> > -Eric
> >>> >
> >>> >
> >>> > -Original Message-
> >>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
> Dunn
> >>> > Sent: Wednesday, February 05, 2014 4:01 PM
> >>> > To: Half-Life dedicated Win32 server mailing list; Half-Life
> dedicated
> >>> > Linux server mailing list (hlds_linux@list.valvesoftware.com)
> >>> > Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
> >>> >
> >>> > TF quickplay changes: next TF update.
> >>> > Ability to create gameserver accounts via WebAPI: Available now.
> >>> > Ability to login TF server to your account: next TF update.
> >>> > Steam client beta capable of storing favorites keyed by account and
> >>> > migrating favorites: within a week or so.
> >>> > All steam clients are capable of storing favorites keyed by account:
> No
> >>> > ETA.  (Probably a few weeks at most.)
> >>> >
> >>> > We are expecting the next TF update to be tomorrow.  Hopefully
> everybody
> >>> > who has been a TF server operator for any length of time knows that
> this
> >>> is
> >>> > a hope, not a promise.
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > ___
> >>> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >>> > please visit:
> >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>> >
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread thesupremecommander
It's probably because server owners haven't properly configured their
servers for this update yet.

I think that it would be easier if a "modded" tag were added, and that way
popular gameplay mods like VSH and Randomizer could set that by default so
that these servers don't automatically appear on QuickPlay.


On Fri, Feb 7, 2014 at 4:01 PM, 1nsane <1nsane...@gmail.com> wrote:

> At least it's stock gameplay. So it surely is fine. Maybe needs a few more
> engineers for better balance.
>
> Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm
> being sent to surely are not supposed to be part of quickplay.
>
>
> On Fri, Feb 7, 2014 at 3:23 PM, Valentin G.  wrote:
>
> > This really can not be the intentioned or desired gameplay:
> > http://i.imgur.com/xQBp6fG.jpg
> >
> > On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson 
> > wrote:
> > > If anyone's on a semi-stable game and wants in on the action:
> > > https://github.com/KyleSanderson/SteamWorks may hold what you're
> > > looking for.
> > >
> > > https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
> > >
> > > Kyle.
> > >
> > > On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse 
> > wrote:
> > >> It looks like opting into the steam beta has broken favorites and
> > history
> > >> in TF2.Is anyone else experiencing this?
> > >>
> > >>
> > >> On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com> wrote:
> > >>
> > >>> Awesome. Testing is good.Thanks for the heads up.
> > >>>
> > >>>
> > >>> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith 
> > >>> wrote:
> > >>>
> > >>> > We're still testing the next TF2 update, so it will not be released
> > until
> > >>> > tomorrow.
> > >>> >
> > >>> > -Eric
> > >>> >
> > >>> >
> > >>> > -Original Message-
> > >>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > >>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
> > Dunn
> > >>> > Sent: Wednesday, February 05, 2014 4:01 PM
> > >>> > To: Half-Life dedicated Win32 server mailing list; Half-Life
> > dedicated
> > >>> > Linux server mailing list (hlds_linux@list.valvesoftware.com)
> > >>> > Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming
> soon
> > >>> >
> > >>> > TF quickplay changes: next TF update.
> > >>> > Ability to create gameserver accounts via WebAPI: Available now.
> > >>> > Ability to login TF server to your account: next TF update.
> > >>> > Steam client beta capable of storing favorites keyed by account and
> > >>> > migrating favorites: within a week or so.
> > >>> > All steam clients are capable of storing favorites keyed by
> account:
> > No
> > >>> > ETA.  (Probably a few weeks at most.)
> > >>> >
> > >>> > We are expecting the next TF update to be tomorrow.  Hopefully
> > everybody
> > >>> > who has been a TF server operator for any length of time knows that
> > this
> > >>> is
> > >>> > a hope, not a promise.
> > >>> >
> > >>> >
> > >>> >
> > >>> >
> > >>> > ___
> > >>> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >>> > please visit:
> > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >>> >
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >>>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
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> please visit:
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>



-- 
thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander>
)
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Valentin G.
This really can not be the intentioned or desired gameplay:
http://i.imgur.com/xQBp6fG.jpg

On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson  wrote:
> If anyone's on a semi-stable game and wants in on the action:
> https://github.com/KyleSanderson/SteamWorks may hold what you're
> looking for.
>
> https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
>
> Kyle.
>
> On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse  wrote:
>> It looks like opting into the steam beta has broken favorites and history
>> in TF2.Is anyone else experiencing this?
>>
>>
>> On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com> wrote:
>>
>>> Awesome. Testing is good.Thanks for the heads up.
>>>
>>>
>>> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith 
>>> wrote:
>>>
>>> > We're still testing the next TF2 update, so it will not be released until
>>> > tomorrow.
>>> >
>>> > -Eric
>>> >
>>> >
>>> > -Original Message-
>>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
>>> > Sent: Wednesday, February 05, 2014 4:01 PM
>>> > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
>>> > Linux server mailing list (hlds_linux@list.valvesoftware.com)
>>> > Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
>>> >
>>> > TF quickplay changes: next TF update.
>>> > Ability to create gameserver accounts via WebAPI: Available now.
>>> > Ability to login TF server to your account: next TF update.
>>> > Steam client beta capable of storing favorites keyed by account and
>>> > migrating favorites: within a week or so.
>>> > All steam clients are capable of storing favorites keyed by account: No
>>> > ETA.  (Probably a few weeks at most.)
>>> >
>>> > We are expecting the next TF update to be tomorrow.  Hopefully everybody
>>> > who has been a TF server operator for any length of time knows that this
>>> is
>>> > a hope, not a promise.
>>> >
>>> >
>>> >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>> >
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Kyle Sanderson
If anyone's on a semi-stable game and wants in on the action:
https://github.com/KyleSanderson/SteamWorks may hold what you're
looking for.

https://forums.alliedmods.net/showthread.php?p=2096599#post2096599

Kyle.

On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse  wrote:
> It looks like opting into the steam beta has broken favorites and history
> in TF2.Is anyone else experiencing this?
>
>
> On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> Awesome. Testing is good.Thanks for the heads up.
>>
>>
>> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith 
>> wrote:
>>
>> > We're still testing the next TF2 update, so it will not be released until
>> > tomorrow.
>> >
>> > -Eric
>> >
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
>> > Sent: Wednesday, February 05, 2014 4:01 PM
>> > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
>> > Linux server mailing list (hlds_linux@list.valvesoftware.com)
>> > Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
>> >
>> > TF quickplay changes: next TF update.
>> > Ability to create gameserver accounts via WebAPI: Available now.
>> > Ability to login TF server to your account: next TF update.
>> > Steam client beta capable of storing favorites keyed by account and
>> > migrating favorites: within a week or so.
>> > All steam clients are capable of storing favorites keyed by account: No
>> > ETA.  (Probably a few weeks at most.)
>> >
>> > We are expecting the next TF update to be tomorrow.  Hopefully everybody
>> > who has been a TF server operator for any length of time knows that this
>> is
>> > a hope, not a promise.
>> >
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
> ___
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> visit:
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Andrew DeMerse
It looks like opting into the steam beta has broken favorites and history
in TF2.Is anyone else experiencing this?


On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com> wrote:

> Awesome. Testing is good.Thanks for the heads up.
>
>
> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith 
> wrote:
>
> > We're still testing the next TF2 update, so it will not be released until
> > tomorrow.
> >
> > -Eric
> >
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> > Sent: Wednesday, February 05, 2014 4:01 PM
> > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> > Linux server mailing list (hlds_linux@list.valvesoftware.com)
> > Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
> >
> > TF quickplay changes: next TF update.
> > Ability to create gameserver accounts via WebAPI: Available now.
> > Ability to login TF server to your account: next TF update.
> > Steam client beta capable of storing favorites keyed by account and
> > migrating favorites: within a week or so.
> > All steam clients are capable of storing favorites keyed by account: No
> > ETA.  (Probably a few weeks at most.)
> >
> > We are expecting the next TF update to be tomorrow.  Hopefully everybody
> > who has been a TF server operator for any length of time knows that this
> is
> > a hope, not a promise.
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
Awesome. Testing is good.Thanks for the heads up.


On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith  wrote:

> We're still testing the next TF2 update, so it will not be released until
> tomorrow.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> Sent: Wednesday, February 05, 2014 4:01 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux server mailing list (hlds_linux@list.valvesoftware.com)
> Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
>
> TF quickplay changes: next TF update.
> Ability to create gameserver accounts via WebAPI: Available now.
> Ability to login TF server to your account: next TF update.
> Steam client beta capable of storing favorites keyed by account and
> migrating favorites: within a week or so.
> All steam clients are capable of storing favorites keyed by account: No
> ETA.  (Probably a few weeks at most.)
>
> We are expecting the next TF update to be tomorrow.  Hopefully everybody
> who has been a TF server operator for any length of time knows that this is
> a hope, not a promise.
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Eric Smith
We're still testing the next TF2 update, so it will not be released until 
tomorrow.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, February 05, 2014 4:01 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list (hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and migrating 
favorites: within a week or so.
All steam clients are capable of storing favorites keyed by account: No ETA.  
(Probably a few weeks at most.)

We are expecting the next TF update to be tomorrow.  Hopefully everybody who 
has been a TF server operator for any length of time knows that this is a hope, 
not a promise.




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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Weasels Lair
I use cfg/autoexec.cfg for stuff like that , with very little
on the command-line. old-school!

> Re: [hlds] Important changes to TF2 coming soon
>
> 1nsane Thu, 06 Feb 2014 12:50:44 -0800
>
> Yeah... easy enough for me to do. But what about
> those who might not have full control over their
> startup cmd line?

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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Ross Bemrose
By the way, for those of you who haven't read the new Quickplay FAQ, 
these are now forbidden on QuickPlay servers:


* Giving or selling gameplay advantages
* Modifying player economy items (read: weapons, items, cosmetics)

On 2/5/2014 7:01 PM, Fletcher Dunn wrote:

TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and migrating 
favorites: within a week or so.
All steam clients are capable of storing favorites keyed by account: No ETA.  
(Probably a few weeks at most.)

We are expecting the next TF update to be tomorrow.  Hopefully everybody who 
has been a TF server operator for any length of time knows that this is a hope, 
not a promise.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mtvnoob
Sent: Wednesday, February 05, 2014 3:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Important changes to TF2 coming soon

Can we expect these features to be implemented within the next 48 hours?

On Wed, Feb 5, 2014 at 3:52 PM, Fletcher Dunn 
mailto:fletch...@valvesoftware.com>> wrote:
There are some changes coming that TF2 server operators should know about.

CHANGES TO QUICKPLAY
---

The next TF2 update will make two changes to quickplay:

* "Show servers" button.  This runs the ordinary quickplay search, but instead 
of joining the server with the highest score, it presents the user with an ordered list 
of about 20 servers and lets them pick.  This gives players much of the convenience of 
quickplay by finding servers with a good ping and players on them, but also an easy way 
to express a preference over the map, server community, etc.
* We've added an advanced options page that allows players to opt into the most 
commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant 
respawn.

There are no more scoring penalties for maxplayers or rule changes; your server 
either matches their search criteria or it doesn't.

At this time, we are keeping the default quickplay option to Valve servers.  
However, note that if a player wants to find a server with any of the supported 
modifications, then they must land on a community server, since Valve servers 
do not run with these settings.

We've updated the quickplay policy to more clearly specify what sorts of server 
modifications are allowed in quickplay:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

STEAM GAMESERVER ACCOUNTS
-

Gameserver accounts are now a Steam feature.  The feature is currently in beta.

Using a steam gameserver account provides one important advantage right now: 
client favorite lists are keyed by the Steam account if present.  This means 
that you can move your server to another IP address, and clients who have your 
server in their favorites or history will follow you to your new location.

CREATING AN ACCOUNT:

Creating an account is currently only possible via WebAPI.  (Remember, this 
feature is currently in beta.  We'll add a nicer interface for this soon.)  
Make a HTTPS POST request to the following URL:
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/

The POST arguments should be:
   appid=440 (for Team Fortress)
   key=

 is the WebAPI key associated with the user account that will 
own the server accounts. See http://steamcommunity.com/dev for how to get one of 
these.  (WARNING: Make sure and keep this key secret.  This key is an authentication 
token in some respects and makes it possible to do certain actions on your behalf.  
Don't feed the key into anybody's nice convenient web page that automates this.  With 
your WebAPI key they could impersonate you for some actions.  If you don't want to go 
through the pain of making a WebAPI call, just wait until we have a nicer interface 
implemented.)

The output of the WebAPI will be the (permanent) SteamID of your gameserver, 
and a login token.  The login token is a random string of text that allows you 
to actually login to your account.

You can view a list of the servers owned by a user account by making a HTTPS 
GET call to:
https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=%3cyourkey>>

LOGGING IN TO YOUR ACCOUNT (TF only for now):

Once you have a gameserver login token, you can specify your login credentials 
on a Source engine server by executing this console command sometime before it 
loads the first map:

sv_setsteamaccount 

The server output should make it clear when you are using a Steam gameserver 
account and when you are logging in anonymously.  (The ordinary gameserver 
login that has always been used.)

Remember, for now you will need to login to both your Steam gameserver account

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and migrating 
favorites: within a week or so.
All steam clients are capable of storing favorites keyed by account: No ETA.  
(Probably a few weeks at most.)

We are expecting the next TF update to be tomorrow.  Hopefully everybody who 
has been a TF server operator for any length of time knows that this is a hope, 
not a promise.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mtvnoob
Sent: Wednesday, February 05, 2014 3:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Important changes to TF2 coming soon

Can we expect these features to be implemented within the next 48 hours?

On Wed, Feb 5, 2014 at 3:52 PM, Fletcher Dunn 
mailto:fletch...@valvesoftware.com>> wrote:
There are some changes coming that TF2 server operators should know about.

CHANGES TO QUICKPLAY
---

The next TF2 update will make two changes to quickplay:

* "Show servers" button.  This runs the ordinary quickplay search, but instead 
of joining the server with the highest score, it presents the user with an 
ordered list of about 20 servers and lets them pick.  This gives players much 
of the convenience of quickplay by finding servers with a good ping and players 
on them, but also an easy way to express a preference over the map, server 
community, etc.
* We've added an advanced options page that allows players to opt into the most 
commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant 
respawn.

There are no more scoring penalties for maxplayers or rule changes; your server 
either matches their search criteria or it doesn't.

At this time, we are keeping the default quickplay option to Valve servers.  
However, note that if a player wants to find a server with any of the supported 
modifications, then they must land on a community server, since Valve servers 
do not run with these settings.

We've updated the quickplay policy to more clearly specify what sorts of server 
modifications are allowed in quickplay:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

STEAM GAMESERVER ACCOUNTS
-

Gameserver accounts are now a Steam feature.  The feature is currently in beta.

Using a steam gameserver account provides one important advantage right now: 
client favorite lists are keyed by the Steam account if present.  This means 
that you can move your server to another IP address, and clients who have your 
server in their favorites or history will follow you to your new location.

CREATING AN ACCOUNT:

Creating an account is currently only possible via WebAPI.  (Remember, this 
feature is currently in beta.  We'll add a nicer interface for this soon.)  
Make a HTTPS POST request to the following URL:
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/

The POST arguments should be:
  appid=440 (for Team Fortress)
  key=

 is the WebAPI key associated with the user account that will 
own the server accounts. See http://steamcommunity.com/dev for how to get one 
of these.  (WARNING: Make sure and keep this key secret.  This key is an 
authentication token in some respects and makes it possible to do certain 
actions on your behalf.  Don't feed the key into anybody's nice convenient web 
page that automates this.  With your WebAPI key they could impersonate you for 
some actions.  If you don't want to go through the pain of making a WebAPI 
call, just wait until we have a nicer interface implemented.)

The output of the WebAPI will be the (permanent) SteamID of your gameserver, 
and a login token.  The login token is a random string of text that allows you 
to actually login to your account.

You can view a list of the servers owned by a user account by making a HTTPS 
GET call to:
https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=%3cyourkey>>

LOGGING IN TO YOUR ACCOUNT (TF only for now):

Once you have a gameserver login token, you can specify your login credentials 
on a Source engine server by executing this console command sometime before it 
loads the first map:

sv_setsteamaccount 

The server output should make it clear when you are using a Steam gameserver 
account and when you are logging in anonymously.  (The ordinary gameserver 
login that has always been used.)

Remember, for now you will need to login to both your Steam gameserver account 
and also your TF account.  The two accounts are not related.  The TF account is 
the one that determines quickplay eligibility, and the Steam one does favorites 
migration.  Eventually we will remove the TF accounts and only use Steam 
gameserver accounts.

HOW FAVORI